STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #26665 |
BOMB |
Upgrade Machine Gun |
Upgrade Machine Gun |
-"e / 0 on numpad" to cycle through weapons - "1","2","3" or "4" to quick change weapon (numpad works too) - "c" to toggle Auto Fire - "m" to toggle music - "x" to toggle Auto Wepon Switch - "k" for suicide |
Enter Cheats Here |
LOADING |
START |
START |
DECREASE RESOLUTION |
DECREASE RESOLUTION |
INCREASE RESOLUTION |
INCREASE RESOLUTION |
Lower the resolution for a faster game |
SKIP |
SKIP |
Credits |
Credits |
ATTACK OF THE ROBOTS |
HOW TO PLAY |
HOW TO PLAY |
GAME BY NICK C. FISHER |
VISIT |
VISIT |
.COM |
.COM |
Yes |
Yes |
No |
No |
Finish |
Finish |
On |
On |
On |
0 |
Tutorial? |
Upgrade Shotgun |
Upgrade Shotgun |
Upgrade Handgun |
Upgrade Handgun |
Upgrade Medical Skill |
Upgrade Medical Skill |
Skip Upgrade |
Skip Upgrade |
Upgrade Dash Skill |
Upgrade Dash Skill |
Upgrade Rocket Launcher |
Upgrade Rocket Launcher |
MENU |
MENU |
Rank F: Score less than 750 Rank E: 750 - 1500 Rank D: 1500 - 3000 Rank C: 3000 - 6000 Rank B: 6000 - 12000 Rank A: 12000+ |
ATTACK OF THE ROBOTS |
PowerUps |
Enemies |
Controls |
-PowerUps are dropped after destroying a robot or appear randomly during a boss fight POWERUP TYPES: SMALL MEDKIT, LARGE MEDKIT: Recovers some life QUAKE: Destroys all robots MACHINE GUN: Gives you the Machine Gun or more ammo SHOTGUN: Gives you the Shotgun or more ammo ROCKET LAUNCHER: ...You can figure it out |
Weapons |
BACK |
ATTACK OF THE ROBOTS |
NORMAL ROBOTS: -Robots will appear randomly from one of the two entrances and will deal damage if they touch you or shoot you. - Each Robot has lives that have to be depleted before they blow up. -Destroying a robot will give you points. Destroy them consecutively to earn a combo for more points BOSSES: -Bosses appear after 40 robots are destroyed and will give you an upgrade if destroyed (Note: As the game time increases enemies do more damage and move faster) |
PowerUps |
Enemies |
With Auto Fire On* -"Left click" to use Super Speed for a short period and release to stop using it. With Auto Fire Off* -"Left click" to shoot -"space/shift" to use Super Speed for a short period and release to stop using it. UNIVERSAL -Use the "a/left" and "d/right" keys to move -Press "w/up" to jump -Press "s/down" to dash when holding down the "a/left" or "d/right" key as well. Dashing will give you a quick speed burst and allow you to pass robots -"k" will cause instant suicide -"m" to toggle music -"x" to toggle auto weapon switch -Change weapon: "1"(handgun),"2"(machine gun), "3"(shotgun) and "4" (rocket launcher) (The numpad also works) - You can also cycle through weapons using "e/0 on the numpad" *Toggle Auto Fire with "c" in game |
Controls |
Handgun: Damage: 1 - 5* Firing Delay: 14 Shotgun: Damage: 2 - 6* (Bullets break through robots) Firing Delay: 20 Machine Gun: Damage: 1 - (1 or 5)* Firing Delay: 3 Rocket Launcher: Damage: Instant destruction to robots with life lower than 4 - 16* (Splash damage) Firing Delay: 21 - 16* *values when weapons are upgraded to lvl 5 |
Weapons |
Game: Nick C. Fisher Background Tiles: www.grsites.com Music: Matrix DNB by ParagonX9, Newgrounds ID: (NG2630) Sound FX from FlashKit.com Special Thanks to the helpful Flash Kit Game Board forumites (and mixedtrigeno for the the robot base) |
ATTACK OF THE KILLER ROBOTS |
GAME BY NICK C. FISHER |
Back to original game |
Score: |
Weapon: |
Slow Time: |
Elapsed Time: |
Life: |
Last PowerUp: |
Special Weapon Time Left: |
Combo: |
Difficulty Level: |
none |
ATTACK OF THE KILLER ROBOTS |
ATTACK OF THE KILLER ROBOTS |
PowerUps |
-PowerUps are dropped randomly after destroying a robot or appear randomly during a boss fight POWERUP TYPES: LIFE +15, LIFE+30: Recovers some life by the indicated amount QUAKE: Destroys all robots and deals 3 damage to a boss when on the ground MACHINE GUN: Changes gun to the Machine Gun SHOTGUN: Changes gun to the Shotgun |
BACK |
NORMAL ROBOTS: -Robots will appear randomly from one of the two entrances. - Each Robot has 3 lives that have to be depleted before they blow up. -The helicopter will drop bombs on you preiodically and can't be blown up. These bombs can also blow up robots. BOSSES: -Bosses appear after 40 robots are destroyed -Bosses have 25 lives and special moves just pay attention to the warnings to avoid them -Bosses give 100 points when destroyed (Note: As the game time increases enemies do more damage and move faster) |
Enemies |
-Use the "left/a" and "right"/d keys to move -Press "up/w" to jump -Press "down/s" to dash, dashing will give you a quick speed burst when holding down the "left/d" or "right/a" key as well -Left click to slow down time for a short period. Your Slow Time charges when your not using it to a maximum of 150 -Use the cursor to aim -Shots are automatic |
Controls |
Handgun: Damage: 1 Firing Delay: 7 Shotgun: Damage: 2 (breaks through robots) Firing Delay: 10 Machine Gun: Damage: 1 Firing Delay: 2 |
Weapons |
ActionScript [AS1/AS2]
Frame 1smaller = false; larger = false; x = this._xscale * 8; y = this._yscale * 6; increase_btn.onRelease = function () { larger = true; }; decrease_btn.onRelease = function () { smaller = true; }; onEnterFrame = function () { x = this._xscale * 8; y = this._yscale * 6; resolution_txt.text = (x + " x ") + y; if (smaller == true) { if ((x > 80) and (y > 60)) { this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; smaller = false; } } if (larger == true) { if ((x < 800) and (y < 600)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; } larger = false; } };Frame 2stop(); skip_btn.onRelease = function () { nextFrame(); };Frame 3stop(); localInfo = SharedObject.getLocal("test"); if (localInfo.data.scoredata == undefined) { highscore_txt.text = "HIGHSCORE: 0"; } else { highscore_txt.text = "HIGHSCORE: " + localInfo.data.scoredata; } _quality = "high"; qual = 2; psound = new Sound(); psound.attachSound("blip.mp3"); start_btn.onRollOver = function () { psound.start(); }; how_btn.onRollOver = function () { psound.start(); }; credits_btn.onRollOver = function () { psound.start(); }; start_btn.onRelease = function () { nextFrame(); }; how_btn.onRelease = function () { gotoAndStop (6); }; credits_btn.onRelease = function () { gotoAndStop (10); }; onEnterFrame = function () { if (key.isDown(81)) { if ((qual == 2) and (pTime <= 0)) { _quality = "low"; qual = 1; pTime = 11; } if ((qual == 1) and (pTime <= 0)) { _quality = "high"; qual = 2; pTime = 11; } } if (pTime > 0) { pTime--; } };Frame 4function placer(q, t) { q._x = t._x; q._y = t._y; } function tutor() { if (gStart == false) { if (phase1 == true) { if (walking == true) { warning_txt.text = "Press (w/up) to jump."; phase1 = false; phase2 = true; } } if (phase2 == true) { if (jumping == true) { warning_txt.text = "Now press (s/down) to duck."; phase2 = false; phase3 = true; } } if (phase3 == true) { if (ducking == true) { warning_txt.text = "Press (s/down) while moving left or right to dash (You can dash past robots without getting hurt)."; phase3 = false; phase4 = true; } } if (phase4 == true) { if (((walking == true) and (dashing == true)) and (jumping == false)) { warning_txt.text = "Now try jumping in the air and dashing."; phase4 = false; phase5 = true; } } if (phase5 == true) { if (((walking == true) and (dashing == true)) and ((jumping == true) or (drop == true))) { warning_txt.text = "Super Speed slows everything down while you move at normal speed. Now left click (and hold) to use some of your super speed ability (When auto fire is off, use space or shift)."; phase5 = false; phase6 = true; } } if (phase6 == true) { if ((slow < 90) and (slowstart == true)) { arrow_mc._visible = true; warning_txt.text = "Now click one of those options at the bottom right to toggle them (You might want to toggle it back after)."; phase6 = false; phase7 = true; } } if (phase7 == true) { if (((soundOn == false) or (switchOn == false)) or (control2 == true)) { arrow_mc.removeMovieClip(); warning_txt.text = "Good job. If you need to see the rest of the controls (changing weapons, hotkeys, etc.), just pause (p)."; f_btn._visible = true; } } } } function gameStart() { warning_txt.text = "--Get Ready--"; wTime = 50; gStart = true; f_btn._visible = false; } function rocket() { if (Eweapon == 4) { i = 30; while (i < 36) { c = 6; while (c < 10) { if (((_root["b" + i]._y > gp_mc._y) or (_root["b" + i].hitTest(_root["bg" + c]) and (_root["bg" + c]._alpha >= 100))) or _root["b" + i].hitTest(bs)) { attachMovie("area", "boE2", 22); placer(boE2, _root["b" + i]); boE2._alpha = 0; boE2._yscale = (boE2._xscale = 93 + (lUp * 16)); if (_root["b" + i].hitTest(bs)) { boss_txt.text = boss_txt.text - (6 + lUp); } attachMovie("explosion", "ex2", 123); placer(ex2, _root["b" + i]); ex2._alpha = 100; ex2._yscale = (ex2._xscale = 93 + (lUp * 16)); ex2._rotation = Math.random() * 360; exsound.start(); _root["b" + i].removeMovieClip(); } c++; } i++; } } } function highLight() { lg._visible = (mg._visible = (sg._visible = (hg._visible = false))); mspec_txt.textColor = (sspec_txt.textColor = (lspec_txt.textColor = 16777215)); } function enemyStuff() { if (elapsed > 100) { i = 6; while (i < 10) { move(); lifetracker(); shooter(); fader(); if (hD[i] > 0) { hD[i]--; } if (_root["bg" + i]._alpha < 100) { _root["bg" + i]._alpha = _root["bg" + i]._alpha + (speed / 1.25); _root[i]._visible = false; } else { _root[i]._visible = true; } i++; } } } function bossStuff() { if (bscheck == true) { hitbs(); bossDeath(); bossShot(); bossGifts(); } } function armer() { if (_xmouse < gu._x) { cA.gotoAndStop(5); } if (_xmouse > gu._x) { cA.gotoAndStop(1); } } function higherDif() { specialElapsed = elapsed - 100; dif = Math.round(specialElapsed / 850) + 1; } function bomber() { if (((h._x < (gu._x + 35)) and (h._x > (gu._x - 35))) and (bo._y < 90)) { attachMovie("bomb", "bo", 24); bo._y = h._y + 17; bo._x = h._x; } } function bombdrop() { if (bo._y > (gp_mc._y - 20)) { asound.start(); attachMovie("area", "boE", 25); attachMovie("explosion", "ex", 117); exsound.start(); boE._alpha = 0; ex._x = (boE._x = bo._x); boE._y = gp_mc._y - 20; ex._y = gp_mc._y - 20; ex._rotation = Math.random() * 360; bo.removeMovieClip(); } bo._y = bo._y + (2.4 * speed); } function weaponCheck() { if ((Eweapon == 1) and (offMode == false)) { ammo_txt.text = ""; ar._visible = true; arB._visible = (arS._visible = (arM._visible = false)); ar._x = cA._x; ar._y = cA._y; cA = ar; } if ((Eweapon == 2) and (offMode == false)) { ammo_txt.text = mspec; mspec_txt.textColor = 6749952 /* 0x66FF00 */; arM._visible = true; arB._visible = (ar._visible = (arS._visible = false)); arM._x = cA._x; arM._y = cA._y; cA = arM; } if ((Eweapon == 3) and (offMode == false)) { ammo_txt.text = sspec; sspec_txt.textColor = 6749952 /* 0x66FF00 */; arS._visible = true; arB._visible = (ar._visible = (arM._visible = false)); arS._x = cA._x; arS._y = cA._y; cA = arS; } if ((Eweapon == 4) and (offMode == false)) { ammo_txt.text = lspec; lspec_txt.textColor = 6749952 /* 0x66FF00 */; arB._visible = true; arM._visible = (ar._visible = (arS._visible = false)); arB._x = cA._x; arB._y = cA._y; cA = arB; } } function duck() { if ((((key.isDown(key.down) or key.isDown(83)) and (walking == false)) and (jumping == false)) and (drop == false)) { ducking = true; gu.gotoAndStop(31); cA._y = gu._y - 30; outline._y = (lifeBar._y = gu._y - 58); ammo_txt._y = gu._y - 86; } else { if (ducking == true) { cA._y = gu._y - 45; } ducking = false; } } function roll() { if (key.isDown(key.down) or key.isDown(83)) { if ((dashWait <= 0) and (walking == true)) { dashing = true; dshTim = 6; dashWait = 19 + dUp; attachMovie("smoke", "sos", 130); placer(sos, gu); if (key.isDown(37) or key.isDown(65)) { gu.gotoAndPlay(15); } if (key.isDown(39) or key.isDown(68)) { gu.gotoAndPlay(22); } dash = 4 + dUp; } } } function suicide() { if (key.isDown(75)) { life = 0; } } function mover() { if (((key.isDown(39) or key.isDown(68)) or key.isDown(37)) or key.isDown(65)) { walking = true; } else { walking = false; } if (jumping == true) { if (dashing == false) { if (ducking == false) { gu.gotoAndStop(30); } } } if (walking == false) { if (dashing == false) { if (jumping == false) { if (ducking == false) { gu.gotoAndStop(29); } } } } if (key.isDown(39) or key.isDown(68)) { if (gu._x < 735) { gu._x = gu._x + (4 + (dash * 9)); cA._x = cA._x + (4 + (dash * 9)); lifeBar._x = lifeBar._x + (4 + (dash * 9)); outline._x = outline._x + (4 + (dash * 9)); ammo_txt._x = ammo_txt._x + (4 + (dash * 9)); if (gu._currentframe != 2) { if (gu._currentframe != 3) { if (gu._currentframe != 4) { if (gu._currentframe != 5) { if (gu._currentframe != 6) { if (gu._currentframe != 7) { if (dashing == false) { gu.gotoAndPlay(1); } } } } } } } } if (dashing == true) { attachMovie("speeder", "speeder", 18); speeder._alpha = 22 + (dUp * 15); speeder._x = gu._x; speeder._y = gu._y - 25; } } if (key.isDown(37) or key.isDown(65)) { if (gu._x > 25) { gu._x = gu._x - (4 + (dash * 9)); cA._x = cA._x - (4 + (dash * 9)); lifeBar._x = lifeBar._x - (4 + (dash * 9)); outline._x = outline._x - (4 + (dash * 9)); ammo_txt._x = ammo_txt._x - (4 + (dash * 9)); if (gu._currentframe != 9) { if (gu._currentframe != 10) { if (gu._currentframe != 11) { if (gu._currentframe != 12) { if (gu._currentframe != 13) { if (gu._currentframe != 14) { if (dashing == false) { gu.gotoAndPlay(8); } } } } } } } } if (dashing == true) { attachMovie("speeder", "speeder", 18); speeder._alpha = 22 + (dUp * 15); speeder._rotation = 180; speeder._x = gu._x; speeder._y = gu._y - 25; } } if (key.isDown(key.up) or key.isDown(87)) { if (jumping == false) { jumpStart(); } } } function fader() { _root["e" + i]._alpha = _root["e" + i]._alpha - (1.7 * speed); if (_root["e" + i]._alpha < 0) { _root["e" + i].removeMovieClip(); } } function lightsOut() { if (offMode == true) { j = 40; while (j < 44) { _root["l" + j].removeMovieClip(); j++; } b = 60; while (b < 64) { _root["p" + b]._visible = false; b++; } i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } bo.removeMovieClip(); d.removeMovieClip(); t.removeMovieClip(); f.removeMovieClip(); speeder.removeMovieClip(); ls.removeMovieClip(); ex.removeMovieClip(); ex2.removeMovieClip(); gu._visible = (cA._visible = false); h2._x = (h._x = 850); } } function action() { if (wTime <= 0) { if (gStart == true) { warning_txt.text = ""; } } if (wTime > 0) { wTime--; } } function pickUp() { b = 60; while (b < 64) { if (_root["p" + b].hitTest(gu)) { psound.start(); if (pA[b] == 1) { life = life + ((medUp * 10) + 25); lifeBar.gotoAndPlay(6); } if (pA[b] == 2) { life = life + ((medUp * 10) + 50); lifeBar.gotoAndPlay(6); } if (pA[b] == 4) { mspec = mspec + 25; if (switchOn == true) { if (Eweapon != 2) { i = 30; while (i < 36) { Eweapon = 2; _root["b" + i].removeMovieClip(); i++; } } } machinegun = true; highLight(); w1._visible = (mg._visible = true); } if (pA[b] == 5) { sspec = sspec + 6; if (switchOn == true) { if (Eweapon != 3) { i = 30; while (i < 36) { Eweapon = 3; _root["b" + i].removeMovieClip(); i++; } } } shotgun = true; highLight(); w2._visible = (sg._visible = true); } if (pA[b] == 3) { lspec = lspec + 4; if (switchOn == true) { if (Eweapon != 4) { i = 30; while (i < 36) { Eweapon = 4; _root["b" + i].removeMovieClip(); i++; } } } launcher = true; highLight(); w3._visible = (lg._visible = true); } if (pA[b] == 6) { stomp_mc._alpha = 100; _root[9].text = (_root[6].text = (_root[7].text = (_root[8].text = 0))); } _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } b++; } } function slowDown() { if (key.isDown(16) or key.isDown(32)) { if (slow > 15) { slowstart = true; } } else { slowstart = false; } if (control2 == false) { if (speeding == true) { slowstart = true; } else { slowstart = false; } } } function slower() { if (slowstart == true) { speed = 4; } else if (speedy == false) { speed = 8; } else { speed = 12; } } function shooter() { if (fire <= 0) { if (life > 0) { if (scount < 44) { if (bscheck == false) { if (elapsed > 110) { if (nolaz == false) { attachMovie("laser", "l" + scount, scount); _root["l" + scount]._y = _root["bg" + i]._y - 25; _root["l" + scount]._x = _root["bg" + i]._x; _root["l" + scount]._alpha = 60; attachMovie("flash", "f", 70); placer(f, _root["bg" + i]); f._rotation = Math.random() * 360; lsound.start(); lzar = Math.random() * 6; if (gu._x < _root["bg" + i]._x) { lA[scount] = -1; } else { lA[scount] = 1; } if (lzar < 1) { rI[scount] = true; } else { rI[scount] = false; } fire = 160; scount++; } } } } } } } function move() { if (bs._x > 720) { bsX = bsX * -1; bs._x = 719; } if (bs._x < 70) { bsX = bsX * -1; bs._x = 71; } if (bs._y > 435) { bsY = bsY * -1; bs._y = 434; } if (bs._y < 70) { bsY = bsY * -1; bs._y = 71; } if (_root["bg" + i]._x > 735) { nF[i] = nF[i] * -1; _root["bg" + i]._x = 734; } if (_root["bg" + i]._x < 25) { nF[i] = nF[i] * -1; _root["bg" + i]._x = 26; } if ((h._x > 1500) or (h._x < -700)) { if (h._visible == false) { h._visible = true; h2._visible = false; } else { h._visible = false; h2._visible = true; } helispeed = helispeed * -1; } if (dif < 5) { moveDif = dif; } else { moveDif = 5; } if (_root["bg" + i]._alpha >= 100) { _root["bg" + i]._x = _root["bg" + i]._x + ((((0.63 * movedif) * nF[i]) * 0.5) * speed); } bs._x = bs._x + (((0.116 * moveDif) * speed) * bsX); bs._y = bs._y + (((0.116 * moveDif) * speed) * bsY); h._x = h._x + ((0.46 * speed) * helispeed); h2._x = h2._x + ((0.46 * speed) * helispeed); } function lifeTracker() { _root[i]._x = _root["bg" + i]._x - 18; _root[i]._y = _root["bg" + i]._y - 58; if (boss_txt.text > 0) { boss_txt._x = bs._x - 19; boss_txt._y = bs._y - 140; } } function enemy() { ir = Math.random() * 2; if (ecount < 10) { if (bscheck == false) { if (elapsed > 100) { attachMovie("badguy", "bg" + ecount, ecount); _root["bg" + ecount]._y = gp_mc._y - 40; hD[ecount] = 0; _root[ecount].text = dif + 1; if (ir > 1) { _root["bg" + ecount]._x = 720 + (Math.random() * 50); nF[ecount] = -1; } else { _root["bg" + ecount]._x = 30 + (Math.random() * 50); nF[ecount] = 1; } ecount++; } } } } function armMove() { xd = sc._x - cA._x; yd = sc._y - cA._y; bA[bcount] = Math.atan2(yd, xd); cA._rotation = (bA[bcount] * 180) / Math.PI; } function moveScope() { sc._x = _xmouse; sc._y = _ymouse; } function txtStuff() { ss_mc._yscale = slow; lifeBar._xscale = life; if (mspec <= 0) { mspec_txt._visible = false; } else { mspec_txt._visible = true; } if (sspec <= 0) { sspec_txt._visible = false; } else { sspec_txt._visible = true; } if (lspec <= 0) { lspec_txt._visible = false; } else { lspec_txt._visible = true; } mspec_txt.text = mspec + "/50"; sspec_txt.text = sspec + "/12"; lspec_txt.text = lspec + "/8"; if (cmbotrack > 0) { combo_txt.text = (1 + cmbotrack) + " robot combo!"; sPlus_txt.text = "Score + " + ((5 * cmbotrack) * cmbotrack); } else { combo_txt.text = ""; sPlus_txt.text = ""; } score_txt.text = score; dif_txt.text = dif; if (KiCo > 32) { if (bsmess == false) { warning_txt.text = "you're almost at a boss..."; wTime = 30; bsmess = true; } } } function shootBullets() { if (control2 == false) { shooting = true; } if (recoil <= 0) { if (bcount < 36) { if (shooting == true) { if (bsSplode == false) { if (dashing == false) { if (life > 0) { if (elapsed > 100) { if (Eweapon != 4) { attachMovie("bullet", "b" + bcount, bcount); csound.start(); } else { attachMovie("rocket", "b" + bcount, bcount); rsound.start(); } _root["b" + bcount]._visible = false; _root["b" + bcount]._x = cA._x; _root["b" + bcount]._rotation = cA._rotation; _root["b" + bcount]._y = cA._y; if (Eweapon == 4) { if (_xmouse > gu._x) { arB.gotoAndPlay(3); } else { arB.gotoAndPlay(7); } recoil = recoil + ((21 - lUp) * 8); wChange = 112; lspec = lspec - 1; } if (Eweapon == 2) { if (_xmouse > gu._x) { arM.gotoAndPlay(3); } else { arM.gotoAndPlay(7); } recoil = recoil + 24; wChange = 16; mspec = mspec - 1; } if (Eweapon == 1) { if (_xmouse > gu._x) { ar.gotoAndPlay(3); } else { ar.gotoAndPlay(7); } recoil = recoil + 112; } if (Eweapon == 3) { _root["b" + bcount]._height = _root["b" + bcount]._height * 1.4; _root["b" + bcount]._width = _root["b" + bcount]._width * 1.4; if (_xmouse > gu._x) { arS.gotoAndPlay(3); } else { arS.gotoAndPlay(7); } recoil = recoil + 160; wChange = 112; sspec = sspec - 1; } bcount++; } } } } } } } } function lifer() { if (life <= 0) { life = -100; tsound.stop(); lifebar._visible = false; outline._visible = false; ammo_txt._visible = false; ar._alpha = ar._alpha - speed; arB._alpha = arB._alpha - speed; arM._alpha = arM._alpha - speed; arS._alpha = arS._alpha - speed; warning_txt.text = "--GAME OVER--"; wTime = 100; warning_txt.textColor = 6749952 /* 0x66FF00 */; if (gu._alpha > 0) { gu._alpha = gu._alpha - speed; } else { gu.removeMovieClip(); } if (cheating == true) { score = 0; } } } function scoreScreen() { if (dDelay <= 0) { nextFrame(); } } function hitter() { j = 40; while (j < 44) { if ((((_root["l" + j]._x > 800) or (_root["l" + j]._x < 0)) or (_root["l" + j]._y < 0)) or (_root["l" + j]._y > 500)) { _root["l" + j].removeMovieClip(); } if (_root["l" + j].hitTest(gu)) { if (_root["l" + j]._alpha >= 100) { attachMovie("laserHit", "ls", 20); placer(ls, _root["l" + j]); _root["l" + j].removeMovieClip(); life = life - (10 + dif); lifeBar.gotoAndPlay(3); } } j++; } c = 6; while (c < 10) { if (_root["bg" + c].hitTest(gu)) { if (_root["bg" + c]._alpha >= 100) { if (dashing == true) { if (hD[c] <= 0) { _root[c].text = _root[c].text - dUp; hD[c] = 4; } } else if (dif < 6) { life = life - Math.round(dif / 2); lifeBar.gotoAndPlay(3); } else { life = life - 3; lifeBar.gotoAndPlay(3); } } } c++; } if (boE.hitTest(gu)) { if (bCheck <= 0) { life = life - (10 + (dif * 2)); lifeBar.gotoAndPlay(3); bCheck = 10; } } if (bCheck > 0) { bCheck--; } if (bs.hitTest(gu)) { if (anti == 0) { if (bsSplode == false) { rvar = Math.random() * 2; if (rvar > 1) { if (dif < 6) { life = life - Math.round(dif / 2); lifeBar.gotoAndPlay(3); } else { life = life - 3; lifeBar.gotoAndPlay(3); } } } } } } function hitbg() { i = 30; while (i < 36) { if ((((_root["b" + i]._y > 510) or (_root["b" + i]._x > 810)) or (_root["b" + i]._x < -10)) or (_root["b" + i]._y < 50)) { _root["b" + i].removeMovieClip(); } c = 6; while (c < 10) { if (_root["bg" + c]._alpha >= 100) { if (boE.hitTest(_root["bg" + c])) { _root[c].text = 0; } if (boE2.hitTest(_root["bg" + c])) { if (_root[c].text < (4 + (lUp * 3))) { if (hD[c] <= 0) { _root[c].text = 0; } } else { _root[c].text = 1; hD[c] = 6; } } if (_root["b" + i].hitTest(_root["bg" + c])) { attachMovie("damage", "d", 80); placer(d, _root["b" + i]); if (Eweapon == 3) { if (hD[c] <= 0) { _root[c].text = _root[c].text - (2 + sUp); hD[c] = 7; } } if (Eweapon == 1) { _root[c].text = _root[c].text - (1 + hUp); _root["b" + i].removeMovieClip(); } if (Eweapon == 2) { extraD = Math.random() * 2; if (extraD > 1) { _root[c].text = _root[c].text - 1; } else { _root[c].text = _root[c].text - (mUp + 1); } _root["b" + i].removeMovieClip(); } } } c++; } i++; } } function hitbs() { i = 30; while (i < 36) { if (_root["b" + i].hitTest(bs)) { attachMovie("damage", "d", 80); placer(d, _root["b" + i]); if (Eweapon == 3) { boss_txt.text = boss_txt.text - (3 + sUp); } if (Eweapon == 2) { extraD = Math.random() * 2; if (extraD > 1) { boss_txt.text = boss_txt.text - 1; } else { boss_txt.text = boss_txt.text - (mUp + 1); } } if (Eweapon == 1) { boss_txt.text = boss_txt.text - (1 + hUp); } _root["b" + i].removeMovieClip(); } i++; } } function robotDown() { c = 6; while (c < 10) { if (bscheck == false) { if (_root[c].text <= 0) { if (elapsed > 110) { if (combo > 1) { cmbotrack = cmbotrack + 1; } roboD++; combo = 176; KiCo++; kills++; attachMovie("blowUp", "e" + c, c + 100); placer(_root["e" + c], _root["bg" + c]); br = Math.random() * 2; if (br < 1) { _root["e" + c]._rotation = _root["e" + c]._rotation + (Math.random() * 40); } else { _root["e" + c]._rotation = 320 + (Math.random() * 40); } asound.start(); if ((roboD >= 6) and (pack < 64)) { picker = Math.random() * 5; if ((picker < 1) and (life < 175)) { if (picker > 0.5) { attachMovie("package SMed", "p" + pack, pack); pA[pack] = 1; } else { attachMovie("package LMed", "p" + pack, pack); pA[pack] = 2; } } if ((picker > 1) and (picker < 2)) { attachMovie("package Ro", "p" + pack, pack); pA[pack] = 3; } if ((picker > 2) and (picker < 3)) { attachMovie("package Ma", "p" + pack, pack); pA[pack] = 4; } if ((picker > 3) and (picker < 4)) { attachMovie("package Sh", "p" + pack, pack); pA[pack] = 5; } if ((picker > 4) and (picker < 5)) { attachMovie("package Qu", "p" + pack, pack); pA[pack] = 6; } _root["p" + pack]._x = _root["bg" + c]._x; _root["p" + pack]._y = gp_mc._y; pack++; roboD = 0; } pr = Math.random() * 2; if (pr > 1) { _root["bg" + c]._x = 720 + (Math.random() * 50); } else { _root["bg" + c]._x = 30 + (Math.random() * 50); } _root["bg" + c]._alpha = 0; _root[c]._visible = true; _root[c].text = dif + 1; if (life > 0) { score = score + ((10 + dif) - 1); } } } } c++; } } function bossDeath() { if (boss_txt.text < 1) { if (bDelay > 0) { if (exCheck == false) { bsmess == false; asound.start(); bs.gotoAndPlay(4); boss_txt._visible = false; bsSplode = true; exCheck = true; score = score + 100; exsound.start(); asound.start(); } bDelay = bDelay - (speed / 2); bs._alpha = bs._alpha - (speed / 4); } } } function upGrade() { if (bDelay <= 0) { if (life > 0) { sc.gotoAndStop(2); _quality = "high"; warning_txt.text = ""; h.stop(); h2.stop(); m_mc.gotoAndStop(2); lifebar._visible = false; outline._visible = false; ammo_txt._visible = false; asound.start(); bs.removeMovieClip(); dash_btn._visible = true; med_btn._visible = true; mGun_btn._visible = true; sGun_btn._visible = true; hGun_btn._visible = true; lGun_btn._visible = true; skip_btn._visible = true; help_txt.text = "Choose an attribute to upgrade. Skills cannot be upgraded beyond lvl 5."; offMode = true; m_mc._visible = true; sos.removeMovieClip(); paused = true; bDelay = 125; } } } function bossGifts() { powerUpCheck = Math.random() * 100; if (powerUpCheck > 98.5) { picker = Math.random() * 4; if ((picker < 1) and (life < 175)) { if (picker > 0.5) { attachMovie("package SMed", "p" + pack, pack); pA[pack] = 1; } else { attachMovie("package LMed", "p" + pack, pack); pA[pack] = 2; } } if ((picker > 1) and (picker < 2)) { attachMovie("package Ro", "p" + pack, pack); pA[pack] = 3; } if ((picker > 2) and (picker < 3)) { attachMovie("package Ma", "p" + pack, pack); pA[pack] = 4; } if ((picker > 3) and (picker < 4)) { attachMovie("package Sh", "p" + pack, pack); pA[pack] = 5; } _root["p" + pack]._x = (Math.random() * 600) + 100; _root["p" + pack]._y = gp_mc._y; pack++; } } function bossShot() { if (fire <= 0) { if (scount < 44) { if (life > 0) { if (nolaz == false) { attachMovie("laser", "l" + scount, scount); placer(_root["l" + scount], bs); _root["l" + scount]._alpha = 60; attachMovie("flash", "f", 70); lsound.start(); placer(f, bs); f._rotation = Math.random() * 360; ee = gu._x - bs._x; ss = (gu._y - 50) - bs._y; bT[scount] = Math.atan2(ss, ee); scount++; fire = 160; } } } } } function boss() { if (KiCo >= 40) { if (bscheck == false) { if (noBoss == false) { c = 6; while (c < 10) { _root["bg" + c].removeMovieClip(); c++; } attachMovie("boss", "bs", 26); bs._y = 200; bs._x = (Math.random() * 600) + 100; exCheck = false; boss_txt._visible = true; anti = 96; boss_txt.text = 28 + (dif * 2); bsX = 1; bsY = 1; bscheck = true; ecount = 6; } else { bDelay = 0; upgrade(); } KiCo = 0; d.removeMovieClip(); j = 40; while (j < 44) { _root["l" + j].removeMovieClip(); j++; } } } } function moveBullets() { j = 40; while (j < 44) { if (_root["l" + j]._alpha < 100) { _root["l" + j]._alpha = _root["l" + j]._alpha + (speed / 2); } if (bscheck == false) { _root["l" + j]._x = _root["l" + j]._x + ((1.6 * speed) * lA[j]); if (rI[j] == false) { _root["l" + j]._y = _root["l" + j]._y - (0.7 * speed); } } else { _root["l" + j]._x = _root["l" + j]._x + ((3 * speed) * Math.cos(bT[j])); _root["l" + j]._y = _root["l" + j]._y + ((3 * speed) * Math.sin(bT[j])); } j++; } i = 30; while (i < 36) { _root["b" + i]._x = _root["b" + i]._x + ((5.6 * speed) * Math.cos(bA[i])); _root["b" + i]._y = _root["b" + i]._y + ((5.6 * speed) * Math.sin(bA[i])); if (_root["b" + i].hitTest(cA)) { _root["b" + i]._visible = false; } else { _root["b" + i]._visible = true; } i++; } } function visReducer(x, y) { if (x._alpha > 0) { x._visible = true; x._alpha = x._alpha - (y * speed); } else { x._visible = false; } } function visNdestroy(x, y) { if (x._alpha > 0) { x._alpha = x._alpha - (y * speed); } else { x.removeMovieClip; } } function timing() { if (bcount > 35) { bcount = 30; } if (scount > 43) { scount = 40; } if (pack > 63) { pack = 60; } if (roboD < 0) { roboD = 0; } if (life > 350) { life = 350; } if (sspec > 12) { sspec = 12; } if (mspec > 50) { mspec = 50; } if (lspec > 8) { lspec = 8; } if (ex._alpha < 40) { boE.removeMovieClip(); } if (ex2._alpha < 40) { boE2.removeMovieClip(); } if (combo > 0) { combo = combo - speed; } if (combo <= 0) { if (cmbotrack > 0) { light._alpha = 100; score = score + ((5 * cmbotrack) * cmbotrack); cmbotrack = 0; combo = 0; } } visNdestroy(sos, 3); visNdestroy(d, 3); visNdestroy(f, 1); visNdestroy(ls, 3); visNdestroy(ex, 1.25); visNdestroy(ex2, 1.25); visNdestroy(t, 3); visReducer(light, 2); visReducer(stomp_mc, 3); if (gStart == true) { elapsed++; } if (slow > 0) { if (slowstart == true) { if (style == false) { slow = slow - 2; } } } if (slow <= 0) { slowstart = false; speeding = false; } if (slow < 100) { if (slowstart == false) { slow++; } } if (life <= 0) { dDelay--; } if (recoil > 0) { recoil = recoil - speed; } if (fire > 0) { fire = fire - speed; } if (dashing == true) { dshTim--; } if (dshTim <= 0) { dashing = false; } if (dashWait > 0) { dashWait--; } if (anti > 0) { anti = anti - speed; } if (wChange > 0) { wChange = wChange - speed; } if (dshTim <= 0) { speeder.removeMovieClip(); dash = 1; } if (mspec <= 0) { if (Eweapon != 3) { if (Eweapon != 4) { if (wChange <= 0) { Eweapon = 1; highLight(); hg._visible = true; w1._visible = false; machinegun = false; } } } } if (sspec <= 0) { if (Eweapon != 2) { if (Eweapon != 4) { if (wChange <= 0) { Eweapon = 1; highLight(); hg._visible = true; w2._visible = false; shotgun = false; } } } } if (lspec <= 0) { if (Eweapon != 2) { if (Eweapon != 3) { if (wChange <= 0) { Eweapon = 1; highLight(); hg._visible = true; w3._visible = false; launcher = false; } } } } } function jumpStart() { i = 1; while (i < 4) { if (gu.hitTest(gp_mc) or gu.hitTest(_root["pl" + i])) { attachMovie("smoke", "sos", 130); placer(sos, gu); jumping = true; n = false; } i++; } } function platformFade() { i = 1; while (i < 4) { if (gu.hitTest(_root["pl" + i])) { if (jumping == false) { _root["pl" + i]._alpha = _root["pl" + i]._alpha - 1; } } i++; } } function jump() { i = 1; while (i < 4) { if (gu.hitTest(_root["pl" + i]) == false) { if (jumping == false) { drop = true; } } i++; } i = 1; while (i < 4) { if (gu.hitTest(_root["pl" + i])) { if (gu._y <= _root["pl" + i]._y) { if (drop == true) { if (_root["pl" + i]._alpha > 1) { if (n == false) { _root["pl" + i]._alpha = _root["pl" + i]._alpha - 20; attachMovie("smoke", "sos", 130); placer(sos, gu); jsound.start(); } n = true; gu._y = _root["pl" + i]._y; cA._y = gu._y - 45; outline._y = (lifeBar._y = gu._y - 73); ammo_txt._y = gu._y - 101; jumping = false; drop = false; grav = 0; } } } } i++; } if (gu._y > (gp_mc._y - 40)) { if (drop == true) { if (n == false) { attachMovie("smoke", "sos", 130); jsound.start(); sos._y = gp_mc._y; sos._x = gu._x; } n = true; gu._y = gp_mc._y; cA._y = gp_mc._y - 45; outline._y = (lifeBar._y = gp_mc._y - 73); ammo_txt._y = gp_mc._y - 101; jumping = false; drop = false; grav = 0; } } if (drop == true) { grav = grav + 2.2; } if (jumping == true) { if (grav < 60) { grav = grav + 4.4; } else { drop = true; } outline._y = outline._y - 42.5; lifeBar._y = lifeBar._y - 42.5; ammo_txt._y = ammo_txt._y - 42.5; cA._y = cA._y - 42.5; gu._y = gu._y - 42.5; } if (gu.hitTest(gp_mc) == false) { gu._y = gu._y + grav; cA._y = cA._y + grav; lifeBar._y = lifeBar._y + grav; outline._y = outline._y + grav; ammo_txt._y = ammo_txt._y + grav; } } function changeControls() { if (key.isDown(67)) { if (pTime <= 0) { if (control2 == false) { autoF_txt.text = "Off"; control2 = true; shooting = false; } else { autoF_txt.text = "On"; control2 = false; } pTime = 7; } } } function switchWeapon() { if (key.isDown(69) or key.isDown(96)) { if (Eweapon == 1) { if ((machinegun == true) and (pTime <= 0)) { Eweapon = 2; highLight(); w1._visible = (mg._visible = true); pTime = 6; } else if ((shotgun == true) and (pTime <= 0)) { Eweapon = 3; highLight(); w2._visible = (sg._visible = true); pTime = 6; } else if ((launcher == true) and (pTime <= 0)) { Eweapon = 4; highLight(); w3._visible = (lg._visible = true); pTime = 6; } } if (Eweapon == 2) { if ((shotgun == true) and (pTime <= 0)) { Eweapon = 3; highLight(); w2._visible = (sg._visible = true); pTime = 6; } else if ((launcher == true) and (pTime <= 0)) { Eweapon = 4; highLight(); w3._visible = (lg._visible = true); pTime = 6; } else if (pTime <= 0) { Eweapon = 1; highLight(); hg._visible = true; pTime = 6; } } if (Eweapon == 3) { if ((launcher == true) and (pTime <= 0)) { Eweapon = 4; highLight(); w3._visible = (lg._visible = true); pTime = 6; } else if (pTime <= 0) { Eweapon = 1; highLight(); hg._visible = true; pTime = 6; } } if ((Eweapon == 4) and (pTime <= 0)) { Eweapon = 1; highLight(); hg._visible = true; pTime = 6; } i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } if (key.isDown(49) or key.isDown(97)) { Eweapon = 1; highLight(); hg._visible = true; i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } if (key.isDown(50) or key.isDown(98)) { if (machinegun == true) { Eweapon = 2; highLight(); w1._visible = (mg._visible = true); i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } } if (key.isDown(51) or key.isDown(99)) { if (shotgun == true) { Eweapon = 3; highLight(); w2._visible = (sg._visible = true); i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } } if (key.isDown(52) or key.isDown(100)) { if (launcher == true) { Eweapon = 4; highLight(); w3._visible = (lg._visible = true); i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } } } function themeToggle() { if (key.isDown(77)) { if ((soundOn == true) and (pTime <= 0)) { tsound.stop(); soundOn = false; music_txt.text = "Off"; pTime = 7; } if ((soundOn == false) and (pTime <= 0)) { tsound.start(); soundOn = true; music_txt.text = "On"; pTime = 7; } } } function switchToggle() { if (key.isDown(88)) { if ((switchOn == true) and (pTime <= 0)) { switchOn = false; switch_txt.text = "Off"; pTime = 7; } if ((switchOn == false) and (pTime <= 0)) { switchOn = true; switch_txt.text = "On"; pTime = 7; } } } function pauser() { if (((Key.isDown(80) and (pTime <= 0)) and (offMode == false)) and (gStart == true)) { if (paused == false) { _quality = "high"; m_mc._visible = true; sc.gotoAndStop(2); cheat_txt._visible = true; cinfo_mc._visible = true; cheat_txt.text = ""; paused = true; c_mc._visible = true; gu.stop(); ar.stop(); arM.stop(); arS.stop(); bs.stop(); d.stop(); ex.stop(); ex2.stop(); h.stop(); h2.stop(); i = 30; while (i < 36) { _root["b" + i].stop(); i++; } b = 60; while (b < 64) { _root["p" + b].stop(); b++; } j = 40; while (j < 44) { _root["l" + j].stop(); j++; } i = 6; while (i < 10) { _root["bg" + i].stop(); _root["e" + i].stop(); i++; } warning_txt.text = "paused"; } else { _quality = "low"; m_mc._visible = false; paused = false; sc.gotoAndStop(1); cheat_txt._visible = false; cinfo_mc._visible = false; c_mc._visible = false; gu.play(); ar.play(); arM.play(); arS.play(); bs.play(); d.play(); ex.play(); ex2.play(); h.play(); h2.play(); i = 30; while (i < 36) { _root["b" + i].play(); i++; } b = 60; while (b < 64) { _root["p" + b].play(); b++; } j = 40; while (j < 44) { _root["l" + j].play(); j++; } i = 6; while (i < 10) { _root["bg" + i].play(); _root["e" + i].play(); i++; } warning_txt.text = ""; } pTime = 7; } if (pTime > 0) { pTime--; } } function buttonPick() { b = 60; while (b < 64) { _root["p" + b]._visible = false; b++; } i = 1; while (i < 4) { _root["pl" + i]._alpha = 100; i++; } _quality = "low"; recoil = recoil + 112; help_txt.text = ""; paused = false; bsSplode = false; m_mc.gotoAndStop(1); sc.gotoAndStop(1); dash_btn._visible = false; med_btn._visible = false; mGun_btn._visible = false; sGun_btn._visible = false; hGun_btn._visible = false; lGun_btn._visible = false; skip_btn._visible = false; bscheck = false; h.play(); h2.play(); gu._visible = true; lifebar._visible = true; outline._visible = true; ammo_txt._visible = true; outline._x = gu._x; lifeBar._x = gu._x - 26; if (fog == false) { m_mc._visible = false; } psound.start(); offMode = false; } _quality = "low"; cheat_txt._visible = false; boss_txt._visible = false; dash_btn._visible = false; med_btn._visible = false; mGun_btn._visible = false; sGun_btn._visible = false; hGun_btn._visible = false; lGun_btn._visible = false; skip_btn._visible = false; jsound = new Sound(); jsound.attachSound("drop.mp3"); tsound = new Sound(); tsound.attachSound("(matrix)NG2630.mp3"); tsound.start(); csound = new Sound(); csound.attachSound("gun.mp3"); asound = new Sound(); asound.attachSound("boom.mp3"); rsound = new Sound(); rsound.attachSound("rocket.mp3"); exsound = new Sound(); exsound.attachSound("explode.mp3"); lsound = new Sound(); lsound.attachSound("laser.mp3"); psound = new Sound(); psound.attachSound("blip.mp3"); var game2 = false; var nolaz = false; var speeding = false; var control2 = false; var cheating = false; var bsSplode = false; var ducking = false; var noBoss = false; var style = false; var gStart = false; var walking = false; var KiCo = -4; var bDelay = 125; var fog = false; var speedy = false; var Eweapon = 1; var shooting = false; var bscheck = false; var bsmess = false; var dshTim = 0; var offMode = false; var tvar = 0; kills = -4; var pack = 60; var soundOn = true; var scount = 40; var bcount = 30; var mspec = 0; var sspec = 0; var fire = 160; var lspec = 0; var speed = 8; var combo = 0; var paused = false; var dash = 0; var cmbotrack = 0; var helispeed = 1.2; var ecount = 6; var life = 350; score = 0; var dDelay = 40; var grav = 0; var dUp = 0; var sUp = 0; var mUp = 0; var hUp = 0; var lUp = 0; var medUp = 0; var dashing = false; var switchOn = true; var launcher = false; var machinegun = false; var shotgun = false; var jumping = false; var drop = false; var recoil = 0; var slow = 0; var myCounter = 0; var myCounter2 = 0; var slowstart = 0; var elapsed = 25; var roboD = 0; attachMovie("ahero", "gu", 1); attachMovie("arm", "ar", 2); attachMovie("armB", "arB", 3); attachMovie("armM", "arM", 4); attachMovie("armS", "arS", 5); attachMovie("scope", "sc", 150); attachMovie("help", "c_mc", 149); attachMovie("cinfo", "cinfo_mc", 148); attachMovie("arrow", "arrow_mc", 147); arrow_mc._visible = false; arrow_mc._x = 710; arrow_mc._y = 500; cinfo_mc._visible = false; cinfo_mc._x = 560; cinfo_mc._y = 226; c_mc._visible = false; c_mc._x = 20; c_mc._y = 90; Mouse.hide(); gu._y = gp_mc._y; gu._x = Stage.width / 2; ar._y = gp_mc._y - 45; ar._x = Stage.width / 2; outline._x = gu._x; ammo_txt._x = gu._x - 18; lifeBar._x = gu._x - 25; outline._y = (lifeBar._y = gp_mc._y - 73); ammo_txt._y = gp_mc._y - 101; bA = new Array(); la = new Array(); nF = new Array(); bT = new Array(); sD = new Array(); hD = new Array(); pA = new Array(); rI = new Array(); phase7 = (phase6 = (phase5 = (phase4 = (phase3 = (phase2 = (phase1 = false)))))); light._alpha = (stomp_mc._alpha = 0); f_btn._visible = (m_mc._visible = (h2._visible = (lg._visible = (mg._visible = (sg._visible = false))))); h._visible = true; cA = ar; no_btn.onRelease = function () { yes_btn._visible = false; no_btn._visible = false; gameStart(); }; Yes_btn.onRelease = function () { warning_txt.text = "press (a/left) or (d/right) to move."; phase1 = true; yes_btn._visible = false; no_btn._visible = false; }; f_btn.onRelease = function () { gameStart(); }; autofire_btn.onRelease = function () { if (control2 == false) { autoF_txt.text = "Off"; control2 = true; shooting = false; } else { autoF_txt.text = "On"; control2 = false; } }; autoweapon_btn.onRelease = function () { if ((switchOn == true) and (pTime <= 0)) { switchOn = false; switch_txt.text = "Off"; pTime = 7; } if ((switchOn == false) and (pTime <= 0)) { switchOn = true; switch_txt.text = "On"; pTime = 7; } }; music_btn.onRelease = function () { if ((soundOn == true) and (pTime <= 0)) { tsound.stop(); soundOn = false; music_txt.text = "Off"; pTime = 7; } if ((soundOn == false) and (pTime <= 0)) { tsound.start(); soundOn = true; music_txt.text = "On"; pTime = 7; } }; cheat_txt.onChanged = function () { if (cheat_txt.text == "classicgame") { game2 = true; gotoAndStop (11); } if (cheat_txt.text == "noboss") { noBoss = true; cheating = true; cheat_txt.text = "cheat accepted"; psound.start(); } if (cheat_txt.text == "nolasers") { cheating = true; nolaz = true; cheat_txt.text = "cheat accepted"; psound.start(); } if (cheat_txt.text == "fast") { speedy = true; cheating = true; cheat_txt.text = "cheat accepted"; psound.start(); } if (cheat_txt.text == "style") { style = true; cheating = true; cheat_txt.text = "cheat accepted"; psound.start(); } if (cheat_txt.text == "two") { i = 6; while (i < 10) { _root["bg" + i].removeMovieClip(); i++; } ecount = 8; cheating = true; cheat_txt.text = "cheat accepted"; psound.start(); } }; tsound.onSoundComplete = function () { if (soundOn == true) { tsound.start(); } }; onEnterFrame = function () { lightsOut(); moveScope(); pauser(); if (paused == false) { if (myCounter > 2) { boss(); pickUp(); enemy(); tutor(); myCounter2 = 0; } myCounter2++; if (myCounter > 5) { higherDif(); scoreScreen(); upGrade(); myCounter = 0; } myCounter++; rocket(); bossStuff(); platformFade(); themeToggle(); switchToggle(); action(); weaponCheck(); roll(); timing(); switchWeapon(); jump(); armer(); changeControls(); slowDown(); enemyStuff(); bombdrop(); bomber(); duck(); suicide(); armMove(); moveBullets(); slower(); mover(); shootBullets(); hitter(); hitbg(); txtStuff(); lifer(); robotDown(); } }; onMouseDown = function () { if (control2 == true) { shooting = true; } else if (slow > 20) { speeding = true; } }; onMouseUp = function () { if (control2 == true) { shooting = false; } else { speeding = false; } }; dash_btn.onRollOver = function () { psound.start(); if (dUp < 4) { help_txt.text = ((((((((("Current Level: " + (dUp + 1)) + newline) + newline) + "Damage Increase: ") + dUp) + " > ") + (dUp + 1)) + newline) + newline) + "Info: This upgrade increases the distance and speed of dashing but will raise cooldown time."; } else { help_txt.text = "This skill is maxed out"; } }; mGun_btn.onRollOver = function () { psound.start(); if (mUp < 4) { help_txt.text = ((((((("Current Level: " + (mUp + 1)) + newline) + newline) + "Damage Increase: (1 or ") + (mUp + 1)) + ") > (1 or ") + (mUp + 2)) + ")"; } else { help_txt.text = "This skill is maxed out"; } }; SGun_btn.onRollOver = function () { psound.start(); if (sUp < 4) { help_txt.text = (((((("Current Level: " + (sUp + 1)) + newline) + newline) + "Damage Increase: ") + (sUp + 2)) + " > ") + (sUp + 3); } else { help_txt.text = "This skill is maxed out"; } }; hGun_btn.onRollOver = function () { psound.start(); if (hUp < 4) { help_txt.text = (((((("Current Level: " + (hUp + 1)) + newline) + newline) + "Damage Increase: ") + (hUp + 1)) + " > ") + (hUp + 2); } else { help_txt.text = "This skill is maxed out"; } }; lGun_btn.onRollOver = function () { psound.start(); if (lUp < 4) { help_txt.text = (((((((((((((((("Current Level: " + (lUp + 1)) + newline) + newline) + "Damage Increase: robots with life below: ") + (4 + (lUp * 3))) + " > ") + (7 + (lUp * 3))) + " are destroyed.") + newline) + newline) + "Firing Delay Decrease: ") + (21 - lUp)) + " > ") + ((21 - lUp) - 1)) + newline) + newline) + "Info: This upgrade will also increase the slpash radius of the blast."; } else { help_txt.text = "This skill is maxed out"; } }; med_btn.onRollOver = function () { psound.start(); if (medUp < 4) { help_txt.text = ((((((((("Current Level: " + (medUp + 1)) + newline) + newline) + "Life regain increment: ") + (medUp * 10)) + " > ") + ((medUp + 1) * 10)) + newline) + newline) + "Info: The starting values for the small and large medkits are 25 and 50. This Upgrade adds to both values."; } else { help_txt.text = "This skill is maxed out"; } }; skip_btn.onRollOver = function () { psound.start(); help_txt.text = "Continue the game without upgrading and get a bonus 100 points."; }; yes_btn.onRollOver = function () { psound.start(); }; no_btn.onRollOver = function () { psound.start(); }; f_btn.onRollOver = function () { psound.start(); }; dash_btn.onRelease = function () { if (dUp < 4) { buttonPick(); dUp++; } }; mGun_btn.onRelease = function () { if (mUp < 4) { buttonPick(); mUp++; } }; sGun_btn.onRelease = function () { if (sUp < 4) { buttonPick(); sUp++; } }; hGun_btn.onRelease = function () { if (hUp < 4) { buttonPick(); hUp++; } }; lGun_btn.onRelease = function () { if (lUp < 4) { buttonPick(); lUp++; } }; med_btn.onRelease = function () { if (medUp < 4) { buttonPick(); medUp++; } }; skip_btn.onRelease = function () { score = score + 100; buttonPick(); };Instance of Symbol 408 MovieClip in Frame 4onClipEvent (enterFrame) { with (this) { f = Math.round(1000 / (getTimer() - t)); t = getTimer(); this.fps = f; } }Frame 5localInfo = SharedObject.getLocal("test"); if (score > localInfo.data.scoredata) { localInfo.data.scoredata = score; } psound = new Sound(); _quality = "high"; psound.attachSound("blip.mp3"); restart_btn.onRollOver = function () { psound.start(); }; stopAllSounds(); scoremax_txt.text = score; elapsed = 0; sos.removeMovieClip(); arrow_mc.removeMovieClip(); cinfo_mc.removeMovieClip(); c_mc.removeMovieClip(); gu.removeMovieClip(); ss.removeMovieClip(); ar.removeMovieClip(); arM.removeMovieClip(); arS.removeMovieClip(); arB.removeMovieClip(); t.removeMovieClip(); d.removeMovieClip(); bs.removeMovieClip(); sc.removeMovieClip(); bo.removeMovieClip(); boE.removeMovieClip(); ex.removeMovieClip(); bsd.removeMovieClip(); laserHit.removeMovieClip(); speeder.removeMovieClip(); d.removeMovieClip(); hit.removeMovieClip(); stomp_mc.removeMovieClip(); live.removeMovieClip(); light.removeMovieClip(); f.removeMovieClip(); h.removeMovieClip(); h2.removeMovieClip(); Mouse.show(); if (kills < 0) { kills = 0; } kills_txt.text = "Robots Destroyed: " + kills; if (score <= 750) { rank_txt.text = "RANK: F"; cheatsheet_txt.text = "Rank F Cheat:\r\rHmm, you need some practice so why not try this cheat out: (two)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if ((score > 750) and (score <= 1500)) { rank_txt.text = "RANK: E"; cheatsheet_txt.text = "Rank E Cheat:\r\rStop the robots from using lasers with this cheat: (nolasers)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if ((score > 1500) and (score <= 3000)) { rank_txt.text = "RANK: D"; cheatsheet_txt.text = "Rank D Cheat:\r\rWanna try the game without bosses so that you can rack up huge combos? Try this cheat: (noboss)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if ((score > 3000) and (score <= 6000)) { rank_txt.text = "RANK: C"; cheatsheet_txt.text = "Rank C Cheat:\r\rRank C, not bad, you might even be able to survive a while with this cheat on: (fast)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if ((score > 6000) and (score <= 12000)) { rank_txt.text = "RANK: B"; cheatsheet_txt.text = "Rank B Cheat:\r\rRank B is worthy of a cool cheat. Here ya go, infinite super speed: (style)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if (score > 12000) { rank_txt.text = "RANK: A!"; cheatsheet_txt.text = "Rank A Cheat:\r\rFor finally getting rank A you deserve an awesome cheat, how about the classic AOTKR! (classicgame)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } tipper = Math.random() * 9; if (tipper < 1) { tip_txt.text = "Tip: Press C to toggle Auto Fire and use the mouse to shoot."; } if ((tipper > 1) and (tipper < 2)) { tip_txt.text = "Tip: Don't forget to use your Super Speed ability."; } if ((tipper > 2) and (tipper < 3)) { tip_txt.text = "Tip: Dashing is vital to doing well. Upgrade it at least once."; } if ((tipper > 3) and (tipper < 4)) { tip_txt.text = "Tip: Save up ammo for a gun and then upgrade it after a boss fight."; } if ((tipper > 4) and (tipper < 5)) { tip_txt.text = "Tip: You can also use the numpad to change guns."; } if ((tipper > 5) and (tipper < 6)) { tip_txt.text = "Tip: The Rank A cheat is worth it."; } if ((tipper > 6) and (tipper < 7)) { tip_txt.text = "Tip: As soon as a laser is shot by a robot, it's harmless for about 0.5 seconds."; } if ((tipper > 7) and (tipper < 8)) { tip_txt.text = "Tip: Use Super Speed while using a rocket launcher to instant-kill robots."; } if (tipper > 8) { tip_txt.text = "Tip: If you see grey boxes around everything, setting your monitor to 32 bit color quality should fix it."; } onEnterFrame = function () { c = 5; while (c < 15) { _root["e" + c].removeMovieClip(); _root["bg" + c].removeMovieClip(); c++; } j = 40; while (j < 50) { _root["l" + j].removeMovieClip(); j++; } i = 30; while (i < 40) { _root["b" + i].removeMovieClip(); i++; } b = 60; while (b < 70) { _root["p" + b].removeMovieClip(); b++; } }; restart_btn.onRelease = function () { gotoAndStop (3); };Frame 6powerUps_btn.onRelease = function () { gotoAndStop (6); }; enemies_btn.onRelease = function () { gotoAndStop (7); }; back_btn.onRelease = function () { gotoAndStop (3); }; controls_btn.onRelease = function () { gotoAndStop (8); }; weapons_btn.onRelease = function () { gotoAndStop (9); };Frame 7powerUps_btn.onRelease = function () { gotoAndStop (6); }; enemies_btn.onRelease = function () { gotoAndStop (7); }; back_btn.onRelease = function () { gotoAndStop (3); }; controls_btn.onRelease = function () { gotoAndStop (8); }; weapons_btn.onRelease = function () { gotoAndStop (9); };Frame 8powerUps_btn.onRelease = function () { gotoAndStop (6); }; enemies_btn.onRelease = function () { gotoAndStop (7); }; back_btn.onRelease = function () { gotoAndStop (3); }; controls_btn.onRelease = function () { gotoAndStop (8); }; weapons_btn.onRelease = function () { gotoAndStop (9); };Frame 9powerUps_btn.onRelease = function () { gotoAndStop (6); }; enemies_btn.onRelease = function () { gotoAndStop (7); }; back_btn.onRelease = function () { gotoAndStop (3); }; controls_btn.onRelease = function () { gotoAndStop (8); }; weapons_btn.onRelease = function () { gotoAndStop (9); };Frame 10back_btn.onRelease = function () { gotoAndStop (3); };Frame 11if (game2 == false) { gotoAndStop (3); } localInfo = SharedObject.getLocal("test"); if (score > localInfo.data.scoredata) { localInfo.data.scoredata = score; } _quality = "high"; stopAllSounds(); scoremax_txt.text = score; elapsed = 0; sos.removeMovieClip(); cinfo_mc.removeMovieClip(); c_mc.removeMovieClip(); gu.removeMovieClip(); ss.removeMovieClip(); ar.removeMovieClip(); arM.removeMovieClip(); arS.removeMovieClip(); arB.removeMovieClip(); t.removeMovieClip(); d.removeMovieClip(); bs.removeMovieClip(); sc.removeMovieClip(); bo.removeMovieClip(); boE.removeMovieClip(); ex.removeMovieClip(); bsd.removeMovieClip(); laserHit.removeMovieClip(); speeder.removeMovieClip(); d.removeMovieClip(); hit.removeMovieClip(); stomp_mc.removeMovieClip(); live.removeMovieClip(); light.removeMovieClip(); f.removeMovieClip(); h.removeMovieClip(); h2.removeMovieClip(); Mouse.show(); onEnterFrame = function () { c = 5; while (c < 15) { _root["e" + c].removeMovieClip(); _root["bg" + c].removeMovieClip(); c++; } j = 40; while (j < 50) { _root["l" + j].removeMovieClip(); j++; } i = 30; while (i < 40) { _root["b" + i].removeMovieClip(); i++; } b = 60; while (b < 70) { _root["p" + b].removeMovieClip(); b++; } }; start_btn.onRelease = function () { nextFrame(); }; how_btn.onRelease = function () { gotoAndStop (14); }; or_btn.onRelease = function () { gotoAndStop (3); };Frame 12function Quality() { if (key.isDown(81)) { if ((qual == 2) and (pTime <= 0)) { _quality = "low"; qual = 1; pTime = 11; } if ((qual == 1) and (pTime <= 0)) { _quality = "high"; qual = 2; pTime = 11; } } if (pTime > 0) { pTime--; } } function enemyStuff() { i = 5; while (i < 9) { move(); shooter(); lifetracker(); fader(); i++; } } function bossStuff() { if (bossCheck == 1) { hitbs(); bossHitter(); bossStomp(); bossDash(); bossShot(); bossGifts(); } } function higherDif() { dif = Math.round(elapsed / 600) + 1; } function bomber() { if ((((h._x < (gu._x + 30)) and (h._x > (gu._x - 30))) and (life > 0)) and (bo._y < 90)) { attachMovie("classicbomb", "bo", 80); bo._y = h._y + 50; bo._x = h._x; } } function bombdrop() { if (bo._y > 385) { attachMovie("area", "boE", 81); attachMovie("classicexplosion", "ex", 82); boE._alpha = 0; boE._x = bo._x; boE._y = 385; ex._x = bo._x; ex._y = 385; bo.removeMovieClip(); } bo._y = bo._y + (2 * speed); } function weaponCheck() { if (weapon_txt.text == "handgun") { ar._visible = true; arM._visible = false; arS._visible = false; } if (weapon_txt.text == "machine gun") { arM._visible = true; arS._visible = false; ar._visible = false; } if (weapon_txt.text == "shotgun") { arS._visible = true; arM._visible = false; ar._visible = false; } } function mover() { if ((key.isDown(39) or key.isDown(68)) and (gu._x < 775)) { gu._x = gu._x + ((1.5 * dash) * speed); ar._x = ar._x + ((1.5 * dash) * speed); arM._x = ar._x; arS._x = ar._x; } if ((key.isDown(37) or key.isDown(65)) and (gu._x > 25)) { gu._x = gu._x - ((1.5 * dash) * speed); ar._x = ar._x - ((1.5 * dash) * speed); arM._x = ar._x; arS._x = ar._x; } if (key.isDown(key.up) or key.isDown(87)) { if (jt <= 0) { jumpStart(); } } } function fader() { _root["e" + i]._alpha = _root["e" + i]._alpha - (2 * speed); if (_root["e" + i]._alpha < 0) { _root["e" + i].removeMovieClip(); } } function pickUp() { b = 60; while (b < 71) { if (_root["p" + b].hitTest(gu)) { picker = Math.random() * 4; if ((picker > 0) and (picker < 1)) { if (picker > 0.5) { powerup_txt.text = "Life 15+"; life = life + 15; hit._alpha = 0; live._alpha = 100; _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } else { powerup_txt.text = "Life 30+"; life = life + 30; hit._alpha = 0; live._alpha = 100; _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } } if ((picker > 1) and (picker < 2)) { powerup_txt.text = "machine gun"; weapon_txt.text = "machine gun"; special = special + 560; _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } if ((picker > 2) and (picker < 3)) { powerup_txt.text = "shotgun"; weapon_txt.text = "shotgun"; special = special + 560; _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } if ((picker > 3) and (picker < 4)) { powerup_txt.text = "Quake"; stomp_mc._alpha = 100; _root[5].text = _root[5].text - 3; _root[6].text = _root[6].text - 3; _root[7].text = _root[7].text - 3; _root[8].text = _root[8].text - 3; if (bs._y == 420) { boss_txt.text = boss_txt.text - 3; } _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } } b++; } } function slowDown() { if (slow > 5) { slowstart = 1; } } function slower() { if (slowstart == 1) { speed = 4; } else { speed = 8; } } function shooter() { fire = Math.random() * 200; if ((fire > 197) and (life > 0)) { sp[scount] = 1; if (((scount < 55) and (bossCheck == 0)) and (elapsed > 15)) { attachMovie("classiclaser", "l" + scount, scount); _root["l" + scount]._x = _root["bg" + i]._x; _root["l" + scount]._y = _root["bg" + i]._y; attachMovie("classicflash", "f", 70); f._x = _root["bg" + i]._x; f._y = _root["bg" + i]._y; if (fire > 198.5) { sP[scount] = sP[scount] * -1; } } scount++; } } function move() { if ((bs._x > 775) or (bs._x < 25)) { bSpeed = bSpeed * -1; } if ((_root["bg" + i]._x > 775) or (_root["bg" + i]._x < 25)) { nF[i] = nF[i] * -1; } if ((h._x > 1500) or (h._x < -500)) { if (h._visible == false) { h._visible = true; h2._visible = false; } else { h._visible = false; h2._visible = true; } helispeed = helispeed * -1; } difmove = (2.9 * dif) * nF[i]; _root["bg" + i]._x = _root["bg" + i]._x + ((0.5 * difmove) + (speed * nF[i])); bs._x = bs._x + ((0.5 * speed) * bSpeed); h._x = h._x + ((0.5 * speed) * helispeed); h2._x = h2._x + ((0.5 * speed) * helispeed); } function lifeTracker() { _root[i]._x = _root["bg" + i]._x - 4; _root[i]._y = _root["bg" + i]._y - 60; boss_txt._x = bs._x - 10; boss_txt._y = bs._y - 200; } function enemy() { lr = Math.random() * 2; if (((ecount < 9) and (Ir > 1)) and (bossCheck == 0)) { attachMovie("classicbadguy", "bg" + ecount, ecount); _root["bg" + ecount]._x = 720 + (Math.random() * 50); _root["bg" + ecount]._y = 370; _root[ecount].text = 3; nF[ecount] = -1; ecount++; } if (((ecount < 9) and (Ir < 1)) and (bossCheck == 0)) { attachMovie("classicbadguy", "bg" + ecount, ecount); _root["bg" + ecount]._x = 30 + (Math.random() * 50); _root["bg" + ecount]._y = 370; _root[ecount].text = 3; nF[ecount] = 1; ecount++; } } function armMove() { xdist = sc._x - ar._x; ydist = sc._y - ar._y; rota = Math.atan2(ydist, xdist); bA[bcount] = rota; ar._rotation = (rota * 180) / Math.PI; arM._rotation = ar._rotation; arS._rotation = ar._rotation; } function moveScope() { sc._x = _xmouse; sc._y = _ymouse; } function txtStuff() { slow_txt.text = slow; elapsed_txt.text = elapsed; life_txt.text = life; special_txt.text = Math.ceil(special / speed); combo_txt.text = combotracker; score_txt.text = score; dif_txt.text = dif; if (bossCheck == 0) { action_txt._x = 1100; } if (killCount >= 37) { action_txt._y = 150; action_txt._x = 110; action_txt.text = "YOUR ALMOST AT A BOSS!"; } if (killCount >= 39) { action_txt._x = 1100; } } function shootBullets() { if (((recoil == 0) and (bcount < 30)) and (elapsed > 15)) { attachMovie("classicbullet", "b" + bcount, bcount); _root["b" + bcount]._visible = false; _root["b" + bcount]._x = ar._x; _root["b" + bcount]._rotation = ar._rotation; if (sc._x < gu._x) { _root["b" + bcount]._y = ar._y + 2.5; } else { _root["b" + bcount]._y = ar._y - 2.5; } bcount++; if (weapon_txt.text == "machine gun") { shotSpeed = speed; recoil = recoil + (2 * speed); } if (weapon_txt.text == "handgun") { ar.gotoAndPlay(3); shotSpeed = speed; recoil = recoil + (7 * speed); } if (weapon_txt.text == "shotgun") { arS.gotoAndPlay(3); shotSpeed = speed; recoil = recoil + (10 * speed); } } } function lifer() { if (life <= 0) { life = 0; nextFrame(); } } function hitter() { j = 30; while (j < 56) { if ((((_root["l" + j]._x > 800) or (_root["l" + j]._x < 0)) or (_root["l" + j]._y < 120)) or (_root["l" + j]._y > 400)) { _root["l" + j].removeMovieClip(); } if (_root["l" + j].hitTest(gu)) { _root["l" + j].removeMovieClip(); life = life - (27 + (dif * 3)); live._alpha = 0; hit._alpha = 100; } j++; } c = 5; while (c < 9) { if (_root["bg" + c].hitTest(gu)) { life = life - (0 + dif); live._alpha = 0; hit._alpha = 100; } c++; } if (boE.hitTest(gu)) { life = life - (37 + (dif * 3)); boE.removeMovieClip(); live._alpha = 0; hit._alpha = 100; } if (bs.hitTest(gu) and (anti == 0)) { rvar = Math.random() * 2; if (rvar > 1) { life = life - (0 + dif); hit._alpha = 100; } } } function hitbg() { i = 10; while (i < 30) { if ((((_root["b" + i]._x > 800) or (_root["b" + i]._x < 0)) or (_root["b" + i]._y < 120)) or (_root["b" + i]._y > 400)) { _root["b" + i].removeMovieClip(); } c = 5; while (c < 9) { if (boE.hitTest(_root["bg" + c])) { _root[c].text = _root[c].text - 3; } if (_root["b" + i].hitTest(_root["bg" + c])) { attachMovie("classicdamage", "d", 110); d._x = _root["bg" + c]._x; d._y = _root["bg" + c]._y; if (weapon_txt.text == "shotgun") { _root[c].text = _root[c].text - 2; } else { _root["b" + i].removeMovieClip(); _root[c].text = _root[c].text - 1; } } c++; } i++; } } function hitbs() { i = 10; while (i < 30) { if (_root["b" + i].hitTest(bs)) { attachMovie("classicdamage", "bsd", 111); bsd._x = bs._x; bsd._y = bs._y - 100; if (weapon_txt.text == "shotgun") { _root["b" + i].removeMovieClip(); boss_txt.text = boss_txt.text - 2; } else { _root["b" + i].removeMovieClip(); boss_txt.text = boss_txt.text - 1; } } i++; } } function robotDown() { c = 5; while (c < 9) { if ((_root[c].text <= 0) and (elapsed > 15)) { if (combo > 1) { combotracker = combotracker + 1; } combo = 152; killCount++; attachMovie("classicexplosion", "e" + c, c + 100); _root["e" + c]._x = _root["bg" + c]._x; _root["e" + c]._y = _root["bg" + c]._y; drop = Math.random() * 10; if ((drop > 8.5) and (pack < 66)) { attachMovie("classicpackage", "p" + pack, pack); _root["p" + pack]._x = _root["bg" + c]._x; _root["p" + pack]._y = 400; pack++; } pr = Math.random() * 2; if (pr > 1) { _root["bg" + c]._x = 720 + (Math.random() * 50); _root[c].text = 3; score = score + 10; } if (pr < 1) { _root["bg" + c]._x = 30 + (Math.random() * 50); _root[c].text = 3; score = score + 10; } } c++; } } function bossHitter() { if (boss_txt.text <= 0) { attachMovie("classicexplosion", "e", 58); e._height = e._height + 50; e._width = e._width + 50; e._x = bs._x; e._y = bs._y - 100; score = score + 100; bs.removeMovieClip(); j = 30; while (j < 56) { _root["l" + j].removeMovieClip(); bossCheck = 0; j++; } } } function bossGifts() { drop = Math.random() * 100; if ((drop > 98) and (pack < 70)) { attachMovie("classicpackage", "p" + pack, pack); _root["p" + pack]._x = (Math.random() * 700) + 100; _root["p" + pack]._y = 400; pack++; } } function roll() { if (((wait <= 0) and (dashTime <= 0)) and (key.isDown(key.down) or key.isDown(83))) { dash = 4; dashtime = 32; if (key.isDown(37) or key.isDown(65)) { gu.gotoAndPlay(9); } if (key.isDown(39) or key.isDown(68)) { gu.gotoAndPlay(14); } wait = 160; } } function bossShot() { bossFire = Math.random() * 200; if (((bossFire > 180) and (life > 0)) and (scount < 55)) { attachMovie("classiclaser", "l" + scount, scount); _root["l" + scount]._x = bs._x; _root["l" + scount]._y = bs._y - 100; attachMovie("classicflash", "bsf", 112); bsf._y = bs._y - 100; bsf._x = bs._x + 10; if (bossfire > 190) { sD[scount] = 1; } else { sD[scount] = -1; } scount++; } } function bossDash() { distance = bs._x - gu._x; if ((distance > 480) or ((distance < -480) and (tvar == 0))) { dashTimer = 48; wait = 0; tvar = 1; action_txt._y = 150; action_txt._x = 110; action_txt.text = "DASH!"; target = gu._x; } if ((dashTimer <= 8) and (tvar == 1)) { bs._x = target; attachMovie("classicteleport", "t", 105); t._x = bs._x; t._y = bs._y - 60; action_txt._x = 1200; tvar = 0; wait = 0; } } function bossStomp() { if ((bs._y == 420) and (rise == 0)) { stomp_mc._alpha = 100; if (gu._y == 400) { life = life - (30 + (dif * 2)); live._alpha = 0; hit._alpha = 100; } action_txt._x = 1200; rise = 2; } if (((bs._y < 420) and (bossCheck == 1)) and (rise == 0)) { bs._y = bs._y + (speed * 2.5); action_txt._y = 150; action_txt._x = 110; action_txt.text = "JUMP!"; } if ((bossCheck == 1) and (rise == 1)) { if (bs._y > 280) { bs._y = bs._y - 20; } else { rise = 0; } } else if (((bs._x < (gu._x + 50)) and (bs._x > (gu._x - 50))) and (rise == 2)) { rise = 1; } } function boss() { if ((killCount >= 40) and (bossCheck == 0)) { c = 5; while (c < 9) { anti = 96; boss_txt.text = 25; shotTime = 5; fr = Math.random() * 2; bSpeed = 1; rise = 2; d.removeMovieClip(); _root["bg" + c].removeMovieClip(); bossCheck = 1; attachMovie("classicboss", "bs", 100); bs._y = 420; if (fr > 1) { bs._x = 720 + (Math.random() * 50); } if (fr < 1) { bs._x = 30 + (Math.random() * 50); } killCount = 0; ecount = 5; c++; } j = 30; while (j < 56) { _root["l" + j].removeMovieClip(); j++; } } } function moveBullets() { j = 30; while (j < 56) { if (bossCheck == 1) { _root["l" + j]._x = _root["l" + j]._x + ((2 * speed) * sD[j]); } if (sp[j] > 0) { _root["l" + j]._x = _root["l" + j]._x + (speed * sP[j]); _root["l" + j]._y = _root["l" + j]._y - (speed * sP[j]); } if (sp[j] < 0) { _root["l" + j]._x = _root["l" + j]._x + (speed * sP[j]); _root["l" + j]._y = _root["l" + j]._y + (speed * sP[j]); } j++; } i = 10; while (i < 30) { _root["b" + i]._x = _root["b" + i]._x + ((5 * speed) * Math.cos(bA[i])); _root["b" + i]._y = _root["b" + i]._y + ((5 * speed) * Math.sin(bA[i])); if (_root["b" + i].hitTest(ar)) { _root["b" + i]._visible = false; } else { _root["b" + i]._visible = true; } i++; } } function timing() { if (bcount > 28) { bcount = 10; } if (scount > 54) { scount = 30; } if (pack > 67) { pack = 60; } if (ex._alpha < 40) { boE.removeMovieClip(); } if (combo > 1) { combo = combo - speed; } if ((combo <= 0) and (combotracker > 0)) { light._alpha = 100; score = score + (10 * combotracker); combotracker = 0; combo = 0; } if (stomp_mc._alpha > 0) { stomp_mc._alpha = stomp_mc._alpha - (5 * speed); } if (e._alpha > 0) { e._alpha = e._alpha - (5 * speed); } if (d._alpha > 0) { d._alpha = d._alpha - (5 * speed); } if (ex._alpha > 0) { ex._alpha = ex._alpha - (2 * speed); } if (t._alpha > 0) { t._alpha = t._alpha - (5 * speed); } if (bsd._alpha > 0) { bsd._alpha = bsd._alpha - (5 * speed); } if (hit._alpha > 0) { hit._alpha = hit._alpha - (2.5 * speed); } if (live._alpha > 0) { live._alpha = live._alpha - (2.5 * speed); } if (light._alpha > 0) { light._alpha = light._alpha - (2.5 * speed); } if (bsf._alpha > 0) { bsf._alpha = bsf._alpha - (3 * speed); } if (f._alpha > 0) { f._alpha = f._alpha - (3 * speed); } if (f2._alpha > 0) { f2._alpha = f2._alpha - (3 * speed); } elapsed++; if ((slow < 150) and (slowstart == 0)) { slow++; } if ((slow >= 1) and (slowstart == 1)) { slow = slow - 2; } if ((slow <= 0) and (slowstart == 1)) { slowstart = 0; } if (recoil > 0) { recoil = recoil - shotSpeed; } if (jt > 0) { jt = jt - js; } if (special > 0) { special = special - speed; } if (shotTime > 0) { shotTime = shotTime - speed; } if (dashTime > 0) { dashTime = dashTime - speed; } if (wait > 0) { wait = wait - speed; } if (dashTimer > 0) { dashTimer = dashTimer - speed; } if (anti > 0) { anti = anti - speed; } if (dashTime <= 0) { dash = 1; } if (special <= 0) { weapon_txt.text = "handgun"; } if (life > 250) { life = 250; } } function jumpStart() { if (speed == 8) { js = 4; } else { js = 2; } jt = 56; } function jump() { if (jt == 52) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 60; ar._y = ar._y - 60; arM._y = ar._y; arS._y = ar._y; } if (jt == 48) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 50; ar._y = ar._y - 50; arM._y = ar._y; arS._y = ar._y; } if (jt == 44) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 40; ar._y = ar._y - 40; arM._y = ar._y; arS._y = ar._y; } if (jt == 40) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 30; ar._y = ar._y - 30; arM._y = ar._y; arS._y = ar._y; } if (jt == 36) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 20; ar._y = ar._y - 20; arM._y = ar._y; arS._y = ar._y; } if (jt == 32) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 10; ar._y = ar._y - 10; arM._y = ar._y; arS._y = ar._y; } if (jt == 28) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 10; ar._y = ar._y + 10; arM._y = ar._y; arS._y = ar._y; } if (jt == 24) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 20; ar._y = ar._y + 20; arM._y = ar._y; arS._y = ar._y; } if (jt == 20) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 30; ar._y = ar._y + 30; arM._y = ar._y; arS._y = ar._y; } if (jt == 16) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 40; ar._y = ar._y + 40; arM._y = ar._y; arS._y = ar._y; } if (jt == 12) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 50; ar._y = ar._y + 50; arM._y = ar._y; arS._y = ar._y; } if (jt == 8) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 60; ar._y = ar._y + 60; arM._y = ar._y; arS._y = ar._y; } } if (game2 == false) { gotoAndStop (3); } bcount = 10; killCount = 0; bossCheck = 0; shotTime = 0; dashTimer = 0; dashTime = 0; tvar = 0; pack = 60; scount = 30; speed = 8; dif = 1; combo = 0; dash = 0; combotracker = 0; helispeed = 1.2; ecount = 5; life = 250; shotSpeed = 0; js = 0; jt = 0; score = 0; recoil = 0; slow = 0; special = 0; blowup = 0; slowstart = 0; elapsed = 0; attachMovie("guy", "gu", 1); attachMovie("classicArm", "ar", 2); attachMovie("classicarmM", "arM", 3); attachMovie("classicArmS", "arS", 4); attachMovie("scope", "sc", 59); Mouse.hide(); ar._y = 365; ar._x = Stage.width / 2; arM._x = ar._x; arM._y = ar._y; arS._x = ar._x; arS._y = ar._y; gu._y = 400; gu._x = Stage.width / 2; bA = new Array(); nF = new Array(); sP = new Array(); sD = new Array(); stomp_mc._alpha = 0; hit._alpha = 0; live._alpha = 0; light._alpha = 0; h._visible = true; h2._visible = false; onEnterFrame = function () { lifer(); boss(); bossStuff(); weaponCheck(); roll(); pickUp(); timing(); jump(); enemyStuff(); txtStuff(); higherDif(); bombdrop(); bomber(); hitter(); hitbg(); robotDown(); enemy(); armMove(); moveBullets(); moveScope(); slower(); mover(); shootBullets(); Quality(); lifer(); }; onMouseDown = function () { slowDown(); };Instance of Symbol 408 MovieClip in Frame 12onClipEvent (enterFrame) { with (this) { f = Math.round(1000 / (getTimer() - t)); t = getTimer(); this.fps = f; } }Frame 13scoremax_txt.text = score; elapsed = 0; recoil = 1; bcount = 50; scount = 90; gu.removeMovieClip(); ar.removeMovieClip(); arM.removeMovieClip(); arS.removeMovieClip(); e.removeMovieClip(); d.removeMovieClip(); bs.removeMovieClip(); sc.removeMovieClip(); bo.removeMovieClip(); boE.removeMovieClip(); ex.removeMovieClip(); bsd.removeMovieClip(); d.removeMovieClip(); hit.removeMovieClip(); stomp_mc.removeMovieClip(); live.removeMovieClip(); light.removeMovieClip(); bsf.removeMovieClip(); f.removeMovieClip(); f2.removeMovieClip(); h.removeMovieClip(); h2.removeMovieClip(); bsound.stop(); Mouse.show(); if (score <= 250) { rank_txt.text = "RANK: F"; } if ((score > 250) and (score <= 500)) { rank_txt.text = "RANK: E"; } if ((score > 500) and (score <= 1000)) { rank_txt.text = "RANK: D"; } if ((score > 1000) and (score <= 2500)) { rank_txt.text = "RANK: C"; } if ((score > 2500) and (score <= 5000)) { rank_txt.text = "RANK: B"; } if (score > 5000) { rank_txt.text = "RANK: A!"; } onEnterFrame = function () { c = 5; while (c < 9) { _root["e" + c].removeMovieClip(); _root["bg" + c].removeMovieClip(); c++; } j = 30; while (j < 60) { _root["l" + j].removeMovieClip(); j++; } i = 10; while (i < 40) { _root["b" + i].removeMovieClip(); i++; } b = 60; while (b < 80) { _root["p" + b].removeMovieClip(); b++; } }; restart_btn.onRelease = function () { gotoAndStop (11); };Frame 14powerUps_btn.onRelease = function () { gotoAndStop (14); }; enemies_btn.onRelease = function () { gotoAndStop (15); }; back_btn.onRelease = function () { gotoAndStop (11); }; controls_btn.onRelease = function () { gotoAndStop (16); }; weapons_btn.onRelease = function () { gotoAndStop (17); };Frame 15powerUps_btn.onRelease = function () { gotoAndStop (14); }; enemies_btn.onRelease = function () { gotoAndStop (15); }; back_btn.onRelease = function () { gotoAndStop (11); }; controls_btn.onRelease = function () { gotoAndStop (16); }; weapons_btn.onRelease = function () { gotoAndStop (17); };Frame 16powerUps_btn.onRelease = function () { gotoAndStop (14); }; enemies_btn.onRelease = function () { gotoAndStop (15); }; back_btn.onRelease = function () { gotoAndStop (11); }; controls_btn.onRelease = function () { gotoAndStop (16); }; weapons_btn.onRelease = function () { gotoAndStop (17); };Frame 17powerUps_btn.onRelease = function () { gotoAndStop (14); }; enemies_btn.onRelease = function () { gotoAndStop (15); }; back_btn.onRelease = function () { gotoAndStop (11); }; controls_btn.onRelease = function () { gotoAndStop (16); }; weapons_btn.onRelease = function () { gotoAndStop (17); };Symbol 37 MovieClip [classicexplosion] Frame 1Symbol 37 MovieClip [classicexplosion] Frame 6stop();Symbol 42 MovieClip [classicArm] Frame 2gotoAndPlay (1);Symbol 46 MovieClip [classicArmS] Frame 2gotoAndStop (1);Symbol 65 MovieClip [guy] Frame 1turn = 0; onEnterFrame = function () { if (key.isDown(key.right)) { turn = 0; } if (key.isDown(key.left)) { turn = 1; } if (turn == 0) { } if (turn == 1) { gotoAndPlay (5); } };Symbol 65 MovieClip [guy] Frame 4gotoAndPlay (1);Symbol 65 MovieClip [guy] Frame 5turn = 1; onEnterFrame = function () { if (key.isDown(key.right)) { turn = 0; } if (key.isDown(key.left)) { turn = 1; } if (turn == 0) { gotoAndPlay (1); } if (turn == 1) { } };Symbol 65 MovieClip [guy] Frame 8gotoAndPlay (5);Symbol 65 MovieClip [guy] Frame 12onEnterFrame = function () { if (key.isDown(key.right)) { gotoAndPlay (1); } if (key.isDown(key.left)) { gotoAndPlay (5); } };Symbol 65 MovieClip [guy] Frame 16onEnterFrame = function () { if (key.isDown(key.right)) { gotoAndPlay (1); } if (key.isDown(key.left)) { gotoAndPlay (5); } };Symbol 81 MovieClip [scope] Frame 1stop();Symbol 90 MovieClip [ahero] Frame 7gotoAndPlay (1);Symbol 90 MovieClip [ahero] Frame 14gotoAndPlay (8);Symbol 90 MovieClip [ahero] Frame 21stop();Symbol 90 MovieClip [ahero] Frame 28stop();Symbol 120 MovieClip [explosion] Frame 6stop();Symbol 131 MovieClip [armS] Frame 2gotoAndStop (1);Symbol 131 MovieClip [armS] Frame 4gotoAndStop (1);Symbol 131 MovieClip [armS] Frame 6gotoAndStop (5);Symbol 131 MovieClip [armS] Frame 8gotoAndStop (5);Symbol 149 MovieClip [armB] Frame 2gotoAndPlay (1);Symbol 149 MovieClip [armB] Frame 4gotoAndPlay (1);Symbol 149 MovieClip [armB] Frame 6gotoAndPlay (5);Symbol 149 MovieClip [armB] Frame 8gotoAndPlay (5);Symbol 162 MovieClip [armM] Frame 2gotoAndPlay (1);Symbol 162 MovieClip [armM] Frame 4gotoAndPlay (1);Symbol 162 MovieClip [armM] Frame 6gotoAndPlay (5);Symbol 162 MovieClip [armM] Frame 8gotoAndPlay (5);Symbol 180 MovieClip [damage] Frame 4stop();Symbol 203 MovieClip [boss] Frame 3gotoAndPlay (1);Symbol 203 MovieClip [boss] Frame 12gotoAndPlay (4);Symbol 218 MovieClip [blowUp] Frame 8stop();Symbol 231 MovieClip [smoke] Frame 3stop();Symbol 250 MovieClip [masker] Frame 1stop();Symbol 259 MovieClip [arm] Frame 2gotoAndPlay (1);Symbol 259 MovieClip [arm] Frame 4gotoAndPlay (1);Symbol 259 MovieClip [arm] Frame 6gotoAndPlay (5);Symbol 259 MovieClip [arm] Frame 8gotoAndPlay (5);Symbol 270 Buttonon (release) { _root.play(); }Symbol 271 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 271 MovieClip Frame 2gotoAndPlay (1);Symbol 338 MovieClip Frame 90_alpha = (_alpha - 10);Symbol 338 MovieClip Frame 91_alpha = (_alpha - 10);Symbol 338 MovieClip Frame 92_alpha = (_alpha - 10);Symbol 338 MovieClip Frame 93_alpha = (_alpha - 10);Symbol 338 MovieClip Frame 94_alpha = (_alpha - 10);Symbol 338 MovieClip Frame 95_alpha = (_alpha - 10);Symbol 338 MovieClip Frame 96_alpha = (_alpha - 10);Symbol 338 MovieClip Frame 97_alpha = (_alpha - 10);Symbol 338 MovieClip Frame 98_alpha = (_alpha - 10);Symbol 338 MovieClip Frame 99_alpha = (_alpha - 10);Symbol 338 MovieClip Frame 100_root.play();Symbol 364 Buttonon (release) { getURL ("http://www.armorgames.com/", "_blank"); }Symbol 398 MovieClip Frame 2gotoAndStop (1);Symbol 398 MovieClip Frame 5gotoAndStop (1);Symbol 398 MovieClip Frame 8gotoAndStop (1);
Library Items
Symbol 1 Sound [rocket.mp3] | ||
Symbol 2 Sound [laser.mp3] | ||
Symbol 3 Sound [gun.mp3] | ||
Symbol 4 Sound [explode.mp3] | ||
Symbol 5 Sound [drop.mp3] | ||
Symbol 6 Sound [boom.mp3] | ||
Symbol 7 Sound [blip.mp3] | ||
Symbol 8 Sound [(matrix)NG2630.mp3] | ||
Symbol 9 Graphic | Used by:10 66 Timeline | |
Symbol 10 MovieClip [classicpackage] | Uses:9 | |
Symbol 11 Graphic | Used by:15 Timeline | |
Symbol 12 Graphic | Used by:15 | |
Symbol 13 Graphic | Used by:15 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip [classicbadguy] | Uses:11 12 13 14 | |
Symbol 16 Graphic | Used by:20 Timeline | |
Symbol 17 Graphic | Used by:20 | |
Symbol 18 Graphic | Used by:20 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip [classicboss] | Uses:16 17 18 19 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip [classicbullet] | Uses:21 | |
Symbol 23 Graphic | Used by:26 | |
Symbol 24 Font | Used by:25 167 168 268 269 272 273 276 277 279 339 340 344 345 350 353 354 357 372 373 375 376 412 413 435 436 438 439 441 442 444 445 447 448 450 451 456 458 459 464 468 469 470 472 475 477 478 480 482 486 487 488 491 493 494 495 496 497 498 499 500 501 502 503 509 510 511 512 515 516 517 518 519 520 521 523 524 525 526 527 528 530 531 532 533 534 535 | |
Symbol 25 Text | Uses:24 | Used by:26 |
Symbol 26 MovieClip [classicbomb] | Uses:23 25 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip [classiclaser] | Uses:27 | |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip [classicflash] | Uses:29 | |
Symbol 31 Graphic | Used by:37 | |
Symbol 32 Graphic | Used by:37 | |
Symbol 33 Graphic | Used by:37 | |
Symbol 34 Graphic | Used by:37 | |
Symbol 35 Graphic | Used by:37 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip [classicexplosion] | Uses:31 32 33 34 35 36 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip [classicdamage] | Uses:38 | |
Symbol 40 Graphic | Used by:42 Timeline | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip [classicArm] | Uses:40 41 | |
Symbol 43 Graphic | Used by:46 Timeline | |
Symbol 44 Graphic | Used by:46 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip [classicArmS] | Uses:43 44 45 | |
Symbol 47 Graphic | Used by:49 Timeline | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip [classicArmM] | Uses:47 48 | |
Symbol 50 Graphic | Used by:65 Timeline | |
Symbol 51 Graphic | Used by:65 | |
Symbol 52 Graphic | Used by:65 | |
Symbol 53 Graphic | Used by:65 | |
Symbol 54 Graphic | Used by:65 | |
Symbol 55 Graphic | Used by:65 | |
Symbol 56 Graphic | Used by:65 | |
Symbol 57 Graphic | Used by:65 | |
Symbol 58 Graphic | Used by:65 | |
Symbol 59 Graphic | Used by:65 | |
Symbol 60 Graphic | Used by:65 | |
Symbol 61 Graphic | Used by:65 | |
Symbol 62 Graphic | Used by:65 | |
Symbol 63 Graphic | Used by:65 | |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 MovieClip [guy] | Uses:50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | |
Symbol 66 MovieClip [package] | Uses:9 | |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:75 |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:75 |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:75 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:75 |
Symbol 75 MovieClip [h] | Uses:68 70 72 74 | Used by:76 Timeline |
Symbol 76 MovieClip [h2] | Uses:75 | |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:81 |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:81 |
Symbol 81 MovieClip [scope] | Uses:78 80 | |
Symbol 82 Bitmap | Used by:83 | |
Symbol 83 Graphic | Uses:82 | Used by:90 Timeline |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:90 Timeline |
Symbol 86 Bitmap | Used by:87 | |
Symbol 87 Graphic | Uses:86 | Used by:90 Timeline |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:88 | Used by:90 |
Symbol 90 MovieClip [ahero] | Uses:83 85 87 89 | |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:95 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:95 |
Symbol 95 MovieClip [rocket] | Uses:92 94 | |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:98 |
Symbol 98 MovieClip [bullet] | Uses:97 | |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:103 Timeline |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:103 |
Symbol 103 MovieClip [badguy] | Uses:100 102 | |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:112 |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:112 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:112 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:112 |
Symbol 112 MovieClip [laser] | Uses:105 107 109 111 | |
Symbol 113 Graphic | Used by:120 | |
Symbol 114 Graphic | Used by:120 | |
Symbol 115 Graphic | Used by:120 | |
Symbol 116 Graphic | Used by:120 | |
Symbol 117 Graphic | Used by:120 | |
Symbol 118 Graphic | Used by:120 | |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip [explosion] | Uses:113 114 115 116 117 118 119 | |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:140 150 153 163 165 166 Timeline |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:131 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:131 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:131 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:131 |
Symbol 131 MovieClip [armS] | Uses:124 126 128 130 | Used by:140 Timeline |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:140 150 153 163 165 166 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:140 150 153 163 165 166 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:140 150 153 163 165 166 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:140 150 153 163 165 166 |
Symbol 140 MovieClip [package Sh] | Uses:122 131 133 135 137 139 | |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:149 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:149 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:149 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:149 |
Symbol 149 MovieClip [armB] | Uses:142 144 146 148 | Used by:150 Timeline |
Symbol 150 MovieClip [package Ro] | Uses:122 149 133 135 137 139 | |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:153 |
Symbol 153 MovieClip [package Qu] | Uses:122 152 133 135 137 139 | |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:162 |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:162 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:162 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:162 |
Symbol 162 MovieClip [armM] | Uses:155 157 159 161 | Used by:163 Timeline |
Symbol 163 MovieClip [package Ma] | Uses:122 162 133 135 137 139 | |
Symbol 164 Graphic | Used by:165 166 | |
Symbol 165 MovieClip [package SMed] | Uses:122 164 133 135 137 139 | |
Symbol 166 MovieClip [package LMed] | Uses:122 164 133 135 137 139 | |
Symbol 167 Text | Uses:24 | Used by:170 245 |
Symbol 168 Text | Uses:24 | Used by:170 245 |
Symbol 169 Graphic | Used by:170 245 398 437 440 443 446 449 452 | |
Symbol 170 Button [Mgun] | Uses:167 168 169 | |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:173 |
Symbol 173 MovieClip [bomb] | Uses:172 | |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:180 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:180 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:180 |
Symbol 180 MovieClip [damage] | Uses:175 177 179 | |
Symbol 181 Graphic | Used by:182 264 | |
Symbol 182 MovieClip [area] | Uses:181 | |
Symbol 183 Bitmap | Used by:184 | |
Symbol 184 Graphic | Uses:183 | Used by:203 Timeline |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:203 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:203 |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:203 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:203 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:203 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:203 |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:203 |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:203 |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:203 |
Symbol 203 MovieClip [boss] | Uses:184 186 188 190 192 194 196 198 200 202 | |
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:206 |
Symbol 206 MovieClip [speeder] | Uses:205 | |
Symbol 207 Graphic | Used by:218 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:208 | Used by:218 |
Symbol 210 Graphic | Used by:218 | |
Symbol 211 Graphic | Used by:218 | |
Symbol 212 Graphic | Used by:218 | |
Symbol 213 Graphic | Used by:218 | |
Symbol 214 Graphic | Used by:218 | |
Symbol 215 Graphic | Used by:218 | |
Symbol 216 Graphic | Used by:218 | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip [blowUp] | Uses:207 209 210 211 212 213 214 215 216 217 | |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:221 |
Symbol 221 MovieClip [laserHit] | Uses:220 | |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:224 |
Symbol 224 MovieClip [flash] | Uses:223 | |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:231 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:231 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:231 |
Symbol 231 MovieClip [smoke] | Uses:226 228 230 | |
Symbol 232 Font | Used by:233 434 | |
Symbol 233 Text | Uses:232 | Used by:234 |
Symbol 234 MovieClip [help] | Uses:233 | |
Symbol 235 Font | Used by:236 266 280 348 386 387 388 389 390 401 402 403 404 405 415 416 417 418 430 432 433 453 457 462 465 471 476 479 481 | |
Symbol 236 Text | Uses:235 | Used by:237 |
Symbol 237 MovieClip [cinfo] | Uses:236 | |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:240 |
Symbol 240 MovieClip [arrow] | Uses:239 | |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip [hit] | Uses:241 | Used by:Timeline |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip [life] | Uses:243 | Used by:Timeline |
Symbol 245 Button [Mgun] | Uses:167 168 169 | Used by:Timeline |
Symbol 246 Bitmap | Used by:247 249 | |
Symbol 247 Graphic | Uses:246 | Used by:250 |
Symbol 248 Bitmap | Used by:249 267 349 351 365 463 466 484 | |
Symbol 249 Graphic | Uses:248 246 | Used by:250 |
Symbol 250 MovieClip [masker] | Uses:247 249 | Used by:Timeline |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:259 Timeline |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:259 |
Symbol 255 Bitmap | Used by:256 | |
Symbol 256 Graphic | Uses:255 | Used by:259 |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:257 | Used by:259 |
Symbol 259 MovieClip [arm] | Uses:252 254 256 258 | Used by:Timeline |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:262 |
Symbol 262 MovieClip [light] | Uses:261 | Used by:Timeline |
Symbol 263 Graphic | Used by:Timeline | |
Symbol 264 MovieClip | Uses:181 | Used by:271 |
Symbol 265 Graphic | Used by:271 | |
Symbol 266 Text | Uses:235 | Used by:271 |
Symbol 267 Graphic | Uses:248 | Used by:270 |
Symbol 268 Text | Uses:24 | Used by:270 352 |
Symbol 269 Text | Uses:24 | Used by:270 352 |
Symbol 270 Button | Uses:267 268 269 | Used by:271 |
Symbol 271 MovieClip | Uses:264 265 266 270 | Used by:Timeline |
Symbol 272 Text | Uses:24 | Used by:275 |
Symbol 273 Text | Uses:24 | Used by:275 |
Symbol 274 Graphic | Used by:275 278 | |
Symbol 275 Button | Uses:272 273 274 | Used by:Timeline |
Symbol 276 Text | Uses:24 | Used by:278 |
Symbol 277 Text | Uses:24 | Used by:278 |
Symbol 278 Button | Uses:276 277 274 | Used by:Timeline |
Symbol 279 EditableText | Uses:24 | Used by:Timeline |
Symbol 280 Text | Uses:235 | Used by:Timeline |
Symbol 281 Graphic | Used by:364 Timeline | |
Symbol 282 Bitmap | Used by:283 | |
Symbol 283 Graphic | Uses:282 | Used by:Timeline |
Symbol 284 Graphic | Used by:338 | |
Symbol 285 Graphic | Used by:338 | |
Symbol 286 Graphic | Used by:338 | |
Symbol 287 Graphic | Used by:338 | |
Symbol 288 Graphic | Used by:338 | |
Symbol 289 Graphic | Used by:338 | |
Symbol 290 Graphic | Used by:338 | |
Symbol 291 Graphic | Used by:338 | |
Symbol 292 Graphic | Used by:338 | |
Symbol 293 Graphic | Used by:338 | |
Symbol 294 Graphic | Used by:338 | |
Symbol 295 Graphic | Used by:338 | |
Symbol 296 Graphic | Used by:338 | |
Symbol 297 Graphic | Used by:338 | |
Symbol 298 Graphic | Used by:338 | |
Symbol 299 Graphic | Used by:338 | |
Symbol 300 Graphic | Used by:338 | |
Symbol 301 Graphic | Used by:338 | |
Symbol 302 Graphic | Used by:338 | |
Symbol 303 Graphic | Used by:338 | |
Symbol 304 Sound | Used by:338 | |
Symbol 305 Graphic | Used by:338 | |
Symbol 306 Graphic | Used by:338 | |
Symbol 307 Graphic | Used by:338 | |
Symbol 308 Graphic | Used by:338 | |
Symbol 309 Graphic | Used by:338 | |
Symbol 310 Graphic | Used by:338 | |
Symbol 311 Graphic | Used by:338 | |
Symbol 312 Graphic | Used by:338 | |
Symbol 313 Graphic | Used by:338 | |
Symbol 314 Graphic | Used by:338 | |
Symbol 315 Graphic | Used by:338 | |
Symbol 316 Graphic | Used by:338 | |
Symbol 317 ShapeTweening | Used by:338 | |
Symbol 318 Graphic | Used by:338 | |
Symbol 319 Graphic | Used by:338 | |
Symbol 320 Graphic | Used by:338 | |
Symbol 321 Graphic | Used by:338 | |
Symbol 322 Graphic | Used by:338 | |
Symbol 323 Graphic | Used by:338 | |
Symbol 324 Graphic | Used by:338 | |
Symbol 325 Graphic | Used by:338 | |
Symbol 326 Graphic | Used by:338 | |
Symbol 327 Graphic | Used by:338 | |
Symbol 328 Graphic | Used by:338 | |
Symbol 329 Graphic | Used by:338 | |
Symbol 330 Graphic | Used by:338 | |
Symbol 331 Graphic | Used by:338 | |
Symbol 332 Graphic | Used by:338 | |
Symbol 333 Graphic | Used by:338 | |
Symbol 334 Graphic | Used by:338 | |
Symbol 335 Graphic | Used by:338 | |
Symbol 336 Graphic | Used by:338 | |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 MovieClip | Uses:284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 | Used by:Timeline |
Symbol 339 Text | Uses:24 | Used by:342 |
Symbol 340 Text | Uses:24 | Used by:342 |
Symbol 341 Graphic | Used by:342 374 377 414 | |
Symbol 342 Button | Uses:339 340 341 | Used by:Timeline |
Symbol 343 Graphic | Used by:Timeline | |
Symbol 344 Text | Uses:24 | Used by:347 |
Symbol 345 Text | Uses:24 | Used by:347 |
Symbol 346 Graphic | Used by:347 352 380 467 489 | |
Symbol 347 Button | Uses:344 345 346 | Used by:Timeline |
Symbol 348 EditableText | Uses:235 | Used by:Timeline |
Symbol 349 Graphic | Uses:248 | Used by:Timeline |
Symbol 350 Text | Uses:24 | Used by:Timeline |
Symbol 351 Graphic | Uses:248 | Used by:Timeline |
Symbol 352 Button | Uses:268 269 346 | Used by:Timeline |
Symbol 353 Text | Uses:24 | Used by:356 |
Symbol 354 Text | Uses:24 | Used by:356 |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 Button | Uses:353 354 355 | Used by:Timeline |
Symbol 357 Text | Uses:24 | Used by:Timeline |
Symbol 358 Graphic | Used by:364 | |
Symbol 359 Font | Used by:360 361 362 363 | |
Symbol 360 Text | Uses:359 | Used by:364 |
Symbol 361 Text | Uses:359 | Used by:364 |
Symbol 362 Text | Uses:359 | Used by:364 |
Symbol 363 Text | Uses:359 | Used by:364 |
Symbol 364 Button | Uses:281 358 360 361 362 363 | Used by:Timeline |
Symbol 365 Graphic | Uses:248 | Used by:Timeline |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:368 |
Symbol 368 MovieClip | Uses:367 | Used by:Timeline |
Symbol 369 Bitmap | Used by:370 | |
Symbol 370 Graphic | Uses:369 | Used by:371 |
Symbol 371 MovieClip | Uses:370 | Used by:Timeline |
Symbol 372 Text | Uses:24 | Used by:374 |
Symbol 373 Text | Uses:24 | Used by:374 |
Symbol 374 Button | Uses:372 373 341 | Used by:Timeline |
Symbol 375 Text | Uses:24 | Used by:377 |
Symbol 376 Text | Uses:24 | Used by:377 |
Symbol 377 Button | Uses:375 376 341 | Used by:Timeline |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:Timeline |
Symbol 380 Button | Uses:346 | Used by:Timeline |
Symbol 381 Bitmap | Used by:382 | |
Symbol 382 Graphic | Uses:381 | Used by:Timeline |
Symbol 383 Bitmap | Used by:384 | |
Symbol 384 Graphic | Uses:383 | Used by:385 |
Symbol 385 MovieClip | Uses:384 | Used by:Timeline |
Symbol 386 EditableText | Uses:235 | Used by:Timeline |
Symbol 387 EditableText | Uses:235 | Used by:Timeline |
Symbol 388 EditableText | Uses:235 | Used by:Timeline |
Symbol 389 EditableText | Uses:235 | Used by:Timeline |
Symbol 390 EditableText | Uses:235 | Used by:Timeline |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:393 |
Symbol 393 MovieClip | Uses:392 | Used by:Timeline |
Symbol 394 Font | Used by:395 419 | |
Symbol 395 EditableText | Uses:394 | Used by:Timeline |
Symbol 396 Graphic | Used by:398 Timeline | |
Symbol 397 Graphic | Used by:398 | |
Symbol 398 MovieClip | Uses:396 169 397 | Used by:Timeline |
Symbol 399 Graphic | Used by:400 | |
Symbol 400 MovieClip | Uses:399 | Used by:Timeline |
Symbol 401 EditableText | Uses:235 | Used by:Timeline |
Symbol 402 EditableText | Uses:235 | Used by:Timeline |
Symbol 403 EditableText | Uses:235 | Used by:Timeline |
Symbol 404 EditableText | Uses:235 | Used by:Timeline |
Symbol 405 EditableText | Uses:235 | Used by:408 |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:408 |
Symbol 408 MovieClip | Uses:405 407 | Used by:Timeline |
Symbol 409 Bitmap | Used by:410 | |
Symbol 410 Graphic | Uses:409 | Used by:411 |
Symbol 411 MovieClip | Uses:410 | Used by:Timeline |
Symbol 412 Text | Uses:24 | Used by:414 |
Symbol 413 Text | Uses:24 | Used by:414 |
Symbol 414 Button | Uses:412 413 341 | Used by:Timeline |
Symbol 415 EditableText | Uses:235 | Used by:Timeline |
Symbol 416 EditableText | Uses:235 | Used by:Timeline |
Symbol 417 EditableText | Uses:235 | Used by:Timeline |
Symbol 418 EditableText | Uses:235 | Used by:Timeline |
Symbol 419 EditableText | Uses:394 | Used by:Timeline |
Symbol 420 Bitmap | Used by:421 | |
Symbol 421 Graphic | Uses:420 | Used by:Timeline |
Symbol 422 Bitmap | Used by:423 | |
Symbol 423 Graphic | Uses:422 | Used by:Timeline |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:424 | Used by:Timeline |
Symbol 426 Bitmap | Used by:427 | |
Symbol 427 Graphic | Uses:426 | Used by:Timeline |
Symbol 428 Bitmap | Used by:429 | |
Symbol 429 Graphic | Uses:428 | Used by:Timeline |
Symbol 430 EditableText | Uses:235 | Used by:Timeline |
Symbol 431 Graphic | Used by:Timeline | |
Symbol 432 EditableText | Uses:235 | Used by:Timeline |
Symbol 433 EditableText | Uses:235 | Used by:Timeline |
Symbol 434 EditableText | Uses:232 | Used by:Timeline |
Symbol 435 Text | Uses:24 | Used by:437 |
Symbol 436 Text | Uses:24 | Used by:437 |
Symbol 437 Button | Uses:435 436 169 | Used by:Timeline |
Symbol 438 Text | Uses:24 | Used by:440 |
Symbol 439 Text | Uses:24 | Used by:440 |
Symbol 440 Button | Uses:438 439 169 | Used by:Timeline |
Symbol 441 Text | Uses:24 | Used by:443 |
Symbol 442 Text | Uses:24 | Used by:443 |
Symbol 443 Button | Uses:441 442 169 | Used by:Timeline |
Symbol 444 Text | Uses:24 | Used by:446 |
Symbol 445 Text | Uses:24 | Used by:446 |
Symbol 446 Button | Uses:444 445 169 | Used by:Timeline |
Symbol 447 Text | Uses:24 | Used by:449 |
Symbol 448 Text | Uses:24 | Used by:449 |
Symbol 449 Button | Uses:447 448 169 | Used by:Timeline |
Symbol 450 Text | Uses:24 | Used by:452 |
Symbol 451 Text | Uses:24 | Used by:452 |
Symbol 452 Button | Uses:450 451 169 | Used by:Timeline |
Symbol 453 EditableText | Uses:235 | Used by:Timeline |
Symbol 454 Font | Used by:455 471 476 479 481 483 | |
Symbol 455 EditableText | Uses:454 | Used by:Timeline |
Symbol 456 EditableText | Uses:24 | Used by:Timeline |
Symbol 457 EditableText | Uses:235 | Used by:Timeline |
Symbol 458 Text | Uses:24 | Used by:461 |
Symbol 459 Text | Uses:24 | Used by:461 |
Symbol 460 Graphic | Used by:461 | |
Symbol 461 Button | Uses:458 459 460 | Used by:Timeline |
Symbol 462 Text | Uses:235 | Used by:Timeline |
Symbol 463 Graphic | Uses:248 | Used by:Timeline |
Symbol 464 Text | Uses:24 | Used by:Timeline |
Symbol 465 EditableText | Uses:235 | Used by:Timeline |
Symbol 466 Graphic | Uses:248 | Used by:467 |
Symbol 467 Button | Uses:466 346 | Used by:Timeline |
Symbol 468 Text | Uses:24 | Used by:Timeline |
Symbol 469 Text | Uses:24 | Used by:Timeline |
Symbol 470 Text | Uses:24 | Used by:Timeline |
Symbol 471 Text | Uses:454 235 | Used by:Timeline |
Symbol 472 Text | Uses:24 | Used by:Timeline |
Symbol 473 Font | Used by:474 528 529 530 534 | |
Symbol 474 Text | Uses:473 | Used by:Timeline |
Symbol 475 Text | Uses:24 | Used by:Timeline |
Symbol 476 Text | Uses:235 454 | Used by:Timeline |
Symbol 477 Text | Uses:24 | Used by:Timeline |
Symbol 478 Text | Uses:24 | Used by:Timeline |
Symbol 479 Text | Uses:235 454 | Used by:Timeline |
Symbol 480 Text | Uses:24 | Used by:Timeline |
Symbol 481 Text | Uses:235 454 | Used by:Timeline |
Symbol 482 Text | Uses:24 | Used by:Timeline |
Symbol 483 Text | Uses:454 | Used by:Timeline |
Symbol 484 Graphic | Uses:248 | Used by:Timeline |
Symbol 485 Graphic | Used by:Timeline | |
Symbol 486 Text | Uses:24 | Used by:Timeline |
Symbol 487 Text | Uses:24 | Used by:Timeline |
Symbol 488 Text | Uses:24 | Used by:Timeline |
Symbol 489 Button | Uses:346 | Used by:Timeline |
Symbol 490 Graphic | Used by:Timeline | |
Symbol 491 EditableText | Uses:24 | Used by:Timeline |
Symbol 492 Graphic | Used by:Timeline | |
Symbol 493 EditableText | Uses:24 | Used by:Timeline |
Symbol 494 EditableText | Uses:24 | Used by:Timeline |
Symbol 495 EditableText | Uses:24 | Used by:Timeline |
Symbol 496 EditableText | Uses:24 | Used by:Timeline |
Symbol 497 Text | Uses:24 | Used by:Timeline |
Symbol 498 Text | Uses:24 | Used by:Timeline |
Symbol 499 Text | Uses:24 | Used by:Timeline |
Symbol 500 Text | Uses:24 | Used by:Timeline |
Symbol 501 Text | Uses:24 | Used by:Timeline |
Symbol 502 Text | Uses:24 | Used by:Timeline |
Symbol 503 Text | Uses:24 | Used by:Timeline |
Symbol 504 Graphic | Used by:507 | |
Symbol 505 Graphic | Used by:507 | |
Symbol 506 Graphic | Used by:507 | |
Symbol 507 MovieClip | Uses:504 505 506 | Used by:508 Timeline |
Symbol 508 MovieClip | Uses:507 | Used by:Timeline |
Symbol 509 Text | Uses:24 | Used by:Timeline |
Symbol 510 EditableText | Uses:24 | Used by:Timeline |
Symbol 511 EditableText | Uses:24 | Used by:Timeline |
Symbol 512 EditableText | Uses:24 | Used by:Timeline |
Symbol 513 Font | Used by:514 | |
Symbol 514 EditableText | Uses:513 | Used by:Timeline |
Symbol 515 Text | Uses:24 | Used by:Timeline |
Symbol 516 EditableText | Uses:24 | Used by:Timeline |
Symbol 517 EditableText | Uses:24 | Used by:Timeline |
Symbol 518 EditableText | Uses:24 | Used by:Timeline |
Symbol 519 EditableText | Uses:24 | Used by:Timeline |
Symbol 520 EditableText | Uses:24 | Used by:Timeline |
Symbol 521 EditableText | Uses:24 | Used by:Timeline |
Symbol 522 Graphic | Used by:Timeline | |
Symbol 523 EditableText | Uses:24 | Used by:Timeline |
Symbol 524 Text | Uses:24 | Used by:Timeline |
Symbol 525 EditableText | Uses:24 | Used by:Timeline |
Symbol 526 Text | Uses:24 | Used by:Timeline |
Symbol 527 Text | Uses:24 | Used by:Timeline |
Symbol 528 Text | Uses:24 473 | Used by:Timeline |
Symbol 529 Text | Uses:473 | Used by:Timeline |
Symbol 530 Text | Uses:473 24 | Used by:Timeline |
Symbol 531 Text | Uses:24 | Used by:Timeline |
Symbol 532 Text | Uses:24 | Used by:Timeline |
Symbol 533 Text | Uses:24 | Used by:Timeline |
Symbol 534 Text | Uses:473 24 | Used by:Timeline |
Symbol 535 Text | Uses:24 | Used by:Timeline |
Instance Names
"decrease_btn" | Frame 1 | Symbol 275 Button |
"increase_btn" | Frame 1 | Symbol 278 Button |
"resolution_txt" | Frame 1 | Symbol 279 EditableText |
"skip_btn" | Frame 2 | Symbol 342 Button |
"credits_btn" | Frame 3 | Symbol 347 Button |
"highscore_txt" | Frame 3 | Symbol 348 EditableText |
"start_btn" | Frame 3 | Symbol 352 Button |
"how_btn" | Frame 3 | Symbol 356 Button |
"gp_mc" | Frame 4 | Symbol 368 MovieClip |
"pl1" | Frame 4 | Symbol 371 MovieClip |
"pl2" | Frame 4 | Symbol 371 MovieClip |
"pl3" | Frame 4 | Symbol 371 MovieClip |
"yes_btn" | Frame 4 | Symbol 374 Button |
"no_btn" | Frame 4 | Symbol 377 Button |
"autofire_btn" | Frame 4 | Symbol 380 Button |
"autoweapon_btn" | Frame 4 | Symbol 380 Button |
"music_btn" | Frame 4 | Symbol 380 Button |
"hg" | Frame 4 | Symbol 385 MovieClip |
"mg" | Frame 4 | Symbol 385 MovieClip |
"sg" | Frame 4 | Symbol 385 MovieClip |
"lg" | Frame 4 | Symbol 385 MovieClip |
"mspec_txt" | Frame 4 | Symbol 386 EditableText |
"sspec_txt" | Frame 4 | Symbol 387 EditableText |
"lspec_txt" | Frame 4 | Symbol 388 EditableText |
"score_txt" | Frame 4 | Symbol 389 EditableText |
"dif_txt" | Frame 4 | Symbol 390 EditableText |
"light" | Frame 4 | Symbol 262 MovieClip [light] |
"w" | Frame 4 | Symbol 259 MovieClip [arm] |
"w1" | Frame 4 | Symbol 162 MovieClip [armM] |
"w2" | Frame 4 | Symbol 131 MovieClip [armS] |
"ss_mc" | Frame 4 | Symbol 393 MovieClip |
"w3" | Frame 4 | Symbol 149 MovieClip [armB] |
"sPlus_txt" | Frame 4 | Symbol 395 EditableText |
"lifeBar" | Frame 4 | Symbol 398 MovieClip |
"outline" | Frame 4 | Symbol 400 MovieClip |
"9" | Frame 4 | Symbol 401 EditableText |
"8" | Frame 4 | Symbol 402 EditableText |
"7" | Frame 4 | Symbol 403 EditableText |
"6" | Frame 4 | Symbol 404 EditableText |
"stomp_mc" | Frame 4 | Symbol 411 MovieClip |
"f_btn" | Frame 4 | Symbol 414 Button |
"music_txt" | Frame 4 | Symbol 415 EditableText |
"switch_txt" | Frame 4 | Symbol 416 EditableText |
"autoF_txt" | Frame 4 | Symbol 417 EditableText |
"ammo_txt" | Frame 4 | Symbol 418 EditableText |
"combo_txt" | Frame 4 | Symbol 419 EditableText |
"h2" | Frame 4 | Symbol 75 MovieClip [h] |
"h" | Frame 4 | Symbol 75 MovieClip [h] |
"h2" | Frame 4 | Symbol 75 MovieClip [h] |
"h" | Frame 4 | Symbol 75 MovieClip [h] |
"boss_txt" | Frame 4 | Symbol 430 EditableText |
"m_mc" | Frame 4 | Symbol 250 MovieClip [masker] |
"cheat_txt" | Frame 4 | Symbol 432 EditableText |
"warning_txt" | Frame 4 | Symbol 433 EditableText |
"help_txt" | Frame 4 | Symbol 434 EditableText |
"mGun_btn" | Frame 4 | Symbol 245 Button [Mgun] |
"sGun_btn" | Frame 4 | Symbol 437 Button |
"hGun_btn" | Frame 4 | Symbol 440 Button |
"med_btn" | Frame 4 | Symbol 443 Button |
"skip_btn" | Frame 4 | Symbol 446 Button |
"dash_btn" | Frame 4 | Symbol 449 Button |
"lGun_btn" | Frame 4 | Symbol 452 Button |
"tip_txt" | Frame 5 | Symbol 453 EditableText |
"scoremax_txt" | Frame 5 | Symbol 455 EditableText |
"rank_txt" | Frame 5 | Symbol 456 EditableText |
"cheatsheet_txt" | Frame 5 | Symbol 457 EditableText |
"restart_btn" | Frame 5 | Symbol 461 Button |
"kills_txt" | Frame 5 | Symbol 465 EditableText |
"powerUps_btn" | Frame 6 | Symbol 467 Button |
"enemies_btn" | Frame 6 | Symbol 467 Button |
"controls_btn" | Frame 6 | Symbol 467 Button |
"weapons_btn" | Frame 6 | Symbol 467 Button |
"back_btn" | Frame 6 | Symbol 467 Button |
"start_btn" | Frame 11 | Symbol 352 Button |
"how_btn" | Frame 11 | Symbol 356 Button |
"or_btn" | Frame 11 | Symbol 489 Button |
"slow_txt" | Frame 12 | Symbol 491 EditableText |
"5" | Frame 12 | Symbol 493 EditableText |
"8" | Frame 12 | Symbol 494 EditableText |
"7" | Frame 12 | Symbol 495 EditableText |
"6" | Frame 12 | Symbol 496 EditableText |
"live" | Frame 12 | Symbol 244 MovieClip [life] |
"h2" | Frame 12 | Symbol 507 MovieClip |
"h" | Frame 12 | Symbol 508 MovieClip |
"weapon_txt" | Frame 12 | Symbol 510 EditableText |
"special_txt" | Frame 12 | Symbol 511 EditableText |
"boss_txt" | Frame 12 | Symbol 512 EditableText |
"action_txt" | Frame 12 | Symbol 514 EditableText |
"stomp_mc" | Frame 12 | Symbol 411 MovieClip |
"score_txt" | Frame 12 | Symbol 516 EditableText |
"combo_txt" | Frame 12 | Symbol 517 EditableText |
"elapsed_txt" | Frame 12 | Symbol 518 EditableText |
"powerup_txt" | Frame 12 | Symbol 519 EditableText |
"dif_txt" | Frame 12 | Symbol 520 EditableText |
"hit" | Frame 12 | Symbol 242 MovieClip [hit] |
"life_txt" | Frame 12 | Symbol 521 EditableText |
"scoremax_txt" | Frame 13 | Symbol 523 EditableText |
"restart_btn" | Frame 13 | Symbol 461 Button |
"rank_txt" | Frame 13 | Symbol 525 EditableText |
"powerUps_btn" | Frame 14 | Symbol 489 Button |
"enemies_btn" | Frame 14 | Symbol 489 Button |
"controls_btn" | Frame 14 | Symbol 489 Button |
"weapons_btn" | Frame 14 | Symbol 489 Button |
"back_btn" | Frame 14 | Symbol 489 Button |
"h" | Symbol 76 MovieClip [h2] Frame 1 | Symbol 75 MovieClip [h] |
"bar" | Symbol 271 MovieClip Frame 1 | Symbol 264 MovieClip |
"h" | Symbol 508 MovieClip Frame 1 | Symbol 507 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "rocket.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "laser.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "gun.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "explode.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "drop.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "boom.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "blip.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "(matrix)NG2630.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "classicpackage" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "classicbadguy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "classicboss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "classicbullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "classicbomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "classiclaser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "classicflash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "classicexplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "classicdamage" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "classicArm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "classicArmS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 49 as "classicArmM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 65 as "guy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "package" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 76 as "h2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "scope" |
ExportAssets (56) | Timeline Frame 1 | Symbol 90 as "ahero" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "rocket" |
ExportAssets (56) | Timeline Frame 1 | Symbol 98 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 103 as "badguy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 112 as "laser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 120 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "armS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "armS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "armS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "armS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "armS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 140 as "package Sh" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "armB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "armB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "armB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "armB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "armB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 150 as "package Ro" |
ExportAssets (56) | Timeline Frame 1 | Symbol 153 as "package Qu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 162 as "armM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 162 as "armM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 162 as "armM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 162 as "armM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 162 as "armM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 163 as "package Ma" |
ExportAssets (56) | Timeline Frame 1 | Symbol 165 as "package SMed" |
ExportAssets (56) | Timeline Frame 1 | Symbol 166 as "package LMed" |
ExportAssets (56) | Timeline Frame 1 | Symbol 170 as "Mgun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 173 as "bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 180 as "damage" |
ExportAssets (56) | Timeline Frame 1 | Symbol 182 as "area" |
ExportAssets (56) | Timeline Frame 1 | Symbol 203 as "boss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 206 as "speeder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 218 as "blowUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 221 as "laserHit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 224 as "flash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 231 as "smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 234 as "help" |
ExportAssets (56) | Timeline Frame 1 | Symbol 237 as "cinfo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 240 as "arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 242 as "hit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 244 as "life" |
ExportAssets (56) | Timeline Frame 1 | Symbol 245 as "Mgun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 250 as "masker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "armB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "armS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 162 as "armM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 259 as "arm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 262 as "light" |
ExportAssets (56) | Timeline Frame 4 | Symbol 262 as "light" |
ExportAssets (56) | Timeline Frame 4 | Symbol 259 as "arm" |
ExportAssets (56) | Timeline Frame 4 | Symbol 162 as "armM" |
ExportAssets (56) | Timeline Frame 4 | Symbol 131 as "armS" |
ExportAssets (56) | Timeline Frame 4 | Symbol 149 as "armB" |
ExportAssets (56) | Timeline Frame 4 | Symbol 75 as "h" |
ExportAssets (56) | Timeline Frame 4 | Symbol 75 as "h" |
ExportAssets (56) | Timeline Frame 4 | Symbol 75 as "h" |
ExportAssets (56) | Timeline Frame 4 | Symbol 75 as "h" |
ExportAssets (56) | Timeline Frame 4 | Symbol 250 as "masker" |
ExportAssets (56) | Timeline Frame 4 | Symbol 245 as "Mgun" |
ExportAssets (56) | Timeline Frame 9 | Symbol 149 as "armB" |
ExportAssets (56) | Timeline Frame 9 | Symbol 259 as "arm" |
ExportAssets (56) | Timeline Frame 9 | Symbol 162 as "armM" |
ExportAssets (56) | Timeline Frame 9 | Symbol 131 as "armS" |
ExportAssets (56) | Timeline Frame 12 | Symbol 244 as "life" |
ExportAssets (56) | Timeline Frame 12 | Symbol 242 as "hit" |
Labels
"loaded" | Symbol 271 MovieClip Frame 3 |
Dynamic Text Variables
fps | Symbol 405 EditableText | "" |
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