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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/69612368?noj=FRM69612368-11DC" width="1" height="1"></div>

Turkey To Go.swf

This is the info page for
Flash #26885

(Click the ID number above for more basic data on this flash file.)


Text
For more free games, visit us at:

PLAY

SCORES

INSTRUCTIONS

GO!

Level 1: Score over 200 to advance!

0000

-

TIME:

SCORE:

-

TIME'S UP!

Level 1: Score over 200 to advance!

ENTER SCORE

your name

NEXT LEVEL

YOU DID IT!

Level 1: Score over 200 to advance!

your name

NEXT

wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000

Instructions
Move Turkster with your mouse (no need to click)
Collect all of Turkster's feathers          before time runs out.
If you make it past level 5 Turkster will have enough feathers to
cover his skin and return to decent Turkish society!
Avoid the flying fork               from below - it will stop you!

Bonus
Points

Double
Scores

Collect
All Feathers

Enlarge
Turkster

Slow Feathers
& The Clock

Attract
Feathers

Turbo
Speed

Credits
Jamie Edis
Simon Edis
For more free games, visit our website:

Yeah! You got all
Turkster's feathers back!

Happy
Thanksgiving!

your name

Level 1: Score over 200 to advance!

ActionScript [AS1/AS2]

Frame 1
fscommand ("fullscreen", "true"); _global.scoreControl = new ScoreControl(this);
Frame 5
stop();
Frame 10
stop();
Frame 11
Frame 15
stop();
Frame 16
Frame 20
stop();
Frame 25
stop();
Frame 30
stop();
Frame 35
stop();
Frame 40
stop();
Frame 45
stop();
Frame 56
stop();
Symbol 10 MovieClip [Fish] Frame 1
#initclip 17 Object.registerClass("Fish", Fish); #endinitclip
Symbol 10 MovieClip [Fish] Frame 45
gotoAndPlay (1);
Symbol 13 MovieClip [explosion] Frame 1
#initclip 6 Object.registerClass("explosion", Explosion); #endinitclip
Symbol 13 MovieClip [explosion] Frame 18
removeMovieClip(this);
Symbol 17 MovieClip [bonus_grow] Frame 1
#initclip 7 Object.registerClass("bonus_grow", Fish); #endinitclip
Symbol 20 MovieClip [bonus_points] Frame 1
#initclip 8 Object.registerClass("bonus_points", Fish); #endinitclip
Symbol 27 MovieClip [bonus_time] Frame 1
#initclip 9 Object.registerClass("bonus_time", Fish); #endinitclip
Symbol 35 MovieClip [bonus_magnet] Frame 1
#initclip 10 Object.registerClass("bonus_magnet", Fish); #endinitclip
Symbol 38 MovieClip [bonus_twice] Frame 1
#initclip 11 Object.registerClass("bonus_twice", Fish); #endinitclip
Symbol 42 MovieClip [baddie_bomb] Frame 1
#initclip 12 Object.registerClass("baddie_bomb", Fish); #endinitclip
Symbol 45 MovieClip [bonus_bomb] Frame 1
#initclip 13 Object.registerClass("bonus_bomb", Fish); #endinitclip
Symbol 48 MovieClip [bonus_turbo] Frame 1
#initclip 14 Object.registerClass("bonus_turbo", Fish); #endinitclip
Symbol 66 MovieClip [turkey] Frame 1
#initclip 15 Object.registerClass("turkey", Freeswim); #endinitclip
Symbol 66 MovieClip [turkey] Frame 8
gotoAndPlay(this.action);
Symbol 66 MovieClip [turkey] Frame 14
gotoAndPlay(this.action);
Symbol 66 MovieClip [turkey] Frame 23
gotoAndPlay(this.action);
Symbol 68 MovieClip [gameControl] Frame 1
#initclip 16 Object.registerClass("gameControl", GameMaster); #endinitclip
Symbol 74 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 193 MovieClip [__Packages.ScoreControl] Frame 0
class ScoreControl { function ScoreControl () { initialize(); } function initialize() { var _local1 = this; _root.yourName = "your name"; _local1.user = SharedObject.getLocal("ezone_penguinfish"); if (_local1.user.data.scores == undefined) { } else { _local1.myData = _local1.user.data.scores; } } function submitscore() { var _local1 = this; var _local2 = _root; _local1.myData.push((((_local2.gameScore + ":") + _local2.gameControl.level) + ":") + _local2.yourName); _local1.user.data.scores = _local1.myData; _local1.user.flush(); _local1.showScore(); } function showScore() { var _local3 = this; _local3.myData.sort(_local3.order); _root.scoreboard = ""; var _local1 = 0; while (_local1 < _local3.myData.length) { var _local2 = _local3.myData[_local1]; _root.scoreboard = (((((((_root.scoreboard + (_local1 + 1)) + ". ") + _local2.split(":")[2]) + " Level ") + _local2.split(":")[1]) + " ") + _local2.split(":")[0]) + newline; _local1++; } gotoAndPlay ("HighScores"); } function order(a, b) { var _local2 = Math.floor(a.split(":")[0]); var _local1 = Math.floor(b.split(":")[0]); if (_local2 < _local1) { return(1); } if (_local2 > _local1) { return(-1); } return(0); } var myData = []; }
Symbol 194 MovieClip [__Packages.Explosion] Frame 0
class Explosion extends MovieClip { function Explosion () { super() var _local1 = this; _root.gameControl.playSound("pop" + Math.ceil(3 * Math.random())); _local1._x = _local1.origx; _local1._y = _local1.origy; } }
Symbol 195 MovieClip [__Packages.Fish] Frame 0
class Fish extends MovieClip { function Fish () { super() var _local1 = this; _local1.initialize(); _local1.mysound = new Sound(_local1); if (_local1.name.indexOf("bonus") != -1) { _root.attachMovie("trail", "bonusTrail", _local1.getDepth() - 1); _local1.mysound.attachSound("bonus_snd"); } if (_local1.name.indexOf("baddie") != -1) { _root.attachMovie("trail", "baddieTrail", _local1.getDepth() - 1); } } function onEnterFrame() { var _local1 = this; var _local2 = _root; if (_local2.gameControl.action == "playing") { _local1.animCel = _local1.animCel + 1; if (_local1.yVel == 0) { _local1._y = _local1._y + (1 * Math.sin(_local1.animCel / 20)); } if (_local1.xVel == 0) { _local1._x = _local1._x + (1 * Math.sin(_local1.animCel / 20)); } if (_local1.action == "swim") { _local1._x = _local1._x + (_local1.speed * _local1.xVel); _local1._y = _local1._y + (_local1.speed * _local1.yVel); if (_local2.Hero.powerupcount > 0) { if (_local2.Hero.mypowerup == "magnet") { if (_local1.yVel == 0) { _local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 100); } else if (_local1.xVel == 0) { _local1._x = _local1._x + ((_local2.Hero._x - _local1._x) / 20); } } if (_local2.Hero.mypowerup == "time") { _local1._x = _local1._x - ((_local1.speed * _local1.xVel) * 0.66); _local1._y = _local1._y - ((_local1.speed * _local1.yVel) * 0.66); } } if (_local1._x > (Stage.width + _local1.offsetEdge)) { _local1.initialize(); } else if (_local1._x < (-_local1.offsetEdge)) { _local1.initialize(); } else if (_local1._y > (Stage.height + _local1.offsetEdge)) { _local1.initialize(); } else if (_local1._y < (-_local1.offsetEdge)) { _local1.initialize(); } if (_local1.name.indexOf("bonus") != -1) { _local2.bonusTrail._x = _local1._x; _local2.bonusTrail._y = _local1._y; } if (_local1.name.indexOf("baddie") != -1) { _local2.baddieTrail._x = _local1._x; _local2.baddieTrail._y = _local1._y; _local2.baddieTrail._rotation = 180; } } } } function collide(whichAction) { var _local1 = this; var _local2 = _root; if (_local1.action != "swim") { } else { if (_local1.name.indexOf("Crab") != -1) { _local1.mysound.attachSound("ouch"); _local1.mysound.start(); _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); } else if (_local1.name.indexOf("baddie") != -1) { _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local1.action = "wait"; if (whichAction != "explode") { _local2.Hero.doBaddie(_local1.name.substring(7)); } _local1.initialize(); } else if (_local1.name.indexOf("bonus") != -1) { _local2.gameControl.updateScore(_local1.score); _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local1.mysound.attachSound("pop1"); _local1.mysound.start(); _local1.action = "wait"; _local2.Hero.doPowerup(_local1.name.substring(6)); _local1.initialize(); } else { _local2.gameControl.updateScore(_local1.score); _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local2.gameControl.eatFish(_local1); } return("surface"); } return(undefined); } function initialize() { var _local1 = this; var _local3 = _root; var _local2 = 60 + (10 * Math.random()); if (Math.random() > 0.5) { _local1._x = -_local1.offsetEdge; _local1.xVel = 1; _local1._xscale = _local2; _local1._yscale = _local2; } else { _local1._x = Stage.width + _local1.offsetEdge; _local1.xVel = -1; _local1._xscale = -_local2; _local1._yscale = _local2; } if (_local1.name.indexOf("Crab") != -1) { _local1.speed = 0.5 + Math.random(); _local1._y = ((Stage.height - (_local1.offsetEdge / 5)) - (10 * Math.random())) - 40; } else if (_local1.name.indexOf("baddie") != -1) { _local1.action = "wait"; _local3.gameControl.baddiecount = 100; _local1.xVel = 0; _local1.yVel = -1; _local1.speed = 4 + (3 * Math.random()); _local1._y = Stage.height + _local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } _local3.baddieTrail._x = 10000; } else if (_local1.name.indexOf("bonus") != -1) { _local1.action = "wait"; _local3.gameControl.powerupcount = 100; _local1.xVel = 0; _local1.yVel = 1; _local1.speed = 4 + (3 * Math.random()); _local1._y = -_local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } _local3.bonusTrail._x = 10000; } else { _local1.xVel = 0; _local1.yVel = 1; _local1.speed = 4 + (3 * Math.random()); _local1._y = (-_local1.offsetEdge) - (100 * Math.random()); _local1._x = 50 + ((Stage.width - 100) * Math.random()); } } var animCel = 1; var action = "swim"; var size = 1; var xVel = 1; var yVel = 0; var speed = 5; var offsetEdge = 90; var score = 10; var name = "fish"; }
Symbol 196 MovieClip [__Packages.Freeswim] Frame 0
class Freeswim extends MovieClip { var hitTest; function Freeswim (myName, myAge) { super() var _local1 = this; _local1.name = myName; _local1.age = myAge; _local1.origY = _local1._y; _local1.mysound = new Sound(_local1); _local1.mysound.attachSound("float_snd"); } function doPowerup(thisPowerup) { var _local1 = this; _local1.mypowerup = thisPowerup; _local1.powerupcount = 400; _root.bonusmsg.text = thisPowerup + " corn!"; if (_local1.mypowerup == "bomb") { _local1.explodeAll(); } } function doBaddie(thisPowerup) { trace(thisPowerup); changeAction("float"); baddiecount = 100; } function onEnterFrame() { var _local1 = this; _local1.animCel = _local1.animCel + 1; _local1.powerupcount = _local1.powerupcount - 1; if (_local1.powerupcount < 300) { _root.bonusmsg.text = ""; } _local1.baddiecount = _local1.baddiecount - 1; if (_local1.action == "float") { _local1._yscale = 100; _local1._xscale = 100; _local1._rotation = 0; if (_local1.baddiecount == 0) { _local1.changeAction("wait"); } } else if ((_local1.action == "wait") or (_local1.action == "stop")) { _local1.myLastX = _local1._x; _local1.myLastY = _local1._y; _local1.myLastRot = _local1._rotation; var myLag = 20; if ((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) { myLag = 5; } _local1._x = _local1._x + ((_root.gameControl.myNewMouseX - _local1._x) / myLag); _local1._y = _local1._y + ((_root.gameControl.myNewMouseY - _local1._y) / myLag); var diffX = (_local1._x - _local1.myLastX); var diffY = (_local1._y - _local1.myLastY); var _local2 = 57.3248407643312 * Math.atan(diffX / diffY); if (diffY > 0) { _local2 = 180 - _local2; } else { _local2 = -_local2; } if (_local2 > 180) { _local2 = _local2 - 360; } if ((Math.abs(diffX) < 1) and (Math.abs(diffY) < 1)) { _local1._rotation = _local1._rotation + ((_local2 - _local1._rotation) / 20); } else { _local1._rotation = _local2; } var _local3 = (4 * Math.abs(diffX)) + Math.abs(diffY); if (_local3 > 30) { _local3 = 30; } _local1._yscale = 100 + (_local3 * Math.sin(_local1.animCel / 2)); _local1._xscale = 100 + (_local3 * Math.cos(_local1.animCel / 2)); if (_local1._y < _local1.offsetEdge) { _local1._y = _local1.offsetEdge; } if (_local1._y > (Stage.height - _local1.offsetEdge)) { _local1._y = Stage.height - _local1.offsetEdge; } if (_local1._x > (Stage.width - _local1.offsetEdge)) { _local1._x = Stage.width - _local1.offsetEdge; } if (_local1._x < _local1.offsetEdge) { _local1._x = _local1.offsetEdge; } if (_local3 <= 5) { _local1.action = "stop"; } else { _local1.action = "wait"; } _local1.checkCollision(); } if ((_local1.powerupcount > 0) and (_local1.mypowerup == "grow")) { _local1._yscale = _local1._yscale * 1.8; _local1._xscale = _local1._xscale * 1.8; } } function checkCollision() { if (_root.gameControl.action != "playing") { return(undefined); } var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); if (hitTest(myCollideObstacle)) { myCollideObstacle.collide(); return; } i++; } } function explodeAll() { var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.collide("explode"); i++; } } function changeAction(myAction) { var _local1 = this; var _local2 = myAction; if (_local1.action == _local2) { } else if ((_local2 == "dive") and (_local1.action == "wait")) { _local1.animCel = 1; _local1.action = _local2; _local1._rotation = _local1._rotation + 180; _local1.speed = 5; _local1.velocity[0] = Math.sin((_local1._rotation * Math.PI) / 180); _local1.velocity[1] = -Math.cos((_local1._rotation * Math.PI) / 180); _local1.mysound.attachSound("splash"); _local1.mysound.start(); (_local1.gotoAndPlay("dive"));// not popped } else if (_local2 == "surface") { _local1.animCel = 1; _local1.action = _local2; _local1._rotation = _local1._rotation + 180; _local1.velocity[0] = Math.sin((_local1._rotation * Math.PI) / 180); _local1.velocity[1] = -Math.cos((_local1._rotation * Math.PI) / 180); } else if (_local2 == "wait") { _local1.animCel = 1; _local1.action = _local2; _local1.speed = 0; _local1.mysound.stop(); _root.Hero.gotoAndPlay("wait"); trace("waiting - changed frame"); } else if (_local2 == "float") { _local1.powerupcount = 0; _local1.action = _local2; _local1.mysound.attachSound("float_snd"); _local1.mysound.setVolume(70); _local1.mysound.start(); _root.Hero.gotoAndPlay("float"); trace("floating - changed frame"); } } function AutoRotate() { var _local1 = this; _local1._rotation = _local1._rotation + _local1.tilt; if (_local1._rotation > 50) { _local1.tilt = -_local1.tilt; } if (_local1._rotation < -50) { _local1.tilt = -_local1.tilt; } } var tilt = 2; var animCel = 1; var bobHeight = 5; var action = "wait"; var velocity = [0, 0]; var speed = 0; var offsetEdge = 50; var mymotion = "across"; var powerupcount = 0; var mypowerup = "none"; var baddiecount = 0; }
Symbol 197 MovieClip [__Packages.GameMaster] Frame 0
class GameMaster extends MovieClip { function GameMaster () { super() var _local1 = this; _local1.mysound = new Sound(); _local1.mymusic = new Sound(_local1); _local1.mymusic.attachSound("music_snd"); _local1.mymusic.setVolume(35); _local1.mymusic.start(0, 99); _local1.myStageWidth = Stage.width; _local1.myStageHeight = Stage.height; _local1.myMouseOffsetX = _local1.myStageWidth / 4; _local1.myMouseOffsetY = _local1.myStageHeight / 4; } function changeHero(whichaction) { _root.Hero.gotoAndPlay(whichaction); trace("changeHero to " + whichaction); } function explodeButton() { var _local1 = _root; _local1.attachMovie("explosion", "explosionButton", 30, {origx:_local1._xmouse, origy:_local1._ymouse}); } function playSound(whichsound) { var _local1 = this; _local1.mysound.setVolume(50); _local1.mysound.attachSound(whichsound); _local1.mysound.start(); } function activatePowerup() { var _local1 = this; var _local2 = 15; if (_local2 > _local1.myBonuses.length) { _local2 = _local1.myBonuses.length; } _local2 = Math.floor(_local2 * Math.random()); _root.attachMovie(_local1.myBonuses[_local2], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[_local2], score:100}); _root.powerup.action = "swim"; _local1.powerupcount = 100000 /* 0x0186A0 */; } function activateBaddie() { var _local1 = this; var _local2 = 15; if (_local2 > _local1.myBaddies.length) { _local2 = _local1.myBaddies.length; } _local2 = Math.floor(_local2 * Math.random()); _root.attachMovie(_local1.myBaddies[_local2], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[_local2], score:0}); _root.baddie.action = "swim"; _local1.baddiecount = 100000 /* 0x0186A0 */; } function updateScore(thisScore) { var _local1 = _root; var _local2 = thisScore; if (action != "playing") { } else { if ((_local1.Hero.powerupcount > 0) and (_local1.Hero.mypowerup == "twice")) { _local2 = _local2 * 2; } _local1.gameScore = _local1.gameScore + _local2; } } function eatFish(whichFish) { var _local1 = this; var _local2 = whichFish; _local1.fishEaten = _local1.fishEaten + 1; if (_local1.fishTarget > _local1.fishMade) { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local2.action = "disabled"; _local2._x = 90000 /* 0x015F90 */; } } function modifyMouse() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { _local1.myNewMouseX = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1.myNewMouseY = (_local2._ymouse - _local1.myMouseOffsetY) * 2; } else { _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; } var _local3 = _local1.myNewMouseX; var myRawMouseY = _local1.myNewMouseY; if (_local1.myLastMouseX == _local1.myNewMouseX) { if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } else if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) < 0) { _local1.myNewMouseX = 0; } } else { _local1.myMouseDiffX = _local1.myNewMouseX - _local1.myLastMouseX; } if (_local1.myNewMouseX > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } if (_local1.myNewMouseX < 0) { _local1.myNewMouseX = 0; } _local1.myLastMouseX = _local3; if (_local1.myLastMouseY == _local1.myNewMouseY) { if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } else if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) < 0) { _local1.myNewMouseY = 0; } } else { _local1.myMouseDiffY = _local1.myNewMouseY - _local1.myLastMouseY; } if (_local1.myNewMouseY > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } if (_local1.myNewMouseY < 0) { _local1.myNewMouseY = 0; } _local1.myLastMouseY = myRawMouseY; } function onEnterFrame() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { Mouse.hide(); _local1.modifyMouse(); _local1._x = _local1._x + ((_local1.myNewMouseX - _local1._x) / 3); _local1._y = _local1._y + ((_local1.myNewMouseY - _local1._y) / 3); } else { Mouse.show(); _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; _local1._x = -10000; } if (_local1.action == "playing") { _local1.animCel = _local1.animCel + 1; _local1.baddiecount = _local1.baddiecount - 1; _local1.powerupcount = _local1.powerupcount - 1; _local2.targetscore.text = _local1.fishTarget - _local1.fishEaten; var _local3 = 30; if ((_local2.Hero.powerupcount > 0) and (_local2.Hero.mypowerup == "time")) { _local3 = 90; } if ((_local1.animCel - _local1.mylasttime) > _local3) { _local1.mylasttime = _local1.animCel; _local2.gameTime = _local2.gameTime - 1; } if (_local1.powerupcount == 0) { _local1.activatePowerup(); } if (_local1.baddiecount == 0) { _local1.activateBaddie(); } if (_local1.fishEaten >= _local1.fishTarget) { _local1.mymusic.stop("music_snd"); _local1.action = "won"; _local2.Hero.explodeAll(); _local2.Hero.powerupcount = 0; _local2.gameScore = _local2.gameScore + (_local2.gameTime * 10); _local2.gotoAndPlay("Won"); _local2.levelmsg.text = "Time Bonus " + (_local2.gameTime * 10); } else if (_local2.gameTime <= 0) { _local1.mymusic.stop("music_snd"); _local1.action = "enterscore"; _local2.Hero.explodeAll(); _local2.Hero.powerupcount = 0; if (_local1.level > _local1.myMaxLevels) { _local2.gotoAndPlay("WinBig"); _local2.levelmsg.text = "You got to Level " + _local1.level; } else { _local2.gotoAndPlay("Lost"); _local2.levelmsg.text = "You got to Level " + _local1.level; Selection.setFocus("_root.yourName"); Selection.setSelection(0, length(_local2.yourName)); } } } else if (_local1.action == "enterscore") { if (Key.isDown(13)) { _local1.action = "scoreboard"; _global.scoreControl.submitscore(); } } } function start() { var _local1 = this; var _local2 = _root; _local1._x = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1._y = (_local2._ymouse - _local1.myMouseOffsetY) * 2; _local1.myLastMouseX = ((_local2._xmouse - _local1.myMouseOffsetX) * 2) + 2; _local1.myLastMouseY = ((_local2._ymouse - _local1.myMouseOffsetY) * 2) + 2; _local1.action = "playing"; _local1.startMusic(); _local2.gotoAndPlay("game"); } function startMusic() { var _local1 = this; _local1.mymusic.stop("music_snd"); _local1.mymusic.attachSound("music_snd"); _local1.mymusic.start(0, 99); } function nextlevel() { var _local1 = this; _local1.animCel = 1; _local1.mylasttime = 1; _root.gameTime = 35 + (_local1.level * 1); _local1.fishTarget = 50 + (_local1.level * 10); _local1.action = "ready"; _local1.level = _local1.level + 1; _local1.levelscore = _root.gameScore + 300; _local1.fishMade = 0; _local1.fishEaten = 0; _local1.myBonuses = ["bonus_points", "bonus_turbo", "bonus_bomb", "bonus_time", "bonus_magnet", "bonus_twice", "bonus_grow"]; _local1.myBaddies = ["baddie_bomb"]; _local1.myChoices = ["Fish"]; _local1.myObstacles = []; var _local2 = 1; while (_local2 <= 10) { var _local3 = _local1.myChoices[Math.floor(_local1.myChoices.length * Math.random())]; _root.attachMovie(_local3, "fish" + _local2, _local2, {name:_local3}); _local1.myObstacles.push("_root.fish" + _local2); _local1.fishMade = _local1.fishMade + 1; _local2++; } _root.attachMovie(_local1.myBonuses[0], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[0]}); _local1.myObstacles.push("_root.powerup"); _root.attachMovie(_local1.myBaddies[0], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[0]}); _local1.myObstacles.push("_root.baddie"); _root.gotoAndPlay("Ready"); _root.levelmsg.text = ((("Level " + _local1.level) + ": Catch ") + _local1.fishTarget) + " feathers"; _root.targetscore.text = _local1.fishTarget - _local1.fishEaten; } function initialize() { var _local1 = this; _root.gameScore = 0; _root.gameTime = 30; _local1.action = "ready"; _local1.mylasttime = 1; _local1.level = 0; _local1.nextlevel(); } var animCel = 1; var action = "ready"; var level = 1; var gems = 4; var mylasttime = 1; var levelscore = 200; var fishMade = 0; var fishTarget = 100; var fishEaten = 0; var powerupDepth = 12; var baddieDepth = 200; var powerupcount = 200; var baddiecount = 300; var myLastMouseX = 0; var myLastMouseY = 0; var myNewMouseX = 0; var myNewMouseY = 0; var myMouseDiffX = 0; var myMouseDiffY = 0; var myMaxLevels = 5; }
Symbol 79 Button
on (release) { _root.gameControl.initialize(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 142 Button
on (release) { _global.scoreControl.showScore(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 144 Button
on (release) { gotoAndPlay ("Instructions"); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 148 Button
on (release) { _root.gameControl.start(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 158 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); }
Symbol 165 Button
on (release) { _root.gameControl.startMusic(); _global.scoreControl.submitscore(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 168 Button
on (release) { _root.gameControl.nextlevel(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 171 Button
on (release) { _global.scoreControl.submitscore(); }
Symbol 174 Button
on (release) { gotoAndPlay ("Credits"); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 176 Button
on (release) { gotoAndPlay ("Credits"); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 185 Button
on (release) { gotoAndPlay ("Title"); } on (rollOver) { _root.gameControl.explodeButton(); }

Library Items

Symbol 1 Sound [pop3]
Symbol 2 Sound [pop2]
Symbol 3 Sound [music_snd]
Symbol 4 Sound [float_snd]
Symbol 5 Sound [win_snd]Used by:Timeline
Symbol 6 Sound [lose_snd]Used by:Timeline
Symbol 7 Sound [pop1]Used by:Timeline
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:10  Timeline
Symbol 10 MovieClip [Fish]Uses:9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13 14
Symbol 13 MovieClip [explosion]Uses:12
Symbol 14 MovieClip [trail]Uses:12
Symbol 15 GraphicUsed by:17  Timeline
Symbol 16 GraphicUsed by:17  Timeline
Symbol 17 MovieClip [bonus_grow]Uses:15 16
Symbol 18 GraphicUsed by:20  Timeline
Symbol 19 GraphicUsed by:20  Timeline
Symbol 20 MovieClip [bonus_points]Uses:18 19
Symbol 21 GraphicUsed by:27  Timeline
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:27  Timeline
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:27  Timeline
Symbol 26 GraphicUsed by:27  Timeline
Symbol 27 MovieClip [bonus_time]Uses:21 23 25 26
Symbol 28 GraphicUsed by:35  Timeline
Symbol 29 GraphicUsed by:35  Timeline
Symbol 30 GraphicUsed by:35  Timeline
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [bonus_magnet]Uses:28 29 30 31 32 33 34
Symbol 36 GraphicUsed by:38  Timeline
Symbol 37 GraphicUsed by:38  Timeline
Symbol 38 MovieClip [bonus_twice]Uses:36 37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClipUses:40Used by:42  Timeline
Symbol 42 MovieClip [baddie_bomb]Uses:41
Symbol 43 GraphicUsed by:45  Timeline
Symbol 44 GraphicUsed by:45  Timeline
Symbol 45 MovieClip [bonus_bomb]Uses:43 44
Symbol 46 GraphicUsed by:48  Timeline
Symbol 47 GraphicUsed by:48  Timeline
Symbol 48 MovieClip [bonus_turbo]Uses:46 47
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [turkey hit]Uses:49 50 51
Symbol 53 GraphicUsed by:66
Symbol 54 GraphicUsed by:66
Symbol 55 GraphicUsed by:66
Symbol 56 GraphicUsed by:57 66
Symbol 57 MovieClipUses:56Used by:66
Symbol 58 GraphicUsed by:66
Symbol 59 GraphicUsed by:66
Symbol 60 GraphicUsed by:66
Symbol 61 GraphicUsed by:66
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [turkey]Uses:53 54 55 57 58 59 60 61 62 63 64 65 56Used by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [gameControl]Uses:67Used by:Timeline
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:Timeline
Symbol 71 BitmapUsed by:72 73
Symbol 72 GraphicUses:71Used by:74 158
Symbol 73 GraphicUses:71Used by:74 158
Symbol 74 ButtonUses:72 73Used by:Timeline
Symbol 193 MovieClip [__Packages.ScoreControl]
Symbol 194 MovieClip [__Packages.Explosion]
Symbol 195 MovieClip [__Packages.Fish]
Symbol 196 MovieClip [__Packages.Freeswim]
Symbol 197 MovieClip [__Packages.GameMaster]
Symbol 75 FontUsed by:76 78 141 143 147 157 162 164 166 167 169 172 173 175 177 178 179 180 181 182 183 184 186 188 189 191
Symbol 76 TextUses:75Used by:Timeline
Symbol 77 GraphicUsed by:79 142 144 165 168 171 174 176 185
Symbol 78 TextUses:75Used by:79
Symbol 79 ButtonUses:77 78Used by:Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:140
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:140
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:84 85 86 87Used by:140
Symbol 89 GraphicUsed by:140
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:140
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:140
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:140
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:140
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:140
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:140
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:140
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:140
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:140
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:140
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:140
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:140
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:140
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:140
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:140
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:140
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:140
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:140
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:140
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:140
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:140
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:140
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:140
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:140
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:140
Symbol 140 MovieClipUses:81 83 88 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139Used by:Timeline
Symbol 141 TextUses:75Used by:142
Symbol 142 ButtonUses:77 141Used by:Timeline
Symbol 143 TextUses:75Used by:144
Symbol 144 ButtonUses:77 143Used by:Timeline
Symbol 145 GraphicUsed by:146 148
Symbol 146 MovieClipUses:145Used by:148
Symbol 147 TextUses:75Used by:148
Symbol 148 ButtonUses:146 147 145Used by:Timeline
Symbol 149 FontUsed by:150 154 155 163 170 192
Symbol 150 EditableTextUses:149Used by:Timeline
Symbol 151 FontUsed by:152 153 156
Symbol 152 EditableTextUses:151Used by:Timeline
Symbol 153 EditableTextUses:151Used by:Timeline
Symbol 154 TextUses:149Used by:Timeline
Symbol 155 TextUses:149Used by:Timeline
Symbol 156 EditableTextUses:151Used by:Timeline
Symbol 157 EditableTextUses:75Used by:Timeline
Symbol 158 ButtonUses:72 73Used by:Timeline
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:Timeline
Symbol 161 GraphicUsed by:Timeline
Symbol 162 TextUses:75Used by:Timeline
Symbol 163 EditableTextUses:149Used by:Timeline
Symbol 164 TextUses:75Used by:165 171
Symbol 165 ButtonUses:77 164Used by:Timeline
Symbol 166 EditableTextUses:75Used by:Timeline
Symbol 167 TextUses:75Used by:168
Symbol 168 ButtonUses:77 167Used by:Timeline
Symbol 169 TextUses:75Used by:Timeline
Symbol 170 EditableTextUses:149Used by:Timeline
Symbol 171 ButtonUses:77 164Used by:Timeline
Symbol 172 EditableTextUses:75Used by:Timeline
Symbol 173 TextUses:75Used by:174 176 185
Symbol 174 ButtonUses:77 173Used by:Timeline
Symbol 175 EditableTextUses:75Used by:Timeline
Symbol 176 ButtonUses:77 173Used by:Timeline
Symbol 177 TextUses:75Used by:Timeline
Symbol 178 TextUses:75Used by:Timeline
Symbol 179 TextUses:75Used by:Timeline
Symbol 180 TextUses:75Used by:Timeline
Symbol 181 TextUses:75Used by:Timeline
Symbol 182 TextUses:75Used by:Timeline
Symbol 183 TextUses:75Used by:Timeline
Symbol 184 TextUses:75Used by:Timeline
Symbol 185 ButtonUses:77 173Used by:Timeline
Symbol 186 TextUses:75Used by:Timeline
Symbol 187 GraphicUsed by:190
Symbol 188 TextUses:75Used by:190
Symbol 189 TextUses:75Used by:190
Symbol 190 MovieClipUses:187 188 189Used by:Timeline
Symbol 191 EditableTextUses:75Used by:Timeline
Symbol 192 EditableTextUses:149Used by:Timeline

Instance Names

"gameControl"Frame 1Symbol 68 MovieClip [gameControl]
"Hero"Frame 1Symbol 66 MovieClip [turkey]
"start"Frame 2Symbol 79 Button
"scores"Frame 2Symbol 142 Button
"start"Frame 6Symbol 148 Button
"levelmsg"Frame 6Symbol 150 EditableText
"targetscore"Frame 6Symbol 156 EditableText
"bonusmsg"Frame 11Symbol 157 EditableText
"levelmsg"Frame 16Symbol 163 EditableText
"yourName"Frame 16Symbol 166 EditableText
"levelmsg"Frame 21Symbol 170 EditableText
"yourName"Frame 26Symbol 172 EditableText
"scoreboard"Frame 31Symbol 175 EditableText
"yourName"Frame 46Symbol 191 EditableText
"levelmsg"Frame 46Symbol 192 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "pop3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "pop2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "music_snd"
ExportAssets (56)Timeline Frame 1Symbol 4 as "float_snd"
ExportAssets (56)Timeline Frame 1Symbol 5 as "win_snd"
ExportAssets (56)Timeline Frame 1Symbol 6 as "lose_snd"
ExportAssets (56)Timeline Frame 1Symbol 7 as "pop1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Fish"
ExportAssets (56)Timeline Frame 1Symbol 13 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 14 as "trail"
ExportAssets (56)Timeline Frame 1Symbol 17 as "bonus_grow"
ExportAssets (56)Timeline Frame 1Symbol 20 as "bonus_points"
ExportAssets (56)Timeline Frame 1Symbol 27 as "bonus_time"
ExportAssets (56)Timeline Frame 1Symbol 35 as "bonus_magnet"
ExportAssets (56)Timeline Frame 1Symbol 38 as "bonus_twice"
ExportAssets (56)Timeline Frame 1Symbol 42 as "baddie_bomb"
ExportAssets (56)Timeline Frame 1Symbol 45 as "bonus_bomb"
ExportAssets (56)Timeline Frame 1Symbol 48 as "bonus_turbo"
ExportAssets (56)Timeline Frame 1Symbol 52 as "turkey hit"
ExportAssets (56)Timeline Frame 1Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 1Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 1Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 1Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 1Symbol 193 as "__Packages.ScoreControl"
ExportAssets (56)Timeline Frame 1Symbol 194 as "__Packages.Explosion"
ExportAssets (56)Timeline Frame 1Symbol 195 as "__Packages.Fish"
ExportAssets (56)Timeline Frame 1Symbol 196 as "__Packages.Freeswim"
ExportAssets (56)Timeline Frame 1Symbol 197 as "__Packages.GameMaster"
ExportAssets (56)Timeline Frame 1Symbol 7 as "pop1"
ExportAssets (56)Timeline Frame 2Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 2Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 3Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 3Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 4Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 4Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 5Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 5Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 6Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 6Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 7Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 7Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 8Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 8Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 9Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 9Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 10Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 10Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 11Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 11Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 12Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 12Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 13Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 13Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 14Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 14Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 15Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 15Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 16Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 16Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 16Symbol 6 as "lose_snd"
ExportAssets (56)Timeline Frame 17Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 17Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 18Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 18Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 19Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 19Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 20Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 20Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 21Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 21Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 21Symbol 5 as "win_snd"
ExportAssets (56)Timeline Frame 22Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 22Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 23Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 23Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 24Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 24Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 25Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 25Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 26Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 26Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 27Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 27Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 28Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 28Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 29Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 29Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 30Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 30Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 31Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 31Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 32Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 32Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 33Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 33Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 34Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 34Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 35Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 35Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 36Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 36Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 37Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 37Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 38Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 38Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 39Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 39Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 40Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 40Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 41Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 41Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 42Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 42Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 43Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 43Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 44Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 44Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 45Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 45Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 46Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 46Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 46Symbol 5 as "win_snd"
ExportAssets (56)Timeline Frame 47Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 47Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 48Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 48Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 49Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 49Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 50Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 50Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 51Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 51Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 52Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 52Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 53Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 53Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 54Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 54Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 55Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 55Symbol 66 as "turkey"
ExportAssets (56)Timeline Frame 56Symbol 68 as "gameControl"
ExportAssets (56)Timeline Frame 56Symbol 66 as "turkey"

Labels

"Title"Frame 2
"Ready"Frame 6
"Game"Frame 11
"Lost"Frame 16
"Won"Frame 21
"EnterScore"Frame 26
"HighScores"Frame 31
"Instructions"Frame 36
"Credits"Frame 41
"WinBig"Frame 46
"wait"Symbol 66 MovieClip [turkey] Frame 1
"float"Symbol 66 MovieClip [turkey] Frame 9
"stop"Symbol 66 MovieClip [turkey] Frame 15

Dynamic Text Variables

gameScoreSymbol 152 EditableText"0000"
gameTimeSymbol 153 EditableText"-"
yourNameSymbol 166 EditableText"your name"
yourNameSymbol 172 EditableText"your name"
scoreboardSymbol 175 EditableText"wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000"
yourNameSymbol 191 EditableText"your name"




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