STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76810645?noj=FRM76810645-22DC" width="1" height="1"></div>

Dragon Wizard.swf

This is the info page for
Flash #26678

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Times New Roman" size="10" color="#cccccc">©2006 <a href="http://glitchless.com/" target = "_top">Glitchless</a>. All Rights Reserved</font></p>

Level:

asdfasdfsadf

Item:

Cost:

asdf
asdf
asdf
asdf
sadf
asdf
asdf
asdf
asdf
asdf
asdf
asdf

asdf

asdf
asdf
asdf
asdf
asdf

YOU HAVE FAILED.

1

server

player name

<p align="center"><font face="Glitchless" size="14" color="#cccccc">Have your gold x 1000 transferred</font></p><p align="center"><font face="Glitchless" size="14" color="#cccccc">to your <a href="http://www.racewarkingdoms.com/" target = "_blank">Race War Kingdoms</a> character.</font></p>

submit

YOU ARE VICTORIOUS!

ActionScript [AS1/AS2]

Frame 1
totalB = this.getBytesTotal(); KB = int(totalB / 1024);
Frame 2
loadB = this.getBytesLoaded(); percent = int((loadB / totalB) * 99); LoadBar.gotoAndStop(99 - _root.percent);
Frame 3
if (percent < 99) { gotoAndPlay (2); } else { gotoAndPlay (30); }
Frame 30
function OffScreen(it) { if ((((it._y > (550 + it.extent)) || (it._y < (-it.extent))) || (it._x > (700 + it.extent))) || (it._x < (-it.extent))) { return(1); } return(0); } function FindBlankBomb() { i = _root.BombRotate; while (i < _root.MAXBOMBS) { if (_root.Bombs[i].Status == 0) { _root.BombRotate++; if (_root.BombRotate >= _root.MAXBOMBS) { _root.BombRotate = 0; } return(_root.Bombs[i]); } i++; } i = 0; while (i < _root.BombRotate) { if (_root.Bombs[i].Status == 0) { _root.BombRotate++; if (_root.BombRotate >= _root.MAXBOMBS) { _root.BombRotate = 0; } return(_root.Bombs[i]); } i++; } } function RemoveBomb(it) { it.Status = 0; it._visible = false; it._x = 1000; it._y = 1000; _root.NumBombs--; } function FindBlankMissile() { i = _root.MissileRotate; while (i < _root.MAXMISSILES) { if (_root.Missiles[i].Status == 0) { _root.MissileRotate++; if (_root.MissileRotate >= _root.MAXMISSILES) { _root.MissileRotate = 0; } return(_root.Missiles[i]); } i++; } i = 0; while (i < _root.MissileRotate) { if (_root.Missiles[i].Status == 0) { _root.MissileRotate++; if (_root.MissileRotate >= _root.MAXMISSILES) { _root.MissileRotate = 0; } return(_root.Missiles[i]); } i++; } return(null); } function RemoveMissile(it) { it.Status = 0; it._visible = false; it._x = 1000; it._y = 1000; _root.NumMissiles--; } function FindBlankEnemyMissile() { i = _root.EnemyMissileRotate; while (i < _root.MAXENEMYMISSILES) { if (_root.EnemyMissiles[i].Status == 0) { _root.EnemyMissileRotate++; if (_root.EnemyMissileRotate >= _root.MAXENEMYMISSILES) { _root.EnemyMissileRotate = 0; } return(_root.EnemyMissiles[i]); } i++; } i = 0; while (i < _root.EnemyMissileRotate) { if (_root.EnemyMissiles[i].Status == 0) { _root.EnemyMissileRotate++; if (_root.EnemyMissileRotate >= _root.MAXENEMYMISSILES) { _root.EnemyMissileRotate = 0; } return(_root.EnemyMissiles[i]); } i++; } return(null); } function RemoveEnemyMissile(it) { it.Status = 0; it._visible = false; it._x = 1000; it._y = 1000; _root.NumEnemyMissiles--; } function RemoveEnemy(it) { it.Status = 0; it._visible = false; it._x = 1000; it._y = 1000; _root.NumEnemies--; } function CheckEnemyDeath(it) { if (it.Health <= 0) { if (_root.Player.AmmoMax4 == 4) { _root.Player.Gold = _root.Player.Gold + ((it.Gold * 2) * _root.SpeedUp); } else { _root.Player.Gold = _root.Player.Gold + (it.Gold * _root.SpeedUp); } var _local3 = _root.attachMovie(it.DeathMovie, "EnemyDying" + it.index, (_root.ENEMYDEPTH + (it.index * 2)) + 1); _local3._width = (it._width + 50) / 2; _local3._height = (it._height + 50) / 2; _local3._rotation = it._rotation; _local3._x = it._x; _local3._y = it._y; if (!_local3.sound) { _local3.sound = new Sound(); } _local3.sound.attachSound(it.DeathSound); _local3.sound.start(); _root.RemoveEnemy(it); return(1); } return(0); } function MakeEnemy(enemynum, behave, it) { it._visible = true; it.Status = 1; it.EnemyNum = enemynum; it.MissileDelay = 0; it.MissileNum = 0; it.MissileDam = 0; it.MissileBehave = 0; if (enemynum < 10) { if (enemynum < 5) { if (enemynum == 1) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 5; it.Health = (it.MaxHealth = 80); it.DeathMovie = "DustCloud"; it.DeathSound = "hit.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.4; it.YSpeed = 0.4; it.XVel = 0; it.YVel = 10; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } else if (enemynum == 2) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 3; it.Health = (it.MaxHealth = 40); it.DeathMovie = "DustCloud"; it.DeathSound = "hit.wav"; it.AirCollide = 1; it.Regeneration = 1; it.XSpeed = 0.4; it.YSpeed = 0.4; it.XVel = 0; it.YVel = 10; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 50; it.MissileNum = 17; it.MissileDam = 10; it.MissileBehave = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } else if (enemynum == 3) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 15; it.Health = (it.MaxHealth = 300); it.DeathMovie = "BloodCloud"; it.DeathSound = "splat.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.5; it.YSpeed = 0.5; it.XVel = 0; it.YVel = 3; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 40; it.MissileNum = 14; it.MissileDam = 150; it.MissileBehave = 2; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } else { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 3; it.Health = (it.MaxHealth = 50); it.DeathMovie = "BloodCloud"; it.DeathSound = "splat.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.2; it.YSpeed = 0.2; it.XVel = 0; it.YVel = 2; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } } else if (enemynum == 5) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 6; it.Health = (it.MaxHealth = 100); it.DeathMovie = "DustCloud"; it.DeathSound = "hit.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.2; it.YSpeed = 0.2; it.XVel = 0; it.YVel = 5; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 30; it.MissileNum = 0; it.MissileDam = 20; it.MissileBehave = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } else if (enemynum == 6) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 1; it.Health = (it.MaxHealth = 5); it.DeathMovie = "BloodCloud"; it.DeathSound = "splat2.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = 2; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 100; it.MissileNum = 4; it.MissileDam = 2; it.MissileBehave = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } else if (enemynum == 7) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 25; it.Health = (it.MaxHealth = 140); it.DeathMovie = "FragmentCloud"; it.DeathSound = "hit.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 8; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (enemynum == 8) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 2; it.Health = (it.MaxHealth = 12); it.DeathMovie = "BloodCloud"; it.DeathSound = "splat2.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = 2; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomSwoop; } else { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 20; it.Health = (it.MaxHealth = 80); it.DeathMovie = "DustCloud"; it.DeathSound = "hit.wav"; it.AirCollide = 1; it.Regeneration = 0; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = 2; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomAccel; } } else if (enemynum < 20) { if (enemynum < 15) { if (enemynum == 10) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 25; it.Health = (it.MaxHealth = 50); it.DeathMovie = "DustCloud"; it.DeathSound = "splat2.wav"; it.AirCollide = 1; it.Regeneration = 20; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 1; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (enemynum == 11) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 10; it.Health = (it.MaxHealth = 300); it.DeathMovie = "FragmentCloud"; it.DeathSound = "woodbreak.wav"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 50; it.MissileNum = 33; it.MissileDam = 40; it.MissileBehave = 2; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (enemynum == 12) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 9; it.Health = (it.MaxHealth = 300); it.DeathMovie = "FragmentCloud"; it.DeathSound = "woodbreak.wav"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 50; it.MissileNum = 32; it.MissileDam = 30; it.MissileBehave = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (enemynum == 13) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 12; it.Health = (it.MaxHealth = 300); it.DeathMovie = "FragmentCloud"; it.DeathSound = "woodbreak.wav"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 60; it.MissileNum = 34; it.MissileDam = 25; it.MissileBehave = 1; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 30; it.Health = (it.MaxHealth = 700); it.DeathMovie = "FragmentCloud"; it.DeathSound = "woodbreak.wav"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 50; it.MissileNum = 33; it.MissileDam = 100; it.MissileBehave = 4; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } } else if (enemynum == 15) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 30; it.Health = (it.MaxHealth = 600); it.DeathMovie = "FragmentCloud"; it.DeathSound = "woodbreak.wav"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 25; it.MissileNum = 32; it.MissileDam = 75; it.MissileBehave = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (enemynum == 16) { it._x = it.extent + ((700 - (it.extent * 2)) * Math.random()); it._y = -it.extent; it._rotation = 0; it.Gold = 50; it.Health = (it.MaxHealth = 800); it.DeathMovie = "FragmentCloud"; it.DeathSound = "woodbreak.wav"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.MissileDelay = 20; it.MissileNum = 34; it.MissileDam = 150; it.MissileBehave = 1; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } } if (behave) { if (behave == 1) { it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 5; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (behave == 2) { it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 10; it.XAccel = (-(it._x - 350)) / 600; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedAccel; } else if (behave == 3) { it._x = 350 - it.extent; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 10; it.XAccel = Math.random() - 0.5; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedAccel; } else if (behave == 4) { it.XSpeed = 0; it.YSpeed = 0.2; it.XVel = 8; it.YVel = 6; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.Spiral; } else if (behave == 5) { it._rotation = 180; it._y = 550 + it.extent; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = -5; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (behave == 6) { it._rotation = 180; it._y = 550 + it.extent; it.XSpeed = 0.1; it.YSpeed = 0.2; it.XVel = 8; it.YVel = 6; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.UpSpiral; } else if (behave == 7) { it._rotation = 180; it._x = _root.Me._x; it._y = 550 + it.extent; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = -8; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (behave == 8) { it._x = _root.Me._x; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = 8; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.FixedVel; } else if (behave == 9) { it._y = 550 + it.extent; it.XSpeed = 0.1; it.YSpeed = 0.1; it.XVel = 0; it.YVel = -5; it.XAccel = 0; it.YAccel = 0; _root.EnemyMoveFuncs[it.index] = _root.RandomAccel; } } it.MissileTimer = int(Math.random() * it.MissileDelay); _root.NumEnemies++; } function SetAmmo(ammonum) { if (ammonum == 0) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "electric.wav"; _root.Player.MissileInterval = 8; _root.Player.MissileNumHits = 2; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 10; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -10; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 1) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "electric.wav"; _root.Player.MissileInterval = 8; _root.Player.MissileNumHits = 3; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 10; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -8; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 2) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "electric.wav"; _root.Player.MissileInterval = 10; _root.Player.MissileNumHits = 5; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 16; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 10; _root.Player.MissileYStartVel = -30; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = RandomVel; } else if (ammonum == 3) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "electric.wav"; _root.Player.MissileInterval = 10; _root.Player.MissileNumHits = 10; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 25; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 15; _root.Player.MissileYStartVel = -25; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = RandomVel; } else if (ammonum == 4) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "ice.wav"; _root.Player.MissileInterval = 8; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 24; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -10; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 5) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "woosh.wav"; _root.Player.MissileInterval = 6; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 20; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -12; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 6) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "ice.wav"; _root.Player.MissileInterval = 15; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 150; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -7; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 7) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "woosh.wav"; _root.Player.MissileInterval = 7; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 100; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -12; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 8) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "waterdrop.wav"; _root.Player.MissileInterval = 10; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 2; _root.Player.MissileDamage = 15; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = -1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 9) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "waterdrop.wav"; _root.Player.MissileInterval = 12; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 10; _root.Player.MissileDamage = 10; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = -1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 10) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "waterdrop.wav"; _root.Player.MissileInterval = 24; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 50; _root.Player.MissileDamage = 50; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = -1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 11) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "waterdrop.wav"; _root.Player.MissileInterval = 12; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 25; _root.Player.MissileDamage = 50; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = -1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 12) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "fire2.wav"; _root.Player.MissileInterval = 2; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 5; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -15; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 13) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "fire2.wav"; _root.Player.MissileInterval = 2; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 7; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileYStartVel = -15; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 14) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "fire2.wav"; _root.Player.MissileInterval = 3; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 22; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -10; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 15) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "tornado.wav"; _root.Player.MissileInterval = 12; _root.Player.MissileNumHits = 1000; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 25; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0.1; _root.Player.MissileYSpeed = 0.1; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = -5; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = RandomAccel; } else if (ammonum == 16) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "orbzap.wav"; _root.Player.MissileInterval = 12; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 40; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 17) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "orbzap.wav"; _root.Player.MissileInterval = 12; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 60; _root.Player.MissileBuffer = 0; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 8; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 18) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "orbzap.wav"; _root.Player.MissileInterval = 8; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 100; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 15; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 0; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 19) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "orbzap.wav"; _root.Player.MissileInterval = 5; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 75; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = -1; _root.Player.MissileMoveFunc = FixedVel; } else if (ammonum == 20) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "leafwoosh.wav"; _root.Player.MissileInterval = 8; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 30; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 21) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "leafwoosh.wav"; _root.Player.MissileInterval = 6; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 30; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileYAccel = 1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 22) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "leafwoosh.wav"; _root.Player.MissileInterval = 4; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 44; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = 1; _root.Player.MissileMoveFunc = FixedAccel; } else if (ammonum == 23) { _root.Player.MissileNum = ammonum; _root.Player.MissileSound = "leafwoosh.wav"; _root.Player.MissileInterval = 4; _root.Player.MissileNumHits = 1; _root.Player.MissileVampDamage = 0; _root.Player.MissileDamage = 60; _root.Player.MissileBuffer = 1; _root.Player.MissileXSpeed = 0; _root.Player.MissileYSpeed = 0; _root.Player.MissileXStartVel = 0; _root.Player.MissileYStartVel = 0; _root.Player.MissileXAccel = 0; _root.Player.MissileYAccel = -1; _root.Player.MissileMoveFunc = FixedAccel; } _root.DisplayWeapon2.removeMovieClip(); _root["Fire" + ammonum].duplicateMovieClip("DisplayWeapon2", _root.STATUSDEPTH + 2); _root.DisplayWeapon2._xscale = _root.DisplayWeapon2._xscale / 1.75; _root.DisplayWeapon2._yscale = _root.DisplayWeapon2._yscale / 1.75; _root.DisplayWeapon2._x = 370; _root.DisplayWeapon2._y = 529; if (ammonum < 4) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y - 8; } else if ((ammonum == 4) || (ammonum == 6)) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y + 4; } else if (ammonum < 8) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y - 0; } else if (ammonum < 12) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y + 4; } else if (ammonum < 15) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y + 0; } else if (ammonum < 16) { _root.DisplayWeapon2._x = _root.DisplayWeapon2._x + 4; _root.DisplayWeapon2._y = _root.DisplayWeapon2._y + 10; } else if (ammonum < 20) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y + 4; } else if (ammonum < 24) { _root.DisplayWeapon2._y = _root.DisplayWeapon2._y + 5; } } function FixedVel(it) { it._x = it._x + (it.XVel + _root.World.XLandSpeed); it._y = it._y + (it.YVel + _root.World.YLandSpeed); } function FixedAccel(it) { it.XVel = it.XVel + it.XAccel; it.YVel = it.YVel + it.YAccel; it._x = it._x + (it.XVel + _root.World.XLandSpeed); it._y = it._y + (it.YVel + _root.World.YLandSpeed); } function RandomVel(it) { it._x = it._x + (it.XVel * (Math.random() - 0.5)); it._y = it._y + ((it.YVel * (Math.random() - 0.25)) + _root.World.YLandSpeed); } function RandomAccel(it) { it.XAccel = it.XAccel + (it.XSpeed * (Math.random() - 0.5)); it.YAccel = it.YAccel + (it.YSpeed * (Math.random() - 0.5)); it.XVel = it.XVel + it.XAccel; it.YVel = it.YVel + it.YAccel; it._x = it._x + (it.XVel + _root.World.XLandSpeed); it._y = it._y + (it.YVel + _root.World.YLandSpeed); } function RandomSwoop(it) { it.XAccel = it.XAccel + (it.XSpeed * (Math.random() - 0.5)); if (it.XAccel > 1) { it.XAccel = 1; } else if (it.XAccel < -1) { it.XAccel = -1; } it.YAccel = it.YAccel + (it.YSpeed * (Math.random() - 0.5)); if (it.YAccel > 1) { it.YAccel = 1; } else if (it.YAccel < -1) { it.YAccel = -1; } it.XVel = it.XVel + it.XAccel; it.YVel = it.YVel + it.YAccel; if (it.XVel > 1) { it.XVel = 1; } if (it.XVel < -1) { it.XVel = -1; } if (it.YVel > 10) { it.YVel = 10; } if (it.YVel < 2) { it.YVel = 2; } it._rotation = it._rotation + it.XVel; it._x = it._x + (it.YVel * Math.cos((Math.PI/180) * (it._rotation + 90))); it._y = it._y + (it.YVel * Math.sin((Math.PI/180) * (it._rotation + 90))); } function Spiral(it) { it.YAccel = it.YAccel + (it.YSpeed * (Math.random() - 0.5)); if (it.YAccel > 1) { it.YAccel = 1; } else if (it.YAccel < -1) { it.YAccel = -1; } it.YVel = it.YVel + it.YAccel; if (it.YVel > 10) { it.YVel = 10; } if (it.YVel < 6) { it.YVel = 6; } it._rotation = it._rotation + it.XVel; it._x = it._x + (it.YVel * Math.cos((Math.PI/180) * (it._rotation + 90))); it._y = it._y + ((it.YVel * Math.sin((Math.PI/180) * (it._rotation + 90))) + 4); } function UpSpiral(it) { it.YAccel = it.YAccel + (it.YSpeed * (Math.random() - 0.5)); if (it.YAccel > 1) { it.YAccel = 1; } else if (it.YAccel < -1) { it.YAccel = -1; } it.YVel = it.YVel + it.YAccel; if (it.YVel > 10) { it.YVel = 10; } if (it.YVel < 6) { it.YVel = 6; } it._rotation = it._rotation + it.XVel; it._x = it._x + (it.YVel * Math.cos((Math.PI/180) * (it._rotation + 90))); it._y = it._y + ((it.YVel * Math.sin((Math.PI/180) * (it._rotation + 90))) - 4); } function Init() { _root.loop1.gotoAndPlay(1); _root.loop2.gotoAndPlay(3); _root.loop2.removeMovieClip(); _root.SpeedUp = 2; _root.MAXCLOUDS = 5; _root.MAXMISSILES = 20; _root.MAXENEMYMISSILES = 20; _root.MAXENEMIES = 18; _root.BACKGROUNDDEPTH = 1000; _root.CLOUDDEPTH = 10000; _root.MUSICDEPTH = 11000; _root.MEDEPTH = 12000; _root.MISSILEDEPTH = 14000; _root.ENEMYMISSILEDEPTH = 15000; _root.ENEMYDEPTH = 13000; _root.ENEMYDEPTH2 = 9000; _root.STATUSDEPTH = 20000; _root.HIGHESTDEPTH = 30000; _root.PIXELBUFFER = 10; _root.WEAPONCOSTS = [100, 500, 2000, 4000, 150, 600, 2200, 4500, 200, 750, 2800, 4200, 200, 600, 2500, 5000, 300, 900, 4000, 5000, 250, 700, 3000, 5500, 500, 1000, 1500, 2000, 1000, 2000, 3000, 3000]; _root.WEAPONTEXTS = ["NATURAL LIGHTNING\nA dependable and flexible spell, Natural Lightning does reliable damage with the added benefit of being able to pass through a target and damage another but only if the first is very weak. Pressing 1 cycles between the lightning spells you have.", "SYNTHETIC ARC\nBy harnessing the power of lightning and improving it, wizard cults have been able to greatly enhance the ability of this spell to continue through targets increasing its damaging potential. The only drawback is a slightly slower rate of fire. Pressing 1 cycles between the lightning spells you have.", "SPARK OF DESIGN\nUsing a far more expensive process, this spell can pass through twice as many foes wreaking destruction on its way. With the same rate of fire as its predecessor it produces a much higher damage rate. A highly random path of travel increases fatality. Pressing 1 cycles between the lightning spells you have.", "DARK LIGHTNING\nOrigin unknown, damaging potential unresearched. None have been able to wield this spell and those who tried have perished. Pressing 1 cycles between the lightning spells you have.", "ICE BALL\nA simple ice based spell, Ice Ball is provides the caster with what they'd expect. A low damage, medium rate of fire, tool of cold death. Pressing 2 cycles between the ice spells you have.", "ICE SHARD\nThis extremely sharp piercing spell has the ability to devour weak enemies and has a high rate of fire. The only drawback is that the extreme coldness freezes wounds preventing bleeding. Pressing 2 cycles between the ice spells you have.", "FLESH SHREDDER\nThis spinning ball of ice is encased with large sharp edges that rip up organic matter. A very slow rate of fire but very high rate of damage make this ideal for disposing of massive targets. Pressing 2 cycles between the ice spells you have.", "ICE GIFT OF GODS\nBelieved to have a high rate of fire along with massive damage. Pressing 2 cycles between the ice spells you have.", "WATER THIEF\nWith the ability to not only vanquish but steal small amounts of life from fallen foes, this is ideal for repairing yourself while dispatching others. Pressing 3 cycles between the liquid spells you have.", "BLOOD OF FALLEN\nA far greater health stealing and damaging rate makes Blood of Fallen superior in all ways to Water Thief. The difference in rate of fire is neglibable. Pressing 3 cycles between the liquid spells you have.", "WELL OF SOULS\nAn extremely slow rate of fire is made up for by both extreme damage and health restoration. Well of Souls is not for fighting the many and weak, but the few and powerful. Pressing 3 cycles between the liquid spells you have.", "VAMPYRIC BLOOD\nImproved rate of damage and greatly improved rate of fire, this is a gift from the Vampyre Gods that few will ever receive. Pressing 3 cycles between the liquid spells you have.", "FIRE ROCK\nNo spells have a greater rate of fire than that of fire itself. A blanket of fiery rocks is sent forth to destroy all it touches. Pressing 4 cycles between the fire spells you have.", "FLAMING ARROW\nFire with the ability to pierce the heart of foes both to your left and right only to see their corpses riddled with more flaming arrows due to their great rate of fire. Pressing 4 cycles between the fire spells you have.", "HELL FIRE\nWith nearly the same hellacious rate of fire as Flaming Arrow this spell does far more damage and is fired in 4 directions. Enveloped in a bath of flaming death it will be difficult for your adversaries to cause you pain. Pressing 4 cycles between the fire spells you have.", "TORNADO OF FIRE\nThis is believed to be an erratic tower of death sucking up all that it happens to hover over for too long. Pressing 4 cycles between the fire spells you have.", "RANDOM POLARITY\nThis spell harnesses the power of the globe's rotation for velocity and thus moves only eastward and westward. Its random polarity prevents it from firing from the same side each time. Pressing 5 cycles between the orb spells you have.", "POLAR SIMILARITY\nThis spell has the advantage of having fixed polarity so you know from which side it will fire each time. An increased damage due to its more potent size also increases its effectiveness. Pressing 5 cycles between the orb spells you have.", "ORBITAL BLUE\nAnother fixed polarity side firing spell but with greatly increased velocity. Pressing 5 cycles between the orb spells you have.", "DIAMOND DELUSIONS\nApparently just having this spell increases your fortune somehow. Its usage, however, has not been documented. Pressing 5 cycles between the orb spells you have.", "FALL LEAVES\nA spell which harnesses the power of nature such as this will do superior damage to the evil creatures you battle. The drawback, however, is that the leaves only fall backward. Use it wisely. Pressing 6 cycles between the leaf spells you have.", "LIFE WRATH\nA leaf pulled from its branch before its time is through has the power to cause great destruction via potent poisons. This spell makes use of natural wrath with backward falling leaves. Pressing 6 cycles between the leaf spells you have.", "FOREST FIRE\nThese molten leaves will devour any foe foolish enough to try to attack you from the back. A rain of embers will befall them. Pressing 6 cycles between the leaf spells you have.", "NATURAL DEVIATION\nWith methods unknown, wizards of great power have been able to harness the immense powers of natural destruction and forced them on an unnatural path. See for yourself. Pressing 6 cycles between the leaf spells you have.", "The first of four health upgrades which will allow you to take more punishment before dying.", "The second of four health upgrades which will allow you to take more punishment before dying.", "The third of four health upgrades which will allow you to take more punishment before dying.", "The last of four health upgrades which will allow you to take more punishment before dying.", "This will teach Fireclaw how to fly in a more aerodynamic way that is not intuitive to dragons raised in captivity. This will allow for a greater maximum flight speed.", "A hormone rich treatment which can greatly increase the strength of a dragon's wing flap, this ability is sure to increase your maneuverability. Fireclaw will be able to accelerate and decelerate far faster.", "Shields up! This will provide you and Fireclaw with a visible force field which will prevent a great deal of damage. Instead of always taking full damage from projectiles and creatures you will take a random amount of partial damage.", "Sometimes collisions cannot be avoided. This is an ability Fireclaw can learn which will have him perform a vertical flip avoiding a potentially fatal collision. Pressing F performs the flip which can be done at most once every 10 seconds."]; _root.LEVELTEXTS = ["Wandering in the woods of Shirknal you found an orphan dragon. His parents were slain by the knights of King Bleu Robe, a smarmy French tyrant. Your quest: to lay siege on his castle with your now full grown dragon companion, Fireclaw!", "You are now halfway to the river Thal. One day's journey over these plains should take you to its crystal waters. The wildlife is becoming a bit more savage closer to the water, however. You may need stronger spells.", "Having reached the river Thal you must now follow it northward to until you reach the town of Riverfalls. There you will find rest and supplies before beginning to follow the river again.", "The river journey may have been treacherous, however, the condition of Riverfalls is far worse. King Bleu Robe has enslaved the populace and is using them to smelt his gold into coinage. You must bypass the town and head east through the desert.", "Desert travel has proven most difficult for Fireclaw who is now exhausted and in desperate need of water. You must turn back and return to the river or he will die. Be patient with his slow flight, he is very ill.", "You have reached the shore and Fireclaw is restored to his former self! Having spoken to a beautiful maiden at the riverbank of the atrocities committed at Riverfalls you are determined to destroy King Bleu Robe's fortifications and free the populace.", "Not only have you freed the people of Riverfalls, you have stolen 5,000 of the king's gold coinage! This should come in very handy for purchasing spells and upgrades for the next leg of your journey into the foothills of Mt. Blak.", "The weather conditions are worsening. Travel will become more arduous as winds continue to increase their strength, blowing you off your course. You may need special flying abilities to facilitate your travel and bring leaf spells!", "After battling harsh winds a rest would be nice, however, that is not your fate. You must cross the Forest of Frozen Ferns which will be so cold it will continually damage you. Find a means of restoring your health during this trip.", "You are handling the cold well, but the conditions only worsen as you must face both extreme cold and wind. You very well may not survive.", "You have braved horrid conditions, but now you must face horrible beasts. You have entered the highest rocklands of Mt. Blak before the Lavalands begin. Hopefully you can keep alive long enough here for a fiery death in the Lavalands.", "Having reached the Lavalands you see why few have lived to tell of its horrible nature. The inhabitants are all ferocious and aggressive. You must be no different. King Bleu Robe's kingdom is just beyond these vile lands.", "You have braved many horrors on this quest, but none will compare to the reinforcements of King Bleu Robe, for he has many adversaries but none have breached his defenses. Fare thee well or fare thee dead."]; _root.BGS = [1, 1, 6, 5, 5, 1, 2, 2, 4, 4, 2, 3, 3]; _root.XLANDSPEEDS = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -2, 2, -2, 2, -2, 0, 0, 0, 0, 0, 0, 2, -2, 2, -2, 2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _root.YLANDSPEEDS = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; _root.FRICTIONS = [0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.35, 0.35, 0.35, 0.35, 0.35, 0.35, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05]; _root.FRICTIONCONS = [0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5]; _root.ENEMYTYPES1 = [6, 6, 6, 6, 6, 6, 8, 8, 8, 8, 8, 8, 6, 6, 6, 6, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 4, 1, 4, 2, 1, 2, 1, 2, 1, 5, 1, 1, 5, 1, 5, 9, 9, 9, 9, 9, 9, 7, 7, 7, 7, 7, 7, 7, 5, 7, 5, 7, 5, 10, 10, 10, 10, 10, 10, 10, 9, 10, 9, 10, 9]; _root.ENEMYBEHAVE1 = [0, 0, 0, 0, 5, 5, 3, 0, 3, 0, 2, 3, 3, 1, 0, 3, 5, 5, 4, 1, 4, 0, 1, 4, 0, 2, 3, 1, 3, 0, 1, 2, 0, 0, 3, 0, 0, 1, 3, 0, 1, 0, 6, 7, 5, 5, 7, 5, 9, 0, 0, 0, 9, 0, 0, 8, 0, 8, 0, 0, 8, 1, 2, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 8]; _root.ENEMYFREQS1 = [50, 1, 25, 100, 1, 25, 50, 20, 78, 1, 50, 10, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 70, 20, 50, 20, 20, 30, 70, 20, 50, 20, 20, 30, 30, 28, 54, 85, 15, 50, 23, 65, 43, 20, 26, 50, 32, 29, 42, 35, 19, 16, 80, 60, 40, 20, 30, 20, 28, 25, 35, 30, 16, 14, 90, 90, 90, 90, 90, 50, 45, 24, 70, 30, 90, 14]; _root.ENEMYTYPES2 = [6, 6, 6, 6, 6, 6, 8, 6, 8, 6, 8, 8, 6, 6, 6, 6, 6, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 12, 12, 12, 12, 12, 12, 4, 8, 6, 4, 8, 6, 9, 9, 9, 9, 9, 9, 5, 5, 1, 1, 5, 1, 7, 9, 7, 7, 7, 10, 10, 9, 7, 5, 10, 3, 3, 9, 3, 9, 3, 9, 14, 3, 14, 3, 14, 3]; _root.ENEMYBEHAVE2 = [1, 1, 1, 1, 1, 1, 1, 0, 3, 0, 1, 1, 3, 1, 0, 3, 1, 0, 2, 3, 2, 3, 2, 3, 3, 4, 3, 4, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 1, 0, 9, 9, 9, 9, 9, 9, 0, 4, 2, 1, 0, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _root.ENEMYFREQS2 = [50, 1, 50, 50, 10, 50, 1, 20, 100, 60, 60, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 40, 20, 50, 20, 30, 20, 100, 50, 100, 50, 100, 50, 30, 30, 30, 30, 30, 30, 40, 20, 50, 20, 30, 20, 86, 65, 43, 23, 35, 29, 43, 23, 43, 33, 15, 150, 110, 60, 50, 23, 90, 29, 35, 20, 40, 20, 25, 20, 90, 90, 90, 90, 90, 90]; _root.ENEMYTYPES3 = [0, 8, 8, 12, 8, 8, 6, 6, 6, 11, 4, 6, 3, 6, 4, 13, 2, 2, 3, 6, 4, 13, 4, 6, 12, 12, 12, 12, 12, 12, 11, 11, 11, 11, 11, 11, 11, 12, 11, 12, 11, 12, 8, 2, 2, 8, 2, 2, 13, 13, 13, 13, 13, 13, 7, 9, 6, 9, 6, 7, 15, 15, 15, 15, 15, 15, 14, 14, 14, 14, 14, 14, 16, 16, 16, 16, 16, 16]; _root.ENEMYBEHAVE3 = [2, 2, 2, 0, 2, 2, 1, 0, 1, 0, 1, 5, 0, 2, 3, 0, 0, 0, 0, 4, 1, 0, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 5, 5, 7, 7, 6, 0, 0, 0, 0, 0, 0, 4, 5, 7, 8, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _root.ENEMYFREQS3 = [100, 100, 50, 100, 100, 30, 50, 25, 10, 100, 25, 10, 150, 10, 100, 100, 50, 25, 150, 10, 100, 100, 5, 25, 100, 90, 80, 70, 60, 50, 150, 100, 150, 50, 100, 100, 50, 25, 10, 50, 25, 10, 50, 35, 15, 40, 25, 10, 43, 23, 43, 33, 15, 10, 50, 25, 5, 50, 5, 50, 50, 25, 30, 50, 25, 10, 43, 23, 35, 33, 15, 10, 50, 25, 20, 50, 25, 35]; _root.Pause = 0; _root.Mute = 0; _root.CantSend = 0; _root.FireOsc2 = 0; _root.FireOsc4 = 0; _root.DeadTimer = 0; _root.Dead = 0; _root.DrawClouds = 1; _root.NewLevelStage = 0; _root.LevelStage = 0; _root.LevelTimer = 0; _root.GameTimer = 0; _root.SoundDelay = 0; _root.NumMessages = 0; _root.NumMissiles = 0; _root.NumEnemyMissiles = 0; _root.NumEnemies = 0; _root.Level = 0; _root.EnemyDelay1 = 0; _root.EnemyDelay2 = 0; _root.EnemyDelay3 = 0; _root.FlipDelay = 0; _root.MissileRotate = 0; _root.EnemyMissileRotate = 0; _root.LastUpdate = 0; _root.SlowCount = 0; _root.SelectedWeapon = 0; _root.Player = {}; _root.Player.Health = 50; _root.Player.MaxHealth = 50; _root.Player.Lives = 3; _root.Player.Gold = 100; _root.Player.MaxSpeed = 10; _root.Player.XVel = 0; _root.Player.YVel = 0; _root.Player.XAccel = 2; _root.Player.YAccel = 2; _root.Player.PendingAnim = 0; _root.Player.IsFiring = 0; _root.Player.MissileDelay = 0; _root.Player.AmmoMax0 = 0; _root.Player.AmmoMax1 = 0; _root.Player.AmmoMax2 = 0; _root.Player.AmmoMax3 = 0; _root.Player.AmmoMax4 = 0; _root.Player.AmmoMax5 = 0; _root.Player.AmmoMax6 = 0; _root.Player.Speed = 0; _root.Player.Manuv = 0; _root.Player.Shield = 0; _root.Player.Flip = 0; _root.hitTransform = new Object(); _root.hitTransform = {ra:"100", rb:"150", ga:"0", gb:"0", ba:"0", bb:"0", aa:"100", ab:"0"}; _root.healTransform = new Object(); _root.healTransform = {ra:"0", rb:"0", ga:"100", gb:"150", ba:"0", bb:"0", aa:"100", ab:"0"}; _root.normTransform = new Object(); _root.normTransform = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; _root.World = {}; _root.World.XLandSpeed = 0; _root.World.YLandSpeed = 0; _root.World.Friction = 0; _root.World.FrictionConstant = 0; _root.World.BGToggle = 0; var _local2 = _root.attachMovie("Me", "Me", _root.MEDEPTH); _local2._x = 1000; _local2._y = 1000; _local2._visible = false; i = 0; while (i < 35) { _root["Fire" + i].extent = Math.sqrt((_root["Fire" + i]._width * _root["Fire" + i]._width) + (_root["Fire" + i]._height * _root["Fire" + i]._height)) / 2; _root["Fire" + i]._visible = false; _root["Fire" + i].stop(); i++; } _root.Missiles = new Array(); _root.MissileMoveFuncs = new Array(); i = 0; while (i < _root.MAXMISSILES) { _local2 = _root.Fire0.duplicateMovieClip("Missile" + i, _root.MISSILEDEPTH + i); _local2.extent = _root.Fire0.extent; _local2.Num = 0; _root.Missiles[i] = _local2; _local2.index = i; _local2.Status = 0; _local2.VampDamage = 0; _local2.Damage = 0; _local2.NumHits = 0; _local2.Buffer = 0; _local2.XSpeed = 0; _local2.YSpeed = 0; _local2.XVel = 0; _local2.YVel = 0; _local2.XAccel = 0; _local2.YAccel = 0; _local2._x = 1000; _local2._y = 1000; _local2._visible = false; i++; } _root.EnemyMissiles = new Array(); _root.EnemyMissileMoveFuncs = new Array(); i = 0; while (i < _root.MAXENEMYMISSILES) { _local2 = _root.Fire0.duplicateMovieClip("EnemyMissile" + i, _root.ENEMYMISSILEDEPTH + i); _local2.extent = _root.Fire0.extent; _local2.Num = 0; _root.EnemyMissiles[i] = _local2; _local2.index = i; _local2.Status = 0; _local2.VampDamage = 0; _local2.Damage = 0; _local2.NumHits = 0; _local2.Buffer = 0; _local2.XSpeed = 0; _local2.YSpeed = 0; _local2.XVel = 0; _local2.YVel = 0; _local2.XAccel = 0; _local2.YAccel = 0; _local2._x = 1000; _local2._y = 1000; _local2._visible = false; i++; } _root.Enemies = new Array(); _root.EnemyMoveFuncs = new Array(); i = 1; while (i < 5) { _root["Cloud" + i]._visible = false; _root["Cloud" + i].stop(); i++; } _root.Clouds = new Array(); i = 0; while (i < _root.MAXCLOUDS) { _local2 = _root["Cloud" + ((i % 4) + 1)].duplicateMovieClip("skycloud" + i, _root.CLOUDDEPTH + i); _local2.extent = 182; _local2._x = 1000; _local2._y = 1000; _local2._visible = false; _root.Clouds[i] = _local2; i++; } _root.attachMovie("statusbar", "statusbar1", _root.STATUSDEPTH); _root.statusbar1.level_txt.embedFonts = true; _root.statusbar1._x = 0; _root.statusbar1._y = 462; } function PurchaseWeapon() { UpdateStatusBar(); if (_root.Player.Gold < _root.WEAPONCOSTS[_root.SelectedWeapon]) { _root.DisplayMessage("You do not have enough gold."); return(undefined); } if (_root.SelectedWeapon < 28) { indi = int(_root.SelectedWeapon / 4); whichi = _root.SelectedWeapon % 4; if (whichi > _root.Player["AmmoMax" + indi]) { if (_root.SelectedWeapon < 24) { _root.DisplayMessage("You cannot purchase this spell until you own the one before it."); } else { _root.DisplayMessage("You cannot purchase this health upgrade until you own the one before it."); } return(undefined); } if (whichi != _root.Player["AmmoMax" + indi]) { if (_root.SelectedWeapon < 24) { _root.DisplayMessage("You already have this spell."); } else { _root.DisplayMessage("You already have this health upgrade."); } return(undefined); } _root.Player.Gold = _root.Player.Gold - _root.WEAPONCOSTS[_root.SelectedWeapon]; _root.Player["AmmoMax" + indi]++; if (_root.SelectedWeapon < 24) { _root.SetAmmo(_root.SelectedWeapon); } else if (_root.SelectedWeapon == 24) { _root.Player.Health = (_root.Player.MaxHealth = 100); } else if (_root.SelectedWeapon == 25) { _root.Player.Health = (_root.Player.MaxHealth = 200); } else if (_root.SelectedWeapon == 26) { _root.Player.Health = (_root.Player.MaxHealth = 350); } else if (_root.SelectedWeapon == 27) { _root.Player.Health = (_root.Player.MaxHealth = 600); } } else if (_root.SelectedWeapon == 28) { if (_root.Player.Speed == 1) { _root.DisplayMessage("You already have extra top speed."); return(undefined); } _root.Player.Gold = _root.Player.Gold - _root.WEAPONCOSTS[_root.SelectedWeapon]; _root.Player.MaxSpeed = 18; _root.Player.Speed = 1; } else if (_root.SelectedWeapon == 29) { if (_root.Player.Manuv == 1) { _root.DisplayMessage("You already have better maneuverability."); return(undefined); } _root.Player.Gold = _root.Player.Gold - _root.WEAPONCOSTS[_root.SelectedWeapon]; _root.Player.XAccel = 3; _root.Player.YAccel = 3; _root.Player.Manuv = 1; } else if (_root.SelectedWeapon == 30) { if (_root.Player.Shield == 1) { _root.DisplayMessage("You already have force shielding."); return(undefined); } _root.Player.Gold = _root.Player.Gold - _root.WEAPONCOSTS[_root.SelectedWeapon]; _root.Player.Shield = 1; _root.Me.attachMovie("ForceField", "ForceField", _root.Me.getNextHighestDepth()); } else if (_root.SelectedWeapon == 31) { if (_root.Player.Flip == 1) { _root.DisplayMessage("You already have this ability."); return(undefined); } _root.Player.Gold = _root.Player.Gold - _root.WEAPONCOSTS[_root.SelectedWeapon]; _root.Player.Flip = 1; } _root.DisplayMessage("Purchase complete."); UpdateStatusBar(); } function DisplayMessage(thamessage) { var _local2 = _root.attachMovie("TmpMessage", "msg" + _root.NumMessages, _root.HIGHESTDEPTH + _root.NumMessages); _local2.msg_mc.msg.text = thamessage; _local2._x = 350; _local2._y = 275; _root.NumMessages++; _local2.gotoAndPlay(1); } function UnDisplayWeapon() { _root.DisplayWeapon1.removeMovieClip(); } function DisplayWeapon(weap) { _root.SelectedWeapon = weap; UnDisplayWeapon(); _root["Fire" + _root.SelectedWeapon].duplicateMovieClip("DisplayWeapon1", _root.STATUSDEPTH + 1); _root.DisplayWeapon1._xscale = _root.DisplayWeapon1._xscale / 1.75; _root.DisplayWeapon1._yscale = _root.DisplayWeapon1._yscale / 1.75; _root.DisplayWeapon1._x = 355; _root.DisplayWeapon1._y = 140; if (_root.SelectedWeapon < 4) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y - 8; } else if ((_root.SelectedWeapon == 4) || (_root.SelectedWeapon == 6)) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 4; } else if (_root.SelectedWeapon < 8) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y - 0; } else if (_root.SelectedWeapon < 12) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 4; } else if (_root.SelectedWeapon < 15) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 0; } else if (_root.SelectedWeapon < 16) { _root.DisplayWeapon1._x = _root.DisplayWeapon1._x + 4; _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 10; } else if (_root.SelectedWeapon < 20) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 4; } else if (_root.SelectedWeapon < 24) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 5; } else if (_root.SelectedWeapon < 28) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 6; } else if (_root.SelectedWeapon < 32) { _root.DisplayWeapon1._y = _root.DisplayWeapon1._y + 6; } _root.cost_txt.text = _root.WEAPONCOSTS[_root.SelectedWeapon]; _root.weapon_txt.text = _root.WEAPONTEXTS[_root.SelectedWeapon]; } function UpdateStatusBar() { if (_root.Player.Health < 1) { _root.statusbar1.LifeMeter1._visible = false; if (_root.Dead == 0) { _root.Dead = 1; _root.DeadTimer = 40; _root.Player.Lives--; _root.Me.gotoAndPlay(162); _root.Player.Health = -1000000; } } else { lifeperc = int((_root.Player.Health / _root.Player.MaxHealth) * 100); if (lifeperc < 1) { lifeperc = 1; } _root.statusbar1.LifeMeter1._visible = true; if (lifeperc > 100) { _root.Player.Health = _root.Player.MaxHealth; lifeperc = 100; } _root.statusbar1.LifeMeter1.gotoAndStop(lifeperc); } _root.statusbar1.gold_txt.text = _root.Player.Gold; if (_root.Player.Lives > 3) { _root.statusbar1.Life4._visible = true; } else { _root.statusbar1.Life4._visible = false; } if (_root.Player.Lives > 2) { _root.statusbar1.Life3._visible = true; } else { _root.statusbar1.Life3._visible = false; } if (_root.Player.Lives > 1) { _root.statusbar1.Life2._visible = true; } else { _root.statusbar1.Life2._visible = false; } if (_root.Player.Lives > 0) { _root.statusbar1.Life1._visible = true; } else { _root.statusbar1.Life1._visible = false; } if (_root.Player.AmmoMax6 > 3) { _root.statusbar1.Health4._visible = true; } else { _root.statusbar1.Health4._visible = false; } if (_root.Player.AmmoMax6 > 2) { _root.statusbar1.Health3._visible = true; } else { _root.statusbar1.Health3._visible = false; } if (_root.Player.AmmoMax6 > 1) { _root.statusbar1.Health2._visible = true; } else { _root.statusbar1.Health2._visible = false; } if (_root.Player.AmmoMax6 > 0) { _root.statusbar1.Health1._visible = true; } else { _root.statusbar1.Health1._visible = false; } _root.statusbar1.level_txt.text = _root.Level + 1; } function RWK() { if (_root.CantSend) { _root.DisplayMessage("You can only submit your gold transfer once."); return(undefined); } servernum = int(_root.server_txt.text); if ((servernum != 1) && (servernum != 2)) { _root.DisplayMessage("Invalid Server Number"); return(undefined); } delete _root.Sender; _root.Sender = new LoadVars(); delete _root.Shit; _root.Shit = new LoadVars(); theurl = ((((((((((((((((((((((((((("http://rwk" + servernum) + ".racewarkingdoms.com/cgi-bin/rwk.cgi?wiz") + _root.playername_txt.text) + "|") + _root.Player.Gold) + "|") + _root.Player.AmmoMax0) + ",") + _root.Player.AmmoMax1) + ",") + _root.Player.AmmoMax2) + ",") + _root.Player.AmmoMax3) + ",") + _root.Player.AmmoMax4) + ",") + _root.Player.AmmoMax5) + ",") + _root.Player.AmmoMax6) + ",") + _root.Player.Speed) + ",") + _root.Player.Manuv) + ",") + _root.Player.Shield) + ",") + _root.Player.Flip) + ","; _root.Sender.sendAndLoad(theurl, _root.Shit, "POST"); _root.DisplayMessage("Message Sent to RWK Server"); _root.CantSend = 1; } function SlowClear() { DisplayWeapon(0); UpdateStatusBar(); _root.main_mc.main_txt.text = _root.LEVELTEXTS[_root.Level]; _quality = "LOW"; _quality = "MEDIUM"; _quality = "HIGH"; clearInterval(_root.interv); } function ClearStuff() { _root.loop2.gotoAndPlay(3); if (_root.Mute == 0) { _root.loop1.gotoAndPlay(2); } it = _root.Me; it._x = 1000; it._y = 1000; it._visible = false; it.clip.stop(); it.clip._visible = false; if (it.clip2) { it.clipe2.removeMovieClip(); } it.clip.duplicateMovieClip("clip2", it.MovieClip.getNextHighestDepth()); it.clip2.stop(); it.clip2._visible = false; it.clip2._xscale = (100 * (it.clip2._width + (_root.PIXELBUFFER * 2))) / it.clip2._width; it.clip2._yscale = (100 * (it.clip2._height + (_root.PIXELBUFFER * 2))) / it.clip2._height; i = 0; while (i < _root.MAXMISSILES) { it = _root.Missiles[i]; it._x = 1000; it._y = 1000; it._visible = false; i++; } i = 0; while (i < _root.MAXENEMYMISSILES) { it = _root.EnemyMissiles[i]; it._x = 1000; it._y = 1000; it._visible = false; i++; } i = 0; while (i < _root.MAXENEMIES) { dead = 0; it = _root.Enemies[i]; if (it.Status == 1) { _root.RemoveEnemy(it); } i++; } i = 0; while (i < _root.MAXCLOUDS) { it = _root.Clouds[i]; it._rotation = 360 * Math.random(); it._x = (it.extent / 2) + ((700 - it.extent) * Math.random()); it._y = 550 * Math.random(); it._visible = false; i++; } if (_root.bga) { _root.bga.removeMovieClip(); } if (_root.bgb) { _root.bgb.removeMovieClip(); } } function Clear() { _root.cost_txt.embedFonts = true; _root.weapon_txt.embedFonts = true; _root.main_mc.main_txt.embedFonts = true; _root.Dead = 0; _root.Player.Health = _root.Player.MaxHealth; _root.ClearStuff(); _root.interv = setInterval(_root.SlowClear, 200); } function ResetEnemies(LevelIndex) { _root.NewLevelStage = 0; _root.EnemyDelay1 = 0; _root.EnemyDelay2 = 0; _root.EnemyDelay3 = 0; _root.World.XLandSpeed = _root.XLANDSPEEDS[LevelIndex]; _root.World.YLandSpeed = _root.YLANDSPEEDS[LevelIndex]; _root.World.Friction = _root.FRICTIONS[LevelIndex]; _root.World.FrictionConstant = _root.FRICTIONCONS[LevelIndex]; i = 0; while (i < _root.MAXENEMIES) { _root.Enemies[i].removeMovieClip(); if (_root["ENEMYTYPES" + int((i / (_root.MAXENEMIES / 3)) + 1)][LevelIndex] > 10) { it = _root.attachMovie("E" + _root["ENEMYTYPES" + int((i / (_root.MAXENEMIES / 3)) + 1)][LevelIndex], "Enemy" + i, _root.ENEMYDEPTH2 + (i * 2)); } else { it = _root.attachMovie("E" + _root["ENEMYTYPES" + int((i / (_root.MAXENEMIES / 3)) + 1)][LevelIndex], "Enemy" + i, _root.ENEMYDEPTH + (i * 2)); } it._x = 1000; it._y = 1000; it._visible = false; it.index = i; it.Status = 0; it.Gold = 0; it.Health = (it.MaxHealth = 0); it.DeathMovie = "BloodCloud"; it.AirCollide = 0; it.Regeneration = 0; it.XSpeed = 0; it.YSpeed = 0; it.XVel = 0; it.YVel = 0; it.XAccel = 0; it.YAccel = 0; it.extent = Math.sqrt((it._width * it._width) + (it._height * it._height)) / 2; it._x = 1000; it._y = 1000; it.clip.stop(); it.clip._visible = false; if (it.clip2) { it.clipe2.removeMovieClip(); } it.clip.duplicateMovieClip("clip2", it.MovieClip.getNextHighestDepth()); it.clip2.stop(); it.clip2._visible = false; it.clip2._xscale = (100 * (it.clip2._width + (_root.PIXELBUFFER * 2))) / it.clip2._width; it.clip2._yscale = (100 * (it.clip2._height + (_root.PIXELBUFFER * 2))) / it.clip2._height; _root.Enemies[i] = it; i++; } } function PreUpdate() { _root.Pause = 0; _quality = "LOW"; _root.loop1.gotoAndPlay(1); if (_root.Mute != 1) { _root.loop2.gotoAndPlay(3); _root.loop2.removeMovieClip(); _root.attachMovie("battle" + int((Math.random() * 5) + 1), "loop2", _root.MUSICDEPTH); _root.loop2.gotoAndPlay(2); } UnDisplayWeapon(); _root.LevelStage = 0; _root.LevelTimer = 0; _root.GameTimer = 0; _root.SelectedWeapon = 0; _root.SoundDelay = 0; _root.FlipDelay = 0; _root.EnemyDelay1 = 0; _root.EnemyDelay2 = 0; _root.EnemyDelay3 = 0; _root.Player.MissileDelay = 0; _root.Me._visible = true; _root.Me._x = 350 - (_root.Me._width / 2); _root.Me._y = 275; _root.attachMovie("bg" + _root.BGS[_root.Level], "bga", _root.BACKGROUNDDEPTH); _root.bga._x = 0; _root.bga._y = -850; _root.attachMovie("bg" + _root.BGS[_root.Level], "bgb", _root.BACKGROUNDDEPTH + 1); _root.bgb._x = 0; _root.bgb._y = -2250; _root.ResetEnemies((_root.Level * 6) + _root.LevelStage); } function UpdatePlayerFrame() { if (_root.Dead) { return(undefined); } if (_root.Player.PendingAnim) { if (_root.Player.IsFiring && (_root.Player.PendingAnim == 51)) { _root.Me.gotoAndPlay(_root.Player.PendingAnim + 25); } else { _root.Me.gotoAndPlay(_root.Player.PendingAnim); } _root.Player.PendingAnim = 0; } else if (_root.Player.IsFiring) { _root.Me.gotoAndPlay(26); } else { _root.Me.gotoAndPlay(1); } } function Update() { if (_root.Pause == 1) { if (Math.random() < 0.02) { _quality = "HIGH"; _root.DisplayMessage("Press \"P\" to unpause."); } return(undefined); } UpdateStatusBar(); _root.GameTimer++; if (_root.Me.hot != 0) { myColor = new Color(_root.Me); myColor.setTransform(_root.normTransform); delete myColor; _root.Me.hot = 0; } if (_root.Dead) { _root.DeadTimer--; if (_root.DeadTimer <= 0) { if (_root.Player.Lives <= -1) { if (!_root.BlackOut1) { _root.attachMovie("BlackOut", "BlackOut1", _root.HIGHESTDEPTH - 1); } else if (_root.BlackOut1._currentframe == 25) { _root.BlackOut1.removeMovieClip(); if (_root.Player.Lives < 0) { _root.ClearStuff(); gotoAndStop ("DeadFrame"); return(undefined); } gotoAndStop ("UpgradeFrame"); return(undefined); } } else { _root.Dead = 0; _root.Player.Health = _root.Player.MaxHealth; _root.Me.gotoAndPlay(101); } } } else { if (_root.NewLevelStage == 0) { _root.LevelTimer = _root.LevelTimer + _root.SpeedUp; } if (_root.LevelTimer > 5000) { if (_root.LevelStage != 5) { _root.NewLevelStage = 1; _root.LevelStage = 5; } else if ((_root.LevelTimer > 6000) && (_root.NumEnemies == 0)) { if (!_root.BlackOut1) { _root.attachMovie("BlackOut", "BlackOut1", _root.HIGHESTDEPTH - 1); } else if (_root.BlackOut1._currentframe == 25) { _root.BlackOut1.removeMovieClip(); _root.Level++; if (_root.Level == 6) { _root.Player.Gold = _root.Player.Gold + 5000; } else if (_root.Level > 6) { _root.Player.Gold = _root.Player.Gold + 1000; } else { _root.Player.Gold = _root.Player.Gold + 250; } if (_root.Level == 13) { _root.ClearStuff(); gotoAndStop ("WonFrame"); return(undefined); } gotoAndStop ("UpgradeFrame"); return(undefined); } } } else if (_root.LevelTimer > 3700) { if (_root.LevelStage != 4) { _root.NewLevelStage = 1; _root.LevelStage = 4; } } else if (_root.LevelTimer > 2800) { if (_root.LevelStage != 3) { _root.NewLevelStage = 1; _root.LevelStage = 3; } } else if (_root.LevelTimer > 1500) { if (_root.LevelStage != 2) { _root.NewLevelStage = 1; _root.LevelStage = 2; } } else if (_root.LevelTimer > 500) { if (_root.LevelStage != 1) { _root.NewLevelStage = 1; _root.LevelStage = 1; } } } LevelIndex = (_root.Level * 6) + _root.LevelStage; CurTime = getTimer(); if (_root.LastUpdate && ((CurTime - _root.LastUpdate) > 60)) { _root.SlowCount = _root.SlowCount + ((CurTime - _root.LastUpdate) / 60); } else { _root.SlowCount = _root.SlowCount / 2; } _root.LastUpdate = CurTime; UpOrDown = 0; LeftOrRight = 0; if (_root.Dead != 1) { if (Key.isDown(38)) { UpOrDown++; } if (Key.isDown(40)) { UpOrDown--; } if (Key.isDown(37)) { LeftOrRight++; } if (Key.isDown(39)) { LeftOrRight--; } } if (UpOrDown == 1) { if (LeftOrRight) { _root.Player.YVel = _root.Player.YVel - (_root.Player.YAccel * 0.707); } else { _root.Player.YVel = _root.Player.YVel - _root.Player.YAccel; } } else if (UpOrDown == -1) { if (LeftOrRight) { _root.Player.YVel = _root.Player.YVel + (_root.Player.YAccel * 0.707); } else { _root.Player.YVel = _root.Player.YVel + _root.Player.YAccel; } } if (LeftOrRight == 1) { if (UpOrDown) { _root.Player.XVel = _root.Player.XVel - (_root.Player.XAccel * 0.707); } else { _root.Player.XVel = _root.Player.XVel - _root.Player.XAccel; } } else if (LeftOrRight == -1) { if (UpOrDown) { _root.Player.XVel = _root.Player.XVel + (_root.Player.XAccel * 0.707); } else { _root.Player.XVel = _root.Player.XVel + _root.Player.XAccel; } } TrueSpeed = Math.sqrt((_root.Player.XVel * _root.Player.XVel) + (_root.Player.YVel * _root.Player.YVel)); if (TrueSpeed > _root.Player.MaxSpeed) { _root.Player.XVel = (_root.Player.XVel / TrueSpeed) * _root.Player.MaxSpeed; _root.Player.YVel = (_root.Player.YVel / TrueSpeed) * _root.Player.MaxSpeed; TrueSpeed = _root.Player.MaxSpeed; } _root.Me._x = Math.min(Math.max((_root.Me._x + _root.Player.XVel) + (_root.World.XLandSpeed * 3), 20), 680); _root.Me._y = Math.min(Math.max((_root.Me._y + _root.Player.YVel) + _root.World.YLandSpeed, 20), 500); if (TrueSpeed > 0.05) { NewMaxSpeed = Math.max(TrueSpeed - ((_root.World.Friction * TrueSpeed) + _root.World.FrictionConstant), 0); if (_root.Dead) { NewMaxSpeed = NewMaxSpeed / 2; } _root.Player.XVel = (_root.Player.XVel / TrueSpeed) * NewMaxSpeed; _root.Player.YVel = (_root.Player.YVel / TrueSpeed) * NewMaxSpeed; } else { _root.Player.XVel = 0; _root.Player.YVel = 0; } if (_root.Player.Manuv) { if (UpOrDown == 0) { _root.Player.YVel = _root.Player.YVel / 1.5; } if (LeftOrRight == 0) { _root.Player.XVel = _root.Player.XVel / 1.5; } } if ((_root.Dead != 1) && (Key.isDown(32))) { if ((_root.NumMissiles < _root.MAXMISSILES) && (_root.Player.MissileDelay <= _root.GameTimer)) { _root.Player.MissileDelay = _root.GameTimer + _root.Player.MissileInterval; it = FindBlankMissile(); if (it) { if (it.Num != _root.Player.MissileNum) { index = it.index; it.removeMovieClip(); it = _root["Fire" + _root.Player.MissileNum].duplicateMovieClip("Missile" + i, _root.MISSILEDEPTH + i); it.extent = _root["Fire" + _root.Player.MissileNum].extent; it.Num = _root.Player.MissileNum; _root.Missiles[index] = it; it.index = index; } it.gotoAndPlay(1); it.Status = 1; if (_root.Player.MissileNum == 13) { if (_root.FireOsc2) { _root.Player.MissileXStartVel = -3; it._rotation = -12; _root.FireOsc2 = 0; } else { _root.Player.MissileXStartVel = 3; it._rotation = 12; _root.FireOsc2 = 1; } } else if (_root.Player.MissileNum == 14) { if (_root.FireOsc4 == 0) { _root.Player.MissileXStartVel = -5; _root.FireOsc4 = 1; } else if (_root.FireOsc4 == 1) { _root.Player.MissileXStartVel = -2; _root.FireOsc4 = 2; } else if (_root.FireOsc4 == 2) { _root.Player.MissileXStartVel = 2; _root.FireOsc4 = 3; } else { _root.Player.MissileXStartVel = 5; _root.FireOsc4 = 0; } } else if (_root.Player.MissileNum == 16) { if (Math.random() > 0.5) { _root.Player.MissileXStartVel = 10; } else { _root.Player.MissileXStartVel = -10; } _root.Player.MissileYStartVel = (Math.random() - 0.5) * 2; } else if (_root.Player.MissileNum == 17) { _root.Player.MissileYStartVel = (Math.random() - 0.5) * 2; } else if (_root.Player.MissileNum == 18) { _root.Player.MissileYStartVel = (Math.random() - 0.5) * 2; } else if (_root.Player.MissileNum == 19) { _root.Player.MissileXStartVel = (Math.random() - 0.5) * 15; _root.Player.MissileYStartVel = (Math.random() - 0.5) * 15; } else if (_root.Player.MissileNum == 21) { if (_root.FireOsc2) { _root.Player.MissileXAccel = -0.35; _root.FireOsc2 = 0; } else { _root.Player.MissileXAccel = 0.35; _root.FireOsc2 = 1; } } else if (_root.Player.MissileNum == 22) { if (_root.FireOsc2) { _root.Player.MissileXAccel = -0.35; _root.FireOsc2 = 0; } else { _root.Player.MissileXAccel = 0.35; _root.FireOsc2 = 1; } } else if (_root.Player.MissileNum == 23) { if (_root.FireOsc2) { _root.Player.MissileXAccel = -0.25; _root.FireOsc2 = 0; } else { _root.Player.MissileXAccel = 0.25; _root.FireOsc2 = 1; } } it.NumHits = _root.Player.MissileNumHits; it.VampDamage = _root.Player.MissileVampDamage; it.Damage = _root.Player.MissileDamage; it.Buffer = _root.Player.MissileBuffer; it.XSpeed = _root.Player.MissileXSpeed; it.YSpeed = _root.Player.MissileYSpeed; it.XVel = _root.Player.MissileXStartVel; it.YVel = _root.Player.MissileYStartVel; it.XAccel = _root.Player.MissileXAccel; it.YAccel = _root.Player.MissileYAccel; _root.MissileMoveFuncs[it.index] = _root.Player.MissileMoveFunc; it._x = _root.Me._x + 7; if ((_root.Player.MissileNum > 19) && (_root.Player.MissileNum < 23)) { it._y = _root.Me._y - 20; } else { it._y = _root.Me._y - 50; } if (_root.SoundDelay <= _root.GameTimer) { _root.SoundDelay = _root.GameTimer + 8; if (!it.sound) { it.sound = new Sound(); } it.sound.attachSound(_root.Player.MissileSound); it.sound.start(); } it._visible = true; _root.NumMissiles++; } } if (_root.Player.IsFiring != 1) { if (_root.Me._currentframe < 26) { _root.Me.gotoAndPlay(_root.Me._currentframe + 25); } else if ((_root.Me._currentframe > 50) && (_root.Me._currentframe < 76)) { _root.Me.gotoAndPlay(_root.Me._currentframe + 25); } _root.Player.IsFiring = 1; } } else if (_root.Player.IsFiring) { if ((_root.Me._currentframe > 25) && (_root.Me._currentframe < 51)) { _root.Me.gotoAndPlay(_root.Me._currentframe - 25); } else if ((_root.Me._currentframe > 75) && (_root.Me._currentframe < 101)) { _root.Me.gotoAndPlay(_root.Me._currentframe - 25); } _root.Player.IsFiring = 0; } if (LeftOrRight || (UpOrDown)) { if (_root.Me._currentframe < 51) { _root.Player.PendingAnim = 51; UpdatePlayerFrame(); } else if (_root.Player.PendingAnim == 0) { _root.Player.PendingAnim = 51; } } else if (_root.Player.PendingAnim == 51) { _root.Player.PendingAnim = 0; } i = 0; while (i < _root.MAXMISSILES) { it = _root.Missiles[i]; if (it.Status == 1) { _root.MissileMoveFuncs[i](it); if (OffScreen(it)) { RemoveMissile(it); } } i++; } Regen = 0; if ((_root.GameTimer % 24) == 0) { if (_root.FlipDelay > 0) { _root.FlipDelay--; } Regen = 1; if (_root.Level == 8) { myColor = new Color(_root.Me); myColor.setTransform(_root.hitTransform); delete myColor; _root.Me.hot = 1; _root.Player.Health = _root.Player.Health - (8 / _root.SpeedUp); } else if (_root.Level == 9) { myColor = new Color(_root.Me); myColor.setTransform(_root.hitTransform); delete myColor; _root.Me.hot = 1; _root.Player.Health = _root.Player.Health - (12 / _root.SpeedUp); } } if (((_root.NewLevelStage == 1) && (_root.NumEnemies == 0)) && (_root.NumEnemyMissiles == 0)) { _root.ResetEnemies(LevelIndex); } i = 0; for ( ; i < _root.MAXENEMIES ; i++) { dead = 0; it = _root.Enemies[i]; if (it.Status == 1) { _root.EnemyMoveFuncs[i](it); if (it.hot != 0) { myColor = new Color(it); myColor.setTransform(_root.normTransform); delete myColor; it.hot = 0; } if (it.EnemyNum == 10) { difx = it._x - _root.Me._x; dify = it._y - _root.Me._y; distance = Math.sqrt((difx * difx) + (dify * dify)); if (distance < 1) { distance = 1; } _root.Player.XVel = _root.Player.XVel + (((difx / distance) / distance) * 300); _root.Player.YVel = _root.Player.YVel + (((dify / distance) / distance) * 300); } if (OffScreen(it)) { _root.RemoveEnemy(it); continue; } if (it.EnemyNum == 13) { it.weapon._rotation = it.weapon._rotation + 3; } else if (it.EnemyNum == 16) { if (it.weapon.direction == 1) { it.weapon._rotation = it.weapon._rotation + 3; } else { it.weapon.direction = 0; it.weapon._rotation = it.weapon._rotation - 3; } if (Math.random() > 0.95) { it.weapon.direction = !it.weapon.direction; } } else if (it.EnemyNum == 14) { if (it.weapon.direction == 1) { it.weapon._rotation = it.weapon._rotation + 1; if (it.weapon._rotation > 25) { it.weapon.direction = 0; } } else { it.weapon.direction = 0; it.weapon._rotation = it.weapon._rotation - 1; if (it.weapon._rotation < -25) { it.weapon.direction = 1; } } } if (it.MissileDelay) { it.MissileTimer--; if (it.MissileTimer <= 0) { it.MissileTimer = it.MissileDelay; if (_root.NumEnemyMissiles < _root.MAXENEMYMISSILES) { it2 = FindBlankEnemyMissile(); if (it2) { if (it2.Num != it.MissileNum) { index = it2.index; it2.removeMovieClip(); it2 = _root["Fire" + it.MissileNum].duplicateMovieClip("EnemyMissile" + i, _root.ENEMYMISSILEDEPTH + i); it2.extent = _root["Fire" + it.MissileNum].extent; it2.Num = it.MissileNum; _root.EnemyMissiles[index] = it2; it2.index = index; } it2.gotoAndPlay(1); it2.Status = 1; if (it.weapon) { it.weapon.gotoAndPlay(1); } if (it.MissileBehave == 0) { it2._rotation = it._rotation + 180; it2.XVel = -10 * Math.cos((Math.PI/180) * (it2._rotation + 90)); it2.YVel = -10 * Math.sin((Math.PI/180) * (it2._rotation + 90)); it2.Damage = it.MissileDam; it2.XSpeed = 0; it2.YSpeed = 0; it2.XAccel = 0; it2.YAccel = 0; _root.EnemyMissileMoveFuncs[it2.index] = _root.FixedVel; } else if (it.MissileBehave == 1) { it2._rotation = it.weapon._rotation + 180; it2.XVel = -10 * Math.cos((Math.PI/180) * (it2._rotation + 90)); it2.YVel = -10 * Math.sin((Math.PI/180) * (it2._rotation + 90)); it2.Damage = it.MissileDam; it2.XSpeed = 0; it2.YSpeed = 0; it2.XAccel = 0; it2.YAccel = 0; _root.EnemyMissileMoveFuncs[it2.index] = _root.FixedVel; } else if (it.MissileBehave == 2) { it2._rotation = it._rotation + 180; it2.XVel = -18 * Math.cos((Math.PI/180) * (it2._rotation + 90)); it2.YVel = -18 * Math.sin((Math.PI/180) * (it2._rotation + 90)); it2.Damage = it.MissileDam; it2.XSpeed = 0; it2.YSpeed = 0; it2.XAccel = 0; it2.YAccel = 0; _root.EnemyMissileMoveFuncs[it2.index] = _root.FixedVel; } else { it2._rotation = it.weapon._rotation + 180; it2.XVel = -18 * Math.cos((Math.PI/180) * (it2._rotation + 90)); it2.YVel = -18 * Math.sin((Math.PI/180) * (it2._rotation + 90)); it2.Damage = it.MissileDam; it2.XSpeed = 0; it2.YSpeed = 0; it2.XAccel = 0; it2.YAccel = 0; _root.EnemyMissileMoveFuncs[it2.index] = _root.FixedVel; } it2._x = it._x; it2._y = it._y; if (it2.Num == 33) { it2._x = it2._x + (-20 * Math.cos((Math.PI/180) * (it2._rotation + 90))); it2._y = it2._y + (-20 * Math.sin((Math.PI/180) * (it2._rotation + 90))); } else if (it2.Num == 34) { it2._x = it2._x + (-20 * Math.cos((Math.PI/180) * (it2._rotation + 90))); it2._y = it2._y + (-20 * Math.sin((Math.PI/180) * (it2._rotation + 90))); } it2._visible = true; _root.NumEnemyMissiles++; } } } } if ((_root.Dead != 1) && (_root.Me._currentframe < 101)) { hit = it.clip; hit2 = it.clip2; x = 0; while (x < _root.MAXMISSILES) { if (_root.Missiles[x].Status == 0) { } else { it2 = _root.Missiles[x]; result = 0; if (it2.Buffer == 0) { result = hit.hitTest(it2._x, it2._y, true); } else { result = hit2.hitTest(it2._x, it2._y, true); } if (result) { if ((it2.VampDamage > 0) && (it.Health > 0)) { myColor = new Color(_root.Me); myColor.setTransform(_root.healTransform); delete myColor; _root.Me.hot = 1; if (it2.VampDamage > it.Health) { _root.Player.Health = _root.Player.Health + it.Health; } else { _root.Player.Health = _root.Player.Health + it2.VampDamage; } it.Health = it.Health - it2.VampDamage; } it.Health = it.Health - it2.Damage; it2.NumHits--; if (CheckEnemyDeath(it)) { dead = 1; } else { myColor = new Color(it); myColor.setTransform(_root.hitTransform); delete myColor; it.hot = 1; } if (it2.NumHits <= 0) { RemoveMissile(it2); } if (dead) { break; } } } x++; } if (dead) { continue; } if (it.AirCollide && (hit.hitTest(_root.Me._x, _root.Me._y, true))) { if (_root.Player.Shield == 1) { _root.Player.Health = _root.Player.Health - int(it.Health * Math.random()); } else { _root.Player.Health = _root.Player.Health - it.Health; } myColor = new Color(_root.Me); myColor.setTransform(_root.hitTransform); delete myColor; _root.Me.hot = 1; if (_root.Player.Health > 0) { it.Health = 0; if (CheckEnemyDeath(it)) { dead = 1; } } } if (dead) { } else { if (Regen && (it.Regeneration)) { myColor = new Color(it); myColor.setTransform(_root.healTransform); delete myColor; it.hot = 1; it.Health = it.Health + it.Regeneration; if (it.Health > it.MaxHealth) { it.Health = it.MaxHealth; } } continue; if ((_root.NewLevelStage == 0) && (_root.LevelTimer <= 7000)) { if (i < 6) { if ((_root.ENEMYTYPES1[LevelIndex] != 0) && (_root.EnemyDelay1 <= _root.GameTimer)) { _root.EnemyDelay1 = _root.GameTimer + _root.ENEMYFREQS1[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES1[LevelIndex], _root.ENEMYBEHAVE1[LevelIndex], it); } } else if (i < 12) { if ((_root.ENEMYTYPES2[LevelIndex] != 0) && (_root.EnemyDelay2 <= _root.GameTimer)) { _root.EnemyDelay2 = _root.GameTimer + _root.ENEMYFREQS2[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES2[LevelIndex], _root.ENEMYBEHAVE2[LevelIndex], it); } } else if ((_root.ENEMYTYPES3[LevelIndex] != 0) && (_root.EnemyDelay3 <= _root.GameTimer)) { _root.EnemyDelay3 = _root.GameTimer + _root.ENEMYFREQS3[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES3[LevelIndex], _root.ENEMYBEHAVE3[LevelIndex], it); } } } } else { if (Regen && (it.Regeneration)) { myColor = new Color(it); myColor.setTransform(_root.healTransform); delete myColor; it.hot = 1; it.Health = it.Health + it.Regeneration; if (it.Health > it.MaxHealth) { it.Health = it.MaxHealth; } } continue; if ((_root.NewLevelStage == 0) && (_root.LevelTimer <= 7000)) { if (i < 6) { if ((_root.ENEMYTYPES1[LevelIndex] != 0) && (_root.EnemyDelay1 <= _root.GameTimer)) { _root.EnemyDelay1 = _root.GameTimer + _root.ENEMYFREQS1[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES1[LevelIndex], _root.ENEMYBEHAVE1[LevelIndex], it); } } else if (i < 12) { if ((_root.ENEMYTYPES2[LevelIndex] != 0) && (_root.EnemyDelay2 <= _root.GameTimer)) { _root.EnemyDelay2 = _root.GameTimer + _root.ENEMYFREQS2[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES2[LevelIndex], _root.ENEMYBEHAVE2[LevelIndex], it); } } else if ((_root.ENEMYTYPES3[LevelIndex] != 0) && (_root.EnemyDelay3 <= _root.GameTimer)) { _root.EnemyDelay3 = _root.GameTimer + _root.ENEMYFREQS3[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES3[LevelIndex], _root.ENEMYBEHAVE3[LevelIndex], it); } } } } else if ((_root.NewLevelStage == 0) && (_root.LevelTimer <= 7000)) { if (i < 6) { if ((_root.ENEMYTYPES1[LevelIndex] != 0) && (_root.EnemyDelay1 <= _root.GameTimer)) { _root.EnemyDelay1 = _root.GameTimer + _root.ENEMYFREQS1[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES1[LevelIndex], _root.ENEMYBEHAVE1[LevelIndex], it); } } else if (i < 12) { if ((_root.ENEMYTYPES2[LevelIndex] != 0) && (_root.EnemyDelay2 <= _root.GameTimer)) { _root.EnemyDelay2 = _root.GameTimer + _root.ENEMYFREQS2[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES2[LevelIndex], _root.ENEMYBEHAVE2[LevelIndex], it); } } else if ((_root.ENEMYTYPES3[LevelIndex] != 0) && (_root.EnemyDelay3 <= _root.GameTimer)) { _root.EnemyDelay3 = _root.GameTimer + _root.ENEMYFREQS3[LevelIndex]; _root.MakeEnemy(_root.ENEMYTYPES3[LevelIndex], _root.ENEMYBEHAVE3[LevelIndex], it); } } } i = 0; for ( ; i < _root.MAXENEMYMISSILES ; i++) { it = _root.EnemyMissiles[i]; if (it.Status == 1) { _root.EnemyMissileMoveFuncs[i](it); if (OffScreen(it)) { RemoveEnemyMissile(it); continue; } } else if ((_root.Dead != 1) && (_root.Me._currentframe < 101)) { result = _root.Me.clip.hitTest(it._x, it._y, true); if (result) { if (_root.Player.Shield == 1) { _root.Player.Health = _root.Player.Health - int(it.Damage * Math.random()); } else { _root.Player.Health = _root.Player.Health - it.Damage; } myColor = new Color(_root.Me); myColor.setTransform(_root.hitTransform); delete myColor; _root.Me.hot = 1; RemoveEnemyMissile(it); } } } if (_root.DrawClouds) { i = 0; while (i < _root.MAXCLOUDS) { it = _root.Clouds[i]; it._visible = true; it._y = it._y + ((i / 3) + 3); if (it._y > (550 + it.extent)) { it._rotation = 360 * Math.random(); it._x = (it.extent / 2) + ((700 - it.extent) * Math.random()); it._y = (-it.extent) - (200 * Math.random()); } i++; } } _root.bga._y = _root.bga._y + _root.World.YLandSpeed; if (_root.bga._y >= 550) { _root.bga._y = _root.bga._y - 2800; } _root.bgb._y = _root.bgb._y + _root.World.YLandSpeed; if (_root.bgb._y >= 550) { _root.bgb._y = _root.bgb._y - 2800; } } keyListen = {}; keyListen.onKeyDown = function () { LastKey = Key.getCode(); if (LastKey == 32) { } else if (LastKey == 70) { if (_root.Player.Flip != 1) { } else if (_root.FlipDelay == 0) { _root.FlipDelay = 10; _root.Me.gotoAndPlay(101); } } else if (LastKey == 77) { if (_root.Mute == 0) { _root.Mute = 1; _root.loop1.gotoAndPlay(1); _root.loop2.gotoAndPlay(3); _root.loop2.removeMovieClip(); } else { _root.Mute = 0; if ((_root._currentframe == 45) || (_root._currentframe == 46)) { _root.loop2.gotoAndPlay(3); _root.loop2.removeMovieClip(); _root.attachMovie("battle" + int((Math.random() * 5) + 1), "loop2", _root.MUSICDEPTH); _root.loop2.gotoAndPlay(2); } else { _root.loop1.gotoAndPlay(2); } } } else if (LastKey == 80) { if (_root.Pause == 0) { _root.Pause = 1; } else { _quality = "LOW"; _root.Pause = 0; } } else if (LastKey == 49) { if ((_root.Player.MissileNum >= 0) && (_root.Player.MissileNum < 4)) { if (_root.Player.MissileNum == 0) { _root.SetAmmo(_root.Player.AmmoMax0 - 1); } else { _root.SetAmmo(_root.Player.MissileNum - 1); } } else if (_root.Player.AmmoMax0 == 0) { DisplayMessage("You do not have any lightning spells."); } else { _root.SetAmmo(_root.Player.AmmoMax0 - 1); } } else if (LastKey == 50) { if ((_root.Player.MissileNum >= 4) && (_root.Player.MissileNum < 8)) { if (_root.Player.MissileNum == 4) { _root.SetAmmo(_root.Player.AmmoMax1 + 3); } else { _root.SetAmmo(_root.Player.MissileNum - 1); } } else if (_root.Player.AmmoMax1 == 0) { DisplayMessage("You do not have any ice spells."); } else { _root.SetAmmo(_root.Player.AmmoMax1 + 3); } } else if (LastKey == 51) { if ((_root.Player.MissileNum >= 8) && (_root.Player.MissileNum < 12)) { if (_root.Player.MissileNum == 8) { _root.SetAmmo(_root.Player.AmmoMax2 + 7); } else { _root.SetAmmo(_root.Player.MissileNum - 1); } } else if (_root.Player.AmmoMax2 == 0) { DisplayMessage("You do not have any liquid spells."); } else { _root.SetAmmo(_root.Player.AmmoMax2 + 7); } } else if (LastKey == 52) { if ((_root.Player.MissileNum >= 12) && (_root.Player.MissileNum < 16)) { if (_root.Player.MissileNum == 12) { _root.SetAmmo(_root.Player.AmmoMax3 + 11); } else { _root.SetAmmo(_root.Player.MissileNum - 1); } } else if (_root.Player.AmmoMax3 == 0) { DisplayMessage("You do not have any fire spells."); } else { _root.SetAmmo(_root.Player.AmmoMax3 + 11); } } else if (LastKey == 53) { if ((_root.Player.MissileNum >= 16) && (_root.Player.MissileNum < 20)) { if (_root.Player.MissileNum == 16) { _root.SetAmmo(_root.Player.AmmoMax4 + 15); } else { _root.SetAmmo(_root.Player.MissileNum - 1); } } else if (_root.Player.AmmoMax4 == 0) { DisplayMessage("You do not have any orb spells."); } else { _root.SetAmmo(_root.Player.AmmoMax4 + 15); } } else if (LastKey == 54) { if ((_root.Player.MissileNum >= 20) && (_root.Player.MissileNum < 24)) { if (_root.Player.MissileNum == 20) { _root.SetAmmo(_root.Player.AmmoMax5 + 19); } else { _root.SetAmmo(_root.Player.MissileNum - 1); } } else if (_root.Player.AmmoMax5 == 0) { DisplayMessage("You do not have any nature spells."); } else { _root.SetAmmo(_root.Player.AmmoMax5 + 19); } } }; Key.addListener(keyListen); Init();
Frame 35
stop();
Frame 45
Update();
Frame 46
gotoAndPlay ("GameFrame");
Frame 50
_quality = "HIGH"; stop();
Frame 51
_quality = "HIGH"; stop();
Symbol 7 Button
on (release) { getURL ("http://www.racewarkingdoms.com", "_blank"); }
Symbol 514 MovieClip Frame 1
stop();
Symbol 542 MovieClip Frame 1
stop();
Symbol 999 MovieClip [Me] Frame 25
_root.UpdatePlayerFrame();
Symbol 999 MovieClip [Me] Frame 50
_root.UpdatePlayerFrame();
Symbol 999 MovieClip [Me] Frame 75
_root.UpdatePlayerFrame();
Symbol 999 MovieClip [Me] Frame 100
_root.UpdatePlayerFrame();
Symbol 999 MovieClip [Me] Frame 161
_root.UpdatePlayerFrame();
Symbol 999 MovieClip [Me] Frame 222
_root.UpdatePlayerFrame();
Symbol 1004 MovieClip Frame 1
_visible = false; stop();
Symbol 1007 MovieClip Frame 1
stop();
Symbol 1014 MovieClip [statusbar] Frame 1
stop();
Symbol 1016 MovieClip Frame 1
stop();
Symbol 1017 MovieClip [TmpMessage] Frame 1
Poopshit = 0; msg_mc.msg.embedFonts = true;
Symbol 1017 MovieClip [TmpMessage] Frame 2
Poopshit++; if (Poopshit > 100) { this.removeMovieClip(); } msg_mc._y = msg_mc._y + 1; msg_mc.msg._alpha = 100 - Poopshit;
Symbol 1017 MovieClip [TmpMessage] Frame 3
gotoAndPlay (2);
Symbol 1066 MovieClip [FragmentCloud] Frame 25
this.removeMovieClip();
Symbol 1164 MovieClip [DustCloud] Frame 25
this.removeMovieClip();
Symbol 1195 MovieClip [BloodCloud] Frame 16
this.removeMovieClip();
Symbol 1196 MovieClip [blank] Frame 1
stop();
Symbol 1198 MovieClip [BlackOut] Frame 25
stop();
Symbol 1200 MovieClip [battle1] Frame 1
stop();
Symbol 1200 MovieClip [battle1] Frame 2
stop();
Symbol 1202 MovieClip [battle2] Frame 1
stop();
Symbol 1202 MovieClip [battle2] Frame 2
stop();
Symbol 1204 MovieClip [battle3] Frame 1
stop();
Symbol 1204 MovieClip [battle3] Frame 2
stop();
Symbol 1206 MovieClip [battle4] Frame 1
stop();
Symbol 1206 MovieClip [battle4] Frame 2
stop();
Symbol 1208 MovieClip [battle5] Frame 1
stop();
Symbol 1208 MovieClip [battle5] Frame 2
stop();
Symbol 1223 Button
on (release) { if ((((((_root.Player.AmmoMax0 == 0) && (_root.Player.AmmoMax1 == 0)) && (_root.Player.AmmoMax2 == 0)) && (_root.Player.AmmoMax3 == 0)) && (_root.Player.AmmoMax4 == 0)) && (_root.Player.AmmoMax5 == 0)) { _root.DisplayMessage("You must first purchase a spell..."); } else { PreUpdate(); gotoAndPlay ("GameFrame"); } }
Symbol 1224 Button
on (release) { DisplayWeapon(0); }
Symbol 1225 Button
on (release) { DisplayWeapon(1); }
Symbol 1226 Button
on (release) { DisplayWeapon(2); }
Symbol 1227 Button
on (release) { DisplayWeapon(3); }
Symbol 1228 Button
on (release) { DisplayWeapon(4); }
Symbol 1229 Button
on (release) { DisplayWeapon(5); }
Symbol 1230 Button
on (release) { DisplayWeapon(6); }
Symbol 1231 Button
on (release) { DisplayWeapon(7); }
Symbol 1232 Button
on (release) { DisplayWeapon(8); }
Symbol 1233 Button
on (release) { DisplayWeapon(9); }
Symbol 1234 Button
on (release) { DisplayWeapon(10); }
Symbol 1235 Button
on (release) { DisplayWeapon(11); }
Symbol 1236 Button
on (release) { DisplayWeapon(12); }
Symbol 1237 Button
on (release) { DisplayWeapon(13); }
Symbol 1238 Button
on (release) { DisplayWeapon(14); }
Symbol 1239 Button
on (release) { DisplayWeapon(15); }
Symbol 1240 Button
on (release) { DisplayWeapon(16); }
Symbol 1241 Button
on (release) { DisplayWeapon(17); }
Symbol 1242 Button
on (release) { DisplayWeapon(18); }
Symbol 1243 Button
on (release) { DisplayWeapon(19); }
Symbol 1244 Button
on (release) { DisplayWeapon(20); }
Symbol 1245 Button
on (release) { DisplayWeapon(21); }
Symbol 1246 Button
on (release) { DisplayWeapon(22); }
Symbol 1247 Button
on (release) { DisplayWeapon(23); }
Symbol 1248 Button
on (release) { DisplayWeapon(24); }
Symbol 1249 Button
on (release) { DisplayWeapon(25); }
Symbol 1250 Button
on (release) { DisplayWeapon(26); }
Symbol 1251 Button
on (release) { DisplayWeapon(27); }
Symbol 1252 Button
on (release) { DisplayWeapon(28); }
Symbol 1253 Button
on (release) { DisplayWeapon(29); }
Symbol 1254 Button
on (release) { DisplayWeapon(30); }
Symbol 1255 Button
on (release) { DisplayWeapon(31); }
Symbol 1260 Button
on (release) { PurchaseWeapon(); }
Symbol 1262 MovieClip Frame 1
_root.Clear();
Symbol 1262 MovieClip Frame 10
main_txt.textColor = 684;
Symbol 1262 MovieClip Frame 18
main_txt.textColor = 10066329 /* 0x999999 */;
Symbol 1262 MovieClip Frame 27
main_txt.textColor = 684;
Symbol 1262 MovieClip Frame 35
main_txt.textColor = 10066329 /* 0x999999 */;
Symbol 1262 MovieClip Frame 44
main_txt.textColor = 684;
Symbol 1262 MovieClip Frame 51
main_txt.textColor = 10066329 /* 0x999999 */; stop();
Symbol 1263 Button
on (release) { getURL ("http://www.racewarkingdoms.com", "_blank"); }
Symbol 1474 MovieClip Frame 1
stop();
Symbol 1474 MovieClip Frame 2
stop();
Symbol 1498 Button
on (release) { _root.RWK(); }
Symbol 1499 Button
on (release) { gotoAndPlay (1); }

Library Items

Symbol 1 Font [Font 1]Used by:1008 1012 1013 1015 1256 1257 1258 1259 1261 1486 1497 1501
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:Timeline
Symbol 4 FontUsed by:5 1500
Symbol 5 EditableTextUses:4Used by:Timeline
Symbol 6 GraphicUsed by:7 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1260 1263 1498 1499
Symbol 7 ButtonUses:6Used by:Timeline
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:Timeline
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClip [bg1]Uses:11Used by:Timeline
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip [bg2]Uses:14Used by:Timeline
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [bg3]Uses:17Used by:Timeline
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClip [bg4]Uses:20Used by:Timeline
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClip [bg5]Uses:23Used by:Timeline
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClip [bg6]Uses:26Used by:Timeline
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:78
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:78
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:78
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:78
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:78
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:78
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:78
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:78
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:78
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:78
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:78
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:78
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:78
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:78
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:78
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:78
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:78
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:78
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:78
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:78
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:78
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:78
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:78
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:78
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClip [E1]Uses:29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77Used by:Timeline
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:129
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:129
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:129
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:129
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:129
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:129
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:129
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:129
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:129
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:129
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:129
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:129
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:129
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:129
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:129
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:129
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:129
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:129
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:129
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:129
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:129
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:129
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:129
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:129
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClip [E2]Uses:80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128Used by:Timeline
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:180
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:180
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:180
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:180
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:180
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:180
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:180
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:180
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:180
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:180
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:180
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:180
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:180
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:180
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:180
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:180
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:180
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:180
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:180
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:180
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:180
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:180
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:180
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:180
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:180
Symbol 180 MovieClip [E3]Uses:131 133 135 137 139 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 173 175 177 179Used by:Timeline
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:231
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:231
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:231
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:231
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:231
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:231
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:231
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:231
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:231
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:231
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:231
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:231
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:231
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:231
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:231
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:231
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:231
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:231
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:231
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:231
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:231
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:231
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:231
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:231
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:231
Symbol 231 MovieClip [E4]Uses:182 184 186 188 190 192 194 196 198 200 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230Used by:Timeline
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:282
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:282
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:282
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:282
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:282
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:282
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:282
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:282
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:282
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:282
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:282
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:282
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:282
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:282
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:282
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:282
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:282
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:282
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:282
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:282
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:282
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:282
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:282
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:282
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:282
Symbol 282 MovieClip [E5]Uses:233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281Used by:Timeline
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:333
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:333  Timeline
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:333
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:333
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:333
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:333
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:333
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:333
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:333
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:333
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:333
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:333
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:333
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:333
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:333
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:333
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:333
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:333
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:333
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:333
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:333
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:333
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:333
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:333
Symbol 331 BitmapUsed by:332
Symbol 332 GraphicUses:331Used by:333
Symbol 333 MovieClip [E6]Uses:284 286 288 290 292 294 296 298 300 302 304 306 308 310 312 314 316 318 320 322 324 326 328 330 332Used by:Timeline
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:384
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:384
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:384
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:384
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:384
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:384
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:384
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:384
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:384
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:384
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:384
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:384
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:384
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:384
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:384
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:384
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:384
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:384
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:384
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:384
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:384
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:384
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:384
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:384
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:384
Symbol 384 MovieClip [E7]Uses:335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383Used by:Timeline
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:435
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:387Used by:435
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:435
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:435
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:435
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:435
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:435
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:435
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:435
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:435
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:435
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:435
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:435
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:435
Symbol 413 BitmapUsed by:414
Symbol 414 GraphicUses:413Used by:435
Symbol 415 BitmapUsed by:416
Symbol 416 GraphicUses:415Used by:435
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:435
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:435
Symbol 421 BitmapUsed by:422
Symbol 422 GraphicUses:421Used by:435
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:435
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:435
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:435
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:435
Symbol 431 BitmapUsed by:432
Symbol 432 GraphicUses:431Used by:435
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:435
Symbol 435 MovieClip [E8]Uses:386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 424 426 428 430 432 434Used by:Timeline
Symbol 436 BitmapUsed by:437
Symbol 437 GraphicUses:436Used by:460 1425
Symbol 438 GraphicUsed by:439
Symbol 439 MovieClipUses:438Used by:460
Symbol 440 BitmapUsed by:441
Symbol 441 GraphicUses:440Used by:460 1425
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:460 1425
Symbol 444 BitmapUsed by:445
Symbol 445 GraphicUses:444Used by:460 1425
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:460 1425
Symbol 448 BitmapUsed by:449
Symbol 449 GraphicUses:448Used by:460 1425
Symbol 450 BitmapUsed by:451
Symbol 451 GraphicUses:450Used by:460 1425
Symbol 452 BitmapUsed by:453
Symbol 453 GraphicUses:452Used by:460 1425
Symbol 454 BitmapUsed by:455
Symbol 455 GraphicUses:454Used by:460 1425
Symbol 456 BitmapUsed by:457
Symbol 457 GraphicUses:456Used by:460 1425
Symbol 458 BitmapUsed by:459
Symbol 459 GraphicUses:458Used by:460 1425
Symbol 460 MovieClip [E9]Uses:437 439 441 443 445 447 449 451 453 455 457 459Used by:Timeline
Symbol 461 BitmapUsed by:462
Symbol 462 GraphicUses:461Used by:487
Symbol 463 GraphicUsed by:464
Symbol 464 MovieClipUses:463Used by:487
Symbol 465 BitmapUsed by:466
Symbol 466 GraphicUses:465Used by:487
Symbol 467 BitmapUsed by:468
Symbol 468 GraphicUses:467Used by:487
Symbol 469 BitmapUsed by:470
Symbol 470 GraphicUses:469Used by:487
Symbol 471 BitmapUsed by:472
Symbol 472 GraphicUses:471Used by:487
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:487
Symbol 475 BitmapUsed by:476
Symbol 476 GraphicUses:475Used by:487
Symbol 477 BitmapUsed by:478
Symbol 478 GraphicUses:477Used by:487
Symbol 479 BitmapUsed by:480
Symbol 480 GraphicUses:479Used by:487
Symbol 481 BitmapUsed by:482
Symbol 482 GraphicUses:481Used by:487
Symbol 483 BitmapUsed by:484
Symbol 484 GraphicUses:483Used by:487
Symbol 485 BitmapUsed by:486
Symbol 486 GraphicUses:485Used by:487
Symbol 487 MovieClip [E10]Uses:462 464 466 468 470 472 474 476 478 480 482 484 486Used by:Timeline
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:517 543 547
Symbol 490 BitmapUsed by:491
Symbol 491 GraphicUses:490Used by:514
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:514
Symbol 494 BitmapUsed by:495
Symbol 495 GraphicUses:494Used by:514
Symbol 496 BitmapUsed by:497
Symbol 497 GraphicUses:496Used by:514
Symbol 498 BitmapUsed by:499
Symbol 499 GraphicUses:498Used by:514
Symbol 500 BitmapUsed by:501
Symbol 501 GraphicUses:500Used by:514
Symbol 502 BitmapUsed by:503
Symbol 503 GraphicUses:502Used by:514
Symbol 504 BitmapUsed by:505
Symbol 505 GraphicUses:504Used by:514
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:506Used by:514
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:514
Symbol 510 BitmapUsed by:511
Symbol 511 GraphicUses:510Used by:514
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:514
Symbol 514 MovieClipUses:491 493 495 497 499 501 503 505 507 509 511 513Used by:517 550
Symbol 515 GraphicUsed by:516
Symbol 516 MovieClipUses:515Used by:517 543 547 550 551 552
Symbol 517 MovieClip [E11]Uses:489 514 516Used by:Timeline
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:542
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:542
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:542
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:542
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:542
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:542
Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:542
Symbol 532 BitmapUsed by:533
Symbol 533 GraphicUses:532Used by:542
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:542
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:542
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:542
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:542
Symbol 542 MovieClipUses:519 521 523 525 527 529 531 533 535 537 539 541Used by:543 551
Symbol 543 MovieClip [E12]Uses:489 542 516Used by:Timeline
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:546
Symbol 546 MovieClipUses:545Used by:547 552
Symbol 547 MovieClip [E13]Uses:489 546 516Used by:Timeline
Symbol 548 BitmapUsed by:549
Symbol 549 GraphicUses:548Used by:550 551 552
Symbol 550 MovieClip [E14]Uses:549 514 516Used by:Timeline
Symbol 551 MovieClip [E15]Uses:549 542 516Used by:Timeline
Symbol 552 MovieClip [E16]Uses:549 546 516Used by:Timeline
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:999
Symbol 555 GraphicUsed by:556
Symbol 556 MovieClipUses:555Used by:999
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:999
Symbol 559 BitmapUsed by:560
Symbol 560 GraphicUses:559Used by:999
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:561Used by:999
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:999
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:999
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:999
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:999
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:999
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:999
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:999
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:999
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:999
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:999
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:999
Symbol 585 BitmapUsed by:586
Symbol 586 GraphicUses:585Used by:999
Symbol 587 BitmapUsed by:588
Symbol 588 GraphicUses:587Used by:999
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:589Used by:999
Symbol 591 BitmapUsed by:592
Symbol 592 GraphicUses:591Used by:999
Symbol 593 BitmapUsed by:594
Symbol 594 GraphicUses:593Used by:999
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:595Used by:999
Symbol 597 BitmapUsed by:598
Symbol 598 GraphicUses:597Used by:999
Symbol 599 BitmapUsed by:600
Symbol 600 GraphicUses:599Used by:999
Symbol 601 BitmapUsed by:602
Symbol 602 GraphicUses:601Used by:999
Symbol 603 BitmapUsed by:604
Symbol 604 GraphicUses:603Used by:999
Symbol 605 BitmapUsed by:606
Symbol 606 GraphicUses:605Used by:999
Symbol 607 BitmapUsed by:608
Symbol 608 GraphicUses:607Used by:999
Symbol 609 BitmapUsed by:610
Symbol 610 GraphicUses:609Used by:999
Symbol 611 BitmapUsed by:612
Symbol 612 GraphicUses:611Used by:999
Symbol 613 BitmapUsed by:614
Symbol 614 GraphicUses:613Used by:999
Symbol 615 BitmapUsed by:616
Symbol 616 GraphicUses:615Used by:999
Symbol 617 BitmapUsed by:618
Symbol 618 GraphicUses:617Used by:999
Symbol 619 BitmapUsed by:620
Symbol 620 GraphicUses:619Used by:999
Symbol 621 BitmapUsed by:622
Symbol 622 GraphicUses:621Used by:999
Symbol 623 BitmapUsed by:624
Symbol 624 GraphicUses:623Used by:999
Symbol 625 BitmapUsed by:626
Symbol 626 GraphicUses:625Used by:999
Symbol 627 BitmapUsed by:628
Symbol 628 GraphicUses:627Used by:999
Symbol 629 BitmapUsed by:630
Symbol 630 GraphicUses:629Used by:999
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:631Used by:999
Symbol 633 BitmapUsed by:634
Symbol 634 GraphicUses:633Used by:999
Symbol 635 BitmapUsed by:636
Symbol 636 GraphicUses:635Used by:999
Symbol 637 BitmapUsed by:638
Symbol 638 GraphicUses:637Used by:999
Symbol 639 BitmapUsed by:640
Symbol 640 GraphicUses:639Used by:999
Symbol 641 BitmapUsed by:642
Symbol 642 GraphicUses:641Used by:999
Symbol 643 BitmapUsed by:644
Symbol 644 GraphicUses:643Used by:999
Symbol 645 BitmapUsed by:646
Symbol 646 GraphicUses:645Used by:999
Symbol 647 BitmapUsed by:648
Symbol 648 GraphicUses:647Used by:999
Symbol 649 BitmapUsed by:650
Symbol 650 GraphicUses:649Used by:999
Symbol 651 BitmapUsed by:652
Symbol 652 GraphicUses:651Used by:999
Symbol 653 BitmapUsed by:654
Symbol 654 GraphicUses:653Used by:999
Symbol 655 BitmapUsed by:656
Symbol 656 GraphicUses:655Used by:999
Symbol 657 BitmapUsed by:658
Symbol 658 GraphicUses:657Used by:999
Symbol 659 BitmapUsed by:660
Symbol 660 GraphicUses:659Used by:999
Symbol 661 BitmapUsed by:662
Symbol 662 GraphicUses:661Used by:999
Symbol 663 BitmapUsed by:664
Symbol 664 GraphicUses:663Used by:999
Symbol 665 BitmapUsed by:666
Symbol 666 GraphicUses:665Used by:999
Symbol 667 BitmapUsed by:668
Symbol 668 GraphicUses:667Used by:999
Symbol 669 BitmapUsed by:670
Symbol 670 GraphicUses:669Used by:999
Symbol 671 BitmapUsed by:672
Symbol 672 GraphicUses:671Used by:999
Symbol 673 BitmapUsed by:674
Symbol 674 GraphicUses:673Used by:999
Symbol 675 BitmapUsed by:676
Symbol 676 GraphicUses:675Used by:999
Symbol 677 BitmapUsed by:678
Symbol 678 GraphicUses:677Used by:999
Symbol 679 BitmapUsed by:680
Symbol 680 GraphicUses:679Used by:999
Symbol 681 BitmapUsed by:682
Symbol 682 GraphicUses:681Used by:999
Symbol 683 BitmapUsed by:684
Symbol 684 GraphicUses:683Used by:999
Symbol 685 BitmapUsed by:686
Symbol 686 GraphicUses:685Used by:999
Symbol 687 BitmapUsed by:688
Symbol 688 GraphicUses:687Used by:999
Symbol 689 BitmapUsed by:690
Symbol 690 GraphicUses:689Used by:999
Symbol 691 BitmapUsed by:692
Symbol 692 GraphicUses:691Used by:999
Symbol 693 BitmapUsed by:694
Symbol 694 GraphicUses:693Used by:999
Symbol 695 BitmapUsed by:696
Symbol 696 GraphicUses:695Used by:999
Symbol 697 BitmapUsed by:698
Symbol 698 GraphicUses:697Used by:999
Symbol 699 BitmapUsed by:700
Symbol 700 GraphicUses:699Used by:999
Symbol 701 BitmapUsed by:702
Symbol 702 GraphicUses:701Used by:999
Symbol 703 BitmapUsed by:704
Symbol 704 GraphicUses:703Used by:999
Symbol 705 BitmapUsed by:706
Symbol 706 GraphicUses:705Used by:999
Symbol 707 BitmapUsed by:708
Symbol 708 GraphicUses:707Used by:999
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709Used by:999
Symbol 711 BitmapUsed by:712
Symbol 712 GraphicUses:711Used by:999
Symbol 713 BitmapUsed by:714
Symbol 714 GraphicUses:713Used by:999
Symbol 715 BitmapUsed by:716
Symbol 716 GraphicUses:715Used by:999
Symbol 717 BitmapUsed by:718
Symbol 718 GraphicUses:717Used by:999
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:719Used by:999
Symbol 721 BitmapUsed by:722
Symbol 722 GraphicUses:721Used by:999
Symbol 723 BitmapUsed by:724
Symbol 724 GraphicUses:723Used by:999
Symbol 725 BitmapUsed by:726
Symbol 726 GraphicUses:725Used by:999
Symbol 727 BitmapUsed by:728
Symbol 728 GraphicUses:727Used by:999
Symbol 729 BitmapUsed by:730
Symbol 730 GraphicUses:729Used by:999
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:999
Symbol 733 BitmapUsed by:734
Symbol 734 GraphicUses:733Used by:999
Symbol 735 BitmapUsed by:736
Symbol 736 GraphicUses:735Used by:999
Symbol 737 BitmapUsed by:738
Symbol 738 GraphicUses:737Used by:999
Symbol 739 BitmapUsed by:740
Symbol 740 GraphicUses:739Used by:999
Symbol 741 BitmapUsed by:742
Symbol 742 GraphicUses:741Used by:999
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743Used by:999
Symbol 745 BitmapUsed by:746
Symbol 746 GraphicUses:745Used by:999
Symbol 747 BitmapUsed by:748
Symbol 748 GraphicUses:747Used by:999
Symbol 749 BitmapUsed by:750
Symbol 750 GraphicUses:749Used by:999
Symbol 751 BitmapUsed by:752
Symbol 752 GraphicUses:751Used by:999
Symbol 753 BitmapUsed by:754
Symbol 754 GraphicUses:753Used by:999
Symbol 755 BitmapUsed by:756
Symbol 756 GraphicUses:755Used by:999
Symbol 757 BitmapUsed by:758
Symbol 758 GraphicUses:757Used by:999
Symbol 759 BitmapUsed by:760
Symbol 760 GraphicUses:759Used by:999
Symbol 761 BitmapUsed by:762
Symbol 762 GraphicUses:761Used by:999
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:999
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:999
Symbol 767 BitmapUsed by:768
Symbol 768 GraphicUses:767Used by:999
Symbol 769 BitmapUsed by:770
Symbol 770 GraphicUses:769Used by:999
Symbol 771 BitmapUsed by:772
Symbol 772 GraphicUses:771Used by:999
Symbol 773 BitmapUsed by:774
Symbol 774 GraphicUses:773Used by:999
Symbol 775 BitmapUsed by:776
Symbol 776 GraphicUses:775Used by:999
Symbol 777 BitmapUsed by:778
Symbol 778 GraphicUses:777Used by:999
Symbol 779 BitmapUsed by:780
Symbol 780 GraphicUses:779Used by:999
Symbol 781 BitmapUsed by:782
Symbol 782 GraphicUses:781Used by:999
Symbol 783 BitmapUsed by:784
Symbol 784 GraphicUses:783Used by:999
Symbol 785 BitmapUsed by:786
Symbol 786 GraphicUses:785Used by:999
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:999
Symbol 789 BitmapUsed by:790
Symbol 790 GraphicUses:789Used by:999
Symbol 791 BitmapUsed by:792
Symbol 792 GraphicUses:791Used by:999
Symbol 793 BitmapUsed by:794
Symbol 794 GraphicUses:793Used by:999
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:999
Symbol 797 BitmapUsed by:798
Symbol 798 GraphicUses:797Used by:999
Symbol 799 BitmapUsed by:800
Symbol 800 GraphicUses:799Used by:999
Symbol 801 BitmapUsed by:802
Symbol 802 GraphicUses:801Used by:999
Symbol 803 BitmapUsed by:804
Symbol 804 GraphicUses:803Used by:999
Symbol 805 BitmapUsed by:806
Symbol 806 GraphicUses:805Used by:999
Symbol 807 BitmapUsed by:808
Symbol 808 GraphicUses:807Used by:999
Symbol 809 BitmapUsed by:810
Symbol 810 GraphicUses:809Used by:999
Symbol 811 BitmapUsed by:812
Symbol 812 GraphicUses:811Used by:999
Symbol 813 BitmapUsed by:814
Symbol 814 GraphicUses:813Used by:999
Symbol 815 BitmapUsed by:816
Symbol 816 GraphicUses:815Used by:999
Symbol 817 BitmapUsed by:818
Symbol 818 GraphicUses:817Used by:999
Symbol 819 BitmapUsed by:820
Symbol 820 GraphicUses:819Used by:999
Symbol 821 BitmapUsed by:822
Symbol 822 GraphicUses:821Used by:999
Symbol 823 BitmapUsed by:824
Symbol 824 GraphicUses:823Used by:999
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:999
Symbol 827 BitmapUsed by:828
Symbol 828 GraphicUses:827Used by:999
Symbol 829 BitmapUsed by:830
Symbol 830 GraphicUses:829Used by:999
Symbol 831 BitmapUsed by:832
Symbol 832 GraphicUses:831Used by:999
Symbol 833 BitmapUsed by:834
Symbol 834 GraphicUses:833Used by:999
Symbol 835 BitmapUsed by:836
Symbol 836 GraphicUses:835Used by:999
Symbol 837 BitmapUsed by:838
Symbol 838 GraphicUses:837Used by:999
Symbol 839 BitmapUsed by:840
Symbol 840 GraphicUses:839Used by:999
Symbol 841 BitmapUsed by:842
Symbol 842 GraphicUses:841Used by:999
Symbol 843 BitmapUsed by:844
Symbol 844 GraphicUses:843Used by:999
Symbol 845 BitmapUsed by:846
Symbol 846 GraphicUses:845Used by:999
Symbol 847 BitmapUsed by:848
Symbol 848 GraphicUses:847Used by:999
Symbol 849 BitmapUsed by:850
Symbol 850 GraphicUses:849Used by:999
Symbol 851 BitmapUsed by:852
Symbol 852 GraphicUses:851Used by:999
Symbol 853 BitmapUsed by:854
Symbol 854 GraphicUses:853Used by:999
Symbol 855 BitmapUsed by:856
Symbol 856 GraphicUses:855Used by:999
Symbol 857 BitmapUsed by:858
Symbol 858 GraphicUses:857Used by:999
Symbol 859 BitmapUsed by:860
Symbol 860 GraphicUses:859Used by:999
Symbol 861 BitmapUsed by:862
Symbol 862 GraphicUses:861Used by:999
Symbol 863 BitmapUsed by:864
Symbol 864 GraphicUses:863Used by:999
Symbol 865 BitmapUsed by:866
Symbol 866 GraphicUses:865Used by:999
Symbol 867 BitmapUsed by:868
Symbol 868 GraphicUses:867Used by:999
Symbol 869 BitmapUsed by:870
Symbol 870 GraphicUses:869Used by:999
Symbol 871 BitmapUsed by:872
Symbol 872 GraphicUses:871Used by:999
Symbol 873 BitmapUsed by:874
Symbol 874 GraphicUses:873Used by:999
Symbol 875 BitmapUsed by:876
Symbol 876 GraphicUses:875Used by:999
Symbol 877 BitmapUsed by:878
Symbol 878 GraphicUses:877Used by:999
Symbol 879 BitmapUsed by:880
Symbol 880 GraphicUses:879Used by:999
Symbol 881 BitmapUsed by:882
Symbol 882 GraphicUses:881Used by:999
Symbol 883 BitmapUsed by:884
Symbol 884 GraphicUses:883Used by:999
Symbol 885 BitmapUsed by:886
Symbol 886 GraphicUses:885Used by:999
Symbol 887 BitmapUsed by:888
Symbol 888 GraphicUses:887Used by:999
Symbol 889 BitmapUsed by:890
Symbol 890 GraphicUses:889Used by:999
Symbol 891 BitmapUsed by:892
Symbol 892 GraphicUses:891Used by:999
Symbol 893 BitmapUsed by:894
Symbol 894 GraphicUses:893Used by:999
Symbol 895 BitmapUsed by:896
Symbol 896 GraphicUses:895Used by:999
Symbol 897 BitmapUsed by:898
Symbol 898 GraphicUses:897Used by:999
Symbol 899 BitmapUsed by:900
Symbol 900 GraphicUses:899Used by:999
Symbol 901 BitmapUsed by:902
Symbol 902 GraphicUses:901Used by:999
Symbol 903 BitmapUsed by:904
Symbol 904 GraphicUses:903Used by:999
Symbol 905 BitmapUsed by:906
Symbol 906 GraphicUses:905Used by:999
Symbol 907 BitmapUsed by:908
Symbol 908 GraphicUses:907Used by:999
Symbol 909 BitmapUsed by:910
Symbol 910 GraphicUses:909Used by:999
Symbol 911 BitmapUsed by:912
Symbol 912 GraphicUses:911Used by:999
Symbol 913 BitmapUsed by:914
Symbol 914 GraphicUses:913Used by:999
Symbol 915 BitmapUsed by:916
Symbol 916 GraphicUses:915Used by:999
Symbol 917 BitmapUsed by:918
Symbol 918 GraphicUses:917Used by:999
Symbol 919 BitmapUsed by:920
Symbol 920 GraphicUses:919Used by:999
Symbol 921 BitmapUsed by:922
Symbol 922 GraphicUses:921Used by:999
Symbol 923 BitmapUsed by:924
Symbol 924 GraphicUses:923Used by:999
Symbol 925 BitmapUsed by:926
Symbol 926 GraphicUses:925Used by:999
Symbol 927 BitmapUsed by:928
Symbol 928 GraphicUses:927Used by:999
Symbol 929 BitmapUsed by:930
Symbol 930 GraphicUses:929Used by:999
Symbol 931 BitmapUsed by:932
Symbol 932 GraphicUses:931Used by:999
Symbol 933 BitmapUsed by:934
Symbol 934 GraphicUses:933Used by:999
Symbol 935 BitmapUsed by:936
Symbol 936 GraphicUses:935Used by:999
Symbol 937 BitmapUsed by:938
Symbol 938 GraphicUses:937Used by:999
Symbol 939 BitmapUsed by:940
Symbol 940 GraphicUses:939Used by:999
Symbol 941 BitmapUsed by:942
Symbol 942 GraphicUses:941Used by:999
Symbol 943 BitmapUsed by:944
Symbol 944 GraphicUses:943Used by:999
Symbol 945 BitmapUsed by:946
Symbol 946 GraphicUses:945Used by:999
Symbol 947 BitmapUsed by:948
Symbol 948 GraphicUses:947Used by:999
Symbol 949 BitmapUsed by:950
Symbol 950 GraphicUses:949Used by:999
Symbol 951 BitmapUsed by:952
Symbol 952 GraphicUses:951Used by:999
Symbol 953 BitmapUsed by:954
Symbol 954 GraphicUses:953Used by:999
Symbol 955 BitmapUsed by:956
Symbol 956 GraphicUses:955Used by:999
Symbol 957 BitmapUsed by:958
Symbol 958 GraphicUses:957Used by:999
Symbol 959 BitmapUsed by:960
Symbol 960 GraphicUses:959Used by:999
Symbol 961 BitmapUsed by:962
Symbol 962 GraphicUses:961Used by:999
Symbol 963 BitmapUsed by:964
Symbol 964 GraphicUses:963Used by:999
Symbol 965 BitmapUsed by:966
Symbol 966 GraphicUses:965Used by:999
Symbol 967 BitmapUsed by:968
Symbol 968 GraphicUses:967Used by:999
Symbol 969 BitmapUsed by:970
Symbol 970 GraphicUses:969Used by:999
Symbol 971 BitmapUsed by:972
Symbol 972 GraphicUses:971Used by:999
Symbol 973 BitmapUsed by:974
Symbol 974 GraphicUses:973Used by:999
Symbol 975 BitmapUsed by:976
Symbol 976 GraphicUses:975Used by:999
Symbol 977 BitmapUsed by:978
Symbol 978 GraphicUses:977Used by:999
Symbol 979 BitmapUsed by:980
Symbol 980 GraphicUses:979Used by:999
Symbol 981 BitmapUsed by:982
Symbol 982 GraphicUses:981Used by:999
Symbol 983 BitmapUsed by:984
Symbol 984 GraphicUses:983Used by:999
Symbol 985 BitmapUsed by:986
Symbol 986 GraphicUses:985Used by:999
Symbol 987 BitmapUsed by:988
Symbol 988 GraphicUses:987Used by:999
Symbol 989 BitmapUsed by:990
Symbol 990 GraphicUses:989Used by:999
Symbol 991 BitmapUsed by:992
Symbol 992 GraphicUses:991Used by:999
Symbol 993 BitmapUsed by:994
Symbol 994 GraphicUses:993Used by:999
Symbol 995 BitmapUsed by:996
Symbol 996 GraphicUses:995Used by:999
Symbol 997 BitmapUsed by:998
Symbol 998 GraphicUses:997Used by:999
Symbol 999 MovieClip [Me]Uses:554 556 558 560 562 564 566 568 570 572 574 576 578 580 582 584 586 588 590 592 594 596 598 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 648 650 652 654 656 658 660 662 664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 698 700 702 704 706 708 710 712 714 716 718 720 722 724 726 728 730 732 734 736 738 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 772 774 776 778 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888 890 892 894 896 898 900 902 904 906 908 910 912 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 964 966 968 970 972 974 976 978 980 982 984 986 988 990 992 994 996 998Used by:Timeline
Symbol 1000 BitmapUsed by:1001
Symbol 1001 GraphicUses:1000Used by:1014
Symbol 1002 BitmapUsed by:1003
Symbol 1003 GraphicUses:1002Used by:1004
Symbol 1004 MovieClipUses:1003Used by:1014
Symbol 1005 BitmapUsed by:1006
Symbol 1006 GraphicUses:1005Used by:1007
Symbol 1007 MovieClipUses:1006Used by:1014
Symbol 1008 EditableTextUses:1Used by:1014
Symbol 1009 BitmapUsed by:1010
Symbol 1010 GraphicUses:1009Used by:1011
Symbol 1011 MovieClipUses:1010Used by:1014  Timeline
Symbol 1012 TextUses:1Used by:1014
Symbol 1013 EditableTextUses:1Used by:1014
Symbol 1014 MovieClip [statusbar]Uses:1001 1004 1007 1008 1011 1012 1013Used by:Timeline
Symbol 1015 EditableTextUses:1Used by:1016
Symbol 1016 MovieClipUses:1015Used by:1017
Symbol 1017 MovieClip [TmpMessage]Uses:1016Used by:Timeline
Symbol 1018 BitmapUsed by:1019
Symbol 1019 GraphicUses:1018Used by:1066
Symbol 1020 BitmapUsed by:1021
Symbol 1021 GraphicUses:1020Used by:1066
Symbol 1022 BitmapUsed by:1023
Symbol 1023 GraphicUses:1022Used by:1066
Symbol 1024 BitmapUsed by:1025
Symbol 1025 GraphicUses:1024Used by:1066
Symbol 1026 BitmapUsed by:1027
Symbol 1027 GraphicUses:1026Used by:1066
Symbol 1028 BitmapUsed by:1029
Symbol 1029 GraphicUses:1028Used by:1066
Symbol 1030 BitmapUsed by:1031
Symbol 1031 GraphicUses:1030Used by:1066
Symbol 1032 BitmapUsed by:1033
Symbol 1033 GraphicUses:1032Used by:1066
Symbol 1034 BitmapUsed by:1035
Symbol 1035 GraphicUses:1034Used by:1066
Symbol 1036 BitmapUsed by:1037
Symbol 1037 GraphicUses:1036Used by:1066
Symbol 1038 BitmapUsed by:1039
Symbol 1039 GraphicUses:1038Used by:1066
Symbol 1040 BitmapUsed by:1041
Symbol 1041 GraphicUses:1040Used by:1066
Symbol 1042 BitmapUsed by:1043
Symbol 1043 GraphicUses:1042Used by:1066
Symbol 1044 BitmapUsed by:1045
Symbol 1045 GraphicUses:1044Used by:1066
Symbol 1046 BitmapUsed by:1047
Symbol 1047 GraphicUses:1046Used by:1066
Symbol 1048 BitmapUsed by:1049
Symbol 1049 GraphicUses:1048Used by:1066
Symbol 1050 BitmapUsed by:1051
Symbol 1051 GraphicUses:1050Used by:1066
Symbol 1052 BitmapUsed by:1053
Symbol 1053 GraphicUses:1052Used by:1066
Symbol 1054 BitmapUsed by:1055
Symbol 1055 GraphicUses:1054Used by:1066
Symbol 1056 BitmapUsed by:1057
Symbol 1057 GraphicUses:1056Used by:1066
Symbol 1058 BitmapUsed by:1059
Symbol 1059 GraphicUses:1058Used by:1066
Symbol 1060 BitmapUsed by:1061
Symbol 1061 GraphicUses:1060Used by:1066
Symbol 1062 BitmapUsed by:1063
Symbol 1063 GraphicUses:1062Used by:1066
Symbol 1064 BitmapUsed by:1065
Symbol 1065 GraphicUses:1064Used by:1066
Symbol 1066 MovieClip [FragmentCloud]Uses:1019 1021 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051 1053 1055 1057 1059 1061 1063 1065Used by:Timeline
Symbol 1067 BitmapUsed by:1068
Symbol 1068 GraphicUses:1067Used by:1115
Symbol 1069 BitmapUsed by:1070
Symbol 1070 GraphicUses:1069Used by:1115
Symbol 1071 BitmapUsed by:1072
Symbol 1072 GraphicUses:1071Used by:1115
Symbol 1073 BitmapUsed by:1074
Symbol 1074 GraphicUses:1073Used by:1115
Symbol 1075 BitmapUsed by:1076
Symbol 1076 GraphicUses:1075Used by:1115
Symbol 1077 BitmapUsed by:1078
Symbol 1078 GraphicUses:1077Used by:1115
Symbol 1079 BitmapUsed by:1080
Symbol 1080 GraphicUses:1079Used by:1115
Symbol 1081 BitmapUsed by:1082
Symbol 1082 GraphicUses:1081Used by:1115
Symbol 1083 BitmapUsed by:1084
Symbol 1084 GraphicUses:1083Used by:1115
Symbol 1085 BitmapUsed by:1086
Symbol 1086 GraphicUses:1085Used by:1115
Symbol 1087 BitmapUsed by:1088
Symbol 1088 GraphicUses:1087Used by:1115
Symbol 1089 BitmapUsed by:1090
Symbol 1090 GraphicUses:1089Used by:1115
Symbol 1091 BitmapUsed by:1092
Symbol 1092 GraphicUses:1091Used by:1115
Symbol 1093 BitmapUsed by:1094
Symbol 1094 GraphicUses:1093Used by:1115
Symbol 1095 BitmapUsed by:1096
Symbol 1096 GraphicUses:1095Used by:1115
Symbol 1097 BitmapUsed by:1098
Symbol 1098 GraphicUses:1097Used by:1115
Symbol 1099 BitmapUsed by:1100
Symbol 1100 GraphicUses:1099Used by:1115
Symbol 1101 BitmapUsed by:1102
Symbol 1102 GraphicUses:1101Used by:1115
Symbol 1103 BitmapUsed by:1104
Symbol 1104 GraphicUses:1103Used by:1115
Symbol 1105 BitmapUsed by:1106
Symbol 1106 GraphicUses:1105Used by:1115
Symbol 1107 BitmapUsed by:1108
Symbol 1108 GraphicUses:1107Used by:1115
Symbol 1109 BitmapUsed by:1110
Symbol 1110 GraphicUses:1109Used by:1115
Symbol 1111 BitmapUsed by:1112
Symbol 1112 GraphicUses:1111Used by:1115
Symbol 1113 BitmapUsed by:1114
Symbol 1114 GraphicUses:1113Used by:1115
Symbol 1115 MovieClip [ForceField]Uses:1068 1070 1072 1074 1076 1078 1080 1082 1084 1086 1088 1090 1092 1094 1096 1098 1100 1102 1104 1106 1108 1110 1112 1114Used by:Timeline
Symbol 1116 BitmapUsed by:1117
Symbol 1117 GraphicUses:1116Used by:1164
Symbol 1118 BitmapUsed by:1119
Symbol 1119 GraphicUses:1118Used by:1164
Symbol 1120 BitmapUsed by:1121
Symbol 1121 GraphicUses:1120Used by:1164
Symbol 1122 BitmapUsed by:1123
Symbol 1123 GraphicUses:1122Used by:1164
Symbol 1124 BitmapUsed by:1125
Symbol 1125 GraphicUses:1124Used by:1164
Symbol 1126 BitmapUsed by:1127
Symbol 1127 GraphicUses:1126Used by:1164
Symbol 1128 BitmapUsed by:1129
Symbol 1129 GraphicUses:1128Used by:1164
Symbol 1130 BitmapUsed by:1131
Symbol 1131 GraphicUses:1130Used by:1164
Symbol 1132 BitmapUsed by:1133
Symbol 1133 GraphicUses:1132Used by:1164
Symbol 1134 BitmapUsed by:1135
Symbol 1135 GraphicUses:1134Used by:1164
Symbol 1136 BitmapUsed by:1137
Symbol 1137 GraphicUses:1136Used by:1164
Symbol 1138 BitmapUsed by:1139
Symbol 1139 GraphicUses:1138Used by:1164
Symbol 1140 BitmapUsed by:1141
Symbol 1141 GraphicUses:1140Used by:1164
Symbol 1142 BitmapUsed by:1143
Symbol 1143 GraphicUses:1142Used by:1164
Symbol 1144 BitmapUsed by:1145
Symbol 1145 GraphicUses:1144Used by:1164
Symbol 1146 BitmapUsed by:1147
Symbol 1147 GraphicUses:1146Used by:1164
Symbol 1148 BitmapUsed by:1149
Symbol 1149 GraphicUses:1148Used by:1164
Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150Used by:1164
Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1164
Symbol 1154 BitmapUsed by:1155
Symbol 1155 GraphicUses:1154Used by:1164
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1164
Symbol 1158 BitmapUsed by:1159
Symbol 1159 GraphicUses:1158Used by:1164
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1164
Symbol 1162 BitmapUsed by:1163
Symbol 1163 GraphicUses:1162Used by:1164
Symbol 1164 MovieClip [DustCloud]Uses:1117 1119 1121 1123 1125 1127 1129 1131 1133 1135 1137 1139 1141 1143 1145 1147 1149 1151 1153 1155 1157 1159 1161 1163Used by:Timeline
Symbol 1165 BitmapUsed by:1166
Symbol 1166 GraphicUses:1165Used by:1195
Symbol 1167 BitmapUsed by:1168
Symbol 1168 GraphicUses:1167Used by:1195
Symbol 1169 BitmapUsed by:1170
Symbol 1170 GraphicUses:1169Used by:1195
Symbol 1171 BitmapUsed by:1172
Symbol 1172 GraphicUses:1171Used by:1195
Symbol 1173 BitmapUsed by:1174
Symbol 1174 GraphicUses:1173Used by:1195
Symbol 1175 BitmapUsed by:1176
Symbol 1176 GraphicUses:1175Used by:1195
Symbol 1177 BitmapUsed by:1178
Symbol 1178 GraphicUses:1177Used by:1195
Symbol 1179 BitmapUsed by:1180
Symbol 1180 GraphicUses:1179Used by:1195
Symbol 1181 BitmapUsed by:1182
Symbol 1182 GraphicUses:1181Used by:1195
Symbol 1183 BitmapUsed by:1184
Symbol 1184 GraphicUses:1183Used by:1195
Symbol 1185 BitmapUsed by:1186
Symbol 1186 GraphicUses:1185Used by:1195
Symbol 1187 BitmapUsed by:1188
Symbol 1188 GraphicUses:1187Used by:1195
Symbol 1189 BitmapUsed by:1190
Symbol 1190 GraphicUses:1189Used by:1195
Symbol 1191 BitmapUsed by:1192
Symbol 1192 GraphicUses:1191Used by:1195
Symbol 1193 BitmapUsed by:1194
Symbol 1194 GraphicUses:1193Used by:1195
Symbol 1195 MovieClip [BloodCloud]Uses:1166 1168 1170 1172 1174 1176 1178 1180 1182 1184 1186 1188 1190 1192 1194Used by:Timeline
Symbol 1196 MovieClip [blank]Used by:Timeline
Symbol 1197 GraphicUsed by:1198
Symbol 1198 MovieClip [BlackOut]Uses:1197Used by:Timeline
Symbol 1199 SoundUsed by:1200
Symbol 1200 MovieClip [battle1]Uses:1199Used by:Timeline
Symbol 1201 SoundUsed by:1202
Symbol 1202 MovieClip [battle2]Uses:1201Used by:Timeline
Symbol 1203 SoundUsed by:1204
Symbol 1204 MovieClip [battle3]Uses:1203Used by:Timeline
Symbol 1205 SoundUsed by:1206
Symbol 1206 MovieClip [battle4]Uses:1205Used by:Timeline
Symbol 1207 SoundUsed by:1208
Symbol 1208 MovieClip [battle5]Uses:1207Used by:Timeline
Symbol 1209 Sound [woosh.wav]Used by:Timeline
Symbol 1210 Sound [woodbreak.wav]Used by:Timeline
Symbol 1211 Sound [waterdrop.wav]Used by:Timeline
Symbol 1212 Sound [tornado.wav]Used by:Timeline
Symbol 1213 Sound [splat2.wav]Used by:Timeline
Symbol 1214 Sound [splat.wav]Used by:Timeline
Symbol 1215 Sound [orbzap.wav]Used by:Timeline
Symbol 1216 Sound [leafwoosh.wav]Used by:Timeline
Symbol 1217 Sound [ice.wav]Used by:Timeline
Symbol 1218 Sound [hit.wav]Used by:Timeline
Symbol 1219 Sound [fire2.wav]Used by:Timeline
Symbol 1220 Sound [electric.wav]Used by:Timeline
Symbol 1221 BitmapUsed by:1222
Symbol 1222 GraphicUses:1221Used by:Timeline
Symbol 1223 ButtonUses:6Used by:Timeline
Symbol 1224 ButtonUses:6Used by:Timeline
Symbol 1225 ButtonUses:6Used by:Timeline
Symbol 1226 ButtonUses:6Used by:Timeline
Symbol 1227 ButtonUses:6Used by:Timeline
Symbol 1228 ButtonUses:6Used by:Timeline
Symbol 1229 ButtonUses:6Used by:Timeline
Symbol 1230 ButtonUses:6Used by:Timeline
Symbol 1231 ButtonUses:6Used by:Timeline
Symbol 1232 ButtonUses:6Used by:Timeline
Symbol 1233 ButtonUses:6Used by:Timeline
Symbol 1234 ButtonUses:6Used by:Timeline
Symbol 1235 ButtonUses:6Used by:Timeline
Symbol 1236 ButtonUses:6Used by:Timeline
Symbol 1237 ButtonUses:6Used by:Timeline
Symbol 1238 ButtonUses:6Used by:Timeline
Symbol 1239 ButtonUses:6Used by:Timeline
Symbol 1240 ButtonUses:6Used by:Timeline
Symbol 1241 ButtonUses:6Used by:Timeline
Symbol 1242 ButtonUses:6Used by:Timeline
Symbol 1243 ButtonUses:6Used by:Timeline
Symbol 1244 ButtonUses:6Used by:Timeline
Symbol 1245 ButtonUses:6Used by:Timeline
Symbol 1246 ButtonUses:6Used by:Timeline
Symbol 1247 ButtonUses:6Used by:Timeline
Symbol 1248 ButtonUses:6Used by:Timeline
Symbol 1249 ButtonUses:6Used by:Timeline
Symbol 1250 ButtonUses:6Used by:Timeline
Symbol 1251 ButtonUses:6Used by:Timeline
Symbol 1252 ButtonUses:6Used by:Timeline
Symbol 1253 ButtonUses:6Used by:Timeline
Symbol 1254 ButtonUses:6Used by:Timeline
Symbol 1255 ButtonUses:6Used by:Timeline
Symbol 1256 TextUses:1Used by:Timeline
Symbol 1257 TextUses:1Used by:Timeline
Symbol 1258 EditableTextUses:1Used by:Timeline
Symbol 1259 EditableTextUses:1Used by:Timeline
Symbol 1260 ButtonUses:6Used by:Timeline
Symbol 1261 EditableTextUses:1Used by:1262
Symbol 1262 MovieClipUses:1261Used by:Timeline
Symbol 1263 ButtonUses:6Used by:Timeline
Symbol 1264 BitmapUsed by:1265
Symbol 1265 GraphicUses:1264Used by:1276
Symbol 1266 BitmapUsed by:1267
Symbol 1267 GraphicUses:1266Used by:1276
Symbol 1268 BitmapUsed by:1269
Symbol 1269 GraphicUses:1268Used by:1276
Symbol 1270 BitmapUsed by:1271
Symbol 1271 GraphicUses:1270Used by:1276
Symbol 1272 BitmapUsed by:1273
Symbol 1273 GraphicUses:1272Used by:1276
Symbol 1274 BitmapUsed by:1275
Symbol 1275 GraphicUses:1274Used by:1276
Symbol 1276 MovieClipUses:1265 1267 1269 1271 1273 1275Used by:Timeline
Symbol 1277 BitmapUsed by:1278
Symbol 1278 GraphicUses:1277Used by:1289
Symbol 1279 BitmapUsed by:1280
Symbol 1280 GraphicUses:1279Used by:1289
Symbol 1281 BitmapUsed by:1282
Symbol 1282 GraphicUses:1281Used by:1289
Symbol 1283 BitmapUsed by:1284
Symbol 1284 GraphicUses:1283Used by:1289
Symbol 1285 BitmapUsed by:1286
Symbol 1286 GraphicUses:1285Used by:1289
Symbol 1287 BitmapUsed by:1288
Symbol 1288 GraphicUses:1287Used by:1289
Symbol 1289 MovieClipUses:1278 1280 1282 1284 1286 1288Used by:Timeline
Symbol 1290 BitmapUsed by:1291
Symbol 1291 GraphicUses:1290Used by:1302
Symbol 1292 BitmapUsed by:1293
Symbol 1293 GraphicUses:1292Used by:1302
Symbol 1294 BitmapUsed by:1295
Symbol 1295 GraphicUses:1294Used by:1302
Symbol 1296 BitmapUsed by:1297
Symbol 1297 GraphicUses:1296Used by:1302
Symbol 1298 BitmapUsed by:1299
Symbol 1299 GraphicUses:1298Used by:1302
Symbol 1300 BitmapUsed by:1301
Symbol 1301 GraphicUses:1300Used by:1302
Symbol 1302 MovieClipUses:1291 1293 1295 1297 1299 1301Used by:Timeline
Symbol 1303 BitmapUsed by:1304
Symbol 1304 GraphicUses:1303Used by:1315
Symbol 1305 BitmapUsed by:1306
Symbol 1306 GraphicUses:1305Used by:1315
Symbol 1307 BitmapUsed by:1308
Symbol 1308 GraphicUses:1307Used by:1315
Symbol 1309 BitmapUsed by:1310
Symbol 1310 GraphicUses:1309Used by:1315
Symbol 1311 BitmapUsed by:1312
Symbol 1312 GraphicUses:1311Used by:1315
Symbol 1313 BitmapUsed by:1314
Symbol 1314 GraphicUses:1313Used by:1315
Symbol 1315 MovieClipUses:1304 1306 1308 1310 1312 1314Used by:Timeline
Symbol 1316 BitmapUsed by:1317
Symbol 1317 GraphicUses:1316Used by:1338
Symbol 1318 BitmapUsed by:1319
Symbol 1319 GraphicUses:1318Used by:1338
Symbol 1320 BitmapUsed by:1321
Symbol 1321 GraphicUses:1320Used by:1338
Symbol 1322 BitmapUsed by:1323
Symbol 1323 GraphicUses:1322Used by:1338
Symbol 1324 BitmapUsed by:1325
Symbol 1325 GraphicUses:1324Used by:1338
Symbol 1326 BitmapUsed by:1327
Symbol 1327 GraphicUses:1326Used by:1338
Symbol 1328 BitmapUsed by:1329
Symbol 1329 GraphicUses:1328Used by:1338
Symbol 1330 BitmapUsed by:1331
Symbol 1331 GraphicUses:1330Used by:1338
Symbol 1332 BitmapUsed by:1333
Symbol 1333 GraphicUses:1332Used by:1338
Symbol 1334 BitmapUsed by:1335
Symbol 1335 GraphicUses:1334Used by:1338
Symbol 1336 BitmapUsed by:1337
Symbol 1337 GraphicUses:1336Used by:1338
Symbol 1338 MovieClipUses:1317 1319 1321 1323 1325 1327 1329 1331 1333 1335 1337Used by:Timeline
Symbol 1339 BitmapUsed by:1340
Symbol 1340 GraphicUses:1339Used by:1361
Symbol 1341 BitmapUsed by:1342
Symbol 1342 GraphicUses:1341Used by:1361
Symbol 1343 BitmapUsed by:1344
Symbol 1344 GraphicUses:1343Used by:1361
Symbol 1345 BitmapUsed by:1346
Symbol 1346 GraphicUses:1345Used by:1361
Symbol 1347 BitmapUsed by:1348
Symbol 1348 GraphicUses:1347Used by:1361
Symbol 1349 BitmapUsed by:1350
Symbol 1350 GraphicUses:1349Used by:1361
Symbol 1351 BitmapUsed by:1352
Symbol 1352 GraphicUses:1351Used by:1361
Symbol 1353 BitmapUsed by:1354
Symbol 1354 GraphicUses:1353Used by:1361
Symbol 1355 BitmapUsed by:1356
Symbol 1356 GraphicUses:1355Used by:1361
Symbol 1357 BitmapUsed by:1358
Symbol 1358 GraphicUses:1357Used by:1361
Symbol 1359 BitmapUsed by:1360
Symbol 1360 GraphicUses:1359Used by:1361
Symbol 1361 MovieClipUses:1340 1342 1344 1346 1348 1350 1352 1354 1356 1358 1360Used by:Timeline
Symbol 1362 BitmapUsed by:1363
Symbol 1363 GraphicUses:1362Used by:1374
Symbol 1364 BitmapUsed by:1365
Symbol 1365 GraphicUses:1364Used by:1374
Symbol 1366 BitmapUsed by:1367
Symbol 1367 GraphicUses:1366Used by:1374
Symbol 1368 BitmapUsed by:1369
Symbol 1369 GraphicUses:1368Used by:1374
Symbol 1370 BitmapUsed by:1371
Symbol 1371 GraphicUses:1370Used by:1374
Symbol 1372 BitmapUsed by:1373
Symbol 1373 GraphicUses:1372Used by:1374
Symbol 1374 MovieClipUses:1363 1365 1367 1369 1371 1373Used by:Timeline
Symbol 1375 BitmapUsed by:1376
Symbol 1376 GraphicUses:1375Used by:1399
Symbol 1377 BitmapUsed by:1378
Symbol 1378 GraphicUses:1377Used by:1399
Symbol 1379 BitmapUsed by:1380
Symbol 1380 GraphicUses:1379Used by:1399
Symbol 1381 BitmapUsed by:1382
Symbol 1382 GraphicUses:1381Used by:1399
Symbol 1383 BitmapUsed by:1384
Symbol 1384 GraphicUses:1383Used by:1399
Symbol 1385 BitmapUsed by:1386
Symbol 1386 GraphicUses:1385Used by:1399
Symbol 1387 BitmapUsed by:1388
Symbol 1388 GraphicUses:1387Used by:1399
Symbol 1389 BitmapUsed by:1390
Symbol 1390 GraphicUses:1389Used by:1399
Symbol 1391 BitmapUsed by:1392
Symbol 1392 GraphicUses:1391Used by:1399
Symbol 1393 BitmapUsed by:1394
Symbol 1394 GraphicUses:1393Used by:1399
Symbol 1395 BitmapUsed by:1396
Symbol 1396 GraphicUses:1395Used by:1399
Symbol 1397 BitmapUsed by:1398
Symbol 1398 GraphicUses:1397Used by:1399
Symbol 1399 MovieClipUses:1376 1378 1380 1382 1384 1386 1388 1390 1392 1394 1396 1398Used by:Timeline
Symbol 1400 BitmapUsed by:1401
Symbol 1401 GraphicUses:1400Used by:1424  Timeline
Symbol 1402 BitmapUsed by:1403
Symbol 1403 GraphicUses:1402Used by:1424
Symbol 1404 BitmapUsed by:1405
Symbol 1405 GraphicUses:1404Used by:1424
Symbol 1406 BitmapUsed by:1407
Symbol 1407 GraphicUses:1406Used by:1424
Symbol 1408 BitmapUsed by:1409
Symbol 1409 GraphicUses:1408Used by:1424
Symbol 1410 BitmapUsed by:1411
Symbol 1411 GraphicUses:1410Used by:1424
Symbol 1412 BitmapUsed by:1413
Symbol 1413 GraphicUses:1412Used by:1424
Symbol 1414 BitmapUsed by:1415
Symbol 1415 GraphicUses:1414Used by:1424
Symbol 1416 BitmapUsed by:1417
Symbol 1417 GraphicUses:1416Used by:1424
Symbol 1418 BitmapUsed by:1419
Symbol 1419 GraphicUses:1418Used by:1424
Symbol 1420 BitmapUsed by:1421
Symbol 1421 GraphicUses:1420Used by:1424
Symbol 1422 BitmapUsed by:1423
Symbol 1423 GraphicUses:1422Used by:1424
Symbol 1424 MovieClipUses:1401 1403 1405 1407 1409 1411 1413 1415 1417 1419 1421 1423Used by:Timeline
Symbol 1425 MovieClipUses:437 441 443 445 447 449 451 453 455 457 459Used by:Timeline
Symbol 1426 BitmapUsed by:1427
Symbol 1427 GraphicUses:1426Used by:1448
Symbol 1428 BitmapUsed by:1429
Symbol 1429 GraphicUses:1428Used by:1448
Symbol 1430 BitmapUsed by:1431
Symbol 1431 GraphicUses:1430Used by:1448
Symbol 1432 BitmapUsed by:1433
Symbol 1433 GraphicUses:1432Used by:1448
Symbol 1434 BitmapUsed by:1435
Symbol 1435 GraphicUses:1434Used by:1448
Symbol 1436 BitmapUsed by:1437
Symbol 1437 GraphicUses:1436Used by:1448
Symbol 1438 BitmapUsed by:1439
Symbol 1439 GraphicUses:1438Used by:1448
Symbol 1440 BitmapUsed by:1441
Symbol 1441 GraphicUses:1440Used by:1448
Symbol 1442 BitmapUsed by:1443
Symbol 1443 GraphicUses:1442Used by:1448
Symbol 1444 BitmapUsed by:1445
Symbol 1445 GraphicUses:1444Used by:1448
Symbol 1446 BitmapUsed by:1447
Symbol 1447 GraphicUses:1446Used by:1448
Symbol 1448 MovieClipUses:1427 1429 1431 1433 1435 1437 1439 1441 1443 1445 1447Used by:Timeline
Symbol 1449 BitmapUsed by:1450
Symbol 1450 GraphicUses:1449Used by:1451
Symbol 1451 MovieClipUses:1450Used by:Timeline
Symbol 1452 BitmapUsed by:1453
Symbol 1453 GraphicUses:1452Used by:1454
Symbol 1454 MovieClipUses:1453Used by:Timeline
Symbol 1455 BitmapUsed by:1456
Symbol 1456 GraphicUses:1455Used by:1457
Symbol 1457 MovieClipUses:1456Used by:Timeline
Symbol 1458 BitmapUsed by:1459
Symbol 1459 GraphicUses:1458Used by:1460
Symbol 1460 MovieClipUses:1459Used by:Timeline
Symbol 1461 BitmapUsed by:1462
Symbol 1462 GraphicUses:1461Used by:1463
Symbol 1463 MovieClipUses:1462Used by:Timeline
Symbol 1464 BitmapUsed by:1465
Symbol 1465 GraphicUses:1464Used by:1466
Symbol 1466 MovieClipUses:1465Used by:Timeline
Symbol 1467 BitmapUsed by:1468
Symbol 1468 GraphicUses:1467Used by:1469
Symbol 1469 MovieClipUses:1468Used by:Timeline
Symbol 1470 BitmapUsed by:1471
Symbol 1471 GraphicUses:1470Used by:1472
Symbol 1472 MovieClipUses:1471Used by:Timeline
Symbol 1473 SoundUsed by:1474
Symbol 1474 MovieClipUses:1473Used by:Timeline
Symbol 1475 BitmapUsed by:1476
Symbol 1476 GraphicUses:1475Used by:1477
Symbol 1477 MovieClipUses:1476Used by:Timeline
Symbol 1478 BitmapUsed by:1479
Symbol 1479 GraphicUses:1478Used by:1480
Symbol 1480 MovieClipUses:1479Used by:Timeline
Symbol 1481 BitmapUsed by:1482
Symbol 1482 GraphicUses:1481Used by:1483
Symbol 1483 MovieClipUses:1482Used by:Timeline
Symbol 1484 BitmapUsed by:1485
Symbol 1485 GraphicUses:1484Used by:Timeline
Symbol 1486 TextUses:1Used by:Timeline
Symbol 1487 TextUsed by:Timeline
Symbol 1488 BitmapUsed by:1490
Symbol 1489 BitmapUsed by:1490
Symbol 1490 GraphicUses:1488 1489Used by:Timeline
Symbol 1491 FontUsed by:1492 1493 1494 1495
Symbol 1492 EditableTextUses:1491Used by:Timeline
Symbol 1493 EditableTextUses:1491Used by:Timeline
Symbol 1494 TextUses:1491Used by:Timeline
Symbol 1495 TextUses:1491Used by:Timeline
Symbol 1496 FontUsed by:1497
Symbol 1497 EditableTextUses:1 1496Used by:Timeline
Symbol 1498 ButtonUses:6Used by:Timeline
Symbol 1499 ButtonUses:6Used by:Timeline
Symbol 1500 TextUses:4Used by:Timeline
Symbol 1501 TextUses:1Used by:Timeline

Instance Names

"copyright_txt"Frame 1Symbol 5 EditableText
"weapon_txt"Frame 30Symbol 1258 EditableText
"cost_txt"Frame 30Symbol 1259 EditableText
"main_mc"Frame 30Symbol 1262 MovieClip
"Fire13"Frame 30Symbol 1276 MovieClip
"Fire14"Frame 30Symbol 1289 MovieClip
"Fire6"Frame 30Symbol 1302 MovieClip
"Fire0"Frame 30Symbol 1315 MovieClip
"Fire8"Frame 30Symbol 1338 MovieClip
"Fire16"Frame 30Symbol 1361 MovieClip
"Fire9"Frame 30Symbol 1338 MovieClip
"Fire2"Frame 30Symbol 1315 MovieClip
"Fire1"Frame 30Symbol 1315 MovieClip
"Fire3"Frame 30Symbol 1315 MovieClip
"Fire12"Frame 30Symbol 1374 MovieClip
"Fire5"Frame 30Symbol 1399 MovieClip
"Fire10"Frame 30Symbol 1338 MovieClip
"Fire17"Frame 30Symbol 1361 MovieClip
"Fire18"Frame 30Symbol 1361 MovieClip
"Fire19"Frame 30Symbol 1424 MovieClip
"Fire11"Frame 30Symbol 1338 MovieClip
"Fire7"Frame 30Symbol 1399 MovieClip
"Fire15"Frame 30Symbol 1425 MovieClip
"Fire4"Frame 30Symbol 1302 MovieClip
"Fire21"Frame 30Symbol 1448 MovieClip
"Fire20"Frame 30Symbol 1448 MovieClip
"Fire22"Frame 30Symbol 1448 MovieClip
"Fire23"Frame 30Symbol 1448 MovieClip
"Cloud1"Frame 30Symbol 1451 MovieClip
"Cloud2"Frame 30Symbol 1454 MovieClip
"Cloud3"Frame 30Symbol 1457 MovieClip
"Cloud4"Frame 30Symbol 1460 MovieClip
"Fire24"Frame 30Symbol 1011 MovieClip
"Fire25"Frame 30Symbol 1011 MovieClip
"Fire26"Frame 30Symbol 1011 MovieClip
"Fire27"Frame 30Symbol 1011 MovieClip
"Fire28"Frame 30Symbol 1463 MovieClip
"Fire29"Frame 30Symbol 1466 MovieClip
"Fire30"Frame 30Symbol 1469 MovieClip
"Fire31"Frame 30Symbol 1472 MovieClip
"loop1"Frame 30Symbol 1474 MovieClip
"Fire32"Frame 30Symbol 1477 MovieClip
"Fire33"Frame 30Symbol 1480 MovieClip
"Fire34"Frame 30Symbol 1483 MovieClip
"playername_txt"Frame 50Symbol 1492 EditableText
"server_txt"Frame 50Symbol 1493 EditableText
"clip"Symbol 78 MovieClip [E1] Frame 1Symbol 31 MovieClip
"clip"Symbol 129 MovieClip [E2] Frame 1Symbol 82 MovieClip
"clip"Symbol 180 MovieClip [E3] Frame 1Symbol 133 MovieClip
"clip"Symbol 231 MovieClip [E4] Frame 1Symbol 184 MovieClip
"clip"Symbol 282 MovieClip [E5] Frame 1Symbol 235 MovieClip
"clip"Symbol 333 MovieClip [E6] Frame 1Symbol 286 MovieClip
"clip"Symbol 384 MovieClip [E7] Frame 1Symbol 337 MovieClip
"clip"Symbol 435 MovieClip [E8] Frame 1Symbol 388 MovieClip
"clip"Symbol 460 MovieClip [E9] Frame 1Symbol 439 MovieClip
"clip"Symbol 487 MovieClip [E10] Frame 1Symbol 464 MovieClip
"weapon"Symbol 517 MovieClip [E11] Frame 1Symbol 514 MovieClip
"clip"Symbol 517 MovieClip [E11] Frame 1Symbol 516 MovieClip
"weapon"Symbol 543 MovieClip [E12] Frame 1Symbol 542 MovieClip
"clip"Symbol 543 MovieClip [E12] Frame 1Symbol 516 MovieClip
"weapon"Symbol 547 MovieClip [E13] Frame 1Symbol 546 MovieClip
"clip"Symbol 547 MovieClip [E13] Frame 1Symbol 516 MovieClip
"weapon"Symbol 550 MovieClip [E14] Frame 1Symbol 514 MovieClip
"clip"Symbol 550 MovieClip [E14] Frame 1Symbol 516 MovieClip
"weapon"Symbol 551 MovieClip [E15] Frame 1Symbol 542 MovieClip
"clip"Symbol 551 MovieClip [E15] Frame 1Symbol 516 MovieClip
"weapon"Symbol 552 MovieClip [E16] Frame 1Symbol 546 MovieClip
"clip"Symbol 552 MovieClip [E16] Frame 1Symbol 516 MovieClip
"clip"Symbol 999 MovieClip [Me] Frame 1Symbol 556 MovieClip
"Life1"Symbol 1014 MovieClip [statusbar] Frame 1Symbol 1004 MovieClip
"Life2"Symbol 1014 MovieClip [statusbar] Frame 1Symbol 1004 MovieClip
"Life3"Symbol 1014 MovieClip [statusbar] Frame 1Symbol 1004 MovieClip
"Life4"Symbol 1014 MovieClip [statusbar] Frame 1Symbol 1004 MovieClip
"LifeMeter1"Symbol 1014 MovieClip [statusbar] Frame 1Symbol 1007 MovieClip
"gold_txt"Symbol 1014 MovieClip [statusbar] Frame 1Symbol 1008 EditableText
"Health2"Symbol 1014 MovieClip [statusbar] Frame 1Symbol 1011 MovieClip
"Health1"Symbol 1014 MovieClip [statusbar] Frame 1Symbol 1011 MovieClip
"Health3"Symbol 1014 MovieClip [statusbar] Frame 1Symbol 1011 MovieClip
"Health4"Symbol 1014 MovieClip [statusbar] Frame 1Symbol 1011 MovieClip
"level_txt"Symbol 1014 MovieClip [statusbar] Frame 1Symbol 1013 EditableText
"msg"Symbol 1016 MovieClip Frame 1Symbol 1015 EditableText
"msg_mc"Symbol 1017 MovieClip [TmpMessage] Frame 1Symbol 1016 MovieClip
"main_txt"Symbol 1262 MovieClip Frame 1Symbol 1261 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 4Symbol 12 as "bg1"
ExportAssets (56)Timeline Frame 4Symbol 15 as "bg2"
ExportAssets (56)Timeline Frame 4Symbol 18 as "bg3"
ExportAssets (56)Timeline Frame 4Symbol 21 as "bg4"
ExportAssets (56)Timeline Frame 4Symbol 24 as "bg5"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg6"
ExportAssets (56)Timeline Frame 4Symbol 78 as "E1"
ExportAssets (56)Timeline Frame 4Symbol 129 as "E2"
ExportAssets (56)Timeline Frame 4Symbol 180 as "E3"
ExportAssets (56)Timeline Frame 4Symbol 231 as "E4"
ExportAssets (56)Timeline Frame 4Symbol 282 as "E5"
ExportAssets (56)Timeline Frame 4Symbol 333 as "E6"
ExportAssets (56)Timeline Frame 4Symbol 384 as "E7"
ExportAssets (56)Timeline Frame 4Symbol 435 as "E8"
ExportAssets (56)Timeline Frame 4Symbol 460 as "E9"
ExportAssets (56)Timeline Frame 4Symbol 487 as "E10"
ExportAssets (56)Timeline Frame 4Symbol 517 as "E11"
ExportAssets (56)Timeline Frame 4Symbol 543 as "E12"
ExportAssets (56)Timeline Frame 4Symbol 547 as "E13"
ExportAssets (56)Timeline Frame 4Symbol 550 as "E14"
ExportAssets (56)Timeline Frame 4Symbol 551 as "E15"
ExportAssets (56)Timeline Frame 4Symbol 552 as "E16"
ExportAssets (56)Timeline Frame 4Symbol 999 as "Me"
ExportAssets (56)Timeline Frame 4Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 4Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 4Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 4Symbol 1014 as "statusbar"
ExportAssets (56)Timeline Frame 4Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 4Symbol 1017 as "TmpMessage"
ExportAssets (56)Timeline Frame 4Symbol 1066 as "FragmentCloud"
ExportAssets (56)Timeline Frame 4Symbol 1115 as "ForceField"
ExportAssets (56)Timeline Frame 4Symbol 1164 as "DustCloud"
ExportAssets (56)Timeline Frame 4Symbol 1195 as "BloodCloud"
ExportAssets (56)Timeline Frame 4Symbol 1196 as "blank"
ExportAssets (56)Timeline Frame 4Symbol 1198 as "BlackOut"
ExportAssets (56)Timeline Frame 4Symbol 1200 as "battle1"
ExportAssets (56)Timeline Frame 4Symbol 1202 as "battle2"
ExportAssets (56)Timeline Frame 4Symbol 1204 as "battle3"
ExportAssets (56)Timeline Frame 4Symbol 1206 as "battle4"
ExportAssets (56)Timeline Frame 4Symbol 1208 as "battle5"
ExportAssets (56)Timeline Frame 4Symbol 1209 as "woosh.wav"
ExportAssets (56)Timeline Frame 5Symbol 1210 as "woodbreak.wav"
ExportAssets (56)Timeline Frame 6Symbol 1211 as "waterdrop.wav"
ExportAssets (56)Timeline Frame 7Symbol 1212 as "tornado.wav"
ExportAssets (56)Timeline Frame 8Symbol 1213 as "splat2.wav"
ExportAssets (56)Timeline Frame 9Symbol 1214 as "splat.wav"
ExportAssets (56)Timeline Frame 10Symbol 1215 as "orbzap.wav"
ExportAssets (56)Timeline Frame 11Symbol 1216 as "leafwoosh.wav"
ExportAssets (56)Timeline Frame 12Symbol 1217 as "ice.wav"
ExportAssets (56)Timeline Frame 13Symbol 1218 as "hit.wav"
ExportAssets (56)Timeline Frame 14Symbol 1219 as "fire2.wav"
ExportAssets (56)Timeline Frame 15Symbol 1220 as "electric.wav"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 30Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 50Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 50Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 51Symbol 1 as "Font 1"

Labels

"UpgradeFrame"Frame 35
"GameFrame"Frame 45
"DeadFrame"Frame 50
"WonFrame"Frame 51




http://swfchan.com/6/26678/info.shtml
Created: 22/5 -2019 10:33:52 Last modified: 22/5 -2019 10:33:52 Server time: 22/12 -2024 12:21:10