STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #26568 |
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COLOUR SMASH |
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Credits: - Programmer: William Heslam - Artist: William Heslam - Design: William Heslam (with some help from his pal Dale) - Background music: Muse - The Gallery - Sound effects: Generated by Audacity. - Moral support: William Heslam - General Everythingness: William Heslam - Super-crazy-movement-bug-finder: Ema Please play my other games and stuff! I really hope you had the best time ever playing this game, although that is quite a high expectation given the amount of possible best-time-evers. Thanks, from your favourite game developer, Will. |
The rules and method for playing Colour Smash are simple. Use the up, down, left and right arrow buttons on your keyboard to move your block. Block - Click the Next button to know more (which is a recommended). |
N e x t |
Whilst traversing the Colour Smash world, avoid obstacles. Obstacle - If one's block impacts with an obstacle, a life point is deducted. Life is displayed at the top of the screen, along with score and difficulty. If all life points are depleted, the game is over! Click Next. |
Points are a very important commodity to those playing. The majority of players' ambitions is to collect as many points as possible! There are several ways to collect points: - Collect "power orbs", seen on the right- - Survive a "problem". A problem is a collection of obstacles. As ever, click next. |
However, one can always lose points too. Ways to lose points are: - Stray outside the boundaries of the play area. - Touch a "bogus" ball - Click next to know more (again, an ideal course of action). |
Power orbs have more to them than meets the eye, however! On contact with a power orb, your block will change its dimensions! - If a power orb that is larger than your block is touched, expect your block to increase in size to match that of the orb. - If a power orb that is smaller than your block is touched, expect your block to decrease in size to match that of the orb. Use a change in size to your advantage. Click next. |
It would be logical to assume that the reduction of life is an unwanted affair for the budding Colour Smash player. A said player might want for more lives - and this is indeed catered for! "Bonus" balls, seen right, can be collected for more life - As the game progresses, the difficulty will increase. This means that the speed of the game will grow! Be wary. Click next for a final time. |
Thank-you for reading the help/instruction booklet! Now for some hints and tips: - Try to optimise any situation to your advantage! - Think laterally, but also numerically (well, sort of). - The inner colours of bonus balls can lead to large combo scores! - Be wary of boss levels. Good luck! |
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ActionScript [AS1/AS2]
Frame 1var loaded = _root.getBytesLoaded(); var toload = _root.getBytesTotal(); var loadsofar = (toload - loaded); _root.loaddisplay.text = loadsofar;Frame 5if (loadsofar >= 150) { this.gotoAndPlay(1); } if (loadsofar <= 150) { this.play(); }Frame 6function __com_mochibot__(swfid, mc, lv) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = ((((((((((("http://" + mbc) + "/my/core.swf?mv=5&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("b59f498b", this, 10301); _root.loaddisplay.text = ""; var wav = new Sound(); wav.attachSound("bonus"); wav.start(); this.stop();Frame 27this.stop();Frame 57this.stop(); function controller() { if (Key.isDown(37)) { _global.destinx = _global.destinx - 10; } if (Key.isDown(39)) { _global.destinx = _global.destinx + 10; } if (Key.isDown(38)) { _global.destiny = _global.destiny - 10; } if (Key.isDown(40)) { _global.destiny = _global.destiny + 10; } } _global.destinx = block._x; _global.destiny = block._y; _global.movement = 3; _global.difficulty = 1; _global.life = 5; _global.score = 0; _global.difficultyleft = 8; _global.problemscomplete = 0; _global.gameover = 0; _global.powerorbcollect = 0; _global.bonusballcollect = 0; _global.bogusballcollect = 0; _root.lifedisplay.text = "Life: " + life; _root.scoredisplay.text = "Score: " + score; _root.difficultydisplay.text = "Difficulty: " + difficulty; removeMovieClip(c); var c = this.attachMovie("control", "control", _root.getNextHighestDepth()); c.onEnterFrame = controller; removeMovieClip(g); var g = this.attachMovie("generate", "generate", _root.getNextHighestDepth());Instance of Symbol 132 MovieClip "block" in Frame 57onClipEvent (load) { this.speed = 10; this.dx = 0; this.dy = 0; this.canbehurt = 1; this.realsize = 35; this.lastcolour; this.combocount = 1; } onClipEvent (enterFrame) { this.dx = destinx; this.dy = destiny; this._x = this._x + ((this.dx - this._x) / this.speed); this._y = this._y + ((this.dy - this._y) / this.speed); this._rotation = this._rotation + Math.round((this.dx - this._x) * 0.1); if ((this._y >= 400) || (this._y <= -50)) { _global.score = _global.score - Math.round(((score / 10) + random(300)) + 200); _root.scoredisplay.text = "Score: " + score; _global.destiny = 175; this._y = 175; this.respawn.play(); } if ((this._x >= 650) || (this._x <= -50)) { _global.score = _global.score - Math.round(((score / 10) + random(300)) + 200); _root.scoredisplay.text = "Score: " + score; _global.destinx = 175; this._x = 175; this.respawn.play(); } }Instance of Symbol 42 MovieClip [problem] "problem" in Frame 57onClipEvent (load) { var choice = (random(8) + 1); this.gotoAndStop(choice); } onClipEvent (enterFrame) { this._x = this._x - movement; if (this._x <= -200) { _root.g.play(); _global.difficultyleft--; _global.score = _global.score + Math.round(((10 + movement) + (difficulty * 10)) * life); _root.scoredisplay.text = "Score: " + score; _global.problemscomplete++; _root.difficultydisplay.text = "Difficulty: " + difficulty; _global.movement = 3 + Math.round(difficulty / 1.3); this._x = 800; var choice = (random(70) + 1); while (choice > 70) { choice--; } this.gotoAndStop(choice); if (difficultyleft <= 0) { _global.difficultyleft = 8 + Math.round((difficulty / 2) * 1.5); _root.difficultydisplay.text = "Boss Level " + difficulty; this.gotoAndStop("boss" + difficulty); if (difficulty > 12) { var randchose = (random(12) + 1); this.gotoAndStop("boss" + randchose); } _global.difficulty++; } } }Frame 58stopAllSounds(); _root.finalscore.text = "Score: " + score; if (score <= 100) { _root.finalinfo.text = "Unfortunate. A recommendation is that you use a keyboard to play the game."; } if ((score > 100) && (score <= 1000)) { _root.finalinfo.text = "That's pretty mediocre, however I'm sure you'll get better with practise."; } if ((score > 1000) && (score <= 2000)) { _root.finalinfo.text = "Thanks for playing! Remember to keep practising!"; } if ((score > 2000) && (score <= 3000)) { _root.finalinfo.text = "Thanks for playing! Make good use of the power ups to progress through higher difficulty levels."; } if ((score > 3000) && (score <= 4000)) { _root.finalinfo.text = "Thanks for playing! Skill and concentration are key to success."; } if ((score > 4000) && (score <= 5000)) { _root.finalinfo.text = "Thanks for playing! Intelligent, economic use of size-changing orbs will help you through tight situations."; } if ((score > 5000) && (score <= 6000)) { _root.finalinfo.text = "Thanks for playing! Being aware of your surroudings and making good use of your position is the mark of a true colour smash master."; } if (score > 6000) { _root.finalinfo.text = "Thanks for playing! You have quick reflexes and an action-orientated mind, congratulations!"; } _root.detailsreadout.text = ((((((("Power orbs collected: " + powerorbcollect) + ". Bonus balls collected: ") + bonusballcollect) + ". Bogus balls collected: ") + bogusballcollect) + ". Overall problems complete: ") + problemscomplete) + ".";Frame 73this.stop();Symbol 6 MovieClip [generate] Frame 1this.stop();Symbol 6 MovieClip [generate] Frame 10function mover() { this._alpha = Math.round(this.existtime / 2); this.existtime--; if (this.existtime <= 0) { this.removeMovieClip(); } this._x = this._x + ((this.dx - this._x) / this.speed); this._y = this._y + ((this.dy - this._y) / this.speed); if (this.colourmass.hitTest(_root.block.area)) { var _local4 = new Sound(); _local4.attachSound("powerorb"); _local4.start(); _global.powerorbcollect++; var _local5 = (_root.block._width + this._width) / 2; _root.block._width = _local5; _root.block._height = _local5; _root.block.respawn.play(); this.play(); } } var depthid = _root.getNextHighestDepth(); var b = _root.attachMovie("colour", "colour" + depthid, depthid); b.speed = random(40) + 20; b.dx = random(600); b.dy = random(350); var increase = (random(100) - 50); b._width = b._width + increase; b._height = b._height + increase; var choice = random(3); var colour = 16777215; b.existtime = 200; b.colourtype; if (choice == 0) { colour = 16711680 /* 0xFF0000 */; b.colourtype = "red"; } if (choice == 1) { colour = 65280; b.colourtype = "green"; } if (choice == 2) { colour = 255; b.colourtype = "blue"; } myColor = Math.round(Math.random() * 16777215); myColoredObject = new Color(b.colourmass); myColoredObject.setRGB(myColor); myColoredObject = new Color(b.colourhaze); myColoredObject.setRGB(colour); b._y = 400; b._x = _root.block_x + (random(40) - 20); b.onEnterFrame = mover;Symbol 16 MovieClip [colour] Frame 1this.stop();Symbol 16 MovieClip [colour] Frame 2if (_root.block.lastcolour == this.colourtype) { _root.block.combocount++; } if (_root.block.lastcolour != this.colourtype) { _root.block.combocount = 1; } _root.block.lastcolour = this.colourtype; var scoreupdate = Math.round(((random(100) + (10 * _root.block.combocount)) * _root.block.combocount) + (_root.block.combocount / 2)); this.scoredisplay.text = (_root.block.combocount + "-") + scoreupdate; var movedist = 2; this.scoredisplay._y = this.scoredisplay._y - movedist; _global.score = _global.score + scoreupdate; _root.scoredisplay.text = "Score: " + score;Symbol 16 MovieClip [colour] Frame 20this.removeMovieClip();Symbol 19 MovieClip Frame 1function checker() { if (this.hitTest(_root.block.area) && (_root.block.canbehurt == 1)) { _global.life--; _root.lifedisplay.text = "Life: " + life; _root.block.damage.play(); _root.block.canbehurt = 0; } } wall.onEnterFrame = checker;Symbol 25 MovieClip Frame 1function activate() { if (this.hitTest(_root.block.area) && (this.canbeused == 1)) { var _local4 = new Sound(); _local4.attachSound("bogus"); _local4.start(); _global.bogusballcollect++; _global.score = _global.score - Math.round(((score / 10) + random(300)) + 100); _root.scoredisplay.text = "Score: " + score; this.canbeused = 0; this.play(); } } this.onEnterFrame = activate; this.canbeused = 1; this.stop();Symbol 25 MovieClip Frame 130this.canbeused = 1;Symbol 31 MovieClip Frame 1function activate() { if (this.hitTest(_root.block.area) && (this.canbeused == 1)) { var _local4 = new Sound(); _local4.attachSound("bonus"); _local4.start(); _global.bonusballcollect++; _global.life++; _root.lifedisplay.text = "Life: " + life; this.canbeused = 0; this.play(); } } this.onEnterFrame = activate; this.canbeused = 1; this.stop();Symbol 31 MovieClip Frame 130this.canbeused = 1;Symbol 52 Buttonon (press) { _root.play(); }Symbol 55 MovieClip Frame 1if (loadsofar <= 100) { this.gotoAndPlay(101); }Symbol 55 MovieClip Frame 100this.gotoAndPlay(1);Symbol 55 MovieClip Frame 126this.stop();Symbol 58 Buttonon (press) { this.gotoAndStop(6); this.sponsorad.gotoAndStop(106); }Symbol 64 Buttonon (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }Symbol 72 MovieClip Frame 164this.stop();Symbol 76 Buttonon (press) { this.play(); }Symbol 78 Buttonon (press) { _root.help.play(); }Symbol 80 Buttonon (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }Symbol 85 Buttonon (press) { this.creditscreen.play(); }Symbol 89 Buttonon (press) { this.gotoAndPlay(1); }Symbol 91 MovieClip Frame 1this.stop();Symbol 91 MovieClip Frame 2this.stop();Symbol 94 Buttonon (press) { this.play(); }Symbol 105 MovieClip Frame 1this.stop();Symbol 105 MovieClip Frame 2this.stop();Symbol 105 MovieClip Frame 3this.stop();Symbol 105 MovieClip Frame 4this.stop();Symbol 105 MovieClip Frame 5this.stop();Symbol 105 MovieClip Frame 6this.stop();Symbol 105 MovieClip Frame 7this.stop();Symbol 105 MovieClip Frame 8this.stop();Symbol 112 Buttonon (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }Symbol 117 Buttonon (release) { getURL ("http://www.gamesreloaded.com/gamesforyoursite.php", "_blank"); }Symbol 120 MovieClip Frame 6this.stop();Symbol 127 MovieClip Frame 1_root.block.canbehurt = 1; this.stop();Symbol 127 MovieClip Frame 2_root.block.canbehurt = 0;Symbol 127 MovieClip Frame 35if ((life <= 0) && (gameover == 0)) { _global.gameover = 1; _root.endgame.play(); }Symbol 131 MovieClip Frame 1this.stop();Symbol 138 MovieClip Frame 1this.stop();Symbol 138 MovieClip Frame 60_root.play();Symbol 142 Buttonon (press) { this.gotoAndPlay("mainmenu"); }
Library Items
Symbol 1 Sound [powerorb] | ||
Symbol 2 Sound [bonus] | ||
Symbol 3 Sound [bogus] | ||
Symbol 4 Sound [music] | Used by:133 | |
Symbol 5 MovieClip [control] | ||
Symbol 6 MovieClip [generate] | ||
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:7 | Used by:16 |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:9 | Used by:16 |
Symbol 11 Graphic | Used by:16 | |
Symbol 12 ShapeTweening | Used by:16 | |
Symbol 13 Font | Used by:14 50 56 77 79 81 88 90 92 93 96 97 100 102 103 104 134 135 136 141 143 144 145 | |
Symbol 14 EditableText | Uses:13 | Used by:16 |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip [colour] | Uses:8 10 11 12 14 15 | |
Symbol 17 Graphic | Used by:18 49 51 52 76 78 80 142 | |
Symbol 18 MovieClip | Uses:17 | Used by:19 |
Symbol 19 MovieClip | Uses:18 | Used by:32 34 35 37 38 39 40 41 42 105 |
Symbol 20 Graphic | Used by:25 105 | |
Symbol 21 ShapeTweening | Used by:25 | |
Symbol 22 Graphic | Used by:25 | |
Symbol 23 ShapeTweening | Used by:25 | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:20 21 22 23 24 | Used by:33 36 42 |
Symbol 26 Graphic | Used by:31 105 | |
Symbol 27 ShapeTweening | Used by:31 | |
Symbol 28 Graphic | Used by:31 | |
Symbol 29 ShapeTweening | Used by:31 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:26 27 28 29 30 | Used by:39 42 |
Symbol 32 MovieClip | Uses:19 | Used by:42 |
Symbol 33 MovieClip | Uses:25 | Used by:42 |
Symbol 34 MovieClip | Uses:19 | Used by:42 |
Symbol 35 MovieClip | Uses:19 | Used by:42 |
Symbol 36 MovieClip | Uses:25 | Used by:42 |
Symbol 37 MovieClip | Uses:19 | Used by:42 |
Symbol 38 MovieClip | Uses:19 | Used by:42 |
Symbol 39 MovieClip | Uses:31 19 | Used by:42 |
Symbol 40 MovieClip | Uses:19 | Used by:42 |
Symbol 41 MovieClip | Uses:19 | Used by:42 |
Symbol 42 MovieClip [problem] | Uses:19 25 31 32 33 34 35 36 37 38 39 40 41 | Used by:Timeline |
Symbol 43 ShapeTweening | Used by:55 | |
Symbol 44 ShapeTweening | Used by:55 | |
Symbol 45 ShapeTweening | Used by:55 | |
Symbol 46 ShapeTweening | Used by:55 | |
Symbol 47 ShapeTweening | Used by:55 | |
Symbol 48 ShapeTweening | Used by:55 | |
Symbol 49 MovieClip | Uses:17 | Used by:52 76 78 80 142 |
Symbol 50 Text | Uses:13 | Used by:52 76 |
Symbol 51 MovieClip | Uses:17 | Used by:52 76 78 80 142 |
Symbol 52 Button | Uses:49 50 51 17 | Used by:55 |
Symbol 53 ShapeTweening | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:43 44 45 46 47 48 52 53 54 | Used by:Timeline |
Symbol 56 EditableText | Uses:13 | Used by:Timeline |
Symbol 57 Graphic | Used by:58 61 62 138 Timeline | |
Symbol 58 Button | Uses:57 | Used by:Timeline |
Symbol 59 Graphic | Used by:Timeline | |
Symbol 60 Graphic | Used by:72 123 | |
Symbol 61 MovieClip | Uses:57 | Used by:70 72 |
Symbol 62 MovieClip | Uses:57 | Used by:70 72 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 Button | Uses:63 | Used by:72 |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:67 |
Symbol 67 MovieClip | Uses:66 | Used by:70 72 |
Symbol 68 Sound | Used by:72 | |
Symbol 69 ShapeTweening | Used by:72 | |
Symbol 70 MovieClip | Uses:61 62 67 | Used by:72 |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:60 61 62 64 67 68 69 70 71 | Used by:Timeline |
Symbol 73 ShapeTweening | Used by:Timeline | |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:Timeline |
Symbol 76 Button | Uses:49 50 51 17 | Used by:Timeline |
Symbol 77 Text | Uses:13 | Used by:78 |
Symbol 78 Button | Uses:49 77 51 17 | Used by:Timeline |
Symbol 79 Text | Uses:13 | Used by:80 |
Symbol 80 Button | Uses:49 79 51 17 | Used by:Timeline |
Symbol 81 Text | Uses:13 | Used by:Timeline |
Symbol 82 Bitmap | Used by:83 | |
Symbol 83 Graphic | Uses:82 | Used by:85 |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 Button | Uses:83 84 | Used by:Timeline |
Symbol 86 Graphic | Used by:91 105 | |
Symbol 87 Graphic | Used by:89 94 | |
Symbol 88 Text | Uses:13 | Used by:89 |
Symbol 89 Button | Uses:87 88 | Used by:91 105 |
Symbol 90 Text | Uses:13 | Used by:91 |
Symbol 91 MovieClip | Uses:86 89 90 | Used by:Timeline |
Symbol 92 Text | Uses:13 | Used by:105 |
Symbol 93 Text | Uses:13 | Used by:94 |
Symbol 94 Button | Uses:87 93 | Used by:105 |
Symbol 95 Graphic | Used by:105 | |
Symbol 96 Text | Uses:13 | Used by:105 |
Symbol 97 Text | Uses:13 | Used by:105 |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:105 |
Symbol 100 Text | Uses:13 | Used by:105 |
Symbol 101 Font | Used by:102 | |
Symbol 102 Text | Uses:13 101 | Used by:105 |
Symbol 103 Text | Uses:13 | Used by:105 |
Symbol 104 Text | Uses:13 | Used by:105 |
Symbol 105 MovieClip | Uses:86 92 89 94 95 96 19 97 99 100 20 102 103 26 104 | Used by:Timeline |
Symbol 106 Graphic | Used by:Timeline | |
Symbol 107 Graphic | Used by:112 | |
Symbol 108 Font | Used by:109 114 | |
Symbol 109 Text | Uses:108 | Used by:112 |
Symbol 110 Graphic | Used by:112 | |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 Button | Uses:107 109 110 111 | Used by:Timeline |
Symbol 113 Graphic | Used by:117 | |
Symbol 114 Text | Uses:108 | Used by:117 |
Symbol 115 Graphic | Used by:117 | |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 Button | Uses:113 114 115 116 | Used by:Timeline |
Symbol 118 ShapeTweening | Used by:120 | |
Symbol 119 Graphic | Used by:120 Timeline | |
Symbol 120 MovieClip | Uses:118 119 | Used by:Timeline |
Symbol 121 Graphic | Used by:Timeline | |
Symbol 122 ShapeTweening | Used by:Timeline | |
Symbol 123 MovieClip | Uses:60 | Used by:132 |
Symbol 124 ShapeTweening | Used by:127 | |
Symbol 125 ShapeTweening | Used by:127 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:124 125 126 | Used by:132 |
Symbol 128 ShapeTweening | Used by:131 | |
Symbol 129 ShapeTweening | Used by:131 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:128 129 130 | Used by:132 |
Symbol 132 MovieClip | Uses:123 127 131 | Used by:Timeline |
Symbol 133 MovieClip | Uses:4 | Used by:Timeline |
Symbol 134 EditableText | Uses:13 | Used by:Timeline |
Symbol 135 EditableText | Uses:13 | Used by:Timeline |
Symbol 136 EditableText | Uses:13 | Used by:Timeline |
Symbol 137 ShapeTweening | Used by:138 | |
Symbol 138 MovieClip | Uses:137 57 | Used by:Timeline |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:Timeline |
Symbol 141 Text | Uses:13 | Used by:142 |
Symbol 142 Button | Uses:49 141 51 17 | Used by:Timeline |
Symbol 143 EditableText | Uses:13 | Used by:Timeline |
Symbol 144 EditableText | Uses:13 | Used by:Timeline |
Symbol 145 EditableText | Uses:13 | Used by:Timeline |
Symbol 146 ShapeTweening | Used by:Timeline |
Instance Names
"loaddisplay" | Frame 1 | Symbol 56 EditableText |
"sponsorad" | Frame 6 | Symbol 72 MovieClip |
"creditscreen" | Frame 27 | Symbol 91 MovieClip |
"help" | Frame 27 | Symbol 105 MovieClip |
"block" | Frame 57 | Symbol 132 MovieClip |
"problem" | Frame 57 | Symbol 42 MovieClip [problem] |
"lifedisplay" | Frame 57 | Symbol 134 EditableText |
"scoredisplay" | Frame 57 | Symbol 135 EditableText |
"difficultydisplay" | Frame 57 | Symbol 136 EditableText |
"endgame" | Frame 57 | Symbol 138 MovieClip |
"finalscore" | Frame 58 | Symbol 143 EditableText |
"finalinfo" | Frame 58 | Symbol 144 EditableText |
"detailsreadout" | Frame 58 | Symbol 145 EditableText |
"creditscreen" | Frame 58 | Symbol 91 MovieClip |
"colourmass" | Symbol 16 MovieClip [colour] Frame 1 | Symbol 8 MovieClip |
"colourhaze" | Symbol 16 MovieClip [colour] Frame 1 | Symbol 10 MovieClip |
"scoredisplay" | Symbol 16 MovieClip [colour] Frame 2 | Symbol 14 EditableText |
"wall" | Symbol 19 MovieClip Frame 1 | Symbol 18 MovieClip |
"area" | Symbol 132 MovieClip Frame 1 | Symbol 123 MovieClip |
"damage" | Symbol 132 MovieClip Frame 1 | Symbol 127 MovieClip |
"respawn" | Symbol 132 MovieClip Frame 1 | Symbol 131 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "powerorb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "bonus" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "bogus" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "control" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "generate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "colour" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "problem" |
Labels
"mainmenu" | Frame 27 |
"boss1" | Symbol 42 MovieClip [problem] Frame 71 |
"boss2" | Symbol 42 MovieClip [problem] Frame 72 |
"boss3" | Symbol 42 MovieClip [problem] Frame 73 |
"boss4" | Symbol 42 MovieClip [problem] Frame 74 |
"boss5" | Symbol 42 MovieClip [problem] Frame 75 |
"boss6" | Symbol 42 MovieClip [problem] Frame 76 |
"boss7" | Symbol 42 MovieClip [problem] Frame 77 |
"boss8" | Symbol 42 MovieClip [problem] Frame 78 |
"boss9" | Symbol 42 MovieClip [problem] Frame 79 |
"boss10" | Symbol 42 MovieClip [problem] Frame 80 |
"boss11" | Symbol 42 MovieClip [problem] Frame 81 |
"boss12" | Symbol 42 MovieClip [problem] Frame 82 |
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