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Rogue Cubid.swf

This is the info page for
Flash #26794

(Click the ID number above for more basic data on this flash file.)


Text
.com

LOADING

ARROWS LOW

HEALTH CRITICAL

Visit us at:

LOW ON TARGETS

0

0

0

0

+5

Click to Activate
Crossbow

200 Arrows

200 Targets

This level:

TRAINING LEVEL 1
Find the sleeping RedCaps and shoot them.
Try to get them in the heart for maximum points.

TRAINING LEVEL 2
The RedCaps inside the buildings nervously
walk around plotting your downfall.
Get them while they pause in front of the windows.

TRAINING LEVEL 3
RedCap scouts and messengers fly around the city.
You have to shoot them in the air by tracking their
movements with your crossbow.

TRAINING LEVEL 4
The RedCap dodgers mock you.
They dare you to shoot them. You will have to be
quick, as they do not stay still for long.

TRAINING LEVEL 5
The RedCap guards are shooting back at you.
You have to get them before you become one
of them. If you run out of arrows pick up some more
by shooting the Quiver pickups.

1:00
LEVEL1
The city is quiet.  A few RedCaps are sleeping in
the streets. They are easy targets. You might draw the
attention of some guards if you are not quite.

1:30
LEVEL2
In the dark of night some RedCaps plot the
downfall of the hapless humans
Get them as they walk past the windows.

2:00
LEVEL3
The early scouts are being sent out to spy on
human affairs. You will have to take them out in flight.

3:30
LEVEL4
Individual guards have spotted you and will
try to take you out. Get them before they do
too much damage.

3:00
LEVEL5
A bunch of more cheeky RedCaps begin to mock you.
Things are beginning to move in the RedCap city.

3:30
LEVEL6
The word is out that there is an attack on the city.
The battle is going into full swing.

4:00
LEVEL7
CAREFUL. The RedCaps are getting really aggressive
Get them before they get you!

4:30
LEVEL8
It is getting really dangerous  now. You have
to get to those RedCaps shooting at you real quick

5:00
LEVEL9
MAYHEM. If you don't get them quick you will
not survive!

5:30
LEVEL10
YOU ARE ALREADY DEAD

Sleepers

Walkers

Flyers

Dodgers

Shooters

PRESENTS

HOW TO PLAY

PLAY GAME

STORY

TRAINING

visit us at

c  copyright Gamesworks Limited 2001.
All rights reserved.

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0

0

0

Look at the Radar screen at the top right of the screen and wait for a colour marker to appear.
This indicates the position of a RedCap that has appeared in the city.

MENU

Move your mouse cursor around the
sniper crossbow screen to steer it
around the RedCap city.

The arrow on the Radar indicates your viewing
direction. Turn until the arrow points to one of
the colour markers.

Zoom out

Zoom in

A

D

RIGHT HANDED PLAY

LEFT HANDED PLAY

When the arrow points to a colour marker start looking around that section of the city
for the RedCap. Once you spot the RedCap move the crosshair over the RedCap.
Press the zoom keys to get closer.

When the crosshair is over the RedCap a colour coded heart symbol with a number                will
appear. The colour code indicates which guild the RedCap belongs to. You get different points
depending on where you shoot the RedCap. The number on the symbol indicates the point value
of your shot.

Head
+ 5 points

Heart
+ 20 points

Body
+ 2 points

Arms & Legs
+ 1 point

Once you have shot a RedCap its guild colour will appear in the bonus points indicator on the
right-hand side of the screen. If the next RedCap you shoot is from the same guild you will
double the points of that shot. You also get bonus points for completing a level in the shortest
time and you get double the amount of points for a Shooter.

Guild colour
for bonus
next points

Bonus point
counter

You can pick up bonus arrows by shooting the Cupid Quivers that appear.             You can alse repair
your damage by shooting the Medi-packs that appear.

Radar. When
the marker
blinks you are
being shot at

Guild matches

Damage from
return fire

Arrows left

Total points

End game

Music on/off

There are 10 mission levels to complete

Number of
potential
targets

Each level has a specific number of RedCaps that appear. You have to shoot as many
potential targets as possible. You have to be quick before they disappear in a puff of smoke.
The level will end when the last potential target disappear or is shot.

GOOD LUCK!

Redcap Assault is about a Rogue Cupid called Rudo, an adventurous, uncompromising
Cupid armed with a sophisticated crossbow who, after having repeatedly failed his
academy training because of his over aggressive behaviour, wants to prove his
hard-line approach is the better strategy by going directly to the home world of
the hot-tempered RedCaps, sworn enemies of the Cupids, and get
as many of them as possible to fall in love and turn to the good side.
The home city of the RedCaps is a dismal, dark and
unpleasant place sometimes described as a suburb
of hell itself. In this gloomy, mud-built city the
RedCaps spawn their wicked plans and sharpen
the silver arrows that cause division and strife
between people. Any right thinking Cupid
knows the fatal danger of venturing too
close to the RedCap city, for it only takes
10 RedCap arrows to turn you into a
a RedCap.

CALLIBRATING SNIPER SCOPE

ONE MOMENT PLEASE ...

ActionScript [AS1/AS2]

Frame 1
if (_root._framesloaded == _root._totalframes) { _root.gotoAndPlay("start"); } else { _root.gotoAndPlay(2); }
Frame 5
if (_root._framesloaded >= 10) { _root.gotoAndStop("loader"); } else { _root.gotoAndPlay(2); }
Frame 16
stop();
Frame 22
stop();
Frame 28
stop();
Frame 29
function levelControl(lNum) { if (lNum == 1) { _root.arrowsNum = 40; _root.scope.arrows = _root.arrowsNum; _root.scope.bonus = 0; _root.scope.points = 0; _root.finalScore = 0; _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 0; _root.damage = 0; _root.control.availableSlots = new Array(1, 2, 3, 4); this.targetTimes = new Array(0, 800, 0, 800, 0, 800, 0, 800); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 20; _root.control.loadQuant = 2; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 2; _root.scope.bonusTimer = 400; } if (lNum == 2) { _root.arrowsNum = 40; _root.scope.arrows = _root.arrowsNum; _root.scope.bonus = 0; _root.scope.points = 0; _root.finalScore = 0; _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 0; _root.damage = 100; _root.control.availableSlots = new Array(9, 10, 11, 12); this.targetTimes = new Array(3, 100, 3, 100, 3, 100, 3, 100); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 20; _root.control.loadQuant = 2; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 3; _root.scope.bonusTimer = 400; } if (lNum == 3) { _root.arrowsNum = 80; _root.scope.arrows = _root.arrowsNum; _root.scope.bonus = 0; _root.scope.points = 0; _root.finalScore = 0; _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 0; _root.damage = 100; _root.control.availableSlots = new Array(5, 6, 7, 8); this.targetTimes = new Array(0, 140, 0, 140, 0, 140, 0, 140); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 20; _root.control.loadQuant = 2; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 3; _root.scope.bonusTimer = 400; } if (lNum == 4) { _root.arrowsNum = 80; _root.scope.arrows = _root.arrowsNum; _root.scope.bonus = 0; _root.scope.points = 0; _root.finalScore = 0; _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 0; _root.damage = 100; _root.control.availableSlots = new Array(17, 18, 19, 20); this.targetTimes = new Array(0, 200, 0, 200, 0, 200, 0, 200); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 20; _root.control.loadQuant = 2; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 3; _root.scope.bonusTimer = 400; } if (lNum == 5) { _root.arrowsNum = 12; _root.scope.arrows = _root.arrowsNum; _root.scope.bonus = 0; _root.scope.points = 0; _root.finalScore = 0; _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 10; _root.damage = 100; _root.control.availableSlots = new Array(13, 14, 15, 16, 21, 22, 27, 28); this.targetTimes = new Array(0, 150, 0, 150, 0, 120, 0, 120, 0, 100, 0, 100, 0, 120, 0, 120); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 30; _root.control.loadQuant = 2; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 5; _root.scope.bonusTimer = 400; } if (lNum == 6) { _root.arrowsNum = 30; _root.scope.arrows = _root.arrowsNum; _root.scope.bonus = 0; _root.scope.points = 0; _root.finalScore = 0; _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 5; _root.damage = 100; _root.control.availableSlots = new Array(1, 2, 3, 4, 13, 21); this.targetTimes = new Array(0, 200, 0, 200, 0, 200, 0, 200, 0, 150, 0, 180); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 20; _root.control.loadQuant = 2; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 3; _root.scope.bonusTimer = 400; } if (lNum == 7) { _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 5; _root.control.availableSlots = new Array(1, 2, 3, 4, 9, 10, 11, 12, 14, 23, 24); this.targetTimes = new Array(0, 120, 0, 120, 0, 120, 0, 120, 3, 100, 3, 100, 3, 100, 3, 100, 1, 100, 0, 180, 0, 180); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 20; _root.control.loadQuant = 2; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 3; _root.scope.bonusTimer = 400; } if (lNum == 8) { _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 5; _root.control.availableSlots = new Array(1, 3, 5, 6, 7, 8, 21); this.targetTimes = new Array(0, 120, 0, 120, 0, 140, 0, 140, 0, 140, 0, 140, 0, 180); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 20; _root.control.loadQuant = 3; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 5; _root.scope.bonusTimer = 400; } if (lNum == 9) { _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 5; _root.control.availableSlots = new Array(2, 4, 10, 13, 14, 22); this.targetTimes = new Array(0, 120, 0, 120, 1, 100, 0, 110, 0, 110, 0, 120); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 20; _root.control.loadQuant = 3; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 5; _root.scope.bonusTimer = 400; } if (lNum == 10) { _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 5; _root.control.availableSlots = new Array(9, 7, 15, 17, 18, 19, 20, 24, 26); this.targetTimes = new Array(1, 100, 0, 140, 1, 100, 0, 150, 0, 150, 0, 150, 0, 150, 0, 100, 0, 120); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 30; _root.control.loadQuant = 3; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 5; _root.scope.bonusTimer = 400; } if (lNum == 11) { _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 5; _root.control.availableSlots = new Array(5, 8, 17, 19, 15, 16, 22, 27); this.targetTimes = new Array(0, 140, 0, 140, 0, 150, 0, 150, 0, 100, 0, 100, 0, 100, 0, 120); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 20; _root.control.loadQuant = 4; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 5; _root.scope.bonusTimer = 400; } if (lNum == 12) { _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 5; _root.control.availableSlots = new Array(1, 13, 14, 15, 17, 21, 26, 28); this.targetTimes = new Array(0, 100, 0, 100, 0, 100, 0, 100, 0, 150, 0, 150, 0, 120, 0, 120); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 30; _root.control.loadQuant = 5; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 5; _root.scope.bonusTimer = 400; } if (lNum == 13) { _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 5; _root.control.availableSlots = new Array(13, 15, 16, 18, 22, 24, 25, 27); this.targetTimes = new Array(1, 80, 1, 80, 1, 100, 0, 120, 0, 100, 0, 100, 0, 120, 0, 120); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 30; _root.control.loadQuant = 5; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 5; _root.scope.bonusTimer = 400; } if (lNum == 14) { _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 5; _root.control.availableSlots = new Array(13, 14, 15, 16, 18, 22, 24, 25, 27); this.targetTimes = new Array(2, 80, 2, 80, 2, 100, 2, 120, 0, 150, 0, 100, 0, 100, 0, 100, 0, 100); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 30; _root.control.loadQuant = 4; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 5; _root.scope.bonusTimer = 400; } if (lNum == 15) { _root.control.zoomNum = 1.1; _root.control.xMoMax = 200; _root.control.yMoMax = 50; _root.control.damageValue = 5; _root.control.availableSlots = new Array(13, 14, 15, 16, 21, 23, 26, 28); this.targetTimes = new Array(3, 80, 3, 80, 3, 80, 3, 80, 0, 90, 0, 90, 0, 100, 0, 100); this.targetSetup(_root.control.availableSlots.length); _root.control.loadRate = 20; _root.control.loadQuant = 5; _root.loadCount = 999; _root.killNum = 10; _root.control.loadCount = _root.loadCount; _root.scope.potentialT = _root.killNum; _root.control.colNum = 5; _root.scope.bonusTimer = 400; } } function targetSetup(iNum) { var i = 0; while (i < iNum) { _root.control["targetProp" + _root.control.availableSlots[i]][8] = this.targetTimes[i * 2]; _root.control["targetProp" + _root.control.availableSlots[i]][9] = this.targetTimes[(i * 2) + 1]; i++; } } _quality = "HIGH";
Frame 30
stop();
Frame 33
stop(); _quality = "HIGH";
Frame 48
stop(); _quality = "MEDIUM";
Frame 56
_root.attachMovie("scope", "scope", 100); _root.scope._x = 390; _root.scope._y = 225; _root.attachMovie("arrowPoint", "arrowPoint", 90); _root.arrowPoint._x = 318; _root.arrowPoint._y = 347; gotoAndStop (66);
Frame 66
function endGame() { _root.targetLock._visible = false; _quality = "MEDIUM"; _root.startBut.removeMovieClip(); _root.scope.removeMovieClip(); _root.display.removeMovieClip(); _root.arrowPoint.removeMovieClip(); _root.scene1.removeMovieClip(); _root.scene2.removeMovieClip(); _root.gotoAndStop("gameEnd"); i = 1; while (16 >= i) { _root.scope["rPos" + i].gotoAndStop(1); i++; } } _root.sv = new Sound(_root.music); stop(); _root.attachMovie("display", "display", 1); _root.display._x = 390; _root.display._y = 225; _root.display.attachMovie("scene1", "scene1", 1); _root.display.scene1._x = -400; _root.display.scene1._y = 0; _root.display.attachMovie("scene2", "scene2", 2); _root.display.scene2._x = 400; _root.display.scene2._y = 0; _root.levelControl(_root.levelNum); _root.scope.radar._rotation = 0; var i = 1; while (18 >= i) { this.radColRGB = new Color(_root.scope["rPos" + i]); this.radColRGB.setRGB(OxFFFFFF); i++; } _root.attachMovie("startBut", "startBut", 110); _root.startBut._x = 322; _root.startBut._y = 231; _root.startBut.play(); _root.attachMovie("targetLock", "targetLock", 800); _root.targetLock._x = 320; _root.targetLock._y = 225; _root.targetLock._visible = false;
Frame 75
stop();
Instance of Symbol 400 MovieClip "control" in Frame 75
onClipEvent (load) { _root.sv.setVolume(30); _root.startBut.removeMovieClip(); this.targetProp1 = new Array(1, 1, 0, -186, 196, 1, 0, 2, 0, 80, 9); this.targetProp2 = new Array(2, 2, 0, -105, -179, 1, 0, 6, 0, 80, 9); this.targetProp3 = new Array(3, 3, 0, -310, 57, 1, 0, 9, 0, 80, 9); this.targetProp4 = new Array(4, 4, 0, 150, 154, 1, 0, 15, 0, 80, 9); this.targetProp5 = new Array(5, 4, 0, -330, -210, 1, 0, 13, 0, 140, 999); this.targetProp6 = new Array(6, 3, 0, 330, -210, 1, 0, 12, 0, 140, 999); this.targetProp7 = new Array(7, 2, 0, 170, -210, 1, 0, 7, 0, 140, 999); this.targetProp8 = new Array(8, 1, 0, 330, -210, 1, 0, 4, 0, 140, 999); this.targetProp9 = new Array(9, 1, 0, -357, 52, 1, 0, 1, 0, 40, 35); this.targetProp10 = new Array(10, 2, 0, 376, 246, 1, 0, 8, 0, 40, 35); this.targetProp11 = new Array(11, 3, 0, -21, 152, 1, 0, 10, 0, 40, 35); this.targetProp12 = new Array(12, 4, 0, -48, -200, 1, 0, 14, 0, 40, 35); this.targetProp13 = new Array(13, 1, 0, 51, -15, 1, 0, 3, 2, 75, 70); this.targetProp14 = new Array(14, 2, 0, -310, 186, 1, 0, 5, 2, 75, 70); this.targetProp15 = new Array(15, 3, 0, 124, -141, 1, 0, 11, 2, 75, 70); this.targetProp16 = new Array(16, 4, 0, 323, 191, 1, 0, 16, 2, 75, 70); this.targetProp17 = new Array(17, 1, 0, -100, 0, 1, 0, 2, 0, 80, 5); this.targetProp18 = new Array(18, 2, 0, -100, 0, 1, 0, 6, 0, 80, 5); this.targetProp19 = new Array(19, 3, 0, -300, 0, 1, 0, 9, 0, 80, 5); this.targetProp20 = new Array(20, 4, 0, 100, 0, 1, 0, 15, 0, 80, 5); this.targetProp21 = new Array(21, 1, 6, -90, 20, 1, 0, 2, 0, 80, 1); this.targetProp22 = new Array(22, 2, 6, 120, 20, 1, 0, 7, 0, 80, 1); this.targetProp23 = new Array(23, 3, 6, -290, -130, 1, 0, 9, 0, 80, 1); this.targetProp24 = new Array(24, 4, 6, 173, 161, 1, 0, 15, 0, 80, 1); this.targetProp25 = new Array(25, 1, 7, -90, 20, 1, 0, 2, 0, 80, 1); this.targetProp26 = new Array(26, 2, 7, 120, 20, 1, 0, 7, 0, 80, 1); this.targetProp27 = new Array(27, 3, 7, -290, -130, 1, 0, 9, 0, 80, 1); this.targetProp28 = new Array(28, 4, 7, 173, 161, 1, 0, 15, 0, 80, 1); _root.levelControl(_root.levelNum); _root.control.usedSlots = new Array(); this.tColor0 = {rb:"255", gb:"0", bb:"0"}; this.tColor1 = {rb:"0", gb:"255", bb:"0"}; this.tColor2 = {rb:"0", gb:"0", bb:"255"}; this.tColor3 = {rb:"255", gb:"175", bb:"0"}; this.tColor4 = {rb:"0", gb:"175", bb:"255"}; this.tColor5 = {rb:"175", gb:"0", bb:"175"}; this.tColor6 = {rb:"255", gb:"150", bb:"255"}; this.tColor7 = {rb:"255", gb:"255", bb:"255"}; _root.attachMovie("display", "display", 1); _root.display._x = 390; _root.display._y = 225; this.baseWidth = _root.display._width; this.sWidth = _root.display._width; this.sceneNum = 1; _root.display.attachMovie("scene" + this.sceneNum, "scene" + this.sceneNum, this.sceneNum); _root.display["scene" + this.sceneNum]._x = -400; _root.display["scene" + this.sceneNum]._y = 0; this.sceneNum = 2; _root.display.attachMovie("scene" + this.sceneNum, "scene" + this.sceneNum, this.sceneNum); _root.display["scene" + this.sceneNum]._x = 400; _root.display["scene" + this.sceneNum]._y = 0; this.sceneNum = 1; this.direction = 1; this.activeScenes = new Array(1, 2); this.xCenter = 333; this.yCenter = 217; this.tActive = new Array(); this.locked = -1; this.fire = 0; this.arrowLoad = 0; this.pointValue = new Array(20, 5, 2, 1, 0); this.radslotsUsed = new Array(); this.hitCol = -1; _root.targetLock._visible = false; } onClipEvent (enterFrame) { function instaZoom() { this.zoomNum = 2.2; if ((_root.display._xscale / this.zoomNum) < 150) { this.zoomNum = 1.1; } this.zoomScale = _root.display._xscale / this.zoomNum; _root.display._xscale = this.zoomScale; _root.display._yscale = this.zoomScale; this.xOffset = ((_root.display._x - this.xCenter) / this.zoomNum) + this.xCenter; this.yOffset = ((_root.display._y - this.yCenter) / this.zoomNum) + this.yCenter; _root.display._x = this.xOffset; _root.display._y = this.yOffset; this.zoomNum = 1.1; } function placeTarget() { this.tIdNum = this["activeProp" + this.slotNum][0]; this.tColNum = this["activeProp" + this.slotNum][2]; this.tX = this["activeProp" + this.slotNum][3]; this.tY = this["activeProp" + this.slotNum][4]; _root.display["scene" + this.tSceneNum].attachMovie("t" + this.tIdNum, "t" + this.tIdNum, this.tIdNum); _root.display["scene" + this.tSceneNum]["t" + this.tIdNum]._x = tX; _root.display["scene" + this.tSceneNum]["t" + this.tIdNum]._y = tY; if (this["activeProp" + this.slotNum][10] < this["activeProp" + this.slotNum][5]) { this.frameNum = this["activeProp" + this.slotNum][10]; _root.display["scene" + this.tSceneNum]["t" + this.tIdNum].gotoAndStop(this.frameNum); } else { this.frameNum = this["activeProp" + this.slotNum][5]; _root.display["scene" + this.tSceneNum]["t" + this.tIdNum].gotoAndPlay(this.frameNum); } } function removeTarget(removNum, targetSc, tSlot) { this.imGone = removNum; _root.display["scene" + targetSc]["t" + removNum].removeMovieClip(); this.usedSlots.splice(tSlot, 1); this.availableSlots.push(removNum); this.radNum = this["activeProp" + removNum][7]; this.radColRGB = new Color(_root.scope["rPos" + this.radNum]); this.radColRGB.setRGB(OxFFFFFF); _root.scope["rPos" + this.radNum].gotoAndStop(1); this.radslotsUsed.splice(tSlot, 1); _root.audio.gotoAndPlay("pop"); } function damagePoints() { _root.damage = _root.damage - this.damageValue; _root.scope.damageBar._yScale = _root.damage; if (_root.damage < (4 * this.damageValue)) { _root.scope.damageAlarm.gotoAndPlay(2); } if (_root.damage < 0) { _root.gotConverted = 1; _root.endGame(); } } function damageRestore() { if (_root.damage < 100) { _root.damage = _root.damage + 15; if (100 < _root.damage) { _root.damage = 100; } _root.scope.damageBar._yScale = _root.damage; } } function endLevel() { _root.scope.points = _root.scope.points + _root.scope.bonusTimer; _root.finalScore = _root.finalScore + _root.scope.bonusTimer; _root.audio.gotoAndPlay("clock"); _root.targetLock._visible = false; if (5 < _root.levelNum) { _root.levelNum++; } if ((_root.levelNum < 6) || (15 < _root.levelNum)) { _root.endGame(); } else { _root.arrowsNum = _root.arrowsNum + 5; _root.scope.arrows = _root.arrowsNum; _root.gotoAndStop("setup"); } } this.xMoPos = (this.xCenter - _xmouse) / 4; if (this.xMoMax < this.xMoPos) { this.xMopos = this.xMoMax; } else if (this.xMoPos < (-this.xMoMax)) { this.xMoPos = -this.xMoMax; } _root.display._x = _root.display._x + this.xMoPos; this.sWidth = _root.display._width; if (_root.display._x < (-10 - ((this.sWidth - this.baseWidth) / 2))) { _root.display._x = _root.display._x + (this.sWidth / 2); if (this.direction == 1) { this.sceneNum++; } else { this.direction = 1; } if (4 < this.sceneNum) { this.sceneNum = 1; } this.removeNum = this.sceneNum - 1; if (this.removeNum < 1) { this.removeNum = 4; } this.loadNum = this.sceneNum + 1; if (4 < this.loadNum) { this.loadNum = 1; } _root.display["scene" + this.sceneNum]._x = -400; _root.display["scene" + this.sceneNum]._y = 0; _root.display.attachMovie("scene" + this.loadNum, "scene" + this.loadNum, this.loadNum); _root.display["scene" + this.loadNum]._x = 400; _root.display["scene" + this.loadNum]._y = 0; if (this.loadNum == 1) { _root.scope.radar._rotation = -135; } _root.display["scene" + this.removeNum].removeMovieClip(); this.activeScenes.shift(); this.activeScenes.splice(1, 0, this.loadNum); } if ((900 + ((this.sWidth - this.baseWidth) / 2)) < _root.display._x) { _root.display._x = _root.display._x - (this.sWidth / 2); if (this.direction == 0) { this.sceneNum--; } else { this.direction = 0; } if (this.sceneNum < 1) { this.sceneNum = 4; } this.removeNum = this.sceneNum + 1; if (4 < this.removeNum) { this.removeNum = 1; } this.loadNum = this.sceneNum - 1; if (this.loadNum < 1) { this.loadNum = 4; } _root.display["scene" + this.sceneNum]._x = 400; _root.display["scene" + this.sceneNum]._y = 0; _root.display.attachMovie("scene" + this.loadNum, "scene" + this.loadNum, this.loadNum); _root.display["scene" + this.loadNum]._x = -400; _root.display["scene" + this.loadNum]._y = 0; if (this.loadNum == 1) { _root.scope.radar._rotation = 32.4; } _root.display["scene" + this.removeNum].removeMovieClip(); this.activeScenes.pop(); this.activeScenes.splice(0, 0, this.loadNum); } this.yMoPos = (this.yCenter - _ymouse) / 2; if (this.yMoPos >= this.yMoMax) { this.yMoPos = this.yMoMax; } else if ((-this.yMoMax) >= yMoPos) { this.yMoPos = -this.yMoMax; } this.iHeight = (_root.display._height / 2) - this.xCenter; if (((_root.display._y + this.yMoPos) < (340 + this.iHeight)) && ((120 - this.iHeight) < (_root.display._y + this.yMoPos))) { _root.display._y = _root.display._y + this.yMoPos; } if ((340 + this.iHeight) < (_root.display._y + this.yMoPos)) { _root.display._y = 340 + this.iHeight; } if ((_root.display._y + this.yMoPos) < (120 - this.iHeight)) { _root.display._y = 120 - this.iHeight; } updateAfterEvent(mouseMove); if ((Key.isDown(39) || (Key.isDown(68))) && ((_root.display._xscale * this.zoomNum) < 800)) { this.zoomScale = _root.display._xscale * this.zoomNum; _root.display._xscale = this.zoomScale; _root.display._yscale = this.zoomScale; this.xOffset = ((_root.display._x - this.xCenter) * this.zoomNum) + this.xCenter; this.yOffset = ((_root.display._y - this.yCenter) * this.zoomNum) + this.yCenter; _root.display._x = int(this.xOffset); _root.display._y = int(this.yOffset); } if ((Key.isDown(37) || (Key.isDown(65))) && (100 < (_root.display._xscale / this.zoomNum))) { instaZoom(); } this.xShift = this.xShift + (this.xMoPos / ((this.sWidth * 2) / 360)); if (this.xShift < 0) { this.xShift = this.xShift + 360; } else if (360 < this.xShift) { this.xShift = this.xShift - 360; } _root.scope.radar._rotation = -this.xShift; this.tCount++; if ((this.loadRate < this.tCount) && (0 < this.loadCount)) { this.tCount = 0; if ((0 < this.availableSlots.length) && (this.usedSlots.length < this.loadQuant)) { this.selectNum = random(this.availableSlots.length - 1); this.slotNum = this.availableSlots[this.selectNum]; this.radAvailable = 1; i = 0; while (i < this.radslotsUsed.length) { if (this["targetProp" + this.slotNum][7] == this.radslotsUsed[i]) { this.radAvailable = 0; } i++; } if (this.radAvailable == 1) { this.usedSlots.push(this.slotNum); this.availableSlots.splice(this.selectNum, 1); this["activeProp" + this.slotNum] = new Array(); this.count = 0; while (this.count < 11) { this["activeProp" + this.slotNum].push(this["targetProp" + this.slotNum][this.count]); this.count++; } if ((this.slotNum >= 13) && (16 >= this.slotNum)) { _root.audio.gotoAndPlay("danger"); } else if ((this.slotNum >= 21) && (24 >= this.slotNum)) { _root.audio.gotoAndPlay("bweep"); } else if ((this.slotNum >= 25) && (28 >= this.slotNum)) { _root.audio.gotoAndPlay("peepoo"); } else { _root.audio.gotoAndPlay("beep"); } if (this["activeProp" + this.slotNum][2] == 0) { this.colourId = random(this.colNum); this["activeProp" + this.slotNum][2] = this.colourId; } this.radNum = this["activeProp" + this.slotNum][7]; this.tColNum = this["activeProp" + this.slotNum][2]; this.radColRGB = new Color(_root.scope["rPos" + this.radNum]); this.radColRGB.setTransform(this["tColor" + this.tColNum]); if ((this.slotNum >= 13) && (16 >= this.slotNum)) { _root.scope["rPos" + this.radNum].gotoAndPlay(2); } this.radslotsUsed.push(this.radNum); this.tSceneNum = this["activeProp" + this.slotNum][1]; if ((this.activeScenes[0] == this.tSceneNum) || (this.activeScenes[1] == this.tSceneNum)) { this.placeTarget(); } if ((this["activeProp" + this.slotNum][2] != 6) && (this["activeProp" + this.slotNum][2] != 7)) { this.loadCount--; } } } } this.activeCount = this.usedSlots.length; this.count = 1; while ((this.activeCount >= this.count) && (0 < this.loadNum)) { this.slotNum = this.usedSlots[this.count - 1]; this.tSceneNum = this["activeProp" + this.slotNum][1]; if (this.tSceneNum == this.loadNum) { this.placeTarget(); } this.count++; } this.loadNum = 0; if (this.imGone == this.locked) { this.imGone = -1; _root.targetLock._visible = false; this.locked = -1; } this.count = 0; this.count2 = 0; this.activeCount = this.usedSlots.length; while (this.count < 2) { this.sNum = this.activeScenes[this.count]; while (this.count2 < this.activeCount) { this.slotNum = this.usedSlots[this.count2]; if (this["activeProp" + this.slotNum][1] == this.sNum) { this.tIdNum = this["activeProp" + this.slotNum][0]; var i = 0; while (5 >= i) { if (_root.display["scene" + this.sNum]["t" + this.tIdNum].target["hit" + i].hitTest(_root.targetCenter._x, _root.targetCenter._y, true)) { if (this.locked != this.tIdNum) { this.locked = this.tIdNum; _root.targetLock._visible = true; this.tColRGB = new Color(_root.targetLock); this.tColRGB.setTransform(this["tColor" + this["activeProp" + this.tIdNum][2]]); this.tarNum = i; this.tarVal = this.pointValue[i - 1]; if ((this["activeProp" + this.tIdNum][0] >= 13) && (16 >= this["activeProp" + this.tIdNum][0])) { _root.targetLock.tval = this.tarVal * 2; } else { _root.targetLock.tval = this.tarVal; } } i = 5; } else if (this.locked == this.tIdNum) { _root.targetLock._visible = false; this.locked = -1; } i++; } } this.count2++; } this.count++; this.count2 = 0; } if (((this.fire == 1) && (0 < _root.arrowsNum)) && (this.arrowLoad == 0)) { _root.audio.gotoAndPlay("twang"); _root.arrowsNum--; if (_root.arrowsNum < 4) { _root.scope.arrowWarn.gotoAndPlay(2); } _root.arrowPoint.gotoAndPlay(2); _root.scope.arrows = _root.arrowsNum; } this.fire = 0; if ((this.locked != -1) && (this.arrowHit == 1)) { this.autoZoom = true; if (this["activeProp" + this.locked][2] != 6) { this.hitCol = this["activeProp" + this.locked][2]; this.hitColRGB = new Color(_root.scope.nextTarget); this.hitColRGB.setTransform(this["tColor" + this.hitCol]); } this.addValue = this.tarVal; if ((this["activeProp" + this.locked][0] >= 13) && (16 >= this["activeProp" + this.locked][0])) { this.addValue = this.addValue * 2; } if (this["activeProp" + this.locked][2] == 6) { _root.audio.gotoAndPlay("bleeep"); _root.arrowsNum = _root.arrowsNum + 6; _root.scope.arrows = _root.arrowsNum; } else if (this["activeProp" + this.locked][2] == 7) { _root.audio.gotoAndPlay("bleeep"); damageRestore(); } else { _root.killNum--; if (this.tarNum == 1) { _root.audio.gotoAndPlay("yipee"); } else { _root.audio.gotoAndPlay("ouch"); } _root.scope.potentialT--; if (2 >= _root.killNum) { _root.scope.targetAlarm.gotoAndPlay(2); } } if ((this.lastCol == this.hitCol) && (this["activeProp" + this.locked][2] != 6)) { _root.scope.bonus++; _root.scope.points = _root.scope.points + (this.addValue * 2); _root.finalScore = _root.finalScore + (this.addValue * 2); } else { _root.scope.points = _root.scope.points + this.addValue; _root.finalScore = _root.finalScore + this.addValue; } this.arrowHit = 0; this.tScene = this["activeProp" + this.locked][1]; this.count = 0; this.activeCount = this.usedSlots.length; while (this.count < this.activeCount) { if (this.usedSlots[this.count] == this.locked) { this.removenum = this.locked; this.removeTarget(this.removenum, this.tScene, this.count); _root.targetLock._visible = false; this.locked = -1; } this.count++; } _root.attachMovie("hitHeart", "hitHeart", 101); _root.hitHeart._x = 320; _root.hitHeart._y = 225; this.lastCol = this.hitCol; } if ((100 < (_root.display._xscale / this.zoomNum)) && (this.autoZoom == true)) { instaZoom(); } else { this.autoZoom = false; } if ((_root.arrowsNum == 0) && (this["activeProp" + this.locked][2] != 6)) { _root.noArrows = 1; _root.endGame(); } if (this.struck == 1) { this.struck = 0; this.damagePoints(); } this.activeCount = this.usedSlots.length; this.i = 0; this.count = 0; while (this.i < this.activeCount) { this.timeCheck = this.usedSlots[this.count]; this["activeProp" + this.timeCheck][9]--; if (this["activeProp" + this.timeCheck][9] < 0) { this.tnum = this["activeProp" + this.timeCheck][0]; this.tScene = this["activeProp" + this.timeCheck][1]; if (0 < this["activeProp" + this.timeCheck][8]) { this["activeProp" + this.timeCheck][8]--; this["activeProp" + this.timeCheck][9] = this["targetProp" + this.timeCheck][9]; this["activeProp" + this.timeCheck][5] = 1; _root.display["scene" + this.tScene]["t" + this.tnum].gotoAndPlay(1); } else if (this["activeProp" + this.timeCheck][9] == -1) { _root.display["scene" + this.tScene]["t" + this.tnum].play(); } else if (this["activeProp" + this.timeCheck][9] < -8) { if (((this.activeScenes[0] != this.tScene) && (this.activeScenes[1] != this.tScene)) && ((this["activeProp" + this.timeCheck][0] >= 13) && (16 >= this["activeProp" + this.timeCheck][0]))) { this.damagePoints(); _root.audio.gotoAndPlay("laugh"); } this.removeTarget(this.timeCheck, this.tScene, this.count); this.count = this.count - 1; } } this["activeProp" + this.timeCheck][5]++; this.i++; this.count++; } this.ticker++; if ((this.ticker == 6) && (0 < _root.scope.bonusTimer)) { this.ticker = 0; _root.scope.bonusTimer--; } if (_root.killNum == 0) { this.endLevel(); } }
Frame 82
stop(); _root.sv.setVolume(60);
Symbol 13 MovieClip Frame 1
stop();
Instance of Symbol 10 MovieClip in Symbol 13 MovieClip Frame 1
onClipEvent (load) { this.byteSize = _root.getBytesTotal(); _parent.loaderText = "0% loaded"; } onClipEvent (enterFrame) { this.byteSize = _root.getBytesTotal(); if (0 < this.byteSize) { this.bytesIn = _root.getBytesLoaded(); this.bytePos = int((this.bytesIn / this.byteSize) * 100); _parent.loaderText = ((this.bytePos + "% of ") + int(this.byteSize / 1000)) + " Kb loaded"; _parent.gotoAndStop(this.bytePos); } }
Symbol 13 MovieClip Frame 25
_root.gotoAndPlay("loader2");
Symbol 13 MovieClip Frame 50
_root.gotoAndPlay("loader3");
Symbol 13 MovieClip Frame 75
_root.gotoAndPlay("loader4");
Symbol 13 MovieClip Frame 100
_root.gotoAndPlay("start");
Symbol 24 MovieClip [arrowPoint] Frame 1
stop(); _root.control.arrowLoad = 0;
Symbol 24 MovieClip [arrowPoint] Frame 2
_root.control.arrowLoad = 1;
Symbol 24 MovieClip [arrowPoint] Frame 4
_root.control.arrowHit = 1;
Symbol 24 MovieClip [arrowPoint] Frame 5
_root.control.arrowHit = 0;
Symbol 26 MovieClip [damageFlash] Frame 2
this.removeMovieClip();
Symbol 31 MovieClip [hitHeart] Frame 12
this.removeMovieClip();
Symbol 38 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 6
gotoAndPlay (2);
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 6
gotoAndPlay (2);
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 6
gotoAndPlay (2);
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 6
gotoAndPlay (2);
Symbol 81 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 6
gotoAndPlay (2);
Symbol 83 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 6
gotoAndPlay (2);
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 6
gotoAndPlay (2);
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 6
gotoAndPlay (2);
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 6
gotoAndPlay (2);
Symbol 91 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 6
gotoAndPlay (2);
Symbol 93 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 6
gotoAndPlay (2);
Symbol 95 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 6
gotoAndPlay (2);
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 6
gotoAndPlay (2);
Symbol 99 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 6
gotoAndPlay (2);
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 6
gotoAndPlay (2);
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 6
gotoAndPlay (2);
Symbol 108 Button
on (release) { _root.endGame(); }
Symbol 112 Button
on (release) { if (this.soundToc != 1) { _root.music.gotoAndStop(1); this.soundToc = 1; _root.sv.stop(); } else { this.soundToc = 0; _root.music.gotoAndStop(2); _root.sv.start(); } }
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 2
if (1 < _parent.potentialT) { this.mess = _parent.potentialT + " targets remaining."; } else if (_parent.potentialT == 1) { this.mess = _parent.potentialT + " target remaining."; }
Instance of Symbol 133 MovieClip "hit1" in Symbol 134 MovieClip Frame 1
/* no clip actions */
Symbol 137 MovieClip [t1] Frame 9
stop();
Symbol 137 MovieClip [t1] Frame 17
stop();
Symbol 139 MovieClip [t2] Frame 9
stop();
Symbol 139 MovieClip [t2] Frame 17
stop(); this.removeMovieClip();
Symbol 141 MovieClip [t3] Frame 9
stop();
Symbol 141 MovieClip [t3] Frame 17
stop(); this.removeMovieClip();
Symbol 142 MovieClip [t4] Frame 9
stop();
Symbol 142 MovieClip [t4] Frame 17
stop(); this.removeMovieClip();
Symbol 155 MovieClip [t5] Frame 1
play();
Symbol 155 MovieClip [t5] Frame 142
stop(); this.removeMovieClip();
Symbol 156 MovieClip [t6] Frame 1
play();
Symbol 156 MovieClip [t6] Frame 142
stop(); this.removeMovieClip();
Symbol 157 MovieClip [t7] Frame 1
play();
Symbol 157 MovieClip [t7] Frame 142
stop(); this.removeMovieClip();
Symbol 158 MovieClip [t8] Frame 1
play();
Symbol 158 MovieClip [t8] Frame 142
stop(); this.removeMovieClip();
Symbol 171 MovieClip [t9] Frame 1
if (this.replay < 1) { gotoAndPlay (8); } else { gotoAndPlay (2); }
Symbol 171 MovieClip [t9] Frame 36
stop(); this.replay = 1;
Symbol 171 MovieClip [t9] Frame 43
stop();
Symbol 173 MovieClip [t10] Frame 1
if (this.replay < 1) { gotoAndPlay (8); } else { gotoAndPlay (2); }
Symbol 173 MovieClip [t10] Frame 36
stop(); this.replay = 1;
Symbol 173 MovieClip [t10] Frame 43
stop();
Symbol 175 MovieClip [t11] Frame 1
if (this.replay < 1) { gotoAndPlay (8); } else { gotoAndPlay (2); }
Symbol 175 MovieClip [t11] Frame 36
stop(); this.replay = 1;
Symbol 175 MovieClip [t11] Frame 43
stop();
Symbol 177 MovieClip [t12] Frame 1
if (this.replay < 1) { gotoAndPlay (8); } else { gotoAndPlay (2); }
Symbol 177 MovieClip [t12] Frame 36
stop(); this.replay = 1;
Symbol 177 MovieClip [t12] Frame 43
stop();
Symbol 188 MovieClip Frame 77
stop(); _parent.removeMovieClip();
Symbol 190 MovieClip [t13] Frame 1
play(); target.play();
Symbol 190 MovieClip [t13] Frame 2
target.gotoAndPlay(2);
Symbol 190 MovieClip [t13] Frame 67
_root.control.struck = 1; _root.audio.gotoAndPlay("laugh");
Symbol 190 MovieClip [t13] Frame 68
_root.attachMovie("damageFlash", "damageFlash", 20); _root.damageFlash._x = 320; _root.damageFlash._y = 220;
Symbol 190 MovieClip [t13] Frame 70
stop(); target.gotoAndStop(70);
Symbol 190 MovieClip [t13] Frame 72
target.play();
Symbol 190 MovieClip [t13] Frame 77
stop();
Symbol 192 MovieClip [t14] Frame 1
play(); target.play();
Symbol 192 MovieClip [t14] Frame 2
target.gotoAndPlay(2);
Symbol 192 MovieClip [t14] Frame 67
_root.control.struck = 1; _root.audio.gotoAndPlay("laugh");
Symbol 192 MovieClip [t14] Frame 68
_root.attachMovie("damageFlash", "damageFlash", 20); _root.damageFlash._x = 320; _root.damageFlash._y = 220;
Symbol 192 MovieClip [t14] Frame 70
stop(); target.gotoAndStop(70);
Symbol 192 MovieClip [t14] Frame 73
target.play();
Symbol 192 MovieClip [t14] Frame 77
stop();
Symbol 194 MovieClip [t15] Frame 1
play(); target.play();
Symbol 194 MovieClip [t15] Frame 2
target.gotoAndPlay(2);
Symbol 194 MovieClip [t15] Frame 67
_root.control.struck = 1; _root.audio.gotoAndPlay("laugh");
Symbol 194 MovieClip [t15] Frame 68
_root.attachMovie("damageFlash", "damageFlash", 20); _root.damageFlash._x = 320; _root.damageFlash._y = 220;
Symbol 194 MovieClip [t15] Frame 70
stop(); target.gotoAndStop(70);
Symbol 194 MovieClip [t15] Frame 73
target.play();
Symbol 194 MovieClip [t15] Frame 77
stop();
Symbol 196 MovieClip [t16] Frame 1
play(); target.play();
Symbol 196 MovieClip [t16] Frame 2
target.gotoAndPlay(2);
Symbol 196 MovieClip [t16] Frame 67
_root.control.struck = 1; _root.audio.gotoAndPlay("laugh");
Symbol 196 MovieClip [t16] Frame 68
_root.attachMovie("damageFlash", "damageFlash", 20); _root.damageFlash._x = 320; _root.damageFlash._y = 220;
Symbol 196 MovieClip [t16] Frame 70
stop(); target.gotoAndStop(70);
Symbol 196 MovieClip [t16] Frame 73
target.play();
Symbol 196 MovieClip [t16] Frame 77
stop();
Symbol 212 MovieClip Frame 8
stop();
Instance of Symbol 210 MovieClip in Symbol 213 MovieClip [t17] Frame 5
onClipEvent (load) { _parent.stop(); this.set = 0; } onClipEvent (enterFrame) { if (this.set == 0) { this.doMove = random(10); if (this.doMove == 0) { this.set = 1; this.xPo = random(100) - 50; this.yPo = random(360) - 180; this.Xtrack = this.xPo - _parent.target._x; this.Ytrack = this.yPo - _parent.target._y; } } this.xMo = this.Xtrack / 10; this.yMo = this.Ytrack / 10; this.Xtrack = this.Xtrack - this.xMo; this.Ytrack = this.Ytrack - this.yMo; _parent.target._x = _parent.target._x + this.xMo; _parent.target._y = _parent.target._y + this.yMo; if ((_parent.target._x < (this.xPo + 10)) && ((this.xPo - 10) < _parent.target._x)) { this.set = 0; } }
Symbol 213 MovieClip [t17] Frame 6
this.cloud._x = this.target._x; this.cloud._y = this.target._y;
Symbol 213 MovieClip [t17] Frame 13
stop();
Instance of Symbol 210 MovieClip in Symbol 214 MovieClip [t18] Frame 5
onClipEvent (load) { _parent.stop(); this.set = 0; } onClipEvent (enterFrame) { if (this.set == 0) { this.doMove = random(10); if (this.doMove == 0) { this.set = 1; this.xPo = random(100) - 50; this.yPo = random(360) - 180; this.Xtrack = this.xPo - _parent.target._x; this.Ytrack = this.yPo - _parent.target._y; } } this.xMo = this.Xtrack / 10; this.yMo = this.Ytrack / 10; this.Xtrack = this.Xtrack - this.xMo; this.Ytrack = this.Ytrack - this.yMo; _parent.target._x = _parent.target._x + this.xMo; _parent.target._y = _parent.target._y + this.yMo; if ((_parent.target._x < (this.xPo + 10)) && ((this.xPo - 10) < _parent.target._x)) { this.set = 0; } }
Symbol 214 MovieClip [t18] Frame 6
this.cloud._x = this.target._x; this.cloud._y = this.target._y;
Symbol 214 MovieClip [t18] Frame 13
stop();
Instance of Symbol 210 MovieClip in Symbol 215 MovieClip [t19] Frame 5
onClipEvent (load) { _parent.stop(); this.set = 0; } onClipEvent (enterFrame) { if (this.set == 0) { this.doMove = random(10); if (this.doMove == 0) { this.set = 1; this.xPo = random(100) - 50; this.yPo = random(360) - 180; this.Xtrack = this.xPo - _parent.target._x; this.Ytrack = this.yPo - _parent.target._y; } } this.xMo = this.Xtrack / 10; this.yMo = this.Ytrack / 10; this.Xtrack = this.Xtrack - this.xMo; this.Ytrack = this.Ytrack - this.yMo; _parent.target._x = _parent.target._x + this.xMo; _parent.target._y = _parent.target._y + this.yMo; if ((_parent.target._x < (this.xPo + 10)) && ((this.xPo - 10) < _parent.target._x)) { this.set = 0; } }
Symbol 215 MovieClip [t19] Frame 6
this.cloud._x = this.target._x; this.cloud._y = this.target._y;
Symbol 215 MovieClip [t19] Frame 13
stop();
Instance of Symbol 210 MovieClip in Symbol 216 MovieClip [t20] Frame 5
onClipEvent (load) { _parent.stop(); this.set = 0; } onClipEvent (enterFrame) { if (this.set == 0) { this.doMove = random(10); if (this.doMove == 0) { this.set = 1; this.xPo = random(100) - 50; this.yPo = random(360) - 180; this.Xtrack = this.xPo - _parent.target._x; this.Ytrack = this.yPo - _parent.target._y; } } this.xMo = this.Xtrack / 10; this.yMo = this.Ytrack / 10; this.Xtrack = this.Xtrack - this.xMo; this.Ytrack = this.Ytrack - this.yMo; _parent.target._x = _parent.target._x + this.xMo; _parent.target._y = _parent.target._y + this.yMo; if ((_parent.target._x < (this.xPo + 10)) && ((this.xPo - 10) < _parent.target._x)) { this.set = 0; } }
Symbol 216 MovieClip [t20] Frame 6
this.cloud._x = this.target._x; this.cloud._y = this.target._y;
Symbol 216 MovieClip [t20] Frame 13
stop();
Symbol 235 MovieClip [targetLock] Frame 1
stop();
Symbol 244 Button
on (release) { gotoAndPlay (111); }
Symbol 265 MovieClip [startBut] Frame 1
function message() { this.quiverCount = _root.arrowsNum + " arrows."; this.targetsToHit = _root.killNum + " targets."; }
Symbol 265 MovieClip [startBut] Frame 14
gotoAndStop("level" + _root.levelNum);
Symbol 265 MovieClip [startBut] Frame 20
message();
Symbol 265 MovieClip [startBut] Frame 25
message();
Symbol 265 MovieClip [startBut] Frame 30
message();
Symbol 265 MovieClip [startBut] Frame 35
message();
Symbol 265 MovieClip [startBut] Frame 40
message();
Symbol 265 MovieClip [startBut] Frame 50
message();
Symbol 265 MovieClip [startBut] Frame 55
message();
Symbol 265 MovieClip [startBut] Frame 60
message();
Symbol 265 MovieClip [startBut] Frame 65
message();
Symbol 265 MovieClip [startBut] Frame 70
message();
Symbol 265 MovieClip [startBut] Frame 75
message();
Symbol 265 MovieClip [startBut] Frame 80
message();
Symbol 265 MovieClip [startBut] Frame 85
message();
Symbol 265 MovieClip [startBut] Frame 90
message();
Symbol 265 MovieClip [startBut] Frame 95
message();
Symbol 265 MovieClip [startBut] Frame 118
_root.audio.gotoAndPlay("clock");
Symbol 265 MovieClip [startBut] Frame 128
stop(); _root.gotoAndStop("game");
Symbol 269 Button
on (rollOver) { _root.audio.gotoAndPlay("beep"); } on (release) { _root.levelNum = 1; if (_root.testDone == 1) { _root.gotoAndStop("setup"); _root.testDone = 1; } else { _root.gotoAndStop("machinetest"); } }
Symbol 271 Button
on (rollOver) { _root.audio.gotoAndPlay("beep"); } on (release) { _root.levelNum = 2; if (_root.testDone == 1) { _root.gotoAndStop("setup"); _root.testDone = 1; } else { _root.gotoAndStop("machinetest"); } }
Symbol 273 Button
on (rollOver) { _root.audio.gotoAndPlay("beep"); } on (release) { _root.levelNum = 3; if (_root.testDone == 1) { _root.gotoAndStop("setup"); _root.testDone = 1; } else { _root.gotoAndStop("machinetest"); } }
Symbol 275 Button
on (rollOver) { _root.audio.gotoAndPlay("beep"); } on (release) { _root.levelNum = 4; if (_root.testDone == 1) { _root.gotoAndStop("setup"); _root.testDone = 1; } else { _root.gotoAndStop("machinetest"); } }
Symbol 278 Button
on (rollOver) { _root.audio.gotoAndPlay("beep"); } on (release) { _root.levelNum = 5; if (_root.testDone == 1) { _root.gotoAndStop("setup"); _root.testDone = 1; } else { _root.gotoAndStop("machinetest"); } }
Symbol 279 MovieClip [training] Frame 5
stop();
Instance of Symbol 276 MovieClip in Symbol 279 MovieClip [training] Frame 5
onClipEvent (enterFrame) { if ((((_root._xmouse < 500) || (610 < _root._xmouse)) || (_root._ymouse < -45)) || (165 < _root._ymouse)) { _parent.removeMovieClip(); } }
Symbol 292 MovieClip Frame 5
_root.audio.gotoAndPlay("whoosh"); _root.music.gotoAndStop(2);
Symbol 292 MovieClip Frame 11
_root.audio.gotoAndPlay("tongk");
Symbol 292 MovieClip Frame 56
_root.audio.gotoAndPlay("whoosh");
Symbol 292 MovieClip Frame 62
_root.audio.gotoAndPlay("tongk");
Symbol 292 MovieClip Frame 117
_root.audio.gotoAndPlay("explode");
Symbol 292 MovieClip Frame 127
_root.audio.gotoAndPlay("whoosh");
Symbol 292 MovieClip Frame 133
_root.audio.gotoAndPlay("whoosh");
Symbol 292 MovieClip Frame 139
_root.audio.gotoAndPlay("tongk");
Symbol 292 MovieClip Frame 156
_root.gotoAndStop("menu");
Symbol 308 MovieClip Frame 1
stop();
Symbol 308 MovieClip Frame 32
gotoAndStop (1);
Symbol 308 MovieClip Frame 53
gotoAndStop (1);
Symbol 308 MovieClip Frame 68
gotoAndStop (1);
Symbol 308 MovieClip Frame 80
gotoAndStop (1);
Symbol 308 MovieClip Frame 96
gotoAndStop (1);
Symbol 308 MovieClip Frame 102
gotoAndStop (1);
Symbol 308 MovieClip Frame 111
gotoAndStop (1);
Symbol 308 MovieClip Frame 126
gotoAndStop (1);
Symbol 308 MovieClip Frame 141
gotoAndStop (1);
Symbol 308 MovieClip Frame 149
gotoAndStop (1);
Symbol 308 MovieClip Frame 160
gotoAndStop (1);
Symbol 308 MovieClip Frame 173
gotoAndStop (1);
Symbol 308 MovieClip Frame 186
gotoAndStop (1);
Symbol 311 MovieClip Frame 1
stop();
Symbol 318 Button
on (rollOver) { _root.audio.gotoAndPlay("beep"); } on (release) { _root.gotoAndStop("rules"); }
Symbol 319 Button
on (rollOver) { _root.audio.gotoAndPlay("beep"); } on (release) { _root.levelNum = 6; if (_root.testDone == 1) { _root.testDone = 1; _root.gotoAndStop("setup"); } else { _root.gotoAndStop("machinetest"); } }
Symbol 321 Button
on (rollOver) { _root.audio.gotoAndPlay("beep"); } on (release) { _root.gotoAndStop("story"); }
Symbol 322 Button
on (rollOver) { _root.audio.gotoAndPlay("beep"); this.attachMovie("training", "training", 2); this.training._x = 235; this.training._y = -108; }
Symbol 327 MovieClip Frame 6
stop(); _root.audio.gotoAndPlay("explode");
Symbol 342 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 345 Button
on (release) { gotoAndStop(_currentframe + 1); }
Symbol 350 Button
on (release) { gotoAndStop(_currentframe - 1); }
Symbol 387 MovieClip Frame 1
stop();
Instance of Symbol 393 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (load) { this.counter = 1; this.tick = new Date(); this.milliTick = this.tick.getMilliseconds(); } onClipEvent (enterFrame) { this.counter++; this.prevTick = this.milliTick; this.tick = new Date(); this.milliTick = this.tick.getMilliseconds(); if (this.milliTick < this.prevTick) { this.resetTick = 999 - this.prevTick; this.totalTick = this.totalTick + (this.resetTick + this.milliTick); } else { this.totalTick = this.totalTick + (this.milliTick - this.prevTick); } if (this.counter == 10) { trace(this.totalTick); if (this.totalTick < 300) { _quality = "HIGH"; _root.gotoAndPlay(_root._currentframe + 1); } else if ((this.totalTick >= 300) && (this.totalTick < 700)) { _quality = "MEDIUM"; _root.gotoAndPlay(_root._currentframe + 1); } else { _quality = "LOW"; _root.gotoAndPlay(_root._currentframe + 1); } } }
Symbol 396 Button
on (press) { if (_root.control.arrowLoad == 0) { _root.control.fire = 1; } }
Symbol 404 MovieClip Frame 3
stop(); this.fs = _root.finalScore; if (this.fs < 1) { this.fs = 0; } if (_root.gotConverted == 1) { _root.gotConverted = 0; this.addReason = "Unfortunately you've been hit by too many RedCap arrows and have fallen to the dark side. Unless you improve the Love will drain from your heart and you will be turned into a RedCap. "; } else if (_root.noArrows == 1) { _root.noArrows = 0; this.addReason = "Unfortunately you've run out of arrows which, does not say much about your strategy. You managed to escape from the city with your heart still filled with Love. "; } if (5 >= _root.levelNum) { this.results = ("You got " + this.fs) + " points."; if (_root.levelNum == 4) { if (this.fs < 200) { this.report = "You'll have to do better. If you cannot get them in the heart at least get them in the head"; } else { this.report = "You passed this training test."; } } else if (this.fs < 300) { this.report = "You'll have to do better. If you went into the RedCap city like this they will shoot your heart to pieces and drain your love until you turn into a RedCap."; } else { this.report = "You passed this training test. You can go to the RedCap city but a word of caution ... the real world is a scary and heartless place."; } } else { this.results = ("You got " + this.fs) + " points."; if (this.fs < 2000) { this.report = this.addReason + "Better not tell anybody about this. Go and practice in some dark corner until you can get at least 200 points"; } else if ((this.fs >= 2000) && (this.fs < 3000)) { this.report = this.addReason + "Still, not a bad attempt but you have to do better if you want to impress the Academy"; } else if ((this.fs >= 3000) && (this.fs < 4000)) { this.report = this.addReason + "Still, the Academy might start taking notice of your ideas but they will not be convinced yet."; } else if ((this.fs >= 4000) && (this.fs < 5300)) { this.report = this.addReason + "Your effort is still impressive. The Academy might listen to your case if you can manage to get back in one piece"; } else if (this.fs >= 5300) { this.report = "You're a Super Cupid. You might as well take over the Academy. " + this.addReason; } }

Library Items

Symbol 1 GraphicUsed by:292 327 387 389 404  Timeline
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:292 389  Timeline
Symbol 4 GraphicUsed by:125 281  Timeline
Symbol 5 FontUsed by:6 37 40 120 121 122 123 124 334 335 336 337 338
Symbol 6 EditableTextUses:5Used by:125 281  Timeline
Symbol 7 GraphicUsed by:13
Symbol 8 GraphicUsed by:13
Symbol 9 GraphicUsed by:13
Symbol 10 MovieClipUsed by:13
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Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16 18
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Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [scene2]Uses:17 15Used by:280  Timeline
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [scene4]Uses:19Used by:280  Timeline
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
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Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [damageFlash]Uses:25Used by:280
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [display]Uses:27Used by:280
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [hitHeart]Uses:29 30Used by:280
Symbol 32 GraphicUsed by:33
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Symbol 36 GraphicUsed by:38
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Symbol 42 GraphicUsed by:125 339
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Symbol 58 GraphicUsed by:125 339
Symbol 59 GraphicUsed by:125 339
Symbol 60 GraphicUsed by:125 339
Symbol 61 GraphicUsed by:125 339
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Symbol 106 GraphicUsed by:108
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Symbol 348 TextUses:11Used by:387
Symbol 349 GraphicUsed by:387
Symbol 350 ButtonUses:344 238Used by:387
Symbol 351 GraphicUsed by:387
Symbol 352 GraphicUsed by:387
Symbol 353 TextUses:11Used by:387
Symbol 354 TextUses:11Used by:387
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:355Used by:387
Symbol 357 TextUses:11Used by:387
Symbol 358 TextUses:11Used by:387
Symbol 359 TextUses:11Used by:387
Symbol 360 TextUses:11Used by:387
Symbol 361 GraphicUsed by:387
Symbol 362 TextUses:11Used by:387
Symbol 363 GraphicUsed by:387
Symbol 364 TextUses:11Used by:387
Symbol 365 TextUses:11Used by:387
Symbol 366 TextUses:11Used by:387
Symbol 367 TextUses:11Used by:387
Symbol 368 TextUses:11Used by:387
Symbol 369 GraphicUsed by:387
Symbol 370 TextUses:11Used by:387
Symbol 371 TextUses:11Used by:387
Symbol 372 TextUses:11Used by:387
Symbol 373 GraphicUsed by:387
Symbol 374 TextUses:11Used by:387
Symbol 375 TextUses:11Used by:387
Symbol 376 TextUses:11Used by:387
Symbol 377 TextUses:11Used by:387
Symbol 378 TextUses:11Used by:387
Symbol 379 TextUses:11Used by:387
Symbol 380 TextUses:11Used by:387
Symbol 381 TextUses:11Used by:387
Symbol 382 TextUses:11Used by:387
Symbol 383 TextUses:11Used by:387
Symbol 384 GraphicUsed by:387
Symbol 385 TextUses:11Used by:387
Symbol 386 TextUses:11Used by:387
Symbol 387 MovieClipUses:1 329 16 24 134 339 103 340 341 342 343 345 346 347 348 349 350 351 352 353 354 356 357 358 359 360 361 362 363 364 365 366 367 368 235 369 370 133 371 372 373 374 375 376 377 378 379 217 219 380 381 382 383 225 227 384 385 386Used by:Timeline
Symbol 388 TextUses:11Used by:389
Symbol 389 MovieClipUses:1 288 289 388 282 286 285 3 342 343Used by:Timeline
Symbol 390 TextUses:11Used by:394
Symbol 391 TextUses:11Used by:394
Symbol 392 GraphicUsed by:394
Symbol 393 MovieClipUsed by:394
Symbol 394 MovieClipUses:16 317 390 391 392 393Used by:Timeline
Symbol 395 GraphicUsed by:396
Symbol 396 ButtonUses:395Used by:Timeline
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClipUses:397Used by:Timeline
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClipUses:399Used by:Timeline
Symbol 401 GraphicUsed by:404
Symbol 402 EditableTextUses:115Used by:404
Symbol 403 EditableTextUses:115Used by:404
Symbol 404 MovieClipUses:1 401 342 343 402 403Used by:Timeline

Instance Names

"loader"Frame 6Symbol 13 MovieClip
"audio"Frame 30Symbol 308 MovieClip
"music"Frame 30Symbol 311 MovieClip
"targetCenter"Frame 75Symbol 398 MovieClip
"control"Frame 75Symbol 400 MovieClip
"arrowWarn"Symbol 125 MovieClip [scope] Frame 1Symbol 38 MovieClip
"damageAlarm"Symbol 125 MovieClip [scope] Frame 1Symbol 41 MovieClip
"damageBar"Symbol 125 MovieClip [scope] Frame 1Symbol 44 MovieClip
"nextTarget"Symbol 125 MovieClip [scope] Frame 1Symbol 48 MovieClip
"radar"Symbol 125 MovieClip [scope] Frame 1Symbol 71 MovieClip
"rPos5"Symbol 125 MovieClip [scope] Frame 1Symbol 73 MovieClip
"rPos6"Symbol 125 MovieClip [scope] Frame 1Symbol 75 MovieClip
"rPos7"Symbol 125 MovieClip [scope] Frame 1Symbol 77 MovieClip
"rPos8"Symbol 125 MovieClip [scope] Frame 1Symbol 79 MovieClip
"rPos9"Symbol 125 MovieClip [scope] Frame 1Symbol 81 MovieClip
"rPos10"Symbol 125 MovieClip [scope] Frame 1Symbol 83 MovieClip
"rPos11"Symbol 125 MovieClip [scope] Frame 1Symbol 85 MovieClip
"rPos12"Symbol 125 MovieClip [scope] Frame 1Symbol 87 MovieClip
"rPos13"Symbol 125 MovieClip [scope] Frame 1Symbol 89 MovieClip
"rPos14"Symbol 125 MovieClip [scope] Frame 1Symbol 91 MovieClip
"rPos15"Symbol 125 MovieClip [scope] Frame 1Symbol 93 MovieClip
"rPos16"Symbol 125 MovieClip [scope] Frame 1Symbol 95 MovieClip
"rPos1"Symbol 125 MovieClip [scope] Frame 1Symbol 97 MovieClip
"rPos2"Symbol 125 MovieClip [scope] Frame 1Symbol 99 MovieClip
"rPos3"Symbol 125 MovieClip [scope] Frame 1Symbol 101 MovieClip
"rPos4"Symbol 125 MovieClip [scope] Frame 1Symbol 103 MovieClip
"targetAlarm"Symbol 125 MovieClip [scope] Frame 1Symbol 118 MovieClip
"hit2"Symbol 134 MovieClip Frame 1Symbol 127 MovieClip
"hit3"Symbol 134 MovieClip Frame 1Symbol 129 MovieClip
"hit4"Symbol 134 MovieClip Frame 1Symbol 131 MovieClip
"hit1"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip
"target"Symbol 137 MovieClip [t1] Frame 1Symbol 134 MovieClip
"target"Symbol 139 MovieClip [t2] Frame 1Symbol 134 MovieClip
"target"Symbol 141 MovieClip [t3] Frame 1Symbol 134 MovieClip
"target"Symbol 142 MovieClip [t4] Frame 1Symbol 134 MovieClip
"hit2"Symbol 154 MovieClip Frame 1Symbol 144 MovieClip
"hit4"Symbol 154 MovieClip Frame 1Symbol 146 MovieClip
"hit3"Symbol 154 MovieClip Frame 1Symbol 148 MovieClip
"hit1"Symbol 154 MovieClip Frame 1Symbol 133 MovieClip
"target"Symbol 155 MovieClip [t5] Frame 1Symbol 154 MovieClip
"target"Symbol 155 MovieClip [t5] Frame 5Symbol 154 MovieClip
"target"Symbol 156 MovieClip [t6] Frame 1Symbol 154 MovieClip
"target"Symbol 156 MovieClip [t6] Frame 5Symbol 154 MovieClip
"target"Symbol 157 MovieClip [t7] Frame 1Symbol 154 MovieClip
"target"Symbol 157 MovieClip [t7] Frame 5Symbol 154 MovieClip
"target"Symbol 158 MovieClip [t8] Frame 1Symbol 154 MovieClip
"target"Symbol 158 MovieClip [t8] Frame 5Symbol 154 MovieClip
"hit4"Symbol 169 MovieClip Frame 1Symbol 160 MovieClip
"hit3"Symbol 169 MovieClip Frame 1Symbol 162 MovieClip
"hit4"Symbol 169 MovieClip Frame 1Symbol 164 MovieClip
"hit2"Symbol 169 MovieClip Frame 1Symbol 166 MovieClip
"hit5"Symbol 169 MovieClip Frame 1Symbol 168 MovieClip
"hit1"Symbol 169 MovieClip Frame 1Symbol 133 MovieClip
"target"Symbol 171 MovieClip [t9] Frame 2Symbol 169 MovieClip
"target"Symbol 171 MovieClip [t9] Frame 30Symbol 169 MovieClip
"target"Symbol 171 MovieClip [t9] Frame 42Symbol 169 MovieClip
"target"Symbol 173 MovieClip [t10] Frame 2Symbol 169 MovieClip
"target"Symbol 173 MovieClip [t10] Frame 7Symbol 169 MovieClip
"target"Symbol 173 MovieClip [t10] Frame 30Symbol 169 MovieClip
"target"Symbol 173 MovieClip [t10] Frame 42Symbol 169 MovieClip
"target"Symbol 175 MovieClip [t11] Frame 2Symbol 169 MovieClip
"target"Symbol 175 MovieClip [t11] Frame 7Symbol 169 MovieClip
"target"Symbol 175 MovieClip [t11] Frame 30Symbol 169 MovieClip
"target"Symbol 175 MovieClip [t11] Frame 42Symbol 169 MovieClip
"target"Symbol 177 MovieClip [t12] Frame 2Symbol 169 MovieClip
"target"Symbol 177 MovieClip [t12] Frame 7Symbol 169 MovieClip
"target"Symbol 177 MovieClip [t12] Frame 30Symbol 169 MovieClip
"target"Symbol 177 MovieClip [t12] Frame 42Symbol 169 MovieClip
"hit3"Symbol 188 MovieClip Frame 1Symbol 179 MovieClip
"hit2"Symbol 188 MovieClip Frame 1Symbol 181 MovieClip
"hit4"Symbol 188 MovieClip Frame 1Symbol 183 MovieClip
"hit5"Symbol 188 MovieClip Frame 1Symbol 185 MovieClip
"hit1"Symbol 188 MovieClip Frame 1Symbol 133 MovieClip
"hit5"Symbol 188 MovieClip Frame 62Symbol 187 MovieClip
"target"Symbol 190 MovieClip [t13] Frame 1Symbol 188 MovieClip
"target"Symbol 192 MovieClip [t14] Frame 1Symbol 188 MovieClip
"target"Symbol 194 MovieClip [t15] Frame 1Symbol 188 MovieClip
"target"Symbol 196 MovieClip [t16] Frame 1Symbol 188 MovieClip
"hit5"Symbol 209 MovieClip Frame 1Symbol 202 MovieClip
"hit3"Symbol 209 MovieClip Frame 1Symbol 204 MovieClip
"hit4"Symbol 209 MovieClip Frame 1Symbol 206 MovieClip
"hit2"Symbol 209 MovieClip Frame 1Symbol 208 MovieClip
"hit1"Symbol 209 MovieClip Frame 1Symbol 133 MovieClip
"cloud"Symbol 212 MovieClip Frame 1Symbol 211 MovieClip
"target"Symbol 213 MovieClip [t17] Frame 1Symbol 209 MovieClip
"cloud"Symbol 213 MovieClip [t17] Frame 6Symbol 212 MovieClip
"target"Symbol 214 MovieClip [t18] Frame 1Symbol 209 MovieClip
"cloud"Symbol 214 MovieClip [t18] Frame 6Symbol 212 MovieClip
"target"Symbol 215 MovieClip [t19] Frame 1Symbol 209 MovieClip
"cloud"Symbol 215 MovieClip [t19] Frame 6Symbol 212 MovieClip
"target"Symbol 216 MovieClip [t20] Frame 1Symbol 209 MovieClip
"cloud"Symbol 216 MovieClip [t20] Frame 6Symbol 212 MovieClip
"hit5"Symbol 220 MovieClip Frame 1Symbol 219 MovieClip
"target"Symbol 221 MovieClip [t21] Frame 1Symbol 220 MovieClip
"target"Symbol 222 MovieClip [t22] Frame 1Symbol 220 MovieClip
"target"Symbol 223 MovieClip [t23] Frame 1Symbol 220 MovieClip
"target"Symbol 224 MovieClip [t24] Frame 1Symbol 220 MovieClip
"hit5"Symbol 228 MovieClip Frame 1Symbol 227 MovieClip
"target"Symbol 229 MovieClip [t25] Frame 1Symbol 228 MovieClip
"target"Symbol 230 MovieClip [t26] Frame 1Symbol 228 MovieClip
"target"Symbol 231 MovieClip [t27] Frame 1Symbol 228 MovieClip
"target"Symbol 232 MovieClip [t28] Frame 1Symbol 228 MovieClip
"arrowWarn"Symbol 339 MovieClip Frame 1Symbol 38 MovieClip
"damageBar"Symbol 339 MovieClip Frame 1Symbol 44 MovieClip
"nextTarget"Symbol 339 MovieClip Frame 1Symbol 48 MovieClip
"radar"Symbol 339 MovieClip Frame 1Symbol 71 MovieClip
"rPos5"Symbol 339 MovieClip Frame 1Symbol 73 MovieClip
"rPos6"Symbol 339 MovieClip Frame 1Symbol 75 MovieClip
"rPos7"Symbol 339 MovieClip Frame 1Symbol 77 MovieClip
"rPos8"Symbol 339 MovieClip Frame 1Symbol 79 MovieClip
"rPos9"Symbol 339 MovieClip Frame 1Symbol 81 MovieClip
"rPos10"Symbol 339 MovieClip Frame 1Symbol 83 MovieClip
"rPos11"Symbol 339 MovieClip Frame 1Symbol 85 MovieClip
"rPos12"Symbol 339 MovieClip Frame 1Symbol 87 MovieClip
"rPos13"Symbol 339 MovieClip Frame 1Symbol 89 MovieClip
"rPos14"Symbol 339 MovieClip Frame 1Symbol 91 MovieClip
"rPos15"Symbol 339 MovieClip Frame 1Symbol 93 MovieClip
"rPos16"Symbol 339 MovieClip Frame 1Symbol 95 MovieClip
"rPos1"Symbol 339 MovieClip Frame 1Symbol 97 MovieClip
"rPos2"Symbol 339 MovieClip Frame 1Symbol 99 MovieClip
"rPos3"Symbol 339 MovieClip Frame 1Symbol 101 MovieClip
"rPos4"Symbol 339 MovieClip Frame 1Symbol 103 MovieClip
"targetAlarm"Symbol 339 MovieClip Frame 1Symbol 118 MovieClip
"hit5"Symbol 387 MovieClip Frame 6Symbol 219 MovieClip
"hit5"Symbol 387 MovieClip Frame 6Symbol 227 MovieClip
"testGr"Symbol 394 MovieClip Frame 1Symbol 16 MovieClip [scene1]

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 11Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 12Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 13Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 14Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 15Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 16Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 17Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 17Symbol 18 as "scene2"
ExportAssets (56)Timeline Frame 18Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 18Symbol 18 as "scene2"
ExportAssets (56)Timeline Frame 19Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 19Symbol 18 as "scene2"
ExportAssets (56)Timeline Frame 20Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 20Symbol 18 as "scene2"
ExportAssets (56)Timeline Frame 21Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 21Symbol 18 as "scene2"
ExportAssets (56)Timeline Frame 22Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 22Symbol 18 as "scene2"
ExportAssets (56)Timeline Frame 23Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 23Symbol 18 as "scene2"
ExportAssets (56)Timeline Frame 23Symbol 20 as "scene4"
ExportAssets (56)Timeline Frame 24Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 24Symbol 18 as "scene2"
ExportAssets (56)Timeline Frame 24Symbol 20 as "scene4"
ExportAssets (56)Timeline Frame 25Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 25Symbol 18 as "scene2"
ExportAssets (56)Timeline Frame 25Symbol 20 as "scene4"
ExportAssets (56)Timeline Frame 26Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 26Symbol 18 as "scene2"
ExportAssets (56)Timeline Frame 26Symbol 20 as "scene4"
ExportAssets (56)Timeline Frame 27Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 27Symbol 18 as "scene2"
ExportAssets (56)Timeline Frame 27Symbol 20 as "scene4"
ExportAssets (56)Timeline Frame 28Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 28Symbol 18 as "scene2"
ExportAssets (56)Timeline Frame 28Symbol 20 as "scene4"
ExportAssets (56)Timeline Frame 29Symbol 24 as "arrowPoint"
ExportAssets (56)Timeline Frame 29Symbol 26 as "damageFlash"
ExportAssets (56)Timeline Frame 29Symbol 28 as "display"
ExportAssets (56)Timeline Frame 29Symbol 31 as "hitHeart"
ExportAssets (56)Timeline Frame 29Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 29Symbol 18 as "scene2"
ExportAssets (56)Timeline Frame 29Symbol 33 as "scene3"
ExportAssets (56)Timeline Frame 29Symbol 20 as "scene4"
ExportAssets (56)Timeline Frame 29Symbol 125 as "scope"
ExportAssets (56)Timeline Frame 29Symbol 137 as "t1"
ExportAssets (56)Timeline Frame 29Symbol 139 as "t2"
ExportAssets (56)Timeline Frame 29Symbol 141 as "t3"
ExportAssets (56)Timeline Frame 29Symbol 142 as "t4"
ExportAssets (56)Timeline Frame 29Symbol 155 as "t5"
ExportAssets (56)Timeline Frame 29Symbol 156 as "t6"
ExportAssets (56)Timeline Frame 29Symbol 157 as "t7"
ExportAssets (56)Timeline Frame 29Symbol 158 as "t8"
ExportAssets (56)Timeline Frame 29Symbol 171 as "t9"
ExportAssets (56)Timeline Frame 29Symbol 173 as "t10"
ExportAssets (56)Timeline Frame 29Symbol 175 as "t11"
ExportAssets (56)Timeline Frame 29Symbol 177 as "t12"
ExportAssets (56)Timeline Frame 29Symbol 190 as "t13"
ExportAssets (56)Timeline Frame 29Symbol 192 as "t14"
ExportAssets (56)Timeline Frame 29Symbol 194 as "t15"
ExportAssets (56)Timeline Frame 29Symbol 196 as "t16"
ExportAssets (56)Timeline Frame 29Symbol 213 as "t17"
ExportAssets (56)Timeline Frame 29Symbol 214 as "t18"
ExportAssets (56)Timeline Frame 29Symbol 215 as "t19"
ExportAssets (56)Timeline Frame 29Symbol 216 as "t20"
ExportAssets (56)Timeline Frame 29Symbol 221 as "t21"
ExportAssets (56)Timeline Frame 29Symbol 222 as "t22"
ExportAssets (56)Timeline Frame 29Symbol 223 as "t23"
ExportAssets (56)Timeline Frame 29Symbol 224 as "t24"
ExportAssets (56)Timeline Frame 29Symbol 229 as "t25"
ExportAssets (56)Timeline Frame 29Symbol 230 as "t26"
ExportAssets (56)Timeline Frame 29Symbol 231 as "t27"
ExportAssets (56)Timeline Frame 29Symbol 232 as "t28"
ExportAssets (56)Timeline Frame 29Symbol 235 as "targetLock"
ExportAssets (56)Timeline Frame 29Symbol 265 as "startBut"
ExportAssets (56)Timeline Frame 29Symbol 230 as "t26"
ExportAssets (56)Timeline Frame 29Symbol 231 as "t27"
ExportAssets (56)Timeline Frame 29Symbol 232 as "t28"
ExportAssets (56)Timeline Frame 29Symbol 229 as "t25"
ExportAssets (56)Timeline Frame 29Symbol 235 as "targetLock"
ExportAssets (56)Timeline Frame 29Symbol 279 as "training"
ExportAssets (56)Timeline Frame 29Symbol 224 as "t24"
ExportAssets (56)Timeline Frame 29Symbol 223 as "t23"
ExportAssets (56)Timeline Frame 29Symbol 222 as "t22"
ExportAssets (56)Timeline Frame 29Symbol 221 as "t21"
ExportAssets (56)Timeline Frame 29Symbol 216 as "t20"
ExportAssets (56)Timeline Frame 29Symbol 215 as "t19"
ExportAssets (56)Timeline Frame 29Symbol 214 as "t18"
ExportAssets (56)Timeline Frame 29Symbol 213 as "t17"
ExportAssets (56)Timeline Frame 29Symbol 196 as "t16"
ExportAssets (56)Timeline Frame 29Symbol 194 as "t15"
ExportAssets (56)Timeline Frame 29Symbol 192 as "t14"
ExportAssets (56)Timeline Frame 29Symbol 190 as "t13"
ExportAssets (56)Timeline Frame 29Symbol 177 as "t12"
ExportAssets (56)Timeline Frame 29Symbol 175 as "t11"
ExportAssets (56)Timeline Frame 29Symbol 173 as "t10"
ExportAssets (56)Timeline Frame 29Symbol 171 as "t9"
ExportAssets (56)Timeline Frame 29Symbol 158 as "t8"
ExportAssets (56)Timeline Frame 29Symbol 157 as "t7"
ExportAssets (56)Timeline Frame 29Symbol 156 as "t6"
ExportAssets (56)Timeline Frame 29Symbol 155 as "t5"
ExportAssets (56)Timeline Frame 29Symbol 142 as "t4"
ExportAssets (56)Timeline Frame 29Symbol 141 as "t3"
ExportAssets (56)Timeline Frame 29Symbol 139 as "t2"
ExportAssets (56)Timeline Frame 29Symbol 137 as "t1"
ExportAssets (56)Timeline Frame 29Symbol 31 as "hitHeart"
ExportAssets (56)Timeline Frame 29Symbol 26 as "damageFlash"
ExportAssets (56)Timeline Frame 29Symbol 24 as "arrowPoint"
ExportAssets (56)Timeline Frame 33Symbol 190 as "t13"
ExportAssets (56)Timeline Frame 33Symbol 190 as "t13"
ExportAssets (56)Timeline Frame 38Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 38Symbol 24 as "arrowPoint"
ExportAssets (56)Timeline Frame 38Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 38Symbol 24 as "arrowPoint"
ExportAssets (56)Timeline Frame 38Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 38Symbol 24 as "arrowPoint"
ExportAssets (56)Timeline Frame 38Symbol 24 as "arrowPoint"
ExportAssets (56)Timeline Frame 38Symbol 235 as "targetLock"
ExportAssets (56)Timeline Frame 38Symbol 235 as "targetLock"
ExportAssets (56)Timeline Frame 38Symbol 24 as "arrowPoint"
ExportAssets (56)Timeline Frame 38Symbol 235 as "targetLock"
ExportAssets (56)Timeline Frame 38Symbol 24 as "arrowPoint"
ExportAssets (56)Timeline Frame 38Symbol 235 as "targetLock"
ExportAssets (56)Timeline Frame 38Symbol 24 as "arrowPoint"
ExportAssets (56)Timeline Frame 38Symbol 235 as "targetLock"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"
ExportAssets (56)Timeline Frame 48Symbol 16 as "scene1"

Labels

"loader"Frame 6
"loader2"Frame 10
"loader3"Frame 17
"loader4"Frame 23
"start"Frame 29
"menu"Frame 33
"rules"Frame 38
"story"Frame 43
"machinetest"Frame 48
"interface"Frame 56
"setup"Frame 66
"game"Frame 75
"gameEnd"Frame 82
"damageBar"Symbol 125 MovieClip [scope] Frame 1
"level1"Symbol 265 MovieClip [startBut] Frame 20
"level2"Symbol 265 MovieClip [startBut] Frame 25
"level3"Symbol 265 MovieClip [startBut] Frame 30
"level4"Symbol 265 MovieClip [startBut] Frame 35
"level5"Symbol 265 MovieClip [startBut] Frame 40
"level6"Symbol 265 MovieClip [startBut] Frame 50
"level7"Symbol 265 MovieClip [startBut] Frame 55
"level8"Symbol 265 MovieClip [startBut] Frame 60
"level9"Symbol 265 MovieClip [startBut] Frame 65
"level10"Symbol 265 MovieClip [startBut] Frame 70
"level11"Symbol 265 MovieClip [startBut] Frame 75
"level12"Symbol 265 MovieClip [startBut] Frame 80
"level13"Symbol 265 MovieClip [startBut] Frame 85
"level14"Symbol 265 MovieClip [startBut] Frame 90
"level15"Symbol 265 MovieClip [startBut] Frame 95
"startup"Symbol 265 MovieClip [startBut] Frame 111
"clock"Symbol 308 MovieClip Frame 10
"twang"Symbol 308 MovieClip Frame 35
"tongk"Symbol 308 MovieClip Frame 46
"ouch"Symbol 308 MovieClip Frame 61
"danger"Symbol 308 MovieClip Frame 71
"laugh"Symbol 308 MovieClip Frame 83
"beep"Symbol 308 MovieClip Frame 99
"whoosh"Symbol 308 MovieClip Frame 108
"explode"Symbol 308 MovieClip Frame 117
"bweep"Symbol 308 MovieClip Frame 132
"bleeep"Symbol 308 MovieClip Frame 147
"yipee"Symbol 308 MovieClip Frame 153
"pop"Symbol 308 MovieClip Frame 165
"peepoo"Symbol 308 MovieClip Frame 177
"damageBar"Symbol 339 MovieClip Frame 1

Dynamic Text Variables

loaderTextSymbol 12 EditableText"LOADING"
TextField11Symbol 37 EditableText"ARROWS LOW"
TextField11Symbol 40 EditableText"HEALTH CRITICAL"
messSymbol 116 EditableText"LOW ON TARGETS"
pointsSymbol 120 EditableText""
arrowsSymbol 121 EditableText"0"
bonusSymbol 122 EditableText"0"
potentialTSymbol 123 EditableText"0"
bonusTimerSymbol 124 EditableText"0"
tvalSymbol 234 EditableText"+5"
quiverCountSymbol 245 EditableText"200 Arrows"
targetsToHitSymbol 246 EditableText"200 Targets"
pointsSymbol 334 EditableText""
arrowsSymbol 335 EditableText"0"
bonusSymbol 336 EditableText"0"
potentialTSymbol 337 EditableText"0"
potentialTSymbol 338 EditableText"0"
reportSymbol 402 EditableText""
resultsSymbol 403 EditableText""




http://swfchan.com/6/26794/info.shtml
Created: 22/5 -2019 06:39:28 Last modified: 22/5 -2019 06:39:28 Server time: 02/05 -2024 16:45:28