STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

Pirates - Captain Jack Adventure.swf

This is the info page for
Flash #26110

(Click the ID number above for more basic data on this flash file.)


Text
0%

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">РУССКИЙ</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

<p align="left"><font face="Stylo" size="14" color="#765301" letterSpacing="0.000000" kerning="0">lalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalala</font></p>

Sample test
Sample test
Sample test
Sample test
Sample test
Sample test







LEVEL

55

00:0

00:1

00:2

00:3

00:4

00:5

00:6

00:7

00:8

00:9

01:0

01:1

01:2

01:3

01:4

01:5

01:6

01:7

01:8

01:9

02:0

02:1

02:2

02:3

02:4

02:5

02:6

02:7

02:8

02:9

03:0

03:1

03:2

03:3

03:4

03:5

03:6

03:7

03:8

03:9

04:0

04:1

04:2

04:3

04:4

04:5

04:6

04:7

04:8

04:9

05:0

05:1

05:2

05:3

05:4

05:5

05:6

05:7

05:8

06:0

06:1

06:2

06:3

06:4

06:5

06:6

06:7

06:8

06:9

07:0

07:1

07:2

07:3

07:4

07:5

07:6

07:7

07:8

07:9

08:0

08:1

08:2

08:3

08:4

08:5

08:6

08:7

08:8

08:9

10:0

10:1

10:2

10:3

10:4

10:5

10:6

10:7

10:8

10:9

09:0

09:1

09:2

09:3

09:4

09:5

09:6

09:7

09:8

09:9

11:0

11:1

11:2

11:3

11:4

11:5

11:6

11:7

11:8

11:9

12:0

12:1

12:2

12:3

12:4

12:5

12:6

12:7

12:8

12:9

13:0

13:1

13:2

13:3

13:4

13:5

13:6

13:7

13:8

13:9

14:0

14:1

14:2

14:3

14:4

14:5

14:6

14:7

14:8

14:9

15:0

15:1

15:2

15:3

15:4

15:5

15:6

15:7

15:8

15:9

16:0

16:1

16:2

16:3

16:4

16:5

16:6

16:7

16:8

16:9

17:0

17:1

17:2

17:3

17:4

17:5

17:6

17:7

17:8

17:9

18:0

18:1

18:2

18:3

18:4

18:5

18:6

18:7

18:8

18:9

19:0

19:1

19:2

19:3

19:4

19:5

19:6

19:7

19:8

19:9

21:0

21:1

21:2

21:3

21:4

21:5

21:6

21:7

21:8

21:9

20:0

20:1

20:2

20:3

20:4

20:5

20:6

20:7

20:8

20:9

<p align="right"><font face="Stylo" size="16" color="#765301" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Stylo" size="16" color="#765301" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Stylo" size="16" color="#765301" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

PAUSED

<p align="center"><font face="Stylo" size="30" color="#ffc133" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="center"><font face="Stylo" size="30" color="#ffc133" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p>

99:99

0

50

100

150

200

250

300

350

400

450

500

550

ActionScript [AS1/AS2]

Frame 1
_global.openSite = function () { getURL ("http://www.gametop.com/?utm_source=Pirates&utm_medium=flashGame", "_blank"); };
Instance of Symbol 20 MovieClip "bar" in Frame 1
onClipEvent (load) { _xscale = 0; } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); _xscale = ((l / t) * 100); _root.tf_loader.text = Math.round((l / t) * 100) + " %"; if ((l == t) && (t > 50)) { _root.gotoAndPlay("lang"); } }
Instance of Symbol 24 MovieClip in Frame 2
on (press) { openSite(); }
Frame 3
stop();
Instance of Symbol 29 MovieClip in Frame 3
on (press) { openSite(); }
Instance of Symbol 545 MovieClip [isle_big] in Frame 4
/* no clip actions */
Frame 5
_global.language_pre = "en"; _root.nextFrame();
Frame 6
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, coins:0, coinsAll:0, enemyzAll:0}; } _global.rezults = {killed:0, coins:0, coinsAll:0, enemyzAll:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local3 = ((currLevel.playerArmor == undefined) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local4 = ((currLevel.playerShield == undefined) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local3, playerS.withoutBase, _local4, playerS.maxShield, playerS.maxArmor); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay); i++; } _root.bg.player.inQueue(10); if (playerS.soundKills != undefined) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); _global.rezults.coinsAll = 0; _global.rezults.enemyzAll = 0; var i = 0; while (i < _global.currLevel.level.length) { if (_global.currLevel.level[i].bonus == "coin") { _global.rezults.coinsAll++; } if (_global.currLevel.level[i].tank != undefined) { _global.rezults.enemyzAll++; } if (_global.currLevel.level[i].tank != undefined) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 1.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((_global.currLevel.playerX != undefined) && (_global.currLevel.playerY != undefined)) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeS = getTimer(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; _root.wndComplete.title_mc.gotoAndStop(4); var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf1.text = (_global.fullRezults.killed + " / ") + _global.fullRezults.enemyzAll; tf2.text = (_global.fullRezults.coins + " / ") + _global.fullRezults.coinsAll; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } tf3.text = (tt + ":") + st; var p = (Math.round((1000 * _global.fullRezults.hits) / _global.fullRezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; System.useCodepage = true; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local4 = xml.attributes.value; if ((_local4 == undefined) && (xml.nodeValue == null)) { _local4 = xml.childNodes.join(""); } if (String(parseFloat(_local4)) == _local4) { _local4 = parseFloat(_local4); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; // unexpected jump } return(_local4); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local3 = target[xml.attributes.name]; var _local2 = 0; while (_local2 < xml.childNodes.length) { _local3.push(parseXMLtoVars(xml.childNodes[_local2])); _local2++; } } else if (xml.nodeName == "object") { var _local3 = new Object(); for (var _local2 in xml.attributes) { if (_local2 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local2) + "\"\tvalue=\"") + xml.attributes[_local2]) + "\" />").firstChild, _local3); } } var _local2 = 0; while (_local2 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local2], _local3); _local2++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local3; } else { return(_local3); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"20\" />"; str = str + "<var name=\"bottom\" value=\"15\" />"; str = str + "<var name=\"left\" value=\"15\" />"; str = str + "<var name=\"right\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-50\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-30\" />"; str = str + "<var name=\"bottom\" value=\"-10\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />"; str = str + "</object>"; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" >How to Play:<br />You need to get to the end of the level destroying as many enemy units on your way as possible.<br />Pick up bonuses and health packs - they are going to help you on your mission.<br /><br />Controls:<br />The Ship is controlled by the arrow keys \u201Cleft\u201D, \u201Cright\u201D, \u201Cup\u201D and \u201Cdown\u201D, or keys \u201CW\u201D, \u201CA\u201D, \u201CS\u201D & \u201CD\u201D.<br />Use the mouse cursor to aim.<br />Use left mouse key to fire.</var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Coins collected :</var>"; str = str + "<var name=\"completeString3\" >Time :</var>"; str = str + "<var name=\"completeString4\" >Shots :</var>"; str = str + "<var name=\"completeString5\" >Accuracy :</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >You have Completed the Game!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"2\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"2\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"1\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"15\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"50\" />"; str = str + "<var name=\"defaultRotation\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "</object>"; str = str + "<object name=\"playerS\">"; str = str + "<var name=\"speed\" value=\"5\" />"; str = str + "<var name=\"speedFactor\" value=\"15\" />"; str = str + "<var name=\"rotationFactor\" value=\"10\" />"; str = str + "<var name=\"base\" value=\"ship_player\" />"; str = str + "<var name=\"gun\" value=\"player_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"ball\" />"; str = str + "<var name=\"bulletSpeed\" value=\"2\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"15\" />"; str = str + "<var name=\"splashDamage\" value=\"11\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"30\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"ship_big\">"; str = str + "<var name=\"base\"value=\"ship_big\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_dir, ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 48, 48\" />"; str = str + "<var name=\"flySteps\"value=\" 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"10, 10, 10\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, h45, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"20, 20, 20\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"25, 25, 25\" />"; str = str + "<var name=\"reloadingTime\"value=\"96, 96, 96\" />"; str = str + "<var name=\"clip\"value=\"4, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 8, 8\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_huge\">"; str = str + "<var name=\"base\"value=\"ship_huge\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_fire, ball_fire, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"24, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 60, 60, 60\" />"; str = str + "<var name=\"flyMinScale\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 250, 250, 250\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, h45, h-45, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 20, 20, 20\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 100, 100, 100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"25, 0, 0, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"72, 32, 32, 32\" />"; str = str + "<var name=\"clip\"value=\"4, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_lite\">"; str = str + "<var name=\"base\"value=\"ship_lite\" />"; str = str + "<var name=\"gun\"value=\"ship_gun\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"5\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"5\" />"; str = str + "<var name=\"flyDistance\"value=\"200\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"15\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"96\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"51\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_galera\">"; str = str + "<var name=\"base\"value=\"ship_galera\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 24\" />"; str = str + "<var name=\"flySteps\"value=\"0, 60\" />"; str = str + "<var name=\"flyMinScale\"value=\"20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 25\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 150\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"60, 60\" />"; str = str + "<var name=\"clip\"value=\"3, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med\">"; str = str + "<var name=\"base\"value=\"ship_med\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 24\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"10, 10\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"15, 15\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"108, 108\" />"; str = str + "<var name=\"clip\"value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"5, 5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med2\">"; str = str + "<var name=\"base\"value=\"ship_med\" />"; str = str + "<var name=\"gun\"value=\"ship_gun\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"10\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20\" />"; str = str + "<var name=\"reloadingTime\"value=\"72\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_grob\">"; str = str + "<var name=\"base\"value=\"ship_grob\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000, 10000\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"15, 15\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"96, 96\" />"; str = str + "<var name=\"clip\"value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"5, 5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_grob2\">"; str = str + "<var name=\"base\"value=\"ship_grob\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun, ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"ball_fire, ball_fire, ball_fire, ball_fire, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"50, 50, 50, 50, 50\" />"; str = str + "<var name=\"flyMinScale\"value=\"20, 20, 20, 20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"150, 150, 150, 150, 150\" />"; str = str + "<var name=\"cannonAngle\"value=\"h0, h45, h90, h-45, h-90\" />"; str = str + "<var name=\"splashDamage\" value=\"15, 15, 15, 15, 15\" />"; str = str + "<var name=\"damageRadius\" value=\"100, 100, 100, 100, 100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"96, 96, 96, 96, 96\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_shark\">"; str = str + "<var name=\"base\"value=\"ship_shark\" />"; str = str + "<var name=\"gun\"value=\"ship_gun\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"ball\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"55\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"225\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"20000\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"20000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"galeraboss\">"; str = str + "<var name=\"base\"value=\"ship_bigGrob\" />"; str = str + "<var name=\"gun\"value=\"t_gun, t_gun\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"ball_fire, ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 48\" />"; str = str + "<var name=\"flySteps\"value=\"55, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"10, 10\" />"; str = str + "<var name=\"damageRadius\" value=\"100, 10\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"96, 96\" />"; str = str + "<var name=\"clip\"value=\"4, 8\" />"; str = str + "<var name=\"shotsTime\"value=\"6, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"warshipboss\">"; str = str + "<var name=\"base\"value=\"ship_warship\" />"; str = str + "<var name=\"gun\"value=\"t_gun, t_gun, t_gun, t_gun, t_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"800\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_dir, ball_dir, ball_dir, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"80, 80, 140, 140, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 20, 20, 20, 20, 20, 20, 20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 200, 200, 200, 200, 200, 200, 200, 200\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t, t, t, h0, h45, h90, h135, h180, h-45, h-90, h-135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 20, 20, 20, 20, 20, 20, 20, 20\" />"; str = str + "<var name=\"damageRadius\" value=\"1, 1, 1, 1, 180, 180, 180, 180, 180, 180, 180, 180\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"172,172, 160, 160, 180, 180, 180, 180, 180, 180, 180, 180\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 4, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"turtleboss\">"; str = str + "<var name=\"base\"value=\"ship_turtle\" />"; str = str + "<var name=\"gun\"value=\"t_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"400\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 72, 48, 48, 48, 48, 48, 48, 48, 48 \" />"; str = str + "<var name=\"flySteps\"value=\"0, 1, 50, 50, 50, 50 ,50, 50, 50, 50\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 0, 250, 250, 250, 250, 250, 250, 250, 250\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, h0, h0, h45, h90, h135, h180, h-135, h-90, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 20, 15, 15, 15, 15, 15, 15, 15, 15\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 300, 100, 100, 100, 100, 100, 100, 100, 100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"100, 116, 116, 116, 116, 116, 116, 116, 116, 116\" />"; str = str + "<var name=\"clip\"value=\"4, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rotating_gun\">"; str = str + "<var name=\"base\"value=\"empty_base\" />"; str = str + "<var name=\"gun\"value=\"t_gun\" />"; str = str + "<var name=\"armor\"value=\"10000\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20\" />"; str = str + "<var name=\"reloadingTime\"value=\"96\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"slow_gun1\">"; str = str + "<var name=\"base\"value=\"empty_base\" />"; str = str + "<var name=\"gun\"value=\"t_gun\" />"; str = str + "<var name=\"armor\"value=\"10000\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20\" />"; str = str + "<var name=\"reloadingTime\"value=\"100\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"slow_gun2\">"; str = str + "<var name=\"base\"value=\"empty_base\" />"; str = str + "<var name=\"gun\"value=\"t_gun\" />"; str = str + "<var name=\"armor\"value=\"10000\" />"; str = str + "<var name=\"bulletType\"value=\"ball\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"60\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20\" />"; str = str + "<var name=\"reloadingTime\"value=\"100\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\">"; str = str + "<object name=\"line_way\">"; str = str + "<var name=\"mainObj\" value=\"ship_big\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bcircle_way\">"; str = str + "<var name=\"mainObj\" value=\"ship_big\" />"; str = str + "<var name=\"way\" value=\"bcircle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"player_way\">"; str = str + "<var name=\"mainObj\" value=\"ship_shark\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"galeraboss_way\">"; str = str + "<var name=\"mainObj\" value=\"galeraboss\" />"; str = str + "<var name=\"way\" value=\"galeraboss_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"24\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"turtleBoss_way\">"; str = str + "<var name=\"mainObj\" value=\"turtleboss\" />"; str = str + "<var name=\"way\" value=\"turtleBoss_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"warshipBoss_way\">"; str = str + "<var name=\"mainObj\" value=\"warshipboss\" />"; str = str + "<var name=\"way\" value=\"warshipBoss_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower_gun\">"; str = str + "<var name=\"mainObj\" value=\"rotating_gun\" />"; str = str + "<var name=\"way\" value=\"\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"fort\">"; str = str + "<var name=\"linkage\"value=\"fort_big\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"splashDamage\"value=\"50\" />"; str = str + "<var name=\"damageRadius\"value=\"100\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"fort_gun_hit\">"; str = str + "<var name=\"linkage\"value=\"fort_big_gun1_hit\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"splashDamage\"value=\"10000\" />"; str = str + "<var name=\"damageRadius\"value=\"20\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fort_tower\">"; str = str + "<var name=\"linkage\"value=\"fort_big_tower1_hit\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower_gates\">"; str = str + "<var name=\"linkage\"value=\"gates\" />"; str = str + "<var name=\"armor\"value=\"20000\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"2\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower_gates2\">"; str = str + "<var name=\"linkage\"value=\"gates2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"splashDamage\"value=\"45\" />"; str = str + "<var name=\"damageRadius\"value=\"2\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dock_x\">"; str = str + "<var name=\"linkage\"value=\"dock_x\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"splashDamage\"value=\"1\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dock_y\">"; str = str + "<var name=\"linkage\"value=\"dock_y\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"splashDamage\"value=\"1\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"immObj\">"; str = str + "<var name=\"linkage\"value=\"isle_big\" />"; str = str + "<var name=\"armor\"value=\"1000\" />"; str = str + "<var name=\"splashDamage\"value=\"1\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"1\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >Once, when Captain Jack and his brave crew had a rest in one of numerous taverns of small port town somewhere on edge of the civilization, one old, shabby and seriously drunk old salt has told to Jack about treasure. It was more likely resembled one of numerous tales about huge treasures of legendary pirates of the past, but Jack has learned about REAL map of this fantastic treasure and now its at one known merchant who goes to the next island for favourably sell this map...|Certainly, Jack was the diligent pirate, therefore not hesitating minutes right after hang-over all his brave crew has plunged noisy onboard Lucky Fishy and has gone for treasure.</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.3\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.8\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"1.8\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"475\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"475\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"75\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"75\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"10\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"70\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"70\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"70\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"70\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"line_way\" mainObj=\"ship_grob\" xoffset=\"-5\" rotate=\"-35\" factor=\"-1\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"340\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" rotate=\"-20\"/>"; str = str + "<object yoffset=\"5.5\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" rotate=\"15\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"400\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"400\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"10\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"545\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"6.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"coin\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"coin\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"6.7\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"4\" rotate=\"-25\" cannonAngle=\"h0\" reloadingTime=\"48\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"330\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"330\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"330\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"380\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"430\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"450\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"520\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"520\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"470\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"470\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"80\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"4\" cannonAngle=\"h0\" reloadingTime=\"48\"/>"; str = str + "<object yoffset=\"10.1\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"4\" cannonAngle=\"h0\" reloadingTime=\"48\" factor=\"-1\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"25\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >In a bay of this small town the well-known merchant - the owner of a map upon which Jack attempts - has stopped. Jack and his crew should meet with garrison of town and the coastal forts protecting a way to town. Fortunately, it is REALLY small town.</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.4\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"-25\" xoffset=\"-5\" mratio=\"2\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"25\"xoffset=\"-5\"mratio=\"2\" reloadingTime=\"10000\"factor=\"-1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"1.7\" bonus=\"coin\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"1.9\" bonus=\"coin\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"1.7\" bonus=\"coin\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"1.9\" bonus=\"coin\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"275\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"2.8\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"220\" rotate=\"120\" xoffset=\"-5\" mratio=\"2\" reloadingTime=\"10000\"/>"; str = str + "<object yoffset=\"2.8\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"220\" rotate=\"-120\" xoffset=\"-5\" mratio=\"2\"factor=\"-1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"80\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"255\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"25\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"270\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"270\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"coin\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"3.6\" bonus=\"coin\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"3.8\" bonus=\"coin\" xoffset=\"460\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" rotate=\"-50\"mratio=\"3\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\" rotate=\"-50\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.4\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"4.4\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"4.6\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.1\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"175\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"375\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"275\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"510\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"545\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.6\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"-25\" xoffset=\"-5\" mratio=\"2\"/>"; str = str + "<object yoffset=\"6.9\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"25\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"545\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"490\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.4\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.4\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"8.1\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"8.1\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"90\" object=\"dock_x\"linkage=\"dock_x\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"140\" object=\"dock_x\"linkage=\"dock_x\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"65\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"65\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"70\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"70\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"70\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"70\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"200\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"200\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"fullHealth\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"520\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"520\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"490\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"450\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"370\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.0\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\" rotate=\"40\" factor=\"-1\" mratio=\"3\" />"; str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\" rotate=\"30\" factor=\"-1\" mratio=\"3\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"10.1\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.8\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.2\" command=\"slideConstant\" factor=\"0.5\" limit=\"0\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"tower_gates\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"450\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"450\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"100\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" reloadingTime=\"80\" cannonTimeOffset=\"20\" clip=\"2\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_tower\"linkage=\"fort_boss_tower1\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_tower\"linkage=\"fort_boss_tower2\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_tower\"linkage=\"fort_boss_tower3\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_tower\"linkage=\"fort_boss_tower4\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_gun_hit\"linkage=\"fort_boss_gun1_hit\" armor=\"50\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_gun_hit\"linkage=\"fort_boss_gun2_hit\" armor=\"50\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort\"linkage=\"fort_boss\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" tank=\"tower_gun\"base=\"fort_boss_gun1_gun\" reloadingTime=\"80\" cannonTimeOffset=\"45\" clip=\"3\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" tank=\"tower_gun\"base=\"fort_boss_gun2_gun\"reloadingTime=\"95\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >It seems to Jack has a little misfortune. While he and his crew valorously looted coastal districts of town, the merchant has successfully sold a map and has safely runaway. Now it is necessary to catch up the merchant and find out a name of the new owner of a map.</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"1.2\" tank=\"line_way\" mainObj=\"ship_lite\"xratio=\"100\" rotate=\"-45\"xoffset=\"-5\"mratio=\"2\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"ship_lite\"xratio=\"100\"rotate=\"-45\"xoffset=\"-5\"mratio=\"2\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"line_way\" mainObj=\"ship_lite\"xratio=\"100\"rotate=\"-35\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"ship_lite\"xratio=\"100\"rotate=\"-35\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"90\"xoffset=\"55\"endFrame=\"1\" reloadingTime=\"10000\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"90\"xoffset=\"105\"endFrame=\"1\" reloadingTime=\"10000\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"90\"xoffset=\"105\"endFrame=\"1\" reloadingTime=\"10000\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.6\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.6\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"2.9\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"2.9\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\"mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"80\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"4.4\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"320\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"320\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"4.7\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"6.2\" command=\"slideConstant\" factor=\"0.5\" limit=\"1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_med1_tower1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_med1_tower2\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_med1_gun1_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_med1_gun2_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort\"linkage=\"fort_med1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_med1_gun1_gun\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_med1_gun2_gun\"cannonTimeOffset=\"96\" clip=\"3\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"75\" rotate=\"-90\"cannonAngle=\"h-5, h-5\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"75\" rotate=\"90\"cannonAngle=\"h5, h5\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"12, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.8\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"6.5\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.6\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"6.6\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"545\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"10\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.8\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"6.8\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.0\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"300\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"3\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"300\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"3\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"7.6\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"300\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"3\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"150\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"150\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"180\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.6\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\" rotate=\"-45\" mratio=\"2\" />"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"220\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"330\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"9.7\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"250\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"9.7\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"300\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"380\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.1\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.5\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"275\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"11.3\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.3\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.4\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"11.4\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"12.5\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"320\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"12.5\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"320\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"4\" reloadingTime=\"76\" cannonTimeOffset=\"60\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" reloadingTime=\"96\" cannonTimeOffset=\"12\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"4\" reloadingTime=\"76\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" reloadingTime=\"96\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"13.7\" command=\"slideConstant\" factor=\"0.5\" limit=\"1\"/>"; str = str + "<object yoffset=\"14.2\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"13.6\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"14.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >There is no difficultly to track down the merchant, yet his ship - one of the hugest in all seven seas \u2013 is the really floating market. However is a big problem to get him cause he gets a number of guards and his ship is well-armed. |But Jack\u2019s thirst of a profit always was stronger than an instinct of self-preservation, therefore nothing can stop Jack and his men! </var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.3\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"350\"cannonAngle=\"h45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"350\"cannonAngle=\"h45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\"/>"; str = str + "<object yoffset=\"2.5\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"350\"cannonAngle=\"h45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.8\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"1.8\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"70\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"45\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"45\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"2.4\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"2.4\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.7\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.7\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"510\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"3.1\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"400\"cannonAngle=\"h-45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.3\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"400\"cannonAngle=\"h-45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"400\"cannonAngle=\"h-45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"70\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"70\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"70\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"200\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"250\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"300\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"350\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"425\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"425\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"175\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"175\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort_tower\"linkage=\"fort_med1_tower1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort_tower\"linkage=\"fort_med1_tower2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_med1_gun1_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_med1_gun2_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort\"linkage=\"fort_med1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_med1_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_med1_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"4.5\" command=\"slideConstant\" factor=\"0.5\" limit=\"1\"/>"; str = str + "<object yoffset=\"4.9\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"4.6\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"4.6\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"100\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"100\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\" mainObj=\"slow_gun1\" clip=\"2\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\" mainObj=\"slow_gun1\"clip=\"2\" />"; str = str + "<object yoffset=\"5.5\" command=\"slideConstant\" factor=\"1.5\" limit=\"2\"/>"; str = str + "<object yoffset=\"7.5\" tank=\"galeraboss_way\" mainObj=\"galeraboss\" bossBar=\"1\" xoffset=\"275\" armor=\"250\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"17.9\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"19.8\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"21.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"22.5\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"24.3\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"25.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"26.1\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"27.9\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"29.8\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"30.7\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"31.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"32.5\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"33.4\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"34.3\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"35.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"37.9\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >While brave crew fairly cleaned hold of the poor merchant, Jack was find out that new happy owner of a map became the governor of one of nearby islands. He is odious old militarist, which residence is the really unassailable fortress on which walls the set of surprises... This is not pleasant new \u2013 but Jack can\u2019t be stopped by fibs about huge sharks-murderers and huge island-sized turtles.</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.2\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"80\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"-25\" xoffset=\"-5\" mratio=\"2\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"25\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\" />"; str = str + "<object yoffset=\"1.5\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"-25\" xoffset=\"-5\" mratio=\"2\"/> cannonTimeOffset=\"24\""; str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"25\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\" cannonTimeOffset=\"24\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"105\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"395\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"80\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.8\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.3\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"100\" endFrame=\"400\" rotate=\"-90\"mratio=\"3\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"25, 10000\"/>"; str = str + "<object yoffset=\"3.3\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"100\" endFrame=\"400\" rotate=\"90\"mratio=\"3\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"230\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"320\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"4.1\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"280\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"280\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"255\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"295\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"25\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"50\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"50\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"4.3\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"4.5\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"4.7\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h90, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"295\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"270\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"235\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"270\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"245\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"245\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"5.8\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"6.0\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.2\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"6.6\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h-90, t\" rotate=\"80\" mratio=\"3\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h-90, t\" rotate=\"80\" mratio=\"3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"300\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"255\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"295\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"25\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"50\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"50\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"7.9\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.0\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h90, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h90, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"8.4\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h90, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.7\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"8.7\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"9.0\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"9.0\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"9.3\" bonus=\"fullHealth\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"9.3\" bonus=\"double\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"105\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"395\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"80\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"230\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"320\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.1\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"130\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"220\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"175\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"coin\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"10.4\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"10.6\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"230\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.6\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"320\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"330\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"420\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"11.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"375\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.9\" bonus=\"coin\" xoffset=\"130\"/>"; str = str + "<object yoffset=\"10.9\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"11.4\" bonus=\"coin\" xoffset=\"260\"/>"; str = str + "<object yoffset=\"11.4\" bonus=\"coin\" xoffset=\"290\"/>"; str = str + "<object yoffset=\"11.6\" bonus=\"coin\" xoffset=\"260\"/>"; str = str + "<object yoffset=\"11.6\" bonus=\"coin\" xoffset=\"290\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"coin\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"coin\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"11.6\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"50\" endFrame=\"600\" rotate=\"-90\"mratio=\"3\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"25, 10000\"/>"; str = str + "<object yoffset=\"11.6\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"50\" endFrame=\"600\" rotate=\"90\"mratio=\"3\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"200\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"200\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"300\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"250\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.2\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"275\" endFrame=\"1\"mratio=\"3\" clip=\"2, 2\" reloadingTime=\"72, 72\" cannonTimeOffset=\"0, 36\" factor=\"-1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"200\" object=\"tower_gates2\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"25\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"25\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"25\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"525\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"525\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"525\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"14.1\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"14.1\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"14.2\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"14.2\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"14.4\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"14.4\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"14.6\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"14.6\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"14.7\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"14.7\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"380\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"16.1\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"t, t\" rotate=\"25\" mratio=\"4\" />"; str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"t, t\" rotate=\"-25\" mratio=\"4\" factor=\"-1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >When Jack and his men make the way in possession of the old cranky militarist more deeply, then it is their doubts about his madness and existence of huge sharks-murderers. By the way \u2013 what about island-sized turtles?...</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"475\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"475\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"1.1\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.7\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" clip=\"2\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"150\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"150\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" clip=\"2\" reloadingTime=\"60\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.7\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"5\" endFrame=\"800\" rotate=\"20\"mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.2\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"5\" endFrame=\"800\" rotate=\"-20\"mratio=\"3\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"3.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"5\" endFrame=\"800\" rotate=\"20\"mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"5\" endFrame=\"800\" rotate=\"-20\"mratio=\"3\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" clip=\"2\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" clip=\"2\" reloadingTime=\"60\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"4.5\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"5.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"50\" speed=\"2\"/>"; str = str + "<object yoffset=\"5.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"500\" speed=\"2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"5.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.8\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"5.8\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"5.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"50\" speed=\"2\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"500\" speed=\"2\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"275\" speed=\"3\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.2\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"50\" speed=\"2\"/>"; str = str + "<object yoffset=\"7.2\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"500\" speed=\"2\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"150\" speed=\"2\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"400\" speed=\"2\"/>"; str = str + "<object yoffset=\"7.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"275\" speed=\"3\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"7.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"275\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"315\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"260\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"220\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"25\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"25\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_tower\"linkage=\"fort_big_tower1\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_tower\"linkage=\"fort_big_tower2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_gun_hit\"linkage=\"fort_big_gun1_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_gun_hit\"linkage=\"fort_big_gun2_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_gun_hit\"linkage=\"fort_big_gun3_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort\"linkage=\"fort_big\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" tank=\"tower_gun\"base=\"fort_big_gun1_gun\" clip=\"2\" reloadingTime=\"88\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" tank=\"tower_gun\"base=\"fort_big_gun2_gun\" clip=\"4\" reloadingTime=\"80\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" tank=\"tower_gun\"base=\"fort_big_gun3_gun\" clip=\"8\" reloadingTime=\"64\" cannonTimeOffset=\"96\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"440\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"8.3\" bonus=\"coin\" xoffset=\"405\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"coin\" xoffset=\"460\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"coin\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"8.6\" bonus=\"coin\" xoffset=\"425\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"250\" speed=\"2\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"300\" speed=\"2\"/>"; str = str + "<object yoffset=\"11.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"275\" speed=\"2\"/>"; str = str + "<object yoffset=\"10.6\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.9\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"10.9\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"11.2\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.9\" tank=\"bcircle_way\" mainObj=\"ship_med\" xoffset=\"100\" endFrame=\"400\" rotate=\"-90\"mratio=\"3\"/>"; str = str + "<object yoffset=\"11.9\" tank=\"bcircle_way\" mainObj=\"ship_med\" xoffset=\"100\" endFrame=\"400\" rotate=\"90\"mratio=\"3\"factor=\"-1\"/>"; str = str + "<object yoffset=\"12.7\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"200\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"12.7\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"350\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"ship_grob2\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"13.1\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"13.5\" command=\"slideConstant\" factor=\"1.5\" limit=\"2\"/>"; str = str + "<object yoffset=\"13.9\" tank=\"turtleBoss_way\" mainObj=\"turtleboss\" bossBar=\"1\" xoffset=\"290\" armor=\"400\" movedWayOffset=\"60\" mratio=\"1\" wayCycle=\"3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >Finally Jack has caught a map of the legendariest treasure in the world! He needs only to escape from a citadel of the cranky governor. But he was prepare for Jack more many new, interesting and killing things...</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"300\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"1.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"100\" speed=\"2\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"450\" speed=\"2\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"coin\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"1.7\" bonus=\"coin\" xoffset=\"465\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"500\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"500\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"250\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"300\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"350\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"50\" object=\"tower_gates2\" armor=\"30\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"2\" endFrame=\"800\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"3\" endFrame=\"800\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.5\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"3\" endFrame=\"800\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"350\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"25\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"25\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"coin\" xoffset=\"510\"/>"; str = str + "<object yoffset=\"2.9\" bonus=\"coin\" xoffset=\"510\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"coin\" xoffset=\"510\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"110\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"40\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"fireRate\" xoffset=\"75\"/>"; str = str + "<object yoffset=\"3.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"2\" endFrame=\"800\" />"; str = str + "<object yoffset=\"3.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"3\" endFrame=\"800\" />"; str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"3\" endFrame=\"800\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"4.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"100\" speed=\"2\"/>"; str = str + "<object yoffset=\"4.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"450\" speed=\"2\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"275\" speed=\"3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"80\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"470\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"200\" object=\"tower_gates2\" armor=\"30\"/>"; str = str + "<object yoffset=\"5.3\" bonus=\"double\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"ship_med2\" xoffset=\"200\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"ship_med2\" xoffset=\"275\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"ship_med2\" xoffset=\"350\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.3\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.3\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.1\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.1\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"6.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.1\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"275\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"8.3\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"150\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"8.3\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"400\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"8.9\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"t, t\" rotate=\"80\" mratio=\"3\"/>"; str = str + "<object yoffset=\"8.8\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"t, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"100\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"60\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"9.4\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"9.4\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_big_tower1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_big_tower2\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_big_gun1_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_big_gun2_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_big_gun3_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort\"linkage=\"fort_big\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_big_gun1_gun\" clip=\"2\" reloadingTime=\"88\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_big_gun2_gun\" clip=\"4\" reloadingTime=\"80\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_big_gun3_gun\" clip=\"8\" reloadingTime=\"64\" cannonTimeOffset=\"96\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"11.6\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"11.6\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"11.8\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.8\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.9\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"11.9\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"380\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"12.1\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"12.1\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"12.3\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"12.3\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"12.5\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"12.5\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"55\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"95\"/>"; str = str + "<object yoffset=\"13.0\" bonus=\"fullHealth\" xoffset=\"495\"/>"; str = str + "<object yoffset=\"13.7\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"35\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"13.7\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"515\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"150\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"400\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_big_tower1\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_big_tower2\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_gun_hit\"linkage=\"fort_big_gun1_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_gun_hit\"linkage=\"fort_big_gun2_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_gun_hit\"linkage=\"fort_big_gun3_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort\"linkage=\"fort_big\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" tank=\"tower_gun\"base=\"fort_big_gun1_gun\" clip=\"2\" reloadingTime=\"88\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" tank=\"tower_gun\"base=\"fort_big_gun2_gun\" clip=\"4\" reloadingTime=\"80\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" tank=\"tower_gun\"base=\"fort_big_gun3_gun\" clip=\"8\" reloadingTime=\"64\" cannonTimeOffset=\"96\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_big_tower1\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_big_tower2\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_gun_hit\"linkage=\"fort_big_gun1_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_gun_hit\"linkage=\"fort_big_gun2_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_gun_hit\"linkage=\"fort_big_gun3_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort\"linkage=\"fort_big\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" tank=\"tower_gun\"base=\"fort_big_gun1_gun\" clip=\"2\" reloadingTime=\"88\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" tank=\"tower_gun\"base=\"fort_big_gun2_gun\" clip=\"4\" reloadingTime=\"80\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" tank=\"tower_gun\"base=\"fort_big_gun3_gun\" clip=\"8\" reloadingTime=\"64\" cannonTimeOffset=\"96\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"80\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"470\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.9\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"15.4\" bonus=\"miniHealth\" xoffset=\"495\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"200\" object=\"tower_gates2\" armor=\"30\"/>"; str = str + "<object yoffset=\"15.7\" command=\"slideConstant\" factor=\"0.5\" limit=\"1\"/>"; str = str + "<object yoffset=\"16.0\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"15.8\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"15.8\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"16.0\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"16.0\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"16.2\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"16.2\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"16.6\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"300\"mratio=\"5\" clip=\"3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >Jack has already dug out treasure, it is only necessary to reach island and a little dig up sand. But first of all it is necessary to get off bounty-hunters, crowds of seamonsters and a navy squadron led by the governor on a terrible floating ironclad. |Here is workaday routine... </var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"250\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"485\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"485\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"485\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"480\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"480\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"480\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"480\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"480\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"450\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"200\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"1.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.5\" bonus=\"coin\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"coin\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"coin\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"110\" mratio=\"2\" rotate=\"90\" endFrame=\"800\" />"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"290\" mratio=\"2\" rotate=\"90\" endFrame=\"800\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"490\" armor=\"40\"endFrame=\"2\" cannonAngle=\"t, h90, h45, h0\" clip=\"4, 1, 1, 1\" reloadingTime=\"72, 48, 48, 48\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"coin\" xoffset=\"515\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"coin\" xoffset=\"465\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"90\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"90\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"90\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.1\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"60\" armor=\"40\"endFrame=\"2\" cannonAngle=\"t, h-90, h-45, h0\" clip=\"4, 1, 1, 1\" reloadingTime=\"72, 48, 48, 48\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"35\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"85\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"490\" armor=\"40\"endFrame=\"2\" cannonAngle=\"t, h90, h45, h0\" clip=\"4, 1, 1, 1\" reloadingTime=\"72, 48, 48, 48\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"515\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"465\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.3\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.3\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"5.2\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.2\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"180\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"370\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.9\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"180\"/>"; str = str + "<object yoffset=\"6.9\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"370\"/>"; str = str + "<object yoffset=\"6.9\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"7.6\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.6\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"double\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"480\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"480\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"480\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"100\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"100\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"9.0\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"490\" mratio=\"2\" armor=\"60\"endFrame=\"800\" cannonAngle=\"t, h90, h45, h0\" reloadingTime=\"72, 48, 48, 48\" cannonTimeOffset=\"0, 48, 48, 48\"/>"; str = str + "<object yoffset=\"9.2\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"275\" mratio=\"2\" armor=\"60\"endFrame=\"800\" cannonAngle=\"t, h45, h-45, h0\" reloadingTime=\"72, 48, 48, 48\" cannonTimeOffset=\"0, 48, 48, 48\"/>"; str = str + "<object yoffset=\"9.0\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"60\" mratio=\"2\" armor=\"60\"endFrame=\"800\" cannonAngle=\"t, h-90, h-45, h0\" reloadingTime=\"72, 48, 48, 48\" cannonTimeOffset=\"0, 48, 48, 48\"/>"; str = str + "<object yoffset=\"9.5\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"9.5\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"10.0\" command=\"slideConstant\" factor=\"1.5\" limit=\"2\"/>"; str = str + "<object yoffset=\"11.5\" tank=\"warshipBoss_way\" mainObj=\"warshipboss\" bossBar=\"1\" xoffset=\"250\" armor=\"2000\" movedWayOffset=\"100\" mratio=\"6\" wayCycle=\"2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.tfTimer.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); (point1.x = foo.p1._x); (point1.y = foo.p1._y); var point2 = new Object(); (point2.x = foo.p2._x); (point2.y = foo.p2._y); foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_root.pointZ == undefined) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var hitToStandingForSound = false; var j = 0; while (j < staticObjects.length) { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { if (staticObjects[j].ignoreHit) { hitToStandingForSound = true; } else { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); foo.kill(); i--; } if (name.armor <= 0) { flag = true; } else { _global.sound.play("wood", point1.x); } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); } if (name.armor > 0) { _global.sound.play("wood", point1.x); } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); } else { debug("IGNORING"); } if (!killFlag) { foo.kill(); i--; } break; } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; if (!hitToStandingForSound) { _global.sound.play("water", point1.x); } else { _global.sound.play("stone", point1.x); } } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (_root.bg.player.base["p" + j] != undefined) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor); _root.bg.player.changeArmor(-name.armor); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 40) / 10; setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = (_global.rezults.killed + " / ") + _global.rezults.enemyzAll; tf2.text = (_global.rezults.coins + " / ") + _global.rezults.coinsAll; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } tf3.text = (tt + ":") + st; var p = (Math.round((1000 * _global.rezults.hits) / _global.rezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; if (_global.gameOver) { _root.wndComplete.title_mc.gotoAndStop(2); _global.sound.play("gameOver"); _global.levelNum--; } else { _root.wndComplete.title_mc.gotoAndStop(3); _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.coins = _global.fullRezults.coins + _global.rezults.coins; _global.fullRezults.coinsAll = _global.fullRezults.coinsAll + _global.rezults.coinsAll; _global.fullRezults.enemyzAll = _global.fullRezults.enemyzAll + _global.rezults.enemyzAll; _global.sound.play("levelComplete"); } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; if (foo.yoffset == mainSegment) { if (foo.tank != undefined) { var newTank = new Object(); for (var a in foo) { newTank[a] = foo[a]; } var tankCurve = movingUnits[newTank.tank]; for (a in tankCurve) { if (newTank[a] == undefined) { newTank[a] = tankCurve[a]; } } var tankMain = mainUnits[newTank.mainObj]; for (a in tankMain) { if (newTank[a] == undefined) { newTank[a] = tankMain[a]; } } var bar = (this.enemyMC.depth++); this.enemyMC.attachMovie("enemy", "e" + bar, 1000000 - bar); var name = this.enemyMC["e" + bar]; name.moveTo(((newTank.factor == -1) ? (550 - newTank.xoffset) : (newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset); if (newTank.way != "") { if (newTank.way == "player") { name.setMotion(newTank.way, newTank.speed, newTank.followPlayer); } else { name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay); } } else { name.setMotion(((newTank.xspeed == undefined) ? 0 : (newTank.xspeed)), ((newTank.yspeed == undefined) ? 0 : (newTank.yspeed))); } name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar); name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay); name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal); if (newTank.movedWay == 1) { name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed); } if (newTank.thereCanBeOnlyOne != undefined) { name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne; } if (newTank.dieImmediatly != undefined) { name.dieImmediatly = newTank.dieImmediatly; } if (newTank.soundKills != undefined) { name.soundKills = newTank.soundKills; } name.inQueue(); } else if (foo.object != undefined) { var newObj = new Object(); for (var a in foo) { newObj[a] = foo[a]; } var objParams = standingUnits[newObj.object]; for (a in objParams) { if (newObj[a] == undefined) { newObj[a] = objParams[a]; } } var cont = ((objParams.top == 1) ? (this.envTop) : (this.env)); var bar = (cont.depth++); cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar); var name = cont["o" + bar]; name.initArmor(newObj.armor); name.setMotion(0, 0); name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset); name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay); name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal); name.inQueue(); for (a in newObj) { name[a] = newObj[a]; } } else if (foo.bonus != undefined) { var bar = (this.env.depth++); bonusObjects.push(this.env.attachMovie("bonus_" + foo.bonus, "b" + bar, 1000000 - bar)); var name = this.env["b" + bar]; name._x = foo.xoffset; name._y = (-this._y) + _global.envS.newObjectYOffset; name.bonusType = foo.bonus; } else if (foo.command != undefined) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } } } i++; } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (_global.currLevel.screenSpeed != undefined) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.05)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.05)) { var _local4 = 0.05; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local8 = splashedObjects.length; if (obj == undefined) { return(undefined); } if (flag == undefined) { flag = true; } if (flag2 == undefined) { flag2 = true; } if (flag2) { var _local2 = 0; while (_local2 < staticObjects.length) { if (staticObjects[_local2].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local2])) { splashedObjects.push({obj:staticObjects[_local2], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local2++; } _local2 = 0; while (_local2 < enemyObjects.length) { if (enemyObjects[_local2].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local2])) { splashedObjects.push({obj:enemyObjects[_local2], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local2++; } } if (flag) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local3 = ""; var _local2 = 0; while (_local2 < splashedObjects.length) { _local3 = _local3 + (((((((_local2 + ": obj=") + splashedObjects[_local2].obj) + ", damage=") + splashedObjects[_local2].dmg) + ", from=") + splashedObjects[_local2].from) + ((_local2 == (splashedObjects.length - 1)) ? "" : newline)); _local2++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if (((Key.isDown(27) || (Key.isDown(32))) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.scrollBG_debugFlag == undefined) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (this.delay == undefined) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); } delete this.onEnterFrame; } }; _global.stopAllEngines = function () { if (_root.pointZ != undefined) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._xscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (enemyFlag == undefined) { enemyFlag = true; } if (playerFlag == undefined) { playerFlag = true; } if ((shot.splashDamage == 0) || (shot.splashDamage == undefined)) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local3 = this.breefText1; var _local4 = _root.wnd.intro1; } if (this.currText == 2) { var _local3 = this.breefText2; var _local4 = _root.wnd.intro2; } while (this.step < _local3.length) { do { var str = _local3.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local4.text = _local4.text + str; } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local3 = this.breefText1; var _local4 = _root.wnd.intro1; } if (this.currText == 2) { var _local3 = this.breefText2; var _local4 = _root.wnd.intro2; } if (this.step == undefined) { this.step = -1; } if (this.step2 == undefined) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; do { var str = _local3.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local4.text = _local4.text + str; } if (this.step >= _local3.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 0; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum++; if (_global.levels["level_" + levelNum] != undefined) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = _global.levels["level_" + levelNum]["comment1_" + language_pre]; wnd.breefText2 = _global.levels["level_" + levelNum]["comment2_" + language_pre]; if ((wnd.breefText1 == undefined) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (wnd.breefText1 == undefined) { wnd.breefText1 = ""; } if (wnd.breefText2 == undefined) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_local3 == undefined) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } }; nextFrame();
Frame 7
stop(); _global.levelNum = 0;
Instance of Symbol 738 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); intro_text.htmlText = _global.envS["textZ_" + language_pre].intro;
Frame 9
prebreefFunc();
Frame 10
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 2 MovieClip Frame 1
_visible = false;
Symbol 7 MovieClip Frame 1
stop();
Symbol 1225 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (((isNaN(x) || (!isFinite(x))) || (isNaN(y))) || (!isFinite(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (a == undefined) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; }
Symbol 1226 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local10 = {x:x, y:y}; _parent.localToGlobal(_local10); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local19 = _local9.x - _local10.x; var _local17 = _local9.y - _local10.y; var _local13 = Math.atan2(_local17, _local19); speedXY = parseFloat(b); if (isNaN(speedXY) || (!isFinite(speedXY))) { speedXY = 1; } speedX = speedXY * Math.cos(_local13); speedY = speedXY * Math.sin(_local13); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (a == undefined) { return(undefined); } wayLinkage = a; if (b != undefined) { wayRatio = b; } if (xr != undefined) { xratio = xr; } if (yr != undefined) { yratio = yr; } if (r != undefined) { rotate = r / _global.PI2; } if (f != undefined) { factor = f; } if (sf != undefined) { startFrame = sf; } if (ef != undefined) { endFrame = ef; } if (wc != undefined) { wayCycle = wc; } if (rbw != undefined) { rotatedByWay = ((rbw == 1) ? true : false); } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; way.gotoAndStop(startFrame); if (way != undefined) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local12 = Math.atan2(_local5, _local4); var _local16 = _local11 * Math.cos(rotate + _local12); var _local15 = _local11 * Math.sin(rotate + _local12); } else { var _local16 = _local4; var _local15 = _local5; } way.x = _local16; way._x = way.x; way.y = _local15; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (_global.envS.debug != 1) { way._visible = false; } wayMode = true; } } else { if (a != undefined) { speedX = a; } if (b != undefined) { speedY = b; } wayMode = false; } initMove = true; oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } var _local15 = way.klop._x; var _local14 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local15; _local6 = _local6 * factor; var _local11 = way.klop._y - _local14; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local11 = _local11 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11)); var _local12 = Math.atan2(_local11, _local6); speedX = _local10 * Math.cos(rotate + _local12); speedY = _local10 * Math.sin(rotate + _local12); } else { speedX = _local6; speedY = _local11; } line.l._rotation = way.klop._rotation; var _local7 = line.getRect(this); baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (followPlayer) { var _local9 = {x:x, y:y}; _parent.localToGlobal(_local9); var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local8); var _local17 = _local8.x - _local9.x; var _local16 = _local8.y - _local9.y; var _local13 = Math.atan2(_local16, _local17); speedX = speedXY * Math.cos(_local13); speedY = speedXY * Math.sin(_local13); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - speedX; way._x = way.x; way.y = way.y - speedY; way._y = way.y; } } if (movedWay) { if ((++movedWayCount) > movedWayOffset) { x = x + (-movedWayXSpeed); speedX = speedX + (-movedWayXSpeed); if ((movedWayYSpeed == 0) || (movedWayYSpeed == undefined)) { var _local11 = -_root.bg.speedY; } else { var _local11 = -movedWayYSpeed; } y = y + _local11; speedY = speedY + _local11; } } super.oEF(); redraw(); } function moveTo(a, b) { x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; }
Symbol 1227 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initArmor(a) { startArmor = (armor = a); } function initFlags(ih, is, id, im) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (soundKills != "none") { if ((soundKills == "") || (soundKills == undefined)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local3 = soundKills.split(","); if (_local3.length == 0) { _local3 = [soundKills]; } var _local4 = Math.floor(Math.random() * _local3.length); _global.sound.play(_global.trim(_local3[_local4]), x, flag); } } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local5 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local4 = Math.floor(blinkCounter / blinkStep); if (_local5 != _local4) { var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local4 % 2) == 1) { _local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount)); _local3.rb = Math.round((blinkColorR * blinkAmount) / 100); _local3.gb = Math.round((blinkColorG * blinkAmount) / 100); _local3.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local3); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = 0; }
Symbol 1228 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, initArmor, x, y, speedX, speedY, baseRotation, baseRotateCount, rotatedByWay, _ymouse, _xmouse, dieImmediatly, deathFromOutside, initMove; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (bossBarFlag) { _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (hitBody == undefined) { hitBody = base.body; } body._visible = false; hitBody._visible = false; if (_parent._parent.enemyMC2 == undefined) { gunHolder = this; } else { _parent._parent.enemyMC2.createEmptyMovieClip(_name + "_gun", getDepth()); gunHolder = _parent._parent.enemyMC2[_name + "_gun"]; } base._rotation = _global.envS.defaultRotation; gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = b.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(b); } var _local4 = 0; while (_local4 < _local5.length) { _local5[_local4] = _global.trim(_local5[_local4]); cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local12 = t.split(","); if (_local12 == undefined) { _local12 = new Array(); _local12.push(t); } var _local5 = mt.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(mt); } var _local10 = c.split(","); if (_local10 == undefined) { _local10 = new Array(); _local10.push(c); } var _local4 = bt.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(bt); } var _local14 = bs.split(","); if (_local14 == undefined) { _local14 = new Array(); _local14.push(bs); } var _local8 = fs.split(","); if (_local8 == undefined) { _local8 = new Array(); _local8.push(fs); } var _local6 = fm.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(fm); } var _local11 = fd.split(","); if (_local11 == undefined) { _local11 = new Array(); _local11.push(fd); } var _local9 = bd.split(","); if (_local9 == undefined) { _local9 = new Array(); _local9.push(bd); } var _local7 = ca.split(","); if (_local7 == undefined) { _local7 = new Array(); _local7.push(ca); } var _local13 = to.split(","); if (_local13 == undefined) { _local13 = new Array(); _local13.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local4[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local6[_local3]), _global.trim(_local11[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local13[_local3])); _local3++; } } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local12 = t.split(","); if (_local12 == undefined) { _local12 = new Array(); _local12.push(t); } var _local5 = mt.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(mt); } var _local10 = c.split(","); if (_local10 == undefined) { _local10 = new Array(); _local10.push(c); } var _local4 = bt.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(bt); } var _local14 = bs.split(","); if (_local14 == undefined) { _local14 = new Array(); _local14.push(bs); } var _local8 = fs.split(","); if (_local8 == undefined) { _local8 = new Array(); _local8.push(fs); } var _local6 = fm.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(fm); } var _local11 = fd.split(","); if (_local11 == undefined) { _local11 = new Array(); _local11.push(fd); } var _local9 = bd.split(","); if (_local9 == undefined) { _local9 = new Array(); _local9.push(bd); } var _local7 = ca.split(","); if (_local7 == undefined) { _local7 = new Array(); _local7.push(ca); } var _local13 = to.split(","); if (_local13 == undefined) { _local13 = new Array(); _local13.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local4[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local6[_local3]), _global.trim(_local11[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local13[_local3])); _local3++; } } function oEF() { var _local9 = x; var _local8 = y; super.oEF(); if ((x == _local9) && (y == _local8)) { var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].stop(); _local5++; } base.baseAnim.stop(); } else { var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].play(); _local5++; } base.baseAnim.play(); } gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); if ((Math.abs(speedX) > 0.5) || (Math.abs(speedY) > 0.5)) { if ((_global.clock % 2) == 0) { var _local7 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("tile", "t" + _local7, _local7); _local6._x = x; _local6._y = y; _local6._rotation = baseRotation; } } } function rotateBase() { if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (target == undefined) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; } target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local4 = cannons[_local3].cannonAngleType; if (_local4 == "t") { cannons[_local3]._rotation = ((Math.atan2(_local6.y - _local5.y, _local6.x - _local5.x) * _global.PI2) - gunHolder._rotation) + 90; } else if (_local4 == "w") { cannons[_local3]._rotation = cannons[_local3].cannonAngle; } else if (_local4 == "h") { cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { var _local9 = _root.bg.fx; var _local8 = 1; var _local7 = _local9.getNextHighestDepth(); var _local10 = base; if (_local10.ex1 == undefined) { _local10 = cannons[0]; } while (_local10["ex" + _local8] != undefined) { var _local6 = _local10["ex" + _local8]; _local9.attachMovie("explode", "fx" + _local7, _local7); var _local5 = _local9["fx" + _local7]; _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5._x = x - _local6._x; _local5._y = y - _local6._y; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_local6.delay != undefined) { _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; } else { _local5.gotoAndPlay(2); } _local7++; _local8++; } if ((_local8 > 2) && (dieImmediatly == 0)) { _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; } super.destroy(flag); kill(); } function kill() { if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (!deathFromOutside) { if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } } } } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; }
Symbol 1229 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, ba, to, ai, sd, dr, del) { super.initGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ba); if (ai != undefined) { this.ai = ai; } if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local4 = dr.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(dr); } var _local5 = del.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local4[_local3], _local5[_local3]); _local3++; } } } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } var ai = 0; }
Symbol 1230 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, y, x, _xscale, _yscale; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; startClock = _global.clock; } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } function oEF() { if (flySteps != 0) { var _local4 = (_global.clock - startClock) + 1; var _local5 = (Math.PI / (flySteps - 1)) * (_local4 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local5) * (100 - flyMinScale)) + flyMinScale)) / 10); } if (_global.clock != startClock) { super.oEF(); } } var __damage = 0; var startClock = 0; var flySteps = 0; var flyMinScale = 0; }
Symbol 1231 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (priority == undefined) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1232 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, gotoAndPlay, x, y, armor, notCount; function splashedObject () { super(); _global.staticObjects.push(this); if (hitBody == undefined) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (flag == undefined) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (this["p" + _local9] != undefined) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); _local10.attachMovie("explode", "fx" + _local8, _local8); var _local5 = _local10["fx" + _local8]; _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5._x = x + _local6._x; _local5._y = y + _local6._y; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { if (armor <= 0) { if (notCount != 1) { _global.rezults.items++; } } var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } }
Symbol 1233 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if ((_local5 == undefined) && (_local4 == 1)) { _local5 = parent.base.head; } if (_local5 == undefined) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, ca, to) { gunZ.push(new weapon(this)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, fs, fm, fd, bd, to); if (ca == undefined) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } if (cannonAngleType != "t") { cannonAngle = parseFloat(ca.substr(1, 100)); } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, obj, gunObj, angle) { if (angle == undefined) { angle = 0; } if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local13 = _root.bg.shots; var _local17 = _local13.getNextHighestDepth(); var _local4 = _local13.attachMovie(bt, "f" + _local17, _local17); var _local15 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local15 / _global.PI2; _local4._rotation = _local15 - 90; var _local7 = {x:fires[fireNum - 1]._x, y:fires[fireNum - 1]._y}; localToGlobal(_local7); var _local8 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } else { _local4._rotation = 0; if (obj == 1) { var _local10 = _root._xmouse - _local8.x; var _local9 = _root._ymouse - _local8.y; var _local16 = Math.sqrt((_local10 * _local10) + (_local9 * _local9)); _local6 = Math.atan2(_local9, _local10); var _local19 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local19 * angle) / _global.PI2); _local4.setMotion((_local16 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local16 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local12 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local12); _local4.setMotion((_local12.x - _local8.x) / (gunObj.flySteps - 1), (_local12.y - _local8.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (gunObj.splashDamage != undefined)) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 1234 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target) { myObj = target; empty = true; multiple = 1; } function initSplash(sd, dr, del) { trace("setting splash " + sd); splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, fs, fm, fd, bd, to) { if (bt == undefined) { return(undefined); } if (to == undefined) { to = 0; } flySteps = parseInt(fs); if (isNaN(flySteps) || (!isFinite(flySteps))) { flySteps = 0; } flyMinScale = parseInt(fm); if (isNaN(flyMinScale) || (!isFinite(flyMinScale))) { flyMinScale = 0; } flyDistance = parseInt(fd); if (isNaN(flyDistance) || (!isFinite(flyDistance))) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (bt != undefined) { bulletType = bt; } if (bs != undefined) { bulletSpeed = bs; } damage = bd; reload = true; to = parseInt(to); if (isNaN(to) || (!isFinite(to))) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; _global.sound.play("s_" + bulletType, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local3 = damage * (doubleDamage ? 2 : 1); if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 2 * _global.envS.multipleFireAngle); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -3 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 3 * _global.envS.multipleFireAngle); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 1235 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, cannons, bar, startArmor, speedX, speedY, moveBy, _rotation, gunHolder, init, initMove, y, armor, startBlink, live, x; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); speedFactor = _global.playerS.speedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)); } function initTank(a, b, c, ar, wb, sh, msh, mar) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { playerDx = 0; if (Key.isDown(37) || (Key.isDown(65))) { playerDx = -1; } if (Key.isDown(39) || (Key.isDown(68))) { playerDx = 1; } if ((Key.isDown(37) || (Key.isDown(65))) && (Key.isDown(39) || (Key.isDown(68)))) { playerDx = 0; } playerDy = 0; if (Key.isDown(38) || (Key.isDown(87))) { playerDy = -1; } if (Key.isDown(40) || (Key.isDown(83))) { playerDy = 1; } if ((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(40) || (Key.isDown(83)))) { playerDy = 0; } var _local13 = 0; var _local12 = 0; if (playerDx != 0) { _local13 = playerDx * baseSpeedX; } if (playerDy != 0) { _local12 = playerDy * baseSpeedY; } speedX = speedX + ((_local13 - speedX) / speedFactor); speedY = speedY + ((_local12 - speedY) / speedFactor); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local15 = recoilAngle / _global.PI2; var _local14 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local14 * Math.cos(_local15)) / recoilTimer, (_local14 * Math.sin(_local15)) / recoilTimer); } super.oEF(); if ((playerDx != 0) || (playerDy != 0)) { if (playerDy == -1) { if (playerDx == 1) { playerBaseRotation = 45; } if (playerDx == -1) { playerBaseRotation = -45; } if (playerDx == 0) { playerBaseRotation = 0; } } else if (playerDy == 1) { if (playerDx == 1) { playerBaseRotation = 135; } if (playerDx == -1) { playerBaseRotation = -135; } if (playerDx == 0) { playerBaseRotation = 180; } } else if (playerDy == 0) { if (playerDx == 1) { playerBaseRotation = 90; } if (playerDx == -1) { playerBaseRotation = -90; } } } _rotation = 0; var _local25 = playerBaseRotation; while (realRotation > 180) { realRotation = realRotation - 360; } while (realRotation < -180) { realRotation = realRotation + 360; } var _local18 = playerBaseRotation - 360; var _local17 = playerBaseRotation; var _local16 = playerBaseRotation + 360; var _local22 = _local18 - realRotation; var _local21 = _local17 - realRotation; var _local20 = _local16 - realRotation; var _local11 = Math.abs(_local22); var _local10 = Math.abs(_local21); var _local19 = Math.abs(_local20); var _local9 = Math.min(_local11, _local10); _local9 = Math.min(_local9, _local19); if (_local9 == _local11) { var _local23 = _local18; } if (_local9 == _local10) { var _local23 = _local17; } if (_local9 == _local19) { var _local23 = _local16; } realRotation = realRotation + ((_local23 - realRotation) / rotationFactor); base._rotation = realRotation; gunHolder._rotation = 0; var _local24 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.gameInProcess) { if (autoFire) { if (cannons[0].gunZ[0].multiple != 1) { cannons[0].fireNum = 0; } if (bang(1)) { recoilAngle = _local24 + 90; recoilTimer = 0; _global.rezults.shots++; } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function check() { super.check(); if (y == (((-_root.bg.y) + 400) - offsetBottom)) { if ((playerDx == 0) && (playerDy == 0)) { playerBaseRotation = 0; } } } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, fs, fm, fd, bd); if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local4 = dr.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(dr); } var _local5 = del.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local4[_local3], _local5[_local3]); _local3++; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, fs, fm, fd, bd); if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local4 = dr.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(dr); } var _local5 = del.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local4[_local3], _local5[_local3]); _local3++; } } showWeapon(cannons[0].gunZ.length - 1); } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : "")); } function onMouseDown() { if (_global.gameInProcess) { autoFire = true; } } function onMouseUp() { if (_global.gameInProcess) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = 100 - Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { var _local3 = Math.ceil(delta / 2); if ((-_local3) > shield) { _local3 = -shield; } var _local4 = delta - _local3; changeShield(_local3); } else { var _local3 = 0; var _local4 = delta; } super.changeArmor(_local4); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("bonus", x, true); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("bonus", x, true); changeArmor(startArmor / 4); showArmor(); break; case "fullHealth" : _global.sound.play("bonus", x, true); changeArmor(startArmor); showArmor(); break; case "weaponAdder" : _global.sound.play("bonus", x); cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2; if (cannons[0].gunZ[0].multiple > 5) { cannons[0].gunZ[0].multiple = 5; } showWeapon(0); _root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple); break; case "double" : _global.sound.play("bonus", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "ball_fire"; showWeapon(0); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("bonus", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; _local4++; } _local5++; } _root.gui.fireRate.gotoAndStop(2); showWeapon(0); break; case "coin" : _global.sound.play("coin", x); _global.rezults.coins++; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var speedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; }
Symbol 1236 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (priority == undefined) { priority = false; } if (num == undefined) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free) { _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (xpos != undefined) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].target != undefined) { col[_local2].snd.setPan(calcPan(col[_local2].target._x)); } _local2++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1237 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y; function bgClass () { super(); } function check() { } function oEF() { super.oEF(); var _local4 = _y - 400; while (_local4 > 550) { _local4 = _local4 - 800; } _local4 = _local4 + 800; _root.water.floor._y = _local4; } }
Symbol 81 MovieClip [explode] Frame 2
_global.sound.play("eexplode", this._x);
Symbol 81 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 82 MovieClip [player] Frame 1
#initclip 66 Object.registerClass("player", playerClass); #endinitclip
Symbol 83 MovieClip [enemy] Frame 1
#initclip 14 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 84 MovieClip [bullet] Frame 1
#initclip 15 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 85 MovieClip [queue] Frame 1
#initclip 16 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 3 MovieClip in Symbol 88 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 121 MovieClip Frame 15
stop(); _parent.kill();
Symbol 122 MovieClip [userSplash] Frame 1
#initclip 17 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 122 MovieClip [userSplash] Frame 16
stop();
Symbol 128 MovieClip [ball] Frame 1
#initclip 18 Object.registerClass("ball", bulletClass); #endinitclip
Instance of Symbol 2 MovieClip "ex2" in Symbol 186 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 2 MovieClip "ex4" in Symbol 186 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 186 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 2 MovieClip "ex5" in Symbol 186 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 2 MovieClip "ex6" in Symbol 186 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 14; }
Instance of Symbol 2 MovieClip "ex2" in Symbol 222 MovieClip [ship_player] Frame 1
onClipEvent (load) { delay = 2; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 222 MovieClip [ship_player] Frame 1
onClipEvent (load) { delay = 8; }
Symbol 223 MovieClip [player_gun] Frame 1
#initclip 19 Object.registerClass("player_gun", cannon); #endinitclip
Instance of Symbol 2 MovieClip "ex2" in Symbol 259 MovieClip [ship_huge] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 259 MovieClip [ship_huge] Frame 1
onClipEvent (load) { delay = 9; }
Instance of Symbol 2 MovieClip "ex2" in Symbol 331 MovieClip [ship_galera] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 331 MovieClip [ship_galera] Frame 1
onClipEvent (load) { delay = 9; }
Instance of Symbol 2 MovieClip "ex2" in Symbol 367 MovieClip [ship_med] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 2 MovieClip "ex2" in Symbol 403 MovieClip [ship_grob] Frame 1
onClipEvent (load) { delay = 6; }
Symbol 404 MovieClip [ship_gun] Frame 1
#initclip 20 Object.registerClass("ship_gun", cannon); #endinitclip
Symbol 408 MovieClip [t_gun] Frame 1
#initclip 21 Object.registerClass("t_gun", cannon); #endinitclip
Symbol 414 MovieClip [fort_big] Frame 1
#initclip 22 Object.registerClass("fort_big", splashedObject); #endinitclip
Symbol 418 MovieClip [fort_big_gun1_hit] Frame 1
#initclip 23 Object.registerClass("fort_big_gun1_hit", splashedObject); #endinitclip stop();
Symbol 418 MovieClip [fort_big_gun1_hit] Frame 2
stop();
Symbol 422 MovieClip [fort_big_gun2_hit] Frame 1
#initclip 24 Object.registerClass("fort_big_gun2_hit", splashedObject); #endinitclip stop();
Symbol 422 MovieClip [fort_big_gun2_hit] Frame 2
stop();
Symbol 426 MovieClip [fort_big_gun3_hit] Frame 1
#initclip 25 Object.registerClass("fort_big_gun3_hit", splashedObject); #endinitclip stop();
Symbol 426 MovieClip [fort_big_gun3_hit] Frame 2
stop();
Symbol 434 MovieClip [fort_big_tower1] Frame 1
#initclip 26 Object.registerClass("fort_big_tower1", splashedObject); #endinitclip stop();
Symbol 434 MovieClip [fort_big_tower1] Frame 2
stop();
Symbol 440 MovieClip [fort_big_tower2] Frame 1
#initclip 27 Object.registerClass("fort_big_tower2", splashedObject); #endinitclip stop();
Symbol 440 MovieClip [fort_big_tower2] Frame 2
stop();
Symbol 446 MovieClip [fort_sm2] Frame 1
#initclip 28 Object.registerClass("fort_sm2", splashedObject); #endinitclip
Symbol 452 MovieClip [fort_sm2_gun1_hit] Frame 1
#initclip 29 Object.registerClass("fort_sm2_gun1_hit", splashedObject); #endinitclip stop();
Symbol 452 MovieClip [fort_sm2_gun1_hit] Frame 2
stop();
Symbol 458 MovieClip [fort_sm1] Frame 1
#initclip 30 Object.registerClass("fort_sm1", splashedObject); #endinitclip
Symbol 460 MovieClip [fort_sm1_gun1_hit] Frame 1
#initclip 31 Object.registerClass("fort_sm1_gun1_hit", splashedObject); #endinitclip stop();
Symbol 460 MovieClip [fort_sm1_gun1_hit] Frame 2
stop();
Symbol 467 MovieClip [fort_med2] Frame 1
#initclip 32 Object.registerClass("fort_med2", splashedObject); #endinitclip
Symbol 471 MovieClip [fort_med2_gun1_hit] Frame 1
#initclip 33 Object.registerClass("fort_med2_gun1_hit", splashedObject); #endinitclip stop();
Symbol 471 MovieClip [fort_med2_gun1_hit] Frame 2
stop();
Symbol 475 MovieClip [fort_med2_gun2_hit] Frame 1
#initclip 34 Object.registerClass("fort_med2_gun2_hit", splashedObject); #endinitclip stop();
Symbol 475 MovieClip [fort_med2_gun2_hit] Frame 2
stop();
Symbol 480 MovieClip [fort_med2_tower1] Frame 1
#initclip 35 Object.registerClass("fort_med2_tower1", splashedObject); #endinitclip stop();
Symbol 480 MovieClip [fort_med2_tower1] Frame 2
stop();
Symbol 488 MovieClip [fort_med1] Frame 1
#initclip 36 Object.registerClass("fort_med1", splashedObject); #endinitclip
Symbol 492 MovieClip [fort_med1_gun1_hit] Frame 1
#initclip 37 Object.registerClass("fort_med1_gun1_hit", splashedObject); #endinitclip stop();
Symbol 492 MovieClip [fort_med1_gun1_hit] Frame 2
stop();
Symbol 493 MovieClip [fort_med1_gun2_hit] Frame 1
#initclip 38 Object.registerClass("fort_med1_gun2_hit", splashedObject); #endinitclip stop();
Symbol 493 MovieClip [fort_med1_gun2_hit] Frame 2
stop();
Symbol 499 MovieClip [fort_med1_tower1] Frame 1
#initclip 39 Object.registerClass("fort_med1_tower1", splashedObject); #endinitclip stop();
Symbol 499 MovieClip [fort_med1_tower1] Frame 2
stop();
Symbol 503 MovieClip [fort_med1_tower2] Frame 1
#initclip 40 Object.registerClass("fort_med1_tower2", splashedObject); #endinitclip stop();
Symbol 503 MovieClip [fort_med1_tower2] Frame 2
stop();
Symbol 515 MovieClip [fort_boss] Frame 1
#initclip 41 Object.registerClass("fort_boss", splashedObject); #endinitclip
Symbol 516 MovieClip [fort_boss_gun1_hit] Frame 1
#initclip 42 Object.registerClass("fort_boss_gun1_hit", splashedObject); #endinitclip stop();
Symbol 516 MovieClip [fort_boss_gun1_hit] Frame 2
stop();
Symbol 517 MovieClip [fort_boss_gun2_hit] Frame 1
#initclip 43 Object.registerClass("fort_boss_gun2_hit", splashedObject); #endinitclip stop();
Symbol 517 MovieClip [fort_boss_gun2_hit] Frame 2
stop();
Symbol 523 MovieClip [fort_boss_tower1] Frame 1
#initclip 44 Object.registerClass("fort_boss_tower1", splashedObject); #endinitclip stop();
Symbol 523 MovieClip [fort_boss_tower1] Frame 2
stop();
Symbol 528 MovieClip [fort_boss_tower2] Frame 1
#initclip 45 Object.registerClass("fort_boss_tower2", splashedObject); #endinitclip stop();
Symbol 528 MovieClip [fort_boss_tower2] Frame 2
stop();
Symbol 529 MovieClip [fort_boss_tower3] Frame 1
#initclip 46 Object.registerClass("fort_boss_tower3", splashedObject); #endinitclip stop();
Symbol 529 MovieClip [fort_boss_tower3] Frame 2
stop();
Symbol 530 MovieClip [fort_boss_tower4] Frame 1
#initclip 47 Object.registerClass("fort_boss_tower4", splashedObject); #endinitclip stop();
Symbol 530 MovieClip [fort_boss_tower4] Frame 2
stop();
Symbol 536 MovieClip [dock_x] Frame 1
#initclip 48 Object.registerClass("dock_x", splashedObject); #endinitclip stop();
Symbol 536 MovieClip [dock_x] Frame 2
stop();
Symbol 539 MovieClip [dock_y] Frame 1
#initclip 49 Object.registerClass("dock_y", splashedObject); #endinitclip stop();
Symbol 539 MovieClip [dock_y] Frame 2
stop();
Symbol 545 MovieClip [isle_big] Frame 1
#initclip 50 Object.registerClass("isle_big", splashedObject); #endinitclip
Symbol 551 MovieClip [isle_huge] Frame 1
#initclip 51 Object.registerClass("isle_huge", splashedObject); #endinitclip
Symbol 557 MovieClip [isle_med1] Frame 1
#initclip 52 Object.registerClass("isle_med1", splashedObject); #endinitclip
Symbol 563 MovieClip [isle_med2] Frame 1
#initclip 53 Object.registerClass("isle_med2", splashedObject); #endinitclip
Symbol 569 MovieClip [isle_sm1] Frame 1
#initclip 54 Object.registerClass("isle_sm1", splashedObject); #endinitclip
Symbol 575 MovieClip [isle_sm2] Frame 1
#initclip 55 Object.registerClass("isle_sm2", splashedObject); #endinitclip
Symbol 580 MovieClip [pyrs_dn] Frame 1
#initclip 56 Object.registerClass("pyrs_dn", splashedObject); #endinitclip
Symbol 583 MovieClip [pyrs_l] Frame 1
#initclip 57 Object.registerClass("pyrs_l", splashedObject); #endinitclip
Symbol 587 MovieClip [pyrs_r] Frame 1
#initclip 58 Object.registerClass("pyrs_r", splashedObject); #endinitclip
Symbol 591 MovieClip [tile] Frame 31
this.removeMovieClip();
Instance of Symbol 2 MovieClip "ex2" in Symbol 597 MovieClip [ship_warship] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 597 MovieClip [ship_warship] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 2 MovieClip "ex4" in Symbol 597 MovieClip [ship_warship] Frame 1
onClipEvent (load) { delay = 9; }
Instance of Symbol 2 MovieClip "ex5" in Symbol 597 MovieClip [ship_warship] Frame 1
onClipEvent (load) { delay = 13; }
Instance of Symbol 2 MovieClip "ex2" in Symbol 633 MovieClip [ship_bigGrob] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 633 MovieClip [ship_bigGrob] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 2 MovieClip "ex4" in Symbol 633 MovieClip [ship_bigGrob] Frame 1
onClipEvent (load) { delay = 9; }
Symbol 637 MovieClip [ball_dir] Frame 1
#initclip 59 Object.registerClass("ball_dir", bulletClass); #endinitclip
Symbol 641 MovieClip [ball_fire] Frame 1
#initclip 60 Object.registerClass("ball_fire", bulletClass); #endinitclip
Symbol 645 MovieClip [ball_dir_fire] Frame 1
#initclip 61 Object.registerClass("ball_dir_fire", bulletClass); #endinitclip
Symbol 671 MovieClip [gates] Frame 1
#initclip 62 Object.registerClass("gates", splashedObject); #endinitclip stop();
Symbol 671 MovieClip [gates] Frame 30
stop();
Symbol 677 MovieClip [pyrs_tower] Frame 1
#initclip 63 Object.registerClass("pyrs_tower", splashedObject); #endinitclip
Symbol 679 MovieClip [pyrs_tower_gun1_hit] Frame 1
#initclip 64 Object.registerClass("pyrs_tower_gun1_hit", splashedObject); #endinitclip stop();
Symbol 679 MovieClip [pyrs_tower_gun1_hit] Frame 2
stop();
Symbol 682 MovieClip [gates2] Frame 1
#initclip 65 Object.registerClass("gates2", splashedObject); #endinitclip stop();
Symbol 682 MovieClip [gates2] Frame 30
stop();
Symbol 704 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 706 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 708 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 710 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 712 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 714 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 716 MovieClip [#soundz] Frame 1
#initclip 67 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 723 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 728 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 733 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 735 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 737 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 738 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 738 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 740 MovieClip Frame 1
_visible = false;
Symbol 740 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 740 MovieClip Frame 7
gotoAndStop (1);
Symbol 740 MovieClip Frame 12
gotoAndStop (1);
Symbol 747 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 909 MovieClip Frame 1
stop();
Symbol 909 MovieClip Frame 2
stop();
Symbol 916 MovieClip Frame 1
stop();
Symbol 916 MovieClip Frame 2
stop();
Symbol 931 MovieClip Frame 1
stop();
Symbol 931 MovieClip Frame 3
stop();
Symbol 931 MovieClip Frame 5
stop();
Symbol 931 MovieClip Frame 7
stop();
Symbol 937 Button
on (release) { if (mode == 1) { this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Symbol 942 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1169 MovieClip [#BGfull] Frame 1
#initclip 68 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 1185 MovieClip Frame 1
stop();
Symbol 1186 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1189 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1201 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1202 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1203 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:3 155 186 222 259 295 331 367 403 418 422 426 434 440 452 460 471 475 480 492 493 499 503 516 517 523 528 529 530 536 539 597 633 671 679 682
Symbol 3 MovieClipUses:2Used by:7 14 82 83 84 85 87 88 124 222 430 681 684 699 716 1169
Symbol 4 ShapeTweeningUsed by:7
Symbol 5 ShapeTweeningUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:3 4 5 6Used by:10 11 128 155 186 223 259 295 331 367 403 404 408 427 459 461 481 482 504 505 531 532 597 633 637 641 645 678
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:10 11 418 422 426 427 434 459 460 471 475 481 482 492 493 503 504 505 516 517 529 530 531 532 678 679
Symbol 10 MovieClip [fort_big_gun3_gun]Uses:7 9Used by:Timeline
Symbol 11 MovieClip [fort_big_gun2_gun]Uses:9 7Used by:Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [warshipBoss_way]Uses:13 3Used by:Timeline
Symbol 15 FontUsed by:16
Symbol 16 EditableTextUses:15Used by:Timeline
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:Timeline
Symbol 19 GraphicUsed by:20 735 737
Symbol 20 MovieClipUses:19Used by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:Timeline
Symbol 25 FontUsed by:26
Symbol 26 EditableTextUses:25Used by:Timeline
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 1225 MovieClip [__Packages.checkedObject]
Symbol 1226 MovieClip [__Packages.movingObject]
Symbol 1227 MovieClip [__Packages.damagableObject]
Symbol 1228 MovieClip [__Packages.tankClass]
Symbol 1229 MovieClip [__Packages.enemyClass]
Symbol 1230 MovieClip [__Packages.bulletClass]
Symbol 1231 MovieClip [__Packages.queue]
Symbol 1232 MovieClip [__Packages.splashedObject]
Symbol 1233 MovieClip [__Packages.cannon]
Symbol 1234 MovieClip [__Packages.weapon]
Symbol 1235 MovieClip [__Packages.playerClass]
Symbol 1236 MovieClip [__Packages.soundCollector]
Symbol 1237 MovieClip [__Packages.bgClass]
Symbol 30 GraphicUsed by:Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:81
Symbol 33 ShapeTweeningUsed by:36
Symbol 34 ShapeTweeningUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:33 34 35Used by:81
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:81
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:81
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:81
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:81
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:81
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:81
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:81
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:81
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:81
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:81
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:81
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:81
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:81
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:81
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:81
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:81
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:81
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:81
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:81
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:81
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:81
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 MovieClip [explode]Uses:32 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80Used by:Timeline
Symbol 82 MovieClip [player]Uses:3Used by:1169  Timeline
Symbol 83 MovieClip [enemy]Uses:3Used by:Timeline
Symbol 84 MovieClip [bullet]Uses:3Used by:Timeline
Symbol 85 MovieClip [queue]Uses:3Used by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip [line_way]Uses:86 3Used by:Timeline
Symbol 88 MovieClipUses:3Used by:93 98 103 108 133
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:93
Symbol 91 ShapeTweeningUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [bonus_miniHealth]Uses:88 90 91 92Used by:Timeline
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:98
Symbol 96 ShapeTweeningUsed by:98
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClip [bonus_fullHealth]Uses:88 95 96 97Used by:Timeline
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:103
Symbol 101 ShapeTweeningUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [bonus_double]Uses:88 100 101 102Used by:Timeline
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:108
Symbol 106 ShapeTweeningUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [bonus_fireRate]Uses:88 105 106 107Used by:Timeline
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:122 418 422 426 434 440 452 460 471 475 480 492 493 499 503 516 517 523 528 529 530 679
Symbol 111 ShapeTweeningUsed by:121
Symbol 112 ShapeTweeningUsed by:121
Symbol 113 ShapeTweeningUsed by:121
Symbol 114 ShapeTweeningUsed by:121
Symbol 115 ShapeTweeningUsed by:121
Symbol 116 ShapeTweeningUsed by:121
Symbol 117 GraphicUsed by:121
Symbol 118 ShapeTweeningUsed by:121
Symbol 119 GraphicUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:111 112 113 114 115 116 117 118 119 120Used by:122
Symbol 122 MovieClip [userSplash]Uses:110 121Used by:Timeline
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClip [bcircle_way]Uses:123 3Used by:Timeline
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClip [ball]Uses:127 7Used by:Timeline
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:133
Symbol 131 ShapeTweeningUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [bonus_weaponAdder]Uses:88 130 131 132Used by:Timeline
Symbol 134 GraphicUsed by:135 1193
Symbol 135 MovieClipUses:134Used by:155
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:154
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:154
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:154
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:154
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:154
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:154
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:154
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:154
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClipUses:137 139 141 143 145 147 149 151 153Used by:155
Symbol 155 MovieClip [ship_shark]Uses:135 154 7 2Used by:Timeline
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:186
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:184
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:184
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:184
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:184
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:184
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:184
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:184
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:184
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:184
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:184
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:184
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:184
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClipUses:159 161 163 165 167 169 171 173 175 177 179 181 183Used by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip [ship_turtle]Uses:157 184 185 7 2Used by:Timeline
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:222
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:221
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:221
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:221
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:221
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:221
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:221
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:221
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:221
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:221
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:221
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:221
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:221
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:221
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:221
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:221
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClipUses:190 192 194 196 198 200 202 204 206 208 210 212 214 216 218 220Used by:222
Symbol 222 MovieClip [ship_player]Uses:188 3 221 2Used by:Timeline
Symbol 223 MovieClip [player_gun]Uses:7Used by:Timeline
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:259
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:258
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:258
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:258
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:258
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:258
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:258
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:258
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:258
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:258
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:258
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:258
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:258
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:258
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:258
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:258
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:258
Symbol 258 MovieClipUses:227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257Used by:259
Symbol 259 MovieClip [ship_huge]Uses:225 258 7 2Used by:Timeline
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:295
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:294
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:294
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:294
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:294
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:294
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:294
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:294
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:294
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:294
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:294
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:294
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:294
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:294
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:294
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:294
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:294
Symbol 294 MovieClipUses:263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293Used by:295
Symbol 295 MovieClip [ship_lite]Uses:261 294 7 2Used by:Timeline
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:331
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:330
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:330
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:330
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:330
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:330
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:330
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:330
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:330
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:330
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:330
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:330
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:330
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:330
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:330
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:330
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:330
Symbol 330 MovieClipUses:299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329Used by:331
Symbol 331 MovieClip [ship_galera]Uses:297 330 7 2Used by:Timeline
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:367
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:366
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:366
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:366
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:366
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:366
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:366
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:366
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:366
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:366
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:366
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:366
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:366
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:366
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:366
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:366
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:366
Symbol 366 MovieClipUses:335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365Used by:367
Symbol 367 MovieClip [ship_med]Uses:333 366 7 2Used by:Timeline
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClipUses:368Used by:403
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:402
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:402
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:402
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:402
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:402
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:402
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:402
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:402
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:402
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:402
Symbol 390 BitmapUsed by:391
Symbol 391 GraphicUses:390Used by:402
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:402
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:402
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:402
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:402
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:402
Symbol 402 MovieClipUses:371 373 375 377 379 381 383 385 387 389 391 393 395 397 399 401Used by:403
Symbol 403 MovieClip [ship_grob]Uses:369 402 7 2Used by:Timeline
Symbol 404 MovieClip [ship_gun]Uses:7Used by:Timeline
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:407
Symbol 407 MovieClipUses:406Used by:408
Symbol 408 MovieClip [t_gun]Uses:407 7Used by:Timeline
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClipUses:409Used by:414
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:413
Symbol 413 MovieClipUses:412Used by:414
Symbol 414 MovieClip [fort_big]Uses:410 413Used by:Timeline
Symbol 415 BitmapUsed by:416
Symbol 416 GraphicUses:415Used by:417
Symbol 417 MovieClipUses:416Used by:418 516
Symbol 418 MovieClip [fort_big_gun1_hit]Uses:9 110 417 2Used by:Timeline
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:421
Symbol 421 MovieClipUses:420Used by:422
Symbol 422 MovieClip [fort_big_gun2_hit]Uses:9 110 421 2Used by:Timeline
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:425
Symbol 425 MovieClipUses:424Used by:426 460 679
Symbol 426 MovieClip [fort_big_gun3_hit]Uses:9 110 425 2Used by:Timeline
Symbol 427 MovieClip [fort_big_gun1_gun]Uses:9 7Used by:Timeline
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClipUses:428Used by:430
Symbol 430 MovieClip [empty_base]Uses:429 3Used by:Timeline
Symbol 431 BitmapUsed by:432
Symbol 432 GraphicUses:431Used by:433
Symbol 433 MovieClipUses:432Used by:434 529
Symbol 434 MovieClip [fort_big_tower1]Uses:9 110 433 2Used by:Timeline
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:435Used by:440
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:439
Symbol 439 MovieClipUses:438Used by:440
Symbol 440 MovieClip [fort_big_tower2]Uses:436 110 439 2Used by:Timeline
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClipUses:441Used by:446
Symbol 443 BitmapUsed by:444
Symbol 444 GraphicUses:443Used by:445
Symbol 445 MovieClipUses:444Used by:446
Symbol 446 MovieClip [fort_sm2]Uses:442 445Used by:Timeline
Symbol 447 GraphicUsed by:448 476 533
Symbol 448 MovieClipUses:447Used by:452 461
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:449Used by:451
Symbol 451 MovieClipUses:450Used by:452
Symbol 452 MovieClip [fort_sm2_gun1_hit]Uses:448 110 451 2Used by:Timeline
Symbol 453 GraphicUsed by:454
Symbol 454 MovieClipUses:453Used by:458
Symbol 455 BitmapUsed by:456
Symbol 456 GraphicUses:455Used by:457
Symbol 457 MovieClipUses:456Used by:458
Symbol 458 MovieClip [fort_sm1]Uses:454 457Used by:Timeline
Symbol 459 MovieClip [fort_sm1_gun1_gun]Uses:9 7Used by:Timeline
Symbol 460 MovieClip [fort_sm1_gun1_hit]Uses:9 110 425 2Used by:Timeline
Symbol 461 MovieClip [fort_sm2_gun1_gun]Uses:448 7Used by:Timeline
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClipUses:462Used by:467
Symbol 464 BitmapUsed by:465
Symbol 465 GraphicUses:464Used by:466
Symbol 466 MovieClipUses:465Used by:467
Symbol 467 MovieClip [fort_med2]Uses:463 466Used by:Timeline
Symbol 468 BitmapUsed by:469
Symbol 469 GraphicUses:468Used by:470
Symbol 470 MovieClipUses:469Used by:471 493
Symbol 471 MovieClip [fort_med2_gun1_hit]Uses:9 110 470 2Used by:Timeline
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:474
Symbol 474 MovieClipUses:473Used by:475
Symbol 475 MovieClip [fort_med2_gun2_hit]Uses:9 110 474 2Used by:Timeline
Symbol 476 MovieClipUses:447Used by:480
Symbol 477 BitmapUsed by:478
Symbol 478 GraphicUses:477Used by:479
Symbol 479 MovieClipUses:478Used by:480
Symbol 480 MovieClip [fort_med2_tower1]Uses:476 110 479 2Used by:Timeline
Symbol 481 MovieClip [fort_med2_gun1_gun]Uses:9 7Used by:Timeline
Symbol 482 MovieClip [fort_med2_gun2_gun]Uses:9 7Used by:Timeline
Symbol 483 GraphicUsed by:484
Symbol 484 MovieClipUses:483Used by:488
Symbol 485 BitmapUsed by:486
Symbol 486 GraphicUses:485Used by:487
Symbol 487 MovieClipUses:486Used by:488
Symbol 488 MovieClip [fort_med1]Uses:484 487Used by:Timeline
Symbol 489 BitmapUsed by:490
Symbol 490 GraphicUses:489Used by:491
Symbol 491 MovieClipUses:490Used by:492 517
Symbol 492 MovieClip [fort_med1_gun1_hit]Uses:9 110 491 2Used by:Timeline
Symbol 493 MovieClip [fort_med1_gun2_hit]Uses:9 110 470 2Used by:Timeline
Symbol 494 GraphicUsed by:495
Symbol 495 MovieClipUses:494Used by:499
Symbol 496 BitmapUsed by:497
Symbol 497 GraphicUses:496Used by:498
Symbol 498 MovieClipUses:497Used by:499
Symbol 499 MovieClip [fort_med1_tower1]Uses:495 110 498 2Used by:Timeline
Symbol 500 BitmapUsed by:501
Symbol 501 GraphicUses:500Used by:502
Symbol 502 MovieClipUses:501Used by:503 530
Symbol 503 MovieClip [fort_med1_tower2]Uses:9 110 502 2Used by:Timeline
Symbol 504 MovieClip [fort_med1_gun1_gun]Uses:9 7Used by:Timeline
Symbol 505 MovieClip [fort_med1_gun2_gun]Uses:9 7Used by:Timeline
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClipUses:506Used by:515
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:510
Symbol 510 MovieClipUses:509Used by:514
Symbol 511 BitmapUsed by:512
Symbol 512 GraphicUses:511Used by:513
Symbol 513 MovieClipUses:512Used by:514
Symbol 514 MovieClipUses:510 513Used by:515
Symbol 515 MovieClip [fort_boss]Uses:507 514Used by:Timeline
Symbol 516 MovieClip [fort_boss_gun1_hit]Uses:9 110 417 2Used by:Timeline
Symbol 517 MovieClip [fort_boss_gun2_hit]Uses:9 110 491 2Used by:Timeline
Symbol 518 GraphicUsed by:519 524
Symbol 519 MovieClipUses:518Used by:523
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:522
Symbol 522 MovieClipUses:521Used by:523
Symbol 523 MovieClip [fort_boss_tower1]Uses:519 110 522 2Used by:Timeline
Symbol 524 MovieClipUses:518Used by:528 671 682
Symbol 525 BitmapUsed by:526
Symbol 526 GraphicUses:525Used by:527
Symbol 527 MovieClipUses:526Used by:528
Symbol 528 MovieClip [fort_boss_tower2]Uses:524 110 527 2Used by:Timeline
Symbol 529 MovieClip [fort_boss_tower3]Uses:9 110 433 2Used by:Timeline
Symbol 530 MovieClip [fort_boss_tower4]Uses:9 110 502 2Used by:Timeline
Symbol 531 MovieClip [fort_boss_gun1_gun]Uses:9 7Used by:Timeline
Symbol 532 MovieClip [fort_boss_gun2_gun]Uses:9 7Used by:Timeline
Symbol 533 MovieClipUses:447Used by:536 539
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:536
Symbol 536 MovieClip [dock_x]Uses:533 535 2Used by:Timeline
Symbol 537 BitmapUsed by:538
Symbol 538 GraphicUses:537Used by:539
Symbol 539 MovieClip [dock_y]Uses:533 538 2Used by:Timeline
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:540Used by:545
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:544
Symbol 544 MovieClipUses:543Used by:545
Symbol 545 MovieClip [isle_big]Uses:541 544Used by:Timeline
Symbol 546 GraphicUsed by:547
Symbol 547 MovieClipUses:546Used by:551
Symbol 548 BitmapUsed by:549
Symbol 549 GraphicUses:548Used by:550
Symbol 550 MovieClipUses:549Used by:551
Symbol 551 MovieClip [isle_huge]Uses:547 550Used by:Timeline
Symbol 552 GraphicUsed by:553
Symbol 553 MovieClipUses:552Used by:557
Symbol 554 BitmapUsed by:555
Symbol 555 GraphicUses:554Used by:556
Symbol 556 MovieClipUses:555Used by:557
Symbol 557 MovieClip [isle_med1]Uses:553 556Used by:Timeline
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClipUses:558Used by:563
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:562
Symbol 562 MovieClipUses:561Used by:563
Symbol 563 MovieClip [isle_med2]Uses:559 562Used by:Timeline
Symbol 564 GraphicUsed by:565
Symbol 565 MovieClipUses:564Used by:569
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:568
Symbol 568 MovieClipUses:567Used by:569
Symbol 569 MovieClip [isle_sm1]Uses:565 568Used by:Timeline
Symbol 570 GraphicUsed by:571
Symbol 571 MovieClipUses:570Used by:575
Symbol 572 BitmapUsed by:573
Symbol 573 GraphicUses:572Used by:574
Symbol 574 MovieClipUses:573Used by:575
Symbol 575 MovieClip [isle_sm2]Uses:571 574Used by:Timeline
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClipUses:576Used by:580 583 587
Symbol 578 BitmapUsed by:579
Symbol 579 GraphicUses:578Used by:580
Symbol 580 MovieClip [pyrs_dn]Uses:577 579Used by:Timeline
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:583
Symbol 583 MovieClip [pyrs_l]Uses:577 582Used by:Timeline
Symbol 584 BitmapUsed by:585
Symbol 585 GraphicUses:584Used by:586
Symbol 586 MovieClipUses:585Used by:587
Symbol 587 MovieClip [pyrs_r]Uses:577 586Used by:Timeline
Symbol 588 ShapeTweeningUsed by:591
Symbol 589 ShapeTweeningUsed by:591
Symbol 590 GraphicUsed by:591
Symbol 591 MovieClip [tile]Uses:588 589 590Used by:Timeline
Symbol 592 GraphicUsed by:593
Symbol 593 MovieClipUses:592Used by:597
Symbol 594 BitmapUsed by:595
Symbol 595 GraphicUses:594Used by:596
Symbol 596 MovieClipUses:595Used by:597
Symbol 597 MovieClip [ship_warship]Uses:593 596 7 2Used by:Timeline
Symbol 598 GraphicUsed by:599
Symbol 599 MovieClipUses:598Used by:633
Symbol 600 BitmapUsed by:601
Symbol 601 GraphicUses:600Used by:632
Symbol 602 BitmapUsed by:603
Symbol 603 GraphicUses:602Used by:632
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:632
Symbol 606 BitmapUsed by:607
Symbol 607 GraphicUses:606Used by:632
Symbol 608 BitmapUsed by:609
Symbol 609 GraphicUses:608Used by:632
Symbol 610 BitmapUsed by:611
Symbol 611 GraphicUses:610Used by:632
Symbol 612 BitmapUsed by:613
Symbol 613 GraphicUses:612Used by:632
Symbol 614 BitmapUsed by:615
Symbol 615 GraphicUses:614Used by:632
Symbol 616 BitmapUsed by:617
Symbol 617 GraphicUses:616Used by:632
Symbol 618 BitmapUsed by:619
Symbol 619 GraphicUses:618Used by:632
Symbol 620 BitmapUsed by:621
Symbol 621 GraphicUses:620Used by:632
Symbol 622 BitmapUsed by:623
Symbol 623 GraphicUses:622Used by:632
Symbol 624 BitmapUsed by:625
Symbol 625 GraphicUses:624Used by:632
Symbol 626 BitmapUsed by:627
Symbol 627 GraphicUses:626Used by:632
Symbol 628 BitmapUsed by:629
Symbol 629 GraphicUses:628Used by:632
Symbol 630 BitmapUsed by:631
Symbol 631 GraphicUses:630Used by:632
Symbol 632 MovieClipUses:601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631Used by:633
Symbol 633 MovieClip [ship_bigGrob]Uses:599 632 7 2Used by:Timeline
Symbol 634 BitmapUsed by:635
Symbol 635 GraphicUses:634Used by:636
Symbol 636 MovieClipUses:635Used by:637
Symbol 637 MovieClip [ball_dir]Uses:636 7Used by:Timeline
Symbol 638 BitmapUsed by:639
Symbol 639 GraphicUses:638Used by:640
Symbol 640 MovieClipUses:639Used by:641
Symbol 641 MovieClip [ball_fire]Uses:640 7Used by:Timeline
Symbol 642 BitmapUsed by:643
Symbol 643 GraphicUses:642Used by:644
Symbol 644 MovieClipUses:643Used by:645
Symbol 645 MovieClip [ball_dir_fire]Uses:644 7Used by:Timeline
Symbol 646 BitmapUsed by:647
Symbol 647 GraphicUses:646Used by:662
Symbol 648 BitmapUsed by:649
Symbol 649 GraphicUses:648Used by:662
Symbol 650 BitmapUsed by:651
Symbol 651 GraphicUses:650Used by:662
Symbol 652 BitmapUsed by:653
Symbol 653 GraphicUses:652Used by:662
Symbol 654 BitmapUsed by:655
Symbol 655 GraphicUses:654Used by:662
Symbol 656 BitmapUsed by:657
Symbol 657 GraphicUses:656Used by:662
Symbol 658 BitmapUsed by:659
Symbol 659 GraphicUses:658Used by:662
Symbol 660 BitmapUsed by:661
Symbol 661 GraphicUses:660Used by:662
Symbol 662 MovieClipUses:647 649 651 653 655 657 659 661Used by:663
Symbol 663 MovieClip [bonus_coin]Uses:662Used by:Timeline
Symbol 664 BitmapUsed by:665
Symbol 665 GraphicUses:664Used by:666
Symbol 666 MovieClipUses:665Used by:671 682
Symbol 667 GraphicUsed by:671 682
Symbol 668 GraphicUsed by:671 682
Symbol 669 GraphicUsed by:670
Symbol 670 MovieClipUses:669Used by:671 682
Symbol 671 MovieClip [gates]Uses:524 666 667 2 668 670Used by:Timeline
Symbol 672 GraphicUsed by:673
Symbol 673 MovieClipUses:672Used by:677
Symbol 674 BitmapUsed by:675
Symbol 675 GraphicUses:674Used by:676
Symbol 676 MovieClipUses:675Used by:677
Symbol 677 MovieClip [pyrs_tower]Uses:673 676Used by:Timeline
Symbol 678 MovieClip [pyrs_tower_gun1_gun]Uses:9 7Used by:Timeline
Symbol 679 MovieClip [pyrs_tower_gun1_hit]Uses:9 110 425 2Used by:Timeline
Symbol 680 GraphicUsed by:681
Symbol 681 MovieClip [galeraboss_way]Uses:680 3Used by:Timeline
Symbol 682 MovieClip [gates2]Uses:524 666 667 2 668 670Used by:Timeline
Symbol 683 GraphicUsed by:684
Symbol 684 MovieClip [turtleBoss_way]Uses:683 3Used by:Timeline
Symbol 685 Sound [bonus]Used by:699
Symbol 686 Sound [menu]Used by:699
Symbol 687 Sound [eexplode]Used by:699
Symbol 688 Sound [gameOver]Used by:699
Symbol 689 Sound [bgsound]Used by:699 740
Symbol 690 Sound [s_ball_dir]Used by:699
Symbol 691 Sound [s_ball_fire_dir]Used by:699
Symbol 692 Sound [s_ball]Used by:699
Symbol 693 Sound [s_ball_fire]Used by:699
Symbol 694 Sound [water]Used by:699
Symbol 695 Sound [coin]Used by:699
Symbol 696 Sound [wood]Used by:699
Symbol 697 Sound [levelComplete]Used by:699
Symbol 698 Sound [stone]Used by:699
Symbol 699 MovieClipUses:3 685 686 687 688 689 690 691 692 693 694 695 696 697 698Used by:Timeline
Symbol 700 GraphicUsed by:Timeline
Symbol 701 GraphicUsed by:Timeline
Symbol 702 FontUsed by:703 705 707 709 711 713
Symbol 703 EditableTextUses:702Used by:704
Symbol 704 ButtonUses:703Used by:715
Symbol 705 EditableTextUses:702Used by:706
Symbol 706 ButtonUses:705Used by:715
Symbol 707 EditableTextUses:702Used by:708
Symbol 708 ButtonUses:707Used by:715
Symbol 709 EditableTextUses:702Used by:710
Symbol 710 ButtonUses:709Used by:715
Symbol 711 EditableTextUses:702Used by:712
Symbol 712 ButtonUses:711Used by:715
Symbol 713 EditableTextUses:702Used by:714
Symbol 714 ButtonUses:713Used by:715
Symbol 715 MovieClipUses:704 706 708 710 712 714Used by:Timeline
Symbol 716 MovieClip [#soundz]Uses:3Used by:Timeline
Symbol 717 BitmapUsed by:718
Symbol 718 GraphicUses:717Used by:Timeline
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:719Used by:723
Symbol 721 BitmapUsed by:722
Symbol 722 GraphicUses:721Used by:723
Symbol 723 ButtonUses:720 722Used by:Timeline
Symbol 724 BitmapUsed by:725
Symbol 725 GraphicUses:724Used by:728
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:728
Symbol 728 ButtonUses:725 727Used by:Timeline
Symbol 729 BitmapUsed by:730
Symbol 730 GraphicUses:729Used by:733
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:733
Symbol 733 ButtonUses:730 732Used by:Timeline
Symbol 734 GraphicUsed by:735
Symbol 735 ButtonUses:734 19Used by:738
Symbol 736 GraphicUsed by:737
Symbol 737 ButtonUses:736 19Used by:738
Symbol 738 MovieClipUses:735 737Used by:Timeline
Symbol 739 GraphicUsed by:740
Symbol 740 MovieClipUses:739 689Used by:Timeline
Symbol 741 BitmapUsed by:742
Symbol 742 GraphicUses:741Used by:942 1189  Timeline
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743Used by:747 1202
Symbol 745 BitmapUsed by:746
Symbol 746 GraphicUses:745Used by:747 1202
Symbol 747 ButtonUses:744 746Used by:Timeline
Symbol 748 FontUsed by:749 938 1174 1175 1176 1177 1187 1188 1196
Symbol 749 EditableTextUses:748 939Used by:Timeline
Symbol 750 BitmapUsed by:751
Symbol 751 GraphicUses:750Used by:752
Symbol 752 MovieClipUses:751Used by:753
Symbol 753 MovieClipUses:752Used by:789
Symbol 754 BitmapUsed by:755
Symbol 755 GraphicUses:754Used by:786
Symbol 756 BitmapUsed by:757
Symbol 757 GraphicUses:756Used by:786
Symbol 758 BitmapUsed by:759
Symbol 759 GraphicUses:758Used by:786
Symbol 760 BitmapUsed by:761
Symbol 761 GraphicUses:760Used by:786
Symbol 762 BitmapUsed by:763
Symbol 763 GraphicUses:762Used by:786
Symbol 764 BitmapUsed by:765
Symbol 765 GraphicUses:764Used by:786
Symbol 766 BitmapUsed by:767
Symbol 767 GraphicUses:766Used by:786
Symbol 768 BitmapUsed by:769
Symbol 769 GraphicUses:768Used by:786
Symbol 770 BitmapUsed by:771
Symbol 771 GraphicUses:770Used by:786
Symbol 772 BitmapUsed by:773
Symbol 773 GraphicUses:772Used by:786
Symbol 774 BitmapUsed by:775
Symbol 775 GraphicUses:774Used by:786
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:786
Symbol 778 BitmapUsed by:779
Symbol 779 GraphicUses:778Used by:786
Symbol 780 BitmapUsed by:781
Symbol 781 GraphicUses:780Used by:786
Symbol 782 BitmapUsed by:783
Symbol 783 GraphicUses:782Used by:786
Symbol 784 BitmapUsed by:785
Symbol 785 GraphicUses:784Used by:786
Symbol 786 MovieClipUses:755 757 759 761 763 765 767 769 771 773 775 777 779 781 783 785Used by:787
Symbol 787 MovieClipUses:786Used by:788
Symbol 788 MovieClipUses:787Used by:789
Symbol 789 MovieClipUses:753 788Used by:Timeline
Symbol 790 BitmapUsed by:791
Symbol 791 GraphicUses:790Used by:792
Symbol 792 MovieClipUses:791Used by:892 893
Symbol 793 GraphicUsed by:892
Symbol 794 GraphicUsed by:892
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:797
Symbol 797 MovieClipUses:796Used by:892
Symbol 798 GraphicUsed by:892
Symbol 799 GraphicUsed by:892
Symbol 800 GraphicUsed by:892
Symbol 801 GraphicUsed by:892
Symbol 802 GraphicUsed by:892
Symbol 803 GraphicUsed by:892
Symbol 804 GraphicUsed by:892
Symbol 805 GraphicUsed by:892
Symbol 806 GraphicUsed by:892
Symbol 807 GraphicUsed by:892
Symbol 808 GraphicUsed by:892
Symbol 809 GraphicUsed by:892
Symbol 810 GraphicUsed by:892
Symbol 811 GraphicUsed by:892
Symbol 812 GraphicUsed by:892
Symbol 813 GraphicUsed by:892
Symbol 814 GraphicUsed by:892
Symbol 815 GraphicUsed by:892
Symbol 816 GraphicUsed by:892
Symbol 817 GraphicUsed by:892
Symbol 818 GraphicUsed by:892
Symbol 819 GraphicUsed by:892
Symbol 820 GraphicUsed by:892
Symbol 821 GraphicUsed by:892
Symbol 822 GraphicUsed by:892
Symbol 823 GraphicUsed by:892
Symbol 824 GraphicUsed by:892
Symbol 825 GraphicUsed by:892
Symbol 826 GraphicUsed by:892
Symbol 827 GraphicUsed by:892
Symbol 828 GraphicUsed by:892
Symbol 829 GraphicUsed by:892
Symbol 830 GraphicUsed by:892
Symbol 831 GraphicUsed by:892
Symbol 832 GraphicUsed by:892
Symbol 833 GraphicUsed by:892
Symbol 834 GraphicUsed by:892
Symbol 835 GraphicUsed by:892
Symbol 836 GraphicUsed by:892
Symbol 837 GraphicUsed by:892
Symbol 838 GraphicUsed by:892
Symbol 839 GraphicUsed by:892
Symbol 840 GraphicUsed by:892
Symbol 841 GraphicUsed by:892
Symbol 842 GraphicUsed by:892
Symbol 843 GraphicUsed by:892
Symbol 844 GraphicUsed by:892
Symbol 845 GraphicUsed by:892
Symbol 846 GraphicUsed by:892
Symbol 847 GraphicUsed by:892
Symbol 848 GraphicUsed by:892
Symbol 849 GraphicUsed by:892
Symbol 850 GraphicUsed by:892
Symbol 851 GraphicUsed by:892
Symbol 852 GraphicUsed by:892
Symbol 853 GraphicUsed by:892
Symbol 854 GraphicUsed by:892
Symbol 855 GraphicUsed by:892
Symbol 856 GraphicUsed by:892
Symbol 857 GraphicUsed by:892
Symbol 858 GraphicUsed by:892
Symbol 859 GraphicUsed by:892
Symbol 860 GraphicUsed by:892
Symbol 861 GraphicUsed by:892
Symbol 862 GraphicUsed by:892
Symbol 863 GraphicUsed by:892
Symbol 864 GraphicUsed by:892
Symbol 865 GraphicUsed by:892
Symbol 866 GraphicUsed by:892
Symbol 867 GraphicUsed by:892
Symbol 868 GraphicUsed by:892
Symbol 869 GraphicUsed by:892
Symbol 870 GraphicUsed by:892
Symbol 871 GraphicUsed by:892
Symbol 872 GraphicUsed by:892
Symbol 873 GraphicUsed by:892
Symbol 874 GraphicUsed by:892
Symbol 875 GraphicUsed by:892
Symbol 876 GraphicUsed by:892
Symbol 877 GraphicUsed by:892
Symbol 878 GraphicUsed by:892
Symbol 879 GraphicUsed by:892
Symbol 880 GraphicUsed by:892
Symbol 881 GraphicUsed by:892
Symbol 882 GraphicUsed by:892
Symbol 883 GraphicUsed by:892
Symbol 884 GraphicUsed by:892
Symbol 885 GraphicUsed by:892
Symbol 886 GraphicUsed by:892
Symbol 887 GraphicUsed by:892
Symbol 888 GraphicUsed by:892
Symbol 889 GraphicUsed by:892
Symbol 890 GraphicUsed by:892
Symbol 891 GraphicUsed by:892
Symbol 892 MovieClipUses:793 794 792 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891Used by:893
Symbol 893 MovieClipUses:792 892Used by:932
Symbol 894 BitmapUsed by:895
Symbol 895 GraphicUses:894Used by:898
Symbol 896 GraphicUsed by:897
Symbol 897 MovieClipUses:896Used by:898
Symbol 898 MovieClipUses:895 897Used by:932
Symbol 899 BitmapUsed by:900
Symbol 900 GraphicUses:899Used by:901
Symbol 901 MovieClipUses:900Used by:902
Symbol 902 MovieClipUses:901Used by:932
Symbol 903 BitmapUsed by:904
Symbol 904 GraphicUses:903Used by:905
Symbol 905 MovieClipUses:904Used by:909
Symbol 906 BitmapUsed by:907
Symbol 907 GraphicUses:906Used by:908
Symbol 908 MovieClipUses:907Used by:909
Symbol 909 MovieClipUses:905 908Used by:932
Symbol 910 BitmapUsed by:911
Symbol 911 GraphicUses:910Used by:912
Symbol 912 MovieClipUses:911Used by:916
Symbol 913 BitmapUsed by:914
Symbol 914 GraphicUses:913Used by:915
Symbol 915 MovieClipUses:914Used by:916
Symbol 916 MovieClipUses:912 915Used by:932
Symbol 917 BitmapUsed by:918
Symbol 918 GraphicUses:917Used by:919
Symbol 919 MovieClipUses:918Used by:931
Symbol 920 BitmapUsed by:921
Symbol 921 GraphicUses:920Used by:922
Symbol 922 MovieClipUses:921Used by:931
Symbol 923 BitmapUsed by:924
Symbol 924 GraphicUses:923Used by:925
Symbol 925 MovieClipUses:924Used by:926
Symbol 926 MovieClipUses:925Used by:931
Symbol 927 BitmapUsed by:928
Symbol 928 GraphicUses:927Used by:929
Symbol 929 MovieClipUses:928Used by:930
Symbol 930 MovieClipUses:929Used by:931
Symbol 931 MovieClipUses:919 922 926 930Used by:932
Symbol 932 MovieClipUses:893 898 902 909 916 931Used by:Timeline
Symbol 933 BitmapUsed by:934
Symbol 934 GraphicUses:933Used by:937 1186
Symbol 935 BitmapUsed by:936
Symbol 936 GraphicUses:935Used by:937 1186
Symbol 937 ButtonUses:934 936Used by:942
Symbol 938 EditableTextUses:748Used by:942
Symbol 939 FontUsed by:749 940 941 1174 1176 1178 1187 1195 1196
Symbol 940 TextUses:939Used by:942
Symbol 941 EditableTextUses:939Used by:942
Symbol 942 MovieClipUses:742 937 938 940 941Used by:Timeline
Symbol 943 MovieClipUsed by:1169
Symbol 944 GraphicUsed by:1168
Symbol 945 FontUsed by:946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1204
Symbol 946 TextUses:945Used by:1168
Symbol 947 TextUses:945Used by:1168
Symbol 948 TextUses:945Used by:1168
Symbol 949 TextUses:945Used by:1168
Symbol 950 TextUses:945Used by:1168
Symbol 951 TextUses:945Used by:1168
Symbol 952 TextUses:945Used by:1168
Symbol 953 TextUses:945Used by:1168
Symbol 954 TextUses:945Used by:1168
Symbol 955 TextUses:945Used by:1168
Symbol 956 TextUses:945Used by:1168
Symbol 957 TextUses:945Used by:1168
Symbol 958 TextUses:945Used by:1168
Symbol 959 TextUses:945Used by:1168
Symbol 960 TextUses:945Used by:1168
Symbol 961 TextUses:945Used by:1168
Symbol 962 TextUses:945Used by:1168
Symbol 963 TextUses:945Used by:1168
Symbol 964 TextUses:945Used by:1168
Symbol 965 TextUses:945Used by:1168
Symbol 966 GraphicUsed by:1168
Symbol 967 TextUses:945Used by:1168
Symbol 968 TextUses:945Used by:1168
Symbol 969 TextUses:945Used by:1168
Symbol 970 TextUses:945Used by:1168
Symbol 971 TextUses:945Used by:1168
Symbol 972 TextUses:945Used by:1168
Symbol 973 TextUses:945Used by:1168
Symbol 974 TextUses:945Used by:1168
Symbol 975 TextUses:945Used by:1168
Symbol 976 TextUses:945Used by:1168
Symbol 977 TextUses:945Used by:1168
Symbol 978 TextUses:945Used by:1168
Symbol 979 TextUses:945Used by:1168
Symbol 980 TextUses:945Used by:1168
Symbol 981 TextUses:945Used by:1168
Symbol 982 TextUses:945Used by:1168
Symbol 983 TextUses:945Used by:1168
Symbol 984 TextUses:945Used by:1168
Symbol 985 TextUses:945Used by:1168
Symbol 986 TextUses:945Used by:1168
Symbol 987 TextUses:945Used by:1168
Symbol 988 TextUses:945Used by:1168
Symbol 989 TextUses:945Used by:1168
Symbol 990 TextUses:945Used by:1168
Symbol 991 TextUses:945Used by:1168
Symbol 992 TextUses:945Used by:1168
Symbol 993 TextUses:945Used by:1168
Symbol 994 TextUses:945Used by:1168
Symbol 995 TextUses:945Used by:1168
Symbol 996 TextUses:945Used by:1168
Symbol 997 TextUses:945Used by:1168
Symbol 998 TextUses:945Used by:1168
Symbol 999 TextUses:945Used by:1168
Symbol 1000 TextUses:945Used by:1168
Symbol 1001 TextUses:945Used by:1168
Symbol 1002 TextUses:945Used by:1168
Symbol 1003 TextUses:945Used by:1168
Symbol 1004 TextUses:945Used by:1168
Symbol 1005 TextUses:945Used by:1168
Symbol 1006 TextUses:945Used by:1168
Symbol 1007 TextUses:945Used by:1168
Symbol 1008 TextUses:945Used by:1168
Symbol 1009 TextUses:945Used by:1168
Symbol 1010 TextUses:945Used by:1168
Symbol 1011 TextUses:945Used by:1168
Symbol 1012 TextUses:945Used by:1168
Symbol 1013 TextUses:945Used by:1168
Symbol 1014 TextUses:945Used by:1168
Symbol 1015 TextUses:945Used by:1168
Symbol 1016 TextUses:945Used by:1168
Symbol 1017 TextUses:945Used by:1168
Symbol 1018 TextUses:945Used by:1168
Symbol 1019 TextUses:945Used by:1168
Symbol 1020 TextUses:945Used by:1168
Symbol 1021 TextUses:945Used by:1168
Symbol 1022 TextUses:945Used by:1168
Symbol 1023 TextUses:945Used by:1168
Symbol 1024 TextUses:945Used by:1168
Symbol 1025 TextUses:945Used by:1168
Symbol 1026 TextUses:945Used by:1168
Symbol 1027 TextUses:945Used by:1168
Symbol 1028 TextUses:945Used by:1168
Symbol 1029 TextUses:945Used by:1168
Symbol 1030 TextUses:945Used by:1168
Symbol 1031 TextUses:945Used by:1168
Symbol 1032 TextUses:945Used by:1168
Symbol 1033 TextUses:945Used by:1168
Symbol 1034 TextUses:945Used by:1168
Symbol 1035 TextUses:945Used by:1168
Symbol 1036 TextUses:945Used by:1168
Symbol 1037 TextUses:945Used by:1168
Symbol 1038 TextUses:945Used by:1168
Symbol 1039 TextUses:945Used by:1168
Symbol 1040 TextUses:945Used by:1168
Symbol 1041 TextUses:945Used by:1168
Symbol 1042 TextUses:945Used by:1168
Symbol 1043 TextUses:945Used by:1168
Symbol 1044 TextUses:945Used by:1168
Symbol 1045 TextUses:945Used by:1168
Symbol 1046 TextUses:945Used by:1168
Symbol 1047 TextUses:945Used by:1168
Symbol 1048 TextUses:945Used by:1168
Symbol 1049 TextUses:945Used by:1168
Symbol 1050 TextUses:945Used by:1168
Symbol 1051 TextUses:945Used by:1168
Symbol 1052 TextUses:945Used by:1168
Symbol 1053 TextUses:945Used by:1168
Symbol 1054 TextUses:945Used by:1168
Symbol 1055 TextUses:945Used by:1168
Symbol 1056 GraphicUsed by:1168
Symbol 1057 TextUses:945Used by:1168
Symbol 1058 TextUses:945Used by:1168
Symbol 1059 TextUses:945Used by:1168
Symbol 1060 TextUses:945Used by:1168
Symbol 1061 TextUses:945Used by:1168
Symbol 1062 TextUses:945Used by:1168
Symbol 1063 TextUses:945Used by:1168
Symbol 1064 TextUses:945Used by:1168
Symbol 1065 TextUses:945Used by:1168
Symbol 1066 TextUses:945Used by:1168
Symbol 1067 TextUses:945Used by:1168
Symbol 1068 TextUses:945Used by:1168
Symbol 1069 TextUses:945Used by:1168
Symbol 1070 TextUses:945Used by:1168
Symbol 1071 TextUses:945Used by:1168
Symbol 1072 TextUses:945Used by:1168
Symbol 1073 TextUses:945Used by:1168
Symbol 1074 TextUses:945Used by:1168
Symbol 1075 TextUses:945Used by:1168
Symbol 1076 TextUses:945Used by:1168
Symbol 1077 TextUses:945Used by:1168
Symbol 1078 TextUses:945Used by:1168
Symbol 1079 TextUses:945Used by:1168
Symbol 1080 TextUses:945Used by:1168
Symbol 1081 TextUses:945Used by:1168
Symbol 1082 TextUses:945Used by:1168
Symbol 1083 TextUses:945Used by:1168
Symbol 1084 TextUses:945Used by:1168
Symbol 1085 TextUses:945Used by:1168
Symbol 1086 TextUses:945Used by:1168
Symbol 1087 TextUses:945Used by:1168
Symbol 1088 TextUses:945Used by:1168
Symbol 1089 TextUses:945Used by:1168
Symbol 1090 TextUses:945Used by:1168
Symbol 1091 TextUses:945Used by:1168
Symbol 1092 TextUses:945Used by:1168
Symbol 1093 TextUses:945Used by:1168
Symbol 1094 TextUses:945Used by:1168
Symbol 1095 TextUses:945Used by:1168
Symbol 1096 TextUses:945Used by:1168
Symbol 1097 TextUses:945Used by:1168
Symbol 1098 TextUses:945Used by:1168
Symbol 1099 TextUses:945Used by:1168
Symbol 1100 TextUses:945Used by:1168
Symbol 1101 TextUses:945Used by:1168
Symbol 1102 TextUses:945Used by:1168
Symbol 1103 TextUses:945Used by:1168
Symbol 1104 TextUses:945Used by:1168
Symbol 1105 TextUses:945Used by:1168
Symbol 1106 TextUses:945Used by:1168
Symbol 1107 TextUses:945Used by:1168
Symbol 1108 TextUses:945Used by:1168
Symbol 1109 TextUses:945Used by:1168
Symbol 1110 TextUses:945Used by:1168
Symbol 1111 TextUses:945Used by:1168
Symbol 1112 TextUses:945Used by:1168
Symbol 1113 TextUses:945Used by:1168
Symbol 1114 TextUses:945Used by:1168
Symbol 1115 TextUses:945Used by:1168
Symbol 1116 TextUses:945Used by:1168
Symbol 1117 TextUses:945Used by:1168
Symbol 1118 TextUses:945Used by:1168
Symbol 1119 TextUses:945Used by:1168
Symbol 1120 TextUses:945Used by:1168
Symbol 1121 TextUses:945Used by:1168
Symbol 1122 TextUses:945Used by:1168
Symbol 1123 TextUses:945Used by:1168
Symbol 1124 TextUses:945Used by:1168
Symbol 1125 TextUses:945Used by:1168
Symbol 1126 TextUses:945Used by:1168
Symbol 1127 TextUses:945Used by:1168
Symbol 1128 TextUses:945Used by:1168
Symbol 1129 TextUses:945Used by:1168
Symbol 1130 TextUses:945Used by:1168
Symbol 1131 TextUses:945Used by:1168
Symbol 1132 TextUses:945Used by:1168
Symbol 1133 TextUses:945Used by:1168
Symbol 1134 TextUses:945Used by:1168
Symbol 1135 TextUses:945Used by:1168
Symbol 1136 TextUses:945Used by:1168
Symbol 1137 TextUses:945Used by:1168
Symbol 1138 TextUses:945Used by:1168
Symbol 1139 TextUses:945Used by:1168
Symbol 1140 TextUses:945Used by:1168
Symbol 1141 TextUses:945Used by:1168
Symbol 1142 TextUses:945Used by:1168
Symbol 1143 TextUses:945Used by:1168
Symbol 1144 TextUses:945Used by:1168
Symbol 1145 TextUses:945Used by:1168
Symbol 1146 TextUses:945Used by:1168
Symbol 1147 TextUses:945Used by:1168
Symbol 1148 TextUses:945Used by:1168
Symbol 1149 TextUses:945Used by:1168
Symbol 1150 TextUses:945Used by:1168
Symbol 1151 TextUses:945Used by:1168
Symbol 1152 TextUses:945Used by:1168
Symbol 1153 TextUses:945Used by:1168
Symbol 1154 TextUses:945Used by:1168
Symbol 1155 TextUses:945Used by:1168
Symbol 1156 TextUses:945Used by:1168
Symbol 1157 TextUses:945Used by:1168
Symbol 1158 TextUses:945Used by:1168
Symbol 1159 TextUses:945Used by:1168
Symbol 1160 TextUses:945Used by:1168
Symbol 1161 TextUses:945Used by:1168
Symbol 1162 TextUses:945Used by:1168
Symbol 1163 TextUses:945Used by:1168
Symbol 1164 TextUses:945Used by:1168
Symbol 1165 TextUses:945Used by:1168
Symbol 1166 TextUses:945Used by:1168
Symbol 1167 GraphicUsed by:1168
Symbol 1168 MovieClipUses:944 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167Used by:1169
Symbol 1169 MovieClip [#BGfull]Uses:943 3 82 1168Used by:Timeline
Symbol 1170 GraphicUsed by:1171
Symbol 1171 MovieClipUses:1170Used by:Timeline
Symbol 1172 GraphicUsed by:1173
Symbol 1173 MovieClipUses:1172Used by:Timeline
Symbol 1174 EditableTextUses:748 939Used by:1189
Symbol 1175 EditableTextUses:748Used by:1189
Symbol 1176 EditableTextUses:748 939Used by:1189
Symbol 1177 EditableTextUses:748Used by:1189
Symbol 1178 EditableTextUses:939Used by:1185
Symbol 1179 BitmapUsed by:1180
Symbol 1180 GraphicUses:1179Used by:1185
Symbol 1181 BitmapUsed by:1182
Symbol 1182 GraphicUses:1181Used by:1185
Symbol 1183 BitmapUsed by:1184
Symbol 1184 GraphicUses:1183Used by:1185
Symbol 1185 MovieClipUses:1178 1180 1182 1184Used by:1189
Symbol 1186 ButtonUses:934 936Used by:1189
Symbol 1187 EditableTextUses:748 939Used by:1189
Symbol 1188 EditableTextUses:748Used by:1189
Symbol 1189 MovieClipUses:742 1174 1175 1176 1177 1185 1186 1187 1188Used by:Timeline
Symbol 1190 BitmapUsed by:1191
Symbol 1191 GraphicUses:1190Used by:1192
Symbol 1192 MovieClipUses:1191Used by:1193
Symbol 1193 MovieClipUses:134 1192Used by:Timeline
Symbol 1194 GraphicUsed by:1203
Symbol 1195 EditableTextUses:939Used by:1203
Symbol 1196 EditableTextUses:748 939Used by:1203
Symbol 1197 BitmapUsed by:1198
Symbol 1198 GraphicUses:1197Used by:1201
Symbol 1199 BitmapUsed by:1200
Symbol 1200 GraphicUses:1199Used by:1201
Symbol 1201 ButtonUses:1198 1200Used by:1203
Symbol 1202 ButtonUses:744 746Used by:1203
Symbol 1203 MovieClipUses:1194 1195 1196 1201 1202Used by:Timeline
Symbol 1204 EditableTextUses:945Used by:Timeline
Symbol 1205 GraphicUsed by:1219
Symbol 1206 FontUsed by:1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218
Symbol 1207 TextUses:1206Used by:1219
Symbol 1208 TextUses:1206Used by:1219
Symbol 1209 TextUses:1206Used by:1219
Symbol 1210 TextUses:1206Used by:1219
Symbol 1211 TextUses:1206Used by:1219
Symbol 1212 TextUses:1206Used by:1219
Symbol 1213 TextUses:1206Used by:1219
Symbol 1214 TextUses:1206Used by:1219
Symbol 1215 TextUses:1206Used by:1219
Symbol 1216 TextUses:1206Used by:1219
Symbol 1217 TextUses:1206Used by:1219
Symbol 1218 TextUses:1206Used by:1219
Symbol 1219 MovieClipUses:1205 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218Used by:Timeline
Symbol 1220 GraphicUsed by:1224
Symbol 1221 GraphicUsed by:1222
Symbol 1222 MovieClipUses:1221Used by:1224
Symbol 1223 GraphicUsed by:1224
Symbol 1224 MovieClipUses:1220 1222 1223Used by:Timeline

Instance Names

"tf_loader"Frame 1Symbol 16 EditableText
"bar"Frame 1Symbol 20 MovieClip
"error"Frame 2Symbol 26 EditableText
"soundz"Frame 6Symbol 716 MovieClip [#soundz]
"btn_sound"Frame 7Symbol 738 MovieClip
"soundStarter"Frame 7Symbol 740 MovieClip
"intro_text"Frame 8Symbol 749 EditableText
"water"Frame 9Symbol 789 MovieClip
"gui"Frame 9Symbol 932 MovieClip
"wnd"Frame 9Symbol 942 MovieClip
"bg"Frame 10Symbol 1169 MovieClip [#BGfull]
"fastZone"Frame 10Symbol 1171 MovieClip
"slowZone"Frame 10Symbol 1173 MovieClip
"wndComplete"Frame 10Symbol 1189 MovieClip
"allProgress"Frame 10Symbol 1193 MovieClip
"wndPause"Frame 10Symbol 1203 MovieClip
"tfTimer"Frame 10Symbol 1204 EditableText
"bottomRuler"Frame 10Symbol 1219 MovieClip
"bossBar"Frame 10Symbol 1224 MovieClip
"head"Symbol 10 MovieClip [fort_big_gun3_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 10 MovieClip [fort_big_gun3_gun] Frame 1Symbol 9 MovieClip
"body"Symbol 11 MovieClip [fort_big_gun2_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 11 MovieClip [fort_big_gun2_gun] Frame 1Symbol 7 MovieClip
"klop"Symbol 14 MovieClip [warshipBoss_way] Frame 1Symbol 3 MovieClip
"klop"Symbol 87 MovieClip [line_way] Frame 1Symbol 3 MovieClip
"spl"Symbol 122 MovieClip [userSplash] Frame 1Symbol 110 MovieClip
"blow"Symbol 122 MovieClip [userSplash] Frame 1Symbol 121 MovieClip
"klop"Symbol 124 MovieClip [bcircle_way] Frame 1Symbol 3 MovieClip
"p1"Symbol 128 MovieClip [ball] Frame 1Symbol 7 MovieClip
"p2"Symbol 128 MovieClip [ball] Frame 1Symbol 7 MovieClip
"body"Symbol 155 MovieClip [ship_shark] Frame 1Symbol 135 MovieClip
"head"Symbol 155 MovieClip [ship_shark] Frame 1Symbol 7 MovieClip
"ex1"Symbol 155 MovieClip [ship_shark] Frame 1Symbol 2 MovieClip
"body"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 157 MovieClip
"head"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 7 MovieClip
"ex1"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 2 MovieClip
"ex2"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 2 MovieClip
"ex4"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 2 MovieClip
"ex3"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 2 MovieClip
"ex5"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 2 MovieClip
"ex6"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 2 MovieClip
"body"Symbol 222 MovieClip [ship_player] Frame 1Symbol 188 MovieClip
"p0"Symbol 222 MovieClip [ship_player] Frame 1Symbol 3 MovieClip
"p1"Symbol 222 MovieClip [ship_player] Frame 1Symbol 3 MovieClip
"p3"Symbol 222 MovieClip [ship_player] Frame 1Symbol 3 MovieClip
"p2"Symbol 222 MovieClip [ship_player] Frame 1Symbol 3 MovieClip
"p4"Symbol 222 MovieClip [ship_player] Frame 1Symbol 3 MovieClip
"head"Symbol 222 MovieClip [ship_player] Frame 1Symbol 3 MovieClip
"ex1"Symbol 222 MovieClip [ship_player] Frame 1Symbol 2 MovieClip
"ex2"Symbol 222 MovieClip [ship_player] Frame 1Symbol 2 MovieClip
"ex3"Symbol 222 MovieClip [ship_player] Frame 1Symbol 2 MovieClip
"shoot1"Symbol 223 MovieClip [player_gun] Frame 1Symbol 7 MovieClip
"shoot2"Symbol 223 MovieClip [player_gun] Frame 1Symbol 7 MovieClip
"shoot3"Symbol 223 MovieClip [player_gun] Frame 1Symbol 7 MovieClip
"shoot4"Symbol 223 MovieClip [player_gun] Frame 1Symbol 7 MovieClip
"shoot5"Symbol 223 MovieClip [player_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 259 MovieClip [ship_huge] Frame 1Symbol 225 MovieClip
"head"Symbol 259 MovieClip [ship_huge] Frame 1Symbol 7 MovieClip
"head2"Symbol 259 MovieClip [ship_huge] Frame 1Symbol 7 MovieClip
"head3"Symbol 259 MovieClip [ship_huge] Frame 1Symbol 7 MovieClip
"head4"Symbol 259 MovieClip [ship_huge] Frame 1Symbol 7 MovieClip
"ex1"Symbol 259 MovieClip [ship_huge] Frame 1Symbol 2 MovieClip
"ex2"Symbol 259 MovieClip [ship_huge] Frame 1Symbol 2 MovieClip
"ex3"Symbol 259 MovieClip [ship_huge] Frame 1Symbol 2 MovieClip
"body"Symbol 295 MovieClip [ship_lite] Frame 1Symbol 261 MovieClip
"head"Symbol 295 MovieClip [ship_lite] Frame 1Symbol 7 MovieClip
"ex1"Symbol 295 MovieClip [ship_lite] Frame 1Symbol 2 MovieClip
"body"Symbol 331 MovieClip [ship_galera] Frame 1Symbol 297 MovieClip
"head"Symbol 331 MovieClip [ship_galera] Frame 1Symbol 7 MovieClip
"head2"Symbol 331 MovieClip [ship_galera] Frame 1Symbol 7 MovieClip
"ex1"Symbol 331 MovieClip [ship_galera] Frame 1Symbol 2 MovieClip
"ex2"Symbol 331 MovieClip [ship_galera] Frame 1Symbol 2 MovieClip
"ex3"Symbol 331 MovieClip [ship_galera] Frame 1Symbol 2 MovieClip
"body"Symbol 367 MovieClip [ship_med] Frame 1Symbol 333 MovieClip
"head"Symbol 367 MovieClip [ship_med] Frame 1Symbol 7 MovieClip
"head2"Symbol 367 MovieClip [ship_med] Frame 1Symbol 7 MovieClip
"ex1"Symbol 367 MovieClip [ship_med] Frame 1Symbol 2 MovieClip
"ex2"Symbol 367 MovieClip [ship_med] Frame 1Symbol 2 MovieClip
"body"Symbol 403 MovieClip [ship_grob] Frame 1Symbol 369 MovieClip
"head"Symbol 403 MovieClip [ship_grob] Frame 1Symbol 7 MovieClip
"head2"Symbol 403 MovieClip [ship_grob] Frame 1Symbol 7 MovieClip
"ex1"Symbol 403 MovieClip [ship_grob] Frame 1Symbol 2 MovieClip
"ex2"Symbol 403 MovieClip [ship_grob] Frame 1Symbol 2 MovieClip
"shoot1"Symbol 404 MovieClip [ship_gun] Frame 1Symbol 7 MovieClip
"shoot1"Symbol 408 MovieClip [t_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 414 MovieClip [fort_big] Frame 1Symbol 410 MovieClip
"body"Symbol 418 MovieClip [fort_big_gun1_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 418 MovieClip [fort_big_gun1_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 418 MovieClip [fort_big_gun1_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 422 MovieClip [fort_big_gun2_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 422 MovieClip [fort_big_gun2_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 422 MovieClip [fort_big_gun2_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 426 MovieClip [fort_big_gun3_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 426 MovieClip [fort_big_gun3_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 426 MovieClip [fort_big_gun3_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 427 MovieClip [fort_big_gun1_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 427 MovieClip [fort_big_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 430 MovieClip [empty_base] Frame 1Symbol 429 MovieClip
"head"Symbol 430 MovieClip [empty_base] Frame 1Symbol 3 MovieClip
"body"Symbol 434 MovieClip [fort_big_tower1] Frame 1Symbol 9 MovieClip
"spl"Symbol 434 MovieClip [fort_big_tower1] Frame 1Symbol 110 MovieClip
"p1"Symbol 434 MovieClip [fort_big_tower1] Frame 2Symbol 2 MovieClip
"body"Symbol 440 MovieClip [fort_big_tower2] Frame 1Symbol 436 MovieClip
"spl"Symbol 440 MovieClip [fort_big_tower2] Frame 1Symbol 110 MovieClip
"p1"Symbol 440 MovieClip [fort_big_tower2] Frame 2Symbol 2 MovieClip
"p2"Symbol 440 MovieClip [fort_big_tower2] Frame 2Symbol 2 MovieClip
"body"Symbol 446 MovieClip [fort_sm2] Frame 1Symbol 442 MovieClip
"body"Symbol 452 MovieClip [fort_sm2_gun1_hit] Frame 1Symbol 448 MovieClip
"spl"Symbol 452 MovieClip [fort_sm2_gun1_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 452 MovieClip [fort_sm2_gun1_hit] Frame 2Symbol 2 MovieClip
"p2"Symbol 452 MovieClip [fort_sm2_gun1_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 458 MovieClip [fort_sm1] Frame 1Symbol 454 MovieClip
"body"Symbol 459 MovieClip [fort_sm1_gun1_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 459 MovieClip [fort_sm1_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 460 MovieClip [fort_sm1_gun1_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 460 MovieClip [fort_sm1_gun1_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 460 MovieClip [fort_sm1_gun1_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 461 MovieClip [fort_sm2_gun1_gun] Frame 1Symbol 448 MovieClip
"head"Symbol 461 MovieClip [fort_sm2_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 467 MovieClip [fort_med2] Frame 1Symbol 463 MovieClip
"body"Symbol 471 MovieClip [fort_med2_gun1_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 471 MovieClip [fort_med2_gun1_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 471 MovieClip [fort_med2_gun1_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 475 MovieClip [fort_med2_gun2_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 475 MovieClip [fort_med2_gun2_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 475 MovieClip [fort_med2_gun2_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 480 MovieClip [fort_med2_tower1] Frame 1Symbol 476 MovieClip
"spl"Symbol 480 MovieClip [fort_med2_tower1] Frame 1Symbol 110 MovieClip
"p1"Symbol 480 MovieClip [fort_med2_tower1] Frame 2Symbol 2 MovieClip
"body"Symbol 481 MovieClip [fort_med2_gun1_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 481 MovieClip [fort_med2_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 482 MovieClip [fort_med2_gun2_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 482 MovieClip [fort_med2_gun2_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 488 MovieClip [fort_med1] Frame 1Symbol 484 MovieClip
"body"Symbol 492 MovieClip [fort_med1_gun1_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 492 MovieClip [fort_med1_gun1_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 492 MovieClip [fort_med1_gun1_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 493 MovieClip [fort_med1_gun2_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 493 MovieClip [fort_med1_gun2_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 493 MovieClip [fort_med1_gun2_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 499 MovieClip [fort_med1_tower1] Frame 1Symbol 495 MovieClip
"spl"Symbol 499 MovieClip [fort_med1_tower1] Frame 1Symbol 110 MovieClip
"p1"Symbol 499 MovieClip [fort_med1_tower1] Frame 2Symbol 2 MovieClip
"body"Symbol 503 MovieClip [fort_med1_tower2] Frame 1Symbol 9 MovieClip
"spl"Symbol 503 MovieClip [fort_med1_tower2] Frame 1Symbol 110 MovieClip
"p1"Symbol 503 MovieClip [fort_med1_tower2] Frame 2Symbol 2 MovieClip
"body"Symbol 504 MovieClip [fort_med1_gun1_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 504 MovieClip [fort_med1_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 505 MovieClip [fort_med1_gun2_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 505 MovieClip [fort_med1_gun2_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 515 MovieClip [fort_boss] Frame 1Symbol 507 MovieClip
"body"Symbol 516 MovieClip [fort_boss_gun1_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 516 MovieClip [fort_boss_gun1_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 516 MovieClip [fort_boss_gun1_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 517 MovieClip [fort_boss_gun2_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 517 MovieClip [fort_boss_gun2_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 517 MovieClip [fort_boss_gun2_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 523 MovieClip [fort_boss_tower1] Frame 1Symbol 519 MovieClip
"spl"Symbol 523 MovieClip [fort_boss_tower1] Frame 1Symbol 110 MovieClip
"p1"Symbol 523 MovieClip [fort_boss_tower1] Frame 2Symbol 2 MovieClip
"body"Symbol 528 MovieClip [fort_boss_tower2] Frame 1Symbol 524 MovieClip
"spl"Symbol 528 MovieClip [fort_boss_tower2] Frame 1Symbol 110 MovieClip
"p1"Symbol 528 MovieClip [fort_boss_tower2] Frame 2Symbol 2 MovieClip
"p2"Symbol 528 MovieClip [fort_boss_tower2] Frame 2Symbol 2 MovieClip
"body"Symbol 529 MovieClip [fort_boss_tower3] Frame 1Symbol 9 MovieClip
"spl"Symbol 529 MovieClip [fort_boss_tower3] Frame 1Symbol 110 MovieClip
"p1"Symbol 529 MovieClip [fort_boss_tower3] Frame 2Symbol 2 MovieClip
"body"Symbol 530 MovieClip [fort_boss_tower4] Frame 1Symbol 9 MovieClip
"spl"Symbol 530 MovieClip [fort_boss_tower4] Frame 1Symbol 110 MovieClip
"p1"Symbol 530 MovieClip [fort_boss_tower4] Frame 2Symbol 2 MovieClip
"body"Symbol 531 MovieClip [fort_boss_gun1_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 531 MovieClip [fort_boss_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 532 MovieClip [fort_boss_gun2_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 532 MovieClip [fort_boss_gun2_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 536 MovieClip [dock_x] Frame 1Symbol 533 MovieClip
"p1"Symbol 536 MovieClip [dock_x] Frame 2Symbol 2 MovieClip
"body"Symbol 539 MovieClip [dock_y] Frame 1Symbol 533 MovieClip
"p1"Symbol 539 MovieClip [dock_y] Frame 2Symbol 2 MovieClip
"body"Symbol 545 MovieClip [isle_big] Frame 1Symbol 541 MovieClip
"body"Symbol 551 MovieClip [isle_huge] Frame 1Symbol 547 MovieClip
"body"Symbol 557 MovieClip [isle_med1] Frame 1Symbol 553 MovieClip
"body"Symbol 563 MovieClip [isle_med2] Frame 1Symbol 559 MovieClip
"body"Symbol 569 MovieClip [isle_sm1] Frame 1Symbol 565 MovieClip
"body"Symbol 575 MovieClip [isle_sm2] Frame 1Symbol 571 MovieClip
"body"Symbol 580 MovieClip [pyrs_dn] Frame 1Symbol 577 MovieClip
"body"Symbol 583 MovieClip [pyrs_l] Frame 1Symbol 577 MovieClip
"body"Symbol 587 MovieClip [pyrs_r] Frame 1Symbol 577 MovieClip
"body"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 593 MovieClip
"head"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head2"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head5"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head3"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head4"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head6"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head7"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head8"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head9"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head10"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head11"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head12"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"ex1"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 2 MovieClip
"ex2"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 2 MovieClip
"ex3"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 2 MovieClip
"ex4"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 2 MovieClip
"ex5"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 2 MovieClip
"body"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 599 MovieClip
"head"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 7 MovieClip
"head2"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 7 MovieClip
"ex1"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 2 MovieClip
"ex2"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 2 MovieClip
"ex3"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 2 MovieClip
"ex4"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 2 MovieClip
"p1"Symbol 637 MovieClip [ball_dir] Frame 1Symbol 7 MovieClip
"p2"Symbol 637 MovieClip [ball_dir] Frame 1Symbol 7 MovieClip
"p1"Symbol 641 MovieClip [ball_fire] Frame 1Symbol 7 MovieClip
"p2"Symbol 641 MovieClip [ball_fire] Frame 1Symbol 7 MovieClip
"p1"Symbol 645 MovieClip [ball_dir_fire] Frame 1Symbol 7 MovieClip
"p2"Symbol 645 MovieClip [ball_dir_fire] Frame 1Symbol 7 MovieClip
"hitBody"Symbol 671 MovieClip [gates] Frame 1Symbol 524 MovieClip
"body"Symbol 671 MovieClip [gates] Frame 1Symbol 524 MovieClip
"p1"Symbol 671 MovieClip [gates] Frame 2Symbol 2 MovieClip
"p2"Symbol 671 MovieClip [gates] Frame 2Symbol 2 MovieClip
"p3"Symbol 671 MovieClip [gates] Frame 2Symbol 2 MovieClip
"body"Symbol 677 MovieClip [pyrs_tower] Frame 1Symbol 673 MovieClip
"body"Symbol 678 MovieClip [pyrs_tower_gun1_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 678 MovieClip [pyrs_tower_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 679 MovieClip [pyrs_tower_gun1_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 679 MovieClip [pyrs_tower_gun1_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 679 MovieClip [pyrs_tower_gun1_hit] Frame 2Symbol 2 MovieClip
"klop"Symbol 681 MovieClip [galeraboss_way] Frame 1Symbol 3 MovieClip
"hitBody"Symbol 682 MovieClip [gates2] Frame 1Symbol 524 MovieClip
"body"Symbol 682 MovieClip [gates2] Frame 1Symbol 524 MovieClip
"p1"Symbol 682 MovieClip [gates2] Frame 2Symbol 2 MovieClip
"p2"Symbol 682 MovieClip [gates2] Frame 2Symbol 2 MovieClip
"p3"Symbol 682 MovieClip [gates2] Frame 2Symbol 2 MovieClip
"klop"Symbol 684 MovieClip [turtleBoss_way] Frame 1Symbol 3 MovieClip
"floor"Symbol 789 MovieClip Frame 1Symbol 753 MovieClip
"bar"Symbol 893 MovieClip Frame 1Symbol 892 MovieClip
"bar"Symbol 898 MovieClip Frame 1Symbol 897 MovieClip
"progress"Symbol 932 MovieClip Frame 1Symbol 893 MovieClip
"health"Symbol 932 MovieClip Frame 1Symbol 898 MovieClip
"icoHolder"Symbol 932 MovieClip Frame 1Symbol 902 MovieClip
"fireRate"Symbol 932 MovieClip Frame 1Symbol 909 MovieClip
"double"Symbol 932 MovieClip Frame 1Symbol 916 MovieClip
"adder"Symbol 932 MovieClip Frame 1Symbol 931 MovieClip
"intro1"Symbol 942 MovieClip Frame 1Symbol 938 EditableText
"levelNum"Symbol 942 MovieClip Frame 1Symbol 941 EditableText
"bg1"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 943 MovieClip
"bg2"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 943 MovieClip
"tiles"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"env"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"splashez"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"enemyMC"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"enemyMC2"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"player"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip [player]
"shots"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"fx"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"envTop"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"lineGrid"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 1168 MovieClip
"title"Symbol 1185 MovieClip Frame 1Symbol 1178 EditableText
"tf1_"Symbol 1189 MovieClip Frame 1Symbol 1174 EditableText
"tf1"Symbol 1189 MovieClip Frame 1Symbol 1175 EditableText
"tf2_"Symbol 1189 MovieClip Frame 1Symbol 1176 EditableText
"tf2"Symbol 1189 MovieClip Frame 1Symbol 1177 EditableText
"title_mc"Symbol 1189 MovieClip Frame 1Symbol 1185 MovieClip
"tf3_"Symbol 1189 MovieClip Frame 1Symbol 1187 EditableText
"tf3"Symbol 1189 MovieClip Frame 1Symbol 1188 EditableText
"bar"Symbol 1193 MovieClip Frame 1Symbol 1192 MovieClip
"title"Symbol 1203 MovieClip Frame 1Symbol 1195 EditableText
"tf"Symbol 1203 MovieClip Frame 1Symbol 1196 EditableText
"bar"Symbol 1224 MovieClip Frame 1Symbol 1222 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 10 as "fort_big_gun3_gun"
ExportAssets (56)Timeline Frame 1Symbol 11 as "fort_big_gun2_gun"
ExportAssets (56)Timeline Frame 1Symbol 14 as "warshipBoss_way"
ExportAssets (56)Timeline Frame 3Symbol 1225 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 3Symbol 1226 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 3Symbol 1227 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 3Symbol 1228 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 3Symbol 1229 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 3Symbol 1230 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 3Symbol 1231 as "__Packages.queue"
ExportAssets (56)Timeline Frame 3Symbol 1232 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 3Symbol 1233 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 3Symbol 1234 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 3Symbol 1235 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 3Symbol 1236 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 3Symbol 1237 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 4Symbol 81 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 82 as "player"
ExportAssets (56)Timeline Frame 4Symbol 83 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 84 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 85 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 87 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 93 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 98 as "bonus_fullHealth"
ExportAssets (56)Timeline Frame 4Symbol 103 as "bonus_double"
ExportAssets (56)Timeline Frame 4Symbol 108 as "bonus_fireRate"
ExportAssets (56)Timeline Frame 4Symbol 122 as "userSplash"
ExportAssets (56)Timeline Frame 4Symbol 124 as "bcircle_way"
ExportAssets (56)Timeline Frame 4Symbol 128 as "ball"
ExportAssets (56)Timeline Frame 4Symbol 133 as "bonus_weaponAdder"
ExportAssets (56)Timeline Frame 4Symbol 155 as "ship_shark"
ExportAssets (56)Timeline Frame 4Symbol 186 as "ship_turtle"
ExportAssets (56)Timeline Frame 4Symbol 222 as "ship_player"
ExportAssets (56)Timeline Frame 4Symbol 223 as "player_gun"
ExportAssets (56)Timeline Frame 4Symbol 259 as "ship_huge"
ExportAssets (56)Timeline Frame 4Symbol 295 as "ship_lite"
ExportAssets (56)Timeline Frame 4Symbol 331 as "ship_galera"
ExportAssets (56)Timeline Frame 4Symbol 367 as "ship_med"
ExportAssets (56)Timeline Frame 4Symbol 403 as "ship_grob"
ExportAssets (56)Timeline Frame 4Symbol 404 as "ship_gun"
ExportAssets (56)Timeline Frame 4Symbol 408 as "t_gun"
ExportAssets (56)Timeline Frame 4Symbol 414 as "fort_big"
ExportAssets (56)Timeline Frame 4Symbol 418 as "fort_big_gun1_hit"
ExportAssets (56)Timeline Frame 4Symbol 422 as "fort_big_gun2_hit"
ExportAssets (56)Timeline Frame 4Symbol 426 as "fort_big_gun3_hit"
ExportAssets (56)Timeline Frame 4Symbol 427 as "fort_big_gun1_gun"
ExportAssets (56)Timeline Frame 4Symbol 430 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 434 as "fort_big_tower1"
ExportAssets (56)Timeline Frame 4Symbol 440 as "fort_big_tower2"
ExportAssets (56)Timeline Frame 4Symbol 446 as "fort_sm2"
ExportAssets (56)Timeline Frame 4Symbol 452 as "fort_sm2_gun1_hit"
ExportAssets (56)Timeline Frame 4Symbol 458 as "fort_sm1"
ExportAssets (56)Timeline Frame 4Symbol 459 as "fort_sm1_gun1_gun"
ExportAssets (56)Timeline Frame 4Symbol 460 as "fort_sm1_gun1_hit"
ExportAssets (56)Timeline Frame 4Symbol 461 as "fort_sm2_gun1_gun"
ExportAssets (56)Timeline Frame 4Symbol 467 as "fort_med2"
ExportAssets (56)Timeline Frame 4Symbol 471 as "fort_med2_gun1_hit"
ExportAssets (56)Timeline Frame 4Symbol 475 as "fort_med2_gun2_hit"
ExportAssets (56)Timeline Frame 4Symbol 480 as "fort_med2_tower1"
ExportAssets (56)Timeline Frame 4Symbol 481 as "fort_med2_gun1_gun"
ExportAssets (56)Timeline Frame 4Symbol 482 as "fort_med2_gun2_gun"
ExportAssets (56)Timeline Frame 4Symbol 488 as "fort_med1"
ExportAssets (56)Timeline Frame 4Symbol 492 as "fort_med1_gun1_hit"
ExportAssets (56)Timeline Frame 4Symbol 493 as "fort_med1_gun2_hit"
ExportAssets (56)Timeline Frame 4Symbol 499 as "fort_med1_tower1"
ExportAssets (56)Timeline Frame 4Symbol 503 as "fort_med1_tower2"
ExportAssets (56)Timeline Frame 4Symbol 504 as "fort_med1_gun1_gun"
ExportAssets (56)Timeline Frame 4Symbol 505 as "fort_med1_gun2_gun"
ExportAssets (56)Timeline Frame 4Symbol 515 as "fort_boss"
ExportAssets (56)Timeline Frame 4Symbol 516 as "fort_boss_gun1_hit"
ExportAssets (56)Timeline Frame 4Symbol 517 as "fort_boss_gun2_hit"
ExportAssets (56)Timeline Frame 4Symbol 523 as "fort_boss_tower1"
ExportAssets (56)Timeline Frame 4Symbol 528 as "fort_boss_tower2"
ExportAssets (56)Timeline Frame 4Symbol 529 as "fort_boss_tower3"
ExportAssets (56)Timeline Frame 4Symbol 530 as "fort_boss_tower4"
ExportAssets (56)Timeline Frame 4Symbol 531 as "fort_boss_gun1_gun"
ExportAssets (56)Timeline Frame 4Symbol 532 as "fort_boss_gun2_gun"
ExportAssets (56)Timeline Frame 4Symbol 536 as "dock_x"
ExportAssets (56)Timeline Frame 4Symbol 539 as "dock_y"
ExportAssets (56)Timeline Frame 4Symbol 545 as "isle_big"
ExportAssets (56)Timeline Frame 4Symbol 551 as "isle_huge"
ExportAssets (56)Timeline Frame 4Symbol 557 as "isle_med1"
ExportAssets (56)Timeline Frame 4Symbol 563 as "isle_med2"
ExportAssets (56)Timeline Frame 4Symbol 569 as "isle_sm1"
ExportAssets (56)Timeline Frame 4Symbol 575 as "isle_sm2"
ExportAssets (56)Timeline Frame 4Symbol 580 as "pyrs_dn"
ExportAssets (56)Timeline Frame 4Symbol 583 as "pyrs_l"
ExportAssets (56)Timeline Frame 4Symbol 587 as "pyrs_r"
ExportAssets (56)Timeline Frame 4Symbol 591 as "tile"
ExportAssets (56)Timeline Frame 4Symbol 597 as "ship_warship"
ExportAssets (56)Timeline Frame 4Symbol 633 as "ship_bigGrob"
ExportAssets (56)Timeline Frame 4Symbol 637 as "ball_dir"
ExportAssets (56)Timeline Frame 4Symbol 641 as "ball_fire"
ExportAssets (56)Timeline Frame 4Symbol 645 as "ball_dir_fire"
ExportAssets (56)Timeline Frame 4Symbol 663 as "bonus_coin"
ExportAssets (56)Timeline Frame 4Symbol 671 as "gates"
ExportAssets (56)Timeline Frame 4Symbol 677 as "pyrs_tower"
ExportAssets (56)Timeline Frame 4Symbol 678 as "pyrs_tower_gun1_gun"
ExportAssets (56)Timeline Frame 4Symbol 679 as "pyrs_tower_gun1_hit"
ExportAssets (56)Timeline Frame 4Symbol 681 as "galeraboss_way"
ExportAssets (56)Timeline Frame 4Symbol 682 as "gates2"
ExportAssets (56)Timeline Frame 4Symbol 684 as "turtleBoss_way"
ExportAssets (56)Timeline Frame 4Symbol 685 as "bonus"
ExportAssets (56)Timeline Frame 4Symbol 686 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 687 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 688 as "gameOver"
ExportAssets (56)Timeline Frame 4Symbol 689 as "bgsound"
ExportAssets (56)Timeline Frame 4Symbol 690 as "s_ball_dir"
ExportAssets (56)Timeline Frame 4Symbol 691 as "s_ball_fire_dir"
ExportAssets (56)Timeline Frame 4Symbol 692 as "s_ball"
ExportAssets (56)Timeline Frame 4Symbol 693 as "s_ball_fire"
ExportAssets (56)Timeline Frame 4Symbol 694 as "water"
ExportAssets (56)Timeline Frame 4Symbol 695 as "coin"
ExportAssets (56)Timeline Frame 4Symbol 696 as "wood"
ExportAssets (56)Timeline Frame 4Symbol 697 as "levelComplete"
ExportAssets (56)Timeline Frame 4Symbol 698 as "stone"
ExportAssets (56)Timeline Frame 6Symbol 716 as "#soundz"
ExportAssets (56)Timeline Frame 10Symbol 1169 as "#BGfull"

Labels

"lang"Frame 5
"init"Frame 6
"menu"Frame 7
"help"Frame 8
"game"Frame 9
"level"Frame 10
"destroy"Symbol 122 MovieClip [userSplash] Frame 2
"destroy"Symbol 418 MovieClip [fort_big_gun1_hit] Frame 2
"destroy"Symbol 422 MovieClip [fort_big_gun2_hit] Frame 2
"destroy"Symbol 426 MovieClip [fort_big_gun3_hit] Frame 2
"destroy"Symbol 434 MovieClip [fort_big_tower1] Frame 2
"destroy"Symbol 440 MovieClip [fort_big_tower2] Frame 2
"destroy"Symbol 452 MovieClip [fort_sm2_gun1_hit] Frame 2
"destroy"Symbol 460 MovieClip [fort_sm1_gun1_hit] Frame 2
"destroy"Symbol 471 MovieClip [fort_med2_gun1_hit] Frame 2
"destroy"Symbol 475 MovieClip [fort_med2_gun2_hit] Frame 2
"destroy"Symbol 480 MovieClip [fort_med2_tower1] Frame 2
"destroy"Symbol 492 MovieClip [fort_med1_gun1_hit] Frame 2
"destroy"Symbol 493 MovieClip [fort_med1_gun2_hit] Frame 2
"destroy"Symbol 499 MovieClip [fort_med1_tower1] Frame 2
"destroy"Symbol 503 MovieClip [fort_med1_tower2] Frame 2
"destroy"Symbol 516 MovieClip [fort_boss_gun1_hit] Frame 2
"destroy"Symbol 517 MovieClip [fort_boss_gun2_hit] Frame 2
"destroy"Symbol 523 MovieClip [fort_boss_tower1] Frame 2
"destroy"Symbol 528 MovieClip [fort_boss_tower2] Frame 2
"destroy"Symbol 529 MovieClip [fort_boss_tower3] Frame 2
"destroy"Symbol 530 MovieClip [fort_boss_tower4] Frame 2
"destroy"Symbol 536 MovieClip [dock_x] Frame 2
"destroy"Symbol 539 MovieClip [dock_y] Frame 2
"destroy"Symbol 671 MovieClip [gates] Frame 2
"destroy"Symbol 679 MovieClip [pyrs_tower_gun1_hit] Frame 2
"destroy"Symbol 682 MovieClip [gates2] Frame 2
"start"Symbol 740 MovieClip Frame 5
"stop"Symbol 740 MovieClip Frame 10




http://swfchan.com/6/26110/info.shtml
Created: 23/5 -2019 01:23:58 Last modified: 23/5 -2019 01:23:58 Server time: 22/12 -2024 22:46:57