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Rotting Onslaught.swf

This is the info page for
Flash #26799

(Click the ID number above for more basic data on this flash file.)


Text
WARNING
This game contains scenes of horror and
violence.
It is NOT suitable for players aged 12 or
under, or those of a nervous disposition.

Buffering...

%

100

ROTTING
ONSLAUGHT

Click to visit our sponsor!
Opens in a new window, so you won't lose your game.

It all started a few hours ago..

SKIP INTRO

The squad were out on routine
patrols on the plains...

Radio contact started to fail...
All we could hear...

...terrible screams...

Amidst the yells and gunfire,
we made out one cry...

"They're coming!"

"They're..."

"everywhere!"

Loading game...

%

100

More games

v. 1.0

Add this game to your site

PLAY GAME

CREDITS

INSTRUCTIONS

SURVIVAL

REPLAY INTRO

MENU

gavD (www.gavd.co.uk):
Concept, engine, storyline, production, troop voices,
sound FX, terrain, menus, in-game ambient music

Andrew Canham (www.prevelation.com):
Sprites, additional graphics, alpha/beta testing

Davey J (www.bellends.co.uk):
Intro music, Rotting Onslaught theme
Team Bellend:
Alpha/Beta testing

MORE

CREDITS

Humanbeatbox.com Zombies:
BeatMuppet, Nevo D, MadMastaC

vwfband.com Zombies:
Ben Joiner, Jon Perry

Testing:
Scott Peterson, Willie Marler, Frank Valzano,
Chris Brassey, Ben Joiner, Chris James

Save a life - give blood!
The zombies in this game are bloodthirty cannibals ravenous on
human flesh. Clearly, this scenario is just for entertainment. In
real life, however, you can help people by giving blood.
Fonts
grossout.ttf from dafont.com
Chiller.TTF from Microsoft office
UK Heads!
Say NO to ID cards and keep this a free country!
Say no to a draconian state!
www.no2id.net

Click to visit our sponsor!
Opens in a new window, so you won't lose
your game.

Kindly sponsored by

Visit freeworldgroup.com for quality, free online games!

INSTRUCTIONS

MENU

Storyline
You are a military commander. Your forces were out
on a routine patrol, and suddenly, the undead were
everywhere!
Your forces were badly depleted in the conflict, but
you must continue to do your job and keep the
undead population under control until a solution can
be found!

Controlling units
To select a single soldier, click on him.
To select a group of soldiers, click and drag a box
around the men you want to move.
Selected soldiers are highlighted in yellow.
When you have selected soldiers, click where you
want them to move. If you want them to attack,
click on an enemy.

MISSIONS
In MISSION mode, you must complete a sequence of
missions. These have different tasks, such as finding
medical supplies, rescuing civilians, or simply taking out
some of the undead horde!
When the mission is complete, find the extraction zone
and hold tight until the chopper shows up! ANY SQUAD
MEMBERS THAT DIE IN A MISSION WILL NOT BE
AVAILABLE FOR THE NEXT ONE, SO KEEP AS
MANY MEN ALIVE AS POSSIBLE!
In survival mode, you just gotta kill as many of the
undead as you can before they eviscerate your crew!

extraction
zone

UNIT TYPES
You have two unit types at your disposal: assault
troops and snipers.
Assault troops
+ Fast movement, high rate of fire
-  Weak rounds, short range
Snipers
+ Powerful rounds, long range
-  Slow, low rate of fire
You may also encounter non-playable human
characters in the game...

Nighttime
When night falls, your squad are slower, and
visibility is poor.
All is not lost, however. We have a helicopter light
that will automatically follow your cursor - be aware,
though, that this beam cannot be moved very
quickly!

VEHICLES
To drive vehicles, put a soldier in it and it is then
controlled using the arrow keys. To get a soldier
back out of the car, just click on it.
You must get a soldier out of the vehicle before he
can be extracted!
If you drive the car into water, the driver will
drown!
The car's wheels do not automatically re-align, so if
you come to a stop, your wheels are still "turned".

TIPS
Enemies die in water, but you do not get a
confirmed kill for this.
Soldiers will die of cold if left in the water for too
long.
Rough ground slows down zombies, allowing them
to be easily picked off
Keep your squad tight as night falls - a lone
soldier is very vulnerable in the dark! iT'S EASY
TO LOSE TRACK OF WHERE YOUR SOLDIERS
ARE IF YOU'RE NOT CAREFUL...

KEYS
Master players use keyboard shortcuts to
speed up their commands

Squad 1

1

Squad 2

2

All

A

Deselect

D

Hold down SHIFT for faster scrolling

SHIFT

EASY

HARD

NORMAL

BACK TO MENU

INSANE

teawtawetweatwaet

_root.currentMission.missionTitle

READY

this.hero.role

this.hero.name

K.I.A

Kills:

00000

Mission #1

Ammo crates

000

000

Supply crates

000

Kills

Clear conditions

Mission complete!
Get to the
extraction zone!

CLOSE

HELP

GAME OVER!

Confirmed kills:

1

Your ranking:

FINAL SCORE

MENU

A winner is you!
The antidote to the zombie plague was successfully delivered! We now
have a weapon to fight against the undead menace!
... it's not over... not by any means... but This may be the point where
the tide turns...
Thanks for playing! For a greater challenge, try a higher difficulty level,
or see how long you can last in survival mode!
Visit gavd.co.uk for more games by gavD
Visit freeworldgroup.com for more games by other artists
CONGRATULATIONS!

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false;
Frame 179
_quality = "HIGH";
Instance of Symbol 17 MovieClip "pl" in Frame 179
onClipEvent (load) { if (_root.getBytesLoaded() >= (_root.getBytesTotal() - 1)) { this._visible = false; } }
Frame 180
stop();
Instance of Symbol 32 MovieClip "logo" in Frame 180
onClipEvent (load) { var canPlay = false; }
Frame 212
function Mission(aCarAvailable, aAmmoToCollect, aFoodToCollect, aZombiesToKill, aSpawnRate, aSpawnAtStart, aMissionTitle, aSoldierCount) { this.carAvailable = aCarAvailable; this.ammoToCollect = aAmmoToCollect; this.foodToCollect = aFoodToCollect; this.zombiesToKill = aZombiesToKill; this.spawnRate = aSpawnRate; this.spawnAtStart = aSpawnAtStart; this.missionTitle = aMissionTitle; this.soldierCount = aSoldierCount; return(this); } Stage.showMenu = false; var confirmedKills = 0; var deadChars = ""; var EASY = 0; var MEDIUM = 1; var HARD = 2; var INSANE = 3; var difficulty = NORMAL; Mouse.show(); var currentMissionIndex = 0; var messageToCrackers = "Well done! You've decompiled the game. If you're interested in how it works, feel free to get in touch. Make no mistake, however - if anyone rips off my work without consulting me, I will not hesitate to sue. That is fair, isn't it?"; var MODE_SURVIVAL = 0; var MODE_MISSION = 1; var MODE_DODGEMS = 2; var gameMode = MODE_SURVIVAL; var survivalMode = false; var currentMission; var survival = new Mission(false, -1, -1, -1, 100, 0, "Survival", 6); var mission1 = new Mission(false, 0, 0, 15, 100, 2, "Dawn Patrol", 6); var mission2 = new Mission(false, 2, 0, 0, 85, 7, "Survival Instinct", 6); var mission3 = new Mission(true, 0, 0, 30, 60, 12, "Lone Gunman", 1); var mission4 = new Mission(false, 0, 2, 40, 70, 8, "Night of the Rotten", 6); var mission5 = new Mission(false, 0, 0, 0, 55, 30, "Babysitting", 7); stop();
Instance of Symbol 49 MovieClip in Frame 212
onClipEvent (load) { if (_root.getBytesLoaded() >= (_root.getBytesTotal() - 1)) { this._visible = false; } }
Instance of Symbol 69 MovieClip "theStatic" in Frame 212
onClipEvent (enterFrame) { var rnd = (random(23) + 1); this.gotoAndStop(rnd); }
Frame 217
stop();
Frame 220
Stage.showMenu = false; confirmedKills = 0; stopAllSounds(); _quality = "HIGH";
Frame 221
stop();
Frame 225
stop();
Frame 226
_root.deadChars = "";
Frame 260
stopAllSounds();
Frame 261
if (gameMode == MODE_SURVIVAL) { gotoAndStop ("game"); }
Frame 262
Mouse.show(); if ((++currentMissionIndex) > 5) { _root.gotoAndPlay("outroMissions"); } _root.currentMission = eval ("_root.mission" + currentMissionIndex); var cml = _root.currentMission.missionTitle; switch (currentMissionIndex) { case 1 : desc = "Troops, we have a situation.\n\nThere have been reports of random assaults.\n\nGet out there and contain the problem!\n\nTIP: the extraction zone will appear in the lower right when your mission is completed."; break; case 2 : desc = "CODE RED: emergency!\n\nWe're dealing with the Living Dead! This is for real, troops!\n\nA chopper has dropped some ammo. We're gonna need that - they're everywhere!\n\nGo out there, gather it, and get back to the extraction zone!"; break; case 3 : desc = "Bravo patrol has been wiped out!\n\nKeep the sole survivor alive long enough for us to extract him!\n\nTIP: to drive vehicles, click on a soldier, then click on the vehicle. The arrow keys will then drive that vehicle. Please note that the steering wheel alignment is not reset when you come to a halt. To exit the vehicle, come to a stop and then click on it."; break; case 4 : desc = "Our science team is working on an antidote - but they need medical supplies!\n\nThere are some cases of medical supplies somewhere out there - go grab at least 2, and take out 40 zombies for experimentation purposes, then get to the extraction zone!"; break; case 5 : desc = "This is it, commander - we have an antidote! Cover the scientist whilst he gets it to the extraction zone in the South East! You must succeed - AT ALL COSTS! The future of humanity depends upon you!\n\nIf the scientist dies, it's all over for us..."; } stop();
Instance of Symbol 69 MovieClip "theStatic" in Frame 262
onClipEvent (enterFrame) { var rnd = (random(23) + 1); this.gotoAndStop(rnd); }
Frame 263
function dsa() { fatController.deselectAll(); } function sa() { fatController.select(0); } function ssa() { fatController.select(1); } function ssb() { fatController.select(2); } function tq() { if (_quality == "MEDIUM") { _quality = "LOW"; } else { _quality = "MEDIUM"; } } function kas() { var i = 0; while (i <= fatController.squadCount) { eval ("_root.playingArea.hero" + i).health = -1; eval ("_root.playingArea.hero" + i).gotoAndPlay("die"); i++; } } function kaz() { var _local1 = 0; while (_local1 < fatController.zombies.length) { curZombie = fatController.zombies[_local1]; curZombie.health = 0; curZombie.gotoAndPlay("die"); curZombie.action = DYING; _local1++; } } function setCurrentHero(h) { fatController.deselectAll(); if (h.health <= 0) { return(undefined); } _root.currentHero = h; _root.currentHero.activationBorder._visible = true; soundControl.soldierA(); } function absDelete(item) { item.swapDepths(0); removeMovieClip(item); } function regenTerrain() { var i = 0; while (i <= pondCount) { var tmp = eval ("_root.playingArea.pond" + i); if (_root.currentMissionIndex == 5) { absDelete(tmp); } else { var clash = true; while (clash) { clash = false; tmp._x = random(spawnDimension) + spawnXMod; tmp._y = random(spawnDimension) + spawnYMod; var j = 0; while (j < i) { if (tmp.hitZone.hitTest(eval ("_root.playingArea.pond" + j).hitZone)) { clash = true; break; } j++; } if (clash && ((++iterations) > MAX_ITERATIONS)) { _root.absDelete(tmp); clash = false; } } } i++; } iterations = 0; var i = 0; while (i <= bushesCount) { var tmp = eval ("_root.playingArea.bushes" + i); var clash = true; while (clash) { clash = false; tmp._x = random(spawnDimension) + spawnXMod; tmp._y = random(spawnDimension) + spawnYMod; var j = 0; while (j <= pondCount) { if (tmp.hitTest(eval ("_root.playingArea.pond" + j).hitZone)) { clash = true; break; } j++; } if (!clash) { var j = 0; while (j < i) { if (tmp.hitTest(eval ("_root.playingArea.bushes" + j).hitZone)) { clash = true; break; } j++; } } if (clash && ((++iterations) > MAX_ITERATIONS)) { _root.absDelete(tmp); clash = false; } } i++; } iterations = 0; var i = 0; while (i <= rocksCount) { var tmp = eval ("_root.playingArea.rocks" + i); var clash = true; while (clash) { clash = false; tmp._x = random(spawnDimension) + spawnXMod; tmp._y = random(spawnDimension) + spawnYMod; var j = 0; while (j <= pondCount) { if (tmp.hitTest(eval ("_root.playingArea.pond" + j).hitZone)) { clash = true; break; } j++; } if (!clash) { var j = 0; while (j <= bushesCount) { if (tmp.hitTest(eval ("_root.playingArea.bushes" + j).hitZone)) { clash = true; break; } j++; } } if (!clash) { var j = 0; while (j < i) { if (tmp.hitTest(eval ("_root.playingArea.rocks" + j))) { clash = true; break; } j++; } } if (clash && ((++iterations) > MAX_ITERATIONS)) { _root.absDelete(tmp); clash = false; } } i++; } } function itemInPond(item) { if (_root.currentMissionIndex == 5) { return(undefined); } var i = 0; while (i <= pondCount) { if (item.hitTest(eval ("_root.playingArea.pond" + i).hitZone)) { return(true); } i++; } } function itemInBushes(item) { var i = 0; while (i <= bushesCount) { if (item.hitTest(eval ("_root.playingArea.bushes" + i).hitZone)) { return(true); } i++; } } Stage.showMenu = true; var ammoToCollect = _root.currentMission.ammoToCollect; var foodToCollect = _root.currentMission.foodToCollect; var zombiesToKill = _root.currentMission.zombiesToKill; if (_root.survivalMode) { clearConditions._visible = false; } _quality = "MEDIUM"; var spawnXMod = 50; var spawnYMod = 90; var movieDimension = 640; var minPlayingAreaX = ((movieDimension * -1) - 100); var minPlayingAreaY = (movieDimension * -1); var maxPlayingAreaX = 0; var maxPlayingAreaY = 0; var scrollAmount = 7; var currentHero = null; var targetX = 0; var targetY = 0; var FRAME_UNTIL_REANIMATION = 100; if (_root.difficulty == _root.EASY) { FRAME_UNTIL_REANIMATION = 200; } else if (_root.difficulty == _root.HARD) { FRAME_UNTIL_REANIMATION = 60; } else if (_root.difficulty == _root.INSANE) { FRAME_UNTIL_REANIMATION = 30; } var keyListener = new Object(); keyListener.onKeyUp = function () { if (Key.getCode() == 49) { ssa(); } else if (Key.getCode() == 50) { ssb(); } else if (Key.getCode() == 65) { sa(); } else if (Key.getCode() == 68) { dsa(); } }; Key.addListener(keyListener); var spawnDimension = 850; var myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); myContextMenu.customItems.push(new ContextMenuItem("Deselect all troops", dsa)); myContextMenu.customItems.push(new ContextMenuItem("Select all troops", sa)); myContextMenu.customItems.push(new ContextMenuItem("Select squad 1", ssa)); myContextMenu.customItems.push(new ContextMenuItem("Select squad 2", ssb)); myContextMenu.customItems.push(new ContextMenuItem("Toggle graphic quality", tq)); this.menu = myContextMenu; Mouse.hide(); stop(); var pondCount = 0; var bushesCount = 3; var rocksCount = 2; var iterations = 0; var MAX_ITERATIONS = 3; regenTerrain();
Instance of Symbol 479 MovieClip "soundControl" in Frame 263
onClipEvent (load) { function deathMoan() { this.gotoAndPlay("moan" + random(14)); } function moan() { ticks = baseMoan + random(64); this.gotoAndPlay("moan" + (14 + random(28))); } function soldierA() { if (_parent.fatController.deadCount > _parent.fatController.squadCount) { return(undefined); } this.gotoAndPlay("soldiera" + random(5)); } function soldierB() { if (_parent.fatController.deadCount > _parent.fatController.squadCount) { return(undefined); } this.gotoAndPlay("soldierb" + random(6)); } function soldierC() { if (_parent.fatController.deadCount > _parent.fatController.squadCount) { return(undefined); } this.gotoAndPlay("soldierc" + random(2)); } function soldierD() { if (_parent.fatController.deadCount > _parent.fatController.squadCount) { return(undefined); } this.gotoAndPlay("soldierd" + random(3)); } var ticks = 20; var baseMoan = 200; } onClipEvent (enterFrame) { if ((--ticks) == 0) { moan(); } }
Instance of Symbol 480 MovieClip in Frame 263
onClipEvent (enterFrame) { if (this.hitTest(_parent.cursor)) { if (_root.playingArea._y < _root.maxPlayingAreaY) { _root.playingArea._y = _root.playingArea._y + _root.scrollAmount; if (Key.isDown(16)) { _root.playingArea._y = _root.playingArea._y + _root.scrollAmount; } if (_parent.cursor.arrowSel > 0) { if (_parent.cursor.arrowSel == 3) { _parent.cursor.arrowSel--; } else { _parent.cursor.arrowSel++; } } else { _parent.cursor.arrowSel = 1; } _parent.cursor.gotoAndPlay("arrowSel"); } } }
Instance of Symbol 480 MovieClip in Frame 263
onClipEvent (enterFrame) { if (this.hitTest(_parent.cursor)) { if (_root.playingArea._y > _root.minPlayingAreaY) { _root.playingArea._y = _root.playingArea._y - _root.scrollAmount; if (Key.isDown(16)) { _root.playingArea._y = _root.playingArea._y - _root.scrollAmount; } if (_parent.cursor.arrowSel > 0) { if (_parent.cursor.arrowSel == 7) { _parent.cursor.arrowSel--; } else { _parent.cursor.arrowSel++; } } else { _parent.cursor.arrowSel = 5; } _parent.cursor.gotoAndPlay("arrowSel"); } } }
Instance of Symbol 480 MovieClip in Frame 263
onClipEvent (enterFrame) { if (this.hitTest(_parent.cursor)) { if (_root.playingArea._x > _root.minPlayingAreaX) { _root.playingArea._x = _root.playingArea._x - _root.scrollAmount; if (Key.isDown(16)) { _root.playingArea._x = _root.playingArea._x - _root.scrollAmount; } if (_parent.cursor.arrowSel > 0) { _parent.cursor.arrowSel++; } else { _parent.cursor.arrowSel = 3; } _parent.cursor.gotoAndPlay("arrowSel"); } } }
Instance of Symbol 480 MovieClip in Frame 263
onClipEvent (enterFrame) { if (this.hitTest(_parent.cursor)) { if (_root.playingArea._x < _root.maxPlayingAreaX) { _root.playingArea._x = _root.playingArea._x + _root.scrollAmount; if (Key.isDown(16)) { _root.playingArea._x = _root.playingArea._x + _root.scrollAmount; } if (_parent.cursor.arrowSel > 0) { _parent.cursor.arrowSel++; } else { _parent.cursor.arrowSel = 7; } _parent.cursor.gotoAndPlay("arrowSel"); } } }
Instance of Symbol 480 MovieClip in Frame 263
onClipEvent (enterFrame) { if (((!_parent.cursor.dontChange) && (_parent.cursor.hitTest(this))) && (_parent.cursor._currentFrame >= 3)) { _parent.cursor.gotoAndStop(1); _parent.cursor.canControl = true; } }
Instance of Symbol 482 MovieClip in Frame 263
onClipEvent (load) { var STAY_NIGHT_FOR = 700; var TICKS_BETWEEN_CHANGE = 3; this._alpha = 0; var tick = 20; var pauseTicks = 30; var alphaIncrement = 1; } onClipEvent (enterFrame) { if (this._visible) { var moveAmount; var dist = _root.fatController.calcDistance(this, _root.cursor); moveAmount = dist / 2; if (moveAmount > 27) { moveAmount = 27; } else if (moveAmount < 7) { moveAmount = 7; } _root.fatController.moveItemTowards(this, _root.cursor._x, _root.cursor._y, moveAmount); } if (pauseTicks > 0) { if ((--pauseTicks) <= 0) { if (alphaIncrement == 1) { this._x = _root.cursor._x; this._y = _root.cursor._y; } this._visible = true; } return(undefined); } if ((--tick) <= 0) { this._alpha = this._alpha + alphaIncrement; tick = TICKS_BETWEEN_CHANGE; } if (this._alpha > 85) { this._alpha = 84; alphaIncrement = -1; pauseTicks = STAY_NIGHT_FOR; } else if (this._alpha < 5) { this._alpha = 6; this._visible = false; alphaIncrement = 1; pauseTicks = STAY_NIGHT_FOR; } }
Instance of Symbol 501 MovieClip "fatController" in Frame 263
onClipEvent (load) { function moveItemTowards(item, targetX, targetY, walkDistance) { if (item.facingRight && (targetX < item._x)) { item._xscale = -100; item.facingRight = false; } else if ((!item.facingRight) && (targetX >= item._x)) { item._xscale = 100; item.facingRight = true; } if (_parent.itemInBushes(item)) { walkDistance = walkDistance / 3; } else if (_parent.itemInPond(item)) { if (item.isSoldier) { walkDistance = walkDistance / POND_SPEED_LOSS; } else { _parent.soundControl.gotoAndPlay("splash"); item.gotoAndPlay("sink"); item.health = 0; walkDistance = 0; item.action = DYING; return(undefined); } } var _local6 = true; var _local5 = targetX - item._x; var _local7 = targetY - item._y; var _local4; var _local8; _local4 = walkDistance * (Math.abs(_local5) / (Math.abs(_local5) + Math.abs(_local7))); _local8 = walkDistance - _local4; if (Math.abs(_local5) > walkDistance) { if (item._x > targetX) { item._x = item._x - _local4; } else { item._x = item._x + _local4; } _local6 = false; } if (Math.abs(_local7) > walkDistance) { if (item._y > targetY) { item._y = item._y - _local8; } else { item._y = item._y + _local8; } _local6 = false; } if (_local6 && (item.isSoldier)) { item.action = STAND_GROUND; } } function calcDistance(clip1, clip2) { var _local1 = clip1._x - clip2._x; var _local2 = clip1._y - clip2._y; return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } function attackTargetEnemyIfInRange(ch) { if (ch.action == ATTACKING) { return(undefined); } if ((calcDistance(ch, ch.targetEnemy) < ch.range) && (ch.targetEnemy.health > 0)) { ch.action = ATTACKING; ch.gotoAndPlay("attack"); } } function deselectAll() { var i = 0; while (i <= squadCount) { eval ("_root.playingArea.hero" + i).activationBorder._visible = false; i++; } } function select(n) { deselectAll(); var aSel = false; switch (n) { case 0 : var i = 0; while (i <= squadCount) { if (eval ("_root.playingArea.hero" + i).action < _root.fatController.DRIVING) { eval ("_root.playingArea.hero" + i).activationBorder._visible = true; aSel = true; } i++; } if (aSel) { _root.soundControl.soldierA(); } return; case 1 : var i = 0; while (i < 3) { if (eval ("_root.playingArea.hero" + i).action < _root.fatController.DRIVING) { eval ("_root.playingArea.hero" + i).activationBorder._visible = true; aSel = true; } i++; } if (aSel) { _root.soundControl.soldierA(); } return; case 2 : var i = 3; while (i <= squadCount) { if (eval ("_root.playingArea.hero" + i).action < _root.fatController.DRIVING) { eval ("_root.playingArea.hero" + i).activationBorder._visible = true; aSel = true; } i++; } if (!aSel) { break; } _root.soundControl.soldierA(); } } function setCurrentTarget(t) { var i = 0; while (i <= squadCount) { var h = eval ("_root.playingArea.hero" + i); if (h.activationBorder._visible) { h.targetEnemy = t; h.targetEnemyDist = calcDistance(h, t); h.action = TARGETING; } i++; } _root.soundControl.soldierC(); } function setWaypoint() { var absX = (_parent.cursor._x - _parent.playingArea._x); var absY = (_parent.cursor._y - _parent.playingArea._y); var selIndexX = 0; var selIndexY = 0; var doSound = false; var i = 0; while (i <= squadCount) { var h = eval ("_root.playingArea.hero" + i); if (h.activationBorder._visible) { h.targetX = absX + (selIndexX * 22); h.targetY = absY + (selIndexY * 34); h.action = MOVING; h.gotoAndPlay(1); if ((++selIndexX) == 3) { selIndexX = 0; selIndexY++; } h.actionBuffer = _root.cursor.nextBuffer; doSound = true; } i++; } if (doSound) { _root.playingArea.waypoint._x = absX; _root.playingArea.waypoint._y = absY; _root.playingArea.waypoint.gotoAndPlay(1); _root.soundControl.soldierB(); } } function spawnZombie() { var _local2 = 0; var _local1 = 0; var _local3 = random(4); if (_local3 == 0) { _local2 = 0; _local1 = random(1260) + 20; } else if (_local3 == 1) { _local2 = random(1170) - 20; _local1 = 1190; } else if (_local3 == 2) { _local2 = 1280; _local1 = random(1260) + 20; } else { _local2 = random(1170) - 20; _local1 = 0; } spawnZombieInner(_local2, _local1, false); } function spawnZombieInner(theX, theY, forceSpawn) { counter = startCounter; if (startCounter > (counterDecrement + 2)) { startCounter = startCounter - counterDecrement; } if (_root.soundControl.baseMoan > 20) { _root.soundControl.baseMoan = _root.soundControl.baseMoan - 2; } var insertLoc = -1; if (zombieCount > maxZombies) { var curZombie; var doneFade = false; var i = 0; while (i < zombies.length) { if (zombies[i].action == GONE) { _root.absDelete(zombies[i]); insertLoc = i; break; } if ((!doneFade) && (zombies[i].action == TOTALLY_DEAD)) { zombies[i].action = FADING; zombies[i].gotoAndPlay("fade"); doneFade = true; } i++; } if ((!forceSpawn) && (insertLoc == -1)) { return(false); } } var newZombie; zombieCount++; var prot; if (forceSpawn) { prot = _root.playingArea.protoZombieExSoldier; } else { var zombieD = random(40); if (zombieD < 20) { prot = _root.playingArea.protoZombie0; } else if (zombieD < 30) { prot = _root.playingArea.protoZombie1; } else if (zombieD < 34) { prot = _root.playingArea.protoZombie2; } else if (zombieD < 38) { prot = _root.playingArea.protoZombie4; } else { prot = _root.playingArea.protoZombie3; } } duplicateMovieClip (prot, "zombie" + zombieCount, ++nextZombieAbs); newZombie = eval ("_root.playingArea.zombie" + zombieCount); newZombie.health = prot.health; newZombie.range = prot.range; newZombie.walkDistance = prot.walkDistance; newZombie.isSoldier = false; newZombie._visible = true; newZombie.action = TARGETING; if (zombieD == 38) { newZombie._x = random(_root.playingArea._width - 300) + 150; newZombie._y = random(_root.playingArea._height - 300) + 150; newZombie.action = 0; } else { newZombie._x = theX; newZombie._y = theY; } newZombie.swapDepths(++zombieLiveNextDepth); if (insertLoc == -1) { zombies.push(newZombie); } else { zombies[insertLoc] = newZombie; } return(true); } function blamPanels() { var i = 0; while (i <= squadCount) { _root.absDelete(eval ("_root.bgPanel.panel" + i)); i++; } } function hitTestSquad(item) { var i = 0; while (i <= squadCount) { if (eval ("_root.playingArea.hero" + i).hitTest(item)) { return(true); } i++; } return(false); } function hitTestWholeSquad(item) { var r = false; var i = 0; while (i <= squadCount) { var ch = eval ("_root.playingArea.hero" + i); if (ch.health > 0) { if (!ch.hitTest(item)) { return(false); } r = true; } i++; } return(r); } function showExit() { _parent.clearConditions.gotoAndStop(2); _root.playingArea.extractionZone._visible = true; _root.playingArea.extractionZone.play(); } function missionUp() { _root.gotoAndPlay("missionUp"); } var zombieLiveNextDepth = 20000; var zombieDeadNextDepth = 10000; var deadCount = 0; _parent.ammoToCollect = _root.currentMission.ammoToCollect; _parent.foodToCollect = _root.currentMission.foodToCollect; _parent.zombiesToKill = _root.currentMission.zombiesToKill; var startCounter = _root.currentMission.spawnRate; var counterDecrement = 1; if (_root.difficulty == _root.EASY) { counterDecrement = 1; startCounter = startCounter * 1.4; } else if (_root.difficulty == _root.HARD) { counterDecrement = 2; startCounter = startCounter * 0.8; } else if (_root.difficulty == _root.INSANE) { counterDecrement = 2; startCounter = startCounter * 0.7; } _root.playingArea.protoZombie0.stop(); _root.playingArea.protoZombie0._visible = false; _root.playingArea.protoZombie1.stop(); _root.playingArea.protoZombie1._visible = false; _root.playingArea.protoZombie2.stop(); _root.playingArea.protoZombie2._visible = false; _root.playingArea.protoZombie3.stop(); _root.playingArea.protoZombie3._visible = false; _root.playingArea.protoZombie4.stop(); _root.playingArea.protoZombie4._visible = false; var zTypes = 4; var counter = 1; var zombieCount = -1; var zombies = new Array(); var maxZombies = 32; var POND_SPEED_LOSS = 2; var POND_HEALTH_LOSS = 0.25; var squadCount = 0; var STAND_GROUND = 0; var MOVING = 1; var TARGETING = 2; var PRE_ATTACK = 3; var ATTACKING = 4; var TAKE_HIT = 5; var DRIVING = 6; var DYING = 7; var TOTALLY_DEAD = 8; var BURIED = 9; var FADING = 10; var GONE = 11; squadCount = 0; while (squadCount <= 10) { if (eval ("_root.playingArea.hero" + squadCount) == null) { squadCount--; break; } squadCount++; } var i = 0; while (i <= squadCount) { ch = eval ("_root.playingArea.hero" + i); if (i >= _root.currentMission.soldierCount) { _root.absDelete(ch); } else { if (_root.deadChars.indexOf(("|" + ch.charName) + "|") > -1) { ch.health = 0; ch.startHealth = 1; ch.gotoAndStop("buried"); ch.action = BURIED; deadCount++; } else { ch.activationBorder._visible = false; ch.targetX = ch._x; ch.targetY = ch._y; ch.targetEnemy = null; ch.action = STAND_GROUND; if (_root.difficulty == _root.EASY) { ch.health = (ch.startHealth = 200); } else if (_root.difficulty == _root.HARD) { ch.health = (ch.startHealth = 60); } else if (_root.difficulty == _root.INSANE) { ch.health = (ch.startHealth = 40); } else { ch.health = (ch.startHealth = 100); } ch.targetEnemyDist = 999999 /* 0x0F423F */; while (_root.itemInPond(ch)) { ch._y++; } } duplicateMovieClip (_root.bgPanel.panelTemplate, "panel" + i, 10 + i); eval ("_root.bgPanel.panel" + i)._x = 503 - _root.bgPanel._x; eval ("_root.bgPanel.panel" + i)._y = (5 + (i * _root.bgPanel.panelTemplate._height)) - _root.bgPanel._y; eval ("_root.bgPanel.panel" + i).charName = ch.charName; eval ("_root.bgPanel.panel" + i).charRole = ch.charRole; } i++; } squadCount = _root.currentMission.soldierCount - 1; _root.absDelete(_root.bgPanel.panelTemplate); while (_root.itemInPond(_root.playingArea.car)) { _root.playingArea.car._y++; } if (!_root.currentMission.carAvailable) { _root.absDelete(_root.playingArea.car); } else { _root.playingArea.car._x = 150; _root.playingArea.car._y = 150; } if (!_root.survivalMode) { if (_parent.ammoToCollect > 0) { var i = 0; while (i < (_parent.ammoToCollect + 1)) { duplicateMovieClip (_root.playingArea.protoAmmoCrate, "ammocrate" + i, 127 + i); var tmp = eval ("_root.playingArea.ammocrate" + i); tmp._x = random(_parent.spawnDimension) + _parent.spawnXMod; tmp._y = random(_parent.spawnDimension) + _parent.spawnYMod; while (_root.itemInPond(tmp)) { tmp._x = random(_parent.spawnDimension) + _parent.spawnXMod; tmp._y = random(_parent.spawnDimension) + _parent.spawnYMod; } i++; } } if (_parent.foodToCollect > 0) { var i = 0; while (i < (_parent.foodToCollect + 1)) { duplicateMovieClip (_root.playingArea.protoFoodCrate, "foodcrate" + i, 227 + i); var tmp = eval ("_root.playingArea.foodcrate" + i); tmp._x = random(_parent.spawnDimension) + _parent.spawnXMod; tmp._y = random(_parent.spawnDimension) + _parent.spawnYMod; while (_root.itemInPond(tmp)) { tmp._x = random(_parent.spawnDimension) + _parent.spawnXMod; tmp._y = random(_parent.spawnDimension) + _parent.spawnYMod; } i++; } } } var nextZombieAbs = 0; var i = 0; while (i < _root.currentMission.spawnAtStart) { spawnZombie(); i++; } } onClipEvent (enterFrame) { if (_parent.fadeOut.b) { return(undefined); } if (deadCount > squadCount) { _parent.fadeOut.b = true; _parent.fadeOut.play(); Key.removeListener(_root.keyListener); return(undefined); } if ((--counter) == 0) { spawnZombie(); } var ch; var distance; var i = 0; while (i < zombies.length) { zombies[i].targetEnemy = null; zombies[i].targetEnemyDist = 9999999 /* 0x98967F */; i++; } var allDead = true; var i = 0; while (i <= squadCount) { ch = eval ("_root.playingArea.hero" + i); if (ch.health > 0) { eval ("_root.bgPanel.panel" + i).health._xscale = (ch.health / ch.startHealth) * 100; allDead = false; } else { eval ("_root.bgPanel.panel" + i).gotoAndStop(2); } if (ch.action < DRIVING) { if (ch.action == MOVING) { moveItemTowards(ch, ch.targetX, ch.targetY, ch.walkDistance); } else if (ch.action == TARGETING) { if ((ch.targetEnemy == null) || (ch.targetEnemy.action >= DYING)) { ch.targetEnemy = null; ch.action = STAND_GROUND; } else { moveItemTowards(ch, ch.targetEnemy._x, ch.targetEnemy._y, ch.walkDistance); attackTargetEnemyIfInRange(ch); } } else if (ch.action == STAND_GROUND) { ch.gotoAndStop(1); attackTargetEnemyIfInRange(ch); } else if (ch.action == ATTACKING) { if ((ch.targetEnemy == null) || (ch.targetEnemy.action >= DYING)) { ch.targetEnemy = null; ch.action = STAND_GROUND; } else if (ch.targetEnemy.health <= 0) { ch.targetEnemy = null; ch.targetEnemyDist = 999999 /* 0x0F423F */; ch.action = STAND_GROUND; } } if (_root.itemInPond(ch)) { ch.health = ch.health - POND_HEALTH_LOSS; if (ch.health <= 0) { _parent.soundControl.gotoAndPlay("splash"); ch.gotoAndPlay("splash"); ch.action = DYING; return(undefined); } } var j = 0; while (j < zombies.length) { curZombie = zombies[j]; if (curZombie.action < DYING) { if (ch.hitTest(curZombie)) { if (curZombie.action == ATTACKING) { ch.health = ch.health - curZombie.attackDamage; if (curZombie.attackDamage < 0) { if (ch.health > 100) { ch.health = 100; } } else { _parent.soundControl.gotoAndPlay("chomp"); if (ch.health <= 0) { ch.gotoAndPlay("die"); ch.action = DYING; } else { ch.blood.play(); if (ch.targetEnemy == null) { ch.targetEnemy = curZombie; ch.targetEnemyDist = calcDistance(ch, curZombie); } } } } else if (curZombie.action == PRE_ATTACK) { } else { curZombie.action = PRE_ATTACK; curZombie.gotoAndPlay("chomp"); } } distance = calcDistance(ch, curZombie); if (distance < curZombie.targetEnemyDist) { curZombie.targetEnemyDist = distance; curZombie.targetEnemy = ch; if (((curZombie.walkDistance != 0) && (ch.action == STAND_GROUND)) && (distance < ch.targetEnemyDist)) { ch.targetEnemy = curZombie; ch.targetEnemyDist = distance; } } } j++; } } i++; } var i = 0; while (i < zombies.length) { curZombie = zombies[i]; if (((curZombie.health > 0) && ((_parent.playingArea.car.moveSpeedCurrent > 1) || (_parent.playingArea.car.moveSpeedCurrent < -1))) && (curZombie.hitTest(_parent.playingArea.car))) { curZombie.health = 0; curZombie.gotoAndPlay("die"); curZombie.swapDepths(++zombieDeadNextDepth); curZombie.action = DYING; } else if (curZombie.action < TAKE_HIT) { if (curZombie.health <= 0) { curZombie.gotoAndPlay("die"); curZombie.swapDepths(++zombieDeadNextDepth); curZombie.action = DYING; } if ((curZombie.targetEnemy == null) && (_root.playingArea.car != null)) { curZombie.targetEnemy = _root.playingArea.car; } moveItemTowards(curZombie, curZombie.targetEnemy._x, curZombie.targetEnemy._y, curZombie.walkDistance); } i++; } if ((!_root.survivalMode) && (!_root.playingArea.extractionZone._visible)) { if (_parent.ammoToCollect < 0) { _parent.ammoToCollect = 0; } else if (_parent.foodToCollect < 0) { _parent.foodToCollect = 0; } else if (_parent.zombiesToKill < 0) { _parent.zombiesToKill = 0; } if (((_parent.ammoToCollect <= 0) && (_parent.foodToCollect <= 0)) && (_parent.zombiesToKill <= 0)) { showExit(); } } if (allDead) { deadCount = 100; } }
Instance of Symbol 512 MovieClip "clearConditions" in Frame 263
onClipEvent (enterFrame) { _root.currentMission.ammoToCollect--; }
Instance of Symbol 516 MovieClip "help" in Frame 263
onClipEvent (load) { this._visible = false; }
Instance of Symbol 519 MovieClip "fadeOut" in Frame 263
onClipEvent (load) { var b = false; stop(); }
Instance of Symbol 528 MovieClip "cursor" in Frame 263
onClipEvent (load) { var canCommand = true; startDrag ("", true); var arrowSel = 0; var dontChange = false; var NOTHING = 0; var BURY = 1; var DRIVE = 2; var nextBuffer = NOTHING; } onClipEvent (enterFrame) { arrowSel = 0; dontChange = false; }
Frame 264
Stage.showMenu = false; Mouse.show(); var ranking = "Private"; if (_root.confirmedKills > 500) { ranking = "Supreme commander"; } else if (_root.confirmedKills > 350) { ranking = "General"; } else if (_root.confirmedKills > 250) { ranking = "Major"; } else if (_root.confirmedKills > 150) { ranking = "Captain"; } else if (_root.confirmedKills > 100) { ranking = "Lieutenant"; } else if (_root.confirmedKills > 50) { ranking = "Sergeant major"; } else if (_root.confirmedKills > 35) { ranking = "Master Sergeant"; } else if (_root.confirmedKills > 25) { ranking = "Sergeant"; } else if (_root.confirmedKills > 10) { ranking = "Corporal"; }
Instance of Symbol 69 MovieClip "theStatic" in Frame 264
onClipEvent (enterFrame) { var rnd = (random(23) + 1); this.gotoAndStop(rnd); }
Frame 265
stop();
Frame 266
Stage.showMenu = false; Mouse.show(); stop();
Instance of Symbol 69 MovieClip "theStatic" in Frame 266
onClipEvent (enterFrame) { var rnd = (random(23) + 1); this.gotoAndStop(rnd); }
Symbol 17 MovieClip Frame 1
var loadedbytes = 0; var totalbytes = 0; var percentage = 0;
Symbol 17 MovieClip Frame 2
loadedbytes = _root.getBytesLoaded(); totalbytes = _root.getBytesTotal(); percentage = Math.ceil((loadedbytes / totalbytes) * 200); if (percentage > 100) { this._visible = false; _parent.logo.canPlay = true; } _root.crawler._x = (percentage / 100) * 600;
Symbol 17 MovieClip Frame 3
gotoAndPlay (2);
Symbol 31 Button
on (release) { getURL ("http://www.freeworldgroup.com/", "_BLANK"); }
Symbol 32 MovieClip Frame 55
if (canPlay) { play(); } else { gotoAndPlay ("p"); }
Symbol 32 MovieClip Frame 117
_root.gotoAndPlay("introM");
Symbol 36 Button
on (release) { _root.gotoAndPlay("preloader2"); }
Symbol 45 MovieClip Frame 1
stopAllSounds();
Symbol 45 MovieClip Frame 847
_root.gotoAndPlay("preloader2");
Symbol 45 MovieClip Frame 856
stop();
Symbol 49 MovieClip Frame 1
var loadedbytes = 0; var totalbytes = 0; var percentage = 0;
Symbol 49 MovieClip Frame 2
loadedbytes = _root.getBytesLoaded(); totalbytes = _root.getBytesTotal(); percentage = Math.ceil((loadedbytes / totalbytes) * 100); if (loadedbytes >= totalbytes) { this._visible = false; _parent.play(); stop(); }
Symbol 49 MovieClip Frame 3
gotoAndPlay (2);
Symbol 74 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_BLANK"); }
Symbol 102 MovieClip Frame 1
gotoAndPlay(random(21) + 2);
Symbol 104 Button
on (release) { gameMode = MODE_MISSION; _root.survivalMode = false; _root.currentMissionIndex = 0; gotoAndPlay ("startGame"); }
Symbol 105 Button
on (release) { gameMode = MODE_SURVIVAL; survivalMode = true; currentMission = survival; gotoAndPlay ("startGame"); }
Symbol 106 Button
on (release) { gotoAndStop ("credits"); }
Symbol 107 Button
on (release) { gotoAndStop ("intro"); }
Symbol 108 Button
on (release) { gotoAndStop ("instructions"); }
Symbol 109 Button
on (release) { getURL ("http://www.freeworldgroup.com", "_BLANK"); }
Symbol 116 Button
on (release) { gotoAndStop ("start1"); }
Symbol 118 Button
on (release) { getURL ("http://www.prevelation.com/", "_BLANK"); }
Symbol 119 Button
on (release) { getURL ("http://www.bellends.co.uk/", "_BLANK"); }
Symbol 120 Button
on (release) { getURL ("http://www.gavd.co.uk/", "_BLANK"); }
Symbol 132 Button
on (release) { nextFrame(); }
Symbol 135 Button
on (release) { getURL ("http://www.humanbeatbox.com/", "_BLANK"); }
Symbol 138 Button
on (release) { getURL ("http://www.vwfband.co.uk/", "_BLANK"); }
Symbol 146 Button
on (release) { getURL ("http://www.no2id.net/", "_BLANK"); }
Symbol 147 Button
on (release) { getURL ("http://www.freeworldgroup.com/", "_BLANK"); }
Symbol 152 MovieClip Frame 1
stop();
Symbol 161 Button
on (release) { if (this.action < _root.fatController.DRIVING) { _root.setCurrentHero(this); } }
Symbol 169 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 7
stop();
Symbol 183 Button
on (release) { gotoAndStop ("buried"); }
Symbol 190 MovieClip Frame 8
gotoAndPlay (1);
Symbol 190 MovieClip Frame 9
this.action = _parent._parent.fatController.ATTACKING;
Symbol 190 MovieClip Frame 20
_root.fatController.moveItemTowards(targetEnemy, _x, _y, -4); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();
Symbol 190 MovieClip Frame 76
this.action = _parent._parent.fatController.STAND_GROUND; gotoAndPlay (1);
Symbol 190 MovieClip Frame 77
var prevAction = this.action; this.action = _parent._parent.fatController.TAKE_HIT;
Symbol 190 MovieClip Frame 82
if (this.health > 0) { this.action = prevAction; } else { this.action = _parent._parent.fatController.DYING; }
Symbol 190 MovieClip Frame 83
this.action = _parent._parent.fatController.DYING; this.health = 0; _root.soundControl.soldierD();
Symbol 190 MovieClip Frame 105
this.action = _parent._parent.fatController.TOTALLY_DEAD;
Symbol 190 MovieClip Frame 106
_root.fatController.deadCount++;
Symbol 190 MovieClip Frame 108
var framesTilReanimation = _root.FRAME_UNTIL_REANIMATION;
Symbol 190 MovieClip Frame 110
if ((--framesTilReanimation) == 0) { nextFrame(); } else { gotoAndStop ("waitForReanimation"); }
Symbol 190 MovieClip Frame 111
this.action = _root.fatController.GONE; play();
Symbol 190 MovieClip Frame 129
_root.fatController.spawnZombieInner(this._x, this._y, true); stop();
Symbol 190 MovieClip Frame 130
action = _root.fatController.BURIED;
Symbol 215 MovieClip Frame 13
stop();
Symbol 218 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 14
_root.absDelete(this); stop();
Symbol 218 MovieClip Frame 28
if (passenger != null) { passenger.health = 0; passenger.gotoAndPlay("dead"); } _root.absDelete(this); stop();
Symbol 235 MovieClip Frame 1
stop();
Instance of Symbol 190 MovieClip in Symbol 235 MovieClip Frame 2
onClipEvent (load) { stop(); }
Symbol 236 Button
on (release) { _root.difficulty = _root.EASY; play(); }
Symbol 237 Button
on (release) { _root.difficulty = _root.NORMAL; play(); }
Symbol 238 Button
on (release) { _root.difficulty = _root.HARD; play(); }
Symbol 239 Button
on (release) { gotoAndStop ("start1"); }
Symbol 240 Button
on (release) { _root.difficulty = _root.INSANE; play(); }
Symbol 249 Button
on (release) { play(); }
Symbol 253 Button
on (press) { if (!_parent.cursor.canCommand) { return(undefined); } if (dragBox.dragging) { doStuff(); } else { dragStart(); } } on (release) { if (_parent.cursor.canCommand) { doStuff(); } } on (rollOver) { if (!_root.cursor.dontChange) { _root.cursor.gotoAndStop(1); } } on (rollOut) { dragBox._visible = false; dragBox.dragging = false; }
Symbol 263 MovieClip Frame 1
stop();
Instance of Symbol 196 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._visible) { if (_root.fatController.hitTestWholeSquad(this)) { _root.fatController.missionUp(); } } }
Symbol 263 MovieClip Frame 3
stop();
Symbol 266 Button
on (release) { _root.fatController.setCurrentTarget(this); } on (rollOver) { _root.cursor.dontChange = true; _root.cursor.gotoAndStop(2); }
Symbol 269 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 24
stop();
Symbol 288 MovieClip Frame 16
gotoAndPlay (1);
Symbol 288 MovieClip Frame 17
this.action = _parent._parent.fatController.TAKE_HIT;
Symbol 288 MovieClip Frame 20
if (health > 0) { this.action = _parent._parent.fatController.MOVING; gotoAndPlay (1); }
Symbol 288 MovieClip Frame 21
blood.play(); blood1.play(); _root.soundControl.deathMoan();
Symbol 288 MovieClip Frame 22
blood2.play();
Symbol 288 MovieClip Frame 45
this.action = _root.fatController.TOTALLY_DEAD; _root.confirmedKills++; _root.zombiesToKill--; if (_root.zombiesToKill < 0) { _root.zombiesToKill = 0; } stop();
Symbol 288 MovieClip Frame 107
action = _root.fatController.GONE; stop();
Symbol 288 MovieClip Frame 112
this.action = _parent._parent.fatController.ATTACKING;
Symbol 288 MovieClip Frame 113
this.action = _parent._parent.fatController.PRE_ATTACK;
Symbol 288 MovieClip Frame 122
this.action = 1; gotoAndPlay (1);
Symbol 288 MovieClip Frame 138
this.action = _root.fatController.GONE; stop();
Symbol 288 MovieClip Frame 154
this.action = _root.fatController.GONE; stop();
Symbol 301 MovieClip Frame 14
stop();
Symbol 305 Button
on (release) { _root.fatController.setCurrentTarget(this); } on (rollOver) { _root.cursor.gotoAndStop(2); }
Symbol 307 MovieClip Frame 16
gotoAndPlay (1);
Symbol 307 MovieClip Frame 17
this.action = _parent._parent.fatController.TAKE_HIT;
Symbol 307 MovieClip Frame 20
if (health > 0) { this.action = _parent._parent.fatController.MOVING; gotoAndPlay (1); }
Symbol 307 MovieClip Frame 21
_root.soundControl.deathMoan();
Symbol 307 MovieClip Frame 45
this.action = _root.fatController.TOTALLY_DEAD; _root.confirmedKills++; _root.zombiesToKill--; if (_root.zombiesToKill < 0) { _root.zombiesToKill = 0; } stop();
Symbol 307 MovieClip Frame 107
action = _root.fatController.GONE; stop();
Symbol 307 MovieClip Frame 112
this.action = _parent._parent.fatController.ATTACKING;
Symbol 307 MovieClip Frame 113
this.action = _parent._parent.fatController.PRE_ATTACK;
Symbol 307 MovieClip Frame 122
this.action = 1; gotoAndPlay (1);
Symbol 307 MovieClip Frame 138
this.action = _root.fatController.GONE; stop();
Symbol 307 MovieClip Frame 154
this.action = _root.fatController.GONE; stop();
Symbol 313 MovieClip Frame 7
stop();
Symbol 323 MovieClip Frame 9
gotoAndPlay (1);
Symbol 323 MovieClip Frame 10
this.action = _parent._parent.fatController.TAKE_HIT;
Symbol 323 MovieClip Frame 13
if (health > 0) { this.action = _parent._parent.fatController.MOVING; gotoAndPlay (1); }
Symbol 323 MovieClip Frame 14
_root.soundControl.deathMoan();
Symbol 323 MovieClip Frame 38
this.action = _root.fatController.TOTALLY_DEAD; _root.confirmedKills++; _root.zombiesToKill--; if (_root.zombiesToKill < 0) { _root.zombiesToKill = 0; } stop();
Symbol 323 MovieClip Frame 100
action = _root.fatController.GONE; stop();
Symbol 323 MovieClip Frame 105
this.action = _parent._parent.fatController.ATTACKING;
Symbol 323 MovieClip Frame 106
this.action = _parent._parent.fatController.PRE_ATTACK;
Symbol 323 MovieClip Frame 111
this.action = 1; gotoAndPlay (1);
Symbol 323 MovieClip Frame 127
this.action = _root.fatController.GONE; stop();
Symbol 323 MovieClip Frame 143
this.action = _root.fatController.GONE; stop();
Symbol 336 MovieClip Frame 9
gotoAndPlay (1);
Symbol 336 MovieClip Frame 10
this.action = _parent._parent.fatController.TAKE_HIT;
Symbol 336 MovieClip Frame 13
if (health > 0) { this.action = _parent._parent.fatController.MOVING; gotoAndPlay (1); }
Symbol 336 MovieClip Frame 14
_root.soundControl.deathMoan();
Symbol 336 MovieClip Frame 38
this.action = _root.fatController.TOTALLY_DEAD; _root.confirmedKills++; _root.zombiesToKill--; if (_root.zombiesToKill < 0) { _root.zombiesToKill = 0; } stop();
Symbol 336 MovieClip Frame 100
action = _root.fatController.GONE; stop();
Symbol 336 MovieClip Frame 105
this.action = _parent._parent.fatController.ATTACKING;
Symbol 336 MovieClip Frame 106
this.action = _parent._parent.fatController.PRE_ATTACK;
Symbol 336 MovieClip Frame 115
this.action = 1; gotoAndPlay (1);
Symbol 336 MovieClip Frame 131
this.action = _root.fatController.GONE; stop();
Symbol 336 MovieClip Frame 148
this.action = _root.fatController.GONE; stop();
Symbol 353 MovieClip Frame 31
stop();
Symbol 358 MovieClip Frame 16
gotoAndPlay (1);
Symbol 358 MovieClip Frame 17
this.action = _parent._parent.fatController.TAKE_HIT;
Symbol 358 MovieClip Frame 20
if (health > 0) { this.action = _parent._parent.fatController.MOVING; gotoAndPlay (1); }
Symbol 358 MovieClip Frame 21
_root.soundControl.deathMoan();
Symbol 358 MovieClip Frame 45
this.action = _root.fatController.TOTALLY_DEAD; _root.confirmedKills++; _root.zombiesToKill--; if (_root.zombiesToKill < 0) { _root.zombiesToKill = 0; } stop();
Symbol 358 MovieClip Frame 107
action = _root.fatController.GONE; stop();
Symbol 358 MovieClip Frame 112
this.action = _parent._parent.fatController.ATTACKING;
Symbol 358 MovieClip Frame 113
this.action = _parent._parent.fatController.PRE_ATTACK;
Symbol 358 MovieClip Frame 122
this.action = 1; gotoAndPlay (1);
Symbol 358 MovieClip Frame 138
this.action = _root.fatController.GONE; stop();
Symbol 358 MovieClip Frame 154
this.action = _root.fatController.GONE; stop();
Symbol 359 Button
on (release) { if (this.action < _root.fatController.DRIVING) { _root.setCurrentHero(this); } }
Symbol 388 MovieClip Frame 7
stop();
Symbol 389 Button
on (release) { gotoAndStop ("buried"); }
Symbol 395 MovieClip Frame 8
gotoAndPlay (1);
Symbol 395 MovieClip Frame 9
this.action = _parent._parent.fatController.ATTACKING;
Symbol 395 MovieClip Frame 11
_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();
Symbol 395 MovieClip Frame 14
_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();
Symbol 395 MovieClip Frame 18
_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();
Symbol 395 MovieClip Frame 22
_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();
Symbol 395 MovieClip Frame 26
_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();
Symbol 395 MovieClip Frame 30
_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();
Symbol 395 MovieClip Frame 34
_root.fatController.moveItemTowards(targetEnemy, _x, _y, -1); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();
Symbol 395 MovieClip Frame 86
this.action = _parent._parent.fatController.STAND_GROUND; gotoAndPlay (1);
Symbol 395 MovieClip Frame 87
var prevAction = this.action; this.action = _parent._parent.fatController.TAKE_HIT;
Symbol 395 MovieClip Frame 92
if (this.health > 0) { this.action = prevAction; } else { this.action = _parent._parent.fatController.DYING; }
Symbol 395 MovieClip Frame 93
this.action = _parent._parent.fatController.DYING; this.health = 0; _root.soundControl.soldierD();
Symbol 395 MovieClip Frame 115
this.action = _parent._parent.fatController.TOTALLY_DEAD;
Symbol 395 MovieClip Frame 116
_root.fatController.deadCount++; _root.deadChars = _root.deadChars + (("|" + this.charName) + "|");
Symbol 395 MovieClip Frame 117
var framesTilReanimation = _root.FRAME_UNTIL_REANIMATION;
Symbol 395 MovieClip Frame 119
if ((--framesTilReanimation) == 0) { nextFrame(); } else { gotoAndPlay ("waitForReanimation"); }
Symbol 395 MovieClip Frame 120
this.action = _root.fatController.GONE; play();
Symbol 395 MovieClip Frame 138
_root.fatController.spawnZombieInner(this._x, this._y, true); stop();
Symbol 395 MovieClip Frame 139
action = _root.fatController.BURIED;
Symbol 395 MovieClip Frame 166
this.action = _parent._parent.fatController.TOTALLY_DEAD; _root.fatController.deadCount++; _root.deadChars = _root.deadChars + (("|" + this.charName) + "|"); stop();
Symbol 403 Button
on (release) { gotoAndStop ("buried"); }
Symbol 409 MovieClip Frame 8
gotoAndPlay (1);
Symbol 409 MovieClip Frame 9
this.action = _parent._parent.fatController.ATTACKING;
Symbol 409 MovieClip Frame 20
_root.fatController.moveItemTowards(targetEnemy, _x, _y, -4); targetEnemy.health = targetEnemy.health - this.power; targetEnemy.blood.play();
Symbol 409 MovieClip Frame 76
this.action = _parent._parent.fatController.STAND_GROUND; gotoAndPlay (1);
Symbol 409 MovieClip Frame 77
var prevAction = this.action; this.action = _parent._parent.fatController.TAKE_HIT;
Symbol 409 MovieClip Frame 82
if (this.health > 0) { this.action = prevAction; } else { this.action = _parent._parent.fatController.DYING; }
Symbol 409 MovieClip Frame 83
this.action = _parent._parent.fatController.DYING; this.health = 0; _root.soundControl.soldierD();
Symbol 409 MovieClip Frame 105
this.action = _parent._parent.fatController.TOTALLY_DEAD;
Symbol 409 MovieClip Frame 106
_root.fatController.deadCount++; _root.deadChars = _root.deadChars + (("|" + this.charName) + "|");
Symbol 409 MovieClip Frame 108
var framesTilReanimation = _root.FRAME_UNTIL_REANIMATION;
Symbol 409 MovieClip Frame 110
if ((--framesTilReanimation) == 0) { nextFrame(); } else { gotoAndPlay ("waitForReanimation"); }
Symbol 409 MovieClip Frame 111
this.action = _root.fatController.GONE; play();
Symbol 409 MovieClip Frame 129
_root.fatController.spawnZombieInner(this._x, this._y, true); stop();
Symbol 409 MovieClip Frame 150
action = _root.fatController.BURIED;
Symbol 409 MovieClip Frame 163
this.action = _parent._parent.fatController.TOTALLY_DEAD; _root.fatController.deadCount++; _root.deadChars = _root.deadChars + (("|" + this.charName) + "|"); stop();
Symbol 419 MovieClip Frame 7
stop();
Symbol 420 MovieClip Frame 8
gotoAndPlay (1);
Symbol 420 MovieClip Frame 9
this.action = _parent._parent.fatController.ATTACKING;
Symbol 420 MovieClip Frame 13
this.action = _parent._parent.fatController.ATTACKING;
Symbol 420 MovieClip Frame 16
this.action = _parent._parent.fatController.PRE_ATTACK;
Symbol 420 MovieClip Frame 22
this.action = _parent._parent.fatController.STAND_GROUND; gotoAndPlay (1);
Symbol 420 MovieClip Frame 23
this.action = _parent._parent.fatController.TAKE_HIT;
Symbol 420 MovieClip Frame 28
if (health > 0) { this.action = _parent._parent.fatController.MOVING; gotoAndPlay (1); }
Symbol 420 MovieClip Frame 29
_root.soundControl.deathMoan();
Symbol 420 MovieClip Frame 51
this.action = _root.fatController.TOTALLY_DEAD; _root.confirmedKills++; _root.zombiesToKill--; if (_root.zombiesToKill < 0) { _root.zombiesToKill = 0; } stop();
Symbol 420 MovieClip Frame 81
action = _root.fatController.GONE; stop();
Symbol 420 MovieClip Frame 82
this.action = _root.fatController.GONE; stop();
Symbol 420 MovieClip Frame 103
this.action = _root.fatController.GONE; stop();
Instance of Symbol 423 MovieClip in Symbol 424 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.fatController.hitTestSquad(this)) { _root.ammoToCollect--; if (_root.ammoToCollect < 0) { _root.ammoToCollect = 0; } _root.absDelete(this); } }
Instance of Symbol 426 MovieClip in Symbol 427 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.fatController.hitTestSquad(this)) { _root.foodToCollect--; _root.absDelete(this); } }
Symbol 437 MovieClip Frame 15
stop();
Symbol 438 MovieClip Frame 9
gotoAndPlay (1);
Symbol 438 MovieClip Frame 11
this.action = _parent._parent.fatController.STAND_GROUND; gotoAndPlay (1);
Symbol 438 MovieClip Frame 12
var prevAction = this.action; this.action = _parent._parent.fatController.TAKE_HIT;
Symbol 438 MovieClip Frame 17
if (this.health > 0) { this.action = prevAction; } else { this.action = _parent._parent.fatController.DYING; }
Symbol 438 MovieClip Frame 18
this.action = _parent._parent.fatController.DYING; this.health = 0; _root.soundControl.soldierD();
Symbol 438 MovieClip Frame 39
this.action = _parent._parent.fatController.TOTALLY_DEAD;
Symbol 438 MovieClip Frame 41
_root.fatController.deadCount++; stop();
Symbol 440 MovieClip Frame 21
stop();
Symbol 446 MovieClip Frame 1
function dragStart() { dragBox.dragging = true; dragBox._x = _xmouse; dragBox._y = _ymouse; dragBox._width = 1; dragBox._height = 1; dragBox._visible = true; } function dragEnd() { var isAct = false; var i = 0; while (i <= _parent.fatController.squadCount) { var h = eval ("hero" + i); if (h.action < _root.fatController.DRIVING) { if (dragBox.hitTest(h)) { h.activationBorder._visible = true; isAct = true; } else { h.activationBorder._visible = false; } } i++; } if (isAct) { _root.soundControl.soldierA(); } } function doStuff() { if ((dragBox._width < MIN_DRAG_AREA) && (dragBox._height < MIN_DRAG_AREA)) { _root.fatController.setWaypoint(); } else { dragEnd(); } dragBox._visible = false; dragBox.dragging = false; } var MIN_DRAG_AREA = 4; stop();
Instance of Symbol 263 MovieClip "extractionZone" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { if (_root.currentMissionIndex == 5) { this._visible = true; this.play(); } else { this._visible = false; while (_root.itemInPond(this)) { _root.playingArea.pond0._x = _root.playingArea.pond0._x - 25; _root.playingArea.pond0._y = _root.playingArea.pond0._y - 25; } } }
Instance of Symbol 288 MovieClip "protoZombie0" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { var facingRight = true; var isSoldier = false; var walkDistance = 1; var health = 15; var range = 5; var attackDamage = 5; if (_root.difficulty == _root.EASY) { health = health * 0.4; walkDistance = walkDistance * 0.8; } else if (_root.difficulty == _root.HARD) { health = health * 1.2; walkDistance = walkDistance * 1.2; } else if (_root.difficulty == _root.INSANE) { health = health * 1.8; walkDistance = walkDistance * 1.5; } }
Instance of Symbol 307 MovieClip "protoZombie1" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { var facingRight = true; var isSoldier = false; var walkDistance = 1.2; var health = 50; var range = 6; var attackDamage = 6; if (_root.difficulty == _root.EASY) { health = health * 0.4; walkDistance = walkDistance * 0.8; } else if (_root.difficulty == _root.HARD) { health = health * 1.2; walkDistance = walkDistance * 1.2; } else if (_root.difficulty == _root.INSANE) { health = health * 1.8; walkDistance = walkDistance * 1.5; } }
Instance of Symbol 323 MovieClip "protoZombie2" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { var facingRight = true; var isSoldier = false; var walkDistance = 2.2; var health = 9; var range = 4; var attackDamage = 5; if (_root.difficulty == _root.EASY) { health = health * 0.4; walkDistance = walkDistance * 0.8; } else if (_root.difficulty == _root.HARD) { health = health * 1.2; walkDistance = walkDistance * 1.1; } else if (_root.difficulty == _root.INSANE) { health = health * 1.8; walkDistance = walkDistance * 1.3; } }
Instance of Symbol 336 MovieClip "protoZombie3" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { var facingRight = true; var isSoldier = false; var walkDistance = 0.7; var health = 200; var range = 8; var attackDamage = 8; if (_root.difficulty == _root.EASY) { health = health * 0.4; walkDistance = walkDistance * 0.8; } else if (_root.difficulty == _root.HARD) { health = health * 1.2; walkDistance = walkDistance * 1.2; } else if (_root.difficulty == _root.INSANE) { health = health * 1.8; walkDistance = walkDistance * 1.5; } }
Instance of Symbol 358 MovieClip "protoZombie4" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { var facingRight = true; var isSoldier = false; var walkDistance = 1; var health = 79; var range = 6; var attackDamage = 7; if (_root.difficulty == _root.EASY) { health = health * 0.4; walkDistance = walkDistance * 0.8; } else if (_root.difficulty == _root.HARD) { health = health * 1.2; walkDistance = walkDistance * 1.2; } else if (_root.difficulty == _root.INSANE) { health = health * 1.8; walkDistance = walkDistance * 1.5; } }
Instance of Symbol 395 MovieClip "hero2" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(19993); var facingRight = false; var charName = "Pt. R. Crawford"; var charRole = "Assault"; var isSoldier = true; var range = 150; var power = 1; var walkDistance = 2.1; var actionBuffer = 0; } onClipEvent (enterFrame) { if (this.action == _root.fatController.TOTALLY_DEAD) { if (this.hitTest(_root.cursor)) { _root.cursor.gotoAndStop("bury"); } } }
Instance of Symbol 395 MovieClip "hero0" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(19991); var facingRight = false; var charName = "Sgt. D. Hughes"; if (_root.currentMissionIndex == 3) { charName = "Pt. O. Mason"; } var charRole = "Assault"; var isSoldier = true; var range = 150; var power = 2; var walkDistance = 2.1; var actionBuffer = 0; } onClipEvent (enterFrame) { if (this.action == _root.fatController.TOTALLY_DEAD) { if (this.hitTest(_root.cursor)) { _root.cursor.gotoAndStop("bury"); } } }
Instance of Symbol 395 MovieClip "hero1" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(19992); var facingRight = false; var charName = "Pt. J. Shields"; var charRole = "Assault"; var isSoldier = true; var range = 150; var power = 2; var walkDistance = 2.1; var actionBuffer = 0; } onClipEvent (enterFrame) { if (this.action == _root.fatController.TOTALLY_DEAD) { if (this.hitTest(_root.cursor)) { _root.cursor.gotoAndStop("bury"); } } }
Instance of Symbol 409 MovieClip "hero3" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(19994); var facingRight = true; var charName = "Cpl. M. Guest"; var charRole = "Sniper"; var isSoldier = true; var range = 364; var power = 14; var walkDistance = 1.4; var actionBuffer = 0; } onClipEvent (enterFrame) { if (this.action == _root.fatController.TOTALLY_DEAD) { if (this.hitTest(_root.cursor)) { _root.cursor.gotoAndStop("bury"); } } }
Instance of Symbol 409 MovieClip "hero4" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(19995); var facingRight = true; var charRole = "Sniper"; var isSoldier = true; var range = 255; var power = 12; var walkDistance = 1.2; var charName = "Pt. J. Reynolds"; var actionBuffer = 0; } onClipEvent (enterFrame) { if (this.action == _root.fatController.TOTALLY_DEAD) { if (this.hitTest(_root.cursor)) { _root.cursor.gotoAndStop("bury"); } } }
Instance of Symbol 409 MovieClip "hero5" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(19996); var facingRight = true; var charName = "Pt. D. Johnson"; var charRole = "Sniper"; var isSoldier = true; var range = 255; var power = 12; var walkDistance = 1.2; var actionBuffer = 0; } onClipEvent (enterFrame) { if (this.action == _root.fatController.TOTALLY_DEAD) { if (this.hitTest(_root.cursor)) { _root.cursor.gotoAndStop("bury"); } } }
Instance of Symbol 420 MovieClip "protoZombieExSoldier" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { var facingRight = true; var isSoldier = false; var walkDistance = 1.4; var health = 80; var range = 6; var attackDamage = 12; if (_root.difficulty == _root.EASY) { health = health * 0.4; walkDistance = walkDistance * 0.8; } else if (_root.difficulty == _root.HARD) { health = health * 1.2; walkDistance = walkDistance * 1.2; } else if (_root.difficulty == _root.INSANE) { health = health * 1.8; walkDistance = walkDistance * 1.5; } }
Instance of Symbol 438 MovieClip "hero6" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { var facingRight = false; var charName = "Prof. T. Roberts"; var charRole = "Scientist"; var isSoldier = true; var range = 0; var power = 0; var walkDistance = 1.5; var actionBuffer = 0; this.health = (this.startHealth = 35); } onClipEvent (enterFrame) { this.targetX = 1030; this.targetY = 950; this.action = _root.fatController.MOVING; this.actionBuffer = _root.fatController.MOVING; if (this.hitTest(_parent.extractionZone)) { _root.gotoAndStop("outroMissions"); } else if (this.health < 0) { _root.fatController.deadCount = 100; } }
Instance of Symbol 442 MovieClip "dragBox" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { var dragging = false; var startW = this._width; var startH = this._height; } onClipEvent (enterFrame) { if (dragging) { var w = (_parent._xmouse - this._x); var h = (_parent._ymouse - this._y); this._xscale = startW * (w / startW); this._yscale = (startH * (h / startH)) * 1.5; } }
Instance of Symbol 445 MovieClip "theBorder" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(29000); }
Instance of Symbol 218 MovieClip "car" in Symbol 446 MovieClip Frame 1
onClipEvent (load) { function passengerOut() { passenger._x = this._x - 40; passenger._y = this._y - 40; passenger._visible = true; passenger.action = 0; occupied = false; passenger = null; } var health = 100; this.swapDepths(19998); var crashed = false; var BUSH_MOVE_SPEED = 1; var MOVING_NEUTRAL = 0; var MOVING_FORWARDS = 1; var MOVING_BACKWARDS = 2; var MOVING_BRAKING = 3; var moveState = MOVING_NEUTRAL; var moveSpeedIncrement = 0.2; var moveSpeedCurrent = 0.2; var rotateSpeedIncrement = 0.4; var maxSpeedForwards = 10; var maxSpeedBackwards = -5; var MAX_TURN_RIGHT = 5; var MAX_TURN_LEFT = -5; var currentWheelAlignment = 0; var occupied = false; var passenger = null; } onClipEvent (enterFrame) { if (this.health <= 0) { return(undefined); } if (!occupied) { var sq = 0; var ch; var i = 0; while (i <= _root.fatController.squadCount) { ch = eval ("_root.playingArea.hero" + i); if (((!occupied) && (ch.actionBuffer == _root.cursor.DRIVE)) && (this.hitTest(ch))) { occupied = true; ch.activationBorder._visible = false; ch._visible = false; ch.action = _root.fatController.DRIVING; passenger = ch; } if (eval ("_root.playingArea.hero" + i).activationBorder._visible) { sq++; } i++; } if (this.hitTest(_parent._parent.cursor)) { if (sq == 0) { _parent._parent.cursor.gotoAndStop("enterCarDisabled"); } else { _parent._parent.cursor.gotoAndStop("enterCarEnabled"); } } return(undefined); } if (this.hitTest(_parent._parent.cursor)) { _parent._parent.cursor.gotoAndStop("exitCar"); } if (Key.isDown(39)) { if (currentWheelAlignment < MAX_TURN_RIGHT) { currentWheelAlignment = currentWheelAlignment + rotateSpeedIncrement; if (currentWheelAlignment < 0) { currentWheelAlignment = currentWheelAlignment + rotateSpeedIncrement; } } } else if (Key.isDown(37)) { if (currentWheelAlignment > MAX_TURN_LEFT) { currentWheelAlignment = currentWheelAlignment - rotateSpeedIncrement; if (currentWheelAlignment > 0) { currentWheelAlignment = currentWheelAlignment - rotateSpeedIncrement; } } } if (Key.isDown(38)) { if (moveSpeedCurrent < maxSpeedForwards) { moveSpeedCurrent = moveSpeedCurrent + moveSpeedIncrement; } } else if (Key.isDown(40)) { if (moveSpeedCurrent > maxSpeedBackwards) { moveSpeedCurrent = moveSpeedCurrent - moveSpeedIncrement; } } else if (moveSpeedCurrent > 0) { moveSpeedCurrent = moveSpeedCurrent - moveSpeedIncrement; if (moveSpeedCurrent < 0) { moveSpeedCurrent = 0; } } else if (moveSpeedCurrent < 0) { moveSpeedCurrent = moveSpeedCurrent + moveSpeedIncrement; if (moveSpeedCurrent > 0) { moveSpeedCurrent = 0; } } if (moveSpeedCurrent > 0) { _rotation = (_rotation + currentWheelAlignment); if (_root.itemInBushes(this)) { if (moveSpeedCurrent > BUSH_MOVE_SPEED) { moveSpeedCurrent = BUSH_MOVE_SPEED; } } } else if (moveSpeedCurrent < 0) { _rotation = (_rotation - currentWheelAlignment); if (_root.itemInBushes(this)) { if (moveSpeedCurrent < (BUSH_MOVE_SPEED * -1)) { moveSpeedCurrent = BUSH_MOVE_SPEED * -1; } } } if (_root.itemInPond(this)) { this.gotoAndPlay("splash"); _root.soundControl.gotoAndPlay("splash"); this.health = 0; return(undefined); } if ((moveSpeedCurrent > 0.4) || (moveSpeedCurrent < -0.4)) { angle = _rotation * (Math.PI/180); } this._x = this._x + (moveSpeedCurrent * Math.sin(angle)); this._y = this._y - (moveSpeedCurrent * Math.cos(angle)); if (this._x < 40) { this._x = 40; } else if (this._x > 1150) { this._x = 1150; } if (this._y < 95) { this._y = 95; } else if (this._y > 1110) { this._y = 1110; } }
Symbol 479 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 3
gotoAndStop (1);
Symbol 479 MovieClip Frame 5
gotoAndStop (1);
Symbol 479 MovieClip Frame 7
gotoAndStop (1);
Symbol 479 MovieClip Frame 9
gotoAndStop (1);
Symbol 479 MovieClip Frame 11
gotoAndStop (1);
Symbol 479 MovieClip Frame 13
gotoAndStop (1);
Symbol 479 MovieClip Frame 15
gotoAndStop (1);
Symbol 479 MovieClip Frame 17
gotoAndStop (1);
Symbol 479 MovieClip Frame 19
gotoAndStop (1);
Symbol 479 MovieClip Frame 21
gotoAndStop (1);
Symbol 479 MovieClip Frame 23
gotoAndStop (1);
Symbol 479 MovieClip Frame 25
gotoAndStop (1);
Symbol 479 MovieClip Frame 27
gotoAndStop (1);
Symbol 479 MovieClip Frame 29
gotoAndStop (1);
Symbol 479 MovieClip Frame 31
gotoAndStop (1);
Symbol 479 MovieClip Frame 33
gotoAndStop (1);
Symbol 479 MovieClip Frame 35
gotoAndStop (1);
Symbol 479 MovieClip Frame 37
gotoAndStop (1);
Symbol 479 MovieClip Frame 39
gotoAndStop (1);
Symbol 479 MovieClip Frame 41
gotoAndStop (1);
Symbol 479 MovieClip Frame 43
gotoAndStop (1);
Symbol 479 MovieClip Frame 45
gotoAndStop (1);
Symbol 479 MovieClip Frame 47
gotoAndStop (1);
Symbol 479 MovieClip Frame 49
gotoAndStop (1);
Symbol 479 MovieClip Frame 51
gotoAndStop (1);
Symbol 479 MovieClip Frame 53
gotoAndStop (1);
Symbol 479 MovieClip Frame 55
gotoAndStop (1);
Symbol 479 MovieClip Frame 57
gotoAndStop (1);
Symbol 479 MovieClip Frame 59
gotoAndStop (1);
Symbol 479 MovieClip Frame 61
gotoAndStop (1);
Symbol 479 MovieClip Frame 63
gotoAndStop (1);
Symbol 479 MovieClip Frame 65
gotoAndStop (1);
Symbol 479 MovieClip Frame 67
gotoAndStop (1);
Symbol 479 MovieClip Frame 69
gotoAndStop (1);
Symbol 479 MovieClip Frame 71
gotoAndStop (1);
Symbol 479 MovieClip Frame 73
gotoAndStop (1);
Symbol 479 MovieClip Frame 75
gotoAndStop (1);
Symbol 479 MovieClip Frame 77
gotoAndStop (1);
Symbol 479 MovieClip Frame 79
gotoAndStop (1);
Symbol 479 MovieClip Frame 81
gotoAndStop (1);
Symbol 479 MovieClip Frame 83
gotoAndStop (1);
Symbol 479 MovieClip Frame 85
gotoAndStop (1);
Symbol 479 MovieClip Frame 87
gotoAndStop (1);
Symbol 479 MovieClip Frame 89
gotoAndStop (1);
Symbol 479 MovieClip Frame 91
gotoAndStop (1);
Symbol 479 MovieClip Frame 93
gotoAndStop (1);
Symbol 479 MovieClip Frame 95
gotoAndStop (1);
Symbol 479 MovieClip Frame 97
gotoAndStop (1);
Symbol 479 MovieClip Frame 99
gotoAndStop (1);
Symbol 479 MovieClip Frame 101
gotoAndStop (1);
Symbol 479 MovieClip Frame 103
gotoAndStop (1);
Symbol 479 MovieClip Frame 105
gotoAndStop (1);
Symbol 479 MovieClip Frame 107
gotoAndStop (1);
Symbol 479 MovieClip Frame 109
gotoAndStop (1);
Symbol 479 MovieClip Frame 111
gotoAndStop (1);
Symbol 479 MovieClip Frame 113
gotoAndStop (1);
Symbol 479 MovieClip Frame 115
gotoAndStop (1);
Symbol 479 MovieClip Frame 117
gotoAndStop (1);
Symbol 479 MovieClip Frame 119
gotoAndStop (1);
Symbol 479 MovieClip Frame 121
gotoAndStop (1);
Symbol 479 MovieClip Frame 123
gotoAndStop (1);
Symbol 479 MovieClip Frame 125
gotoAndStop (1);
Symbol 493 MovieClip Frame 1
stop();
Instance of Symbol 493 MovieClip "panelTemplate" in Symbol 496 MovieClip Frame 1
onClipEvent (load) { this.charHealth = "101"; }
Symbol 512 MovieClip Frame 1
stop();
Symbol 514 Button
on (release) { insInner.gotoAndStop(1); this._visible = false; }
Symbol 517 Button
on (release) { help.gotoAndStop(1); help._visible = true; }
Symbol 519 MovieClip Frame 13
_parent.fatController.blamPanels(); _root.soundControl.moan();
Symbol 519 MovieClip Frame 25
_root.soundControl.moan();
Symbol 519 MovieClip Frame 32
_root.soundControl.moan();
Symbol 519 MovieClip Frame 54
_root.soundControl.moan();
Symbol 519 MovieClip Frame 61
_root.soundControl.moan();
Symbol 519 MovieClip Frame 82
_root.soundControl.moan();
Symbol 519 MovieClip Frame 87
_root.soundControl.moan();
Symbol 519 MovieClip Frame 100
_root.soundControl.moan();
Symbol 519 MovieClip Frame 124
_root.soundControl.moan();
Symbol 519 MovieClip Frame 152
_root.soundControl.moan();
Symbol 519 MovieClip Frame 171
_root.soundControl.moan();
Symbol 519 MovieClip Frame 183
_root.soundControl.moan();
Symbol 519 MovieClip Frame 192
_root.soundControl.moan();
Symbol 519 MovieClip Frame 207
_root.soundControl.moan();
Symbol 519 MovieClip Frame 222
_root.soundControl.moan();
Symbol 519 MovieClip Frame 236
_root.soundControl.moan();
Symbol 519 MovieClip Frame 246
_root.gotoAndStop("outro");
Symbol 526 Button
on (release) { _root.playingArea.car.passengerOut(); }
Symbol 528 MovieClip Frame 1
nextBuffer = NOTHING; canCommand = true; stop();
Symbol 528 MovieClip Frame 2
nextBuffer = NOTHING; canCommand = true; dontChange = true; stop();
Symbol 528 MovieClip Frame 3
nextBuffer = NOTHING; canCommand = false; gotoAndStop(_currentframe + arrowSel);
Symbol 528 MovieClip Frame 12
nextBuffer = DRIVE; dontChange = true;
Symbol 528 MovieClip Frame 13
nextBuffer = NOTHING; dontChange = true;
Symbol 528 MovieClip Frame 14
nextBuffer = NOTHING; dontChange = true;
Symbol 528 MovieClip Frame 15
dontChange = true; canCommand = true; nextBuffer = BURY;
Symbol 534 Button
on (release) { gotoAndPlay ("start"); }
Symbol 538 Button
on (release) { gotoAndPlay ("start"); }

Library Items

Symbol 1 FontUsed by:2 30 148 193 488 490 498 499 504 505 506 507 508 509 511
Symbol 2 TextUses:1Used by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:12
Symbol 5 GraphicUsed by:12
Symbol 6 GraphicUsed by:12
Symbol 7 GraphicUsed by:12
Symbol 8 GraphicUsed by:12
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Streaming Sound 1Used by:Symbol 45 MovieClip

Instance Names

"crawler"Frame 179Symbol 12 MovieClip
"pl"Frame 179Symbol 17 MovieClip
"logo"Frame 180Symbol 32 MovieClip
"intro"Frame 212Symbol 45 MovieClip
"theStatic"Frame 212Symbol 69 MovieClip
"theStatic"Frame 262Symbol 69 MovieClip
"playingArea"Frame 263Symbol 446 MovieClip
"soundControl"Frame 263Symbol 479 MovieClip
"bgPanel"Frame 263Symbol 496 MovieClip
"fatController"Frame 263Symbol 501 MovieClip
"clearConditions"Frame 263Symbol 512 MovieClip
"help"Frame 263Symbol 516 MovieClip
"fadeOut"Frame 263Symbol 519 MovieClip
"cursor"Frame 263Symbol 528 MovieClip
"theStatic"Frame 264Symbol 69 MovieClip
"theStatic"Frame 266Symbol 69 MovieClip
"activationBorder"Symbol 190 MovieClip Frame 1Symbol 163 MovieClip
"blood"Symbol 190 MovieClip Frame 1Symbol 169 MovieClip
"feet"Symbol 190 MovieClip Frame 1Symbol 171 MovieClip
"hitZone"Symbol 218 MovieClip Frame 1Symbol 201 MovieClip
"hitZone"Symbol 255 MovieClip Frame 1Symbol 171 MovieClip
"hitZone"Symbol 265 MovieClip Frame 1Symbol 171 MovieClip
"feet"Symbol 288 MovieClip Frame 1Symbol 267 MovieClip
"blood"Symbol 288 MovieClip Frame 1Symbol 269 MovieClip
"blood1"Symbol 288 MovieClip Frame 21Symbol 269 MovieClip
"blood2"Symbol 288 MovieClip Frame 22Symbol 269 MovieClip
"feet"Symbol 307 MovieClip Frame 1Symbol 267 MovieClip
"blood"Symbol 307 MovieClip Frame 1Symbol 269 MovieClip
"feet"Symbol 323 MovieClip Frame 1Symbol 267 MovieClip
"blood"Symbol 323 MovieClip Frame 1Symbol 269 MovieClip
"feet"Symbol 336 MovieClip Frame 1Symbol 267 MovieClip
"blood"Symbol 336 MovieClip Frame 1Symbol 269 MovieClip
"feet"Symbol 358 MovieClip Frame 1Symbol 267 MovieClip
"blood"Symbol 358 MovieClip Frame 1Symbol 269 MovieClip
"activationBorder"Symbol 395 MovieClip Frame 1Symbol 361 MovieClip
"blood"Symbol 395 MovieClip Frame 1Symbol 269 MovieClip
"feet"Symbol 395 MovieClip Frame 1Symbol 267 MovieClip
"activationBorder"Symbol 409 MovieClip Frame 1Symbol 361 MovieClip
"blood"Symbol 409 MovieClip Frame 1Symbol 269 MovieClip
"feet"Symbol 409 MovieClip Frame 1Symbol 267 MovieClip
"feet"Symbol 420 MovieClip Frame 1Symbol 267 MovieClip
"blood"Symbol 420 MovieClip Frame 1Symbol 269 MovieClip
"blood"Symbol 438 MovieClip Frame 1Symbol 169 MovieClip
"feet"Symbol 438 MovieClip Frame 1Symbol 171 MovieClip
"bushes0"Symbol 446 MovieClip Frame 1Symbol 255 MovieClip
"bushes1"Symbol 446 MovieClip Frame 1Symbol 255 MovieClip
"bushes2"Symbol 446 MovieClip Frame 1Symbol 255 MovieClip
"bushes3"Symbol 446 MovieClip Frame 1Symbol 255 MovieClip
"rocks2"Symbol 446 MovieClip Frame 1Symbol 258 MovieClip
"rocks0"Symbol 446 MovieClip Frame 1Symbol 261 MovieClip
"rocks1"Symbol 446 MovieClip Frame 1Symbol 261 MovieClip
"extractionZone"Symbol 446 MovieClip Frame 1Symbol 263 MovieClip
"pond0"Symbol 446 MovieClip Frame 1Symbol 265 MovieClip
"protoZombie0"Symbol 446 MovieClip Frame 1Symbol 288 MovieClip
"protoZombie1"Symbol 446 MovieClip Frame 1Symbol 307 MovieClip
"protoZombie2"Symbol 446 MovieClip Frame 1Symbol 323 MovieClip
"protoZombie3"Symbol 446 MovieClip Frame 1Symbol 336 MovieClip
"protoZombie4"Symbol 446 MovieClip Frame 1Symbol 358 MovieClip
"hero2"Symbol 446 MovieClip Frame 1Symbol 395 MovieClip
"hero0"Symbol 446 MovieClip Frame 1Symbol 395 MovieClip
"hero1"Symbol 446 MovieClip Frame 1Symbol 395 MovieClip
"hero3"Symbol 446 MovieClip Frame 1Symbol 409 MovieClip
"hero4"Symbol 446 MovieClip Frame 1Symbol 409 MovieClip
"hero5"Symbol 446 MovieClip Frame 1Symbol 409 MovieClip
"protoZombieExSoldier"Symbol 446 MovieClip Frame 1Symbol 420 MovieClip
"protoAmmoCrate"Symbol 446 MovieClip Frame 1Symbol 424 MovieClip
"protoFoodCrate"Symbol 446 MovieClip Frame 1Symbol 427 MovieClip
"hero6"Symbol 446 MovieClip Frame 1Symbol 438 MovieClip
"waypoint"Symbol 446 MovieClip Frame 1Symbol 440 MovieClip
"dragBox"Symbol 446 MovieClip Frame 1Symbol 442 MovieClip
"theBorder"Symbol 446 MovieClip Frame 1Symbol 445 MovieClip
"car"Symbol 446 MovieClip Frame 1Symbol 218 MovieClip
"health"Symbol 493 MovieClip Frame 1Symbol 486 MovieClip
"panelTemplate"Symbol 496 MovieClip Frame 1Symbol 493 MovieClip
"insInner"Symbol 516 MovieClip Frame 1Symbol 235 MovieClip

Labels

"introM"Frame 181
"intro"Frame 212
"preloader2"Frame 217
"start"Frame 220
"start1"Frame 222
"credits"Frame 223
"instructions"Frame 224
"startGame"Frame 225
"missionUp"Frame 262
"game"Frame 263
"outro"Frame 264
"outroMissions"Frame 266
"p"Symbol 32 MovieClip Frame 54
"ep"Symbol 45 MovieClip Frame 856
"attack"Symbol 190 MovieClip Frame 9
"takeHit"Symbol 190 MovieClip Frame 77
"die"Symbol 190 MovieClip Frame 83
"dead"Symbol 190 MovieClip Frame 104
"waitForReanimation"Symbol 190 MovieClip Frame 109
"buried"Symbol 190 MovieClip Frame 130
"splash"Symbol 218 MovieClip Frame 15
"takeHit"Symbol 288 MovieClip Frame 17
"die"Symbol 288 MovieClip Frame 21
"fade"Symbol 288 MovieClip Frame 46
"chomp"Symbol 288 MovieClip Frame 108
"melt"Symbol 288 MovieClip Frame 123
"sink"Symbol 288 MovieClip Frame 139
"takeHit"Symbol 307 MovieClip Frame 17
"die"Symbol 307 MovieClip Frame 21
"fade"Symbol 307 MovieClip Frame 46
"chomp"Symbol 307 MovieClip Frame 108
"melt"Symbol 307 MovieClip Frame 123
"sink"Symbol 307 MovieClip Frame 139
"takeHit"Symbol 323 MovieClip Frame 10
"die"Symbol 323 MovieClip Frame 14
"fade"Symbol 323 MovieClip Frame 39
"chomp"Symbol 323 MovieClip Frame 101
"melt"Symbol 323 MovieClip Frame 112
"sink"Symbol 323 MovieClip Frame 128
"takeHit"Symbol 336 MovieClip Frame 10
"die"Symbol 336 MovieClip Frame 14
"fade"Symbol 336 MovieClip Frame 39
"chomp"Symbol 336 MovieClip Frame 101
"melt"Symbol 336 MovieClip Frame 116
"sink"Symbol 336 MovieClip Frame 132
"takeHit"Symbol 358 MovieClip Frame 17
"die"Symbol 358 MovieClip Frame 21
"fade"Symbol 358 MovieClip Frame 46
"chomp"Symbol 358 MovieClip Frame 108
"melt"Symbol 358 MovieClip Frame 123
"sink"Symbol 358 MovieClip Frame 139
"attack"Symbol 395 MovieClip Frame 9
"takeHit"Symbol 395 MovieClip Frame 87
"die"Symbol 395 MovieClip Frame 93
"dead"Symbol 395 MovieClip Frame 114
"waitForReanimation"Symbol 395 MovieClip Frame 118
"buried"Symbol 395 MovieClip Frame 139
"splash"Symbol 395 MovieClip Frame 153
"attack"Symbol 409 MovieClip Frame 9
"takeHit"Symbol 409 MovieClip Frame 77
"die"Symbol 409 MovieClip Frame 83
"dead"Symbol 409 MovieClip Frame 104
"waitForReanimation"Symbol 409 MovieClip Frame 109
"buried"Symbol 409 MovieClip Frame 150
"splash"Symbol 409 MovieClip Frame 151
"chomp"Symbol 420 MovieClip Frame 9
"takeHit"Symbol 420 MovieClip Frame 23
"die"Symbol 420 MovieClip Frame 29
"fade"Symbol 420 MovieClip Frame 52
"melt"Symbol 420 MovieClip Frame 82
"sink"Symbol 420 MovieClip Frame 88
"takeHit"Symbol 438 MovieClip Frame 12
"die"Symbol 438 MovieClip Frame 18
"chomp"Symbol 479 MovieClip Frame 2
"splash"Symbol 479 MovieClip Frame 4
"playMoan"Symbol 479 MovieClip Frame 6
"moan0"Symbol 479 MovieClip Frame 8
"moan1"Symbol 479 MovieClip Frame 10
"moan2"Symbol 479 MovieClip Frame 12
"moan3"Symbol 479 MovieClip Frame 14
"moan4"Symbol 479 MovieClip Frame 16
"moan5"Symbol 479 MovieClip Frame 18
"moan6"Symbol 479 MovieClip Frame 20
"moan7"Symbol 479 MovieClip Frame 22
"moan8"Symbol 479 MovieClip Frame 24
"moan9"Symbol 479 MovieClip Frame 26
"moan10"Symbol 479 MovieClip Frame 28
"moan11"Symbol 479 MovieClip Frame 30
"moan12"Symbol 479 MovieClip Frame 32
"moan13"Symbol 479 MovieClip Frame 34
"moan14"Symbol 479 MovieClip Frame 36
"moan15"Symbol 479 MovieClip Frame 38
"moan16"Symbol 479 MovieClip Frame 40
"moan17"Symbol 479 MovieClip Frame 42
"moan18"Symbol 479 MovieClip Frame 44
"moan19"Symbol 479 MovieClip Frame 46
"moan20"Symbol 479 MovieClip Frame 48
"moan21"Symbol 479 MovieClip Frame 50
"moan22"Symbol 479 MovieClip Frame 52
"moan23"Symbol 479 MovieClip Frame 54
"moan24"Symbol 479 MovieClip Frame 56
"moan25"Symbol 479 MovieClip Frame 58
"moan26"Symbol 479 MovieClip Frame 60
"moan27"Symbol 479 MovieClip Frame 62
"moan28"Symbol 479 MovieClip Frame 64
"moan29"Symbol 479 MovieClip Frame 66
"moan30"Symbol 479 MovieClip Frame 68
"moan31"Symbol 479 MovieClip Frame 70
"moan32"Symbol 479 MovieClip Frame 72
"moan33"Symbol 479 MovieClip Frame 74
"moan34"Symbol 479 MovieClip Frame 76
"moan35"Symbol 479 MovieClip Frame 78
"moan36"Symbol 479 MovieClip Frame 80
"moan37"Symbol 479 MovieClip Frame 82
"moan38"Symbol 479 MovieClip Frame 84
"moan39"Symbol 479 MovieClip Frame 86
"moan40"Symbol 479 MovieClip Frame 88
"moan41"Symbol 479 MovieClip Frame 90
"soldiera0"Symbol 479 MovieClip Frame 92
"soldiera1"Symbol 479 MovieClip Frame 94
"soldiera2"Symbol 479 MovieClip Frame 96
"soldiera3"Symbol 479 MovieClip Frame 98
"soldiera4"Symbol 479 MovieClip Frame 100
"soldierb0"Symbol 479 MovieClip Frame 102
"soldierb1"Symbol 479 MovieClip Frame 104
"soldierb2"Symbol 479 MovieClip Frame 106
"soldierb3"Symbol 479 MovieClip Frame 108
"soldierb4"Symbol 479 MovieClip Frame 110
"soldierb5"Symbol 479 MovieClip Frame 112
"soldierc0"Symbol 479 MovieClip Frame 114
"soldierc1"Symbol 479 MovieClip Frame 116
"soldierd0"Symbol 479 MovieClip Frame 118
"soldierd1"Symbol 479 MovieClip Frame 120
"soldierd2"Symbol 479 MovieClip Frame 122
"soldierComeWithMe"Symbol 479 MovieClip Frame 124
"arrowSel"Symbol 528 MovieClip Frame 3
"enterCarEnabled"Symbol 528 MovieClip Frame 12
"enterCarDisabled"Symbol 528 MovieClip Frame 13
"exitCar"Symbol 528 MovieClip Frame 14
"bury"Symbol 528 MovieClip Frame 15

Dynamic Text Variables

percentageSymbol 16 EditableText"100"
percentageSymbol 48 EditableText"100"
descSymbol 247 EditableText"teawtawetweatwaet"
cmlSymbol 248 EditableText"_root.currentMission.missionTitle"
charRoleSymbol 488 EditableText"this.hero.role"
charNameSymbol 490 EditableText"this.hero.name"
_root.confirmedKillsSymbol 499 EditableText"00000"
_root.currentMission.missionTitleSymbol 503 EditableText"Mission #1"
_root.ammoToCollectSymbol 505 EditableText"000"
_root.foodToCollectSymbol 506 EditableText"000"
_root.zombiesToKillSymbol 508 EditableText"000"
_root.confirmedKillsSymbol 531 EditableText"1"
rankingSymbol 533 EditableText"FINAL SCORE"




http://swfchan.com/6/26799/info.shtml
Created: 22/5 -2019 06:31:36 Last modified: 22/5 -2019 06:31:36 Server time: 02/05 -2024 15:16:21