STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #26124 |
<p align="center"><font face="ITC Century Std Ultra Italic" size="21" color="#ffffff" letterSpacing="0.800000" kerning="1">10000x8</font></p> |
TM |
ATTACK |
MOVE |
<p align="right"><font face="ITC Century Std Ultra Italic" size="28" color="#ffffff" letterSpacing="0.800000" kerning="1">76,135,800</font></p> |
ActionScript [AS1/AS2]
Frame 4stop();Frame 11stop(); _root.restarts = 0;Frame 16stop();Frame 17this.createEmptyMovieClip("game_mc", 10); mg = new shoot.ShootGame(game_mc);Frame 22stop();Frame 28stop();Symbol 27 MovieClip Frame 1stop();Symbol 27 MovieClip Frame 50_parent.gotoAndPlay("OUT");Symbol 29 MovieClip Frame 23stop(); loader.onEnterFrame = function () { loader.gotoAndStop(Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 50)); };Symbol 29 MovieClip Frame 46_root.gotoAndPlay("TITLE");Symbol 598 MovieClip [__Packages.shoot.ShootGame] Frame 0class shoot.ShootGame { var projectiles, baddies, game, _time, player, shootGameSounds, wavePauseInterval, baddieInterval; function ShootGame (gameMC) { projectiles = new Array(); baddies = new Array(); bID = 0; badID = 0; game = gameMC; game._parent.interface_mc.restart_button.onRelease = function () { this._parent._parent.mg.clearGame(); gotoAndPlay ("restart"); }; game._parent.interface_mc.help_button.onRelease = function () { this._parent._parent.mg.clearGame(); gotoAndStop ("help"); }; game.onEnterFrame = mx.utils.Delegate.create(this, setSoundVolume); game._parent.score.txtFld.text = 0; game.createEmptyMovieClip("bads", 100); game.createEmptyMovieClip("bullets", 200); game.createEmptyMovieClip("fps", 10000); _time = getTimer(); game.fps.onEnterFrame = big.utils.Delegate.create(this, frameRate); _root.shadow.swapDepths(301); _root.help.swapDepths(302); player = new shoot.Player(this); baddieSwitch("begin"); shootGameSounds = {}; shootGameSounds.whip1 = new Sound(game); shootGameSounds.whip1.attachSound("whip1"); shootGameSounds.whip2 = new Sound(game); shootGameSounds.whip2.attachSound("whip2"); shootGameSounds.whip3 = new Sound(game); shootGameSounds.whip3.attachSound("whip3"); shootGameSounds.rider1 = new Sound(game); shootGameSounds.rider1.attachSound("rider1"); shootGameSounds.rider2 = new Sound(game); shootGameSounds.rider2.attachSound("rider2"); shootGameSounds.rider3 = new Sound(game); shootGameSounds.rider3.attachSound("rider3"); shootGameSounds.dead1 = new Sound(game); shootGameSounds.dead1.attachSound("death1"); shootGameSounds.dead2 = new Sound(game); shootGameSounds.dead2.attachSound("death2"); shootGameSounds.dead3 = new Sound(game); shootGameSounds.dead3.attachSound("death3"); shootGameSounds.dead4 = new Sound(game); shootGameSounds.dead4.attachSound("death4"); shootGameSounds.dead5 = new Sound(game); shootGameSounds.dead5.attachSound("death5"); shootGameSounds.dead6 = new Sound(game); shootGameSounds.dead6.attachSound("death6"); shootGameSounds.step1 = new Sound(game); shootGameSounds.step1.attachSound("step1"); shootGameSounds.step2 = new Sound(game); shootGameSounds.step2.attachSound("step2"); shootGameSounds.step3 = new Sound(game); shootGameSounds.step3.attachSound("step3"); shootGameSounds.step4 = new Sound(game); shootGameSounds.step4.attachSound("step4"); shootGameSounds.step5 = new Sound(game); shootGameSounds.step5.attachSound("step5"); shootGameSounds.step6 = new Sound(game); shootGameSounds.step6.attachSound("step6"); shootGameSounds.lose = new Sound(game); shootGameSounds.lose.attachSound("lose"); game.createEmptyMovieClip("ambience", 100000); shootGameSounds.ambience = new Sound(game.ambience); shootGameSounds.ambience.attachSound("game"); shootGameSounds.ambience.start(0, 99999); big.events.EventDispatcher.initialize(this); } function beginAudio() { var _local2 = Math.ceil(Math.random() * 6); shootGameSounds["step" + _local2].onSoundComplete = big.utils.Delegate.create(this, beginAudio, _local2); shootGameSounds["step" + _local2].start(); } function setSoundVolume() { shootGameSounds.march.setVolume(baddies.length * 20); } function scoreUpdate($s) { score = score + $s; var _local3 = String(score); var _local4 = []; var _local2 = _local3.length; while (_local2 > 3) { _local4.push(_local3.substr(_local2 - 3, 3)); _local2 = _local2 - 3; } _local4.push(_local3.substr(0, _local2)); _local4.reverse(); trace((("a:" + _local4) + " - Score:") + score); game._parent.score.txtFld.text = _local4.join(); waveKilled++; if (waveKilled == waveTotal) { baddieSwitch("end"); wavePauseInterval = setInterval(this, "nextWaveCountdown", 1000); } calcAccuracy(); } function calcAccuracy() { accuracy = Math.floor((score / bID) * 100); game._parent.accuracy_txt.text = accuracy + "%"; } function nextWaveCountdown() { waveCountDn++; if (waveCountDn == waveTimeToWait) { clearInterval(wavePauseInterval); waveCountDn = 0; waveKilled = 0; nextLevel(); baddieSwitch("begin"); game.player_mc.weap_mc.reload_anim.gotoAndPlay("reload"); } } function nextLevel() { baddieRate = baddieRate - (baddieRate / 20); waveTotal = waveTotal + 3; minS = minS + (minS / 10); maxS = maxS + (maxS / 8); minVS = minVS + (minVS / 10); maxVS = maxVS + (maxVS / 10); } function endGame() { gotoAndStop ("GAMEOVER"); shootGameSounds.lose.start(); shootGameSounds.lose.onSoundComplete = function () { trace(this.shootGameSounds); delete this.shootGameSounds; }; shootGameSounds.ambience.stop(); clearGame(); } function clearGame() { baddieSwitch("end"); shootGameSounds.march.stop(); clearInterval(wavePauseInterval); clearInterval(baddieInterval); game.player_mc.removeMovieClip(); game.bullets.removeMovieClip(); game.bads.removeMovieClip(); } function baddieSwitch(directions) { switch (directions) { case "begin" : baddieInterval = setInterval(this, "sendBaddies", baddieRate); break; case "end" : clearInterval(baddieInterval); break; default : trace("Something is broken with the baddie switch, output: " + directions); } } function sendBaddies() { var _local2 = new shoot.Baddie(this, game, "center"); } function frameRate() { _fps++; if (getTimer() >= (_time + 1000)) { _fpsAvg.push(_fps); game._parent.counter_txt.text = ((("fps:" + _fps) + newline) + "avg:") + Math.floor(avgArray(_fpsAvg)); _fps = 0; _time = getTimer(); } } function avgArray($a) { var _local3 = 0; var _local1 = 0; while (_local1 < $a.length) { _local3 = _local3 + $a[_local1]; _local1++; } return(_local3 / $a.length); } var bID = 0; var c = false; var badID = 0; var badc = false; var baddieRate = 800; var _fps = 0; var _fpsAvg = []; var _maxBaddies = 50; var minS = 2; var maxS = 4; var minVS = 0.1; var maxVS = 0.5; var minHS = 0.1; var maxHS = 0.5; var gameW = 550; var score = 0; var accuracy = 0; var waveKilled = 0; var waveTotal = 5; var waveCountDn = 0; var waveTimeToWait = 5; }Symbol 599 MovieClip [__Packages.shoot.Player] Frame 0class shoot.Player { var ShootGame, mc, _whip, _bmp, _bmpDisplace, _bmpBaddie, _dsp, intID, _fps, _bmpChain, _rectChain; function Player (sg) { ShootGame = sg; mc = ShootGame.game.attachMovie("player", "player_mc", 300); mc._y = 500; mc._x = ShootGame.gameW / 2; mc.setMask(_root.mask); mc.onEnterFrame = mx.utils.Delegate.create(this, updatePos); _whip = mc.weap_mc.reload_anim.whip; _bmp = new flash.display.BitmapData(Stage.width, Stage.height, true, 0); _bmpDisplace = _bmp.clone(); _bmpDisplace.draw(_root.displace); _bmpBaddie = _bmp.clone(); ShootGame.game.attachBitmap(_bmpBaddie, 20001); _dsp = new flash.filters.DisplacementMapFilter(_bmpDisplace, new flash.geom.Point(), 1, 1, 0, 0, "ignore"); var _local3 = new Sound(); _local3.attachSound("shoot_gun2"); } function checkLoaded(mc) { trace("Player_checkLoaded " + mc); var _local4 = mc.getBytesLoaded(); var _local3 = mc.getBytesTotal(); trace(("Player_interval called: " + getTimer()) + " ms."); if ((_local4 == _local3) && (_local3 > 20)) { trace("Player is Loaded"); clearInterval(intID); mc.onEnterFrame = mx.utils.Delegate.create(this, updatePos); } } function updatePos() { _fps++; if (Key.isDown(37) and (!Key.isDown(39))) { if (speed > (-maxPlayerSpeed)) { speed = speed - playerAcl; } } if (Key.isDown(39) and (!Key.isDown(37))) { if (speed < maxPlayerSpeed) { speed = speed + playerAcl; } } if ((!Key.isDown(39)) and (!Key.isDown(37))) { if (speed > 1) { speed--; } else if (speed < -1) { speed++; } else { speed = 0; } } gunDelayCtr++; if (Key.isDown(32)) { if (firing == false) { firing = true; mc.main.gotoAndStop("WHIP"); mc.i = 1; mc.main.chain.tracer._visible = false; mc.main.chain.onEnterFrame = big.utils.Delegate.create(this, activeWhip); gunDelayCtr = 0; var _local2 = Math.ceil(Math.random() * 3); ShootGame.shootGameSounds["rider" + _local2].start(); ShootGame.shootGameSounds["whip" + _local2].start(); } } if (Key.isDown(71)) { if (Key.isDown(80)) { ShootGame.badc = true; } } if (((mc._x + speed) > 0) && ((mc._x + speed) < 500)) { mc._x = mc._x + speed; } else if ((mc._x + speed) < 0) { speed = 0; mc._x = 0; } else if ((mc._x + speed) > 500) { speed = 0; mc._x = 500; } var _local2 = (((Stage.width / 2) - mc._x) / (Stage.width / 2)) * 30; mc._rotation = _local2; } function activeWhip() { if (mc.main.chain._currentframe == mc.main.chain._totalframes) { mc.main.gotoAndStop("IDLE"); delete mc.main.chain.onEnterFrame; firing = false; } else if ((mc.main.chain._currentframe > 5) && (mc.main.chain._currentframe < 22)) { hitTestOnBaddie(); } } function hitTestOnBaddie() { var _local4 = []; var _local6 = []; var _local3 = 0; while (_local3 < ShootGame.baddies.length) { var _local2 = ShootGame.baddies[_local3]; var _local5 = mc.main.chain.tracer.getBounds(ShootGame.game); if ((mc.main.chain.tracer.hitTest(_local2.mc.gfx.target) == true) && (_local2.dead == false)) { _local4.push(Math.ceil(100000 / _local2.mc._xscale)); _local6.push(_local2); _local2.killMe(_local4); } _local3++; } } function boundingBox() { var _local4 = mc.main.chain.getBounds(ShootGame.game); trace((((((("xMin:" + _local4.xMin) + ", yMin") + _local4.yMin) + ", xMax:") + _local4.xMax) + ", yMax") + _local4.yMax); var _local5 = 0; while (_local5 < ShootGame.baddies.length) { var _local2 = ShootGame.baddies[_local5]; var _local3 = _local2.mc.getBounds(ShootGame.game); var _local6 = ((_local4.xMax < _local3.xMin) || (_local3.xMax < _local4.xMin)) || ((_local4.yMax < _local3.yMin) || (_local3.yMax < _local4.yMin)); trace("Collision:" + _local6); if (_local6 && (_local2.dead == false)) { _local2.dead = true; _local2.mc.onEnterFrame = null; _local2.mc.gfx.gotoAndPlay("DIE"); var _local7 = Math.round(Math.random()); if (_local7 == 1) { ShootGame.shootGameSounds.dead1.start(); } else { ShootGame.shootGameSounds.dead2.start(); } ShootGame.scoreUpdate(_local2.mc._xscale); } _local5++; } } function bmpTestOnBaddie() { _bmpChain.dispose(); _bmpChain = _bmp.clone(); var _local2 = mc.transform.matrix; _local2.tx = _local2.tx + mc.main.chain._x; _bmpChain.draw(mc.main.chain, _local2); _rectChain = _bmpChain.getColorBoundsRect(4278190080, 2147483648); trace((mc.i + "::") + _rectChain); } function get bmpChain() { return(_bmpChain); } function get rectChain() { return(_rectChain); } function get _mc() { return(mc); } var speed = 0; var maxPlayerSpeed = 13; var playerAcl = 5; var gunDelay = 8; var gunDelayCtr = 0; var firing = false; }Symbol 600 MovieClip [__Packages.mx.utils.Delegate] Frame 0class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local4 = arguments.callee.func; var _local3 = arguments.callee.args; return(_local4.apply(_local2, _local3.concat(arguments))); }; _local2.target = arguments.shift(); _local2.func = arguments.shift(); _local2.args = arguments; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }Symbol 601 MovieClip [__Packages.big.utils.Delegate] Frame 0class big.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local4 = arguments.callee.func; var _local3 = arguments.callee.args; return(_local4.apply(_local2, _local3.concat(arguments))); }; _local2.target = arguments.shift(); _local2.func = arguments.shift(); _local2.args = arguments; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }Symbol 602 MovieClip [__Packages.big.events.EventDispatcher] Frame 0class big.events.EventDispatcher { var _dispatchQueue; function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new big.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; object.getTotalListeners = _fEventDispatcher.getTotalListeners; } static function initializePrivate(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new big.events.EventDispatcher(); } object._addEventListener = _fEventDispatcher.addEventListener; object._removeEventListener = _fEventDispatcher.removeEventListener; object._dispatchEvent = _fEventDispatcher.dispatchPrivateEvent; object._dispatchQueue = _fEventDispatcher.dispatchQueue; object._getTotalListeners = _fEventDispatcher.getTotalListeners; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function dispatchPrivateEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); _dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } function getTotalListeners(event) { var _local2 = "__q_" + event; return(this[_local2].length); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1}; }Symbol 603 MovieClip [__Packages.shoot.Baddie] Frame 0class shoot.Baddie { var ShootGame, mySide, mc, mc_color, _audio, speed, vspeed, countdownTotal, count, _bmpBaddie; function Baddie (sg, game, side) { ShootGame = sg; mySide = side; setVector(); ShootGame.badID++; ShootGame.baddies.push(this); var _local3 = 10000 - ShootGame.badID; ShootGame.game.bads.attachMovie("baddie", "baddie_" + ShootGame.badID, _local3); mc = ShootGame.game.bads["baddie_" + ShootGame.badID]; mc.gfx.target._visible = false; trace("MC:" + mc); mc.onEnterFrame = mx.utils.Delegate.create(this, updatePos); mc.myObj = this; mc_color = new Color(mc); ShootGame.addEventListener("onHitTest", this); if (mySide == "left") { mc._x = 80; mc._y = 160; } else if (mySide == "right") { mc._x = 450; mc._y = 160; } else if (mySide == "center") { mc._x = (Math.random() * (_maxX - _minX)) + _minX; mc._y = _minY; var _local2 = {ra:0, ga:0, ba:0}; mc_color.setTransform(_local2); inCenter == true; var _local4 = Math.round(Math.random()); if (_local4 == 1) { mySide = "right"; } else { mySide = "left"; } } else { trace("Baddie Constructor:No Side Specified"); } _audio = new Sound(mc); _audio.setVolume(50); _audio.onSoundComplete = big.utils.Delegate.create(this, audioMarch); audioMarch(); } function audioMarch() { var _local2 = Math.ceil(Math.random() * 6); _audio.attachSound("step" + _local2); _audio.start(); } function audioDeath() { var _local2 = Math.ceil(Math.random() * 6); delete _audio.onSoundComplete; _audio.stop(); _audio.attachSound("death" + _local2); _audio.start(); } function setVector() { if (mySide == "center") { speed = Math.floor((Math.random() * (ShootGame.maxHS - ShootGame.minHS)) + ShootGame.minHS); vspeed = Math.floor((Math.random() * (ShootGame.maxS - ShootGame.minS)) + ShootGame.minS); } else { speed = 2; vspeed = 3; } countdownTotal = Math.floor((Math.random() * 1) + 2); } function countdown() { count++; if (count > countdownTotal) { count = 0; setVector(); } } function remove() { trace("remove:" + mc); var _local3 = ShootGame.baddies; if (_local3.length == 1) { _local3.pop(); } else { var _local2 = _local3.length; while (_local2--) { if (this == _local3[_local2]) { _local3.splice(_local2, 1); break; } } } mc.removeMovieClip(); } function updatePos() { move(); } function move() { if (mc._y < 175) { var _local2 = {ra:mc._y - 75, ga:mc._y - 75, ba:mc._y - 75}; mc_color.setTransform(_local2); } mc.gfx.gotoAndStop("running"); if (mySide == "left") { mc._x = mc._x + speed; } else if (mySide == "right") { mc._x = mc._x + (-speed); } mc._y = mc._y + vspeed; mc._yscale = (mc._xscale = Math.floor((((mc._y - _minY) / (_maxY - _minY)) * (_maxS - _minS)) + _minS)); if ((mc._x > 160) && (mc._x < 430)) { inCenter = true; } if ((mc._x < 160) && (inCenter == true)) { mySide = "left"; mc._x = 165; } if ((mc._x > 420) && (inCenter == true)) { mySide = "right"; mc._x = 415; } if (mc._y > _maxY) { ShootGame.endGame(); remove(); } else { mc.swapDepths(_depth + mc._y); } } function onHitTest() { if (mc.hitTest(ShootGame.player.__get___mc().main.chain.tracer)) { killMe(); } } function hitTestBounds() { var _local3 = mc.getBounds(ShootGame.game); var _local2 = ShootGame.player.__get__rectChain(); var _local4 = ((_local2.bottom < _local3.xMin) || (_local3.xMax < _local2.top)) || ((_local2.right < _local3.yMin) || (_local3.yMax < _local2.yMin)); trace("C:" + _local4); if (_local4) { hitTestChain(); } } function hitTestChain() { _bmpBaddie.dispose(); _bmpBaddie = new flash.display.BitmapData(Stage.width, Stage.height, true, 0); _bmpBaddie.draw(mc, mc.transform.matrix); if ((_bmpBaddie.hitTest(new flash.geom.Point(), 32, ShootGame.player.__get__bmpChain(), new flash.geom.Point(), 32) == true) && (dead == false)) { killMe(); } } function killMe($a) { trace("::killed" + mc); _bmpBaddie.dispose(); dead = true; delete mc.onEnterFrame; mc.gfx.gotoAndPlay("DIE"); mc.gfx.score.txtFld.text = ($a[$a.length - 1] + "x") + $a.length; ShootGame.scoreUpdate($a[$a.length - 1] * $a.length); audioDeath(); trace((("Score:" + $a[$a.length - 1]) + "x") + $a.length); } var inCenter = false; var dead = false; var _minX = 200; var _maxX = 350; var _minY = 100; var _maxY = 430; var _minS = 100; var _maxS = 220; var _depth = 10000; }Symbol 265 MovieClip Frame 22stop();Symbol 320 MovieClip Frame 1stop();Symbol 320 MovieClip Frame 10stop();Symbol 398 MovieClip Frame 1stop();Symbol 398 MovieClip Frame 19gotoAndPlay ("WALK");Symbol 398 MovieClip Frame 37this._parent.myObj.remove(); stop();Symbol 443 MovieClip Frame 17this._parent._parent.myObj.remove();Symbol 444 MovieClip Frame 1stop();Symbol 444 MovieClip Frame 10stop();Symbol 445 MovieClip [baddie] Frame 1stop();Symbol 445 MovieClip [baddie] Frame 7stop();Symbol 445 MovieClip [baddie] Frame 14stop();Symbol 470 MovieClip Frame 35stop();Symbol 480 MovieClip Frame 11stop();Symbol 484 MovieClip Frame 1stop();Symbol 488 MovieClip Frame 1stop();Symbol 492 MovieClip Frame 1stop();Symbol 496 MovieClip Frame 1stop();Symbol 500 MovieClip Frame 1stop();Symbol 504 MovieClip Frame 1stop();Symbol 508 MovieClip Frame 1stop();Symbol 512 MovieClip Frame 1stop();Symbol 516 MovieClip Frame 1stop();Symbol 517 MovieClip Frame 41stop();Symbol 532 MovieClip Frame 1stop();Symbol 537 Buttonon (rollOver) { gotoAndPlay ("ROLLOVER"); } on (rollOut) { gotoAndPlay ("ROLLOUT"); } on (press) { _parent.gotoAndPlay("OUT"); getURL ("javascript:if (window.change_state) { change_state('255~Game~327~Film+ghostrider+demonduel+gamestart')}"); trace("javascript:if (window.change_state) { change_state('255~Game~327~Film+ghostrider+demonduel+gamestart')}"); }Symbol 539 MovieClip Frame 11stop();Symbol 539 MovieClip Frame 22stop();Symbol 539 MovieClip Frame 36stop();Symbol 539 MovieClip Frame 44stop();Symbol 540 MovieClip Frame 63stop();Symbol 540 MovieClip Frame 72_parent.gotoAndStop("GAME"); stop();Symbol 549 Buttonon (press) { _parent.gotoAndPlay("GAMEOVER"); }Symbol 551 MovieClip Frame 16stop();Symbol 564 Buttonon (rollOver) { gotoAndPlay ("ROLLOVER"); } on (rollOut) { gotoAndPlay ("ROLLOUT"); }Symbol 565 MovieClip Frame 131stop();Symbol 565 MovieClip Frame 148stop();Symbol 565 MovieClip Frame 157stop();Symbol 587 MovieClip Frame 26gotoAndPlay ("LOOP");Symbol 595 Buttonon (press) { _root.restarts++; getURL (("javascript:if (window.change_state) { change_state('255~Game~327~Film+ghostrider+demonduel+gamestart" + _root.restarts) + "')}"); trace(("javascript:if (window.change_state) { change_state('255~Game~327~Film+ghostrider+demonduel+gamestart" + _root.restarts) + "')}"); _parent._parent.gotoAndPlay("GAME"); } on (rollOver) { gotoAndPlay ("ROLLOVER"); } on (rollOut) { gotoAndPlay ("ROLLOUT"); }Symbol 596 MovieClip Frame 1trace("" + btn);Symbol 596 MovieClip Frame 10stop();Symbol 596 MovieClip Frame 25stop();Symbol 596 MovieClip Frame 37stop();Symbol 597 MovieClip Frame 75stop();
Library Items
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Symbol 19 Graphic | Uses:18 | Used by:20 |
Symbol 20 MovieClip | Uses:19 | Used by:29 |
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Symbol 27 MovieClip | Uses:5 | Used by:29 |
Symbol 28 Sound | Used by:29 | |
Symbol 29 MovieClip | Uses:3 5 8 9 12 14 17 20 23 26 27 28 SS1 | Used by:Timeline |
Symbol 598 MovieClip [__Packages.shoot.ShootGame] | ||
Symbol 599 MovieClip [__Packages.shoot.Player] | ||
Symbol 600 MovieClip [__Packages.mx.utils.Delegate] | ||
Symbol 601 MovieClip [__Packages.big.utils.Delegate] | ||
Symbol 602 MovieClip [__Packages.big.events.EventDispatcher] | ||
Symbol 603 MovieClip [__Packages.shoot.Baddie] | ||
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Symbol 44 Graphic | Uses:43 | Used by:157 |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:157 |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:157 |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:157 |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:157 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:157 |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:157 |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:157 |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:157 |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:157 |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:157 |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:157 |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:157 |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:157 |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:157 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:157 |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:157 |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:157 |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:157 |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:157 |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:157 |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:157 |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:157 |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:157 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:157 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:157 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:157 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:157 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:157 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:157 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:157 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:157 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:157 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:157 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:157 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:157 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:157 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:157 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:157 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:157 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:157 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:157 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:157 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:157 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:157 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:157 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:157 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:157 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:157 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:157 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:157 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:157 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:157 |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:157 |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:157 |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:157 |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:157 |
Symbol 157 MovieClip | Uses:36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 148 150 152 154 156 | Used by:220 265 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:220 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:220 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:220 |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:220 |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:220 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:220 |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:220 |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:220 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:220 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:220 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:220 |
Symbol 180 Bitmap | Used by:181 | |
Symbol 181 Graphic | Uses:180 | Used by:220 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:220 |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:220 |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:220 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:220 |
Symbol 190 Bitmap | Used by:191 | |
Symbol 191 Graphic | Uses:190 | Used by:220 |
Symbol 192 Bitmap | Used by:193 | |
Symbol 193 Graphic | Uses:192 | Used by:220 |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:220 |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:220 |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:220 |
Symbol 200 Bitmap | Used by:201 | |
Symbol 201 Graphic | Uses:200 | Used by:220 |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:220 |
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:220 |
Symbol 206 Bitmap | Used by:207 | |
Symbol 207 Graphic | Uses:206 | Used by:220 |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:220 |
Symbol 210 Bitmap | Used by:211 | |
Symbol 211 Graphic | Uses:210 | Used by:220 |
Symbol 212 Bitmap | Used by:213 | |
Symbol 213 Graphic | Uses:212 | Used by:220 |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:220 |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:220 |
Symbol 218 Bitmap | Used by:219 | |
Symbol 219 Graphic | Uses:218 | Used by:220 |
Symbol 220 MovieClip | Uses:34 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 | Used by:320 |
Symbol 221 Bitmap | Used by:222 | |
Symbol 222 Graphic | Uses:221 | Used by:265 |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:265 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:265 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:265 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:265 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:265 |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:265 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:265 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:265 |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:265 |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:265 |
Symbol 243 Bitmap | Used by:244 | |
Symbol 244 Graphic | Uses:243 | Used by:265 |
Symbol 245 Bitmap | Used by:246 | |
Symbol 246 Graphic | Uses:245 | Used by:265 |
Symbol 247 Bitmap | Used by:248 | |
Symbol 248 Graphic | Uses:247 | Used by:265 |
Symbol 249 Bitmap | Used by:250 | |
Symbol 250 Graphic | Uses:249 | Used by:265 |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:265 |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:265 |
Symbol 255 Bitmap | Used by:256 | |
Symbol 256 Graphic | Uses:255 | Used by:265 |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:257 | Used by:265 |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:265 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:265 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:265 |
Symbol 265 MovieClip | Uses:222 157 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264 | Used by:320 |
Symbol 266 Graphic | Used by:282 | |
Symbol 267 Graphic | Used by:282 | |
Symbol 268 Graphic | Used by:282 | |
Symbol 269 Graphic | Used by:282 | |
Symbol 270 Graphic | Used by:282 | |
Symbol 271 Graphic | Used by:282 | |
Symbol 272 Graphic | Used by:282 | |
Symbol 273 Graphic | Used by:282 | |
Symbol 274 Graphic | Used by:282 | |
Symbol 275 Graphic | Used by:282 | |
Symbol 276 Graphic | Used by:282 | |
Symbol 277 Graphic | Used by:282 | |
Symbol 278 Graphic | Used by:282 | |
Symbol 279 Graphic | Used by:282 | |
Symbol 280 Graphic | Used by:282 | |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 | Used by:319 |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:319 |
Symbol 285 Bitmap | Used by:286 | |
Symbol 286 Graphic | Uses:285 | Used by:319 |
Symbol 287 Bitmap | Used by:288 | |
Symbol 288 Graphic | Uses:287 | Used by:319 |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:319 |
Symbol 291 Bitmap | Used by:292 | |
Symbol 292 Graphic | Uses:291 | Used by:319 |
Symbol 293 Bitmap | Used by:294 | |
Symbol 294 Graphic | Uses:293 | Used by:319 |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:319 |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:319 |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:319 |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:319 |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:319 |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:319 |
Symbol 307 Bitmap | Used by:308 | |
Symbol 308 Graphic | Uses:307 | Used by:319 |
Symbol 309 Bitmap | Used by:310 | |
Symbol 310 Graphic | Uses:309 | Used by:319 |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:319 |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:319 |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:319 |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:319 |
Symbol 319 MovieClip | Uses:282 284 286 288 290 292 294 296 298 300 302 304 306 308 310 312 314 316 318 | Used by:320 |
Symbol 320 MovieClip | Uses:32 220 265 319 | Used by:321 |
Symbol 321 MovieClip [player] | Uses:320 | Used by:Timeline |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:358 |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:358 |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:358 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:358 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:358 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:358 |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:358 |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:358 |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:358 |
Symbol 340 Bitmap | Used by:341 | |
Symbol 341 Graphic | Uses:340 | Used by:358 |
Symbol 342 Bitmap | Used by:343 | |
Symbol 343 Graphic | Uses:342 | Used by:358 |
Symbol 344 Bitmap | Used by:345 | |
Symbol 345 Graphic | Uses:344 | Used by:358 |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:358 |
Symbol 348 Bitmap | Used by:349 | |
Symbol 349 Graphic | Uses:348 | Used by:358 |
Symbol 350 Bitmap | Used by:351 | |
Symbol 351 Graphic | Uses:350 | Used by:358 |
Symbol 352 Bitmap | Used by:353 | |
Symbol 353 Graphic | Uses:352 | Used by:358 |
Symbol 354 Bitmap | Used by:355 | |
Symbol 355 Graphic | Uses:354 | Used by:358 |
Symbol 356 Bitmap | Used by:357 | |
Symbol 357 Graphic | Uses:356 | Used by:358 |
Symbol 358 MovieClip | Uses:323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 | Used by:398 |
Symbol 359 Graphic | Used by:360 | |
Symbol 360 MovieClip | Uses:359 | Used by:398 |
Symbol 361 Bitmap | Used by:362 | |
Symbol 362 Graphic | Uses:361 | Used by:398 |
Symbol 363 Font | Used by:364 556 558 569 | |
Symbol 364 EditableText | Uses:363 | Used by:365 |
Symbol 365 MovieClip | Uses:364 | Used by:398 |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:398 |
Symbol 368 Bitmap | Used by:369 | |
Symbol 369 Graphic | Uses:368 | Used by:398 |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:398 |
Symbol 372 Bitmap | Used by:373 | |
Symbol 373 Graphic | Uses:372 | Used by:398 |
Symbol 374 Bitmap | Used by:375 | |
Symbol 375 Graphic | Uses:374 | Used by:398 |
Symbol 376 Bitmap | Used by:377 | |
Symbol 377 Graphic | Uses:376 | Used by:398 |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:398 |
Symbol 380 Bitmap | Used by:381 | |
Symbol 381 Graphic | Uses:380 | Used by:398 |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:398 |
Symbol 384 Bitmap | Used by:385 | |
Symbol 385 Graphic | Uses:384 | Used by:398 |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:398 |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:398 |
Symbol 390 Bitmap | Used by:391 | |
Symbol 391 Graphic | Uses:390 | Used by:398 |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:398 |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:398 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:398 |
Symbol 398 MovieClip | Uses:358 360 362 365 367 369 371 373 375 377 379 381 383 385 387 389 391 393 395 397 | Used by:445 |
Symbol 399 Bitmap | Used by:400 401 402 403 405 406 407 | |
Symbol 400 Graphic | Uses:399 | Used by:404 443 |
Symbol 401 Graphic | Uses:399 | Used by:404 |
Symbol 402 Graphic | Uses:399 | Used by:404 |
Symbol 403 Graphic | Uses:399 | Used by:404 |
Symbol 404 MovieClip | Uses:400 401 402 403 | Used by:444 |
Symbol 405 Graphic | Uses:399 | Used by:408 |
Symbol 406 Graphic | Uses:399 | Used by:408 |
Symbol 407 Graphic | Uses:399 | Used by:408 |
Symbol 408 MovieClip | Uses:405 406 407 | Used by:444 |
Symbol 409 Bitmap | Used by:410 | |
Symbol 410 Graphic | Uses:409 | Used by:443 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:443 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:443 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:443 |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:443 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:443 |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:443 |
Symbol 423 Bitmap | Used by:424 | |
Symbol 424 Graphic | Uses:423 | Used by:443 |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:443 |
Symbol 427 Bitmap | Used by:428 | |
Symbol 428 Graphic | Uses:427 | Used by:443 |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:443 |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:443 |
Symbol 433 Bitmap | Used by:434 | |
Symbol 434 Graphic | Uses:433 | Used by:443 |
Symbol 435 Bitmap | Used by:436 | |
Symbol 436 Graphic | Uses:435 | Used by:443 |
Symbol 437 Bitmap | Used by:438 | |
Symbol 438 Graphic | Uses:437 | Used by:443 |
Symbol 439 Bitmap | Used by:440 | |
Symbol 440 Graphic | Uses:439 | Used by:443 |
Symbol 441 Bitmap | Used by:442 | |
Symbol 442 Graphic | Uses:441 | Used by:443 |
Symbol 443 MovieClip | Uses:400 410 412 414 416 418 420 422 424 426 428 430 432 434 436 438 440 442 | Used by:444 |
Symbol 444 MovieClip | Uses:404 408 443 | Used by:445 |
Symbol 445 MovieClip [baddie] | Uses:398 444 | Used by:Timeline |
Symbol 446 Sound [game] | Used by:Timeline | |
Symbol 447 Sound [fire] | Used by:540 551 597 Timeline | |
Symbol 448 Sound [rider1] | Used by:Timeline | |
Symbol 449 Sound [whip1] | Used by:Timeline | |
Symbol 450 Sound [step1] | Used by:Timeline | |
Symbol 451 Sound [death1] | Used by:Timeline | |
Symbol 452 Sound [rider2] | Used by:Timeline | |
Symbol 453 Sound [whip2] | Used by:Timeline | |
Symbol 454 Sound [step2] | Used by:Timeline | |
Symbol 455 Sound [death2] | Used by:Timeline | |
Symbol 456 Sound [rider3] | Used by:Timeline | |
Symbol 457 Sound [whip3] | Used by:Timeline | |
Symbol 458 Sound [step3] | Used by:Timeline | |
Symbol 459 Sound [death3] | Used by:Timeline | |
Symbol 460 Sound [step4] | Used by:Timeline | |
Symbol 461 Sound [death4] | Used by:Timeline | |
Symbol 462 Sound [step5] | Used by:Timeline | |
Symbol 463 Sound [death5] | Used by:Timeline | |
Symbol 464 Sound [step6] | Used by:Timeline | |
Symbol 465 Sound [death6] | Used by:Timeline | |
Symbol 466 Graphic | Used by:469 | |
Symbol 467 Bitmap | Used by:468 | |
Symbol 468 Graphic | Uses:467 | Used by:469 |
Symbol 469 MovieClip | Uses:466 468 | Used by:470 |
Symbol 470 MovieClip | Uses:469 | Used by:Timeline |
Symbol 471 Bitmap | Used by:472 | |
Symbol 472 Graphic | Uses:471 | Used by:473 |
Symbol 473 MovieClip | Uses:472 | Used by:475 |
Symbol 474 MovieClip | Uses:5 | Used by:475 479 548 |
Symbol 475 MovieClip | Uses:473 474 | Used by:540 |
Symbol 476 Bitmap | Used by:477 | |
Symbol 477 Graphic | Uses:476 | Used by:479 |
Symbol 478 Video | Used by:479 | |
Symbol 479 MovieClip | Uses:477 478 474 | Used by:540 |
Symbol 480 MovieClip | Uses:14 5 | Used by:540 |
Symbol 481 Bitmap | Used by:482 | |
Symbol 482 Graphic | Uses:481 | Used by:483 |
Symbol 483 MovieClip | Uses:482 | Used by:484 |
Symbol 484 MovieClip | Uses:483 | Used by:540 |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:487 |
Symbol 487 MovieClip | Uses:486 | Used by:488 |
Symbol 488 MovieClip | Uses:487 | Used by:517 |
Symbol 489 Bitmap | Used by:490 | |
Symbol 490 Graphic | Uses:489 | Used by:491 |
Symbol 491 MovieClip | Uses:490 | Used by:492 |
Symbol 492 MovieClip | Uses:491 | Used by:517 |
Symbol 493 Bitmap | Used by:494 | |
Symbol 494 Graphic | Uses:493 | Used by:495 |
Symbol 495 MovieClip | Uses:494 | Used by:496 |
Symbol 496 MovieClip | Uses:495 | Used by:517 |
Symbol 497 Bitmap | Used by:498 | |
Symbol 498 Graphic | Uses:497 | Used by:499 |
Symbol 499 MovieClip | Uses:498 | Used by:500 |
Symbol 500 MovieClip | Uses:499 | Used by:517 |
Symbol 501 Bitmap | Used by:502 | |
Symbol 502 Graphic | Uses:501 | Used by:503 |
Symbol 503 MovieClip | Uses:502 | Used by:504 |
Symbol 504 MovieClip | Uses:503 | Used by:517 |
Symbol 505 Bitmap | Used by:506 | |
Symbol 506 Graphic | Uses:505 | Used by:507 |
Symbol 507 MovieClip | Uses:506 | Used by:508 |
Symbol 508 MovieClip | Uses:507 | Used by:517 |
Symbol 509 Bitmap | Used by:510 | |
Symbol 510 Graphic | Uses:509 | Used by:511 |
Symbol 511 MovieClip | Uses:510 | Used by:512 |
Symbol 512 MovieClip | Uses:511 | Used by:517 |
Symbol 513 Bitmap | Used by:514 | |
Symbol 514 Graphic | Uses:513 | Used by:515 |
Symbol 515 MovieClip | Uses:514 | Used by:516 |
Symbol 516 MovieClip | Uses:515 | Used by:517 |
Symbol 517 MovieClip | Uses:5 488 492 14 496 500 504 508 512 516 | Used by:540 |
Symbol 518 Bitmap | Used by:519 | |
Symbol 519 Graphic | Uses:518 | Used by:523 |
Symbol 520 Font | Used by:521 | |
Symbol 521 Text | Uses:520 | Used by:522 |
Symbol 522 MovieClip | Uses:521 | Used by:523 568 |
Symbol 523 MovieClip | Uses:519 522 | Used by:540 |
Symbol 524 Bitmap | Used by:525 | |
Symbol 525 Graphic | Uses:524 | Used by:526 |
Symbol 526 MovieClip | Uses:525 | Used by:527 |
Symbol 527 MovieClip | Uses:526 | Used by:540 |
Symbol 528 MovieClip | Uses:13 | Used by:540 |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:531 |
Symbol 531 MovieClip | Uses:530 | Used by:532 |
Symbol 532 MovieClip | Uses:531 | Used by:540 |
Symbol 533 Bitmap | Used by:534 | |
Symbol 534 Graphic | Uses:533 | Used by:535 |
Symbol 535 MovieClip | Uses:534 | Used by:539 |
Symbol 536 Sound | Used by:539 | |
Symbol 537 Button | Uses:4 | Used by:539 |
Symbol 538 Sound | Used by:539 596 | |
Symbol 539 MovieClip | Uses:535 536 537 538 | Used by:540 |
Symbol 540 MovieClip | Uses:447 475 479 480 484 517 523 527 528 532 539 SS2 | Used by:Timeline |
Symbol 541 Graphic | Used by:542 | |
Symbol 542 MovieClip | Uses:541 | Used by:Timeline |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:545 |
Symbol 545 MovieClip | Uses:544 | Used by:Timeline |
Symbol 546 Bitmap | Used by:547 | |
Symbol 547 Graphic | Uses:546 | Used by:548 |
Symbol 548 MovieClip | Uses:547 474 | Used by:551 |
Symbol 549 Button | Uses:4 | Used by:551 |
Symbol 550 Sound | Used by:551 | |
Symbol 551 MovieClip | Uses:548 549 550 447 | Used by:Timeline |
Symbol 552 Bitmap | Used by:553 | |
Symbol 553 Graphic | Uses:552 | Used by:554 |
Symbol 554 MovieClip | Uses:553 | Used by:565 |
Symbol 555 Sound | Used by:565 | |
Symbol 556 Text | Uses:363 | Used by:557 |
Symbol 557 MovieClip | Uses:556 | Used by:565 |
Symbol 558 Text | Uses:363 | Used by:559 |
Symbol 559 MovieClip | Uses:558 | Used by:565 |
Symbol 560 Sound | Used by:565 | |
Symbol 561 Bitmap | Used by:562 | |
Symbol 562 Graphic | Uses:561 | Used by:563 |
Symbol 563 MovieClip | Uses:562 | Used by:565 |
Symbol 564 Button | Uses:4 | Used by:565 |
Symbol 565 MovieClip | Uses:5 554 555 557 559 560 563 564 | Used by:Timeline |
Symbol 566 Bitmap | Used by:567 | |
Symbol 567 Graphic | Uses:566 | Used by:568 |
Symbol 568 MovieClip | Uses:567 522 | Used by:Timeline |
Symbol 569 EditableText | Uses:363 | Used by:570 |
Symbol 570 MovieClip | Uses:569 | Used by:Timeline |
Symbol 571 Bitmap | Used by:572 | |
Symbol 572 Graphic | Uses:571 | Used by:587 |
Symbol 573 Bitmap | Used by:574 | |
Symbol 574 Graphic | Uses:573 | Used by:587 |
Symbol 575 Bitmap | Used by:576 | |
Symbol 576 Graphic | Uses:575 | Used by:587 |
Symbol 577 Bitmap | Used by:578 | |
Symbol 578 Graphic | Uses:577 | Used by:587 |
Symbol 579 Bitmap | Used by:580 | |
Symbol 580 Graphic | Uses:579 | Used by:587 |
Symbol 581 Bitmap | Used by:582 | |
Symbol 582 Graphic | Uses:581 | Used by:587 |
Symbol 583 Bitmap | Used by:584 | |
Symbol 584 Graphic | Uses:583 | Used by:587 |
Symbol 585 Bitmap | Used by:586 | |
Symbol 586 Graphic | Uses:585 | Used by:587 |
Symbol 587 MovieClip | Uses:572 574 576 578 580 582 584 586 | Used by:597 |
Symbol 588 Sound | Used by:597 | |
Symbol 589 Bitmap | Used by:590 | |
Symbol 590 Graphic | Uses:589 | Used by:591 |
Symbol 591 MovieClip | Uses:590 | Used by:597 |
Symbol 592 Bitmap | Used by:593 | |
Symbol 593 Graphic | Uses:592 | Used by:594 |
Symbol 594 MovieClip | Uses:593 | Used by:596 |
Symbol 595 Button | Uses:4 | Used by:596 |
Symbol 596 MovieClip | Uses:594 595 538 | Used by:597 |
Symbol 597 MovieClip | Uses:587 447 588 591 596 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 29 MovieClip | |
Streaming Sound 2 | Used by:Symbol 540 MovieClip |
Instance Names
"mask" | Frame 17 | Symbol 542 MovieClip |
"shadow" | Frame 17 | Symbol 545 MovieClip |
"help" | Frame 17 | Symbol 565 MovieClip |
"score" | Frame 17 | Symbol 570 MovieClip |
"loader" | Symbol 29 MovieClip Frame 18 | Symbol 27 MovieClip |
"tracer" | Symbol 319 MovieClip Frame 1 | Symbol 282 MovieClip |
"chain" | Symbol 320 MovieClip Frame 10 | Symbol 319 MovieClip |
"main" | Symbol 321 MovieClip [player] Frame 1 | Symbol 320 MovieClip |
"txtFld" | Symbol 365 MovieClip Frame 1 | Symbol 364 EditableText |
"target" | Symbol 398 MovieClip Frame 1 | Symbol 360 MovieClip |
"score" | Symbol 398 MovieClip Frame 20 | Symbol 365 MovieClip |
"die_mc" | Symbol 444 MovieClip Frame 20 | Symbol 443 MovieClip |
"gfx" | Symbol 445 MovieClip [baddie] Frame 1 | Symbol 398 MovieClip |
"gfx" | Symbol 445 MovieClip [baddie] Frame 14 | Symbol 444 MovieClip |
"txtFld" | Symbol 570 MovieClip Frame 1 | Symbol 569 EditableText |
"btn" | Symbol 596 MovieClip Frame 1 | Symbol 595 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 598 as "__Packages.shoot.ShootGame" |
ExportAssets (56) | Timeline Frame 1 | Symbol 599 as "__Packages.shoot.Player" |
ExportAssets (56) | Timeline Frame 1 | Symbol 600 as "__Packages.mx.utils.Delegate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 601 as "__Packages.big.utils.Delegate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 602 as "__Packages.big.events.EventDispatcher" |
ExportAssets (56) | Timeline Frame 1 | Symbol 603 as "__Packages.shoot.Baddie" |
ExportAssets (56) | Timeline Frame 5 | Symbol 321 as "player" |
ExportAssets (56) | Timeline Frame 5 | Symbol 445 as "baddie" |
ExportAssets (56) | Timeline Frame 5 | Symbol 446 as "game" |
ExportAssets (56) | Timeline Frame 5 | Symbol 447 as "fire" |
ExportAssets (56) | Timeline Frame 5 | Symbol 448 as "rider1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 449 as "whip1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 450 as "step1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 451 as "death1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 452 as "rider2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 453 as "whip2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 454 as "step2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 455 as "death2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 456 as "rider3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 457 as "whip3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 458 as "step3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 459 as "death3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 460 as "step4" |
ExportAssets (56) | Timeline Frame 8 | Symbol 461 as "death4" |
ExportAssets (56) | Timeline Frame 9 | Symbol 462 as "step5" |
ExportAssets (56) | Timeline Frame 9 | Symbol 463 as "death5" |
ExportAssets (56) | Timeline Frame 10 | Symbol 464 as "step6" |
ExportAssets (56) | Timeline Frame 10 | Symbol 465 as "death6" |
Labels
"PRELOADER" | Frame 1 |
"TITLE" | Frame 11 |
"GAME" | Frame 17 |
"GAMEOVER" | Frame 23 |
"IN" | Symbol 29 MovieClip Frame 1 |
"LOADING" | Symbol 29 MovieClip Frame 18 |
"OUT" | Symbol 29 MovieClip Frame 29 |
"IDLE" | Symbol 320 MovieClip Frame 1 |
"WHIP" | Symbol 320 MovieClip Frame 10 |
"WALK" | Symbol 398 MovieClip Frame 1 |
"DIE" | Symbol 398 MovieClip Frame 20 |
"idle" | Symbol 444 MovieClip Frame 1 |
"running" | Symbol 444 MovieClip Frame 10 |
"die" | Symbol 444 MovieClip Frame 20 |
"bad1" | Symbol 445 MovieClip [baddie] Frame 1 |
"bad2" | Symbol 445 MovieClip [baddie] Frame 7 |
"bad10" | Symbol 445 MovieClip [baddie] Frame 14 |
"IN" | Symbol 480 MovieClip Frame 1 |
"IN" | Symbol 517 MovieClip Frame 1 |
"IN" | Symbol 539 MovieClip Frame 1 |
"IDLE" | Symbol 539 MovieClip Frame 9 |
"ROLLOVER" | Symbol 539 MovieClip Frame 12 |
"ROLLOUT" | Symbol 539 MovieClip Frame 23 |
"OUT" | Symbol 539 MovieClip Frame 37 |
"IN" | Symbol 540 MovieClip Frame 1 |
"IDLE" | Symbol 540 MovieClip Frame 57 |
"OUT" | Symbol 540 MovieClip Frame 64 |
"IN" | Symbol 565 MovieClip Frame 14 |
"IDLE" | Symbol 565 MovieClip Frame 125 |
"ROLLOVER" | Symbol 565 MovieClip Frame 132 |
"ROLLOUT" | Symbol 565 MovieClip Frame 149 |
"LOOP" | Symbol 587 MovieClip Frame 7 |
"IN" | Symbol 596 MovieClip Frame 1 |
"IDLE" | Symbol 596 MovieClip Frame 7 |
"ROLLOVER" | Symbol 596 MovieClip Frame 11 |
"ROLLOUT" | Symbol 596 MovieClip Frame 26 |
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