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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Halloween Smash.swf

This is the info page for
Flash #26120

(Click the ID number above for more basic data on this flash file.)


Text
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<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="11" COLOR="#000000"><A HREF="http://www.ultimatearcade.com" target = "_blank"><B>Game Created by: UltimateArcade.com</B></A></FONT></P>

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PLAY

PLAY

PLAY

how to play

how to play

x

The object of this game is to quickly align 3
or more objects horizontally or vertically by
simply clicking with your mouse.
You have 5 minutes to collect as many
points as you can.  Think fast!

+100

888888

25000

score:

00

time:

Play again

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); current_bytes = this.getBytesLoaded(); tot_bytes = this.getBytesTotal(); percent = int((current_bytes / tot_bytes) * 100) + "% "; if (current_bytes >= tot_bytes) { gotoAndStop (18); }
Frame 3
this.gotoAndPlay("loader");
Frame 10
stop();
Frame 18
c1 = _url.indexOf("://") + 3; c2 = _url.indexOf("/", c1); domain = _url.substring(c1, c2); if (((domain == "www.dreamarcade.com") || (domain == "216.55.181.4")) || (domain == "www.ultimatearcade.com")) { gotoAndStop (24); } else { gotoAndStop (24); }
Frame 24
bg = new Sound(); bg.attachSound("bg"); bg.start(1, 999); score = 0; stop();
Frame 25
bg.stop(); timeForLevel = 300000 /* 0x0493E0 */; checkscore = 1; _root.realscore.realscore = 0; cell._visible = false; game = {}; game.board = _root.gameBoard; game.board.game = game; game.width = 8; game.height = 8; game.middle = Math.ceil(game.width / 2); game.pixelwidth = 350; game.pixelheight = 350; game.xspacing = game.pixelwidth / game.width; game.yspacing = game.pixelheight / game.height; game.types = 5; game.depth = 100; game.speed = 8; game.selected = []; game.selectItem = function (xm, ym) { var x = Math.ceil(xm / this.xspacing); var y = Math.ceil(ym / this.yspacing); var cellClicked = ((("cell" + x) + "_") + y); var cell = this[cellClicked]; if (!this.locked) { if ((this.selected[0].x == x) && (this.selected[0].y == y)) { this.selected[0].clip.select._visible = false; this.selected = []; return(undefined); } cell.clip.select._visible = true; this.selected.push(cell); if (this.selected.length == 2) { this.locked = true; this.swapPlaces(); } } }; game.doneSlidingBack = function () { this.slid++; if (this.slid == 2) { this.locked = false; } }; game.addNewItems = function () { delete this.matched; this.totalMoving = 0; this.totalDoneMoving = 0; var tempFunction = function () { if (!this.game.pause) { this._x = this._x + this.speed; this.x = (this.me.x - 0.5) * this.game.xspacing; if (Math.abs(this._x - this.x) <= Math.abs(this.speed)) { this._x = this.x; this.game.doneMoving(); this.onEnterFrame = null; } } }; if (this.left.length > 0) { this.left.sortOn("x"); var temp = []; var i = 0; while (i < this.left.length) { var keepGoing = true; var j = 0; while (keepGoing) { if ((this.left[i].y == temp[j][0].y) || (temp[j] == undefined)) { if (temp[j][0] == undefined) { temp[j] = []; } this.totalmoving++; temp[j].push(this.left[i]); var keepGoing = false; } j++; } i++; } var i = 0; while (i < temp.length) { var xshift = 1; var stayHere = true; var rowTotal = temp[i].length; var tempOb = {}; while ((temp[i].length > 0) && (stayHere)) { var ob = temp[i].pop(); var nextHole = temp[i][temp[i].length - xshift]; var beginX = (ob.x - 1); var x = beginX; var y = ob.y; var keepGoing = true; while (keepGoing) { var tempName = ((("cell" + x) + "_") + y); if (this[tempName].name != nextHole.name) { var holename = ob.name; delete this[holename]; this[holename] = {}; newCell = this[holename]; newCell.x = x + xshift; newCell.y = y; newCell.name = holename; newCell.clip = this[tempName].clip; newCell.type = this[tempName].type; newCell.clip.onEnterFrame = tempFunction; newCell.clip.speed = this.speed; newCell.clip.game = this; newCell.clip.me = newCell; newCell.clip.x = (newCell.x - 0.5) * this.xspacing; newCell.clip.y = (newCell.y - 0.5) * this.yspacing; temp[i].unshift(this[tempname]); if (!tempOb[holename].moving) { tempOb[holename].moving = true; } var xshift = 1; var keepGoing = false; } else if (this[tempName].name == nextHole.name) { if (x > 1) { x--; xshift++; var nextHole = temp[i][temp[i].length - xshift]; } else { var numToAdd = rowTotal; var n = 1; while (n <= numToAdd) { var stayHere = false; var keepGoing = false; var type = (random(this.types) + 1); var x = n; var name = ((("cell" + x) + "_") + y); this[name] = {x:x, y:y, name:name, type:type}; this.addNewLeftClip(this[name], numToAdd); this[name].clip.onEnterFrame = tempFunction; this[name].clip.gotoAndStop(type); n++; } } } } } i++; } } if (this.right.length > 0) { this.right.sortOn("x"); var temp = []; var i = 0; while (i < this.right.length) { var keepGoing = true; var j = 0; while (keepGoing) { if ((this.right[i].y == temp[j][0].y) || (temp[j] == undefined)) { if (temp[j][0] == undefined) { temp[j] = []; } temp[j].push(this.right[i]); this.totalmoving++; var keepGoing = false; } j++; } i++; } now = getTimer(); var i = 0; while (i < temp.length) { if ((getTimer() - now) > 2000) { trace("break 1"); break; } var xshift = 1; var stayHere = true; var rowTotal = temp[i].length; var tempOb = {}; while ((temp[i].length > 0) && (stayHere)) { if ((getTimer() - now) > 2000) { trace("break 2"); break; } var ob = temp[i].shift(); var nextHole = temp[i][xshift - 1]; var beginX = (ob.x + 1); var x = beginX; var y = ob.y; var keepGoing = true; while (keepGoing) { if ((getTimer() - now) > 2000) { trace("break 3"); break; } var tempName = ((("cell" + x) + "_") + y); if (this[tempName].name != nextHole.name) { var holename = ob.name; delete this[holename]; this[holename] = {}; newCell = this[holename]; newCell.x = x - xshift; newCell.y = y; newCell.name = holename; newCell.clip = this[tempName].clip; newCell.type = this[tempName].type; newCell.clip.onEnterFrame = tempFunction; newCell.clip.speed = -this.speed; newCell.clip.game = this; newCell.clip.me = newCell; newCell.clip.x = (newCell.x - 0.5) * this.xspacing; newCell.clip.y = (newCell.y - 0.5) * this.yspacing; temp[i].push(this[tempname]); if (!tempOb[holename].moving) { tempOb[holename].moving = true; } var xshift = 1; var keepGoing = false; } else if (this[tempName].name == nextHole.name) { if (x < this.width) { x++; xshift++; var nextHole = temp[i][xshift - 1]; } else { var numToAdd = rowTotal; var n = 1; while (n <= numToAdd) { var stayHere = false; var keepGoing = false; var type = (random(this.types) + 1); var x = ((this.width - n) + 1); var name = ((("cell" + x) + "_") + y); this[name] = {x:x, y:y, name:name, type:type}; this.addNewRightClip(this[name], (rowTotal - n) + 0.5); this[name].clip.onEnterFrame = tempFunction; this[name].clip.gotoAndStop(type); n++; } } } } } i++; } } delete this.right; delete this.left; }; game.doneMoving = function () { this.totalDoneMoving++; if (this.totalDoneMoving == this.totalMoving) { var valid = this.checkForMatches(); if (valid) { this.playSquish(); this.removeItems(); } else { this.selected = []; this.locked = false; this.displayPatch(); } } }; game.displayPatch = function () { var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var name = ((("cell" + i) + "_") + j); var ob = this[name]; ob.clip._x = (ob.x - 0.5) * this.xspacing; ob.clip._y = (ob.y - 0.5) * this.yspacing; ob.clip.onEnterFrame = null; j++; } i++; } }; game.addNewRightClip = function (who, num) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); var tempx = ((who.x - 0.5) * this.xspacing); var tempy = ((who.y - 0.5) * this.yspacing); who.clip = this.board[clip]; var a = (this.width + num); var placex = (a * this.xspacing); who.clip.me = who; who.clip.dir = "right"; who.clip.x = tempx; who.clip.y = tempy; who.clip._x = placex; who.clip._y = tempy; who.clip.speed = -this.speed; who.clip.game = this; who.clip.gotoAndStop(who.type); }; game.addNewLeftClip = function (who, num) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); var tempx = ((who.x - 0.5) * this.xspacing); var placex = ((((num + 1) - who.x) - 0.5) * this.xspacing); var tempy = ((who.y - 0.5) * this.yspacing); who.clip = this.board[clip]; who.clip.me = who; who.clip.dir = "left"; who.clip.x = tempx; who.clip.y = tempy; who.clip._x = -placex; who.clip._y = tempy; who.clip.speed = this.speed; who.clip.game = this; who.clip.gotoAndStop(who.type); }; game.premove = function () { this.left = []; this.right = []; var i = 0; while (i < this.matched.length) { if (this.matched[i].x <= this.middle) { this.left.push(this.matched[i]); } else { this.right.push(this.matched[i]); } i++; } this.addNewItems(); }; game.removed = function (who) { who.removeMovieClip(); this.removedSoFar++; if (this.removedSoFar == this.itemsToRemove) { this.premove(); } }; game.removeItems = function () { this.itemsToRemove = this.matched.length; this.removedSoFar = 0; var i = 0; while (i < this.matched.length) { this.matched[i].clip.fruit.game = this; this.matched[i].clip.fruit.play(); i++; } }; game.playSquish = function () { _root.squish = new Sound(); _root.squish.attachSound("squish"); _root.squish.start(); }; game.playNo = function () { _root.No = new Sound(); _root.No.attachSound("No"); _root.No.start(); }; game.doneSliding = function () { this.slid++; if (this.slid == 2) { var valid = this.verifySelections(); if (valid) { this.playSquish(); this.removeItems(); } else { this.swapBack(); this.selected = []; this.playNo(); } } }; game.swapBack = function () { this.slid = 0; var cell1 = this.selected[0]; var cell2 = this.selected[1]; var tempFunction = function () { this.xmov = (this.homex - this._x) * this.k; this.ymov = (this.homey - this._y) * this.k; this._x = this._x + this.xmov; this._y = this._y + this.ymov; if ((Math.abs(this.xmov) < 1) && (Math.abs(this.ymov) < 1)) { this._x = this.homex; this._y = this.homey; this.game.doneSlidingBack(); this.onEnterFrame = null; } }; cell1.clip.onEnterFrame = tempFunction; cell2.clip.onEnterFrame = tempFunction; }; game.swapPlaces = function () { this.slid = 0; var cell1 = this.selected[0]; var cell2 = this.selected[1]; cell1.clip.select._visible = false; cell2.clip.select._visible = false; cell1.clip.x = cell2.clip._x; cell1.clip.homex = cell1.clip._x; cell2.clip.homex = cell2.clip._x; cell1.clip.homey = cell1.clip._y; cell2.clip.homey = cell2.clip._y; cell1.clip.y = cell2.clip._y; cell1.clip.k = 0.3; cell2.clip.k = 0.3; cell2.clip.x = cell1.clip._x; cell2.clip.y = cell1.clip._y; cell1.clip.go = true; cell2.clip.go = true; cell1.clip.game = this; cell2.clip.game = this; var tempFunction = function () { if (this.go) { this.xmov = (this.x - this._x) * this.k; this.ymov = (this.y - this._y) * this.k; this._x = this._x + this.xmov; this._y = this._y + this.ymov; if ((Math.abs(this.xmov) < 1) && (Math.abs(this.ymov) < 1)) { this._x = this.x; this._y = this.y; this.game.doneSliding(); this.go = false; } } }; cell1.clip.onEnterFrame = tempFunction; cell2.clip.onEnterFrame = tempFunction; }; game.addToMatch = function (which) { var okToInsert = true; var tempCell = which; var n = 0; while (n < this.matched.length) { if ((this.matched[n].x == tempCell.x) && (this.matched[n].y == tempCell.y)) { var okToInsert = false; } n++; } if (okToInsert) { this.matched.push(which); } }; game.checkForMatches = function () { var returnVal = false; this.matched = []; var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var matchFound = false; var cell = this[(("cell" + i) + "_") + j]; var rightCell1 = this[(("cell" + (i + 1)) + "_") + j]; var rightCell2 = this[(("cell" + (i + 2)) + "_") + j]; var rightCell3 = this[(("cell" + (i + 3)) + "_") + j]; var rightCell4 = this[(("cell" + (i + 4)) + "_") + j]; var bottomCell1 = this[(("cell" + i) + "_") + (j + 1)]; var bottomCell2 = this[(("cell" + i) + "_") + (j + 2)]; var bottomCell3 = this[(("cell" + i) + "_") + (j + 3)]; var bottomCell4 = this[(("cell" + i) + "_") + (j + 4)]; if ((cell.type == rightCell1.type) && (cell.type == rightCell2.type)) { var matchFound = true; this.addToMatch(cell); this.addToMatch(rightCell1); this.addToMatch(rightCell2); if (cell.type == rightCell3.type) { this.addToMatch(rightCell3); } if ((cell.type == rightCell3.type) && (cell.type == rightCell4.type)) { this.addToMatch(rightCell4); } returnVal = true; } if ((cell.type == bottomCell1.type) && (cell.type == bottomCell2.type)) { var matchFound = true; this.addToMatch(cell); this.addToMatch(bottomCell1); this.addToMatch(bottomCell2); if (cell.type == bottomCell3.type) { this.addToMatch(bottomCell3); } if ((cell.type == bottomCell3.type) && (cell.type == bottomCell4.type)) { this.addToMatch(bottomCell4); } returnVal = true; } j++; } i++; } return(returnVal); }; game.areThereMatches = function () { var valid = false; var b = 0; while (b < 2) { var m = 1; while (m <= this.height) { var n = 1; while (n <= this.width) { if (b == 0) { var tempx1 = n; var tempy1 = m; var tempx2 = (tempx1 + 1); var tempy2 = tempy1; } else { var tempx1 = n; var tempy1 = m; var tempx2 = tempx1; var tempy2 = (tempy1 + 1); } var cell1 = this[(("cell" + tempx1) + "_") + tempy1]; var cell2 = this[(("cell" + tempx2) + "_") + tempy2]; var valid = false; var oldCell1 = cell1; var oldCell2 = cell2; var cell1Name = cell1.name; var cell2Name = cell2.name; if ((cell1.x == cell2.x) && (((cell1.y - 1) == cell2.y) || ((cell1.y + 1) == cell2.y))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if ((cell1.y == cell2.y) && (((cell1.x - 1) == cell2.x) || ((cell1.x + 1) == cell2.x))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } this[oldCell1.name] = oldCell1; this[oldCell2.name] = oldCell2; if (valid) { break; } n++; } if (valid) { break; } m++; } if (valid) { break; } b++; } trace(valid); if (valid) { trace("x1=" + tempx1); trace("y1=" + tempy1); trace("x2=" + tempx2); trace("y2=" + tempy2); } }; game.verifySelections = function () { var cell1 = this.selected[0]; var cell2 = this.selected[1]; var valid = false; var oldCell1 = cell1; var oldCell2 = cell2; var cell1Name = cell1.name; var cell2Name = cell2.name; if ((cell1.x == cell2.x) && (((cell1.y - 1) == cell2.y) || ((cell1.y + 1) == cell2.y))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if ((cell1.y == cell2.y) && (((cell1.x - 1) == cell2.x) || ((cell1.x + 1) == cell2.x))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if (!valid) { this[oldCell1.name] = oldCell1; this[oldCell2.name] = oldCell2; cell1.clip.select._visible = false; cell2.clip.select._visible = false; } else { var x1 = this[cell1Name].x; var y1 = this[cell1Name].y; var x2 = this[cell2Name].x; var y2 = this[cell2Name].y; this[cell1Name].x = x2; this[cell1Name].y = y2; this[cell2Name].x = x1; this[cell2Name].y = y1; this[cell1Name].name = cell1Name; this[cell2Name].name = cell2Name; } return(valid); }; game.board.onMouseDown = function () { if (this.hitTest(this._parent._xmouse, this._parent._ymouse)) { this.game.selectItem(this._xmouse, this._ymouse); } }; game.addClip = function (who) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); who.clip = this.board[clip]; who.clip._x = (who.x - 0.5) * this.xspacing; who.clip._y = (who.y - 0.5) * this.yspacing; who.clip.gotoAndStop(who.type); }; game.generateBoard = function () { var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var name = ((("cell" + i) + "_") + j); var leftCell = ((("cell" + (i - 1)) + "_") + j); var farLeftCell = ((("cell" + (i - 2)) + "_") + j); var topCell = ((("cell" + i) + "_") + (j - 1)); var farTopCell = ((("cell" + i) + "_") + (j - 2)); var keepLooking = true; while (keepLooking) { var keepLooking = false; var type = (random(this.types) + 1); if (((this[leftCell].type == type) && (this[farLeftCell].type == type)) || ((this[topCell].type == type) && (this[farTopCell].type == type))) { var keepLooking = true; } } this[name] = {x:i, y:j, name:name, type:type}; this.addClip(this[name]); j++; } i++; } }; game.generateBoard();
Instance of Symbol 153 MovieClip "realscore" in Frame 25
onClipEvent (load) { bonus = new sound(); bonus.attachSound("bonus"); } onClipEvent (enterFrame) { if (_root.score != _root.realscore.realscore) { _root.realscore.realscore = _root.realscore.realscore + 50; bonus.setVolume(20); bonus.start(); } }
Instance of Symbol 158 MovieClip in Frame 25
onClipEvent (load) { maxTime = _root.timeForLevel; timeStart = getTimer(); } onClipEvent (enterFrame) { timeElapsed = maxTime - (getTimer() - timeStart); timeRealSeconds = Math.floor(timeElapsed / 1000); timeMinutes = Math.floor(timeRealSeconds / 60); trace(timeMinutes); timeSeconds = timeRealSeconds - (timeMinutes * 60); if (timeSeconds < 10) { timeseconds = String("0" + timeseconds); } _root.timer = (timeMinutes + ":") + timeSeconds; _root.timeScore = timeRealSeconds; if ((timeSeconds <= 0) && (timeMinutes <= 0)) { _root.gotoAndStop("label_gameover"); } if ((timeSeconds == 10) && (timeMinutes <= 0)) { _root.count.gotoAndStop(2); } if ((timeSeconds == 9) && (timeMinutes <= 0)) { _root.count.gotoAndStop(5); } if ((timeSeconds == 8) && (timeMinutes <= 0)) { _root.count.gotoAndStop(10); } if ((timeSeconds == 7) && (timeMinutes <= 0)) { _root.count.gotoAndStop(15); } if ((timeSeconds == 6) && (timeMinutes <= 0)) { _root.count.gotoAndStop(20); } if ((timeSeconds == 5) && (timeMinutes <= 0)) { _root.count.gotoAndStop(25); } if ((timeSeconds == 4) && (timeMinutes <= 0)) { _root.count.gotoAndStop(30); } if ((timeSeconds == 3) && (timeMinutes <= 0)) { _root.count.gotoAndStop(35); } if ((timeSeconds == 2) && (timeMinutes <= 0)) { _root.count.gotoAndStop(40); } if ((timeSeconds == 1) && (timeMinutes <= 0)) { _root.count.gotoAndStop(45); } }
Frame 29
bg.start(1, 999); bg.setVolume(100); for (var x in this.gameBoard) { if (typeof(this.gameBoard[x]) == "movieclip") { this.gameBoard[x].removeMovieClip(); } } stop(); game.doneMoving = function () { this.totalDoneMoving++; if (this.totalDoneMoving == this.totalMoving) { var valid = this.checkForMatches(); if (valid) { this.locked = true; } else { this.locked = true; } } };
Instance of Symbol 161 MovieClip in Frame 29
onClipEvent (enterFrame) { _root.checkscore = 2; }
Instance of Symbol 163 MovieClip in Frame 29
onClipEvent (enterFrame) { this.depth = 125; }
Symbol 27 MovieClip Frame 112
_root.gotoAndPlay("loader");
Symbol 70 MovieClip Frame 10
stop();
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 45
stop();
Symbol 81 Button
on (release) { getURL ("http://www.ultimatearcade.com/", "_blank"); }
Symbol 82 Button
on (release) { getURL ("http://www.ultimatearcade.com/downloads/", "_blank"); }
Symbol 83 Button
on (release) { getURL ("http://www.ultimatearcade.com/maillist/signup.html", "_blank"); }
Symbol 92 Button
on (release) { nextFrame(); }
Symbol 98 Button
on (release) { gotoAndStop (2); }
Symbol 100 Button
on (release) { gotoAndStop (1); }
Symbol 104 Button
on (release) { gotoAndStop (1); }
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 2
stop();
Symbol 116 MovieClip Frame 9
stop();
Symbol 119 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 131 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 143 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 4
game.removed(this._parent); stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 4
game.removed(this._parent); stop();
Symbol 147 MovieClip [fruit] Frame 1
stop(); select._visible = false;
Symbol 149 Button
on (release) { game.areThereMatches(); }
Symbol 164 Button
on (release) { _root.bg.stop(); _root.gotoAndStop("good"); }

Library Items

Symbol 1 Sound [squish]
Symbol 2 Sound [bg]
Symbol 3 Sound [bonus]
Symbol 4 Sound [No]Used by:92
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:27
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:27
Symbol 10 FontUsed by:11 14 16 18 21 23
Symbol 11 TextUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:26
Symbol 14 TextUses:10Used by:15
Symbol 15 MovieClipUses:14Used by:26
Symbol 16 TextUses:10Used by:17 20
Symbol 17 MovieClipUses:16Used by:26
Symbol 18 TextUses:10Used by:19 25
Symbol 19 MovieClipUses:18Used by:26
Symbol 20 MovieClipUses:16Used by:26
Symbol 21 TextUses:10Used by:22
Symbol 22 MovieClipUses:21Used by:26
Symbol 23 TextUses:10Used by:24
Symbol 24 MovieClipUses:23Used by:26
Symbol 25 MovieClipUses:18Used by:26
Symbol 26 MovieClipUses:13 15 17 19 20 22 24 25Used by:27
Symbol 27 MovieClipUses:6 9 26Used by:Timeline
Symbol 28 GraphicUsed by:31
Symbol 29 FontUsed by:30 55
Symbol 30 EditableTextUses:29Used by:31
Symbol 31 MovieClipUses:28 30Used by:Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 FontUsed by:37
Symbol 37 EditableTextUses:36Used by:Timeline
Symbol 38 GraphicUsed by:Timeline
Symbol 39 FontUsed by:40 45 150
Symbol 40 TextUses:39Used by:Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:Timeline
Symbol 43 FontUsed by:44
Symbol 44 EditableTextUses:43Used by:Timeline
Symbol 45 TextUses:39Used by:Timeline
Symbol 46 GraphicUsed by:53
Symbol 47 GraphicUsed by:52
Symbol 48 GraphicUsed by:52
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:47 48 49 50 51Used by:53
Symbol 53 MovieClipUses:46 52Used by:54  Timeline
Symbol 54 MovieClipUses:53Used by:Timeline
Symbol 55 EditableTextUses:29Used by:Timeline
Symbol 56 GraphicUsed by:71
Symbol 57 GraphicUsed by:70 71
Symbol 58 GraphicUsed by:71
Symbol 59 SoundUsed by:71
Symbol 60 GraphicUsed by:71
Symbol 61 GraphicUsed by:71
Symbol 62 GraphicUsed by:71
Symbol 63 GraphicUsed by:71
Symbol 64 GraphicUsed by:71
Symbol 65 GraphicUsed by:71
Symbol 66 GraphicUsed by:71
Symbol 67 GraphicUsed by:71
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClipUses:57 69Used by:71
Symbol 71 MovieClipUses:56 57 58 59 60 61 62 63 64 65 66 67 70Used by:Timeline
Symbol 72 GraphicUsed by:76
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:73 74Used by:76
Symbol 76 MovieClipUses:72 75Used by:77
Symbol 77 MovieClipUses:76Used by:Timeline
Symbol 78 GraphicUsed by:81 82 83 164
Symbol 79 GraphicUsed by:81 82 83 164
Symbol 80 SoundUsed by:81 82 83 164
Symbol 81 ButtonUses:78 79 80Used by:Timeline
Symbol 82 ButtonUses:78 79 80Used by:Timeline
Symbol 83 ButtonUses:78 79 80Used by:Timeline
Symbol 84 FontUsed by:85 86 87 88 89 90 165
Symbol 85 TextUses:84Used by:Timeline
Symbol 86 TextUses:84Used by:Timeline
Symbol 87 TextUses:84Used by:Timeline
Symbol 88 TextUses:84Used by:92
Symbol 89 TextUses:84Used by:92
Symbol 90 TextUses:84Used by:92
Symbol 91 GraphicUsed by:92
Symbol 92 ButtonUses:88 89 90 91 4Used by:Timeline
Symbol 93 FontUsed by:94 95 101 154 155 156
Symbol 94 TextUses:93Used by:98 100
Symbol 95 TextUses:93Used by:98 100
Symbol 96 GraphicUsed by:98 100
Symbol 97 SoundUsed by:98 100
Symbol 98 ButtonUses:94 95 96 97Used by:107
Symbol 99 GraphicUsed by:107
Symbol 100 ButtonUses:94 95 96 97Used by:107
Symbol 101 TextUses:93Used by:104
Symbol 102 GraphicUsed by:104
Symbol 103 SoundUsed by:104
Symbol 104 ButtonUses:101 102 103Used by:107
Symbol 105 FontUsed by:106
Symbol 106 TextUses:105Used by:107
Symbol 107 MovieClipUses:98 99 100 104 106Used by:Timeline
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:Timeline
Symbol 110 GraphicUsed by:119
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:119
Symbol 113 FontUsed by:114
Symbol 114 TextUses:113Used by:115
Symbol 115 MovieClipUses:114Used by:116
Symbol 116 MovieClipUses:115Used by:119 127 131 135 140
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119 127 131 135 140
Symbol 119 MovieClipUses:110 112 116 117 118Used by:147
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClipUses:121Used by:147
Symbol 123 GraphicUsed by:127 131 135
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:123 125 116 126 118Used by:147
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:123 129 116 130 118Used by:147
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:123 133 116 134 118Used by:147
Symbol 136 GraphicUsed by:140
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:136 138 116 139 118Used by:147
Symbol 141 GraphicUsed by:143
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:141 142Used by:147
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:144 145Used by:147
Symbol 147 MovieClip [fruit]Uses:119 122 127 131 135 140 143 146Used by:Timeline
Symbol 148 GraphicUsed by:149
Symbol 149 ButtonUses:148Used by:Timeline
Symbol 150 EditableTextUses:39Used by:Timeline
Symbol 151 FontUsed by:152
Symbol 152 EditableTextUses:151Used by:153
Symbol 153 MovieClipUses:152Used by:Timeline
Symbol 154 TextUses:93Used by:Timeline
Symbol 155 EditableTextUses:93Used by:Timeline
Symbol 156 TextUses:93Used by:Timeline
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:Timeline
Symbol 159 SoundUsed by:Timeline
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:Timeline
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:Timeline
Symbol 164 ButtonUses:78 79 80Used by:166
Symbol 165 TextUses:84Used by:166
Symbol 166 MovieClipUses:164 165Used by:Timeline
Symbol 167 SoundUsed by:Timeline

Instance Names

"gameBoard"Frame 2Symbol 33 MovieClip
"count"Frame 24Symbol 71 MovieClip
"cell"Frame 25Symbol 147 MovieClip [fruit]
"realscore"Frame 25Symbol 153 MovieClip
"fruit"Symbol 147 MovieClip [fruit] Frame 1Symbol 119 MovieClip
"select"Symbol 147 MovieClip [fruit] Frame 1Symbol 122 MovieClip
"fruit"Symbol 147 MovieClip [fruit] Frame 2Symbol 127 MovieClip
"fruit"Symbol 147 MovieClip [fruit] Frame 3Symbol 131 MovieClip
"fruit"Symbol 147 MovieClip [fruit] Frame 4Symbol 135 MovieClip
"fruit"Symbol 147 MovieClip [fruit] Frame 5Symbol 140 MovieClip
"fruit"Symbol 147 MovieClip [fruit] Frame 6Symbol 143 MovieClip
"fruit"Symbol 147 MovieClip [fruit] Frame 7Symbol 146 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "squish"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bg"
ExportAssets (56)Timeline Frame 1Symbol 3 as "bonus"
ExportAssets (56)Timeline Frame 1Symbol 4 as "No"
ExportAssets (56)Timeline Frame 24Symbol 4 as "No"
ExportAssets (56)Timeline Frame 25Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 26Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 27Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 28Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 29Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 30Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 31Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 32Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 33Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 34Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 35Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 36Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 37Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 38Symbol 147 as "fruit"
ExportAssets (56)Timeline Frame 39Symbol 147 as "fruit"

Labels

"loader"Frame 2
"stolen"Frame 10
"check"Frame 18
"good"Frame 24
"play"Frame 25
"label_gameover"Frame 29

Dynamic Text Variables

view_scoresSymbol 37 EditableText""
percentSymbol 44 EditableText"11%"
checkscoreSymbol 55 EditableText"0"
scoreSymbol 150 EditableText"888888"
realscoreSymbol 152 EditableText"25000"
timerSymbol 155 EditableText"00"




http://swfchan.com/6/26120/info.shtml
Created: 23/5 -2019 00:57:34 Last modified: 23/5 -2019 00:57:34 Server time: 23/12 -2024 00:24:33