STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #26725 |
<p align="left"><font face="verdana" size="13" color="#ffcc00"><a href="http://www.digitalport.co.uk" target = "_blank"><b>Converted by Syrus</b></a></font></p> |
From XL Games |
<p align="left"><font face="verdana" size="13" color="#ffcc00"><a href="http://www.digitalport.co.uk" target = "_blank"><b>and Michealmilton</b></a></font></p> |
LOADING... |
LOADING... |
0 |
60 |
HOW TO PLAY: GOAL: YOU HAVE 30 SECONDS TO KNOCK DOWN AS MANY CONES AS YOU CAN. YOU HAVE 3 LIVES TO DO THIS SO DONT HIT THE TREE'S. PLAY: USE ARROW KEYS TO CONTROL THE CAR KNOCK DOWN CONES FOR POINTS AVOID OBSTICLES AND POTHOLES SCORING: +10 POINTS +50 POINTS -1 LIFE |
HOW TO PLAY: GOAL: YOU HAVE 60 SECONDS TO KNOCK DOWN AS MANY CONES AS YOU CAN. YOU HAVE 3 LIVES TO DO THIS SO DONT HIT THE TREE'S. PLAY: USE ARROW KEYS TO CONTROL THE CAR KNOCK DOWN CONES FOR POINTS AVOID OBSTICLES AND POTHOLES SCORING: +10 POINTS +50 POINTS -1 LIFE |
10 |
50 |
READY |
READY |
SET |
SET |
GO! |
GO! |
Lives |
GAME OVER |
GAME OVER |
ActionScript [AS1/AS2]
Frame 1loadingbar.onEnterFrame = function () { if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.gotoAndPlay("init"); } else { this._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; } }; stop();Instance of Symbol 3 MovieClip [pnFlashGames] "pnConnector" in Frame 1//component parameters onClipEvent (construct) { debugMode = false; }Frame 5function WorldToScreen(world_x, world_y, world_z) { x = Math.round((world_x * 7) + ((world_z * 5) * 1.4)); y = Math.round(((-(world_z * 5)) + ((world_x * 7) * 0.71426)) - (world_y * 5)); return([x, y]); } var Snd_hit = new Sound(); Snd_hit.attachSound("hit_1"); var Snd_hit2 = new Sound(); Snd_hit2.attachSound("hit_2"); var B = new Object(); B.clip = "tile_blktop"; B.oktodrive = true; B.effects = new Object(); B.effects.bumpy = 0; B.effects.drag = 0; var P = new Object(); P.clip = "tile_pothole"; P.oktodrive = true; P.effects = new Object(); P.effects.bumpy = 5; P.effects.drag = 0.08; var L = new Object(); L.clip = "obj_lightpole"; L.doWhenHit = function (speed, angle, tile) { if (Math.abs(_root.game.player.speed) >= 0.5) { _root.Snd_hit.start(); } _root.game.player.car_x = _root.game.player.car_x + ((-speed) * Math.sin((angle * Math.PI) / 180)); _root.game.player.car_z = _root.game.player.car_z + ((-speed) * Math.cos((angle * Math.PI) / 180)); _root.game.player.speed = -(_root.game.player.speed * 0.8); }; var H = new Object(); H.clip = "obj_hydrant"; H.doWhenHit = function (speed, angle, tile) { _root.lives--; this.nextFrame(); if (Math.abs(_root.game.player.speed) >= 0.5) { _root.Snd_hit.start(); } _root.game.player.car_x = _root.game.player.car_x + ((-speed) * Math.sin((angle * Math.PI) / 180)); _root.game.player.car_z = _root.game.player.car_z + ((-speed) * Math.cos((angle * Math.PI) / 180)); _root.game.player.speed = -(_root.game.player.speed * 0.8); tile.object = null; if (_root.lives <= 0) { _root.lives = 0; timer.display = 0; this._xscale = 0; _root.timer.onEnterFrame = null; _root.game.player.onEnterFrame = null; _root.gotoAndPlay("game_over"); } }; var S = new Object(); S.clip = "obj_sp_cone"; S.doWhenHit = function (speed, angle, tile) { _root.Snd_hit2.start(); _root.score = _root.score + 50; _root.cones_hit++; this.speed = speed * 1.8; this.angle = angle + (random(30) - 15); if (this.angle < 0) { this.angle = 360 + this.angle; } this.angle = this.angle % 360; var _local3 = "hit_" + (45 * Math.floor(this.angle / 45)); this.gotoAndStop(_local3); _root.game.player.speed = _root.game.player.speed * 0.8; this.onEnterFrame = this.doAfterHit; tile.object = null; }; S.doAfterHit = function () { if ((Math.abs(this.trans_x) + Math.abs(this.trans_z)) >= 0.01) { this.trans_x = this.speed * Math.sin((this.angle * Math.PI) / 180); this.trans_z = this.speed * Math.cos((this.angle * Math.PI) / 180); this.pos_x = this.pos_x + this.trans_x; this.pos_z = this.pos_z + this.trans_z; var _local3 = _root.WorldToScreen(this.pos_x, 0, this.pos_z); var _local4 = Math.floor(((world.totaldepth - (this.pos_z + 8)) * 1000) + this.pos_x); this.swapDepths(_local4); this._x = _local3[0]; this._y = _local3[1]; this.speed = this.speed * 0.8; this.t_row = Math.floor(this.pos_z / _root.world.tile_height); this.t_col = Math.floor(this.pos_x / _root.world.tile_width); this.t_tile = _root.game[(("tile_" + this.t_row) + "_") + this.t_col]; this.t_object = this.t_tile.object; if (this.t_object) { _local3 = WorldToScreen(this.t_object.pos_x, 0, this.t_object.pos_z); if (this.hitTest(_local3[0] + _root.game._x, _local3[1] + _root.game._y, true)) { this.t_object = null; this.t_object.doWhenHit(this.speed, this.angle, this.t_tile); } } } else { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } } }; var C = new Object(); C.clip = "obj_cone"; C.doWhenHit = function (speed, angle, tile) { _root.Snd_hit2.start(); _root.score = _root.score + 10; _root.cones_hit++; this.speed = speed * 1.8; this.angle = angle + (random(30) - 15); if (this.angle < 0) { this.angle = 360 + this.angle; } this.angle = this.angle % 360; var _local3 = "hit_" + (45 * Math.floor(this.angle / 45)); this.gotoAndStop(_local3); _root.game.player.speed = _root.game.player.speed * 0.8; this.onEnterFrame = this.doAfterHit; tile.object = null; }; C.doAfterHit = function () { if ((Math.abs(this.trans_x) + Math.abs(this.trans_z)) >= 0.01) { this.trans_x = this.speed * Math.sin((this.angle * Math.PI) / 180); this.trans_z = this.speed * Math.cos((this.angle * Math.PI) / 180); this.pos_x = this.pos_x + this.trans_x; this.pos_z = this.pos_z + this.trans_z; var _local3 = _root.WorldToScreen(this.pos_x, 0, this.pos_z); var _local4 = Math.floor(((world.totaldepth - (this.pos_z + 8)) * 1000) + this.pos_x); this.swapDepths(_local4); this._x = _local3[0]; this._y = _local3[1]; this.speed = this.speed * 0.8; this.t_row = Math.floor(this.pos_z / _root.world.tile_height); this.t_col = Math.floor(this.pos_x / _root.world.tile_width); this.t_tile = _root.game[(("tile_" + this.t_row) + "_") + this.t_col]; this.t_object = this.t_tile.object; if (this.t_object) { _local3 = WorldToScreen(this.t_object.pos_x, 0, this.t_object.pos_z); if (this.hitTest(_local3[0] + _root.game._x, _local3[1] + _root.game._y, true)) { this.t_object = null; this.t_object.doWhenHit(this.speed, this.angle, this.t_tile); } } } else { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } } }; var map = new Array(); map[0] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[1] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[2] = [B, B, B, P, B, B, B, B, P, B, B, B, B, B, B, P, B, B, B, B, P, B, B, B]; map[3] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[4] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[5] = [B, B, B, B, B, B, P, B, B, B, B, B, B, B, B, B, B, B, P, B, B, B, B, B]; map[6] = [B, B, P, B, B, B, B, B, B, B, B, B, B, B, P, B, B, B, B, B, B, B, B, B]; map[7] = [B, B, B, P, B, B, B, B, B, B, B, B, B, B, B, P, B, B, B, B, B, B, B, B]; map[8] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[9] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[10] = [B, B, B, B, B, B, B, P, B, B, B, B, B, B, B, B, B, B, B, P, B, B, B, B]; map[11] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[12] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[13] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[14] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[15] = [B, B, B, P, B, B, B, B, P, B, B, B, B, B, B, P, B, B, B, B, P, B, B, B]; map[16] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[17] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[18] = [B, B, B, B, B, B, P, B, B, B, B, B, B, B, B, B, B, B, P, B, B, B, B, B]; map[19] = [B, B, P, B, B, B, B, B, B, B, B, B, B, B, P, B, B, B, B, B, B, B, B, B]; map[20] = [B, B, B, P, B, B, B, B, B, B, B, B, B, B, B, P, B, B, B, B, B, B, B, B]; map[21] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[22] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[23] = [B, B, B, B, B, B, B, P, B, B, B, B, B, B, B, B, B, B, B, P, B, B, B, B]; map[24] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; map[25] = [B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B]; var objects = new Array(); objects[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; objects[1] = [0, S, 0, C, 0, 0, C, 0, 0, S, 0, 0, 0, S, 0, C, 0, 0, C, 0, 0, S, 0, 0]; objects[2] = [0, C, 0, 0, 0, H, 0, 0, C, O, 0, H, 0, C, 0, 0, 0, H, 0, 0, C, O, 0, 0]; objects[3] = [0, 0, C, C, L, 0, H, 0, 0, 0, C, 0, 0, 0, C, C, L, 0, H, 0, 0, 0, C, 0]; objects[4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, C, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, C, 0]; objects[5] = [0, H, C, O, 0, 0, 0, O, 0, C, 0, 0, H, 0, C, O, 0, 0, 0, O, 0, C, 0, 0]; objects[6] = [0, 0, 0, L, 0, 0, C, 0, 0, C, 0, 0, 0, 0, 0, L, 0, 0, C, 0, 0, C, 0, 0]; objects[7] = [0, 0, L, H, 0, C, 0, C, 0, 0, H, 0, 0, 0, L, 0, H, C, 0, C, 0, 0, H, 0]; objects[8] = [0, 0, C, O, 0, 0, O, 0, C, 0, C, 0, 0, 0, C, O, 0, 0, O, 0, C, 0, C, 0]; objects[9] = [0, C, S, 0, 0, 0, C, C, C, 0, H, 0, 0, C, S, 0, 0, 0, C, C, C, 0, H, 0]; objects[10] = [0, 0, 0, C, H, 0, C, S, C, 0, 0, 0, 0, 0, 0, C, 0, H, C, S, C, 0, 0, 0]; objects[11] = [0, 0, C, C, 0, S, C, C, C, 0, O, 0, 0, H, C, C, 0, S, C, C, C, 0, O, 0]; objects[12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, H, 0, 0, 0]; objects[13] = [0, 0, C, C, 0, S, C, C, C, 0, H, 0, 0, 0, C, C, 0, S, C, C, C, 0, O, 0]; objects[14] = [0, S, H, C, 0, C, C, 0, 0, S, 0, 0, 0, S, 0, C, 0, C, C, 0, 0, S, 0, 0]; objects[15] = [0, C, 0, 0, 0, 0, 0, 0, C, L, 0, 0, 0, C, 0, 0, 0, H, 0, 0, C, L, 0, 0]; objects[16] = [0, C, C, C, 0, 0, H, 0, 0, C, C, 0, 0, C, C, C, 0, 0, C, 0, 0, 0, C, 0]; objects[17] = [0, C, 0, 0, C, S, 0, 0, 0, C, H, 0, 0, C, 0, 0, C, S, 0, 0, 0, C, C, 0]; objects[18] = [0, L, C, H, 0, 0, 0, L, C, C, 0, 0, 0, L, C, 0, H, 0, C, L, 0, C, 0, 0]; objects[19] = [0, 0, 0, S, C, C, H, C, 0, 0, 0, 0, 0, 0, 0, S, C, C, C, C, 0, C, 0, 0]; objects[20] = [0, L, 0, 0, 0, C, 0, C, 0, 0, H, 0, 0, 0, 0, S, C, C, C, C, 0, H, 0, 0]; objects[21] = [0, C, C, C, L, 0, C, 0, C, 0, C, 0, 0, 0, C, C, C, H, C, 0, C, S, C, 0]; objects[22] = [0, C, S, C, 0, 0, 0, C, H, 0, 0, O, 0, C, S, C, 0, 0, C, C, H, 0, 0, 0]; objects[23] = [0, H, C, C, 0, 0, C, S, C, 0, 0, 0, C, C, C, C, 0, 0, 0, C, C, 0, 0, 0]; objects[24] = [0, C, C, C, H, S, C, C, C, 0, L, 0, 0, C, C, C, H, S, C, C, C, 0, L, 0]; objects[25] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var world = new Object(); world.tile_width = 10; world.tile_height = 10; world.totaldepth = world.tile_height * map.length; world.totalwidth = world.tile_width * map[0].length; var screen = new Object(); screen.scroll_x = 0; screen.scroll_y = 0; screen.keepplayerat_x = 200; screen.keepplayerat_y = 200; var player = new Object(); player.car_x = 55; player.car_y = 0; player.car_z = 55; player.speed = 0; player.maxspeed = 2; player.accelrate = 0.2; player.decelrate = 0.9; player.angle = 0; player.anglechange = 0; player.maxanglechange = 10; player.anglechangerate = 7; player.allowturns = true; stop();Frame 11var lives = 3; var score = 0; var row = 0; while (row < _root.map.length) { var col = 0; while (col < _root.map[row].length) { if ((!_root.map[row][col]) || (_root.map[row][col] == 0)) { } else { var the_tile = ((("tile_" + row) + "_") + col); var world_x = (world.tile_width * col); var world_y = 0; var world_z = (world.tile_height * row); var newdepth = Math.floor(((world.totaldepth - world_z) * 1000) + world_x); _root.game.attachMovie(_root.map[row][col].clip, the_tile, newdepth, _root.map[row][col]); var temp = _root.WorldToScreen(world_x, world_y, world_z); _root.game[the_tile]._x = temp[0]; _root.game[the_tile]._y = temp[1]; _root.game[the_tile].swapDepths(temp[1] + temp[0]); if ((!_root.objects[row][col]) || (_root.objects[row][col] == 0)) { } else { var the_object = ((("object_" + row) + "_") + col); var world_x = ((world.tile_width * col) + (world.tile_width / 2)); var world_y = 0; var world_z = ((world.tile_height * row) + (world.tile_height / 2)); var newdepth = Math.floor(((world.totaldepth - world_z) * 1000) + world_x); _root.game.attachMovie(_root.objects[row][col].clip, the_object, newdepth, _root.objects[row][col]); var temp = _root.WorldToScreen(world_x, world_y, world_z); _root.game[the_object]._x = temp[0]; _root.game[the_object]._y = temp[1]; _root.game[the_object].pos_x = world_x; _root.game[the_object].pos_z = world_z; _root.game[the_tile].object = _root.game[the_object]; } } col++; } row++; } var newdepth = Math.floor(((world.totaldepth - player.car_z) * 1000) + player.car_x); game.attachMovie("player", "player", newdepth, player); var temp = WorldToScreen(player.car_x, player.car_y, player.car_z); game.player._x = temp[0]; game.player._y = temp[1]; game.player.stop(); game.player.car_collider.stop(); game.player.car_collider._visible = false; _root.focus_x = temp[0]; _root.focus_y = temp[1]; game.onEnterFrame = function () { var _local4 = _root.screen.keepplayerat_x - _root.focus_x; var _local3 = _root.screen.keepplayerat_y - _root.focus_y; var _local6 = Math.floor(this._x + ((_local4 - this._x) * 0.2)); var _local5 = Math.floor(this._y + ((_local3 - this._y) * 0.2)); this._x = _local6; this._y = _local5; }; stop();Frame 20timer.gameStartTime = getTimer(); timer.gameDuration = 60000; timer.gameTimerStarted = false; timer.display = 60; timer.onEnterFrame = function () { gameTimeLeft = this.gameDuration - (getTimer() - this.gameStartTime); if (gameTimeLeft <= 0) { timer.display = 0; this._xscale = 0; _root.timer.onEnterFrame = null; _root.game.player.onEnterFrame = null; _root.gotoAndPlay("game_over"); } else { secondsleft = Math.ceil(gameTimeLeft / 1000); timer.display = secondsleft; this._xscale = ((secondsleft * 1000) / this.gameDuration) * 100; } }; game.player.onEnterFrame = function () { if (Key.isDown(38)) { this.speed = Math.min(this.maxspeed, this.speed + this.accelrate); } else if (Key.isDown(40)) { this.speed = Math.max(-this.maxspeed, this.speed - this.accelrate); } else if (Math.abs(this.speed) <= 0.1) { this.speed = 0; } else { this.speed = this.speed * this.decelrate; } if (this.car_tile.effects.drag) { this.speed = this.speed - (this.speed * this.car_tile.effects.drag); } if (Key.isDown(39) && (this.allowturns == true)) { this.speedpercent = this.speed / this.maxspeed; this.anglechange = Math.min(this.maxanglechange, this.maxanglechange * this.speedpercent); this.angle = this.angle + this.anglechange; } else if (Key.isDown(37) && (this.allowturns == true)) { this.speedpercent = this.speed / this.maxspeed; this.anglechange = Math.max(-this.maxanglechange, (-this.maxanglechange) * this.speedpercent); this.angle = this.angle + this.anglechange; } if (this.angle < 0) { this.angle = 360 + this.angle; } this.angle = this.angle % 360; this.stepfactor_x = Math.sin((this.angle * Math.PI) / 180); this.stepfactor_z = Math.cos((this.angle * Math.PI) / 180); this.t_car_x = this.car_x + (this.speed * this.stepfactor_x); this.t_car_z = this.car_z + (this.speed * this.stepfactor_z); if (this.speed >= 0) { this.t_bumper_x = this.t_car_x + (6 * this.stepfactor_x); this.t_bumper_z = this.t_car_z + (6 * this.stepfactor_z); } else { this.t_bumper_x = this.t_car_x + (-6 * this.stepfactor_x); this.t_bumper_z = this.t_car_z + (-6 * this.stepfactor_z); } this.t_car_row = Math.floor(this.t_car_z / _root.world.tile_height); this.t_car_col = Math.floor(this.t_car_x / _root.world.tile_width); this.t_car_tile = _root.game[(("tile_" + this.t_car_row) + "_") + this.t_car_col]; this.t_bumper_row = Math.floor(this.t_bumper_z / _root.world.tile_height); this.t_bumper_col = Math.floor(this.t_bumper_x / _root.world.tile_width); this.t_bumper_tile = _root.game[(("tile_" + this.t_bumper_row) + "_") + this.t_bumper_col]; this.t_bumper_object = this.t_bumper_tile.object; if (!this.t_bumper_tile.oktodrive) { this.speed = -(this.speed * 0.8); this.allowturns = false; clearInterval(intervalID); var intervalID = setInterval(function () { _root.game.player.allowturns = true; clearInterval(intervalID); }, 250); return(undefined); } this.car_x = this.t_car_x; this.car_z = this.t_car_z; this.bumper_x = this.t_bumper_x; this.bumper_z = this.t_bumper_z; this.car_row = this.t_car_row; this.car_col = this.t_car_col; this.car_tile = this.t_car_tile; this.bumper_row = this.t_bumper_row; this.bumper_col = this.t_bumper_col; this.bumper_tile = this.t_bumper_tile; this.bumper_object = this.t_bumper_object; this.bumper_local_x = this.bumper_x % _root.world.tile_width; this.bumper_local_z = this.bumper_z % _root.world.tile_height; if (this.bumper_object) { var _local3 = WorldToScreen(this.bumper_object.pos_x, 0, this.bumper_object.pos_z); if (this.car_collider.hitTest(_local3[0] + _root.game._x, _local3[1] + _root.game._y, true)) { this.bumper_object.doWhenHit(this.speed, this.angle, this.bumper_tile); } } this.pan_pos_x = this.car_x + ((7 * this.speed) * this.stepfactor_x); this.pan_pos_z = this.car_z + ((7 * this.speed) * this.stepfactor_z); var _local3 = WorldToScreen(this.pan_pos_x, 0, this.pan_pos_z); _root.focus_x = _local3[0]; _root.focus_y = _local3[1]; _local3 = WorldToScreen(this.car_x, this.car_y, this.car_z); var _local5 = Math.floor(((world.totaldepth - this.car_z) * 1000) + this.car_x); this.swapDepths(_local5); var _local4 = Math.round(this.angle * 0.1) + 1; this.gotoAndStop(_local4); this.car_collider.gotoAndStop(_local4); this._x = _local3[0]; this._y = _local3[1] + random(this.car_tile.effects.bumpy * Math.abs(this.speed)); }; stop();Frame 29pnConnector.storeScore(_root.score); trace(_root.score);Frame 38stop();Symbol 3 MovieClip [pnFlashGames] Frame 1#initclip 1 pnFlashGames = function () { this.gid = _root.pn_gid; this.uname = _root.pn_uname; this._modvalue = "pnFlashGames"; this._modvar = "module"; this._script = "index.php"; if (_root.pn_modvalue != null) { this._modvalue = _root.pn_modvalue; } if (_root.pn_modvar != null) { this._modvar = _root.pn_modvar; } if (_root.pn_script != null) { this._script = _root.pn_script; } this._autoupdate = false; if (_root.pn_autoupdate == "true") { this._autoupdate = true; } if (_root.pn_extravars != null) { this._extravars = new Array(); temppairs = _root.pn_extravars.split("|"); x = 0; while (x < temppairs.length) { tempset = temppairs[x].split("~"); this._extravars.push(tempset); x++; } } else { this._extravars = null; } this.busy = false; this.gameSaved = null; this.gameLoaded = null; this.gameScoresLoaded = null; this.gameScores = null; this.scoreStored = null; this.gameData = ""; }; pnFlashGames.prototype.saveGame = function (gameData) { this.busy = true; varsObj = new LoadVars(); varsObj.func = "saveGame"; varsObj.gid = this.gid; varsObj.gameData = gameData; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.saveGame_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.saveGame_Result = function (success) { this.parent._parent.incoming = this.opSuccess; if (this.opSuccess == "true") { this.parent.gameSaved = true; } else { this.parent.gameSaved = false; } this.parent.busy = false; }; pnFlashGames.prototype.loadGame = function () { this.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGame"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.loadGame_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGame_Result = function (success) { if (this.opSuccess == "true") { this.parent.gameLoaded = true; this.parent.gameData = gameData; } else { this.parent.gameLoaded = false; } if (this.parent.onLoadGame != null) { this.parent.onLoadGame(this.gameData); } this.parent.busy = false; }; pnFlashGames.prototype.storeScore = function (score) { this.busy = true; varsObj = new LoadVars(); varsObj.score = score; varsObj.func = "storeScore"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.storeScore_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.storeScore_Result = function (success) { if (this.opSuccess == "true") { this.parent.scoreStored = true; if (this.parent._autoupdate) { _root.getURL("javascript:refreshScores();"); } } else { this.parent.scoreStored = false; } this.parent.busy = false; }; pnFlashGames.prototype.loadGameScores = function () { this.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGameScores"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.loadGameScores_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGameScores_Result = function (success) { if (this.opSuccess == "true") { this.parent.gameScoresLoaded = true; this.parent.gameScores = new XML(this.gameScores); } else { this.parent.gameScoresLoaded = false; } if (this.parent.onLoadGameScores != null) { this.parent.onLoadGameScores(this.gameScores); } this.parent.busy = false; }; pnFlashGames.prototype.debugOutput = function (vars) { debug = ""; debug = debug + (("Function: " + vars.func) + newline); switch (vars.func) { case "storeScore" : debug = debug + ("Score: " + vars.score); break; case "saveGame" : debug = debug + ("Saving: " + vars.gameData); break; case "loadGame" : debug = debug + "Loading data...."; break; case "getGameScores" : debug = debug + "Getting scores for this game...."; } trace(debug); }; Object.registerClass("pnFlashGames", pnFlashGames); #endinitclipSymbol 29 Buttonon (release) { gotoAndPlay ("countdown"); }Symbol 162 MovieClip [obj_cone] Frame 1stop();Symbol 162 MovieClip [obj_cone] Frame 21gotoAndPlay ("hit_0");Symbol 181 MovieClip [obj_sp_cone] Frame 1stop();Symbol 181 MovieClip [obj_sp_cone] Frame 21gotoAndPlay ("hit_0");Symbol 193 MovieClip [obj_hydrant] Frame 1stop();Symbol 193 MovieClip [obj_hydrant] Frame 2play();Symbol 193 MovieClip [obj_hydrant] Frame 21stop();Symbol 210 MovieClip Frame 63_root.gotoAndPlay("play");Symbol 210 MovieClip Frame 91stop();
Library Items
Symbol 1 Sound [hit_1] | ||
Symbol 2 Sound [hit_2] | ||
Symbol 3 MovieClip [pnFlashGames] | Used by:Timeline | |
Symbol 4 Graphic | Used by:Timeline | |
Symbol 5 Font | Used by:6 7 8 16 17 30 33 147 166 200 201 204 205 207 208 212 213 216 217 | |
Symbol 6 EditableText | Uses:5 12 | Used by:Timeline |
Symbol 7 Text | Uses:5 | Used by:Timeline |
Symbol 8 EditableText | Uses:5 12 | Used by:Timeline |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:9 | Used by:Timeline |
Symbol 11 Graphic | Used by:Timeline | |
Symbol 12 Font | Used by:6 8 13 14 | |
Symbol 13 Text | Uses:12 | Used by:Timeline |
Symbol 14 Text | Uses:12 | Used by:Timeline |
Symbol 15 Graphic | Used by:Timeline | |
Symbol 16 EditableText | Uses:5 | Used by:Timeline |
Symbol 17 EditableText | Uses:5 | Used by:Timeline |
Symbol 18 Graphic | Used by:22 | |
Symbol 19 Bitmap | Used by:21 32 144 | |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:19 20 | Used by:22 |
Symbol 22 MovieClip | Uses:18 21 | Used by:Timeline |
Symbol 23 Graphic | Used by:Timeline | |
Symbol 24 Graphic | Used by:29 | |
Symbol 25 Graphic | Used by:29 | |
Symbol 26 Graphic | Used by:29 | |
Symbol 27 Sound | Used by:29 | |
Symbol 28 Sound | Used by:29 | |
Symbol 29 Button | Uses:24 25 26 27 28 | Used by:Timeline |
Symbol 30 Text | Uses:5 | Used by:Timeline |
Symbol 31 Bitmap | Used by:32 163 | |
Symbol 32 Graphic | Uses:31 19 | Used by:Timeline |
Symbol 33 Text | Uses:5 | Used by:Timeline |
Symbol 34 Graphic | Used by:70 | |
Symbol 35 Graphic | Used by:70 | |
Symbol 36 Graphic | Used by:70 | |
Symbol 37 Graphic | Used by:70 | |
Symbol 38 Graphic | Used by:70 | |
Symbol 39 Graphic | Used by:70 | |
Symbol 40 Graphic | Used by:70 | |
Symbol 41 Graphic | Used by:70 | |
Symbol 42 Graphic | Used by:70 | |
Symbol 43 Graphic | Used by:70 | |
Symbol 44 Graphic | Used by:70 | |
Symbol 45 Graphic | Used by:70 | |
Symbol 46 Graphic | Used by:70 | |
Symbol 47 Graphic | Used by:70 | |
Symbol 48 Graphic | Used by:70 | |
Symbol 49 Graphic | Used by:70 | |
Symbol 50 Graphic | Used by:70 | |
Symbol 51 Graphic | Used by:70 | |
Symbol 52 Graphic | Used by:70 | |
Symbol 53 Graphic | Used by:70 | |
Symbol 54 Graphic | Used by:70 | |
Symbol 55 Graphic | Used by:70 | |
Symbol 56 Graphic | Used by:70 | |
Symbol 57 Graphic | Used by:70 | |
Symbol 58 Graphic | Used by:70 | |
Symbol 59 Graphic | Used by:70 | |
Symbol 60 Graphic | Used by:70 | |
Symbol 61 Graphic | Used by:70 | |
Symbol 62 Graphic | Used by:70 | |
Symbol 63 Graphic | Used by:70 | |
Symbol 64 Graphic | Used by:70 | |
Symbol 65 Graphic | Used by:70 | |
Symbol 66 Graphic | Used by:70 | |
Symbol 67 Graphic | Used by:70 | |
Symbol 68 Graphic | Used by:70 | |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | Used by:143 |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:143 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:143 |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:143 |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:143 |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:143 |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:143 |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:143 |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:143 |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:143 |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:143 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:143 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:143 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:143 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:143 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:143 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:143 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:143 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:143 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:143 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:143 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:143 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:143 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:143 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:143 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:143 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:143 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:143 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:143 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:143 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:143 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:143 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:143 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:143 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:143 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:143 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:143 |
Symbol 143 MovieClip [player] | Uses:70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 | Used by:Timeline |
Symbol 144 Graphic | Uses:19 | Used by:162 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:162 |
Symbol 147 Text | Uses:5 | Used by:162 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:162 |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:162 |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:162 |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:162 |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:162 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:162 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:162 |
Symbol 162 MovieClip [obj_cone] | Uses:144 146 147 149 151 153 155 157 159 161 | Used by:Timeline |
Symbol 163 Graphic | Uses:31 | Used by:181 |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:181 |
Symbol 166 Text | Uses:5 | Used by:181 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:181 |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:181 |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:181 |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:181 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:181 |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:181 |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:181 |
Symbol 181 MovieClip [obj_sp_cone] | Uses:163 165 166 168 170 172 174 176 178 180 | Used by:Timeline |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:184 |
Symbol 184 MovieClip [obj_lightpole] | Uses:183 | Used by:Timeline |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:187 |
Symbol 187 MovieClip [tile_blktop] | Uses:186 | Used by:Timeline |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:190 |
Symbol 190 MovieClip [tile_pothole] | Uses:189 | Used by:Timeline |
Symbol 191 Bitmap | Used by:192 197 | |
Symbol 192 Graphic | Uses:191 | Used by:193 |
Symbol 193 MovieClip [obj_hydrant] | Uses:192 | Used by:Timeline |
Symbol 194 Graphic | Used by:Timeline | |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:Timeline |
Symbol 197 Graphic | Uses:191 | Used by:Timeline |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:Timeline |
Symbol 200 Text | Uses:5 | Used by:202 |
Symbol 201 Text | Uses:5 | Used by:202 |
Symbol 202 MovieClip | Uses:200 201 | Used by:210 |
Symbol 203 Sound | Used by:210 Timeline | |
Symbol 204 Text | Uses:5 | Used by:206 |
Symbol 205 Text | Uses:5 | Used by:206 |
Symbol 206 MovieClip | Uses:204 205 | Used by:210 |
Symbol 207 Text | Uses:5 | Used by:209 |
Symbol 208 Text | Uses:5 | Used by:209 |
Symbol 209 MovieClip | Uses:207 208 | Used by:210 |
Symbol 210 MovieClip | Uses:202 203 206 209 | Used by:Timeline |
Symbol 211 Graphic | Used by:214 | |
Symbol 212 EditableText | Uses:5 | Used by:214 |
Symbol 213 Text | Uses:5 | Used by:214 |
Symbol 214 MovieClip | Uses:211 212 213 | Used by:Timeline |
Symbol 215 Sound | Used by:Timeline | |
Symbol 216 Text | Uses:5 | Used by:218 |
Symbol 217 Text | Uses:5 | Used by:218 |
Symbol 218 MovieClip | Uses:216 217 | Used by:Timeline |
Instance Names
"loadingbar" | Frame 1 | Symbol 10 MovieClip |
"pnConnector" | Frame 1 | Symbol 3 MovieClip [pnFlashGames] |
"timer" | Frame 5 | Symbol 196 MovieClip |
"game" | Frame 11 | Symbol 199 MovieClip |
"car_collider" | Symbol 143 MovieClip [player] Frame 1 | Symbol 70 MovieClip |
"text_go" | Symbol 210 MovieClip Frame 61 | Symbol 209 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$us$Rjnjq4jm1ys86UqxAzzLf/." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "hit_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "hit_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 2 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 3 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 4 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 5 | Symbol 143 as "player" |
ExportAssets (56) | Timeline Frame 5 | Symbol 162 as "obj_cone" |
ExportAssets (56) | Timeline Frame 5 | Symbol 181 as "obj_sp_cone" |
ExportAssets (56) | Timeline Frame 5 | Symbol 184 as "obj_lightpole" |
ExportAssets (56) | Timeline Frame 5 | Symbol 187 as "tile_blktop" |
ExportAssets (56) | Timeline Frame 5 | Symbol 190 as "tile_pothole" |
ExportAssets (56) | Timeline Frame 5 | Symbol 193 as "obj_hydrant" |
ExportAssets (56) | Timeline Frame 5 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 6 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 7 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 8 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 9 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 10 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 11 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 12 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 13 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 14 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 15 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 16 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 17 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 18 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 19 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 20 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 21 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 22 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 23 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 24 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 25 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 26 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 27 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 28 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 29 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 30 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 31 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 32 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 33 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 34 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 35 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 36 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 37 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 38 | Symbol 3 as "pnFlashGames" |
Labels
"loading" | Frame 1 |
"init" | Frame 5 |
"countdown" | Frame 10 |
"play" | Frame 20 |
"game_over" | Frame 29 |
"init" | Symbol 162 MovieClip [obj_cone] Frame 1 |
"hit_0" | Symbol 162 MovieClip [obj_cone] Frame 5 |
"hit_45" | Symbol 162 MovieClip [obj_cone] Frame 7 |
"hit_90" | Symbol 162 MovieClip [obj_cone] Frame 9 |
"hit_135" | Symbol 162 MovieClip [obj_cone] Frame 11 |
"hit_180" | Symbol 162 MovieClip [obj_cone] Frame 13 |
"hit_225" | Symbol 162 MovieClip [obj_cone] Frame 15 |
"hit_270" | Symbol 162 MovieClip [obj_cone] Frame 17 |
"hit_315" | Symbol 162 MovieClip [obj_cone] Frame 19 |
"init" | Symbol 181 MovieClip [obj_sp_cone] Frame 1 |
"hit_0" | Symbol 181 MovieClip [obj_sp_cone] Frame 5 |
"hit_45" | Symbol 181 MovieClip [obj_sp_cone] Frame 7 |
"hit_90" | Symbol 181 MovieClip [obj_sp_cone] Frame 9 |
"hit_135" | Symbol 181 MovieClip [obj_sp_cone] Frame 11 |
"hit_180" | Symbol 181 MovieClip [obj_sp_cone] Frame 13 |
"hit_225" | Symbol 181 MovieClip [obj_sp_cone] Frame 15 |
"hit_270" | Symbol 181 MovieClip [obj_sp_cone] Frame 17 |
"hit_315" | Symbol 181 MovieClip [obj_sp_cone] Frame 19 |
Dynamic Text Variables
_root.score | Symbol 16 EditableText | "0" |
timer.display | Symbol 17 EditableText | "60" |
_root.lives | Symbol 212 EditableText | "" |
|