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![]() | This is the info page for Flash #26790 |
This flash animation and interactive game is specifically designed for the sexually mature and those who will not be offended by animated depictions of sexual acts including but not limited to, oral sex performed by a woman on a man. If you are offended by this, please do not click play, and close the browser window containing this animation now. If you find that you are offended after viewing this animation, please do not review this animation and complain about the sexual content or the way it is presented. Thank you. I hope that you enjoy this game as much as I enjoyed creating it. -Kar Loves You All |
Teh Kar Presents: |
OSIM Episode 2 |
OSIM Episode 2 |
OSIM Episode 2 |
Start Game |
Interviews |
INSTRUCTIONS |
welcome to Oral sex sim episode 2 from teh kar! please click through these simple instructions to get acquainted with the way this game is played. If you are offended by sexual content, please close this browser NOW. |
continue |
this game is a simulation of several oral sex experiences, you will have to use your brain in order to make it to the end of each scene. You should be careful of several factors that could mean defeat. . . |
First off is the "control" bar, which is shaped rather falic. when your mouse cursor is over this bar, your characters lips will move to the corrosponding point on the client's penis. |
It's important to remember that when your character's lips leave the penis, they will rub accross the sensitive head, which will push the client closer to orgasm. |
There are several sensitive areas on the penis which are sensitive in different ways. You can make good use of these areas if you pay attention. |
This is the pleasure bar. This indicates how happy your client is with your performance. Your goal is to raise this bar past the red mark, as far as you can, and make your client orgasm before time runs out. |
This is the time bar, you have to complete your goals before this bar empties or you will not have pleased the client |
Another feature of the control bar is to display how close your client is to orgasm. You may not always be able to see the whole bar, but it's useful when you can. |
This is the constitution bar, which measures how much air you have left and how close you are to exhausting your muscles. if you're not careful you may suffocate from exertion. |
that concludes the basic controls primer for the game. Good luck! |
you have been working for several years on the streets of haruleqain city. Every day you feel like you've slipped one step closer to death, until one day, one of your "clients" decides that he doesn't want anyone alive to tell his girlfriend what he's done.... |
You figure your number is up. not even your paramount reputation for giving excellent head is going to save you at this point. When suddenly out of nowhere, you hear a voice call out softly "animal" it says.. and right before your eyes, the man's head vanishes. |
a slender woman dressed in teal blues meats your eye. She tells you that her name is lady kar' and that she has an offer for you. She is a part of "The society" an elite group of sexual entertainers and their clients. she thinks you'll fit right in. |
You give the matter some thought, but when you hear the kind of money that's involved, you pretty much fall head over heals for the deal. One catch, the rules are very strict, if you fail to please a client, you'll be let go, and back on the streets in no time. |
she hired you on as a specialist, your job was simply, to give the best oral sex that you ever had. After a few clients came to her very pleased, she made you one of her vassals, meaning that you now share her bed, and are able to be trained by her in the erotic arts. |
having earned her trust, the lady kar approaches you one evening with a useful bit of information. Apparently, if you prove yourself on her most stubborn clients, she may know of a way for you to become a housemaster yourself. You're certainly interested. |
and so lady kar prepares 8 of her most stubborn and difficult clients. You will begin proving yourself immediately. You can't help but be nervous, as the society rule still applies, if you fail with any of these clients, you're back on the streets........ |
Sora - innocent and sweet. IS most delicate |
MOIRA - vicious and strong, most powerful |
myoko - sultry and adventurous, most durable |
P L E A S U R E |
C o n s t i t u t i o n |
orgasm |
Upgrade |
RESULTS |
Cash So Far:$ |
$$$################ |
PURCHASE UPGRADES |
TENDERNESS |
+ |
### |
for |
$ |
################# |
speed |
### |
################# |
Constitution |
### |
################# |
force |
### |
################# |
Next Client |
Purchase upgrades by clicking on the appropriate button above. |
$ |
######### |
question: |
ANSWER: |
Hello Again kar dear, I'm so glad you could make it on my show again! |
don't mention it, really! I'm just glad to be here, talking to you, about my work :) I've been so awefully busy lately, I hope this new edition makes up for it. And I also hope I can come up with enough new content ideas to keep my series going. |
Why not ask your viewers for feedback? |
*looks at the crowd* I think we just did. Honestly though, it's a lot of work to do this sort of flash animation, and it's not as appreciated as it might be, because of it's content being so contraversial. I've thought about doing something a bit les sexually oriented, but I haven't come up with any ideas yet. |
Is there a feature that you wish you could have added for this version, but cut out to save time? |
Oh, sure, like, I wanted to give the girls some superfluous things to buy, like hats and outfits that would show up during the sessions. Unfortunately, that, and the other positions I'm working on, weren't finished in time for this version. |
This episode still resembles the previous one to a high degree, why is that? |
creative license? I wanted to focus on certain aspects of the game while ignoring others. The results work pretty well I think. I mean, why re-invent the wheel if I've already invented it? Honestly... |
If you're not working for a company to make these animations, why do you have deadlines at all? |
simply, because I need feedback and appreciation in order to keep working. If I worked in a vacuum I would have stopped after seduction episode 1, and never made either of my last two creations. I think it's a perfectly healthy thing to want to see what people think of the progressive stages of my work. Keeps me connected to my audience. |
Now, I know the world is dying to know, is the male body in this game the same rig that you used to film keira's scene in seduction 2? |
Oh heavens no, we purchased this equipment brand new, even had it repainted for the second O-Sim so that it would look more flesh colored. You wouldn't beleive how annoyed my actors were with having to wear purple makeup in the last episode too.. but it made after shooting a lot of fun.. we all got together and.. well, on second thought, that's private. |
One last question Kar, why is this episodes interview segment so short? |
I think it's because I've done so many of them lately, and I need some time to come up with some fresh content for it. Like, some good Q/A about O-Sim etc. |
Thanks for coming on the show again! Hope we get together again soon. |
Same here! I hope the reviews are thorough too... |
Main Menu |
Lady kar' calls you into her chambers. She seems happy to see you. "You've grown so much in such a short time" she smiles lovingly. "Perhaps soon enough you will be able to run your own house" You smile and curtsie to her with glee. It seems more and more all you want is to see that look of approval in her eyes. |
"I live only to serve you, my lady Kar' " you say as you kneel to kiss her hand softly. "I beleive you. I only hope that when you have your own house, you don't forget me all together" she kisses your forhead gently. "When you're ready, I'll give you even harder challenges than I have thus far. And if you complete them . . . " |
"Yes" you ask, tilting your head. "If you complete them, I will help you build your society house out of my own fortunes. You deserve the prestige that someone of your skill can afford, and moreover, you deserve to have your own vassals." she smiles warmly. "I will do my best my lady." you reply, burrying your face amidst her breasts. |
THE END |
THE END |
THE END |
You have run out of time, your client is displeased. You need to not keep them waiting to cum, but at the same time don't ignore their pleasure either. It's a diffucyult balance to keep, but one you must maintain as a member of the society. |
You've died of suffocation. You need to pay more attention to your air supply if you're ever going to make it anywhere. Having a 3 to 5 inch wide penis in your mouth makes it difficult to breathe! Be More Careful next time. |
You failed to reach the required level of pleasure, your client came, but was dissatisfied with your work! You've been removed from the society and have to go back to making a living on the streets! Hopefully you have made enough money to last you for a while. |
Ending balance: |
$ |
$$$ |
ActionScript [AS1/AS2]
Frame 1function renderFrame() { switch (client) { case 0 : goal = 10; break; case 1 : goal = 20; break; case 2 : goal = 30; break; case 3 : goal = 45; break; case 4 : goal = 60; break; case 5 : goal = 75; break; case 6 : goal = 90; break; case 7 : goal = 95; } if (_root.conbar.hitTest(_xmouse, _ymouse, true) && (cum == 0)) { target = int(((_xmouse - 29) * 114) / 297) + 96; } else { target = 0; } if (frame != target) { frame = frame + int((target - frame) / (20 - agi)); if (frame < target) { frame++; } if (frame > target) { frame--; } } mainanm.head.gotoAndStop(char); mainanm.jaw.gotoAndStop(char); mainanm.bod1.gotoAndStop(char); mainanm.bod2.gotoAndStop(char); mainanm.gotoAndStop(frame); conbar.gotoAndStop(client + 1); mainanm.it.penor.gotoAndStop(client + 1); if (time < 0) { time = 0; } if (time > 100) { time = 100; } timebar.bar._xscale = time; if (air < 0) { air = 0; } if (air > 100) { air = 100; } airbar.bar._yscale = air; if (ples < 0) { ples = 0; } if (ples > 100) { ples = 100; } plesbar.bar._yscale = ples; if (org > 100) { org = 100; } if (org < 0) { org = 0; } conbar.bar._xscale = org; if (goal > 100) { goal = 100; } if (goal < 0) { goal = 0; } plesbar.goal._yscale = goal; if ((frame >= 68) && (lframe < 68)) { plesvel = 0.5; orgvel = orgvel + 0.6; } if ((frame <= 68) && (lframe > 68)) { plesvel = 0.5; orgvel = orgvel + 0.7; } if ((frame >= 105) && (lframe < 105)) { plesvel = 0.4; plesvel = plesvel + (str * 0.02); orgvel = orgvel + 1; } if ((frame <= 105) && (lframe > 105)) { plesvel = 0.5; plesvel = plesvel + (str * 0.05); orgvel = orgvel + 1.5; } if (((frame < 200) && (frame > 130)) && (lframe < frame)) { plesvel = 0.1; plesvel = plesvel + (str * 0.01); orgvel = 0.2; } if (((frame < 200) && (frame > 130)) && (lframe > frame)) { plesvel = 0.2; orgvel = 0.1; plesvel = plesvel + (str * 0.02); } if ((frame >= 200) && (lframe < 200)) { plesvel = 0.5; orgvel = 0.5; plesvel = plesvel + (str * 0.05); mmmooh.play(); } if ((frame > 200) && (lframe > 200)) { plesvel = 0.2; plesvel = plesvel + (str * 0.03); plesvel = plesvel + (con * 0.1); orgvel = 0.1; air = air - 1; } if (time && (!cum)) { time = time - ((goal / 1000) + 0.02); } if (time < 1) { gotoAndPlay (115); } if (((frame < 96) && (lframe >= 96)) && (air < 30)) { catchbreath.play(); } if (frame < 96) { air = air + 0.5; } else { air = air - 0.15; air = air + (con * 0.015); } if (air < 1) { gotoAndPlay (115); } lframe = frame; if ((org >= 100) && (!cum)) { cum = 200; splat.play(); mainanm.it.play(); } if (!cum) { plesvel = plesvel + (str * 0.01); plesvel = plesvel - (client * 0.01); ples = ples + plesvel; orgvel = orgvel + (client * 0.01); orgvel = orgvel - (men * 0.01); org = org + orgvel; plesvel = plesvel - 0.1; orgvel = orgvel - 0.1; if (plesvel < -0.5) { plesvel = -0.5; } if (orgvel < -0.4) { orgvel = -0.4; } } else { cum--; if (cum < 1) { if (ples >= goal) { client++; money = money + (int(goal + ((goal / 100) * ples)) * 1000); cum = 0; orgvel = 0; plesvel = 0; org = 0; ples = 0; air = 100; time = 100; if (client > 8) { gotoAndPlay (110); } _root.play(); } else { gotoAndPlay (115); } } } } function set_price() { con_cost = (con + 1) * 10000; str_cost = (str + 1) * 10000; men_cost = (men + 1) * 10000; agi_cost = (agi + 1) * 10000; if (con >= 9) { con_cost = "Max Level"; } if (str >= 9) { str_cost = "Max Level"; } if (men >= 9) { men_cost = "Max Level"; } if (agi >= 9) { agi_cost = "Max Level"; } } function buy_men() { if (men < 9) { if (money >= men_cost) { money = money - int(men_cost); men++; } } } function buy_con() { if (con < 9) { if (money >= con_cost) { money = money - int(con_cost); con++; } } } function buy_agi() { if (agi < 9) { if (money >= agi_cost) { money = money - int(agi_cost); agi++; } } } function buy_str() { if (str < 9) { if (money >= str_cost) { money = money - int(str_cost); str++; } } } function start_interview() { gotoAndPlay (101); } var char = 1; var org = 0; var ples = 0; orgvel = 0; plesvel = 0; var frame = 0; var lframe = 0; var target = 0; var money = 0; var client = 0; var air = 100; var cum = 0; var goal = 10; var time = 100; var str = 0; var con = 0; var agi = 0; var men = 0; var str_cost = 0; var con_cost = 0; var men_cost = 0; var agi_cost = 0; Stage.showMenu = false; stopAllSounds();Frame 71stop();Frame 72stopAllSounds();Frame 73stop();Frame 74stop();Frame 75stop();Frame 76stop();Frame 77stop();Frame 78stop();Frame 79stop();Frame 80stopAllSounds();Frame 81stop();Frame 85stop();Instance of Symbol 59 MovieClip "conbar" in Frame 85onClipEvent (enterFrame) { _root.renderFrame(); }Frame 97stop();Frame 98stop();Instance of Symbol 188 MovieClip in Frame 98onClipEvent (enterFrame) { _root.set_price(); }Frame 100gotoAndPlay ("gameframe");Frame 101stopAllSounds();Frame 102stop();Frame 103stop();Frame 104stop();Frame 105stop();Frame 106stop();Frame 107stop();Frame 108stop();Frame 109stop();Frame 110stopAllSounds();Frame 111stop();Frame 112stop();Frame 113stop();Frame 114stop();Frame 115stopAllSounds();Frame 116stop();Instance of Symbol 263 MovieClip in Frame 116onClipEvent (enterFrame) { if (_root.air < 1) { this.gotoAndStop(2); } if (_root.time < 1) { this.gotoAndStop(1); } if (_root.org > 99) { this.gotoAndStop(3); } }Symbol 11 Buttonon (release) { _root.play(); }Symbol 14 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }Symbol 14 MovieClip Frame 2gotoAndPlay (1);Symbol 29 Buttonon (release) { gotoAndPlay ("Intro"); }Symbol 31 Buttonon (release) { _root.start_interview(); }Symbol 38 Buttonon (release) { this.play(); }Symbol 59 MovieClip Frame 1stop();Symbol 82 MovieClip Frame 1stop();Symbol 82 MovieClip Frame 2stop();Symbol 82 MovieClip Frame 3stop();Symbol 82 MovieClip Frame 4stop();Symbol 82 MovieClip Frame 5stop();Symbol 82 MovieClip Frame 6stop();Symbol 82 MovieClip Frame 7stop();Symbol 82 MovieClip Frame 8stop();Symbol 82 MovieClip Frame 9stop();Symbol 82 MovieClip Frame 10stop();Symbol 86 Buttonon (release) { _root.play(); }Symbol 102 MovieClip Frame 1stop();Symbol 104 MovieClip Frame 1stop();Symbol 106 MovieClip Frame 1stop();Symbol 109 Buttonon (release) { _root.char = 1; _root.men = 2; _root.play(); }Symbol 112 Buttonon (release) { _root.str = 2; _root.char = 2; _root.play(); }Symbol 115 Buttonon (release) { _root.con = 2; _root.char = 3; _root.play(); }Symbol 133 MovieClip Frame 1stop();Symbol 133 MovieClip Frame 2stop();Symbol 133 MovieClip Frame 3stop();Symbol 133 MovieClip Frame 4stop();Symbol 133 MovieClip Frame 5stop();Symbol 133 MovieClip Frame 6stop();Symbol 133 MovieClip Frame 7stop();Symbol 133 MovieClip Frame 8stop();Symbol 133 MovieClip Frame 9stop();Symbol 148 MovieClip Frame 1stop();Symbol 148 MovieClip Frame 80stop();Symbol 158 MovieClip Frame 1stop();Symbol 158 MovieClip Frame 2stop();Symbol 158 MovieClip Frame 3stop();Symbol 163 MovieClip Frame 1stop();Symbol 163 MovieClip Frame 2stop();Symbol 163 MovieClip Frame 3stop();Symbol 168 MovieClip Frame 1stop();Symbol 181 Buttonon (release) { play(); }Symbol 195 Buttonon (release) { _root.buy_men(); }Symbol 203 Buttonon (release) { _root.buy_agi(); }Symbol 207 Buttonon (release) { _root.buy_con(); }Symbol 211 Buttonon (release) { _root.buy_str(); }Symbol 215 Buttonon (release) { _root.play(); }Symbol 230 Buttonon (release) { play(); }Symbol 247 Buttonon (release) { gotoAndPlay (1); }Symbol 251 Buttonon (release) { _root.play(); }Symbol 258 Buttonon (release) { gotoAndPlay (1); }
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Symbol 199 Font | Used by:200 | ||
Symbol 200 Text | Uses:199 | Used by:Timeline | |
Symbol 201 EditableText | Uses:191 | Used by:Timeline | |
Symbol 202 Text | Uses:2 | Used by:Timeline | |
Symbol 203 Button | Uses:190 192 193 194 | Used by:Timeline | |
Symbol 204 EditableText | Uses:196 | Used by:Timeline | |
Symbol 205 EditableText | Uses:191 | Used by:Timeline | |
Symbol 206 Text | Uses:2 | Used by:Timeline | |
Symbol 207 Button | Uses:190 192 193 194 | Used by:Timeline | |
Symbol 208 EditableText | Uses:196 | Used by:Timeline | |
Symbol 209 EditableText | Uses:191 | Used by:Timeline | |
Symbol 210 Text | Uses:2 | Used by:Timeline | |
Symbol 211 Button | Uses:190 192 193 194 | Used by:Timeline | |
Symbol 212 EditableText | Uses:196 | Used by:Timeline | |
Symbol 213 EditableText | Uses:191 | Used by:Timeline | |
Symbol 214 Text | Uses:18 | Used by:215 | |
Symbol 215 Button | Uses:179 25 214 27 28 | Used by:Timeline | |
Symbol 216 Text | Uses:18 | Used by:Timeline | |
Symbol 217 Font | Used by:218 228 229 232 233 234 235 236 237 238 239 240 241 242 243 244 245 | ||
Symbol 218 Text | Uses:217 | Used by:Timeline | |
Symbol 219 Font | Used by:220 | ||
Symbol 220 EditableText | Uses:219 | Used by:Timeline | |
Symbol 221 Graphic | Used by:Timeline | ||
Symbol 222 Graphic | Used by:Timeline | ||
Symbol 223 Graphic | Used by:Timeline | ||
Symbol 224 Graphic | Used by:Timeline | ||
Symbol 225 Graphic | Used by:Timeline | ||
Symbol 226 Text | Uses:2 | Used by:Timeline | |
Symbol 227 Text | Uses:2 | Used by:Timeline | |
Symbol 228 Text | Uses:217 | Used by:Timeline | |
Symbol 229 Text | Uses:217 | Used by:Timeline | |
Symbol 230 Button | Uses:24 25 37 27 28 | Used by:Timeline | |
Symbol 231 Sound | Used by:Timeline | ||
Symbol 232 Text | Uses:217 | Used by:Timeline | |
Symbol 233 Text | Uses:217 | Used by:Timeline | |
Symbol 234 Text | Uses:217 | Used by:Timeline | |
Symbol 235 Text | Uses:217 | Used by:Timeline | |
Symbol 236 Text | Uses:217 | Used by:Timeline | |
Symbol 237 Text | Uses:217 | Used by:Timeline | |
Symbol 238 Text | Uses:217 | Used by:Timeline | |
Symbol 239 Text | Uses:217 | Used by:Timeline | |
Symbol 240 Text | Uses:217 | Used by:Timeline | |
Symbol 241 Text | Uses:217 | Used by:Timeline | |
Symbol 242 Text | Uses:217 | Used by:Timeline | |
Symbol 243 Text | Uses:217 | Used by:Timeline | |
Symbol 244 Text | Uses:217 | Used by:Timeline | |
Symbol 245 Text | Uses:217 | Used by:Timeline | |
Symbol 246 Text | Uses:18 | Used by:247 258 | |
Symbol 247 Button | Uses:24 25 246 27 28 | Used by:Timeline | |
Symbol 248 Graphic | Used by:Timeline | ||
Symbol 249 Graphic | Used by:Timeline | ||
Symbol 250 Text | Uses:35 | Used by:Timeline | |
Symbol 251 Button | Uses:24 25 37 27 28 | Used by:Timeline | |
Symbol 252 Text | Uses:35 | Used by:Timeline | |
Symbol 253 Text | Uses:35 | Used by:Timeline | |
Symbol 254 Graphic | Used by:Timeline | ||
Symbol 255 Text | Uses:20 | Used by:Timeline | |
Symbol 256 Text | Uses:20 | Used by:Timeline | |
Symbol 257 Text | Uses:20 | Used by:Timeline | |
Symbol 258 Button | Uses:24 25 246 27 28 | Used by:Timeline | |
Symbol 259 Graphic | Used by:Timeline | ||
Symbol 260 Text | Uses:2 | Used by:263 | |
Symbol 261 Text | Uses:2 | Used by:263 | |
Symbol 262 Text | Uses:2 | Used by:263 | |
Symbol 263 MovieClip | Uses:260 261 262 | Used by:Timeline | |
Symbol 264 Text | Uses:2 | Used by:Timeline | |
Symbol 265 Text | Uses:20 | Used by:Timeline | |
Symbol 266 EditableText | Uses:20 | Used by:Timeline |
Instance Names
"catchbreath" | Frame 81 | Symbol 102 MovieClip |
"mmmooh" | Frame 81 | Symbol 104 MovieClip |
"splat" | Frame 81 | Symbol 106 MovieClip |
"mainanm" | Frame 85 | Symbol 168 MovieClip |
"conbar" | Frame 85 | Symbol 59 MovieClip |
"plesbar" | Frame 85 | Symbol 69 MovieClip |
"airbar" | Frame 85 | Symbol 80 MovieClip |
"timebar" | Frame 85 | Symbol 74 MovieClip |
"bar" | Symbol 14 MovieClip Frame 1 | Symbol 5 MovieClip |
"bar" | Symbol 59 MovieClip Frame 1 | Symbol 44 MovieClip |
"bar" | Symbol 59 MovieClip Frame 2 | Symbol 44 MovieClip |
"bar" | Symbol 59 MovieClip Frame 3 | Symbol 44 MovieClip |
"bar" | Symbol 59 MovieClip Frame 4 | Symbol 44 MovieClip |
"bar" | Symbol 59 MovieClip Frame 5 | Symbol 44 MovieClip |
"bar" | Symbol 59 MovieClip Frame 6 | Symbol 44 MovieClip |
"bar" | Symbol 59 MovieClip Frame 7 | Symbol 44 MovieClip |
"bar" | Symbol 59 MovieClip Frame 8 | Symbol 44 MovieClip |
"bar" | Symbol 69 MovieClip Frame 1 | Symbol 66 MovieClip |
"goal" | Symbol 69 MovieClip Frame 1 | Symbol 68 MovieClip |
"bar" | Symbol 74 MovieClip Frame 1 | Symbol 73 MovieClip |
"bar" | Symbol 80 MovieClip Frame 1 | Symbol 79 MovieClip |
"penor" | Symbol 148 MovieClip Frame 1 | Symbol 133 MovieClip |
"it" | Symbol 168 MovieClip Frame 1 | Symbol 148 MovieClip |
"bod1" | Symbol 168 MovieClip Frame 1 | Symbol 152 MovieClip |
"jaw" | Symbol 168 MovieClip Frame 1 | Symbol 158 MovieClip |
"head" | Symbol 168 MovieClip Frame 1 | Symbol 163 MovieClip |
"bod2" | Symbol 168 MovieClip Frame 1 | Symbol 167 MovieClip |
Labels
"titleloop" | Frame 26 |
"gameframe" | Frame 85 |
"loaded" | Symbol 14 MovieClip Frame 3 |
Dynamic Text Variables
_root.money | Symbol 185 EditableText | "$$$################" |
_root.men | Symbol 197 EditableText | "###" |
_root.men_cost | Symbol 201 EditableText | "#################" |
_root.agi | Symbol 204 EditableText | "###" |
_root.agi_cost | Symbol 205 EditableText | "#################" |
_root.con | Symbol 208 EditableText | "###" |
_root.con_cost | Symbol 209 EditableText | "#################" |
_root.str | Symbol 212 EditableText | "###" |
_root.str_cost | Symbol 213 EditableText | "#################" |
_root.money | Symbol 220 EditableText | "#########" |
_root.money | Symbol 266 EditableText | "$$$" |
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