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Colour Smash.swf

This is the info page for
Flash #26568

(Click the ID number above for more basic data on this flash file.)


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COLOUR SMASH

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Credits:
- Programmer: William Heslam
- Artist: William Heslam
- Design: William Heslam (with some help from his pal Dale)
- Background music: Muse - The Gallery
- Sound effects: Generated by Audacity.
- Moral support: William Heslam
- General Everythingness: William Heslam
- Super-crazy-movement-bug-finder: Ema
Please play my other games and stuff! I really hope you had the best time ever
playing this game, although that is quite a high expectation given the amount
of possible best-time-evers.
Thanks, from your favourite game developer, Will.

The rules and method for playing Colour Smash are simple.
Use the up, down, left and right arrow buttons on your keyboard to
move your block.
Block -
Click the Next button to know more (which is a recommended).

N e x t

Whilst traversing the Colour Smash world, avoid obstacles.
Obstacle -
If one's block impacts with an obstacle, a life point is deducted. Life is
displayed at the top of the screen, along with score  and difficulty. If all
life points are depleted, the game is over! Click Next.

Points are a very important commodity to those playing.
The majority of players' ambitions is to collect as many points as
possible! There are several ways to collect points:
- Collect "power orbs", seen on the right-
- Survive a "problem".
A problem is a collection of obstacles. As ever, click next.

However, one can always lose points too.
Ways to lose points are:
- Stray outside the boundaries of the play area.
- Touch a "bogus" ball -
Click next to know more (again, an ideal course of action).

Power orbs have more to them than meets the eye, however!
On contact with a power orb, your block will change its dimensions!
- If a power orb that is larger than your block is touched, expect your
block to increase in size to match that of the orb.
- If a power orb that is smaller than your block is touched, expect your
block to decrease in size to match that of the orb.
Use a change in size to your advantage. Click next.

It would be logical to assume that the reduction of life is
an unwanted affair for the budding Colour Smash player.
A said player might want for more lives - and this is indeed catered for!
"Bonus" balls, seen right, can be collected for more life -
As the game progresses, the difficulty will increase. This means that
the speed of the game will grow! Be wary. Click next for a final time.

Thank-you for reading the help/instruction booklet!
Now for some hints and tips:
- Try to optimise any situation to your advantage!
- Think laterally, but also numerically (well, sort of).
- The inner colours of bonus balls can lead to large combo scores!
- Be wary of boss levels.
Good luck!

Play More Games

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Back to start

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ActionScript [AS1/AS2]

Frame 1
var loaded = _root.getBytesLoaded(); var toload = _root.getBytesTotal(); var loadsofar = (toload - loaded); _root.loaddisplay.text = loadsofar;
Frame 5
if (loadsofar >= 150) { this.gotoAndPlay(1); } if (loadsofar <= 150) { this.play(); }
Frame 6
function __com_mochibot__(swfid, mc, lv) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = ((((((((((("http://" + mbc) + "/my/core.swf?mv=5&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("b59f498b", this, 10301); _root.loaddisplay.text = ""; var wav = new Sound(); wav.attachSound("bonus"); wav.start(); this.stop();
Frame 27
this.stop();
Frame 57
this.stop(); function controller() { if (Key.isDown(37)) { _global.destinx = _global.destinx - 10; } if (Key.isDown(39)) { _global.destinx = _global.destinx + 10; } if (Key.isDown(38)) { _global.destiny = _global.destiny - 10; } if (Key.isDown(40)) { _global.destiny = _global.destiny + 10; } } _global.destinx = block._x; _global.destiny = block._y; _global.movement = 3; _global.difficulty = 1; _global.life = 5; _global.score = 0; _global.difficultyleft = 8; _global.problemscomplete = 0; _global.gameover = 0; _global.powerorbcollect = 0; _global.bonusballcollect = 0; _global.bogusballcollect = 0; _root.lifedisplay.text = "Life: " + life; _root.scoredisplay.text = "Score: " + score; _root.difficultydisplay.text = "Difficulty: " + difficulty; removeMovieClip(c); var c = this.attachMovie("control", "control", _root.getNextHighestDepth()); c.onEnterFrame = controller; removeMovieClip(g); var g = this.attachMovie("generate", "generate", _root.getNextHighestDepth());
Instance of Symbol 132 MovieClip "block" in Frame 57
onClipEvent (load) { this.speed = 10; this.dx = 0; this.dy = 0; this.canbehurt = 1; this.realsize = 35; this.lastcolour; this.combocount = 1; } onClipEvent (enterFrame) { this.dx = destinx; this.dy = destiny; this._x = this._x + ((this.dx - this._x) / this.speed); this._y = this._y + ((this.dy - this._y) / this.speed); this._rotation = this._rotation + Math.round((this.dx - this._x) * 0.1); if ((this._y >= 400) || (this._y <= -50)) { _global.score = _global.score - Math.round(((score / 10) + random(300)) + 200); _root.scoredisplay.text = "Score: " + score; _global.destiny = 175; this._y = 175; this.respawn.play(); } if ((this._x >= 650) || (this._x <= -50)) { _global.score = _global.score - Math.round(((score / 10) + random(300)) + 200); _root.scoredisplay.text = "Score: " + score; _global.destinx = 175; this._x = 175; this.respawn.play(); } }
Instance of Symbol 42 MovieClip [problem] "problem" in Frame 57
onClipEvent (load) { var choice = (random(8) + 1); this.gotoAndStop(choice); } onClipEvent (enterFrame) { this._x = this._x - movement; if (this._x <= -200) { _root.g.play(); _global.difficultyleft--; _global.score = _global.score + Math.round(((10 + movement) + (difficulty * 10)) * life); _root.scoredisplay.text = "Score: " + score; _global.problemscomplete++; _root.difficultydisplay.text = "Difficulty: " + difficulty; _global.movement = 3 + Math.round(difficulty / 1.3); this._x = 800; var choice = (random(70) + 1); while (choice > 70) { choice--; } this.gotoAndStop(choice); if (difficultyleft <= 0) { _global.difficultyleft = 8 + Math.round((difficulty / 2) * 1.5); _root.difficultydisplay.text = "Boss Level " + difficulty; this.gotoAndStop("boss" + difficulty); if (difficulty > 12) { var randchose = (random(12) + 1); this.gotoAndStop("boss" + randchose); } _global.difficulty++; } } }
Frame 58
stopAllSounds(); _root.finalscore.text = "Score: " + score; if (score <= 100) { _root.finalinfo.text = "Unfortunate. A recommendation is that you use a keyboard to play the game."; } if ((score > 100) && (score <= 1000)) { _root.finalinfo.text = "That's pretty mediocre, however I'm sure you'll get better with practise."; } if ((score > 1000) && (score <= 2000)) { _root.finalinfo.text = "Thanks for playing! Remember to keep practising!"; } if ((score > 2000) && (score <= 3000)) { _root.finalinfo.text = "Thanks for playing! Make good use of the power ups to progress through higher difficulty levels."; } if ((score > 3000) && (score <= 4000)) { _root.finalinfo.text = "Thanks for playing! Skill and concentration are key to success."; } if ((score > 4000) && (score <= 5000)) { _root.finalinfo.text = "Thanks for playing! Intelligent, economic use of size-changing orbs will help you through tight situations."; } if ((score > 5000) && (score <= 6000)) { _root.finalinfo.text = "Thanks for playing! Being aware of your surroudings and making good use of your position is the mark of a true colour smash master."; } if (score > 6000) { _root.finalinfo.text = "Thanks for playing! You have quick reflexes and an action-orientated mind, congratulations!"; } _root.detailsreadout.text = ((((((("Power orbs collected: " + powerorbcollect) + ". Bonus balls collected: ") + bonusballcollect) + ". Bogus balls collected: ") + bogusballcollect) + ". Overall problems complete: ") + problemscomplete) + ".";
Frame 73
this.stop();
Symbol 6 MovieClip [generate] Frame 1
this.stop();
Symbol 6 MovieClip [generate] Frame 10
function mover() { this._alpha = Math.round(this.existtime / 2); this.existtime--; if (this.existtime <= 0) { this.removeMovieClip(); } this._x = this._x + ((this.dx - this._x) / this.speed); this._y = this._y + ((this.dy - this._y) / this.speed); if (this.colourmass.hitTest(_root.block.area)) { var _local4 = new Sound(); _local4.attachSound("powerorb"); _local4.start(); _global.powerorbcollect++; var _local5 = (_root.block._width + this._width) / 2; _root.block._width = _local5; _root.block._height = _local5; _root.block.respawn.play(); this.play(); } } var depthid = _root.getNextHighestDepth(); var b = _root.attachMovie("colour", "colour" + depthid, depthid); b.speed = random(40) + 20; b.dx = random(600); b.dy = random(350); var increase = (random(100) - 50); b._width = b._width + increase; b._height = b._height + increase; var choice = random(3); var colour = 16777215; b.existtime = 200; b.colourtype; if (choice == 0) { colour = 16711680 /* 0xFF0000 */; b.colourtype = "red"; } if (choice == 1) { colour = 65280; b.colourtype = "green"; } if (choice == 2) { colour = 255; b.colourtype = "blue"; } myColor = Math.round(Math.random() * 16777215); myColoredObject = new Color(b.colourmass); myColoredObject.setRGB(myColor); myColoredObject = new Color(b.colourhaze); myColoredObject.setRGB(colour); b._y = 400; b._x = _root.block_x + (random(40) - 20); b.onEnterFrame = mover;
Symbol 16 MovieClip [colour] Frame 1
this.stop();
Symbol 16 MovieClip [colour] Frame 2
if (_root.block.lastcolour == this.colourtype) { _root.block.combocount++; } if (_root.block.lastcolour != this.colourtype) { _root.block.combocount = 1; } _root.block.lastcolour = this.colourtype; var scoreupdate = Math.round(((random(100) + (10 * _root.block.combocount)) * _root.block.combocount) + (_root.block.combocount / 2)); this.scoredisplay.text = (_root.block.combocount + "-") + scoreupdate; var movedist = 2; this.scoredisplay._y = this.scoredisplay._y - movedist; _global.score = _global.score + scoreupdate; _root.scoredisplay.text = "Score: " + score;
Symbol 16 MovieClip [colour] Frame 20
this.removeMovieClip();
Symbol 19 MovieClip Frame 1
function checker() { if (this.hitTest(_root.block.area) && (_root.block.canbehurt == 1)) { _global.life--; _root.lifedisplay.text = "Life: " + life; _root.block.damage.play(); _root.block.canbehurt = 0; } } wall.onEnterFrame = checker;
Symbol 25 MovieClip Frame 1
function activate() { if (this.hitTest(_root.block.area) && (this.canbeused == 1)) { var _local4 = new Sound(); _local4.attachSound("bogus"); _local4.start(); _global.bogusballcollect++; _global.score = _global.score - Math.round(((score / 10) + random(300)) + 100); _root.scoredisplay.text = "Score: " + score; this.canbeused = 0; this.play(); } } this.onEnterFrame = activate; this.canbeused = 1; this.stop();
Symbol 25 MovieClip Frame 130
this.canbeused = 1;
Symbol 31 MovieClip Frame 1
function activate() { if (this.hitTest(_root.block.area) && (this.canbeused == 1)) { var _local4 = new Sound(); _local4.attachSound("bonus"); _local4.start(); _global.bonusballcollect++; _global.life++; _root.lifedisplay.text = "Life: " + life; this.canbeused = 0; this.play(); } } this.onEnterFrame = activate; this.canbeused = 1; this.stop();
Symbol 31 MovieClip Frame 130
this.canbeused = 1;
Symbol 52 Button
on (press) { _root.play(); }
Symbol 55 MovieClip Frame 1
if (loadsofar <= 100) { this.gotoAndPlay(101); }
Symbol 55 MovieClip Frame 100
this.gotoAndPlay(1);
Symbol 55 MovieClip Frame 126
this.stop();
Symbol 58 Button
on (press) { this.gotoAndStop(6); this.sponsorad.gotoAndStop(106); }
Symbol 64 Button
on (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }
Symbol 72 MovieClip Frame 164
this.stop();
Symbol 76 Button
on (press) { this.play(); }
Symbol 78 Button
on (press) { _root.help.play(); }
Symbol 80 Button
on (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }
Symbol 85 Button
on (press) { this.creditscreen.play(); }
Symbol 89 Button
on (press) { this.gotoAndPlay(1); }
Symbol 91 MovieClip Frame 1
this.stop();
Symbol 91 MovieClip Frame 2
this.stop();
Symbol 94 Button
on (press) { this.play(); }
Symbol 105 MovieClip Frame 1
this.stop();
Symbol 105 MovieClip Frame 2
this.stop();
Symbol 105 MovieClip Frame 3
this.stop();
Symbol 105 MovieClip Frame 4
this.stop();
Symbol 105 MovieClip Frame 5
this.stop();
Symbol 105 MovieClip Frame 6
this.stop();
Symbol 105 MovieClip Frame 7
this.stop();
Symbol 105 MovieClip Frame 8
this.stop();
Symbol 112 Button
on (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }
Symbol 117 Button
on (release) { getURL ("http://www.gamesreloaded.com/gamesforyoursite.php", "_blank"); }
Symbol 120 MovieClip Frame 6
this.stop();
Symbol 127 MovieClip Frame 1
_root.block.canbehurt = 1; this.stop();
Symbol 127 MovieClip Frame 2
_root.block.canbehurt = 0;
Symbol 127 MovieClip Frame 35
if ((life <= 0) && (gameover == 0)) { _global.gameover = 1; _root.endgame.play(); }
Symbol 131 MovieClip Frame 1
this.stop();
Symbol 138 MovieClip Frame 1
this.stop();
Symbol 138 MovieClip Frame 60
_root.play();
Symbol 142 Button
on (press) { this.gotoAndPlay("mainmenu"); }

Library Items

Symbol 1 Sound [powerorb]
Symbol 2 Sound [bonus]
Symbol 3 Sound [bogus]
Symbol 4 Sound [music]Used by:133
Symbol 5 MovieClip [control]
Symbol 6 MovieClip [generate]
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:16
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:16
Symbol 11 GraphicUsed by:16
Symbol 12 ShapeTweeningUsed by:16
Symbol 13 FontUsed by:14 50 56 77 79 81 88 90 92 93 96 97 100 102 103 104 134 135 136 141 143 144 145
Symbol 14 EditableTextUses:13Used by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [colour]Uses:8 10 11 12 14 15
Symbol 17 GraphicUsed by:18 49 51 52 76 78 80 142
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:32 34 35 37 38 39 40 41 42 105
Symbol 20 GraphicUsed by:25 105
Symbol 21 ShapeTweeningUsed by:25
Symbol 22 GraphicUsed by:25
Symbol 23 ShapeTweeningUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:20 21 22 23 24Used by:33 36 42
Symbol 26 GraphicUsed by:31 105
Symbol 27 ShapeTweeningUsed by:31
Symbol 28 GraphicUsed by:31
Symbol 29 ShapeTweeningUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:26 27 28 29 30Used by:39 42
Symbol 32 MovieClipUses:19Used by:42
Symbol 33 MovieClipUses:25Used by:42
Symbol 34 MovieClipUses:19Used by:42
Symbol 35 MovieClipUses:19Used by:42
Symbol 36 MovieClipUses:25Used by:42
Symbol 37 MovieClipUses:19Used by:42
Symbol 38 MovieClipUses:19Used by:42
Symbol 39 MovieClipUses:31 19Used by:42
Symbol 40 MovieClipUses:19Used by:42
Symbol 41 MovieClipUses:19Used by:42
Symbol 42 MovieClip [problem]Uses:19 25 31 32 33 34 35 36 37 38 39 40 41Used by:Timeline
Symbol 43 ShapeTweeningUsed by:55
Symbol 44 ShapeTweeningUsed by:55
Symbol 45 ShapeTweeningUsed by:55
Symbol 46 ShapeTweeningUsed by:55
Symbol 47 ShapeTweeningUsed by:55
Symbol 48 ShapeTweeningUsed by:55
Symbol 49 MovieClipUses:17Used by:52 76 78 80 142
Symbol 50 TextUses:13Used by:52 76
Symbol 51 MovieClipUses:17Used by:52 76 78 80 142
Symbol 52 ButtonUses:49 50 51 17Used by:55
Symbol 53 ShapeTweeningUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:43 44 45 46 47 48 52 53 54Used by:Timeline
Symbol 56 EditableTextUses:13Used by:Timeline
Symbol 57 GraphicUsed by:58 61 62 138  Timeline
Symbol 58 ButtonUses:57Used by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 GraphicUsed by:72 123
Symbol 61 MovieClipUses:57Used by:70 72
Symbol 62 MovieClipUses:57Used by:70 72
Symbol 63 GraphicUsed by:64
Symbol 64 ButtonUses:63Used by:72
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:70 72
Symbol 68 SoundUsed by:72
Symbol 69 ShapeTweeningUsed by:72
Symbol 70 MovieClipUses:61 62 67Used by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:60 61 62 64 67 68 69 70 71Used by:Timeline
Symbol 73 ShapeTweeningUsed by:Timeline
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:Timeline
Symbol 76 ButtonUses:49 50 51 17Used by:Timeline
Symbol 77 TextUses:13Used by:78
Symbol 78 ButtonUses:49 77 51 17Used by:Timeline
Symbol 79 TextUses:13Used by:80
Symbol 80 ButtonUses:49 79 51 17Used by:Timeline
Symbol 81 TextUses:13Used by:Timeline
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:85
Symbol 84 GraphicUsed by:85
Symbol 85 ButtonUses:83 84Used by:Timeline
Symbol 86 GraphicUsed by:91 105
Symbol 87 GraphicUsed by:89 94
Symbol 88 TextUses:13Used by:89
Symbol 89 ButtonUses:87 88Used by:91 105
Symbol 90 TextUses:13Used by:91
Symbol 91 MovieClipUses:86 89 90Used by:Timeline
Symbol 92 TextUses:13Used by:105
Symbol 93 TextUses:13Used by:94
Symbol 94 ButtonUses:87 93Used by:105
Symbol 95 GraphicUsed by:105
Symbol 96 TextUses:13Used by:105
Symbol 97 TextUses:13Used by:105
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:105
Symbol 100 TextUses:13Used by:105
Symbol 101 FontUsed by:102
Symbol 102 TextUses:13 101Used by:105
Symbol 103 TextUses:13Used by:105
Symbol 104 TextUses:13Used by:105
Symbol 105 MovieClipUses:86 92 89 94 95 96 19 97 99 100 20 102 103 26 104Used by:Timeline
Symbol 106 GraphicUsed by:Timeline
Symbol 107 GraphicUsed by:112
Symbol 108 FontUsed by:109 114
Symbol 109 TextUses:108Used by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 ButtonUses:107 109 110 111Used by:Timeline
Symbol 113 GraphicUsed by:117
Symbol 114 TextUses:108Used by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 ButtonUses:113 114 115 116Used by:Timeline
Symbol 118 ShapeTweeningUsed by:120
Symbol 119 GraphicUsed by:120  Timeline
Symbol 120 MovieClipUses:118 119Used by:Timeline
Symbol 121 GraphicUsed by:Timeline
Symbol 122 ShapeTweeningUsed by:Timeline
Symbol 123 MovieClipUses:60Used by:132
Symbol 124 ShapeTweeningUsed by:127
Symbol 125 ShapeTweeningUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:124 125 126Used by:132
Symbol 128 ShapeTweeningUsed by:131
Symbol 129 ShapeTweeningUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:128 129 130Used by:132
Symbol 132 MovieClipUses:123 127 131Used by:Timeline
Symbol 133 MovieClipUses:4Used by:Timeline
Symbol 134 EditableTextUses:13Used by:Timeline
Symbol 135 EditableTextUses:13Used by:Timeline
Symbol 136 EditableTextUses:13Used by:Timeline
Symbol 137 ShapeTweeningUsed by:138
Symbol 138 MovieClipUses:137 57Used by:Timeline
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:Timeline
Symbol 141 TextUses:13Used by:142
Symbol 142 ButtonUses:49 141 51 17Used by:Timeline
Symbol 143 EditableTextUses:13Used by:Timeline
Symbol 144 EditableTextUses:13Used by:Timeline
Symbol 145 EditableTextUses:13Used by:Timeline
Symbol 146 ShapeTweeningUsed by:Timeline

Instance Names

"loaddisplay"Frame 1Symbol 56 EditableText
"sponsorad"Frame 6Symbol 72 MovieClip
"creditscreen"Frame 27Symbol 91 MovieClip
"help"Frame 27Symbol 105 MovieClip
"block"Frame 57Symbol 132 MovieClip
"problem"Frame 57Symbol 42 MovieClip [problem]
"lifedisplay"Frame 57Symbol 134 EditableText
"scoredisplay"Frame 57Symbol 135 EditableText
"difficultydisplay"Frame 57Symbol 136 EditableText
"endgame"Frame 57Symbol 138 MovieClip
"finalscore"Frame 58Symbol 143 EditableText
"finalinfo"Frame 58Symbol 144 EditableText
"detailsreadout"Frame 58Symbol 145 EditableText
"creditscreen"Frame 58Symbol 91 MovieClip
"colourmass"Symbol 16 MovieClip [colour] Frame 1Symbol 8 MovieClip
"colourhaze"Symbol 16 MovieClip [colour] Frame 1Symbol 10 MovieClip
"scoredisplay"Symbol 16 MovieClip [colour] Frame 2Symbol 14 EditableText
"wall"Symbol 19 MovieClip Frame 1Symbol 18 MovieClip
"area"Symbol 132 MovieClip Frame 1Symbol 123 MovieClip
"damage"Symbol 132 MovieClip Frame 1Symbol 127 MovieClip
"respawn"Symbol 132 MovieClip Frame 1Symbol 131 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "powerorb"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bonus"
ExportAssets (56)Timeline Frame 1Symbol 3 as "bogus"
ExportAssets (56)Timeline Frame 1Symbol 4 as "music"
ExportAssets (56)Timeline Frame 1Symbol 5 as "control"
ExportAssets (56)Timeline Frame 1Symbol 6 as "generate"
ExportAssets (56)Timeline Frame 1Symbol 16 as "colour"
ExportAssets (56)Timeline Frame 1Symbol 42 as "problem"

Labels

"mainmenu"Frame 27
"boss1"Symbol 42 MovieClip [problem] Frame 71
"boss2"Symbol 42 MovieClip [problem] Frame 72
"boss3"Symbol 42 MovieClip [problem] Frame 73
"boss4"Symbol 42 MovieClip [problem] Frame 74
"boss5"Symbol 42 MovieClip [problem] Frame 75
"boss6"Symbol 42 MovieClip [problem] Frame 76
"boss7"Symbol 42 MovieClip [problem] Frame 77
"boss8"Symbol 42 MovieClip [problem] Frame 78
"boss9"Symbol 42 MovieClip [problem] Frame 79
"boss10"Symbol 42 MovieClip [problem] Frame 80
"boss11"Symbol 42 MovieClip [problem] Frame 81
"boss12"Symbol 42 MovieClip [problem] Frame 82




http://swfchan.com/6/26568/info.shtml
Created: 22/5 -2019 12:54:36 Last modified: 22/5 -2019 12:54:36 Server time: 08/05 -2024 21:47:54