STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229671 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #26769 |
There are 7 colors balls |
You should align 5 or more same color balls in horizontal, vertical or diagonal |
5 balls = 5 pts 6 balls = 10 pts 7 balls = 20 pts 8 balls = 40 pts 9 balls = 80 pts |
5 pts |
You can also make specials like double or triple |
double = 150 pts dble+1 = 200 pts dble+2 = 250 pts dble+3 = 300 pts triple = 500 pts |
13 balls = 500 pts 14 balls = 500 + 200 pts etc ... |
150 pts |
500 pts |
Double, Triple & more |
Try to score each time, to get special bonus |
Bonus : 2x : 2 x min score in serie (for example 10 for two 5 pts) 3x : 4 x min score in serie 4x : 8 x min score in serie 5x : 16 x min score in serie 6x : 32 x min score in serie etc ... |
5 pts + 10 pts bonus |
Special Bonus |
<P ALIGN="LEFT"></P> |
ActionScript [AS1/AS2]
Frame 1loup = new Sound(); loup.attachSound("overture"); loup.setvolume(100); loup.start(0); thesound = 1; rotation = new Sound(); rotation.attachSound("rotation"); disparition = new Sound(); disparition.attachSound("disparition"); atterissage = new Sound(); atterissage.attachSound("atterissage"); fin = new Sound(); fin.attachSound("fin"); error = new Sound(); error.attachSound("error"); rotation.setvolume(100); disparition.setvolume(100); atterissage.setvolume(100); error.setvolume(100); presse = ""; cpt_presse = 0; _root.onEnterFrame = function () { if (presse != "") { cpt_presse++; if (cpt_presse == 12) { if (test_qi._url.charAt(0) == "h") { getURL (_root.presse); } presse = ""; cpt_presse = 0; } } }; stop();Frame 2duplicateMovieClip (cadre, "cadre2", 3000); cadre2._x = 104; cadre2._y = 204; duplicateMovieClip (test_qi, "test_qi2", 3001); x0 = 14; y0 = 14; cpt = 0; pos = 1; pos_x = 4; pos_y = 0; nb = 0; carre = 0; tableau = ["mauve", "bleu", "jaune", "cyan", "vert", "orange", "rouge", "mauve2", "bleu2", "jaune2", "cyan2", "vert2", "orange2", "rouge2"]; jeu = "ON"; score = 0; piece = random(14) + 1; next = random(14) + 1; switch (piece) { case 1 : pos_y = 0; break; case 2 : pos_y = 0; break; case 3 : pos_y = 0; break; case 4 : pos_y = 0; break; case 5 : pos_y = 0; break; case 6 : pos_y = 0; break; case 7 : pos_y = 0; break; case 8 : pos_y = 1; break; case 9 : pos_y = 1; break; case 10 : pos_y = 1; break; case 11 : pos_y = 2; break; case 12 : pos_y = 2; break; case 13 : pos_y = 1; break; case 14 : pos_y = 0; } place_next = function () { switch (next) { case 1 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 30; return; case 2 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 30; return; case 3 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 30; return; case 4 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 30; return; case 5 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 30; return; case 6 : _root[tableau[next - 1]]._x = 263; _root[tableau[next - 1]]._y = 38; return; case 7 : _root[tableau[next - 1]]._x = 263; _root[tableau[next - 1]]._y = 30; return; case 8 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 38; return; case 9 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 38; return; case 10 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 38; return; case 11 : _root[tableau[next - 1]]._x = 283; _root[tableau[next - 1]]._y = 58; return; case 12 : _root[tableau[next - 1]]._x = 283; _root[tableau[next - 1]]._y = 58; return; case 13 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 38; return; case 14 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 30; } }; place_next(); duplicateMovieClip (tableau[piece - 1], "test" + nb, 0); tab = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; affiche_score = function () { score_string = score.toString(); var i = 0; while (i < 10) { var j = 1; while (j < 6) { _root[("c" + i) + j]._x = 220 + (18 * j); _root[("c" + i) + j]._y = 480; j++; } i++; } scorey = 130; if (score_string.length == 1) { _root[("c" + _root.score_string.charAt(0)) + "5"]._y = scorey; } if (score_string.length == 2) { _root[("c" + score_string.charAt(0)) + "4"]._y = scorey; _root[("c" + score_string.charAt(1)) + "5"]._y = scorey; } if (score_string.length == 3) { _root[("c" + score_string.charAt(0)) + "3"]._y = scorey; _root[("c" + score_string.charAt(1)) + "4"]._y = scorey; _root[("c" + score_string.charAt(2)) + "5"]._y = scorey; } if (score_string.length == 4) { _root[("c" + score_string.charAt(0)) + "2"]._y = scorey; _root[("c" + score_string.charAt(1)) + "3"]._y = scorey; _root[("c" + score_string.charAt(2)) + "4"]._y = scorey; _root[("c" + score_string.charAt(3)) + "5"]._y = scorey; } if (score_string.length == 5) { _root[("c" + score_string.charAt(0)) + "1"]._y = scorey; _root[("c" + score_string.charAt(1)) + "2"]._y = scorey; _root[("c" + score_string.charAt(2)) + "3"]._y = scorey; _root[("c" + score_string.charAt(3)) + "4"]._y = scorey; _root[("c" + score_string.charAt(4)) + "5"]._y = scorey; } }; affiche_score(); verif_d = function () { a = 0; if (piece == 1) { switch (pos) { case 1 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 2] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 2] == 0))) { break; } a = 1; } } if (piece == 2) { switch (pos) { case 1 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y - 1][pos_x + 2] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0))) { break; } a = 1; } } if (piece == 3) { switch (pos) { case 1 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 4) { switch (pos) { case 1 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 2] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 5) { switch (pos) { case 1 : if ((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y + 1][pos_x + 2] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 2] == 0))) { break; } a = 1; } } if (piece == 6) { switch (pos) { case 1 : if (tab[pos_y][pos_x + 3] == 0) { a = 1; } break; case 2 : if (!((((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 7) { if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 2] == 0)) { a = 1; } } if (piece == 8) { switch (pos) { case 1 : if (((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y][pos_x + 2] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 9) { switch (pos) { case 1 : if (((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y][pos_x + 2] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0))) { break; } a = 1; } } if (piece == 10) { if (((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 2] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } } if (piece == 11) { switch (pos) { case 1 : if (((tab[pos_y - 2][pos_x + 1] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) and (tab[pos_y][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 2] == 0))) { break; } a = 1; } } if (piece == 12) { switch (pos) { case 1 : if (((tab[pos_y - 2][pos_x] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) and (tab[pos_y][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 13) { switch (pos) { case 1 : if (((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y][pos_x + 2] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 2] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0))) { break; } a = 1; } } if (piece == 14) { switch (pos) { case 1 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 2] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y][pos_x + 2] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0))) { break; } a = 1; } } if (a == 1) { return(true); } return(false); }; verif_g = function () { a = 0; if (piece == 1) { switch (pos) { case 1 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 2] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y - 1][pos_x - 2] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 2) { switch (pos) { case 1 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 2] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 3) { switch (pos) { case 1 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y - 1][pos_x - 1] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 4) { switch (pos) { case 1 : if ((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 5) { switch (pos) { case 1 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0))) { break; } a = 1; } } if (piece == 6) { switch (pos) { case 1 : if (tab[pos_y][pos_x - 2] == 0) { a = 1; } break; case 2 : if (!((((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 2][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 7) { if ((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } } if (piece == 8) { switch (pos) { case 1 : if (((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x - 2] == 0))) { break; } a = 1; } } if (piece == 9) { switch (pos) { case 1 : if (((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 10) { if (((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } } if (piece == 11) { switch (pos) { case 1 : if (((tab[pos_y - 2][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x - 2] == 0)) and (tab[pos_y][pos_x - 2] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y - 1][pos_x - 3] == 0) and (tab[pos_y][pos_x - 2] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0))) { break; } a = 1; } } if (piece == 12) { switch (pos) { case 1 : if (((tab[pos_y - 2][pos_x - 2] == 0) and (tab[pos_y - 1][pos_x - 2] == 0)) and (tab[pos_y][pos_x - 2] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 3] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0))) { break; } a = 1; } } if (piece == 13) { switch (pos) { case 1 : if (((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x] == 0))) { break; } a = 1; } } if (piece == 14) { switch (pos) { case 1 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0))) { break; } a = 1; } } if (a == 1) { return(true); } return(false); }; verif_b = function () { a = 0; if (piece == 1) { switch (pos) { case 1 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 2][pos_x - 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 2) { switch (pos) { case 1 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 2][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y][pos_x - 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 2][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 3) { switch (pos) { case 1 : if (((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 4) { switch (pos) { case 1 : if (((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 2][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (!((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 2][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 5) { switch (pos) { case 1 : if (((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (!((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 6) { switch (pos) { case 1 : if ((((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 2 : if (tab[pos_y + 3][pos_x] != 0) { break; } a = 1; } } if (piece == 7) { if ((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 2][pos_x + 1] == 0)) { a = 1; } } if (piece == 8) { switch (pos) { case 1 : if (((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) and (tab[pos_y][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 9) { switch (pos) { case 1 : if (((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 10) { if (((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } } if (piece == 11) { switch (pos) { case 1 : if ((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 12) { switch (pos) { case 1 : if ((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y + 1][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 13) { switch (pos) { case 1 : if (((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 14) { switch (pos) { case 1 : if (((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 2][pos_x + 1] == 0))) { break; } a = 1; } } if (a == 1) { return(true); } return(false); }; verif_pos = function () { a = 0; if (piece == 1) { switch (pos) { case 4 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 1 : if (((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0)) { a = 1; } break; case 3 : if (!(((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 2) { switch (pos) { case 4 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 1 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if (!(((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x] == 0))) { break; } a = 1; } } if (piece == 3) { switch (pos) { case 4 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y][pos_x - 1] == 0)) { a = 1; } break; case 1 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 3 : if (!(((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 4) { switch (pos) { case 2 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 1 : if (!(((tab[pos_y + 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x] == 0))) { break; } a = 1; } } if (piece == 5) { switch (pos) { case 2 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 1 : if (!(((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 6) { switch (pos) { case 2 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y][pos_x + 2] == 0)) { a = 1; } break; case 1 : if (!(((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 2][pos_x] == 0))) { break; } a = 1; } } if (piece == 7) { a = 1; } if (piece == 8) { switch (pos) { case 2 : if ((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 1 : if (!((((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 9) { switch (pos) { case 2 : if ((((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 1 : if (!((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 10) { a = 1; } if (piece == 11) { switch (pos) { case 4 : if ((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y - 2][pos_x] == 0)) { a = 1; } break; case 1 : if ((((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y - 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y][pos_x - 1] == 0)) { a = 1; } break; case 2 : if ((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 3 : if (!((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 12) { switch (pos) { case 4 : if ((((tab[pos_y - 2][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x - 1] == 0)) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 1 : if ((((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 2 : if ((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 3 : if (!((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 13) { switch (pos) { case 4 : if ((((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 1 : if ((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if (!((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 14) { switch (pos) { case 4 : if ((((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 1 : if ((((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y - 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 2 : if ((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if (!((((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (a == 1) { return(true); } return(false); }; ralenti = 0; up_cpt = 0; mv_cpt = 0; uptouch = 0; rtouch = 0; ltouch = 0; dtouch = 0; _root.onEnterFrame = function () { if (thesound == 0) { stopAllSounds(); } ralenti++; if (presse != "") { cpt_presse++; if (cpt_presse == 12) { if (test_qi._url.charAt(0) == "h") { getURL (_root.presse); } presse = ""; cpt_presse = 0; } } if (up_cpt > 0) { up_cpt--; } if (mv_cpt > 0) { mv_cpt--; } if (Key.isDown(39) && (mv_cpt == 0)) { mv_cpt = 2; rtouch = 1; } if (Key.isDown(37) && (mv_cpt == 0)) { mv_cpt = 2; ltouch = 1; } if (Key.isDown(40)) { dtouch = 1; } if (Key.isDown(38) && (up_cpt == 0)) { up_cpt = 5; uptouch = 1; } if ((jeu == "ON") and (ralenti == 2)) { ralenti = 0; _root["test" + nb]._x = 3 + (pos_x * 20); _root["test" + nb]._y = 3 + (pos_y * 20); if (dtouch == 1) { dtouch = 0; cpt = 5; } if (((uptouch == 1) && (rtouch == 0)) && (ltouch == 0)) { if (verif_pos()) { uptouch = 0; if (_root.thesound == 1) { rotation.start(0, 1); } _root["test" + nb].nextFrame(); if (piece < 4) { if (pos == 4) { pos = 1; } else { pos++; } } else if (piece < 11) { if (pos == 2) { pos = 1; } else { pos++; } } else if (pos == 4) { pos = 1; } else { pos++; } } } if (rtouch == 1) { rtouch = 0; if (verif_d()) { pos_x++; } } if (ltouch == 1) { ltouch = 0; if (verif_g()) { pos_x--; } } if (cpt < 5) { cpt++; } else if (verif_b()) { cpt = 0; pos_y++; } else { tab[pos_y][pos_x] = piece; if (piece == 1) { switch (pos) { case 1 : tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x + 1] = piece; break; case 2 : tab[pos_y + 1][pos_x - 1] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y - 1][pos_x] = piece; break; case 3 : tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x - 1] = piece; break; case 4 : tab[pos_y + 1][pos_x] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y - 1][pos_x + 1] = piece; } } if (piece == 2) { switch (pos) { case 1 : tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x - 1] = piece; break; case 2 : tab[pos_y + 1][pos_x] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y - 1][pos_x - 1] = piece; break; case 3 : tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x + 1] = piece; break; case 4 : tab[pos_y + 1][pos_x] = piece; tab[pos_y + 1][pos_x + 1] = piece; tab[pos_y - 1][pos_x] = piece; } } if (piece == 3) { switch (pos) { case 1 : tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y][pos_x - 1] = piece; break; case 2 : tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; break; case 3 : tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x] = piece; break; case 4 : tab[pos_y + 1][pos_x] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; } } if (piece == 4) { switch (pos) { case 1 : tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x - 1] = piece; break; case 2 : tab[pos_y + 1][pos_x + 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x] = piece; } } if (piece == 5) { switch (pos) { case 1 : tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y + 1][pos_x + 1] = piece; break; case 2 : tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x + 1] = piece; } } if (piece == 6) { switch (pos) { case 1 : tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y][pos_x + 2] = piece; break; case 2 : tab[pos_y - 1][pos_x] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y + 2][pos_x] = piece; } } if (piece == 7) { tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x + 1] = piece; } if (piece == 8) { switch (pos) { case 1 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x + 1] = piece; break; case 2 : tab[pos_y - 1][pos_x] = piece; tab[pos_y - 1][pos_x + 1] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y + 1][pos_x - 1] = piece; } } if (piece == 9) { switch (pos) { case 1 : tab[pos_y][pos_x - 1] = piece; tab[pos_y + 1][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x + 1] = piece; break; case 2 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y + 1][pos_x + 1] = piece; } } if (piece == 10) { tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; } if (piece == 11) { switch (pos) { case 1 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y - 2][pos_x] = piece; break; case 2 : tab[pos_y - 1][pos_x - 2] = piece; tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y][pos_x - 1] = piece; break; case 3 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y + 1][pos_x - 1] = piece; break; case 4 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; } } if (piece == 12) { switch (pos) { case 1 : tab[pos_y - 2][pos_x - 1] = piece; tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; break; case 2 : tab[pos_y][pos_x - 2] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; break; case 3 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y + 1][pos_x] = piece; break; case 4 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x + 1] = piece; } } if (piece == 13) { switch (pos) { case 1 : tab[pos_y + 1][pos_x - 1] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x + 1] = piece; break; case 2 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y + 1][pos_x + 1] = piece; break; case 3 : tab[pos_y + 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y - 1][pos_x + 1] = piece; break; case 4 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x + 1] = piece; } } if (piece == 14) { switch (pos) { case 1 : tab[pos_y][pos_x - 1] = piece; tab[pos_y + 1][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x + 1] = piece; break; case 2 : tab[pos_y - 1][pos_x] = piece; tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y + 1][pos_x - 1] = piece; break; case 3 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x + 1] = piece; break; case 4 : tab[pos_y - 1][pos_x] = piece; tab[pos_y - 1][pos_x + 1] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y + 1][pos_x + 1] = piece; } } score2 = 0; var i = 0; while (i < 20) { ligne = 0; var j = 0; while (j < 10) { if (tab[i][j] > 0) { ligne++; } j++; } if (ligne == 10) { if (score2 == 0) { if (_root.thesound == 1) { disparition.start(0, 1); } score = score + 10; } if (score2 == 1) { score = score + 30; } if (score2 == 2) { score = score + 40; } if (score2 == 3) { score = score + 80; } score2++; tab.splice(i, 1); tab = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]].concat(tab); } i++; } if (score2 == 0) { if (_root.thesound == 1) { atterissage.start(0, 1); } } affiche_score(); var i = 0; while (i < carre) { removeMovieClip("carre" + i); i++; } carre = 0; var i = 0; while (i < 20) { var j = 0; while (j < 10) { if (tab[i][j] > 0) { duplicateMovieClip ("b" + tableau[tab[i][j] - 1], "carre" + carre, carre + 1); _root["carre" + carre]._x = 14 + (j * 20); _root["carre" + carre]._y = 14 + (i * 20); carre++; } j++; } i++; } removeMovieClip("test" + nb); nb++; piece = next; next = random(14) + 1; var i = 0; while (i < 14) { _root[tableau[i]]._y = -100; i++; } place_next(); duplicateMovieClip (tableau[piece - 1], "test" + nb, 0); pos_x = 4; switch (piece) { case 1 : pos_y = 0; break; case 2 : pos_y = 0; break; case 3 : pos_y = 0; break; case 4 : pos_y = 0; break; case 5 : pos_y = 0; break; case 6 : pos_y = 0; break; case 7 : pos_y = 0; break; case 8 : pos_y = 1; break; case 9 : pos_y = 1; break; case 10 : pos_y = 1; break; case 11 : pos_y = 2; break; case 12 : pos_y = 2; break; case 13 : pos_y = 1; break; case 14 : pos_y = 0; } cpt = 0; if (piece < 4) { pos = 4; } else if (piece < 11) { pos = 2; } else { pos = 4; } if (verif_pos()) { pos = 1; } else { jeu = "OFF"; nextFrame(); } } } }; stop();Frame 3if (_root.thesound == 1) { stopAllSounds(); fin.start(0, 1); } removeMovieClip("next"); cadre2._x = -500; duplicateMovieClip ("cache", "cache2", carre + 1); cache2._x = 104; cache2._y = 204; duplicateMovieClip ("starti", "starti2", carre + 2); duplicateMovieClip ("hs", "hs2", carre + 3); starti2._x = 180; hs2._x = 180; _root.onEnterFrame = function () { if (presse != "") { cpt_presse++; if (cpt_presse == 12) { if (test_qi._url.charAt(0) == "h") { getURL (_root.presse); } presse = ""; cpt_presse = 0; } } }; stop();Symbol 20 Buttonon (press) { _root.go_url = "http://www.my-iq.net/index.php?ref=" + _root.test_qi._url; getURL (_root.go_url, "_top"); _root.presse = _root.go_url; } on (rollOver) { _root.iq._alpha = 50; } on (rollOut) { _root.iq._alpha = 100; }Symbol 28 Buttonon (press) { _root.go_url = "http://www.zodiac-games.com"; getURL (_root.go_url, "_top"); _root.presse = _root.go_url; } on (rollOver) { _root.hs._alpha = 50; } on (rollOut) { _root.hs._alpha = 100; }Symbol 57 Buttonon (press) { _root.go_url = "http://www.my-iq.net/index.php?ref=" + _root.test_qi._url; getURL (_root.go_url, "_top"); _root.presse = _root.go_url; } on (rollOver) { _root.iq._alpha = 50; } on (rollOut) { _root.iq._alpha = 100; }Symbol 65 Buttonon (press) { _root.nextFrame(); } on (rollOver) { _root.intro.starti._alpha = 50; } on (rollOut) { _root.intro.starti._alpha = 100; }Symbol 66 Buttonon (press) { _root.go_url = "http://www.zodiac-games.com"; getURL (_root.go_url, "_top"); _root.presse = _root.go_url; } on (rollOver) { _root.intro.zodiac._alpha = 50; } on (rollOut) { _root.intro.zodiac._alpha = 100; }Symbol 67 Buttonon (press) { _root.nextFrame(); } on (rollOver) { _root.intro.starti._alpha = 50; } on (rollOut) { _root.intro.starti._alpha = 100; }Symbol 79 Buttonon (press) { this.nextFrame(); }Symbol 96 Buttonon (press) { this.gotoAndPlay(1); this._y = -500; }Symbol 101 MovieClip Frame 1stop();Symbol 101 MovieClip Frame 2stop();Symbol 101 MovieClip Frame 3stop();Symbol 102 MovieClip Frame 80stop();Symbol 107 MovieClip Frame 1stop();Symbol 107 MovieClip Frame 5gotoAndStop (1);Symbol 109 MovieClip Frame 1stop();Symbol 109 MovieClip Frame 5gotoAndStop (1);Symbol 122 MovieClip Frame 1stop();Symbol 122 MovieClip Frame 5gotoAndStop (1);Symbol 123 MovieClip Frame 1stop();Symbol 123 MovieClip Frame 3gotoAndStop (1);Symbol 124 MovieClip Frame 1stop();Symbol 124 MovieClip Frame 3gotoAndStop (1);Symbol 125 MovieClip Frame 1stop();Symbol 125 MovieClip Frame 3gotoAndStop (1);Symbol 126 MovieClip Frame 1stop();Symbol 126 MovieClip Frame 3gotoAndStop (1);Symbol 129 MovieClip Frame 1stop();Symbol 129 MovieClip Frame 5gotoAndStop (1);Symbol 130 MovieClip Frame 1stop();Symbol 130 MovieClip Frame 5gotoAndStop (1);Symbol 131 MovieClip Frame 1stop();Symbol 131 MovieClip Frame 5gotoAndStop (1);Symbol 132 MovieClip Frame 1stop();Symbol 132 MovieClip Frame 5gotoAndStop (1);Symbol 133 MovieClip Frame 1stop();Symbol 133 MovieClip Frame 5gotoAndStop (1);Symbol 134 MovieClip Frame 1stop();Symbol 134 MovieClip Frame 5gotoAndStop (1);Symbol 135 MovieClip Frame 1stop();Symbol 135 MovieClip Frame 5gotoAndStop (1);Symbol 211 Buttonon (press) { _root.go_url = "http://www.my-iq.net/index.php?ref=" + _root.test_qi._url; getURL (_root.go_url, "_top"); _root.presse = _root.go_url; } on (rollOver) { _root.iq2._alpha = 50; } on (rollOut) { _root.iq2._alpha = 100; }Symbol 212 Buttonon (press) { _root.go_url = "http://www.zodiac-games.com"; getURL (_root.go_url, "_top"); _root.presse = _root.go_url; } on (rollOver) { _root.zg_logo._alpha = 50; } on (rollOut) { _root.zg_logo._alpha = 100; }Symbol 216 Buttonon (release) { if (_root.thesound == 0) { _root.snd_ok._alpha = 0; _root.thesound = 1; stopAllSounds(); _root.error.start(0, 1); } else { _root.snd_ok._alpha = 100; _root.thesound = 0; } }Symbol 222 Buttonon (press) { var i = 0; while (i < _root.carre) { removeMovieClip(_root["carre" + i]); i++; } removeMovieClip(_root.starti2); removeMovieClip(_root.hs2); removeMovieClip(_root.cache2); gotoAndPlay (1); } on (rollOver) { _root.starti2._alpha = 70; } on (rollOut) { _root.starti2._alpha = 100; }Symbol 225 MovieClip Frame 5stop();Symbol 226 Buttonon (release) { code1 = ["2", "1", "D", "F", "4", "0", "A", "8", "3", "C"]; code2 = ["2", "0", "A", "E", "B", "D", "6", "9", "5", "7"]; equa1 = (score + 10) * 11; equa2 = (score + 11) * 11; score_string1 = equa1.toString(); score_string2 = equa2.toString(); while (score_string1.length < score_string2.length) { score_string1 = "0" + score_string1; } i = 0; codage = ""; while (i < score_string2.length) { pos_string1 = Number(score_string1.charAt(i)); pos_string2 = Number(score_string2.charAt(i)); codage = (codage + code1[pos_string1]) + code2[pos_string2]; i++; } _root.url_results = "http://www.zodiac-games.com/index.php?page=10&game=2&result=" + codage; getURL (_root.url_results, "_top"); _root.presse = _root.go_url_results; } on (rollOver) { _root.hs2._alpha = 70; } on (rollOut) { _root.hs2._alpha = 100; }
Library Items
Symbol 1 Sound [rotation] | ||
Symbol 2 Sound [overture] | ||
Symbol 3 Sound [loup] | ||
Symbol 4 Sound [fin] | ||
Symbol 5 Sound [error] | ||
Symbol 6 Sound [disparition] | ||
Symbol 7 Sound [atterissage2] | ||
Symbol 8 Sound [atterissage] | ||
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:Timeline |
Symbol 11 Graphic | Used by:17 20 211 | |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:17 20 211 |
Symbol 14 Graphic | Used by:17 20 211 | |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:15 | Used by:17 20 211 |
Symbol 17 MovieClip | Uses:11 13 14 16 | Used by:20 211 |
Symbol 18 Graphic | Used by:19 20 28 57 65 66 67 211 222 226 | |
Symbol 19 MovieClip | Uses:18 | Used by:20 28 57 64 66 211 226 |
Symbol 20 Button | Uses:17 19 11 13 14 16 18 | Used by:Timeline |
Symbol 21 Graphic | Used by:27 28 226 | |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:27 28 226 |
Symbol 24 Graphic | Used by:27 28 226 | |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:27 28 226 |
Symbol 27 MovieClip | Uses:21 23 24 26 | Used by:28 226 |
Symbol 28 Button | Uses:27 19 21 23 24 26 18 | Used by:Timeline |
Symbol 29 Graphic | Used by:41 | |
Symbol 30 Bitmap | Used by:31 | |
Symbol 31 Graphic | Uses:30 | Used by:41 |
Symbol 32 Graphic | Used by:41 | |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:41 |
Symbol 35 Graphic | Used by:41 | |
Symbol 36 Bitmap | Used by:37 | |
Symbol 37 Graphic | Uses:36 | Used by:41 |
Symbol 38 Graphic | Used by:41 190 | |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:41 |
Symbol 41 MovieClip | Uses:29 31 32 34 35 37 38 40 | Used by:102 |
Symbol 42 Graphic | Used by:48 212 | |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:48 212 |
Symbol 45 Graphic | Used by:48 212 | |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:48 212 |
Symbol 48 MovieClip | Uses:42 44 45 47 | Used by:49 |
Symbol 49 MovieClip | Uses:48 | Used by:102 212 |
Symbol 50 Graphic | Used by:56 57 66 | |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:56 57 66 |
Symbol 53 Graphic | Used by:56 57 66 | |
Symbol 54 Bitmap | Used by:55 | |
Symbol 55 Graphic | Uses:54 | Used by:56 57 66 |
Symbol 56 MovieClip | Uses:50 52 53 55 | Used by:57 66 |
Symbol 57 Button | Uses:56 19 50 52 53 55 18 | Used by:102 |
Symbol 58 Graphic | Used by:64 65 67 222 | |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:64 65 67 222 |
Symbol 61 Graphic | Used by:64 65 67 222 | |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:64 65 67 222 |
Symbol 64 MovieClip | Uses:58 60 61 63 19 | Used by:65 67 222 |
Symbol 65 Button | Uses:64 58 60 61 63 18 | Used by:102 |
Symbol 66 Button | Uses:56 19 50 52 53 55 18 | Used by:102 |
Symbol 67 Button | Uses:64 58 60 61 63 18 | Used by:102 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:101 |
Symbol 70 Graphic | Used by:101 | |
Symbol 71 Font | Used by:72 73 74 83 85 86 87 89 90 94 95 98 127 | |
Symbol 72 Text | Uses:71 | Used by:101 |
Symbol 73 Text | Uses:71 | Used by:101 |
Symbol 74 Text | Uses:71 | Used by:101 |
Symbol 75 Graphic | Used by:79 96 | |
Symbol 76 Graphic | Used by:79 96 | |
Symbol 77 Graphic | Used by:79 96 | |
Symbol 78 Graphic | Used by:79 96 | |
Symbol 79 Button | Uses:75 76 77 78 | Used by:101 |
Symbol 80 Graphic | Used by:101 | |
Symbol 81 Graphic | Used by:101 | |
Symbol 82 Graphic | Used by:101 | |
Symbol 83 Text | Uses:71 | Used by:101 |
Symbol 84 Graphic | Used by:101 | |
Symbol 85 Text | Uses:71 | Used by:101 |
Symbol 86 Text | Uses:71 | Used by:101 |
Symbol 87 Text | Uses:71 | Used by:101 |
Symbol 88 Graphic | Used by:101 | |
Symbol 89 Text | Uses:71 | Used by:101 |
Symbol 90 Text | Uses:71 | Used by:101 |
Symbol 91 Font | Used by:92 99 | |
Symbol 92 Text | Uses:91 | Used by:101 |
Symbol 93 Graphic | Used by:101 | |
Symbol 94 Text | Uses:71 | Used by:101 |
Symbol 95 Text | Uses:71 | Used by:101 |
Symbol 96 Button | Uses:75 76 77 78 | Used by:101 |
Symbol 97 Graphic | Used by:101 | |
Symbol 98 Text | Uses:71 | Used by:101 |
Symbol 99 Text | Uses:91 | Used by:101 |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:69 70 72 73 74 79 80 81 82 83 84 85 86 87 88 89 90 92 93 94 95 96 97 98 99 100 | Used by:102 |
Symbol 102 MovieClip | Uses:41 49 57 65 66 67 101 | Used by:Timeline |
Symbol 103 Graphic | Used by:104 | |
Symbol 104 MovieClip | Uses:103 | Used by:Timeline |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 Graphic | Used by:107 110 132 | |
Symbol 107 MovieClip | Uses:106 | Used by:Timeline |
Symbol 108 Graphic | Used by:109 113 131 | |
Symbol 109 MovieClip | Uses:108 | Used by:Timeline |
Symbol 110 MovieClip | Uses:106 | Used by:Timeline |
Symbol 111 Graphic | Used by:112 123 133 | |
Symbol 112 MovieClip | Uses:111 | Used by:Timeline |
Symbol 113 MovieClip | Uses:108 | Used by:Timeline |
Symbol 114 Graphic | Used by:115 124 134 | |
Symbol 115 MovieClip | Uses:114 | Used by:Timeline |
Symbol 116 Graphic | Used by:117 126 129 | |
Symbol 117 MovieClip | Uses:116 | Used by:Timeline |
Symbol 118 Graphic | Used by:119 122 130 | |
Symbol 119 MovieClip | Uses:118 | Used by:Timeline |
Symbol 120 Graphic | Used by:121 125 135 | |
Symbol 121 MovieClip | Uses:120 | Used by:Timeline |
Symbol 122 MovieClip | Uses:118 | Used by:Timeline |
Symbol 123 MovieClip | Uses:111 | Used by:Timeline |
Symbol 124 MovieClip | Uses:114 | Used by:Timeline |
Symbol 125 MovieClip | Uses:120 | Used by:Timeline |
Symbol 126 MovieClip | Uses:116 | Used by:Timeline |
Symbol 127 EditableText | Uses:71 | Used by:128 |
Symbol 128 MovieClip | Uses:127 | Used by:Timeline |
Symbol 129 MovieClip | Uses:116 | Used by:Timeline |
Symbol 130 MovieClip | Uses:118 | Used by:Timeline |
Symbol 131 MovieClip | Uses:108 | Used by:Timeline |
Symbol 132 MovieClip | Uses:106 | Used by:Timeline |
Symbol 133 MovieClip | Uses:111 | Used by:Timeline |
Symbol 134 MovieClip | Uses:114 | Used by:Timeline |
Symbol 135 MovieClip | Uses:120 | Used by:Timeline |
Symbol 136 Graphic | Used by:142 | |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:142 |
Symbol 139 Graphic | Used by:142 | |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:142 |
Symbol 142 MovieClip | Uses:136 138 139 141 | Used by:Timeline |
Symbol 143 Graphic | Used by:149 | |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:149 |
Symbol 146 Graphic | Used by:149 | |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:149 |
Symbol 149 MovieClip | Uses:143 145 146 148 | Used by:Timeline |
Symbol 150 Graphic | Used by:156 | |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:156 |
Symbol 153 Graphic | Used by:156 | |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:156 |
Symbol 156 MovieClip | Uses:150 152 153 155 | Used by:Timeline |
Symbol 157 Graphic | Used by:163 | |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:163 |
Symbol 160 Graphic | Used by:163 | |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:163 |
Symbol 163 MovieClip | Uses:157 159 160 162 | Used by:Timeline |
Symbol 164 Graphic | Used by:170 | |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:170 |
Symbol 167 Graphic | Used by:170 | |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:170 |
Symbol 170 MovieClip | Uses:164 166 167 169 | Used by:Timeline |
Symbol 171 Graphic | Used by:177 | |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:177 |
Symbol 174 Graphic | Used by:177 | |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:177 |
Symbol 177 MovieClip | Uses:171 173 174 176 | Used by:Timeline |
Symbol 178 Graphic | Used by:184 | |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:184 |
Symbol 181 Graphic | Used by:184 | |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:184 |
Symbol 184 MovieClip | Uses:178 180 181 183 | Used by:Timeline |
Symbol 185 Graphic | Used by:190 | |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:190 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:190 |
Symbol 190 MovieClip | Uses:185 187 38 189 | Used by:Timeline |
Symbol 191 Graphic | Used by:197 | |
Symbol 192 Bitmap | Used by:193 | |
Symbol 193 Graphic | Uses:192 | Used by:197 |
Symbol 194 Graphic | Used by:197 | |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:197 |
Symbol 197 MovieClip | Uses:191 193 194 196 | Used by:Timeline |
Symbol 198 Graphic | Used by:204 | |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:204 |
Symbol 201 Graphic | Used by:204 | |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:204 |
Symbol 204 MovieClip | Uses:198 200 201 203 | Used by:Timeline |
Symbol 205 Graphic | Used by:Timeline | |
Symbol 206 Bitmap | Used by:207 | |
Symbol 207 Graphic | Uses:206 | Used by:Timeline |
Symbol 208 Graphic | Used by:Timeline | |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:Timeline |
Symbol 211 Button | Uses:17 19 11 13 14 16 18 | Used by:Timeline |
Symbol 212 Button | Uses:49 42 44 45 47 | Used by:Timeline |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip | Uses:213 | Used by:Timeline |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 Button | Uses:215 | Used by:Timeline |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:217 | Used by:Timeline |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip | Uses:219 | Used by:Timeline |
Symbol 221 Graphic | Used by:Timeline | |
Symbol 222 Button | Uses:64 58 60 61 63 18 | Used by:Timeline |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:223 | Used by:225 |
Symbol 225 MovieClip | Uses:224 | Used by:Timeline |
Symbol 226 Button | Uses:27 19 21 23 24 26 18 | Used by:Timeline |
Instance Names
"iq" | Frame 1 | Symbol 20 Button |
"hs" | Frame 1 | Symbol 28 Button |
"intro" | Frame 1 | Symbol 102 MovieClip |
"test_qi" | Frame 1 | Symbol 104 MovieClip |
"bleu" | Frame 2 | Symbol 107 MovieClip |
"mauve" | Frame 2 | Symbol 109 MovieClip |
"bbleu" | Frame 2 | Symbol 110 MovieClip |
"bcyan" | Frame 2 | Symbol 112 MovieClip |
"bmauve" | Frame 2 | Symbol 113 MovieClip |
"bvert" | Frame 2 | Symbol 115 MovieClip |
"brouge" | Frame 2 | Symbol 117 MovieClip |
"bjaune" | Frame 2 | Symbol 119 MovieClip |
"borange" | Frame 2 | Symbol 121 MovieClip |
"jaune" | Frame 2 | Symbol 122 MovieClip |
"cyan" | Frame 2 | Symbol 123 MovieClip |
"vert" | Frame 2 | Symbol 124 MovieClip |
"orange" | Frame 2 | Symbol 125 MovieClip |
"rouge" | Frame 2 | Symbol 126 MovieClip |
"Grille" | Frame 2 | Symbol 128 MovieClip |
"rouge2" | Frame 2 | Symbol 129 MovieClip |
"jaune2" | Frame 2 | Symbol 130 MovieClip |
"mauve2" | Frame 2 | Symbol 131 MovieClip |
"bleu2" | Frame 2 | Symbol 132 MovieClip |
"cyan2" | Frame 2 | Symbol 133 MovieClip |
"vert2" | Frame 2 | Symbol 134 MovieClip |
"orange2" | Frame 2 | Symbol 135 MovieClip |
"bbleu2" | Frame 2 | Symbol 110 MovieClip |
"bcyan2" | Frame 2 | Symbol 112 MovieClip |
"bmauve2" | Frame 2 | Symbol 113 MovieClip |
"bvert2" | Frame 2 | Symbol 115 MovieClip |
"brouge2" | Frame 2 | Symbol 117 MovieClip |
"bjaune2" | Frame 2 | Symbol 119 MovieClip |
"borange2" | Frame 2 | Symbol 121 MovieClip |
"c01" | Frame 2 | Symbol 142 MovieClip |
"c11" | Frame 2 | Symbol 149 MovieClip |
"c21" | Frame 2 | Symbol 156 MovieClip |
"c31" | Frame 2 | Symbol 163 MovieClip |
"c41" | Frame 2 | Symbol 170 MovieClip |
"c51" | Frame 2 | Symbol 177 MovieClip |
"c61" | Frame 2 | Symbol 184 MovieClip |
"c71" | Frame 2 | Symbol 190 MovieClip |
"c81" | Frame 2 | Symbol 197 MovieClip |
"c91" | Frame 2 | Symbol 204 MovieClip |
"c02" | Frame 2 | Symbol 142 MovieClip |
"c12" | Frame 2 | Symbol 149 MovieClip |
"c22" | Frame 2 | Symbol 156 MovieClip |
"c32" | Frame 2 | Symbol 163 MovieClip |
"c42" | Frame 2 | Symbol 170 MovieClip |
"c52" | Frame 2 | Symbol 177 MovieClip |
"c62" | Frame 2 | Symbol 184 MovieClip |
"c72" | Frame 2 | Symbol 190 MovieClip |
"c82" | Frame 2 | Symbol 197 MovieClip |
"c92" | Frame 2 | Symbol 204 MovieClip |
"c03" | Frame 2 | Symbol 142 MovieClip |
"c13" | Frame 2 | Symbol 149 MovieClip |
"c23" | Frame 2 | Symbol 156 MovieClip |
"c33" | Frame 2 | Symbol 163 MovieClip |
"c43" | Frame 2 | Symbol 170 MovieClip |
"c53" | Frame 2 | Symbol 177 MovieClip |
"c63" | Frame 2 | Symbol 184 MovieClip |
"c73" | Frame 2 | Symbol 190 MovieClip |
"c83" | Frame 2 | Symbol 197 MovieClip |
"c93" | Frame 2 | Symbol 204 MovieClip |
"c04" | Frame 2 | Symbol 142 MovieClip |
"c14" | Frame 2 | Symbol 149 MovieClip |
"c24" | Frame 2 | Symbol 156 MovieClip |
"c34" | Frame 2 | Symbol 163 MovieClip |
"c44" | Frame 2 | Symbol 170 MovieClip |
"c54" | Frame 2 | Symbol 177 MovieClip |
"c64" | Frame 2 | Symbol 184 MovieClip |
"c74" | Frame 2 | Symbol 190 MovieClip |
"c84" | Frame 2 | Symbol 197 MovieClip |
"c94" | Frame 2 | Symbol 204 MovieClip |
"c05" | Frame 2 | Symbol 142 MovieClip |
"c15" | Frame 2 | Symbol 149 MovieClip |
"c25" | Frame 2 | Symbol 156 MovieClip |
"c35" | Frame 2 | Symbol 163 MovieClip |
"c45" | Frame 2 | Symbol 170 MovieClip |
"c55" | Frame 2 | Symbol 177 MovieClip |
"c65" | Frame 2 | Symbol 184 MovieClip |
"c75" | Frame 2 | Symbol 190 MovieClip |
"c85" | Frame 2 | Symbol 197 MovieClip |
"c95" | Frame 2 | Symbol 204 MovieClip |
"iq2" | Frame 2 | Symbol 211 Button |
"ZG_logo" | Frame 2 | Symbol 212 Button |
"cadre" | Frame 2 | Symbol 214 MovieClip |
"snd" | Frame 2 | Symbol 216 Button |
"snd_ok" | Frame 2 | Symbol 218 MovieClip |
"iq" | Frame 3 | Symbol 20 Button |
"starti" | Frame 3 | Symbol 222 Button |
"cache" | Frame 3 | Symbol 225 MovieClip |
"hs" | Frame 3 | Symbol 226 Button |
"logo" | Symbol 102 MovieClip Frame 32 | Symbol 49 MovieClip |
"zodiac" | Symbol 102 MovieClip Frame 55 | Symbol 57 Button |
"zodiac" | Symbol 102 MovieClip Frame 80 | Symbol 66 Button |
"starti" | Symbol 102 MovieClip Frame 80 | Symbol 67 Button |
"aide" | Symbol 102 MovieClip Frame 80 | Symbol 101 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "rotation" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "overture" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "loup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "fin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "error" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "disparition" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "atterissage2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "atterissage" |
Dynamic Text Variables
feed | Symbol 127 EditableText | "<P ALIGN="LEFT"></P>" |
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