Instance of Symbol 9 MovieClip in Frame 1
onClipEvent (load) {
_parent.stop();
}
onClipEvent (enterFrame) {
bloaded = _root.getBytesLoaded();
btotal = _root.getBytesTotal();
porcentaje = Math.round((bloaded * 100) / btotal);
bar.gotoAndStop(porcentaje);
if (porcentaje == 100) {
_root.play();
}
}
Frame 2
stop();
game.onescreen.gotoAndStop(1);
Instance of Symbol 233 MovieClip "game" in Frame 2
onClipEvent (load) {
function warpmanager() {
if ((((1 >= rescued) and (1 >= goodness)) or ((rescued == 0) and (2 >= goodness))) or ((2 >= rescued) and (goodness == 0))) {
onescreen.gotoAndStop("statics");
newgame = true;
soundtrack.stop();
} else {
onescreen.gotoAndPlay("warp");
}
}
function createlevel() {
prisoners = 0;
aliens = 0;
goods = 0;
buildings = 0;
level++;
n = 1;
while (100 >= n) {
eval ("units." + n)._y = -50;
eval ("units." + n)._x = 0;
eval ("units." + n).gotoAndStop(1);
n++;
}
n = 1;
while ((Math.floor(level / 2) + 10) >= n) {
eval ("units." + n)._y = units.allunits._y;
kind = groundunit[random(10) + 1];
eval ("units." + n).gotoAndStop(kind);
if (kind == "prisoner") {
prisoners++;
prisoner[prisoners] = eval ("units." + n);
} else if (kind == "goods") {
goods++;
goodie[goods] = eval ("units." + n);
} else {
buildings++;
building[buildings] = eval ("units." + n);
}
eval ("units." + n)._x = (eval ("units." + (n - 1))._x + eval ("units." + (n - 1))._width) + 5;
n++;
}
w = 0;
while (w < 1) {
colo = random(3) + 1;
if (colo != lastcolo) {
lastcolo = colo;
n = 1;
while (3 >= n) {
fondo3[n].gotoAndStop(colo);
fondo2[n].gotoAndStop(colo);
n++;
}
w = 1;
}
}
leveltimer = 40 + ((prisoners + goods) * 5);
direction = "right";
newgame = false;
rescued = prisoners;
ovnis = 0;
goodness = goods;
energybar.gotoAndPlay(2);
units._x = 300;
xdrive = -1;
soundtrack.start(0, 9999999999999);
energy = "depleted";
raptor.gotoAndStop(1);
raptor.model.gotoAndStop(1);
}
soundtrack = new Sound();
soundtrack.attachSound("music");
fondojump = new Array();
fondoYhome = new Array();
fondoLborder = new Array();
fondoRborder = new Array();
n = 1;
while (3 >= n) {
fondoYhome[n] = eval ("fondo" + n)._y;
fondojump[n] = eval ("fondo" + n)._width / 3;
fondoLborder[n] = 200 - (fondojump[n] / 2);
fondoRborder[n] = 200 + (fondojump[n] / 2);
n++;
}
groundunit = new Array("empty", "torre", "bodega", "helipuerto", "edificio", "ccct", "agua", "generador", "goods", "prisoner", "goods", "prisoner");
building = new Array();
prisoner = new Array();
goodie = new Array();
alien = new Array();
newgame = true;
}
onClipEvent (enterFrame) {
if (!newgame) {
if (Key.isDown(39)) {
direction = "right";
xdrive = xdrive - 1;
raptor.gotoAndStop(1);
raptor.model.gotoAndStop(2);
} else if (Key.isDown(37)) {
direction = "left";
xdrive = xdrive + 1;
raptor.gotoAndStop(2);
raptor.model.gotoAndStop(2);
} else {
raptor.model.gotoAndStop(1);
}
if (Key.isDown(32)) {
if (153 < raptor._y) {
raptor.abducer.play();
} else {
n = 1;
while (1 >= n) {
if (!ammo._visible) {
ammo.model.gotoAndPlay(2);
ammo._visible = true;
if (direction == "right") {
ammo._xscale = 100;
} else {
ammo._xscale = -100;
}
ammo._x = raptor._x;
ammo._y = raptor._y + 8;
break;
}
n++;
}
}
}
if (Key.isDown(38) and (!raptor.hitTest(up))) {
yvel = yvel - 1;
} else if (Key.isDown(40) and (!raptor.hitTest(down))) {
yvel = yvel + 1;
}
xdrive = xdrive * 0.98;
yvel = yvel * 0.85;
if (0 < xdrive) {
xvel = xdrive + 3;
} else {
xvel = xdrive - 3;
}
raptor._y = raptor._y + yvel;
if (((!raptor.hitTest(right)) and (0 < xvel)) or ((!raptor.hitTest(left)) and (xvel < 0))) {
raptor._x = raptor._x + (xvel / 10);
}
fondo1._x = fondo1._x + (xvel / 2);
fondo2._x = fondo2._x + (xvel / scrollfondo2);
fondo3._x = fondo3._x + (xvel / 40);
n = 1;
while (3 >= n) {
if ((fondoRborder[n] < eval ("fondo" + n)._x) and (0 < xvel)) {
eval ("fondo" + n)._x = eval ("fondo" + n)._x - fondojump[n];
} else if ((eval ("fondo" + n)._x < fondoLborder[n]) and (xvel < 0)) {
eval ("fondo" + n)._x = eval ("fondo" + n)._x + fondojump[n];
}
n++;
}
units._x = units._x + (xvel / 2);
if (0 < (units._x - 400)) {
units._x = -units._width;
warpmanager();
}
if ((units._x + units._width) < 0) {
units._x = 400;
warpmanager();
}
if (energy == "full") {
if (timer < 10) {
timer++;
} else {
if (random(2) < 1) {
_root.game.building[random(buildings) + 1].building.gotoAndStop(2);
}
timer = 0;
leveltimer--;
if (leveltimer < 10) {
timerbox.play();
if (0 >= leveltimer) {
onescreen.gotoAndStop("timed");
}
}
}
if (energybar._currentframe == 1) {
if (living) {
living = false;
lifes--;
raptor.escudo.gotoAndPlay("explode");
}
}
}
}
}
Symbol 19 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 1
stop();
_root.game.scrollfondo2 = 20;
Symbol 27 MovieClip Frame 2
stop();
_root.game.scrollfondo2 = 10;
Symbol 27 MovieClip Frame 3
stop();
_root.game.scrollfondo2 = 4.5;
Instance of Symbol 40 MovieClip in Symbol 41 MovieClip Frame 7
onClipEvent (enterFrame) {
if (this.hitTest(_root.game.raptor)) {
_root.game.raptor.escudo.play();
}
}
Symbol 41 MovieClip Frame 11
stop();
Symbol 42 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 1
stop();
Instance of Symbol 40 MovieClip in Symbol 74 MovieClip Frame 7
onClipEvent (enterFrame) {
if (this.hitTest(_root.game.raptor)) {
_root.game.raptor.escudo.play();
}
}
Symbol 74 MovieClip Frame 18
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 1
stop();
Instance of Symbol 78 MovieClip "model" in Symbol 79 MovieClip Frame 1
onClipEvent (load) {
gotoAndStop(_parent._parent.chosen);
}
Symbol 79 MovieClip Frame 14
_root.game.ovnis++;
Symbol 79 MovieClip Frame 100
_parent._parent.gotoAndPlay(1);
Instance of Symbol 80 MovieClip in Symbol 81 MovieClip Frame 1
onClipEvent (load) {
gotoAndPlay(random(_totalframes));
}
onClipEvent (enterFrame) {
if (enemy.hitTest(_root.game.raptor) and (enemy._currentframe == 1)) {
_root.game.raptor.escudo.play();
}
if (this.hitTest(_root.game.ammo)) {
_root.game.ammo.model.bullet.play();
enemy.play();
}
}
Symbol 81 MovieClip Frame 22
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 23
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 24
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 25
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 26
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 27
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 28
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 29
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 30
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 31
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 32
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 33
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 34
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 35
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 36
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 37
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 38
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 39
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 40
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 41
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 42
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 43
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 44
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 45
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 46
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 47
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 48
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 49
if (random(30) < 1) {
stop();
}
Symbol 81 MovieClip Frame 50
stop();
Symbol 85 MovieClip Frame 16
stop();
_root.game.goodness--;
if ((_root.game.rescued == 0) and (_root.game.goodness == 0)) {
_root.game.onescreen.gotoAndPlay("cleared");
}
Symbol 86 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 1
gotoAndPlay(random(40));
Symbol 96 MovieClip Frame 16
stop();
_root.game.rescued--;
if ((_root.game.rescued == 0) and (_root.game.goodness == 0)) {
_root.game.onescreen.gotoAndPlay("cleared");
}
Symbol 97 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 2
stop();
Symbol 106 MovieClip Frame 3
stop();
Symbol 106 MovieClip Frame 4
stop();
Symbol 106 MovieClip Frame 5
stop();
Symbol 106 MovieClip Frame 6
stop();
Symbol 116 MovieClip Frame 11
stop();
Symbol 116 MovieClip Frame 66
_root.game.units.pill.gotoAndStop(1);
Instance of Symbol 116 MovieClip in Symbol 117 MovieClip Frame 1
onClipEvent (load) {
chosen = random(8) + 1;
symbol.gotoAndStop(chosen);
_root.game.units.pill._y = random(70) + 40;
if ((_root.game.units._x + (_root.game.units._width / 2)) < _root.game.raptor._x) {
_root.game.units.pill._x = ((_root.game.raptor._x - _root.game.units._x) - random(150)) - 100;
} else {
_root.game.units.pill._x = ((_root.game.raptor._x - _root.game.units._x) + random(150)) + 100;
}
}
onClipEvent (enterFrame) {
c++;
if (80 < c) {
play();
}
if (this.hitTest(_root.game.raptor)) {
if (!cheked) {
cheked = true;
gotoAndPlay (59);
}
if (chosen < 6) {
_root.game.ammo.gotoAndStop(chosen);
n = 1;
while (5 >= n) {
_root.game[n].gotoAndStop(1);
n++;
}
_root.game[chosen].gotoAndStop(2);
} else if ((!addlife) and (_root.game.energybar._currentframe == _root.game.energybar._totalframes)) {
addlife = true;
_root.game.lifes++;
_root.game.life.play();
} else {
_root.game.energybar.gotoAndStop(_root.game.energybar._currentframe + 4);
_root.game.energy = "full";
}
}
}
Symbol 121 MovieClip Frame 1
stop();
Instance of Symbol 108 MovieClip in Symbol 121 MovieClip Frame 1
onClipEvent (load) {
_parent._y = -50;
}
onClipEvent (enterFrame) {
if ((random(100) < 1) and (!_root.game.newgame)) {
_parent.gotoAndStop(2);
}
}
Instance of Symbol 98 MovieClip "allunits" in Symbol 122 MovieClip Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 127 MovieClip Frame 1
stop();
_parent._visible = false;
_parent._y = -100;
Symbol 128 MovieClip Frame 1
stop();
_parent._visible = false;
_parent._y = -100;
Symbol 131 MovieClip Frame 1
stop();
_parent._visible = false;
_parent._y = -100;
Symbol 131 MovieClip Frame 2
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 3
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 4
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 5
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 6
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 7
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 8
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 9
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 10
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 11
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 12
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 13
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 14
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 15
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 16
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 131 MovieClip Frame 17
_parent._x = _parent._parent.raptor._x;
_parent._y = _parent._parent.raptor._y;
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 2
_parent.stop();
Symbol 135 MovieClip Frame 8
_parent.gotoAndStop(1);
Symbol 137 MovieClip Frame 1
stop();
_parent._visible = false;
_parent._y = -100;
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 146 MovieClip Frame 1
stop();
_parent._visible = false;
_parent._y = -100;
Symbol 146 MovieClip Frame 2
stop();
Instance of Symbol 145 MovieClip "bullet" in Symbol 146 MovieClip Frame 2
onClipEvent (load) {
distance = _root.game.units._x - _root.game.ammo._x;
}
onClipEvent (enterFrame) {
xvel = (xvel * 0.95) + ((50 - _x) / 10);
_x = (_x + xvel);
_y = (_y + ((20 - _y) / 10));
c++;
if (c < 50) {
_root.game.ammo._x = _root.game.units._x - distance;
} else {
play();
}
}
Symbol 147 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 25
if (_root.game.raptor._y < 153) {
gotoAndStop (1);
}
Instance of Symbol 152 MovieClip in Symbol 154 MovieClip Frame 26
onClipEvent (load) {
n = 1;
while (_root.game.prisoners >= n) {
if (this.hitTest(_root.game.prisoner[n])) {
_root.game.prisoner[n].rescue.gotoAndStop(2);
}
n++;
}
n = 1;
while (_root.game.goods >= n) {
if (this.hitTest(_root.game.goodie[n])) {
_root.game.goodie[n].rescue.gotoAndStop(2);
}
n++;
}
}
Symbol 154 MovieClip Frame 27
if (_root.game.raptor._y < 153) {
gotoAndStop (1);
}
Symbol 154 MovieClip Frame 29
if (_root.game.raptor._y < 153) {
gotoAndStop (1);
}
Symbol 154 MovieClip Frame 31
if (_root.game.raptor._y < 153) {
gotoAndStop (1);
}
Symbol 154 MovieClip Frame 33
if (_root.game.raptor._y < 153) {
gotoAndStop (1);
}
Symbol 154 MovieClip Frame 35
if (_root.game.raptor._y < 153) {
gotoAndStop (1);
}
Symbol 154 MovieClip Frame 37
if (_root.game.raptor._y < 153) {
gotoAndStop (1);
}
Symbol 159 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 1
stop();
_root.game.living = true;
Instance of Symbol 161 MovieClip in Symbol 164 MovieClip Frame 2
onClipEvent (enterFrame) {
_root.game.energy = "full";
_rotation = random(361);
_root.game.energybar.prevFrame();
_root.game.energybar.gotoAndStop(_root.game.energybar._currentframe - 4);
}
Symbol 164 MovieClip Frame 5
gotoAndStop (1);
Symbol 164 MovieClip Frame 6
c = 0;
play();
Symbol 164 MovieClip Frame 7
play();
Symbol 164 MovieClip Frame 8
play();
Symbol 164 MovieClip Frame 9
play();
Symbol 164 MovieClip Frame 10
play();
Symbol 164 MovieClip Frame 11
play();
Symbol 164 MovieClip Frame 12
play();
Symbol 164 MovieClip Frame 13
play();
Symbol 164 MovieClip Frame 14
play();
Symbol 164 MovieClip Frame 15
play();
Symbol 164 MovieClip Frame 16
play();
Symbol 164 MovieClip Frame 17
play();
Symbol 164 MovieClip Frame 18
play();
Symbol 164 MovieClip Frame 19
if (0 >= _root.game.lifes) {
if (c < 8) {
c++;
gotoAndPlay (11);
} else {
_root.game.soundtrack.stop();
_root.game.newgame = true;
_root.game.onescreen.gotoAndStop("ending");
gotoAndStop (1);
}
}
Symbol 164 MovieClip Frame 22
_root.game.energybar.gotoAndPlay(2);
Symbol 164 MovieClip Frame 23
_parent._visible = false;
Symbol 164 MovieClip Frame 24
_parent._visible = true;
Symbol 164 MovieClip Frame 25
_parent._visible = false;
Symbol 164 MovieClip Frame 26
_parent._visible = true;
Symbol 164 MovieClip Frame 27
_parent._visible = false;
Symbol 164 MovieClip Frame 28
_parent._visible = true;
Symbol 164 MovieClip Frame 29
_parent._visible = false;
Symbol 164 MovieClip Frame 30
_parent._visible = true;
Symbol 164 MovieClip Frame 31
_parent._visible = false;
Symbol 164 MovieClip Frame 32
_parent._visible = true;
Symbol 164 MovieClip Frame 33
_parent._visible = false;
Symbol 164 MovieClip Frame 34
_parent._visible = true;
Symbol 164 MovieClip Frame 35
_parent._visible = false;
Symbol 164 MovieClip Frame 36
_parent._visible = true;
Symbol 164 MovieClip Frame 37
_parent._visible = false;
Symbol 164 MovieClip Frame 38
_parent._visible = true;
Symbol 164 MovieClip Frame 39
_parent._visible = false;
Symbol 164 MovieClip Frame 40
_parent._visible = true;
Symbol 164 MovieClip Frame 41
_parent._visible = false;
Symbol 164 MovieClip Frame 42
_parent._visible = true;
Symbol 164 MovieClip Frame 43
_parent._visible = false;
Symbol 164 MovieClip Frame 44
_parent._visible = true;
Symbol 164 MovieClip Frame 45
_parent._visible = false;
Symbol 164 MovieClip Frame 46
_parent._visible = true;
Symbol 164 MovieClip Frame 47
_parent._visible = false;
Symbol 164 MovieClip Frame 48
_parent._visible = true;
Symbol 164 MovieClip Frame 49
_parent._visible = false;
Symbol 164 MovieClip Frame 50
_parent._visible = true;
Symbol 164 MovieClip Frame 51
_parent._visible = false;
Symbol 164 MovieClip Frame 52
_parent._visible = true;
Symbol 164 MovieClip Frame 53
_parent._visible = false;
Symbol 164 MovieClip Frame 54
_parent._visible = true;
Symbol 164 MovieClip Frame 55
_parent._visible = false;
Symbol 164 MovieClip Frame 56
_parent._visible = true;
Symbol 164 MovieClip Frame 57
_parent._visible = false;
Symbol 164 MovieClip Frame 58
_parent._visible = true;
Symbol 166 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 2
stop();
Symbol 176 MovieClip Frame 1
stop();
_parent.energy = "depleted";
Symbol 176 MovieClip Frame 100
stop();
_parent.energy = "full";
Symbol 182 MovieClip Frame 1
stop();
Instance of Symbol 106 MovieClip in Symbol 182 MovieClip Frame 1
onClipEvent (load) {
gotoAndStop(_parent._name);
}
Symbol 184 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 1
if ((10 < _parent.leveltimer) or _parent.newgame) {
stop();
}
Symbol 200 Button
on (release) {
getURL ("http://www.superhere.net", "_blank");
}
Symbol 208 Button
on (press) {
totaltime = 0;
score = 0;
totalprisoners = 0;
totalgoods = 0;
totalovnis = 0;
n = 2;
while (5 >= n) {
_root.game[n].gotoAndStop(1);
n++;
}
_root.game[1].gotoAndStop(2);
_root.game.ammo.gotoAndStop(1);
_parent.lifes = 3;
_parent.level = 0;
_parent.score = 0;
_parent.createlevel();
nextFrame();
}
Symbol 220 Button
on (press) {
score = 0;
totaltime = 0;
totalprisoners = 0;
totalgoods = 0;
totalovnis = 0;
n = 2;
while (5 >= n) {
_root.game[n].gotoAndStop(1);
n++;
}
_root.game[1].gotoAndStop(2);
_root.game.ammo.gotoAndStop(1);
_parent.lifes = 3;
_parent.level = 0;
_parent.score = 0;
_parent.createlevel();
nextFrame();
}
Symbol 232 MovieClip Frame 1
stop();
_parent.newgame = true;
_parent.soundtrack.stop();
Instance of Symbol 106 MovieClip in Symbol 232 MovieClip Frame 1
onClipEvent (enterFrame) {
c++;
if (40 < c) {
c = 0;
play();
}
}
Symbol 232 MovieClip Frame 10
level = ("LEVEL " + _parent.level) + " APPROVED";
prisoners = _parent.prisoners - _parent.rescued;
goods = _parent.goods - _parent.goodness;
ovnis = _parent.ovnis;
showtime = ("BONUS TIME " + _parent.leveltimer) + " x10";
totaltime = totaltime + _parent.leveltimer;
totalprisoners = totalprisoners + prisoners;
totalgoods = totalgoods + goods;
totalovnis = totalovnis + _parent.ovnis;
finalprisoners = prisoners;
finalgoods = goods;
finalovnis = ovnis;
score = score + Number((((prisoners * 15) + (goods * 5)) + (ovnis * 20)) + _parent.leveltimer);
finalscore = "YOUR SCORE: " + score;
Instance of Symbol 209 MovieClip in Symbol 232 MovieClip Frame 10
onClipEvent (enterFrame) {
c++;
if (100 < c) {
_parent.gotoAndStop("level");
}
}
Symbol 232 MovieClip Frame 17
level = "YOU DIED IN LEVEL " + _parent.level;
prisoners = _parent.prisoners - _parent.rescued;
goods = _parent.goods - _parent.goodness;
ovnis = _parent.ovnis;
totaltime = totaltime + _parent.leveltimer;
showtime = "TOTAL BONUS TIME " + totaltime;
totalprisoners = totalprisoners + prisoners;
totalgoods = totalgoods + goods;
totalovnis = totalovnis + _parent.ovnis;
finalprisoners = totalprisoners;
finalgoods = totalgoods;
finalovnis = totalovnis;
score = score + Number((((prisoners * 15) + (goods * 5)) + (ovnis * 20)) + _parent.leveltimer);
score = score * _parent.level;
finalscore = "YOUR SCORE: " + score;
Instance of Symbol 209 MovieClip in Symbol 232 MovieClip Frame 17
onClipEvent (enterFrame) {
n++;
if (3000 < n) {
_parent.gotoAndStop(1);
}
}
Symbol 232 MovieClip Frame 24
level = ("LEVEL " + Number(_parent.level)) + " TIMED OUT";
_parent.newgame = true;
_parent.soundtrack.stop();
Instance of Symbol 209 MovieClip in Symbol 232 MovieClip Frame 24
onClipEvent (enterFrame) {
c++;
if (100 < c) {
_parent._parent.lifes--;
_parent._parent.level--;
_parent.gotoAndStop("level");
}
}
Symbol 232 MovieClip Frame 32
level = ("LEVEL " + Number(_parent.level + 1)) + " READY";
_parent.raptor.gotoAndStop(1);
_parent.newgame = true;
Instance of Symbol 209 MovieClip in Symbol 232 MovieClip Frame 32
onClipEvent (enterFrame) {
c++;
if (30 < c) {
_root.game.createlevel();
_parent.nextFrame();
}
}
Symbol 232 MovieClip Frame 39
_parent.raptor.transport.play();
Symbol 232 MovieClip Frame 73
stop();
Symbol 232 MovieClip Frame 79
level = ("LEVEL " + _parent.level) + " PERFECT";
Symbol 232 MovieClip Frame 132
stop();