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oral-sex-sim-2.swf

This is the info page for
Flash #26790

(Click the ID number above for more basic data on this flash file.)


Text
This flash animation and interactive game is specifically designed for the
sexually mature and those who will not be offended by animated depictions
of sexual acts including but not limited to, oral sex performed by a woman
on a man. If you are offended by this, please do not click play, and close
the browser window containing this animation now. If you find that you
are offended after viewing this animation, please do not review this
animation and complain about the sexual content or the way it is presented.
Thank you. I hope that you enjoy this game as much as I enjoyed creating it.
-Kar Loves You All

Teh Kar Presents:

OSIM Episode 2

OSIM Episode 2

OSIM Episode 2

Start Game

Interviews

INSTRUCTIONS

welcome to Oral sex sim episode 2
from teh kar! please click through
these simple instructions to get
acquainted with the way this game
is played. If you are offended by
sexual content, please close this
browser NOW.

continue

this game is a simulation of
several oral sex experiences,
you will have to use your brain
in order to make it to the end of
each scene. You should be careful
of several factors that could
mean defeat. . .

First off is the "control" bar,
which is shaped rather falic.
when your mouse cursor is over
this bar, your characters lips
will move to the corrosponding
point on the client's penis.

It's important to remember that
when your character's lips leave
the penis, they will rub accross
the sensitive head, which will
push the client closer to orgasm.

There are several sensitive
areas on the penis which are
sensitive in different ways. You
can make good use of these areas
if you pay attention.

This is the pleasure bar. This
indicates how happy your client
is with your performance. Your
goal is to raise this bar past
the red mark, as far as you can,
and make your client orgasm
before time runs out.

This is the time bar, you have to
complete your goals before this
bar empties or you will not have
pleased the client

Another feature of the control
bar is to display how close your
client is to orgasm. You may not
always be able to see the whole
bar, but it's useful when you can.

This is the constitution bar,
which measures how much air you
have left and how close you are
to exhausting your muscles. if
you're not careful you may
suffocate from exertion.

that concludes the basic
controls primer for the game.
Good luck!

you have been working for several years on the streets of
haruleqain city. Every day you feel like you've slipped
one step closer to death, until one day, one of your
"clients" decides that he doesn't want anyone
alive to tell his girlfriend what he's done....

You figure your number is up. not even your paramount
reputation for giving excellent head is going to save you
at this point. When suddenly out of nowhere, you hear a
voice call out softly "animal" it says.. and
right before your eyes, the man's head vanishes.

a slender woman dressed in teal blues meats your eye. She
tells you that her name is lady kar' and that she has an
offer for you. She is a part of "The society" an elite group
of sexual entertainers and their clients. she
thinks you'll fit right in.

You give the matter some thought, but when you hear the
kind of money that's involved, you pretty much fall head
over heals for the deal. One catch, the rules are very
strict, if you fail to please a client, you'll be
let go, and back on the streets in no time.

she hired you on as a specialist, your job was simply, to
give the best oral sex that you ever had. After a few
clients came to her very pleased, she made you one of her
vassals, meaning that you now share her bed, and
are able to be trained by her in the erotic arts.

having earned her trust, the lady kar approaches you one
evening with a useful bit of information. Apparently, if
you prove yourself on her most stubborn clients, she may
know of a way for you to become a housemaster
yourself. You're certainly interested.

and so lady kar prepares 8 of her most stubborn and
difficult clients. You will begin proving yourself
immediately. You can't help but be nervous, as the society
rule still applies, if you fail with any of
these clients, you're back on the streets........

Sora -
innocent and
sweet. IS most
delicate

MOIRA -
vicious and
strong, most
powerful

myoko -
sultry and
adventurous,
most durable

P
L
E
A
S
U
R
E

C
o
n
s
t
i
t
u
t
i
o
n

orgasm

Upgrade

RESULTS

Cash So Far:$

$$$################

PURCHASE UPGRADES

TENDERNESS

+

###

for

$

#################

speed

###

#################

Constitution

###

#################

force

###

#################

Next Client

Purchase upgrades by clicking
on the appropriate button
above.

$

#########

question:

ANSWER:

Hello Again kar dear, I'm so glad you could
make it on my show again!

don't mention it, really!
I'm just glad to be here, talking to you, about my work :)
I've been so awefully busy lately, I hope this new edition makes
up for it. And I also hope I can come up with enough new
content ideas to keep my series going.

Why not ask your viewers for feedback?

*looks at the crowd* I think we just did.
Honestly though, it's a lot of work to do this sort of flash
animation, and it's not as appreciated as it might be, because
of it's content being so contraversial. I've thought about doing
something a bit les sexually oriented, but I
haven't come up with any ideas yet.

Is there a feature that you wish you could
have added for this version, but cut out to
save time?

Oh, sure, like, I wanted to give the girls some superfluous
things to buy, like hats and outfits that would show up
during the sessions. Unfortunately, that, and the other
positions I'm working on, weren't finished in time for this
version.

This episode still resembles the previous
one to a high degree, why is that?

creative license? I wanted to focus on certain aspects of
the game while ignoring others. The results work pretty
well I think. I mean, why re-invent the wheel if I've already
invented it? Honestly...

If you're not working for a company to make
these animations, why do you have deadlines at
all?

simply, because I need feedback and appreciation in order to
keep working. If I worked in a vacuum I would have stopped
after seduction episode 1, and never made either of my last two
creations. I think it's a perfectly healthy thing to want to see
what people think of the progressive stages of
my work. Keeps me connected to my audience.

Now, I know the world is dying to know, is the male
body in this game the same rig that you used to film
keira's scene in seduction 2?

Oh heavens no, we purchased this equipment brand new, even had it
repainted for the second O-Sim so that it would look more flesh
colored. You wouldn't beleive how annoyed my actors were with
having to wear purple makeup in the last episode too.. but it made
after shooting a lot of fun.. we all got together and..
well, on second thought, that's private.

One last question Kar, why is this
episodes interview segment so short?

I think it's because I've done so many of them lately,
and I need some time to come up with some fresh
content for it. Like, some good Q/A about O-Sim etc.

Thanks for coming on the show again!
Hope we get together again soon.

Same here! I hope the reviews are thorough too...

Main Menu

Lady kar' calls you into her
chambers. She seems happy to see
you.
"You've grown so much in such a
short time" she smiles lovingly.
"Perhaps soon enough you will be
able to run your own house"
You smile and curtsie to her
with glee. It seems more and more
all you want is to see that look
of approval in her eyes.

"I live only to serve you, my lady
Kar' " you say as you kneel to
kiss her hand softly.
"I beleive you. I only hope that
when you have your own house, you
don't forget me all together" she
kisses your forhead gently.
"When you're ready, I'll give you
even harder challenges than I
have thus far. And if you
complete them . . . "

"Yes" you ask, tilting your head.
"If you complete them, I will
help you build your society
house out of my own fortunes. You
deserve the prestige that
someone of your skill can
afford, and moreover, you
deserve to have your own
vassals." she smiles warmly.
"I will do my best my lady."
you reply, burrying your face
amidst her breasts.

THE        END

THE        END

THE        END

You have run out of time, your client is displeased. You
need to not keep them waiting to cum, but at the same time
don't ignore their pleasure either. It's a diffucyult
balance to keep, but one you must maintain as a member of
the society.

You've died of suffocation. You need to pay more attention
to your air supply if you're ever going to make it
anywhere. Having a 3 to 5 inch wide penis in your mouth
makes it difficult to breathe!
Be More Careful next time.

You failed to reach the required level of pleasure, your
client came, but was dissatisfied with your work! You've
been removed from the society and have to go back to
making a living on the streets! Hopefully you have made
enough money to last you for a while.

Ending balance:

$

$$$

ActionScript [AS1/AS2]

Frame 1
function renderFrame() { switch (client) { case 0 : goal = 10; break; case 1 : goal = 20; break; case 2 : goal = 30; break; case 3 : goal = 45; break; case 4 : goal = 60; break; case 5 : goal = 75; break; case 6 : goal = 90; break; case 7 : goal = 95; } if (_root.conbar.hitTest(_xmouse, _ymouse, true) && (cum == 0)) { target = int(((_xmouse - 29) * 114) / 297) + 96; } else { target = 0; } if (frame != target) { frame = frame + int((target - frame) / (20 - agi)); if (frame < target) { frame++; } if (frame > target) { frame--; } } mainanm.head.gotoAndStop(char); mainanm.jaw.gotoAndStop(char); mainanm.bod1.gotoAndStop(char); mainanm.bod2.gotoAndStop(char); mainanm.gotoAndStop(frame); conbar.gotoAndStop(client + 1); mainanm.it.penor.gotoAndStop(client + 1); if (time < 0) { time = 0; } if (time > 100) { time = 100; } timebar.bar._xscale = time; if (air < 0) { air = 0; } if (air > 100) { air = 100; } airbar.bar._yscale = air; if (ples < 0) { ples = 0; } if (ples > 100) { ples = 100; } plesbar.bar._yscale = ples; if (org > 100) { org = 100; } if (org < 0) { org = 0; } conbar.bar._xscale = org; if (goal > 100) { goal = 100; } if (goal < 0) { goal = 0; } plesbar.goal._yscale = goal; if ((frame >= 68) && (lframe < 68)) { plesvel = 0.5; orgvel = orgvel + 0.6; } if ((frame <= 68) && (lframe > 68)) { plesvel = 0.5; orgvel = orgvel + 0.7; } if ((frame >= 105) && (lframe < 105)) { plesvel = 0.4; plesvel = plesvel + (str * 0.02); orgvel = orgvel + 1; } if ((frame <= 105) && (lframe > 105)) { plesvel = 0.5; plesvel = plesvel + (str * 0.05); orgvel = orgvel + 1.5; } if (((frame < 200) && (frame > 130)) && (lframe < frame)) { plesvel = 0.1; plesvel = plesvel + (str * 0.01); orgvel = 0.2; } if (((frame < 200) && (frame > 130)) && (lframe > frame)) { plesvel = 0.2; orgvel = 0.1; plesvel = plesvel + (str * 0.02); } if ((frame >= 200) && (lframe < 200)) { plesvel = 0.5; orgvel = 0.5; plesvel = plesvel + (str * 0.05); mmmooh.play(); } if ((frame > 200) && (lframe > 200)) { plesvel = 0.2; plesvel = plesvel + (str * 0.03); plesvel = plesvel + (con * 0.1); orgvel = 0.1; air = air - 1; } if (time && (!cum)) { time = time - ((goal / 1000) + 0.02); } if (time < 1) { gotoAndPlay (115); } if (((frame < 96) && (lframe >= 96)) && (air < 30)) { catchbreath.play(); } if (frame < 96) { air = air + 0.5; } else { air = air - 0.15; air = air + (con * 0.015); } if (air < 1) { gotoAndPlay (115); } lframe = frame; if ((org >= 100) && (!cum)) { cum = 200; splat.play(); mainanm.it.play(); } if (!cum) { plesvel = plesvel + (str * 0.01); plesvel = plesvel - (client * 0.01); ples = ples + plesvel; orgvel = orgvel + (client * 0.01); orgvel = orgvel - (men * 0.01); org = org + orgvel; plesvel = plesvel - 0.1; orgvel = orgvel - 0.1; if (plesvel < -0.5) { plesvel = -0.5; } if (orgvel < -0.4) { orgvel = -0.4; } } else { cum--; if (cum < 1) { if (ples >= goal) { client++; money = money + (int(goal + ((goal / 100) * ples)) * 1000); cum = 0; orgvel = 0; plesvel = 0; org = 0; ples = 0; air = 100; time = 100; if (client > 8) { gotoAndPlay (110); } _root.play(); } else { gotoAndPlay (115); } } } } function set_price() { con_cost = (con + 1) * 10000; str_cost = (str + 1) * 10000; men_cost = (men + 1) * 10000; agi_cost = (agi + 1) * 10000; if (con >= 9) { con_cost = "Max Level"; } if (str >= 9) { str_cost = "Max Level"; } if (men >= 9) { men_cost = "Max Level"; } if (agi >= 9) { agi_cost = "Max Level"; } } function buy_men() { if (men < 9) { if (money >= men_cost) { money = money - int(men_cost); men++; } } } function buy_con() { if (con < 9) { if (money >= con_cost) { money = money - int(con_cost); con++; } } } function buy_agi() { if (agi < 9) { if (money >= agi_cost) { money = money - int(agi_cost); agi++; } } } function buy_str() { if (str < 9) { if (money >= str_cost) { money = money - int(str_cost); str++; } } } function start_interview() { gotoAndPlay (101); } var char = 1; var org = 0; var ples = 0; orgvel = 0; plesvel = 0; var frame = 0; var lframe = 0; var target = 0; var money = 0; var client = 0; var air = 100; var cum = 0; var goal = 10; var time = 100; var str = 0; var con = 0; var agi = 0; var men = 0; var str_cost = 0; var con_cost = 0; var men_cost = 0; var agi_cost = 0; Stage.showMenu = false; stopAllSounds();
Frame 71
stop();
Frame 72
stopAllSounds();
Frame 73
stop();
Frame 74
stop();
Frame 75
stop();
Frame 76
stop();
Frame 77
stop();
Frame 78
stop();
Frame 79
stop();
Frame 80
stopAllSounds();
Frame 81
stop();
Frame 85
stop();
Instance of Symbol 59 MovieClip "conbar" in Frame 85
onClipEvent (enterFrame) { _root.renderFrame(); }
Frame 97
stop();
Frame 98
stop();
Instance of Symbol 188 MovieClip in Frame 98
onClipEvent (enterFrame) { _root.set_price(); }
Frame 100
gotoAndPlay ("gameframe");
Frame 101
stopAllSounds();
Frame 102
stop();
Frame 103
stop();
Frame 104
stop();
Frame 105
stop();
Frame 106
stop();
Frame 107
stop();
Frame 108
stop();
Frame 109
stop();
Frame 110
stopAllSounds();
Frame 111
stop();
Frame 112
stop();
Frame 113
stop();
Frame 114
stop();
Frame 115
stopAllSounds();
Frame 116
stop();
Instance of Symbol 263 MovieClip in Frame 116
onClipEvent (enterFrame) { if (_root.air < 1) { this.gotoAndStop(2); } if (_root.time < 1) { this.gotoAndStop(1); } if (_root.org > 99) { this.gotoAndStop(3); } }
Symbol 11 Button
on (release) { _root.play(); }
Symbol 14 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 14 MovieClip Frame 2
gotoAndPlay (1);
Symbol 29 Button
on (release) { gotoAndPlay ("Intro"); }
Symbol 31 Button
on (release) { _root.start_interview(); }
Symbol 38 Button
on (release) { this.play(); }
Symbol 59 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 2
stop();
Symbol 82 MovieClip Frame 3
stop();
Symbol 82 MovieClip Frame 4
stop();
Symbol 82 MovieClip Frame 5
stop();
Symbol 82 MovieClip Frame 6
stop();
Symbol 82 MovieClip Frame 7
stop();
Symbol 82 MovieClip Frame 8
stop();
Symbol 82 MovieClip Frame 9
stop();
Symbol 82 MovieClip Frame 10
stop();
Symbol 86 Button
on (release) { _root.play(); }
Symbol 102 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 1
stop();
Symbol 109 Button
on (release) { _root.char = 1; _root.men = 2; _root.play(); }
Symbol 112 Button
on (release) { _root.str = 2; _root.char = 2; _root.play(); }
Symbol 115 Button
on (release) { _root.con = 2; _root.char = 3; _root.play(); }
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 2
stop();
Symbol 133 MovieClip Frame 3
stop();
Symbol 133 MovieClip Frame 4
stop();
Symbol 133 MovieClip Frame 5
stop();
Symbol 133 MovieClip Frame 6
stop();
Symbol 133 MovieClip Frame 7
stop();
Symbol 133 MovieClip Frame 8
stop();
Symbol 133 MovieClip Frame 9
stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 80
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 2
stop();
Symbol 158 MovieClip Frame 3
stop();
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 2
stop();
Symbol 163 MovieClip Frame 3
stop();
Symbol 168 MovieClip Frame 1
stop();
Symbol 181 Button
on (release) { play(); }
Symbol 195 Button
on (release) { _root.buy_men(); }
Symbol 203 Button
on (release) { _root.buy_agi(); }
Symbol 207 Button
on (release) { _root.buy_con(); }
Symbol 211 Button
on (release) { _root.buy_str(); }
Symbol 215 Button
on (release) { _root.play(); }
Symbol 230 Button
on (release) { play(); }
Symbol 247 Button
on (release) { gotoAndPlay (1); }
Symbol 251 Button
on (release) { _root.play(); }
Symbol 258 Button
on (release) { gotoAndPlay (1); }

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Symbol 193 GraphicUsed by:195 203 207 211
Symbol 194 GraphicUsed by:195 203 207 211
Symbol 195 ButtonUses:190 192 193 194Used by:Timeline
Symbol 196 FontUsed by:197 204 208 212
Symbol 197 EditableTextUses:196Used by:Timeline
Symbol 198 TextUses:2Used by:Timeline
Symbol 199 FontUsed by:200
Symbol 200 TextUses:199Used by:Timeline
Symbol 201 EditableTextUses:191Used by:Timeline
Symbol 202 TextUses:2Used by:Timeline
Symbol 203 ButtonUses:190 192 193 194Used by:Timeline
Symbol 204 EditableTextUses:196Used by:Timeline
Symbol 205 EditableTextUses:191Used by:Timeline
Symbol 206 TextUses:2Used by:Timeline
Symbol 207 ButtonUses:190 192 193 194Used by:Timeline
Symbol 208 EditableTextUses:196Used by:Timeline
Symbol 209 EditableTextUses:191Used by:Timeline
Symbol 210 TextUses:2Used by:Timeline
Symbol 211 ButtonUses:190 192 193 194Used by:Timeline
Symbol 212 EditableTextUses:196Used by:Timeline
Symbol 213 EditableTextUses:191Used by:Timeline
Symbol 214 TextUses:18Used by:215
Symbol 215 ButtonUses:179 25 214 27 28Used by:Timeline
Symbol 216 TextUses:18Used by:Timeline
Symbol 217 FontUsed by:218 228 229 232 233 234 235 236 237 238 239 240 241 242 243 244 245
Symbol 218 TextUses:217Used by:Timeline
Symbol 219 FontUsed by:220
Symbol 220 EditableTextUses:219Used by:Timeline
Symbol 221 GraphicUsed by:Timeline
Symbol 222 GraphicUsed by:Timeline
Symbol 223 GraphicUsed by:Timeline
Symbol 224 GraphicUsed by:Timeline
Symbol 225 GraphicUsed by:Timeline
Symbol 226 TextUses:2Used by:Timeline
Symbol 227 TextUses:2Used by:Timeline
Symbol 228 TextUses:217Used by:Timeline
Symbol 229 TextUses:217Used by:Timeline
Symbol 230 ButtonUses:24 25 37 27 28Used by:Timeline
Symbol 231 SoundUsed by:Timeline
Symbol 232 TextUses:217Used by:Timeline
Symbol 233 TextUses:217Used by:Timeline
Symbol 234 TextUses:217Used by:Timeline
Symbol 235 TextUses:217Used by:Timeline
Symbol 236 TextUses:217Used by:Timeline
Symbol 237 TextUses:217Used by:Timeline
Symbol 238 TextUses:217Used by:Timeline
Symbol 239 TextUses:217Used by:Timeline
Symbol 240 TextUses:217Used by:Timeline
Symbol 241 TextUses:217Used by:Timeline
Symbol 242 TextUses:217Used by:Timeline
Symbol 243 TextUses:217Used by:Timeline
Symbol 244 TextUses:217Used by:Timeline
Symbol 245 TextUses:217Used by:Timeline
Symbol 246 TextUses:18Used by:247 258
Symbol 247 ButtonUses:24 25 246 27 28Used by:Timeline
Symbol 248 GraphicUsed by:Timeline
Symbol 249 GraphicUsed by:Timeline
Symbol 250 TextUses:35Used by:Timeline
Symbol 251 ButtonUses:24 25 37 27 28Used by:Timeline
Symbol 252 TextUses:35Used by:Timeline
Symbol 253 TextUses:35Used by:Timeline
Symbol 254 GraphicUsed by:Timeline
Symbol 255 TextUses:20Used by:Timeline
Symbol 256 TextUses:20Used by:Timeline
Symbol 257 TextUses:20Used by:Timeline
Symbol 258 ButtonUses:24 25 246 27 28Used by:Timeline
Symbol 259 GraphicUsed by:Timeline
Symbol 260 TextUses:2Used by:263
Symbol 261 TextUses:2Used by:263
Symbol 262 TextUses:2Used by:263
Symbol 263 MovieClipUses:260 261 262Used by:Timeline
Symbol 264 TextUses:2Used by:Timeline
Symbol 265 TextUses:20Used by:Timeline
Symbol 266 EditableTextUses:20Used by:Timeline

Instance Names

"catchbreath"Frame 81Symbol 102 MovieClip
"mmmooh"Frame 81Symbol 104 MovieClip
"splat"Frame 81Symbol 106 MovieClip
"mainanm"Frame 85Symbol 168 MovieClip
"conbar"Frame 85Symbol 59 MovieClip
"plesbar"Frame 85Symbol 69 MovieClip
"airbar"Frame 85Symbol 80 MovieClip
"timebar"Frame 85Symbol 74 MovieClip
"bar"Symbol 14 MovieClip Frame 1Symbol 5 MovieClip
"bar"Symbol 59 MovieClip Frame 1Symbol 44 MovieClip
"bar"Symbol 59 MovieClip Frame 2Symbol 44 MovieClip
"bar"Symbol 59 MovieClip Frame 3Symbol 44 MovieClip
"bar"Symbol 59 MovieClip Frame 4Symbol 44 MovieClip
"bar"Symbol 59 MovieClip Frame 5Symbol 44 MovieClip
"bar"Symbol 59 MovieClip Frame 6Symbol 44 MovieClip
"bar"Symbol 59 MovieClip Frame 7Symbol 44 MovieClip
"bar"Symbol 59 MovieClip Frame 8Symbol 44 MovieClip
"bar"Symbol 69 MovieClip Frame 1Symbol 66 MovieClip
"goal"Symbol 69 MovieClip Frame 1Symbol 68 MovieClip
"bar"Symbol 74 MovieClip Frame 1Symbol 73 MovieClip
"bar"Symbol 80 MovieClip Frame 1Symbol 79 MovieClip
"penor"Symbol 148 MovieClip Frame 1Symbol 133 MovieClip
"it"Symbol 168 MovieClip Frame 1Symbol 148 MovieClip
"bod1"Symbol 168 MovieClip Frame 1Symbol 152 MovieClip
"jaw"Symbol 168 MovieClip Frame 1Symbol 158 MovieClip
"head"Symbol 168 MovieClip Frame 1Symbol 163 MovieClip
"bod2"Symbol 168 MovieClip Frame 1Symbol 167 MovieClip

Labels

"titleloop"Frame 26
"gameframe"Frame 85
"loaded"Symbol 14 MovieClip Frame 3

Dynamic Text Variables

_root.moneySymbol 185 EditableText"$$$################"
_root.menSymbol 197 EditableText"###"
_root.men_costSymbol 201 EditableText"#################"
_root.agiSymbol 204 EditableText"###"
_root.agi_costSymbol 205 EditableText"#################"
_root.conSymbol 208 EditableText"###"
_root.con_costSymbol 209 EditableText"#################"
_root.strSymbol 212 EditableText"###"
_root.str_costSymbol 213 EditableText"#################"
_root.moneySymbol 220 EditableText"#########"
_root.moneySymbol 266 EditableText"$$$"




http://swfchan.com/6/26790/info.shtml
Created: 11/8 -2019 19:59:50 Last modified: 11/8 -2019 19:59:50 Server time: 02/05 -2024 14:58:55