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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76810645?noj=FRM76810645-22DC" width="1" height="1"></div>

Mario Tetris GM Edition.swf

This is the info page for
Flash #26676

(Click the ID number above for more basic data on this flash file.)


Text
Edition

Up - Rotate Block
Down - Speed Fall
Left/Right -  Move Sideways
Q - Toggle Qualtiy
P - Pause Game

1

0

0

0

ActionScript [AS1/AS2]

Frame 1
startLevel = 1;
Instance of Symbol 33 MovieClip in Frame 1
onClipEvent (load) { Mouse.hide(); startDrag (this, true, 0, 0, 550, 550); }
Frame 2
stopAllSounds(); play();
Frame 50
stop(); String.prototype.addCommas = function () { var len = this.length; var str = ""; var i = 0; while (i <= len) { str = this.charAt(len - i) + str; if ((((i % 3) == 0) && (i > 0)) && (i < len)) { str = "," + str; } i++; } return(str); }; game_so = SharedObject.getLocal("neaveTetris"); score = 0; level = startLevel; highScores_btn.onRelease = function () { gotoAndStop (107); }; neave_btn.onRelease = function () { getURL ("http://www.neave.com/games/", "_blank"); }; Key.removeListener(this);
Frame 51
stop();
Frame 52
stop();
Frame 53
stop(); checkButtons = function () { if (startLevel < 2) { down_btn._alpha = 50; down_btn.enabled = false; } else if (startLevel > 9) { up_btn._alpha = 50; up_btn.enabled = false; } else { up_btn._alpha = (down_btn._alpha = 100); up_btn.enabled = (down_btn.enabled = true); } }; checkButtons(); down_btn.onPress = function () { startLevel--; checkButtons(); }; up_btn.onPress = function () { startLevel++; checkButtons(); }; ok_btn.onPress = function () { play(); };
Frame 54
stopAllSounds(); startFall = function () { timeout = setInterval(down, speed); }; stopFall = function () { clearInterval(timeout); }; drawBlock = function (num, blockPos) { b_mc[blockPos].gotoAndStop(num + 1); }; drawNextBlock = function (num, blockPos) { next_mc[blockPos].gotoAndStop(num + 1); }; drawThisShape = function () { if (moved) { var i = 0; while (i < 4) { drawBlock(0, block_array[i]); i++; } } else { moved = true; } var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (rotation * 4)) + i]; block_array[i] = ((((blockPos >> 2) * 6) + blockPos) + xPos) + yPos; drawBlock(thisShape + 1, block_array[i]); i++; } }; drawNextShape = function () { nextShape = int(Math.random() * 7); var i = 0; while (i < 11) { drawNextBlock(0, i); i++; } var i = 0; while (i < 4) { drawNextBlock(nextShape + 1, shape_array[(nextShape * 16) + i]); i++; } }; collision = function (x, y, rot) { var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (rot * 4)) + i]; if (flag_array[((((blockPos >> 2) * 6) + blockPos) + x) + y] != 0) { return(true); } i++; } return(false); }; left = function () { var i = 0; while (i < 4) { var x = (block_array[i] - yPos); while (x >= 0) { if (x == 0) { return(undefined); } x = x - 10; } i++; } if (!collision(xPos - 1, yPos, rotation)) { xPos--; drawThisShape(); } }; right = function () { var i = 0; while (i < 4) { var x = (block_array[i] - yPos); while (x >= 0) { if (x == 9) { return(undefined); } x = x - 10; } i++; } if (!collision(xPos + 1, yPos, rotation)) { xPos++; drawThisShape(); } }; rotate = function (clockwise) { testRot = rotation; if (clockwise) { testRot++; } else { testRot--; } if (testRot == 4) { testRot = 0; } else if (testRot == -1) { testRot = 3; } var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (testRot * 4)) + i]; var x = ((((blockPos >> 2) * 6) + blockPos) + xPos); while (x >= -1) { if (((x == -1) && (xPos < 0)) || ((x == 0) && (xPos > 6))) { return(undefined); } x = x - 10; } i++; } if ((((((blockPos >> 2) * 6) + blockPos) + xPos) + yPos) > 179) { return(undefined); } if (!collision(xPos, yPos, testRot)) { rotation = testRot; drawThisShape(); sound_mc.gotoAndPlay("popHi"); } }; down = function () { if (gameOver || (simult)) { return(undefined); } score++; if (((block_array[3] - xPos) < 170) && (!collision(xPos, yPos + 10, rotation))) { yPos = yPos + 10; drawThisShape(); } else { var i = 0; while (i < 4) { flag_array[block_array[i]] = thisShape + 1; i++; } simult = 0; var y = 0; while (y < 180) { var x = 0; while (x < 10) { if (flag_array[x + y] == 0) { break; } if (x == 9) { stopFall(); var i = 0; while (i < 10) { b_mc[i + y].bang_mc.y = y; b_mc[i + y].bang_mc.play(); i++; } simult++; lines++; } x++; } y = y + 10; } if (simult) { sound_mc.gotoAndPlay("win"); switch (simult) { case 1 : score = score + (level * 40); break; case 2 : score = score + (level * 100); break; case 3 : score = score + (level * 300); break; case 4 : score = score + (level * 1200); } } scoreTxt = String(score).addCommas(); if (collision(xPos, yPos, rotation) && (yPos == -10)) { gameOver = true; stopFall(); sound_mc.gotoAndPlay("end"); quitGame_mc.gotoAndStop(2); quitGame_mc._visible = true; } else { level = int(lines / 10) + startLevel; speed = ((level < 10) ? (600 - (level * 50)) : 100); xPos = 3; yPos = -10; rotation = 0; moved = false; thisShape = nextShape; if (!simult) { drawNextShape(); drawThisShape(); sound_mc.gotoAndPlay("popLo"); } } } updateAfterEvent(); }; this.onKeyDown = function () { if (gameOver || (simult)) { return(undefined); } var keyCode = Key.getCode(); switch (keyCode) { case 80 : pause_btn.onPress(); break; case 81 : quit_btn.onPress(); } if (!paused) { switch (keyCode) { case Key.LEFT : left(); break; case Key.RIGHT : right(); break; case Key.DOWN : this.onEnterFrame = down; break; case Key.UP : case 88 : rotate(true); break; case 90 : rotate(false); } } updateAfterEvent(); }; this.onKeyUp = function () { delete this.onEnterFrame; }; Key.removeListener(this); Key.addListener(this); gameOver = true; paused = (moved = false); score = (scoreTxt = (lines = (thisShape = (nextShape = (rotation = 0))))); level = startLevel; speed = ((level < 10) ? (600 - (level * 50)) : 100); xPos = 3; yPos = -10; shape_array = new Array(5, 6, 9, 10, 5, 6, 9, 10, 5, 6, 9, 10, 5, 6, 9, 10, 4, 5, 6, 9, 1, 4, 5, 9, 1, 4, 5, 6, 1, 5, 6, 9, 4, 5, 9, 10, 2, 5, 6, 9, 4, 5, 9, 10, 2, 5, 6, 9, 5, 6, 8, 9, 1, 5, 6, 10, 5, 6, 8, 9, 1, 5, 6, 10, 4, 5, 6, 8, 0, 1, 5, 9, 2, 4, 5, 6, 1, 5, 9, 10, 4, 5, 6, 10, 1, 5, 8, 9, 0, 4, 5, 6, 1, 2, 5, 9, 4, 5, 6, 7, 1, 5, 9, 13, 4, 5, 6, 7, 1, 5, 9, 13); block_array = new Array(0, 0, 0, 0); flag_array = new Array(); var i = 18; while (i >= 0) { var j = 0; while (j < 10) { var k = ((i * 10) + j); b_mc.attachMovie("block", k, k, {_x:j * 20, _y:i * 20}); flag_array[k] = 0; j++; } i--; } var i = 0; while (i < 3) { var j = 0; while (j < 4) { var k = ((i * 4) + j); next_mc.attachMovie("block", k, k, {_x:j * 20, _y:i * 20}); j++; } i++; }
Instance of Symbol 33 MovieClip in Frame 54
onClipEvent (load) { Mouse.hide(); startDrag (this, true, 0, 0, 550, 550); }
Frame 102
startFall = function () { timeout = setInterval(down, speed); }; stopFall = function () { clearInterval(timeout); }; drawBlock = function (num, blockPos) { b_mc[blockPos].gotoAndStop(num + 1); }; drawNextBlock = function (num, blockPos) { next_mc[blockPos].gotoAndStop(num + 1); }; drawThisShape = function () { if (moved) { var i = 0; while (i < 4) { drawBlock(0, block_array[i]); i++; } } else { moved = true; } var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (rotation * 4)) + i]; block_array[i] = ((((blockPos >> 2) * 6) + blockPos) + xPos) + yPos; drawBlock(thisShape + 1, block_array[i]); i++; } }; drawNextShape = function () { nextShape = int(Math.random() * 7); var i = 0; while (i < 11) { drawNextBlock(0, i); i++; } var i = 0; while (i < 4) { drawNextBlock(nextShape + 1, shape_array[(nextShape * 16) + i]); i++; } }; collision = function (x, y, rot) { var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (rot * 4)) + i]; if (flag_array[((((blockPos >> 2) * 6) + blockPos) + x) + y] != 0) { return(true); } i++; } return(false); }; left = function () { var i = 0; while (i < 4) { var x = (block_array[i] - yPos); while (x >= 0) { if (x == 0) { return(undefined); } x = x - 10; } i++; } if (!collision(xPos - 1, yPos, rotation)) { xPos--; drawThisShape(); } }; right = function () { var i = 0; while (i < 4) { var x = (block_array[i] - yPos); while (x >= 0) { if (x == 9) { return(undefined); } x = x - 10; } i++; } if (!collision(xPos + 1, yPos, rotation)) { xPos++; drawThisShape(); } }; rotate = function (clockwise) { testRot = rotation; if (clockwise) { testRot++; } else { testRot--; } if (testRot == 4) { testRot = 0; } else if (testRot == -1) { testRot = 3; } var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (testRot * 4)) + i]; var x = ((((blockPos >> 2) * 6) + blockPos) + xPos); while (x >= -1) { if (((x == -1) && (xPos < 0)) || ((x == 0) && (xPos > 6))) { return(undefined); } x = x - 10; } i++; } if ((((((blockPos >> 2) * 6) + blockPos) + xPos) + yPos) > 179) { return(undefined); } if (!collision(xPos, yPos, testRot)) { rotation = testRot; drawThisShape(); sound_mc.gotoAndPlay("popHi"); } }; down = function () { if (gameOver || (simult)) { return(undefined); } score++; if (((block_array[3] - xPos) < 170) && (!collision(xPos, yPos + 10, rotation))) { yPos = yPos + 10; drawThisShape(); } else { var i = 0; while (i < 4) { flag_array[block_array[i]] = thisShape + 1; i++; } simult = 0; var y = 0; while (y < 180) { var x = 0; while (x < 10) { if (flag_array[x + y] == 0) { break; } if (x == 9) { stopFall(); var i = 0; while (i < 10) { b_mc[i + y].bang_mc.y = y; b_mc[i + y].bang_mc.play(); i++; } simult++; lines++; } x++; } y = y + 10; } if (simult) { sound_mc.gotoAndPlay("win"); switch (simult) { case 1 : score = score + (level * 40); break; case 2 : score = score + (level * 100); break; case 3 : score = score + (level * 300); break; case 4 : score = score + (level * 1200); } } scoreTxt = String(score).addCommas(); if (collision(xPos, yPos, rotation) && (yPos == -10)) { gameOver = true; stopFall(); sound_mc.gotoAndPlay("end"); quitGame_mc.gotoAndStop(2); quitGame_mc._visible = true; } else { level = int(lines / 10) + startLevel; speed = ((level < 10) ? (600 - (level * 50)) : 100); xPos = 3; yPos = -10; rotation = 0; moved = false; thisShape = nextShape; if (!simult) { drawNextShape(); drawThisShape(); sound_mc.gotoAndPlay("popLo"); } } } updateAfterEvent(); }; this.onKeyDown = function () { if (gameOver || (simult)) { return(undefined); } var keyCode = Key.getCode(); if (!(keyCode === 80)) { } else { pause_btn.onPress(); } if (!paused) { switch (keyCode) { case Key.LEFT : left(); break; case Key.RIGHT : right(); break; case Key.DOWN : this.onEnterFrame = down; break; case Key.UP : case 88 : rotate(true); break; case 90 : rotate(false); } } updateAfterEvent(); }; this.onKeyUp = function () { delete this.onEnterFrame; }; Key.removeListener(this); Key.addListener(this); gameOver = true; paused = (moved = false); score = (scoreTxt = (lines = (thisShape = (nextShape = (rotation = 0))))); level = startLevel; speed = ((level < 10) ? (600 - (level * 50)) : 100); xPos = 3; yPos = -10; shape_array = new Array(5, 6, 9, 10, 5, 6, 9, 10, 5, 6, 9, 10, 5, 6, 9, 10, 4, 5, 6, 9, 1, 4, 5, 9, 1, 4, 5, 6, 1, 5, 6, 9, 4, 5, 9, 10, 2, 5, 6, 9, 4, 5, 9, 10, 2, 5, 6, 9, 5, 6, 8, 9, 1, 5, 6, 10, 5, 6, 8, 9, 1, 5, 6, 10, 4, 5, 6, 8, 0, 1, 5, 9, 2, 4, 5, 6, 1, 5, 9, 10, 4, 5, 6, 10, 1, 5, 8, 9, 0, 4, 5, 6, 1, 2, 5, 9, 4, 5, 6, 7, 1, 5, 9, 13, 4, 5, 6, 7, 1, 5, 9, 13); block_array = new Array(0, 0, 0, 0); flag_array = new Array(); var i = 18; while (i >= 0) { var j = 0; while (j < 10) { var k = ((i * 10) + j); b_mc.attachMovie("block", k, k, {_x:j * 20, _y:i * 20}); flag_array[k] = 0; j++; } i--; } var i = 0; while (i < 3) { var j = 0; while (j < 4) { var k = ((i * 4) + j); next_mc.attachMovie("block", k, k, {_x:j * 20, _y:i * 20}); j++; } i++; }
Frame 106
stop(); pause_btn.onPress = function () { if (gameOver || (quitGame_mc._visible)) { return(undefined); } stopFall(); sound_mc.gotoAndPlay("popMed"); b_mc._visible = !((paused_mc._visible = (paused = !paused))); if (!paused) { startFall(); } }; quit_btn.onPress = function () { if (gameOver) { return(undefined); } stopFall(); sound_mc.gotoAndPlay("popMed"); b_mc._visible = (paused_mc._visible = false); quitGame_mc._visible = (paused = true); }; drawNextShape(); thisShape = nextShape; drawThisShape(); drawNextShape(); gameOver = false; stopFall(); startFall();
Frame 107
gotoAndPlay (2);
Symbol 2 MovieClip Frame 1
stop();
Symbol 2 MovieClip Frame 7
x = Number(_parent._name) - y; with (_root) { var j = y; while (j > 0) { drawBlock((flag_array[x + j] = flag_array[(x + j) - 10]), x + j); j = j - 10; } if (!x) { simult--; } if (!simult) { drawNextShape(); drawThisShape(); startFall(); } }
Symbol 10 MovieClip [block] Frame 1
stop();
Symbol 20 Button
on (release) { _root.play(); }
Symbol 21 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 21 MovieClip Frame 2
gotoAndPlay (1);
Symbol 33 MovieClip Frame 1
stop();
Symbol 35 Button
on (release, keyPress "q") { nextFrame(); }
Symbol 36 Button
on (release, keyPress "q") { gotoAndStop (1); }
Symbol 37 MovieClip Frame 1
stop(); _quality = "BEST";
Symbol 37 MovieClip Frame 2
stop(); _quality = "MEDIUM";
Symbol 37 MovieClip Frame 3
stop(); _quality = "LOW";
Symbol 54 Button
on (release) { gotoAndStop (51); }
Symbol 55 Button
on (release) { gotoAndPlay (53); }
Symbol 58 Button
on (release) { gotoAndStop (52); }
Symbol 68 MovieClip Frame 45
stop();
Symbol 72 Button
on (release) { gotoAndPlay (50); }
Symbol 75 Button
on (release) { _quality = "LOW"; }
Symbol 78 Button
on (release) { _quality = "MEDIUM"; }
Symbol 81 Button
on (release) { _quality = "HIGH"; }
Symbol 84 Button
on (release) { _quality = "BEST"; }
Symbol 108 Button
on (release) { nextFrame(); }
Symbol 139 Button
on (release) { play(); }
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 2
stop();
Symbol 140 MovieClip Frame 3
stop();
Symbol 140 MovieClip Frame 4
stop();
Symbol 140 MovieClip Frame 5
stop();
Symbol 140 MovieClip Frame 6
stop();
Symbol 140 MovieClip Frame 7
stop();
Symbol 140 MovieClip Frame 8
stop();
Symbol 140 MovieClip Frame 9
stop();
Symbol 140 MovieClip Frame 10
stop();
Symbol 140 MovieClip Frame 11
stop();
Symbol 140 MovieClip Frame 12
stop();
Symbol 140 MovieClip Frame 13
stop();
Symbol 140 MovieClip Frame 14
stop();
Symbol 140 MovieClip Frame 15
stop();
Symbol 146 Button
on (release) { play(); }
Symbol 147 Button
on (release) { gotoAndPlay (35); }
Symbol 151 Button
on (release) { gotoAndPlay (1); }
Symbol 154 Button
on (release) { gotoAndPlay (3); }
Symbol 157 Button
on (release) { gotoAndPlay (5); }
Symbol 160 Button
on (release) { gotoAndPlay (7); }
Symbol 163 Button
on (release) { gotoAndPlay (9); }
Symbol 166 Button
on (release) { gotoAndPlay (11); }
Symbol 169 Button
on (release) { gotoAndPlay (13); }
Symbol 172 Button
on (release) { gotoAndPlay (15); }
Symbol 175 Button
on (release) { gotoAndPlay (17); }
Symbol 178 Button
on (release) { gotoAndPlay (19); }
Symbol 181 Button
on (release) { gotoAndPlay (21); }
Symbol 183 Button
on (release) { gotoAndPlay (23); }
Symbol 186 Button
on (release) { gotoAndPlay (25); }
Symbol 189 Button
on (release) { gotoAndPlay (27); }
Symbol 192 Button
on (release) { gotoAndPlay (29); }
Symbol 195 Button
on (release) { gotoAndPlay (31); }
Symbol 198 Button
on (release) { gotoAndPlay (33); }
Symbol 200 MovieClip Frame 1
stopAllSounds();
Symbol 200 MovieClip Frame 2
stop();
Symbol 200 MovieClip Frame 3
stopAllSounds();
Symbol 200 MovieClip Frame 4
stop();
Symbol 200 MovieClip Frame 5
stopAllSounds();
Symbol 200 MovieClip Frame 6
stop();
Symbol 200 MovieClip Frame 7
stopAllSounds();
Symbol 200 MovieClip Frame 8
stop();
Symbol 200 MovieClip Frame 9
stopAllSounds();
Symbol 200 MovieClip Frame 10
stop();
Symbol 200 MovieClip Frame 11
stopAllSounds();
Symbol 200 MovieClip Frame 12
stop();
Symbol 200 MovieClip Frame 13
stopAllSounds();
Symbol 200 MovieClip Frame 14
stop();
Symbol 200 MovieClip Frame 15
stopAllSounds();
Symbol 200 MovieClip Frame 16
stop();
Symbol 200 MovieClip Frame 17
stopAllSounds();
Symbol 200 MovieClip Frame 18
stop();
Symbol 200 MovieClip Frame 19
stopAllSounds();
Symbol 200 MovieClip Frame 20
stop();
Symbol 200 MovieClip Frame 21
stopAllSounds();
Symbol 200 MovieClip Frame 22
stop();
Symbol 200 MovieClip Frame 23
stopAllSounds();
Symbol 200 MovieClip Frame 24
stop();
Symbol 200 MovieClip Frame 25
stopAllSounds();
Symbol 200 MovieClip Frame 26
stop();
Symbol 200 MovieClip Frame 27
stopAllSounds();
Symbol 200 MovieClip Frame 28
stop();
Symbol 200 MovieClip Frame 29
stopAllSounds();
Symbol 200 MovieClip Frame 30
stop();
Symbol 200 MovieClip Frame 31
stopAllSounds();
Symbol 200 MovieClip Frame 32
stop();
Symbol 200 MovieClip Frame 33
stopAllSounds();
Symbol 200 MovieClip Frame 34
stop();
Symbol 200 MovieClip Frame 35
stopAllSounds();
Symbol 200 MovieClip Frame 36
stop();
Symbol 204 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 3
stop();
Symbol 204 MovieClip Frame 5
stop();
Symbol 204 MovieClip Frame 7
stop();
Symbol 204 MovieClip Frame 9
stop();
Symbol 223 Button
on (release) { stopAllSounds(); gotoAndPlay (2); }
Symbol 232 MovieClip Frame 1
stop(); _visible = false; yes_btn.onPress = function () { _root.stopFall(); _root.gotoAndStop(2); }; no_btn.onPress = function () { _visible = false; _root.pause_btn.onPress(); }; yes_btn.onKeyDown = function () { if (Key.getCode() == 89) { this.onPress(); } if (Key.getCode() == 78) { no_btn.onPress(); } }; Key.addListener(yes_btn);
Symbol 232 MovieClip Frame 2
stopAllSounds(); play();
Symbol 232 MovieClip Frame 3
_root.pause_btn._visible = (_root.quit_btn._visible = false); name_txt.restrict = "a-z 0-9.:\\-"; name_txt.text = _root.game_so.data.playerName; Selection.setFocus(name_txt); Selection.setSelection(name_txt.length, name_txt.length); ok_btn.onPress = function () { if (name_txt.length > 0) { _root.game_so.data.playerName = name_txt.text; } _root.nextFrame(); }; ok_btn.onKeyDown = function () { if (Key.getCode() == 13) { Key.removeListener(this); this.onPress(); } }; Key.removeListener(yes_btn); Key.addListener(ok_btn); stop();
Symbol 235 MovieClip Frame 1
_visible = false; hit_mc.onPress = _root.pause;

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Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:140
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:140
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:140
Symbol 131 GraphicUsed by:134
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:134
Symbol 134 MovieClipUses:131 133Used by:140
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:140
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:140
Symbol 139 ButtonUses:105 106 107Used by:140
Symbol 140 MovieClipUses:103 104 108 109 110 111 114 115 116 117 119 124 126 128 130 134 136 138 139Used by:Timeline
Symbol 141 GraphicUsed by:200
Symbol 142 GraphicUsed by:146 147 151 154 157 160 163 166 169 172 175 178 181 183 186 189 192 195 198
Symbol 143 GraphicUsed by:146 147 151 154 157 160 163 166 169 172 175 178 181 183 186 189 192 195 198
Symbol 144 GraphicUsed by:146 147 151 154 157 160 163 166 169 172 175 178 181 183 186 189 192 195 198
Symbol 145 GraphicUsed by:146 147 151 154 157 160 163 166 169 172 175 178 181 183 186 189 192 195 198
Symbol 146 ButtonUses:142 143 144 145Used by:200
Symbol 147 ButtonUses:142 143 144 145Used by:200
Symbol 148 GraphicUsed by:200
Symbol 149 GraphicUsed by:200
Symbol 150 SoundUsed by:200
Symbol 151 ButtonUses:142 143 144 145Used by:200
Symbol 152 GraphicUsed by:200
Symbol 153 SoundUsed by:200
Symbol 154 ButtonUses:142 143 144 145Used by:200
Symbol 155 GraphicUsed by:200
Symbol 156 SoundUsed by:200
Symbol 157 ButtonUses:142 143 144 145Used by:200
Symbol 158 GraphicUsed by:200
Symbol 159 SoundUsed by:200
Symbol 160 ButtonUses:142 143 144 145Used by:200
Symbol 161 GraphicUsed by:200
Symbol 162 SoundUsed by:200
Symbol 163 ButtonUses:142 143 144 145Used by:200
Symbol 164 GraphicUsed by:200
Symbol 165 SoundUsed by:200
Symbol 166 ButtonUses:142 143 144 145Used by:200
Symbol 167 GraphicUsed by:200
Symbol 168 SoundUsed by:200
Symbol 169 ButtonUses:142 143 144 145Used by:200
Symbol 170 GraphicUsed by:200
Symbol 171 SoundUsed by:200
Symbol 172 ButtonUses:142 143 144 145Used by:200
Symbol 173 GraphicUsed by:200
Symbol 174 SoundUsed by:200
Symbol 175 ButtonUses:142 143 144 145Used by:200
Symbol 176 GraphicUsed by:200
Symbol 177 SoundUsed by:200
Symbol 178 ButtonUses:142 143 144 145Used by:200
Symbol 179 GraphicUsed by:200
Symbol 180 SoundUsed by:200
Symbol 181 ButtonUses:142 143 144 145Used by:200
Symbol 182 GraphicUsed by:200
Symbol 183 ButtonUses:142 143 144 145Used by:200
Symbol 184 GraphicUsed by:200
Symbol 185 SoundUsed by:200
Symbol 186 ButtonUses:142 143 144 145Used by:200
Symbol 187 GraphicUsed by:200
Symbol 188 SoundUsed by:200
Symbol 189 ButtonUses:142 143 144 145Used by:200
Symbol 190 GraphicUsed by:200
Symbol 191 SoundUsed by:200
Symbol 192 ButtonUses:142 143 144 145Used by:200
Symbol 193 GraphicUsed by:200
Symbol 194 SoundUsed by:200
Symbol 195 ButtonUses:142 143 144 145Used by:200
Symbol 196 GraphicUsed by:200
Symbol 197 SoundUsed by:200
Symbol 198 ButtonUses:142 143 144 145Used by:200
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:141 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 41 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199Used by:Timeline
Symbol 201 SoundUsed by:204
Symbol 202 SoundUsed by:204
Symbol 203 SoundUsed by:204 232
Symbol 204 MovieClipUses:201 30 202 203Used by:Timeline
Symbol 205 BitmapUsed by:206 207
Symbol 206 GraphicUses:205Used by:Timeline
Symbol 207 GraphicUses:205Used by:Timeline
Symbol 208 MovieClipUsed by:Timeline
Symbol 209 FontUsed by:210 211 212
Symbol 210 EditableTextUses:209Used by:Timeline
Symbol 211 EditableTextUses:209Used by:Timeline
Symbol 212 EditableTextUses:209Used by:Timeline
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 ButtonUses:213 214 19Used by:Timeline
Symbol 216 GraphicUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 ButtonUses:216 217 19Used by:Timeline
Symbol 219 GraphicUsed by:Timeline
Symbol 220 GraphicUsed by:232 235
Symbol 221 GraphicUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 ButtonUses:221 222 19Used by:232
Symbol 224 GraphicUsed by:226
Symbol 225 GraphicUsed by:226
Symbol 226 ButtonUses:224 225 19Used by:232
Symbol 227 GraphicUsed by:232
Symbol 228 GraphicUsed by:230
Symbol 229 GraphicUsed by:230
Symbol 230 ButtonUses:228 229 19Used by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:220 223 226 227 230 231 203Used by:Timeline
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:235
Symbol 235 MovieClipUses:220 234Used by:Timeline

Instance Names

"play_btn"Frame 50Symbol 55 Button
"ok_btn"Frame 53Symbol 95 Button
"up_btn"Frame 53Symbol 98 Button
"down_btn"Frame 53Symbol 98 Button
"sound_mc"Frame 97Symbol 204 MovieClip
"b_mc"Frame 97Symbol 208 MovieClip
"next_mc"Frame 97Symbol 208 MovieClip
"quit_btn"Frame 97Symbol 215 Button
"pause_btn"Frame 97Symbol 218 Button
"quitGame_mc"Frame 97Symbol 232 MovieClip
"paused_mc"Frame 97Symbol 235 MovieClip
"bang_mc"Symbol 10 MovieClip [block] Frame 1Symbol 2 MovieClip
"bar"Symbol 21 MovieClip Frame 1Symbol 15 MovieClip
"yes_btn"Symbol 232 MovieClip Frame 1Symbol 223 Button
"no_btn"Symbol 232 MovieClip Frame 1Symbol 226 Button
"ok_btn"Symbol 232 MovieClip Frame 3Symbol 230 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 10 as "block"

Labels

"loaded"Symbol 21 MovieClip Frame 3
"popLo"Symbol 204 MovieClip Frame 2
"popMed"Symbol 204 MovieClip Frame 4
"popHi"Symbol 204 MovieClip Frame 6
"win"Symbol 204 MovieClip Frame 8
"end"Symbol 204 MovieClip Frame 10

Dynamic Text Variables

startLevelSymbol 92 EditableText"1"
linesSymbol 210 EditableText"0"
levelSymbol 211 EditableText"0"
scoreTxtSymbol 212 EditableText"0"




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Created: 22/5 -2019 10:35:31 Last modified: 22/5 -2019 10:35:31 Server time: 22/12 -2024 12:33:10