STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229671 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #26799 |
WARNING This game contains scenes of horror and violence. It is NOT suitable for players aged 12 or under, or those of a nervous disposition. |
Buffering... |
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ROTTING ONSLAUGHT |
Click to visit our sponsor! Opens in a new window, so you won't lose your game. |
It all started a few hours ago.. |
SKIP INTRO |
The squad were out on routine patrols on the plains... |
Radio contact started to fail... All we could hear... |
...terrible screams... |
Amidst the yells and gunfire, we made out one cry... |
"They're coming!" |
"They're..." |
"everywhere!" |
Loading game... |
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100 |
More games |
v. 1.0 |
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PLAY GAME |
CREDITS |
INSTRUCTIONS |
SURVIVAL |
REPLAY INTRO |
MENU |
gavD (www.gavd.co.uk): Concept, engine, storyline, production, troop voices, sound FX, terrain, menus, in-game ambient music |
Andrew Canham (www.prevelation.com): Sprites, additional graphics, alpha/beta testing |
Davey J (www.bellends.co.uk): Intro music, Rotting Onslaught theme Team Bellend: Alpha/Beta testing |
MORE |
CREDITS |
Humanbeatbox.com Zombies: BeatMuppet, Nevo D, MadMastaC |
vwfband.com Zombies: Ben Joiner, Jon Perry |
Testing: Scott Peterson, Willie Marler, Frank Valzano, Chris Brassey, Ben Joiner, Chris James |
Save a life - give blood! The zombies in this game are bloodthirty cannibals ravenous on human flesh. Clearly, this scenario is just for entertainment. In real life, however, you can help people by giving blood. Fonts grossout.ttf from dafont.com Chiller.TTF from Microsoft office UK Heads! Say NO to ID cards and keep this a free country! Say no to a draconian state! www.no2id.net |
Click to visit our sponsor! Opens in a new window, so you won't lose your game. |
Kindly sponsored by |
Visit freeworldgroup.com for quality, free online games! |
INSTRUCTIONS |
MENU |
Storyline You are a military commander. Your forces were out on a routine patrol, and suddenly, the undead were everywhere! Your forces were badly depleted in the conflict, but you must continue to do your job and keep the undead population under control until a solution can be found! |
Controlling units To select a single soldier, click on him. To select a group of soldiers, click and drag a box around the men you want to move. Selected soldiers are highlighted in yellow. When you have selected soldiers, click where you want them to move. If you want them to attack, click on an enemy. |
MISSIONS In MISSION mode, you must complete a sequence of missions. These have different tasks, such as finding medical supplies, rescuing civilians, or simply taking out some of the undead horde! When the mission is complete, find the extraction zone and hold tight until the chopper shows up! ANY SQUAD MEMBERS THAT DIE IN A MISSION WILL NOT BE AVAILABLE FOR THE NEXT ONE, SO KEEP AS MANY MEN ALIVE AS POSSIBLE! In survival mode, you just gotta kill as many of the undead as you can before they eviscerate your crew! |
extraction zone |
UNIT TYPES You have two unit types at your disposal: assault troops and snipers. Assault troops + Fast movement, high rate of fire - Weak rounds, short range Snipers + Powerful rounds, long range - Slow, low rate of fire You may also encounter non-playable human characters in the game... |
Nighttime When night falls, your squad are slower, and visibility is poor. All is not lost, however. We have a helicopter light that will automatically follow your cursor - be aware, though, that this beam cannot be moved very quickly! |
VEHICLES To drive vehicles, put a soldier in it and it is then controlled using the arrow keys. To get a soldier back out of the car, just click on it. You must get a soldier out of the vehicle before he can be extracted! If you drive the car into water, the driver will drown! The car's wheels do not automatically re-align, so if you come to a stop, your wheels are still "turned". |
TIPS Enemies die in water, but you do not get a confirmed kill for this. Soldiers will die of cold if left in the water for too long. Rough ground slows down zombies, allowing them to be easily picked off Keep your squad tight as night falls - a lone soldier is very vulnerable in the dark! iT'S EASY TO LOSE TRACK OF WHERE YOUR SOLDIERS ARE IF YOU'RE NOT CAREFUL... |
KEYS Master players use keyboard shortcuts to speed up their commands |
Squad 1 |
1 |
Squad 2 |
2 |
All |
A |
Deselect |
D |
Hold down SHIFT for faster scrolling |
SHIFT |
EASY |
HARD |
NORMAL |
BACK TO MENU |
INSANE |
teawtawetweatwaet |
_root.currentMission.missionTitle |
READY |
this.hero.role |
this.hero.name |
K.I.A |
Kills: |
00000 |
Mission #1 |
Ammo crates |
000 |
000 |
Supply crates |
000 |
Kills |
Clear conditions |
Mission complete! Get to the extraction zone! |
CLOSE |
HELP |
GAME OVER! |
Confirmed kills: |
1 |
Your ranking: |
FINAL SCORE |
MENU |
A winner is you! The antidote to the zombie plague was successfully delivered! We now have a weapon to fight against the undead menace! ... it's not over... not by any means... but This may be the point where the tide turns... Thanks for playing! For a greater challenge, try a higher difficulty level, or see how long you can last in survival mode! Visit gavd.co.uk for more games by gavD Visit freeworldgroup.com for more games by other artists CONGRATULATIONS! |
ActionScript [AS1/AS2]
Frame 1Stage.showMenu = false;Frame 179_quality = "HIGH";Instance of Symbol 17 MovieClip "pl" in Frame 179onClipEvent (load) { if (_root.getBytesLoaded() >= (_root.getBytesTotal() - 1)) { this._visible = false; } }Frame 180stop();Instance of Symbol 32 MovieClip "logo" in Frame 180onClipEvent (load) { var canPlay = false; }Frame 212function Mission(aCarAvailable, aAmmoToCollect, aFoodToCollect, aZombiesToKill, aSpawnRate, aSpawnAtStart, aMissionTitle, aSoldierCount) { this.carAvailable = aCarAvailable; this.ammoToCollect = aAmmoToCollect; this.foodToCollect = aFoodToCollect; this.zombiesToKill = aZombiesToKill; this.spawnRate = aSpawnRate; this.spawnAtStart = aSpawnAtStart; this.missionTitle = aMissionTitle; this.soldierCount = aSoldierCount; return(this); } Stage.showMenu = false; var confirmedKills = 0; var deadChars = ""; var EASY = 0; var MEDIUM = 1; var HARD = 2; var INSANE = 3; var difficulty = NORMAL; Mouse.show(); var currentMissionIndex = 0; var messageToCrackers = "Well done! You've decompiled the game. If you're interested in how it works, feel free to get in touch. Make no mistake, however - if anyone rips off my work without consulting me, I will not hesitate to sue. That is fair, isn't it?"; var MODE_SURVIVAL = 0; var MODE_MISSION = 1; var MODE_DODGEMS = 2; var gameMode = MODE_SURVIVAL; var survivalMode = false; var currentMission; var survival = new Mission(false, -1, -1, -1, 100, 0, "Survival", 6); var mission1 = new Mission(false, 0, 0, 15, 100, 2, "Dawn Patrol", 6); var mission2 = new Mission(false, 2, 0, 0, 85, 7, "Survival Instinct", 6); var mission3 = new Mission(true, 0, 0, 30, 60, 12, "Lone Gunman", 1); var mission4 = new Mission(false, 0, 2, 40, 70, 8, "Night of the Rotten", 6); var mission5 = new Mission(false, 0, 0, 0, 55, 30, "Babysitting", 7); stop();Instance of Symbol 49 MovieClip in Frame 212onClipEvent (load) { if (_root.getBytesLoaded() >= (_root.getBytesTotal() - 1)) { this._visible = false; } }Instance of Symbol 69 MovieClip "theStatic" in Frame 212onClipEvent (enterFrame) { var rnd = (random(23) + 1); this.gotoAndStop(rnd); }Frame 217stop();Frame 220Stage.showMenu = false; confirmedKills = 0; stopAllSounds(); _quality = "HIGH";Frame 221stop();Frame 225stop();Frame 226_root.deadChars = "";Frame 260stopAllSounds();Frame 261if (gameMode == MODE_SURVIVAL) { gotoAndStop ("game"); }Frame 262Mouse.show(); if ((++currentMissionIndex) > 5) { _root.gotoAndPlay("outroMissions"); } _root.currentMission = eval ("_root.mission" + currentMissionIndex); var cml = _root.currentMission.missionTitle; switch (currentMissionIndex) { case 1 : desc = "Troops, we have a situation.\n\nThere have been reports of random assaults.\n\nGet out there and contain the problem!\n\nTIP: the extraction zone will appear in the lower right when your mission is completed."; break; case 2 : desc = "CODE RED: emergency!\n\nWe're dealing with the Living Dead! This is for real, troops!\n\nA chopper has dropped some ammo. We're gonna need that - they're everywhere!\n\nGo out there, gather it, and get back to the extraction zone!"; break; case 3 : desc = "Bravo patrol has been wiped out!\n\nKeep the sole survivor alive long enough for us to extract him!\n\nTIP: to drive vehicles, click on a soldier, then click on the vehicle. The arrow keys will then drive that vehicle. Please note that the steering wheel alignment is not reset when you come to a halt. To exit the vehicle, come to a stop and then click on it."; break; case 4 : desc = "Our science team is working on an antidote - but they need medical supplies!\n\nThere are some cases of medical supplies somewhere out there - go grab at least 2, and take out 40 zombies for experimentation purposes, then get to the extraction zone!"; break; case 5 : desc = "This is it, commander - we have an antidote! Cover the scientist whilst he gets it to the extraction zone in the South East! You must succeed - AT ALL COSTS! The future of humanity depends upon you!\n\nIf the scientist dies, it's all over for us..."; } stop();Instance of Symbol 69 MovieClip "theStatic" in Frame 262onClipEvent (enterFrame) { var rnd = (random(23) + 1); this.gotoAndStop(rnd); }Frame 263function dsa() { fatController.deselectAll(); } function sa() { fatController.select(0); } function ssa() { fatController.select(1); } function ssb() { fatController.select(2); } function tq() { if (_quality == "MEDIUM") { _quality = "LOW"; } else { _quality = "MEDIUM"; } } function kas() { var i = 0; while (i <= fatController.squadCount) { eval ("_root.playingArea.hero" + i).health = -1; eval ("_root.playingArea.hero" + i).gotoAndPlay("die"); i++; } } function kaz() { var _local1 = 0; while (_local1 < fatController.zombies.length) { curZombie = fatController.zombies[_local1]; curZombie.health = 0; curZombie.gotoAndPlay("die"); curZombie.action = DYING; _local1++; } } function setCurrentHero(h) { fatController.deselectAll(); if (h.health <= 0) { return(undefined); } _root.currentHero = h; _root.currentHero.activationBorder._visible = true; soundControl.soldierA(); } function absDelete(item) { item.swapDepths(0); removeMovieClip(item); } function regenTerrain() { var i = 0; while (i <= pondCount) { var tmp = eval ("_root.playingArea.pond" + i); if (_root.currentMissionIndex == 5) { absDelete(tmp); } else { var clash = true; while (clash) { clash = false; tmp._x = random(spawnDimension) + spawnXMod; tmp._y = random(spawnDimension) + spawnYMod; var j = 0; while (j < i) { if (tmp.hitZone.hitTest(eval ("_root.playingArea.pond" + j).hitZone)) { clash = true; break; } j++; } if (clash && ((++iterations) > MAX_ITERATIONS)) { _root.absDelete(tmp); clash = false; } } } i++; } iterations = 0; var i = 0; while (i <= bushesCount) { var tmp = eval ("_root.playingArea.bushes" + i); var clash = true; while (clash) { clash = false; tmp._x = random(spawnDimension) + spawnXMod; tmp._y = random(spawnDimension) + spawnYMod; var j = 0; while (j <= pondCount) { if (tmp.hitTest(eval ("_root.playingArea.pond" + j).hitZone)) { clash = true; break; } j++; } if (!clash) { var j = 0; while (j < i) { if (tmp.hitTest(eval ("_root.playingArea.bushes" + j).hitZone)) { clash = true; break; } j++; } } if (clash && ((++iterations) > MAX_ITERATIONS)) { _root.absDelete(tmp); clash = false; } } i++; } iterations = 0; var i = 0; while (i <= rocksCount) { var tmp = eval ("_root.playingArea.rocks" + i); var clash = true; while (clash) { clash = false; tmp._x = random(spawnDimension) + spawnXMod; tmp._y = random(spawnDimension) + spawnYMod; var j = 0; while (j <= pondCount) { if (tmp.hitTest(eval ("_root.playingArea.pond" + j).hitZone)) { clash = true; break; } j++; } if (!clash) { var j = 0; while (j <= bushesCount) { if (tmp.hitTest(eval ("_root.playingArea.bushes" + j).hitZone)) { clash = true; break; } j++; } } if (!clash) { var j = 0; while (j < i) { if (tmp.hitTest(eval ("_root.playingArea.rocks" + j))) { clash = true; break; } j++; } } if (clash && ((++iterations) > MAX_ITERATIONS)) { _root.absDelete(tmp); clash = false; } } i++; } } function itemInPond(item) { if (_root.currentMissionIndex == 5) { return(undefined); } var i = 0; while (i <= pondCount) { if (item.hitTest(eval ("_root.playingArea.pond" + i).hitZone)) { return(true); } i++; } } function itemInBushes(item) { var i = 0; while (i <= bushesCount) { if (item.hitTest(eval ("_root.playingArea.bushes" + i).hitZone)) { return(true); } i++; } } Stage.showMenu = true; var ammoToCollect = _root.currentMission.ammoToCollect; var foodToCollect = _root.currentMission.foodToCollect; var zombiesToKill = _root.currentMission.zombiesToKill; if (_root.survivalMode) { clearConditions._visible = false; } _quality = "MEDIUM"; var spawnXMod = 50; var spawnYMod = 90; var movieDimension = 640; var minPlayingAreaX = ((movieDimension * -1) - 100); var minPlayingAreaY = (movieDimension * -1); var maxPlayingAreaX = 0; var maxPlayingAreaY = 0; var scrollAmount = 7; var currentHero = null; var targetX = 0; var targetY = 0; var FRAME_UNTIL_REANIMATION = 100; if (_root.difficulty == _root.EASY) { FRAME_UNTIL_REANIMATION = 200; } else if (_root.difficulty == _root.HARD) { FRAME_UNTIL_REANIMATION = 60; } else if (_root.difficulty == _root.INSANE) { FRAME_UNTIL_REANIMATION = 30; } var keyListener = new Object(); keyListener.onKeyUp = function () { if (Key.getCode() == 49) { ssa(); } else if (Key.getCode() == 50) { ssb(); } else if (Key.getCode() == 65) { sa(); } else if (Key.getCode() == 68) { dsa(); } }; Key.addListener(keyListener); var spawnDimension = 850; var myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); myContextMenu.customItems.push(new ContextMenuItem("Deselect all troops", dsa)); myContextMenu.customItems.push(new ContextMenuItem("Select all troops", sa)); myContextMenu.customItems.push(new ContextMenuItem("Select squad 1", ssa)); myContextMenu.customItems.push(new ContextMenuItem("Select squad 2", ssb)); myContextMenu.customItems.push(new ContextMenuItem("Toggle graphic quality", tq)); this.menu = myContextMenu; Mouse.hide(); stop(); var pondCount = 0; var bushesCount = 3; var rocksCount = 2; var iterations = 0; var MAX_ITERATIONS = 3; regenTerrain();Instance of Symbol 479 MovieClip "soundControl" in Frame 263onClipEvent (load) { function deathMoan() { this.gotoAndPlay("moan" + random(14)); } function moan() { ticks = baseMoan + random(64); this.gotoAndPlay("moan" + (14 + random(28))); } function soldierA() { if (_parent.fatController.deadCount > _parent.fatController.squadCount) { return(undefined); } this.gotoAndPlay("soldiera" + random(5)); } function soldierB() { if (_parent.fatController.deadCount > _parent.fatController.squadCount) { return(undefined); } this.gotoAndPlay("soldierb" + random(6)); } function soldierC() { if (_parent.fatController.deadCount > _parent.fatController.squadCount) { return(undefined); } this.gotoAndPlay("soldierc" + random(2)); } function soldierD() { if (_parent.fatController.deadCount > _parent.fatController.squadCount) { return(undefined); } this.gotoAndPlay("soldierd" + random(3)); } var ticks = 20; var baseMoan = 200; } onClipEvent (enterFrame) { if ((--ticks) == 0) { moan(); } }Instance of Symbol 480 MovieClip in Frame 263onClipEvent (enterFrame) { if (this.hitTest(_parent.cursor)) { if (_root.playingArea._y < _root.maxPlayingAreaY) { _root.playingArea._y = _root.playingArea._y + _root.scrollAmount; if (Key.isDown(16)) { _root.playingArea._y = _root.playingArea._y + _root.scrollAmount; } if (_parent.cursor.arrowSel > 0) { if (_parent.cursor.arrowSel == 3) { _parent.cursor.arrowSel--; } else { _parent.cursor.arrowSel++; } } else { _parent.cursor.arrowSel = 1; } _parent.cursor.gotoAndPlay("arrowSel"); } } }Instance of Symbol 480 MovieClip in Frame 263onClipEvent (enterFrame) { if (this.hitTest(_parent.cursor)) { if (_root.playingArea._y > _root.minPlayingAreaY) { _root.playingArea._y = _root.playingArea._y - _root.scrollAmount; if (Key.isDown(16)) { _root.playingArea._y = _root.playingArea._y - _root.scrollAmount; } if (_parent.cursor.arrowSel > 0) { if (_parent.cursor.arrowSel == 7) { _parent.cursor.arrowSel--; } else { _parent.cursor.arrowSel++; } } else { _parent.cursor.arrowSel = 5; } _parent.cursor.gotoAndPlay("arrowSel"); } } }Instance of Symbol 480 MovieClip in Frame 263onClipEvent (enterFrame) { if (this.hitTest(_parent.cursor)) { if (_root.playingArea._x > _root.minPlayingAreaX) { _root.playingArea._x = _root.playingArea._x - _root.scrollAmount; if (Key.isDown(16)) { _root.playingArea._x = _root.playingArea._x - _root.scrollAmount; } if (_parent.cursor.arrowSel > 0) { _parent.cursor.arrowSel++; } else { _parent.cursor.arrowSel = 3; } _parent.cursor.gotoAndPlay("arrowSel"); } } }Instance of Symbol 480 MovieClip in Frame 263onClipEvent (enterFrame) { if (this.hitTest(_parent.cursor)) { if (_root.playingArea._x < _root.maxPlayingAreaX) { _root.playingArea._x = _root.playingArea._x + _root.scrollAmount; if (Key.isDown(16)) { _root.playingArea._x = _root.playingArea._x + _root.scrollAmount; } if (_parent.cursor.arrowSel > 0) { _parent.cursor.arrowSel++; } else { _parent.cursor.arrowSel = 7; } _parent.cursor.gotoAndPlay("arrowSel"); } } }Instance of Symbol 480 MovieClip in Frame 263onClipEvent (enterFrame) { if (((!_parent.cursor.dontChange) && (_parent.cursor.hitTest(this))) && (_parent.cursor._currentFrame >= 3)) { _parent.cursor.gotoAndStop(1); _parent.cursor.canControl = true; } }Instance of Symbol 482 MovieClip in Frame 263onClipEvent (load) { var STAY_NIGHT_FOR = 700; var TICKS_BETWEEN_CHANGE = 3; this._alpha = 0; var tick = 20; var pauseTicks = 30; var alphaIncrement = 1; } onClipEvent (enterFrame) { if (this._visible) { var moveAmount; var dist = _root.fatController.calcDistance(this, _root.cursor); moveAmount = dist / 2; if (moveAmount > 27) { moveAmount = 27; } else if (moveAmount < 7) { moveAmount = 7; } _root.fatController.moveItemTowards(this, _root.cursor._x, _root.cursor._y, moveAmount); } if (pauseTicks > 0) { if ((--pauseTicks) <= 0) { if (alphaIncrement == 1) { this._x = _root.cursor._x; this._y = _root.cursor._y; } this._visible = true; } return(undefined); } if ((--tick) <= 0) { this._alpha = this._alpha + alphaIncrement; tick = TICKS_BETWEEN_CHANGE; } if (this._alpha > 85) { this._alpha = 84; alphaIncrement = -1; pauseTicks = STAY_NIGHT_FOR; } else if (this._alpha < 5) { this._alpha = 6; this._visible = false; alphaIncrement = 1; pauseTicks = STAY_NIGHT_FOR; } }Instance of Symbol 501 MovieClip "fatController" in Frame 263onClipEvent (load) { function moveItemTowards(item, targetX, targetY, walkDistance) { if (item.facingRight && (targetX < item._x)) { item._xscale = -100; item.facingRight = false; } else if ((!item.facingRight) && (targetX >= item._x)) { item._xscale = 100; item.facingRight = true; } if (_parent.itemInBushes(item)) { walkDistance = walkDistance / 3; } else if (_parent.itemInPond(item)) { if (item.isSoldier) { walkDistance = walkDistance / POND_SPEED_LOSS; } else { _parent.soundControl.gotoAndPlay("splash"); item.gotoAndPlay("sink"); item.health = 0; walkDistance = 0; item.action = DYING; return(undefined); } } var _local6 = true; var _local5 = targetX - item._x; var _local7 = targetY - item._y; var _local4; var _local8; _local4 = walkDistance * (Math.abs(_local5) / (Math.abs(_local5) + Math.abs(_local7))); _local8 = walkDistance - _local4; if (Math.abs(_local5) > walkDistance) { if (item._x > targetX) { item._x = item._x - _local4; } else { item._x = item._x + _local4; } _local6 = false; } if (Math.abs(_local7) > walkDistance) { if (item._y > targetY) { item._y = item._y - _local8; } else { item._y = item._y + _local8; } _local6 = false; } if (_local6 && (item.isSoldier)) { item.action = STAND_GROUND; } } function calcDistance(clip1, clip2) { var _local1 = clip1._x - clip2._x; var _local2 = clip1._y - clip2._y; return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } function attackTargetEnemyIfInRange(ch) { if (ch.action == ATTACKING) { return(undefined); } if ((calcDistance(ch, ch.targetEnemy) < ch.range) && (ch.targetEnemy.health > 0)) { ch.action = ATTACKING; ch.gotoAndPlay("attack"); } } function deselectAll() { var i = 0; while (i <= squadCount) { eval ("_root.playingArea.hero" + i).activationBorder._visible = false; i++; } } function select(n) { deselectAll(); var aSel = false; switch (n) { case 0 : var i = 0; while (i <= squadCount) { if (eval ("_root.playingArea.hero" + i).action < _root.fatController.DRIVING) { eval ("_root.playingArea.hero" + i).activationBorder._visible = true; aSel = true; } i++; } if (aSel) { _root.soundControl.soldierA(); } return; case 1 : var i = 0; while (i < 3) { if (eval ("_root.playingArea.hero" + i).action < _root.fatController.DRIVING) { eval ("_root.playingArea.hero" + i).activationBorder._visible = true; aSel = true; } i++; } if (aSel) { _root.soundControl.soldierA(); } return; case 2 : var i = 3; while (i <= squadCount) { if (eval ("_root.playingArea.hero" + i).action < _root.fatController.DRIVING) { eval ("_root.playingArea.hero" + i).activationBorder._visible = true; aSel = true; } i++; } if (!aSel) { break; } _root.soundControl.soldierA(); } } function setCurrentTarget(t) { var i = 0; while (i <= squadCount) { var h = eval ("_root.playingArea.hero" + i); if (h.activationBorder._visible) { h.targetEnemy = t; h.targetEnemyDist = calcDistance(h, t); h.action = TARGETING; } i++; } _root.soundControl.soldierC(); } function setWaypoint() { var absX = (_parent.cursor._x - _parent.playingArea._x); var absY = (_parent.cursor._y - _parent.playingArea._y); var selIndexX = 0; var selIndexY = 0; var doSound = false; var i = 0; while (i <= squadCount) { var h = eval ("_root.playingArea.hero" + i); if (h.activationBorder._visible) { h.targetX = absX + (selIndexX * 22); h.targetY = absY + (selIndexY * 34); h.action = MOVING; h.gotoAndPlay(1); if ((++selIndexX) == 3) { selIndexX = 0; selIndexY++; } h.actionBuffer = _root.cursor.nextBuffer; doSound = true; } i++; } if (doSound) { _root.playingArea.waypoint._x = absX; _root.playingArea.waypoint._y = absY; _root.playingArea.waypoint.gotoAndPlay(1); _root.soundControl.soldierB(); } } function spawnZombie() { var _local2 = 0; var _local1 = 0; var _local3 = random(4); if (_local3 == 0) { _local2 = 0; _local1 = random(1260) + 20; } else if (_local3 == 1) { _local2 = random(1170) - 20; _local1 = 1190; } else if (_local3 == 2) { _local2 = 1280; _local1 = random(1260) + 20; } else { _local2 = random(1170) - 20; _local1 = 0; } spawnZombieInner(_local2, _local1, false); } function spawnZombieInner(theX, theY, forceSpawn) { counter = startCounter; if (startCounter > (counterDecrement + 2)) { startCounter = startCounter - counterDecrement; } if (_root.soundControl.baseMoan > 20) { _root.soundControl.baseMoan = _root.soundControl.baseMoan - 2; } var insertLoc = -1; if (zombieCount > maxZombies) { var curZombie; var doneFade = false; var i = 0; while (i < zombies.length) { if (zombies[i].action == GONE) { _root.absDelete(zombies[i]); insertLoc = i; break; } if ((!doneFade) && (zombies[i].action == TOTALLY_DEAD)) { zombies[i].action = FADING; zombies[i].gotoAndPlay("fade"); doneFade = true; } i++; } if ((!forceSpawn) && (insertLoc == -1)) { return(false); } } var newZombie; zombieCount++; var prot; if (forceSpawn) { prot = _root.playingArea.protoZombieExSoldier; } else { var zombieD = random(40); if (zombieD < 20) { prot = _root.playingArea.protoZombie0; } else if (zombieD < 30) { prot = _root.playingArea.protoZombie1; } else if (zombieD < 34) { prot = _root.playingArea.protoZombie2; } else if (zombieD < 38) { prot = _root.playingArea.protoZombie4; } else { prot = _root.playingArea.protoZombie3; } } duplicateMovieClip (prot, "zombie" + zombieCount, ++nextZombieAbs); newZombie = eval ("_root.playingArea.zombie" + zombieCount); newZombie.health = prot.health; newZombie.range = prot.range; newZombie.walkDistance = prot.walkDistance; newZombie.isSoldier = false; newZombie._visible = true; newZombie.action = TARGETING; if (zombieD == 38) { newZombie._x = random(_root.playingArea._width - 300) + 150; newZombie._y = random(_root.playingArea._height - 300) + 150; newZombie.action = 0; } else { newZombie._x = theX; newZombie._y = theY; } newZombie.swapDepths(++zombieLiveNextDepth); if (insertLoc == -1) { zombies.push(newZombie); } else { zombies[insertLoc] = newZombie; } return(true); } function blamPanels() { var i = 0; while (i <= squadCount) { _root.absDelete(eval ("_root.bgPanel.panel" + i)); i++; } } function hitTestSquad(item) { var i = 0; while (i <= squadCount) { if (eval ("_root.playingArea.hero" + i).hitTest(item)) { return(true); } i++; } return(false); } function hitTestWholeSquad(item) { var r = false; var i = 0; while (i <= squadCount) { var ch = eval ("_root.playingArea.hero" + i); if (ch.health > 0) { if (!ch.hitTest(item)) { return(false); } r = true; } i++; } return(r); } function showExit() { _parent.clearConditions.gotoAndStop(2); _root.playingArea.extractionZone._visible = true; _root.playingArea.extractionZone.play(); } function missionUp() { _root.gotoAndPlay("missionUp"); } var zombieLiveNextDepth = 20000; var zombieDeadNextDepth = 10000; var deadCount = 0; _parent.ammoToCollect = _root.currentMission.ammoToCollect; _parent.foodToCollect = _root.currentMission.foodToCollect; _parent.zombiesToKill = _root.currentMission.zombiesToKill; var startCounter = _root.currentMission.spawnRate; var counterDecrement = 1; if (_root.difficulty == _root.EASY) { counterDecrement = 1; startCounter = startCounter * 1.4; } else if (_root.difficulty == _root.HARD) { counterDecrement = 2; startCounter = startCounter * 0.8; } else if (_root.difficulty == _root.INSANE) { counterDecrement = 2; startCounter = startCounter * 0.7; } _root.playingArea.protoZombie0.stop(); _root.playingArea.protoZombie0._visible = false; _root.playingArea.protoZombie1.stop(); _root.playingArea.protoZombie1._visible = false; _root.playingArea.protoZombie2.stop(); _root.playingArea.protoZombie2._visible = false; _root.playingArea.protoZombie3.stop(); _root.playingArea.protoZombie3._visible = false; _root.playingArea.protoZombie4.stop(); _root.playingArea.protoZombie4._visible = false; var zTypes = 4; var counter = 1; var zombieCount = -1; var zombies = new Array(); var maxZombies = 32; var POND_SPEED_LOSS = 2; var POND_HEALTH_LOSS = 0.25; var squadCount = 0; var STAND_GROUND = 0; var MOVING = 1; var TARGETING = 2; var PRE_ATTACK = 3; var ATTACKING = 4; var TAKE_HIT = 5; var DRIVING = 6; var DYING = 7; var TOTALLY_DEAD = 8; var BURIED = 9; var FADING = 10; var GONE = 11; squadCount = 0; while (squadCount <= 10) { if (eval ("_root.playingArea.hero" + squadCount) == null) { squadCount--; break; } squadCount++; } var i = 0; while (i <= squadCount) { ch = eval ("_root.playingArea.hero" + i); if (i >= _root.currentMission.soldierCount) { _root.absDelete(ch); } else { if (_root.deadChars.indexOf(("|" + ch.charName) + "|") > -1) { ch.health = 0; ch.startHealth = 1; ch.gotoAndStop("buried"); ch.action = BURIED; deadCount++; } else { ch.activationBorder._visible = false; ch.targetX = ch._x; ch.targetY = ch._y; ch.targetEnemy = null; ch.action = STAND_GROUND; if (_root.difficulty == _root.EASY) { ch.health = (ch.startHealth = 200); } else if (_root.difficulty == _root.HARD) { ch.health = (ch.startHealth = 60); } else if (_root.difficulty == _root.INSANE) { ch.health = (ch.startHealth = 40); } else { ch.health = (ch.startHealth = 100); } ch.targetEnemyDist = 999999 /* 0x0F423F */; while (_root.itemInPond(ch)) { ch._y++; } } duplicateMovieClip (_root.bgPanel.panelTemplate, "panel" + i, 10 + i); eval ("_root.bgPanel.panel" + i)._x = 503 - _root.bgPanel._x; eval ("_root.bgPanel.panel" + i)._y = (5 + (i * _root.bgPanel.panelTemplate._height)) - _root.bgPanel._y; eval ("_root.bgPanel.panel" + i).charName = ch.charName; eval ("_root.bgPanel.panel" + i).charRole = ch.charRole; } i++; } squadCount = _root.currentMission.soldierCount - 1; _root.absDelete(_root.bgPanel.panelTemplate); while (_root.itemInPond(_root.playingArea.car)) { _root.playingArea.car._y++; } if (!_root.currentMission.carAvailable) { _root.absDelete(_root.playingArea.car); } else { _root.playingArea.car._x = 150; _root.playingArea.car._y = 150; } if (!_root.survivalMode) { if (_parent.ammoToCollect > 0) { var i = 0; while (i < (_parent.ammoToCollect + 1)) { duplicateMovieClip (_root.playingArea.protoAmmoCrate, "ammocrate" + i, 127 + i); var tmp = eval ("_root.playingArea.ammocrate" + i); tmp._x = random(_parent.spawnDimension) + _parent.spawnXMod; tmp._y = random(_parent.spawnDimension) + _parent.spawnYMod; while (_root.itemInPond(tmp)) { tmp._x = random(_parent.spawnDimension) + _parent.spawnXMod; tmp._y = random(_parent.spawnDimension) + _parent.spawnYMod; } i++; } } if (_parent.foodToCollect > 0) { var i = 0; while (i < (_parent.foodToCollect + 1)) { duplicateMovieClip (_root.playingArea.protoFoodCrate, "foodcrate" + i, 227 + i); var tmp = eval ("_root.playingArea.foodcrate" + i); tmp._x = random(_parent.spawnDimension) + _parent.spawnXMod; tmp._y = random(_parent.spawnDimension) + _parent.spawnYMod; while (_root.itemInPond(tmp)) { tmp._x = random(_parent.spawnDimension) + _parent.spawnXMod; tmp._y = random(_parent.spawnDimension) + _parent.spawnYMod; } i++; } } } var nextZombieAbs = 0; var i = 0; while (i < _root.currentMission.spawnAtStart) { spawnZombie(); i++; } } onClipEvent (enterFrame) { if (_parent.fadeOut.b) { return(undefined); } if (deadCount > squadCount) { _parent.fadeOut.b = true; _parent.fadeOut.play(); Key.removeListener(_root.keyListener); return(undefined); } if ((--counter) == 0) { spawnZombie(); } var ch; var distance; var i = 0; while (i < zombies.length) { zombies[i].targetEnemy = null; zombies[i].targetEnemyDist = 9999999 /* 0x98967F */; i++; } var allDead = true; var i = 0; while (i <= squadCount) { ch = eval ("_root.playingArea.hero" + i); if (ch.health > 0) { eval ("_root.bgPanel.panel" + i).health._xscale = (ch.health / ch.startHealth) * 100; allDead = false; } else { eval ("_root.bgPanel.panel" + i).gotoAndStop(2); } if (ch.action < DRIVING) { if (ch.action == MOVING) { moveItemTowards(ch, ch.targetX, ch.targetY, ch.walkDistance); } else if (ch.action == TARGETING) { if ((ch.targetEnemy == null) || (ch.targetEnemy.action >= DYING)) { ch.targetEnemy = null; ch.action = STAND_GROUND; } else { moveItemTowards(ch, ch.targetEnemy._x, ch.targetEnemy._y, ch.walkDistance); attackTargetEnemyIfInRange(ch); } } else if (ch.action == STAND_GROUND) { ch.gotoAndStop(1); attackTargetEnemyIfInRange(ch); } else if (ch.action == ATTACKING) { if ((ch.targetEnemy == null) || (ch.targetEnemy.action >= DYING)) { ch.targetEnemy = null; ch.action = STAND_GROUND; } else if (ch.targetEnemy.health <= 0) { ch.targetEnemy = null; ch.targetEnemyDist = 999999 /* 0x0F423F */; ch.action = STAND_GROUND; } } if (_root.itemInPond(ch)) { ch.health = ch.health - POND_HEALTH_LOSS; if (ch.health <= 0) { _parent.soundControl.gotoAndPlay("splash"); ch.gotoAndPlay("splash"); ch.action = DYING; return(undefined); } } var j = 0; while (j < zombies.length) { curZombie = zombies[j]; if (curZombie.action < DYING) { if (ch.hitTest(curZombie)) { if (curZombie.action == ATTACKING) { ch.health = ch.health - curZombie.attackDamage; if (curZombie.attackDamage < 0) { if (ch.health > 100) { ch.health = 100; } } else { _parent.soundControl.gotoAndPlay("chomp"); if (ch.health <= 0) { ch.gotoAndPlay("die"); ch.action = DYING; } else { ch.blood.play(); if (ch.targetEnemy == null) { ch.targetEnemy = curZombie; ch.targetEnemyDist = calcDistance(ch, curZombie); } } } } else if (curZombie.action == PRE_ATTACK) { } else { curZombie.action = PRE_ATTACK; curZombie.gotoAndPlay("chomp"); } } distance = calcDistance(ch, curZombie); if (distance < curZombie.targetEnemyDist) { curZombie.targetEnemyDist = distance; curZombie.targetEnemy = ch; if (((curZombie.walkDistance != 0) && (ch.action == STAND_GROUND)) && (distance < ch.targetEnemyDist)) { ch.targetEnemy = curZombie; ch.targetEnemyDist = distance; } } } j++; } } i++; } var i = 0; while (i < zombies.length) { curZombie = zombies[i]; if (((curZombie.health > 0) && ((_parent.playingArea.car.moveSpeedCurrent > 1) || (_parent.playingArea.car.moveSpeedCurrent < -1))) && (curZombie.hitTest(_parent.playingArea.car))) { curZombie.health = 0; curZombie.gotoAndPlay("die"); curZombie.swapDepths(++zombieDeadNextDepth); curZombie.action = DYING; } else if (curZombie.action < TAKE_HIT) { if (curZombie.health <= 0) { curZombie.gotoAndPlay("die"); curZombie.swapDepths(++zombieDeadNextDepth); curZombie.action = DYING; } if ((curZombie.targetEnemy == null) && (_root.playingArea.car != null)) { curZombie.targetEnemy = _root.playingArea.car; } moveItemTowards(curZombie, curZombie.targetEnemy._x, curZombie.targetEnemy._y, curZombie.walkDistance); } i++; } if ((!_root.survivalMode) && (!_root.playingArea.extractionZone._visible)) { if (_parent.ammoToCollect < 0) { _parent.ammoToCollect = 0; } else if (_parent.foodToCollect < 0) { _parent.foodToCollect = 0; } else if (_parent.zombiesToKill < 0) { _parent.zombiesToKill = 0; } if (((_parent.ammoToCollect <= 0) && (_parent.foodToCollect <= 0)) && (_parent.zombiesToKill <= 0)) { showExit(); } } if (allDead) { deadCount = 100; } }Instance of Symbol 512 MovieClip "clearConditions" in Frame 263onClipEvent (enterFrame) { _root.currentMission.ammoToCollect--; }Instance of Symbol 516 MovieClip "help" in Frame 263onClipEvent (load) { this._visible = false; }Instance of Symbol 519 MovieClip "fadeOut" in Frame 263onClipEvent (load) { var b = false; stop(); }Instance of Symbol 528 MovieClip "cursor" in Frame 263onClipEvent (load) { var canCommand = true; startDrag ("", true); var arrowSel = 0; var dontChange = false; var NOTHING = 0; var BURY = 1; var DRIVE = 2; var nextBuffer = NOTHING; } onClipEvent (enterFrame) { arrowSel = 0; dontChange = false; }Frame 264Stage.showMenu = false; Mouse.show(); var ranking = "Private"; if (_root.confirmedKills > 500) { ranking = "Supreme commander"; } else if (_root.confirmedKills > 350) { ranking = "General"; } else if (_root.confirmedKills > 250) { ranking = "Major"; } else if (_root.confirmedKills > 150) { ranking = "Captain"; } else if (_root.confirmedKills > 100) { ranking = "Lieutenant"; } else if (_root.confirmedKills > 50) { ranking = "Sergeant major"; } else if (_root.confirmedKills > 35) { ranking = "Master Sergeant"; } else if (_root.confirmedKills > 25) { ranking = "Sergeant"; } else if (_root.confirmedKills > 10) { ranking = "Corporal"; }Instance of Symbol 69 MovieClip "theStatic" in Frame 264onClipEvent (enterFrame) { var rnd = (random(23) + 1); this.gotoAndStop(rnd); }Frame 265stop();Frame 266Stage.showMenu = false; Mouse.show(); stop();Instance of Symbol 69 MovieClip "theStatic" in Frame 266onClipEvent (enterFrame) { var rnd = (random(23) + 1); this.gotoAndStop(rnd); }Symbol 17 MovieClip Frame 1var loadedbytes = 0; var totalbytes = 0; var percentage = 0;Symbol 17 MovieClip Frame 2loadedbytes = _root.getBytesLoaded(); totalbytes = _root.getBytesTotal(); percentage = Math.ceil((loadedbytes / totalbytes) * 200); if (percentage > 100) { this._visible = false; _parent.logo.canPlay = true; } _root.crawler._x = (percentage / 100) * 600;Symbol 17 MovieClip Frame 3gotoAndPlay (2);Symbol 31 Buttonon (release) { getURL ("http://www.freeworldgroup.com/", "_BLANK"); }Symbol 32 MovieClip Frame 55if (canPlay) { play(); } else { gotoAndPlay ("p"); }Symbol 32 MovieClip Frame 117_root.gotoAndPlay("introM");Symbol 36 Buttonon (release) { _root.gotoAndPlay("preloader2"); }Symbol 45 MovieClip Frame 1stopAllSounds();Symbol 45 MovieClip Frame 847_root.gotoAndPlay("preloader2");Symbol 45 MovieClip Frame 856stop();Symbol 49 MovieClip Frame 1var loadedbytes = 0; var totalbytes = 0; var percentage = 0;Symbol 49 MovieClip Frame 2loadedbytes = _root.getBytesLoaded(); totalbytes = _root.getBytesTotal(); percentage = Math.ceil((loadedbytes / totalbytes) * 100); if (loadedbytes >= totalbytes) { this._visible = false; _parent.play(); stop(); }Symbol 49 MovieClip Frame 3gotoAndPlay (2);Symbol 74 Buttonon (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_BLANK"); }Symbol 102 MovieClip Frame 1gotoAndPlay(random(21) + 2);Symbol 104 Buttonon (release) { gameMode = MODE_MISSION; _root.survivalMode = false; _root.currentMissionIndex = 0; gotoAndPlay ("startGame"); }Symbol 105 Buttonon (release) { gameMode = MODE_SURVIVAL; survivalMode = true; currentMission = survival; gotoAndPlay ("startGame"); }Symbol 106 Buttonon (release) { gotoAndStop ("credits"); }Symbol 107 Buttonon (release) { gotoAndStop ("intro"); }Symbol 108 Buttonon (release) { gotoAndStop ("instructions"); }Symbol 109 Buttonon (release) { getURL ("http://www.freeworldgroup.com", "_BLANK"); }Symbol 116 Buttonon (release) { gotoAndStop ("start1"); }Symbol 118 Buttonon (release) { getURL ("http://www.prevelation.com/", "_BLANK"); }Symbol 119 Buttonon (release) { getURL ("http://www.bellends.co.uk/", "_BLANK"); }Symbol 120 Buttonon (release) { getURL ("http://www.gavd.co.uk/", "_BLANK"); }Symbol 132 Buttonon (release) { nextFrame(); }Symbol 135 Buttonon (release) { getURL ("http://www.humanbeatbox.com/", "_BLANK"); }Symbol 138 Buttonon (release) { getURL ("http://www.vwfband.co.uk/", "_BLANK"); }Symbol 146 Buttonon (release) { getURL ("http://www.no2id.net/", "_BLANK"); }Symbol 147 Buttonon (release) { getURL ("http://www.freeworldgroup.com/", "_BLANK"); }Symbol 152 MovieClip Frame 1stop();Symbol 161 Buttonon (release) { if (this.action < _root.fatController.DRIVING) { _root.setCurrentHero(this); } }Symbol 169 MovieClip Frame 1stop();Symbol 181 MovieClip Frame 7stop();Symbol 183 Buttonon (release) { gotoAndStop ("buried"); }Symbol 190 MovieClip Frame 8gotoAndPlay (1);Symbol 190 MovieClip Frame 9this.action = _parent._parent.fatController.ATTACKING;Symbol 190 MovieClip Frame 20_root.fatController.moveItemTowards(targetEnemy, _x, _y, -4); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();Symbol 190 MovieClip Frame 76this.action = _parent._parent.fatController.STAND_GROUND; gotoAndPlay (1);Symbol 190 MovieClip Frame 77var prevAction = this.action; this.action = _parent._parent.fatController.TAKE_HIT;Symbol 190 MovieClip Frame 82if (this.health > 0) { this.action = prevAction; } else { this.action = _parent._parent.fatController.DYING; }Symbol 190 MovieClip Frame 83this.action = _parent._parent.fatController.DYING; this.health = 0; _root.soundControl.soldierD();Symbol 190 MovieClip Frame 105this.action = _parent._parent.fatController.TOTALLY_DEAD;Symbol 190 MovieClip Frame 106_root.fatController.deadCount++;Symbol 190 MovieClip Frame 108var framesTilReanimation = _root.FRAME_UNTIL_REANIMATION;Symbol 190 MovieClip Frame 110if ((--framesTilReanimation) == 0) { nextFrame(); } else { gotoAndStop ("waitForReanimation"); }Symbol 190 MovieClip Frame 111this.action = _root.fatController.GONE; play();Symbol 190 MovieClip Frame 129_root.fatController.spawnZombieInner(this._x, this._y, true); stop();Symbol 190 MovieClip Frame 130action = _root.fatController.BURIED;Symbol 215 MovieClip Frame 13stop();Symbol 218 MovieClip Frame 1stop();Symbol 218 MovieClip Frame 14_root.absDelete(this); stop();Symbol 218 MovieClip Frame 28if (passenger != null) { passenger.health = 0; passenger.gotoAndPlay("dead"); } _root.absDelete(this); stop();Symbol 235 MovieClip Frame 1stop();Instance of Symbol 190 MovieClip in Symbol 235 MovieClip Frame 2onClipEvent (load) { stop(); }Symbol 236 Buttonon (release) { _root.difficulty = _root.EASY; play(); }Symbol 237 Buttonon (release) { _root.difficulty = _root.NORMAL; play(); }Symbol 238 Buttonon (release) { _root.difficulty = _root.HARD; play(); }Symbol 239 Buttonon (release) { gotoAndStop ("start1"); }Symbol 240 Buttonon (release) { _root.difficulty = _root.INSANE; play(); }Symbol 249 Buttonon (release) { play(); }Symbol 253 Buttonon (press) { if (!_parent.cursor.canCommand) { return(undefined); } if (dragBox.dragging) { doStuff(); } else { dragStart(); } } on (release) { if (_parent.cursor.canCommand) { doStuff(); } } on (rollOver) { if (!_root.cursor.dontChange) { _root.cursor.gotoAndStop(1); } } on (rollOut) { dragBox._visible = false; dragBox.dragging = false; }Symbol 263 MovieClip Frame 1stop();Instance of Symbol 196 MovieClip in Symbol 263 MovieClip Frame 1onClipEvent (enterFrame) { if (_parent._visible) { if (_root.fatController.hitTestWholeSquad(this)) { _root.fatController.missionUp(); } } }Symbol 263 MovieClip Frame 3stop();Symbol 266 Buttonon (release) { _root.fatController.setCurrentTarget(this); } on (rollOver) { _root.cursor.dontChange = true; _root.cursor.gotoAndStop(2); }Symbol 269 MovieClip Frame 1stop();Symbol 282 MovieClip Frame 24stop();Symbol 288 MovieClip Frame 16gotoAndPlay (1);Symbol 288 MovieClip Frame 17this.action = _parent._parent.fatController.TAKE_HIT;Symbol 288 MovieClip Frame 20if (health > 0) { this.action = _parent._parent.fatController.MOVING; gotoAndPlay (1); }Symbol 288 MovieClip Frame 21blood.play(); blood1.play(); _root.soundControl.deathMoan();Symbol 288 MovieClip Frame 22blood2.play();Symbol 288 MovieClip Frame 45this.action = _root.fatController.TOTALLY_DEAD; _root.confirmedKills++; _root.zombiesToKill--; if (_root.zombiesToKill < 0) { _root.zombiesToKill = 0; } stop();Symbol 288 MovieClip Frame 107action = _root.fatController.GONE; stop();Symbol 288 MovieClip Frame 112this.action = _parent._parent.fatController.ATTACKING;Symbol 288 MovieClip Frame 113this.action = _parent._parent.fatController.PRE_ATTACK;Symbol 288 MovieClip Frame 122this.action = 1; gotoAndPlay (1);Symbol 288 MovieClip Frame 138this.action = _root.fatController.GONE; stop();Symbol 288 MovieClip Frame 154this.action = _root.fatController.GONE; stop();Symbol 301 MovieClip Frame 14stop();Symbol 305 Buttonon (release) { _root.fatController.setCurrentTarget(this); } on (rollOver) { _root.cursor.gotoAndStop(2); }Symbol 307 MovieClip Frame 16gotoAndPlay (1);Symbol 307 MovieClip Frame 17this.action = _parent._parent.fatController.TAKE_HIT;Symbol 307 MovieClip Frame 20if (health > 0) { this.action = _parent._parent.fatController.MOVING; gotoAndPlay (1); }Symbol 307 MovieClip Frame 21_root.soundControl.deathMoan();Symbol 307 MovieClip Frame 45this.action = _root.fatController.TOTALLY_DEAD; _root.confirmedKills++; _root.zombiesToKill--; if (_root.zombiesToKill < 0) { _root.zombiesToKill = 0; } stop();Symbol 307 MovieClip Frame 107action = _root.fatController.GONE; stop();Symbol 307 MovieClip Frame 112this.action = _parent._parent.fatController.ATTACKING;Symbol 307 MovieClip Frame 113this.action = _parent._parent.fatController.PRE_ATTACK;Symbol 307 MovieClip Frame 122this.action = 1; gotoAndPlay (1);Symbol 307 MovieClip Frame 138this.action = _root.fatController.GONE; stop();Symbol 307 MovieClip Frame 154this.action = _root.fatController.GONE; stop();Symbol 313 MovieClip Frame 7stop();Symbol 323 MovieClip Frame 9gotoAndPlay (1);Symbol 323 MovieClip Frame 10this.action = _parent._parent.fatController.TAKE_HIT;Symbol 323 MovieClip Frame 13if (health > 0) { this.action = _parent._parent.fatController.MOVING; gotoAndPlay (1); }Symbol 323 MovieClip Frame 14_root.soundControl.deathMoan();Symbol 323 MovieClip Frame 38this.action = _root.fatController.TOTALLY_DEAD; _root.confirmedKills++; _root.zombiesToKill--; if (_root.zombiesToKill < 0) { _root.zombiesToKill = 0; } stop();Symbol 323 MovieClip Frame 100action = _root.fatController.GONE; stop();Symbol 323 MovieClip Frame 105this.action = _parent._parent.fatController.ATTACKING;Symbol 323 MovieClip Frame 106this.action = _parent._parent.fatController.PRE_ATTACK;Symbol 323 MovieClip Frame 111this.action = 1; gotoAndPlay (1);Symbol 323 MovieClip Frame 127this.action = _root.fatController.GONE; stop();Symbol 323 MovieClip Frame 143this.action = _root.fatController.GONE; stop();Symbol 336 MovieClip Frame 9gotoAndPlay (1);Symbol 336 MovieClip Frame 10this.action = _parent._parent.fatController.TAKE_HIT;Symbol 336 MovieClip Frame 13if (health > 0) { this.action = _parent._parent.fatController.MOVING; gotoAndPlay (1); }Symbol 336 MovieClip Frame 14_root.soundControl.deathMoan();Symbol 336 MovieClip Frame 38this.action = _root.fatController.TOTALLY_DEAD; _root.confirmedKills++; _root.zombiesToKill--; if (_root.zombiesToKill < 0) { _root.zombiesToKill = 0; } stop();Symbol 336 MovieClip Frame 100action = _root.fatController.GONE; stop();Symbol 336 MovieClip Frame 105this.action = _parent._parent.fatController.ATTACKING;Symbol 336 MovieClip Frame 106this.action = _parent._parent.fatController.PRE_ATTACK;Symbol 336 MovieClip Frame 115this.action = 1; gotoAndPlay (1);Symbol 336 MovieClip Frame 131this.action = _root.fatController.GONE; stop();Symbol 336 MovieClip Frame 148this.action = _root.fatController.GONE; stop();Symbol 353 MovieClip Frame 31stop();Symbol 358 MovieClip Frame 16gotoAndPlay (1);Symbol 358 MovieClip Frame 17this.action = _parent._parent.fatController.TAKE_HIT;Symbol 358 MovieClip Frame 20if (health > 0) { this.action = _parent._parent.fatController.MOVING; gotoAndPlay (1); }Symbol 358 MovieClip Frame 21_root.soundControl.deathMoan();Symbol 358 MovieClip Frame 45this.action = _root.fatController.TOTALLY_DEAD; _root.confirmedKills++; _root.zombiesToKill--; if (_root.zombiesToKill < 0) { _root.zombiesToKill = 0; } stop();Symbol 358 MovieClip Frame 107action = _root.fatController.GONE; stop();Symbol 358 MovieClip Frame 112this.action = _parent._parent.fatController.ATTACKING;Symbol 358 MovieClip Frame 113this.action = _parent._parent.fatController.PRE_ATTACK;Symbol 358 MovieClip Frame 122this.action = 1; gotoAndPlay (1);Symbol 358 MovieClip Frame 138this.action = _root.fatController.GONE; stop();Symbol 358 MovieClip Frame 154this.action = _root.fatController.GONE; stop();Symbol 359 Buttonon (release) { if (this.action < _root.fatController.DRIVING) { _root.setCurrentHero(this); } }Symbol 388 MovieClip Frame 7stop();Symbol 389 Buttonon (release) { gotoAndStop ("buried"); }Symbol 395 MovieClip Frame 8gotoAndPlay (1);Symbol 395 MovieClip Frame 9this.action = _parent._parent.fatController.ATTACKING;Symbol 395 MovieClip Frame 11_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();Symbol 395 MovieClip Frame 14_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();Symbol 395 MovieClip Frame 18_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();Symbol 395 MovieClip Frame 22_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();Symbol 395 MovieClip Frame 26_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();Symbol 395 MovieClip Frame 30_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();Symbol 395 MovieClip Frame 34_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();Symbol 395 MovieClip Frame 86this.action = _parent._parent.fatController.STAND_GROUND; gotoAndPlay (1);Symbol 395 MovieClip Frame 87var prevAction = this.action; this.action = _parent._parent.fatController.TAKE_HIT;Symbol 395 MovieClip Frame 92if (this.health > 0) { this.action = prevAction; } else { this.action = _parent._parent.fatController.DYING; }Symbol 395 MovieClip Frame 93this.action = _parent._parent.fatController.DYING; this.health = 0; _root.soundControl.soldierD();Symbol 395 MovieClip Frame 115this.action = _parent._parent.fatController.TOTALLY_DEAD;Symbol 395 MovieClip Frame 116_root.fatController.deadCount++; _root.deadChars = _root.deadChars + (("|" + this.charName) + "|");Symbol 395 MovieClip Frame 117var framesTilReanimation = _root.FRAME_UNTIL_REANIMATION;Symbol 395 MovieClip Frame 119if ((--framesTilReanimation) == 0) { nextFrame(); } else { gotoAndPlay ("waitForReanimation"); }Symbol 395 MovieClip Frame 120this.action = _root.fatController.GONE; play();Symbol 395 MovieClip Frame 138_root.fatController.spawnZombieInner(this._x, this._y, true); stop();Symbol 395 MovieClip Frame 139action = _root.fatController.BURIED;Symbol 395 MovieClip Frame 166this.action = _parent._parent.fatController.TOTALLY_DEAD; _root.fatController.deadCount++; _root.deadChars = _root.deadChars + (("|" + this.charName) + "|"); stop();Symbol 403 Buttonon (release) { gotoAndStop ("buried"); }Symbol 409 MovieClip Frame 8gotoAndPlay (1);Symbol 409 MovieClip Frame 9this.action = _parent._parent.fatController.ATTACKING;Symbol 409 MovieClip Frame 20_root.fatController.moveItemTowards(targetEnemy, _x, _y, -4); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();Symbol 409 MovieClip Frame 76this.action = _parent._parent.fatController.STAND_GROUND; gotoAndPlay (1);Symbol 409 MovieClip Frame 77var prevAction = this.action; this.action = _parent._parent.fatController.TAKE_HIT;Symbol 409 MovieClip Frame 82if (this.health > 0) { this.action = prevAction; } else { this.action = _parent._parent.fatController.DYING; }Symbol 409 MovieClip Frame 83this.action = _parent._parent.fatController.DYING; this.health = 0; _root.soundControl.soldierD();Symbol 409 MovieClip Frame 105this.action = _parent._parent.fatController.TOTALLY_DEAD;Symbol 409 MovieClip Frame 106_root.fatController.deadCount++; _root.deadChars = _root.deadChars + (("|" + this.charName) + "|");Symbol 409 MovieClip Frame 108var framesTilReanimation = _root.FRAME_UNTIL_REANIMATION;Symbol 409 MovieClip Frame 110if ((--framesTilReanimation) == 0) { nextFrame(); } else { gotoAndPlay ("waitForReanimation"); }Symbol 409 MovieClip Frame 111this.action = _root.fatController.GONE; play();Symbol 409 MovieClip Frame 129_root.fatController.spawnZombieInner(this._x, this._y, true); stop();Symbol 409 MovieClip Frame 150action = _root.fatController.BURIED;Symbol 409 MovieClip Frame 163this.action = _parent._parent.fatController.TOTALLY_DEAD; _root.fatController.deadCount++; _root.deadChars = _root.deadChars + (("|" + this.charName) + "|"); stop();Symbol 419 MovieClip Frame 7stop();Symbol 420 MovieClip Frame 8gotoAndPlay (1);Symbol 420 MovieClip Frame 9this.action = _parent._parent.fatController.ATTACKING;Symbol 420 MovieClip Frame 13this.action = _parent._parent.fatController.ATTACKING;Symbol 420 MovieClip Frame 16this.action = _parent._parent.fatController.PRE_ATTACK;Symbol 420 MovieClip Frame 22this.action = _parent._parent.fatController.STAND_GROUND; gotoAndPlay (1);Symbol 420 MovieClip Frame 23this.action = _parent._parent.fatController.TAKE_HIT;Symbol 420 MovieClip Frame 28if (health > 0) { this.action = _parent._parent.fatController.MOVING; gotoAndPlay (1); }Symbol 420 MovieClip Frame 29_root.soundControl.deathMoan();Symbol 420 MovieClip Frame 51this.action = _root.fatController.TOTALLY_DEAD; _root.confirmedKills++; _root.zombiesToKill--; if (_root.zombiesToKill < 0) { _root.zombiesToKill = 0; } stop();Symbol 420 MovieClip Frame 81action = _root.fatController.GONE; stop();Symbol 420 MovieClip Frame 82this.action = _root.fatController.GONE; stop();Symbol 420 MovieClip Frame 103this.action = _root.fatController.GONE; stop();Instance of Symbol 423 MovieClip in Symbol 424 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.fatController.hitTestSquad(this)) { _root.ammoToCollect--; if (_root.ammoToCollect < 0) { _root.ammoToCollect = 0; } _root.absDelete(this); } }Instance of Symbol 426 MovieClip in Symbol 427 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.fatController.hitTestSquad(this)) { _root.foodToCollect--; _root.absDelete(this); } }Symbol 437 MovieClip Frame 15stop();Symbol 438 MovieClip Frame 9gotoAndPlay (1);Symbol 438 MovieClip Frame 11this.action = _parent._parent.fatController.STAND_GROUND; gotoAndPlay (1);Symbol 438 MovieClip Frame 12var prevAction = this.action; this.action = _parent._parent.fatController.TAKE_HIT;Symbol 438 MovieClip Frame 17if (this.health > 0) { this.action = prevAction; } else { this.action = _parent._parent.fatController.DYING; }Symbol 438 MovieClip Frame 18this.action = _parent._parent.fatController.DYING; this.health = 0; _root.soundControl.soldierD();Symbol 438 MovieClip Frame 39this.action = _parent._parent.fatController.TOTALLY_DEAD;Symbol 438 MovieClip Frame 41_root.fatController.deadCount++; stop();Symbol 440 MovieClip Frame 21stop();Symbol 446 MovieClip Frame 1function dragStart() { dragBox.dragging = true; dragBox._x = _xmouse; dragBox._y = _ymouse; dragBox._width = 1; dragBox._height = 1; dragBox._visible = true; } function dragEnd() { var isAct = false; var i = 0; while (i <= _parent.fatController.squadCount) { var h = eval ("hero" + i); if (h.action < _root.fatController.DRIVING) { if (dragBox.hitTest(h)) { h.activationBorder._visible = true; isAct = true; } else { h.activationBorder._visible = false; } } i++; } if (isAct) { _root.soundControl.soldierA(); } } function doStuff() { if ((dragBox._width < MIN_DRAG_AREA) && (dragBox._height < MIN_DRAG_AREA)) { _root.fatController.setWaypoint(); } else { dragEnd(); } dragBox._visible = false; dragBox.dragging = false; } var MIN_DRAG_AREA = 4; stop();Instance of Symbol 263 MovieClip "extractionZone" in Symbol 446 MovieClip Frame 1onClipEvent (load) { if (_root.currentMissionIndex == 5) { this._visible = true; this.play(); } else { this._visible = false; while (_root.itemInPond(this)) { _root.playingArea.pond0._x = _root.playingArea.pond0._x - 25; _root.playingArea.pond0._y = _root.playingArea.pond0._y - 25; } } }Instance of Symbol 288 MovieClip "protoZombie0" in Symbol 446 MovieClip Frame 1onClipEvent (load) { var facingRight = true; var isSoldier = false; var walkDistance = 1; var health = 15; var range = 5; var attackDamage = 5; if (_root.difficulty == _root.EASY) { health = health * 0.4; walkDistance = walkDistance * 0.8; } else if (_root.difficulty == _root.HARD) { health = health * 1.2; walkDistance = walkDistance * 1.2; } else if (_root.difficulty == _root.INSANE) { health = health * 1.8; walkDistance = walkDistance * 1.5; } }Instance of Symbol 307 MovieClip "protoZombie1" in Symbol 446 MovieClip Frame 1onClipEvent (load) { var facingRight = true; var isSoldier = false; var walkDistance = 1.2; var health = 50; var range = 6; var attackDamage = 6; if (_root.difficulty == _root.EASY) { health = health * 0.4; walkDistance = walkDistance * 0.8; } else if (_root.difficulty == _root.HARD) { health = health * 1.2; walkDistance = walkDistance * 1.2; } else if (_root.difficulty == _root.INSANE) { health = health * 1.8; walkDistance = walkDistance * 1.5; } }Instance of Symbol 323 MovieClip "protoZombie2" in Symbol 446 MovieClip Frame 1onClipEvent (load) { var facingRight = true; var isSoldier = false; var walkDistance = 2.2; var health = 9; var range = 4; var attackDamage = 5; if (_root.difficulty == _root.EASY) { health = health * 0.4; walkDistance = walkDistance * 0.8; } else if (_root.difficulty == _root.HARD) { health = health * 1.2; walkDistance = walkDistance * 1.1; } else if (_root.difficulty == _root.INSANE) { health = health * 1.8; walkDistance = walkDistance * 1.3; } }Instance of Symbol 336 MovieClip "protoZombie3" in Symbol 446 MovieClip Frame 1onClipEvent (load) { var facingRight = true; var isSoldier = false; var walkDistance = 0.7; var health = 200; var range = 8; var attackDamage = 8; if (_root.difficulty == _root.EASY) { health = health * 0.4; walkDistance = walkDistance * 0.8; } else if (_root.difficulty == _root.HARD) { health = health * 1.2; walkDistance = walkDistance * 1.2; } else if (_root.difficulty == _root.INSANE) { health = health * 1.8; walkDistance = walkDistance * 1.5; } }Instance of Symbol 358 MovieClip "protoZombie4" in Symbol 446 MovieClip Frame 1onClipEvent (load) { var facingRight = true; var isSoldier = false; var walkDistance = 1; var health = 79; var range = 6; var attackDamage = 7; if (_root.difficulty == _root.EASY) { health = health * 0.4; walkDistance = walkDistance * 0.8; } else if (_root.difficulty == _root.HARD) { health = health * 1.2; walkDistance = walkDistance * 1.2; } else if (_root.difficulty == _root.INSANE) { health = health * 1.8; walkDistance = walkDistance * 1.5; } }Instance of Symbol 395 MovieClip "hero2" in Symbol 446 MovieClip Frame 1onClipEvent (load) { this.swapDepths(19993); var facingRight = false; var charName = "Pt. R. Crawford"; var charRole = "Assault"; var isSoldier = true; var range = 150; var power = 1; var walkDistance = 2.1; var actionBuffer = 0; } onClipEvent (enterFrame) { if (this.action == _root.fatController.TOTALLY_DEAD) { if (this.hitTest(_root.cursor)) { _root.cursor.gotoAndStop("bury"); } } }Instance of Symbol 395 MovieClip "hero0" in Symbol 446 MovieClip Frame 1onClipEvent (load) { this.swapDepths(19991); var facingRight = false; var charName = "Sgt. D. Hughes"; if (_root.currentMissionIndex == 3) { charName = "Pt. O. Mason"; } var charRole = "Assault"; var isSoldier = true; var range = 150; var power = 2; var walkDistance = 2.1; var actionBuffer = 0; } onClipEvent (enterFrame) { if (this.action == _root.fatController.TOTALLY_DEAD) { if (this.hitTest(_root.cursor)) { _root.cursor.gotoAndStop("bury"); } } }Instance of Symbol 395 MovieClip "hero1" in Symbol 446 MovieClip Frame 1onClipEvent (load) { this.swapDepths(19992); var facingRight = false; var charName = "Pt. J. Shields"; var charRole = "Assault"; var isSoldier = true; var range = 150; var power = 2; var walkDistance = 2.1; var actionBuffer = 0; } onClipEvent (enterFrame) { if (this.action == _root.fatController.TOTALLY_DEAD) { if (this.hitTest(_root.cursor)) { _root.cursor.gotoAndStop("bury"); } } }Instance of Symbol 409 MovieClip "hero3" in Symbol 446 MovieClip Frame 1onClipEvent (load) { this.swapDepths(19994); var facingRight = true; var charName = "Cpl. M. Guest"; var charRole = "Sniper"; var isSoldier = true; var range = 364; var power = 14; var walkDistance = 1.4; var actionBuffer = 0; } onClipEvent (enterFrame) { if (this.action == _root.fatController.TOTALLY_DEAD) { if (this.hitTest(_root.cursor)) { _root.cursor.gotoAndStop("bury"); } } }Instance of Symbol 409 MovieClip "hero4" in Symbol 446 MovieClip Frame 1onClipEvent (load) { this.swapDepths(19995); var facingRight = true; var charRole = "Sniper"; var isSoldier = true; var range = 255; var power = 12; var walkDistance = 1.2; var charName = "Pt. J. Reynolds"; var actionBuffer = 0; } onClipEvent (enterFrame) { if (this.action == _root.fatController.TOTALLY_DEAD) { if (this.hitTest(_root.cursor)) { _root.cursor.gotoAndStop("bury"); } } }Instance of Symbol 409 MovieClip "hero5" in Symbol 446 MovieClip Frame 1onClipEvent (load) { this.swapDepths(19996); var facingRight = true; var charName = "Pt. D. Johnson"; var charRole = "Sniper"; var isSoldier = true; var range = 255; var power = 12; var walkDistance = 1.2; var actionBuffer = 0; } onClipEvent (enterFrame) { if (this.action == _root.fatController.TOTALLY_DEAD) { if (this.hitTest(_root.cursor)) { _root.cursor.gotoAndStop("bury"); } } }Instance of Symbol 420 MovieClip "protoZombieExSoldier" in Symbol 446 MovieClip Frame 1onClipEvent (load) { var facingRight = true; var isSoldier = false; var walkDistance = 1.4; var health = 80; var range = 6; var attackDamage = 12; if (_root.difficulty == _root.EASY) { health = health * 0.4; walkDistance = walkDistance * 0.8; } else if (_root.difficulty == _root.HARD) { health = health * 1.2; walkDistance = walkDistance * 1.2; } else if (_root.difficulty == _root.INSANE) { health = health * 1.8; walkDistance = walkDistance * 1.5; } }Instance of Symbol 438 MovieClip "hero6" in Symbol 446 MovieClip Frame 1onClipEvent (load) { var facingRight = false; var charName = "Prof. T. Roberts"; var charRole = "Scientist"; var isSoldier = true; var range = 0; var power = 0; var walkDistance = 1.5; var actionBuffer = 0; this.health = (this.startHealth = 35); } onClipEvent (enterFrame) { this.targetX = 1030; this.targetY = 950; this.action = _root.fatController.MOVING; this.actionBuffer = _root.fatController.MOVING; if (this.hitTest(_parent.extractionZone)) { _root.gotoAndStop("outroMissions"); } else if (this.health < 0) { _root.fatController.deadCount = 100; } }Instance of Symbol 442 MovieClip "dragBox" in Symbol 446 MovieClip Frame 1onClipEvent (load) { var dragging = false; var startW = this._width; var startH = this._height; } onClipEvent (enterFrame) { if (dragging) { var w = (_parent._xmouse - this._x); var h = (_parent._ymouse - this._y); this._xscale = startW * (w / startW); this._yscale = (startH * (h / startH)) * 1.5; } }Instance of Symbol 445 MovieClip "theBorder" in Symbol 446 MovieClip Frame 1onClipEvent (load) { this.swapDepths(29000); }Instance of Symbol 218 MovieClip "car" in Symbol 446 MovieClip Frame 1onClipEvent (load) { function passengerOut() { passenger._x = this._x - 40; passenger._y = this._y - 40; passenger._visible = true; passenger.action = 0; occupied = false; passenger = null; } var health = 100; this.swapDepths(19998); var crashed = false; var BUSH_MOVE_SPEED = 1; var MOVING_NEUTRAL = 0; var MOVING_FORWARDS = 1; var MOVING_BACKWARDS = 2; var MOVING_BRAKING = 3; var moveState = MOVING_NEUTRAL; var moveSpeedIncrement = 0.2; var moveSpeedCurrent = 0.2; var rotateSpeedIncrement = 0.4; var maxSpeedForwards = 10; var maxSpeedBackwards = -5; var MAX_TURN_RIGHT = 5; var MAX_TURN_LEFT = -5; var currentWheelAlignment = 0; var occupied = false; var passenger = null; } onClipEvent (enterFrame) { if (this.health <= 0) { return(undefined); } if (!occupied) { var sq = 0; var ch; var i = 0; while (i <= _root.fatController.squadCount) { ch = eval ("_root.playingArea.hero" + i); if (((!occupied) && (ch.actionBuffer == _root.cursor.DRIVE)) && (this.hitTest(ch))) { occupied = true; ch.activationBorder._visible = false; ch._visible = false; ch.action = _root.fatController.DRIVING; passenger = ch; } if (eval ("_root.playingArea.hero" + i).activationBorder._visible) { sq++; } i++; } if (this.hitTest(_parent._parent.cursor)) { if (sq == 0) { _parent._parent.cursor.gotoAndStop("enterCarDisabled"); } else { _parent._parent.cursor.gotoAndStop("enterCarEnabled"); } } return(undefined); } if (this.hitTest(_parent._parent.cursor)) { _parent._parent.cursor.gotoAndStop("exitCar"); } if (Key.isDown(39)) { if (currentWheelAlignment < MAX_TURN_RIGHT) { currentWheelAlignment = currentWheelAlignment + rotateSpeedIncrement; if (currentWheelAlignment < 0) { currentWheelAlignment = currentWheelAlignment + rotateSpeedIncrement; } } } else if (Key.isDown(37)) { if (currentWheelAlignment > MAX_TURN_LEFT) { currentWheelAlignment = currentWheelAlignment - rotateSpeedIncrement; if (currentWheelAlignment > 0) { currentWheelAlignment = currentWheelAlignment - rotateSpeedIncrement; } } } if (Key.isDown(38)) { if (moveSpeedCurrent < maxSpeedForwards) { moveSpeedCurrent = moveSpeedCurrent + moveSpeedIncrement; } } else if (Key.isDown(40)) { if (moveSpeedCurrent > maxSpeedBackwards) { moveSpeedCurrent = moveSpeedCurrent - moveSpeedIncrement; } } else if (moveSpeedCurrent > 0) { moveSpeedCurrent = moveSpeedCurrent - moveSpeedIncrement; if (moveSpeedCurrent < 0) { moveSpeedCurrent = 0; } } else if (moveSpeedCurrent < 0) { moveSpeedCurrent = moveSpeedCurrent + moveSpeedIncrement; if (moveSpeedCurrent > 0) { moveSpeedCurrent = 0; } } if (moveSpeedCurrent > 0) { _rotation = (_rotation + currentWheelAlignment); if (_root.itemInBushes(this)) { if (moveSpeedCurrent > BUSH_MOVE_SPEED) { moveSpeedCurrent = BUSH_MOVE_SPEED; } } } else if (moveSpeedCurrent < 0) { _rotation = (_rotation - currentWheelAlignment); if (_root.itemInBushes(this)) { if (moveSpeedCurrent < (BUSH_MOVE_SPEED * -1)) { moveSpeedCurrent = BUSH_MOVE_SPEED * -1; } } } if (_root.itemInPond(this)) { this.gotoAndPlay("splash"); _root.soundControl.gotoAndPlay("splash"); this.health = 0; return(undefined); } if ((moveSpeedCurrent > 0.4) || (moveSpeedCurrent < -0.4)) { angle = _rotation * (Math.PI/180); } this._x = this._x + (moveSpeedCurrent * Math.sin(angle)); this._y = this._y - (moveSpeedCurrent * Math.cos(angle)); if (this._x < 40) { this._x = 40; } else if (this._x > 1150) { this._x = 1150; } if (this._y < 95) { this._y = 95; } else if (this._y > 1110) { this._y = 1110; } }Symbol 479 MovieClip Frame 1stop();Symbol 479 MovieClip Frame 3gotoAndStop (1);Symbol 479 MovieClip Frame 5gotoAndStop (1);Symbol 479 MovieClip Frame 7gotoAndStop (1);Symbol 479 MovieClip Frame 9gotoAndStop (1);Symbol 479 MovieClip Frame 11gotoAndStop (1);Symbol 479 MovieClip Frame 13gotoAndStop (1);Symbol 479 MovieClip Frame 15gotoAndStop (1);Symbol 479 MovieClip Frame 17gotoAndStop (1);Symbol 479 MovieClip Frame 19gotoAndStop (1);Symbol 479 MovieClip Frame 21gotoAndStop (1);Symbol 479 MovieClip Frame 23gotoAndStop (1);Symbol 479 MovieClip Frame 25gotoAndStop (1);Symbol 479 MovieClip Frame 27gotoAndStop (1);Symbol 479 MovieClip Frame 29gotoAndStop (1);Symbol 479 MovieClip Frame 31gotoAndStop (1);Symbol 479 MovieClip Frame 33gotoAndStop (1);Symbol 479 MovieClip Frame 35gotoAndStop (1);Symbol 479 MovieClip Frame 37gotoAndStop (1);Symbol 479 MovieClip Frame 39gotoAndStop (1);Symbol 479 MovieClip Frame 41gotoAndStop (1);Symbol 479 MovieClip Frame 43gotoAndStop (1);Symbol 479 MovieClip Frame 45gotoAndStop (1);Symbol 479 MovieClip Frame 47gotoAndStop (1);Symbol 479 MovieClip Frame 49gotoAndStop (1);Symbol 479 MovieClip Frame 51gotoAndStop (1);Symbol 479 MovieClip Frame 53gotoAndStop (1);Symbol 479 MovieClip Frame 55gotoAndStop (1);Symbol 479 MovieClip Frame 57gotoAndStop (1);Symbol 479 MovieClip Frame 59gotoAndStop (1);Symbol 479 MovieClip Frame 61gotoAndStop (1);Symbol 479 MovieClip Frame 63gotoAndStop (1);Symbol 479 MovieClip Frame 65gotoAndStop (1);Symbol 479 MovieClip Frame 67gotoAndStop (1);Symbol 479 MovieClip Frame 69gotoAndStop (1);Symbol 479 MovieClip Frame 71gotoAndStop (1);Symbol 479 MovieClip Frame 73gotoAndStop (1);Symbol 479 MovieClip Frame 75gotoAndStop (1);Symbol 479 MovieClip Frame 77gotoAndStop (1);Symbol 479 MovieClip Frame 79gotoAndStop (1);Symbol 479 MovieClip Frame 81gotoAndStop (1);Symbol 479 MovieClip Frame 83gotoAndStop (1);Symbol 479 MovieClip Frame 85gotoAndStop (1);Symbol 479 MovieClip Frame 87gotoAndStop (1);Symbol 479 MovieClip Frame 89gotoAndStop (1);Symbol 479 MovieClip Frame 91gotoAndStop (1);Symbol 479 MovieClip Frame 93gotoAndStop (1);Symbol 479 MovieClip Frame 95gotoAndStop (1);Symbol 479 MovieClip Frame 97gotoAndStop (1);Symbol 479 MovieClip Frame 99gotoAndStop (1);Symbol 479 MovieClip Frame 101gotoAndStop (1);Symbol 479 MovieClip Frame 103gotoAndStop (1);Symbol 479 MovieClip Frame 105gotoAndStop (1);Symbol 479 MovieClip Frame 107gotoAndStop (1);Symbol 479 MovieClip Frame 109gotoAndStop (1);Symbol 479 MovieClip Frame 111gotoAndStop (1);Symbol 479 MovieClip Frame 113gotoAndStop (1);Symbol 479 MovieClip Frame 115gotoAndStop (1);Symbol 479 MovieClip Frame 117gotoAndStop (1);Symbol 479 MovieClip Frame 119gotoAndStop (1);Symbol 479 MovieClip Frame 121gotoAndStop (1);Symbol 479 MovieClip Frame 123gotoAndStop (1);Symbol 479 MovieClip Frame 125gotoAndStop (1);Symbol 493 MovieClip Frame 1stop();Instance of Symbol 493 MovieClip "panelTemplate" in Symbol 496 MovieClip Frame 1onClipEvent (load) { this.charHealth = "101"; }Symbol 512 MovieClip Frame 1stop();Symbol 514 Buttonon (release) { insInner.gotoAndStop(1); this._visible = false; }Symbol 517 Buttonon (release) { help.gotoAndStop(1); help._visible = true; }Symbol 519 MovieClip Frame 13_parent.fatController.blamPanels(); _root.soundControl.moan();Symbol 519 MovieClip Frame 25_root.soundControl.moan();Symbol 519 MovieClip Frame 32_root.soundControl.moan();Symbol 519 MovieClip Frame 54_root.soundControl.moan();Symbol 519 MovieClip Frame 61_root.soundControl.moan();Symbol 519 MovieClip Frame 82_root.soundControl.moan();Symbol 519 MovieClip Frame 87_root.soundControl.moan();Symbol 519 MovieClip Frame 100_root.soundControl.moan();Symbol 519 MovieClip Frame 124_root.soundControl.moan();Symbol 519 MovieClip Frame 152_root.soundControl.moan();Symbol 519 MovieClip Frame 171_root.soundControl.moan();Symbol 519 MovieClip Frame 183_root.soundControl.moan();Symbol 519 MovieClip Frame 192_root.soundControl.moan();Symbol 519 MovieClip Frame 207_root.soundControl.moan();Symbol 519 MovieClip Frame 222_root.soundControl.moan();Symbol 519 MovieClip Frame 236_root.soundControl.moan();Symbol 519 MovieClip Frame 246_root.gotoAndStop("outro");Symbol 526 Buttonon (release) { _root.playingArea.car.passengerOut(); }Symbol 528 MovieClip Frame 1nextBuffer = NOTHING; canCommand = true; stop();Symbol 528 MovieClip Frame 2nextBuffer = NOTHING; canCommand = true; dontChange = true; stop();Symbol 528 MovieClip Frame 3nextBuffer = NOTHING; canCommand = false; gotoAndStop(_currentframe + arrowSel);Symbol 528 MovieClip Frame 12nextBuffer = DRIVE; dontChange = true;Symbol 528 MovieClip Frame 13nextBuffer = NOTHING; dontChange = true;Symbol 528 MovieClip Frame 14nextBuffer = NOTHING; dontChange = true;Symbol 528 MovieClip Frame 15dontChange = true; canCommand = true; nextBuffer = BURY;Symbol 534 Buttonon (release) { gotoAndPlay ("start"); }Symbol 538 Buttonon (release) { gotoAndPlay ("start"); }
Library Items
Symbol 1 Font | Used by:2 30 148 193 488 490 498 499 504 505 506 507 508 509 511 | |
Symbol 2 Text | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:Timeline | |
Symbol 4 Graphic | Used by:12 | |
Symbol 5 Graphic | Used by:12 | |
Symbol 6 Graphic | Used by:12 | |
Symbol 7 Graphic | Used by:12 | |
Symbol 8 Graphic | Used by:12 | |
Symbol 9 Graphic | Used by:12 | |
Symbol 10 Graphic | Used by:12 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:4 5 6 7 8 9 10 11 | Used by:536 Timeline |
Symbol 13 Font | Used by:14 15 16 34 37 38 39 40 41 42 43 44 46 47 48 75 78 110 111 112 113 114 117 133 137 141 144 145 150 151 153 154 159 160 191 199 223 241 242 243 244 245 248 515 518 529 530 531 532 533 535 | |
Symbol 14 Text | Uses:13 | Used by:17 |
Symbol 15 Text | Uses:13 | Used by:17 |
Symbol 16 EditableText | Uses:13 | Used by:17 |
Symbol 17 MovieClip | Uses:14 15 16 | Used by:Timeline |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:32 |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:20 | Used by:32 149 Timeline |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:32 |
Symbol 24 Graphic | Used by:32 | |
Symbol 25 Font | Used by:26 | |
Symbol 26 Text | Uses:25 | Used by:32 Timeline |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:32 |
Symbol 29 Graphic | Used by:31 74 109 118 119 120 135 138 146 147 161 183 266 305 359 389 403 480 526 | |
Symbol 30 Text | Uses:1 | Used by:31 |
Symbol 31 Button | Uses:29 30 | Used by:32 Timeline |
Symbol 32 MovieClip | Uses:19 21 23 24 26 28 31 | Used by:Timeline |
Symbol 33 Graphic | Used by:45 49 519 Timeline | |
Symbol 34 Text | Uses:13 | Used by:45 |
Symbol 35 Graphic | Used by:36 116 132 249 514 517 534 538 | |
Symbol 36 Button | Uses:35 | Used by:45 |
Symbol 37 Text | Uses:13 | Used by:45 |
Symbol 38 Text | Uses:13 | Used by:45 |
Symbol 39 Text | Uses:13 | Used by:45 |
Symbol 40 Text | Uses:13 | Used by:45 |
Symbol 41 Text | Uses:13 | Used by:45 |
Symbol 42 Text | Uses:13 | Used by:45 |
Symbol 43 Text | Uses:13 | Used by:45 |
Symbol 44 Text | Uses:13 | Used by:45 |
Symbol 45 MovieClip | Uses:33 34 36 37 38 39 40 41 42 43 44 SS1 | Used by:Timeline |
Symbol 46 Text | Uses:13 | Used by:49 |
Symbol 47 Text | Uses:13 | Used by:49 |
Symbol 48 EditableText | Uses:13 | Used by:49 |
Symbol 49 MovieClip | Uses:33 46 47 48 | Used by:Timeline |
Symbol 50 Graphic | Used by:69 | |
Symbol 51 Graphic | Used by:69 | |
Symbol 52 Graphic | Used by:69 | |
Symbol 53 Graphic | Used by:69 | |
Symbol 54 Graphic | Used by:69 | |
Symbol 55 Graphic | Used by:69 | |
Symbol 56 Graphic | Used by:69 | |
Symbol 57 Graphic | Used by:69 | |
Symbol 58 Graphic | Used by:69 | |
Symbol 59 Graphic | Used by:69 | |
Symbol 60 Graphic | Used by:69 | |
Symbol 61 Graphic | Used by:69 | |
Symbol 62 Graphic | Used by:69 | |
Symbol 63 Graphic | Used by:69 | |
Symbol 64 Graphic | Used by:69 | |
Symbol 65 Graphic | Used by:69 | |
Symbol 66 Graphic | Used by:69 | |
Symbol 67 Graphic | Used by:69 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | Used by:Timeline |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:Timeline |
Symbol 72 Graphic | Used by:395 Timeline | |
Symbol 73 Graphic | Used by:409 Timeline | |
Symbol 74 Button | Uses:29 | Used by:Timeline |
Symbol 75 Text | Uses:13 | Used by:Timeline |
Symbol 76 Font | Used by:77 | |
Symbol 77 Text | Uses:76 | Used by:Timeline |
Symbol 78 Text | Uses:13 | Used by:Timeline |
Symbol 79 Graphic | Used by:104 105 106 107 108 236 237 238 239 240 | |
Symbol 80 Graphic | Used by:102 104 105 106 107 108 236 237 238 239 240 | |
Symbol 81 Graphic | Used by:102 | |
Symbol 82 Graphic | Used by:102 | |
Symbol 83 Graphic | Used by:102 | |
Symbol 84 Graphic | Used by:102 | |
Symbol 85 Graphic | Used by:102 | |
Symbol 86 Graphic | Used by:102 | |
Symbol 87 Graphic | Used by:102 | |
Symbol 88 Graphic | Used by:102 | |
Symbol 89 Graphic | Used by:102 | |
Symbol 90 Graphic | Used by:102 | |
Symbol 91 Graphic | Used by:102 | |
Symbol 92 Graphic | Used by:102 | |
Symbol 93 Graphic | Used by:102 | |
Symbol 94 Graphic | Used by:102 | |
Symbol 95 Graphic | Used by:102 | |
Symbol 96 Graphic | Used by:102 | |
Symbol 97 Graphic | Used by:102 | |
Symbol 98 Graphic | Used by:102 | |
Symbol 99 Graphic | Used by:102 | |
Symbol 100 Graphic | Used by:102 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | Used by:104 105 106 107 108 236 237 238 239 240 |
Symbol 103 Graphic | Used by:104 105 106 107 108 236 237 238 239 240 | |
Symbol 104 Button | Uses:79 102 103 80 | Used by:Timeline |
Symbol 105 Button | Uses:79 102 103 80 | Used by:Timeline |
Symbol 106 Button | Uses:79 102 103 80 | Used by:Timeline |
Symbol 107 Button | Uses:79 102 103 80 | Used by:Timeline |
Symbol 108 Button | Uses:79 102 103 80 | Used by:Timeline |
Symbol 109 Button | Uses:29 | Used by:Timeline |
Symbol 110 Text | Uses:13 | Used by:Timeline |
Symbol 111 Text | Uses:13 | Used by:Timeline |
Symbol 112 Text | Uses:13 | Used by:Timeline |
Symbol 113 Text | Uses:13 | Used by:Timeline |
Symbol 114 Text | Uses:13 | Used by:Timeline |
Symbol 115 Sound | Used by:Timeline | |
Symbol 116 Button | Uses:35 | Used by:Timeline |
Symbol 117 Text | Uses:13 | Used by:Timeline |
Symbol 118 Button | Uses:29 | Used by:152 |
Symbol 119 Button | Uses:29 | Used by:152 |
Symbol 120 Button | Uses:29 | Used by:152 Timeline |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:152 |
Symbol 123 Font | Used by:125 128 131 134 197 219 | |
Symbol 124 Font | Used by:125 128 131 197 219 | |
Symbol 125 Text | Uses:123 124 | Used by:152 |
Symbol 126 Bitmap | Used by:127 | |
Symbol 127 Graphic | Uses:126 | Used by:152 |
Symbol 128 Text | Uses:123 124 | Used by:152 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:152 |
Symbol 131 Text | Uses:123 124 | Used by:152 |
Symbol 132 Button | Uses:35 | Used by:152 235 |
Symbol 133 Text | Uses:13 | Used by:152 235 |
Symbol 134 Text | Uses:123 | Used by:152 |
Symbol 135 Button | Uses:29 | Used by:152 |
Symbol 136 Font | Used by:137 141 144 159 160 191 198 199 223 225 226 227 228 229 230 231 232 233 234 247 250 537 | |
Symbol 137 Text | Uses:13 136 | Used by:152 |
Symbol 138 Button | Uses:29 | Used by:152 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:152 |
Symbol 141 Text | Uses:13 136 | Used by:152 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:152 |
Symbol 144 Text | Uses:13 136 | Used by:152 |
Symbol 145 Text | Uses:13 | Used by:152 |
Symbol 146 Button | Uses:29 | Used by:152 |
Symbol 147 Button | Uses:29 | Used by:149 Timeline |
Symbol 148 Text | Uses:1 | Used by:149 |
Symbol 149 Button | Uses:21 147 148 | Used by:152 |
Symbol 150 Text | Uses:13 | Used by:152 |
Symbol 151 Text | Uses:13 | Used by:152 |
Symbol 152 MovieClip | Uses:118 119 120 122 125 127 128 130 131 132 133 134 135 137 138 140 141 143 144 145 146 149 150 151 | Used by:Timeline |
Symbol 153 Text | Uses:13 | Used by:Timeline |
Symbol 154 Text | Uses:13 | Used by:Timeline |
Symbol 155 Graphic | Used by:235 Timeline | |
Symbol 156 Graphic | Used by:235 Timeline | |
Symbol 157 Graphic | Used by:235 Timeline | |
Symbol 158 Graphic | Used by:235 | |
Symbol 159 Text | Uses:13 136 | Used by:235 |
Symbol 160 Text | Uses:13 136 | Used by:235 |
Symbol 161 Button | Uses:29 | Used by:190 |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:162 | Used by:190 |
Symbol 164 Graphic | Used by:190 | |
Symbol 165 Graphic | Used by:169 269 420 | |
Symbol 166 Graphic | Used by:169 269 420 | |
Symbol 167 Graphic | Used by:169 269 420 | |
Symbol 168 Graphic | Used by:169 269 420 | |
Symbol 169 MovieClip | Uses:165 166 167 168 | Used by:190 438 |
Symbol 170 Graphic | Used by:171 267 | |
Symbol 171 MovieClip | Uses:170 | Used by:190 255 265 438 |
Symbol 172 Graphic | Used by:190 | |
Symbol 173 Graphic | Used by:190 | |
Symbol 174 Graphic | Used by:190 | |
Symbol 175 Graphic | Used by:190 | |
Symbol 176 Graphic | Used by:190 | |
Symbol 177 Graphic | Used by:190 | |
Symbol 178 Graphic | Used by:181 | |
Symbol 179 Graphic | Used by:181 | |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:178 179 180 | Used by:190 409 |
Symbol 182 Graphic | Used by:190 288 307 323 336 395 409 438 | |
Symbol 183 Button | Uses:29 | Used by:190 |
Symbol 184 Graphic | Used by:190 | |
Symbol 185 Graphic | Used by:190 | |
Symbol 186 Graphic | Used by:190 | |
Symbol 187 Graphic | Used by:190 | |
Symbol 188 Graphic | Used by:190 | |
Symbol 189 Graphic | Used by:190 395 409 | |
Symbol 190 MovieClip | Uses:161 163 164 169 171 172 173 174 175 176 177 181 182 183 184 185 186 187 188 189 | Used by:235 |
Symbol 191 Text | Uses:13 136 | Used by:235 |
Symbol 192 Graphic | Used by:196 | |
Symbol 193 Text | Uses:1 | Used by:196 |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:194 | Used by:196 |
Symbol 196 MovieClip | Uses:192 193 195 | Used by:235 263 |
Symbol 197 Text | Uses:123 124 | Used by:235 |
Symbol 198 Text | Uses:136 | Used by:235 |
Symbol 199 Text | Uses:13 136 | Used by:235 |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:200 | Used by:218 |
Symbol 202 Graphic | Used by:218 | |
Symbol 203 Bitmap | Used by:204 | |
Symbol 204 Graphic | Uses:203 | Used by:215 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:215 |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:215 |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:215 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:215 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:215 |
Symbol 215 MovieClip | Uses:204 206 208 210 212 214 | Used by:218 |
Symbol 216 Sound | Used by:218 | |
Symbol 217 Graphic | Used by:218 336 395 409 420 | |
Symbol 218 MovieClip | Uses:201 202 215 216 217 | Used by:235 446 |
Symbol 219 Text | Uses:123 124 | Used by:235 |
Symbol 220 Bitmap | Used by:222 254 | |
Symbol 221 Bitmap | Used by:222 264 | |
Symbol 222 Graphic | Uses:220 221 | Used by:235 |
Symbol 223 Text | Uses:13 136 | Used by:235 |
Symbol 224 Graphic | Used by:235 | |
Symbol 225 Text | Uses:136 | Used by:235 |
Symbol 226 Text | Uses:136 | Used by:235 |
Symbol 227 Text | Uses:136 | Used by:235 |
Symbol 228 Text | Uses:136 | Used by:235 |
Symbol 229 Text | Uses:136 | Used by:235 |
Symbol 230 Text | Uses:136 | Used by:235 |
Symbol 231 Text | Uses:136 | Used by:235 |
Symbol 232 Text | Uses:136 | Used by:235 |
Symbol 233 Text | Uses:136 | Used by:235 |
Symbol 234 Text | Uses:136 | Used by:235 |
Symbol 235 MovieClip | Uses:132 133 155 156 157 158 159 160 190 191 196 197 198 199 218 219 222 223 224 225 226 227 228 229 230 231 232 233 234 | Used by:516 Timeline |
Symbol 236 Button | Uses:79 102 103 80 | Used by:Timeline |
Symbol 237 Button | Uses:79 102 103 80 | Used by:Timeline |
Symbol 238 Button | Uses:79 102 103 80 | Used by:Timeline |
Symbol 239 Button | Uses:79 102 103 80 | Used by:Timeline |
Symbol 240 Button | Uses:79 102 103 80 | Used by:Timeline |
Symbol 241 Text | Uses:13 | Used by:Timeline |
Symbol 242 Text | Uses:13 | Used by:Timeline |
Symbol 243 Text | Uses:13 | Used by:Timeline |
Symbol 244 Text | Uses:13 | Used by:Timeline |
Symbol 245 Text | Uses:13 | Used by:Timeline |
Symbol 246 Sound | Used by:Timeline | |
Symbol 247 EditableText | Uses:136 | Used by:Timeline |
Symbol 248 EditableText | Uses:13 | Used by:Timeline |
Symbol 249 Button | Uses:35 | Used by:Timeline |
Symbol 250 Text | Uses:136 | Used by:Timeline |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:253 |
Symbol 253 Button | Uses:252 | Used by:446 |
Symbol 254 Graphic | Uses:220 | Used by:255 |
Symbol 255 MovieClip | Uses:254 171 | Used by:446 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:258 |
Symbol 258 MovieClip | Uses:257 | Used by:446 |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:261 |
Symbol 261 MovieClip | Uses:260 | Used by:446 |
Symbol 262 Sound | Used by:263 | |
Symbol 263 MovieClip | Uses:196 262 | Used by:446 |
Symbol 264 Graphic | Uses:221 | Used by:265 |
Symbol 265 MovieClip | Uses:264 171 | Used by:446 |
Symbol 266 Button | Uses:29 | Used by:288 307 323 336 358 420 |
Symbol 267 MovieClip | Uses:170 | Used by:288 307 323 336 358 395 409 420 |
Symbol 268 Graphic | Used by:288 | |
Symbol 269 MovieClip | Uses:165 166 167 168 | Used by:288 307 323 336 358 395 409 420 |
Symbol 270 Graphic | Used by:288 | |
Symbol 271 Graphic | Used by:282 | |
Symbol 272 Graphic | Used by:282 | |
Symbol 273 Graphic | Used by:282 | |
Symbol 274 Graphic | Used by:282 | |
Symbol 275 Graphic | Used by:282 | |
Symbol 276 Graphic | Used by:282 | |
Symbol 277 Graphic | Used by:282 | |
Symbol 278 Graphic | Used by:282 | |
Symbol 279 Graphic | Used by:282 | |
Symbol 280 Graphic | Used by:282 | |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:271 272 273 274 275 276 277 278 279 280 281 | Used by:288 |
Symbol 283 Graphic | Used by:288 | |
Symbol 284 Graphic | Used by:288 | |
Symbol 285 Graphic | Used by:288 307 323 358 | |
Symbol 286 Graphic | Used by:288 | |
Symbol 287 Graphic | Used by:288 307 323 358 | |
Symbol 288 MovieClip | Uses:266 267 268 269 270 282 182 283 284 285 286 287 | Used by:446 |
Symbol 289 Graphic | Used by:307 | |
Symbol 290 Graphic | Used by:307 | |
Symbol 291 Graphic | Used by:307 | |
Symbol 292 Graphic | Used by:301 | |
Symbol 293 Graphic | Used by:301 | |
Symbol 294 Graphic | Used by:301 | |
Symbol 295 Graphic | Used by:301 | |
Symbol 296 Graphic | Used by:301 | |
Symbol 297 Graphic | Used by:301 | |
Symbol 298 Graphic | Used by:301 | |
Symbol 299 Graphic | Used by:301 | |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip | Uses:292 293 294 295 296 297 298 299 300 | Used by:307 |
Symbol 302 Graphic | Used by:307 | |
Symbol 303 Graphic | Used by:307 | |
Symbol 304 Graphic | Used by:307 | |
Symbol 305 Button | Uses:29 | Used by:307 358 |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip | Uses:289 266 267 290 269 291 301 182 302 303 304 305 285 306 287 | Used by:446 |
Symbol 308 Graphic | Used by:323 | |
Symbol 309 Graphic | Used by:323 | |
Symbol 310 Graphic | Used by:313 | |
Symbol 311 Graphic | Used by:313 | |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:310 311 312 | Used by:323 |
Symbol 314 Graphic | Used by:323 | |
Symbol 315 Graphic | Used by:323 | |
Symbol 316 Graphic | Used by:323 | |
Symbol 317 Graphic | Used by:323 | |
Symbol 318 Graphic | Used by:323 336 | |
Symbol 319 Graphic | Used by:323 | |
Symbol 320 Graphic | Used by:323 | |
Symbol 321 Graphic | Used by:323 | |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip | Uses:266 267 308 269 309 313 314 315 316 317 182 318 319 320 321 285 322 287 | Used by:446 |
Symbol 324 Graphic | Used by:336 | |
Symbol 325 Graphic | Used by:336 | |
Symbol 326 Graphic | Used by:336 | |
Symbol 327 Graphic | Used by:336 | |
Symbol 328 Graphic | Used by:336 | |
Symbol 329 Graphic | Used by:336 | |
Symbol 330 Graphic | Used by:336 | |
Symbol 331 Graphic | Used by:336 | |
Symbol 332 Graphic | Used by:336 | |
Symbol 333 Graphic | Used by:336 | |
Symbol 334 Graphic | Used by:336 | |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip | Uses:266 267 324 269 325 326 327 328 329 330 331 332 182 318 333 334 335 217 | Used by:446 |
Symbol 337 Graphic | Used by:358 | |
Symbol 338 Graphic | Used by:358 | |
Symbol 339 Graphic | Used by:358 | |
Symbol 340 Graphic | Used by:353 | |
Symbol 341 Graphic | Used by:353 | |
Symbol 342 Graphic | Used by:353 | |
Symbol 343 Graphic | Used by:353 | |
Symbol 344 Graphic | Used by:353 | |
Symbol 345 Graphic | Used by:353 | |
Symbol 346 Graphic | Used by:353 | |
Symbol 347 Graphic | Used by:353 | |
Symbol 348 Graphic | Used by:353 | |
Symbol 349 Graphic | Used by:353 | |
Symbol 350 Graphic | Used by:353 | |
Symbol 351 Graphic | Used by:353 | |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip | Uses:340 341 342 343 344 345 346 347 348 349 350 351 352 | Used by:358 |
Symbol 354 Graphic | Used by:358 | |
Symbol 355 Graphic | Used by:358 | |
Symbol 356 Graphic | Used by:358 | |
Symbol 357 Graphic | Used by:358 | |
Symbol 358 MovieClip | Uses:337 266 267 338 269 339 353 354 355 356 305 285 357 287 | Used by:446 |
Symbol 359 Button | Uses:29 | Used by:395 409 |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:360 | Used by:395 409 |
Symbol 362 Graphic | Used by:395 | |
Symbol 363 Graphic | Used by:395 | |
Symbol 364 Sound | Used by:395 | |
Symbol 365 Graphic | Used by:395 | |
Symbol 366 Graphic | Used by:395 | |
Symbol 367 Graphic | Used by:395 | |
Symbol 368 Graphic | Used by:395 | |
Symbol 369 Graphic | Used by:395 | |
Symbol 370 Graphic | Used by:395 | |
Symbol 371 Graphic | Used by:395 | |
Symbol 372 Graphic | Used by:395 | |
Symbol 373 Graphic | Used by:395 | |
Symbol 374 Graphic | Used by:395 | |
Symbol 375 Graphic | Used by:395 | |
Symbol 376 Graphic | Used by:395 | |
Symbol 377 Graphic | Used by:395 | |
Symbol 378 Graphic | Used by:395 | |
Symbol 379 Graphic | Used by:395 | |
Symbol 380 Graphic | Used by:395 | |
Symbol 381 Graphic | Used by:395 | |
Symbol 382 Graphic | Used by:395 | |
Symbol 383 Graphic | Used by:395 | |
Symbol 384 Sound | Used by:395 409 | |
Symbol 385 Graphic | Used by:388 | |
Symbol 386 Graphic | Used by:388 | |
Symbol 387 Graphic | Used by:388 | |
Symbol 388 MovieClip | Uses:385 386 387 | Used by:395 |
Symbol 389 Button | Uses:29 | Used by:395 |
Symbol 390 Graphic | Used by:395 | |
Symbol 391 Graphic | Used by:395 | |
Symbol 392 Graphic | Used by:395 | |
Symbol 393 Graphic | Used by:395 | |
Symbol 394 Graphic | Used by:395 | |
Symbol 395 MovieClip | Uses:359 361 72 269 267 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 388 182 389 390 391 392 393 394 189 217 | Used by:446 |
Symbol 396 Graphic | Used by:409 | |
Symbol 397 Graphic | Used by:409 | |
Symbol 398 Graphic | Used by:409 | |
Symbol 399 Sound | Used by:409 | |
Symbol 400 Graphic | Used by:409 | |
Symbol 401 Graphic | Used by:409 | |
Symbol 402 Graphic | Used by:409 | |
Symbol 403 Button | Uses:29 | Used by:409 |
Symbol 404 Graphic | Used by:409 | |
Symbol 405 Graphic | Used by:409 | |
Symbol 406 Graphic | Used by:409 | |
Symbol 407 Graphic | Used by:409 | |
Symbol 408 Graphic | Used by:409 | |
Symbol 409 MovieClip | Uses:359 361 73 269 267 396 397 398 399 400 401 402 384 181 182 403 404 405 406 407 408 189 217 | Used by:446 |
Symbol 410 Graphic | Used by:420 | |
Symbol 411 Graphic | Used by:420 | |
Symbol 412 Graphic | Used by:420 | |
Symbol 413 Graphic | Used by:420 | |
Symbol 414 Graphic | Used by:420 | |
Symbol 415 Graphic | Used by:420 | |
Symbol 416 Graphic | Used by:419 | |
Symbol 417 Graphic | Used by:419 | |
Symbol 418 Graphic | Used by:419 | |
Symbol 419 MovieClip | Uses:416 417 418 | Used by:420 |
Symbol 420 MovieClip | Uses:267 266 410 269 411 412 413 414 415 165 166 167 168 419 217 | Used by:446 |
Symbol 421 Graphic | Used by:423 | |
Symbol 422 Graphic | Used by:423 | |
Symbol 423 MovieClip | Uses:421 422 | Used by:424 |
Symbol 424 MovieClip | Uses:423 | Used by:446 |
Symbol 425 Graphic | Used by:426 | |
Symbol 426 MovieClip | Uses:425 | Used by:427 |
Symbol 427 MovieClip | Uses:426 | Used by:446 |
Symbol 428 Graphic | Used by:438 | |
Symbol 429 Graphic | Used by:438 | |
Symbol 430 Graphic | Used by:438 | |
Symbol 431 Graphic | Used by:437 | |
Symbol 432 Graphic | Used by:437 | |
Symbol 433 Graphic | Used by:437 | |
Symbol 434 Graphic | Used by:437 | |
Symbol 435 Graphic | Used by:437 | |
Symbol 436 Graphic | Used by:437 | |
Symbol 437 MovieClip | Uses:431 432 433 434 435 436 | Used by:438 |
Symbol 438 MovieClip | Uses:428 169 171 429 430 437 182 | Used by:446 |
Symbol 439 Graphic | Used by:440 | |
Symbol 440 MovieClip | Uses:439 | Used by:446 |
Symbol 441 Graphic | Used by:442 | |
Symbol 442 MovieClip | Uses:441 | Used by:446 |
Symbol 443 Bitmap | Used by:444 | |
Symbol 444 Graphic | Uses:443 | Used by:445 |
Symbol 445 MovieClip | Uses:444 | Used by:446 |
Symbol 446 MovieClip | Uses:253 255 258 261 263 265 288 307 323 336 358 395 409 420 424 427 438 440 442 445 218 | Used by:Timeline |
Symbol 447 Graphic | Used by:479 | |
Symbol 448 Sound | Used by:479 519 | |
Symbol 449 Sound | Used by:479 | |
Symbol 450 Sound | Used by:479 | |
Symbol 451 Sound | Used by:479 | |
Symbol 452 Sound | Used by:479 | |
Symbol 453 Sound | Used by:479 | |
Symbol 454 Sound | Used by:479 | |
Symbol 455 Sound | Used by:479 | |
Symbol 456 Sound | Used by:479 | |
Symbol 457 Sound | Used by:479 | |
Symbol 458 Sound | Used by:479 | |
Symbol 459 Sound | Used by:479 | |
Symbol 460 Sound | Used by:479 | |
Symbol 461 Sound | Used by:479 | |
Symbol 462 Sound | Used by:479 | |
Symbol 463 Sound | Used by:479 | |
Symbol 464 Sound | Used by:479 | |
Symbol 465 Sound | Used by:479 | |
Symbol 466 Sound | Used by:479 | |
Symbol 467 Sound | Used by:479 | |
Symbol 468 Sound | Used by:479 | |
Symbol 469 Sound | Used by:479 | |
Symbol 470 Sound | Used by:479 | |
Symbol 471 Sound | Used by:479 | |
Symbol 472 Sound | Used by:479 | |
Symbol 473 Sound | Used by:479 | |
Symbol 474 Sound | Used by:479 | |
Symbol 475 Sound | Used by:479 | |
Symbol 476 Sound | Used by:479 | |
Symbol 477 Sound | Used by:479 | |
Symbol 478 Sound | Used by:479 | |
Symbol 479 MovieClip | Uses:447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 | Used by:Timeline |
Symbol 480 MovieClip | Uses:29 | Used by:Timeline |
Symbol 481 Graphic | Used by:482 | |
Symbol 482 MovieClip | Uses:481 | Used by:Timeline |
Symbol 483 Graphic | Used by:Timeline | |
Symbol 484 Graphic | Used by:493 | |
Symbol 485 Graphic | Used by:486 | |
Symbol 486 MovieClip | Uses:485 | Used by:493 |
Symbol 487 Graphic | Used by:493 | |
Symbol 488 EditableText | Uses:1 | Used by:493 |
Symbol 489 Graphic | Used by:493 | |
Symbol 490 EditableText | Uses:1 | Used by:493 |
Symbol 491 Font | Used by:492 | |
Symbol 492 Text | Uses:491 | Used by:493 |
Symbol 493 MovieClip | Uses:484 486 487 488 489 490 492 | Used by:496 |
Symbol 494 Bitmap | Used by:495 | |
Symbol 495 Graphic | Uses:494 | Used by:496 |
Symbol 496 MovieClip | Uses:493 495 | Used by:Timeline |
Symbol 497 Graphic | Used by:Timeline | |
Symbol 498 Text | Uses:1 | Used by:Timeline |
Symbol 499 EditableText | Uses:1 | Used by:Timeline |
Symbol 500 Graphic | Used by:501 | |
Symbol 501 MovieClip | Uses:500 | Used by:Timeline |
Symbol 502 Font | Used by:503 510 511 | |
Symbol 503 EditableText | Uses:502 | Used by:Timeline |
Symbol 504 Text | Uses:1 | Used by:512 |
Symbol 505 EditableText | Uses:1 | Used by:512 |
Symbol 506 EditableText | Uses:1 | Used by:512 |
Symbol 507 Text | Uses:1 | Used by:512 |
Symbol 508 EditableText | Uses:1 | Used by:512 |
Symbol 509 Text | Uses:1 | Used by:512 |
Symbol 510 Text | Uses:502 | Used by:512 |
Symbol 511 Text | Uses:502 1 | Used by:512 |
Symbol 512 MovieClip | Uses:504 505 506 507 508 509 510 511 | Used by:Timeline |
Symbol 513 Graphic | Used by:516 | |
Symbol 514 Button | Uses:35 | Used by:516 |
Symbol 515 Text | Uses:13 | Used by:516 |
Symbol 516 MovieClip | Uses:513 235 514 515 | Used by:Timeline |
Symbol 517 Button | Uses:35 | Used by:Timeline |
Symbol 518 Text | Uses:13 | Used by:Timeline |
Symbol 519 MovieClip | Uses:33 448 | Used by:Timeline |
Symbol 520 Graphic | Used by:528 | |
Symbol 521 Graphic | Used by:528 | |
Symbol 522 Graphic | Used by:528 | |
Symbol 523 Graphic | Used by:528 | |
Symbol 524 Graphic | Used by:528 | |
Symbol 525 Graphic | Used by:528 | |
Symbol 526 Button | Uses:29 | Used by:528 |
Symbol 527 Graphic | Used by:528 | |
Symbol 528 MovieClip | Uses:520 521 522 523 524 525 526 527 | Used by:Timeline |
Symbol 529 Text | Uses:13 | Used by:Timeline |
Symbol 530 Text | Uses:13 | Used by:Timeline |
Symbol 531 EditableText | Uses:13 | Used by:Timeline |
Symbol 532 Text | Uses:13 | Used by:Timeline |
Symbol 533 EditableText | Uses:13 | Used by:Timeline |
Symbol 534 Button | Uses:35 | Used by:Timeline |
Symbol 535 Text | Uses:13 | Used by:Timeline |
Symbol 536 MovieClip | Uses:12 | Used by:Timeline |
Symbol 537 Text | Uses:136 | Used by:Timeline |
Symbol 538 Button | Uses:35 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 45 MovieClip |
Instance Names
"crawler" | Frame 179 | Symbol 12 MovieClip |
"pl" | Frame 179 | Symbol 17 MovieClip |
"logo" | Frame 180 | Symbol 32 MovieClip |
"intro" | Frame 212 | Symbol 45 MovieClip |
"theStatic" | Frame 212 | Symbol 69 MovieClip |
"theStatic" | Frame 262 | Symbol 69 MovieClip |
"playingArea" | Frame 263 | Symbol 446 MovieClip |
"soundControl" | Frame 263 | Symbol 479 MovieClip |
"bgPanel" | Frame 263 | Symbol 496 MovieClip |
"fatController" | Frame 263 | Symbol 501 MovieClip |
"clearConditions" | Frame 263 | Symbol 512 MovieClip |
"help" | Frame 263 | Symbol 516 MovieClip |
"fadeOut" | Frame 263 | Symbol 519 MovieClip |
"cursor" | Frame 263 | Symbol 528 MovieClip |
"theStatic" | Frame 264 | Symbol 69 MovieClip |
"theStatic" | Frame 266 | Symbol 69 MovieClip |
"activationBorder" | Symbol 190 MovieClip Frame 1 | Symbol 163 MovieClip |
"blood" | Symbol 190 MovieClip Frame 1 | Symbol 169 MovieClip |
"feet" | Symbol 190 MovieClip Frame 1 | Symbol 171 MovieClip |
"hitZone" | Symbol 218 MovieClip Frame 1 | Symbol 201 MovieClip |
"hitZone" | Symbol 255 MovieClip Frame 1 | Symbol 171 MovieClip |
"hitZone" | Symbol 265 MovieClip Frame 1 | Symbol 171 MovieClip |
"feet" | Symbol 288 MovieClip Frame 1 | Symbol 267 MovieClip |
"blood" | Symbol 288 MovieClip Frame 1 | Symbol 269 MovieClip |
"blood1" | Symbol 288 MovieClip Frame 21 | Symbol 269 MovieClip |
"blood2" | Symbol 288 MovieClip Frame 22 | Symbol 269 MovieClip |
"feet" | Symbol 307 MovieClip Frame 1 | Symbol 267 MovieClip |
"blood" | Symbol 307 MovieClip Frame 1 | Symbol 269 MovieClip |
"feet" | Symbol 323 MovieClip Frame 1 | Symbol 267 MovieClip |
"blood" | Symbol 323 MovieClip Frame 1 | Symbol 269 MovieClip |
"feet" | Symbol 336 MovieClip Frame 1 | Symbol 267 MovieClip |
"blood" | Symbol 336 MovieClip Frame 1 | Symbol 269 MovieClip |
"feet" | Symbol 358 MovieClip Frame 1 | Symbol 267 MovieClip |
"blood" | Symbol 358 MovieClip Frame 1 | Symbol 269 MovieClip |
"activationBorder" | Symbol 395 MovieClip Frame 1 | Symbol 361 MovieClip |
"blood" | Symbol 395 MovieClip Frame 1 | Symbol 269 MovieClip |
"feet" | Symbol 395 MovieClip Frame 1 | Symbol 267 MovieClip |
"activationBorder" | Symbol 409 MovieClip Frame 1 | Symbol 361 MovieClip |
"blood" | Symbol 409 MovieClip Frame 1 | Symbol 269 MovieClip |
"feet" | Symbol 409 MovieClip Frame 1 | Symbol 267 MovieClip |
"feet" | Symbol 420 MovieClip Frame 1 | Symbol 267 MovieClip |
"blood" | Symbol 420 MovieClip Frame 1 | Symbol 269 MovieClip |
"blood" | Symbol 438 MovieClip Frame 1 | Symbol 169 MovieClip |
"feet" | Symbol 438 MovieClip Frame 1 | Symbol 171 MovieClip |
"bushes0" | Symbol 446 MovieClip Frame 1 | Symbol 255 MovieClip |
"bushes1" | Symbol 446 MovieClip Frame 1 | Symbol 255 MovieClip |
"bushes2" | Symbol 446 MovieClip Frame 1 | Symbol 255 MovieClip |
"bushes3" | Symbol 446 MovieClip Frame 1 | Symbol 255 MovieClip |
"rocks2" | Symbol 446 MovieClip Frame 1 | Symbol 258 MovieClip |
"rocks0" | Symbol 446 MovieClip Frame 1 | Symbol 261 MovieClip |
"rocks1" | Symbol 446 MovieClip Frame 1 | Symbol 261 MovieClip |
"extractionZone" | Symbol 446 MovieClip Frame 1 | Symbol 263 MovieClip |
"pond0" | Symbol 446 MovieClip Frame 1 | Symbol 265 MovieClip |
"protoZombie0" | Symbol 446 MovieClip Frame 1 | Symbol 288 MovieClip |
"protoZombie1" | Symbol 446 MovieClip Frame 1 | Symbol 307 MovieClip |
"protoZombie2" | Symbol 446 MovieClip Frame 1 | Symbol 323 MovieClip |
"protoZombie3" | Symbol 446 MovieClip Frame 1 | Symbol 336 MovieClip |
"protoZombie4" | Symbol 446 MovieClip Frame 1 | Symbol 358 MovieClip |
"hero2" | Symbol 446 MovieClip Frame 1 | Symbol 395 MovieClip |
"hero0" | Symbol 446 MovieClip Frame 1 | Symbol 395 MovieClip |
"hero1" | Symbol 446 MovieClip Frame 1 | Symbol 395 MovieClip |
"hero3" | Symbol 446 MovieClip Frame 1 | Symbol 409 MovieClip |
"hero4" | Symbol 446 MovieClip Frame 1 | Symbol 409 MovieClip |
"hero5" | Symbol 446 MovieClip Frame 1 | Symbol 409 MovieClip |
"protoZombieExSoldier" | Symbol 446 MovieClip Frame 1 | Symbol 420 MovieClip |
"protoAmmoCrate" | Symbol 446 MovieClip Frame 1 | Symbol 424 MovieClip |
"protoFoodCrate" | Symbol 446 MovieClip Frame 1 | Symbol 427 MovieClip |
"hero6" | Symbol 446 MovieClip Frame 1 | Symbol 438 MovieClip |
"waypoint" | Symbol 446 MovieClip Frame 1 | Symbol 440 MovieClip |
"dragBox" | Symbol 446 MovieClip Frame 1 | Symbol 442 MovieClip |
"theBorder" | Symbol 446 MovieClip Frame 1 | Symbol 445 MovieClip |
"car" | Symbol 446 MovieClip Frame 1 | Symbol 218 MovieClip |
"health" | Symbol 493 MovieClip Frame 1 | Symbol 486 MovieClip |
"panelTemplate" | Symbol 496 MovieClip Frame 1 | Symbol 493 MovieClip |
"insInner" | Symbol 516 MovieClip Frame 1 | Symbol 235 MovieClip |
Labels
"introM" | Frame 181 |
"intro" | Frame 212 |
"preloader2" | Frame 217 |
"start" | Frame 220 |
"start1" | Frame 222 |
"credits" | Frame 223 |
"instructions" | Frame 224 |
"startGame" | Frame 225 |
"missionUp" | Frame 262 |
"game" | Frame 263 |
"outro" | Frame 264 |
"outroMissions" | Frame 266 |
"p" | Symbol 32 MovieClip Frame 54 |
"ep" | Symbol 45 MovieClip Frame 856 |
"attack" | Symbol 190 MovieClip Frame 9 |
"takeHit" | Symbol 190 MovieClip Frame 77 |
"die" | Symbol 190 MovieClip Frame 83 |
"dead" | Symbol 190 MovieClip Frame 104 |
"waitForReanimation" | Symbol 190 MovieClip Frame 109 |
"buried" | Symbol 190 MovieClip Frame 130 |
"splash" | Symbol 218 MovieClip Frame 15 |
"takeHit" | Symbol 288 MovieClip Frame 17 |
"die" | Symbol 288 MovieClip Frame 21 |
"fade" | Symbol 288 MovieClip Frame 46 |
"chomp" | Symbol 288 MovieClip Frame 108 |
"melt" | Symbol 288 MovieClip Frame 123 |
"sink" | Symbol 288 MovieClip Frame 139 |
"takeHit" | Symbol 307 MovieClip Frame 17 |
"die" | Symbol 307 MovieClip Frame 21 |
"fade" | Symbol 307 MovieClip Frame 46 |
"chomp" | Symbol 307 MovieClip Frame 108 |
"melt" | Symbol 307 MovieClip Frame 123 |
"sink" | Symbol 307 MovieClip Frame 139 |
"takeHit" | Symbol 323 MovieClip Frame 10 |
"die" | Symbol 323 MovieClip Frame 14 |
"fade" | Symbol 323 MovieClip Frame 39 |
"chomp" | Symbol 323 MovieClip Frame 101 |
"melt" | Symbol 323 MovieClip Frame 112 |
"sink" | Symbol 323 MovieClip Frame 128 |
"takeHit" | Symbol 336 MovieClip Frame 10 |
"die" | Symbol 336 MovieClip Frame 14 |
"fade" | Symbol 336 MovieClip Frame 39 |
"chomp" | Symbol 336 MovieClip Frame 101 |
"melt" | Symbol 336 MovieClip Frame 116 |
"sink" | Symbol 336 MovieClip Frame 132 |
"takeHit" | Symbol 358 MovieClip Frame 17 |
"die" | Symbol 358 MovieClip Frame 21 |
"fade" | Symbol 358 MovieClip Frame 46 |
"chomp" | Symbol 358 MovieClip Frame 108 |
"melt" | Symbol 358 MovieClip Frame 123 |
"sink" | Symbol 358 MovieClip Frame 139 |
"attack" | Symbol 395 MovieClip Frame 9 |
"takeHit" | Symbol 395 MovieClip Frame 87 |
"die" | Symbol 395 MovieClip Frame 93 |
"dead" | Symbol 395 MovieClip Frame 114 |
"waitForReanimation" | Symbol 395 MovieClip Frame 118 |
"buried" | Symbol 395 MovieClip Frame 139 |
"splash" | Symbol 395 MovieClip Frame 153 |
"attack" | Symbol 409 MovieClip Frame 9 |
"takeHit" | Symbol 409 MovieClip Frame 77 |
"die" | Symbol 409 MovieClip Frame 83 |
"dead" | Symbol 409 MovieClip Frame 104 |
"waitForReanimation" | Symbol 409 MovieClip Frame 109 |
"buried" | Symbol 409 MovieClip Frame 150 |
"splash" | Symbol 409 MovieClip Frame 151 |
"chomp" | Symbol 420 MovieClip Frame 9 |
"takeHit" | Symbol 420 MovieClip Frame 23 |
"die" | Symbol 420 MovieClip Frame 29 |
"fade" | Symbol 420 MovieClip Frame 52 |
"melt" | Symbol 420 MovieClip Frame 82 |
"sink" | Symbol 420 MovieClip Frame 88 |
"takeHit" | Symbol 438 MovieClip Frame 12 |
"die" | Symbol 438 MovieClip Frame 18 |
"chomp" | Symbol 479 MovieClip Frame 2 |
"splash" | Symbol 479 MovieClip Frame 4 |
"playMoan" | Symbol 479 MovieClip Frame 6 |
"moan0" | Symbol 479 MovieClip Frame 8 |
"moan1" | Symbol 479 MovieClip Frame 10 |
"moan2" | Symbol 479 MovieClip Frame 12 |
"moan3" | Symbol 479 MovieClip Frame 14 |
"moan4" | Symbol 479 MovieClip Frame 16 |
"moan5" | Symbol 479 MovieClip Frame 18 |
"moan6" | Symbol 479 MovieClip Frame 20 |
"moan7" | Symbol 479 MovieClip Frame 22 |
"moan8" | Symbol 479 MovieClip Frame 24 |
"moan9" | Symbol 479 MovieClip Frame 26 |
"moan10" | Symbol 479 MovieClip Frame 28 |
"moan11" | Symbol 479 MovieClip Frame 30 |
"moan12" | Symbol 479 MovieClip Frame 32 |
"moan13" | Symbol 479 MovieClip Frame 34 |
"moan14" | Symbol 479 MovieClip Frame 36 |
"moan15" | Symbol 479 MovieClip Frame 38 |
"moan16" | Symbol 479 MovieClip Frame 40 |
"moan17" | Symbol 479 MovieClip Frame 42 |
"moan18" | Symbol 479 MovieClip Frame 44 |
"moan19" | Symbol 479 MovieClip Frame 46 |
"moan20" | Symbol 479 MovieClip Frame 48 |
"moan21" | Symbol 479 MovieClip Frame 50 |
"moan22" | Symbol 479 MovieClip Frame 52 |
"moan23" | Symbol 479 MovieClip Frame 54 |
"moan24" | Symbol 479 MovieClip Frame 56 |
"moan25" | Symbol 479 MovieClip Frame 58 |
"moan26" | Symbol 479 MovieClip Frame 60 |
"moan27" | Symbol 479 MovieClip Frame 62 |
"moan28" | Symbol 479 MovieClip Frame 64 |
"moan29" | Symbol 479 MovieClip Frame 66 |
"moan30" | Symbol 479 MovieClip Frame 68 |
"moan31" | Symbol 479 MovieClip Frame 70 |
"moan32" | Symbol 479 MovieClip Frame 72 |
"moan33" | Symbol 479 MovieClip Frame 74 |
"moan34" | Symbol 479 MovieClip Frame 76 |
"moan35" | Symbol 479 MovieClip Frame 78 |
"moan36" | Symbol 479 MovieClip Frame 80 |
"moan37" | Symbol 479 MovieClip Frame 82 |
"moan38" | Symbol 479 MovieClip Frame 84 |
"moan39" | Symbol 479 MovieClip Frame 86 |
"moan40" | Symbol 479 MovieClip Frame 88 |
"moan41" | Symbol 479 MovieClip Frame 90 |
"soldiera0" | Symbol 479 MovieClip Frame 92 |
"soldiera1" | Symbol 479 MovieClip Frame 94 |
"soldiera2" | Symbol 479 MovieClip Frame 96 |
"soldiera3" | Symbol 479 MovieClip Frame 98 |
"soldiera4" | Symbol 479 MovieClip Frame 100 |
"soldierb0" | Symbol 479 MovieClip Frame 102 |
"soldierb1" | Symbol 479 MovieClip Frame 104 |
"soldierb2" | Symbol 479 MovieClip Frame 106 |
"soldierb3" | Symbol 479 MovieClip Frame 108 |
"soldierb4" | Symbol 479 MovieClip Frame 110 |
"soldierb5" | Symbol 479 MovieClip Frame 112 |
"soldierc0" | Symbol 479 MovieClip Frame 114 |
"soldierc1" | Symbol 479 MovieClip Frame 116 |
"soldierd0" | Symbol 479 MovieClip Frame 118 |
"soldierd1" | Symbol 479 MovieClip Frame 120 |
"soldierd2" | Symbol 479 MovieClip Frame 122 |
"soldierComeWithMe" | Symbol 479 MovieClip Frame 124 |
"arrowSel" | Symbol 528 MovieClip Frame 3 |
"enterCarEnabled" | Symbol 528 MovieClip Frame 12 |
"enterCarDisabled" | Symbol 528 MovieClip Frame 13 |
"exitCar" | Symbol 528 MovieClip Frame 14 |
"bury" | Symbol 528 MovieClip Frame 15 |
Dynamic Text Variables
percentage | Symbol 16 EditableText | "100" |
percentage | Symbol 48 EditableText | "100" |
desc | Symbol 247 EditableText | "teawtawetweatwaet" |
cml | Symbol 248 EditableText | "_root.currentMission.missionTitle" |
charRole | Symbol 488 EditableText | "this.hero.role" |
charName | Symbol 490 EditableText | "this.hero.name" |
_root.confirmedKills | Symbol 499 EditableText | "00000" |
_root.currentMission.missionTitle | Symbol 503 EditableText | "Mission #1" |
_root.ammoToCollect | Symbol 505 EditableText | "000" |
_root.foodToCollect | Symbol 506 EditableText | "000" |
_root.zombiesToKill | Symbol 508 EditableText | "000" |
_root.confirmedKills | Symbol 531 EditableText | "1" |
ranking | Symbol 533 EditableText | "FINAL SCORE" |
|