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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/42091976?noj=FRM42091976-17DC" width="1" height="1"></div>

Alpha and Omega.swf

This is the info page for
Flash #26274

(Click the ID number above for more basic data on this flash file.)


Text
DUB: ALPHA & OMEGA

FLASH: PRINCE JImI

ALL
STARS

VOL.
9

VOL.
9

LOADED

Alpha and Omega

Alpha and Omega

100%

dub selector

Loop #1

Loop #2

Loop #4

Loop #5

Loop #3

START IT UP

Visit Alpha & Omega  Dub Site

Visit Alpha & Omega  Dub Site

'The Dub Is Out There' By  Alpha & Omega

loops

1

2

3

4

5

hits Skull

hits yello

hits green

Prince Jimi gives praise to BIT-101  for xtra ActionScript vibrations.

Prince Jimi gives praise to BIT-101  for xtra ActionScript vibrations.

100%

ActionScript [AS1/AS2]

Frame 1
function getLoaded() { tkb = _root.getBytesTotal(); } function checkLoad() { p = Math.round((_root.getBytesLoaded() / tkb) * 100); loaded = p + "%"; } this.onLoad = getLoaded; this.onEnterFrame = checkLoad;
Frame 13
if (p == 100) { _root.gotoAndStop("start"); }
Frame 105
function go() { p = Math.round((_root.getBytesLoaded() / tkb) * 100); loaded = p + "%"; if ((p == 100) && (starter._currentframe == 1)) { starter.play(); } } stop(); stagemov.setMask(stagemask); this.onEnterFrame = go;
Frame 115
function skullMode() { _root.gotoAndStop("skull"); jah.gotoAndPlay(2); yellowbox.gotoAndStop(1); skullbox.gotoAndStop(2); bluebox.gotoAndStop(1); greenbox.gotoAndStop(1); } function yellowMode() { _root.gotoAndStop("yello"); jah.gotoAndPlay(2); yellowbox.gotoAndStop(2); skullbox.gotoAndStop(1); bluebox.gotoAndStop(1); greenbox.gotoAndStop(1); } function blueMode() { _root.gotoAndStop("blue"); jah.gotoAndPlay(2); yellowbox.gotoAndStop(1); skullbox.gotoAndStop(1); bluebox.gotoAndStop(2); greenbox.gotoAndStop(1); } function greenMode() { _root.gotoAndStop("green"); jah.gotoAndPlay(2); yellowbox.gotoAndStop(1); skullbox.gotoAndStop(1); bluebox.gotoAndStop(1); greenbox.gotoAndStop(2); } stop(); _root.gotoAndStop("yello"); yellowbox.gotoAndStop(2); skullbox.onPress = skullMode; yellowbox.onPress = yellowMode; bluebox.onPress = blueMode; greenbox.onPress = greenMode;
Symbol 3 MovieClip [flash4] Frame 8
removeMovieClip(this);
Symbol 4 MovieClip [flash3] Frame 8
removeMovieClip(this);
Symbol 7 MovieClip [star3] Frame 15
stop();
Symbol 8 MovieClip [star2] Frame 15
stop();
Symbol 13 MovieClip [blast2] Frame 12
this.removeMovieClip();
Symbol 17 MovieClip [blast] Frame 12
this.removeMovieClip();
Symbol 26 Button
on (press) { _root.dragon.head._x = this._x - 50; _root.dragon.head._y = this._y - 20; _root.balls.attachMovie("blast", "blast1", 2000); _root.balls.blast1._x = this._x; _root.balls.blast1._y = this._y; _root.bleeps.nextFrame(); }
Symbol 27 MovieClip Frame 6
stop();
Symbol 28 MovieClip [ball] Frame 5
stop();
Symbol 29 MovieClip [star] Frame 15
stop();
Symbol 78 MovieClip Frame 17
stop();
Symbol 86 MovieClip Frame 1
counter = 0; onEnterFrame = function () { counter = counter + 1; if (counter == 1) { ball = attachMovie("flash3", "b" + counter, counter); ball._x = (Math.random() * 400) + 200; ball._y = (Math.random() * 200) + 90; ball._rotation = Math.random() * 360; star = attachMovie("flash4", "s" + counter, counter + 10); star._x = (Math.random() * 400) + 200; star._y = (Math.random() * 200) + 90; star._rotation = Math.random() * 360; } if (counter == 2) { ball = attachMovie("flash3", "b" + counter, counter); ball._x = (Math.random() * 400) + 200; ball._y = (Math.random() * 200) + 90; ball._rotation = Math.random() * 360; star = attachMovie("flash4", "s" + counter, counter + 10); star._x = (Math.random() * 400) + 200; star._y = (Math.random() * 200) + 90; star._rotation = Math.random() * 360; } if (counter == 3) { ball = attachMovie("flash3", "b" + counter, counter); ball._x = (Math.random() * 400) + 200; ball._y = (Math.random() * 200) + 90; ball._rotation = Math.random() * 360; star = attachMovie("flash4", "s" + counter, counter + 10); star._x = (Math.random() * 400) + 200; star._y = (Math.random() * 200) + 90; star._rotation = Math.random() * 360; } if (counter == 4) { ball = attachMovie("flash3", "b" + counter, counter); ball._x = (Math.random() * 400) + 200; ball._y = (Math.random() * 200) + 90; ball._rotation = Math.random() * 360; star = attachMovie("flash4", "s" + counter, counter + 10); star._x = (Math.random() * 400) + 200; star._y = (Math.random() * 200) + 90; star._rotation = Math.random() * 360; } if (counter == 5) { ball = attachMovie("flash3", "b" + counter, counter); ball._x = (Math.random() * 400) + 200; ball._y = (Math.random() * 200) + 90; ball._rotation = Math.random() * 360; star = attachMovie("flash4", "s" + counter, counter + 10); star._x = (Math.random() * 400) + 200; star._y = (Math.random() * 200) + 90; star._rotation = Math.random() * 360; } if (counter == 6) { ball = attachMovie("flash3", "b" + counter, counter); ball._x = (Math.random() * 400) + 200; ball._y = (Math.random() * 200) + 90; ball._rotation = Math.random() * 360; star = attachMovie("flash4", "s" + counter, counter + 10); star._x = (Math.random() * 400) + 200; star._y = (Math.random() * 200) + 90; star._rotation = Math.random() * 360; } if (counter == 7) { ball = attachMovie("flash3", "b" + counter, counter); ball._x = (Math.random() * 400) + 200; ball._y = (Math.random() * 200) + 90; ball._rotation = Math.random() * 360; star = attachMovie("flash4", "s" + counter, counter + 10); star._x = (Math.random() * 400) + 200; star._y = (Math.random() * 200) + 90; star._rotation = Math.random() * 360; } if (counter == 8) { ball = attachMovie("flash3", "b" + counter, counter); ball._x = (Math.random() * 400) + 200; ball._y = (Math.random() * 200) + 90; ball._rotation = Math.random() * 360; star = attachMovie("flash4", "s" + counter, counter + 10); star._x = (Math.random() * 400) + 200; star._y = (Math.random() * 200) + 90; star._rotation = Math.random() * 360; } if (counter > 9) { counter = 0; } };
Symbol 138 MovieClip Frame 12
stop();
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 2
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 2
stop();
Symbol 181 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 2
stop();
Symbol 187 MovieClip Frame 1
stop();
Symbol 187 MovieClip Frame 2
stop();
Symbol 199 MovieClip Frame 1
stop();
Symbol 199 MovieClip Frame 5
stop();
Symbol 199 MovieClip Frame 8
gotoAndStop (1);
Symbol 209 MovieClip Frame 1
stop();
Symbol 209 MovieClip Frame 5
stop();
Symbol 209 MovieClip Frame 8
gotoAndStop (1);
Symbol 222 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 5
stop();
Symbol 222 MovieClip Frame 8
gotoAndStop (1);
Symbol 253 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 5
stop();
Symbol 253 MovieClip Frame 8
gotoAndStop (1);
Symbol 263 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 5
stop();
Symbol 263 MovieClip Frame 8
gotoAndStop (1);
Symbol 268 Button
on (press) { _root.play(); this.play(); }
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 5
stop();
Symbol 269 MovieClip Frame 8
stop();
Symbol 277 Button
on (release) { getURL ("http://www.alphaandomega.co.uk", "_blank"); stopAllSounds(); }
Symbol 287 MovieClip Frame 10
stop();
Symbol 308 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 3
stop();
Symbol 313 MovieClip Frame 5
stop();
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 3
stop();
Symbol 318 MovieClip Frame 5
stop();
Symbol 321 MovieClip Frame 1
stop();
Symbol 321 MovieClip Frame 3
stop();
Symbol 321 MovieClip Frame 5
stop();
Symbol 327 MovieClip Frame 1
stop();
Symbol 327 MovieClip Frame 6
gotoAndStop (2);
Symbol 332 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 3
stop();
Symbol 332 MovieClip Frame 5
stop();
Symbol 341 Button
on (release) { getURL ("http://www.bit-101.com", "_blank"); }
Symbol 342 Button
on (rollOver) { _root.loop1.gotoAndPlay(2); if (!(_root.loopStatus === 2)) { _root.loop2.gotoAndStop(1); } if (!(_root.loopStatus === 3)) { _root.loop3.gotoAndStop(1); } if (!(_root.loopStatus === 4)) { _root.loop4.gotoAndStop(1); } if (!(_root.loopStatus === 5)) { _root.loop5.gotoAndStop(1); } } on (press) { _root.loops.gotoAndStop(3); _root.loopStatus = 1; if (_root.loop2._currentframe == 5) { _root.loop2.gotoAndPlay(5); } if (_root.loop3._currentframe == 5) { _root.loop3.gotoAndPlay(5); } if (_root.loop4._currentframe == 5) { _root.loop4.gotoAndPlay(5); } if (_root.loop5._currentframe == 5) { _root.loop5.gotoAndPlay(5); } } on (rollOut) { if (!(_root.loopStatus === 1)) { _root.loop1.gotoAndPlay(5); } }
Symbol 343 Button
on (rollOver) { _root.loop2.gotoAndPlay(2); if (!(_root.loopStatus === 1)) { _root.loop1.gotoAndStop(1); } if (!(_root.loopStatus === 3)) { _root.loop3.gotoAndStop(1); } if (!(_root.loopStatus === 4)) { _root.loop4.gotoAndStop(1); } if (!(_root.loopStatus === 5)) { _root.loop5.gotoAndStop(1); } } on (press) { _root.loops.gotoAndStop(4); _root.loopStatus = 2; if (_root.loop1._currentframe == 5) { _root.loop1.gotoAndPlay(5); } if (_root.loop3._currentframe == 5) { _root.loop3.gotoAndPlay(5); } if (_root.loop4._currentframe == 5) { _root.loop4.gotoAndPlay(5); } if (_root.loop5._currentframe == 5) { _root.loop5.gotoAndPlay(5); } } on (rollOut) { if (!(_root.loopStatus === 2)) { _root.loop2.gotoAndPlay(5); } }
Symbol 344 Button
on (rollOver) { _root.loop3.gotoAndPlay(2); if (!(_root.loopStatus === 1)) { _root.loop1.gotoAndStop(1); } if (!(_root.loopStatus === 2)) { _root.loop2.gotoAndStop(1); } if (!(_root.loopStatus === 4)) { _root.loop4.gotoAndStop(1); } if (!(_root.loopStatus === 5)) { _root.loop5.gotoAndStop(1); } } on (press) { _root.loops.gotoAndStop(5); _root.loopStatus = 3; if (_root.loop1._currentframe == 5) { _root.loop1.gotoAndPlay(5); } if (_root.loop2._currentframe == 5) { _root.loop2.gotoAndPlay(5); } if (_root.loop4._currentframe == 5) { _root.loop4.gotoAndPlay(5); } if (_root.loop5._currentframe == 5) { _root.loop5.gotoAndPlay(5); } } on (rollOut) { if (!(_root.loopStatus === 3)) { _root.loop3.gotoAndPlay(5); } }
Symbol 345 Button
on (rollOver) { _root.loop4.gotoAndPlay(2); if (!(_root.loopStatus === 1)) { _root.loop1.gotoAndStop(1); } if (!(_root.loopStatus === 2)) { _root.loop2.gotoAndStop(1); } if (!(_root.loopStatus === 3)) { _root.loop3.gotoAndStop(1); } if (!(_root.loopStatus === 5)) { _root.loop5.gotoAndStop(1); } } on (press) { _root.loops.gotoAndStop(6); _root.loopStatus = 4; if (_root.loop1._currentframe == 5) { _root.loop1.gotoAndPlay(5); } if (_root.loop2._currentframe == 5) { _root.loop2.gotoAndPlay(5); } if (_root.loop3._currentframe == 5) { _root.loop3.gotoAndPlay(5); } if (_root.loop5._currentframe == 5) { _root.loop5.gotoAndPlay(5); } } on (rollOut) { if (!(_root.loopStatus === 4)) { _root.loop4.gotoAndPlay(5); } }
Symbol 346 Button
on (rollOver) { _root.loop5.gotoAndPlay(2); if (!(_root.loopStatus === 1)) { _root.loop1.gotoAndStop(1); } if (!(_root.loopStatus === 2)) { _root.loop2.gotoAndStop(1); } if (!(_root.loopStatus === 3)) { _root.loop3.gotoAndStop(1); } if (!(_root.loopStatus === 4)) { _root.loop4.gotoAndStop(1); } } on (press) { _root.loops.gotoAndStop(7); _root.loopStatus = 5; if (_root.loop1._currentframe == 5) { _root.loop1.gotoAndPlay(5); } if (_root.loop2._currentframe == 5) { _root.loop2.gotoAndPlay(5); } if (_root.loop3._currentframe == 5) { _root.loop3.gotoAndPlay(5); } if (_root.loop4._currentframe == 5) { _root.loop4.gotoAndPlay(5); } } on (rollOut) { if (!(_root.loopStatus === 5)) { _root.loop5.gotoAndPlay(5); } }
Symbol 353 Button
on (press) { _root.loops.gotoAndStop(2); _root.loopStatus = 0; if (_root.loop1._currentframe == 5) { _root.loop1.gotoAndPlay(5); } if (_root.loop2._currentframe == 5) { _root.loop2.gotoAndPlay(5); } if (_root.loop3._currentframe == 5) { _root.loop3.gotoAndPlay(5); } if (_root.loop4._currentframe == 5) { _root.loop4.gotoAndPlay(5); } if (_root.loop5._currentframe == 5) { _root.loop5.gotoAndPlay(5); } }
Symbol 359 MovieClip Frame 1
stop();
Symbol 362 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 15
stop();
Symbol 369 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 6
stop();
Symbol 370 MovieClip Frame 1
function pointMove() { this._x = this._x - direction; if (this._x > (right - (this._width / 2))) { this._x = right - (this._width / 2); direction = speed; } else if (this._x < (left + (this._width / 2))) { this._x = left + (this._width / 2); direction = -speed; } } function starPlay() { skullPlay = true; star1.onEnterFrame = starMove1; star2.onEnterFrame = starMove2; } function starMove1() { this.vx = this.vx + ((point4._x - this._x) * 0.01); this.vy = this.vy + ((point4._y - this._y) * 0.01); this.vx = this.vx + ((Math.random() * 2) - 1); this.vy = this.vy + ((Math.random() * 2) - 1); this.vx = this.vx * dampStar; this.vy = this.vy * dampStar; this._x = this._x + this.vx; this._y = this._y + this.vy; this._rotation = this._rotation + this.vy; this._alpha--; if (this._alpha < 1) { this.gotoAndPlay(2); this._x = point1._x; this._y = point1._y; this._alpha = 100; flash1.gotoAndPlay(2); } } function starMove2() { this.vx = this.vx + ((point4._x - this._x) * 0.01); this.vy = this.vy + ((point4._y - this._y) * 0.01); this.vx = this.vx + ((Math.random() * 2) - 1); this.vy = this.vy + ((Math.random() * 2) - 1); this.vx = this.vx * dampStar; this.vy = this.vy * dampStar; this._x = this._x + this.vx; this._y = this._y + this.vy; this._rotation = this._rotation + this.vy; this._alpha--; if (this._alpha < 1) { this.gotoAndPlay(2); this._x = point2._x; this._y = point2._y; this._alpha = 100; flash2.gotoAndPlay(2); } } function starDestroy1() { _root.skullAction.attachMovie("blast", "blast1", 2000); blast1._x = star1._x; blast1._y = star1._y; _root.skullhits.gotoAndPlay(2); if (star1._x < skull._x) { bone1._x = star1._x; bone1._y = star1._y; skull._x = (skull._x - (math.random() * 20)) - -20; skull._y = (skull._y - (math.random() * 20)) - -20; bone2._x = (bone2._x - (math.random() * 20)) - -20; bone2._y = (bone2._y - (math.random() * 20)) - -20; this.hitting = true; } else if (star1._x > skull._x) { bone2._x = star1._x; bone2._y = star1._y; skull._x = (skull._x - (math.random() * 20)) - -20; skull._y = (skull._y - (math.random() * 20)) - -20; bone1._x = (bone1._x - (math.random() * 20)) - -20; bone1._y = (bone1._y - (math.random() * 20)) - -20; this.hitting = true; } star1.gotoAndPlay(2); star1._x = point1._x; star1._y = point1._y; star1._alpha = 100; flash1.gotoAndPlay(2); } function starDestroy2() { _root.skullAction.attachMovie("blast", "blast2", 2001); blast2._x = star2._x; blast2._y = star2._y; _root.skullhits.gotoAndPlay(4); if (star2._x < skull._x) { bone1._x = star2._x; bone1._y = star2._y; skull._x = (skull._x - (math.random() * 20)) - -20; skull._y = (skull._y - (math.random() * 20)) - -20; bone2._x = (bone2._x - (math.random() * 20)) - -20; bone2._y = (bone2._y - (math.random() * 20)) - -20; this.hitting = true; } else if (star2._x > skull._x) { bone2._x = star2._x; bone2._y = star2._y; skull._x = (skull._x - (math.random() * 20)) - -20; skull._y = (skull._y - (math.random() * 20)) - -20; bone1._x = (bone1._x - (math.random() * 20)) - -20; bone1._y = (bone1._y - (math.random() * 20)) - -20; this.hitting = true; } star2.gotoAndPlay(2); star2._x = point2._x; star2._y = point2._y; star2._alpha = 100; flash2.gotoAndPlay(2); } function doDrag() { this.startDrag(); this.dragging = true; } function noDrag() { stopDrag(); this.dragging = false; } function bodySpring() { bone3._x = skull._x - 50; bone3._y = skull._y + 30; bone4._x = skull._x + 50; bone4._y = skull._y + 30; if (!this.dragging) { var dx = (this._x - point._x); var dy = (this._y - point._y); var angle = Math.atan2(dy, dx); var targetX = point._x; var targetY = point._y; this.vx = this.vx + ((targetX - this._x) * k); this.vy = this.vy + ((targetY - this._y) * k); this.vx = this.vx * damp; this.vy = this.vy * damp; this._x = this._x + this.vx; this._y = this._y + this.vy; } else { this.vx = this._x - this.oldx; this.vy = this._y - this.oldy; this.oldx = this._x; this.oldy = this._y; } } function boneSpring() { if (!this.hitting) { var dx = (this._x - (point._x - 50)); var dy = (this._y - (point._y - 30)); var angle = Math.atan2(dy, dx); var targetX = (point._x - 50); var targetY = (point._y - 30); this.vx = this.vx + ((targetX - this._x) * k); this.vy = this.vy + ((targetY - this._y) * k); this.vx = this.vx * dampBone; this.vy = this.vy * dampBone; this._x = this._x + this.vx; this._y = this._y + this.vy; } else { this.vx = this._x - this.oldx; this.vy = this._y - this.oldy; this.oldx = this._x; this.oldy = this._y; } } function boneSpring2() { if (!this.hitting) { var dx = (this._x - (point._x + 50)); var dy = (this._y - (point._y - 30)); var angle = Math.atan2(dy, dx); var targetX = (point._x + 50); var targetY = (point._y - 30); this.vx = this.vx + ((targetX - this._x) * k); this.vy = this.vy + ((targetY - this._y) * k); this.vx = this.vx * dampBone; this.vy = this.vy * dampBone; this._x = this._x + this.vx; this._y = this._y + this.vy; } else { this.vx = this._x - this.oldx; this.vy = this._y - this.oldy; this.oldx = this._x; this.oldy = this._y; } } function createLimbs() { if (!skullPlay) { this._alpha = 0; } else { this._alpha = this._alpha + 25; this.clear(); this.lineStyle(6, 16724940, 100); this.moveTo(skull._x, skull._y); this.lineTo(bone1._x, bone1._y); this.moveTo(skull._x, skull._y); this.lineTo(bone2._x, bone2._y); this.moveTo(skull._x, skull._y); this.lineTo(bone3._x, bone3._y); this.moveTo(skull._x, skull._y); this.lineTo(bone4._x, bone4._y); this.lineStyle(1, 16751103, 100); this.moveTo(skull._x, skull._y); this.lineTo(bone1._x, bone1._y); this.moveTo(skull._x, skull._y); this.lineTo(bone2._x, bone2._y); this.moveTo(skull._x, skull._y); this.lineTo(bone3._x, bone3._y); this.moveTo(skull._x, skull._y); this.lineTo(bone4._x, bone4._y); if (this._alpha > 100) { this._alpha = 100; } } } dampStar = 0.99; skullPlay = false; amount = 1; speed = 5; direction = speed; left = 350; right = 470; point4._visible = false; point4.onEnterFrame = pointMove; this.starPlay(); star1.onRollOver = starDestroy1; star2.onRollOver = starDestroy2; k = 0.2; radius = 50; damp = 0.9; dampBone = 0.7; skull.onpress = doDrag; skull.onrelease = noDrag; skull.onreleaseoutside = noDrag; skull.onEnterFrame = bodySpring; bone1.onEnterFrame = boneSpring; bone2.onEnterFrame = boneSpring2; this.onEnterFrame = createLimbs;
Symbol 377 MovieClip Frame 1
function bodyMove() { if (!this.drag) { i = 0; while (i < 2) { var foot = _root.creature["f" + i]; var dx = (this._x - foot._x); var dy = (this._y - foot._y); var angle = Math.atan2(dy, dx); var tx = (foot._x + (Math.cos(angle) * leg)); var ty = (foot._y + (Math.sin(angle) * leg)); this.vx = this.vx + ((tx - this._x) * k); this.vy = this.vy + ((ty - this._y) * k); i++; } var dx = (this._x - head._x); var dy = (this._y - head._y); var angle = Math.atan2(dy, dx); var tx = (head._x + (Math.cos(angle) * neck)); var ty = (head._y + (Math.sin(angle) * neck)); this.vx = this.vx + ((tx - this._x) * k); this.vy = this.vy + ((ty - this._y) * k); this.vx = this.vx * damp; this.vy = this.vy * damp; this._x = this._x + this.vx; this._y = this._y + this.vy; if (this._x > (200 - (this._width / 2))) { this._x = 200 - (this._width / 2); this.vx = this.vx * bounce; } else if (this._x < (lefttop + (this._width / 2))) { this._x = lefttop + (this._width / 2); this.vx = this.vx * bounce; } if (this._y > (bottom - (this._height / 2))) { this._y = bottom - (this._height / 2); this.vy = this.vy * bounce; } else if (this._y < (lefttop + (this._height / 2))) { this._y = lefttop + (this._height / 2); this.vy = this.vy * bounce; } } else { this.vx = this._x - this.oldx; this.vy = this._y - this.oldy; this.oldx = this._x; this.oldy = this._y; } } function footMove() { var tx = (body._x + (Math.cos(this.angle) * leg)); var ty = (body._y + (Math.sin(this.angle) * leg)); this.vx = this.vx + ((tx - this._x) * this.k); this.vy = this.vy + ((ty - this._y) * this.k); this.vy = this.vy + 1; this.vx = this.vx * damp; this.vy = this.vy * damp; this._x = this._x + this.vx; this._y = this._y + this.vy; if (this._x > (right - (this._width / 2))) { this._x = right - (this._width / 2); this.vx = this.vx * bounce; } else if (this._x < (lefttop + (this._width / 2))) { this._x = lefttop + (this._width / 2); this.vx = this.vx * bounce; } if (this._y > (bottom - (this._height / 2))) { this._y = bottom - (this._height / 2); this.vy = this.vy * bounce; } else if (this._y < (lefttop + (this._height / 2))) { this._y = lefttop + (this._height / 2); this.vy = this.vy * bounce; } } function handMove0() { var tx = (body._x + (Math.cos(this.angle) * leg)); var ty = (body._y + (Math.sin(this.angle) * leg)); this.vx = this.vx + ((tx - this._x) * this.k); this.vy = this.vy + ((ty - this._y) * this.k); this.vy = this.vy + 1; this.vx = this.vx * dampHand; this.vy = this.vy * dampHand; this._x = this._x + this.vx; this._y = this._y + this.vy; if (this._x > (right - (this._width / 2))) { this._x = right - (this._width / 2); this.vx = this.vx * bounce; } else if (this._x < (-50 + (this._width / 2))) { this._x = -50 + (this._width / 2); this.vx = this.vx * bounce; } if (this._y > (bottom - (this._height / 2))) { this._y = bottom - (this._height / 2); this.vy = this.vy * bounce; } else if (this._y < (-50 + (this._height / 2))) { this._y = -50 + (this._height / 2); this.vy = this.vy * bounce; } } function handMove() { var tx = (body._x + (Math.cos(this.angle) * leg)); var ty = (body._y + (Math.sin(this.angle) * leg)); this.vx = this.vx + ((tx - this._x) * this.k); this.vy = this.vy + ((ty - this._y) * this.k); this.vy = this.vy + 1; this.vx = this.vx * dampHand; this.vy = this.vy * dampHand; this._x = this._x + this.vx; this._y = this._y + this.vy; if (this._x > (right - (this._width / 2))) { this._x = right - (this._width / 2); this.vx = this.vx * bounce; } else if (this._x < (lefttop + (this._width / 2))) { this._x = lefttop + (this._width / 2); this.vx = this.vx * bounce; } if (this._y > (bottom - (this._height / 2))) { this._y = bottom - (this._height / 2); this.vy = this.vy * bounce; } else if (this._y < (lefttop + (this._height / 2))) { this._y = lefttop + (this._height / 2); this.vy = this.vy * bounce; } } function headMove() { var dx = (this._x - body._x); var dy = (this._y - body._y); var angle = Math.atan2(dy, dx); var tx = (body._x + (6.12323399573677E-17 * neck)); var ty = (body._y + (-1 * neck)); this.vx = this.vx + ((tx - this._x) * k); this.vy = this.vy + ((ty - this._y) * k); this.vx = this.vx * damp; this.vy = this.vy * damp; this.speed = (this.vx * this.vx) + (this.vy * this.vy); if ((this.speed > 1) && (Math.abs(ty - this._y) > 1)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } this._x = this._x + this.vx; this._y = this._y + this.vy; if (this._x > (right - (this._width / 2))) { this._x = right - (this._width / 2); this.vx = this.vx * bounce; } else if (this._x < (lefttop + (this._width / 2))) { this._x = lefttop + (this._width / 2); this.vx = this.vx * bounce; } if (this._y > (bottom - (this._height / 2))) { this._y = bottom - (this._height / 2); this.vy = this.vy * bounce; } else if (this._y < (lefttop + (this._height / 2))) { this._y = lefttop + (this._height / 2); this.vy = this.vy * bounce; } } function doDrag() { this.startDrag(); this.drag = true; } function noDrag() { stopDrag(); this.drag = false; } right = 410; lefttop = 20; bottom = 360; bounce = -0.1; neck = 30; leg = 80; k = 0.1; h0.k = 0.1; h1.k = 0.2; f0.k = 0.25; f1.k = 0.15; damp = 0.88; dampHand = 0.7; body.onPress = doDrag; body.onRelease = noDrag; body.onReleaseOutside = noDrag; body.onEnterFrame = bodyMove; h0.angle = -3.0707963267949; h1.angle = -0.0707963267948966; f0.angle = 1.0707963267949; f1.angle = 2.0707963267949; f0.onEnterFrame = footMove; f1.onEnterFrame = footMove; h0.onEnterFrame = handMove0; h1.onEnterFrame = handMove; head.onEnterFrame = headMove; onEnterFrame = function () { clear(); linestyle(7, 16750848, 100); moveto(body._x, body._y + lefttop); curveto(f0._x, f0._y - 50, f0._x - 5, f0._y); moveto(body._x, body._y + lefttop); curveto(f1._x, f1._y - 50, f1._x - 5, f1._y); moveto(body._x, body._y - 25); lineto(head._x, head._y); moveto(body._x - 5, body._y - lefttop); curveto(h0._x + 30, h0._y + 10, h0._x, h0._y); moveto(body._x + 5, body._y - lefttop); curveto(h1._x - 30, h1._y + 10, h1._x, h1._y); linestyle(1, 13369344, 100); moveto(body._x, body._y + lefttop); curveto(f0._x, f0._y - 50, f0._x - 5, f0._y); moveto(body._x, body._y + lefttop); curveto(f1._x, f1._y - 50, f1._x - 5, f1._y); moveto(body._x, body._y - 25); lineto(head._x, head._y); moveto(body._x - 5, body._y - lefttop); curveto(h0._x + 30, h0._y + 10, h0._x, h0._y); moveto(body._x + 5, body._y - lefttop); curveto(h1._x - 30, h1._y + 10, h1._x, h1._y); };
Symbol 383 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 1
bottomycenter = _root.markerbottom._y; topycenter = _root.markertop._y; masterxcenter = _root.center._x; masterRadius = 70; this.onEnterFrame = function () { this.clear(); this.lineStyle(0, 16764159, 50); this.moveTo(point1._x, point1._y); this.lineTo(point2._x, point2._y); this.lineTo(point3._x, point3._y); this.lineTo(point4._x, point4._y); this.lineTo(point1._x, point1._y); this.lineTo(point._x, point._y - (point._height / 2)); this.lineTo(point2._x, point2._y); this.moveTo(point._x, point._y - (point._height / 2)); this.lineTo(point3._x, point3._y); this.moveTo(point._x, point._y - (point._height / 2)); this.lineTo(point4._x, point4._y); this.masterspeed = (_root._xmouse - _root.center._x) / 30; if ((this.masterspeed > 0) && (this.masterspeed < 2)) { this.masterspeed = 2; } if ((this.masterspeed < 0) && (this.masterspeed > -2)) { this.masterspeed = -2; } };
Instance of Symbol 379 MovieClip "point1" in Symbol 384 MovieClip Frame 1
onClipEvent (load) { y = -100; radius = _parent.masterRadius; xcenter = _parent.masterxcenter; ycenter = _parent.topycenter; zcenter = 100; angle = 0; fl = 150; } onClipEvent (enterFrame) { speed = _parent.masterspeed; z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 379 MovieClip "point2" in Symbol 384 MovieClip Frame 1
onClipEvent (load) { y = -100; radius = _parent.masterRadius; xcenter = _parent.masterxcenter; ycenter = _parent.topycenter; zcenter = 100; angle = 90; fl = 150; } onClipEvent (enterFrame) { speed = _parent.masterspeed; z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 379 MovieClip "point3" in Symbol 384 MovieClip Frame 1
onClipEvent (load) { y = -100; radius = _parent.masterRadius; xcenter = _parent.masterxcenter; ycenter = _parent.topycenter; zcenter = 100; angle = 180; fl = 150; } onClipEvent (enterFrame) { speed = _parent.masterspeed; z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 379 MovieClip "point4" in Symbol 384 MovieClip Frame 1
onClipEvent (load) { y = -100; radius = _parent.masterRadius; xcenter = _parent.masterxcenter; ycenter = _parent.topycenter; zcenter = 100; angle = 270; fl = 150; } onClipEvent (enterFrame) { speed = _parent.masterspeed; z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 383 MovieClip "point" in Symbol 384 MovieClip Frame 1
onClipEvent (load) { function doWobble() { start++; _x = (_x + 10); _y = (_y - 5); wobble = true; } function noWobble() { wobble = false; } function spring() { if (!wobble) { var dx = (centerX - _x); var dy = (centerY - _y); vx = vx + (dx * k); vy = vy + (dy * k); vx = vx * damp; vy = vy * damp; _x = (_x + vx); _y = (_y + vy); } else { vx = _x - oldx; vy = _y - oldy; oldx = _x; oldy = _y; if (start > 1) { _root.yelloHits.gotoAndPlay(2); _root.creature.h1._x = _x; _root.creature.h1._y = _y; _root.creature.body._x = _root.creature.body._x - 15; _root.creature.body._y = _root.creature.body._y + 30; _root.spin.attachMovie("blast", "blast1", 2000); _root.spin.blast1._x = _root.spin.point._x; _root.spin.blast1._y = _root.spin.point._y; } } } k = 0.2; _x = _root.center._x; damp = 0.93; centerX = _x; centerY = _y; dx = _x; dy = _y; oldx = _x; oldy = _y; start = 0; onPress = doWobble; onRollOver = doWobble; onRelease = noWobble; onRollOut = noWobble; onReleaseOutside = noWobble; this.doWobble(); } onClipEvent (enterFrame) { spring(); wobble = false; }
Symbol 389 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
topycenter = _root.markertop2._y; masterxcenter = _root.center2._x; masterRadius = 70; this.onEnterFrame = function () { this.clear(); this.lineStyle(0, 16764159, 50); this.moveTo(point1._x, point1._y); this.lineTo(point2._x, point2._y); this.lineTo(point3._x, point3._y); this.lineTo(point4._x, point4._y); this.lineTo(point1._x, point1._y); this.lineTo(point._x, point._y - (point._height / 2)); this.lineTo(point2._x, point2._y); this.moveTo(point._x, point._y - (point._height / 2)); this.lineTo(point3._x, point3._y); this.moveTo(point._x, point._y - (point._height / 2)); this.lineTo(point4._x, point4._y); this.masterspeed = (_root._xmouse - _root.center2._x) / 30; if ((this.masterspeed > 0) && (this.masterspeed < 2)) { this.masterspeed = 2; } if ((this.masterspeed < 0) && (this.masterspeed > -2)) { this.masterspeed = -2; } };
Instance of Symbol 379 MovieClip "point1" in Symbol 390 MovieClip Frame 1
onClipEvent (load) { y = -100; radius = _parent.masterRadius; xcenter = _parent.masterxcenter; ycenter = _parent.topycenter; zcenter = 100; angle = 0; fl = 150; } onClipEvent (enterFrame) { speed = _parent.masterspeed; z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 379 MovieClip "point2" in Symbol 390 MovieClip Frame 1
onClipEvent (load) { y = -100; radius = _parent.masterRadius; xcenter = _parent.masterxcenter; ycenter = _parent.topycenter; zcenter = 100; angle = 90; fl = 150; } onClipEvent (enterFrame) { speed = _parent.masterspeed; z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 379 MovieClip "point3" in Symbol 390 MovieClip Frame 1
onClipEvent (load) { y = -100; radius = _parent.masterRadius; xcenter = _parent.masterxcenter; ycenter = _parent.topycenter; zcenter = 100; angle = 180; fl = 150; } onClipEvent (enterFrame) { speed = _parent.masterspeed; z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 379 MovieClip "point4" in Symbol 390 MovieClip Frame 1
onClipEvent (load) { y = -100; radius = _parent.masterRadius; xcenter = _parent.masterxcenter; ycenter = _parent.topycenter; zcenter = 100; angle = 270; fl = 150; } onClipEvent (enterFrame) { speed = _parent.masterspeed; z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 389 MovieClip "point" in Symbol 390 MovieClip Frame 1
onClipEvent (load) { function doWobble() { start++; _x = (_x - 10); _y = (_y - 5); wobble = true; } function noWobble() { wobble = false; } function spring() { if (!wobble) { var dx = (centerX - _x); var dy = (centerY - _y); vx = vx + (dx * k); vy = vy + (dy * k); vx = vx * damp; vy = vy * damp; _x = (_x + vx); _y = (_y + vy); } else { vx = _x - oldx; vy = _y - oldy; oldx = _x; oldy = _y; if (start > 1) { _root.yelloHits.gotoAndPlay(4); _root.creature.h0._x = _x - 300; _root.creature.h0._y = _y; _root.creature.body._x = _root.creature.body._x - 15; _root.creature.body._y = _root.creature.body._y + 30; _root.spin2.attachMovie("blast", "blast2", 2001); _root.spin2.blast2._x = _root.spin2.point._x; _root.spin2.blast2._y = _root.spin2.point._y; } } } k = 0.2; _x = _root.center2._x; damp = 0.93; centerX = _x; centerY = _y; dx = _x; dy = _y; oldx = _x; oldy = _y; start = 0; onPress = doWobble; onRollOver = doWobble; onRelease = noWobble; onRollOut = noWobble; onReleaseOutside = noWobble; this.doWobble(); } onClipEvent (enterFrame) { spring(); wobble = false; }
Symbol 403 MovieClip Frame 1
function doDrag() { this.startDrag(); this.dragging = true; } function noDrag() { stopDrag(); this.dragging = false; } function bodySpring() { if (!this.dragging) { var dx = (this._x - point._x); var dy = (this._y - point._y); var angle = Math.atan2(dy, dx); var targetX = point._x; var targetY = point._y; this.vx = this.vx + ((targetX - this._x) * k); this.vy = this.vy + ((targetY - this._y) * k); this.vx = this.vx * damp; this.vy = this.vy * damp; this._x = this._x + this.vx; this._y = this._y + this.vy; } else { this.vx = this._x - this.oldx; this.vy = this._y - this.oldy; this.oldx = this._x; this.oldy = this._y; } } onEnterFrame = function () { clear(); beginFill(52479, 100); linestyle(3, 39423, 80); moveto(join1._x, join1._y); curveto(head._x - 20, head._y + 50, head._x, head._y); lineto(head._x + 12, head._y); curveto(head._x - 20, head._y + 50, join1._x, join1._y); endFill(); }; k = 0.2; radius = 50; damp = 0.9; head.onpress = doDrag; head.onrelease = noDrag; head.onreleaseoutside = noDrag; head.onEnterFrame = bodySpring;
Symbol 404 MovieClip Frame 1
bounce = -0.99; maxB = 6; i = 0; while (i < maxB) { ball = attachMovie("ball", "b" + i, i); ball._x = (Math.random() * 700) + 20; ball._y = (Math.random() * 360) + 20; ball.vx = Math.random() * 3; ball.vy = Math.random() * 3; i++; } onEnterFrame = function () { i = 0; while (i < maxB) { ball = this["b" + i]; ball._x = ball._x + ball.vx; ball._y = ball._y + ball.vy; if (ball._x > 600) { ball._x = 600; ball.vx = ball.vx * bounce; } else if (ball._x < 220) { ball._x = 220; ball.vx = ball.vx * bounce; } if (ball._y > 327) { ball._y = 327; ball.vy = ball.vy * bounce; } else if (ball._y < 101) { ball._y = 101; ball.vy = ball.vy * bounce; } i++; } clear(); j = 0; while (j < (maxB - 1)) { ball2 = this["b" + j]; i = j + 1; while (i < maxB) { ball1 = this["b" + i]; dx = ball2._x - ball1._x; dy = ball2._y - ball1._y; dist = Math.sqrt((dx * dx) + (dy * dy)); angle = Math.atan2(dy, dx); if (dist < 100) { lineStyle(1, 16776960, 100 - dist); moveTo(ball1._x, ball1._y); lineTo(ball2._x, ball2._y); } if (dist < 20) { cosa = Math.cos(angle); sina = Math.sin(angle); vx2 = (ball1.vx * cosa) + (ball1.vy * sina); vy1 = (ball1.vy * cosa) - (ball1.vx * sina); vx1 = (ball2.vx * cosa) + (ball2.vy * sina); vy2 = (ball2.vy * cosa) - (ball2.vx * sina); vx1 = vx1 * (-bounce); vx2 = vx2 * (-bounce); ball1.vx = (vx1 * cosa) - (vy1 * sina); ball1.vy = (vy1 * cosa) + (vx1 * sina); ball2.vx = (vx2 * cosa) - (vy2 * sina); ball2.vy = (vy2 * cosa) + (vx2 * sina); midx = ball1._x + (dx / 2); midy = ball1._y + (dy / 2); cosa10 = cosa * 10; sina10 = sina * 10; ball1._x = midx - cosa10; ball1._y = midy - sina10; ball2._x = midx + cosa10; ball2._y = midy + sina10; } else { force = 200 / (dist * dist); cosaf = Math.cos(angle) * force; sinaf = Math.sin(angle) * force; ball1.vx = ball1.vx + cosaf; ball1.vy = ball1.vy + sinaf; ball2.vx = ball2.vx - cosaf; ball2.vy = ball2.vy - sinaf; } i++; } j++; } };
Symbol 421 MovieClip Frame 1
function starDestroy1() { _root.creature2.attachMovie("blast2", "blast1", 2000); blast1._x = star1._x; blast1._y = star1._y; _root.greenHits.gotoAndPlay(2); if (star1._x < skull._x) { bone1._x = star1._x; bone1._y = star1._y; skull._x = (skull._x - (math.random() * 20)) - -20; skull._y = (skull._y - (math.random() * 20)) - -20; bone2._x = (bone2._x - (math.random() * 20)) - -20; bone2._y = (bone2._y - (math.random() * 20)) - -20; this.hitting = true; } else if (star1._x > skull._x) { bone2._x = star1._x; bone2._y = star1._y; skull._x = (skull._x - (math.random() * 20)) - -20; skull._y = (skull._y - (math.random() * 20)) - -20; bone1._x = (bone1._x - (math.random() * 20)) - -20; bone1._y = (bone1._y - (math.random() * 20)) - -20; this.hitting = true; } } function starDestroy2() { _root.creature2.attachMovie("blast2", "blast1", 2000); blast1._x = star2._x; blast1._y = star2._y; _root.greenHits.gotoAndPlay(4); if (star2._x < skull._x) { bone1._x = star2._x; bone1._y = star2._y; skull._x = (skull._x - (math.random() * 20)) - -20; skull._y = (skull._y - (math.random() * 20)) - -20; bone2._x = (bone2._x - (math.random() * 20)) - -20; bone2._y = (bone2._y - (math.random() * 20)) - -20; this.hitting = true; } else if (star2._x > skull._x) { bone2._x = star2._x; bone2._y = star2._y; skull._x = (skull._x - (math.random() * 20)) - -20; skull._y = (skull._y - (math.random() * 20)) - -20; bone1._x = (bone1._x - (math.random() * 20)) - -20; bone1._y = (bone1._y - (math.random() * 20)) - -20; this.hitting = true; } } function starDestroy3() { _root.creature2.attachMovie("blast2", "blast1", 2000); blast1._x = star3._x; blast1._y = star3._y; _root.greenHits.gotoAndPlay(2); if (star3._x < skull._x) { bone1._x = star3._x; bone1._y = star3._y; skull._x = (skull._x - (math.random() * 20)) - -20; skull._y = (skull._y - (math.random() * 20)) - -20; bone2._x = (bone2._x - (math.random() * 20)) - -20; bone2._y = (bone2._y - (math.random() * 20)) - -20; this.hitting = true; } else if (star3._x > skull._x) { bone2._x = star3._x; bone2._y = star3._y; skull._x = (skull._x - (math.random() * 20)) - -20; skull._y = (skull._y - (math.random() * 20)) - -20; bone1._x = (bone1._x - (math.random() * 20)) - -20; bone1._y = (bone1._y - (math.random() * 20)) - -20; this.hitting = true; } } function starDestroy4() { _root.creature2.attachMovie("blast2", "blast1", 2000); blast1._x = star4._x; blast1._y = star4._y; _root.greenHits.gotoAndPlay(4); if (star4._x < skull._x) { bone1._x = star4._x; bone1._y = star4._y; skull._x = (skull._x - (math.random() * 20)) - -20; skull._y = (skull._y - (math.random() * 20)) - -20; bone2._x = (bone2._x - (math.random() * 20)) - -20; bone2._y = (bone2._y - (math.random() * 20)) - -20; this.hitting = true; } else if (star4._x > skull._x) { bone2._x = star4._x; bone2._y = star4._y; skull._x = (skull._x - (math.random() * 20)) - -20; skull._y = (skull._y - (math.random() * 20)) - -20; bone1._x = (bone1._x - (math.random() * 20)) - -20; bone1._y = (bone1._y - (math.random() * 20)) - -20; this.hitting = true; } } function doDrag() { this.startDrag(); this.dragging = true; } function noDrag() { stopDrag(); this.dragging = false; } function bodySpring() { if (!this.dragging) { var dx = (this._x - point._x); var dy = (this._y - point._y); var angle = Math.atan2(dy, dx); var targetX = point._x; var targetY = point._y; this.vx = this.vx + ((targetX - this._x) * k); this.vy = this.vy + ((targetY - this._y) * k); this.vx = this.vx * damp; this.vy = this.vy * damp; this._x = this._x + this.vx; this._y = this._y + this.vy; } else { this.vx = this._x - this.oldx; this.vy = this._y - this.oldy; this.oldx = this._x; this.oldy = this._y; } } function boneSpring() { if (!this.hitting) { var dx = (this._x - (point._x - 120)); var dy = (this._y - (point._y - 30)); var angle = Math.atan2(dy, dx); var targetX = (point._x - 120); var targetY = (point._y - 30); this.vx = this.vx + ((targetX - this._x) * k); this.vy = this.vy + ((targetY - this._y) * k); this.vx = this.vx * dampBone; this.vy = this.vy * dampBone; this._x = this._x + this.vx; this._y = this._y + this.vy; } else { this.vx = this._x - this.oldx; this.vy = this._y - this.oldy; this.oldx = this._x; this.oldy = this._y; } } function boneSpring2() { if (!this.hitting) { var dx = (this._x - (point._x + 70)); var dy = (this._y - (point._y + 30)); var angle = Math.atan2(dy, dx); var targetX = (point._x + 70); var targetY = (point._y + 30); this.vx = this.vx + ((targetX - this._x) * k); this.vy = this.vy + ((targetY - this._y) * k); this.vx = this.vx * dampBone; this.vy = this.vy * dampBone; this._x = this._x + this.vx; this._y = this._y + this.vy; } else { this.vx = this._x - this.oldx; this.vy = this._y - this.oldy; this.oldx = this._x; this.oldy = this._y; } } star1.onPress = starDestroy1; star1.onRollOver = starDestroy1; star2.onPress = starDestroy2; star2.onRollOver = starDestroy2; star3.onPress = starDestroy3; star3.onRollOver = starDestroy3; star4.onPress = starDestroy4; star4.onRollOver = starDestroy4; k = 0.2; radius = 50; damp = 0.9; dampBone = 0.7; skull.onpress = doDrag; skull.onrelease = noDrag; skull.onreleaseoutside = noDrag; skull.onEnterFrame = bodySpring; bone1.onEnterFrame = boneSpring; bone2.onEnterFrame = boneSpring2; onEnterFrame = function () { clear(); linestyle(7, 16750848, 100); moveto(skull._x, skull._y); curveto(foot1._x, foot1._y - 50, foot1._x - 5, foot1._y); moveto(skull._x, skull._y); curveto(foot2._x, foot2._y - 50, foot2._x - 5, foot2._y); moveto(skull._x - 5, skull._y - 20); curveto(bone1._x + 30, bone1._y - 10, bone1._x, bone1._y); moveto(skull._x + 5, skull._y - 20); curveto(bone2._x - 50, bone2._y - 50, bone2._x, bone2._y); linestyle(1, 16711680, 100); moveto(skull._x, skull._y); curveto(foot1._x, foot1._y - 50, foot1._x - 5, foot1._y); moveto(skull._x, skull._y); curveto(foot2._x, foot2._y - 50, foot2._x - 5, foot2._y); moveto(skull._x - 5, skull._y - 20); curveto(bone1._x + 30, bone1._y - 10, bone1._x, bone1._y); moveto(skull._x + 5, skull._y - 20); curveto(bone2._x - 50, bone2._y - 50, bone2._x, bone2._y); };
Instance of Symbol 416 MovieClip "star1" in Symbol 421 MovieClip Frame 1
onClipEvent (load) { y = 40; radius = 225; xcenter = 140; ycenter = 25; zcenter = 100; angle = 0; fl = 150; } onClipEvent (enterFrame) { speed = 2; z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 416 MovieClip "star2" in Symbol 421 MovieClip Frame 1
onClipEvent (load) { y = 40; radius = 225; xcenter = 140; ycenter = 25; zcenter = 100; angle = 90; fl = 150; } onClipEvent (enterFrame) { speed = 2; z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 416 MovieClip "star3" in Symbol 421 MovieClip Frame 1
onClipEvent (load) { y = 40; radius = 225; xcenter = 140; ycenter = 25; zcenter = 100; angle = 180; fl = 150; } onClipEvent (enterFrame) { speed = 2; z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 416 MovieClip "star4" in Symbol 421 MovieClip Frame 1
onClipEvent (load) { y = 40; radius = 225; xcenter = 140; ycenter = 25; zcenter = 100; angle = 270; fl = 150; } onClipEvent (enterFrame) { speed = 2; z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 ButtonUses:1Used by:3 4 27 369
Symbol 3 MovieClip [flash4]Uses:2
Symbol 4 MovieClip [flash3]Uses:2
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [starFishInner]Uses:5Used by:7 8 29 368
Symbol 7 MovieClip [star3]Uses:6
Symbol 8 MovieClip [star2]Uses:6
Symbol 9 ShapeTweeningUsed by:13
Symbol 10 ShapeTweeningUsed by:13
Symbol 11 ShapeTweeningUsed by:13
Symbol 12 GraphicUsed by:13 17 138
Symbol 13 MovieClip [blast2]Uses:9 10 11 12
Symbol 14 ShapeTweeningUsed by:17
Symbol 15 ShapeTweeningUsed by:17
Symbol 16 ShapeTweeningUsed by:17
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Symbol 18 GraphicUsed by:24
Symbol 19 GraphicUsed by:22 24
Symbol 20 GraphicUsed by:21 24
Symbol 21 MovieClipUses:20Used by:22 416
Symbol 22 MovieClipUses:19 21Used by:24
Symbol 23 GraphicUsed by:24
Symbol 24 ButtonUses:18 22 23 19 20Used by:28
Symbol 25 GraphicUsed by:26 176 364
Symbol 26 ButtonUses:25Used by:28
Symbol 27 MovieClipUses:2Used by:28
Symbol 28 MovieClip [ball]Uses:24 26 27
Symbol 29 MovieClip [star]Uses:6Used by:370
Symbol 30 GraphicUsed by:78  Timeline
Symbol 31 GraphicUsed by:35
Symbol 32 FontUsed by:33 34 265
Symbol 33 TextUses:32Used by:35
Symbol 34 TextUses:32Used by:35
Symbol 35 MovieClipUses:31 33 34Used by:Timeline
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:36 38Used by:Timeline
Symbol 40 GraphicUsed by:46
Symbol 41 FontUsed by:42
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Symbol 43 GraphicUsed by:44
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Symbol 46 MovieClipUses:40 45Used by:Timeline
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:49
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Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:58 59 60Used by:Timeline
Symbol 62 EditableTextUses:55Used by:Timeline
Symbol 63 GraphicUsed by:78  Timeline
Symbol 64 GraphicUsed by:78  Timeline
Symbol 65 GraphicUsed by:78  Timeline
Symbol 66 GraphicUsed by:78  Timeline
Symbol 67 GraphicUsed by:78  Timeline
Symbol 68 GraphicUsed by:78  Timeline
Symbol 69 GraphicUsed by:78  Timeline
Symbol 70 GraphicUsed by:78  Timeline
Symbol 71 GraphicUsed by:78  Timeline
Symbol 72 GraphicUsed by:78  Timeline
Symbol 73 GraphicUsed by:78  Timeline
Symbol 74 GraphicUsed by:78  Timeline
Symbol 75 GraphicUsed by:78  Timeline
Symbol 76 GraphicUsed by:78  Timeline
Symbol 77 GraphicUsed by:78  Timeline
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Symbol 79 GraphicUsed by:Timeline
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Symbol 94 GraphicUsed by:108
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Symbol 96 GraphicUsed by:108
Symbol 97 GraphicUsed by:108
Symbol 98 GraphicUsed by:108
Symbol 99 GraphicUsed by:108
Symbol 100 GraphicUsed by:108
Symbol 101 GraphicUsed by:108
Symbol 102 GraphicUsed by:108
Symbol 103 GraphicUsed by:108
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
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Symbol 110 GraphicUsed by:Timeline
Symbol 111 GraphicUsed by:Timeline
Symbol 112 GraphicUsed by:Timeline
Symbol 113 GraphicUsed by:Timeline
Symbol 114 GraphicUsed by:Timeline
Symbol 115 GraphicUsed by:Timeline
Symbol 116 GraphicUsed by:Timeline
Symbol 117 GraphicUsed by:Timeline
Symbol 118 GraphicUsed by:Timeline
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Symbol 120 GraphicUsed by:139
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Symbol 122 GraphicUsed by:123
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Symbol 124 GraphicUsed by:133
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Symbol 131 GraphicUsed by:132
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Symbol 134 GraphicUsed by:139 166 181 187
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Symbol 140 GraphicUsed by:Timeline
Symbol 141 GraphicUsed by:Timeline
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Symbol 144 GraphicUsed by:Timeline
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Symbol 147 GraphicUsed by:Timeline
Symbol 148 GraphicUsed by:Timeline
Symbol 149 GraphicUsed by:Timeline
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Symbol 152 GraphicUsed by:Timeline
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Symbol 155 GraphicUsed by:166
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Symbol 158 GraphicUsed by:166
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Symbol 160 GraphicUsed by:165
Symbol 161 GraphicUsed by:162
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Symbol 163 GraphicUsed by:164
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Symbol 279 GraphicUsed by:287  Timeline
Symbol 280 GraphicUsed by:287  Timeline
Symbol 281 GraphicUsed by:287  Timeline
Symbol 282 GraphicUsed by:287  Timeline
Symbol 283 GraphicUsed by:287  Timeline
Symbol 284 GraphicUsed by:287  Timeline
Symbol 285 GraphicUsed by:287  Timeline
Symbol 286 GraphicUsed by:287  Timeline
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Symbol 288 MovieClipUses:287Used by:Timeline
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Symbol 290 GraphicUsed by:291
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Symbol 417 GraphicUsed by:420
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClipUses:418Used by:420
Symbol 420 MovieClipUses:417 419Used by:421
Symbol 421 MovieClipUses:364 128 130 413 416 420Used by:Timeline

Instance Names

"yellowbox"Frame 13Symbol 139 MovieClip
"skullbox"Frame 31Symbol 166 MovieClip
"bluebox"Frame 50Symbol 181 MovieClip
"greenbox"Frame 69Symbol 187 MovieClip
"loop1"Frame 88Symbol 199 MovieClip
"loop2"Frame 88Symbol 209 MovieClip
"loop4"Frame 88Symbol 222 MovieClip
"loop5"Frame 88Symbol 253 MovieClip
"loop3"Frame 88Symbol 263 MovieClip
"starter"Frame 105Symbol 269 MovieClip
"stagemask"Frame 106Symbol 288 MovieClip
"stagemov"Frame 106Symbol 294 MovieClip
"loops"Frame 115Symbol 308 MovieClip
"skullHits"Frame 115Symbol 313 MovieClip
"yelloHits"Frame 115Symbol 318 MovieClip
"jah"Frame 115Symbol 321 MovieClip
"bleeps"Frame 115Symbol 327 MovieClip
"greenHits"Frame 115Symbol 332 MovieClip
"yellowbox"Frame 115Symbol 139 MovieClip
"bluebox"Frame 115Symbol 181 MovieClip
"greenbox"Frame 115Symbol 187 MovieClip
"skullbox"Frame 115Symbol 166 MovieClip
"stage"Frame 115Symbol 294 MovieClip
"loop1"Frame 115Symbol 199 MovieClip
"loop2"Frame 115Symbol 209 MovieClip
"loop4"Frame 115Symbol 222 MovieClip
"loop5"Frame 115Symbol 253 MovieClip
"loop3"Frame 115Symbol 263 MovieClip
"stage"Frame 116Symbol 363 MovieClip
"skullAction"Frame 116Symbol 370 MovieClip
"stage"Frame 123Symbol 374 MovieClip
"creature"Frame 123Symbol 377 MovieClip
"spin"Frame 123Symbol 384 MovieClip
"markertop"Frame 123Symbol 386 MovieClip
"center"Frame 123Symbol 386 MovieClip
"markertop2"Frame 123Symbol 386 MovieClip
"center2"Frame 123Symbol 386 MovieClip
"spin2"Frame 123Symbol 390 MovieClip
"stage"Frame 133Symbol 394 MovieClip
"dragon"Frame 133Symbol 403 MovieClip
"balls"Frame 133Symbol 404 MovieClip
"stage"Frame 143Symbol 412 MovieClip
"creature2"Frame 143Symbol 421 MovieClip
"balls"Symbol 109 MovieClip Frame 1Symbol 86 MovieClip
"body"Symbol 133 MovieClip Frame 1Symbol 126 MovieClip
"h0"Symbol 133 MovieClip Frame 1Symbol 128 MovieClip
"h1"Symbol 133 MovieClip Frame 1Symbol 128 MovieClip
"f0"Symbol 133 MovieClip Frame 1Symbol 130 MovieClip
"f1"Symbol 133 MovieClip Frame 1Symbol 130 MovieClip
"head"Symbol 133 MovieClip Frame 1Symbol 132 MovieClip
"skull"Symbol 166 MovieClip Frame 1Symbol 165 MovieClip
"base"Symbol 181 MovieClip Frame 1Symbol 176 MovieClip
"point"Symbol 370 MovieClip Frame 1Symbol 364 MovieClip
"skull"Symbol 370 MovieClip Frame 1Symbol 162 MovieClip
"bone1"Symbol 370 MovieClip Frame 1Symbol 164 MovieClip
"bone2"Symbol 370 MovieClip Frame 1Symbol 164 MovieClip
"bone3"Symbol 370 MovieClip Frame 1Symbol 164 MovieClip
"bone4"Symbol 370 MovieClip Frame 1Symbol 164 MovieClip
"point1"Symbol 370 MovieClip Frame 1Symbol 366 MovieClip
"point2"Symbol 370 MovieClip Frame 1Symbol 366 MovieClip
"point4"Symbol 370 MovieClip Frame 1Symbol 367 MovieClip
"star1"Symbol 370 MovieClip Frame 1Symbol 29 MovieClip [star]
"star2"Symbol 370 MovieClip Frame 1Symbol 368 MovieClip
"flash2"Symbol 370 MovieClip Frame 1Symbol 369 MovieClip
"flash1"Symbol 370 MovieClip Frame 1Symbol 369 MovieClip
"body"Symbol 377 MovieClip Frame 1Symbol 126 MovieClip
"h0"Symbol 377 MovieClip Frame 1Symbol 376 MovieClip
"h1"Symbol 377 MovieClip Frame 1Symbol 128 MovieClip
"f0"Symbol 377 MovieClip Frame 1Symbol 130 MovieClip
"f1"Symbol 377 MovieClip Frame 1Symbol 130 MovieClip
"head"Symbol 377 MovieClip Frame 1Symbol 132 MovieClip
"point1"Symbol 384 MovieClip Frame 1Symbol 379 MovieClip
"point2"Symbol 384 MovieClip Frame 1Symbol 379 MovieClip
"point3"Symbol 384 MovieClip Frame 1Symbol 379 MovieClip
"point4"Symbol 384 MovieClip Frame 1Symbol 379 MovieClip
"point"Symbol 384 MovieClip Frame 1Symbol 383 MovieClip
"point1"Symbol 390 MovieClip Frame 1Symbol 379 MovieClip
"point2"Symbol 390 MovieClip Frame 1Symbol 379 MovieClip
"point3"Symbol 390 MovieClip Frame 1Symbol 379 MovieClip
"point4"Symbol 390 MovieClip Frame 1Symbol 379 MovieClip
"point"Symbol 390 MovieClip Frame 1Symbol 389 MovieClip
"body"Symbol 403 MovieClip Frame 1Symbol 397 MovieClip
"foot2"Symbol 403 MovieClip Frame 1Symbol 399 MovieClip
"foot1"Symbol 403 MovieClip Frame 1Symbol 399 MovieClip
"foot3"Symbol 403 MovieClip Frame 1Symbol 399 MovieClip
"foot4"Symbol 403 MovieClip Frame 1Symbol 399 MovieClip
"head"Symbol 403 MovieClip Frame 1Symbol 179 MovieClip
"join1"Symbol 403 MovieClip Frame 1Symbol 402 MovieClip
"point"Symbol 403 MovieClip Frame 1Symbol 364 MovieClip
"head"Symbol 420 MovieClip Frame 1Symbol 419 MovieClip
"point"Symbol 421 MovieClip Frame 1Symbol 364 MovieClip
"bone1"Symbol 421 MovieClip Frame 1Symbol 128 MovieClip
"bone2"Symbol 421 MovieClip Frame 1Symbol 128 MovieClip
"foot1"Symbol 421 MovieClip Frame 1Symbol 130 MovieClip
"foot2"Symbol 421 MovieClip Frame 1Symbol 130 MovieClip
"star1"Symbol 421 MovieClip Frame 1Symbol 416 MovieClip
"star2"Symbol 421 MovieClip Frame 1Symbol 416 MovieClip
"star3"Symbol 421 MovieClip Frame 1Symbol 416 MovieClip
"star4"Symbol 421 MovieClip Frame 1Symbol 416 MovieClip
"skull"Symbol 421 MovieClip Frame 1Symbol 420 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 3 as "flash4"
ExportAssets (56)Timeline Frame 1Symbol 4 as "flash3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 7 as "star3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 8 as "star2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "blast2"
ExportAssets (56)Timeline Frame 1Symbol 17 as "blast"
ExportAssets (56)Timeline Frame 1Symbol 28 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 1Symbol 29 as "star"
ExportAssets (56)Timeline Frame 116Symbol 29 as "star"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"
ExportAssets (56)Timeline Frame 116Symbol 6 as "starFishInner"

Labels

"start"Frame 105
"skull"Frame 116
"yello"Frame 123
"blue"Frame 133
"green"Frame 143

Dynamic Text Variables

loadedSymbol 62 EditableText"100% "




http://swfchan.com/6/26274/info.shtml
Created: 22/5 -2019 20:18:03 Last modified: 22/5 -2019 20:18:03 Server time: 17/05 -2024 02:13:40