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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95337360?noj=FRM95337360-22DC" width="1" height="1"></div>

Aliens Land.swf

This is the info page for
Flash #26435

(Click the ID number above for more basic data on this flash file.)


Text
earth strikes back

aliens land

Mission: A alien
civilisation has
stolen all the
diamants from
the Planet EARTH
so we've decided
to send you on
the planet Knoks
to get them
back as soon as
possible.

Advice: You'll have
to pass all the
challenges
without
damaging your
ship. OVERvv

highscores

how to play

about us

start new

FunFlashGames.com
is your best
source for free
online games. If
you want to play
cool exciting games
you should visit
funflashgames.com

Your goal it's to
fly this ship and
get as many
diamants as
possible. You'll
also have to pick
up the powerups
on your way to
the exit of each
level.
Pay attention to
the alien ships
and the lasers as
they can kill you
in a second.
Good luck captain

sound On

sound Off

level

bonus

fuel

shield

<p align="center"><font face="verdana" size="19" color="#000000" letterSpacing="0.000000" kerning="1"><b>0000000</b></font></p>

<p align="center"><font face="verdana" size="20" color="#b30000" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="left"><font face="verdana" size="19" color="#b30000" letterSpacing="0.000000" kerning="1"><b>999</b></font></p>

<p align="center"><font face="verdana" size="20" color="#000066" letterSpacing="0.000000" kerning="1">3</font></p>

<p align="right"><font face="verdana" size="20" color="#b30000" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="verdana" size="20" color="#000033" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="verdana" size="20" color="#000033" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

exit

send score

your name here

<p align="left"><font face="byte police" size="30" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

your score:

Enter your name to submit your
score to funflashgames.com

game WON

the alien civilisation is lost; our planet was again
saved and you can return to earth safely.
stay tuned for another mission.
great job commander. over
Thank you for playing this game
we hope you've enjoyied this experience

<p align="right"><font face="byte police" size="30" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="justify"><font face="byte police" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

game over

You died in the
heat of battle
and now we'll
have to send
another ship to
knoks. are you
interested in a
new mission?
are you afraid?
think you're
good enough?
you can always
Try again, maybe
next time you'll
get back home
safely.

ActionScript [AS1/AS2]

Frame 1
stop(); fscommand ("showmenu", false); fscommand ("fullscreen", false); _quality = "BEST";
Instance of Symbol 21 MovieClip in Frame 1
on (release) { getURL ("http://www.funflashgames.com", "_blank"); }
Instance of Symbol 34 MovieClip in Frame 2
on (release) { getURL ("http://www.funflashgames.com", "_blank"); }
Instance of Symbol 34 MovieClip in Frame 14
on (release) { getURL ("http://www.funflashgames.com", "_blank"); }
Frame 16
stop(); _global.GLOBAL_URL = url; _global.GLOBAL_GAME = game; _global.GLOBAL_SCORESURL = scoresurl; _level0.Bnewgame.onPress = function () { gotoAndStop (19); }; _level0.Babout.onPress = function () { gotoAndStop (17); }; _level0.Binfo.onPress = function () { gotoAndStop (18); }; _level0.Bhighscores.onPress = function () { getURL (_global.GLOBAL_SCORESURL, "_blank"); };
Instance of Symbol 195 MovieClip in Frame 17
on (release) { getURL ("http://www.funflashgames.com", "_blank"); }
Frame 19
stop(); var game = new Ship(0, 0, 0, 0, 0, 3.5, 3.5, 0.1, 0.1, 0.3, 0.9, "game", 3, 100, 1000, 999, 21); game.Fc_initTime(); _global.mySound = new Sound(); mySound.setVolume("90"); var mySound2 = new Sound("Msound"); mySound2.setVolume(0); _level0.onEnterFrame = function () { _level0.Bsound.onPress = function () { if (this._currentframe == "2") { mySound.setVolume("75"); this.gotoAndStop(1); } else if (this._currentframe == "1") { mySound.setVolume("0"); this.gotoAndStop(2); } }; game.Fc_diffTime(); if ((Key.isDown(37) and (game.Get_MODE() != "hit")) and (game.Get_MODE() != "stay")) { if (game.Get_speedH() >= (-game.Get_maxSpeedH())) { game.Set_speedH(game.Get_speedH() - game.Get_incrementSpeedH()); _level0.Mship._rotation = -3; } game.Fc_updatePosition(); } if ((Key.isDown(39) and (game.Get_MODE() != "hit")) and (game.Get_MODE() != "stay")) { if (game.Get_speedH() <= game.Get_maxSpeedH()) { game.Set_speedH(game.Get_speedH() + game.Get_incrementSpeedH()); _level0.Mship._rotation = 3; } game.Fc_updatePosition(); } if ((Key.isDown(38) and (game.Get_MODE() != "hit")) and (game.Get_fuel() > 0)) { if (game.Get_speedV() <= game.Get_maxSpeedV()) { game.Set_speedV(game.Get_speedV() + game.Get_incrementSpeedV()); game.Fc_updatePosition(); game.Set_fuel(game.Get_fuel() - 1); } if (mySound2.getVolume() < 30) { mySound2.setVolume(Number(mySound2.getVolume()) + 10); } else { mySound2.setVolume(30); } } if (Key.isDown(40) and (game.Get_MODE() != "stay")) { if (game.Get_speedV() >= (-game.Get_maxSpeedV())) { game.Set_speedV(game.Get_speedV() - game.Get_incrementSpeedV()); } game.Fc_updatePosition(); } if ((((!Key.isDown(38)) && (!Key.isDown(40))) and (game.Get_MODE() != "stay")) and (game.Get_MODE() != "dead")) { if (game.Get_speedV() >= (-game.Get_maxSpeedV())) { game.Set_speedV(game.Get_speedV() - game.Get_incrementSpeedV()); _level0.Mship.gotoAndStop(1); if ((game.Get_speedV() != "0") and (game.Get_MODE() != "stay")) { game.Fc_updatePosition(); } } if (mySound2.getVolume() > 10) { mySound2.setVolume(Number(mySound2.getVolume()) - 5); } else { mySound2.setVolume(0); } } else { _level0.Mship.play(); } if ((((!Key.isDown(37)) && (!Key.isDown(39))) and (game.Get_MODE() != "stay")) and (game.Get_MODE() != "dead")) { _level0.Mship._rotation = 0; if (game.Get_MODE() != "stay") { game.Fc_updatePosition(); } } var point1 = {x:_level0.Mship.Mhit1._x, y:_level0.Mship.Mhit1._y}; _level0.Mship.localToGlobal(point1); var point2 = {x:_level0.Mship.Mhit2._x, y:_level0.Mship.Mhit2._y}; _level0.Mship.localToGlobal(point2); var point3 = {x:_level0.Mship.Mhit3._x, y:_level0.Mship.Mhit3._y}; _level0.Mship.localToGlobal(point3); var point4 = {x:_level0.Mship.Mhit4._x, y:_level0.Mship.Mhit4._y}; _level0.Mship.localToGlobal(point4); var point5 = {x:_level0.Mship.Mhit5._x, y:_level0.Mship.Mhit5._y}; _level0.Mship.localToGlobal(point5); var point6 = {x:_level0.Mship.Mhit6._x, y:_level0.Mship.Mhit6._y}; _level0.Mship.localToGlobal(point6); var point7 = {x:_level0.Mship.Mhit7._x, y:_level0.Mship.Mhit7._y}; _level0.Mship.localToGlobal(point7); var point8 = {x:_level0.Mship.Mhit8._x, y:_level0.Mship.Mhit8._y}; _level0.Mship.localToGlobal(point8); var point9 = {x:_level0.Mship.Mhit9._x, y:_level0.Mship.Mhit9._y}; _level0.Mship.localToGlobal(point9); if ((((((_level0.Mobjects.Mhitobjects.hitTest(point1.x, point1.y, true) || (_level0.Mobjects.Mhitobjects.hitTest(point2.x, point2.y, true))) || (_level0.Mobjects.Mhitobjects.hitTest(point5.x, point5.y, true))) || (_level0.Mobjects.Mhitobjects.hitTest(point6.x, point6.y, true))) || (_level0.Mobjects.Mhitobjects.hitTest(point7.x, point7.y, true))) || (_level0.Mobjects.Mhitobjects.hitTest(point8.x, point8.y, true))) || (_level0.Mobjects.Mhitobjects.hitTest(point9.x, point9.y, true))) { if (game.Get_MODE() == "game") { game.Fc_updateShield(); game.Set_speedH((-game.Get_speedH()) * game.Get_bounceback()); game.Set_speedV((-game.Get_speedV()) * game.Get_bounceback()); game.Fc_updatePosition(); game.Set_MODE("hit"); } } else if (_level0.Mobjects.Mhitobjects.hitTest(point3.x, point3.y, true) || (_level0.Mobjects.Mhitobjects.hitTest(point4.x, point4.y, true))) { game.Fc_updateShield(); game.Set_MODE("stay"); game.Set_speedV(0); game.Set_speedH(0); _level0.Mship.gotoAndStop(1); game.Fc_updatePosition(); } else if (game.Get_MODE() != "won") { game.Set_MODE("game"); } if (_level0.Mship._x >= Stage.width) { _level0.Mship._x = Stage.width; game.Set_speedH(0); } else if (_level0.Mship._x < 0) { _level0.Mship._x = 0; game.Set_speedH(0); } else if (_level0.Mship._y > Stage.height) { _level0.Mship._y = Stage.height; game.Set_speedV(0); } else if (_level0.Mship._y < 0) { _level0.Mship._y = 0; game.Set_speedV(0); } if (_level0.Mship._y < 0) { var point = {x:eval ("_level0.Mobjects.Mstartlevel" + game.Get_level())._x, y:eval ("_level0.Mobjects.Mstartlevel" + game.Get_level())._y}; _level0.Mobjects.localToGlobal(point); _level0.Mship._x = point.x; _level0.Mship._y = point.y - 10; } if (_level0.Mship.hitTest(_level0.Mobjects.Mgameend)) { gotoAndStop (20); } var a = 0; while (a < 5) { if (_level0.Mship.hitTest(eval ((("_level0.Mobjects.Mtv_" + game.Get_level()) + "_") + a))) { eval ((("_level0.Mobjects.Mtv_" + game.Get_level()) + "_") + a)._alpha = 0; eval ((("_level0.Mobjects.Mtv_" + game.Get_level()) + "_") + a)._x = 1000; game.Set_tv(game.Get_tv() + 1); game.Fc_updatePoints(1000); _level0.Mmenu.Mmenutv.gotoAndPlay(2); mySound.attachSound("attachsound_newtv"); mySound.start(0, 1); } a++; } var a = 0; while (a < 5) { if (_level0.Mship.hitTest(eval ((("_level0.Mobjects.Mfuel_" + game.Get_level()) + "_") + a))) { eval ((("_level0.Mobjects.Mfuel_" + game.Get_level()) + "_") + a)._alpha = 0; eval ((("_level0.Mobjects.Mfuel_" + game.Get_level()) + "_") + a)._x = 1000; game.Set_fuel(game.Get_fuel() + 200); game.Fc_updatePoints(1500); mySound.attachSound("attachsound_newitem"); mySound.start(0, 1); } a++; } var a = 0; while (a < 5) { if (_level0.Mship.hitTest(eval ((("_level0.Mobjects.Mshield_" + game.Get_level()) + "_") + a))) { eval ((("_level0.Mobjects.Mshield_" + game.Get_level()) + "_") + a)._alpha = 0; eval ((("_level0.Mobjects.Mshield_" + game.Get_level()) + "_") + a)._x = 1000; game.Set_shield(game.Get_shield() + 20); game.Fc_updatePoints(2500); mySound.attachSound("attachsound_newitem"); mySound.start(0, 1); } a++; } var a = 0; while (a < 5) { if (_level0.Mship.hitTest(eval ((("_level0.Mobjects.Mlife_" + game.Get_level()) + "_") + a))) { eval ((("_level0.Mobjects.Mlife_" + game.Get_level()) + "_") + a)._alpha = 0; eval ((("_level0.Mobjects.Mlife_" + game.Get_level()) + "_") + a)._x = 1000; game.Set_lifes(game.Get_lifes() + 1); game.Fc_updatePoints(5000); _global.mySound.attachSound("attachsound_newlife"); _global.mySound.start(0, 1); } a++; } var a = 0; while (a <= 5) { if ((((((((eval ("_level0.Mobjects.Mlaser_" + a).hitTest(point1.x, point1.y, true) || (eval ("_level0.Mobjects.Mlaser_" + a).hitTest(point2.x, point2.y, true))) || (eval ("_level0.Mobjects.Mlaser_" + a).hitTest(point3.x, point3.y, true))) || (eval ("_level0.Mobjects.Mlaser_" + a).hitTest(point4.x, point4.y, true))) || (eval ("_level0.Mobjects.Mlaser_" + a).hitTest(point5.x, point5.y, true))) || (eval ("_level0.Mobjects.Mlaser_" + a).hitTest(point6.x, point6.y, true))) || (eval ("_level0.Mobjects.Mlaser_" + a).hitTest(point7.x, point7.y, true))) || (eval ("_level0.Mobjects.Mlaser_" + a).hitTest(point8.x, point8.y, true))) || (eval ("_level0.Mobjects.Mlaser_" + a).hitTest(point9.x, point9.y, true))) { game.Set_MODE("dead"); game.Set_shield(0); } a++; } game.Fc_checkShield(); if (game.Fc_checkShield()) { gotoAndStop (20); } game.Fc_checkMODE(); game.Fc_showTexts(); game.Fc_nextlevel(); game.Fc_gameWon(); };
Frame 20
function fc_disablebuttons() { _level0.Bsendscore.enabled = false; _level0.Bnewgame.enabled = false; } function fc_enablebuttons(entry_scorebutton) { if (entry_scorebutton != false) { _level0.Bsendscore.enabled = true; } else { _level0.Bsendscore._alpha = 60; } _level0.Bnewgame.enabled = true; } stop(); stopAllSounds(); var myText = ((((("You've reached LEVEL " + game.Get_level()) + " when you've lost your ship. You managed to gather ") + game.Get_tv()) + " diamants. Bonus time it's ") + game.Get_timetotal()); var myScore = game.Fc_calcFinalScore(); _level0.Tendtext.text = myText; _level0.Tendscore.text = myScore; _level0.Bnewgame.onPress = function () { gotoAndStop (19); }; _level0.Bsendscore.onPress = function () { if ((_level0.Musername.Ttext.text != "your name here") && (_level0.Musername.Ttext.text != "")) { _global.GLOBAL_USER = _level0.Musername.Ttext.text; fc_disablebuttons(); var _local3 = new LoadVars(); _local3.onLoad = function (success) { if (success) { fc_enablebuttons(false); getURL (_global.GLOBAL_SCORESURL, "_blank"); } else { fc_enablebuttons(false); } }; var _local2 = new LoadVars(); _local2.game = _global.GLOBAL_GAME; _local2.user = _global.GLOBAL_USER; _local2.password = "vGyH834K"; _local2.scores = myScore; _local2.sendAndLoad(_global.GLOBAL_URL, _local3, "GET"); } else { _level0.Musername.gotoAndStop(2); } }; delete game;
Symbol 20 MovieClip Frame 20
stop(); _parent.play();
Symbol 21 MovieClip Frame 1
stop(); this.onEnterFrame = function () { perc = Math.round(100 * (_root.getBytesLoaded() / _root.getBytesTotal())); gotoAndStop(perc); };
Symbol 21 MovieClip Frame 100
stop(); delete this.onEnterFrame;
Symbol 21 MovieClip Frame 106
_parent.nextFrame();
Symbol 424 MovieClip [__Packages.Ship] Frame 0
class Ship { var speedH, speedV, initialSpeedH, initialSpeedV, decrementSpeedV, maxSpeedH, maxSpeedV, incrementSpeedH, incrementSpeedV, bounceback, friction, MODE, lifes, shield, fuel, tv, timetotal, level, totalLevels, points, endTime; function Ship (speedH, speedV, initialSpeedH, initialSpeedV, decrementSpeedV, maxSpeedH, maxSpeedV, incrementSpeedH, incrementSpeedV, bounceback, friction, MODE, lifes, shield, fuel, timetotal, totalLevels) { Set_speedH(speedH); Set_speedV(speedV); Set_initialSpeedH(initialSpeedH); Set_initialSpeedV(initialSpeedV); Set_decrementSpeedV(decrementSpeedV); Set_maxSpeedH(maxSpeedH); Set_maxSpeedV(maxSpeedV); Set_incrementSpeedH(incrementSpeedH); Set_incrementSpeedV(incrementSpeedV); Set_bounceback(bounceback); Set_friction(friction); Set_MODE(MODE); Set_lifes(lifes); Set_shield(shield); Set_fuel(fuel); Set_tv(0); Set_timetotal(timetotal); Set_level(1); Set_totalLevels(totalLevels); Set_points(0); } function Set_speedH(entry) { speedH = entry; } function Set_speedV(entry) { speedV = entry; } function Set_initialSpeedH(entry) { initialSpeedH = entry; } function Set_initialSpeedV(entry) { initialSpeedV = entry; } function Set_decrementSpeedV(entry) { decrementSpeedV = entry; } function Set_maxSpeedH(entry) { maxSpeedH = entry; } function Set_maxSpeedV(entry) { maxSpeedV = entry; } function Set_incrementSpeedH(entry) { incrementSpeedH = entry; } function Set_incrementSpeedV(entry) { incrementSpeedV = entry; } function Set_bounceback(entry) { bounceback = entry; } function Set_friction(entry) { friction = entry; } function Set_MODE(entry) { MODE = entry; } function Set_lifes(entry) { lifes = entry; } function Set_shield(entry) { shield = entry; } function Set_fuel(entry) { fuel = entry; } function Set_tv(entry) { tv = entry; } function Set_timetotal(entry) { timetotal = entry; } function Set_level(entry) { level = entry; } function Set_totalLevels(entry) { totalLevels = entry; } function Set_points(entry) { points = entry; } function Get_speedH() { return(speedH); } function Get_speedV() { return(speedV); } function Get_initialSpeedH() { return(initialSpeedH); } function Get_initialSpeedV() { return(initialSpeedV); } function Get_decrementSpeedV() { return(decrementSpeedV); } function Get_maxSpeedH() { return(maxSpeedH); } function Get_maxSpeedV() { return(maxSpeedV); } function Get_incrementSpeedH() { return(incrementSpeedH); } function Get_incrementSpeedV() { return(incrementSpeedV); } function Get_bounceback() { return(bounceback); } function Get_friction() { return(friction); } function Get_MODE() { return(MODE); } function Get_lifes() { if (lifes < 0) { lifes = 0; } return(lifes); } function Get_shield() { if (shield < 0) { shield = 0; } return(shield); } function Get_fuel() { if (fuel < 0) { fuel = 0; } return(fuel); } function Get_tv() { return(tv); } function Get_timetotal() { if (timetotal < 0) { timetotal = 0; } return(timetotal); } function Get_level() { return(level); } function Get_nextlevel() { return(level + 1); } function Get_totalLevels() { return(totalLevels); } function Get_points() { if (points < 0) { points = 0; } return(points); } function Fc_checkMODE() { if ((Get_MODE() == "dead") and (_level0.Mship._currentframe < 11)) { _level0.Mship.gotoAndPlay(11); _global.mySound.attachSound("attachsound_shipexplode"); _global.mySound.start(0, 1); } else if (Get_MODE() == "won") { } } function Fc_updatePosition() { if (Get_MODE() != "dead") { _level0.Mship._x = _level0.Mship._x + Get_speedH(); _level0.Mship._y = _level0.Mship._y - Get_speedV(); } } function Fc_showTexts() { _level0.Mmenu.Tfuel.text = Get_fuel(); _level0.Mmenu.Tshield.text = Get_shield(); _level0.Mmenu.Tlifes.text = Get_lifes(); _level0.Mmenu.Tspeed.text = (Get_speedH() + "-") + Get_speedV(); _level0.Mmenu.Ttv.text = Get_tv(); _level0.Mmenu.Ttimetotal.text = Get_timetotal(); _level0.Mmenu.Tlevel.text = Get_level(); _level0.Mmenu.Tpoints.text = Get_points(); } function Fc_updateTexts_fuel(entry) { _level0.Mmenu.Tfuel.text = entry; } function Fc_updateTexts_shield(entry) { _level0.Mmenu.Tshield.text = entry; } function Fc_updateShield() { if ((Get_speedH() > (0.5 * Get_maxSpeedH())) || (Get_speedV() > (0.5 * Get_maxSpeedV()))) { Set_shield(Get_shield() - Math.floor(random(10) + 30)); _level0.Mmenu.Mmenu_shieldlight.gotoAndPlay(2); _global.mySound.attachSound("attachsound_shipdamage"); _global.mySound.start(0, 1); } if ((Get_speedH() < (-0.5 * Get_maxSpeedH())) || (Get_speedV() < (-0.5 * Get_maxSpeedV()))) { Set_shield(Get_shield() - Math.floor(random(10) + 30)); _level0.Mmenu.Mmenu_shieldlight.gotoAndPlay(2); _global.mySound.attachSound("attachsound_shipdamage"); _global.mySound.start(0, 1); } } function Fc_checkShield() { if ((((Get_shield() <= 0) or (Get_fuel() <= 0)) or (Get_timetotal() <= 0)) and (_level0.Mship._currentframe == "20")) { if (Get_lifes() > 0) { _global.mySound.attachSound("attachsound_level"); _global.mySound.start(0, 1); if (Get_level() > 1) { Set_level(Get_level() - 1); } Set_lifes(Get_lifes() - 1); Set_shield(100); Set_fuel(1000); Set_timetotal(999); Fc_initTime(); _level0.Mobjects.gotoAndStop(Get_level()); var point = {x:eval ("_level0.Mobjects.Mstartlevel" + Get_level())._x, y:eval ("_level0.Mobjects.Mstartlevel" + Get_level())._y}; _level0.Mobjects.localToGlobal(point); _level0.Mship._x = point.x; _level0.Mship._y = point.y - 10; Set_speedH(0); Set_speedV(0); } if (Get_lifes() <= 0) { return(true); } } else if (((Get_shield() <= 0) or (Get_fuel() <= 0)) or (Get_timetotal() == 1)) { Set_MODE("dead"); } } function Fc_nextlevel() { if (_level0.Mship.hitTest(eval ("_level0.Mobjects.Mendlevel" + Get_level()))) { _global.mySound.attachSound("attachsound_level"); _global.mySound.start(0, 1); Set_level(Get_nextlevel()); _level0.Mobjects.gotoAndStop(Get_level()); var point = {x:eval ("_level0.Mobjects.Mstartlevel" + Get_level())._x, y:eval ("_level0.Mobjects.Mstartlevel" + Get_level())._y}; _level0.Mobjects.localToGlobal(point); _level0.Mship._x = point.x; _level0.Mship._y = point.y - 10; Set_speedH(0); Set_speedV(0); } } function Fc_initTime() { var _local3 = new Date(); var _local2 = _local3.getTime(); endTime = _local2 + (Get_timetotal() * 1000); } function Fc_diffTime() { if (Get_MODE() == "game") { var _local2 = new Date(); var _local3 = _local2.getTime(); var _local4 = endTime - _local3; Set_timetotal(Math.floor(_local4 / 1000)); } } function Fc_gameWon() { if ((Get_level() == Get_totalLevels()) and (Get_MODE() != "won")) { _level0.Mship._x = -100; _level0.Mship._y = 800; _level0.Mshipanimated.gotoAndPlay(1); Set_MODE("won"); } } function Fc_updatePoints(entry) { Set_points(Get_points() + entry); } function Fc_calcFinalScore() { return(Get_points() + (Get_timetotal() * 10)); } }
Symbol 34 MovieClip Frame 1
play();
Symbol 34 MovieClip Frame 86
stop(); _parent.play();
Symbol 176 Button
on (release) { getURL ("http://www.funflashgames.com/pages/FreeContent.htm", "_blank"); }
Symbol 179 Button
on (release) { getURL ("http://www.funflashgames.com", "_blank"); }
Symbol 181 Button
on (release) { getURL ("http://www.funflashgames.com", "_blank"); }
Symbol 203 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 2
stop();
Symbol 209 MovieClip Frame 1
stop();
Symbol 209 MovieClip Frame 16
gotoAndStop (1);
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 10
gotoAndStop (1);
Symbol 248 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 9
gotoAndPlay (1);
Symbol 248 MovieClip Frame 20
stop();
Symbol 409 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 201
function fc_disablebuttons() { Bsendscore.enabled = false; } function fc_enablebuttons(entry_scorebutton) { if (entry_scorebutton != false) { Bsendscore.enabled = true; } else { Bsendscore._alpha = 60; } } stop(); stopAllSounds(); stop(); stopAllSounds(); var myScore = _level0.game.Fc_calcFinalScore(); Tendscore.text = myScore; Bsendscore.onPress = function () { if ((Musername.Ttext.text != "your name here") && (Musername.Ttext.text != "")) { _global.GLOBAL_USER = Musername.Ttext.text; fc_disablebuttons(); var _local3 = new LoadVars(); _local3.onLoad = function (success) { if (success) { fc_enablebuttons(false); getURL (_global.GLOBAL_SCORESURL, "_blank"); } else { fc_enablebuttons(false); } }; var _local2 = new LoadVars(); _local2.game = _global.GLOBAL_GAME; _local2.user = _global.GLOBAL_USER; _local2.password = "vGyH834K"; _local2.scores = myScore; _local2.sendAndLoad(_global.GLOBAL_URL, _local3, "GET"); } else { Musername.gotoAndStop(2); } }; delete _level0.game;
Symbol 418 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [attachsound_shipdamage]
Symbol 2 Sound [attachsound_shipexplode]
Symbol 3 Sound [attachsound_level]
Symbol 4 Sound [attachsound_newitem]
Symbol 5 Sound [attachsound_newlife]
Symbol 6 Sound [attachsound_newtv]
Symbol 7 Sound [attachsound_shipengine]Used by:200
Symbol 8 GraphicUsed by:21 34
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Symbol 10 GraphicUsed by:21 34
Symbol 11 GraphicUsed by:21 34 416  Timeline
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Symbol 424 MovieClip [__Packages.Ship]
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Symbol 23 GraphicUsed by:34 416  Timeline
Symbol 24 GraphicUsed by:34
Symbol 25 SoundUsed by:34
Symbol 26 GraphicUsed by:34
Symbol 27 GraphicUsed by:34
Symbol 28 GraphicUsed by:34
Symbol 29 GraphicUsed by:34
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Symbol 187 GraphicUsed by:416  Timeline
Symbol 188 GraphicUsed by:416  Timeline
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Symbol 190 GraphicUsed by:416  Timeline
Symbol 191 GraphicUsed by:416  Timeline
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Instance Names

"Bhighscores"Frame 16Symbol 56 Button
"Binfo"Frame 16Symbol 58 Button
"Babout"Frame 16Symbol 60 Button
"Bnewgame"Frame 16Symbol 62 Button
"Msound"Frame 19Symbol 199 MovieClip
"Msound"Frame 19Symbol 200 MovieClip
"Bsound"Frame 19Symbol 203 MovieClip
"Mmenu"Frame 19Symbol 234 MovieClip
"Mship"Frame 19Symbol 248 MovieClip
"Mobjects"Frame 19Symbol 418 MovieClip
"Tendscore"Frame 20Symbol 419 EditableText
"Bnewgame"Frame 20Symbol 62 Button
"Tendtext"Frame 20Symbol 420 EditableText
"Bsendscore"Frame 20Symbol 403 Button
"Musername"Frame 20Symbol 409 MovieClip
"Mmenutv"Symbol 234 MovieClip Frame 1Symbol 209 MovieClip
"Mmenutv"Symbol 234 MovieClip Frame 1Symbol 209 MovieClip
"Mmenutv"Symbol 234 MovieClip Frame 1Symbol 209 MovieClip
"Tpoints"Symbol 234 MovieClip Frame 1Symbol 217 EditableText
"Tlevel"Symbol 234 MovieClip Frame 1Symbol 218 EditableText
"Ttimetotal"Symbol 234 MovieClip Frame 1Symbol 219 EditableText
"Tlifes"Symbol 234 MovieClip Frame 1Symbol 221 EditableText
"Ttv"Symbol 234 MovieClip Frame 1Symbol 222 EditableText
"Tspeed"Symbol 234 MovieClip Frame 1Symbol 224 EditableText
"Tshield"Symbol 234 MovieClip Frame 1Symbol 225 EditableText
"Tfuel"Symbol 234 MovieClip Frame 1Symbol 226 EditableText
"Mmenu_shieldlight"Symbol 234 MovieClip Frame 1Symbol 230 MovieClip
"Mhit9"Symbol 248 MovieClip Frame 1Symbol 235 MovieClip
"Mhit8"Symbol 248 MovieClip Frame 1Symbol 235 MovieClip
"Mhit7"Symbol 248 MovieClip Frame 1Symbol 235 MovieClip
"Mhit6"Symbol 248 MovieClip Frame 1Symbol 235 MovieClip
"Mhit5"Symbol 248 MovieClip Frame 1Symbol 235 MovieClip
"Mhit4"Symbol 248 MovieClip Frame 1Symbol 235 MovieClip
"Mhit3"Symbol 248 MovieClip Frame 1Symbol 235 MovieClip
"Mhit2"Symbol 248 MovieClip Frame 1Symbol 235 MovieClip
"Mhit1"Symbol 248 MovieClip Frame 1Symbol 235 MovieClip
"Ttext"Symbol 409 MovieClip Frame 1Symbol 404 EditableText
"Bsendscore"Symbol 416 MovieClip Frame 201Symbol 403 Button
"Musername"Symbol 416 MovieClip Frame 201Symbol 409 MovieClip
"Tendscore"Symbol 416 MovieClip Frame 201Symbol 410 EditableText
"Mhitobjects"Symbol 418 MovieClip Frame 1Symbol 250 MovieClip
"Mlife_1_0"Symbol 418 MovieClip Frame 1Symbol 51 MovieClip
"Mtv_1_0"Symbol 418 MovieClip Frame 1Symbol 173 MovieClip
"Mshield_1_0"Symbol 418 MovieClip Frame 1Symbol 113 MovieClip
"Mfuel_1_0"Symbol 418 MovieClip Frame 1Symbol 133 MovieClip
"Mstartlevel1"Symbol 418 MovieClip Frame 1Symbol 252 MovieClip
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"Mtv_2_3"Symbol 418 MovieClip Frame 2Symbol 173 MovieClip
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"Mtv_2_0"Symbol 418 MovieClip Frame 2Symbol 173 MovieClip
"Mtv_2_1"Symbol 418 MovieClip Frame 2Symbol 173 MovieClip
"Mlaser_1"Symbol 418 MovieClip Frame 2Symbol 261 MovieClip
"Mlaser_0"Symbol 418 MovieClip Frame 2Symbol 271 MovieClip
"Mendlevel2"Symbol 418 MovieClip Frame 2Symbol 256 MovieClip
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"Mtv_3_4"Symbol 418 MovieClip Frame 3Symbol 173 MovieClip
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"Mshield_3_0"Symbol 418 MovieClip Frame 3Symbol 113 MovieClip
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"Mlaser_2"Symbol 418 MovieClip Frame 3Symbol 284 MovieClip
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"Mstartlevel3"Symbol 418 MovieClip Frame 3Symbol 252 MovieClip
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"Mhitobjects"Symbol 418 MovieClip Frame 4Symbol 287 MovieClip
"Mfuel_4_0"Symbol 418 MovieClip Frame 4Symbol 133 MovieClip
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"Mshield_4_0"Symbol 418 MovieClip Frame 4Symbol 113 MovieClip
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"Mlaser_3"Symbol 418 MovieClip Frame 4Symbol 271 MovieClip
"Mlaser_0"Symbol 418 MovieClip Frame 4Symbol 297 MovieClip
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"Mstartlevel4"Symbol 418 MovieClip Frame 4Symbol 252 MovieClip
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"Mhitobjects"Symbol 418 MovieClip Frame 5Symbol 300 MovieClip
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"Mstartlevel6"Symbol 418 MovieClip Frame 6Symbol 252 MovieClip
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"Mstartlevel10"Symbol 418 MovieClip Frame 10Symbol 252 MovieClip
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"Mhitobjects"Symbol 418 MovieClip Frame 11Symbol 336 MovieClip
"Mtv_11_4"Symbol 418 MovieClip Frame 11Symbol 173 MovieClip
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"Mfuel_11_0"Symbol 418 MovieClip Frame 11Symbol 133 MovieClip
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"Mlife_11_0"Symbol 418 MovieClip Frame 11Symbol 51 MovieClip
"Mtv_11_3"Symbol 418 MovieClip Frame 11Symbol 173 MovieClip
"Mtv_11_2"Symbol 418 MovieClip Frame 11Symbol 173 MovieClip
"Mtv_11_1"Symbol 418 MovieClip Frame 11Symbol 173 MovieClip
"Mtv_11_0"Symbol 418 MovieClip Frame 11Symbol 173 MovieClip
"Mlaser_2"Symbol 418 MovieClip Frame 11Symbol 337 MovieClip
"Mlaser_0"Symbol 418 MovieClip Frame 11Symbol 271 MovieClip
"Mendlevel11"Symbol 418 MovieClip Frame 11Symbol 256 MovieClip
"Mstartlevel11"Symbol 418 MovieClip Frame 11Symbol 252 MovieClip
"Mhitobjects"Symbol 418 MovieClip Frame 12Symbol 340 MovieClip
"Mtv_12_4"Symbol 418 MovieClip Frame 12Symbol 173 MovieClip
"Mtv_12_3"Symbol 418 MovieClip Frame 12Symbol 173 MovieClip
"Mtv_12_2"Symbol 418 MovieClip Frame 12Symbol 173 MovieClip
"Mfuel_12_0"Symbol 418 MovieClip Frame 12Symbol 133 MovieClip
"Mtv_12_0"Symbol 418 MovieClip Frame 12Symbol 173 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "attachsound_shipdamage"
ExportAssets (56)Timeline Frame 1Symbol 2 as "attachsound_shipexplode"
ExportAssets (56)Timeline Frame 1Symbol 3 as "attachsound_level"
ExportAssets (56)Timeline Frame 1Symbol 4 as "attachsound_newitem"
ExportAssets (56)Timeline Frame 1Symbol 5 as "attachsound_newlife"
ExportAssets (56)Timeline Frame 1Symbol 6 as "attachsound_newtv"
ExportAssets (56)Timeline Frame 1Symbol 7 as "attachsound_shipengine"
ExportAssets (56)Timeline Frame 1Symbol 424 as "__Packages.Ship"




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Created: 22/5 -2019 16:15:04 Last modified: 22/5 -2019 16:15:04 Server time: 22/12 -2024 22:20:19