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Tetris 7.swf

This is the info page for
Flash #26769

(Click the ID number above for more basic data on this flash file.)


Text
There are 7 colors balls

You should align 5 or more
same color balls
in horizontal, vertical or diagonal

5 balls = 5 pts
6 balls = 10 pts
7 balls = 20 pts
8 balls = 40 pts
9 balls = 80 pts

5 pts

You can also make
specials like
double or triple

double = 150 pts
dble+1 = 200 pts
dble+2 = 250 pts
dble+3 = 300 pts
triple = 500 pts

13 balls = 500 pts
14 balls = 500 + 200 pts etc ...

150 pts

500 pts

Double, Triple & more

Try to score
each time,
to get special bonus

Bonus :
2x : 2 x min score in serie (for example 10 for two 5 pts)
3x : 4 x min score in serie
4x : 8 x min score in serie
5x : 16 x min score in serie
6x : 32 x min score in serie
etc ...

5 pts + 10 pts bonus

Special Bonus

<P ALIGN="LEFT"></P>

ActionScript [AS1/AS2]

Frame 1
loup = new Sound(); loup.attachSound("overture"); loup.setvolume(100); loup.start(0); thesound = 1; rotation = new Sound(); rotation.attachSound("rotation"); disparition = new Sound(); disparition.attachSound("disparition"); atterissage = new Sound(); atterissage.attachSound("atterissage"); fin = new Sound(); fin.attachSound("fin"); error = new Sound(); error.attachSound("error"); rotation.setvolume(100); disparition.setvolume(100); atterissage.setvolume(100); error.setvolume(100); presse = ""; cpt_presse = 0; _root.onEnterFrame = function () { if (presse != "") { cpt_presse++; if (cpt_presse == 12) { if (test_qi._url.charAt(0) == "h") { getURL (_root.presse); } presse = ""; cpt_presse = 0; } } }; stop();
Frame 2
duplicateMovieClip (cadre, "cadre2", 3000); cadre2._x = 104; cadre2._y = 204; duplicateMovieClip (test_qi, "test_qi2", 3001); x0 = 14; y0 = 14; cpt = 0; pos = 1; pos_x = 4; pos_y = 0; nb = 0; carre = 0; tableau = ["mauve", "bleu", "jaune", "cyan", "vert", "orange", "rouge", "mauve2", "bleu2", "jaune2", "cyan2", "vert2", "orange2", "rouge2"]; jeu = "ON"; score = 0; piece = random(14) + 1; next = random(14) + 1; switch (piece) { case 1 : pos_y = 0; break; case 2 : pos_y = 0; break; case 3 : pos_y = 0; break; case 4 : pos_y = 0; break; case 5 : pos_y = 0; break; case 6 : pos_y = 0; break; case 7 : pos_y = 0; break; case 8 : pos_y = 1; break; case 9 : pos_y = 1; break; case 10 : pos_y = 1; break; case 11 : pos_y = 2; break; case 12 : pos_y = 2; break; case 13 : pos_y = 1; break; case 14 : pos_y = 0; } place_next = function () { switch (next) { case 1 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 30; return; case 2 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 30; return; case 3 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 30; return; case 4 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 30; return; case 5 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 30; return; case 6 : _root[tableau[next - 1]]._x = 263; _root[tableau[next - 1]]._y = 38; return; case 7 : _root[tableau[next - 1]]._x = 263; _root[tableau[next - 1]]._y = 30; return; case 8 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 38; return; case 9 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 38; return; case 10 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 38; return; case 11 : _root[tableau[next - 1]]._x = 283; _root[tableau[next - 1]]._y = 58; return; case 12 : _root[tableau[next - 1]]._x = 283; _root[tableau[next - 1]]._y = 58; return; case 13 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 38; return; case 14 : _root[tableau[next - 1]]._x = 273; _root[tableau[next - 1]]._y = 30; } }; place_next(); duplicateMovieClip (tableau[piece - 1], "test" + nb, 0); tab = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; affiche_score = function () { score_string = score.toString(); var i = 0; while (i < 10) { var j = 1; while (j < 6) { _root[("c" + i) + j]._x = 220 + (18 * j); _root[("c" + i) + j]._y = 480; j++; } i++; } scorey = 130; if (score_string.length == 1) { _root[("c" + _root.score_string.charAt(0)) + "5"]._y = scorey; } if (score_string.length == 2) { _root[("c" + score_string.charAt(0)) + "4"]._y = scorey; _root[("c" + score_string.charAt(1)) + "5"]._y = scorey; } if (score_string.length == 3) { _root[("c" + score_string.charAt(0)) + "3"]._y = scorey; _root[("c" + score_string.charAt(1)) + "4"]._y = scorey; _root[("c" + score_string.charAt(2)) + "5"]._y = scorey; } if (score_string.length == 4) { _root[("c" + score_string.charAt(0)) + "2"]._y = scorey; _root[("c" + score_string.charAt(1)) + "3"]._y = scorey; _root[("c" + score_string.charAt(2)) + "4"]._y = scorey; _root[("c" + score_string.charAt(3)) + "5"]._y = scorey; } if (score_string.length == 5) { _root[("c" + score_string.charAt(0)) + "1"]._y = scorey; _root[("c" + score_string.charAt(1)) + "2"]._y = scorey; _root[("c" + score_string.charAt(2)) + "3"]._y = scorey; _root[("c" + score_string.charAt(3)) + "4"]._y = scorey; _root[("c" + score_string.charAt(4)) + "5"]._y = scorey; } }; affiche_score(); verif_d = function () { a = 0; if (piece == 1) { switch (pos) { case 1 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 2] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 2] == 0))) { break; } a = 1; } } if (piece == 2) { switch (pos) { case 1 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y - 1][pos_x + 2] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0))) { break; } a = 1; } } if (piece == 3) { switch (pos) { case 1 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 4) { switch (pos) { case 1 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 2] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 5) { switch (pos) { case 1 : if ((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y + 1][pos_x + 2] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 2] == 0))) { break; } a = 1; } } if (piece == 6) { switch (pos) { case 1 : if (tab[pos_y][pos_x + 3] == 0) { a = 1; } break; case 2 : if (!((((tab[pos_y][pos_x + 1] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 7) { if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 2] == 0)) { a = 1; } } if (piece == 8) { switch (pos) { case 1 : if (((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y][pos_x + 2] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 9) { switch (pos) { case 1 : if (((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y][pos_x + 2] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0))) { break; } a = 1; } } if (piece == 10) { if (((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 2] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } } if (piece == 11) { switch (pos) { case 1 : if (((tab[pos_y - 2][pos_x + 1] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) and (tab[pos_y][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 2] == 0))) { break; } a = 1; } } if (piece == 12) { switch (pos) { case 1 : if (((tab[pos_y - 2][pos_x] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) and (tab[pos_y][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 13) { switch (pos) { case 1 : if (((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y][pos_x + 2] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 2] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0))) { break; } a = 1; } } if (piece == 14) { switch (pos) { case 1 : if ((tab[pos_y][pos_x + 2] == 0) and (tab[pos_y + 1][pos_x + 2] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y - 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y][pos_x + 2] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y - 1][pos_x + 2] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0))) { break; } a = 1; } } if (a == 1) { return(true); } return(false); }; verif_g = function () { a = 0; if (piece == 1) { switch (pos) { case 1 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 2] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y - 1][pos_x - 2] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 2) { switch (pos) { case 1 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 2] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 3) { switch (pos) { case 1 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y - 1][pos_x - 1] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 4) { switch (pos) { case 1 : if ((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 5) { switch (pos) { case 1 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0))) { break; } a = 1; } } if (piece == 6) { switch (pos) { case 1 : if (tab[pos_y][pos_x - 2] == 0) { a = 1; } break; case 2 : if (!((((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 2][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 7) { if ((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } } if (piece == 8) { switch (pos) { case 1 : if (((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x - 2] == 0))) { break; } a = 1; } } if (piece == 9) { switch (pos) { case 1 : if (((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 10) { if (((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } } if (piece == 11) { switch (pos) { case 1 : if (((tab[pos_y - 2][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x - 2] == 0)) and (tab[pos_y][pos_x - 2] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y - 1][pos_x - 3] == 0) and (tab[pos_y][pos_x - 2] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0))) { break; } a = 1; } } if (piece == 12) { switch (pos) { case 1 : if (((tab[pos_y - 2][pos_x - 2] == 0) and (tab[pos_y - 1][pos_x - 2] == 0)) and (tab[pos_y][pos_x - 2] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 3] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0))) { break; } a = 1; } } if (piece == 13) { switch (pos) { case 1 : if (((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 2] == 0)) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x] == 0))) { break; } a = 1; } } if (piece == 14) { switch (pos) { case 1 : if ((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x - 2] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y][pos_x - 2] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0))) { break; } a = 1; } } if (a == 1) { return(true); } return(false); }; verif_b = function () { a = 0; if (piece == 1) { switch (pos) { case 1 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 2][pos_x - 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 2) { switch (pos) { case 1 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 2][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y][pos_x - 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 2][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 3) { switch (pos) { case 1 : if (((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 4) { switch (pos) { case 1 : if (((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 2][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (!((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 2][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 5) { switch (pos) { case 1 : if (((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (!((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 6) { switch (pos) { case 1 : if ((((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 2] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 2 : if (tab[pos_y + 3][pos_x] != 0) { break; } a = 1; } } if (piece == 7) { if ((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 2][pos_x + 1] == 0)) { a = 1; } } if (piece == 8) { switch (pos) { case 1 : if (((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) and (tab[pos_y][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 9) { switch (pos) { case 1 : if (((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 10) { if (((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } } if (piece == 11) { switch (pos) { case 1 : if ((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 12) { switch (pos) { case 1 : if ((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y + 1][pos_x - 2] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 3 : if ((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 13) { switch (pos) { case 1 : if (((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!(((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 14) { switch (pos) { case 1 : if (((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 2][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((tab[pos_y + 2][pos_x - 1] == 0) and (tab[pos_y + 2][pos_x] == 0)) { a = 1; } break; case 3 : if (((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 4 : if (!((tab[pos_y + 2][pos_x] == 0) and (tab[pos_y + 2][pos_x + 1] == 0))) { break; } a = 1; } } if (a == 1) { return(true); } return(false); }; verif_pos = function () { a = 0; if (piece == 1) { switch (pos) { case 4 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 1 : if (((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0)) { a = 1; } break; case 3 : if (!(((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 2) { switch (pos) { case 4 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 1 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if (!(((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y + 1][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x] == 0))) { break; } a = 1; } } if (piece == 3) { switch (pos) { case 4 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y][pos_x - 1] == 0)) { a = 1; } break; case 1 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 2 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 3 : if (!(((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 4) { switch (pos) { case 2 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 1 : if (!(((tab[pos_y + 1][pos_x + 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x] == 0))) { break; } a = 1; } } if (piece == 5) { switch (pos) { case 2 : if (((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 1 : if (!(((tab[pos_y + 1][pos_x] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 6) { switch (pos) { case 2 : if (((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y][pos_x + 2] == 0)) { a = 1; } break; case 1 : if (!(((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 2][pos_x] == 0))) { break; } a = 1; } } if (piece == 7) { a = 1; } if (piece == 8) { switch (pos) { case 2 : if ((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 1 : if (!((((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0))) { break; } a = 1; } } if (piece == 9) { switch (pos) { case 2 : if ((((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 1 : if (!((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 10) { a = 1; } if (piece == 11) { switch (pos) { case 4 : if ((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y - 2][pos_x] == 0)) { a = 1; } break; case 1 : if ((((tab[pos_y - 1][pos_x - 2] == 0) and (tab[pos_y - 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y][pos_x - 1] == 0)) { a = 1; } break; case 2 : if ((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 3 : if (!((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 12) { switch (pos) { case 4 : if ((((tab[pos_y - 2][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x - 1] == 0)) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 1 : if ((((tab[pos_y][pos_x - 2] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) { a = 1; } break; case 2 : if ((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x] == 0)) { a = 1; } break; case 3 : if (!((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 13) { switch (pos) { case 4 : if ((((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 1 : if ((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 2 : if ((((tab[pos_y + 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if (!((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y - 1][pos_x] == 0)) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (piece == 14) { switch (pos) { case 4 : if ((((tab[pos_y][pos_x - 1] == 0) and (tab[pos_y + 1][pos_x - 1] == 0)) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0)) { a = 1; } break; case 1 : if ((((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y - 1][pos_x - 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x - 1] == 0)) { a = 1; } break; case 2 : if ((((tab[pos_y - 1][pos_x - 1] == 0) and (tab[pos_y][pos_x - 1] == 0)) and (tab[pos_y][pos_x + 1] == 0)) and (tab[pos_y - 1][pos_x + 1] == 0)) { a = 1; } break; case 3 : if (!((((tab[pos_y - 1][pos_x] == 0) and (tab[pos_y - 1][pos_x + 1] == 0)) and (tab[pos_y + 1][pos_x] == 0)) and (tab[pos_y + 1][pos_x + 1] == 0))) { break; } a = 1; } } if (a == 1) { return(true); } return(false); }; ralenti = 0; up_cpt = 0; mv_cpt = 0; uptouch = 0; rtouch = 0; ltouch = 0; dtouch = 0; _root.onEnterFrame = function () { if (thesound == 0) { stopAllSounds(); } ralenti++; if (presse != "") { cpt_presse++; if (cpt_presse == 12) { if (test_qi._url.charAt(0) == "h") { getURL (_root.presse); } presse = ""; cpt_presse = 0; } } if (up_cpt > 0) { up_cpt--; } if (mv_cpt > 0) { mv_cpt--; } if (Key.isDown(39) && (mv_cpt == 0)) { mv_cpt = 2; rtouch = 1; } if (Key.isDown(37) && (mv_cpt == 0)) { mv_cpt = 2; ltouch = 1; } if (Key.isDown(40)) { dtouch = 1; } if (Key.isDown(38) && (up_cpt == 0)) { up_cpt = 5; uptouch = 1; } if ((jeu == "ON") and (ralenti == 2)) { ralenti = 0; _root["test" + nb]._x = 3 + (pos_x * 20); _root["test" + nb]._y = 3 + (pos_y * 20); if (dtouch == 1) { dtouch = 0; cpt = 5; } if (((uptouch == 1) && (rtouch == 0)) && (ltouch == 0)) { if (verif_pos()) { uptouch = 0; if (_root.thesound == 1) { rotation.start(0, 1); } _root["test" + nb].nextFrame(); if (piece < 4) { if (pos == 4) { pos = 1; } else { pos++; } } else if (piece < 11) { if (pos == 2) { pos = 1; } else { pos++; } } else if (pos == 4) { pos = 1; } else { pos++; } } } if (rtouch == 1) { rtouch = 0; if (verif_d()) { pos_x++; } } if (ltouch == 1) { ltouch = 0; if (verif_g()) { pos_x--; } } if (cpt < 5) { cpt++; } else if (verif_b()) { cpt = 0; pos_y++; } else { tab[pos_y][pos_x] = piece; if (piece == 1) { switch (pos) { case 1 : tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x + 1] = piece; break; case 2 : tab[pos_y + 1][pos_x - 1] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y - 1][pos_x] = piece; break; case 3 : tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x - 1] = piece; break; case 4 : tab[pos_y + 1][pos_x] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y - 1][pos_x + 1] = piece; } } if (piece == 2) { switch (pos) { case 1 : tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x - 1] = piece; break; case 2 : tab[pos_y + 1][pos_x] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y - 1][pos_x - 1] = piece; break; case 3 : tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x + 1] = piece; break; case 4 : tab[pos_y + 1][pos_x] = piece; tab[pos_y + 1][pos_x + 1] = piece; tab[pos_y - 1][pos_x] = piece; } } if (piece == 3) { switch (pos) { case 1 : tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y][pos_x - 1] = piece; break; case 2 : tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; break; case 3 : tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x] = piece; break; case 4 : tab[pos_y + 1][pos_x] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; } } if (piece == 4) { switch (pos) { case 1 : tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x - 1] = piece; break; case 2 : tab[pos_y + 1][pos_x + 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x] = piece; } } if (piece == 5) { switch (pos) { case 1 : tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y + 1][pos_x + 1] = piece; break; case 2 : tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x + 1] = piece; } } if (piece == 6) { switch (pos) { case 1 : tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y][pos_x + 2] = piece; break; case 2 : tab[pos_y - 1][pos_x] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y + 2][pos_x] = piece; } } if (piece == 7) { tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x + 1] = piece; } if (piece == 8) { switch (pos) { case 1 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x + 1] = piece; break; case 2 : tab[pos_y - 1][pos_x] = piece; tab[pos_y - 1][pos_x + 1] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y + 1][pos_x - 1] = piece; } } if (piece == 9) { switch (pos) { case 1 : tab[pos_y][pos_x - 1] = piece; tab[pos_y + 1][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x + 1] = piece; break; case 2 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y + 1][pos_x + 1] = piece; } } if (piece == 10) { tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; } if (piece == 11) { switch (pos) { case 1 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y - 2][pos_x] = piece; break; case 2 : tab[pos_y - 1][pos_x - 2] = piece; tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y][pos_x - 1] = piece; break; case 3 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y + 1][pos_x - 1] = piece; break; case 4 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; } } if (piece == 12) { switch (pos) { case 1 : tab[pos_y - 2][pos_x - 1] = piece; tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; break; case 2 : tab[pos_y][pos_x - 2] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; break; case 3 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y + 1][pos_x] = piece; break; case 4 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x + 1] = piece; } } if (piece == 13) { switch (pos) { case 1 : tab[pos_y + 1][pos_x - 1] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x + 1] = piece; break; case 2 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y + 1][pos_x + 1] = piece; break; case 3 : tab[pos_y + 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y - 1][pos_x + 1] = piece; break; case 4 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y - 1][pos_x] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x + 1] = piece; } } if (piece == 14) { switch (pos) { case 1 : tab[pos_y][pos_x - 1] = piece; tab[pos_y + 1][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y + 1][pos_x + 1] = piece; break; case 2 : tab[pos_y - 1][pos_x] = piece; tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y + 1][pos_x - 1] = piece; break; case 3 : tab[pos_y - 1][pos_x - 1] = piece; tab[pos_y][pos_x - 1] = piece; tab[pos_y][pos_x + 1] = piece; tab[pos_y - 1][pos_x + 1] = piece; break; case 4 : tab[pos_y - 1][pos_x] = piece; tab[pos_y - 1][pos_x + 1] = piece; tab[pos_y + 1][pos_x] = piece; tab[pos_y + 1][pos_x + 1] = piece; } } score2 = 0; var i = 0; while (i < 20) { ligne = 0; var j = 0; while (j < 10) { if (tab[i][j] > 0) { ligne++; } j++; } if (ligne == 10) { if (score2 == 0) { if (_root.thesound == 1) { disparition.start(0, 1); } score = score + 10; } if (score2 == 1) { score = score + 30; } if (score2 == 2) { score = score + 40; } if (score2 == 3) { score = score + 80; } score2++; tab.splice(i, 1); tab = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]].concat(tab); } i++; } if (score2 == 0) { if (_root.thesound == 1) { atterissage.start(0, 1); } } affiche_score(); var i = 0; while (i < carre) { removeMovieClip("carre" + i); i++; } carre = 0; var i = 0; while (i < 20) { var j = 0; while (j < 10) { if (tab[i][j] > 0) { duplicateMovieClip ("b" + tableau[tab[i][j] - 1], "carre" + carre, carre + 1); _root["carre" + carre]._x = 14 + (j * 20); _root["carre" + carre]._y = 14 + (i * 20); carre++; } j++; } i++; } removeMovieClip("test" + nb); nb++; piece = next; next = random(14) + 1; var i = 0; while (i < 14) { _root[tableau[i]]._y = -100; i++; } place_next(); duplicateMovieClip (tableau[piece - 1], "test" + nb, 0); pos_x = 4; switch (piece) { case 1 : pos_y = 0; break; case 2 : pos_y = 0; break; case 3 : pos_y = 0; break; case 4 : pos_y = 0; break; case 5 : pos_y = 0; break; case 6 : pos_y = 0; break; case 7 : pos_y = 0; break; case 8 : pos_y = 1; break; case 9 : pos_y = 1; break; case 10 : pos_y = 1; break; case 11 : pos_y = 2; break; case 12 : pos_y = 2; break; case 13 : pos_y = 1; break; case 14 : pos_y = 0; } cpt = 0; if (piece < 4) { pos = 4; } else if (piece < 11) { pos = 2; } else { pos = 4; } if (verif_pos()) { pos = 1; } else { jeu = "OFF"; nextFrame(); } } } }; stop();
Frame 3
if (_root.thesound == 1) { stopAllSounds(); fin.start(0, 1); } removeMovieClip("next"); cadre2._x = -500; duplicateMovieClip ("cache", "cache2", carre + 1); cache2._x = 104; cache2._y = 204; duplicateMovieClip ("starti", "starti2", carre + 2); duplicateMovieClip ("hs", "hs2", carre + 3); starti2._x = 180; hs2._x = 180; _root.onEnterFrame = function () { if (presse != "") { cpt_presse++; if (cpt_presse == 12) { if (test_qi._url.charAt(0) == "h") { getURL (_root.presse); } presse = ""; cpt_presse = 0; } } }; stop();
Symbol 20 Button
on (press) { _root.go_url = "http://www.my-iq.net/index.php?ref=" + _root.test_qi._url; getURL (_root.go_url, "_top"); _root.presse = _root.go_url; } on (rollOver) { _root.iq._alpha = 50; } on (rollOut) { _root.iq._alpha = 100; }
Symbol 28 Button
on (press) { _root.go_url = "http://www.zodiac-games.com"; getURL (_root.go_url, "_top"); _root.presse = _root.go_url; } on (rollOver) { _root.hs._alpha = 50; } on (rollOut) { _root.hs._alpha = 100; }
Symbol 57 Button
on (press) { _root.go_url = "http://www.my-iq.net/index.php?ref=" + _root.test_qi._url; getURL (_root.go_url, "_top"); _root.presse = _root.go_url; } on (rollOver) { _root.iq._alpha = 50; } on (rollOut) { _root.iq._alpha = 100; }
Symbol 65 Button
on (press) { _root.nextFrame(); } on (rollOver) { _root.intro.starti._alpha = 50; } on (rollOut) { _root.intro.starti._alpha = 100; }
Symbol 66 Button
on (press) { _root.go_url = "http://www.zodiac-games.com"; getURL (_root.go_url, "_top"); _root.presse = _root.go_url; } on (rollOver) { _root.intro.zodiac._alpha = 50; } on (rollOut) { _root.intro.zodiac._alpha = 100; }
Symbol 67 Button
on (press) { _root.nextFrame(); } on (rollOver) { _root.intro.starti._alpha = 50; } on (rollOut) { _root.intro.starti._alpha = 100; }
Symbol 79 Button
on (press) { this.nextFrame(); }
Symbol 96 Button
on (press) { this.gotoAndPlay(1); this._y = -500; }
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
stop();
Symbol 101 MovieClip Frame 3
stop();
Symbol 102 MovieClip Frame 80
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 5
gotoAndStop (1);
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 5
gotoAndStop (1);
Symbol 122 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 5
gotoAndStop (1);
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 3
gotoAndStop (1);
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 3
gotoAndStop (1);
Symbol 125 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 3
gotoAndStop (1);
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 3
gotoAndStop (1);
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 5
gotoAndStop (1);
Symbol 130 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 5
gotoAndStop (1);
Symbol 131 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 5
gotoAndStop (1);
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 5
gotoAndStop (1);
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 5
gotoAndStop (1);
Symbol 134 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 5
gotoAndStop (1);
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 5
gotoAndStop (1);
Symbol 211 Button
on (press) { _root.go_url = "http://www.my-iq.net/index.php?ref=" + _root.test_qi._url; getURL (_root.go_url, "_top"); _root.presse = _root.go_url; } on (rollOver) { _root.iq2._alpha = 50; } on (rollOut) { _root.iq2._alpha = 100; }
Symbol 212 Button
on (press) { _root.go_url = "http://www.zodiac-games.com"; getURL (_root.go_url, "_top"); _root.presse = _root.go_url; } on (rollOver) { _root.zg_logo._alpha = 50; } on (rollOut) { _root.zg_logo._alpha = 100; }
Symbol 216 Button
on (release) { if (_root.thesound == 0) { _root.snd_ok._alpha = 0; _root.thesound = 1; stopAllSounds(); _root.error.start(0, 1); } else { _root.snd_ok._alpha = 100; _root.thesound = 0; } }
Symbol 222 Button
on (press) { var i = 0; while (i < _root.carre) { removeMovieClip(_root["carre" + i]); i++; } removeMovieClip(_root.starti2); removeMovieClip(_root.hs2); removeMovieClip(_root.cache2); gotoAndPlay (1); } on (rollOver) { _root.starti2._alpha = 70; } on (rollOut) { _root.starti2._alpha = 100; }
Symbol 225 MovieClip Frame 5
stop();
Symbol 226 Button
on (release) { code1 = ["2", "1", "D", "F", "4", "0", "A", "8", "3", "C"]; code2 = ["2", "0", "A", "E", "B", "D", "6", "9", "5", "7"]; equa1 = (score + 10) * 11; equa2 = (score + 11) * 11; score_string1 = equa1.toString(); score_string2 = equa2.toString(); while (score_string1.length < score_string2.length) { score_string1 = "0" + score_string1; } i = 0; codage = ""; while (i < score_string2.length) { pos_string1 = Number(score_string1.charAt(i)); pos_string2 = Number(score_string2.charAt(i)); codage = (codage + code1[pos_string1]) + code2[pos_string2]; i++; } _root.url_results = "http://www.zodiac-games.com/index.php?page=10&game=2&result=" + codage; getURL (_root.url_results, "_top"); _root.presse = _root.go_url_results; } on (rollOver) { _root.hs2._alpha = 70; } on (rollOut) { _root.hs2._alpha = 100; }

Library Items

Symbol 1 Sound [rotation]
Symbol 2 Sound [overture]
Symbol 3 Sound [loup]
Symbol 4 Sound [fin]
Symbol 5 Sound [error]
Symbol 6 Sound [disparition]
Symbol 7 Sound [atterissage2]
Symbol 8 Sound [atterissage]
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:Timeline
Symbol 11 GraphicUsed by:17 20 211
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:17 20 211
Symbol 14 GraphicUsed by:17 20 211
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17 20 211
Symbol 17 MovieClipUses:11 13 14 16Used by:20 211
Symbol 18 GraphicUsed by:19 20 28 57 65 66 67 211 222 226
Symbol 19 MovieClipUses:18Used by:20 28 57 64 66 211 226
Symbol 20 ButtonUses:17 19 11 13 14 16 18Used by:Timeline
Symbol 21 GraphicUsed by:27 28 226
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:27 28 226
Symbol 24 GraphicUsed by:27 28 226
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27 28 226
Symbol 27 MovieClipUses:21 23 24 26Used by:28 226
Symbol 28 ButtonUses:27 19 21 23 24 26 18Used by:Timeline
Symbol 29 GraphicUsed by:41
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:41
Symbol 32 GraphicUsed by:41
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:41
Symbol 35 GraphicUsed by:41
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:41
Symbol 38 GraphicUsed by:41 190
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:29 31 32 34 35 37 38 40Used by:102
Symbol 42 GraphicUsed by:48 212
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:48 212
Symbol 45 GraphicUsed by:48 212
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48 212
Symbol 48 MovieClipUses:42 44 45 47Used by:49
Symbol 49 MovieClipUses:48Used by:102 212
Symbol 50 GraphicUsed by:56 57 66
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:56 57 66
Symbol 53 GraphicUsed by:56 57 66
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:56 57 66
Symbol 56 MovieClipUses:50 52 53 55Used by:57 66
Symbol 57 ButtonUses:56 19 50 52 53 55 18Used by:102
Symbol 58 GraphicUsed by:64 65 67 222
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:64 65 67 222
Symbol 61 GraphicUsed by:64 65 67 222
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64 65 67 222
Symbol 64 MovieClipUses:58 60 61 63 19Used by:65 67 222
Symbol 65 ButtonUses:64 58 60 61 63 18Used by:102
Symbol 66 ButtonUses:56 19 50 52 53 55 18Used by:102
Symbol 67 ButtonUses:64 58 60 61 63 18Used by:102
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:101
Symbol 70 GraphicUsed by:101
Symbol 71 FontUsed by:72 73 74 83 85 86 87 89 90 94 95 98 127
Symbol 72 TextUses:71Used by:101
Symbol 73 TextUses:71Used by:101
Symbol 74 TextUses:71Used by:101
Symbol 75 GraphicUsed by:79 96
Symbol 76 GraphicUsed by:79 96
Symbol 77 GraphicUsed by:79 96
Symbol 78 GraphicUsed by:79 96
Symbol 79 ButtonUses:75 76 77 78Used by:101
Symbol 80 GraphicUsed by:101
Symbol 81 GraphicUsed by:101
Symbol 82 GraphicUsed by:101
Symbol 83 TextUses:71Used by:101
Symbol 84 GraphicUsed by:101
Symbol 85 TextUses:71Used by:101
Symbol 86 TextUses:71Used by:101
Symbol 87 TextUses:71Used by:101
Symbol 88 GraphicUsed by:101
Symbol 89 TextUses:71Used by:101
Symbol 90 TextUses:71Used by:101
Symbol 91 FontUsed by:92 99
Symbol 92 TextUses:91Used by:101
Symbol 93 GraphicUsed by:101
Symbol 94 TextUses:71Used by:101
Symbol 95 TextUses:71Used by:101
Symbol 96 ButtonUses:75 76 77 78Used by:101
Symbol 97 GraphicUsed by:101
Symbol 98 TextUses:71Used by:101
Symbol 99 TextUses:91Used by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:69 70 72 73 74 79 80 81 82 83 84 85 86 87 88 89 90 92 93 94 95 96 97 98 99 100Used by:102
Symbol 102 MovieClipUses:41 49 57 65 66 67 101Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:Timeline
Symbol 105 GraphicUsed by:Timeline
Symbol 106 GraphicUsed by:107 110 132
Symbol 107 MovieClipUses:106Used by:Timeline
Symbol 108 GraphicUsed by:109 113 131
Symbol 109 MovieClipUses:108Used by:Timeline
Symbol 110 MovieClipUses:106Used by:Timeline
Symbol 111 GraphicUsed by:112 123 133
Symbol 112 MovieClipUses:111Used by:Timeline
Symbol 113 MovieClipUses:108Used by:Timeline
Symbol 114 GraphicUsed by:115 124 134
Symbol 115 MovieClipUses:114Used by:Timeline
Symbol 116 GraphicUsed by:117 126 129
Symbol 117 MovieClipUses:116Used by:Timeline
Symbol 118 GraphicUsed by:119 122 130
Symbol 119 MovieClipUses:118Used by:Timeline
Symbol 120 GraphicUsed by:121 125 135
Symbol 121 MovieClipUses:120Used by:Timeline
Symbol 122 MovieClipUses:118Used by:Timeline
Symbol 123 MovieClipUses:111Used by:Timeline
Symbol 124 MovieClipUses:114Used by:Timeline
Symbol 125 MovieClipUses:120Used by:Timeline
Symbol 126 MovieClipUses:116Used by:Timeline
Symbol 127 EditableTextUses:71Used by:128
Symbol 128 MovieClipUses:127Used by:Timeline
Symbol 129 MovieClipUses:116Used by:Timeline
Symbol 130 MovieClipUses:118Used by:Timeline
Symbol 131 MovieClipUses:108Used by:Timeline
Symbol 132 MovieClipUses:106Used by:Timeline
Symbol 133 MovieClipUses:111Used by:Timeline
Symbol 134 MovieClipUses:114Used by:Timeline
Symbol 135 MovieClipUses:120Used by:Timeline
Symbol 136 GraphicUsed by:142
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:142
Symbol 139 GraphicUsed by:142
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClipUses:136 138 139 141Used by:Timeline
Symbol 143 GraphicUsed by:149
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:149
Symbol 146 GraphicUsed by:149
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149
Symbol 149 MovieClipUses:143 145 146 148Used by:Timeline
Symbol 150 GraphicUsed by:156
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:156
Symbol 153 GraphicUsed by:156
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156
Symbol 156 MovieClipUses:150 152 153 155Used by:Timeline
Symbol 157 GraphicUsed by:163
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:163
Symbol 160 GraphicUsed by:163
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClipUses:157 159 160 162Used by:Timeline
Symbol 164 GraphicUsed by:170
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:170
Symbol 167 GraphicUsed by:170
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:170
Symbol 170 MovieClipUses:164 166 167 169Used by:Timeline
Symbol 171 GraphicUsed by:177
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:177
Symbol 174 GraphicUsed by:177
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:177
Symbol 177 MovieClipUses:171 173 174 176Used by:Timeline
Symbol 178 GraphicUsed by:184
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:184
Symbol 181 GraphicUsed by:184
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClipUses:178 180 181 183Used by:Timeline
Symbol 185 GraphicUsed by:190
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:190
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:190
Symbol 190 MovieClipUses:185 187 38 189Used by:Timeline
Symbol 191 GraphicUsed by:197
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:197
Symbol 194 GraphicUsed by:197
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:197
Symbol 197 MovieClipUses:191 193 194 196Used by:Timeline
Symbol 198 GraphicUsed by:204
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:204
Symbol 201 GraphicUsed by:204
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:204
Symbol 204 MovieClipUses:198 200 201 203Used by:Timeline
Symbol 205 GraphicUsed by:Timeline
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:Timeline
Symbol 208 GraphicUsed by:Timeline
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:Timeline
Symbol 211 ButtonUses:17 19 11 13 14 16 18Used by:Timeline
Symbol 212 ButtonUses:49 42 44 45 47Used by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 ButtonUses:215Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:Timeline
Symbol 221 GraphicUsed by:Timeline
Symbol 222 ButtonUses:64 58 60 61 63 18Used by:Timeline
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:225
Symbol 225 MovieClipUses:224Used by:Timeline
Symbol 226 ButtonUses:27 19 21 23 24 26 18Used by:Timeline

Instance Names

"iq"Frame 1Symbol 20 Button
"hs"Frame 1Symbol 28 Button
"intro"Frame 1Symbol 102 MovieClip
"test_qi"Frame 1Symbol 104 MovieClip
"bleu"Frame 2Symbol 107 MovieClip
"mauve"Frame 2Symbol 109 MovieClip
"bbleu"Frame 2Symbol 110 MovieClip
"bcyan"Frame 2Symbol 112 MovieClip
"bmauve"Frame 2Symbol 113 MovieClip
"bvert"Frame 2Symbol 115 MovieClip
"brouge"Frame 2Symbol 117 MovieClip
"bjaune"Frame 2Symbol 119 MovieClip
"borange"Frame 2Symbol 121 MovieClip
"jaune"Frame 2Symbol 122 MovieClip
"cyan"Frame 2Symbol 123 MovieClip
"vert"Frame 2Symbol 124 MovieClip
"orange"Frame 2Symbol 125 MovieClip
"rouge"Frame 2Symbol 126 MovieClip
"Grille"Frame 2Symbol 128 MovieClip
"rouge2"Frame 2Symbol 129 MovieClip
"jaune2"Frame 2Symbol 130 MovieClip
"mauve2"Frame 2Symbol 131 MovieClip
"bleu2"Frame 2Symbol 132 MovieClip
"cyan2"Frame 2Symbol 133 MovieClip
"vert2"Frame 2Symbol 134 MovieClip
"orange2"Frame 2Symbol 135 MovieClip
"bbleu2"Frame 2Symbol 110 MovieClip
"bcyan2"Frame 2Symbol 112 MovieClip
"bmauve2"Frame 2Symbol 113 MovieClip
"bvert2"Frame 2Symbol 115 MovieClip
"brouge2"Frame 2Symbol 117 MovieClip
"bjaune2"Frame 2Symbol 119 MovieClip
"borange2"Frame 2Symbol 121 MovieClip
"c01"Frame 2Symbol 142 MovieClip
"c11"Frame 2Symbol 149 MovieClip
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"c02"Frame 2Symbol 142 MovieClip
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"c42"Frame 2Symbol 170 MovieClip
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"c03"Frame 2Symbol 142 MovieClip
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"c04"Frame 2Symbol 142 MovieClip
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"c54"Frame 2Symbol 177 MovieClip
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"c84"Frame 2Symbol 197 MovieClip
"c94"Frame 2Symbol 204 MovieClip
"c05"Frame 2Symbol 142 MovieClip
"c15"Frame 2Symbol 149 MovieClip
"c25"Frame 2Symbol 156 MovieClip
"c35"Frame 2Symbol 163 MovieClip
"c45"Frame 2Symbol 170 MovieClip
"c55"Frame 2Symbol 177 MovieClip
"c65"Frame 2Symbol 184 MovieClip
"c75"Frame 2Symbol 190 MovieClip
"c85"Frame 2Symbol 197 MovieClip
"c95"Frame 2Symbol 204 MovieClip
"iq2"Frame 2Symbol 211 Button
"ZG_logo"Frame 2Symbol 212 Button
"cadre"Frame 2Symbol 214 MovieClip
"snd"Frame 2Symbol 216 Button
"snd_ok"Frame 2Symbol 218 MovieClip
"iq"Frame 3Symbol 20 Button
"starti"Frame 3Symbol 222 Button
"cache"Frame 3Symbol 225 MovieClip
"hs"Frame 3Symbol 226 Button
"logo"Symbol 102 MovieClip Frame 32Symbol 49 MovieClip
"zodiac"Symbol 102 MovieClip Frame 55Symbol 57 Button
"zodiac"Symbol 102 MovieClip Frame 80Symbol 66 Button
"starti"Symbol 102 MovieClip Frame 80Symbol 67 Button
"aide"Symbol 102 MovieClip Frame 80Symbol 101 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "rotation"
ExportAssets (56)Timeline Frame 1Symbol 2 as "overture"
ExportAssets (56)Timeline Frame 1Symbol 3 as "loup"
ExportAssets (56)Timeline Frame 1Symbol 4 as "fin"
ExportAssets (56)Timeline Frame 1Symbol 5 as "error"
ExportAssets (56)Timeline Frame 1Symbol 6 as "disparition"
ExportAssets (56)Timeline Frame 1Symbol 7 as "atterissage2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "atterissage"

Dynamic Text Variables

feedSymbol 127 EditableText"<P ALIGN="LEFT"></P>"




http://swfchan.com/6/26769/info.shtml
Created: 22/5 -2019 07:09:11 Last modified: 22/5 -2019 07:09:11 Server time: 02/05 -2024 23:39:45