STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #26678 |
<p align="center"><font face="Times New Roman" size="10" color="#cccccc">©2006 <a href="http://glitchless.com/" target = "_top">Glitchless</a>. All Rights Reserved</font></p> |
Level: |
asdfasdfsadf |
Item: |
Cost: |
asdf asdf asdf asdf sadf asdf asdf asdf asdf asdf asdf asdf |
asdf |
asdf asdf asdf asdf asdf |
YOU HAVE FAILED. |
1 |
server |
player name |
<p align="center"><font face="Glitchless" size="14" color="#cccccc">Have your gold x 1000 transferred</font></p><p align="center"><font face="Glitchless" size="14" color="#cccccc">to your <a href="http://www.racewarkingdoms.com/" target = "_blank">Race War Kingdoms</a> character.</font></p> |
submit |
YOU ARE VICTORIOUS! |
ActionScript [AS1/AS2]
Frame 1totalB = this.getBytesTotal(); KB = int(totalB / 1024);Frame 2loadB = this.getBytesLoaded(); percent = int((loadB / totalB) * 99); LoadBar.gotoAndStop(99 - _root.percent);Frame 3if (percent < 99) { gotoAndPlay (2); } else { gotoAndPlay (30); }Frame 30function OffScreen(it) { if ((((it._y > (550 + it.extent)) || (it._y < (-it.extent))) || (it._x > (700 + it.extent))) || (it._x < (-it.extent))) { return(1); } return(0); } function FindBlankBomb() { i = _root.BombRotate; while (i < _root.MAXBOMBS) { if (_root.Bombs[i].Status == 0) { _root.BombRotate++; if (_root.BombRotate >= _root.MAXBOMBS) { _root.BombRotate = 0; } return(_root.Bombs[i]); } i++; } i = 0; while (i < _root.BombRotate) { if (_root.Bombs[i].Status == 0) { _root.BombRotate++; if (_root.BombRotate >= _root.MAXBOMBS) { _root.BombRotate = 0; } return(_root.Bombs[i]); } i++; } } function RemoveBomb(it) { it.Status = 0; it._visible = false; it._x = 1000; it._y = 1000; _root.NumBombs--; } function FindBlankMissile() { i = _root.MissileRotate; while (i < _root.MAXMISSILES) { if (_root.Missiles[i].Status == 0) { _root.MissileRotate++; if (_root.MissileRotate >= _root.MAXMISSILES) { _root.MissileRotate = 0; } return(_root.Missiles[i]); } i++; } i = 0; while (i < _root.MissileRotate) { if (_root.Missiles[i].Status == 0) { _root.MissileRotate++; if (_root.MissileRotate >= _root.MAXMISSILES) { _root.MissileRotate = 0; } return(_root.Missiles[i]); } i++; } return(null); } function RemoveMissile(it) { it.Status = 0; it._visible = false; it._x = 1000; it._y = 1000; _root.NumMissiles--; } function FindBlankEnemyMissile() { i = _root.EnemyMissileRotate; while (i < _root.MAXENEMYMISSILES) { if (_root.EnemyMissiles[i].Status == 0) { _root.EnemyMissileRotate++; if (_root.EnemyMissileRotate >= _root.MAXENEMYMISSILES) { _root.EnemyMissileRotate = 0; } return(_root.EnemyMissiles[i]); } i++; } i = 0; while (i < _root.EnemyMissileRotate) { if (_root.EnemyMissiles[i].Status == 0) { _root.EnemyMissileRotate++; if (_root.EnemyMissileRotate >= _root.MAXENEMYMISSILES) { _root.EnemyMissileRotate = 0; } return(_root.EnemyMissiles[i]); } i++; } return(null); } function RemoveEnemyMissile(it) { it.Status = 0; it._visible = false; it._x = 1000; it._y = 1000; _root.NumEnemyMissiles--; } function RemoveEnemy(it) { it.Status = 0; it._visible = false; it._x = 1000; it._y = 1000; _root.NumEnemies--; } function CheckEnemyDeath(it) { if (it.Health <= 0) { if (_root.Player.AmmoMax4 == 4) { _root.Player.Gold = _root.Player.Gold + ((it.Gold * 2) * _root.SpeedUp); } else { _root.Player.Gold = _root.Player.Gold + (it.Gold * _root.SpeedUp); } var _local3 = _root.attachMovie(it.DeathMovie, "EnemyDying" + it.index, (_root.ENEMYDEPTH + (it.index * 2)) + 1); _local3._width = (it._width + 50) / 2; _local3._height = (it._height + 50) / 2; _local3._rotation = it._rotation; _local3._x = it._x; _local3._y = it._y; if (!_local3.sound) { _local3.sound = new Sound(); } _local3.sound.attachSound(it.DeathSound); _local3.sound.start(); _root.RemoveEnemy(it); return(1); } return(0); } function MakeEnemy(enemynum, behave, it) { it._visible = true; it.Status = 1; it.EnemyNum = enemynum; it.MissileDelay = 0; it.MissileNum = 0; it.MissileDam = 0; it.MissileBehave = 0; if (enemynum < 10) { if (enemynum < 5) { if (enemynum == 1) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 5; it.Health = (it.MaxHealth = 80); it.DeathMovie = "DustCloud"; it.DeathSound = "hit.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.4; it.YSpeed = 0.4; it.XVel = 0; it.YVel = 10; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } else if (enemynum == 2) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 3; it.Health = (it.MaxHealth = 40); it.DeathMovie = "DustCloud"; it.DeathSound = "hit.wav"; it.AirCollide = 1; it.Regeneration = 1; it.XSpeed = 0.4; it.YSpeed = 0.4; it.XVel = 0; it.YVel = 10; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 50; it.MissileNum = 17; it.MissileDam = 10; it.MissileBehave = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } else if (enemynum == 3) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 15; it.Health = (it.MaxHealth = 300); it.DeathMovie = "BloodCloud"; it.DeathSound = "splat.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.5; it.YSpeed = 0.5; it.XVel = 0; it.YVel = 3; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 40; it.MissileNum = 14; it.MissileDam = 150; it.MissileBehave = 2; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } else { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 3; it.Health = (it.MaxHealth = 50); it.DeathMovie = "BloodCloud"; it.DeathSound = "splat.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.2; it.YSpeed = 0.2; it.XVel = 0; it.YVel = 2; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } } else if (enemynum == 5) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 6; it.Health = (it.MaxHealth = 100); it.DeathMovie = "DustCloud"; it.DeathSound = "hit.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.2; it.YSpeed = 0.2; it.XVel = 0; it.YVel = 5; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 30; it.MissileNum = 0; it.MissileDam = 20; it.MissileBehave = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } else if (enemynum == 6) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 1; it.Health = (it.MaxHealth = 5); it.DeathMovie = "BloodCloud"; it.DeathSound = "splat2.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = 2; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 100; it.MissileNum = 4; it.MissileDam = 2; it.MissileBehave = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } else if (enemynum == 7) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 25; it.Health = (it.MaxHealth = 140); it.DeathMovie = "FragmentCloud"; it.DeathSound = "hit.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 8; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (enemynum == 8) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 2; it.Health = (it.MaxHealth = 12); it.DeathMovie = "BloodCloud"; it.DeathSound = "splat2.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = 2; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } else { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 20; it.Health = (it.MaxHealth = 80); it.DeathMovie = "DustCloud"; it.DeathSound = "hit.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = 2; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomAccel; } } else if (enemynum < 20) { if (enemynum < 15) { if (enemynum == 10) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 25; it.Health = (it.MaxHealth = 50); it.DeathMovie = "DustCloud"; it.DeathSound = "splat2.wav"; it.AirCollide = 1; it.Regeneration = 20; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 1; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (enemynum == 11) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 10; it.Health = (it.MaxHealth = 300); it.DeathMovie = "FragmentCloud"; it.DeathSound = "woodbreak.wav"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 50; it.MissileNum = 33; it.MissileDam = 40; it.MissileBehave = 2; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (enemynum == 12) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 9; it.Health = (it.MaxHealth = 300); it.DeathMovie = "FragmentCloud"; it.DeathSound = "woodbreak.wav"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 50; it.MissileNum = 32; it.MissileDam = 30; it.MissileBehave = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (enemynum == 13) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 12; it.Health = (it.MaxHealth = 300); it.DeathMovie = "FragmentCloud"; it.DeathSound = "woodbreak.wav"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 60; it.MissileNum = 34; it.MissileDam = 25; it.MissileBehave = 1; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 30; it.Health = (it.MaxHealth = 700); it.DeathMovie = "FragmentCloud"; it.DeathSound = "woodbreak.wav"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 50; it.MissileNum = 33; it.MissileDam = 100; it.MissileBehave = 4; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } } else if (enemynum == 15) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 30; it.Health = (it.MaxHealth = 600); it.DeathMovie = "FragmentCloud"; it.DeathSound = "woodbreak.wav"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 25; it.MissileNum = 32; it.MissileDam = 75; it.MissileBehave = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (enemynum == 16) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 50; it.Health = (it.MaxHealth = 800); it.DeathMovie = "FragmentCloud"; it.DeathSound = "woodbreak.wav"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 20; it.MissileNum = 34; it.MissileDam = 150; it.MissileBehave = 1; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } } if (behave) { if (behave == 1) { it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 5; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (behave == 2) { it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 10; it.XAccel = (-(it._x - 350)) / 600; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedAccel; } else if (behave == 3) { it._x = 350 - it.extent; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 10; it.XAccel = Math.random() - 0.5; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedAccel; } else if (behave == 4) { it.XSpeed = 0; it.YSpeed = 0.2; it.XVel = 8; it.YVel = 6; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.Spiral; } else if (behave == 5) { it._rotation = 180; it._y = 550 + it.extent; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = -5; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (behave == 6) { it._rotation = 180; it._y = 550 + it.extent; it.XSpeed = 0.1; it.YSpeed = 0.2; it.XVel = 8; it.YVel = 6; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.UpSpiral; } else if (behave == 7) { it._rotation = 180; it._x = _root.Me._x; it._y = 550 + it.extent; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = -8; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (behave == 8) { it._x = _root.Me._x; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = 8; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (behave == 9) { it._y = 550 + it.extent; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = -5; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomAccel; } } it.MissileTimer = int(Math.random() * it.MissileDelay); _root.NumEnemies++; } function SetAmmo(ammonum) { if (ammonum == 0) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "electric.wav"; _root.Player.MissileInterval = 8; _root.Player.MissileNumHits = 2; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 10; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -10; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 1) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "electric.wav"; _root.Player.MissileInterval = 8; _root.Player.MissileNumHits = 3; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 10; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -8; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 2) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "electric.wav"; _root.Player.MissileInterval = 10; _root.Player.MissileNumHits = 5; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 16; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 10; _root.Player.MissileYStartVel = -30; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = RandomVel; } else if (ammonum == 3) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "electric.wav"; _root.Player.MissileInterval = 10; _root.Player.MissileNumHits = 10; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 25; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 15; _root.Player.MissileYStartVel = -25; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = RandomVel; } else if (ammonum == 4) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "ice.wav"; _root.Player.MissileInterval = 8; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 24; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -10; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 5) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "woosh.wav"; _root.Player.MissileInterval = 6; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 20; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -12; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 6) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "ice.wav"; _root.Player.MissileInterval = 15; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 150; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -7; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 7) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "woosh.wav"; _root.Player.MissileInterval = 7; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 100; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -12; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 8) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "waterdrop.wav"; _root.Player.MissileInterval = 10; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 2; _root.Player.MissileDamage = 15; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = -1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 9) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "waterdrop.wav"; _root.Player.MissileInterval = 12; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 10; _root.Player.MissileDamage = 10; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = -1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 10) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "waterdrop.wav"; _root.Player.MissileInterval = 24; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 50; _root.Player.MissileDamage = 50; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = -1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 11) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "waterdrop.wav"; _root.Player.MissileInterval = 12; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 25; _root.Player.MissileDamage = 50; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = -1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 12) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "fire2.wav"; _root.Player.MissileInterval = 2; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 5; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -15; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 13) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "fire2.wav"; _root.Player.MissileInterval = 2; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 7; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileYStartVel = -15; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 14) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "fire2.wav"; _root.Player.MissileInterval = 3; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 22; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -10; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 15) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "tornado.wav"; _root.Player.MissileInterval = 12; _root.Player.MissileNumHits = 1000; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 25; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0.1; _root.Player.MissileYSpeed = 0.1; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -5; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = RandomAccel; } else if (ammonum == 16) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "orbzap.wav"; _root.Player.MissileInterval = 12; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 40; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 17) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "orbzap.wav"; _root.Player.MissileInterval = 12; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 60; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 8; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 18) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "orbzap.wav"; _root.Player.MissileInterval = 8; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 100; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 15; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 19) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "orbzap.wav"; _root.Player.MissileInterval = 5; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 75; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = -1; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 20) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "leafwoosh.wav"; _root.Player.MissileInterval = 8; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 30; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 21) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "leafwoosh.wav"; _root.Player.MissileInterval = 6; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 30; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileYAccel = 1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 22) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "leafwoosh.wav"; _root.Player.MissileInterval = 4; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 44; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 23) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "leafwoosh.wav"; _root.Player.MissileInterval = 4; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 60; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = -1; _root.Player.MissileMoveFunc = FixedAccel; } _root.DisplayWeapon2.removeMovieClip(); _root["Fire" + ammonum].duplicateMovieClip("DisplayWeapon2", _root.STATUSDEPTH + 2); _root.DisplayWeapon2._xscale = _root.DisplayWeapon2._xscale / 1.75; _root.DisplayWeapon2._yscale = _root.DisplayWeapon2._yscale / 1.75; _root.DisplayWeapon2._x = 370; _root.DisplayWeapon2._y = 529; if (ammonum < 4) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y - 8; } else if ((ammonum == 4) || (ammonum == 6)) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y + 4; } else if (ammonum < 8) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y - 0; } else if (ammonum < 12) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y + 4; } else if (ammonum < 15) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y + 0; } else if (ammonum < 16) { _root.DisplayWeapon2._x = _root.DisplayWeapon2._x + 4; _root.DisplayWeapon2._y = _root.DisplayWeapon2._y + 10; } else if (ammonum < 20) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y + 4; } else if (ammonum < 24) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y + 5; } } function FixedVel(it) { it._x = it._x + (it.XVel + _root.World.XLandSpeed); it._y = it._y + (it.YVel + _root.World.YLandSpeed); } function FixedAccel(it) { it.XVel = it.XVel + it.XAccel; it.YVel = it.YVel + it.YAccel; it._x = it._x + (it.XVel + _root.World.XLandSpeed); it._y = it._y + (it.YVel + _root.World.YLandSpeed); } function RandomVel(it) { it._x = it._x + (it.XVel * (Math.random() - 0.5)); it._y = it._y + ((it.YVel * (Math.random() - 0.25)) + _root.World.YLandSpeed); } function RandomAccel(it) { it.XAccel = it.XAccel + (it.XSpeed * (Math.random() - 0.5)); it.YAccel = it.YAccel + (it.YSpeed * (Math.random() - 0.5)); it.XVel = it.XVel + it.XAccel; it.YVel = it.YVel + it.YAccel; it._x = it._x + (it.XVel + _root.World.XLandSpeed); it._y = it._y + (it.YVel + _root.World.YLandSpeed); } function RandomSwoop(it) { it.XAccel = it.XAccel + (it.XSpeed * (Math.random() - 0.5)); if (it.XAccel > 1) { it.XAccel = 1; } else if (it.XAccel < -1) { it.XAccel = -1; } it.YAccel = it.YAccel + (it.YSpeed * (Math.random() - 0.5)); if (it.YAccel > 1) { it.YAccel = 1; } else if (it.YAccel < -1) { it.YAccel = -1; } it.XVel = it.XVel + it.XAccel; it.YVel = it.YVel + it.YAccel; if (it.XVel > 1) { it.XVel = 1; } if (it.XVel < -1) { it.XVel = -1; } if (it.YVel > 10) { it.YVel = 10; } if (it.YVel < 2) { it.YVel = 2; } it._rotation = it._rotation + it.XVel; it._x = it._x + (it.YVel * Math.cos((Math.PI/180) * (it._rotation + 90))); it._y = it._y + (it.YVel * Math.sin((Math.PI/180) * (it._rotation + 90))); } function Spiral(it) { it.YAccel = it.YAccel + (it.YSpeed * (Math.random() - 0.5)); if (it.YAccel > 1) { it.YAccel = 1; } else if (it.YAccel < -1) { it.YAccel = -1; } it.YVel = it.YVel + it.YAccel; if (it.YVel > 10) { it.YVel = 10; } if (it.YVel < 6) { it.YVel = 6; } it._rotation = it._rotation + it.XVel; it._x = it._x + (it.YVel * Math.cos((Math.PI/180) * (it._rotation + 90))); it._y = it._y + ((it.YVel * Math.sin((Math.PI/180) * (it._rotation + 90))) + 4); } function UpSpiral(it) { it.YAccel = it.YAccel + (it.YSpeed * (Math.random() - 0.5)); if (it.YAccel > 1) { it.YAccel = 1; } else if (it.YAccel < -1) { it.YAccel = -1; } it.YVel = it.YVel + it.YAccel; if (it.YVel > 10) { it.YVel = 10; } if (it.YVel < 6) { it.YVel = 6; } it._rotation = it._rotation + it.XVel; it._x = it._x + (it.YVel * Math.cos((Math.PI/180) * (it._rotation + 90))); it._y = it._y + ((it.YVel * Math.sin((Math.PI/180) * (it._rotation + 90))) - 4); } function Init() { _root.loop1.gotoAndPlay(1); _root.loop2.gotoAndPlay(3); _root.loop2.removeMovieClip(); _root.SpeedUp = 2; _root.MAXCLOUDS = 5; _root.MAXMISSILES = 20; _root.MAXENEMYMISSILES = 20; _root.MAXENEMIES = 18; _root.BACKGROUNDDEPTH = 1000; _root.CLOUDDEPTH = 10000; _root.MUSICDEPTH = 11000; _root.MEDEPTH = 12000; _root.MISSILEDEPTH = 14000; _root.ENEMYMISSILEDEPTH = 15000; _root.ENEMYDEPTH = 13000; _root.ENEMYDEPTH2 = 9000; _root.STATUSDEPTH = 20000; _root.HIGHESTDEPTH = 30000; _root.PIXELBUFFER = 10; _root.WEAPONCOSTS = [100, 500, 2000, 4000, 150, 600, 2200, 4500, 200, 750, 2800, 4200, 200, 600, 2500, 5000, 300, 900, 4000, 5000, 250, 700, 3000, 5500, 500, 1000, 1500, 2000, 1000, 2000, 3000, 3000]; _root.WEAPONTEXTS = ["NATURAL LIGHTNING\nA dependable and flexible spell, Natural Lightning does reliable damage with the added benefit of being able to pass through a target and damage another but only if the first is very weak. Pressing 1 cycles between the lightning spells you have.", "SYNTHETIC ARC\nBy harnessing the power of lightning and improving it, wizard cults have been able to greatly enhance the ability of this spell to continue through targets increasing its damaging potential. The only drawback is a slightly slower rate of fire. Pressing 1 cycles between the lightning spells you have.", "SPARK OF DESIGN\nUsing a far more expensive process, this spell can pass through twice as many foes wreaking destruction on its way. With the same rate of fire as its predecessor it produces a much higher damage rate. A highly random path of travel increases fatality. Pressing 1 cycles between the lightning spells you have.", "DARK LIGHTNING\nOrigin unknown, damaging potential unresearched. None have been able to wield this spell and those who tried have perished. Pressing 1 cycles between the lightning spells you have.", "ICE BALL\nA simple ice based spell, Ice Ball is provides the caster with what they'd expect. A low damage, medium rate of fire, tool of cold death. Pressing 2 cycles between the ice spells you have.", "ICE SHARD\nThis extremely sharp piercing spell has the ability to devour weak enemies and has a high rate of fire. The only drawback is that the extreme coldness freezes wounds preventing bleeding. Pressing 2 cycles between the ice spells you have.", "FLESH SHREDDER\nThis spinning ball of ice is encased with large sharp edges that rip up organic matter. A very slow rate of fire but very high rate of damage make this ideal for disposing of massive targets. Pressing 2 cycles between the ice spells you have.", "ICE GIFT OF GODS\nBelieved to have a high rate of fire along with massive damage. Pressing 2 cycles between the ice spells you have.", "WATER THIEF\nWith the ability to not only vanquish but steal small amounts of life from fallen foes, this is ideal for repairing yourself while dispatching others. Pressing 3 cycles between the liquid spells you have.", "BLOOD OF FALLEN\nA far greater health stealing and damaging rate makes Blood of Fallen superior in all ways to Water Thief. The difference in rate of fire is neglibable. Pressing 3 cycles between the liquid spells you have.", "WELL OF SOULS\nAn extremely slow rate of fire is made up for by both extreme damage and health restoration. Well of Souls is not for fighting the many and weak, but the few and powerful. Pressing 3 cycles between the liquid spells you have.", "VAMPYRIC BLOOD\nImproved rate of damage and greatly improved rate of fire, this is a gift from the Vampyre Gods that few will ever receive. Pressing 3 cycles between the liquid spells you have.", "FIRE ROCK\nNo spells have a greater rate of fire than that of fire itself. A blanket of fiery rocks is sent forth to destroy all it touches. Pressing 4 cycles between the fire spells you have.", "FLAMING ARROW\nFire with the ability to pierce the heart of foes both to your left and right only to see their corpses riddled with more flaming arrows due to their great rate of fire. Pressing 4 cycles between the fire spells you have.", "HELL FIRE\nWith nearly the same hellacious rate of fire as Flaming Arrow this spell does far more damage and is fired in 4 directions. Enveloped in a bath of flaming death it will be difficult for your adversaries to cause you pain. Pressing 4 cycles between the fire spells you have.", "TORNADO OF FIRE\nThis is believed to be an erratic tower of death sucking up all that it happens to hover over for too long. Pressing 4 cycles between the fire spells you have.", "RANDOM POLARITY\nThis spell harnesses the power of the globe's rotation for velocity and thus moves only eastward and westward. Its random polarity prevents it from firing from the same side each time. Pressing 5 cycles between the orb spells you have.", "POLAR SIMILARITY\nThis spell has the advantage of having fixed polarity so you know from which side it will fire each time. An increased damage due to its more potent size also increases its effectiveness. Pressing 5 cycles between the orb spells you have.", "ORBITAL BLUE\nAnother fixed polarity side firing spell but with greatly increased velocity. Pressing 5 cycles between the orb spells you have.", "DIAMOND DELUSIONS\nApparently just having this spell increases your fortune somehow. Its usage, however, has not been documented. Pressing 5 cycles between the orb spells you have.", "FALL LEAVES\nA spell which harnesses the power of nature such as this will do superior damage to the evil creatures you battle. The drawback, however, is that the leaves only fall backward. Use it wisely. Pressing 6 cycles between the leaf spells you have.", "LIFE WRATH\nA leaf pulled from its branch before its time is through has the power to cause great destruction via potent poisons. This spell makes use of natural wrath with backward falling leaves. Pressing 6 cycles between the leaf spells you have.", "FOREST FIRE\nThese molten leaves will devour any foe foolish enough to try to attack you from the back. A rain of embers will befall them. Pressing 6 cycles between the leaf spells you have.", "NATURAL DEVIATION\nWith methods unknown, wizards of great power have been able to harness the immense powers of natural destruction and forced them on an unnatural path. See for yourself. Pressing 6 cycles between the leaf spells you have.", "The first of four health upgrades which will allow you to take more punishment before dying.", "The second of four health upgrades which will allow you to take more punishment before dying.", "The third of four health upgrades which will allow you to take more punishment before dying.", "The last of four health upgrades which will allow you to take more punishment before dying.", "This will teach Fireclaw how to fly in a more aerodynamic way that is not intuitive to dragons raised in captivity. This will allow for a greater maximum flight speed.", "A hormone rich treatment which can greatly increase the strength of a dragon's wing flap, this ability is sure to increase your maneuverability. Fireclaw will be able to accelerate and decelerate far faster.", "Shields up! This will provide you and Fireclaw with a visible force field which will prevent a great deal of damage. Instead of always taking full damage from projectiles and creatures you will take a random amount of partial damage.", "Sometimes collisions cannot be avoided. This is an ability Fireclaw can learn which will have him perform a vertical flip avoiding a potentially fatal collision. Pressing F performs the flip which can be done at most once every 10 seconds."]; _root.LEVELTEXTS = ["Wandering in the woods of Shirknal you found an orphan dragon. His parents were slain by the knights of King Bleu Robe, a smarmy French tyrant. Your quest: to lay siege on his castle with your now full grown dragon companion, Fireclaw!", "You are now halfway to the river Thal. One day's journey over these plains should take you to its crystal waters. The wildlife is becoming a bit more savage closer to the water, however. You may need stronger spells.", "Having reached the river Thal you must now follow it northward to until you reach the town of Riverfalls. There you will find rest and supplies before beginning to follow the river again.", "The river journey may have been treacherous, however, the condition of Riverfalls is far worse. King Bleu Robe has enslaved the populace and is using them to smelt his gold into coinage. You must bypass the town and head east through the desert.", "Desert travel has proven most difficult for Fireclaw who is now exhausted and in desperate need of water. You must turn back and return to the river or he will die. Be patient with his slow flight, he is very ill.", "You have reached the shore and Fireclaw is restored to his former self! Having spoken to a beautiful maiden at the riverbank of the atrocities committed at Riverfalls you are determined to destroy King Bleu Robe's fortifications and free the populace.", "Not only have you freed the people of Riverfalls, you have stolen 5,000 of the king's gold coinage! This should come in very handy for purchasing spells and upgrades for the next leg of your journey into the foothills of Mt. Blak.", "The weather conditions are worsening. Travel will become more arduous as winds continue to increase their strength, blowing you off your course. You may need special flying abilities to facilitate your travel and bring leaf spells!", "After battling harsh winds a rest would be nice, however, that is not your fate. You must cross the Forest of Frozen Ferns which will be so cold it will continually damage you. Find a means of restoring your health during this trip.", "You are handling the cold well, but the conditions only worsen as you must face both extreme cold and wind. You very well may not survive.", "You have braved horrid conditions, but now you must face horrible beasts. You have entered the highest rocklands of Mt. Blak before the Lavalands begin. Hopefully you can keep alive long enough here for a fiery death in the Lavalands.", "Having reached the Lavalands you see why few have lived to tell of its horrible nature. The inhabitants are all ferocious and aggressive. You must be no different. King Bleu Robe's kingdom is just beyond these vile lands.", "You have braved many horrors on this quest, but none will compare to the reinforcements of King Bleu Robe, for he has many adversaries but none have breached his defenses. Fare thee well or fare thee dead."]; _root.BGS = [1, 1, 6, 5, 5, 1, 2, 2, 4, 4, 2, 3, 3]; _root.XLANDSPEEDS = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -2, 2, -2, 2, -2, 0, 0, 0, 0, 0, 0, 2, -2, 2, -2, 2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _root.YLANDSPEEDS = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; _root.FRICTIONS = [0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.35, 0.35, 0.35, 0.35, 0.35, 0.35, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05]; _root.FRICTIONCONS = [0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5]; _root.ENEMYTYPES1 = [6, 6, 6, 6, 6, 6, 8, 8, 8, 8, 8, 8, 6, 6, 6, 6, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 4, 1, 4, 2, 1, 2, 1, 2, 1, 5, 1, 1, 5, 1, 5, 9, 9, 9, 9, 9, 9, 7, 7, 7, 7, 7, 7, 7, 5, 7, 5, 7, 5, 10, 10, 10, 10, 10, 10, 10, 9, 10, 9, 10, 9]; _root.ENEMYBEHAVE1 = [0, 0, 0, 0, 5, 5, 3, 0, 3, 0, 2, 3, 3, 1, 0, 3, 5, 5, 4, 1, 4, 0, 1, 4, 0, 2, 3, 1, 3, 0, 1, 2, 0, 0, 3, 0, 0, 1, 3, 0, 1, 0, 6, 7, 5, 5, 7, 5, 9, 0, 0, 0, 9, 0, 0, 8, 0, 8, 0, 0, 8, 1, 2, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 8]; _root.ENEMYFREQS1 = [50, 1, 25, 100, 1, 25, 50, 20, 78, 1, 50, 10, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 70, 20, 50, 20, 20, 30, 70, 20, 50, 20, 20, 30, 30, 28, 54, 85, 15, 50, 23, 65, 43, 20, 26, 50, 32, 29, 42, 35, 19, 16, 80, 60, 40, 20, 30, 20, 28, 25, 35, 30, 16, 14, 90, 90, 90, 90, 90, 50, 45, 24, 70, 30, 90, 14]; _root.ENEMYTYPES2 = [6, 6, 6, 6, 6, 6, 8, 6, 8, 6, 8, 8, 6, 6, 6, 6, 6, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 12, 12, 12, 12, 12, 12, 4, 8, 6, 4, 8, 6, 9, 9, 9, 9, 9, 9, 5, 5, 1, 1, 5, 1, 7, 9, 7, 7, 7, 10, 10, 9, 7, 5, 10, 3, 3, 9, 3, 9, 3, 9, 14, 3, 14, 3, 14, 3]; _root.ENEMYBEHAVE2 = [1, 1, 1, 1, 1, 1, 1, 0, 3, 0, 1, 1, 3, 1, 0, 3, 1, 0, 2, 3, 2, 3, 2, 3, 3, 4, 3, 4, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 1, 0, 9, 9, 9, 9, 9, 9, 0, 4, 2, 1, 0, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _root.ENEMYFREQS2 = [50, 1, 50, 50, 10, 50, 1, 20, 100, 60, 60, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 40, 20, 50, 20, 30, 20, 100, 50, 100, 50, 100, 50, 30, 30, 30, 30, 30, 30, 40, 20, 50, 20, 30, 20, 86, 65, 43, 23, 35, 29, 43, 23, 43, 33, 15, 150, 110, 60, 50, 23, 90, 29, 35, 20, 40, 20, 25, 20, 90, 90, 90, 90, 90, 90]; _root.ENEMYTYPES3 = [0, 8, 8, 12, 8, 8, 6, 6, 6, 11, 4, 6, 3, 6, 4, 13, 2, 2, 3, 6, 4, 13, 4, 6, 12, 12, 12, 12, 12, 12, 11, 11, 11, 11, 11, 11, 11, 12, 11, 12, 11, 12, 8, 2, 2, 8, 2, 2, 13, 13, 13, 13, 13, 13, 7, 9, 6, 9, 6, 7, 15, 15, 15, 15, 15, 15, 14, 14, 14, 14, 14, 14, 16, 16, 16, 16, 16, 16]; _root.ENEMYBEHAVE3 = [2, 2, 2, 0, 2, 2, 1, 0, 1, 0, 1, 5, 0, 2, 3, 0, 0, 0, 0, 4, 1, 0, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 5, 5, 7, 7, 6, 0, 0, 0, 0, 0, 0, 4, 5, 7, 8, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _root.ENEMYFREQS3 = [100, 100, 50, 100, 100, 30, 50, 25, 10, 100, 25, 10, 150, 10, 100, 100, 50, 25, 150, 10, 100, 100, 5, 25, 100, 90, 80, 70, 60, 50, 150, 100, 150, 50, 100, 100, 50, 25, 10, 50, 25, 10, 50, 35, 15, 40, 25, 10, 43, 23, 43, 33, 15, 10, 50, 25, 5, 50, 5, 50, 50, 25, 30, 50, 25, 10, 43, 23, 35, 33, 15, 10, 50, 25, 20, 50, 25, 35]; _root.Pause = 0; _root.Mute = 0; _root.CantSend = 0; _root.FireOsc2 = 0; _root.FireOsc4 = 0; _root.DeadTimer = 0; _root.Dead = 0; _root.DrawClouds = 1; _root.NewLevelStage = 0; _root.LevelStage = 0; _root.LevelTimer = 0; _root.GameTimer = 0; _root.SoundDelay = 0; _root.NumMessages = 0; _root.NumMissiles = 0; _root.NumEnemyMissiles = 0; _root.NumEnemies = 0; _root.Level = 0; _root.EnemyDelay1 = 0; _root.EnemyDelay2 = 0; _root.EnemyDelay3 = 0; _root.FlipDelay = 0; _root.MissileRotate = 0; _root.EnemyMissileRotate = 0; _root.LastUpdate = 0; _root.SlowCount = 0; _root.SelectedWeapon = 0; _root.Player = {}; _root.Player.Health = 50; _root.Player.MaxHealth = 50; _root.Player.Lives = 3; _root.Player.Gold = 100; _root.Player.MaxSpeed = 10; _root.Player.XVel = 0; _root.Player.YVel = 0; _root.Player.XAccel = 2; _root.Player.YAccel = 2; _root.Player.PendingAnim = 0; _root.Player.IsFiring = 0; _root.Player.MissileDelay = 0; _root.Player.AmmoMax0 = 0; _root.Player.AmmoMax1 = 0; _root.Player.AmmoMax2 = 0; _root.Player.AmmoMax3 = 0; _root.Player.AmmoMax4 = 0; _root.Player.AmmoMax5 = 0; _root.Player.AmmoMax6 = 0; _root.Player.Speed = 0; _root.Player.Manuv = 0; _root.Player.Shield = 0; _root.Player.Flip = 0; _root.hitTransform = new Object(); _root.hitTransform = {ra:"100", rb:"150", ga:"0", gb:"0", ba:"0", bb:"0", aa:"100", ab:"0"}; _root.healTransform = new Object(); _root.healTransform = {ra:"0", rb:"0", ga:"100", gb:"150", ba:"0", bb:"0", aa:"100", ab:"0"}; _root.normTransform = new Object(); _root.normTransform = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; _root.World = {}; _root.World.XLandSpeed = 0; _root.World.YLandSpeed = 0; _root.World.Friction = 0; _root.World.FrictionConstant = 0; _root.World.BGToggle = 0; var _local2 = _root.attachMovie("Me", "Me", _root.MEDEPTH); _local2._x = 1000; _local2._y = 1000; _local2._visible = false; i = 0; while (i < 35) { _root["Fire" + i].extent = Math.sqrt((_root["Fire" + i]._width * _root["Fire" + i]._width) + (_root["Fire" + i]._height * _root["Fire" + i]._height)) / 2; _root["Fire" + i]._visible = false; _root["Fire" + i].stop(); i++; } _root.Missiles = new Array(); _root.MissileMoveFuncs = new Array(); i = 0; while (i < _root.MAXMISSILES) { _local2 = _root.Fire0.duplicateMovieClip("Missile" + i, _root.MISSILEDEPTH + i); _local2.extent = _root.Fire0.extent; _local2.Num = 0; _root.Missiles[i] = _local2; _local2.index = i; _local2.Status = 0; _local2.VampDamage = 0; _local2.Damage = 0; _local2.NumHits = 0; _local2.Buffer = 0; _local2.XSpeed = 0; _local2.YSpeed = 0; _local2.XVel = 0; _local2.YVel = 0; _local2.XAccel = 0; _local2.YAccel = 0; _local2._x = 1000; _local2._y = 1000; _local2._visible = false; i++; } _root.EnemyMissiles = new Array(); _root.EnemyMissileMoveFuncs = new Array(); i = 0; while (i < _root.MAXENEMYMISSILES) { _local2 = _root.Fire0.duplicateMovieClip("EnemyMissile" + i, _root.ENEMYMISSILEDEPTH + i); _local2.extent = _root.Fire0.extent; _local2.Num = 0; _root.EnemyMissiles[i] = _local2; _local2.index = i; _local2.Status = 0; _local2.VampDamage = 0; _local2.Damage = 0; _local2.NumHits = 0; _local2.Buffer = 0; _local2.XSpeed = 0; _local2.YSpeed = 0; _local2.XVel = 0; _local2.YVel = 0; _local2.XAccel = 0; _local2.YAccel = 0; _local2._x = 1000; _local2._y = 1000; _local2._visible = false; i++; } _root.Enemies = new Array(); _root.EnemyMoveFuncs = new Array(); i = 1; while (i < 5) { _root["Cloud" + i]._visible = false; _root["Cloud" + i].stop(); i++; } _root.Clouds = new Array(); i = 0; while (i < _root.MAXCLOUDS) { _local2 = _root["Cloud" + ((i % 4) + 1)].duplicateMovieClip("skycloud" + i, _root.CLOUDDEPTH + i); _local2.extent = 182; _local2._x = 1000; _local2._y = 1000; _local2._visible = false; _root.Clouds[i] = _local2; i++; } _root.attachMovie("statusbar", "statusbar1", _root.STATUSDEPTH); _root.statusbar1.level_txt.embedFonts = true; _root.statusbar1._x = 0; _root.statusbar1._y = 462; } function PurchaseWeapon() { UpdateStatusBar(); if (_root.Player.Gold < _root.WEAPONCOSTS[_root.SelectedWeapon]) { _root.DisplayMessage("You do not have enough gold."); return(undefined); } if (_root.SelectedWeapon < 28) { indi = int(_root.SelectedWeapon / 4); whichi = _root.SelectedWeapon % 4; if (whichi > _root.Player["AmmoMax" + indi]) { if (_root.SelectedWeapon < 24) { _root.DisplayMessage("You cannot purchase this spell until you own the one before it."); } else { _root.DisplayMessage("You cannot purchase this health upgrade until you own the one before it."); } return(undefined); } if (whichi != _root.Player["AmmoMax" + indi]) { if (_root.SelectedWeapon < 24) { _root.DisplayMessage("You already have this spell."); } else { _root.DisplayMessage("You already have this health upgrade."); } return(undefined); } _root.Player.Gold = _root.Player.Gold - _root.WEAPONCOSTS[_root.SelectedWeapon]; _root.Player["AmmoMax" + indi]++; if (_root.SelectedWeapon < 24) { _root.SetAmmo(_root.SelectedWeapon); } else if (_root.SelectedWeapon == 24) { _root.Player.Health = (_root.Player.MaxHealth = 100); } else if (_root.SelectedWeapon == 25) { _root.Player.Health = (_root.Player.MaxHealth = 200); } else if (_root.SelectedWeapon == 26) { _root.Player.Health = (_root.Player.MaxHealth = 350); } else if (_root.SelectedWeapon == 27) { _root.Player.Health = (_root.Player.MaxHealth = 600); } } else if (_root.SelectedWeapon == 28) { if (_root.Player.Speed == 1) { _root.DisplayMessage("You already have extra top speed."); return(undefined); } _root.Player.Gold = _root.Player.Gold - _root.WEAPONCOSTS[_root.SelectedWeapon]; _root.Player.MaxSpeed = 18; _root.Player.Speed = 1; } else if (_root.SelectedWeapon == 29) { if (_root.Player.Manuv == 1) { _root.DisplayMessage("You already have better maneuverability."); return(undefined); } _root.Player.Gold = _root.Player.Gold - _root.WEAPONCOSTS[_root.SelectedWeapon]; _root.Player.XAccel = 3; _root.Player.YAccel = 3; _root.Player.Manuv = 1; } else if (_root.SelectedWeapon == 30) { if (_root.Player.Shield == 1) { _root.DisplayMessage("You already have force shielding."); return(undefined); } _root.Player.Gold = _root.Player.Gold - _root.WEAPONCOSTS[_root.SelectedWeapon]; _root.Player.Shield = 1; _root.Me.attachMovie("ForceField", "ForceField", _root.Me.getNextHighestDepth()); } else if (_root.SelectedWeapon == 31) { if (_root.Player.Flip == 1) { _root.DisplayMessage("You already have this ability."); return(undefined); } _root.Player.Gold = _root.Player.Gold - _root.WEAPONCOSTS[_root.SelectedWeapon]; _root.Player.Flip = 1; } _root.DisplayMessage("Purchase complete."); UpdateStatusBar(); } function DisplayMessage(thamessage) { var _local2 = _root.attachMovie("TmpMessage", "msg" + _root.NumMessages, _root.HIGHESTDEPTH + _root.NumMessages); _local2.msg_mc.msg.text = thamessage; _local2._x = 350; _local2._y = 275; _root.NumMessages++; _local2.gotoAndPlay(1); } function UnDisplayWeapon() { _root.DisplayWeapon1.removeMovieClip(); } function DisplayWeapon(weap) { _root.SelectedWeapon = weap; UnDisplayWeapon(); _root["Fire" + _root.SelectedWeapon].duplicateMovieClip("DisplayWeapon1", _root.STATUSDEPTH + 1); _root.DisplayWeapon1._xscale = _root.DisplayWeapon1._xscale / 1.75; _root.DisplayWeapon1._yscale = _root.DisplayWeapon1._yscale / 1.75; _root.DisplayWeapon1._x = 355; _root.DisplayWeapon1._y = 140; if (_root.SelectedWeapon < 4) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y - 8; } else if ((_root.SelectedWeapon == 4) || (_root.SelectedWeapon == 6)) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 4; } else if (_root.SelectedWeapon < 8) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y - 0; } else if (_root.SelectedWeapon < 12) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 4; } else if (_root.SelectedWeapon < 15) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 0; } else if (_root.SelectedWeapon < 16) { _root.DisplayWeapon1._x = _root.DisplayWeapon1._x + 4; _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 10; } else if (_root.SelectedWeapon < 20) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 4; } else if (_root.SelectedWeapon < 24) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 5; } else if (_root.SelectedWeapon < 28) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 6; } else if (_root.SelectedWeapon < 32) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 6; } _root.cost_txt.text = _root.WEAPONCOSTS[_root.SelectedWeapon]; _root.weapon_txt.text = _root.WEAPONTEXTS[_root.SelectedWeapon]; } function UpdateStatusBar() { if (_root.Player.Health < 1) { _root.statusbar1.LifeMeter1._visible = false; if (_root.Dead == 0) { _root.Dead = 1; _root.DeadTimer = 40; _root.Player.Lives--; _root.Me.gotoAndPlay(162); _root.Player.Health = -1000000; } } else { lifeperc = int((_root.Player.Health / _root.Player.MaxHealth) * 100); if (lifeperc < 1) { lifeperc = 1; } _root.statusbar1.LifeMeter1._visible = true; if (lifeperc > 100) { _root.Player.Health = _root.Player.MaxHealth; lifeperc = 100; } _root.statusbar1.LifeMeter1.gotoAndStop(lifeperc); } _root.statusbar1.gold_txt.text = _root.Player.Gold; if (_root.Player.Lives > 3) { _root.statusbar1.Life4._visible = true; } else { _root.statusbar1.Life4._visible = false; } if (_root.Player.Lives > 2) { _root.statusbar1.Life3._visible = true; } else { _root.statusbar1.Life3._visible = false; } if (_root.Player.Lives > 1) { _root.statusbar1.Life2._visible = true; } else { _root.statusbar1.Life2._visible = false; } if (_root.Player.Lives > 0) { _root.statusbar1.Life1._visible = true; } else { _root.statusbar1.Life1._visible = false; } if (_root.Player.AmmoMax6 > 3) { _root.statusbar1.Health4._visible = true; } else { _root.statusbar1.Health4._visible = false; } if (_root.Player.AmmoMax6 > 2) { _root.statusbar1.Health3._visible = true; } else { _root.statusbar1.Health3._visible = false; } if (_root.Player.AmmoMax6 > 1) { _root.statusbar1.Health2._visible = true; } else { _root.statusbar1.Health2._visible = false; } if (_root.Player.AmmoMax6 > 0) { _root.statusbar1.Health1._visible = true; } else { _root.statusbar1.Health1._visible = false; } _root.statusbar1.level_txt.text = _root.Level + 1; } function RWK() { if (_root.CantSend) { _root.DisplayMessage("You can only submit your gold transfer once."); return(undefined); } servernum = int(_root.server_txt.text); if ((servernum != 1) && (servernum != 2)) { _root.DisplayMessage("Invalid Server Number"); return(undefined); } delete _root.Sender; _root.Sender = new LoadVars(); delete _root.Shit; _root.Shit = new LoadVars(); theurl = ((((((((((((((((((((((((((("http://rwk" + servernum) + ".racewarkingdoms.com/cgi-bin/rwk.cgi?wiz") + _root.playername_txt.text) + "|") + _root.Player.Gold) + "|") + _root.Player.AmmoMax0) + ",") + _root.Player.AmmoMax1) + ",") + _root.Player.AmmoMax2) + ",") + _root.Player.AmmoMax3) + ",") + _root.Player.AmmoMax4) + ",") + _root.Player.AmmoMax5) + ",") + _root.Player.AmmoMax6) + ",") + _root.Player.Speed) + ",") + _root.Player.Manuv) + ",") + _root.Player.Shield) + ",") + _root.Player.Flip) + ","; _root.Sender.sendAndLoad(theurl, _root.Shit, "POST"); _root.DisplayMessage("Message Sent to RWK Server"); _root.CantSend = 1; } function SlowClear() { DisplayWeapon(0); UpdateStatusBar(); _root.main_mc.main_txt.text = _root.LEVELTEXTS[_root.Level]; _quality = "LOW"; _quality = "MEDIUM"; _quality = "HIGH"; clearInterval(_root.interv); } function ClearStuff() { _root.loop2.gotoAndPlay(3); if (_root.Mute == 0) { _root.loop1.gotoAndPlay(2); } it = _root.Me; it._x = 1000; it._y = 1000; it._visible = false; it.clip.stop(); it.clip._visible = false; if (it.clip2) { it.clipe2.removeMovieClip(); } it.clip.duplicateMovieClip("clip2", it.MovieClip.getNextHighestDepth()); it.clip2.stop(); it.clip2._visible = false; it.clip2._xscale = (100 * (it.clip2._width + (_root.PIXELBUFFER * 2))) / it.clip2._width; it.clip2._yscale = (100 * (it.clip2._height + (_root.PIXELBUFFER * 2))) / it.clip2._height; i = 0; while (i < _root.MAXMISSILES) { it = _root.Missiles[i]; it._x = 1000; it._y = 1000; it._visible = false; i++; } i = 0; while (i < _root.MAXENEMYMISSILES) { it = _root.EnemyMissiles[i]; it._x = 1000; it._y = 1000; it._visible = false; i++; } i = 0; while (i < _root.MAXENEMIES) { dead = 0; it = _root.Enemies[i]; if (it.Status == 1) { _root.RemoveEnemy(it); } i++; } i = 0; while (i < _root.MAXCLOUDS) { it = _root.Clouds[i]; it._rotation = 360 * Math.random(); it._x = (it.extent / 2) + ((700 - it.extent) * Math.random()); it._y = 550 * Math.random(); it._visible = false; i++; } if (_root.bga) { _root.bga.removeMovieClip(); } if (_root.bgb) { _root.bgb.removeMovieClip(); } } function Clear() { _root.cost_txt.embedFonts = true; _root.weapon_txt.embedFonts = true; _root.main_mc.main_txt.embedFonts = true; _root.Dead = 0; _root.Player.Health = _root.Player.MaxHealth; _root.ClearStuff(); _root.interv = setInterval(_root.SlowClear, 200); } function ResetEnemies(LevelIndex) { _root.NewLevelStage = 0; _root.EnemyDelay1 = 0; _root.EnemyDelay2 = 0; _root.EnemyDelay3 = 0; _root.World.XLandSpeed = _root.XLANDSPEEDS[LevelIndex]; _root.World.YLandSpeed = _root.YLANDSPEEDS[LevelIndex]; _root.World.Friction = _root.FRICTIONS[LevelIndex]; _root.World.FrictionConstant = _root.FRICTIONCONS[LevelIndex]; i = 0; while (i < _root.MAXENEMIES) { _root.Enemies[i].removeMovieClip(); if (_root["ENEMYTYPES" + int((i / (_root.MAXENEMIES / 3)) + 1)][LevelIndex] > 10) { it = _root.attachMovie("E" + _root["ENEMYTYPES" + int((i / (_root.MAXENEMIES / 3)) + 1)][LevelIndex], "Enemy" + i, _root.ENEMYDEPTH2 + (i * 2)); } else { it = _root.attachMovie("E" + _root["ENEMYTYPES" + int((i / (_root.MAXENEMIES / 3)) + 1)][LevelIndex], "Enemy" + i, _root.ENEMYDEPTH + (i * 2)); } it._x = 1000; it._y = 1000; it._visible = false; it.index = i; it.Status = 0; it.Gold = 0; it.Health = (it.MaxHealth = 0); it.DeathMovie = "BloodCloud"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.extent = Math.sqrt((it._width * it._width) + (it._height * it._height)) / 2; it._x = 1000; it._y = 1000; it.clip.stop(); it.clip._visible = false; if (it.clip2) { it.clipe2.removeMovieClip(); } it.clip.duplicateMovieClip("clip2", it.MovieClip.getNextHighestDepth()); it.clip2.stop(); it.clip2._visible = false; it.clip2._xscale = (100 * (it.clip2._width + (_root.PIXELBUFFER * 2))) / it.clip2._width; it.clip2._yscale = (100 * (it.clip2._height + (_root.PIXELBUFFER * 2))) / it.clip2._height; _root.Enemies[i] = it; i++; } } function PreUpdate() { _root.Pause = 0; _quality = "LOW"; _root.loop1.gotoAndPlay(1); if (_root.Mute != 1) { _root.loop2.gotoAndPlay(3); _root.loop2.removeMovieClip(); _root.attachMovie("battle" + int((Math.random() * 5) + 1), "loop2", _root.MUSICDEPTH); _root.loop2.gotoAndPlay(2); } UnDisplayWeapon(); _root.LevelStage = 0; _root.LevelTimer = 0; _root.GameTimer = 0; _root.SelectedWeapon = 0; _root.SoundDelay = 0; _root.FlipDelay = 0; _root.EnemyDelay1 = 0; _root.EnemyDelay2 = 0; _root.EnemyDelay3 = 0; _root.Player.MissileDelay = 0; _root.Me._visible = true; _root.Me._x = 350 - (_root.Me._width / 2); _root.Me._y = 275; _root.attachMovie("bg" + _root.BGS[_root.Level], "bga", _root.BACKGROUNDDEPTH); _root.bga._x = 0; _root.bga._y = -850; _root.attachMovie("bg" + _root.BGS[_root.Level], "bgb", _root.BACKGROUNDDEPTH + 1); _root.bgb._x = 0; _root.bgb._y = -2250; _root.ResetEnemies((_root.Level * 6) + _root.LevelStage); } function UpdatePlayerFrame() { if (_root.Dead) { return(undefined); } if (_root.Player.PendingAnim) { if (_root.Player.IsFiring && (_root.Player.PendingAnim == 51)) { _root.Me.gotoAndPlay(_root.Player.PendingAnim + 25); } else { _root.Me.gotoAndPlay(_root.Player.PendingAnim); } _root.Player.PendingAnim = 0; } else if (_root.Player.IsFiring) { _root.Me.gotoAndPlay(26); } else { _root.Me.gotoAndPlay(1); } } function Update() { if (_root.Pause == 1) { if (Math.random() < 0.02) { _quality = "HIGH"; _root.DisplayMessage("Press \"P\" to unpause."); } return(undefined); } UpdateStatusBar(); _root.GameTimer++; if (_root.Me.hot != 0) { myColor = new Color(_root.Me); myColor.setTransform(_root.normTransform); delete myColor; _root.Me.hot = 0; } if (_root.Dead) { _root.DeadTimer--; if (_root.DeadTimer <= 0) { if (_root.Player.Lives <= -1) { if (!_root.BlackOut1) { _root.attachMovie("BlackOut", "BlackOut1", _root.HIGHESTDEPTH - 1); } else if (_root.BlackOut1._currentframe == 25) { _root.BlackOut1.removeMovieClip(); if (_root.Player.Lives < 0) { _root.ClearStuff(); gotoAndStop ("DeadFrame"); return(undefined); } gotoAndStop ("UpgradeFrame"); return(undefined); } } else { _root.Dead = 0; _root.Player.Health = _root.Player.MaxHealth; _root.Me.gotoAndPlay(101); } } } else { if (_root.NewLevelStage == 0) { _root.LevelTimer = _root.LevelTimer + _root.SpeedUp; } if (_root.LevelTimer > 5000) { if (_root.LevelStage != 5) { _root.NewLevelStage = 1; _root.LevelStage = 5; } else if ((_root.LevelTimer > 6000) && (_root.NumEnemies == 0)) { if (!_root.BlackOut1) { _root.attachMovie("BlackOut", "BlackOut1", _root.HIGHESTDEPTH - 1); } else if (_root.BlackOut1._currentframe == 25) { _root.BlackOut1.removeMovieClip(); _root.Level++; if (_root.Level == 6) { _root.Player.Gold = _root.Player.Gold + 5000; } else if (_root.Level > 6) { _root.Player.Gold = _root.Player.Gold + 1000; } else { _root.Player.Gold = _root.Player.Gold + 250; } if (_root.Level == 13) { _root.ClearStuff(); gotoAndStop ("WonFrame"); return(undefined); } gotoAndStop ("UpgradeFrame"); return(undefined); } } } else if (_root.LevelTimer > 3700) { if (_root.LevelStage != 4) { _root.NewLevelStage = 1; _root.LevelStage = 4; } } else if (_root.LevelTimer > 2800) { if (_root.LevelStage != 3) { _root.NewLevelStage = 1; _root.LevelStage = 3; } } else if (_root.LevelTimer > 1500) { if (_root.LevelStage != 2) { _root.NewLevelStage = 1; _root.LevelStage = 2; } } else if (_root.LevelTimer > 500) { if (_root.LevelStage != 1) { _root.NewLevelStage = 1; _root.LevelStage = 1; } } } LevelIndex = (_root.Level * 6) + _root.LevelStage; CurTime = getTimer(); if (_root.LastUpdate && ((CurTime - _root.LastUpdate) > 60)) { _root.SlowCount = _root.SlowCount + ((CurTime - _root.LastUpdate) / 60); } else { _root.SlowCount = _root.SlowCount / 2; } _root.LastUpdate = CurTime; UpOrDown = 0; LeftOrRight = 0; if (_root.Dead != 1) { if (Key.isDown(38)) { UpOrDown++; } if (Key.isDown(40)) { UpOrDown--; } if (Key.isDown(37)) { LeftOrRight++; } if (Key.isDown(39)) { LeftOrRight--; } } if (UpOrDown == 1) { if (LeftOrRight) { _root.Player.YVel = _root.Player.YVel - (_root.Player.YAccel * 0.707); } else { _root.Player.YVel = _root.Player.YVel - _root.Player.YAccel; } } else if (UpOrDown == -1) { if (LeftOrRight) { _root.Player.YVel = _root.Player.YVel + (_root.Player.YAccel * 0.707); } else { _root.Player.YVel = _root.Player.YVel + _root.Player.YAccel; } } if (LeftOrRight == 1) { if (UpOrDown) { _root.Player.XVel = _root.Player.XVel - (_root.Player.XAccel * 0.707); } else { _root.Player.XVel = _root.Player.XVel - _root.Player.XAccel; } } else if (LeftOrRight == -1) { if (UpOrDown) { _root.Player.XVel = _root.Player.XVel + (_root.Player.XAccel * 0.707); } else { _root.Player.XVel = _root.Player.XVel + _root.Player.XAccel; } } TrueSpeed = Math.sqrt((_root.Player.XVel * _root.Player.XVel) + (_root.Player.YVel * _root.Player.YVel)); if (TrueSpeed > _root.Player.MaxSpeed) { _root.Player.XVel = (_root.Player.XVel / TrueSpeed) * _root.Player.MaxSpeed; _root.Player.YVel = (_root.Player.YVel / TrueSpeed) * _root.Player.MaxSpeed; TrueSpeed = _root.Player.MaxSpeed; } _root.Me._x = Math.min(Math.max((_root.Me._x + _root.Player.XVel) + (_root.World.XLandSpeed * 3), 20), 680); _root.Me._y = Math.min(Math.max((_root.Me._y + _root.Player.YVel) + _root.World.YLandSpeed, 20), 500); if (TrueSpeed > 0.05) { NewMaxSpeed = Math.max(TrueSpeed - ((_root.World.Friction * TrueSpeed) + _root.World.FrictionConstant), 0); if (_root.Dead) { NewMaxSpeed = NewMaxSpeed / 2; } _root.Player.XVel = (_root.Player.XVel / TrueSpeed) * NewMaxSpeed; _root.Player.YVel = (_root.Player.YVel / TrueSpeed) * NewMaxSpeed; } else { _root.Player.XVel = 0; _root.Player.YVel = 0; } if (_root.Player.Manuv) { if (UpOrDown == 0) { _root.Player.YVel = _root.Player.YVel / 1.5; } if (LeftOrRight == 0) { _root.Player.XVel = _root.Player.XVel / 1.5; } } if ((_root.Dead != 1) && (Key.isDown(32))) { if ((_root.NumMissiles < _root.MAXMISSILES) && (_root.Player.MissileDelay <= _root.GameTimer)) { _root.Player.MissileDelay = _root.GameTimer + _root.Player.MissileInterval; it = FindBlankMissile(); if (it) { if (it.Num != _root.Player.MissileNum) { index = it.index; it.removeMovieClip(); it = _root["Fire" + _root.Player.MissileNum].duplicateMovieClip("Missile" + i, _root.MISSILEDEPTH + i); it.extent = _root["Fire" + _root.Player.MissileNum].extent; it.Num = _root.Player.MissileNum; _root.Missiles[index] = it; it.index = index; } it.gotoAndPlay(1); it.Status = 1; if (_root.Player.MissileNum == 13) { if (_root.FireOsc2) { _root.Player.MissileXStartVel = -3; it._rotation = -12; _root.FireOsc2 = 0; } else { _root.Player.MissileXStartVel = 3; it._rotation = 12; _root.FireOsc2 = 1; } } else if (_root.Player.MissileNum == 14) { if (_root.FireOsc4 == 0) { _root.Player.MissileXStartVel = -5; _root.FireOsc4 = 1; } else if (_root.FireOsc4 == 1) { _root.Player.MissileXStartVel = -2; _root.FireOsc4 = 2; } else if (_root.FireOsc4 == 2) { _root.Player.MissileXStartVel = 2; _root.FireOsc4 = 3; } else { _root.Player.MissileXStartVel = 5; _root.FireOsc4 = 0; } } else if (_root.Player.MissileNum == 16) { if (Math.random() > 0.5) { _root.Player.MissileXStartVel = 10; } else { _root.Player.MissileXStartVel = -10; } _root.Player.MissileYStartVel = (Math.random() - 0.5) * 2; } else if (_root.Player.MissileNum == 17) { _root.Player.MissileYStartVel = (Math.random() - 0.5) * 2; } else if (_root.Player.MissileNum == 18) { _root.Player.MissileYStartVel = (Math.random() - 0.5) * 2; } else if (_root.Player.MissileNum == 19) { _root.Player.MissileXStartVel = (Math.random() - 0.5) * 15; _root.Player.MissileYStartVel = (Math.random() - 0.5) * 15; } else if (_root.Player.MissileNum == 21) { if (_root.FireOsc2) { _root.Player.MissileXAccel = -0.35; _root.FireOsc2 = 0; } else { _root.Player.MissileXAccel = 0.35; _root.FireOsc2 = 1; } } else if (_root.Player.MissileNum == 22) { if (_root.FireOsc2) { _root.Player.MissileXAccel = -0.35; _root.FireOsc2 = 0; } else { _root.Player.MissileXAccel = 0.35; _root.FireOsc2 = 1; } } else if (_root.Player.MissileNum == 23) { if (_root.FireOsc2) { _root.Player.MissileXAccel = -0.25; _root.FireOsc2 = 0; } else { _root.Player.MissileXAccel = 0.25; _root.FireOsc2 = 1; } } it.NumHits = _root.Player.MissileNumHits; it.VampDamage = _root.Player.MissileVampDamage; it.Damage = _root.Player.MissileDamage; it.Buffer = _root.Player.MissileBuffer; it.XSpeed = _root.Player.MissileXSpeed; it.YSpeed = _root.Player.MissileYSpeed; it.XVel = _root.Player.MissileXStartVel; it.YVel = _root.Player.MissileYStartVel; it.XAccel = _root.Player.MissileXAccel; it.YAccel = _root.Player.MissileYAccel; _root.MissileMoveFuncs[it.index] = _root.Player.MissileMoveFunc; it._x = _root.Me._x + 7; if ((_root.Player.MissileNum > 19) && (_root.Player.MissileNum < 23)) { it._y = _root.Me._y - 20; } else { it._y = _root.Me._y - 50; } if (_root.SoundDelay <= _root.GameTimer) { _root.SoundDelay = _root.GameTimer + 8; if (!it.sound) { it.sound = new Sound(); } it.sound.attachSound(_root.Player.MissileSound); it.sound.start(); } it._visible = true; _root.NumMissiles++; } } if (_root.Player.IsFiring != 1) { if (_root.Me._currentframe < 26) { _root.Me.gotoAndPlay(_root.Me._currentframe + 25); } else if ((_root.Me._currentframe > 50) && (_root.Me._currentframe < 76)) { _root.Me.gotoAndPlay(_root.Me._currentframe + 25); } _root.Player.IsFiring = 1; } } else if (_root.Player.IsFiring) { if ((_root.Me._currentframe > 25) && (_root.Me._currentframe < 51)) { _root.Me.gotoAndPlay(_root.Me._currentframe - 25); } else if ((_root.Me._currentframe > 75) && (_root.Me._currentframe < 101)) { _root.Me.gotoAndPlay(_root.Me._currentframe - 25); } _root.Player.IsFiring = 0; } if (LeftOrRight || (UpOrDown)) { if (_root.Me._currentframe < 51) { _root.Player.PendingAnim = 51; UpdatePlayerFrame(); } else if (_root.Player.PendingAnim == 0) { _root.Player.PendingAnim = 51; } } else if (_root.Player.PendingAnim == 51) { _root.Player.PendingAnim = 0; } i = 0; while (i < _root.MAXMISSILES) { it = _root.Missiles[i]; if (it.Status == 1) { _root.MissileMoveFuncs[i](it); if (OffScreen(it)) { RemoveMissile(it); } } i++; } Regen = 0; if ((_root.GameTimer % 24) == 0) { if (_root.FlipDelay > 0) { _root.FlipDelay--; } Regen = 1; if (_root.Level == 8) { myColor = new Color(_root.Me); myColor.setTransform(_root.hitTransform); delete myColor; _root.Me.hot = 1; _root.Player.Health = _root.Player.Health - (8 / _root.SpeedUp); } else if (_root.Level == 9) { myColor = new Color(_root.Me); myColor.setTransform(_root.hitTransform); delete myColor; _root.Me.hot = 1; _root.Player.Health = _root.Player.Health - (12 / _root.SpeedUp); } } if (((_root.NewLevelStage == 1) && (_root.NumEnemies == 0)) && (_root.NumEnemyMissiles == 0)) { _root.ResetEnemies(LevelIndex); } i = 0; for ( ; i < _root.MAXENEMIES ; i++) { dead = 0; it = _root.Enemies[i]; if (it.Status == 1) { _root.EnemyMoveFuncs[i](it); if (it.hot != 0) { myColor = new Color(it); myColor.setTransform(_root.normTransform); delete myColor; it.hot = 0; } if (it.EnemyNum == 10) { difx = it._x - _root.Me._x; dify = it._y - _root.Me._y; distance = Math.sqrt((difx * difx) + (dify * dify)); if (distance < 1) { distance = 1; } _root.Player.XVel = _root.Player.XVel + (((difx / distance) / distance) * 300); _root.Player.YVel = _root.Player.YVel + (((dify / distance) / distance) * 300); } if (OffScreen(it)) { _root.RemoveEnemy(it); continue; } if (it.EnemyNum == 13) { it.weapon._rotation = it.weapon._rotation + 3; } else if (it.EnemyNum == 16) { if (it.weapon.direction == 1) { it.weapon._rotation = it.weapon._rotation + 3; } else { it.weapon.direction = 0; it.weapon._rotation = it.weapon._rotation - 3; } if (Math.random() > 0.95) { it.weapon.direction = !it.weapon.direction; } } else if (it.EnemyNum == 14) { if (it.weapon.direction == 1) { it.weapon._rotation = it.weapon._rotation + 1; if (it.weapon._rotation > 25) { it.weapon.direction = 0; } } else { it.weapon.direction = 0; it.weapon._rotation = it.weapon._rotation - 1; if (it.weapon._rotation < -25) { it.weapon.direction = 1; } } } if (it.MissileDelay) { it.MissileTimer--; if (it.MissileTimer <= 0) { it.MissileTimer = it.MissileDelay; if (_root.NumEnemyMissiles < _root.MAXENEMYMISSILES) { it2 = FindBlankEnemyMissile(); if (it2) { if (it2.Num != it.MissileNum) { index = it2.index; it2.removeMovieClip(); it2 = _root["Fire" + it.MissileNum].duplicateMovieClip("EnemyMissile" + i, _root.ENEMYMISSILEDEPTH + i); it2.extent = _root["Fire" + it.MissileNum].extent; it2.Num = it.MissileNum; _root.EnemyMissiles[index] = it2; it2.index = index; } it2.gotoAndPlay(1); it2.Status = 1; if (it.weapon) { it.weapon.gotoAndPlay(1); } if (it.MissileBehave == 0) { it2._rotation = it._rotation + 180; it2.XVel = -10 * Math.cos((Math.PI/180) * (it2._rotation + 90)); it2.YVel = -10 * Math.sin((Math.PI/180) * (it2._rotation + 90)); it2.Damage = it.MissileDam; it2.XSpeed = 0; it2.YSpeed = 0; it2.XAccel = 0; it2.YAccel = 0; _root.EnemyMissileMoveFuncs[it2.index] = _root.FixedVel; } else if (it.MissileBehave == 1) { it2._rotation = it.weapon._rotation + 180; it2.XVel = -10 * Math.cos((Math.PI/180) * (it2._rotation + 90)); it2.YVel = -10 * Math.sin((Math.PI/180) * (it2._rotation + 90)); it2.Damage = it.MissileDam; it2.XSpeed = 0; it2.YSpeed = 0; it2.XAccel = 0; it2.YAccel = 0; _root.EnemyMissileMoveFuncs[it2.index] = _root.FixedVel; } else if (it.MissileBehave == 2) { it2._rotation = it._rotation + 180; it2.XVel = -18 * Math.cos((Math.PI/180) * (it2._rotation + 90)); it2.YVel = -18 * Math.sin((Math.PI/180) * (it2._rotation + 90)); it2.Damage = it.MissileDam; it2.XSpeed = 0; it2.YSpeed = 0; it2.XAccel = 0; it2.YAccel = 0; _root.EnemyMissileMoveFuncs[it2.index] = _root.FixedVel; } else { it2._rotation = it.weapon._rotation + 180; it2.XVel = -18 * Math.cos((Math.PI/180) * (it2._rotation + 90)); it2.YVel = -18 * Math.sin((Math.PI/180) * (it2._rotation + 90)); it2.Damage = it.MissileDam; it2.XSpeed = 0; it2.YSpeed = 0; it2.XAccel = 0; it2.YAccel = 0; _root.EnemyMissileMoveFuncs[it2.index] = _root.FixedVel; } it2._x = it._x; it2._y = it._y; if (it2.Num == 33) { it2._x = it2._x + (-20 * Math.cos((Math.PI/180) * (it2._rotation + 90))); it2._y = it2._y + (-20 * Math.sin((Math.PI/180) * (it2._rotation + 90))); } else if (it2.Num == 34) { it2._x = it2._x + (-20 * Math.cos((Math.PI/180) * (it2._rotation + 90))); it2._y = it2._y + (-20 * Math.sin((Math.PI/180) * (it2._rotation + 90))); } it2._visible = true; _root.NumEnemyMissiles++; } } } } if ((_root.Dead != 1) && (_root.Me._currentframe < 101)) { hit = it.clip; hit2 = it.clip2; x = 0; while (x < _root.MAXMISSILES) { if (_root.Missiles[x].Status == 0) { } else { it2 = _root.Missiles[x]; result = 0; if (it2.Buffer == 0) { result = hit.hitTest(it2._x, it2._y, true); } else { result = hit2.hitTest(it2._x, it2._y, true); } if (result) { if ((it2.VampDamage > 0) && (it.Health > 0)) { myColor = new Color(_root.Me); myColor.setTransform(_root.healTransform); delete myColor; _root.Me.hot = 1; if (it2.VampDamage > it.Health) { _root.Player.Health = _root.Player.Health + it.Health; } else { _root.Player.Health = _root.Player.Health + it2.VampDamage; } it.Health = it.Health - it2.VampDamage; } it.Health = it.Health - it2.Damage; it2.NumHits--; if (CheckEnemyDeath(it)) { dead = 1; } else { myColor = new Color(it); myColor.setTransform(_root.hitTransform); delete myColor; it.hot = 1; } if (it2.NumHits <= 0) { RemoveMissile(it2); } if (dead) { break; } } } x++; } if (dead) { continue; } if (it.AirCollide && (hit.hitTest(_root.Me._x, _root.Me._y, true))) { if (_root.Player.Shield == 1) { _root.Player.Health = _root.Player.Health - int(it.Health * Math.random()); } else { _root.Player.Health = _root.Player.Health - it.Health; } myColor = new Color(_root.Me); myColor.setTransform(_root.hitTransform); delete myColor; _root.Me.hot = 1; if (_root.Player.Health > 0) { it.Health = 0; if (CheckEnemyDeath(it)) { dead = 1; } } } if (dead) { } else { if (Regen && (it.Regeneration)) { myColor = new Color(it); myColor.setTransform(_root.healTransform); delete myColor; it.hot = 1; it.Health = it.Health + it.Regeneration; if (it.Health > it.MaxHealth) { it.Health = it.MaxHealth; } } continue; if ((_root.NewLevelStage == 0) && (_root.LevelTimer <= 7000)) { if (i < 6) { if ((_root.ENEMYTYPES1[LevelIndex] != 0) && (_root.EnemyDelay1 <= _root.GameTimer)) { _root.EnemyDelay1 = _root.GameTimer + _root.ENEMYFREQS1[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES1[LevelIndex], _root.ENEMYBEHAVE1[LevelIndex], it); } } else if (i < 12) { if ((_root.ENEMYTYPES2[LevelIndex] != 0) && (_root.EnemyDelay2 <= _root.GameTimer)) { _root.EnemyDelay2 = _root.GameTimer + _root.ENEMYFREQS2[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES2[LevelIndex], _root.ENEMYBEHAVE2[LevelIndex], it); } } else if ((_root.ENEMYTYPES3[LevelIndex] != 0) && (_root.EnemyDelay3 <= _root.GameTimer)) { _root.EnemyDelay3 = _root.GameTimer + _root.ENEMYFREQS3[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES3[LevelIndex], _root.ENEMYBEHAVE3[LevelIndex], it); } } } } else { if (Regen && (it.Regeneration)) { myColor = new Color(it); myColor.setTransform(_root.healTransform); delete myColor; it.hot = 1; it.Health = it.Health + it.Regeneration; if (it.Health > it.MaxHealth) { it.Health = it.MaxHealth; } } continue; if ((_root.NewLevelStage == 0) && (_root.LevelTimer <= 7000)) { if (i < 6) { if ((_root.ENEMYTYPES1[LevelIndex] != 0) && (_root.EnemyDelay1 <= _root.GameTimer)) { _root.EnemyDelay1 = _root.GameTimer + _root.ENEMYFREQS1[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES1[LevelIndex], _root.ENEMYBEHAVE1[LevelIndex], it); } } else if (i < 12) { if ((_root.ENEMYTYPES2[LevelIndex] != 0) && (_root.EnemyDelay2 <= _root.GameTimer)) { _root.EnemyDelay2 = _root.GameTimer + _root.ENEMYFREQS2[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES2[LevelIndex], _root.ENEMYBEHAVE2[LevelIndex], it); } } else if ((_root.ENEMYTYPES3[LevelIndex] != 0) && (_root.EnemyDelay3 <= _root.GameTimer)) { _root.EnemyDelay3 = _root.GameTimer + _root.ENEMYFREQS3[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES3[LevelIndex], _root.ENEMYBEHAVE3[LevelIndex], it); } } } } else if ((_root.NewLevelStage == 0) && (_root.LevelTimer <= 7000)) { if (i < 6) { if ((_root.ENEMYTYPES1[LevelIndex] != 0) && (_root.EnemyDelay1 <= _root.GameTimer)) { _root.EnemyDelay1 = _root.GameTimer + _root.ENEMYFREQS1[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES1[LevelIndex], _root.ENEMYBEHAVE1[LevelIndex], it); } } else if (i < 12) { if ((_root.ENEMYTYPES2[LevelIndex] != 0) && (_root.EnemyDelay2 <= _root.GameTimer)) { _root.EnemyDelay2 = _root.GameTimer + _root.ENEMYFREQS2[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES2[LevelIndex], _root.ENEMYBEHAVE2[LevelIndex], it); } } else if ((_root.ENEMYTYPES3[LevelIndex] != 0) && (_root.EnemyDelay3 <= _root.GameTimer)) { _root.EnemyDelay3 = _root.GameTimer + _root.ENEMYFREQS3[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES3[LevelIndex], _root.ENEMYBEHAVE3[LevelIndex], it); } } } i = 0; for ( ; i < _root.MAXENEMYMISSILES ; i++) { it = _root.EnemyMissiles[i]; if (it.Status == 1) { _root.EnemyMissileMoveFuncs[i](it); if (OffScreen(it)) { RemoveEnemyMissile(it); continue; } } else if ((_root.Dead != 1) && (_root.Me._currentframe < 101)) { result = _root.Me.clip.hitTest(it._x, it._y, true); if (result) { if (_root.Player.Shield == 1) { _root.Player.Health = _root.Player.Health - int(it.Damage * Math.random()); } else { _root.Player.Health = _root.Player.Health - it.Damage; } myColor = new Color(_root.Me); myColor.setTransform(_root.hitTransform); delete myColor; _root.Me.hot = 1; RemoveEnemyMissile(it); } } } if (_root.DrawClouds) { i = 0; while (i < _root.MAXCLOUDS) { it = _root.Clouds[i]; it._visible = true; it._y = it._y + ((i / 3) + 3); if (it._y > (550 + it.extent)) { it._rotation = 360 * Math.random(); it._x = (it.extent / 2) + ((700 - it.extent) * Math.random()); it._y = (-it.extent) - (200 * Math.random()); } i++; } } _root.bga._y = _root.bga._y + _root.World.YLandSpeed; if (_root.bga._y >= 550) { _root.bga._y = _root.bga._y - 2800; } _root.bgb._y = _root.bgb._y + _root.World.YLandSpeed; if (_root.bgb._y >= 550) { _root.bgb._y = _root.bgb._y - 2800; } } keyListen = {}; keyListen.onKeyDown = function () { LastKey = Key.getCode(); if (LastKey == 32) { } else if (LastKey == 70) { if (_root.Player.Flip != 1) { } else if (_root.FlipDelay == 0) { _root.FlipDelay = 10; _root.Me.gotoAndPlay(101); } } else if (LastKey == 77) { if (_root.Mute == 0) { _root.Mute = 1; _root.loop1.gotoAndPlay(1); _root.loop2.gotoAndPlay(3); _root.loop2.removeMovieClip(); } else { _root.Mute = 0; if ((_root._currentframe == 45) || (_root._currentframe == 46)) { _root.loop2.gotoAndPlay(3); _root.loop2.removeMovieClip(); _root.attachMovie("battle" + int((Math.random() * 5) + 1), "loop2", _root.MUSICDEPTH); _root.loop2.gotoAndPlay(2); } else { _root.loop1.gotoAndPlay(2); } } } else if (LastKey == 80) { if (_root.Pause == 0) { _root.Pause = 1; } else { _quality = "LOW"; _root.Pause = 0; } } else if (LastKey == 49) { if ((_root.Player.MissileNum >= 0) && (_root.Player.MissileNum < 4)) { if (_root.Player.MissileNum == 0) { _root.SetAmmo(_root.Player.AmmoMax0 - 1); } else { _root.SetAmmo(_root.Player.MissileNum - 1); } } else if (_root.Player.AmmoMax0 == 0) { DisplayMessage("You do not have any lightning spells."); } else { _root.SetAmmo(_root.Player.AmmoMax0 - 1); } } else if (LastKey == 50) { if ((_root.Player.MissileNum >= 4) && (_root.Player.MissileNum < 8)) { if (_root.Player.MissileNum == 4) { _root.SetAmmo(_root.Player.AmmoMax1 + 3); } else { _root.SetAmmo(_root.Player.MissileNum - 1); } } else if (_root.Player.AmmoMax1 == 0) { DisplayMessage("You do not have any ice spells."); } else { _root.SetAmmo(_root.Player.AmmoMax1 + 3); } } else if (LastKey == 51) { if ((_root.Player.MissileNum >= 8) && (_root.Player.MissileNum < 12)) { if (_root.Player.MissileNum == 8) { _root.SetAmmo(_root.Player.AmmoMax2 + 7); } else { _root.SetAmmo(_root.Player.MissileNum - 1); } } else if (_root.Player.AmmoMax2 == 0) { DisplayMessage("You do not have any liquid spells."); } else { _root.SetAmmo(_root.Player.AmmoMax2 + 7); } } else if (LastKey == 52) { if ((_root.Player.MissileNum >= 12) && (_root.Player.MissileNum < 16)) { if (_root.Player.MissileNum == 12) { _root.SetAmmo(_root.Player.AmmoMax3 + 11); } else { _root.SetAmmo(_root.Player.MissileNum - 1); } } else if (_root.Player.AmmoMax3 == 0) { DisplayMessage("You do not have any fire spells."); } else { _root.SetAmmo(_root.Player.AmmoMax3 + 11); } } else if (LastKey == 53) { if ((_root.Player.MissileNum >= 16) && (_root.Player.MissileNum < 20)) { if (_root.Player.MissileNum == 16) { _root.SetAmmo(_root.Player.AmmoMax4 + 15); } else { _root.SetAmmo(_root.Player.MissileNum - 1); } } else if (_root.Player.AmmoMax4 == 0) { DisplayMessage("You do not have any orb spells."); } else { _root.SetAmmo(_root.Player.AmmoMax4 + 15); } } else if (LastKey == 54) { if ((_root.Player.MissileNum >= 20) && (_root.Player.MissileNum < 24)) { if (_root.Player.MissileNum == 20) { _root.SetAmmo(_root.Player.AmmoMax5 + 19); } else { _root.SetAmmo(_root.Player.MissileNum - 1); } } else if (_root.Player.AmmoMax5 == 0) { DisplayMessage("You do not have any nature spells."); } else { _root.SetAmmo(_root.Player.AmmoMax5 + 19); } } }; Key.addListener(keyListen); Init();Frame 35stop();Frame 45Update();Frame 46gotoAndPlay ("GameFrame");Frame 50_quality = "HIGH"; stop();Frame 51_quality = "HIGH"; stop();Symbol 7 Buttonon (release) { getURL ("http://www.racewarkingdoms.com", "_blank"); }Symbol 514 MovieClip Frame 1stop();Symbol 542 MovieClip Frame 1stop();Symbol 999 MovieClip [Me] Frame 25_root.UpdatePlayerFrame();Symbol 999 MovieClip [Me] Frame 50_root.UpdatePlayerFrame();Symbol 999 MovieClip [Me] Frame 75_root.UpdatePlayerFrame();Symbol 999 MovieClip [Me] Frame 100_root.UpdatePlayerFrame();Symbol 999 MovieClip [Me] Frame 161_root.UpdatePlayerFrame();Symbol 999 MovieClip [Me] Frame 222_root.UpdatePlayerFrame();Symbol 1004 MovieClip Frame 1_visible = false; stop();Symbol 1007 MovieClip Frame 1stop();Symbol 1014 MovieClip [statusbar] Frame 1stop();Symbol 1016 MovieClip Frame 1stop();Symbol 1017 MovieClip [TmpMessage] Frame 1Poopshit = 0; msg_mc.msg.embedFonts = true;Symbol 1017 MovieClip [TmpMessage] Frame 2Poopshit++; if (Poopshit > 100) { this.removeMovieClip(); } msg_mc._y = msg_mc._y + 1; msg_mc.msg._alpha = 100 - Poopshit;Symbol 1017 MovieClip [TmpMessage] Frame 3gotoAndPlay (2);Symbol 1066 MovieClip [FragmentCloud] Frame 25this.removeMovieClip();Symbol 1164 MovieClip [DustCloud] Frame 25this.removeMovieClip();Symbol 1195 MovieClip [BloodCloud] Frame 16this.removeMovieClip();Symbol 1196 MovieClip [blank] Frame 1stop();Symbol 1198 MovieClip [BlackOut] Frame 25stop();Symbol 1200 MovieClip [battle1] Frame 1stop();Symbol 1200 MovieClip [battle1] Frame 2stop();Symbol 1202 MovieClip [battle2] Frame 1stop();Symbol 1202 MovieClip [battle2] Frame 2stop();Symbol 1204 MovieClip [battle3] Frame 1stop();Symbol 1204 MovieClip [battle3] Frame 2stop();Symbol 1206 MovieClip [battle4] Frame 1stop();Symbol 1206 MovieClip [battle4] Frame 2stop();Symbol 1208 MovieClip [battle5] Frame 1stop();Symbol 1208 MovieClip [battle5] Frame 2stop();Symbol 1223 Buttonon (release) { if ((((((_root.Player.AmmoMax0 == 0) && (_root.Player.AmmoMax1 == 0)) && (_root.Player.AmmoMax2 == 0)) && (_root.Player.AmmoMax3 == 0)) && (_root.Player.AmmoMax4 == 0)) && (_root.Player.AmmoMax5 == 0)) { _root.DisplayMessage("You must first purchase a spell..."); } else { PreUpdate(); gotoAndPlay ("GameFrame"); } }Symbol 1224 Buttonon (release) { DisplayWeapon(0); }Symbol 1225 Buttonon (release) { DisplayWeapon(1); }Symbol 1226 Buttonon (release) { DisplayWeapon(2); }Symbol 1227 Buttonon (release) { DisplayWeapon(3); }Symbol 1228 Buttonon (release) { DisplayWeapon(4); }Symbol 1229 Buttonon (release) { DisplayWeapon(5); }Symbol 1230 Buttonon (release) { DisplayWeapon(6); }Symbol 1231 Buttonon (release) { DisplayWeapon(7); }Symbol 1232 Buttonon (release) { DisplayWeapon(8); }Symbol 1233 Buttonon (release) { DisplayWeapon(9); }Symbol 1234 Buttonon (release) { DisplayWeapon(10); }Symbol 1235 Buttonon (release) { DisplayWeapon(11); }Symbol 1236 Buttonon (release) { DisplayWeapon(12); }Symbol 1237 Buttonon (release) { DisplayWeapon(13); }Symbol 1238 Buttonon (release) { DisplayWeapon(14); }Symbol 1239 Buttonon (release) { DisplayWeapon(15); }Symbol 1240 Buttonon (release) { DisplayWeapon(16); }Symbol 1241 Buttonon (release) { DisplayWeapon(17); }Symbol 1242 Buttonon (release) { DisplayWeapon(18); }Symbol 1243 Buttonon (release) { DisplayWeapon(19); }Symbol 1244 Buttonon (release) { DisplayWeapon(20); }Symbol 1245 Buttonon (release) { DisplayWeapon(21); }Symbol 1246 Buttonon (release) { DisplayWeapon(22); }Symbol 1247 Buttonon (release) { DisplayWeapon(23); }Symbol 1248 Buttonon (release) { DisplayWeapon(24); }Symbol 1249 Buttonon (release) { DisplayWeapon(25); }Symbol 1250 Buttonon (release) { DisplayWeapon(26); }Symbol 1251 Buttonon (release) { DisplayWeapon(27); }Symbol 1252 Buttonon (release) { DisplayWeapon(28); }Symbol 1253 Buttonon (release) { DisplayWeapon(29); }Symbol 1254 Buttonon (release) { DisplayWeapon(30); }Symbol 1255 Buttonon (release) { DisplayWeapon(31); }Symbol 1260 Buttonon (release) { PurchaseWeapon(); }Symbol 1262 MovieClip Frame 1_root.Clear();Symbol 1262 MovieClip Frame 10main_txt.textColor = 684;Symbol 1262 MovieClip Frame 18main_txt.textColor = 10066329 /* 0x999999 */;Symbol 1262 MovieClip Frame 27main_txt.textColor = 684;Symbol 1262 MovieClip Frame 35main_txt.textColor = 10066329 /* 0x999999 */;Symbol 1262 MovieClip Frame 44main_txt.textColor = 684;Symbol 1262 MovieClip Frame 51main_txt.textColor = 10066329 /* 0x999999 */; stop();Symbol 1263 Buttonon (release) { getURL ("http://www.racewarkingdoms.com", "_blank"); }Symbol 1474 MovieClip Frame 1stop();Symbol 1474 MovieClip Frame 2stop();Symbol 1498 Buttonon (release) { _root.RWK(); }Symbol 1499 Buttonon (release) { gotoAndPlay (1); }
Library Items
Symbol 1 Font [Font 1] | Used by:1008 1012 1013 1015 1256 1257 1258 1259 1261 1486 1497 1501 | |
Symbol 2 Bitmap | Used by:3 | |
Symbol 3 Graphic | Uses:2 | Used by:Timeline |
Symbol 4 Font | Used by:5 1500 | |
Symbol 5 EditableText | Uses:4 | Used by:Timeline |
Symbol 6 Graphic | Used by:7 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1260 1263 1498 1499 | |
Symbol 7 Button | Uses:6 | Used by:Timeline |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:Timeline |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:12 |
Symbol 12 MovieClip [bg1] | Uses:11 | Used by:Timeline |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:15 |
Symbol 15 MovieClip [bg2] | Uses:14 | Used by:Timeline |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:18 |
Symbol 18 MovieClip [bg3] | Uses:17 | Used by:Timeline |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:21 |
Symbol 21 MovieClip [bg4] | Uses:20 | Used by:Timeline |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:24 |
Symbol 24 MovieClip [bg5] | Uses:23 | Used by:Timeline |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:27 |
Symbol 27 MovieClip [bg6] | Uses:26 | Used by:Timeline |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:78 |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:78 |
Symbol 32 Bitmap | Used by:33 | |
Symbol 33 Graphic | Uses:32 | Used by:78 |
Symbol 34 Bitmap | Used by:35 | |
Symbol 35 Graphic | Uses:34 | Used by:78 |
Symbol 36 Bitmap | Used by:37 | |
Symbol 37 Graphic | Uses:36 | Used by:78 |
Symbol 38 Bitmap | Used by:39 | |
Symbol 39 Graphic | Uses:38 | Used by:78 |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:78 |
Symbol 42 Bitmap | Used by:43 | |
Symbol 43 Graphic | Uses:42 | Used by:78 |
Symbol 44 Bitmap | Used by:45 | |
Symbol 45 Graphic | Uses:44 | Used by:78 |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:78 |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:78 |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:78 |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:78 |
Symbol 54 Bitmap | Used by:55 | |
Symbol 55 Graphic | Uses:54 | Used by:78 |
Symbol 56 Bitmap | Used by:57 | |
Symbol 57 Graphic | Uses:56 | Used by:78 |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:78 |
Symbol 60 Bitmap | Used by:61 | |
Symbol 61 Graphic | Uses:60 | Used by:78 |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:78 |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:78 |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:78 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:78 |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:78 |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:78 |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:78 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:78 |
Symbol 78 MovieClip [E1] | Uses:29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 | Used by:Timeline |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:129 |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:129 |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:129 |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:129 |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:129 |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:129 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:129 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:129 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:129 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:129 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:129 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:129 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:129 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:129 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:129 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:129 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:129 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:129 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:129 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:129 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:129 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:129 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:129 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:129 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:129 |
Symbol 129 MovieClip [E2] | Uses:80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 | Used by:Timeline |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:180 |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:180 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:180 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:180 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:180 |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:180 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:180 |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:180 |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:180 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:180 |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:180 |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:180 |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:180 |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:180 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:180 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:180 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:180 |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:180 |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:180 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:180 |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:180 |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:180 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:180 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:180 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:180 |
Symbol 180 MovieClip [E3] | Uses:131 133 135 137 139 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 173 175 177 179 | Used by:Timeline |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:231 |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:183 | Used by:231 |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:231 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:231 |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:231 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:231 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:231 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:231 |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:231 |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:231 |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:231 |
Symbol 203 Bitmap | Used by:204 | |
Symbol 204 Graphic | Uses:203 | Used by:231 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:231 |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:231 |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:231 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:231 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:231 |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:231 |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:231 |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:231 |
Symbol 221 Bitmap | Used by:222 | |
Symbol 222 Graphic | Uses:221 | Used by:231 |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:231 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:231 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:231 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:231 |
Symbol 231 MovieClip [E4] | Uses:182 184 186 188 190 192 194 196 198 200 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 | Used by:Timeline |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:282 |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:234 | Used by:282 |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:282 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:282 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:282 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:282 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:282 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:282 |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:282 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:282 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:282 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:282 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:282 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:282 |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:282 |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:282 |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:282 |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:282 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:282 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:282 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:282 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:282 |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:282 |
Symbol 278 Bitmap | Used by:279 | |
Symbol 279 Graphic | Uses:278 | Used by:282 |
Symbol 280 Bitmap | Used by:281 | |
Symbol 281 Graphic | Uses:280 | Used by:282 |
Symbol 282 MovieClip [E5] | Uses:233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 | Used by:Timeline |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:333 |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:285 | Used by:333 Timeline |
Symbol 287 Bitmap | Used by:288 | |
Symbol 288 Graphic | Uses:287 | Used by:333 |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:333 |
Symbol 291 Bitmap | Used by:292 | |
Symbol 292 Graphic | Uses:291 | Used by:333 |
Symbol 293 Bitmap | Used by:294 | |
Symbol 294 Graphic | Uses:293 | Used by:333 |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:333 |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:333 |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:333 |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:333 |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:333 |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:333 |
Symbol 307 Bitmap | Used by:308 | |
Symbol 308 Graphic | Uses:307 | Used by:333 |
Symbol 309 Bitmap | Used by:310 | |
Symbol 310 Graphic | Uses:309 | Used by:333 |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:333 |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:333 |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:333 |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:333 |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:333 |
Symbol 321 Bitmap | Used by:322 | |
Symbol 322 Graphic | Uses:321 | Used by:333 |
Symbol 323 Bitmap | Used by:324 | |
Symbol 324 Graphic | Uses:323 | Used by:333 |
Symbol 325 Bitmap | Used by:326 | |
Symbol 326 Graphic | Uses:325 | Used by:333 |
Symbol 327 Bitmap | Used by:328 | |
Symbol 328 Graphic | Uses:327 | Used by:333 |
Symbol 329 Bitmap | Used by:330 | |
Symbol 330 Graphic | Uses:329 | Used by:333 |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:331 | Used by:333 |
Symbol 333 MovieClip [E6] | Uses:284 286 288 290 292 294 296 298 300 302 304 306 308 310 312 314 316 318 320 322 324 326 328 330 332 | Used by:Timeline |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:384 |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:336 | Used by:384 |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:384 |
Symbol 340 Bitmap | Used by:341 | |
Symbol 341 Graphic | Uses:340 | Used by:384 |
Symbol 342 Bitmap | Used by:343 | |
Symbol 343 Graphic | Uses:342 | Used by:384 |
Symbol 344 Bitmap | Used by:345 | |
Symbol 345 Graphic | Uses:344 | Used by:384 |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:384 |
Symbol 348 Bitmap | Used by:349 | |
Symbol 349 Graphic | Uses:348 | Used by:384 |
Symbol 350 Bitmap | Used by:351 | |
Symbol 351 Graphic | Uses:350 | Used by:384 |
Symbol 352 Bitmap | Used by:353 | |
Symbol 353 Graphic | Uses:352 | Used by:384 |
Symbol 354 Bitmap | Used by:355 | |
Symbol 355 Graphic | Uses:354 | Used by:384 |
Symbol 356 Bitmap | Used by:357 | |
Symbol 357 Graphic | Uses:356 | Used by:384 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:384 |
Symbol 360 Bitmap | Used by:361 | |
Symbol 361 Graphic | Uses:360 | Used by:384 |
Symbol 362 Bitmap | Used by:363 | |
Symbol 363 Graphic | Uses:362 | Used by:384 |
Symbol 364 Bitmap | Used by:365 | |
Symbol 365 Graphic | Uses:364 | Used by:384 |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:384 |
Symbol 368 Bitmap | Used by:369 | |
Symbol 369 Graphic | Uses:368 | Used by:384 |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:384 |
Symbol 372 Bitmap | Used by:373 | |
Symbol 373 Graphic | Uses:372 | Used by:384 |
Symbol 374 Bitmap | Used by:375 | |
Symbol 375 Graphic | Uses:374 | Used by:384 |
Symbol 376 Bitmap | Used by:377 | |
Symbol 377 Graphic | Uses:376 | Used by:384 |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:384 |
Symbol 380 Bitmap | Used by:381 | |
Symbol 381 Graphic | Uses:380 | Used by:384 |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:384 |
Symbol 384 MovieClip [E7] | Uses:335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 | Used by:Timeline |
Symbol 385 Bitmap | Used by:386 | |
Symbol 386 Graphic | Uses:385 | Used by:435 |
Symbol 387 Graphic | Used by:388 | |
Symbol 388 MovieClip | Uses:387 | Used by:435 |
Symbol 389 Bitmap | Used by:390 | |
Symbol 390 Graphic | Uses:389 | Used by:435 |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:435 |
Symbol 393 Bitmap | Used by:394 | |
Symbol 394 Graphic | Uses:393 | Used by:435 |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:395 | Used by:435 |
Symbol 397 Bitmap | Used by:398 | |
Symbol 398 Graphic | Uses:397 | Used by:435 |
Symbol 399 Bitmap | Used by:400 | |
Symbol 400 Graphic | Uses:399 | Used by:435 |
Symbol 401 Bitmap | Used by:402 | |
Symbol 402 Graphic | Uses:401 | Used by:435 |
Symbol 403 Bitmap | Used by:404 | |
Symbol 404 Graphic | Uses:403 | Used by:435 |
Symbol 405 Bitmap | Used by:406 | |
Symbol 406 Graphic | Uses:405 | Used by:435 |
Symbol 407 Bitmap | Used by:408 | |
Symbol 408 Graphic | Uses:407 | Used by:435 |
Symbol 409 Bitmap | Used by:410 | |
Symbol 410 Graphic | Uses:409 | Used by:435 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:435 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:435 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:435 |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:435 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:435 |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:435 |
Symbol 423 Bitmap | Used by:424 | |
Symbol 424 Graphic | Uses:423 | Used by:435 |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:435 |
Symbol 427 Bitmap | Used by:428 | |
Symbol 428 Graphic | Uses:427 | Used by:435 |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:435 |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:435 |
Symbol 433 Bitmap | Used by:434 | |
Symbol 434 Graphic | Uses:433 | Used by:435 |
Symbol 435 MovieClip [E8] | Uses:386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 424 426 428 430 432 434 | Used by:Timeline |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:460 1425 |
Symbol 438 Graphic | Used by:439 | |
Symbol 439 MovieClip | Uses:438 | Used by:460 |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:460 1425 |
Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:460 1425 |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:460 1425 |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:460 1425 |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:460 1425 |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:450 | Used by:460 1425 |
Symbol 452 Bitmap | Used by:453 | |
Symbol 453 Graphic | Uses:452 | Used by:460 1425 |
Symbol 454 Bitmap | Used by:455 | |
Symbol 455 Graphic | Uses:454 | Used by:460 1425 |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:460 1425 |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:460 1425 |
Symbol 460 MovieClip [E9] | Uses:437 439 441 443 445 447 449 451 453 455 457 459 | Used by:Timeline |
Symbol 461 Bitmap | Used by:462 | |
Symbol 462 Graphic | Uses:461 | Used by:487 |
Symbol 463 Graphic | Used by:464 | |
Symbol 464 MovieClip | Uses:463 | Used by:487 |
Symbol 465 Bitmap | Used by:466 | |
Symbol 466 Graphic | Uses:465 | Used by:487 |
Symbol 467 Bitmap | Used by:468 | |
Symbol 468 Graphic | Uses:467 | Used by:487 |
Symbol 469 Bitmap | Used by:470 | |
Symbol 470 Graphic | Uses:469 | Used by:487 |
Symbol 471 Bitmap | Used by:472 | |
Symbol 472 Graphic | Uses:471 | Used by:487 |
Symbol 473 Bitmap | Used by:474 | |
Symbol 474 Graphic | Uses:473 | Used by:487 |
Symbol 475 Bitmap | Used by:476 | |
Symbol 476 Graphic | Uses:475 | Used by:487 |
Symbol 477 Bitmap | Used by:478 | |
Symbol 478 Graphic | Uses:477 | Used by:487 |
Symbol 479 Bitmap | Used by:480 | |
Symbol 480 Graphic | Uses:479 | Used by:487 |
Symbol 481 Bitmap | Used by:482 | |
Symbol 482 Graphic | Uses:481 | Used by:487 |
Symbol 483 Bitmap | Used by:484 | |
Symbol 484 Graphic | Uses:483 | Used by:487 |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:487 |
Symbol 487 MovieClip [E10] | Uses:462 464 466 468 470 472 474 476 478 480 482 484 486 | Used by:Timeline |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:517 543 547 |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:514 |
Symbol 492 Bitmap | Used by:493 | |
Symbol 493 Graphic | Uses:492 | Used by:514 |
Symbol 494 Bitmap | Used by:495 | |
Symbol 495 Graphic | Uses:494 | Used by:514 |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:496 | Used by:514 |
Symbol 498 Bitmap | Used by:499 | |
Symbol 499 Graphic | Uses:498 | Used by:514 |
Symbol 500 Bitmap | Used by:501 | |
Symbol 501 Graphic | Uses:500 | Used by:514 |
Symbol 502 Bitmap | Used by:503 | |
Symbol 503 Graphic | Uses:502 | Used by:514 |
Symbol 504 Bitmap | Used by:505 | |
Symbol 505 Graphic | Uses:504 | Used by:514 |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:506 | Used by:514 |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:508 | Used by:514 |
Symbol 510 Bitmap | Used by:511 | |
Symbol 511 Graphic | Uses:510 | Used by:514 |
Symbol 512 Bitmap | Used by:513 | |
Symbol 513 Graphic | Uses:512 | Used by:514 |
Symbol 514 MovieClip | Uses:491 493 495 497 499 501 503 505 507 509 511 513 | Used by:517 550 |
Symbol 515 Graphic | Used by:516 | |
Symbol 516 MovieClip | Uses:515 | Used by:517 543 547 550 551 552 |
Symbol 517 MovieClip [E11] | Uses:489 514 516 | Used by:Timeline |
Symbol 518 Bitmap | Used by:519 | |
Symbol 519 Graphic | Uses:518 | Used by:542 |
Symbol 520 Bitmap | Used by:521 | |
Symbol 521 Graphic | Uses:520 | Used by:542 |
Symbol 522 Bitmap | Used by:523 | |
Symbol 523 Graphic | Uses:522 | Used by:542 |
Symbol 524 Bitmap | Used by:525 | |
Symbol 525 Graphic | Uses:524 | Used by:542 |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:542 |
Symbol 528 Bitmap | Used by:529 | |
Symbol 529 Graphic | Uses:528 | Used by:542 |
Symbol 530 Bitmap | Used by:531 | |
Symbol 531 Graphic | Uses:530 | Used by:542 |
Symbol 532 Bitmap | Used by:533 | |
Symbol 533 Graphic | Uses:532 | Used by:542 |
Symbol 534 Bitmap | Used by:535 | |
Symbol 535 Graphic | Uses:534 | Used by:542 |
Symbol 536 Bitmap | Used by:537 | |
Symbol 537 Graphic | Uses:536 | Used by:542 |
Symbol 538 Bitmap | Used by:539 | |
Symbol 539 Graphic | Uses:538 | Used by:542 |
Symbol 540 Bitmap | Used by:541 | |
Symbol 541 Graphic | Uses:540 | Used by:542 |
Symbol 542 MovieClip | Uses:519 521 523 525 527 529 531 533 535 537 539 541 | Used by:543 551 |
Symbol 543 MovieClip [E12] | Uses:489 542 516 | Used by:Timeline |
Symbol 544 Bitmap | Used by:545 | |
Symbol 545 Graphic | Uses:544 | Used by:546 |
Symbol 546 MovieClip | Uses:545 | Used by:547 552 |
Symbol 547 MovieClip [E13] | Uses:489 546 516 | Used by:Timeline |
Symbol 548 Bitmap | Used by:549 | |
Symbol 549 Graphic | Uses:548 | Used by:550 551 552 |
Symbol 550 MovieClip [E14] | Uses:549 514 516 | Used by:Timeline |
Symbol 551 MovieClip [E15] | Uses:549 542 516 | Used by:Timeline |
Symbol 552 MovieClip [E16] | Uses:549 546 516 | Used by:Timeline |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:999 |
Symbol 555 Graphic | Used by:556 | |
Symbol 556 MovieClip | Uses:555 | Used by:999 |
Symbol 557 Bitmap | Used by:558 | |
Symbol 558 Graphic | Uses:557 | Used by:999 |
Symbol 559 Bitmap | Used by:560 | |
Symbol 560 Graphic | Uses:559 | Used by:999 |
Symbol 561 Bitmap | Used by:562 | |
Symbol 562 Graphic | Uses:561 | Used by:999 |
Symbol 563 Bitmap | Used by:564 | |
Symbol 564 Graphic | Uses:563 | Used by:999 |
Symbol 565 Bitmap | Used by:566 | |
Symbol 566 Graphic | Uses:565 | Used by:999 |
Symbol 567 Bitmap | Used by:568 | |
Symbol 568 Graphic | Uses:567 | Used by:999 |
Symbol 569 Bitmap | Used by:570 | |
Symbol 570 Graphic | Uses:569 | Used by:999 |
Symbol 571 Bitmap | Used by:572 | |
Symbol 572 Graphic | Uses:571 | Used by:999 |
Symbol 573 Bitmap | Used by:574 | |
Symbol 574 Graphic | Uses:573 | Used by:999 |
Symbol 575 Bitmap | Used by:576 | |
Symbol 576 Graphic | Uses:575 | Used by:999 |
Symbol 577 Bitmap | Used by:578 | |
Symbol 578 Graphic | Uses:577 | Used by:999 |
Symbol 579 Bitmap | Used by:580 | |
Symbol 580 Graphic | Uses:579 | Used by:999 |
Symbol 581 Bitmap | Used by:582 | |
Symbol 582 Graphic | Uses:581 | Used by:999 |
Symbol 583 Bitmap | Used by:584 | |
Symbol 584 Graphic | Uses:583 | Used by:999 |
Symbol 585 Bitmap | Used by:586 | |
Symbol 586 Graphic | Uses:585 | Used by:999 |
Symbol 587 Bitmap | Used by:588 | |
Symbol 588 Graphic | Uses:587 | Used by:999 |
Symbol 589 Bitmap | Used by:590 | |
Symbol 590 Graphic | Uses:589 | Used by:999 |
Symbol 591 Bitmap | Used by:592 | |
Symbol 592 Graphic | Uses:591 | Used by:999 |
Symbol 593 Bitmap | Used by:594 | |
Symbol 594 Graphic | Uses:593 | Used by:999 |
Symbol 595 Bitmap | Used by:596 | |
Symbol 596 Graphic | Uses:595 | Used by:999 |
Symbol 597 Bitmap | Used by:598 | |
Symbol 598 Graphic | Uses:597 | Used by:999 |
Symbol 599 Bitmap | Used by:600 | |
Symbol 600 Graphic | Uses:599 | Used by:999 |
Symbol 601 Bitmap | Used by:602 | |
Symbol 602 Graphic | Uses:601 | Used by:999 |
Symbol 603 Bitmap | Used by:604 | |
Symbol 604 Graphic | Uses:603 | Used by:999 |
Symbol 605 Bitmap | Used by:606 | |
Symbol 606 Graphic | Uses:605 | Used by:999 |
Symbol 607 Bitmap | Used by:608 | |
Symbol 608 Graphic | Uses:607 | Used by:999 |
Symbol 609 Bitmap | Used by:610 | |
Symbol 610 Graphic | Uses:609 | Used by:999 |
Symbol 611 Bitmap | Used by:612 | |
Symbol 612 Graphic | Uses:611 | Used by:999 |
Symbol 613 Bitmap | Used by:614 | |
Symbol 614 Graphic | Uses:613 | Used by:999 |
Symbol 615 Bitmap | Used by:616 | |
Symbol 616 Graphic | Uses:615 | Used by:999 |
Symbol 617 Bitmap | Used by:618 | |
Symbol 618 Graphic | Uses:617 | Used by:999 |
Symbol 619 Bitmap | Used by:620 | |
Symbol 620 Graphic | Uses:619 | Used by:999 |
Symbol 621 Bitmap | Used by:622 | |
Symbol 622 Graphic | Uses:621 | Used by:999 |
Symbol 623 Bitmap | Used by:624 | |
Symbol 624 Graphic | Uses:623 | Used by:999 |
Symbol 625 Bitmap | Used by:626 | |
Symbol 626 Graphic | Uses:625 | Used by:999 |
Symbol 627 Bitmap | Used by:628 | |
Symbol 628 Graphic | Uses:627 | Used by:999 |
Symbol 629 Bitmap | Used by:630 | |
Symbol 630 Graphic | Uses:629 | Used by:999 |
Symbol 631 Bitmap | Used by:632 | |
Symbol 632 Graphic | Uses:631 | Used by:999 |
Symbol 633 Bitmap | Used by:634 | |
Symbol 634 Graphic | Uses:633 | Used by:999 |
Symbol 635 Bitmap | Used by:636 | |
Symbol 636 Graphic | Uses:635 | Used by:999 |
Symbol 637 Bitmap | Used by:638 | |
Symbol 638 Graphic | Uses:637 | Used by:999 |
Symbol 639 Bitmap | Used by:640 | |
Symbol 640 Graphic | Uses:639 | Used by:999 |
Symbol 641 Bitmap | Used by:642 | |
Symbol 642 Graphic | Uses:641 | Used by:999 |
Symbol 643 Bitmap | Used by:644 | |
Symbol 644 Graphic | Uses:643 | Used by:999 |
Symbol 645 Bitmap | Used by:646 | |
Symbol 646 Graphic | Uses:645 | Used by:999 |
Symbol 647 Bitmap | Used by:648 | |
Symbol 648 Graphic | Uses:647 | Used by:999 |
Symbol 649 Bitmap | Used by:650 | |
Symbol 650 Graphic | Uses:649 | Used by:999 |
Symbol 651 Bitmap | Used by:652 | |
Symbol 652 Graphic | Uses:651 | Used by:999 |
Symbol 653 Bitmap | Used by:654 | |
Symbol 654 Graphic | Uses:653 | Used by:999 |
Symbol 655 Bitmap | Used by:656 | |
Symbol 656 Graphic | Uses:655 | Used by:999 |
Symbol 657 Bitmap | Used by:658 | |
Symbol 658 Graphic | Uses:657 | Used by:999 |
Symbol 659 Bitmap | Used by:660 | |
Symbol 660 Graphic | Uses:659 | Used by:999 |
Symbol 661 Bitmap | Used by:662 | |
Symbol 662 Graphic | Uses:661 | Used by:999 |
Symbol 663 Bitmap | Used by:664 | |
Symbol 664 Graphic | Uses:663 | Used by:999 |
Symbol 665 Bitmap | Used by:666 | |
Symbol 666 Graphic | Uses:665 | Used by:999 |
Symbol 667 Bitmap | Used by:668 | |
Symbol 668 Graphic | Uses:667 | Used by:999 |
Symbol 669 Bitmap | Used by:670 | |
Symbol 670 Graphic | Uses:669 | Used by:999 |
Symbol 671 Bitmap | Used by:672 | |
Symbol 672 Graphic | Uses:671 | Used by:999 |
Symbol 673 Bitmap | Used by:674 | |
Symbol 674 Graphic | Uses:673 | Used by:999 |
Symbol 675 Bitmap | Used by:676 | |
Symbol 676 Graphic | Uses:675 | Used by:999 |
Symbol 677 Bitmap | Used by:678 | |
Symbol 678 Graphic | Uses:677 | Used by:999 |
Symbol 679 Bitmap | Used by:680 | |
Symbol 680 Graphic | Uses:679 | Used by:999 |
Symbol 681 Bitmap | Used by:682 | |
Symbol 682 Graphic | Uses:681 | Used by:999 |
Symbol 683 Bitmap | Used by:684 | |
Symbol 684 Graphic | Uses:683 | Used by:999 |
Symbol 685 Bitmap | Used by:686 | |
Symbol 686 Graphic | Uses:685 | Used by:999 |
Symbol 687 Bitmap | Used by:688 | |
Symbol 688 Graphic | Uses:687 | Used by:999 |
Symbol 689 Bitmap | Used by:690 | |
Symbol 690 Graphic | Uses:689 | Used by:999 |
Symbol 691 Bitmap | Used by:692 | |
Symbol 692 Graphic | Uses:691 | Used by:999 |
Symbol 693 Bitmap | Used by:694 | |
Symbol 694 Graphic | Uses:693 | Used by:999 |
Symbol 695 Bitmap | Used by:696 | |
Symbol 696 Graphic | Uses:695 | Used by:999 |
Symbol 697 Bitmap | Used by:698 | |
Symbol 698 Graphic | Uses:697 | Used by:999 |
Symbol 699 Bitmap | Used by:700 | |
Symbol 700 Graphic | Uses:699 | Used by:999 |
Symbol 701 Bitmap | Used by:702 | |
Symbol 702 Graphic | Uses:701 | Used by:999 |
Symbol 703 Bitmap | Used by:704 | |
Symbol 704 Graphic | Uses:703 | Used by:999 |
Symbol 705 Bitmap | Used by:706 | |
Symbol 706 Graphic | Uses:705 | Used by:999 |
Symbol 707 Bitmap | Used by:708 | |
Symbol 708 Graphic | Uses:707 | Used by:999 |
Symbol 709 Bitmap | Used by:710 | |
Symbol 710 Graphic | Uses:709 | Used by:999 |
Symbol 711 Bitmap | Used by:712 | |
Symbol 712 Graphic | Uses:711 | Used by:999 |
Symbol 713 Bitmap | Used by:714 | |
Symbol 714 Graphic | Uses:713 | Used by:999 |
Symbol 715 Bitmap | Used by:716 | |
Symbol 716 Graphic | Uses:715 | Used by:999 |
Symbol 717 Bitmap | Used by:718 | |
Symbol 718 Graphic | Uses:717 | Used by:999 |
Symbol 719 Bitmap | Used by:720 | |
Symbol 720 Graphic | Uses:719 | Used by:999 |
Symbol 721 Bitmap | Used by:722 | |
Symbol 722 Graphic | Uses:721 | Used by:999 |
Symbol 723 Bitmap | Used by:724 | |
Symbol 724 Graphic | Uses:723 | Used by:999 |
Symbol 725 Bitmap | Used by:726 | |
Symbol 726 Graphic | Uses:725 | Used by:999 |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 | Used by:999 |
Symbol 729 Bitmap | Used by:730 | |
Symbol 730 Graphic | Uses:729 | Used by:999 |
Symbol 731 Bitmap | Used by:732 | |
Symbol 732 Graphic | Uses:731 | Used by:999 |
Symbol 733 Bitmap | Used by:734 | |
Symbol 734 Graphic | Uses:733 | Used by:999 |
Symbol 735 Bitmap | Used by:736 | |
Symbol 736 Graphic | Uses:735 | Used by:999 |
Symbol 737 Bitmap | Used by:738 | |
Symbol 738 Graphic | Uses:737 | Used by:999 |
Symbol 739 Bitmap | Used by:740 | |
Symbol 740 Graphic | Uses:739 | Used by:999 |
Symbol 741 Bitmap | Used by:742 | |
Symbol 742 Graphic | Uses:741 | Used by:999 |
Symbol 743 Bitmap | Used by:744 | |
Symbol 744 Graphic | Uses:743 | Used by:999 |
Symbol 745 Bitmap | Used by:746 | |
Symbol 746 Graphic | Uses:745 | Used by:999 |
Symbol 747 Bitmap | Used by:748 | |
Symbol 748 Graphic | Uses:747 | Used by:999 |
Symbol 749 Bitmap | Used by:750 | |
Symbol 750 Graphic | Uses:749 | Used by:999 |
Symbol 751 Bitmap | Used by:752 | |
Symbol 752 Graphic | Uses:751 | Used by:999 |
Symbol 753 Bitmap | Used by:754 | |
Symbol 754 Graphic | Uses:753 | Used by:999 |
Symbol 755 Bitmap | Used by:756 | |
Symbol 756 Graphic | Uses:755 | Used by:999 |
Symbol 757 Bitmap | Used by:758 | |
Symbol 758 Graphic | Uses:757 | Used by:999 |
Symbol 759 Bitmap | Used by:760 | |
Symbol 760 Graphic | Uses:759 | Used by:999 |
Symbol 761 Bitmap | Used by:762 | |
Symbol 762 Graphic | Uses:761 | Used by:999 |
Symbol 763 Bitmap | Used by:764 | |
Symbol 764 Graphic | Uses:763 | Used by:999 |
Symbol 765 Bitmap | Used by:766 | |
Symbol 766 Graphic | Uses:765 | Used by:999 |
Symbol 767 Bitmap | Used by:768 | |
Symbol 768 Graphic | Uses:767 | Used by:999 |
Symbol 769 Bitmap | Used by:770 | |
Symbol 770 Graphic | Uses:769 | Used by:999 |
Symbol 771 Bitmap | Used by:772 | |
Symbol 772 Graphic | Uses:771 | Used by:999 |
Symbol 773 Bitmap | Used by:774 | |
Symbol 774 Graphic | Uses:773 | Used by:999 |
Symbol 775 Bitmap | Used by:776 | |
Symbol 776 Graphic | Uses:775 | Used by:999 |
Symbol 777 Bitmap | Used by:778 | |
Symbol 778 Graphic | Uses:777 | Used by:999 |
Symbol 779 Bitmap | Used by:780 | |
Symbol 780 Graphic | Uses:779 | Used by:999 |
Symbol 781 Bitmap | Used by:782 | |
Symbol 782 Graphic | Uses:781 | Used by:999 |
Symbol 783 Bitmap | Used by:784 | |
Symbol 784 Graphic | Uses:783 | Used by:999 |
Symbol 785 Bitmap | Used by:786 | |
Symbol 786 Graphic | Uses:785 | Used by:999 |
Symbol 787 Bitmap | Used by:788 | |
Symbol 788 Graphic | Uses:787 | Used by:999 |
Symbol 789 Bitmap | Used by:790 | |
Symbol 790 Graphic | Uses:789 | Used by:999 |
Symbol 791 Bitmap | Used by:792 | |
Symbol 792 Graphic | Uses:791 | Used by:999 |
Symbol 793 Bitmap | Used by:794 | |
Symbol 794 Graphic | Uses:793 | Used by:999 |
Symbol 795 Bitmap | Used by:796 | |
Symbol 796 Graphic | Uses:795 | Used by:999 |
Symbol 797 Bitmap | Used by:798 | |
Symbol 798 Graphic | Uses:797 | Used by:999 |
Symbol 799 Bitmap | Used by:800 | |
Symbol 800 Graphic | Uses:799 | Used by:999 |
Symbol 801 Bitmap | Used by:802 | |
Symbol 802 Graphic | Uses:801 | Used by:999 |
Symbol 803 Bitmap | Used by:804 | |
Symbol 804 Graphic | Uses:803 | Used by:999 |
Symbol 805 Bitmap | Used by:806 | |
Symbol 806 Graphic | Uses:805 | Used by:999 |
Symbol 807 Bitmap | Used by:808 | |
Symbol 808 Graphic | Uses:807 | Used by:999 |
Symbol 809 Bitmap | Used by:810 | |
Symbol 810 Graphic | Uses:809 | Used by:999 |
Symbol 811 Bitmap | Used by:812 | |
Symbol 812 Graphic | Uses:811 | Used by:999 |
Symbol 813 Bitmap | Used by:814 | |
Symbol 814 Graphic | Uses:813 | Used by:999 |
Symbol 815 Bitmap | Used by:816 | |
Symbol 816 Graphic | Uses:815 | Used by:999 |
Symbol 817 Bitmap | Used by:818 | |
Symbol 818 Graphic | Uses:817 | Used by:999 |
Symbol 819 Bitmap | Used by:820 | |
Symbol 820 Graphic | Uses:819 | Used by:999 |
Symbol 821 Bitmap | Used by:822 | |
Symbol 822 Graphic | Uses:821 | Used by:999 |
Symbol 823 Bitmap | Used by:824 | |
Symbol 824 Graphic | Uses:823 | Used by:999 |
Symbol 825 Bitmap | Used by:826 | |
Symbol 826 Graphic | Uses:825 | Used by:999 |
Symbol 827 Bitmap | Used by:828 | |
Symbol 828 Graphic | Uses:827 | Used by:999 |
Symbol 829 Bitmap | Used by:830 | |
Symbol 830 Graphic | Uses:829 | Used by:999 |
Symbol 831 Bitmap | Used by:832 | |
Symbol 832 Graphic | Uses:831 | Used by:999 |
Symbol 833 Bitmap | Used by:834 | |
Symbol 834 Graphic | Uses:833 | Used by:999 |
Symbol 835 Bitmap | Used by:836 | |
Symbol 836 Graphic | Uses:835 | Used by:999 |
Symbol 837 Bitmap | Used by:838 | |
Symbol 838 Graphic | Uses:837 | Used by:999 |
Symbol 839 Bitmap | Used by:840 | |
Symbol 840 Graphic | Uses:839 | Used by:999 |
Symbol 841 Bitmap | Used by:842 | |
Symbol 842 Graphic | Uses:841 | Used by:999 |
Symbol 843 Bitmap | Used by:844 | |
Symbol 844 Graphic | Uses:843 | Used by:999 |
Symbol 845 Bitmap | Used by:846 | |
Symbol 846 Graphic | Uses:845 | Used by:999 |
Symbol 847 Bitmap | Used by:848 | |
Symbol 848 Graphic | Uses:847 | Used by:999 |
Symbol 849 Bitmap | Used by:850 | |
Symbol 850 Graphic | Uses:849 | Used by:999 |
Symbol 851 Bitmap | Used by:852 | |
Symbol 852 Graphic | Uses:851 | Used by:999 |
Symbol 853 Bitmap | Used by:854 | |
Symbol 854 Graphic | Uses:853 | Used by:999 |
Symbol 855 Bitmap | Used by:856 | |
Symbol 856 Graphic | Uses:855 | Used by:999 |
Symbol 857 Bitmap | Used by:858 | |
Symbol 858 Graphic | Uses:857 | Used by:999 |
Symbol 859 Bitmap | Used by:860 | |
Symbol 860 Graphic | Uses:859 | Used by:999 |
Symbol 861 Bitmap | Used by:862 | |
Symbol 862 Graphic | Uses:861 | Used by:999 |
Symbol 863 Bitmap | Used by:864 | |
Symbol 864 Graphic | Uses:863 | Used by:999 |
Symbol 865 Bitmap | Used by:866 | |
Symbol 866 Graphic | Uses:865 | Used by:999 |
Symbol 867 Bitmap | Used by:868 | |
Symbol 868 Graphic | Uses:867 | Used by:999 |
Symbol 869 Bitmap | Used by:870 | |
Symbol 870 Graphic | Uses:869 | Used by:999 |
Symbol 871 Bitmap | Used by:872 | |
Symbol 872 Graphic | Uses:871 | Used by:999 |
Symbol 873 Bitmap | Used by:874 | |
Symbol 874 Graphic | Uses:873 | Used by:999 |
Symbol 875 Bitmap | Used by:876 | |
Symbol 876 Graphic | Uses:875 | Used by:999 |
Symbol 877 Bitmap | Used by:878 | |
Symbol 878 Graphic | Uses:877 | Used by:999 |
Symbol 879 Bitmap | Used by:880 | |
Symbol 880 Graphic | Uses:879 | Used by:999 |
Symbol 881 Bitmap | Used by:882 | |
Symbol 882 Graphic | Uses:881 | Used by:999 |
Symbol 883 Bitmap | Used by:884 | |
Symbol 884 Graphic | Uses:883 | Used by:999 |
Symbol 885 Bitmap | Used by:886 | |
Symbol 886 Graphic | Uses:885 | Used by:999 |
Symbol 887 Bitmap | Used by:888 | |
Symbol 888 Graphic | Uses:887 | Used by:999 |
Symbol 889 Bitmap | Used by:890 | |
Symbol 890 Graphic | Uses:889 | Used by:999 |
Symbol 891 Bitmap | Used by:892 | |
Symbol 892 Graphic | Uses:891 | Used by:999 |
Symbol 893 Bitmap | Used by:894 | |
Symbol 894 Graphic | Uses:893 | Used by:999 |
Symbol 895 Bitmap | Used by:896 | |
Symbol 896 Graphic | Uses:895 | Used by:999 |
Symbol 897 Bitmap | Used by:898 | |
Symbol 898 Graphic | Uses:897 | Used by:999 |
Symbol 899 Bitmap | Used by:900 | |
Symbol 900 Graphic | Uses:899 | Used by:999 |
Symbol 901 Bitmap | Used by:902 | |
Symbol 902 Graphic | Uses:901 | Used by:999 |
Symbol 903 Bitmap | Used by:904 | |
Symbol 904 Graphic | Uses:903 | Used by:999 |
Symbol 905 Bitmap | Used by:906 | |
Symbol 906 Graphic | Uses:905 | Used by:999 |
Symbol 907 Bitmap | Used by:908 | |
Symbol 908 Graphic | Uses:907 | Used by:999 |
Symbol 909 Bitmap | Used by:910 | |
Symbol 910 Graphic | Uses:909 | Used by:999 |
Symbol 911 Bitmap | Used by:912 | |
Symbol 912 Graphic | Uses:911 | Used by:999 |
Symbol 913 Bitmap | Used by:914 | |
Symbol 914 Graphic | Uses:913 | Used by:999 |
Symbol 915 Bitmap | Used by:916 | |
Symbol 916 Graphic | Uses:915 | Used by:999 |
Symbol 917 Bitmap | Used by:918 | |
Symbol 918 Graphic | Uses:917 | Used by:999 |
Symbol 919 Bitmap | Used by:920 | |
Symbol 920 Graphic | Uses:919 | Used by:999 |
Symbol 921 Bitmap | Used by:922 | |
Symbol 922 Graphic | Uses:921 | Used by:999 |
Symbol 923 Bitmap | Used by:924 | |
Symbol 924 Graphic | Uses:923 | Used by:999 |
Symbol 925 Bitmap | Used by:926 | |
Symbol 926 Graphic | Uses:925 | Used by:999 |
Symbol 927 Bitmap | Used by:928 | |
Symbol 928 Graphic | Uses:927 | Used by:999 |
Symbol 929 Bitmap | Used by:930 | |
Symbol 930 Graphic | Uses:929 | Used by:999 |
Symbol 931 Bitmap | Used by:932 | |
Symbol 932 Graphic | Uses:931 | Used by:999 |
Symbol 933 Bitmap | Used by:934 | |
Symbol 934 Graphic | Uses:933 | Used by:999 |
Symbol 935 Bitmap | Used by:936 | |
Symbol 936 Graphic | Uses:935 | Used by:999 |
Symbol 937 Bitmap | Used by:938 | |
Symbol 938 Graphic | Uses:937 | Used by:999 |
Symbol 939 Bitmap | Used by:940 | |
Symbol 940 Graphic | Uses:939 | Used by:999 |
Symbol 941 Bitmap | Used by:942 | |
Symbol 942 Graphic | Uses:941 | Used by:999 |
Symbol 943 Bitmap | Used by:944 | |
Symbol 944 Graphic | Uses:943 | Used by:999 |
Symbol 945 Bitmap | Used by:946 | |
Symbol 946 Graphic | Uses:945 | Used by:999 |
Symbol 947 Bitmap | Used by:948 | |
Symbol 948 Graphic | Uses:947 | Used by:999 |
Symbol 949 Bitmap | Used by:950 | |
Symbol 950 Graphic | Uses:949 | Used by:999 |
Symbol 951 Bitmap | Used by:952 | |
Symbol 952 Graphic | Uses:951 | Used by:999 |
Symbol 953 Bitmap | Used by:954 | |
Symbol 954 Graphic | Uses:953 | Used by:999 |
Symbol 955 Bitmap | Used by:956 | |
Symbol 956 Graphic | Uses:955 | Used by:999 |
Symbol 957 Bitmap | Used by:958 | |
Symbol 958 Graphic | Uses:957 | Used by:999 |
Symbol 959 Bitmap | Used by:960 | |
Symbol 960 Graphic | Uses:959 | Used by:999 |
Symbol 961 Bitmap | Used by:962 | |
Symbol 962 Graphic | Uses:961 | Used by:999 |
Symbol 963 Bitmap | Used by:964 | |
Symbol 964 Graphic | Uses:963 | Used by:999 |
Symbol 965 Bitmap | Used by:966 | |
Symbol 966 Graphic | Uses:965 | Used by:999 |
Symbol 967 Bitmap | Used by:968 | |
Symbol 968 Graphic | Uses:967 | Used by:999 |
Symbol 969 Bitmap | Used by:970 | |
Symbol 970 Graphic | Uses:969 | Used by:999 |
Symbol 971 Bitmap | Used by:972 | |
Symbol 972 Graphic | Uses:971 | Used by:999 |
Symbol 973 Bitmap | Used by:974 | |
Symbol 974 Graphic | Uses:973 | Used by:999 |
Symbol 975 Bitmap | Used by:976 | |
Symbol 976 Graphic | Uses:975 | Used by:999 |
Symbol 977 Bitmap | Used by:978 | |
Symbol 978 Graphic | Uses:977 | Used by:999 |
Symbol 979 Bitmap | Used by:980 | |
Symbol 980 Graphic | Uses:979 | Used by:999 |
Symbol 981 Bitmap | Used by:982 | |
Symbol 982 Graphic | Uses:981 | Used by:999 |
Symbol 983 Bitmap | Used by:984 | |
Symbol 984 Graphic | Uses:983 | Used by:999 |
Symbol 985 Bitmap | Used by:986 | |
Symbol 986 Graphic | Uses:985 | Used by:999 |
Symbol 987 Bitmap | Used by:988 | |
Symbol 988 Graphic | Uses:987 | Used by:999 |
Symbol 989 Bitmap | Used by:990 | |
Symbol 990 Graphic | Uses:989 | Used by:999 |
Symbol 991 Bitmap | Used by:992 | |
Symbol 992 Graphic | Uses:991 | Used by:999 |
Symbol 993 Bitmap | Used by:994 | |
Symbol 994 Graphic | Uses:993 | Used by:999 |
Symbol 995 Bitmap | Used by:996 | |
Symbol 996 Graphic | Uses:995 | Used by:999 |
Symbol 997 Bitmap | Used by:998 | |
Symbol 998 Graphic | Uses:997 | Used by:999 |
Symbol 999 MovieClip [Me] | Uses:554 556 558 560 562 564 566 568 570 572 574 576 578 580 582 584 586 588 590 592 594 596 598 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 648 650 652 654 656 658 660 662 664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 698 700 702 704 706 708 710 712 714 716 718 720 722 724 726 728 730 732 734 736 738 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 772 774 776 778 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888 890 892 894 896 898 900 902 904 906 908 910 912 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 964 966 968 970 972 974 976 978 980 982 984 986 988 990 992 994 996 998 | Used by:Timeline |
Symbol 1000 Bitmap | Used by:1001 | |
Symbol 1001 Graphic | Uses:1000 | Used by:1014 |
Symbol 1002 Bitmap | Used by:1003 | |
Symbol 1003 Graphic | Uses:1002 | Used by:1004 |
Symbol 1004 MovieClip | Uses:1003 | Used by:1014 |
Symbol 1005 Bitmap | Used by:1006 | |
Symbol 1006 Graphic | Uses:1005 | Used by:1007 |
Symbol 1007 MovieClip | Uses:1006 | Used by:1014 |
Symbol 1008 EditableText | Uses:1 | Used by:1014 |
Symbol 1009 Bitmap | Used by:1010 | |
Symbol 1010 Graphic | Uses:1009 | Used by:1011 |
Symbol 1011 MovieClip | Uses:1010 | Used by:1014 Timeline |
Symbol 1012 Text | Uses:1 | Used by:1014 |
Symbol 1013 EditableText | Uses:1 | Used by:1014 |
Symbol 1014 MovieClip [statusbar] | Uses:1001 1004 1007 1008 1011 1012 1013 | Used by:Timeline |
Symbol 1015 EditableText | Uses:1 | Used by:1016 |
Symbol 1016 MovieClip | Uses:1015 | Used by:1017 |
Symbol 1017 MovieClip [TmpMessage] | Uses:1016 | Used by:Timeline |
Symbol 1018 Bitmap | Used by:1019 | |
Symbol 1019 Graphic | Uses:1018 | Used by:1066 |
Symbol 1020 Bitmap | Used by:1021 | |
Symbol 1021 Graphic | Uses:1020 | Used by:1066 |
Symbol 1022 Bitmap | Used by:1023 | |
Symbol 1023 Graphic | Uses:1022 | Used by:1066 |
Symbol 1024 Bitmap | Used by:1025 | |
Symbol 1025 Graphic | Uses:1024 | Used by:1066 |
Symbol 1026 Bitmap | Used by:1027 | |
Symbol 1027 Graphic | Uses:1026 | Used by:1066 |
Symbol 1028 Bitmap | Used by:1029 | |
Symbol 1029 Graphic | Uses:1028 | Used by:1066 |
Symbol 1030 Bitmap | Used by:1031 | |
Symbol 1031 Graphic | Uses:1030 | Used by:1066 |
Symbol 1032 Bitmap | Used by:1033 | |
Symbol 1033 Graphic | Uses:1032 | Used by:1066 |
Symbol 1034 Bitmap | Used by:1035 | |
Symbol 1035 Graphic | Uses:1034 | Used by:1066 |
Symbol 1036 Bitmap | Used by:1037 | |
Symbol 1037 Graphic | Uses:1036 | Used by:1066 |
Symbol 1038 Bitmap | Used by:1039 | |
Symbol 1039 Graphic | Uses:1038 | Used by:1066 |
Symbol 1040 Bitmap | Used by:1041 | |
Symbol 1041 Graphic | Uses:1040 | Used by:1066 |
Symbol 1042 Bitmap | Used by:1043 | |
Symbol 1043 Graphic | Uses:1042 | Used by:1066 |
Symbol 1044 Bitmap | Used by:1045 | |
Symbol 1045 Graphic | Uses:1044 | Used by:1066 |
Symbol 1046 Bitmap | Used by:1047 | |
Symbol 1047 Graphic | Uses:1046 | Used by:1066 |
Symbol 1048 Bitmap | Used by:1049 | |
Symbol 1049 Graphic | Uses:1048 | Used by:1066 |
Symbol 1050 Bitmap | Used by:1051 | |
Symbol 1051 Graphic | Uses:1050 | Used by:1066 |
Symbol 1052 Bitmap | Used by:1053 | |
Symbol 1053 Graphic | Uses:1052 | Used by:1066 |
Symbol 1054 Bitmap | Used by:1055 | |
Symbol 1055 Graphic | Uses:1054 | Used by:1066 |
Symbol 1056 Bitmap | Used by:1057 | |
Symbol 1057 Graphic | Uses:1056 | Used by:1066 |
Symbol 1058 Bitmap | Used by:1059 | |
Symbol 1059 Graphic | Uses:1058 | Used by:1066 |
Symbol 1060 Bitmap | Used by:1061 | |
Symbol 1061 Graphic | Uses:1060 | Used by:1066 |
Symbol 1062 Bitmap | Used by:1063 | |
Symbol 1063 Graphic | Uses:1062 | Used by:1066 |
Symbol 1064 Bitmap | Used by:1065 | |
Symbol 1065 Graphic | Uses:1064 | Used by:1066 |
Symbol 1066 MovieClip [FragmentCloud] | Uses:1019 1021 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051 1053 1055 1057 1059 1061 1063 1065 | Used by:Timeline |
Symbol 1067 Bitmap | Used by:1068 | |
Symbol 1068 Graphic | Uses:1067 | Used by:1115 |
Symbol 1069 Bitmap | Used by:1070 | |
Symbol 1070 Graphic | Uses:1069 | Used by:1115 |
Symbol 1071 Bitmap | Used by:1072 | |
Symbol 1072 Graphic | Uses:1071 | Used by:1115 |
Symbol 1073 Bitmap | Used by:1074 | |
Symbol 1074 Graphic | Uses:1073 | Used by:1115 |
Symbol 1075 Bitmap | Used by:1076 | |
Symbol 1076 Graphic | Uses:1075 | Used by:1115 |
Symbol 1077 Bitmap | Used by:1078 | |
Symbol 1078 Graphic | Uses:1077 | Used by:1115 |
Symbol 1079 Bitmap | Used by:1080 | |
Symbol 1080 Graphic | Uses:1079 | Used by:1115 |
Symbol 1081 Bitmap | Used by:1082 | |
Symbol 1082 Graphic | Uses:1081 | Used by:1115 |
Symbol 1083 Bitmap | Used by:1084 | |
Symbol 1084 Graphic | Uses:1083 | Used by:1115 |
Symbol 1085 Bitmap | Used by:1086 | |
Symbol 1086 Graphic | Uses:1085 | Used by:1115 |
Symbol 1087 Bitmap | Used by:1088 | |
Symbol 1088 Graphic | Uses:1087 | Used by:1115 |
Symbol 1089 Bitmap | Used by:1090 | |
Symbol 1090 Graphic | Uses:1089 | Used by:1115 |
Symbol 1091 Bitmap | Used by:1092 | |
Symbol 1092 Graphic | Uses:1091 | Used by:1115 |
Symbol 1093 Bitmap | Used by:1094 | |
Symbol 1094 Graphic | Uses:1093 | Used by:1115 |
Symbol 1095 Bitmap | Used by:1096 | |
Symbol 1096 Graphic | Uses:1095 | Used by:1115 |
Symbol 1097 Bitmap | Used by:1098 | |
Symbol 1098 Graphic | Uses:1097 | Used by:1115 |
Symbol 1099 Bitmap | Used by:1100 | |
Symbol 1100 Graphic | Uses:1099 | Used by:1115 |
Symbol 1101 Bitmap | Used by:1102 | |
Symbol 1102 Graphic | Uses:1101 | Used by:1115 |
Symbol 1103 Bitmap | Used by:1104 | |
Symbol 1104 Graphic | Uses:1103 | Used by:1115 |
Symbol 1105 Bitmap | Used by:1106 | |
Symbol 1106 Graphic | Uses:1105 | Used by:1115 |
Symbol 1107 Bitmap | Used by:1108 | |
Symbol 1108 Graphic | Uses:1107 | Used by:1115 |
Symbol 1109 Bitmap | Used by:1110 | |
Symbol 1110 Graphic | Uses:1109 | Used by:1115 |
Symbol 1111 Bitmap | Used by:1112 | |
Symbol 1112 Graphic | Uses:1111 | Used by:1115 |
Symbol 1113 Bitmap | Used by:1114 | |
Symbol 1114 Graphic | Uses:1113 | Used by:1115 |
Symbol 1115 MovieClip [ForceField] | Uses:1068 1070 1072 1074 1076 1078 1080 1082 1084 1086 1088 1090 1092 1094 1096 1098 1100 1102 1104 1106 1108 1110 1112 1114 | Used by:Timeline |
Symbol 1116 Bitmap | Used by:1117 | |
Symbol 1117 Graphic | Uses:1116 | Used by:1164 |
Symbol 1118 Bitmap | Used by:1119 | |
Symbol 1119 Graphic | Uses:1118 | Used by:1164 |
Symbol 1120 Bitmap | Used by:1121 | |
Symbol 1121 Graphic | Uses:1120 | Used by:1164 |
Symbol 1122 Bitmap | Used by:1123 | |
Symbol 1123 Graphic | Uses:1122 | Used by:1164 |
Symbol 1124 Bitmap | Used by:1125 | |
Symbol 1125 Graphic | Uses:1124 | Used by:1164 |
Symbol 1126 Bitmap | Used by:1127 | |
Symbol 1127 Graphic | Uses:1126 | Used by:1164 |
Symbol 1128 Bitmap | Used by:1129 | |
Symbol 1129 Graphic | Uses:1128 | Used by:1164 |
Symbol 1130 Bitmap | Used by:1131 | |
Symbol 1131 Graphic | Uses:1130 | Used by:1164 |
Symbol 1132 Bitmap | Used by:1133 | |
Symbol 1133 Graphic | Uses:1132 | Used by:1164 |
Symbol 1134 Bitmap | Used by:1135 | |
Symbol 1135 Graphic | Uses:1134 | Used by:1164 |
Symbol 1136 Bitmap | Used by:1137 | |
Symbol 1137 Graphic | Uses:1136 | Used by:1164 |
Symbol 1138 Bitmap | Used by:1139 | |
Symbol 1139 Graphic | Uses:1138 | Used by:1164 |
Symbol 1140 Bitmap | Used by:1141 | |
Symbol 1141 Graphic | Uses:1140 | Used by:1164 |
Symbol 1142 Bitmap | Used by:1143 | |
Symbol 1143 Graphic | Uses:1142 | Used by:1164 |
Symbol 1144 Bitmap | Used by:1145 | |
Symbol 1145 Graphic | Uses:1144 | Used by:1164 |
Symbol 1146 Bitmap | Used by:1147 | |
Symbol 1147 Graphic | Uses:1146 | Used by:1164 |
Symbol 1148 Bitmap | Used by:1149 | |
Symbol 1149 Graphic | Uses:1148 | Used by:1164 |
Symbol 1150 Bitmap | Used by:1151 | |
Symbol 1151 Graphic | Uses:1150 | Used by:1164 |
Symbol 1152 Bitmap | Used by:1153 | |
Symbol 1153 Graphic | Uses:1152 | Used by:1164 |
Symbol 1154 Bitmap | Used by:1155 | |
Symbol 1155 Graphic | Uses:1154 | Used by:1164 |
Symbol 1156 Bitmap | Used by:1157 | |
Symbol 1157 Graphic | Uses:1156 | Used by:1164 |
Symbol 1158 Bitmap | Used by:1159 | |
Symbol 1159 Graphic | Uses:1158 | Used by:1164 |
Symbol 1160 Bitmap | Used by:1161 | |
Symbol 1161 Graphic | Uses:1160 | Used by:1164 |
Symbol 1162 Bitmap | Used by:1163 | |
Symbol 1163 Graphic | Uses:1162 | Used by:1164 |
Symbol 1164 MovieClip [DustCloud] | Uses:1117 1119 1121 1123 1125 1127 1129 1131 1133 1135 1137 1139 1141 1143 1145 1147 1149 1151 1153 1155 1157 1159 1161 1163 | Used by:Timeline |
Symbol 1165 Bitmap | Used by:1166 | |
Symbol 1166 Graphic | Uses:1165 | Used by:1195 |
Symbol 1167 Bitmap | Used by:1168 | |
Symbol 1168 Graphic | Uses:1167 | Used by:1195 |
Symbol 1169 Bitmap | Used by:1170 | |
Symbol 1170 Graphic | Uses:1169 | Used by:1195 |
Symbol 1171 Bitmap | Used by:1172 | |
Symbol 1172 Graphic | Uses:1171 | Used by:1195 |
Symbol 1173 Bitmap | Used by:1174 | |
Symbol 1174 Graphic | Uses:1173 | Used by:1195 |
Symbol 1175 Bitmap | Used by:1176 | |
Symbol 1176 Graphic | Uses:1175 | Used by:1195 |
Symbol 1177 Bitmap | Used by:1178 | |
Symbol 1178 Graphic | Uses:1177 | Used by:1195 |
Symbol 1179 Bitmap | Used by:1180 | |
Symbol 1180 Graphic | Uses:1179 | Used by:1195 |
Symbol 1181 Bitmap | Used by:1182 | |
Symbol 1182 Graphic | Uses:1181 | Used by:1195 |
Symbol 1183 Bitmap | Used by:1184 | |
Symbol 1184 Graphic | Uses:1183 | Used by:1195 |
Symbol 1185 Bitmap | Used by:1186 | |
Symbol 1186 Graphic | Uses:1185 | Used by:1195 |
Symbol 1187 Bitmap | Used by:1188 | |
Symbol 1188 Graphic | Uses:1187 | Used by:1195 |
Symbol 1189 Bitmap | Used by:1190 | |
Symbol 1190 Graphic | Uses:1189 | Used by:1195 |
Symbol 1191 Bitmap | Used by:1192 | |
Symbol 1192 Graphic | Uses:1191 | Used by:1195 |
Symbol 1193 Bitmap | Used by:1194 | |
Symbol 1194 Graphic | Uses:1193 | Used by:1195 |
Symbol 1195 MovieClip [BloodCloud] | Uses:1166 1168 1170 1172 1174 1176 1178 1180 1182 1184 1186 1188 1190 1192 1194 | Used by:Timeline |
Symbol 1196 MovieClip [blank] | Used by:Timeline | |
Symbol 1197 Graphic | Used by:1198 | |
Symbol 1198 MovieClip [BlackOut] | Uses:1197 | Used by:Timeline |
Symbol 1199 Sound | Used by:1200 | |
Symbol 1200 MovieClip [battle1] | Uses:1199 | Used by:Timeline |
Symbol 1201 Sound | Used by:1202 | |
Symbol 1202 MovieClip [battle2] | Uses:1201 | Used by:Timeline |
Symbol 1203 Sound | Used by:1204 | |
Symbol 1204 MovieClip [battle3] | Uses:1203 | Used by:Timeline |
Symbol 1205 Sound | Used by:1206 | |
Symbol 1206 MovieClip [battle4] | Uses:1205 | Used by:Timeline |
Symbol 1207 Sound | Used by:1208 | |
Symbol 1208 MovieClip [battle5] | Uses:1207 | Used by:Timeline |
Symbol 1209 Sound [woosh.wav] | Used by:Timeline | |
Symbol 1210 Sound [woodbreak.wav] | Used by:Timeline | |
Symbol 1211 Sound [waterdrop.wav] | Used by:Timeline | |
Symbol 1212 Sound [tornado.wav] | Used by:Timeline | |
Symbol 1213 Sound [splat2.wav] | Used by:Timeline | |
Symbol 1214 Sound [splat.wav] | Used by:Timeline | |
Symbol 1215 Sound [orbzap.wav] | Used by:Timeline | |
Symbol 1216 Sound [leafwoosh.wav] | Used by:Timeline | |
Symbol 1217 Sound [ice.wav] | Used by:Timeline | |
Symbol 1218 Sound [hit.wav] | Used by:Timeline | |
Symbol 1219 Sound [fire2.wav] | Used by:Timeline | |
Symbol 1220 Sound [electric.wav] | Used by:Timeline | |
Symbol 1221 Bitmap | Used by:1222 | |
Symbol 1222 Graphic | Uses:1221 | Used by:Timeline |
Symbol 1223 Button | Uses:6 | Used by:Timeline |
Symbol 1224 Button | Uses:6 | Used by:Timeline |
Symbol 1225 Button | Uses:6 | Used by:Timeline |
Symbol 1226 Button | Uses:6 | Used by:Timeline |
Symbol 1227 Button | Uses:6 | Used by:Timeline |
Symbol 1228 Button | Uses:6 | Used by:Timeline |
Symbol 1229 Button | Uses:6 | Used by:Timeline |
Symbol 1230 Button | Uses:6 | Used by:Timeline |
Symbol 1231 Button | Uses:6 | Used by:Timeline |
Symbol 1232 Button | Uses:6 | Used by:Timeline |
Symbol 1233 Button | Uses:6 | Used by:Timeline |
Symbol 1234 Button | Uses:6 | Used by:Timeline |
Symbol 1235 Button | Uses:6 | Used by:Timeline |
Symbol 1236 Button | Uses:6 | Used by:Timeline |
Symbol 1237 Button | Uses:6 | Used by:Timeline |
Symbol 1238 Button | Uses:6 | Used by:Timeline |
Symbol 1239 Button | Uses:6 | Used by:Timeline |
Symbol 1240 Button | Uses:6 | Used by:Timeline |
Symbol 1241 Button | Uses:6 | Used by:Timeline |
Symbol 1242 Button | Uses:6 | Used by:Timeline |
Symbol 1243 Button | Uses:6 | Used by:Timeline |
Symbol 1244 Button | Uses:6 | Used by:Timeline |
Symbol 1245 Button | Uses:6 | Used by:Timeline |
Symbol 1246 Button | Uses:6 | Used by:Timeline |
Symbol 1247 Button | Uses:6 | Used by:Timeline |
Symbol 1248 Button | Uses:6 | Used by:Timeline |
Symbol 1249 Button | Uses:6 | Used by:Timeline |
Symbol 1250 Button | Uses:6 | Used by:Timeline |
Symbol 1251 Button | Uses:6 | Used by:Timeline |
Symbol 1252 Button | Uses:6 | Used by:Timeline |
Symbol 1253 Button | Uses:6 | Used by:Timeline |
Symbol 1254 Button | Uses:6 | Used by:Timeline |
Symbol 1255 Button | Uses:6 | Used by:Timeline |
Symbol 1256 Text | Uses:1 | Used by:Timeline |
Symbol 1257 Text | Uses:1 | Used by:Timeline |
Symbol 1258 EditableText | Uses:1 | Used by:Timeline |
Symbol 1259 EditableText | Uses:1 | Used by:Timeline |
Symbol 1260 Button | Uses:6 | Used by:Timeline |
Symbol 1261 EditableText | Uses:1 | Used by:1262 |
Symbol 1262 MovieClip | Uses:1261 | Used by:Timeline |
Symbol 1263 Button | Uses:6 | Used by:Timeline |
Symbol 1264 Bitmap | Used by:1265 | |
Symbol 1265 Graphic | Uses:1264 | Used by:1276 |
Symbol 1266 Bitmap | Used by:1267 | |
Symbol 1267 Graphic | Uses:1266 | Used by:1276 |
Symbol 1268 Bitmap | Used by:1269 | |
Symbol 1269 Graphic | Uses:1268 | Used by:1276 |
Symbol 1270 Bitmap | Used by:1271 | |
Symbol 1271 Graphic | Uses:1270 | Used by:1276 |
Symbol 1272 Bitmap | Used by:1273 | |
Symbol 1273 Graphic | Uses:1272 | Used by:1276 |
Symbol 1274 Bitmap | Used by:1275 | |
Symbol 1275 Graphic | Uses:1274 | Used by:1276 |
Symbol 1276 MovieClip | Uses:1265 1267 1269 1271 1273 1275 | Used by:Timeline |
Symbol 1277 Bitmap | Used by:1278 | |
Symbol 1278 Graphic | Uses:1277 | Used by:1289 |
Symbol 1279 Bitmap | Used by:1280 | |
Symbol 1280 Graphic | Uses:1279 | Used by:1289 |
Symbol 1281 Bitmap | Used by:1282 | |
Symbol 1282 Graphic | Uses:1281 | Used by:1289 |
Symbol 1283 Bitmap | Used by:1284 | |
Symbol 1284 Graphic | Uses:1283 | Used by:1289 |
Symbol 1285 Bitmap | Used by:1286 | |
Symbol 1286 Graphic | Uses:1285 | Used by:1289 |
Symbol 1287 Bitmap | Used by:1288 | |
Symbol 1288 Graphic | Uses:1287 | Used by:1289 |
Symbol 1289 MovieClip | Uses:1278 1280 1282 1284 1286 1288 | Used by:Timeline |
Symbol 1290 Bitmap | Used by:1291 | |
Symbol 1291 Graphic | Uses:1290 | Used by:1302 |
Symbol 1292 Bitmap | Used by:1293 | |
Symbol 1293 Graphic | Uses:1292 | Used by:1302 |
Symbol 1294 Bitmap | Used by:1295 | |
Symbol 1295 Graphic | Uses:1294 | Used by:1302 |
Symbol 1296 Bitmap | Used by:1297 | |
Symbol 1297 Graphic | Uses:1296 | Used by:1302 |
Symbol 1298 Bitmap | Used by:1299 | |
Symbol 1299 Graphic | Uses:1298 | Used by:1302 |
Symbol 1300 Bitmap | Used by:1301 | |
Symbol 1301 Graphic | Uses:1300 | Used by:1302 |
Symbol 1302 MovieClip | Uses:1291 1293 1295 1297 1299 1301 | Used by:Timeline |
Symbol 1303 Bitmap | Used by:1304 | |
Symbol 1304 Graphic | Uses:1303 | Used by:1315 |
Symbol 1305 Bitmap | Used by:1306 | |
Symbol 1306 Graphic | Uses:1305 | Used by:1315 |
Symbol 1307 Bitmap | Used by:1308 | |
Symbol 1308 Graphic | Uses:1307 | Used by:1315 |
Symbol 1309 Bitmap | Used by:1310 | |
Symbol 1310 Graphic | Uses:1309 | Used by:1315 |
Symbol 1311 Bitmap | Used by:1312 | |
Symbol 1312 Graphic | Uses:1311 | Used by:1315 |
Symbol 1313 Bitmap | Used by:1314 | |
Symbol 1314 Graphic | Uses:1313 | Used by:1315 |
Symbol 1315 MovieClip | Uses:1304 1306 1308 1310 1312 1314 | Used by:Timeline |
Symbol 1316 Bitmap | Used by:1317 | |
Symbol 1317 Graphic | Uses:1316 | Used by:1338 |
Symbol 1318 Bitmap | Used by:1319 | |
Symbol 1319 Graphic | Uses:1318 | Used by:1338 |
Symbol 1320 Bitmap | Used by:1321 | |
Symbol 1321 Graphic | Uses:1320 | Used by:1338 |
Symbol 1322 Bitmap | Used by:1323 | |
Symbol 1323 Graphic | Uses:1322 | Used by:1338 |
Symbol 1324 Bitmap | Used by:1325 | |
Symbol 1325 Graphic | Uses:1324 | Used by:1338 |
Symbol 1326 Bitmap | Used by:1327 | |
Symbol 1327 Graphic | Uses:1326 | Used by:1338 |
Symbol 1328 Bitmap | Used by:1329 | |
Symbol 1329 Graphic | Uses:1328 | Used by:1338 |
Symbol 1330 Bitmap | Used by:1331 | |
Symbol 1331 Graphic | Uses:1330 | Used by:1338 |
Symbol 1332 Bitmap | Used by:1333 | |
Symbol 1333 Graphic | Uses:1332 | Used by:1338 |
Symbol 1334 Bitmap | Used by:1335 | |
Symbol 1335 Graphic | Uses:1334 | Used by:1338 |
Symbol 1336 Bitmap | Used by:1337 | |
Symbol 1337 Graphic | Uses:1336 | Used by:1338 |
Symbol 1338 MovieClip | Uses:1317 1319 1321 1323 1325 1327 1329 1331 1333 1335 1337 | Used by:Timeline |
Symbol 1339 Bitmap | Used by:1340 | |
Symbol 1340 Graphic | Uses:1339 | Used by:1361 |
Symbol 1341 Bitmap | Used by:1342 | |
Symbol 1342 Graphic | Uses:1341 | Used by:1361 |
Symbol 1343 Bitmap | Used by:1344 | |
Symbol 1344 Graphic | Uses:1343 | Used by:1361 |
Symbol 1345 Bitmap | Used by:1346 | |
Symbol 1346 Graphic | Uses:1345 | Used by:1361 |
Symbol 1347 Bitmap | Used by:1348 | |
Symbol 1348 Graphic | Uses:1347 | Used by:1361 |
Symbol 1349 Bitmap | Used by:1350 | |
Symbol 1350 Graphic | Uses:1349 | Used by:1361 |
Symbol 1351 Bitmap | Used by:1352 | |
Symbol 1352 Graphic | Uses:1351 | Used by:1361 |
Symbol 1353 Bitmap | Used by:1354 | |
Symbol 1354 Graphic | Uses:1353 | Used by:1361 |
Symbol 1355 Bitmap | Used by:1356 | |
Symbol 1356 Graphic | Uses:1355 | Used by:1361 |
Symbol 1357 Bitmap | Used by:1358 | |
Symbol 1358 Graphic | Uses:1357 | Used by:1361 |
Symbol 1359 Bitmap | Used by:1360 | |
Symbol 1360 Graphic | Uses:1359 | Used by:1361 |
Symbol 1361 MovieClip | Uses:1340 1342 1344 1346 1348 1350 1352 1354 1356 1358 1360 | Used by:Timeline |
Symbol 1362 Bitmap | Used by:1363 | |
Symbol 1363 Graphic | Uses:1362 | Used by:1374 |
Symbol 1364 Bitmap | Used by:1365 | |
Symbol 1365 Graphic | Uses:1364 | Used by:1374 |
Symbol 1366 Bitmap | Used by:1367 | |
Symbol 1367 Graphic | Uses:1366 | Used by:1374 |
Symbol 1368 Bitmap | Used by:1369 | |
Symbol 1369 Graphic | Uses:1368 | Used by:1374 |
Symbol 1370 Bitmap | Used by:1371 | |
Symbol 1371 Graphic | Uses:1370 | Used by:1374 |
Symbol 1372 Bitmap | Used by:1373 | |
Symbol 1373 Graphic | Uses:1372 | Used by:1374 |
Symbol 1374 MovieClip | Uses:1363 1365 1367 1369 1371 1373 | Used by:Timeline |
Symbol 1375 Bitmap | Used by:1376 | |
Symbol 1376 Graphic | Uses:1375 | Used by:1399 |
Symbol 1377 Bitmap | Used by:1378 | |
Symbol 1378 Graphic | Uses:1377 | Used by:1399 |
Symbol 1379 Bitmap | Used by:1380 | |
Symbol 1380 Graphic | Uses:1379 | Used by:1399 |
Symbol 1381 Bitmap | Used by:1382 | |
Symbol 1382 Graphic | Uses:1381 | Used by:1399 |
Symbol 1383 Bitmap | Used by:1384 | |
Symbol 1384 Graphic | Uses:1383 | Used by:1399 |
Symbol 1385 Bitmap | Used by:1386 | |
Symbol 1386 Graphic | Uses:1385 | Used by:1399 |
Symbol 1387 Bitmap | Used by:1388 | |
Symbol 1388 Graphic | Uses:1387 | Used by:1399 |
Symbol 1389 Bitmap | Used by:1390 | |
Symbol 1390 Graphic | Uses:1389 | Used by:1399 |
Symbol 1391 Bitmap | Used by:1392 | |
Symbol 1392 Graphic | Uses:1391 | Used by:1399 |
Symbol 1393 Bitmap | Used by:1394 | |
Symbol 1394 Graphic | Uses:1393 | Used by:1399 |
Symbol 1395 Bitmap | Used by:1396 | |
Symbol 1396 Graphic | Uses:1395 | Used by:1399 |
Symbol 1397 Bitmap | Used by:1398 | |
Symbol 1398 Graphic | Uses:1397 | Used by:1399 |
Symbol 1399 MovieClip | Uses:1376 1378 1380 1382 1384 1386 1388 1390 1392 1394 1396 1398 | Used by:Timeline |
Symbol 1400 Bitmap | Used by:1401 | |
Symbol 1401 Graphic | Uses:1400 | Used by:1424 Timeline |
Symbol 1402 Bitmap | Used by:1403 | |
Symbol 1403 Graphic | Uses:1402 | Used by:1424 |
Symbol 1404 Bitmap | Used by:1405 | |
Symbol 1405 Graphic | Uses:1404 | Used by:1424 |
Symbol 1406 Bitmap | Used by:1407 | |
Symbol 1407 Graphic | Uses:1406 | Used by:1424 |
Symbol 1408 Bitmap | Used by:1409 | |
Symbol 1409 Graphic | Uses:1408 | Used by:1424 |
Symbol 1410 Bitmap | Used by:1411 | |
Symbol 1411 Graphic | Uses:1410 | Used by:1424 |
Symbol 1412 Bitmap | Used by:1413 | |
Symbol 1413 Graphic | Uses:1412 | Used by:1424 |
Symbol 1414 Bitmap | Used by:1415 | |
Symbol 1415 Graphic | Uses:1414 | Used by:1424 |
Symbol 1416 Bitmap | Used by:1417 | |
Symbol 1417 Graphic | Uses:1416 | Used by:1424 |
Symbol 1418 Bitmap | Used by:1419 | |
Symbol 1419 Graphic | Uses:1418 | Used by:1424 |
Symbol 1420 Bitmap | Used by:1421 | |
Symbol 1421 Graphic | Uses:1420 | Used by:1424 |
Symbol 1422 Bitmap | Used by:1423 | |
Symbol 1423 Graphic | Uses:1422 | Used by:1424 |
Symbol 1424 MovieClip | Uses:1401 1403 1405 1407 1409 1411 1413 1415 1417 1419 1421 1423 | Used by:Timeline |
Symbol 1425 MovieClip | Uses:437 441 443 445 447 449 451 453 455 457 459 | Used by:Timeline |
Symbol 1426 Bitmap | Used by:1427 | |
Symbol 1427 Graphic | Uses:1426 | Used by:1448 |
Symbol 1428 Bitmap | Used by:1429 | |
Symbol 1429 Graphic | Uses:1428 | Used by:1448 |
Symbol 1430 Bitmap | Used by:1431 | |
Symbol 1431 Graphic | Uses:1430 | Used by:1448 |
Symbol 1432 Bitmap | Used by:1433 | |
Symbol 1433 Graphic | Uses:1432 | Used by:1448 |
Symbol 1434 Bitmap | Used by:1435 | |
Symbol 1435 Graphic | Uses:1434 | Used by:1448 |
Symbol 1436 Bitmap | Used by:1437 | |
Symbol 1437 Graphic | Uses:1436 | Used by:1448 |
Symbol 1438 Bitmap | Used by:1439 | |
Symbol 1439 Graphic | Uses:1438 | Used by:1448 |
Symbol 1440 Bitmap | Used by:1441 | |
Symbol 1441 Graphic | Uses:1440 | Used by:1448 |
Symbol 1442 Bitmap | Used by:1443 | |
Symbol 1443 Graphic | Uses:1442 | Used by:1448 |
Symbol 1444 Bitmap | Used by:1445 | |
Symbol 1445 Graphic | Uses:1444 | Used by:1448 |
Symbol 1446 Bitmap | Used by:1447 | |
Symbol 1447 Graphic | Uses:1446 | Used by:1448 |
Symbol 1448 MovieClip | Uses:1427 1429 1431 1433 1435 1437 1439 1441 1443 1445 1447 | Used by:Timeline |
Symbol 1449 Bitmap | Used by:1450 | |
Symbol 1450 Graphic | Uses:1449 | Used by:1451 |
Symbol 1451 MovieClip | Uses:1450 | Used by:Timeline |
Symbol 1452 Bitmap | Used by:1453 | |
Symbol 1453 Graphic | Uses:1452 | Used by:1454 |
Symbol 1454 MovieClip | Uses:1453 | Used by:Timeline |
Symbol 1455 Bitmap | Used by:1456 | |
Symbol 1456 Graphic | Uses:1455 | Used by:1457 |
Symbol 1457 MovieClip | Uses:1456 | Used by:Timeline |
Symbol 1458 Bitmap | Used by:1459 | |
Symbol 1459 Graphic | Uses:1458 | Used by:1460 |
Symbol 1460 MovieClip | Uses:1459 | Used by:Timeline |
Symbol 1461 Bitmap | Used by:1462 | |
Symbol 1462 Graphic | Uses:1461 | Used by:1463 |
Symbol 1463 MovieClip | Uses:1462 | Used by:Timeline |
Symbol 1464 Bitmap | Used by:1465 | |
Symbol 1465 Graphic | Uses:1464 | Used by:1466 |
Symbol 1466 MovieClip | Uses:1465 | Used by:Timeline |
Symbol 1467 Bitmap | Used by:1468 | |
Symbol 1468 Graphic | Uses:1467 | Used by:1469 |
Symbol 1469 MovieClip | Uses:1468 | Used by:Timeline |
Symbol 1470 Bitmap | Used by:1471 | |
Symbol 1471 Graphic | Uses:1470 | Used by:1472 |
Symbol 1472 MovieClip | Uses:1471 | Used by:Timeline |
Symbol 1473 Sound | Used by:1474 | |
Symbol 1474 MovieClip | Uses:1473 | Used by:Timeline |
Symbol 1475 Bitmap | Used by:1476 | |
Symbol 1476 Graphic | Uses:1475 | Used by:1477 |
Symbol 1477 MovieClip | Uses:1476 | Used by:Timeline |
Symbol 1478 Bitmap | Used by:1479 | |
Symbol 1479 Graphic | Uses:1478 | Used by:1480 |
Symbol 1480 MovieClip | Uses:1479 | Used by:Timeline |
Symbol 1481 Bitmap | Used by:1482 | |
Symbol 1482 Graphic | Uses:1481 | Used by:1483 |
Symbol 1483 MovieClip | Uses:1482 | Used by:Timeline |
Symbol 1484 Bitmap | Used by:1485 | |
Symbol 1485 Graphic | Uses:1484 | Used by:Timeline |
Symbol 1486 Text | Uses:1 | Used by:Timeline |
Symbol 1487 Text | Used by:Timeline | |
Symbol 1488 Bitmap | Used by:1490 | |
Symbol 1489 Bitmap | Used by:1490 | |
Symbol 1490 Graphic | Uses:1488 1489 | Used by:Timeline |
Symbol 1491 Font | Used by:1492 1493 1494 1495 | |
Symbol 1492 EditableText | Uses:1491 | Used by:Timeline |
Symbol 1493 EditableText | Uses:1491 | Used by:Timeline |
Symbol 1494 Text | Uses:1491 | Used by:Timeline |
Symbol 1495 Text | Uses:1491 | Used by:Timeline |
Symbol 1496 Font | Used by:1497 | |
Symbol 1497 EditableText | Uses:1 1496 | Used by:Timeline |
Symbol 1498 Button | Uses:6 | Used by:Timeline |
Symbol 1499 Button | Uses:6 | Used by:Timeline |
Symbol 1500 Text | Uses:4 | Used by:Timeline |
Symbol 1501 Text | Uses:1 | Used by:Timeline |
Instance Names
"copyright_txt" | Frame 1 | Symbol 5 EditableText |
"weapon_txt" | Frame 30 | Symbol 1258 EditableText |
"cost_txt" | Frame 30 | Symbol 1259 EditableText |
"main_mc" | Frame 30 | Symbol 1262 MovieClip |
"Fire13" | Frame 30 | Symbol 1276 MovieClip |
"Fire14" | Frame 30 | Symbol 1289 MovieClip |
"Fire6" | Frame 30 | Symbol 1302 MovieClip |
"Fire0" | Frame 30 | Symbol 1315 MovieClip |
"Fire8" | Frame 30 | Symbol 1338 MovieClip |
"Fire16" | Frame 30 | Symbol 1361 MovieClip |
"Fire9" | Frame 30 | Symbol 1338 MovieClip |
"Fire2" | Frame 30 | Symbol 1315 MovieClip |
"Fire1" | Frame 30 | Symbol 1315 MovieClip |
"Fire3" | Frame 30 | Symbol 1315 MovieClip |
"Fire12" | Frame 30 | Symbol 1374 MovieClip |
"Fire5" | Frame 30 | Symbol 1399 MovieClip |
"Fire10" | Frame 30 | Symbol 1338 MovieClip |
"Fire17" | Frame 30 | Symbol 1361 MovieClip |
"Fire18" | Frame 30 | Symbol 1361 MovieClip |
"Fire19" | Frame 30 | Symbol 1424 MovieClip |
"Fire11" | Frame 30 | Symbol 1338 MovieClip |
"Fire7" | Frame 30 | Symbol 1399 MovieClip |
"Fire15" | Frame 30 | Symbol 1425 MovieClip |
"Fire4" | Frame 30 | Symbol 1302 MovieClip |
"Fire21" | Frame 30 | Symbol 1448 MovieClip |
"Fire20" | Frame 30 | Symbol 1448 MovieClip |
"Fire22" | Frame 30 | Symbol 1448 MovieClip |
"Fire23" | Frame 30 | Symbol 1448 MovieClip |
"Cloud1" | Frame 30 | Symbol 1451 MovieClip |
"Cloud2" | Frame 30 | Symbol 1454 MovieClip |
"Cloud3" | Frame 30 | Symbol 1457 MovieClip |
"Cloud4" | Frame 30 | Symbol 1460 MovieClip |
"Fire24" | Frame 30 | Symbol 1011 MovieClip |
"Fire25" | Frame 30 | Symbol 1011 MovieClip |
"Fire26" | Frame 30 | Symbol 1011 MovieClip |
"Fire27" | Frame 30 | Symbol 1011 MovieClip |
"Fire28" | Frame 30 | Symbol 1463 MovieClip |
"Fire29" | Frame 30 | Symbol 1466 MovieClip |
"Fire30" | Frame 30 | Symbol 1469 MovieClip |
"Fire31" | Frame 30 | Symbol 1472 MovieClip |
"loop1" | Frame 30 | Symbol 1474 MovieClip |
"Fire32" | Frame 30 | Symbol 1477 MovieClip |
"Fire33" | Frame 30 | Symbol 1480 MovieClip |
"Fire34" | Frame 30 | Symbol 1483 MovieClip |
"playername_txt" | Frame 50 | Symbol 1492 EditableText |
"server_txt" | Frame 50 | Symbol 1493 EditableText |
"clip" | Symbol 78 MovieClip [E1] Frame 1 | Symbol 31 MovieClip |
"clip" | Symbol 129 MovieClip [E2] Frame 1 | Symbol 82 MovieClip |
"clip" | Symbol 180 MovieClip [E3] Frame 1 | Symbol 133 MovieClip |
"clip" | Symbol 231 MovieClip [E4] Frame 1 | Symbol 184 MovieClip |
"clip" | Symbol 282 MovieClip [E5] Frame 1 | Symbol 235 MovieClip |
"clip" | Symbol 333 MovieClip [E6] Frame 1 | Symbol 286 MovieClip |
"clip" | Symbol 384 MovieClip [E7] Frame 1 | Symbol 337 MovieClip |
"clip" | Symbol 435 MovieClip [E8] Frame 1 | Symbol 388 MovieClip |
"clip" | Symbol 460 MovieClip [E9] Frame 1 | Symbol 439 MovieClip |
"clip" | Symbol 487 MovieClip [E10] Frame 1 | Symbol 464 MovieClip |
"weapon" | Symbol 517 MovieClip [E11] Frame 1 | Symbol 514 MovieClip |
"clip" | Symbol 517 MovieClip [E11] Frame 1 | Symbol 516 MovieClip |
"weapon" | Symbol 543 MovieClip [E12] Frame 1 | Symbol 542 MovieClip |
"clip" | Symbol 543 MovieClip [E12] Frame 1 | Symbol 516 MovieClip |
"weapon" | Symbol 547 MovieClip [E13] Frame 1 | Symbol 546 MovieClip |
"clip" | Symbol 547 MovieClip [E13] Frame 1 | Symbol 516 MovieClip |
"weapon" | Symbol 550 MovieClip [E14] Frame 1 | Symbol 514 MovieClip |
"clip" | Symbol 550 MovieClip [E14] Frame 1 | Symbol 516 MovieClip |
"weapon" | Symbol 551 MovieClip [E15] Frame 1 | Symbol 542 MovieClip |
"clip" | Symbol 551 MovieClip [E15] Frame 1 | Symbol 516 MovieClip |
"weapon" | Symbol 552 MovieClip [E16] Frame 1 | Symbol 546 MovieClip |
"clip" | Symbol 552 MovieClip [E16] Frame 1 | Symbol 516 MovieClip |
"clip" | Symbol 999 MovieClip [Me] Frame 1 | Symbol 556 MovieClip |
"Life1" | Symbol 1014 MovieClip [statusbar] Frame 1 | Symbol 1004 MovieClip |
"Life2" | Symbol 1014 MovieClip [statusbar] Frame 1 | Symbol 1004 MovieClip |
"Life3" | Symbol 1014 MovieClip [statusbar] Frame 1 | Symbol 1004 MovieClip |
"Life4" | Symbol 1014 MovieClip [statusbar] Frame 1 | Symbol 1004 MovieClip |
"LifeMeter1" | Symbol 1014 MovieClip [statusbar] Frame 1 | Symbol 1007 MovieClip |
"gold_txt" | Symbol 1014 MovieClip [statusbar] Frame 1 | Symbol 1008 EditableText |
"Health2" | Symbol 1014 MovieClip [statusbar] Frame 1 | Symbol 1011 MovieClip |
"Health1" | Symbol 1014 MovieClip [statusbar] Frame 1 | Symbol 1011 MovieClip |
"Health3" | Symbol 1014 MovieClip [statusbar] Frame 1 | Symbol 1011 MovieClip |
"Health4" | Symbol 1014 MovieClip [statusbar] Frame 1 | Symbol 1011 MovieClip |
"level_txt" | Symbol 1014 MovieClip [statusbar] Frame 1 | Symbol 1013 EditableText |
"msg" | Symbol 1016 MovieClip Frame 1 | Symbol 1015 EditableText |
"msg_mc" | Symbol 1017 MovieClip [TmpMessage] Frame 1 | Symbol 1016 MovieClip |
"main_txt" | Symbol 1262 MovieClip Frame 1 | Symbol 1261 EditableText |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 12 as "bg1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 15 as "bg2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 18 as "bg3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 21 as "bg4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 24 as "bg5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 27 as "bg6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 78 as "E1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 129 as "E2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 180 as "E3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 231 as "E4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 282 as "E5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 333 as "E6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 384 as "E7" |
ExportAssets (56) | Timeline Frame 4 | Symbol 435 as "E8" |
ExportAssets (56) | Timeline Frame 4 | Symbol 460 as "E9" |
ExportAssets (56) | Timeline Frame 4 | Symbol 487 as "E10" |
ExportAssets (56) | Timeline Frame 4 | Symbol 517 as "E11" |
ExportAssets (56) | Timeline Frame 4 | Symbol 543 as "E12" |
ExportAssets (56) | Timeline Frame 4 | Symbol 547 as "E13" |
ExportAssets (56) | Timeline Frame 4 | Symbol 550 as "E14" |
ExportAssets (56) | Timeline Frame 4 | Symbol 551 as "E15" |
ExportAssets (56) | Timeline Frame 4 | Symbol 552 as "E16" |
ExportAssets (56) | Timeline Frame 4 | Symbol 999 as "Me" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1014 as "statusbar" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1017 as "TmpMessage" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1066 as "FragmentCloud" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1115 as "ForceField" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1164 as "DustCloud" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1195 as "BloodCloud" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1196 as "blank" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1198 as "BlackOut" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1200 as "battle1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1202 as "battle2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1204 as "battle3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1206 as "battle4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1208 as "battle5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1209 as "woosh.wav" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1210 as "woodbreak.wav" |
ExportAssets (56) | Timeline Frame 6 | Symbol 1211 as "waterdrop.wav" |
ExportAssets (56) | Timeline Frame 7 | Symbol 1212 as "tornado.wav" |
ExportAssets (56) | Timeline Frame 8 | Symbol 1213 as "splat2.wav" |
ExportAssets (56) | Timeline Frame 9 | Symbol 1214 as "splat.wav" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1215 as "orbzap.wav" |
ExportAssets (56) | Timeline Frame 11 | Symbol 1216 as "leafwoosh.wav" |
ExportAssets (56) | Timeline Frame 12 | Symbol 1217 as "ice.wav" |
ExportAssets (56) | Timeline Frame 13 | Symbol 1218 as "hit.wav" |
ExportAssets (56) | Timeline Frame 14 | Symbol 1219 as "fire2.wav" |
ExportAssets (56) | Timeline Frame 15 | Symbol 1220 as "electric.wav" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 50 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 50 | Symbol 1 as "Font 1" |
ExportAssets (56) | Timeline Frame 51 | Symbol 1 as "Font 1" |
Labels
"UpgradeFrame" | Frame 35 |
"GameFrame" | Frame 45 |
"DeadFrame" | Frame 50 |
"WonFrame" | Frame 51 |
|