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Attack Of The Robots.swf

This is the info page for
Flash #26665

(Click the ID number above for more basic data on this flash file.)


Text
BOMB

Upgrade
Machine Gun

Upgrade
Machine Gun

-"e / 0 on numpad" to cycle through weapons
- "1","2","3" or "4" to quick change weapon
(numpad works too)
- "c" to toggle Auto Fire
- "m" to toggle music
- "x" to toggle Auto Wepon Switch
- "k" for suicide

Enter Cheats Here

LOADING

START

START

DECREASE RESOLUTION

DECREASE RESOLUTION

INCREASE RESOLUTION

INCREASE RESOLUTION

Lower the resolution for a faster game

SKIP

SKIP

Credits

Credits

ATTACK OF THE ROBOTS

HOW TO PLAY

HOW TO PLAY

GAME BY NICK C. FISHER

VISIT

VISIT

.COM

.COM

Yes

Yes

No

No

Finish

Finish

On

On

On

0

Tutorial?

Upgrade
Shotgun

Upgrade
Shotgun

Upgrade
Handgun

Upgrade
Handgun

Upgrade
Medical Skill

Upgrade
Medical Skill

Skip
Upgrade

Skip
Upgrade

Upgrade
Dash Skill

Upgrade
Dash Skill

Upgrade Rocket
Launcher

Upgrade Rocket
Launcher

MENU

MENU

Rank F: Score less than 750
Rank E: 750 - 1500
Rank D: 1500 - 3000
Rank C: 3000 - 6000
Rank B: 6000 - 12000
Rank A: 12000+

ATTACK OF THE  ROBOTS

PowerUps

Enemies

Controls

-PowerUps are dropped after destroying a robot or appear
randomly during a boss fight
POWERUP TYPES:
SMALL MEDKIT, LARGE MEDKIT: Recovers some life
QUAKE: Destroys all robots
MACHINE GUN: Gives you the Machine Gun or more ammo
SHOTGUN: Gives you the Shotgun or more ammo
ROCKET LAUNCHER: ...You can figure it out

Weapons

BACK

ATTACK OF THE ROBOTS

NORMAL ROBOTS:
-Robots will appear randomly from one of the two entrances
and will deal damage if they touch you or shoot you.
- Each Robot has lives that have to be depleted before they
blow up.
-Destroying a robot will give you points. Destroy them
consecutively  to earn a combo for more points
BOSSES:
-Bosses appear after 40 robots are destroyed and will give
you an upgrade if destroyed
(Note: As the game time increases enemies do more
damage and move faster)

PowerUps

Enemies

With Auto Fire On*
-"Left click" to use Super Speed for a short period and release to stop using it.
With Auto Fire Off*
-"Left click" to shoot
-"space/shift" to use Super Speed for a short period and release to stop using it.
UNIVERSAL
-Use the "a/left" and "d/right" keys to move
-Press "w/up" to jump
-Press "s/down" to dash when holding down the "a/left" or "d/right" key as well.
Dashing will give you a quick speed burst and allow you to pass robots
-"k" will cause instant suicide
-"m" to toggle music
-"x" to toggle auto weapon switch
-Change weapon: "1"(handgun),"2"(machine gun), "3"(shotgun) and "4" (rocket
launcher) (The numpad also works)
- You can also cycle through weapons using "e/0 on the numpad"
*Toggle Auto Fire with "c" in game

Controls

Handgun:
Damage: 1 - 5*
Firing Delay: 14
Shotgun:
Damage: 2 - 6* (Bullets break through robots)
Firing Delay: 20
Machine Gun:
Damage: 1 - (1 or 5)*
Firing Delay: 3
Rocket Launcher:
Damage: Instant destruction to robots with life
lower than 4 - 16* (Splash damage)
Firing Delay: 21 - 16*
*values when weapons are upgraded to lvl 5

Weapons

Game: Nick C. Fisher
Background Tiles: www.grsites.com
Music: Matrix DNB by ParagonX9, Newgrounds ID: (NG2630)
Sound FX from FlashKit.com
Special Thanks to the helpful Flash Kit Game Board forumites
(and mixedtrigeno for the the robot base)

ATTACK OF THE KILLER ROBOTS

GAME BY NICK C. FISHER

Back to
original game

Score:

Weapon:

Slow Time:

Elapsed Time:

Life:

Last PowerUp:

Special Weapon Time Left:

Combo:

Difficulty Level:

none

ATTACK OF THE KILLER ROBOTS

ATTACK OF THE KILLER ROBOTS

PowerUps

-PowerUps are dropped randomly after destroying a robot
or appear randomly during a boss fight
POWERUP TYPES:
LIFE +15, LIFE+30: Recovers some life by the indicated
amount
QUAKE: Destroys all robots and deals 3 damage to a boss
when on the ground
MACHINE GUN: Changes gun to the Machine Gun
SHOTGUN: Changes gun to the Shotgun

BACK

NORMAL ROBOTS:
-Robots will appear randomly from one of the two entrances.
- Each Robot has 3 lives that have to be depleted before they blow up.
-The helicopter will drop bombs on you preiodically and can't be
blown up. These bombs can also blow up robots.
BOSSES:
-Bosses appear after 40 robots are destroyed
-Bosses have 25 lives and special moves just pay attention to the
warnings to avoid them
-Bosses give 100 points when destroyed
(Note: As the game time increases enemies do more damage and
move faster)

Enemies

-Use the "left/a" and "right"/d keys to move
-Press "up/w" to jump
-Press "down/s" to dash, dashing will give you a quick
speed burst when holding down the "left/d" or "right/a"
key as well
-Left click to slow down time for a short period. Your Slow
Time charges when your not using it to a maximum of 150
-Use the cursor to aim
-Shots are automatic

Controls

Handgun:
Damage: 1
Firing Delay: 7
Shotgun:
Damage: 2 (breaks through robots)
Firing Delay: 10
Machine Gun:
Damage: 1
Firing Delay: 2

Weapons

ActionScript [AS1/AS2]

Frame 1
smaller = false; larger = false; x = this._xscale * 8; y = this._yscale * 6; increase_btn.onRelease = function () { larger = true; }; decrease_btn.onRelease = function () { smaller = true; }; onEnterFrame = function () { x = this._xscale * 8; y = this._yscale * 6; resolution_txt.text = (x + " x ") + y; if (smaller == true) { if ((x > 80) and (y > 60)) { this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; smaller = false; } } if (larger == true) { if ((x < 800) and (y < 600)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; } larger = false; } };
Frame 2
stop(); skip_btn.onRelease = function () { nextFrame(); };
Frame 3
stop(); localInfo = SharedObject.getLocal("test"); if (localInfo.data.scoredata == undefined) { highscore_txt.text = "HIGHSCORE: 0"; } else { highscore_txt.text = "HIGHSCORE: " + localInfo.data.scoredata; } _quality = "high"; qual = 2; psound = new Sound(); psound.attachSound("blip.mp3"); start_btn.onRollOver = function () { psound.start(); }; how_btn.onRollOver = function () { psound.start(); }; credits_btn.onRollOver = function () { psound.start(); }; start_btn.onRelease = function () { nextFrame(); }; how_btn.onRelease = function () { gotoAndStop (6); }; credits_btn.onRelease = function () { gotoAndStop (10); }; onEnterFrame = function () { if (key.isDown(81)) { if ((qual == 2) and (pTime <= 0)) { _quality = "low"; qual = 1; pTime = 11; } if ((qual == 1) and (pTime <= 0)) { _quality = "high"; qual = 2; pTime = 11; } } if (pTime > 0) { pTime--; } };
Frame 4
function placer(q, t) { q._x = t._x; q._y = t._y; } function tutor() { if (gStart == false) { if (phase1 == true) { if (walking == true) { warning_txt.text = "Press (w/up) to jump."; phase1 = false; phase2 = true; } } if (phase2 == true) { if (jumping == true) { warning_txt.text = "Now press (s/down) to duck."; phase2 = false; phase3 = true; } } if (phase3 == true) { if (ducking == true) { warning_txt.text = "Press (s/down) while moving left or right to dash (You can dash past robots without getting hurt)."; phase3 = false; phase4 = true; } } if (phase4 == true) { if (((walking == true) and (dashing == true)) and (jumping == false)) { warning_txt.text = "Now try jumping in the air and dashing."; phase4 = false; phase5 = true; } } if (phase5 == true) { if (((walking == true) and (dashing == true)) and ((jumping == true) or (drop == true))) { warning_txt.text = "Super Speed slows everything down while you move at normal speed. Now left click (and hold) to use some of your super speed ability (When auto fire is off, use space or shift)."; phase5 = false; phase6 = true; } } if (phase6 == true) { if ((slow < 90) and (slowstart == true)) { arrow_mc._visible = true; warning_txt.text = "Now click one of those options at the bottom right to toggle them (You might want to toggle it back after)."; phase6 = false; phase7 = true; } } if (phase7 == true) { if (((soundOn == false) or (switchOn == false)) or (control2 == true)) { arrow_mc.removeMovieClip(); warning_txt.text = "Good job. If you need to see the rest of the controls (changing weapons, hotkeys, etc.), just pause (p)."; f_btn._visible = true; } } } } function gameStart() { warning_txt.text = "--Get Ready--"; wTime = 50; gStart = true; f_btn._visible = false; } function rocket() { if (Eweapon == 4) { i = 30; while (i < 36) { c = 6; while (c < 10) { if (((_root["b" + i]._y > gp_mc._y) or (_root["b" + i].hitTest(_root["bg" + c]) and (_root["bg" + c]._alpha >= 100))) or _root["b" + i].hitTest(bs)) { attachMovie("area", "boE2", 22); placer(boE2, _root["b" + i]); boE2._alpha = 0; boE2._yscale = (boE2._xscale = 93 + (lUp * 16)); if (_root["b" + i].hitTest(bs)) { boss_txt.text = boss_txt.text - (6 + lUp); } attachMovie("explosion", "ex2", 123); placer(ex2, _root["b" + i]); ex2._alpha = 100; ex2._yscale = (ex2._xscale = 93 + (lUp * 16)); ex2._rotation = Math.random() * 360; exsound.start(); _root["b" + i].removeMovieClip(); } c++; } i++; } } } function highLight() { lg._visible = (mg._visible = (sg._visible = (hg._visible = false))); mspec_txt.textColor = (sspec_txt.textColor = (lspec_txt.textColor = 16777215)); } function enemyStuff() { if (elapsed > 100) { i = 6; while (i < 10) { move(); lifetracker(); shooter(); fader(); if (hD[i] > 0) { hD[i]--; } if (_root["bg" + i]._alpha < 100) { _root["bg" + i]._alpha = _root["bg" + i]._alpha + (speed / 1.25); _root[i]._visible = false; } else { _root[i]._visible = true; } i++; } } } function bossStuff() { if (bscheck == true) { hitbs(); bossDeath(); bossShot(); bossGifts(); } } function armer() { if (_xmouse < gu._x) { cA.gotoAndStop(5); } if (_xmouse > gu._x) { cA.gotoAndStop(1); } } function higherDif() { specialElapsed = elapsed - 100; dif = Math.round(specialElapsed / 850) + 1; } function bomber() { if (((h._x < (gu._x + 35)) and (h._x > (gu._x - 35))) and (bo._y < 90)) { attachMovie("bomb", "bo", 24); bo._y = h._y + 17; bo._x = h._x; } } function bombdrop() { if (bo._y > (gp_mc._y - 20)) { asound.start(); attachMovie("area", "boE", 25); attachMovie("explosion", "ex", 117); exsound.start(); boE._alpha = 0; ex._x = (boE._x = bo._x); boE._y = gp_mc._y - 20; ex._y = gp_mc._y - 20; ex._rotation = Math.random() * 360; bo.removeMovieClip(); } bo._y = bo._y + (2.4 * speed); } function weaponCheck() { if ((Eweapon == 1) and (offMode == false)) { ammo_txt.text = ""; ar._visible = true; arB._visible = (arS._visible = (arM._visible = false)); ar._x = cA._x; ar._y = cA._y; cA = ar; } if ((Eweapon == 2) and (offMode == false)) { ammo_txt.text = mspec; mspec_txt.textColor = 6749952 /* 0x66FF00 */; arM._visible = true; arB._visible = (ar._visible = (arS._visible = false)); arM._x = cA._x; arM._y = cA._y; cA = arM; } if ((Eweapon == 3) and (offMode == false)) { ammo_txt.text = sspec; sspec_txt.textColor = 6749952 /* 0x66FF00 */; arS._visible = true; arB._visible = (ar._visible = (arM._visible = false)); arS._x = cA._x; arS._y = cA._y; cA = arS; } if ((Eweapon == 4) and (offMode == false)) { ammo_txt.text = lspec; lspec_txt.textColor = 6749952 /* 0x66FF00 */; arB._visible = true; arM._visible = (ar._visible = (arS._visible = false)); arB._x = cA._x; arB._y = cA._y; cA = arB; } } function duck() { if ((((key.isDown(key.down) or key.isDown(83)) and (walking == false)) and (jumping == false)) and (drop == false)) { ducking = true; gu.gotoAndStop(31); cA._y = gu._y - 30; outline._y = (lifeBar._y = gu._y - 58); ammo_txt._y = gu._y - 86; } else { if (ducking == true) { cA._y = gu._y - 45; } ducking = false; } } function roll() { if (key.isDown(key.down) or key.isDown(83)) { if ((dashWait <= 0) and (walking == true)) { dashing = true; dshTim = 6; dashWait = 19 + dUp; attachMovie("smoke", "sos", 130); placer(sos, gu); if (key.isDown(37) or key.isDown(65)) { gu.gotoAndPlay(15); } if (key.isDown(39) or key.isDown(68)) { gu.gotoAndPlay(22); } dash = 4 + dUp; } } } function suicide() { if (key.isDown(75)) { life = 0; } } function mover() { if (((key.isDown(39) or key.isDown(68)) or key.isDown(37)) or key.isDown(65)) { walking = true; } else { walking = false; } if (jumping == true) { if (dashing == false) { if (ducking == false) { gu.gotoAndStop(30); } } } if (walking == false) { if (dashing == false) { if (jumping == false) { if (ducking == false) { gu.gotoAndStop(29); } } } } if (key.isDown(39) or key.isDown(68)) { if (gu._x < 735) { gu._x = gu._x + (4 + (dash * 9)); cA._x = cA._x + (4 + (dash * 9)); lifeBar._x = lifeBar._x + (4 + (dash * 9)); outline._x = outline._x + (4 + (dash * 9)); ammo_txt._x = ammo_txt._x + (4 + (dash * 9)); if (gu._currentframe != 2) { if (gu._currentframe != 3) { if (gu._currentframe != 4) { if (gu._currentframe != 5) { if (gu._currentframe != 6) { if (gu._currentframe != 7) { if (dashing == false) { gu.gotoAndPlay(1); } } } } } } } } if (dashing == true) { attachMovie("speeder", "speeder", 18); speeder._alpha = 22 + (dUp * 15); speeder._x = gu._x; speeder._y = gu._y - 25; } } if (key.isDown(37) or key.isDown(65)) { if (gu._x > 25) { gu._x = gu._x - (4 + (dash * 9)); cA._x = cA._x - (4 + (dash * 9)); lifeBar._x = lifeBar._x - (4 + (dash * 9)); outline._x = outline._x - (4 + (dash * 9)); ammo_txt._x = ammo_txt._x - (4 + (dash * 9)); if (gu._currentframe != 9) { if (gu._currentframe != 10) { if (gu._currentframe != 11) { if (gu._currentframe != 12) { if (gu._currentframe != 13) { if (gu._currentframe != 14) { if (dashing == false) { gu.gotoAndPlay(8); } } } } } } } } if (dashing == true) { attachMovie("speeder", "speeder", 18); speeder._alpha = 22 + (dUp * 15); speeder._rotation = 180; speeder._x = gu._x; speeder._y = gu._y - 25; } } if (key.isDown(key.up) or key.isDown(87)) { if (jumping == false) { jumpStart(); } } } function fader() { _root["e" + i]._alpha = _root["e" + i]._alpha - (1.7 * speed); if (_root["e" + i]._alpha < 0) { _root["e" + i].removeMovieClip(); } } function lightsOut() { if (offMode == true) { j = 40; while (j < 44) { _root["l" + j].removeMovieClip(); j++; } b = 60; while (b < 64) { _root["p" + b]._visible = false; b++; } i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } bo.removeMovieClip(); d.removeMovieClip(); t.removeMovieClip(); f.removeMovieClip(); speeder.removeMovieClip(); ls.removeMovieClip(); ex.removeMovieClip(); ex2.removeMovieClip(); gu._visible = (cA._visible = false); h2._x = (h._x = 850); } } function action() { if (wTime <= 0) { if (gStart == true) { warning_txt.text = ""; } } if (wTime > 0) { wTime--; } } function pickUp() { b = 60; while (b < 64) { if (_root["p" + b].hitTest(gu)) { psound.start(); if (pA[b] == 1) { life = life + ((medUp * 10) + 25); lifeBar.gotoAndPlay(6); } if (pA[b] == 2) { life = life + ((medUp * 10) + 50); lifeBar.gotoAndPlay(6); } if (pA[b] == 4) { mspec = mspec + 25; if (switchOn == true) { if (Eweapon != 2) { i = 30; while (i < 36) { Eweapon = 2; _root["b" + i].removeMovieClip(); i++; } } } machinegun = true; highLight(); w1._visible = (mg._visible = true); } if (pA[b] == 5) { sspec = sspec + 6; if (switchOn == true) { if (Eweapon != 3) { i = 30; while (i < 36) { Eweapon = 3; _root["b" + i].removeMovieClip(); i++; } } } shotgun = true; highLight(); w2._visible = (sg._visible = true); } if (pA[b] == 3) { lspec = lspec + 4; if (switchOn == true) { if (Eweapon != 4) { i = 30; while (i < 36) { Eweapon = 4; _root["b" + i].removeMovieClip(); i++; } } } launcher = true; highLight(); w3._visible = (lg._visible = true); } if (pA[b] == 6) { stomp_mc._alpha = 100; _root[9].text = (_root[6].text = (_root[7].text = (_root[8].text = 0))); } _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } b++; } } function slowDown() { if (key.isDown(16) or key.isDown(32)) { if (slow > 15) { slowstart = true; } } else { slowstart = false; } if (control2 == false) { if (speeding == true) { slowstart = true; } else { slowstart = false; } } } function slower() { if (slowstart == true) { speed = 4; } else if (speedy == false) { speed = 8; } else { speed = 12; } } function shooter() { if (fire <= 0) { if (life > 0) { if (scount < 44) { if (bscheck == false) { if (elapsed > 110) { if (nolaz == false) { attachMovie("laser", "l" + scount, scount); _root["l" + scount]._y = _root["bg" + i]._y - 25; _root["l" + scount]._x = _root["bg" + i]._x; _root["l" + scount]._alpha = 60; attachMovie("flash", "f", 70); placer(f, _root["bg" + i]); f._rotation = Math.random() * 360; lsound.start(); lzar = Math.random() * 6; if (gu._x < _root["bg" + i]._x) { lA[scount] = -1; } else { lA[scount] = 1; } if (lzar < 1) { rI[scount] = true; } else { rI[scount] = false; } fire = 160; scount++; } } } } } } } function move() { if (bs._x > 720) { bsX = bsX * -1; bs._x = 719; } if (bs._x < 70) { bsX = bsX * -1; bs._x = 71; } if (bs._y > 435) { bsY = bsY * -1; bs._y = 434; } if (bs._y < 70) { bsY = bsY * -1; bs._y = 71; } if (_root["bg" + i]._x > 735) { nF[i] = nF[i] * -1; _root["bg" + i]._x = 734; } if (_root["bg" + i]._x < 25) { nF[i] = nF[i] * -1; _root["bg" + i]._x = 26; } if ((h._x > 1500) or (h._x < -700)) { if (h._visible == false) { h._visible = true; h2._visible = false; } else { h._visible = false; h2._visible = true; } helispeed = helispeed * -1; } if (dif < 5) { moveDif = dif; } else { moveDif = 5; } if (_root["bg" + i]._alpha >= 100) { _root["bg" + i]._x = _root["bg" + i]._x + ((((0.63 * movedif) * nF[i]) * 0.5) * speed); } bs._x = bs._x + (((0.116 * moveDif) * speed) * bsX); bs._y = bs._y + (((0.116 * moveDif) * speed) * bsY); h._x = h._x + ((0.46 * speed) * helispeed); h2._x = h2._x + ((0.46 * speed) * helispeed); } function lifeTracker() { _root[i]._x = _root["bg" + i]._x - 18; _root[i]._y = _root["bg" + i]._y - 58; if (boss_txt.text > 0) { boss_txt._x = bs._x - 19; boss_txt._y = bs._y - 140; } } function enemy() { ir = Math.random() * 2; if (ecount < 10) { if (bscheck == false) { if (elapsed > 100) { attachMovie("badguy", "bg" + ecount, ecount); _root["bg" + ecount]._y = gp_mc._y - 40; hD[ecount] = 0; _root[ecount].text = dif + 1; if (ir > 1) { _root["bg" + ecount]._x = 720 + (Math.random() * 50); nF[ecount] = -1; } else { _root["bg" + ecount]._x = 30 + (Math.random() * 50); nF[ecount] = 1; } ecount++; } } } } function armMove() { xd = sc._x - cA._x; yd = sc._y - cA._y; bA[bcount] = Math.atan2(yd, xd); cA._rotation = (bA[bcount] * 180) / Math.PI; } function moveScope() { sc._x = _xmouse; sc._y = _ymouse; } function txtStuff() { ss_mc._yscale = slow; lifeBar._xscale = life; if (mspec <= 0) { mspec_txt._visible = false; } else { mspec_txt._visible = true; } if (sspec <= 0) { sspec_txt._visible = false; } else { sspec_txt._visible = true; } if (lspec <= 0) { lspec_txt._visible = false; } else { lspec_txt._visible = true; } mspec_txt.text = mspec + "/50"; sspec_txt.text = sspec + "/12"; lspec_txt.text = lspec + "/8"; if (cmbotrack > 0) { combo_txt.text = (1 + cmbotrack) + " robot combo!"; sPlus_txt.text = "Score + " + ((5 * cmbotrack) * cmbotrack); } else { combo_txt.text = ""; sPlus_txt.text = ""; } score_txt.text = score; dif_txt.text = dif; if (KiCo > 32) { if (bsmess == false) { warning_txt.text = "you're almost at a boss..."; wTime = 30; bsmess = true; } } } function shootBullets() { if (control2 == false) { shooting = true; } if (recoil <= 0) { if (bcount < 36) { if (shooting == true) { if (bsSplode == false) { if (dashing == false) { if (life > 0) { if (elapsed > 100) { if (Eweapon != 4) { attachMovie("bullet", "b" + bcount, bcount); csound.start(); } else { attachMovie("rocket", "b" + bcount, bcount); rsound.start(); } _root["b" + bcount]._visible = false; _root["b" + bcount]._x = cA._x; _root["b" + bcount]._rotation = cA._rotation; _root["b" + bcount]._y = cA._y; if (Eweapon == 4) { if (_xmouse > gu._x) { arB.gotoAndPlay(3); } else { arB.gotoAndPlay(7); } recoil = recoil + ((21 - lUp) * 8); wChange = 112; lspec = lspec - 1; } if (Eweapon == 2) { if (_xmouse > gu._x) { arM.gotoAndPlay(3); } else { arM.gotoAndPlay(7); } recoil = recoil + 24; wChange = 16; mspec = mspec - 1; } if (Eweapon == 1) { if (_xmouse > gu._x) { ar.gotoAndPlay(3); } else { ar.gotoAndPlay(7); } recoil = recoil + 112; } if (Eweapon == 3) { _root["b" + bcount]._height = _root["b" + bcount]._height * 1.4; _root["b" + bcount]._width = _root["b" + bcount]._width * 1.4; if (_xmouse > gu._x) { arS.gotoAndPlay(3); } else { arS.gotoAndPlay(7); } recoil = recoil + 160; wChange = 112; sspec = sspec - 1; } bcount++; } } } } } } } } function lifer() { if (life <= 0) { life = -100; tsound.stop(); lifebar._visible = false; outline._visible = false; ammo_txt._visible = false; ar._alpha = ar._alpha - speed; arB._alpha = arB._alpha - speed; arM._alpha = arM._alpha - speed; arS._alpha = arS._alpha - speed; warning_txt.text = "--GAME OVER--"; wTime = 100; warning_txt.textColor = 6749952 /* 0x66FF00 */; if (gu._alpha > 0) { gu._alpha = gu._alpha - speed; } else { gu.removeMovieClip(); } if (cheating == true) { score = 0; } } } function scoreScreen() { if (dDelay <= 0) { nextFrame(); } } function hitter() { j = 40; while (j < 44) { if ((((_root["l" + j]._x > 800) or (_root["l" + j]._x < 0)) or (_root["l" + j]._y < 0)) or (_root["l" + j]._y > 500)) { _root["l" + j].removeMovieClip(); } if (_root["l" + j].hitTest(gu)) { if (_root["l" + j]._alpha >= 100) { attachMovie("laserHit", "ls", 20); placer(ls, _root["l" + j]); _root["l" + j].removeMovieClip(); life = life - (10 + dif); lifeBar.gotoAndPlay(3); } } j++; } c = 6; while (c < 10) { if (_root["bg" + c].hitTest(gu)) { if (_root["bg" + c]._alpha >= 100) { if (dashing == true) { if (hD[c] <= 0) { _root[c].text = _root[c].text - dUp; hD[c] = 4; } } else if (dif < 6) { life = life - Math.round(dif / 2); lifeBar.gotoAndPlay(3); } else { life = life - 3; lifeBar.gotoAndPlay(3); } } } c++; } if (boE.hitTest(gu)) { if (bCheck <= 0) { life = life - (10 + (dif * 2)); lifeBar.gotoAndPlay(3); bCheck = 10; } } if (bCheck > 0) { bCheck--; } if (bs.hitTest(gu)) { if (anti == 0) { if (bsSplode == false) { rvar = Math.random() * 2; if (rvar > 1) { if (dif < 6) { life = life - Math.round(dif / 2); lifeBar.gotoAndPlay(3); } else { life = life - 3; lifeBar.gotoAndPlay(3); } } } } } } function hitbg() { i = 30; while (i < 36) { if ((((_root["b" + i]._y > 510) or (_root["b" + i]._x > 810)) or (_root["b" + i]._x < -10)) or (_root["b" + i]._y < 50)) { _root["b" + i].removeMovieClip(); } c = 6; while (c < 10) { if (_root["bg" + c]._alpha >= 100) { if (boE.hitTest(_root["bg" + c])) { _root[c].text = 0; } if (boE2.hitTest(_root["bg" + c])) { if (_root[c].text < (4 + (lUp * 3))) { if (hD[c] <= 0) { _root[c].text = 0; } } else { _root[c].text = 1; hD[c] = 6; } } if (_root["b" + i].hitTest(_root["bg" + c])) { attachMovie("damage", "d", 80); placer(d, _root["b" + i]); if (Eweapon == 3) { if (hD[c] <= 0) { _root[c].text = _root[c].text - (2 + sUp); hD[c] = 7; } } if (Eweapon == 1) { _root[c].text = _root[c].text - (1 + hUp); _root["b" + i].removeMovieClip(); } if (Eweapon == 2) { extraD = Math.random() * 2; if (extraD > 1) { _root[c].text = _root[c].text - 1; } else { _root[c].text = _root[c].text - (mUp + 1); } _root["b" + i].removeMovieClip(); } } } c++; } i++; } } function hitbs() { i = 30; while (i < 36) { if (_root["b" + i].hitTest(bs)) { attachMovie("damage", "d", 80); placer(d, _root["b" + i]); if (Eweapon == 3) { boss_txt.text = boss_txt.text - (3 + sUp); } if (Eweapon == 2) { extraD = Math.random() * 2; if (extraD > 1) { boss_txt.text = boss_txt.text - 1; } else { boss_txt.text = boss_txt.text - (mUp + 1); } } if (Eweapon == 1) { boss_txt.text = boss_txt.text - (1 + hUp); } _root["b" + i].removeMovieClip(); } i++; } } function robotDown() { c = 6; while (c < 10) { if (bscheck == false) { if (_root[c].text <= 0) { if (elapsed > 110) { if (combo > 1) { cmbotrack = cmbotrack + 1; } roboD++; combo = 176; KiCo++; kills++; attachMovie("blowUp", "e" + c, c + 100); placer(_root["e" + c], _root["bg" + c]); br = Math.random() * 2; if (br < 1) { _root["e" + c]._rotation = _root["e" + c]._rotation + (Math.random() * 40); } else { _root["e" + c]._rotation = 320 + (Math.random() * 40); } asound.start(); if ((roboD >= 6) and (pack < 64)) { picker = Math.random() * 5; if ((picker < 1) and (life < 175)) { if (picker > 0.5) { attachMovie("package SMed", "p" + pack, pack); pA[pack] = 1; } else { attachMovie("package LMed", "p" + pack, pack); pA[pack] = 2; } } if ((picker > 1) and (picker < 2)) { attachMovie("package Ro", "p" + pack, pack); pA[pack] = 3; } if ((picker > 2) and (picker < 3)) { attachMovie("package Ma", "p" + pack, pack); pA[pack] = 4; } if ((picker > 3) and (picker < 4)) { attachMovie("package Sh", "p" + pack, pack); pA[pack] = 5; } if ((picker > 4) and (picker < 5)) { attachMovie("package Qu", "p" + pack, pack); pA[pack] = 6; } _root["p" + pack]._x = _root["bg" + c]._x; _root["p" + pack]._y = gp_mc._y; pack++; roboD = 0; } pr = Math.random() * 2; if (pr > 1) { _root["bg" + c]._x = 720 + (Math.random() * 50); } else { _root["bg" + c]._x = 30 + (Math.random() * 50); } _root["bg" + c]._alpha = 0; _root[c]._visible = true; _root[c].text = dif + 1; if (life > 0) { score = score + ((10 + dif) - 1); } } } } c++; } } function bossDeath() { if (boss_txt.text < 1) { if (bDelay > 0) { if (exCheck == false) { bsmess == false; asound.start(); bs.gotoAndPlay(4); boss_txt._visible = false; bsSplode = true; exCheck = true; score = score + 100; exsound.start(); asound.start(); } bDelay = bDelay - (speed / 2); bs._alpha = bs._alpha - (speed / 4); } } } function upGrade() { if (bDelay <= 0) { if (life > 0) { sc.gotoAndStop(2); _quality = "high"; warning_txt.text = ""; h.stop(); h2.stop(); m_mc.gotoAndStop(2); lifebar._visible = false; outline._visible = false; ammo_txt._visible = false; asound.start(); bs.removeMovieClip(); dash_btn._visible = true; med_btn._visible = true; mGun_btn._visible = true; sGun_btn._visible = true; hGun_btn._visible = true; lGun_btn._visible = true; skip_btn._visible = true; help_txt.text = "Choose an attribute to upgrade. Skills cannot be upgraded beyond lvl 5."; offMode = true; m_mc._visible = true; sos.removeMovieClip(); paused = true; bDelay = 125; } } } function bossGifts() { powerUpCheck = Math.random() * 100; if (powerUpCheck > 98.5) { picker = Math.random() * 4; if ((picker < 1) and (life < 175)) { if (picker > 0.5) { attachMovie("package SMed", "p" + pack, pack); pA[pack] = 1; } else { attachMovie("package LMed", "p" + pack, pack); pA[pack] = 2; } } if ((picker > 1) and (picker < 2)) { attachMovie("package Ro", "p" + pack, pack); pA[pack] = 3; } if ((picker > 2) and (picker < 3)) { attachMovie("package Ma", "p" + pack, pack); pA[pack] = 4; } if ((picker > 3) and (picker < 4)) { attachMovie("package Sh", "p" + pack, pack); pA[pack] = 5; } _root["p" + pack]._x = (Math.random() * 600) + 100; _root["p" + pack]._y = gp_mc._y; pack++; } } function bossShot() { if (fire <= 0) { if (scount < 44) { if (life > 0) { if (nolaz == false) { attachMovie("laser", "l" + scount, scount); placer(_root["l" + scount], bs); _root["l" + scount]._alpha = 60; attachMovie("flash", "f", 70); lsound.start(); placer(f, bs); f._rotation = Math.random() * 360; ee = gu._x - bs._x; ss = (gu._y - 50) - bs._y; bT[scount] = Math.atan2(ss, ee); scount++; fire = 160; } } } } } function boss() { if (KiCo >= 40) { if (bscheck == false) { if (noBoss == false) { c = 6; while (c < 10) { _root["bg" + c].removeMovieClip(); c++; } attachMovie("boss", "bs", 26); bs._y = 200; bs._x = (Math.random() * 600) + 100; exCheck = false; boss_txt._visible = true; anti = 96; boss_txt.text = 28 + (dif * 2); bsX = 1; bsY = 1; bscheck = true; ecount = 6; } else { bDelay = 0; upgrade(); } KiCo = 0; d.removeMovieClip(); j = 40; while (j < 44) { _root["l" + j].removeMovieClip(); j++; } } } } function moveBullets() { j = 40; while (j < 44) { if (_root["l" + j]._alpha < 100) { _root["l" + j]._alpha = _root["l" + j]._alpha + (speed / 2); } if (bscheck == false) { _root["l" + j]._x = _root["l" + j]._x + ((1.6 * speed) * lA[j]); if (rI[j] == false) { _root["l" + j]._y = _root["l" + j]._y - (0.7 * speed); } } else { _root["l" + j]._x = _root["l" + j]._x + ((3 * speed) * Math.cos(bT[j])); _root["l" + j]._y = _root["l" + j]._y + ((3 * speed) * Math.sin(bT[j])); } j++; } i = 30; while (i < 36) { _root["b" + i]._x = _root["b" + i]._x + ((5.6 * speed) * Math.cos(bA[i])); _root["b" + i]._y = _root["b" + i]._y + ((5.6 * speed) * Math.sin(bA[i])); if (_root["b" + i].hitTest(cA)) { _root["b" + i]._visible = false; } else { _root["b" + i]._visible = true; } i++; } } function visReducer(x, y) { if (x._alpha > 0) { x._visible = true; x._alpha = x._alpha - (y * speed); } else { x._visible = false; } } function visNdestroy(x, y) { if (x._alpha > 0) { x._alpha = x._alpha - (y * speed); } else { x.removeMovieClip; } } function timing() { if (bcount > 35) { bcount = 30; } if (scount > 43) { scount = 40; } if (pack > 63) { pack = 60; } if (roboD < 0) { roboD = 0; } if (life > 350) { life = 350; } if (sspec > 12) { sspec = 12; } if (mspec > 50) { mspec = 50; } if (lspec > 8) { lspec = 8; } if (ex._alpha < 40) { boE.removeMovieClip(); } if (ex2._alpha < 40) { boE2.removeMovieClip(); } if (combo > 0) { combo = combo - speed; } if (combo <= 0) { if (cmbotrack > 0) { light._alpha = 100; score = score + ((5 * cmbotrack) * cmbotrack); cmbotrack = 0; combo = 0; } } visNdestroy(sos, 3); visNdestroy(d, 3); visNdestroy(f, 1); visNdestroy(ls, 3); visNdestroy(ex, 1.25); visNdestroy(ex2, 1.25); visNdestroy(t, 3); visReducer(light, 2); visReducer(stomp_mc, 3); if (gStart == true) { elapsed++; } if (slow > 0) { if (slowstart == true) { if (style == false) { slow = slow - 2; } } } if (slow <= 0) { slowstart = false; speeding = false; } if (slow < 100) { if (slowstart == false) { slow++; } } if (life <= 0) { dDelay--; } if (recoil > 0) { recoil = recoil - speed; } if (fire > 0) { fire = fire - speed; } if (dashing == true) { dshTim--; } if (dshTim <= 0) { dashing = false; } if (dashWait > 0) { dashWait--; } if (anti > 0) { anti = anti - speed; } if (wChange > 0) { wChange = wChange - speed; } if (dshTim <= 0) { speeder.removeMovieClip(); dash = 1; } if (mspec <= 0) { if (Eweapon != 3) { if (Eweapon != 4) { if (wChange <= 0) { Eweapon = 1; highLight(); hg._visible = true; w1._visible = false; machinegun = false; } } } } if (sspec <= 0) { if (Eweapon != 2) { if (Eweapon != 4) { if (wChange <= 0) { Eweapon = 1; highLight(); hg._visible = true; w2._visible = false; shotgun = false; } } } } if (lspec <= 0) { if (Eweapon != 2) { if (Eweapon != 3) { if (wChange <= 0) { Eweapon = 1; highLight(); hg._visible = true; w3._visible = false; launcher = false; } } } } } function jumpStart() { i = 1; while (i < 4) { if (gu.hitTest(gp_mc) or gu.hitTest(_root["pl" + i])) { attachMovie("smoke", "sos", 130); placer(sos, gu); jumping = true; n = false; } i++; } } function platformFade() { i = 1; while (i < 4) { if (gu.hitTest(_root["pl" + i])) { if (jumping == false) { _root["pl" + i]._alpha = _root["pl" + i]._alpha - 1; } } i++; } } function jump() { i = 1; while (i < 4) { if (gu.hitTest(_root["pl" + i]) == false) { if (jumping == false) { drop = true; } } i++; } i = 1; while (i < 4) { if (gu.hitTest(_root["pl" + i])) { if (gu._y <= _root["pl" + i]._y) { if (drop == true) { if (_root["pl" + i]._alpha > 1) { if (n == false) { _root["pl" + i]._alpha = _root["pl" + i]._alpha - 20; attachMovie("smoke", "sos", 130); placer(sos, gu); jsound.start(); } n = true; gu._y = _root["pl" + i]._y; cA._y = gu._y - 45; outline._y = (lifeBar._y = gu._y - 73); ammo_txt._y = gu._y - 101; jumping = false; drop = false; grav = 0; } } } } i++; } if (gu._y > (gp_mc._y - 40)) { if (drop == true) { if (n == false) { attachMovie("smoke", "sos", 130); jsound.start(); sos._y = gp_mc._y; sos._x = gu._x; } n = true; gu._y = gp_mc._y; cA._y = gp_mc._y - 45; outline._y = (lifeBar._y = gp_mc._y - 73); ammo_txt._y = gp_mc._y - 101; jumping = false; drop = false; grav = 0; } } if (drop == true) { grav = grav + 2.2; } if (jumping == true) { if (grav < 60) { grav = grav + 4.4; } else { drop = true; } outline._y = outline._y - 42.5; lifeBar._y = lifeBar._y - 42.5; ammo_txt._y = ammo_txt._y - 42.5; cA._y = cA._y - 42.5; gu._y = gu._y - 42.5; } if (gu.hitTest(gp_mc) == false) { gu._y = gu._y + grav; cA._y = cA._y + grav; lifeBar._y = lifeBar._y + grav; outline._y = outline._y + grav; ammo_txt._y = ammo_txt._y + grav; } } function changeControls() { if (key.isDown(67)) { if (pTime <= 0) { if (control2 == false) { autoF_txt.text = "Off"; control2 = true; shooting = false; } else { autoF_txt.text = "On"; control2 = false; } pTime = 7; } } } function switchWeapon() { if (key.isDown(69) or key.isDown(96)) { if (Eweapon == 1) { if ((machinegun == true) and (pTime <= 0)) { Eweapon = 2; highLight(); w1._visible = (mg._visible = true); pTime = 6; } else if ((shotgun == true) and (pTime <= 0)) { Eweapon = 3; highLight(); w2._visible = (sg._visible = true); pTime = 6; } else if ((launcher == true) and (pTime <= 0)) { Eweapon = 4; highLight(); w3._visible = (lg._visible = true); pTime = 6; } } if (Eweapon == 2) { if ((shotgun == true) and (pTime <= 0)) { Eweapon = 3; highLight(); w2._visible = (sg._visible = true); pTime = 6; } else if ((launcher == true) and (pTime <= 0)) { Eweapon = 4; highLight(); w3._visible = (lg._visible = true); pTime = 6; } else if (pTime <= 0) { Eweapon = 1; highLight(); hg._visible = true; pTime = 6; } } if (Eweapon == 3) { if ((launcher == true) and (pTime <= 0)) { Eweapon = 4; highLight(); w3._visible = (lg._visible = true); pTime = 6; } else if (pTime <= 0) { Eweapon = 1; highLight(); hg._visible = true; pTime = 6; } } if ((Eweapon == 4) and (pTime <= 0)) { Eweapon = 1; highLight(); hg._visible = true; pTime = 6; } i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } if (key.isDown(49) or key.isDown(97)) { Eweapon = 1; highLight(); hg._visible = true; i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } if (key.isDown(50) or key.isDown(98)) { if (machinegun == true) { Eweapon = 2; highLight(); w1._visible = (mg._visible = true); i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } } if (key.isDown(51) or key.isDown(99)) { if (shotgun == true) { Eweapon = 3; highLight(); w2._visible = (sg._visible = true); i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } } if (key.isDown(52) or key.isDown(100)) { if (launcher == true) { Eweapon = 4; highLight(); w3._visible = (lg._visible = true); i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } } } function themeToggle() { if (key.isDown(77)) { if ((soundOn == true) and (pTime <= 0)) { tsound.stop(); soundOn = false; music_txt.text = "Off"; pTime = 7; } if ((soundOn == false) and (pTime <= 0)) { tsound.start(); soundOn = true; music_txt.text = "On"; pTime = 7; } } } function switchToggle() { if (key.isDown(88)) { if ((switchOn == true) and (pTime <= 0)) { switchOn = false; switch_txt.text = "Off"; pTime = 7; } if ((switchOn == false) and (pTime <= 0)) { switchOn = true; switch_txt.text = "On"; pTime = 7; } } } function pauser() { if (((Key.isDown(80) and (pTime <= 0)) and (offMode == false)) and (gStart == true)) { if (paused == false) { _quality = "high"; m_mc._visible = true; sc.gotoAndStop(2); cheat_txt._visible = true; cinfo_mc._visible = true; cheat_txt.text = ""; paused = true; c_mc._visible = true; gu.stop(); ar.stop(); arM.stop(); arS.stop(); bs.stop(); d.stop(); ex.stop(); ex2.stop(); h.stop(); h2.stop(); i = 30; while (i < 36) { _root["b" + i].stop(); i++; } b = 60; while (b < 64) { _root["p" + b].stop(); b++; } j = 40; while (j < 44) { _root["l" + j].stop(); j++; } i = 6; while (i < 10) { _root["bg" + i].stop(); _root["e" + i].stop(); i++; } warning_txt.text = "paused"; } else { _quality = "low"; m_mc._visible = false; paused = false; sc.gotoAndStop(1); cheat_txt._visible = false; cinfo_mc._visible = false; c_mc._visible = false; gu.play(); ar.play(); arM.play(); arS.play(); bs.play(); d.play(); ex.play(); ex2.play(); h.play(); h2.play(); i = 30; while (i < 36) { _root["b" + i].play(); i++; } b = 60; while (b < 64) { _root["p" + b].play(); b++; } j = 40; while (j < 44) { _root["l" + j].play(); j++; } i = 6; while (i < 10) { _root["bg" + i].play(); _root["e" + i].play(); i++; } warning_txt.text = ""; } pTime = 7; } if (pTime > 0) { pTime--; } } function buttonPick() { b = 60; while (b < 64) { _root["p" + b]._visible = false; b++; } i = 1; while (i < 4) { _root["pl" + i]._alpha = 100; i++; } _quality = "low"; recoil = recoil + 112; help_txt.text = ""; paused = false; bsSplode = false; m_mc.gotoAndStop(1); sc.gotoAndStop(1); dash_btn._visible = false; med_btn._visible = false; mGun_btn._visible = false; sGun_btn._visible = false; hGun_btn._visible = false; lGun_btn._visible = false; skip_btn._visible = false; bscheck = false; h.play(); h2.play(); gu._visible = true; lifebar._visible = true; outline._visible = true; ammo_txt._visible = true; outline._x = gu._x; lifeBar._x = gu._x - 26; if (fog == false) { m_mc._visible = false; } psound.start(); offMode = false; } _quality = "low"; cheat_txt._visible = false; boss_txt._visible = false; dash_btn._visible = false; med_btn._visible = false; mGun_btn._visible = false; sGun_btn._visible = false; hGun_btn._visible = false; lGun_btn._visible = false; skip_btn._visible = false; jsound = new Sound(); jsound.attachSound("drop.mp3"); tsound = new Sound(); tsound.attachSound("(matrix)NG2630.mp3"); tsound.start(); csound = new Sound(); csound.attachSound("gun.mp3"); asound = new Sound(); asound.attachSound("boom.mp3"); rsound = new Sound(); rsound.attachSound("rocket.mp3"); exsound = new Sound(); exsound.attachSound("explode.mp3"); lsound = new Sound(); lsound.attachSound("laser.mp3"); psound = new Sound(); psound.attachSound("blip.mp3"); var game2 = false; var nolaz = false; var speeding = false; var control2 = false; var cheating = false; var bsSplode = false; var ducking = false; var noBoss = false; var style = false; var gStart = false; var walking = false; var KiCo = -4; var bDelay = 125; var fog = false; var speedy = false; var Eweapon = 1; var shooting = false; var bscheck = false; var bsmess = false; var dshTim = 0; var offMode = false; var tvar = 0; kills = -4; var pack = 60; var soundOn = true; var scount = 40; var bcount = 30; var mspec = 0; var sspec = 0; var fire = 160; var lspec = 0; var speed = 8; var combo = 0; var paused = false; var dash = 0; var cmbotrack = 0; var helispeed = 1.2; var ecount = 6; var life = 350; score = 0; var dDelay = 40; var grav = 0; var dUp = 0; var sUp = 0; var mUp = 0; var hUp = 0; var lUp = 0; var medUp = 0; var dashing = false; var switchOn = true; var launcher = false; var machinegun = false; var shotgun = false; var jumping = false; var drop = false; var recoil = 0; var slow = 0; var myCounter = 0; var myCounter2 = 0; var slowstart = 0; var elapsed = 25; var roboD = 0; attachMovie("ahero", "gu", 1); attachMovie("arm", "ar", 2); attachMovie("armB", "arB", 3); attachMovie("armM", "arM", 4); attachMovie("armS", "arS", 5); attachMovie("scope", "sc", 150); attachMovie("help", "c_mc", 149); attachMovie("cinfo", "cinfo_mc", 148); attachMovie("arrow", "arrow_mc", 147); arrow_mc._visible = false; arrow_mc._x = 710; arrow_mc._y = 500; cinfo_mc._visible = false; cinfo_mc._x = 560; cinfo_mc._y = 226; c_mc._visible = false; c_mc._x = 20; c_mc._y = 90; Mouse.hide(); gu._y = gp_mc._y; gu._x = Stage.width / 2; ar._y = gp_mc._y - 45; ar._x = Stage.width / 2; outline._x = gu._x; ammo_txt._x = gu._x - 18; lifeBar._x = gu._x - 25; outline._y = (lifeBar._y = gp_mc._y - 73); ammo_txt._y = gp_mc._y - 101; bA = new Array(); la = new Array(); nF = new Array(); bT = new Array(); sD = new Array(); hD = new Array(); pA = new Array(); rI = new Array(); phase7 = (phase6 = (phase5 = (phase4 = (phase3 = (phase2 = (phase1 = false)))))); light._alpha = (stomp_mc._alpha = 0); f_btn._visible = (m_mc._visible = (h2._visible = (lg._visible = (mg._visible = (sg._visible = false))))); h._visible = true; cA = ar; no_btn.onRelease = function () { yes_btn._visible = false; no_btn._visible = false; gameStart(); }; Yes_btn.onRelease = function () { warning_txt.text = "press (a/left) or (d/right) to move."; phase1 = true; yes_btn._visible = false; no_btn._visible = false; }; f_btn.onRelease = function () { gameStart(); }; autofire_btn.onRelease = function () { if (control2 == false) { autoF_txt.text = "Off"; control2 = true; shooting = false; } else { autoF_txt.text = "On"; control2 = false; } }; autoweapon_btn.onRelease = function () { if ((switchOn == true) and (pTime <= 0)) { switchOn = false; switch_txt.text = "Off"; pTime = 7; } if ((switchOn == false) and (pTime <= 0)) { switchOn = true; switch_txt.text = "On"; pTime = 7; } }; music_btn.onRelease = function () { if ((soundOn == true) and (pTime <= 0)) { tsound.stop(); soundOn = false; music_txt.text = "Off"; pTime = 7; } if ((soundOn == false) and (pTime <= 0)) { tsound.start(); soundOn = true; music_txt.text = "On"; pTime = 7; } }; cheat_txt.onChanged = function () { if (cheat_txt.text == "classicgame") { game2 = true; gotoAndStop (11); } if (cheat_txt.text == "noboss") { noBoss = true; cheating = true; cheat_txt.text = "cheat accepted"; psound.start(); } if (cheat_txt.text == "nolasers") { cheating = true; nolaz = true; cheat_txt.text = "cheat accepted"; psound.start(); } if (cheat_txt.text == "fast") { speedy = true; cheating = true; cheat_txt.text = "cheat accepted"; psound.start(); } if (cheat_txt.text == "style") { style = true; cheating = true; cheat_txt.text = "cheat accepted"; psound.start(); } if (cheat_txt.text == "two") { i = 6; while (i < 10) { _root["bg" + i].removeMovieClip(); i++; } ecount = 8; cheating = true; cheat_txt.text = "cheat accepted"; psound.start(); } }; tsound.onSoundComplete = function () { if (soundOn == true) { tsound.start(); } }; onEnterFrame = function () { lightsOut(); moveScope(); pauser(); if (paused == false) { if (myCounter > 2) { boss(); pickUp(); enemy(); tutor(); myCounter2 = 0; } myCounter2++; if (myCounter > 5) { higherDif(); scoreScreen(); upGrade(); myCounter = 0; } myCounter++; rocket(); bossStuff(); platformFade(); themeToggle(); switchToggle(); action(); weaponCheck(); roll(); timing(); switchWeapon(); jump(); armer(); changeControls(); slowDown(); enemyStuff(); bombdrop(); bomber(); duck(); suicide(); armMove(); moveBullets(); slower(); mover(); shootBullets(); hitter(); hitbg(); txtStuff(); lifer(); robotDown(); } }; onMouseDown = function () { if (control2 == true) { shooting = true; } else if (slow > 20) { speeding = true; } }; onMouseUp = function () { if (control2 == true) { shooting = false; } else { speeding = false; } }; dash_btn.onRollOver = function () { psound.start(); if (dUp < 4) { help_txt.text = ((((((((("Current Level: " + (dUp + 1)) + newline) + newline) + "Damage Increase: ") + dUp) + " > ") + (dUp + 1)) + newline) + newline) + "Info: This upgrade increases the distance and speed of dashing but will raise cooldown time."; } else { help_txt.text = "This skill is maxed out"; } }; mGun_btn.onRollOver = function () { psound.start(); if (mUp < 4) { help_txt.text = ((((((("Current Level: " + (mUp + 1)) + newline) + newline) + "Damage Increase: (1 or ") + (mUp + 1)) + ") > (1 or ") + (mUp + 2)) + ")"; } else { help_txt.text = "This skill is maxed out"; } }; SGun_btn.onRollOver = function () { psound.start(); if (sUp < 4) { help_txt.text = (((((("Current Level: " + (sUp + 1)) + newline) + newline) + "Damage Increase: ") + (sUp + 2)) + " > ") + (sUp + 3); } else { help_txt.text = "This skill is maxed out"; } }; hGun_btn.onRollOver = function () { psound.start(); if (hUp < 4) { help_txt.text = (((((("Current Level: " + (hUp + 1)) + newline) + newline) + "Damage Increase: ") + (hUp + 1)) + " > ") + (hUp + 2); } else { help_txt.text = "This skill is maxed out"; } }; lGun_btn.onRollOver = function () { psound.start(); if (lUp < 4) { help_txt.text = (((((((((((((((("Current Level: " + (lUp + 1)) + newline) + newline) + "Damage Increase: robots with life below: ") + (4 + (lUp * 3))) + " > ") + (7 + (lUp * 3))) + " are destroyed.") + newline) + newline) + "Firing Delay Decrease: ") + (21 - lUp)) + " > ") + ((21 - lUp) - 1)) + newline) + newline) + "Info: This upgrade will also increase the slpash radius of the blast."; } else { help_txt.text = "This skill is maxed out"; } }; med_btn.onRollOver = function () { psound.start(); if (medUp < 4) { help_txt.text = ((((((((("Current Level: " + (medUp + 1)) + newline) + newline) + "Life regain increment: ") + (medUp * 10)) + " > ") + ((medUp + 1) * 10)) + newline) + newline) + "Info: The starting values for the small and large medkits are 25 and 50. This Upgrade adds to both values."; } else { help_txt.text = "This skill is maxed out"; } }; skip_btn.onRollOver = function () { psound.start(); help_txt.text = "Continue the game without upgrading and get a bonus 100 points."; }; yes_btn.onRollOver = function () { psound.start(); }; no_btn.onRollOver = function () { psound.start(); }; f_btn.onRollOver = function () { psound.start(); }; dash_btn.onRelease = function () { if (dUp < 4) { buttonPick(); dUp++; } }; mGun_btn.onRelease = function () { if (mUp < 4) { buttonPick(); mUp++; } }; sGun_btn.onRelease = function () { if (sUp < 4) { buttonPick(); sUp++; } }; hGun_btn.onRelease = function () { if (hUp < 4) { buttonPick(); hUp++; } }; lGun_btn.onRelease = function () { if (lUp < 4) { buttonPick(); lUp++; } }; med_btn.onRelease = function () { if (medUp < 4) { buttonPick(); medUp++; } }; skip_btn.onRelease = function () { score = score + 100; buttonPick(); };
Instance of Symbol 408 MovieClip in Frame 4
onClipEvent (enterFrame) { with (this) { f = Math.round(1000 / (getTimer() - t)); t = getTimer(); this.fps = f; } }
Frame 5
localInfo = SharedObject.getLocal("test"); if (score > localInfo.data.scoredata) { localInfo.data.scoredata = score; } psound = new Sound(); _quality = "high"; psound.attachSound("blip.mp3"); restart_btn.onRollOver = function () { psound.start(); }; stopAllSounds(); scoremax_txt.text = score; elapsed = 0; sos.removeMovieClip(); arrow_mc.removeMovieClip(); cinfo_mc.removeMovieClip(); c_mc.removeMovieClip(); gu.removeMovieClip(); ss.removeMovieClip(); ar.removeMovieClip(); arM.removeMovieClip(); arS.removeMovieClip(); arB.removeMovieClip(); t.removeMovieClip(); d.removeMovieClip(); bs.removeMovieClip(); sc.removeMovieClip(); bo.removeMovieClip(); boE.removeMovieClip(); ex.removeMovieClip(); bsd.removeMovieClip(); laserHit.removeMovieClip(); speeder.removeMovieClip(); d.removeMovieClip(); hit.removeMovieClip(); stomp_mc.removeMovieClip(); live.removeMovieClip(); light.removeMovieClip(); f.removeMovieClip(); h.removeMovieClip(); h2.removeMovieClip(); Mouse.show(); if (kills < 0) { kills = 0; } kills_txt.text = "Robots Destroyed: " + kills; if (score <= 750) { rank_txt.text = "RANK: F"; cheatsheet_txt.text = "Rank F Cheat:\r\rHmm, you need some practice so why not try this cheat out: (two)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if ((score > 750) and (score <= 1500)) { rank_txt.text = "RANK: E"; cheatsheet_txt.text = "Rank E Cheat:\r\rStop the robots from using lasers with this cheat: (nolasers)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if ((score > 1500) and (score <= 3000)) { rank_txt.text = "RANK: D"; cheatsheet_txt.text = "Rank D Cheat:\r\rWanna try the game without bosses so that you can rack up huge combos? Try this cheat: (noboss)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if ((score > 3000) and (score <= 6000)) { rank_txt.text = "RANK: C"; cheatsheet_txt.text = "Rank C Cheat:\r\rRank C, not bad, you might even be able to survive a while with this cheat on: (fast)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if ((score > 6000) and (score <= 12000)) { rank_txt.text = "RANK: B"; cheatsheet_txt.text = "Rank B Cheat:\r\rRank B is worthy of a cool cheat. Here ya go, infinite super speed: (style)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if (score > 12000) { rank_txt.text = "RANK: A!"; cheatsheet_txt.text = "Rank A Cheat:\r\rFor finally getting rank A you deserve an awesome cheat, how about the classic AOTKR! (classicgame)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } tipper = Math.random() * 9; if (tipper < 1) { tip_txt.text = "Tip: Press C to toggle Auto Fire and use the mouse to shoot."; } if ((tipper > 1) and (tipper < 2)) { tip_txt.text = "Tip: Don't forget to use your Super Speed ability."; } if ((tipper > 2) and (tipper < 3)) { tip_txt.text = "Tip: Dashing is vital to doing well. Upgrade it at least once."; } if ((tipper > 3) and (tipper < 4)) { tip_txt.text = "Tip: Save up ammo for a gun and then upgrade it after a boss fight."; } if ((tipper > 4) and (tipper < 5)) { tip_txt.text = "Tip: You can also use the numpad to change guns."; } if ((tipper > 5) and (tipper < 6)) { tip_txt.text = "Tip: The Rank A cheat is worth it."; } if ((tipper > 6) and (tipper < 7)) { tip_txt.text = "Tip: As soon as a laser is shot by a robot, it's harmless for about 0.5 seconds."; } if ((tipper > 7) and (tipper < 8)) { tip_txt.text = "Tip: Use Super Speed while using a rocket launcher to instant-kill robots."; } if (tipper > 8) { tip_txt.text = "Tip: If you see grey boxes around everything, setting your monitor to 32 bit color quality should fix it."; } onEnterFrame = function () { c = 5; while (c < 15) { _root["e" + c].removeMovieClip(); _root["bg" + c].removeMovieClip(); c++; } j = 40; while (j < 50) { _root["l" + j].removeMovieClip(); j++; } i = 30; while (i < 40) { _root["b" + i].removeMovieClip(); i++; } b = 60; while (b < 70) { _root["p" + b].removeMovieClip(); b++; } }; restart_btn.onRelease = function () { gotoAndStop (3); };
Frame 6
powerUps_btn.onRelease = function () { gotoAndStop (6); }; enemies_btn.onRelease = function () { gotoAndStop (7); }; back_btn.onRelease = function () { gotoAndStop (3); }; controls_btn.onRelease = function () { gotoAndStop (8); }; weapons_btn.onRelease = function () { gotoAndStop (9); };
Frame 7
powerUps_btn.onRelease = function () { gotoAndStop (6); }; enemies_btn.onRelease = function () { gotoAndStop (7); }; back_btn.onRelease = function () { gotoAndStop (3); }; controls_btn.onRelease = function () { gotoAndStop (8); }; weapons_btn.onRelease = function () { gotoAndStop (9); };
Frame 8
powerUps_btn.onRelease = function () { gotoAndStop (6); }; enemies_btn.onRelease = function () { gotoAndStop (7); }; back_btn.onRelease = function () { gotoAndStop (3); }; controls_btn.onRelease = function () { gotoAndStop (8); }; weapons_btn.onRelease = function () { gotoAndStop (9); };
Frame 9
powerUps_btn.onRelease = function () { gotoAndStop (6); }; enemies_btn.onRelease = function () { gotoAndStop (7); }; back_btn.onRelease = function () { gotoAndStop (3); }; controls_btn.onRelease = function () { gotoAndStop (8); }; weapons_btn.onRelease = function () { gotoAndStop (9); };
Frame 10
back_btn.onRelease = function () { gotoAndStop (3); };
Frame 11
if (game2 == false) { gotoAndStop (3); } localInfo = SharedObject.getLocal("test"); if (score > localInfo.data.scoredata) { localInfo.data.scoredata = score; } _quality = "high"; stopAllSounds(); scoremax_txt.text = score; elapsed = 0; sos.removeMovieClip(); cinfo_mc.removeMovieClip(); c_mc.removeMovieClip(); gu.removeMovieClip(); ss.removeMovieClip(); ar.removeMovieClip(); arM.removeMovieClip(); arS.removeMovieClip(); arB.removeMovieClip(); t.removeMovieClip(); d.removeMovieClip(); bs.removeMovieClip(); sc.removeMovieClip(); bo.removeMovieClip(); boE.removeMovieClip(); ex.removeMovieClip(); bsd.removeMovieClip(); laserHit.removeMovieClip(); speeder.removeMovieClip(); d.removeMovieClip(); hit.removeMovieClip(); stomp_mc.removeMovieClip(); live.removeMovieClip(); light.removeMovieClip(); f.removeMovieClip(); h.removeMovieClip(); h2.removeMovieClip(); Mouse.show(); onEnterFrame = function () { c = 5; while (c < 15) { _root["e" + c].removeMovieClip(); _root["bg" + c].removeMovieClip(); c++; } j = 40; while (j < 50) { _root["l" + j].removeMovieClip(); j++; } i = 30; while (i < 40) { _root["b" + i].removeMovieClip(); i++; } b = 60; while (b < 70) { _root["p" + b].removeMovieClip(); b++; } }; start_btn.onRelease = function () { nextFrame(); }; how_btn.onRelease = function () { gotoAndStop (14); }; or_btn.onRelease = function () { gotoAndStop (3); };
Frame 12
function Quality() { if (key.isDown(81)) { if ((qual == 2) and (pTime <= 0)) { _quality = "low"; qual = 1; pTime = 11; } if ((qual == 1) and (pTime <= 0)) { _quality = "high"; qual = 2; pTime = 11; } } if (pTime > 0) { pTime--; } } function enemyStuff() { i = 5; while (i < 9) { move(); shooter(); lifetracker(); fader(); i++; } } function bossStuff() { if (bossCheck == 1) { hitbs(); bossHitter(); bossStomp(); bossDash(); bossShot(); bossGifts(); } } function higherDif() { dif = Math.round(elapsed / 600) + 1; } function bomber() { if ((((h._x < (gu._x + 30)) and (h._x > (gu._x - 30))) and (life > 0)) and (bo._y < 90)) { attachMovie("classicbomb", "bo", 80); bo._y = h._y + 50; bo._x = h._x; } } function bombdrop() { if (bo._y > 385) { attachMovie("area", "boE", 81); attachMovie("classicexplosion", "ex", 82); boE._alpha = 0; boE._x = bo._x; boE._y = 385; ex._x = bo._x; ex._y = 385; bo.removeMovieClip(); } bo._y = bo._y + (2 * speed); } function weaponCheck() { if (weapon_txt.text == "handgun") { ar._visible = true; arM._visible = false; arS._visible = false; } if (weapon_txt.text == "machine gun") { arM._visible = true; arS._visible = false; ar._visible = false; } if (weapon_txt.text == "shotgun") { arS._visible = true; arM._visible = false; ar._visible = false; } } function mover() { if ((key.isDown(39) or key.isDown(68)) and (gu._x < 775)) { gu._x = gu._x + ((1.5 * dash) * speed); ar._x = ar._x + ((1.5 * dash) * speed); arM._x = ar._x; arS._x = ar._x; } if ((key.isDown(37) or key.isDown(65)) and (gu._x > 25)) { gu._x = gu._x - ((1.5 * dash) * speed); ar._x = ar._x - ((1.5 * dash) * speed); arM._x = ar._x; arS._x = ar._x; } if (key.isDown(key.up) or key.isDown(87)) { if (jt <= 0) { jumpStart(); } } } function fader() { _root["e" + i]._alpha = _root["e" + i]._alpha - (2 * speed); if (_root["e" + i]._alpha < 0) { _root["e" + i].removeMovieClip(); } } function pickUp() { b = 60; while (b < 71) { if (_root["p" + b].hitTest(gu)) { picker = Math.random() * 4; if ((picker > 0) and (picker < 1)) { if (picker > 0.5) { powerup_txt.text = "Life 15+"; life = life + 15; hit._alpha = 0; live._alpha = 100; _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } else { powerup_txt.text = "Life 30+"; life = life + 30; hit._alpha = 0; live._alpha = 100; _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } } if ((picker > 1) and (picker < 2)) { powerup_txt.text = "machine gun"; weapon_txt.text = "machine gun"; special = special + 560; _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } if ((picker > 2) and (picker < 3)) { powerup_txt.text = "shotgun"; weapon_txt.text = "shotgun"; special = special + 560; _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } if ((picker > 3) and (picker < 4)) { powerup_txt.text = "Quake"; stomp_mc._alpha = 100; _root[5].text = _root[5].text - 3; _root[6].text = _root[6].text - 3; _root[7].text = _root[7].text - 3; _root[8].text = _root[8].text - 3; if (bs._y == 420) { boss_txt.text = boss_txt.text - 3; } _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } } b++; } } function slowDown() { if (slow > 5) { slowstart = 1; } } function slower() { if (slowstart == 1) { speed = 4; } else { speed = 8; } } function shooter() { fire = Math.random() * 200; if ((fire > 197) and (life > 0)) { sp[scount] = 1; if (((scount < 55) and (bossCheck == 0)) and (elapsed > 15)) { attachMovie("classiclaser", "l" + scount, scount); _root["l" + scount]._x = _root["bg" + i]._x; _root["l" + scount]._y = _root["bg" + i]._y; attachMovie("classicflash", "f", 70); f._x = _root["bg" + i]._x; f._y = _root["bg" + i]._y; if (fire > 198.5) { sP[scount] = sP[scount] * -1; } } scount++; } } function move() { if ((bs._x > 775) or (bs._x < 25)) { bSpeed = bSpeed * -1; } if ((_root["bg" + i]._x > 775) or (_root["bg" + i]._x < 25)) { nF[i] = nF[i] * -1; } if ((h._x > 1500) or (h._x < -500)) { if (h._visible == false) { h._visible = true; h2._visible = false; } else { h._visible = false; h2._visible = true; } helispeed = helispeed * -1; } difmove = (2.9 * dif) * nF[i]; _root["bg" + i]._x = _root["bg" + i]._x + ((0.5 * difmove) + (speed * nF[i])); bs._x = bs._x + ((0.5 * speed) * bSpeed); h._x = h._x + ((0.5 * speed) * helispeed); h2._x = h2._x + ((0.5 * speed) * helispeed); } function lifeTracker() { _root[i]._x = _root["bg" + i]._x - 4; _root[i]._y = _root["bg" + i]._y - 60; boss_txt._x = bs._x - 10; boss_txt._y = bs._y - 200; } function enemy() { lr = Math.random() * 2; if (((ecount < 9) and (Ir > 1)) and (bossCheck == 0)) { attachMovie("classicbadguy", "bg" + ecount, ecount); _root["bg" + ecount]._x = 720 + (Math.random() * 50); _root["bg" + ecount]._y = 370; _root[ecount].text = 3; nF[ecount] = -1; ecount++; } if (((ecount < 9) and (Ir < 1)) and (bossCheck == 0)) { attachMovie("classicbadguy", "bg" + ecount, ecount); _root["bg" + ecount]._x = 30 + (Math.random() * 50); _root["bg" + ecount]._y = 370; _root[ecount].text = 3; nF[ecount] = 1; ecount++; } } function armMove() { xdist = sc._x - ar._x; ydist = sc._y - ar._y; rota = Math.atan2(ydist, xdist); bA[bcount] = rota; ar._rotation = (rota * 180) / Math.PI; arM._rotation = ar._rotation; arS._rotation = ar._rotation; } function moveScope() { sc._x = _xmouse; sc._y = _ymouse; } function txtStuff() { slow_txt.text = slow; elapsed_txt.text = elapsed; life_txt.text = life; special_txt.text = Math.ceil(special / speed); combo_txt.text = combotracker; score_txt.text = score; dif_txt.text = dif; if (bossCheck == 0) { action_txt._x = 1100; } if (killCount >= 37) { action_txt._y = 150; action_txt._x = 110; action_txt.text = "YOUR ALMOST AT A BOSS!"; } if (killCount >= 39) { action_txt._x = 1100; } } function shootBullets() { if (((recoil == 0) and (bcount < 30)) and (elapsed > 15)) { attachMovie("classicbullet", "b" + bcount, bcount); _root["b" + bcount]._visible = false; _root["b" + bcount]._x = ar._x; _root["b" + bcount]._rotation = ar._rotation; if (sc._x < gu._x) { _root["b" + bcount]._y = ar._y + 2.5; } else { _root["b" + bcount]._y = ar._y - 2.5; } bcount++; if (weapon_txt.text == "machine gun") { shotSpeed = speed; recoil = recoil + (2 * speed); } if (weapon_txt.text == "handgun") { ar.gotoAndPlay(3); shotSpeed = speed; recoil = recoil + (7 * speed); } if (weapon_txt.text == "shotgun") { arS.gotoAndPlay(3); shotSpeed = speed; recoil = recoil + (10 * speed); } } } function lifer() { if (life <= 0) { life = 0; nextFrame(); } } function hitter() { j = 30; while (j < 56) { if ((((_root["l" + j]._x > 800) or (_root["l" + j]._x < 0)) or (_root["l" + j]._y < 120)) or (_root["l" + j]._y > 400)) { _root["l" + j].removeMovieClip(); } if (_root["l" + j].hitTest(gu)) { _root["l" + j].removeMovieClip(); life = life - (27 + (dif * 3)); live._alpha = 0; hit._alpha = 100; } j++; } c = 5; while (c < 9) { if (_root["bg" + c].hitTest(gu)) { life = life - (0 + dif); live._alpha = 0; hit._alpha = 100; } c++; } if (boE.hitTest(gu)) { life = life - (37 + (dif * 3)); boE.removeMovieClip(); live._alpha = 0; hit._alpha = 100; } if (bs.hitTest(gu) and (anti == 0)) { rvar = Math.random() * 2; if (rvar > 1) { life = life - (0 + dif); hit._alpha = 100; } } } function hitbg() { i = 10; while (i < 30) { if ((((_root["b" + i]._x > 800) or (_root["b" + i]._x < 0)) or (_root["b" + i]._y < 120)) or (_root["b" + i]._y > 400)) { _root["b" + i].removeMovieClip(); } c = 5; while (c < 9) { if (boE.hitTest(_root["bg" + c])) { _root[c].text = _root[c].text - 3; } if (_root["b" + i].hitTest(_root["bg" + c])) { attachMovie("classicdamage", "d", 110); d._x = _root["bg" + c]._x; d._y = _root["bg" + c]._y; if (weapon_txt.text == "shotgun") { _root[c].text = _root[c].text - 2; } else { _root["b" + i].removeMovieClip(); _root[c].text = _root[c].text - 1; } } c++; } i++; } } function hitbs() { i = 10; while (i < 30) { if (_root["b" + i].hitTest(bs)) { attachMovie("classicdamage", "bsd", 111); bsd._x = bs._x; bsd._y = bs._y - 100; if (weapon_txt.text == "shotgun") { _root["b" + i].removeMovieClip(); boss_txt.text = boss_txt.text - 2; } else { _root["b" + i].removeMovieClip(); boss_txt.text = boss_txt.text - 1; } } i++; } } function robotDown() { c = 5; while (c < 9) { if ((_root[c].text <= 0) and (elapsed > 15)) { if (combo > 1) { combotracker = combotracker + 1; } combo = 152; killCount++; attachMovie("classicexplosion", "e" + c, c + 100); _root["e" + c]._x = _root["bg" + c]._x; _root["e" + c]._y = _root["bg" + c]._y; drop = Math.random() * 10; if ((drop > 8.5) and (pack < 66)) { attachMovie("classicpackage", "p" + pack, pack); _root["p" + pack]._x = _root["bg" + c]._x; _root["p" + pack]._y = 400; pack++; } pr = Math.random() * 2; if (pr > 1) { _root["bg" + c]._x = 720 + (Math.random() * 50); _root[c].text = 3; score = score + 10; } if (pr < 1) { _root["bg" + c]._x = 30 + (Math.random() * 50); _root[c].text = 3; score = score + 10; } } c++; } } function bossHitter() { if (boss_txt.text <= 0) { attachMovie("classicexplosion", "e", 58); e._height = e._height + 50; e._width = e._width + 50; e._x = bs._x; e._y = bs._y - 100; score = score + 100; bs.removeMovieClip(); j = 30; while (j < 56) { _root["l" + j].removeMovieClip(); bossCheck = 0; j++; } } } function bossGifts() { drop = Math.random() * 100; if ((drop > 98) and (pack < 70)) { attachMovie("classicpackage", "p" + pack, pack); _root["p" + pack]._x = (Math.random() * 700) + 100; _root["p" + pack]._y = 400; pack++; } } function roll() { if (((wait <= 0) and (dashTime <= 0)) and (key.isDown(key.down) or key.isDown(83))) { dash = 4; dashtime = 32; if (key.isDown(37) or key.isDown(65)) { gu.gotoAndPlay(9); } if (key.isDown(39) or key.isDown(68)) { gu.gotoAndPlay(14); } wait = 160; } } function bossShot() { bossFire = Math.random() * 200; if (((bossFire > 180) and (life > 0)) and (scount < 55)) { attachMovie("classiclaser", "l" + scount, scount); _root["l" + scount]._x = bs._x; _root["l" + scount]._y = bs._y - 100; attachMovie("classicflash", "bsf", 112); bsf._y = bs._y - 100; bsf._x = bs._x + 10; if (bossfire > 190) { sD[scount] = 1; } else { sD[scount] = -1; } scount++; } } function bossDash() { distance = bs._x - gu._x; if ((distance > 480) or ((distance < -480) and (tvar == 0))) { dashTimer = 48; wait = 0; tvar = 1; action_txt._y = 150; action_txt._x = 110; action_txt.text = "DASH!"; target = gu._x; } if ((dashTimer <= 8) and (tvar == 1)) { bs._x = target; attachMovie("classicteleport", "t", 105); t._x = bs._x; t._y = bs._y - 60; action_txt._x = 1200; tvar = 0; wait = 0; } } function bossStomp() { if ((bs._y == 420) and (rise == 0)) { stomp_mc._alpha = 100; if (gu._y == 400) { life = life - (30 + (dif * 2)); live._alpha = 0; hit._alpha = 100; } action_txt._x = 1200; rise = 2; } if (((bs._y < 420) and (bossCheck == 1)) and (rise == 0)) { bs._y = bs._y + (speed * 2.5); action_txt._y = 150; action_txt._x = 110; action_txt.text = "JUMP!"; } if ((bossCheck == 1) and (rise == 1)) { if (bs._y > 280) { bs._y = bs._y - 20; } else { rise = 0; } } else if (((bs._x < (gu._x + 50)) and (bs._x > (gu._x - 50))) and (rise == 2)) { rise = 1; } } function boss() { if ((killCount >= 40) and (bossCheck == 0)) { c = 5; while (c < 9) { anti = 96; boss_txt.text = 25; shotTime = 5; fr = Math.random() * 2; bSpeed = 1; rise = 2; d.removeMovieClip(); _root["bg" + c].removeMovieClip(); bossCheck = 1; attachMovie("classicboss", "bs", 100); bs._y = 420; if (fr > 1) { bs._x = 720 + (Math.random() * 50); } if (fr < 1) { bs._x = 30 + (Math.random() * 50); } killCount = 0; ecount = 5; c++; } j = 30; while (j < 56) { _root["l" + j].removeMovieClip(); j++; } } } function moveBullets() { j = 30; while (j < 56) { if (bossCheck == 1) { _root["l" + j]._x = _root["l" + j]._x + ((2 * speed) * sD[j]); } if (sp[j] > 0) { _root["l" + j]._x = _root["l" + j]._x + (speed * sP[j]); _root["l" + j]._y = _root["l" + j]._y - (speed * sP[j]); } if (sp[j] < 0) { _root["l" + j]._x = _root["l" + j]._x + (speed * sP[j]); _root["l" + j]._y = _root["l" + j]._y + (speed * sP[j]); } j++; } i = 10; while (i < 30) { _root["b" + i]._x = _root["b" + i]._x + ((5 * speed) * Math.cos(bA[i])); _root["b" + i]._y = _root["b" + i]._y + ((5 * speed) * Math.sin(bA[i])); if (_root["b" + i].hitTest(ar)) { _root["b" + i]._visible = false; } else { _root["b" + i]._visible = true; } i++; } } function timing() { if (bcount > 28) { bcount = 10; } if (scount > 54) { scount = 30; } if (pack > 67) { pack = 60; } if (ex._alpha < 40) { boE.removeMovieClip(); } if (combo > 1) { combo = combo - speed; } if ((combo <= 0) and (combotracker > 0)) { light._alpha = 100; score = score + (10 * combotracker); combotracker = 0; combo = 0; } if (stomp_mc._alpha > 0) { stomp_mc._alpha = stomp_mc._alpha - (5 * speed); } if (e._alpha > 0) { e._alpha = e._alpha - (5 * speed); } if (d._alpha > 0) { d._alpha = d._alpha - (5 * speed); } if (ex._alpha > 0) { ex._alpha = ex._alpha - (2 * speed); } if (t._alpha > 0) { t._alpha = t._alpha - (5 * speed); } if (bsd._alpha > 0) { bsd._alpha = bsd._alpha - (5 * speed); } if (hit._alpha > 0) { hit._alpha = hit._alpha - (2.5 * speed); } if (live._alpha > 0) { live._alpha = live._alpha - (2.5 * speed); } if (light._alpha > 0) { light._alpha = light._alpha - (2.5 * speed); } if (bsf._alpha > 0) { bsf._alpha = bsf._alpha - (3 * speed); } if (f._alpha > 0) { f._alpha = f._alpha - (3 * speed); } if (f2._alpha > 0) { f2._alpha = f2._alpha - (3 * speed); } elapsed++; if ((slow < 150) and (slowstart == 0)) { slow++; } if ((slow >= 1) and (slowstart == 1)) { slow = slow - 2; } if ((slow <= 0) and (slowstart == 1)) { slowstart = 0; } if (recoil > 0) { recoil = recoil - shotSpeed; } if (jt > 0) { jt = jt - js; } if (special > 0) { special = special - speed; } if (shotTime > 0) { shotTime = shotTime - speed; } if (dashTime > 0) { dashTime = dashTime - speed; } if (wait > 0) { wait = wait - speed; } if (dashTimer > 0) { dashTimer = dashTimer - speed; } if (anti > 0) { anti = anti - speed; } if (dashTime <= 0) { dash = 1; } if (special <= 0) { weapon_txt.text = "handgun"; } if (life > 250) { life = 250; } } function jumpStart() { if (speed == 8) { js = 4; } else { js = 2; } jt = 56; } function jump() { if (jt == 52) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 60; ar._y = ar._y - 60; arM._y = ar._y; arS._y = ar._y; } if (jt == 48) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 50; ar._y = ar._y - 50; arM._y = ar._y; arS._y = ar._y; } if (jt == 44) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 40; ar._y = ar._y - 40; arM._y = ar._y; arS._y = ar._y; } if (jt == 40) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 30; ar._y = ar._y - 30; arM._y = ar._y; arS._y = ar._y; } if (jt == 36) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 20; ar._y = ar._y - 20; arM._y = ar._y; arS._y = ar._y; } if (jt == 32) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 10; ar._y = ar._y - 10; arM._y = ar._y; arS._y = ar._y; } if (jt == 28) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 10; ar._y = ar._y + 10; arM._y = ar._y; arS._y = ar._y; } if (jt == 24) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 20; ar._y = ar._y + 20; arM._y = ar._y; arS._y = ar._y; } if (jt == 20) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 30; ar._y = ar._y + 30; arM._y = ar._y; arS._y = ar._y; } if (jt == 16) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 40; ar._y = ar._y + 40; arM._y = ar._y; arS._y = ar._y; } if (jt == 12) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 50; ar._y = ar._y + 50; arM._y = ar._y; arS._y = ar._y; } if (jt == 8) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 60; ar._y = ar._y + 60; arM._y = ar._y; arS._y = ar._y; } } if (game2 == false) { gotoAndStop (3); } bcount = 10; killCount = 0; bossCheck = 0; shotTime = 0; dashTimer = 0; dashTime = 0; tvar = 0; pack = 60; scount = 30; speed = 8; dif = 1; combo = 0; dash = 0; combotracker = 0; helispeed = 1.2; ecount = 5; life = 250; shotSpeed = 0; js = 0; jt = 0; score = 0; recoil = 0; slow = 0; special = 0; blowup = 0; slowstart = 0; elapsed = 0; attachMovie("guy", "gu", 1); attachMovie("classicArm", "ar", 2); attachMovie("classicarmM", "arM", 3); attachMovie("classicArmS", "arS", 4); attachMovie("scope", "sc", 59); Mouse.hide(); ar._y = 365; ar._x = Stage.width / 2; arM._x = ar._x; arM._y = ar._y; arS._x = ar._x; arS._y = ar._y; gu._y = 400; gu._x = Stage.width / 2; bA = new Array(); nF = new Array(); sP = new Array(); sD = new Array(); stomp_mc._alpha = 0; hit._alpha = 0; live._alpha = 0; light._alpha = 0; h._visible = true; h2._visible = false; onEnterFrame = function () { lifer(); boss(); bossStuff(); weaponCheck(); roll(); pickUp(); timing(); jump(); enemyStuff(); txtStuff(); higherDif(); bombdrop(); bomber(); hitter(); hitbg(); robotDown(); enemy(); armMove(); moveBullets(); moveScope(); slower(); mover(); shootBullets(); Quality(); lifer(); }; onMouseDown = function () { slowDown(); };
Instance of Symbol 408 MovieClip in Frame 12
onClipEvent (enterFrame) { with (this) { f = Math.round(1000 / (getTimer() - t)); t = getTimer(); this.fps = f; } }
Frame 13
scoremax_txt.text = score; elapsed = 0; recoil = 1; bcount = 50; scount = 90; gu.removeMovieClip(); ar.removeMovieClip(); arM.removeMovieClip(); arS.removeMovieClip(); e.removeMovieClip(); d.removeMovieClip(); bs.removeMovieClip(); sc.removeMovieClip(); bo.removeMovieClip(); boE.removeMovieClip(); ex.removeMovieClip(); bsd.removeMovieClip(); d.removeMovieClip(); hit.removeMovieClip(); stomp_mc.removeMovieClip(); live.removeMovieClip(); light.removeMovieClip(); bsf.removeMovieClip(); f.removeMovieClip(); f2.removeMovieClip(); h.removeMovieClip(); h2.removeMovieClip(); bsound.stop(); Mouse.show(); if (score <= 250) { rank_txt.text = "RANK: F"; } if ((score > 250) and (score <= 500)) { rank_txt.text = "RANK: E"; } if ((score > 500) and (score <= 1000)) { rank_txt.text = "RANK: D"; } if ((score > 1000) and (score <= 2500)) { rank_txt.text = "RANK: C"; } if ((score > 2500) and (score <= 5000)) { rank_txt.text = "RANK: B"; } if (score > 5000) { rank_txt.text = "RANK: A!"; } onEnterFrame = function () { c = 5; while (c < 9) { _root["e" + c].removeMovieClip(); _root["bg" + c].removeMovieClip(); c++; } j = 30; while (j < 60) { _root["l" + j].removeMovieClip(); j++; } i = 10; while (i < 40) { _root["b" + i].removeMovieClip(); i++; } b = 60; while (b < 80) { _root["p" + b].removeMovieClip(); b++; } }; restart_btn.onRelease = function () { gotoAndStop (11); };
Frame 14
powerUps_btn.onRelease = function () { gotoAndStop (14); }; enemies_btn.onRelease = function () { gotoAndStop (15); }; back_btn.onRelease = function () { gotoAndStop (11); }; controls_btn.onRelease = function () { gotoAndStop (16); }; weapons_btn.onRelease = function () { gotoAndStop (17); };
Frame 15
powerUps_btn.onRelease = function () { gotoAndStop (14); }; enemies_btn.onRelease = function () { gotoAndStop (15); }; back_btn.onRelease = function () { gotoAndStop (11); }; controls_btn.onRelease = function () { gotoAndStop (16); }; weapons_btn.onRelease = function () { gotoAndStop (17); };
Frame 16
powerUps_btn.onRelease = function () { gotoAndStop (14); }; enemies_btn.onRelease = function () { gotoAndStop (15); }; back_btn.onRelease = function () { gotoAndStop (11); }; controls_btn.onRelease = function () { gotoAndStop (16); }; weapons_btn.onRelease = function () { gotoAndStop (17); };
Frame 17
powerUps_btn.onRelease = function () { gotoAndStop (14); }; enemies_btn.onRelease = function () { gotoAndStop (15); }; back_btn.onRelease = function () { gotoAndStop (11); }; controls_btn.onRelease = function () { gotoAndStop (16); }; weapons_btn.onRelease = function () { gotoAndStop (17); };
Symbol 37 MovieClip [classicexplosion] Frame 1
Symbol 37 MovieClip [classicexplosion] Frame 6
stop();
Symbol 42 MovieClip [classicArm] Frame 2
gotoAndPlay (1);
Symbol 46 MovieClip [classicArmS] Frame 2
gotoAndStop (1);
Symbol 65 MovieClip [guy] Frame 1
turn = 0; onEnterFrame = function () { if (key.isDown(key.right)) { turn = 0; } if (key.isDown(key.left)) { turn = 1; } if (turn == 0) { } if (turn == 1) { gotoAndPlay (5); } };
Symbol 65 MovieClip [guy] Frame 4
gotoAndPlay (1);
Symbol 65 MovieClip [guy] Frame 5
turn = 1; onEnterFrame = function () { if (key.isDown(key.right)) { turn = 0; } if (key.isDown(key.left)) { turn = 1; } if (turn == 0) { gotoAndPlay (1); } if (turn == 1) { } };
Symbol 65 MovieClip [guy] Frame 8
gotoAndPlay (5);
Symbol 65 MovieClip [guy] Frame 12
onEnterFrame = function () { if (key.isDown(key.right)) { gotoAndPlay (1); } if (key.isDown(key.left)) { gotoAndPlay (5); } };
Symbol 65 MovieClip [guy] Frame 16
onEnterFrame = function () { if (key.isDown(key.right)) { gotoAndPlay (1); } if (key.isDown(key.left)) { gotoAndPlay (5); } };
Symbol 81 MovieClip [scope] Frame 1
stop();
Symbol 90 MovieClip [ahero] Frame 7
gotoAndPlay (1);
Symbol 90 MovieClip [ahero] Frame 14
gotoAndPlay (8);
Symbol 90 MovieClip [ahero] Frame 21
stop();
Symbol 90 MovieClip [ahero] Frame 28
stop();
Symbol 120 MovieClip [explosion] Frame 6
stop();
Symbol 131 MovieClip [armS] Frame 2
gotoAndStop (1);
Symbol 131 MovieClip [armS] Frame 4
gotoAndStop (1);
Symbol 131 MovieClip [armS] Frame 6
gotoAndStop (5);
Symbol 131 MovieClip [armS] Frame 8
gotoAndStop (5);
Symbol 149 MovieClip [armB] Frame 2
gotoAndPlay (1);
Symbol 149 MovieClip [armB] Frame 4
gotoAndPlay (1);
Symbol 149 MovieClip [armB] Frame 6
gotoAndPlay (5);
Symbol 149 MovieClip [armB] Frame 8
gotoAndPlay (5);
Symbol 162 MovieClip [armM] Frame 2
gotoAndPlay (1);
Symbol 162 MovieClip [armM] Frame 4
gotoAndPlay (1);
Symbol 162 MovieClip [armM] Frame 6
gotoAndPlay (5);
Symbol 162 MovieClip [armM] Frame 8
gotoAndPlay (5);
Symbol 180 MovieClip [damage] Frame 4
stop();
Symbol 203 MovieClip [boss] Frame 3
gotoAndPlay (1);
Symbol 203 MovieClip [boss] Frame 12
gotoAndPlay (4);
Symbol 218 MovieClip [blowUp] Frame 8
stop();
Symbol 231 MovieClip [smoke] Frame 3
stop();
Symbol 250 MovieClip [masker] Frame 1
stop();
Symbol 259 MovieClip [arm] Frame 2
gotoAndPlay (1);
Symbol 259 MovieClip [arm] Frame 4
gotoAndPlay (1);
Symbol 259 MovieClip [arm] Frame 6
gotoAndPlay (5);
Symbol 259 MovieClip [arm] Frame 8
gotoAndPlay (5);
Symbol 270 Button
on (release) { _root.play(); }
Symbol 271 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 271 MovieClip Frame 2
gotoAndPlay (1);
Symbol 338 MovieClip Frame 90
_alpha = (_alpha - 10);
Symbol 338 MovieClip Frame 91
_alpha = (_alpha - 10);
Symbol 338 MovieClip Frame 92
_alpha = (_alpha - 10);
Symbol 338 MovieClip Frame 93
_alpha = (_alpha - 10);
Symbol 338 MovieClip Frame 94
_alpha = (_alpha - 10);
Symbol 338 MovieClip Frame 95
_alpha = (_alpha - 10);
Symbol 338 MovieClip Frame 96
_alpha = (_alpha - 10);
Symbol 338 MovieClip Frame 97
_alpha = (_alpha - 10);
Symbol 338 MovieClip Frame 98
_alpha = (_alpha - 10);
Symbol 338 MovieClip Frame 99
_alpha = (_alpha - 10);
Symbol 338 MovieClip Frame 100
_root.play();
Symbol 364 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 398 MovieClip Frame 2
gotoAndStop (1);
Symbol 398 MovieClip Frame 5
gotoAndStop (1);
Symbol 398 MovieClip Frame 8
gotoAndStop (1);

Library Items

Symbol 1 Sound [rocket.mp3]
Symbol 2 Sound [laser.mp3]
Symbol 3 Sound [gun.mp3]
Symbol 4 Sound [explode.mp3]
Symbol 5 Sound [drop.mp3]
Symbol 6 Sound [boom.mp3]
Symbol 7 Sound [blip.mp3]
Symbol 8 Sound [(matrix)NG2630.mp3]
Symbol 9 GraphicUsed by:10 66  Timeline
Symbol 10 MovieClip [classicpackage]Uses:9
Symbol 11 GraphicUsed by:15  Timeline
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [classicbadguy]Uses:11 12 13 14
Symbol 16 GraphicUsed by:20  Timeline
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [classicboss]Uses:16 17 18 19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [classicbullet]Uses:21
Symbol 23 GraphicUsed by:26
Symbol 24 FontUsed by:25 167 168 268 269 272 273 276 277 279 339 340 344 345 350 353 354 357 372 373 375 376 412 413 435 436 438 439 441 442 444 445 447 448 450 451 456 458 459 464 468 469 470 472 475 477 478 480 482 486 487 488 491 493 494 495 496 497 498 499 500 501 502 503 509 510 511 512 515 516 517 518 519 520 521 523 524 525 526 527 528 530 531 532 533 534 535
Symbol 25 TextUses:24Used by:26
Symbol 26 MovieClip [classicbomb]Uses:23 25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [classiclaser]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [classicflash]Uses:29
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [classicexplosion]Uses:31 32 33 34 35 36
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [classicdamage]Uses:38
Symbol 40 GraphicUsed by:42  Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [classicArm]Uses:40 41
Symbol 43 GraphicUsed by:46  Timeline
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [classicArmS]Uses:43 44 45
Symbol 47 GraphicUsed by:49  Timeline
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [classicArmM]Uses:47 48
Symbol 50 GraphicUsed by:65  Timeline
Symbol 51 GraphicUsed by:65
Symbol 52 GraphicUsed by:65
Symbol 53 GraphicUsed by:65
Symbol 54 GraphicUsed by:65
Symbol 55 GraphicUsed by:65
Symbol 56 GraphicUsed by:65
Symbol 57 GraphicUsed by:65
Symbol 58 GraphicUsed by:65
Symbol 59 GraphicUsed by:65
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [guy]Uses:50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Symbol 66 MovieClip [package]Uses:9
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:75
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:75
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:75
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClip [h]Uses:68 70 72 74Used by:76  Timeline
Symbol 76 MovieClip [h2]Uses:75
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:81
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 MovieClip [scope]Uses:78 80
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:90  Timeline
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:90  Timeline
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:90  Timeline
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClip [ahero]Uses:83 85 87 89
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:95
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClip [rocket]Uses:92 94
Symbol 96 BitmapUsed by:97
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Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:103  Timeline
Symbol 101 BitmapUsed by:102
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Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:112
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Symbol 107 GraphicUses:106Used by:112
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:112
Symbol 110 BitmapUsed by:111
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Symbol 113 GraphicUsed by:120
Symbol 114 GraphicUsed by:120
Symbol 115 GraphicUsed by:120
Symbol 116 GraphicUsed by:120
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
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Symbol 121 BitmapUsed by:122
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Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:131
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Symbol 164 GraphicUsed by:165 166
Symbol 165 MovieClip [package SMed]Uses:122 164 133 135 137 139
Symbol 166 MovieClip [package LMed]Uses:122 164 133 135 137 139
Symbol 167 TextUses:24Used by:170 245
Symbol 168 TextUses:24Used by:170 245
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Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173
Symbol 173 MovieClip [bomb]Uses:172
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:180
Symbol 176 BitmapUsed by:177
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Symbol 178 BitmapUsed by:179
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Symbol 180 MovieClip [damage]Uses:175 177 179
Symbol 181 GraphicUsed by:182 264
Symbol 182 MovieClip [area]Uses:181
Symbol 183 BitmapUsed by:184
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Symbol 204 BitmapUsed by:205
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Symbol 207 GraphicUsed by:218
Symbol 208 GraphicUsed by:209
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Symbol 210 GraphicUsed by:218
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Symbol 213 GraphicUsed by:218
Symbol 214 GraphicUsed by:218
Symbol 215 GraphicUsed by:218
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Symbol 223 GraphicUses:222Used by:224
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Symbol 225 BitmapUsed by:226
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Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:231
Symbol 229 BitmapUsed by:230
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Symbol 241 GraphicUsed by:242
Symbol 242 MovieClip [hit]Uses:241Used by:Timeline
Symbol 243 GraphicUsed by:244
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Symbol 245 Button [Mgun]Uses:167 168 169Used by:Timeline
Symbol 246 BitmapUsed by:247 249
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Symbol 248 BitmapUsed by:249 267 349 351 365 463 466 484
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Symbol 251 BitmapUsed by:252
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Symbol 263 GraphicUsed by:Timeline
Symbol 264 MovieClipUses:181Used by:271
Symbol 265 GraphicUsed by:271
Symbol 266 TextUses:235Used by:271
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Symbol 381 BitmapUsed by:382
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Symbol 436 TextUses:24Used by:437
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Symbol 463 GraphicUses:248Used by:Timeline
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Symbol 467 ButtonUses:466 346Used by:Timeline
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Symbol 489 ButtonUses:346Used by:Timeline
Symbol 490 GraphicUsed by:Timeline
Symbol 491 EditableTextUses:24Used by:Timeline
Symbol 492 GraphicUsed by:Timeline
Symbol 493 EditableTextUses:24Used by:Timeline
Symbol 494 EditableTextUses:24Used by:Timeline
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Symbol 496 EditableTextUses:24Used by:Timeline
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Symbol 502 TextUses:24Used by:Timeline
Symbol 503 TextUses:24Used by:Timeline
Symbol 504 GraphicUsed by:507
Symbol 505 GraphicUsed by:507
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClipUses:504 505 506Used by:508  Timeline
Symbol 508 MovieClipUses:507Used by:Timeline
Symbol 509 TextUses:24Used by:Timeline
Symbol 510 EditableTextUses:24Used by:Timeline
Symbol 511 EditableTextUses:24Used by:Timeline
Symbol 512 EditableTextUses:24Used by:Timeline
Symbol 513 FontUsed by:514
Symbol 514 EditableTextUses:513Used by:Timeline
Symbol 515 TextUses:24Used by:Timeline
Symbol 516 EditableTextUses:24Used by:Timeline
Symbol 517 EditableTextUses:24Used by:Timeline
Symbol 518 EditableTextUses:24Used by:Timeline
Symbol 519 EditableTextUses:24Used by:Timeline
Symbol 520 EditableTextUses:24Used by:Timeline
Symbol 521 EditableTextUses:24Used by:Timeline
Symbol 522 GraphicUsed by:Timeline
Symbol 523 EditableTextUses:24Used by:Timeline
Symbol 524 TextUses:24Used by:Timeline
Symbol 525 EditableTextUses:24Used by:Timeline
Symbol 526 TextUses:24Used by:Timeline
Symbol 527 TextUses:24Used by:Timeline
Symbol 528 TextUses:24 473Used by:Timeline
Symbol 529 TextUses:473Used by:Timeline
Symbol 530 TextUses:473 24Used by:Timeline
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Symbol 532 TextUses:24Used by:Timeline
Symbol 533 TextUses:24Used by:Timeline
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Instance Names

"decrease_btn"Frame 1Symbol 275 Button
"increase_btn"Frame 1Symbol 278 Button
"resolution_txt"Frame 1Symbol 279 EditableText
"skip_btn"Frame 2Symbol 342 Button
"credits_btn"Frame 3Symbol 347 Button
"highscore_txt"Frame 3Symbol 348 EditableText
"start_btn"Frame 3Symbol 352 Button
"how_btn"Frame 3Symbol 356 Button
"gp_mc"Frame 4Symbol 368 MovieClip
"pl1"Frame 4Symbol 371 MovieClip
"pl2"Frame 4Symbol 371 MovieClip
"pl3"Frame 4Symbol 371 MovieClip
"yes_btn"Frame 4Symbol 374 Button
"no_btn"Frame 4Symbol 377 Button
"autofire_btn"Frame 4Symbol 380 Button
"autoweapon_btn"Frame 4Symbol 380 Button
"music_btn"Frame 4Symbol 380 Button
"hg"Frame 4Symbol 385 MovieClip
"mg"Frame 4Symbol 385 MovieClip
"sg"Frame 4Symbol 385 MovieClip
"lg"Frame 4Symbol 385 MovieClip
"mspec_txt"Frame 4Symbol 386 EditableText
"sspec_txt"Frame 4Symbol 387 EditableText
"lspec_txt"Frame 4Symbol 388 EditableText
"score_txt"Frame 4Symbol 389 EditableText
"dif_txt"Frame 4Symbol 390 EditableText
"light"Frame 4Symbol 262 MovieClip [light]
"w"Frame 4Symbol 259 MovieClip [arm]
"w1"Frame 4Symbol 162 MovieClip [armM]
"w2"Frame 4Symbol 131 MovieClip [armS]
"ss_mc"Frame 4Symbol 393 MovieClip
"w3"Frame 4Symbol 149 MovieClip [armB]
"sPlus_txt"Frame 4Symbol 395 EditableText
"lifeBar"Frame 4Symbol 398 MovieClip
"outline"Frame 4Symbol 400 MovieClip
"9"Frame 4Symbol 401 EditableText
"8"Frame 4Symbol 402 EditableText
"7"Frame 4Symbol 403 EditableText
"6"Frame 4Symbol 404 EditableText
"stomp_mc"Frame 4Symbol 411 MovieClip
"f_btn"Frame 4Symbol 414 Button
"music_txt"Frame 4Symbol 415 EditableText
"switch_txt"Frame 4Symbol 416 EditableText
"autoF_txt"Frame 4Symbol 417 EditableText
"ammo_txt"Frame 4Symbol 418 EditableText
"combo_txt"Frame 4Symbol 419 EditableText
"h2"Frame 4Symbol 75 MovieClip [h]
"h"Frame 4Symbol 75 MovieClip [h]
"h2"Frame 4Symbol 75 MovieClip [h]
"h"Frame 4Symbol 75 MovieClip [h]
"boss_txt"Frame 4Symbol 430 EditableText
"m_mc"Frame 4Symbol 250 MovieClip [masker]
"cheat_txt"Frame 4Symbol 432 EditableText
"warning_txt"Frame 4Symbol 433 EditableText
"help_txt"Frame 4Symbol 434 EditableText
"mGun_btn"Frame 4Symbol 245 Button [Mgun]
"sGun_btn"Frame 4Symbol 437 Button
"hGun_btn"Frame 4Symbol 440 Button
"med_btn"Frame 4Symbol 443 Button
"skip_btn"Frame 4Symbol 446 Button
"dash_btn"Frame 4Symbol 449 Button
"lGun_btn"Frame 4Symbol 452 Button
"tip_txt"Frame 5Symbol 453 EditableText
"scoremax_txt"Frame 5Symbol 455 EditableText
"rank_txt"Frame 5Symbol 456 EditableText
"cheatsheet_txt"Frame 5Symbol 457 EditableText
"restart_btn"Frame 5Symbol 461 Button
"kills_txt"Frame 5Symbol 465 EditableText
"powerUps_btn"Frame 6Symbol 467 Button
"enemies_btn"Frame 6Symbol 467 Button
"controls_btn"Frame 6Symbol 467 Button
"weapons_btn"Frame 6Symbol 467 Button
"back_btn"Frame 6Symbol 467 Button
"start_btn"Frame 11Symbol 352 Button
"how_btn"Frame 11Symbol 356 Button
"or_btn"Frame 11Symbol 489 Button
"slow_txt"Frame 12Symbol 491 EditableText
"5"Frame 12Symbol 493 EditableText
"8"Frame 12Symbol 494 EditableText
"7"Frame 12Symbol 495 EditableText
"6"Frame 12Symbol 496 EditableText
"live"Frame 12Symbol 244 MovieClip [life]
"h2"Frame 12Symbol 507 MovieClip
"h"Frame 12Symbol 508 MovieClip
"weapon_txt"Frame 12Symbol 510 EditableText
"special_txt"Frame 12Symbol 511 EditableText
"boss_txt"Frame 12Symbol 512 EditableText
"action_txt"Frame 12Symbol 514 EditableText
"stomp_mc"Frame 12Symbol 411 MovieClip
"score_txt"Frame 12Symbol 516 EditableText
"combo_txt"Frame 12Symbol 517 EditableText
"elapsed_txt"Frame 12Symbol 518 EditableText
"powerup_txt"Frame 12Symbol 519 EditableText
"dif_txt"Frame 12Symbol 520 EditableText
"hit"Frame 12Symbol 242 MovieClip [hit]
"life_txt"Frame 12Symbol 521 EditableText
"scoremax_txt"Frame 13Symbol 523 EditableText
"restart_btn"Frame 13Symbol 461 Button
"rank_txt"Frame 13Symbol 525 EditableText
"powerUps_btn"Frame 14Symbol 489 Button
"enemies_btn"Frame 14Symbol 489 Button
"controls_btn"Frame 14Symbol 489 Button
"weapons_btn"Frame 14Symbol 489 Button
"back_btn"Frame 14Symbol 489 Button
"h"Symbol 76 MovieClip [h2] Frame 1Symbol 75 MovieClip [h]
"bar"Symbol 271 MovieClip Frame 1Symbol 264 MovieClip
"h"Symbol 508 MovieClip Frame 1Symbol 507 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "rocket.mp3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "laser.mp3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "gun.mp3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "explode.mp3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "drop.mp3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "boom.mp3"
ExportAssets (56)Timeline Frame 1Symbol 7 as "blip.mp3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "(matrix)NG2630.mp3"
ExportAssets (56)Timeline Frame 1Symbol 10 as "classicpackage"
ExportAssets (56)Timeline Frame 1Symbol 15 as "classicbadguy"
ExportAssets (56)Timeline Frame 1Symbol 20 as "classicboss"
ExportAssets (56)Timeline Frame 1Symbol 22 as "classicbullet"
ExportAssets (56)Timeline Frame 1Symbol 26 as "classicbomb"
ExportAssets (56)Timeline Frame 1Symbol 28 as "classiclaser"
ExportAssets (56)Timeline Frame 1Symbol 30 as "classicflash"
ExportAssets (56)Timeline Frame 1Symbol 37 as "classicexplosion"
ExportAssets (56)Timeline Frame 1Symbol 39 as "classicdamage"
ExportAssets (56)Timeline Frame 1Symbol 42 as "classicArm"
ExportAssets (56)Timeline Frame 1Symbol 46 as "classicArmS"
ExportAssets (56)Timeline Frame 1Symbol 49 as "classicArmM"
ExportAssets (56)Timeline Frame 1Symbol 65 as "guy"
ExportAssets (56)Timeline Frame 1Symbol 66 as "package"
ExportAssets (56)Timeline Frame 1Symbol 75 as "h"
ExportAssets (56)Timeline Frame 1Symbol 76 as "h2"
ExportAssets (56)Timeline Frame 1Symbol 81 as "scope"
ExportAssets (56)Timeline Frame 1Symbol 90 as "ahero"
ExportAssets (56)Timeline Frame 1Symbol 95 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 98 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 103 as "badguy"
ExportAssets (56)Timeline Frame 1Symbol 112 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 120 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 1Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 1Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 1Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 1Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 1Symbol 140 as "package Sh"
ExportAssets (56)Timeline Frame 1Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 1Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 1Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 1Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 1Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 1Symbol 150 as "package Ro"
ExportAssets (56)Timeline Frame 1Symbol 153 as "package Qu"
ExportAssets (56)Timeline Frame 1Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 1Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 1Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 1Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 1Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 1Symbol 163 as "package Ma"
ExportAssets (56)Timeline Frame 1Symbol 165 as "package SMed"
ExportAssets (56)Timeline Frame 1Symbol 166 as "package LMed"
ExportAssets (56)Timeline Frame 1Symbol 170 as "Mgun"
ExportAssets (56)Timeline Frame 1Symbol 173 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 180 as "damage"
ExportAssets (56)Timeline Frame 1Symbol 182 as "area"
ExportAssets (56)Timeline Frame 1Symbol 203 as "boss"
ExportAssets (56)Timeline Frame 1Symbol 206 as "speeder"
ExportAssets (56)Timeline Frame 1Symbol 218 as "blowUp"
ExportAssets (56)Timeline Frame 1Symbol 221 as "laserHit"
ExportAssets (56)Timeline Frame 1Symbol 224 as "flash"
ExportAssets (56)Timeline Frame 1Symbol 231 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 234 as "help"
ExportAssets (56)Timeline Frame 1Symbol 237 as "cinfo"
ExportAssets (56)Timeline Frame 1Symbol 240 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 242 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 244 as "life"
ExportAssets (56)Timeline Frame 1Symbol 245 as "Mgun"
ExportAssets (56)Timeline Frame 1Symbol 250 as "masker"
ExportAssets (56)Timeline Frame 1Symbol 75 as "h"
ExportAssets (56)Timeline Frame 1Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 1Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 1Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 1Symbol 259 as "arm"
ExportAssets (56)Timeline Frame 1Symbol 262 as "light"
ExportAssets (56)Timeline Frame 4Symbol 262 as "light"
ExportAssets (56)Timeline Frame 4Symbol 259 as "arm"
ExportAssets (56)Timeline Frame 4Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 4Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 4Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 4Symbol 75 as "h"
ExportAssets (56)Timeline Frame 4Symbol 75 as "h"
ExportAssets (56)Timeline Frame 4Symbol 75 as "h"
ExportAssets (56)Timeline Frame 4Symbol 75 as "h"
ExportAssets (56)Timeline Frame 4Symbol 250 as "masker"
ExportAssets (56)Timeline Frame 4Symbol 245 as "Mgun"
ExportAssets (56)Timeline Frame 9Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 9Symbol 259 as "arm"
ExportAssets (56)Timeline Frame 9Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 9Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 12Symbol 244 as "life"
ExportAssets (56)Timeline Frame 12Symbol 242 as "hit"

Labels

"loaded"Symbol 271 MovieClip Frame 3

Dynamic Text Variables

fpsSymbol 405 EditableText""




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Created: 22/5 -2019 10:50:15 Last modified: 22/5 -2019 10:50:15 Server time: 22/12 -2024 12:37:15