Frame 1
fscommand ("allowscale", "false");
stop();
Instance of Symbol 74 MovieClip in Frame 1
onClipEvent (enterFrame) {
text = ((int(_parent.getBytesLoaded() / 1000) add " KBYTES OF ") add int(_parent.getBytesTotal() / 1000)) add " LOADED ...";
if (_parent.getBytesTotal() == _parent.getBytesLoaded()) {
_parent.gotoAndStop(2);
}
}
Frame 2
map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 10, 0, 0, 0, 0, 0, 10, 0, 0, 0, 10, 10, 10, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 10], [0, 0, 20, 3, 20, 20, 20, 20, 20, 0, 0, 0, 20, 20, 20, 20, 20, 20, 20, 3, 20, 0, 0, 0, 0, 0, 0, 3, 20, 20], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [20, 20, 20, 20, 3, 20, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 3, 20, 20, 20, 20, 20, 20, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 10, 2, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 20, 20, 20, 20, 20, 3, 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 20, 20, 3, 20, 20, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 2, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 10], [0, 0, 0, 0, 0, 0, 20, 3, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 20], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 20, 3, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0, 0, 0, 20, 20, 20, 3, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 20, 20, 3, 20, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0], [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]];
map2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 3, 0, 0, 0, 0, 0, 0, 10, 0, 10, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 2, 0, 0, 0, 0, 0, 0, 20, 3, 20, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [20, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0, 10, 0, 2, 0, 0, 0, 0, 3, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 20, 3, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 20, 3, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 3, 20, 20, 20, 20, 20, 20, 3, 20, 20, 20, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]];
map3 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 10, 10, 10, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 20, 20, 20, 3, 0, 0, 0, 0, 0, 0, 20, 20, 20, 3, 0], [0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 20, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 20, 20, 20, 20, 20, 20, 3, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 10, 0, 0, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 3, 20, 20, 20, 20, 20, 3, 0, 0, 3, 20, 20, 20, 20, 20, 3, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 2, 0, 0, 20, 0, 0, 2, 0, 0, 2, 0, 0, 20, 0, 0, 2, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 2, 0, 0, 20, 0, 0, 2, 0, 0, 2, 0, 0, 20, 0, 0, 2, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 2, 0, 0, 20, 0, 0, 20, 3, 20, 20, 0, 0, 20, 0, 0, 2, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 2, 0, 0, 20, 0, 0, 0, 2, 0, 0, 0, 0, 20, 0, 0, 2, 0, 0, 0, 0, 2, 0], [0, 20, 0, 0, 0, 0, 0, 0, 2, 0, 0, 20, 0, 0, 0, 2, 0, 0, 0, 0, 20, 0, 0, 2, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 20, 10, 10, 10, 2, 0, 10, 10, 10, 20, 0, 0, 2, 0, 0, 0, 0, 2, 0], [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]];
map4 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 3, 20, 21, 21, 21, 21, 21, 21, 21, 20, 3, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 10, 20, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 20, 20, 20, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 10, 0, 2, 0, 10, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 20, 20, 20, 20, 20, 20, 3, 20, 20, 20, 0, 20, 0, 0, 20, 20, 20, 20, 20, 0, 0, 0, 0, 0, 0], [10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 10, 20, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 20, 20, 20, 20, 20, 3, 20, 20, 20, 0, 0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 3, 20, 20], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [10, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 10], [20, 20, 20, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 3, 20, 20], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 20, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 2, 0, 10], [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]];
map5 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 0, 10, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 20, 3, 20, 21, 21, 21, 21, 21, 0, 0, 0, 0, 20, 3, 20, 21, 21, 21, 21, 21, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 20, 3, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 3, 20, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 0, 10, 0, 0, 0, 0, 2, 0, 0, 0, 0], [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 10, 0, 0, 10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 20, 20, 20, 3, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 10, 0, 10, 0, 10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]];
map6 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 23], [0, 0, 0, 10, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 20, 3, 20, 20, 0, 0, 0, 0, 22], [0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [20, 20, 3, 20, 21, 21, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [0, 0, 2, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 2, 0, 0, 0, 10, 0, 0, 22], [0, 0, 2, 0, 0, 0, 20, 0, 0, 0, 0, 0, 20, 3, 20, 20, 20, 0, 0, 0, 0, 0, 3, 20, 20, 20, 20, 0, 0, 22], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [0, 0, 2, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 10, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [0, 20, 3, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 20, 20, 20, 3, 0, 0, 0, 0, 0, 0, 22], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 10, 0, 0, 0, 0, 0, 22], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 3, 20, 0, 0, 0, 0, 0, 22], [0, 0, 2, 0, 10, 0, 0, 0, 0, 0, 10, 0, 0, 2, 0, 10, 20, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [0, 0, 3, 20, 20, 20, 20, 0, 0, 0, 20, 20, 20, 3, 20, 20, 20, 20, 20, 0, 0, 0, 2, 10, 0, 0, 0, 0, 0, 22], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 20, 0, 0, 0, 0, 0, 3, 20, 0, 0, 0, 0, 0, 22], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 20, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [10, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 20, 10, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]];
map7 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22], [23, 20, 20, 20, 20, 0, 0, 0, 0, 0, 3, 20, 20, 20, 21, 20, 20, 20, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 22], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 10, 10, 10, 0, 10, 10, 10, 2, 0, 0, 0, 0, 3, 20, 20, 0, 0, 0, 22], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 21, 21, 21, 21, 21, 21, 21, 3, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 22], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 22], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 10, 10, 10, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 22], [22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 21, 21, 21, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 23], [22, 0, 0, 0, 20, 3, 20, 20, 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 3, 20, 0, 0, 0, 0, 0, 22], [22, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [22, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [22, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [22, 0, 0, 0, 0, 2, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 2, 0, 0, 0, 0, 0, 0, 22], [22, 0, 0, 0, 0, 2, 0, 0, 21, 21, 21, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 0, 2, 0, 0, 0, 0, 0, 0, 22], [22, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [22, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 22], [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]];
enemy1 = [[8, 9], [13, 19]];
smartenemy1 = [[18, 28], [18, 2]];
enemy2 = [[10, 14], [15, 21]];
smartenemy2 = [[18, 28], [18, 2]];
enemy3 = [[18, 6], [18, 26], [5, 13]];
smartenemy3 = [[11, 18], [11, 11]];
enemy4 = [[12, 11], [12, 26], [7, 11]];
smartenemy4 = [[18, 3], [18, 26]];
enemy5 = [[11, 9], [8, 15], [14, 15], [18, 7]];
smartenemy5 = [[8, 24]];
enemy6 = [[18, 5], [18, 18]];
smartenemy6 = [[6, 14]];
cannon6 = [[18, 29]];
enemy7 = [[18, 5], [18, 25]];
smartenemy7 = [[2, 15]];
cannon7 = [[10, 0], [18, 29], [5, 29]];
tilewidth = 20;
tileheight = tilewidth;
_root.punkt = 0;
_root.level = 1;
lives = 3;
Instance of Symbol 97 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true) and (_currentframe == 1)) {
gotoAndPlay (1);
}
if (this.hitTest(_root._xmouse, _root._ymouse, true) and (_currentframe == 30)) {
gotoAndPlay (30);
}
}
Instance of Symbol 103 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true) and ((_currentframe == 25) or (_currentframe == 1))) {
gotoAndPlay (1);
}
}
Instance of Symbol 104 MovieClip in Frame 2
onClipEvent (load) {
setProperty(_root.but, _visible , false);
gotoAndPlay (220);
}
Frame 3
function do_map() {
_root.totalfound = 0;
_root.map = new Array();
y = 0;
while (y < eval ("_root.map" + _root.level).length) {
_root.map[y] = new Array();
x = 0;
while (x < eval ("_root.map" + _root.level)[0].length) {
_root.map[y][x] = eval ("_root.map" + _root.level)[y][x];
x++;
}
y++;
}
y = 0;
while (y < map.length) {
x = 0;
while (x < map[0].length) {
name = (("t" + x) + "_") + y;
_root.cont.attachMovie("tile", name, (y * 100) + x);
_root.cont[name]._x = tilewidth * x;
_root.cont[name]._y = tileheight * y;
_root.cont[name].gotoAndStop(map[y][x]);
if (map[y][x] == 21) {
_root.cont[name].wall.y = y;
_root.cont[name].wall.x = x;
}
x++;
}
y++;
}
}
function createbonus(x, y) {
name = (("t" + x) + "_") + y;
_root.cont.attachMovie("tile", name, (y * 100) + x);
_root.cont[name]._x = tilewidth * x;
_root.cont[name]._y = tileheight * y;
_root.cont[name].gotoAndStop(11);
}
_root.attachMovie("empty", "cont", 1);
_root.cont._y = tileheight;
_root.attachMovie("frame", "frame", 999999);
do_map();
totals = 16;
char = [1, 1];
_root.cont.attachMovie("player", "player", tilewidth + (tileheight * 100));
_root.cont.player._x = char[1] * tilewidth;
_root.cont.player._y = char[0] * tileheight;
smartenemy = eval ("_root.smartenemy" + _root.level);
z = 0;
while (z < smartenemy.length) {
name = "smartenemy" + z;
_root.cont.attachMovie("smartenemy", name, ((tilewidth + (tileheight * 100)) + z) + 10);
_root.cont[name]._x = smartenemy[z][1] * tilewidth;
_root.cont[name]._y = smartenemy[z][0] * tilewidth;
z++;
}
enemy = eval ("_root.enemy" + _root.level);
z = 0;
while (z < enemy.length) {
name = "enemy" + z;
_root.cont.attachMovie("enemy", name, ((tilewidth + (tileheight * 100)) + z) + 1);
_root.cont[name]._x = enemy[z][1] * tilewidth;
_root.cont[name]._y = enemy[z][0] * tilewidth;
z++;
}
cannon = eval ("_root.cannon" + _root.level);
z = 0;
while (z < cannon.length) {
name = "cannon" + z;
_root.cont.attachMovie("cannon", name, ((tilewidth + (tileheight * 100)) + z) + 20);
_root.cont[name]._x = cannon[z][1] * tilewidth;
_root.cont[name]._y = cannon[z][0] * tilewidth;
z++;
}
stop();
Frame 4
removeMovieClip("cont");
removeMovieClip("frame");
_root.level = _root.level + 1;
totalfound = 0;
stop();
Instance of Symbol 104 MovieClip in Frame 4
onClipEvent (load) {
setProperty(_root.but, _visible , false);
gotoAndPlay (220);
}
Instance of Symbol 103 MovieClip in Frame 4
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true) and ((_currentframe == 25) or (_currentframe == 1))) {
gotoAndPlay (1);
}
}
Instance of Symbol 97 MovieClip in Frame 4
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true) and (_currentframe == 1)) {
gotoAndPlay (1);
}
if (this.hitTest(_root._xmouse, _root._ymouse, true) and (_currentframe == 30)) {
gotoAndPlay (30);
}
}
Frame 5
removeMovieClip("cont");
removeMovieClip("frame");
_root.lives = _root.lives - 1;
if (_root.lives == 0) {
nextFrame();
}
stop();
Instance of Symbol 71 MovieClip [empty] in Frame 5
onClipEvent (load) {
setProperty(_root.but, _visible , false);
time = getTimer();
}
onClipEvent (enterFrame) {
if (5000 < (getTimer() - time)) {
setProperty(_root.but, _visible , true);
}
}
Frame 6
stop();
Frame 7
scoretable.filename = "scores/starrunner.sco";
scoretable.scoresize = 10;
scoretable.action = "INSERT";
scoretable.viewtype = "FLASH";
scoretable.winname = _root.my_name;
scoretable.winscore = _root.punkt;
scoretable.loadVariables("scores.php", "GET");
Frame 9
stop();
Symbol 10 MovieClip [bonus] Frame 10
stop();
Instance of Symbol 5 MovieClip "punkt" in Symbol 10 MovieClip [bonus] Frame 11
onClipEvent (load) {
punkt = 50;
}
Symbol 10 MovieClip [bonus] Frame 29
removeMovieClip(_parent);
Symbol 20 MovieClip Frame 1
stop();
Instance of Symbol 18 MovieClip "punkt" in Symbol 20 MovieClip Frame 2
onClipEvent (load) {
punkt = 10;
}
Symbol 20 MovieClip Frame 20
removeMovieClip(_parent);
Symbol 21 MovieClip Frame 1
stop();
Symbol 21 MovieClip Frame 10
_root.map[y][x] = 0;
removeMovieClip(_parent);
Symbol 24 MovieClip [tile] Frame 1
stop();
Instance of Symbol 26 MovieClip [empty] "brain" in Symbol 35 MovieClip [player] Frame 1
onClipEvent (load) {
status = "standing";
count = 0;
s = 5;
}
onClipEvent (enterFrame) {
if (status eq "standing") {
if (((_root.map[_root.char[0] + 1][_root.char[1]] == 0) or (_root.map[_root.char[0] + 1][_root.char[1]] == 10)) or (_root.map[_root.char[0] + 1][_root.char[1]] == 11)) {
speedy = s * 2;
speedx = 0;
status = "moving";
} else if ((Key.isDown(Key.UP) and (0 < _root.map[_root.char[0]][_root.char[1]])) and (_root.map[_root.char[0]][_root.char[1]] < 10)) {
_parent.gotoAndPlay("up");
status = "moving";
speedy = -s;
speedx = 0;
} else if ((Key.isDown(Key.DOWN) and (0 < _root.map[_root.char[0] + 1][_root.char[1]])) and (_root.map[_root.char[0] + 1][_root.char[1]] < 20)) {
_parent.gotoAndPlay("up");
speedy = s;
speedx = 0;
status = "moving";
} else if ((Key.isDown(Key.LEFT) and (_root.map[_root.char[0]][_root.char[1] - 1] < 20)) and (-1 < (_root.char[1] - 1))) {
_parent.gotoAndPlay("left");
status = "moving";
speedy = 0;
speedx = -s;
} else if ((Key.isDown(Key.RIGHT) and (_root.map[_root.char[0]][_root.char[1] + 1] < 20)) and ((_root.char[1] + 1) < 30)) {
_parent.gotoAndPlay("right");
status = "moving";
speedy = 0;
speedx = s;
}
}
if (status eq "moving") {
_root.cont.player._x = _root.cont.player._x + speedx;
_root.cont.player._y = _root.cont.player._y + speedy;
count = count + Math.abs(speedy + speedx);
if (count >= 20) {
status = "standing";
count = 0;
if (speedx != 0) {
_root.char[1] = _root.char[1] + (speedx / Math.abs(speedx));
}
if (speedy != 0) {
_root.char[0] = _root.char[0] + (speedy / Math.abs(speedy));
}
if (_root.map[_root.char[0]][_root.char[1]] == 10) {
_root.map[_root.char[0]][_root.char[1]] = 0;
name = (("t" + _root.char[1]) + "_") + _root.char[0];
_root.cont[name].swapDepths((10000 + (_root.char[0] * 100)) + _root.char[1]);
_root.punkt = _root.punkt + 10;
_root.cont[name].raha.play();
_root.totalfound = _root.totalfound + 1;
if (_root.totalfound == _root.totals) {
_root.gotoandStop(4);
}
}
if (_root.map[_root.char[0]][_root.char[1]] == 11) {
_root.map[_root.char[0]][_root.char[1]] = 0;
name = (("t" + _root.char[1]) + "_") + _root.char[0];
_root.cont[name].swapDepths((10000 + (_root.char[0] * 100)) + _root.char[1]);
_root.punkt = _root.punkt + 50;
_root.cont[name].raha.play();
}
if (_root.map[_root.char[0] + 1][_root.char[1]] == 21) {
name = (("t" + _root.char[1]) + "_") + (_root.char[0] + 1);
_root.cont[name].wall.play();
}
}
}
if (98 < random(100)) {
bonusx = random(_root.map[0].length);
bonusy = random(_root.map.length);
if ((((_root.map[bonusy][bonusx] == 0) and (_root.map[bonusy + 1][bonusx] == 20)) and (bonusy != _root.char[1])) and (bonusx != _root.char[0])) {
_root.map[bonusy][bonusx] = 11;
_root.createbonus(bonusx, bonusy);
}
}
if (status eq "dead") {
if (_parent._currentframe != 15) {
_parent.gotoAndStop(15);
}
_parent._y = _parent._y + (s * 2);
if (400 < _parent._y) {
_root.gotoAndStop(5);
}
}
}
Symbol 35 MovieClip [player] Frame 4
gotoAndStop (1);
Symbol 35 MovieClip [player] Frame 9
gotoAndStop (6);
Symbol 35 MovieClip [player] Frame 13
gotoAndStop (10);
Symbol 40 MovieClip Frame 209
gotoAndPlay (1);
Symbol 40 MovieClip Frame 393
setProperty(_root.but, _visible , true);
stop();
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 30
stop();
Symbol 46 MovieClip Frame 60
gotoAndStop (1);
Symbol 57 MovieClip [frame] Frame 1
stop();
Instance of Symbol 46 MovieClip in Symbol 57 MovieClip [frame] Frame 1
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true) and (_currentframe == 1)) {
gotoAndPlay (1);
}
if (this.hitTest(_root._xmouse, _root._ymouse, true) and (_currentframe == 30)) {
gotoAndPlay (30);
}
}
Instance of Symbol 36 MovieClip [empty] in Symbol 57 MovieClip [frame] Frame 1
onClipEvent (load) {
_parent.punkt = _root.punkt;
time = getTimer() / 100;
}
onClipEvent (enterFrame) {
if (1 < ((getTimer() / 100) - time)) {
time = getTimer() / 100;
if (_parent.punkt < _root.punkt) {
_parent.punkt = _parent.punkt + 1;
}
}
}
Symbol 58 MovieClip [bonus] Frame 10
stop();
Instance of Symbol 5 MovieClip "punkt" in Symbol 58 MovieClip [bonus] Frame 11
onClipEvent (load) {
punkt = 50;
}
Symbol 58 MovieClip [bonus] Frame 29
removeMovieClip(_parent);
Symbol 62 MovieClip [smartenemy] Frame 1
stop();
Instance of Symbol 59 MovieClip [empty] "brain" in Symbol 62 MovieClip [smartenemy] Frame 1
onClipEvent (load) {
status = "standing";
count = 0;
s = 2;
speedx = -s;
speedy = 0;
myx = _parent._x / _root.tilewidth;
myy = _parent._y / _root.tilewidth;
}
onClipEvent (enterFrame) {
if (_root.cont.player.hitTest(_parent)) {
_root.cont.player.brain.status = "dead";
}
if (status eq "standing") {
if (speedx == (-s)) {
if (((7 < random(10)) and (_root.map[myy - 1][myx] < 10)) and (0 < _root.map[myy - 1][myx])) {
status = "up";
} else if (((7 < random(10)) and (_root.map[myy + 1][myx] < 10)) and (0 < _root.map[myy + 1][myx])) {
status = "down";
} else if ((_root.map[myy][myx - 1] < 20) and (0 < _root.map[myy + 1][myx - 1])) {
status = "left";
} else {
status = "right";
}
} else if (speedx == s) {
if (((7 < random(10)) and (_root.map[myy - 1][myx] < 10)) and (0 < _root.map[myy - 1][myx])) {
status = "up";
} else if (((7 < random(10)) and (_root.map[myy + 1][myx] < 10)) and (0 < _root.map[myy + 1][myx])) {
status = "down";
} else if ((_root.map[myy][myx + 1] < 20) and (0 < _root.map[myy + 1][myx + 1])) {
status = "right";
} else {
status = "left";
}
} else if (speedy == (-s)) {
if ((_root.map[myy][myx] < 10) and (0 < _root.map[myy][myx])) {
status = "up";
} else if (myx < _root.char[1]) {
status = "right";
} else {
status = "left";
}
} else if (speedy == s) {
if ((_root.map[myy + 1][myx] < 10) and (0 < _root.map[myy + 1][myx])) {
status = "down";
} else if (myx < _root.char[1]) {
status = "right";
} else {
status = "left";
}
}
if (status == "left") {
_parent.gotoAndStop("left");
status = "moving";
speedx = -s;
speedy = 0;
} else if (status == "right") {
_parent.gotoAndStop("left");
status = "moving";
speedx = s;
speedy = 0;
} else if (status == "up") {
_parent.gotoAndStop("up");
status = "moving";
speedx = 0;
speedy = -s;
} else if (status == "down") {
_parent.gotoAndStop("up");
status = "moving";
speedx = 0;
speedy = s;
}
}
if (status eq "moving") {
_parent._x = _parent._x + speedx;
_parent._y = _parent._y + speedy;
count = count + Math.abs(speedy + speedx);
if (count >= 20) {
status = "standing";
count = 0;
if (speedx != 0) {
myx = myx + (speedx / Math.abs(speedx));
}
if (speedy != 0) {
myy = myy + (speedy / Math.abs(speedy));
}
}
}
}
Instance of Symbol 63 MovieClip [empty] "brain" in Symbol 67 MovieClip [cannon] Frame 1
onClipEvent (load) {
status = "standing";
count = 0;
s = 5;
myx = _parent._x / _root.tilewidth;
myy = _parent._y / _root.tilewidth;
if (15 < myx) {
speedx = -s;
gotoAndPlay (10);
} else {
speedx = s;
}
speedy = -s;
shoot = 0;
}
onClipEvent (enterFrame) {
if (_root.cont.player.hitTest(_parent)) {
_root.cont.player.brain.status = "dead";
}
if ((status eq "standing") and (shoot != 1)) {
if (speedy == (-s)) {
if (_root.map[myy - 1][myx] == 22) {
status = "moving";
speedy = -s;
} else {
status = "moving";
speedy = s;
}
} else if (speedy == s) {
if (_root.map[myy + 1][myx] == 22) {
status = "moving";
speedy = s;
} else {
status = "moving";
speedy = -s;
}
}
}
if ((status eq "moving") and (shoot != 1)) {
_parent._y = _parent._y + speedy;
count = count + Math.abs(speedy);
if (count >= 20) {
status = "standing";
count = 0;
myy = myy + (speedy / Math.abs(speedy));
if (myy == _root.char[0]) {
shoot = 1;
}
}
}
if (shoot == 1) {
_parent._x = _parent._x + speedx;
if ((_parent._x < 0) or (600 < _parent._x)) {
_parent._x = myx * _root.tilewidth;
shoot = 0;
}
}
}
Symbol 67 MovieClip [cannon] Frame 20
gotoAndPlay (11);
Instance of Symbol 68 MovieClip [empty] "brain" in Symbol 70 MovieClip [enemy] Frame 1
onClipEvent (load) {
status = "standing";
count = 0;
s = 2;
speedx = -s;
myx = _parent._x / _root.tilewidth;
myy = _parent._y / _root.tilewidth;
}
onClipEvent (enterFrame) {
if (_root.cont.player.hitTest(_parent)) {
_root.cont.player.brain.status = "dead";
}
if (status eq "standing") {
if (speedx == (-s)) {
status = "moving";
if (((_root.map[myy][myx - 1] >= 20) or (_root.map[myy + 1][myx - 1] == 0)) or (myx == 0)) {
speedx = s;
}
} else {
status = "moving";
if (((_root.map[myy][myx + 1] >= 20) or (_root.map[myy + 1][myx + 1] == 0)) or (myx == 29)) {
speedx = -s;
}
}
}
if (status eq "moving") {
_parent._x = _parent._x + speedx;
count = count + Math.abs(speedx);
if (count >= 20) {
status = "standing";
count = 0;
myx = myx + (speedx / Math.abs(speedx));
}
}
}
Symbol 78 Button
on (release) {
_root.gotoAndStop(3);
}
Symbol 79 MovieClip Frame 1
stop();
Symbol 83 Button
on (release) {
nextFrame();
frames = ((_currentframe - 1) + "/") + (_totalframes - 1);
if (_currentframe == 8) {
gotoAndStop (1);
}
}
Symbol 95 MovieClip Frame 1
frames = ((_currentframe - 1) + "/") + (_totalframes - 1);
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 30
stop();
Symbol 97 MovieClip Frame 60
gotoAndStop (1);
Symbol 103 MovieClip Frame 25
stop();
Symbol 104 MovieClip Frame 209
gotoAndPlay (1);
Symbol 104 MovieClip Frame 393
setProperty(_root.but, _visible , true);
stop();
Symbol 109 Button
on (release) {
_root.gotoAndPlay(1);
}
Symbol 115 Button
on (release) {
nextFrame();
}