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Pirates - Captain Jack Adventure.swf

This is the info page for
Flash #26110

(Click the ID number above for more basic data on this flash file.)


Text
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<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">РУССКИЙ</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

<p align="left"><font face="Stylo" size="14" color="#765301" letterSpacing="0.000000" kerning="0">lalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalala</font></p>

Sample test
Sample test
Sample test
Sample test
Sample test
Sample test







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<p align="right"><font face="Stylo" size="16" color="#765301" letterSpacing="0.000000" kerning="0">Sample test</font></p>

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<p align="right"><font face="Stylo" size="16" color="#765301" letterSpacing="0.000000" kerning="0">Sample test</font></p>

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PAUSED

<p align="center"><font face="Stylo" size="30" color="#ffc133" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="center"><font face="Stylo" size="30" color="#ffc133" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p>

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ActionScript [AS1/AS2]

Frame 1
_global.openSite = function () { getURL ("http://www.gametop.com/?utm_source=Pirates&utm_medium=flashGame", "_blank"); };
Instance of Symbol 20 MovieClip "bar" in Frame 1
onClipEvent (load) { _xscale = 0; } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); _xscale = ((l / t) * 100); _root.tf_loader.text = Math.round((l / t) * 100) + " %"; if ((l == t) && (t > 50)) { _root.gotoAndPlay("lang"); } }
Instance of Symbol 24 MovieClip in Frame 2
on (press) { openSite(); }
Frame 3
stop();
Instance of Symbol 29 MovieClip in Frame 3
on (press) { openSite(); }
Instance of Symbol 545 MovieClip [isle_big] in Frame 4
/* no clip actions */
Frame 5
_global.language_pre = "en"; _root.nextFrame();
Frame 6
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, coins:0, coinsAll:0, enemyzAll:0}; } _global.rezults = {killed:0, coins:0, coinsAll:0, enemyzAll:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local3 = ((currLevel.playerArmor == undefined) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local4 = ((currLevel.playerShield == undefined) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local3, playerS.withoutBase, _local4, playerS.maxShield, playerS.maxArmor); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay); i++; } _root.bg.player.inQueue(10); if (playerS.soundKills != undefined) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); _global.rezults.coinsAll = 0; _global.rezults.enemyzAll = 0; var i = 0; while (i < _global.currLevel.level.length) { if (_global.currLevel.level[i].bonus == "coin") { _global.rezults.coinsAll++; } if (_global.currLevel.level[i].tank != undefined) { _global.rezults.enemyzAll++; } if (_global.currLevel.level[i].tank != undefined) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 1.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((_global.currLevel.playerX != undefined) && (_global.currLevel.playerY != undefined)) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeS = getTimer(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; _root.wndComplete.title_mc.gotoAndStop(4); var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf1.text = (_global.fullRezults.killed + " / ") + _global.fullRezults.enemyzAll; tf2.text = (_global.fullRezults.coins + " / ") + _global.fullRezults.coinsAll; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } tf3.text = (tt + ":") + st; var p = (Math.round((1000 * _global.fullRezults.hits) / _global.fullRezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; System.useCodepage = true; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local4 = xml.attributes.value; if ((_local4 == undefined) && (xml.nodeValue == null)) { _local4 = xml.childNodes.join(""); } if (String(parseFloat(_local4)) == _local4) { _local4 = parseFloat(_local4); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; // unexpected jump } return(_local4); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local3 = target[xml.attributes.name]; var _local2 = 0; while (_local2 < xml.childNodes.length) { _local3.push(parseXMLtoVars(xml.childNodes[_local2])); _local2++; } } else if (xml.nodeName == "object") { var _local3 = new Object(); for (var _local2 in xml.attributes) { if (_local2 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local2) + "\"\tvalue=\"") + xml.attributes[_local2]) + "\" />").firstChild, _local3); } } var _local2 = 0; while (_local2 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local2], _local3); _local2++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local3; } else { return(_local3); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"20\" />"; str = str + "<var name=\"bottom\" value=\"15\" />"; str = str + "<var name=\"left\" value=\"15\" />"; str = str + "<var name=\"right\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-50\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-30\" />"; str = str + "<var name=\"bottom\" value=\"-10\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />"; str = str + "</object>"; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" >How to Play:<br />You need to get to the end of the level destroying as many enemy units on your way as possible.<br />Pick up bonuses and health packs - they are going to help you on your mission.<br /><br />Controls:<br />The Ship is controlled by the arrow keys \u201Cleft\u201D, \u201Cright\u201D, \u201Cup\u201D and \u201Cdown\u201D, or keys \u201CW\u201D, \u201CA\u201D, \u201CS\u201D & \u201CD\u201D.<br />Use the mouse cursor to aim.<br />Use left mouse key to fire.</var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Coins collected :</var>"; str = str + "<var name=\"completeString3\" >Time :</var>"; str = str + "<var name=\"completeString4\" >Shots :</var>"; str = str + "<var name=\"completeString5\" >Accuracy :</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >You have Completed the Game!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"2\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"2\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"1\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"15\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"50\" />"; str = str + "<var name=\"defaultRotation\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "</object>"; str = str + "<object name=\"playerS\">"; str = str + "<var name=\"speed\" value=\"5\" />"; str = str + "<var name=\"speedFactor\" value=\"15\" />"; str = str + "<var name=\"rotationFactor\" value=\"10\" />"; str = str + "<var name=\"base\" value=\"ship_player\" />"; str = str + "<var name=\"gun\" value=\"player_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"ball\" />"; str = str + "<var name=\"bulletSpeed\" value=\"2\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"15\" />"; str = str + "<var name=\"splashDamage\" value=\"11\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"30\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"ship_big\">"; str = str + "<var name=\"base\"value=\"ship_big\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_dir, ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 48, 48\" />"; str = str + "<var name=\"flySteps\"value=\" 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"10, 10, 10\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, h45, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"20, 20, 20\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"25, 25, 25\" />"; str = str + "<var name=\"reloadingTime\"value=\"96, 96, 96\" />"; str = str + "<var name=\"clip\"value=\"4, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 8, 8\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_huge\">"; str = str + "<var name=\"base\"value=\"ship_huge\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_fire, ball_fire, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"24, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 60, 60, 60\" />"; str = str + "<var name=\"flyMinScale\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 250, 250, 250\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, h45, h-45, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 20, 20, 20\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 100, 100, 100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"25, 0, 0, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"72, 32, 32, 32\" />"; str = str + "<var name=\"clip\"value=\"4, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_lite\">"; str = str + "<var name=\"base\"value=\"ship_lite\" />"; str = str + "<var name=\"gun\"value=\"ship_gun\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"5\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"5\" />"; str = str + "<var name=\"flyDistance\"value=\"200\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"15\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"96\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"51\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_galera\">"; str = str + "<var name=\"base\"value=\"ship_galera\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 24\" />"; str = str + "<var name=\"flySteps\"value=\"0, 60\" />"; str = str + "<var name=\"flyMinScale\"value=\"20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 25\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 150\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"60, 60\" />"; str = str + "<var name=\"clip\"value=\"3, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med\">"; str = str + "<var name=\"base\"value=\"ship_med\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 24\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"10, 10\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"15, 15\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"108, 108\" />"; str = str + "<var name=\"clip\"value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"5, 5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med2\">"; str = str + "<var name=\"base\"value=\"ship_med\" />"; str = str + "<var name=\"gun\"value=\"ship_gun\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"10\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20\" />"; str = str + "<var name=\"reloadingTime\"value=\"72\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_grob\">"; str = str + "<var name=\"base\"value=\"ship_grob\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000, 10000\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"15, 15\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"96, 96\" />"; str = str + "<var name=\"clip\"value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"5, 5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_grob2\">"; str = str + "<var name=\"base\"value=\"ship_grob\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun, ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"ball_fire, ball_fire, ball_fire, ball_fire, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"50, 50, 50, 50, 50\" />"; str = str + "<var name=\"flyMinScale\"value=\"20, 20, 20, 20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"150, 150, 150, 150, 150\" />"; str = str + "<var name=\"cannonAngle\"value=\"h0, h45, h90, h-45, h-90\" />"; str = str + "<var name=\"splashDamage\" value=\"15, 15, 15, 15, 15\" />"; str = str + "<var name=\"damageRadius\" value=\"100, 100, 100, 100, 100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"96, 96, 96, 96, 96\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_shark\">"; str = str + "<var name=\"base\"value=\"ship_shark\" />"; str = str + "<var name=\"gun\"value=\"ship_gun\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"ball\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"55\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"225\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"20000\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"20000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"galeraboss\">"; str = str + "<var name=\"base\"value=\"ship_bigGrob\" />"; str = str + "<var name=\"gun\"value=\"t_gun, t_gun\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"ball_fire, ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 48\" />"; str = str + "<var name=\"flySteps\"value=\"55, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"10, 10\" />"; str = str + "<var name=\"damageRadius\" value=\"100, 10\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"96, 96\" />"; str = str + "<var name=\"clip\"value=\"4, 8\" />"; str = str + "<var name=\"shotsTime\"value=\"6, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"warshipboss\">"; str = str + "<var name=\"base\"value=\"ship_warship\" />"; str = str + "<var name=\"gun\"value=\"t_gun, t_gun, t_gun, t_gun, t_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"800\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_dir, ball_dir, ball_dir, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"80, 80, 140, 140, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 20, 20, 20, 20, 20, 20, 20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 200, 200, 200, 200, 200, 200, 200, 200\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t, t, t, h0, h45, h90, h135, h180, h-45, h-90, h-135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 20, 20, 20, 20, 20, 20, 20, 20\" />"; str = str + "<var name=\"damageRadius\" value=\"1, 1, 1, 1, 180, 180, 180, 180, 180, 180, 180, 180\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"172,172, 160, 160, 180, 180, 180, 180, 180, 180, 180, 180\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 4, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"turtleboss\">"; str = str + "<var name=\"base\"value=\"ship_turtle\" />"; str = str + "<var name=\"gun\"value=\"t_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"400\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 72, 48, 48, 48, 48, 48, 48, 48, 48 \" />"; str = str + "<var name=\"flySteps\"value=\"0, 1, 50, 50, 50, 50 ,50, 50, 50, 50\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 0, 250, 250, 250, 250, 250, 250, 250, 250\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, h0, h0, h45, h90, h135, h180, h-135, h-90, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 20, 15, 15, 15, 15, 15, 15, 15, 15\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 300, 100, 100, 100, 100, 100, 100, 100, 100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"100, 116, 116, 116, 116, 116, 116, 116, 116, 116\" />"; str = str + "<var name=\"clip\"value=\"4, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rotating_gun\">"; str = str + "<var name=\"base\"value=\"empty_base\" />"; str = str + "<var name=\"gun\"value=\"t_gun\" />"; str = str + "<var name=\"armor\"value=\"10000\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20\" />"; str = str + "<var name=\"reloadingTime\"value=\"96\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"slow_gun1\">"; str = str + "<var name=\"base\"value=\"empty_base\" />"; str = str + "<var name=\"gun\"value=\"t_gun\" />"; str = str + "<var name=\"armor\"value=\"10000\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20\" />"; str = str + "<var name=\"reloadingTime\"value=\"100\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"slow_gun2\">"; str = str + "<var name=\"base\"value=\"empty_base\" />"; str = str + "<var name=\"gun\"value=\"t_gun\" />"; str = str + "<var name=\"armor\"value=\"10000\" />"; str = str + "<var name=\"bulletType\"value=\"ball\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"60\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20\" />"; str = str + "<var name=\"reloadingTime\"value=\"100\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\">"; str = str + "<object name=\"line_way\">"; str = str + "<var name=\"mainObj\" value=\"ship_big\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bcircle_way\">"; str = str + "<var name=\"mainObj\" value=\"ship_big\" />"; str = str + "<var name=\"way\" value=\"bcircle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"player_way\">"; str = str + "<var name=\"mainObj\" value=\"ship_shark\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"galeraboss_way\">"; str = str + "<var name=\"mainObj\" value=\"galeraboss\" />"; str = str + "<var name=\"way\" value=\"galeraboss_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"24\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"turtleBoss_way\">"; str = str + "<var name=\"mainObj\" value=\"turtleboss\" />"; str = str + "<var name=\"way\" value=\"turtleBoss_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"warshipBoss_way\">"; str = str + "<var name=\"mainObj\" value=\"warshipboss\" />"; str = str + "<var name=\"way\" value=\"warshipBoss_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower_gun\">"; str = str + "<var name=\"mainObj\" value=\"rotating_gun\" />"; str = str + "<var name=\"way\" value=\"\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"fort\">"; str = str + "<var name=\"linkage\"value=\"fort_big\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"splashDamage\"value=\"50\" />"; str = str + "<var name=\"damageRadius\"value=\"100\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"fort_gun_hit\">"; str = str + "<var name=\"linkage\"value=\"fort_big_gun1_hit\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"splashDamage\"value=\"10000\" />"; str = str + "<var name=\"damageRadius\"value=\"20\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fort_tower\">"; str = str + "<var name=\"linkage\"value=\"fort_big_tower1_hit\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower_gates\">"; str = str + "<var name=\"linkage\"value=\"gates\" />"; str = str + "<var name=\"armor\"value=\"20000\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"2\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower_gates2\">"; str = str + "<var name=\"linkage\"value=\"gates2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"splashDamage\"value=\"45\" />"; str = str + "<var name=\"damageRadius\"value=\"2\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dock_x\">"; str = str + "<var name=\"linkage\"value=\"dock_x\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"splashDamage\"value=\"1\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dock_y\">"; str = str + "<var name=\"linkage\"value=\"dock_y\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"splashDamage\"value=\"1\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"immObj\">"; str = str + "<var name=\"linkage\"value=\"isle_big\" />"; str = str + "<var name=\"armor\"value=\"1000\" />"; str = str + "<var name=\"splashDamage\"value=\"1\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"1\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >Once, when Captain Jack and his brave crew had a rest in one of numerous taverns of small port town somewhere on edge of the civilization, one old, shabby and seriously drunk old salt has told to Jack about treasure. It was more likely resembled one of numerous tales about huge treasures of legendary pirates of the past, but Jack has learned about REAL map of this fantastic treasure and now its at one known merchant who goes to the next island for favourably sell this map...|Certainly, Jack was the diligent pirate, therefore not hesitating minutes right after hang-over all his brave crew has plunged noisy onboard Lucky Fishy and has gone for treasure.</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.3\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.8\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"1.8\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"475\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"475\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"75\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"75\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"10\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"70\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"70\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"70\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"70\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"line_way\" mainObj=\"ship_grob\" xoffset=\"-5\" rotate=\"-35\" factor=\"-1\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"340\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" rotate=\"-20\"/>"; str = str + "<object yoffset=\"5.5\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" rotate=\"15\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"400\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"400\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"10\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"545\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"6.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"coin\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"coin\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"6.7\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"4\" rotate=\"-25\" cannonAngle=\"h0\" reloadingTime=\"48\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"330\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"330\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"330\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"380\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"430\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"450\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"520\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"520\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"470\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"470\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"80\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"4\" cannonAngle=\"h0\" reloadingTime=\"48\"/>"; str = str + "<object yoffset=\"10.1\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"4\" cannonAngle=\"h0\" reloadingTime=\"48\" factor=\"-1\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"25\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >In a bay of this small town the well-known merchant - the owner of a map upon which Jack attempts - has stopped. Jack and his crew should meet with garrison of town and the coastal forts protecting a way to town. Fortunately, it is REALLY small town.</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.4\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"-25\" xoffset=\"-5\" mratio=\"2\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"25\"xoffset=\"-5\"mratio=\"2\" reloadingTime=\"10000\"factor=\"-1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"1.7\" bonus=\"coin\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"1.9\" bonus=\"coin\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"1.7\" bonus=\"coin\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"1.9\" bonus=\"coin\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"275\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"2.8\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"220\" rotate=\"120\" xoffset=\"-5\" mratio=\"2\" reloadingTime=\"10000\"/>"; str = str + "<object yoffset=\"2.8\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"220\" rotate=\"-120\" xoffset=\"-5\" mratio=\"2\"factor=\"-1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"80\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"255\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"25\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"270\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"270\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"coin\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"3.6\" bonus=\"coin\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"3.8\" bonus=\"coin\" xoffset=\"460\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" rotate=\"-50\"mratio=\"3\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\" rotate=\"-50\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.4\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"4.4\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"4.6\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.1\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"175\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"375\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"275\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"510\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"545\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.6\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"-25\" xoffset=\"-5\" mratio=\"2\"/>"; str = str + "<object yoffset=\"6.9\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"25\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"545\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"490\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.4\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.4\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"8.1\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"8.1\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"90\" object=\"dock_x\"linkage=\"dock_x\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"140\" object=\"dock_x\"linkage=\"dock_x\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"65\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"65\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"70\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"70\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"70\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"70\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"200\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"200\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"fullHealth\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"520\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"520\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"490\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"450\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"370\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.0\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\" rotate=\"40\" factor=\"-1\" mratio=\"3\" />"; str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\" rotate=\"30\" factor=\"-1\" mratio=\"3\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"10.1\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.8\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.2\" command=\"slideConstant\" factor=\"0.5\" limit=\"0\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"tower_gates\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"450\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"450\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"100\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" reloadingTime=\"80\" cannonTimeOffset=\"20\" clip=\"2\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_tower\"linkage=\"fort_boss_tower1\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_tower\"linkage=\"fort_boss_tower2\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_tower\"linkage=\"fort_boss_tower3\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_tower\"linkage=\"fort_boss_tower4\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_gun_hit\"linkage=\"fort_boss_gun1_hit\" armor=\"50\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_gun_hit\"linkage=\"fort_boss_gun2_hit\" armor=\"50\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort\"linkage=\"fort_boss\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" tank=\"tower_gun\"base=\"fort_boss_gun1_gun\" reloadingTime=\"80\" cannonTimeOffset=\"45\" clip=\"3\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" tank=\"tower_gun\"base=\"fort_boss_gun2_gun\"reloadingTime=\"95\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >It seems to Jack has a little misfortune. While he and his crew valorously looted coastal districts of town, the merchant has successfully sold a map and has safely runaway. Now it is necessary to catch up the merchant and find out a name of the new owner of a map.</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"1.2\" tank=\"line_way\" mainObj=\"ship_lite\"xratio=\"100\" rotate=\"-45\"xoffset=\"-5\"mratio=\"2\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"ship_lite\"xratio=\"100\"rotate=\"-45\"xoffset=\"-5\"mratio=\"2\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"line_way\" mainObj=\"ship_lite\"xratio=\"100\"rotate=\"-35\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"ship_lite\"xratio=\"100\"rotate=\"-35\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"90\"xoffset=\"55\"endFrame=\"1\" reloadingTime=\"10000\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"90\"xoffset=\"105\"endFrame=\"1\" reloadingTime=\"10000\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"90\"xoffset=\"105\"endFrame=\"1\" reloadingTime=\"10000\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.6\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.6\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"2.9\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"2.9\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\"mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"80\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"4.4\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"320\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"320\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"4.7\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"6.2\" command=\"slideConstant\" factor=\"0.5\" limit=\"1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_med1_tower1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_med1_tower2\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_med1_gun1_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_med1_gun2_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort\"linkage=\"fort_med1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_med1_gun1_gun\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_med1_gun2_gun\"cannonTimeOffset=\"96\" clip=\"3\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"75\" rotate=\"-90\"cannonAngle=\"h-5, h-5\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"75\" rotate=\"90\"cannonAngle=\"h5, h5\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"12, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.8\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"6.5\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.6\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"6.6\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"545\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"10\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.8\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"6.8\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.0\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"300\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"3\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"300\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"3\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"7.6\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"300\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"3\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"150\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"150\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"180\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.6\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\" rotate=\"-45\" mratio=\"2\" />"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"220\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"330\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"9.7\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"250\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"9.7\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"300\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"380\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.1\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.5\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"275\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"11.3\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.3\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.4\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"11.4\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"12.5\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"320\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"12.5\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"320\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"4\" reloadingTime=\"76\" cannonTimeOffset=\"60\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" reloadingTime=\"96\" cannonTimeOffset=\"12\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"4\" reloadingTime=\"76\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" reloadingTime=\"96\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"13.7\" command=\"slideConstant\" factor=\"0.5\" limit=\"1\"/>"; str = str + "<object yoffset=\"14.2\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"13.6\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"14.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >There is no difficultly to track down the merchant, yet his ship - one of the hugest in all seven seas \u2013 is the really floating market. However is a big problem to get him cause he gets a number of guards and his ship is well-armed. |But Jack\u2019s thirst of a profit always was stronger than an instinct of self-preservation, therefore nothing can stop Jack and his men! </var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.3\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"350\"cannonAngle=\"h45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"350\"cannonAngle=\"h45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\"/>"; str = str + "<object yoffset=\"2.5\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"350\"cannonAngle=\"h45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.8\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"1.8\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"70\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"45\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"45\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"2.4\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"2.4\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.7\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.7\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"510\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"3.1\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"400\"cannonAngle=\"h-45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.3\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"400\"cannonAngle=\"h-45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"400\"cannonAngle=\"h-45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"70\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"70\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"70\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"200\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"250\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"300\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"350\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"425\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"425\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"175\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"175\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort_tower\"linkage=\"fort_med1_tower1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort_tower\"linkage=\"fort_med1_tower2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_med1_gun1_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_med1_gun2_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort\"linkage=\"fort_med1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_med1_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_med1_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"4.5\" command=\"slideConstant\" factor=\"0.5\" limit=\"1\"/>"; str = str + "<object yoffset=\"4.9\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"4.6\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"4.6\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"100\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"100\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\" mainObj=\"slow_gun1\" clip=\"2\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\" mainObj=\"slow_gun1\"clip=\"2\" />"; str = str + "<object yoffset=\"5.5\" command=\"slideConstant\" factor=\"1.5\" limit=\"2\"/>"; str = str + "<object yoffset=\"7.5\" tank=\"galeraboss_way\" mainObj=\"galeraboss\" bossBar=\"1\" xoffset=\"275\" armor=\"250\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"17.9\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"19.8\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"21.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"22.5\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"24.3\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"25.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"26.1\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"27.9\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"29.8\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"30.7\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"31.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"32.5\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"33.4\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"34.3\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"35.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"37.9\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >While brave crew fairly cleaned hold of the poor merchant, Jack was find out that new happy owner of a map became the governor of one of nearby islands. He is odious old militarist, which residence is the really unassailable fortress on which walls the set of surprises... This is not pleasant new \u2013 but Jack can\u2019t be stopped by fibs about huge sharks-murderers and huge island-sized turtles.</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.2\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"80\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"-25\" xoffset=\"-5\" mratio=\"2\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"25\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\" />"; str = str + "<object yoffset=\"1.5\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"-25\" xoffset=\"-5\" mratio=\"2\"/> cannonTimeOffset=\"24\""; str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"25\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\" cannonTimeOffset=\"24\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"105\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"395\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"80\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.8\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.3\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"100\" endFrame=\"400\" rotate=\"-90\"mratio=\"3\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"25, 10000\"/>"; str = str + "<object yoffset=\"3.3\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"100\" endFrame=\"400\" rotate=\"90\"mratio=\"3\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"230\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"320\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"4.1\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"280\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"280\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"255\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"295\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"25\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"50\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"50\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"4.3\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"4.5\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"4.7\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h90, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"295\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"270\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"235\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"270\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"245\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"245\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"5.8\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"6.0\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.2\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"6.6\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h-90, t\" rotate=\"80\" mratio=\"3\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h-90, t\" rotate=\"80\" mratio=\"3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"300\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"255\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"295\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"25\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"50\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"50\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"7.9\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.0\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h90, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h90, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"8.4\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h90, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.7\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"8.7\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"9.0\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"9.0\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"9.3\" bonus=\"fullHealth\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"9.3\" bonus=\"double\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"105\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"395\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"80\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"230\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"320\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.1\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"130\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"220\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"175\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"coin\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"10.4\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"10.6\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"230\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.6\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"320\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"330\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"420\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"11.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"375\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.9\" bonus=\"coin\" xoffset=\"130\"/>"; str = str + "<object yoffset=\"10.9\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"11.4\" bonus=\"coin\" xoffset=\"260\"/>"; str = str + "<object yoffset=\"11.4\" bonus=\"coin\" xoffset=\"290\"/>"; str = str + "<object yoffset=\"11.6\" bonus=\"coin\" xoffset=\"260\"/>"; str = str + "<object yoffset=\"11.6\" bonus=\"coin\" xoffset=\"290\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"coin\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"coin\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"11.6\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"50\" endFrame=\"600\" rotate=\"-90\"mratio=\"3\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"25, 10000\"/>"; str = str + "<object yoffset=\"11.6\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"50\" endFrame=\"600\" rotate=\"90\"mratio=\"3\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"200\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"200\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"300\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"250\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.2\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"275\" endFrame=\"1\"mratio=\"3\" clip=\"2, 2\" reloadingTime=\"72, 72\" cannonTimeOffset=\"0, 36\" factor=\"-1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"200\" object=\"tower_gates2\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"25\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"25\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"25\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"525\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"525\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"525\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"14.1\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"14.1\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"14.2\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"14.2\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"14.4\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"14.4\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"14.6\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"14.6\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"14.7\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"14.7\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"380\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"16.1\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"t, t\" rotate=\"25\" mratio=\"4\" />"; str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"t, t\" rotate=\"-25\" mratio=\"4\" factor=\"-1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >When Jack and his men make the way in possession of the old cranky militarist more deeply, then it is their doubts about his madness and existence of huge sharks-murderers. By the way \u2013 what about island-sized turtles?...</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"475\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"475\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"1.1\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.7\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" clip=\"2\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"150\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"150\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" clip=\"2\" reloadingTime=\"60\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.7\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"5\" endFrame=\"800\" rotate=\"20\"mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.2\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"5\" endFrame=\"800\" rotate=\"-20\"mratio=\"3\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"3.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"5\" endFrame=\"800\" rotate=\"20\"mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"5\" endFrame=\"800\" rotate=\"-20\"mratio=\"3\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" clip=\"2\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" clip=\"2\" reloadingTime=\"60\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"4.5\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"5.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"50\" speed=\"2\"/>"; str = str + "<object yoffset=\"5.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"500\" speed=\"2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"5.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.8\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"5.8\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"5.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"50\" speed=\"2\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"500\" speed=\"2\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"275\" speed=\"3\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.2\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"50\" speed=\"2\"/>"; str = str + "<object yoffset=\"7.2\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"500\" speed=\"2\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"150\" speed=\"2\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"400\" speed=\"2\"/>"; str = str + "<object yoffset=\"7.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"275\" speed=\"3\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"7.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"275\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"315\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"260\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"220\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"25\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"25\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_tower\"linkage=\"fort_big_tower1\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_tower\"linkage=\"fort_big_tower2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_gun_hit\"linkage=\"fort_big_gun1_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_gun_hit\"linkage=\"fort_big_gun2_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_gun_hit\"linkage=\"fort_big_gun3_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort\"linkage=\"fort_big\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" tank=\"tower_gun\"base=\"fort_big_gun1_gun\" clip=\"2\" reloadingTime=\"88\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" tank=\"tower_gun\"base=\"fort_big_gun2_gun\" clip=\"4\" reloadingTime=\"80\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" tank=\"tower_gun\"base=\"fort_big_gun3_gun\" clip=\"8\" reloadingTime=\"64\" cannonTimeOffset=\"96\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"440\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"8.3\" bonus=\"coin\" xoffset=\"405\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"coin\" xoffset=\"460\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"coin\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"8.6\" bonus=\"coin\" xoffset=\"425\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"250\" speed=\"2\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"300\" speed=\"2\"/>"; str = str + "<object yoffset=\"11.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"275\" speed=\"2\"/>"; str = str + "<object yoffset=\"10.6\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.9\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"10.9\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"11.2\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.9\" tank=\"bcircle_way\" mainObj=\"ship_med\" xoffset=\"100\" endFrame=\"400\" rotate=\"-90\"mratio=\"3\"/>"; str = str + "<object yoffset=\"11.9\" tank=\"bcircle_way\" mainObj=\"ship_med\" xoffset=\"100\" endFrame=\"400\" rotate=\"90\"mratio=\"3\"factor=\"-1\"/>"; str = str + "<object yoffset=\"12.7\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"200\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"12.7\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"350\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"ship_grob2\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"13.1\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"13.5\" command=\"slideConstant\" factor=\"1.5\" limit=\"2\"/>"; str = str + "<object yoffset=\"13.9\" tank=\"turtleBoss_way\" mainObj=\"turtleboss\" bossBar=\"1\" xoffset=\"290\" armor=\"400\" movedWayOffset=\"60\" mratio=\"1\" wayCycle=\"3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >Finally Jack has caught a map of the legendariest treasure in the world! He needs only to escape from a citadel of the cranky governor. But he was prepare for Jack more many new, interesting and killing things...</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"300\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"1.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"100\" speed=\"2\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"450\" speed=\"2\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"coin\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"1.7\" bonus=\"coin\" xoffset=\"465\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"500\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"500\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"250\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"300\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"350\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"50\" object=\"tower_gates2\" armor=\"30\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"2\" endFrame=\"800\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"3\" endFrame=\"800\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.5\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"3\" endFrame=\"800\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"350\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"25\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"25\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"coin\" xoffset=\"510\"/>"; str = str + "<object yoffset=\"2.9\" bonus=\"coin\" xoffset=\"510\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"coin\" xoffset=\"510\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"110\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"40\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"fireRate\" xoffset=\"75\"/>"; str = str + "<object yoffset=\"3.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"2\" endFrame=\"800\" />"; str = str + "<object yoffset=\"3.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"3\" endFrame=\"800\" />"; str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"3\" endFrame=\"800\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"4.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"100\" speed=\"2\"/>"; str = str + "<object yoffset=\"4.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"450\" speed=\"2\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"275\" speed=\"3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"80\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"470\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"200\" object=\"tower_gates2\" armor=\"30\"/>"; str = str + "<object yoffset=\"5.3\" bonus=\"double\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"ship_med2\" xoffset=\"200\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"ship_med2\" xoffset=\"275\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"ship_med2\" xoffset=\"350\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.3\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.3\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.1\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.1\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"6.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.1\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"275\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"8.3\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"150\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"8.3\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"400\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"8.9\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"t, t\" rotate=\"80\" mratio=\"3\"/>"; str = str + "<object yoffset=\"8.8\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"t, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"100\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"60\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"9.4\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"9.4\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_big_tower1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_big_tower2\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_big_gun1_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_big_gun2_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_big_gun3_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort\"linkage=\"fort_big\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_big_gun1_gun\" clip=\"2\" reloadingTime=\"88\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_big_gun2_gun\" clip=\"4\" reloadingTime=\"80\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_big_gun3_gun\" clip=\"8\" reloadingTime=\"64\" cannonTimeOffset=\"96\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"11.6\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"11.6\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"11.8\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.8\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.9\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"11.9\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"380\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"12.1\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"12.1\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"12.3\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"12.3\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"12.5\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"12.5\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"55\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"95\"/>"; str = str + "<object yoffset=\"13.0\" bonus=\"fullHealth\" xoffset=\"495\"/>"; str = str + "<object yoffset=\"13.7\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"35\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"13.7\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"515\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"150\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"400\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_big_tower1\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_big_tower2\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_gun_hit\"linkage=\"fort_big_gun1_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_gun_hit\"linkage=\"fort_big_gun2_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_gun_hit\"linkage=\"fort_big_gun3_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort\"linkage=\"fort_big\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" tank=\"tower_gun\"base=\"fort_big_gun1_gun\" clip=\"2\" reloadingTime=\"88\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" tank=\"tower_gun\"base=\"fort_big_gun2_gun\" clip=\"4\" reloadingTime=\"80\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" tank=\"tower_gun\"base=\"fort_big_gun3_gun\" clip=\"8\" reloadingTime=\"64\" cannonTimeOffset=\"96\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_big_tower1\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_big_tower2\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_gun_hit\"linkage=\"fort_big_gun1_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_gun_hit\"linkage=\"fort_big_gun2_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_gun_hit\"linkage=\"fort_big_gun3_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort\"linkage=\"fort_big\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" tank=\"tower_gun\"base=\"fort_big_gun1_gun\" clip=\"2\" reloadingTime=\"88\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" tank=\"tower_gun\"base=\"fort_big_gun2_gun\" clip=\"4\" reloadingTime=\"80\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" tank=\"tower_gun\"base=\"fort_big_gun3_gun\" clip=\"8\" reloadingTime=\"64\" cannonTimeOffset=\"96\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"80\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"470\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.9\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"15.4\" bonus=\"miniHealth\" xoffset=\"495\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"200\" object=\"tower_gates2\" armor=\"30\"/>"; str = str + "<object yoffset=\"15.7\" command=\"slideConstant\" factor=\"0.5\" limit=\"1\"/>"; str = str + "<object yoffset=\"16.0\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"15.8\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"15.8\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"16.0\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"16.0\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"16.2\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"16.2\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"16.6\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"300\"mratio=\"5\" clip=\"3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >Jack has already dug out treasure, it is only necessary to reach island and a little dig up sand. But first of all it is necessary to get off bounty-hunters, crowds of seamonsters and a navy squadron led by the governor on a terrible floating ironclad. |Here is workaday routine... </var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"250\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"485\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"485\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"485\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"480\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"480\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"480\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"480\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"480\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"450\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"200\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"1.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.5\" bonus=\"coin\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"coin\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"coin\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"110\" mratio=\"2\" rotate=\"90\" endFrame=\"800\" />"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"290\" mratio=\"2\" rotate=\"90\" endFrame=\"800\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"490\" armor=\"40\"endFrame=\"2\" cannonAngle=\"t, h90, h45, h0\" clip=\"4, 1, 1, 1\" reloadingTime=\"72, 48, 48, 48\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"coin\" xoffset=\"515\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"coin\" xoffset=\"465\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"90\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"90\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"90\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.1\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"60\" armor=\"40\"endFrame=\"2\" cannonAngle=\"t, h-90, h-45, h0\" clip=\"4, 1, 1, 1\" reloadingTime=\"72, 48, 48, 48\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"35\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"85\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"490\" armor=\"40\"endFrame=\"2\" cannonAngle=\"t, h90, h45, h0\" clip=\"4, 1, 1, 1\" reloadingTime=\"72, 48, 48, 48\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"515\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"465\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.3\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.3\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"5.2\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.2\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"180\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"370\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.9\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"180\"/>"; str = str + "<object yoffset=\"6.9\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"370\"/>"; str = str + "<object yoffset=\"6.9\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"7.6\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.6\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"double\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"480\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"480\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"480\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"100\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"100\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"9.0\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"490\" mratio=\"2\" armor=\"60\"endFrame=\"800\" cannonAngle=\"t, h90, h45, h0\" reloadingTime=\"72, 48, 48, 48\" cannonTimeOffset=\"0, 48, 48, 48\"/>"; str = str + "<object yoffset=\"9.2\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"275\" mratio=\"2\" armor=\"60\"endFrame=\"800\" cannonAngle=\"t, h45, h-45, h0\" reloadingTime=\"72, 48, 48, 48\" cannonTimeOffset=\"0, 48, 48, 48\"/>"; str = str + "<object yoffset=\"9.0\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"60\" mratio=\"2\" armor=\"60\"endFrame=\"800\" cannonAngle=\"t, h-90, h-45, h0\" reloadingTime=\"72, 48, 48, 48\" cannonTimeOffset=\"0, 48, 48, 48\"/>"; str = str + "<object yoffset=\"9.5\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"9.5\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"10.0\" command=\"slideConstant\" factor=\"1.5\" limit=\"2\"/>"; str = str + "<object yoffset=\"11.5\" tank=\"warshipBoss_way\" mainObj=\"warshipboss\" bossBar=\"1\" xoffset=\"250\" armor=\"2000\" movedWayOffset=\"100\" mratio=\"6\" wayCycle=\"2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.tfTimer.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); (point1.x = foo.p1._x); (point1.y = foo.p1._y); var point2 = new Object(); (point2.x = foo.p2._x); (point2.y = foo.p2._y); foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_root.pointZ == undefined) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var hitToStandingForSound = false; var j = 0; while (j < staticObjects.length) { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { if (staticObjects[j].ignoreHit) { hitToStandingForSound = true; } else { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); foo.kill(); i--; } if (name.armor <= 0) { flag = true; } else { _global.sound.play("wood", point1.x); } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); } if (name.armor > 0) { _global.sound.play("wood", point1.x); } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); } else { debug("IGNORING"); } if (!killFlag) { foo.kill(); i--; } break; } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; if (!hitToStandingForSound) { _global.sound.play("water", point1.x); } else { _global.sound.play("stone", point1.x); } } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (_root.bg.player.base["p" + j] != undefined) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor); _root.bg.player.changeArmor(-name.armor); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 40) / 10; setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = (_global.rezults.killed + " / ") + _global.rezults.enemyzAll; tf2.text = (_global.rezults.coins + " / ") + _global.rezults.coinsAll; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } tf3.text = (tt + ":") + st; var p = (Math.round((1000 * _global.rezults.hits) / _global.rezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; if (_global.gameOver) { _root.wndComplete.title_mc.gotoAndStop(2); _global.sound.play("gameOver"); _global.levelNum--; } else { _root.wndComplete.title_mc.gotoAndStop(3); _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.coins = _global.fullRezults.coins + _global.rezults.coins; _global.fullRezults.coinsAll = _global.fullRezults.coinsAll + _global.rezults.coinsAll; _global.fullRezults.enemyzAll = _global.fullRezults.enemyzAll + _global.rezults.enemyzAll; _global.sound.play("levelComplete"); } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; if (foo.yoffset == mainSegment) { if (foo.tank != undefined) { var newTank = new Object(); for (var a in foo) { newTank[a] = foo[a]; } var tankCurve = movingUnits[newTank.tank]; for (a in tankCurve) { if (newTank[a] == undefined) { newTank[a] = tankCurve[a]; } } var tankMain = mainUnits[newTank.mainObj]; for (a in tankMain) { if (newTank[a] == undefined) { newTank[a] = tankMain[a]; } } var bar = (this.enemyMC.depth++); this.enemyMC.attachMovie("enemy", "e" + bar, 1000000 - bar); var name = this.enemyMC["e" + bar]; name.moveTo(((newTank.factor == -1) ? (550 - newTank.xoffset) : (newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset); if (newTank.way != "") { if (newTank.way == "player") { name.setMotion(newTank.way, newTank.speed, newTank.followPlayer); } else { name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay); } } else { name.setMotion(((newTank.xspeed == undefined) ? 0 : (newTank.xspeed)), ((newTank.yspeed == undefined) ? 0 : (newTank.yspeed))); } name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar); name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay); name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal); if (newTank.movedWay == 1) { name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed); } if (newTank.thereCanBeOnlyOne != undefined) { name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne; } if (newTank.dieImmediatly != undefined) { name.dieImmediatly = newTank.dieImmediatly; } if (newTank.soundKills != undefined) { name.soundKills = newTank.soundKills; } name.inQueue(); } else if (foo.object != undefined) { var newObj = new Object(); for (var a in foo) { newObj[a] = foo[a]; } var objParams = standingUnits[newObj.object]; for (a in objParams) { if (newObj[a] == undefined) { newObj[a] = objParams[a]; } } var cont = ((objParams.top == 1) ? (this.envTop) : (this.env)); var bar = (cont.depth++); cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar); var name = cont["o" + bar]; name.initArmor(newObj.armor); name.setMotion(0, 0); name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset); name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay); name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal); name.inQueue(); for (a in newObj) { name[a] = newObj[a]; } } else if (foo.bonus != undefined) { var bar = (this.env.depth++); bonusObjects.push(this.env.attachMovie("bonus_" + foo.bonus, "b" + bar, 1000000 - bar)); var name = this.env["b" + bar]; name._x = foo.xoffset; name._y = (-this._y) + _global.envS.newObjectYOffset; name.bonusType = foo.bonus; } else if (foo.command != undefined) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } } } i++; } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (_global.currLevel.screenSpeed != undefined) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.05)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.05)) { var _local4 = 0.05; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local8 = splashedObjects.length; if (obj == undefined) { return(undefined); } if (flag == undefined) { flag = true; } if (flag2 == undefined) { flag2 = true; } if (flag2) { var _local2 = 0; while (_local2 < staticObjects.length) { if (staticObjects[_local2].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local2])) { splashedObjects.push({obj:staticObjects[_local2], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local2++; } _local2 = 0; while (_local2 < enemyObjects.length) { if (enemyObjects[_local2].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local2])) { splashedObjects.push({obj:enemyObjects[_local2], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local2++; } } if (flag) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local3 = ""; var _local2 = 0; while (_local2 < splashedObjects.length) { _local3 = _local3 + (((((((_local2 + ": obj=") + splashedObjects[_local2].obj) + ", damage=") + splashedObjects[_local2].dmg) + ", from=") + splashedObjects[_local2].from) + ((_local2 == (splashedObjects.length - 1)) ? "" : newline)); _local2++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if (((Key.isDown(27) || (Key.isDown(32))) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.scrollBG_debugFlag == undefined) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (this.delay == undefined) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); } delete this.onEnterFrame; } }; _global.stopAllEngines = function () { if (_root.pointZ != undefined) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._xscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (enemyFlag == undefined) { enemyFlag = true; } if (playerFlag == undefined) { playerFlag = true; } if ((shot.splashDamage == 0) || (shot.splashDamage == undefined)) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local3 = this.breefText1; var _local4 = _root.wnd.intro1; } if (this.currText == 2) { var _local3 = this.breefText2; var _local4 = _root.wnd.intro2; } while (this.step < _local3.length) { do { var str = _local3.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local4.text = _local4.text + str; } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local3 = this.breefText1; var _local4 = _root.wnd.intro1; } if (this.currText == 2) { var _local3 = this.breefText2; var _local4 = _root.wnd.intro2; } if (this.step == undefined) { this.step = -1; } if (this.step2 == undefined) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; do { var str = _local3.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local4.text = _local4.text + str; } if (this.step >= _local3.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 0; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum++; if (_global.levels["level_" + levelNum] != undefined) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = _global.levels["level_" + levelNum]["comment1_" + language_pre]; wnd.breefText2 = _global.levels["level_" + levelNum]["comment2_" + language_pre]; if ((wnd.breefText1 == undefined) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (wnd.breefText1 == undefined) { wnd.breefText1 = ""; } if (wnd.breefText2 == undefined) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_local3 == undefined) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } }; nextFrame();
Frame 7
stop(); _global.levelNum = 0;
Instance of Symbol 738 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); intro_text.htmlText = _global.envS["textZ_" + language_pre].intro;
Frame 9
prebreefFunc();
Frame 10
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 2 MovieClip Frame 1
_visible = false;
Symbol 7 MovieClip Frame 1
stop();
Symbol 1225 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (((isNaN(x) || (!isFinite(x))) || (isNaN(y))) || (!isFinite(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (a == undefined) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; }
Symbol 1226 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local10 = {x:x, y:y}; _parent.localToGlobal(_local10); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local19 = _local9.x - _local10.x; var _local17 = _local9.y - _local10.y; var _local13 = Math.atan2(_local17, _local19); speedXY = parseFloat(b); if (isNaN(speedXY) || (!isFinite(speedXY))) { speedXY = 1; } speedX = speedXY * Math.cos(_local13); speedY = speedXY * Math.sin(_local13); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (a == undefined) { return(undefined); } wayLinkage = a; if (b != undefined) { wayRatio = b; } if (xr != undefined) { xratio = xr; } if (yr != undefined) { yratio = yr; } if (r != undefined) { rotate = r / _global.PI2; } if (f != undefined) { factor = f; } if (sf != undefined) { startFrame = sf; } if (ef != undefined) { endFrame = ef; } if (wc != undefined) { wayCycle = wc; } if (rbw != undefined) { rotatedByWay = ((rbw == 1) ? true : false); } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; way.gotoAndStop(startFrame); if (way != undefined) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local12 = Math.atan2(_local5, _local4); var _local16 = _local11 * Math.cos(rotate + _local12); var _local15 = _local11 * Math.sin(rotate + _local12); } else { var _local16 = _local4; var _local15 = _local5; } way.x = _local16; way._x = way.x; way.y = _local15; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (_global.envS.debug != 1) { way._visible = false; } wayMode = true; } } else { if (a != undefined) { speedX = a; } if (b != undefined) { speedY = b; } wayMode = false; } initMove = true; oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } var _local15 = way.klop._x; var _local14 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local15; _local6 = _local6 * factor; var _local11 = way.klop._y - _local14; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local11 = _local11 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11)); var _local12 = Math.atan2(_local11, _local6); speedX = _local10 * Math.cos(rotate + _local12); speedY = _local10 * Math.sin(rotate + _local12); } else { speedX = _local6; speedY = _local11; } line.l._rotation = way.klop._rotation; var _local7 = line.getRect(this); baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (followPlayer) { var _local9 = {x:x, y:y}; _parent.localToGlobal(_local9); var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local8); var _local17 = _local8.x - _local9.x; var _local16 = _local8.y - _local9.y; var _local13 = Math.atan2(_local16, _local17); speedX = speedXY * Math.cos(_local13); speedY = speedXY * Math.sin(_local13); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - speedX; way._x = way.x; way.y = way.y - speedY; way._y = way.y; } } if (movedWay) { if ((++movedWayCount) > movedWayOffset) { x = x + (-movedWayXSpeed); speedX = speedX + (-movedWayXSpeed); if ((movedWayYSpeed == 0) || (movedWayYSpeed == undefined)) { var _local11 = -_root.bg.speedY; } else { var _local11 = -movedWayYSpeed; } y = y + _local11; speedY = speedY + _local11; } } super.oEF(); redraw(); } function moveTo(a, b) { x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; }
Symbol 1227 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initArmor(a) { startArmor = (armor = a); } function initFlags(ih, is, id, im) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (soundKills != "none") { if ((soundKills == "") || (soundKills == undefined)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local3 = soundKills.split(","); if (_local3.length == 0) { _local3 = [soundKills]; } var _local4 = Math.floor(Math.random() * _local3.length); _global.sound.play(_global.trim(_local3[_local4]), x, flag); } } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local5 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local4 = Math.floor(blinkCounter / blinkStep); if (_local5 != _local4) { var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local4 % 2) == 1) { _local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount)); _local3.rb = Math.round((blinkColorR * blinkAmount) / 100); _local3.gb = Math.round((blinkColorG * blinkAmount) / 100); _local3.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local3); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = 0; }
Symbol 1228 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, initArmor, x, y, speedX, speedY, baseRotation, baseRotateCount, rotatedByWay, _ymouse, _xmouse, dieImmediatly, deathFromOutside, initMove; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (bossBarFlag) { _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (hitBody == undefined) { hitBody = base.body; } body._visible = false; hitBody._visible = false; if (_parent._parent.enemyMC2 == undefined) { gunHolder = this; } else { _parent._parent.enemyMC2.createEmptyMovieClip(_name + "_gun", getDepth()); gunHolder = _parent._parent.enemyMC2[_name + "_gun"]; } base._rotation = _global.envS.defaultRotation; gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = b.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(b); } var _local4 = 0; while (_local4 < _local5.length) { _local5[_local4] = _global.trim(_local5[_local4]); cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local12 = t.split(","); if (_local12 == undefined) { _local12 = new Array(); _local12.push(t); } var _local5 = mt.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(mt); } var _local10 = c.split(","); if (_local10 == undefined) { _local10 = new Array(); _local10.push(c); } var _local4 = bt.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(bt); } var _local14 = bs.split(","); if (_local14 == undefined) { _local14 = new Array(); _local14.push(bs); } var _local8 = fs.split(","); if (_local8 == undefined) { _local8 = new Array(); _local8.push(fs); } var _local6 = fm.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(fm); } var _local11 = fd.split(","); if (_local11 == undefined) { _local11 = new Array(); _local11.push(fd); } var _local9 = bd.split(","); if (_local9 == undefined) { _local9 = new Array(); _local9.push(bd); } var _local7 = ca.split(","); if (_local7 == undefined) { _local7 = new Array(); _local7.push(ca); } var _local13 = to.split(","); if (_local13 == undefined) { _local13 = new Array(); _local13.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local4[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local6[_local3]), _global.trim(_local11[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local13[_local3])); _local3++; } } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local12 = t.split(","); if (_local12 == undefined) { _local12 = new Array(); _local12.push(t); } var _local5 = mt.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(mt); } var _local10 = c.split(","); if (_local10 == undefined) { _local10 = new Array(); _local10.push(c); } var _local4 = bt.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(bt); } var _local14 = bs.split(","); if (_local14 == undefined) { _local14 = new Array(); _local14.push(bs); } var _local8 = fs.split(","); if (_local8 == undefined) { _local8 = new Array(); _local8.push(fs); } var _local6 = fm.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(fm); } var _local11 = fd.split(","); if (_local11 == undefined) { _local11 = new Array(); _local11.push(fd); } var _local9 = bd.split(","); if (_local9 == undefined) { _local9 = new Array(); _local9.push(bd); } var _local7 = ca.split(","); if (_local7 == undefined) { _local7 = new Array(); _local7.push(ca); } var _local13 = to.split(","); if (_local13 == undefined) { _local13 = new Array(); _local13.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local4[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local6[_local3]), _global.trim(_local11[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local13[_local3])); _local3++; } } function oEF() { var _local9 = x; var _local8 = y; super.oEF(); if ((x == _local9) && (y == _local8)) { var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].stop(); _local5++; } base.baseAnim.stop(); } else { var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].play(); _local5++; } base.baseAnim.play(); } gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); if ((Math.abs(speedX) > 0.5) || (Math.abs(speedY) > 0.5)) { if ((_global.clock % 2) == 0) { var _local7 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("tile", "t" + _local7, _local7); _local6._x = x; _local6._y = y; _local6._rotation = baseRotation; } } } function rotateBase() { if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (target == undefined) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; } target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local4 = cannons[_local3].cannonAngleType; if (_local4 == "t") { cannons[_local3]._rotation = ((Math.atan2(_local6.y - _local5.y, _local6.x - _local5.x) * _global.PI2) - gunHolder._rotation) + 90; } else if (_local4 == "w") { cannons[_local3]._rotation = cannons[_local3].cannonAngle; } else if (_local4 == "h") { cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { var _local9 = _root.bg.fx; var _local8 = 1; var _local7 = _local9.getNextHighestDepth(); var _local10 = base; if (_local10.ex1 == undefined) { _local10 = cannons[0]; } while (_local10["ex" + _local8] != undefined) { var _local6 = _local10["ex" + _local8]; _local9.attachMovie("explode", "fx" + _local7, _local7); var _local5 = _local9["fx" + _local7]; _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5._x = x - _local6._x; _local5._y = y - _local6._y; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_local6.delay != undefined) { _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; } else { _local5.gotoAndPlay(2); } _local7++; _local8++; } if ((_local8 > 2) && (dieImmediatly == 0)) { _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; } super.destroy(flag); kill(); } function kill() { if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (!deathFromOutside) { if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } } } } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; }
Symbol 1229 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, ba, to, ai, sd, dr, del) { super.initGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ba); if (ai != undefined) { this.ai = ai; } if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local4 = dr.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(dr); } var _local5 = del.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local4[_local3], _local5[_local3]); _local3++; } } } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } var ai = 0; }
Symbol 1230 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, y, x, _xscale, _yscale; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; startClock = _global.clock; } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } function oEF() { if (flySteps != 0) { var _local4 = (_global.clock - startClock) + 1; var _local5 = (Math.PI / (flySteps - 1)) * (_local4 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local5) * (100 - flyMinScale)) + flyMinScale)) / 10); } if (_global.clock != startClock) { super.oEF(); } } var __damage = 0; var startClock = 0; var flySteps = 0; var flyMinScale = 0; }
Symbol 1231 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (priority == undefined) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1232 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, gotoAndPlay, x, y, armor, notCount; function splashedObject () { super(); _global.staticObjects.push(this); if (hitBody == undefined) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (flag == undefined) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (this["p" + _local9] != undefined) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); _local10.attachMovie("explode", "fx" + _local8, _local8); var _local5 = _local10["fx" + _local8]; _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5._x = x + _local6._x; _local5._y = y + _local6._y; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { if (armor <= 0) { if (notCount != 1) { _global.rezults.items++; } } var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } }
Symbol 1233 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if ((_local5 == undefined) && (_local4 == 1)) { _local5 = parent.base.head; } if (_local5 == undefined) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, ca, to) { gunZ.push(new weapon(this)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, fs, fm, fd, bd, to); if (ca == undefined) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } if (cannonAngleType != "t") { cannonAngle = parseFloat(ca.substr(1, 100)); } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, obj, gunObj, angle) { if (angle == undefined) { angle = 0; } if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local13 = _root.bg.shots; var _local17 = _local13.getNextHighestDepth(); var _local4 = _local13.attachMovie(bt, "f" + _local17, _local17); var _local15 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local15 / _global.PI2; _local4._rotation = _local15 - 90; var _local7 = {x:fires[fireNum - 1]._x, y:fires[fireNum - 1]._y}; localToGlobal(_local7); var _local8 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } else { _local4._rotation = 0; if (obj == 1) { var _local10 = _root._xmouse - _local8.x; var _local9 = _root._ymouse - _local8.y; var _local16 = Math.sqrt((_local10 * _local10) + (_local9 * _local9)); _local6 = Math.atan2(_local9, _local10); var _local19 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local19 * angle) / _global.PI2); _local4.setMotion((_local16 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local16 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local12 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local12); _local4.setMotion((_local12.x - _local8.x) / (gunObj.flySteps - 1), (_local12.y - _local8.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (gunObj.splashDamage != undefined)) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 1234 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target) { myObj = target; empty = true; multiple = 1; } function initSplash(sd, dr, del) { trace("setting splash " + sd); splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, fs, fm, fd, bd, to) { if (bt == undefined) { return(undefined); } if (to == undefined) { to = 0; } flySteps = parseInt(fs); if (isNaN(flySteps) || (!isFinite(flySteps))) { flySteps = 0; } flyMinScale = parseInt(fm); if (isNaN(flyMinScale) || (!isFinite(flyMinScale))) { flyMinScale = 0; } flyDistance = parseInt(fd); if (isNaN(flyDistance) || (!isFinite(flyDistance))) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (bt != undefined) { bulletType = bt; } if (bs != undefined) { bulletSpeed = bs; } damage = bd; reload = true; to = parseInt(to); if (isNaN(to) || (!isFinite(to))) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; _global.sound.play("s_" + bulletType, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local3 = damage * (doubleDamage ? 2 : 1); if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 2 * _global.envS.multipleFireAngle); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -3 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 3 * _global.envS.multipleFireAngle); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 1235 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, cannons, bar, startArmor, speedX, speedY, moveBy, _rotation, gunHolder, init, initMove, y, armor, startBlink, live, x; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); speedFactor = _global.playerS.speedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)); } function initTank(a, b, c, ar, wb, sh, msh, mar) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { playerDx = 0; if (Key.isDown(37) || (Key.isDown(65))) { playerDx = -1; } if (Key.isDown(39) || (Key.isDown(68))) { playerDx = 1; } if ((Key.isDown(37) || (Key.isDown(65))) && (Key.isDown(39) || (Key.isDown(68)))) { playerDx = 0; } playerDy = 0; if (Key.isDown(38) || (Key.isDown(87))) { playerDy = -1; } if (Key.isDown(40) || (Key.isDown(83))) { playerDy = 1; } if ((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(40) || (Key.isDown(83)))) { playerDy = 0; } var _local13 = 0; var _local12 = 0; if (playerDx != 0) { _local13 = playerDx * baseSpeedX; } if (playerDy != 0) { _local12 = playerDy * baseSpeedY; } speedX = speedX + ((_local13 - speedX) / speedFactor); speedY = speedY + ((_local12 - speedY) / speedFactor); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local15 = recoilAngle / _global.PI2; var _local14 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local14 * Math.cos(_local15)) / recoilTimer, (_local14 * Math.sin(_local15)) / recoilTimer); } super.oEF(); if ((playerDx != 0) || (playerDy != 0)) { if (playerDy == -1) { if (playerDx == 1) { playerBaseRotation = 45; } if (playerDx == -1) { playerBaseRotation = -45; } if (playerDx == 0) { playerBaseRotation = 0; } } else if (playerDy == 1) { if (playerDx == 1) { playerBaseRotation = 135; } if (playerDx == -1) { playerBaseRotation = -135; } if (playerDx == 0) { playerBaseRotation = 180; } } else if (playerDy == 0) { if (playerDx == 1) { playerBaseRotation = 90; } if (playerDx == -1) { playerBaseRotation = -90; } } } _rotation = 0; var _local25 = playerBaseRotation; while (realRotation > 180) { realRotation = realRotation - 360; } while (realRotation < -180) { realRotation = realRotation + 360; } var _local18 = playerBaseRotation - 360; var _local17 = playerBaseRotation; var _local16 = playerBaseRotation + 360; var _local22 = _local18 - realRotation; var _local21 = _local17 - realRotation; var _local20 = _local16 - realRotation; var _local11 = Math.abs(_local22); var _local10 = Math.abs(_local21); var _local19 = Math.abs(_local20); var _local9 = Math.min(_local11, _local10); _local9 = Math.min(_local9, _local19); if (_local9 == _local11) { var _local23 = _local18; } if (_local9 == _local10) { var _local23 = _local17; } if (_local9 == _local19) { var _local23 = _local16; } realRotation = realRotation + ((_local23 - realRotation) / rotationFactor); base._rotation = realRotation; gunHolder._rotation = 0; var _local24 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.gameInProcess) { if (autoFire) { if (cannons[0].gunZ[0].multiple != 1) { cannons[0].fireNum = 0; } if (bang(1)) { recoilAngle = _local24 + 90; recoilTimer = 0; _global.rezults.shots++; } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function check() { super.check(); if (y == (((-_root.bg.y) + 400) - offsetBottom)) { if ((playerDx == 0) && (playerDy == 0)) { playerBaseRotation = 0; } } } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, fs, fm, fd, bd); if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local4 = dr.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(dr); } var _local5 = del.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local4[_local3], _local5[_local3]); _local3++; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, fs, fm, fd, bd); if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local4 = dr.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(dr); } var _local5 = del.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local4[_local3], _local5[_local3]); _local3++; } } showWeapon(cannons[0].gunZ.length - 1); } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : "")); } function onMouseDown() { if (_global.gameInProcess) { autoFire = true; } } function onMouseUp() { if (_global.gameInProcess) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = 100 - Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { var _local3 = Math.ceil(delta / 2); if ((-_local3) > shield) { _local3 = -shield; } var _local4 = delta - _local3; changeShield(_local3); } else { var _local3 = 0; var _local4 = delta; } super.changeArmor(_local4); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("bonus", x, true); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("bonus", x, true); changeArmor(startArmor / 4); showArmor(); break; case "fullHealth" : _global.sound.play("bonus", x, true); changeArmor(startArmor); showArmor(); break; case "weaponAdder" : _global.sound.play("bonus", x); cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2; if (cannons[0].gunZ[0].multiple > 5) { cannons[0].gunZ[0].multiple = 5; } showWeapon(0); _root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple); break; case "double" : _global.sound.play("bonus", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "ball_fire"; showWeapon(0); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("bonus", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; _local4++; } _local5++; } _root.gui.fireRate.gotoAndStop(2); showWeapon(0); break; case "coin" : _global.sound.play("coin", x); _global.rezults.coins++; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var speedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; }
Symbol 1236 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (priority == undefined) { priority = false; } if (num == undefined) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free) { _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (xpos != undefined) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].target != undefined) { col[_local2].snd.setPan(calcPan(col[_local2].target._x)); } _local2++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1237 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y; function bgClass () { super(); } function check() { } function oEF() { super.oEF(); var _local4 = _y - 400; while (_local4 > 550) { _local4 = _local4 - 800; } _local4 = _local4 + 800; _root.water.floor._y = _local4; } }
Symbol 81 MovieClip [explode] Frame 2
_global.sound.play("eexplode", this._x);
Symbol 81 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 82 MovieClip [player] Frame 1
#initclip 66 Object.registerClass("player", playerClass); #endinitclip
Symbol 83 MovieClip [enemy] Frame 1
#initclip 14 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 84 MovieClip [bullet] Frame 1
#initclip 15 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 85 MovieClip [queue] Frame 1
#initclip 16 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 3 MovieClip in Symbol 88 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 121 MovieClip Frame 15
stop(); _parent.kill();
Symbol 122 MovieClip [userSplash] Frame 1
#initclip 17 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 122 MovieClip [userSplash] Frame 16
stop();
Symbol 128 MovieClip [ball] Frame 1
#initclip 18 Object.registerClass("ball", bulletClass); #endinitclip
Instance of Symbol 2 MovieClip "ex2" in Symbol 186 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 2 MovieClip "ex4" in Symbol 186 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 186 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 2 MovieClip "ex5" in Symbol 186 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 2 MovieClip "ex6" in Symbol 186 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 14; }
Instance of Symbol 2 MovieClip "ex2" in Symbol 222 MovieClip [ship_player] Frame 1
onClipEvent (load) { delay = 2; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 222 MovieClip [ship_player] Frame 1
onClipEvent (load) { delay = 8; }
Symbol 223 MovieClip [player_gun] Frame 1
#initclip 19 Object.registerClass("player_gun", cannon); #endinitclip
Instance of Symbol 2 MovieClip "ex2" in Symbol 259 MovieClip [ship_huge] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 259 MovieClip [ship_huge] Frame 1
onClipEvent (load) { delay = 9; }
Instance of Symbol 2 MovieClip "ex2" in Symbol 331 MovieClip [ship_galera] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 331 MovieClip [ship_galera] Frame 1
onClipEvent (load) { delay = 9; }
Instance of Symbol 2 MovieClip "ex2" in Symbol 367 MovieClip [ship_med] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 2 MovieClip "ex2" in Symbol 403 MovieClip [ship_grob] Frame 1
onClipEvent (load) { delay = 6; }
Symbol 404 MovieClip [ship_gun] Frame 1
#initclip 20 Object.registerClass("ship_gun", cannon); #endinitclip
Symbol 408 MovieClip [t_gun] Frame 1
#initclip 21 Object.registerClass("t_gun", cannon); #endinitclip
Symbol 414 MovieClip [fort_big] Frame 1
#initclip 22 Object.registerClass("fort_big", splashedObject); #endinitclip
Symbol 418 MovieClip [fort_big_gun1_hit] Frame 1
#initclip 23 Object.registerClass("fort_big_gun1_hit", splashedObject); #endinitclip stop();
Symbol 418 MovieClip [fort_big_gun1_hit] Frame 2
stop();
Symbol 422 MovieClip [fort_big_gun2_hit] Frame 1
#initclip 24 Object.registerClass("fort_big_gun2_hit", splashedObject); #endinitclip stop();
Symbol 422 MovieClip [fort_big_gun2_hit] Frame 2
stop();
Symbol 426 MovieClip [fort_big_gun3_hit] Frame 1
#initclip 25 Object.registerClass("fort_big_gun3_hit", splashedObject); #endinitclip stop();
Symbol 426 MovieClip [fort_big_gun3_hit] Frame 2
stop();
Symbol 434 MovieClip [fort_big_tower1] Frame 1
#initclip 26 Object.registerClass("fort_big_tower1", splashedObject); #endinitclip stop();
Symbol 434 MovieClip [fort_big_tower1] Frame 2
stop();
Symbol 440 MovieClip [fort_big_tower2] Frame 1
#initclip 27 Object.registerClass("fort_big_tower2", splashedObject); #endinitclip stop();
Symbol 440 MovieClip [fort_big_tower2] Frame 2
stop();
Symbol 446 MovieClip [fort_sm2] Frame 1
#initclip 28 Object.registerClass("fort_sm2", splashedObject); #endinitclip
Symbol 452 MovieClip [fort_sm2_gun1_hit] Frame 1
#initclip 29 Object.registerClass("fort_sm2_gun1_hit", splashedObject); #endinitclip stop();
Symbol 452 MovieClip [fort_sm2_gun1_hit] Frame 2
stop();
Symbol 458 MovieClip [fort_sm1] Frame 1
#initclip 30 Object.registerClass("fort_sm1", splashedObject); #endinitclip
Symbol 460 MovieClip [fort_sm1_gun1_hit] Frame 1
#initclip 31 Object.registerClass("fort_sm1_gun1_hit", splashedObject); #endinitclip stop();
Symbol 460 MovieClip [fort_sm1_gun1_hit] Frame 2
stop();
Symbol 467 MovieClip [fort_med2] Frame 1
#initclip 32 Object.registerClass("fort_med2", splashedObject); #endinitclip
Symbol 471 MovieClip [fort_med2_gun1_hit] Frame 1
#initclip 33 Object.registerClass("fort_med2_gun1_hit", splashedObject); #endinitclip stop();
Symbol 471 MovieClip [fort_med2_gun1_hit] Frame 2
stop();
Symbol 475 MovieClip [fort_med2_gun2_hit] Frame 1
#initclip 34 Object.registerClass("fort_med2_gun2_hit", splashedObject); #endinitclip stop();
Symbol 475 MovieClip [fort_med2_gun2_hit] Frame 2
stop();
Symbol 480 MovieClip [fort_med2_tower1] Frame 1
#initclip 35 Object.registerClass("fort_med2_tower1", splashedObject); #endinitclip stop();
Symbol 480 MovieClip [fort_med2_tower1] Frame 2
stop();
Symbol 488 MovieClip [fort_med1] Frame 1
#initclip 36 Object.registerClass("fort_med1", splashedObject); #endinitclip
Symbol 492 MovieClip [fort_med1_gun1_hit] Frame 1
#initclip 37 Object.registerClass("fort_med1_gun1_hit", splashedObject); #endinitclip stop();
Symbol 492 MovieClip [fort_med1_gun1_hit] Frame 2
stop();
Symbol 493 MovieClip [fort_med1_gun2_hit] Frame 1
#initclip 38 Object.registerClass("fort_med1_gun2_hit", splashedObject); #endinitclip stop();
Symbol 493 MovieClip [fort_med1_gun2_hit] Frame 2
stop();
Symbol 499 MovieClip [fort_med1_tower1] Frame 1
#initclip 39 Object.registerClass("fort_med1_tower1", splashedObject); #endinitclip stop();
Symbol 499 MovieClip [fort_med1_tower1] Frame 2
stop();
Symbol 503 MovieClip [fort_med1_tower2] Frame 1
#initclip 40 Object.registerClass("fort_med1_tower2", splashedObject); #endinitclip stop();
Symbol 503 MovieClip [fort_med1_tower2] Frame 2
stop();
Symbol 515 MovieClip [fort_boss] Frame 1
#initclip 41 Object.registerClass("fort_boss", splashedObject); #endinitclip
Symbol 516 MovieClip [fort_boss_gun1_hit] Frame 1
#initclip 42 Object.registerClass("fort_boss_gun1_hit", splashedObject); #endinitclip stop();
Symbol 516 MovieClip [fort_boss_gun1_hit] Frame 2
stop();
Symbol 517 MovieClip [fort_boss_gun2_hit] Frame 1
#initclip 43 Object.registerClass("fort_boss_gun2_hit", splashedObject); #endinitclip stop();
Symbol 517 MovieClip [fort_boss_gun2_hit] Frame 2
stop();
Symbol 523 MovieClip [fort_boss_tower1] Frame 1
#initclip 44 Object.registerClass("fort_boss_tower1", splashedObject); #endinitclip stop();
Symbol 523 MovieClip [fort_boss_tower1] Frame 2
stop();
Symbol 528 MovieClip [fort_boss_tower2] Frame 1
#initclip 45 Object.registerClass("fort_boss_tower2", splashedObject); #endinitclip stop();
Symbol 528 MovieClip [fort_boss_tower2] Frame 2
stop();
Symbol 529 MovieClip [fort_boss_tower3] Frame 1
#initclip 46 Object.registerClass("fort_boss_tower3", splashedObject); #endinitclip stop();
Symbol 529 MovieClip [fort_boss_tower3] Frame 2
stop();
Symbol 530 MovieClip [fort_boss_tower4] Frame 1
#initclip 47 Object.registerClass("fort_boss_tower4", splashedObject); #endinitclip stop();
Symbol 530 MovieClip [fort_boss_tower4] Frame 2
stop();
Symbol 536 MovieClip [dock_x] Frame 1
#initclip 48 Object.registerClass("dock_x", splashedObject); #endinitclip stop();
Symbol 536 MovieClip [dock_x] Frame 2
stop();
Symbol 539 MovieClip [dock_y] Frame 1
#initclip 49 Object.registerClass("dock_y", splashedObject); #endinitclip stop();
Symbol 539 MovieClip [dock_y] Frame 2
stop();
Symbol 545 MovieClip [isle_big] Frame 1
#initclip 50 Object.registerClass("isle_big", splashedObject); #endinitclip
Symbol 551 MovieClip [isle_huge] Frame 1
#initclip 51 Object.registerClass("isle_huge", splashedObject); #endinitclip
Symbol 557 MovieClip [isle_med1] Frame 1
#initclip 52 Object.registerClass("isle_med1", splashedObject); #endinitclip
Symbol 563 MovieClip [isle_med2] Frame 1
#initclip 53 Object.registerClass("isle_med2", splashedObject); #endinitclip
Symbol 569 MovieClip [isle_sm1] Frame 1
#initclip 54 Object.registerClass("isle_sm1", splashedObject); #endinitclip
Symbol 575 MovieClip [isle_sm2] Frame 1
#initclip 55 Object.registerClass("isle_sm2", splashedObject); #endinitclip
Symbol 580 MovieClip [pyrs_dn] Frame 1
#initclip 56 Object.registerClass("pyrs_dn", splashedObject); #endinitclip
Symbol 583 MovieClip [pyrs_l] Frame 1
#initclip 57 Object.registerClass("pyrs_l", splashedObject); #endinitclip
Symbol 587 MovieClip [pyrs_r] Frame 1
#initclip 58 Object.registerClass("pyrs_r", splashedObject); #endinitclip
Symbol 591 MovieClip [tile] Frame 31
this.removeMovieClip();
Instance of Symbol 2 MovieClip "ex2" in Symbol 597 MovieClip [ship_warship] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 597 MovieClip [ship_warship] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 2 MovieClip "ex4" in Symbol 597 MovieClip [ship_warship] Frame 1
onClipEvent (load) { delay = 9; }
Instance of Symbol 2 MovieClip "ex5" in Symbol 597 MovieClip [ship_warship] Frame 1
onClipEvent (load) { delay = 13; }
Instance of Symbol 2 MovieClip "ex2" in Symbol 633 MovieClip [ship_bigGrob] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 633 MovieClip [ship_bigGrob] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 2 MovieClip "ex4" in Symbol 633 MovieClip [ship_bigGrob] Frame 1
onClipEvent (load) { delay = 9; }
Symbol 637 MovieClip [ball_dir] Frame 1
#initclip 59 Object.registerClass("ball_dir", bulletClass); #endinitclip
Symbol 641 MovieClip [ball_fire] Frame 1
#initclip 60 Object.registerClass("ball_fire", bulletClass); #endinitclip
Symbol 645 MovieClip [ball_dir_fire] Frame 1
#initclip 61 Object.registerClass("ball_dir_fire", bulletClass); #endinitclip
Symbol 671 MovieClip [gates] Frame 1
#initclip 62 Object.registerClass("gates", splashedObject); #endinitclip stop();
Symbol 671 MovieClip [gates] Frame 30
stop();
Symbol 677 MovieClip [pyrs_tower] Frame 1
#initclip 63 Object.registerClass("pyrs_tower", splashedObject); #endinitclip
Symbol 679 MovieClip [pyrs_tower_gun1_hit] Frame 1
#initclip 64 Object.registerClass("pyrs_tower_gun1_hit", splashedObject); #endinitclip stop();
Symbol 679 MovieClip [pyrs_tower_gun1_hit] Frame 2
stop();
Symbol 682 MovieClip [gates2] Frame 1
#initclip 65 Object.registerClass("gates2", splashedObject); #endinitclip stop();
Symbol 682 MovieClip [gates2] Frame 30
stop();
Symbol 704 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 706 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 708 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 710 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 712 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 714 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 716 MovieClip [#soundz] Frame 1
#initclip 67 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 723 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 728 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 733 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 735 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 737 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 738 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 738 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 740 MovieClip Frame 1
_visible = false;
Symbol 740 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 740 MovieClip Frame 7
gotoAndStop (1);
Symbol 740 MovieClip Frame 12
gotoAndStop (1);
Symbol 747 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 909 MovieClip Frame 1
stop();
Symbol 909 MovieClip Frame 2
stop();
Symbol 916 MovieClip Frame 1
stop();
Symbol 916 MovieClip Frame 2
stop();
Symbol 931 MovieClip Frame 1
stop();
Symbol 931 MovieClip Frame 3
stop();
Symbol 931 MovieClip Frame 5
stop();
Symbol 931 MovieClip Frame 7
stop();
Symbol 937 Button
on (release) { if (mode == 1) { this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Symbol 942 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1169 MovieClip [#BGfull] Frame 1
#initclip 68 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 1185 MovieClip Frame 1
stop();
Symbol 1186 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1189 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1201 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1202 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1203 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:3 155 186 222 259 295 331 367 403 418 422 426 434 440 452 460 471 475 480 492 493 499 503 516 517 523 528 529 530 536 539 597 633 671 679 682
Symbol 3 MovieClipUses:2Used by:7 14 82 83 84 85 87 88 124 222 430 681 684 699 716 1169
Symbol 4 ShapeTweeningUsed by:7
Symbol 5 ShapeTweeningUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:3 4 5 6Used by:10 11 128 155 186 223 259 295 331 367 403 404 408 427 459 461 481 482 504 505 531 532 597 633 637 641 645 678
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:10 11 418 422 426 427 434 459 460 471 475 481 482 492 493 503 504 505 516 517 529 530 531 532 678 679
Symbol 10 MovieClip [fort_big_gun3_gun]Uses:7 9Used by:Timeline
Symbol 11 MovieClip [fort_big_gun2_gun]Uses:9 7Used by:Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [warshipBoss_way]Uses:13 3Used by:Timeline
Symbol 15 FontUsed by:16
Symbol 16 EditableTextUses:15Used by:Timeline
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:Timeline
Symbol 19 GraphicUsed by:20 735 737
Symbol 20 MovieClipUses:19Used by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:Timeline
Symbol 25 FontUsed by:26
Symbol 26 EditableTextUses:25Used by:Timeline
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 1225 MovieClip [__Packages.checkedObject]
Symbol 1226 MovieClip [__Packages.movingObject]
Symbol 1227 MovieClip [__Packages.damagableObject]
Symbol 1228 MovieClip [__Packages.tankClass]
Symbol 1229 MovieClip [__Packages.enemyClass]
Symbol 1230 MovieClip [__Packages.bulletClass]
Symbol 1231 MovieClip [__Packages.queue]
Symbol 1232 MovieClip [__Packages.splashedObject]
Symbol 1233 MovieClip [__Packages.cannon]
Symbol 1234 MovieClip [__Packages.weapon]
Symbol 1235 MovieClip [__Packages.playerClass]
Symbol 1236 MovieClip [__Packages.soundCollector]
Symbol 1237 MovieClip [__Packages.bgClass]
Symbol 30 GraphicUsed by:Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:81
Symbol 33 ShapeTweeningUsed by:36
Symbol 34 ShapeTweeningUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:33 34 35Used by:81
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:81
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:81
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:81
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:81
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:81
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:81
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:81
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:81
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:81
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:81
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:81
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:81
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:81
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:81
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:81
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:81
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:81
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:81
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:81
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:81
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:81
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 MovieClip [explode]Uses:32 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80Used by:Timeline
Symbol 82 MovieClip [player]Uses:3Used by:1169  Timeline
Symbol 83 MovieClip [enemy]Uses:3Used by:Timeline
Symbol 84 MovieClip [bullet]Uses:3Used by:Timeline
Symbol 85 MovieClip [queue]Uses:3Used by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip [line_way]Uses:86 3Used by:Timeline
Symbol 88 MovieClipUses:3Used by:93 98 103 108 133
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:93
Symbol 91 ShapeTweeningUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [bonus_miniHealth]Uses:88 90 91 92Used by:Timeline
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:98
Symbol 96 ShapeTweeningUsed by:98
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClip [bonus_fullHealth]Uses:88 95 96 97Used by:Timeline
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:103
Symbol 101 ShapeTweeningUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [bonus_double]Uses:88 100 101 102Used by:Timeline
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:108
Symbol 106 ShapeTweeningUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [bonus_fireRate]Uses:88 105 106 107Used by:Timeline
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:122 418 422 426 434 440 452 460 471 475 480 492 493 499 503 516 517 523 528 529 530 679
Symbol 111 ShapeTweeningUsed by:121
Symbol 112 ShapeTweeningUsed by:121
Symbol 113 ShapeTweeningUsed by:121
Symbol 114 ShapeTweeningUsed by:121
Symbol 115 ShapeTweeningUsed by:121
Symbol 116 ShapeTweeningUsed by:121
Symbol 117 GraphicUsed by:121
Symbol 118 ShapeTweeningUsed by:121
Symbol 119 GraphicUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:111 112 113 114 115 116 117 118 119 120Used by:122
Symbol 122 MovieClip [userSplash]Uses:110 121Used by:Timeline
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClip [bcircle_way]Uses:123 3Used by:Timeline
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClip [ball]Uses:127 7Used by:Timeline
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:133
Symbol 131 ShapeTweeningUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [bonus_weaponAdder]Uses:88 130 131 132Used by:Timeline
Symbol 134 GraphicUsed by:135 1193
Symbol 135 MovieClipUses:134Used by:155
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:154
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:154
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:154
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:154
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:154
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:154
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:154
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:154
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClipUses:137 139 141 143 145 147 149 151 153Used by:155
Symbol 155 MovieClip [ship_shark]Uses:135 154 7 2Used by:Timeline
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:186
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:184
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:184
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:184
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:184
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:184
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:184
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:184
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:184
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:184
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:184
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:184
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:184
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClipUses:159 161 163 165 167 169 171 173 175 177 179 181 183Used by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip [ship_turtle]Uses:157 184 185 7 2Used by:Timeline
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:222
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:221
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:221
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:221
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:221
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:221
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:221
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:221
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:221
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:221
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:221
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:221
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:221
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:221
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:221
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:221
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClipUses:190 192 194 196 198 200 202 204 206 208 210 212 214 216 218 220Used by:222
Symbol 222 MovieClip [ship_player]Uses:188 3 221 2Used by:Timeline
Symbol 223 MovieClip [player_gun]Uses:7Used by:Timeline
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:259
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:258
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:258
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:258
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:258
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:258
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:258
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:258
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:258
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:258
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:258
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:258
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:258
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:258
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:258
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:258
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Instance Names

"tf_loader"Frame 1Symbol 16 EditableText
"bar"Frame 1Symbol 20 MovieClip
"error"Frame 2Symbol 26 EditableText
"soundz"Frame 6Symbol 716 MovieClip [#soundz]
"btn_sound"Frame 7Symbol 738 MovieClip
"soundStarter"Frame 7Symbol 740 MovieClip
"intro_text"Frame 8Symbol 749 EditableText
"water"Frame 9Symbol 789 MovieClip
"gui"Frame 9Symbol 932 MovieClip
"wnd"Frame 9Symbol 942 MovieClip
"bg"Frame 10Symbol 1169 MovieClip [#BGfull]
"fastZone"Frame 10Symbol 1171 MovieClip
"slowZone"Frame 10Symbol 1173 MovieClip
"wndComplete"Frame 10Symbol 1189 MovieClip
"allProgress"Frame 10Symbol 1193 MovieClip
"wndPause"Frame 10Symbol 1203 MovieClip
"tfTimer"Frame 10Symbol 1204 EditableText
"bottomRuler"Frame 10Symbol 1219 MovieClip
"bossBar"Frame 10Symbol 1224 MovieClip
"head"Symbol 10 MovieClip [fort_big_gun3_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 10 MovieClip [fort_big_gun3_gun] Frame 1Symbol 9 MovieClip
"body"Symbol 11 MovieClip [fort_big_gun2_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 11 MovieClip [fort_big_gun2_gun] Frame 1Symbol 7 MovieClip
"klop"Symbol 14 MovieClip [warshipBoss_way] Frame 1Symbol 3 MovieClip
"klop"Symbol 87 MovieClip [line_way] Frame 1Symbol 3 MovieClip
"spl"Symbol 122 MovieClip [userSplash] Frame 1Symbol 110 MovieClip
"blow"Symbol 122 MovieClip [userSplash] Frame 1Symbol 121 MovieClip
"klop"Symbol 124 MovieClip [bcircle_way] Frame 1Symbol 3 MovieClip
"p1"Symbol 128 MovieClip [ball] Frame 1Symbol 7 MovieClip
"p2"Symbol 128 MovieClip [ball] Frame 1Symbol 7 MovieClip
"body"Symbol 155 MovieClip [ship_shark] Frame 1Symbol 135 MovieClip
"head"Symbol 155 MovieClip [ship_shark] Frame 1Symbol 7 MovieClip
"ex1"Symbol 155 MovieClip [ship_shark] Frame 1Symbol 2 MovieClip
"body"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 157 MovieClip
"head"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 7 MovieClip
"ex1"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 2 MovieClip
"ex2"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 2 MovieClip
"ex4"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 2 MovieClip
"ex3"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 2 MovieClip
"ex5"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 2 MovieClip
"ex6"Symbol 186 MovieClip [ship_turtle] Frame 1Symbol 2 MovieClip
"body"Symbol 222 MovieClip [ship_player] Frame 1Symbol 188 MovieClip
"p0"Symbol 222 MovieClip [ship_player] Frame 1Symbol 3 MovieClip
"p1"Symbol 222 MovieClip [ship_player] Frame 1Symbol 3 MovieClip
"p3"Symbol 222 MovieClip [ship_player] Frame 1Symbol 3 MovieClip
"p2"Symbol 222 MovieClip [ship_player] Frame 1Symbol 3 MovieClip
"p4"Symbol 222 MovieClip [ship_player] Frame 1Symbol 3 MovieClip
"head"Symbol 222 MovieClip [ship_player] Frame 1Symbol 3 MovieClip
"ex1"Symbol 222 MovieClip [ship_player] Frame 1Symbol 2 MovieClip
"ex2"Symbol 222 MovieClip [ship_player] Frame 1Symbol 2 MovieClip
"ex3"Symbol 222 MovieClip [ship_player] Frame 1Symbol 2 MovieClip
"shoot1"Symbol 223 MovieClip [player_gun] Frame 1Symbol 7 MovieClip
"shoot2"Symbol 223 MovieClip [player_gun] Frame 1Symbol 7 MovieClip
"shoot3"Symbol 223 MovieClip [player_gun] Frame 1Symbol 7 MovieClip
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"ex2"Symbol 403 MovieClip [ship_grob] Frame 1Symbol 2 MovieClip
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"shoot1"Symbol 408 MovieClip [t_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 414 MovieClip [fort_big] Frame 1Symbol 410 MovieClip
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"body"Symbol 426 MovieClip [fort_big_gun3_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 426 MovieClip [fort_big_gun3_hit] Frame 1Symbol 110 MovieClip
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"body"Symbol 427 MovieClip [fort_big_gun1_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 427 MovieClip [fort_big_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 430 MovieClip [empty_base] Frame 1Symbol 429 MovieClip
"head"Symbol 430 MovieClip [empty_base] Frame 1Symbol 3 MovieClip
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"spl"Symbol 434 MovieClip [fort_big_tower1] Frame 1Symbol 110 MovieClip
"p1"Symbol 434 MovieClip [fort_big_tower1] Frame 2Symbol 2 MovieClip
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"p1"Symbol 440 MovieClip [fort_big_tower2] Frame 2Symbol 2 MovieClip
"p2"Symbol 440 MovieClip [fort_big_tower2] Frame 2Symbol 2 MovieClip
"body"Symbol 446 MovieClip [fort_sm2] Frame 1Symbol 442 MovieClip
"body"Symbol 452 MovieClip [fort_sm2_gun1_hit] Frame 1Symbol 448 MovieClip
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"p1"Symbol 452 MovieClip [fort_sm2_gun1_hit] Frame 2Symbol 2 MovieClip
"p2"Symbol 452 MovieClip [fort_sm2_gun1_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 458 MovieClip [fort_sm1] Frame 1Symbol 454 MovieClip
"body"Symbol 459 MovieClip [fort_sm1_gun1_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 459 MovieClip [fort_sm1_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 460 MovieClip [fort_sm1_gun1_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 460 MovieClip [fort_sm1_gun1_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 460 MovieClip [fort_sm1_gun1_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 461 MovieClip [fort_sm2_gun1_gun] Frame 1Symbol 448 MovieClip
"head"Symbol 461 MovieClip [fort_sm2_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 467 MovieClip [fort_med2] Frame 1Symbol 463 MovieClip
"body"Symbol 471 MovieClip [fort_med2_gun1_hit] Frame 1Symbol 9 MovieClip
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"p1"Symbol 471 MovieClip [fort_med2_gun1_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 475 MovieClip [fort_med2_gun2_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 475 MovieClip [fort_med2_gun2_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 475 MovieClip [fort_med2_gun2_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 480 MovieClip [fort_med2_tower1] Frame 1Symbol 476 MovieClip
"spl"Symbol 480 MovieClip [fort_med2_tower1] Frame 1Symbol 110 MovieClip
"p1"Symbol 480 MovieClip [fort_med2_tower1] Frame 2Symbol 2 MovieClip
"body"Symbol 481 MovieClip [fort_med2_gun1_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 481 MovieClip [fort_med2_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 482 MovieClip [fort_med2_gun2_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 482 MovieClip [fort_med2_gun2_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 488 MovieClip [fort_med1] Frame 1Symbol 484 MovieClip
"body"Symbol 492 MovieClip [fort_med1_gun1_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 492 MovieClip [fort_med1_gun1_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 492 MovieClip [fort_med1_gun1_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 493 MovieClip [fort_med1_gun2_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 493 MovieClip [fort_med1_gun2_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 493 MovieClip [fort_med1_gun2_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 499 MovieClip [fort_med1_tower1] Frame 1Symbol 495 MovieClip
"spl"Symbol 499 MovieClip [fort_med1_tower1] Frame 1Symbol 110 MovieClip
"p1"Symbol 499 MovieClip [fort_med1_tower1] Frame 2Symbol 2 MovieClip
"body"Symbol 503 MovieClip [fort_med1_tower2] Frame 1Symbol 9 MovieClip
"spl"Symbol 503 MovieClip [fort_med1_tower2] Frame 1Symbol 110 MovieClip
"p1"Symbol 503 MovieClip [fort_med1_tower2] Frame 2Symbol 2 MovieClip
"body"Symbol 504 MovieClip [fort_med1_gun1_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 504 MovieClip [fort_med1_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 505 MovieClip [fort_med1_gun2_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 505 MovieClip [fort_med1_gun2_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 515 MovieClip [fort_boss] Frame 1Symbol 507 MovieClip
"body"Symbol 516 MovieClip [fort_boss_gun1_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 516 MovieClip [fort_boss_gun1_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 516 MovieClip [fort_boss_gun1_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 517 MovieClip [fort_boss_gun2_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 517 MovieClip [fort_boss_gun2_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 517 MovieClip [fort_boss_gun2_hit] Frame 2Symbol 2 MovieClip
"body"Symbol 523 MovieClip [fort_boss_tower1] Frame 1Symbol 519 MovieClip
"spl"Symbol 523 MovieClip [fort_boss_tower1] Frame 1Symbol 110 MovieClip
"p1"Symbol 523 MovieClip [fort_boss_tower1] Frame 2Symbol 2 MovieClip
"body"Symbol 528 MovieClip [fort_boss_tower2] Frame 1Symbol 524 MovieClip
"spl"Symbol 528 MovieClip [fort_boss_tower2] Frame 1Symbol 110 MovieClip
"p1"Symbol 528 MovieClip [fort_boss_tower2] Frame 2Symbol 2 MovieClip
"p2"Symbol 528 MovieClip [fort_boss_tower2] Frame 2Symbol 2 MovieClip
"body"Symbol 529 MovieClip [fort_boss_tower3] Frame 1Symbol 9 MovieClip
"spl"Symbol 529 MovieClip [fort_boss_tower3] Frame 1Symbol 110 MovieClip
"p1"Symbol 529 MovieClip [fort_boss_tower3] Frame 2Symbol 2 MovieClip
"body"Symbol 530 MovieClip [fort_boss_tower4] Frame 1Symbol 9 MovieClip
"spl"Symbol 530 MovieClip [fort_boss_tower4] Frame 1Symbol 110 MovieClip
"p1"Symbol 530 MovieClip [fort_boss_tower4] Frame 2Symbol 2 MovieClip
"body"Symbol 531 MovieClip [fort_boss_gun1_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 531 MovieClip [fort_boss_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 532 MovieClip [fort_boss_gun2_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 532 MovieClip [fort_boss_gun2_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 536 MovieClip [dock_x] Frame 1Symbol 533 MovieClip
"p1"Symbol 536 MovieClip [dock_x] Frame 2Symbol 2 MovieClip
"body"Symbol 539 MovieClip [dock_y] Frame 1Symbol 533 MovieClip
"p1"Symbol 539 MovieClip [dock_y] Frame 2Symbol 2 MovieClip
"body"Symbol 545 MovieClip [isle_big] Frame 1Symbol 541 MovieClip
"body"Symbol 551 MovieClip [isle_huge] Frame 1Symbol 547 MovieClip
"body"Symbol 557 MovieClip [isle_med1] Frame 1Symbol 553 MovieClip
"body"Symbol 563 MovieClip [isle_med2] Frame 1Symbol 559 MovieClip
"body"Symbol 569 MovieClip [isle_sm1] Frame 1Symbol 565 MovieClip
"body"Symbol 575 MovieClip [isle_sm2] Frame 1Symbol 571 MovieClip
"body"Symbol 580 MovieClip [pyrs_dn] Frame 1Symbol 577 MovieClip
"body"Symbol 583 MovieClip [pyrs_l] Frame 1Symbol 577 MovieClip
"body"Symbol 587 MovieClip [pyrs_r] Frame 1Symbol 577 MovieClip
"body"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 593 MovieClip
"head"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head2"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head5"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head3"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head4"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head6"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head7"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head8"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head9"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head10"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head11"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"head12"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 7 MovieClip
"ex1"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 2 MovieClip
"ex2"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 2 MovieClip
"ex3"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 2 MovieClip
"ex4"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 2 MovieClip
"ex5"Symbol 597 MovieClip [ship_warship] Frame 1Symbol 2 MovieClip
"body"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 599 MovieClip
"head"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 7 MovieClip
"head2"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 7 MovieClip
"ex1"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 2 MovieClip
"ex2"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 2 MovieClip
"ex3"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 2 MovieClip
"ex4"Symbol 633 MovieClip [ship_bigGrob] Frame 1Symbol 2 MovieClip
"p1"Symbol 637 MovieClip [ball_dir] Frame 1Symbol 7 MovieClip
"p2"Symbol 637 MovieClip [ball_dir] Frame 1Symbol 7 MovieClip
"p1"Symbol 641 MovieClip [ball_fire] Frame 1Symbol 7 MovieClip
"p2"Symbol 641 MovieClip [ball_fire] Frame 1Symbol 7 MovieClip
"p1"Symbol 645 MovieClip [ball_dir_fire] Frame 1Symbol 7 MovieClip
"p2"Symbol 645 MovieClip [ball_dir_fire] Frame 1Symbol 7 MovieClip
"hitBody"Symbol 671 MovieClip [gates] Frame 1Symbol 524 MovieClip
"body"Symbol 671 MovieClip [gates] Frame 1Symbol 524 MovieClip
"p1"Symbol 671 MovieClip [gates] Frame 2Symbol 2 MovieClip
"p2"Symbol 671 MovieClip [gates] Frame 2Symbol 2 MovieClip
"p3"Symbol 671 MovieClip [gates] Frame 2Symbol 2 MovieClip
"body"Symbol 677 MovieClip [pyrs_tower] Frame 1Symbol 673 MovieClip
"body"Symbol 678 MovieClip [pyrs_tower_gun1_gun] Frame 1Symbol 9 MovieClip
"head"Symbol 678 MovieClip [pyrs_tower_gun1_gun] Frame 1Symbol 7 MovieClip
"body"Symbol 679 MovieClip [pyrs_tower_gun1_hit] Frame 1Symbol 9 MovieClip
"spl"Symbol 679 MovieClip [pyrs_tower_gun1_hit] Frame 1Symbol 110 MovieClip
"p1"Symbol 679 MovieClip [pyrs_tower_gun1_hit] Frame 2Symbol 2 MovieClip
"klop"Symbol 681 MovieClip [galeraboss_way] Frame 1Symbol 3 MovieClip
"hitBody"Symbol 682 MovieClip [gates2] Frame 1Symbol 524 MovieClip
"body"Symbol 682 MovieClip [gates2] Frame 1Symbol 524 MovieClip
"p1"Symbol 682 MovieClip [gates2] Frame 2Symbol 2 MovieClip
"p2"Symbol 682 MovieClip [gates2] Frame 2Symbol 2 MovieClip
"p3"Symbol 682 MovieClip [gates2] Frame 2Symbol 2 MovieClip
"klop"Symbol 684 MovieClip [turtleBoss_way] Frame 1Symbol 3 MovieClip
"floor"Symbol 789 MovieClip Frame 1Symbol 753 MovieClip
"bar"Symbol 893 MovieClip Frame 1Symbol 892 MovieClip
"bar"Symbol 898 MovieClip Frame 1Symbol 897 MovieClip
"progress"Symbol 932 MovieClip Frame 1Symbol 893 MovieClip
"health"Symbol 932 MovieClip Frame 1Symbol 898 MovieClip
"icoHolder"Symbol 932 MovieClip Frame 1Symbol 902 MovieClip
"fireRate"Symbol 932 MovieClip Frame 1Symbol 909 MovieClip
"double"Symbol 932 MovieClip Frame 1Symbol 916 MovieClip
"adder"Symbol 932 MovieClip Frame 1Symbol 931 MovieClip
"intro1"Symbol 942 MovieClip Frame 1Symbol 938 EditableText
"levelNum"Symbol 942 MovieClip Frame 1Symbol 941 EditableText
"bg1"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 943 MovieClip
"bg2"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 943 MovieClip
"tiles"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"env"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"splashez"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"enemyMC"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"enemyMC2"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"player"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip [player]
"shots"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"fx"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"envTop"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"lineGrid"Symbol 1169 MovieClip [#BGfull] Frame 1Symbol 1168 MovieClip
"title"Symbol 1185 MovieClip Frame 1Symbol 1178 EditableText
"tf1_"Symbol 1189 MovieClip Frame 1Symbol 1174 EditableText
"tf1"Symbol 1189 MovieClip Frame 1Symbol 1175 EditableText
"tf2_"Symbol 1189 MovieClip Frame 1Symbol 1176 EditableText
"tf2"Symbol 1189 MovieClip Frame 1Symbol 1177 EditableText
"title_mc"Symbol 1189 MovieClip Frame 1Symbol 1185 MovieClip
"tf3_"Symbol 1189 MovieClip Frame 1Symbol 1187 EditableText
"tf3"Symbol 1189 MovieClip Frame 1Symbol 1188 EditableText
"bar"Symbol 1193 MovieClip Frame 1Symbol 1192 MovieClip
"title"Symbol 1203 MovieClip Frame 1Symbol 1195 EditableText
"tf"Symbol 1203 MovieClip Frame 1Symbol 1196 EditableText
"bar"Symbol 1224 MovieClip Frame 1Symbol 1222 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 10 as "fort_big_gun3_gun"
ExportAssets (56)Timeline Frame 1Symbol 11 as "fort_big_gun2_gun"
ExportAssets (56)Timeline Frame 1Symbol 14 as "warshipBoss_way"
ExportAssets (56)Timeline Frame 3Symbol 1225 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 3Symbol 1226 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 3Symbol 1227 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 3Symbol 1228 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 3Symbol 1229 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 3Symbol 1230 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 3Symbol 1231 as "__Packages.queue"
ExportAssets (56)Timeline Frame 3Symbol 1232 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 3Symbol 1233 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 3Symbol 1234 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 3Symbol 1235 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 3Symbol 1236 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 3Symbol 1237 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 4Symbol 81 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 82 as "player"
ExportAssets (56)Timeline Frame 4Symbol 83 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 84 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 85 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 87 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 93 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 98 as "bonus_fullHealth"
ExportAssets (56)Timeline Frame 4Symbol 103 as "bonus_double"
ExportAssets (56)Timeline Frame 4Symbol 108 as "bonus_fireRate"
ExportAssets (56)Timeline Frame 4Symbol 122 as "userSplash"
ExportAssets (56)Timeline Frame 4Symbol 124 as "bcircle_way"
ExportAssets (56)Timeline Frame 4Symbol 128 as "ball"
ExportAssets (56)Timeline Frame 4Symbol 133 as "bonus_weaponAdder"
ExportAssets (56)Timeline Frame 4Symbol 155 as "ship_shark"
ExportAssets (56)Timeline Frame 4Symbol 186 as "ship_turtle"
ExportAssets (56)Timeline Frame 4Symbol 222 as "ship_player"
ExportAssets (56)Timeline Frame 4Symbol 223 as "player_gun"
ExportAssets (56)Timeline Frame 4Symbol 259 as "ship_huge"
ExportAssets (56)Timeline Frame 4Symbol 295 as "ship_lite"
ExportAssets (56)Timeline Frame 4Symbol 331 as "ship_galera"
ExportAssets (56)Timeline Frame 4Symbol 367 as "ship_med"
ExportAssets (56)Timeline Frame 4Symbol 403 as "ship_grob"
ExportAssets (56)Timeline Frame 4Symbol 404 as "ship_gun"
ExportAssets (56)Timeline Frame 4Symbol 408 as "t_gun"
ExportAssets (56)Timeline Frame 4Symbol 414 as "fort_big"
ExportAssets (56)Timeline Frame 4Symbol 418 as "fort_big_gun1_hit"
ExportAssets (56)Timeline Frame 4Symbol 422 as "fort_big_gun2_hit"
ExportAssets (56)Timeline Frame 4Symbol 426 as "fort_big_gun3_hit"
ExportAssets (56)Timeline Frame 4Symbol 427 as "fort_big_gun1_gun"
ExportAssets (56)Timeline Frame 4Symbol 430 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 434 as "fort_big_tower1"
ExportAssets (56)Timeline Frame 4Symbol 440 as "fort_big_tower2"
ExportAssets (56)Timeline Frame 4Symbol 446 as "fort_sm2"
ExportAssets (56)Timeline Frame 4Symbol 452 as "fort_sm2_gun1_hit"
ExportAssets (56)Timeline Frame 4Symbol 458 as "fort_sm1"
ExportAssets (56)Timeline Frame 4Symbol 459 as "fort_sm1_gun1_gun"
ExportAssets (56)Timeline Frame 4Symbol 460 as "fort_sm1_gun1_hit"
ExportAssets (56)Timeline Frame 4Symbol 461 as "fort_sm2_gun1_gun"
ExportAssets (56)Timeline Frame 4Symbol 467 as "fort_med2"
ExportAssets (56)Timeline Frame 4Symbol 471 as "fort_med2_gun1_hit"
ExportAssets (56)Timeline Frame 4Symbol 475 as "fort_med2_gun2_hit"
ExportAssets (56)Timeline Frame 4Symbol 480 as "fort_med2_tower1"
ExportAssets (56)Timeline Frame 4Symbol 481 as "fort_med2_gun1_gun"
ExportAssets (56)Timeline Frame 4Symbol 482 as "fort_med2_gun2_gun"
ExportAssets (56)Timeline Frame 4Symbol 488 as "fort_med1"
ExportAssets (56)Timeline Frame 4Symbol 492 as "fort_med1_gun1_hit"
ExportAssets (56)Timeline Frame 4Symbol 493 as "fort_med1_gun2_hit"
ExportAssets (56)Timeline Frame 4Symbol 499 as "fort_med1_tower1"
ExportAssets (56)Timeline Frame 4Symbol 503 as "fort_med1_tower2"
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ExportAssets (56)Timeline Frame 4Symbol 505 as "fort_med1_gun2_gun"
ExportAssets (56)Timeline Frame 4Symbol 515 as "fort_boss"
ExportAssets (56)Timeline Frame 4Symbol 516 as "fort_boss_gun1_hit"
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ExportAssets (56)Timeline Frame 4Symbol 528 as "fort_boss_tower2"
ExportAssets (56)Timeline Frame 4Symbol 529 as "fort_boss_tower3"
ExportAssets (56)Timeline Frame 4Symbol 530 as "fort_boss_tower4"
ExportAssets (56)Timeline Frame 4Symbol 531 as "fort_boss_gun1_gun"
ExportAssets (56)Timeline Frame 4Symbol 532 as "fort_boss_gun2_gun"
ExportAssets (56)Timeline Frame 4Symbol 536 as "dock_x"
ExportAssets (56)Timeline Frame 4Symbol 539 as "dock_y"
ExportAssets (56)Timeline Frame 4Symbol 545 as "isle_big"
ExportAssets (56)Timeline Frame 4Symbol 551 as "isle_huge"
ExportAssets (56)Timeline Frame 4Symbol 557 as "isle_med1"
ExportAssets (56)Timeline Frame 4Symbol 563 as "isle_med2"
ExportAssets (56)Timeline Frame 4Symbol 569 as "isle_sm1"
ExportAssets (56)Timeline Frame 4Symbol 575 as "isle_sm2"
ExportAssets (56)Timeline Frame 4Symbol 580 as "pyrs_dn"
ExportAssets (56)Timeline Frame 4Symbol 583 as "pyrs_l"
ExportAssets (56)Timeline Frame 4Symbol 587 as "pyrs_r"
ExportAssets (56)Timeline Frame 4Symbol 591 as "tile"
ExportAssets (56)Timeline Frame 4Symbol 597 as "ship_warship"
ExportAssets (56)Timeline Frame 4Symbol 633 as "ship_bigGrob"
ExportAssets (56)Timeline Frame 4Symbol 637 as "ball_dir"
ExportAssets (56)Timeline Frame 4Symbol 641 as "ball_fire"
ExportAssets (56)Timeline Frame 4Symbol 645 as "ball_dir_fire"
ExportAssets (56)Timeline Frame 4Symbol 663 as "bonus_coin"
ExportAssets (56)Timeline Frame 4Symbol 671 as "gates"
ExportAssets (56)Timeline Frame 4Symbol 677 as "pyrs_tower"
ExportAssets (56)Timeline Frame 4Symbol 678 as "pyrs_tower_gun1_gun"
ExportAssets (56)Timeline Frame 4Symbol 679 as "pyrs_tower_gun1_hit"
ExportAssets (56)Timeline Frame 4Symbol 681 as "galeraboss_way"
ExportAssets (56)Timeline Frame 4Symbol 682 as "gates2"
ExportAssets (56)Timeline Frame 4Symbol 684 as "turtleBoss_way"
ExportAssets (56)Timeline Frame 4Symbol 685 as "bonus"
ExportAssets (56)Timeline Frame 4Symbol 686 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 687 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 688 as "gameOver"
ExportAssets (56)Timeline Frame 4Symbol 689 as "bgsound"
ExportAssets (56)Timeline Frame 4Symbol 690 as "s_ball_dir"
ExportAssets (56)Timeline Frame 4Symbol 691 as "s_ball_fire_dir"
ExportAssets (56)Timeline Frame 4Symbol 692 as "s_ball"
ExportAssets (56)Timeline Frame 4Symbol 693 as "s_ball_fire"
ExportAssets (56)Timeline Frame 4Symbol 694 as "water"
ExportAssets (56)Timeline Frame 4Symbol 695 as "coin"
ExportAssets (56)Timeline Frame 4Symbol 696 as "wood"
ExportAssets (56)Timeline Frame 4Symbol 697 as "levelComplete"
ExportAssets (56)Timeline Frame 4Symbol 698 as "stone"
ExportAssets (56)Timeline Frame 6Symbol 716 as "#soundz"
ExportAssets (56)Timeline Frame 10Symbol 1169 as "#BGfull"

Labels

"lang"Frame 5
"init"Frame 6
"menu"Frame 7
"help"Frame 8
"game"Frame 9
"level"Frame 10
"destroy"Symbol 122 MovieClip [userSplash] Frame 2
"destroy"Symbol 418 MovieClip [fort_big_gun1_hit] Frame 2
"destroy"Symbol 422 MovieClip [fort_big_gun2_hit] Frame 2
"destroy"Symbol 426 MovieClip [fort_big_gun3_hit] Frame 2
"destroy"Symbol 434 MovieClip [fort_big_tower1] Frame 2
"destroy"Symbol 440 MovieClip [fort_big_tower2] Frame 2
"destroy"Symbol 452 MovieClip [fort_sm2_gun1_hit] Frame 2
"destroy"Symbol 460 MovieClip [fort_sm1_gun1_hit] Frame 2
"destroy"Symbol 471 MovieClip [fort_med2_gun1_hit] Frame 2
"destroy"Symbol 475 MovieClip [fort_med2_gun2_hit] Frame 2
"destroy"Symbol 480 MovieClip [fort_med2_tower1] Frame 2
"destroy"Symbol 492 MovieClip [fort_med1_gun1_hit] Frame 2
"destroy"Symbol 493 MovieClip [fort_med1_gun2_hit] Frame 2
"destroy"Symbol 499 MovieClip [fort_med1_tower1] Frame 2
"destroy"Symbol 503 MovieClip [fort_med1_tower2] Frame 2
"destroy"Symbol 516 MovieClip [fort_boss_gun1_hit] Frame 2
"destroy"Symbol 517 MovieClip [fort_boss_gun2_hit] Frame 2
"destroy"Symbol 523 MovieClip [fort_boss_tower1] Frame 2
"destroy"Symbol 528 MovieClip [fort_boss_tower2] Frame 2
"destroy"Symbol 529 MovieClip [fort_boss_tower3] Frame 2
"destroy"Symbol 530 MovieClip [fort_boss_tower4] Frame 2
"destroy"Symbol 536 MovieClip [dock_x] Frame 2
"destroy"Symbol 539 MovieClip [dock_y] Frame 2
"destroy"Symbol 671 MovieClip [gates] Frame 2
"destroy"Symbol 679 MovieClip [pyrs_tower_gun1_hit] Frame 2
"destroy"Symbol 682 MovieClip [gates2] Frame 2
"start"Symbol 740 MovieClip Frame 5
"stop"Symbol 740 MovieClip Frame 10




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Created: 23/5 -2019 01:23:58 Last modified: 23/5 -2019 01:23:58 Server time: 29/04 -2024 03:08:33