STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229671 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #26885 |
For more free games, visit us at: |
PLAY |
SCORES |
INSTRUCTIONS |
GO! |
Level 1: Score over 200 to advance! |
0000 |
- |
TIME: |
SCORE: |
- |
TIME'S UP! |
Level 1: Score over 200 to advance! |
ENTER SCORE |
your name |
NEXT LEVEL |
YOU DID IT! |
Level 1: Score over 200 to advance! |
your name |
NEXT |
wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 |
Instructions Move Turkster with your mouse (no need to click) Collect all of Turkster's feathers before time runs out. If you make it past level 5 Turkster will have enough feathers to cover his skin and return to decent Turkish society! Avoid the flying fork from below - it will stop you! |
Bonus Points |
Double Scores |
Collect All Feathers |
Enlarge Turkster |
Slow Feathers & The Clock |
Attract Feathers |
Turbo Speed |
Credits Jamie Edis Simon Edis For more free games, visit our website: |
Yeah! You got all Turkster's feathers back! |
Happy Thanksgiving! |
your name |
Level 1: Score over 200 to advance! |
ActionScript [AS1/AS2]
Frame 1fscommand ("fullscreen", "true"); _global.scoreControl = new ScoreControl(this);Frame 5stop();Frame 10stop();Frame 11Frame 15stop();Frame 16Frame 20stop();Frame 25stop();Frame 30stop();Frame 35stop();Frame 40stop();Frame 45stop();Frame 56stop();Symbol 10 MovieClip [Fish] Frame 1#initclip 17 Object.registerClass("Fish", Fish); #endinitclipSymbol 10 MovieClip [Fish] Frame 45gotoAndPlay (1);Symbol 13 MovieClip [explosion] Frame 1#initclip 6 Object.registerClass("explosion", Explosion); #endinitclipSymbol 13 MovieClip [explosion] Frame 18removeMovieClip(this);Symbol 17 MovieClip [bonus_grow] Frame 1#initclip 7 Object.registerClass("bonus_grow", Fish); #endinitclipSymbol 20 MovieClip [bonus_points] Frame 1#initclip 8 Object.registerClass("bonus_points", Fish); #endinitclipSymbol 27 MovieClip [bonus_time] Frame 1#initclip 9 Object.registerClass("bonus_time", Fish); #endinitclipSymbol 35 MovieClip [bonus_magnet] Frame 1#initclip 10 Object.registerClass("bonus_magnet", Fish); #endinitclipSymbol 38 MovieClip [bonus_twice] Frame 1#initclip 11 Object.registerClass("bonus_twice", Fish); #endinitclipSymbol 42 MovieClip [baddie_bomb] Frame 1#initclip 12 Object.registerClass("baddie_bomb", Fish); #endinitclipSymbol 45 MovieClip [bonus_bomb] Frame 1#initclip 13 Object.registerClass("bonus_bomb", Fish); #endinitclipSymbol 48 MovieClip [bonus_turbo] Frame 1#initclip 14 Object.registerClass("bonus_turbo", Fish); #endinitclipSymbol 66 MovieClip [turkey] Frame 1#initclip 15 Object.registerClass("turkey", Freeswim); #endinitclipSymbol 66 MovieClip [turkey] Frame 8gotoAndPlay(this.action);Symbol 66 MovieClip [turkey] Frame 14gotoAndPlay(this.action);Symbol 66 MovieClip [turkey] Frame 23gotoAndPlay(this.action);Symbol 68 MovieClip [gameControl] Frame 1#initclip 16 Object.registerClass("gameControl", GameMaster); #endinitclipSymbol 74 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 193 MovieClip [__Packages.ScoreControl] Frame 0class ScoreControl { function ScoreControl () { initialize(); } function initialize() { var _local1 = this; _root.yourName = "your name"; _local1.user = SharedObject.getLocal("ezone_penguinfish"); if (_local1.user.data.scores == undefined) { } else { _local1.myData = _local1.user.data.scores; } } function submitscore() { var _local1 = this; var _local2 = _root; _local1.myData.push((((_local2.gameScore + ":") + _local2.gameControl.level) + ":") + _local2.yourName); _local1.user.data.scores = _local1.myData; _local1.user.flush(); _local1.showScore(); } function showScore() { var _local3 = this; _local3.myData.sort(_local3.order); _root.scoreboard = ""; var _local1 = 0; while (_local1 < _local3.myData.length) { var _local2 = _local3.myData[_local1]; _root.scoreboard = (((((((_root.scoreboard + (_local1 + 1)) + ". ") + _local2.split(":")[2]) + " Level ") + _local2.split(":")[1]) + " ") + _local2.split(":")[0]) + newline; _local1++; } gotoAndPlay ("HighScores"); } function order(a, b) { var _local2 = Math.floor(a.split(":")[0]); var _local1 = Math.floor(b.split(":")[0]); if (_local2 < _local1) { return(1); } if (_local2 > _local1) { return(-1); } return(0); } var myData = []; }Symbol 194 MovieClip [__Packages.Explosion] Frame 0class Explosion extends MovieClip { function Explosion () { super() var _local1 = this; _root.gameControl.playSound("pop" + Math.ceil(3 * Math.random())); _local1._x = _local1.origx; _local1._y = _local1.origy; } }Symbol 195 MovieClip [__Packages.Fish] Frame 0class Fish extends MovieClip { function Fish () { super() var _local1 = this; _local1.initialize(); _local1.mysound = new Sound(_local1); if (_local1.name.indexOf("bonus") != -1) { _root.attachMovie("trail", "bonusTrail", _local1.getDepth() - 1); _local1.mysound.attachSound("bonus_snd"); } if (_local1.name.indexOf("baddie") != -1) { _root.attachMovie("trail", "baddieTrail", _local1.getDepth() - 1); } } function onEnterFrame() { var _local1 = this; var _local2 = _root; if (_local2.gameControl.action == "playing") { _local1.animCel = _local1.animCel + 1; if (_local1.yVel == 0) { _local1._y = _local1._y + (1 * Math.sin(_local1.animCel / 20)); } if (_local1.xVel == 0) { _local1._x = _local1._x + (1 * Math.sin(_local1.animCel / 20)); } if (_local1.action == "swim") { _local1._x = _local1._x + (_local1.speed * _local1.xVel); _local1._y = _local1._y + (_local1.speed * _local1.yVel); if (_local2.Hero.powerupcount > 0) { if (_local2.Hero.mypowerup == "magnet") { if (_local1.yVel == 0) { _local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 100); } else if (_local1.xVel == 0) { _local1._x = _local1._x + ((_local2.Hero._x - _local1._x) / 20); } } if (_local2.Hero.mypowerup == "time") { _local1._x = _local1._x - ((_local1.speed * _local1.xVel) * 0.66); _local1._y = _local1._y - ((_local1.speed * _local1.yVel) * 0.66); } } if (_local1._x > (Stage.width + _local1.offsetEdge)) { _local1.initialize(); } else if (_local1._x < (-_local1.offsetEdge)) { _local1.initialize(); } else if (_local1._y > (Stage.height + _local1.offsetEdge)) { _local1.initialize(); } else if (_local1._y < (-_local1.offsetEdge)) { _local1.initialize(); } if (_local1.name.indexOf("bonus") != -1) { _local2.bonusTrail._x = _local1._x; _local2.bonusTrail._y = _local1._y; } if (_local1.name.indexOf("baddie") != -1) { _local2.baddieTrail._x = _local1._x; _local2.baddieTrail._y = _local1._y; _local2.baddieTrail._rotation = 180; } } } } function collide(whichAction) { var _local1 = this; var _local2 = _root; if (_local1.action != "swim") { } else { if (_local1.name.indexOf("Crab") != -1) { _local1.mysound.attachSound("ouch"); _local1.mysound.start(); _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); } else if (_local1.name.indexOf("baddie") != -1) { _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local1.action = "wait"; if (whichAction != "explode") { _local2.Hero.doBaddie(_local1.name.substring(7)); } _local1.initialize(); } else if (_local1.name.indexOf("bonus") != -1) { _local2.gameControl.updateScore(_local1.score); _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local1.mysound.attachSound("pop1"); _local1.mysound.start(); _local1.action = "wait"; _local2.Hero.doPowerup(_local1.name.substring(6)); _local1.initialize(); } else { _local2.gameControl.updateScore(_local1.score); _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local2.gameControl.eatFish(_local1); } return("surface"); } return(undefined); } function initialize() { var _local1 = this; var _local3 = _root; var _local2 = 60 + (10 * Math.random()); if (Math.random() > 0.5) { _local1._x = -_local1.offsetEdge; _local1.xVel = 1; _local1._xscale = _local2; _local1._yscale = _local2; } else { _local1._x = Stage.width + _local1.offsetEdge; _local1.xVel = -1; _local1._xscale = -_local2; _local1._yscale = _local2; } if (_local1.name.indexOf("Crab") != -1) { _local1.speed = 0.5 + Math.random(); _local1._y = ((Stage.height - (_local1.offsetEdge / 5)) - (10 * Math.random())) - 40; } else if (_local1.name.indexOf("baddie") != -1) { _local1.action = "wait"; _local3.gameControl.baddiecount = 100; _local1.xVel = 0; _local1.yVel = -1; _local1.speed = 4 + (3 * Math.random()); _local1._y = Stage.height + _local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } _local3.baddieTrail._x = 10000; } else if (_local1.name.indexOf("bonus") != -1) { _local1.action = "wait"; _local3.gameControl.powerupcount = 100; _local1.xVel = 0; _local1.yVel = 1; _local1.speed = 4 + (3 * Math.random()); _local1._y = -_local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } _local3.bonusTrail._x = 10000; } else { _local1.xVel = 0; _local1.yVel = 1; _local1.speed = 4 + (3 * Math.random()); _local1._y = (-_local1.offsetEdge) - (100 * Math.random()); _local1._x = 50 + ((Stage.width - 100) * Math.random()); } } var animCel = 1; var action = "swim"; var size = 1; var xVel = 1; var yVel = 0; var speed = 5; var offsetEdge = 90; var score = 10; var name = "fish"; }Symbol 196 MovieClip [__Packages.Freeswim] Frame 0class Freeswim extends MovieClip { var hitTest; function Freeswim (myName, myAge) { super() var _local1 = this; _local1.name = myName; _local1.age = myAge; _local1.origY = _local1._y; _local1.mysound = new Sound(_local1); _local1.mysound.attachSound("float_snd"); } function doPowerup(thisPowerup) { var _local1 = this; _local1.mypowerup = thisPowerup; _local1.powerupcount = 400; _root.bonusmsg.text = thisPowerup + " corn!"; if (_local1.mypowerup == "bomb") { _local1.explodeAll(); } } function doBaddie(thisPowerup) { trace(thisPowerup); changeAction("float"); baddiecount = 100; } function onEnterFrame() { var _local1 = this; _local1.animCel = _local1.animCel + 1; _local1.powerupcount = _local1.powerupcount - 1; if (_local1.powerupcount < 300) { _root.bonusmsg.text = ""; } _local1.baddiecount = _local1.baddiecount - 1; if (_local1.action == "float") { _local1._yscale = 100; _local1._xscale = 100; _local1._rotation = 0; if (_local1.baddiecount == 0) { _local1.changeAction("wait"); } } else if ((_local1.action == "wait") or (_local1.action == "stop")) { _local1.myLastX = _local1._x; _local1.myLastY = _local1._y; _local1.myLastRot = _local1._rotation; var myLag = 20; if ((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) { myLag = 5; } _local1._x = _local1._x + ((_root.gameControl.myNewMouseX - _local1._x) / myLag); _local1._y = _local1._y + ((_root.gameControl.myNewMouseY - _local1._y) / myLag); var diffX = (_local1._x - _local1.myLastX); var diffY = (_local1._y - _local1.myLastY); var _local2 = 57.3248407643312 * Math.atan(diffX / diffY); if (diffY > 0) { _local2 = 180 - _local2; } else { _local2 = -_local2; } if (_local2 > 180) { _local2 = _local2 - 360; } if ((Math.abs(diffX) < 1) and (Math.abs(diffY) < 1)) { _local1._rotation = _local1._rotation + ((_local2 - _local1._rotation) / 20); } else { _local1._rotation = _local2; } var _local3 = (4 * Math.abs(diffX)) + Math.abs(diffY); if (_local3 > 30) { _local3 = 30; } _local1._yscale = 100 + (_local3 * Math.sin(_local1.animCel / 2)); _local1._xscale = 100 + (_local3 * Math.cos(_local1.animCel / 2)); if (_local1._y < _local1.offsetEdge) { _local1._y = _local1.offsetEdge; } if (_local1._y > (Stage.height - _local1.offsetEdge)) { _local1._y = Stage.height - _local1.offsetEdge; } if (_local1._x > (Stage.width - _local1.offsetEdge)) { _local1._x = Stage.width - _local1.offsetEdge; } if (_local1._x < _local1.offsetEdge) { _local1._x = _local1.offsetEdge; } if (_local3 <= 5) { _local1.action = "stop"; } else { _local1.action = "wait"; } _local1.checkCollision(); } if ((_local1.powerupcount > 0) and (_local1.mypowerup == "grow")) { _local1._yscale = _local1._yscale * 1.8; _local1._xscale = _local1._xscale * 1.8; } } function checkCollision() { if (_root.gameControl.action != "playing") { return(undefined); } var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); if (hitTest(myCollideObstacle)) { myCollideObstacle.collide(); return; } i++; } } function explodeAll() { var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.collide("explode"); i++; } } function changeAction(myAction) { var _local1 = this; var _local2 = myAction; if (_local1.action == _local2) { } else if ((_local2 == "dive") and (_local1.action == "wait")) { _local1.animCel = 1; _local1.action = _local2; _local1._rotation = _local1._rotation + 180; _local1.speed = 5; _local1.velocity[0] = Math.sin((_local1._rotation * Math.PI) / 180); _local1.velocity[1] = -Math.cos((_local1._rotation * Math.PI) / 180); _local1.mysound.attachSound("splash"); _local1.mysound.start(); (_local1.gotoAndPlay("dive"));// not popped } else if (_local2 == "surface") { _local1.animCel = 1; _local1.action = _local2; _local1._rotation = _local1._rotation + 180; _local1.velocity[0] = Math.sin((_local1._rotation * Math.PI) / 180); _local1.velocity[1] = -Math.cos((_local1._rotation * Math.PI) / 180); } else if (_local2 == "wait") { _local1.animCel = 1; _local1.action = _local2; _local1.speed = 0; _local1.mysound.stop(); _root.Hero.gotoAndPlay("wait"); trace("waiting - changed frame"); } else if (_local2 == "float") { _local1.powerupcount = 0; _local1.action = _local2; _local1.mysound.attachSound("float_snd"); _local1.mysound.setVolume(70); _local1.mysound.start(); _root.Hero.gotoAndPlay("float"); trace("floating - changed frame"); } } function AutoRotate() { var _local1 = this; _local1._rotation = _local1._rotation + _local1.tilt; if (_local1._rotation > 50) { _local1.tilt = -_local1.tilt; } if (_local1._rotation < -50) { _local1.tilt = -_local1.tilt; } } var tilt = 2; var animCel = 1; var bobHeight = 5; var action = "wait"; var velocity = [0, 0]; var speed = 0; var offsetEdge = 50; var mymotion = "across"; var powerupcount = 0; var mypowerup = "none"; var baddiecount = 0; }Symbol 197 MovieClip [__Packages.GameMaster] Frame 0class GameMaster extends MovieClip { function GameMaster () { super() var _local1 = this; _local1.mysound = new Sound(); _local1.mymusic = new Sound(_local1); _local1.mymusic.attachSound("music_snd"); _local1.mymusic.setVolume(35); _local1.mymusic.start(0, 99); _local1.myStageWidth = Stage.width; _local1.myStageHeight = Stage.height; _local1.myMouseOffsetX = _local1.myStageWidth / 4; _local1.myMouseOffsetY = _local1.myStageHeight / 4; } function changeHero(whichaction) { _root.Hero.gotoAndPlay(whichaction); trace("changeHero to " + whichaction); } function explodeButton() { var _local1 = _root; _local1.attachMovie("explosion", "explosionButton", 30, {origx:_local1._xmouse, origy:_local1._ymouse}); } function playSound(whichsound) { var _local1 = this; _local1.mysound.setVolume(50); _local1.mysound.attachSound(whichsound); _local1.mysound.start(); } function activatePowerup() { var _local1 = this; var _local2 = 15; if (_local2 > _local1.myBonuses.length) { _local2 = _local1.myBonuses.length; } _local2 = Math.floor(_local2 * Math.random()); _root.attachMovie(_local1.myBonuses[_local2], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[_local2], score:100}); _root.powerup.action = "swim"; _local1.powerupcount = 100000 /* 0x0186A0 */; } function activateBaddie() { var _local1 = this; var _local2 = 15; if (_local2 > _local1.myBaddies.length) { _local2 = _local1.myBaddies.length; } _local2 = Math.floor(_local2 * Math.random()); _root.attachMovie(_local1.myBaddies[_local2], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[_local2], score:0}); _root.baddie.action = "swim"; _local1.baddiecount = 100000 /* 0x0186A0 */; } function updateScore(thisScore) { var _local1 = _root; var _local2 = thisScore; if (action != "playing") { } else { if ((_local1.Hero.powerupcount > 0) and (_local1.Hero.mypowerup == "twice")) { _local2 = _local2 * 2; } _local1.gameScore = _local1.gameScore + _local2; } } function eatFish(whichFish) { var _local1 = this; var _local2 = whichFish; _local1.fishEaten = _local1.fishEaten + 1; if (_local1.fishTarget > _local1.fishMade) { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local2.action = "disabled"; _local2._x = 90000 /* 0x015F90 */; } } function modifyMouse() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { _local1.myNewMouseX = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1.myNewMouseY = (_local2._ymouse - _local1.myMouseOffsetY) * 2; } else { _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; } var _local3 = _local1.myNewMouseX; var myRawMouseY = _local1.myNewMouseY; if (_local1.myLastMouseX == _local1.myNewMouseX) { if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } else if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) < 0) { _local1.myNewMouseX = 0; } } else { _local1.myMouseDiffX = _local1.myNewMouseX - _local1.myLastMouseX; } if (_local1.myNewMouseX > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } if (_local1.myNewMouseX < 0) { _local1.myNewMouseX = 0; } _local1.myLastMouseX = _local3; if (_local1.myLastMouseY == _local1.myNewMouseY) { if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } else if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) < 0) { _local1.myNewMouseY = 0; } } else { _local1.myMouseDiffY = _local1.myNewMouseY - _local1.myLastMouseY; } if (_local1.myNewMouseY > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } if (_local1.myNewMouseY < 0) { _local1.myNewMouseY = 0; } _local1.myLastMouseY = myRawMouseY; } function onEnterFrame() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { Mouse.hide(); _local1.modifyMouse(); _local1._x = _local1._x + ((_local1.myNewMouseX - _local1._x) / 3); _local1._y = _local1._y + ((_local1.myNewMouseY - _local1._y) / 3); } else { Mouse.show(); _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; _local1._x = -10000; } if (_local1.action == "playing") { _local1.animCel = _local1.animCel + 1; _local1.baddiecount = _local1.baddiecount - 1; _local1.powerupcount = _local1.powerupcount - 1; _local2.targetscore.text = _local1.fishTarget - _local1.fishEaten; var _local3 = 30; if ((_local2.Hero.powerupcount > 0) and (_local2.Hero.mypowerup == "time")) { _local3 = 90; } if ((_local1.animCel - _local1.mylasttime) > _local3) { _local1.mylasttime = _local1.animCel; _local2.gameTime = _local2.gameTime - 1; } if (_local1.powerupcount == 0) { _local1.activatePowerup(); } if (_local1.baddiecount == 0) { _local1.activateBaddie(); } if (_local1.fishEaten >= _local1.fishTarget) { _local1.mymusic.stop("music_snd"); _local1.action = "won"; _local2.Hero.explodeAll(); _local2.Hero.powerupcount = 0; _local2.gameScore = _local2.gameScore + (_local2.gameTime * 10); _local2.gotoAndPlay("Won"); _local2.levelmsg.text = "Time Bonus " + (_local2.gameTime * 10); } else if (_local2.gameTime <= 0) { _local1.mymusic.stop("music_snd"); _local1.action = "enterscore"; _local2.Hero.explodeAll(); _local2.Hero.powerupcount = 0; if (_local1.level > _local1.myMaxLevels) { _local2.gotoAndPlay("WinBig"); _local2.levelmsg.text = "You got to Level " + _local1.level; } else { _local2.gotoAndPlay("Lost"); _local2.levelmsg.text = "You got to Level " + _local1.level; Selection.setFocus("_root.yourName"); Selection.setSelection(0, length(_local2.yourName)); } } } else if (_local1.action == "enterscore") { if (Key.isDown(13)) { _local1.action = "scoreboard"; _global.scoreControl.submitscore(); } } } function start() { var _local1 = this; var _local2 = _root; _local1._x = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1._y = (_local2._ymouse - _local1.myMouseOffsetY) * 2; _local1.myLastMouseX = ((_local2._xmouse - _local1.myMouseOffsetX) * 2) + 2; _local1.myLastMouseY = ((_local2._ymouse - _local1.myMouseOffsetY) * 2) + 2; _local1.action = "playing"; _local1.startMusic(); _local2.gotoAndPlay("game"); } function startMusic() { var _local1 = this; _local1.mymusic.stop("music_snd"); _local1.mymusic.attachSound("music_snd"); _local1.mymusic.start(0, 99); } function nextlevel() { var _local1 = this; _local1.animCel = 1; _local1.mylasttime = 1; _root.gameTime = 35 + (_local1.level * 1); _local1.fishTarget = 50 + (_local1.level * 10); _local1.action = "ready"; _local1.level = _local1.level + 1; _local1.levelscore = _root.gameScore + 300; _local1.fishMade = 0; _local1.fishEaten = 0; _local1.myBonuses = ["bonus_points", "bonus_turbo", "bonus_bomb", "bonus_time", "bonus_magnet", "bonus_twice", "bonus_grow"]; _local1.myBaddies = ["baddie_bomb"]; _local1.myChoices = ["Fish"]; _local1.myObstacles = []; var _local2 = 1; while (_local2 <= 10) { var _local3 = _local1.myChoices[Math.floor(_local1.myChoices.length * Math.random())]; _root.attachMovie(_local3, "fish" + _local2, _local2, {name:_local3}); _local1.myObstacles.push("_root.fish" + _local2); _local1.fishMade = _local1.fishMade + 1; _local2++; } _root.attachMovie(_local1.myBonuses[0], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[0]}); _local1.myObstacles.push("_root.powerup"); _root.attachMovie(_local1.myBaddies[0], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[0]}); _local1.myObstacles.push("_root.baddie"); _root.gotoAndPlay("Ready"); _root.levelmsg.text = ((("Level " + _local1.level) + ": Catch ") + _local1.fishTarget) + " feathers"; _root.targetscore.text = _local1.fishTarget - _local1.fishEaten; } function initialize() { var _local1 = this; _root.gameScore = 0; _root.gameTime = 30; _local1.action = "ready"; _local1.mylasttime = 1; _local1.level = 0; _local1.nextlevel(); } var animCel = 1; var action = "ready"; var level = 1; var gems = 4; var mylasttime = 1; var levelscore = 200; var fishMade = 0; var fishTarget = 100; var fishEaten = 0; var powerupDepth = 12; var baddieDepth = 200; var powerupcount = 200; var baddiecount = 300; var myLastMouseX = 0; var myLastMouseY = 0; var myNewMouseX = 0; var myNewMouseY = 0; var myMouseDiffX = 0; var myMouseDiffY = 0; var myMaxLevels = 5; }Symbol 79 Buttonon (release) { _root.gameControl.initialize(); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 142 Buttonon (release) { _global.scoreControl.showScore(); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 144 Buttonon (release) { gotoAndPlay ("Instructions"); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 148 Buttonon (release) { _root.gameControl.start(); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 158 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); }Symbol 165 Buttonon (release) { _root.gameControl.startMusic(); _global.scoreControl.submitscore(); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 168 Buttonon (release) { _root.gameControl.nextlevel(); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 171 Buttonon (release) { _global.scoreControl.submitscore(); }Symbol 174 Buttonon (release) { gotoAndPlay ("Credits"); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 176 Buttonon (release) { gotoAndPlay ("Credits"); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 185 Buttonon (release) { gotoAndPlay ("Title"); } on (rollOver) { _root.gameControl.explodeButton(); }
Library Items
Symbol 1 Sound [pop3] | ||
Symbol 2 Sound [pop2] | ||
Symbol 3 Sound [music_snd] | ||
Symbol 4 Sound [float_snd] | ||
Symbol 5 Sound [win_snd] | Used by:Timeline | |
Symbol 6 Sound [lose_snd] | Used by:Timeline | |
Symbol 7 Sound [pop1] | Used by:Timeline | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:10 Timeline |
Symbol 10 MovieClip [Fish] | Uses:9 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:11 | Used by:13 14 |
Symbol 13 MovieClip [explosion] | Uses:12 | |
Symbol 14 MovieClip [trail] | Uses:12 | |
Symbol 15 Graphic | Used by:17 Timeline | |
Symbol 16 Graphic | Used by:17 Timeline | |
Symbol 17 MovieClip [bonus_grow] | Uses:15 16 | |
Symbol 18 Graphic | Used by:20 Timeline | |
Symbol 19 Graphic | Used by:20 Timeline | |
Symbol 20 MovieClip [bonus_points] | Uses:18 19 | |
Symbol 21 Graphic | Used by:27 Timeline | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:27 Timeline |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:24 | Used by:27 Timeline |
Symbol 26 Graphic | Used by:27 Timeline | |
Symbol 27 MovieClip [bonus_time] | Uses:21 23 25 26 | |
Symbol 28 Graphic | Used by:35 Timeline | |
Symbol 29 Graphic | Used by:35 Timeline | |
Symbol 30 Graphic | Used by:35 Timeline | |
Symbol 31 Graphic | Used by:35 | |
Symbol 32 Graphic | Used by:35 | |
Symbol 33 Graphic | Used by:35 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip [bonus_magnet] | Uses:28 29 30 31 32 33 34 | |
Symbol 36 Graphic | Used by:38 Timeline | |
Symbol 37 Graphic | Used by:38 Timeline | |
Symbol 38 MovieClip [bonus_twice] | Uses:36 37 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:41 |
Symbol 41 MovieClip | Uses:40 | Used by:42 Timeline |
Symbol 42 MovieClip [baddie_bomb] | Uses:41 | |
Symbol 43 Graphic | Used by:45 Timeline | |
Symbol 44 Graphic | Used by:45 Timeline | |
Symbol 45 MovieClip [bonus_bomb] | Uses:43 44 | |
Symbol 46 Graphic | Used by:48 Timeline | |
Symbol 47 Graphic | Used by:48 Timeline | |
Symbol 48 MovieClip [bonus_turbo] | Uses:46 47 | |
Symbol 49 Graphic | Used by:52 | |
Symbol 50 Graphic | Used by:52 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip [turkey hit] | Uses:49 50 51 | |
Symbol 53 Graphic | Used by:66 | |
Symbol 54 Graphic | Used by:66 | |
Symbol 55 Graphic | Used by:66 | |
Symbol 56 Graphic | Used by:57 66 | |
Symbol 57 MovieClip | Uses:56 | Used by:66 |
Symbol 58 Graphic | Used by:66 | |
Symbol 59 Graphic | Used by:66 | |
Symbol 60 Graphic | Used by:66 | |
Symbol 61 Graphic | Used by:66 | |
Symbol 62 Graphic | Used by:66 | |
Symbol 63 Graphic | Used by:66 | |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip [turkey] | Uses:53 54 55 57 58 59 60 61 62 63 64 65 56 | Used by:Timeline |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip [gameControl] | Uses:67 | Used by:Timeline |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:Timeline |
Symbol 71 Bitmap | Used by:72 73 | |
Symbol 72 Graphic | Uses:71 | Used by:74 158 |
Symbol 73 Graphic | Uses:71 | Used by:74 158 |
Symbol 74 Button | Uses:72 73 | Used by:Timeline |
Symbol 193 MovieClip [__Packages.ScoreControl] | ||
Symbol 194 MovieClip [__Packages.Explosion] | ||
Symbol 195 MovieClip [__Packages.Fish] | ||
Symbol 196 MovieClip [__Packages.Freeswim] | ||
Symbol 197 MovieClip [__Packages.GameMaster] | ||
Symbol 75 Font | Used by:76 78 141 143 147 157 162 164 166 167 169 172 173 175 177 178 179 180 181 182 183 184 186 188 189 191 | |
Symbol 76 Text | Uses:75 | Used by:Timeline |
Symbol 77 Graphic | Used by:79 142 144 165 168 171 174 176 185 | |
Symbol 78 Text | Uses:75 | Used by:79 |
Symbol 79 Button | Uses:77 78 | Used by:Timeline |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:80 | Used by:140 |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip | Uses:82 | Used by:140 |
Symbol 84 Graphic | Used by:88 | |
Symbol 85 Graphic | Used by:88 | |
Symbol 86 Graphic | Used by:88 | |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip | Uses:84 85 86 87 | Used by:140 |
Symbol 89 Graphic | Used by:140 | |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip | Uses:90 | Used by:140 |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip | Uses:92 | Used by:140 |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip | Uses:94 | Used by:140 |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:96 | Used by:140 |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:140 |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:140 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:140 |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:140 |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:106 | Used by:140 |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:140 |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:140 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:140 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:114 | Used by:140 |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip | Uses:116 | Used by:140 |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:140 |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:120 | Used by:140 |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:122 | Used by:140 |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:140 |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:140 |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:140 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:140 |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:140 |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip | Uses:134 | Used by:140 |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip | Uses:136 | Used by:140 |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip | Uses:138 | Used by:140 |
Symbol 140 MovieClip | Uses:81 83 88 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 | Used by:Timeline |
Symbol 141 Text | Uses:75 | Used by:142 |
Symbol 142 Button | Uses:77 141 | Used by:Timeline |
Symbol 143 Text | Uses:75 | Used by:144 |
Symbol 144 Button | Uses:77 143 | Used by:Timeline |
Symbol 145 Graphic | Used by:146 148 | |
Symbol 146 MovieClip | Uses:145 | Used by:148 |
Symbol 147 Text | Uses:75 | Used by:148 |
Symbol 148 Button | Uses:146 147 145 | Used by:Timeline |
Symbol 149 Font | Used by:150 154 155 163 170 192 | |
Symbol 150 EditableText | Uses:149 | Used by:Timeline |
Symbol 151 Font | Used by:152 153 156 | |
Symbol 152 EditableText | Uses:151 | Used by:Timeline |
Symbol 153 EditableText | Uses:151 | Used by:Timeline |
Symbol 154 Text | Uses:149 | Used by:Timeline |
Symbol 155 Text | Uses:149 | Used by:Timeline |
Symbol 156 EditableText | Uses:151 | Used by:Timeline |
Symbol 157 EditableText | Uses:75 | Used by:Timeline |
Symbol 158 Button | Uses:72 73 | Used by:Timeline |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 MovieClip | Uses:159 | Used by:Timeline |
Symbol 161 Graphic | Used by:Timeline | |
Symbol 162 Text | Uses:75 | Used by:Timeline |
Symbol 163 EditableText | Uses:149 | Used by:Timeline |
Symbol 164 Text | Uses:75 | Used by:165 171 |
Symbol 165 Button | Uses:77 164 | Used by:Timeline |
Symbol 166 EditableText | Uses:75 | Used by:Timeline |
Symbol 167 Text | Uses:75 | Used by:168 |
Symbol 168 Button | Uses:77 167 | Used by:Timeline |
Symbol 169 Text | Uses:75 | Used by:Timeline |
Symbol 170 EditableText | Uses:149 | Used by:Timeline |
Symbol 171 Button | Uses:77 164 | Used by:Timeline |
Symbol 172 EditableText | Uses:75 | Used by:Timeline |
Symbol 173 Text | Uses:75 | Used by:174 176 185 |
Symbol 174 Button | Uses:77 173 | Used by:Timeline |
Symbol 175 EditableText | Uses:75 | Used by:Timeline |
Symbol 176 Button | Uses:77 173 | Used by:Timeline |
Symbol 177 Text | Uses:75 | Used by:Timeline |
Symbol 178 Text | Uses:75 | Used by:Timeline |
Symbol 179 Text | Uses:75 | Used by:Timeline |
Symbol 180 Text | Uses:75 | Used by:Timeline |
Symbol 181 Text | Uses:75 | Used by:Timeline |
Symbol 182 Text | Uses:75 | Used by:Timeline |
Symbol 183 Text | Uses:75 | Used by:Timeline |
Symbol 184 Text | Uses:75 | Used by:Timeline |
Symbol 185 Button | Uses:77 173 | Used by:Timeline |
Symbol 186 Text | Uses:75 | Used by:Timeline |
Symbol 187 Graphic | Used by:190 | |
Symbol 188 Text | Uses:75 | Used by:190 |
Symbol 189 Text | Uses:75 | Used by:190 |
Symbol 190 MovieClip | Uses:187 188 189 | Used by:Timeline |
Symbol 191 EditableText | Uses:75 | Used by:Timeline |
Symbol 192 EditableText | Uses:149 | Used by:Timeline |
Instance Names
"gameControl" | Frame 1 | Symbol 68 MovieClip [gameControl] |
"Hero" | Frame 1 | Symbol 66 MovieClip [turkey] |
"start" | Frame 2 | Symbol 79 Button |
"scores" | Frame 2 | Symbol 142 Button |
"start" | Frame 6 | Symbol 148 Button |
"levelmsg" | Frame 6 | Symbol 150 EditableText |
"targetscore" | Frame 6 | Symbol 156 EditableText |
"bonusmsg" | Frame 11 | Symbol 157 EditableText |
"levelmsg" | Frame 16 | Symbol 163 EditableText |
"yourName" | Frame 16 | Symbol 166 EditableText |
"levelmsg" | Frame 21 | Symbol 170 EditableText |
"yourName" | Frame 26 | Symbol 172 EditableText |
"scoreboard" | Frame 31 | Symbol 175 EditableText |
"yourName" | Frame 46 | Symbol 191 EditableText |
"levelmsg" | Frame 46 | Symbol 192 EditableText |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "pop3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "pop2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "music_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "float_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "win_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "lose_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "pop1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "Fish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "trail" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "bonus_grow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "bonus_points" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "bonus_time" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "bonus_magnet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "bonus_twice" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "baddie_bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "bonus_bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "bonus_turbo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "turkey hit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 1 | Symbol 193 as "__Packages.ScoreControl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 194 as "__Packages.Explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 195 as "__Packages.Fish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 196 as "__Packages.Freeswim" |
ExportAssets (56) | Timeline Frame 1 | Symbol 197 as "__Packages.GameMaster" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "pop1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 2 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 3 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 3 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 4 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 4 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 5 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 5 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 6 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 6 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 7 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 7 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 8 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 8 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 9 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 9 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 10 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 10 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 11 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 11 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 12 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 12 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 13 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 13 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 14 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 14 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 15 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 15 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 16 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 16 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 16 | Symbol 6 as "lose_snd" |
ExportAssets (56) | Timeline Frame 17 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 17 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 18 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 18 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 19 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 19 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 20 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 20 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 21 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 21 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 21 | Symbol 5 as "win_snd" |
ExportAssets (56) | Timeline Frame 22 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 22 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 23 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 23 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 24 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 24 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 25 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 25 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 26 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 26 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 27 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 27 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 28 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 28 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 29 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 29 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 30 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 30 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 31 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 31 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 32 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 32 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 33 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 33 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 34 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 34 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 35 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 35 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 36 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 36 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 37 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 37 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 38 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 38 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 39 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 39 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 40 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 40 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 41 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 41 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 42 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 42 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 43 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 43 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 44 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 44 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 45 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 45 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 46 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 46 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 46 | Symbol 5 as "win_snd" |
ExportAssets (56) | Timeline Frame 47 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 47 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 48 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 48 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 49 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 49 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 50 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 50 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 51 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 51 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 52 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 52 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 53 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 53 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 54 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 54 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 55 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 55 | Symbol 66 as "turkey" |
ExportAssets (56) | Timeline Frame 56 | Symbol 68 as "gameControl" |
ExportAssets (56) | Timeline Frame 56 | Symbol 66 as "turkey" |
Labels
"Title" | Frame 2 |
"Ready" | Frame 6 |
"Game" | Frame 11 |
"Lost" | Frame 16 |
"Won" | Frame 21 |
"EnterScore" | Frame 26 |
"HighScores" | Frame 31 |
"Instructions" | Frame 36 |
"Credits" | Frame 41 |
"WinBig" | Frame 46 |
"wait" | Symbol 66 MovieClip [turkey] Frame 1 |
"float" | Symbol 66 MovieClip [turkey] Frame 9 |
"stop" | Symbol 66 MovieClip [turkey] Frame 15 |
Dynamic Text Variables
gameScore | Symbol 152 EditableText | "0000" |
gameTime | Symbol 153 EditableText | "-" |
yourName | Symbol 166 EditableText | "your name" |
yourName | Symbol 172 EditableText | "your name" |
scoreboard | Symbol 175 EditableText | "wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000" |
yourName | Symbol 191 EditableText | "your name" |
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