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Ravage.swf

This is the info page for
Flash #26990

(Click the ID number above for more basic data on this flash file.)


Text
Check out the
official Ravage
merchandise!

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Start

LEVEL CODE

Level 1
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
The planet Mercury is the first from the sun in this
solar system. The people are higly spiritual and
although their technology is adbanced, they are
strongly lacking in defense.

Level 2
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
There is minimal resistance in this city.

Level 3
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
Hover tanks have been deployed in this city to
assist the fighter saucers. They are no match for a
good stomp attack.

Level 4
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
Enemy resistance is picking up, more fighter saucers
have been reported in the area.

Level 5
Objectives:
Destroy the Supreme Fighter
Destroy entire city. & retrieve items of value
Reconnaissance:
The high priest of Mercury has granted the Supreme
Fighter permission to joint the planet's defense.
This enemy is nothing more than an enhanced version
of their fighter saucers. Destroying the fighter
should quash all hopes of victory from the high
priest and his followers.

Level 6
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
The planet Venus is inhabited by a race of amazons.
These residents are very hostile and posess great
physical strength. They have minimal technology, but
command legions of fire breathing dragons as well as
motorized catapults.

Level 7
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
Sensor scans indicate that there are several dragons
in the area, stay alert.

Level 8
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
Various tribes have gathered in this city, expect
heavier resistance.

Level 9
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
An army of trained dragons has been detected en
rout to the city. Strategists reccomend taking the
high ground to avoid detection from the beasts as
they swoop into the city.

Level 10
Objectives:
Vanquish the Scorpion God
Destroy entire city. & retrieve items of value
Reconnaissance:
The amazons of Venus have long worshipped a creature
called the Scorpion God. This creature is thought to
be indestructable, however intelligence shows that
only the creatures claws are invulnerable. By
destroying this creature, the people will lose all
hope.

Level 11
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
The planet Earth posesses a lot of military
resistance. We have detected armed forces entering
many buildings within the city in an attempt to take
us out from above ground.

Level 12
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
This city is highly populated and should prove to be
an excellent target to strike fear into the hearts
of the earthlings.

Level 13
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
The military forces of Earth are organizing heavier
air strikes. Beware of the primitive looking
helicopters, they are loaded with high impact
explosives.

Level 14
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
Reports indicate that this city is home to a world
communications center. Destroying the city will cause
chaos with the enemy's defense efforts. Expect heavy
resistance.

Level 15
Objectives:
Destroy the protomech
Destroy entire city. & retrieve items of value
Reconnaissance:
It seems we did not catch the earthlings totally
unprepared. They have analyzed our attacks well and
have quickly produced a prototype mech which is
armed to the teeth and uses an impressive latest
targeting system. Destroy the mech before they have
a chance to construct more.

Level 16
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
The planet Mars is home to a rather unorthadox race
of beings. They have assembled a legion of flying
saucers which were to be used in an invasion against
the planet Earth. The saucers could prove to be
dangerous, however initial scans of the planet show
no other resounding threaths.

Level 17
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
We have learned that the martian emporer has given
charge of his armies to a fearsom warlord who has
been planning the overthrow of Earth for the past
80 years. Be prepared for more organized attacks.

Level 18
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
Intelligence has shown that the emporer is gathering
masses of troops that could be a threat to us. We
are going to attack the capital city and destroy the
Emporer before such an army can be effective.

Level 19
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
The martian warlord has assumed full command of the
saucer armies. Scans have shown a small, yet
aggressive force on the way.

Level 20
Objectives:
Eliminate the martian warlord
Destroy entire city. & retrieve items of value
Reconnaissance:
The feared warlord of the martian armies is
approaching the city fast. He is in posession of the
emporor's personal invasion ship.

Level 21
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
Due to the heavy gravity of Jupiter we have had to
deploy recon probes to the surface. Intelligence is
sorely lacking at this stage, hoveber we do know
that the only life on the planet appears to be
insect based.  Be prepared for an increas in your
weight as well as harsh atmospheric storms.

Level 22
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
We have learned that the insect creatures are
commanded by a single queen, whome remains hidden. We
have also learned that the larger insects are
actually evolved forms of the master race of this
planet, and have been outfitted with cannons that
can project a toxic venom produced from within the
creatures.

Level 23
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
A weather scan has shown that you are on the
outskirts of a massive storm. Keep an eye to the sky.

Level 24
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
After interrogating one of our captives we have
learned that the queen was last housed within this
city. Find her at all costs and destroy her.

Level 25
Objectives:
Destroy the queen
Destroy entire city. & retrieve items of value
Reconnaissance:
Jupiter's queen has come out of hiding, and has
caught us offgaurd with her fully evolved form. The
queen is now a massive, well armored creature fueled
by rage. She is destroying everything in her path,
including her own minions.

Level 26
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
Strange Psionic fields have been interfering with
our scans on the plant Saturn. So far all we know is
the planet has an unnatural energy about it and has
millions of strange squid-like creatures floating
about the atmosphere. Proceed with caution.

Level 27
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
Based on data from the last attack we have learned
the creatures are vaporsquid, free floating life-
forms that extract harmful vapors into the air to
stabalize the atmosphere for the colonists.

Level 28
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
We have finally learned the origons of the psionic
interference from the planet. The colonists that
inhabit Saturn posess powerful psychokinetic powers,
allowing them to attack with psionic blasts and
somewhat control the vaporsquid that inhabit the
planet.

Level 29
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
We have learned that the colonists are ruled by a
monarchy. We are unsure where their leader is, but we
have learned that they are preparing a final dfense
effort. Be prepared to counter this effort, and
proceed with extreme caution.

Level 30
Objectives:
Destroy the juggernaut
Destroy entire city. & retrieve items of value
Reconnaissance:
The Royal Saturn Military has sent their most
powerful weapon after you. The weapon, wich we have
dubbed Juggernaut, is powered by a genetically
altered vaporsquid. It is able to defy gravity to
some extent and has controlled use of the deadly
vapors that the squid produces.

Level 31
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
Many centuries ago Uranis was colonized by an alien
race. Swarms of deadly sandclaws made life all but
impossible for the aliens. Legions of robots were
created to nullify the sandclaws, but even they were
not enough to make the planet habitable. The aliens
left everything behind, including the robots, which
eventually became sentient and populated the planet
themselves. The only weapons they have are massive
harpoons that are used to kill sandclaws.

Level 32
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
The robots have recognized us as threats to their
planet and have programmed their giant claw-killers
to treat you as a hostile creature. Stay alert.

Level 33
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
It has become obvious that the sandclaws may be more
dangerous than the robots. Try tricking the claw-
killers into shooting them for you.

Level 34
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
Resistance is growing stronger as we proceed. It is
our opinion that we are drawing close to their
capital city. Continue to destroy everything in your
path.

Level 35
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
It has come to our attention that the first aliens
had hidden an advanced robotic weapon in case the
peace of Uranis was ever disturbed. Not much is
known about the weapon aside from the fact that it
posesses harpoon based weapons and can jump with
incredible speeds. The unit appears to be a
hunter/killer unit, so you may not be able to escape
the city until it is destroyed.

Level 36
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
Neptune is home to a strange race of aquatic aliens.
The liquid surface is to your advantage as you will
weight nearly half as much as you do on our
homeworld.

Level 37
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
The large creatures that swim about are called
Gir'rath. They are not very intelligent creatures,
but they are agressive when they feel threatened. We
reccomend avoiding them if possible.

Level 38
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
The weapons used by the fish-men are not as
primitive as they first appeared to be. We have
learned that they are actually energy based weapons
wich can be replicated instantly, allowing them to be
thrown with rapid repitition. Do not underestimate
these creatures.

Level 39
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
Sensors have indicated an advanced spacecraft
landing nearby. We have yet to determine what this
means, but we do not believe the ship to be from
Neptune. Stay on your toes.

Level 40
Objectives:
Defeat Razorfin
Destroy entire city. & retrieve items of value
Reconnaissance:
A former soldier in our own armies has sold his
mercenary skills to the people of Neptune. The
monster is known as Razorfin and posesses some
heavy artillary as well as the ability to project a
higly electrical jelly. Make an example of him so
that others will know what it means to betray us.

Level 41
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
We almost passed the planet Plotu by, believeing it
to be uninhabited, however one of our probes fell
through the surface and revealed a nation of
subterranian beings with a psychic mastery over ice.
Before we could gather more intelligence, the probe
was destroyed.

Level 42
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
We have no data on the ice dragons that were
reported during the last attack, but it is probably
safe to assume the people of pluto are in control of
them somehow. Because it is impossible to see
anything during night we can only attack the cities
illuminated by the sun's reflections through the ice.
This is unfortunate because during the day it is
common for massive ice spikes to melt and fall.

Level 43
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
No data available. We have deployed a probe tank
ahead of you to rectify our current lack of
intelligence.

Level 44
Objectives:
Destroy entire city. & retrieve items of value
Reconnaissance:
We have discovered that the dragons are afraid of
the ice showers caused during peak daylight hours.
We will attempt to destroy the next city during such
a time. Keep your eyes on the ceiling to avoid the
deadly ice spikes.

Level 45
Objectives:
Eliminate the titanic Ice Golem
Destroy entire city. & retrieve items of value
Reconnaissance:
The citizens of Pluto have used their combined
psycic powers to form a massive creature which they
call the Ice Golem. This enemy has unknow powers,
proceed with caution.

The solar system has been conquered!

Programmer: Josh Tuttle

Artwork:
Josh Tuttle

Animator:
Josh Tuttle

Character Design:
Josh Tuttle

Secret Level Code:
AEAT

Inspired by:
Rampage by Midway

Mission Descriptions:
Josh Tuttle

Music downloaded from
www.FlashKit.com

Special Thanks:
Adnan Un Din
Tom & Wade Fulp of Newgrounds.com
and YOU!

Bonus Level 1
This level features every non-boss enemy as well as
weather effects. It is said that the level cannot be
beaten.

Bonus Level 2
The only way to prove you are the most dominant
force in the galaxy is to destroy every boss from
the solar system.... AT THE SAME TIME!

LEVEL CODE =

ActionScript [AS1/AS2]

Frame 1
score = 0; health = 100; lives = 5; _quality = "LOW"; stopAllSounds(); stop();
Frame 2
stopAllSounds(); stop();
Symbol 4 Button
on (release) { getURL ("http://www.cafepress.com/cp/store/store.aspx?storeid=ravage_btbw", "store"); }
Symbol 11 Button
on (release) { play(); }
Symbol 26 MovieClip Frame 11
stop();
Symbol 33 MovieClip Frame 7
gotoAndPlay (3);
Symbol 48 MovieClip Frame 9
stop();
Symbol 50 MovieClip Frame 35
tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop (1); }; stop();
Symbol 56 MovieClip Frame 5
tellTarget ("../") { gotoAndStop (1); };
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 5
stop();
Symbol 57 MovieClip Frame 6
stop();
Symbol 108 MovieClip Frame 1
stop();
Symbol 110 Button
on (release) { _root.player = "Fang"; _root.password = password; play(); } on (rollOver, dragOver) { tellTarget ("fa") { gotoAndStop ("punch_up"); }; } on (rollOut, dragOut) { tellTarget ("fa") { gotoAndStop (1); }; }
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 5
stop();
Symbol 116 MovieClip Frame 6
stop();
Symbol 165 MovieClip Frame 1
stop();
Symbol 166 Button
on (release) { _root.player = "Primal"; _root.password = password; play(); } on (rollOver, dragOver) { tellTarget ("pr") { gotoAndStop ("punch_up"); }; } on (rollOut, dragOut) { tellTarget ("pr") { gotoAndStop (1); }; }
Symbol 169 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 5
stop();
Symbol 169 MovieClip Frame 6
stop();
Symbol 218 MovieClip Frame 1
stop();
Symbol 219 Button
on (release) { _root.player = "Komodo"; _root.password = password; play(); } on (rollOver, dragOver) { tellTarget ("ko") { gotoAndStop ("punch_up"); }; } on (rollOut, dragOut) { tellTarget ("ko") { gotoAndStop (1); }; }
Symbol 236 MovieClip Frame 3
ifFrameLoaded (12) { gotoAndStop (6); }
Symbol 236 MovieClip Frame 5
gotoAndPlay (1);
Symbol 236 MovieClip Frame 11
password = _root.password; stop();
Symbol 236 MovieClip Frame 12
tellTarget ("_root") { play(); };
Symbol 239 Button
on (keyPress "<Space>") { tellTarget ("_root.main") { nextFrame(); }; }
Symbol 241 Button
on (keyPress "+") { tellTarget ("_root.main") { nextFrame(); }; }
Symbol 247 MovieClip Frame 1
if (0 < ../:holes) { tellTarget ("_root.sfx") { gotoAndPlay ("hole"); }; }
Symbol 250 MovieClip Frame 1
if (0 < ../:holes) { tellTarget ("_root.sfx") { gotoAndPlay ("hole"); }; }
Symbol 253 MovieClip Frame 1
if (0 < ../:holes) { tellTarget ("_root.sfx") { gotoAndPlay ("hole"); }; }
Symbol 282 MovieClip Frame 1
Set(("../../:" add ../:self) add "type", "grab"); Set(("../../:" add ../:self) add "effects", "diamonds"); Set(("../../:" add ../:self) add "effect", 1); Set(("../../:" add ../:self) add "efx_", "1");
Symbol 282 MovieClip Frame 2
Set(("../../:" add ../:self) add "type", "grab"); Set(("../../:" add ../:self) add "effects", "gold"); Set(("../../:" add ../:self) add "effect", 1); Set(("../../:" add ../:self) add "efx_", "1");
Symbol 282 MovieClip Frame 3
Set(("../../:" add ../:self) add "type", "grab"); Set(("../../:" add ../:self) add "effects", "cash"); Set(("../../:" add ../:self) add "effect", 1); Set(("../../:" add ../:self) add "efx_", "1");
Symbol 282 MovieClip Frame 4
Set(("../../:" add ../:self) add "type", "grab"); Set(("../../:" add ../:self) add "effects", "safes"); Set(("../../:" add ../:self) add "effect", 1); Set(("../../:" add ../:self) add "efx_", "1");
Symbol 282 MovieClip Frame 5
Set(("../../:" add ../:self) add "type", "grab"); Set(("../../:" add ../:self) add "effects", "health"); Set(("../../:" add ../:self) add "effect", -10); Set(("../../:" add ../:self) add "efx_", "zap");
Symbol 282 MovieClip Frame 6
Set(("../../:" add ../:self) add "type", "grab"); Set(("../../:" add ../:self) add "effects", "health"); Set(("../../:" add ../:self) add "effect", -10); Set(("../../:" add ../:self) add "efx_", "fire");
Symbol 282 MovieClip Frame 7
Set(("../../:" add ../:self) add "type", "eat_hot"); Set(("../../:" add ../:self) add "effects", "health"); Set(("../../:" add ../:self) add "effect", -15); Set(("../../:" add ../:self) add "efx_", "fire");
Symbol 282 MovieClip Frame 8
Set(("../../:" add ../:self) add "type", "eat"); Set(("../../:" add ../:self) add "effects", "health"); Set(("../../:" add ../:self) add "effect", 10); Set(("../../:" add ../:self) add "efx_", "1");
Symbol 282 MovieClip Frame 9
Set(("../../:" add ../:self) add "type", "eat"); Set(("../../:" add ../:self) add "effects", "health"); Set(("../../:" add ../:self) add "effect", 15); Set(("../../:" add ../:self) add "efx_", "1");
Symbol 282 MovieClip Frame 10
Set(("../../:" add ../:self) add "type", "eat"); Set(("../../:" add ../:self) add "effects", "health"); Set(("../../:" add ../:self) add "effect", 10); Set(("../../:" add ../:self) add "efx_", "1");
Symbol 282 MovieClip Frame 11
Set(("../../:" add ../:self) add "type", "eat"); Set(("../../:" add ../:self) add "effects", "health"); Set(("../../:" add ../:self) add "effect", -15); Set(("../../:" add ../:self) add "efx_", "smoke");
Symbol 282 MovieClip Frame 12
Set(("../../:" add ../:self) add "type", "eat"); Set(("../../:" add ../:self) add "effects", "health"); Set(("../../:" add ../:self) add "effect", -10); Set(("../../:" add ../:self) add "efx_", "smoke");
Symbol 283 MovieClip Frame 1
self2 = ("../:" add self) add "_powerup"; Set(self2, "on"); tellTarget ("type") { gotoAndStop(random(12) + 1); };
Symbol 283 MovieClip Frame 70
Set(self2, ""); stop();
Symbol 296 MovieClip Frame 1
tellTarget ("..") { if (hit == "true") { gotoAndStop ("broken"); } };
Symbol 296 MovieClip Frame 2
gotoAndPlay (1);
Symbol 299 MovieClip Frame 1
if (../../:person == "") { _root.main.game.p1mode2 = "eating"; tellTarget ("../..") { gotoAndStop (2); }; }
Symbol 299 MovieClip Frame 2
gotoAndPlay (1);
Symbol 301 MovieClip Frame 35
tellTarget ("..") { gotoAndPlay (1); };
Symbol 302 MovieClip Frame 1
exists = "true"; person = ""; object = ""; if (random(10) == 2) { gotoAndStop (12); }
Symbol 302 MovieClip Frame 2
person = "";
Symbol 302 MovieClip Frame 11
gotoAndPlay (1);
Symbol 302 MovieClip Frame 12
person = "true";
Symbol 302 MovieClip Frame 13
exists = "no"; person = ""; object = ""; stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 2
tellTarget ("..") { _y = (_y + 4); cr = cstart; while (cr < cstop) { setProperty("crumble" add cr, _y , getProperty("crumble" add cr, _y) - 4); cr++; } };
Symbol 303 MovieClip Frame 3
gotoAndPlay (2);
Symbol 304 MovieClip Frame 1
exists = "t";
Symbol 305 MovieClip Frame 1
exists = "t";
Symbol 315 MovieClip Frame 1
exists = "t";
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 2
stop();
Symbol 329 MovieClip Frame 9
_root.main.game.bonus = _root.main.game.bonus + 5; stop();
Symbol 332 MovieClip Frame 1
exists = "true"; if (_y < -256) { _y = -256; } else if (-32 < _y) { _y = -32; } if (_x < -32) { _x = -32; } else if (360 < _x) { _x = 360; } if (fire == "y") { ftime = ftime - 1; if (ftime < 1) { fire = ""; } } if (((-202 < _y) and (16 < _x)) and (_x < 224)) { if (((((_y < (_root.main.game.p1._y - 64)) and ((_root.main.game.p1._x - 20) < _x)) and (_x < (_root.main.game.p1._x + 20))) and (random(7) == 5)) and (fire != "y")) { _root.main.game.nfx = _x; _root.main.game.nfy = _y; ftime = 120; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; ufo_shoot_down.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } } if ((incline < 1) or (incline == "")) { incline = random(60) + 40; dir = random(3) + 1; if (dir == 1) { ymod = -2; } else if (dir == 2) { ymod = 2; } else { ymod = 0; } dir = random(3) + 1; if (dir == 1) { dir2 = "left"; } else if (dir == 2) { dir2 = "right"; } else { dir2 = "hover"; } } incline = incline - 1; _y = (_y + ymod); if (dir2 == "left") { _x = (_x - 2); tellTarget ("sprite") { gotoAndStop ("left"); }; } else if (dir2 == "right") { _x = (_x + 2); tellTarget ("sprite") { gotoAndStop ("right"); }; } else { tellTarget ("sprite") { gotoAndStop ("hover"); }; } exists = "true";
Symbol 332 MovieClip Frame 2
gotoAndPlay (1);
Symbol 332 MovieClip Frame 3
tellTarget ("sprite") { gotoAndStop ("dead"); };
Symbol 332 MovieClip Frame 65
_y = -1000; _x = (random(300) - 20);
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 4
tellTarget ("") { stop(); }; stop();
Symbol 338 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("ufo"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (_y >= 0) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + 3);
Symbol 338 MovieClip Frame 2
gotoAndPlay (1);
Symbol 340 MovieClip Frame 1
xmod = 4; ymod = -3; if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("ufo"); }; }
Symbol 340 MovieClip Frame 2
_x = (_x + xmod); _y = (_y + ymod); ymod = ymod + 0.25; if (_y >= 0) { gotoAndPlay (4); } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.health = _root.main.game.health - 10; _root.main.game.p1mode = "falling"; gotoAndPlay (4); }
Symbol 340 MovieClip Frame 3
gotoAndPlay (2);
Symbol 340 MovieClip Frame 7
stop();
Symbol 362 MovieClip Frame 1
getvar = "_root.main.game.cash"; number = ("" add int(eval (getvar))) add ""; if (number != last) { last = "number"; j = 1; while (i >= j) { removeMovieClip("n" add j); j++; } chars = number.length; i = 0; while (i < chars) { num = int(number.slice(i, i + 1)); if (num < 1) { num = 10; } if (0 < i) { duplicateMovieClip ("n0", "n" add i, i + 4); setProperty("n" add i, _x , i * 8); } tellTarget ("n" add i) { gotoAndStop(../:num); }; i++; } }
Symbol 362 MovieClip Frame 2
gotoAndPlay (1);
Symbol 363 MovieClip Frame 1
getvar = "_root.main.game.safes"; number = ("" add int(eval (getvar))) add ""; if (number != last) { last = "number"; j = 1; while (i >= j) { removeMovieClip("n" add j); j++; } chars = number.length; i = 0; while (i < chars) { num = int(number.slice(i, i + 1)); if (num < 1) { num = 10; } if (0 < i) { duplicateMovieClip ("n0", "n" add i, i + 4); setProperty("n" add i, _x , i * 8); } tellTarget ("n" add i) { gotoAndStop(../:num); }; i++; } }
Symbol 363 MovieClip Frame 2
gotoAndPlay (1);
Symbol 364 MovieClip Frame 1
getvar = "_root.main.game.gold"; number = ("" add int(eval (getvar))) add ""; if (number != last) { last = "number"; j = 1; while (i >= j) { removeMovieClip("n" add j); j++; } chars = number.length; i = 0; while (i < chars) { num = int(number.slice(i, i + 1)); if (num < 1) { num = 10; } if (0 < i) { duplicateMovieClip ("n0", "n" add i, i + 4); setProperty("n" add i, _x , i * 8); } tellTarget ("n" add i) { gotoAndStop(../:num); }; i++; } }
Symbol 364 MovieClip Frame 2
gotoAndPlay (1);
Symbol 365 MovieClip Frame 1
getvar = "_root.main.game.diamonds"; number = ("" add int(eval (getvar))) add ""; if (number != last) { last = "number"; j = 1; while (i >= j) { removeMovieClip("n" add j); j++; } chars = number.length; i = 0; while (i < chars) { num = int(number.slice(i, i + 1)); if (num < 1) { num = 10; } if (0 < i) { duplicateMovieClip ("n0", "n" add i, i + 4); setProperty("n" add i, _x , i * 8); } tellTarget ("n" add i) { gotoAndStop(../:num); }; i++; } }
Symbol 365 MovieClip Frame 2
gotoAndPlay (1);
Symbol 366 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 2
stop();
Symbol 367 MovieClip Frame 1
stop();
Symbol 367 MovieClip Frame 2
stop();
Symbol 375 MovieClip Frame 1
getvar = "_root.main.game.diamond_pts"; number = ("" add int(eval (getvar))) add ""; if (number != last) { last = "number"; j = 1; while (i >= j) { removeMovieClip("n" add j); j++; } chars = number.length; i = 0; while (i < chars) { num = int(number.slice(i, i + 1)); if (num < 1) { num = 10; } if (0 < i) { duplicateMovieClip ("n0", "n" add i, i + 4); setProperty("n" add i, _x , i * 8); } tellTarget ("n" add i) { gotoAndStop(../:num); }; i++; } }
Symbol 375 MovieClip Frame 2
gotoAndPlay (1);
Symbol 376 MovieClip Frame 1
getvar = "_root.main.game.gold_pts"; number = ("" add int(eval (getvar))) add ""; if (number != last) { last = "number"; j = 1; while (i >= j) { removeMovieClip("n" add j); j++; } chars = number.length; i = 0; while (i < chars) { num = int(number.slice(i, i + 1)); if (num < 1) { num = 10; } if (0 < i) { duplicateMovieClip ("n0", "n" add i, i + 4); setProperty("n" add i, _x , i * 8); } tellTarget ("n" add i) { gotoAndStop(../:num); }; i++; } }
Symbol 376 MovieClip Frame 2
gotoAndPlay (1);
Symbol 377 MovieClip Frame 1
getvar = "_root.main.game.safe_pts"; number = ("" add int(eval (getvar))) add ""; if (number != last) { last = "number"; j = 1; while (i >= j) { removeMovieClip("n" add j); j++; } chars = number.length; i = 0; while (i < chars) { num = int(number.slice(i, i + 1)); if (num < 1) { num = 10; } if (0 < i) { duplicateMovieClip ("n0", "n" add i, i + 4); setProperty("n" add i, _x , i * 8); } tellTarget ("n" add i) { gotoAndStop(../:num); }; i++; } }
Symbol 377 MovieClip Frame 2
gotoAndPlay (1);
Symbol 378 MovieClip Frame 1
getvar = "_root.main.game.cash_pts"; number = ("" add int(eval (getvar))) add ""; if (number != last) { last = "number"; j = 1; while (i >= j) { removeMovieClip("n" add j); j++; } chars = number.length; i = 0; while (i < chars) { num = int(number.slice(i, i + 1)); if (num < 1) { num = 10; } if (0 < i) { duplicateMovieClip ("n0", "n" add i, i + 4); setProperty("n" add i, _x , i * 8); } tellTarget ("n" add i) { gotoAndStop(../:num); }; i++; } }
Symbol 378 MovieClip Frame 2
gotoAndPlay (1);
Symbol 380 MovieClip Frame 1
getvar = "_root.main.game.bonus"; number = ("" add int(eval (getvar))) add ""; if (number != last) { last = "number"; j = 1; while (i >= j) { removeMovieClip("n" add j); j++; } chars = number.length; i = 0; while (i < chars) { num = int(number.slice(i, i + 1)); if (num < 1) { num = 10; } if (0 < i) { duplicateMovieClip ("n0", "n" add i, i + 4); setProperty("n" add i, _x , i * 8); } tellTarget ("n" add i) { gotoAndStop(../:num); }; i++; } }
Symbol 380 MovieClip Frame 2
gotoAndPlay (1);
Symbol 384 MovieClip Frame 1
getvar = "_root.main.game.mission_pts"; number = ("" add int(eval (getvar))) add ""; if (number != last) { last = "number"; j = 1; while (i >= j) { removeMovieClip("n" add j); j++; } chars = number.length; i = 0; while (i < chars) { num = int(number.slice(i, i + 1)); if (num < 1) { num = 10; } if (0 < i) { duplicateMovieClip ("n0", "n" add i, i + 4); setProperty("n" add i, _x , i * 8); } tellTarget ("n" add i) { gotoAndStop(../:num); }; i++; } }
Symbol 384 MovieClip Frame 2
gotoAndPlay (1);
Symbol 387 MovieClip Frame 1
getvar = "_root.score"; number = ("" add int(eval (getvar))) add ""; if (number != last) { last = "number"; j = 1; while (i >= j) { removeMovieClip("n" add j); j++; } chars = number.length; i = 0; while (i < chars) { num = int(number.slice(i, i + 1)); if (num < 1) { num = 10; } if (0 < i) { duplicateMovieClip ("n0", "n" add i, i + 4); setProperty("n" add i, _x , i * 8); } tellTarget ("n" add i) { gotoAndStop(../:num); }; i++; } }
Symbol 387 MovieClip Frame 2
gotoAndPlay (1);
Symbol 390 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 390 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 390 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 390 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 406 Button
on (keyPress "<Space>") { _root.lives = _root.lives - 1; play(); }
Symbol 407 MovieClip Frame 1
getvar = "_root.lives"; number = ("" add int(eval (getvar))) add ""; if (number != last) { last = "number"; j = 1; while (i >= j) { removeMovieClip("n" add j); j++; } chars = number.length; i = 0; while (i < chars) { num = int(number.slice(i, i + 1)); if (num < 1) { num = 10; } if (0 < i) { duplicateMovieClip ("n0", "n" add i, i + 4); setProperty("n" add i, _x , i * 8); } tellTarget ("n" add i) { gotoAndStop(../:num); }; i++; } }
Symbol 407 MovieClip Frame 2
gotoAndPlay (1);
Symbol 408 MovieClip Frame 1
_root.main.game.dnum.getvar = "_root.main.game.diamonds"; _root.main.game.gnum.getvar = "_root.main.game.gold"; _root.main.game.snum.getvar = "_root.main.game.safes"; _root.main.game.cnum.getvar = "_root.main.game.cash"; _root.main.game.health = _root.health; _root.main.game.diamonds = 0; _root.main.game.cash = 0; _root.main.game.safes = 0; _root.main.game.gold = 0; stun = "zap"; _root.main.game.p1mode = "standing"; _root.main.game.p1._y = "_root.main.game.f1._y + 16"; ground = _root.main.game.p1._y; rmax = 312; lmax = 8; ldrop = -100; rdrop = 800; f = 0; do { if (eval (("_root.main.game.f" add (f + 1)) add ".exists") == "t") { f = f + 1; } else { donef = "y"; } } while (donef != "y"); x = 1; while (f >= x) { Set(("_root.main.game.f" add x) add "_x1", eval (("_root.main.game.f" add x) add "._x")); Set(("_root.main.game.f" add x) add "_x2", (eval (("_root.main.game.f" add x) add "._x") + eval (("_root.main.game.f" add x) add "._width")) - 1); Set(("_root.main.game.f" add x) add "_y1", eval (("_root.main.game.f" add x) add "._y")); Set(("_root.main.game.f" add x) add "_y2", (eval (("_root.main.game.f" add x) add "._y") - eval (("_root.main.game.f" add x) add "._height")) + 1); w = 0; donew = "n"; do { if (eval (((("_root.main.game.f" add x) add ".w") add (w + 1)) add ".exists") == "true") { w = w + 1; } else { donew = "y"; } } while (donew != "y"); Set(("_root.main.game.f" add x) add ".windows", w); x++; } z = 1; while (2 >= z) { fb = "f1"; xx = "_x" add z; test = (("_root.main.game." add fb) add xx) add "_base"; Set(test, ground); z++; } y = 1; while (f >= y) { fa = "f" add y; x = y + 1; while (f >= x) { fb = "f" add x; if (fb != fa) { ba = eval (("_root.main.game." add fb) add "_x1"); bb = eval (("_root.main.game." add fb) add "_x2"); b1 = eval (("_root.main.game." add fa) add "_x1"); b2 = eval (("_root.main.game." add fa) add "_x2"); if ((ba < b1) and (b1 < bb)) { Set(("_root.main.game." add fa) add "_x1_under", fb); } else { Set(("_root.main.game." add fa) add "_x1_under", ""); } if ((ba < b2) and (b2 < bb)) { Set(("_root.main.game." add fa) add "_x2_under", fb); } else { Set(("_root.main.game." add fa) add "_x2_under", ""); } z = 1; while (2 >= z) { xx = "_x" add z; bx = eval (("_root.main.game." add fb) add xx); b1 = eval (("_root.main.game." add fa) add "_x1"); b2 = eval (("_root.main.game." add fa) add "_x2"); by = eval (("_root.main.game." add fa) add "_y2"); test = (("_root.main.game." add fb) add xx) add "_base"; test2 = (("_root.main.game." add fb) add xx) add "_block"; if (eval (fb add xx) != "done") { if ((b1 < bx) and (bx < b2)) { Set(test, by); Set(test2, fa); Set(fb add xx, "done"); } else { by = ground; Set(test, by); Set(test2, ""); } if (((fa == "f2") and (fb == "f4")) and (xx == "_x2")) { disp = (test add " = ") add by; } pewp = pewp + 1; } z++; } } x++; } y++; } if (_root.player == "Fang") { tellTarget ("_root.main.game") { gotoAndStop (3); }; } else if (_root.player == "Primal") { tellTarget ("_root.main.game") { gotoAndStop (2); }; } else { tellTarget ("_root.main.game") { gotoAndStop (1); }; } e = 0; do { if (eval (("_root.main.game.e" add (e + 1)) add ".exists") == "true") { e = e + 1; Set("e_x" add e, int(eval (("_root.main.game.e" add e) add "._width") / 2) + 4); Set("e_y" add e, int(eval (("_root.main.game.e" add e) add "._height") / 2) + 4); } else { donee = "y"; } } while (donee != "y");
Symbol 408 MovieClip Frame 2
tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop (1); };
Symbol 408 MovieClip Frame 3
if ((_root.main.game.p1._y >= 0) and (_root.main.game.p1mode == "climbing")) { _root.main.game.p1._y = 0; _root.main.game.p1mode = "standing"; dangle = ""; } if ((floor < _root.main.game.p1._y) and (_root.main.game.p1mode == "climbing")) { dangle = ""; _root.main.game.p1._y = floor; _root.main.game.p1mode = "standing"; if (_root.main.game.p1dir == "left") { climbing = rblock; } else { climbing = lblock; } ldrop = eval (("_root.main.game." add climbing) add "_x1"); rdrop = eval (("_root.main.game." add climbing) add "_x2"); lbase = eval (("_root.main.game." add climbing) add "_x1_base"); rbase = eval (("_root.main.game." add climbing) add "_x2_base"); lblock = eval (("_root.main.game." add climbing) add "_x1_block"); rblock = eval (("_root.main.game." add climbing) add "_x2_block"); } if ((floor < 1) and (_root.main.game.p1mode == "climbing")) { if (_root.main.game.p1dir == "left") { rblock = eval (("_root.main.game." add climbing) add "_x2_block"); } else { lblock = eval (("_root.main.game." add climbing) add "_x1_block"); setfloor = "y"; } } if (100 < _root.main.game.health) { _root.main.game.health = 100; } if (_root.main.game.health < 1) { if (_root.main.game.p1mode != "thud") { _root.main.game.p1mode = "falling"; } else { gotoAndStop (5); } } setProperty("hbar", _xscale , _root.main.game.health); if (_root.main.game.p1dir == "right") { mod = -8; } else { mod = 8; } if (lblock == climbing) { lblock = eval (("_root.main.game." add climbing) add "_x1_block"); setfloor = "y"; } if (rblock == climbing) { rblock = eval (("_root.main.game." add climbing) add "_x2_block"); setfloor = "y"; } if (setfloor == "y") { setfloor = ""; if ((eval (("_root.main.game." add climbing) add "._x") + 8) < _root.main.game.p1._x) { floory = eval (("_root.main.game." add climbing) add "_x2_block"); } else { floory = eval (("_root.main.game." add climbing) add "_x1_block"); } floor = eval (("_root.main.game." add floory) add "_y2"); } if (_root.main.game.p1mode2 == "eating") { tellTarget ("_root.main.game.p1.p1") { if (_root.main.game.p1mode == "climbing") { gotoAndStop ("hang_eat"); } else { gotoAndStop ("eat"); } }; eattime = eattime + 1; if (eattime == 12) { eattime = 0; _root.main.game.p1mode2 = ""; if (_root.main.game.p1efx == "bad") { _root.main.game.p1mode2 = "stunned"; stun = _root.main.game.default_stun; } } } else if (_root.main.game.p1mode2 == "stunned") { if (stun == "") { stun = _root.main.game.default_stun; } tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop(_root.main.control.stun); }; tellTarget ("_root.main.game.p1.p1") { if (_root.main.game.p1mode == "climbing") { gotoAndStop ("hang_badfood"); } else { gotoAndStop ("badfood"); } }; stuntime = stuntime + 1; if (stuntime == 12) { stuntime = 0; _root.main.game.p1mode2 = ""; _root.main.game.p1efx = ""; stun = ""; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop (1); }; } } else { if ((((((Key.isDown(65) and (punching == "")) and (_root.main.game.p1mode != "eating")) and (_root.main.game.p1mode != "stunned")) and (_root.main.game.p1mode != "thud")) and (_root.main.game.p1mode != "falling")) and (_root.main.game.p1mode != "jumping")) { if (isjumping != "y") { if (_root.main.game.p1mode == "climbing") { _root.main.game.p1mode3 = "back"; if (_root.main.game.p1dir == "left") { dirmod = 1; } else { dirmod = -1; } jump = 0; spd = 2; _root.main.game.p1._x = _root.main.game.p1._x + (8 * dirmod); } else { _root.main.game.p1mode3 = ""; if (_root.main.game.p1dir == "left") { dirmod = -1; } else { dirmod = 1; } jump = 8; spd = 4; } _root.main.game.p1mode = "jumping"; } } if (Key.isDown(65) and (punching == "")) { isjumping = "y"; } else { isjumping = ""; } if ((jump < 0) and (_root.main.game.p1mode == "jumping")) { floor = ground; o = 1; while (f >= o) { if ((eval (("_root.main.game.f" add o) add "_x1") < (_root.main.game.p1._x - (spd * dirmod))) and ((_root.main.game.p1._x - (spd * dirmod)) < eval (("_root.main.game.f" add o) add "_x2"))) { if ((_root.main.game.p1._y < eval (("_root.main.game.f" add o) add "_y2")) and ((_root.main.game.p1._y - jump) >= eval (("_root.main.game.f" add o) add "_y2"))) { floor = eval (("_root.main.game.f" add o) add "_y2"); _root.main.game.p1._x = _root.main.game.p1._x - (spd * dirmod); _root.main.game.p1._y = floor; _root.main.game.p1mode = "standing"; if (_root.main.game.p1mode2 == "eat2") { _root.main.game.p1mode2 = "eating"; } ldrop = eval (("_root.main.game.f" add o) add "_x1"); rdrop = eval (("_root.main.game.f" add o) add "_x2"); o = f + 1; } } o++; } } if (_root.main.game.p1mode == "jumping") { _root.main.game.p1._x = _root.main.game.p1._x + (spd * dirmod); _root.main.game.p1._y = _root.main.game.p1._y - jump; climbing = ""; tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("jump"); }; if (jp < 1) { jp = 2; jump = jump - 2; } jp = jp - 1; } if (_root.main.game.p1mode == "thud") { tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("thud"); }; thud = thud + 1; if (thud == 20) { _root.main.game.p1mode = "standing"; if (_root.main.game.p1mode2 == "eat2") { _root.main.game.p1mode2 = "eating"; } } } if (_root.main.game.p1mode == "falling") { if (base < ground) { ldrop = eval (("_root.main.game." add block) add "_x1"); rdrop = eval (("_root.main.game." add block) add "_x2"); } else { ldrop = -100; rdrop = 800; } floor = base; tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("fall"); }; _root.main.game.p1._y = _root.main.game.p1._y + 8; if (_root.main.game.p1._y == floor) { _root.main.game.p1mode = "thud"; thud = 0; _root.main.game.health = _root.main.game.health - fdmg; } fdmg = fdmg + 1; } else { fdmg = 0; } if (((_root.main.game.p1mode == "standing") or (_root.main.game.p1mode == "walking")) or (_root.main.game.p1mode == "jumping")) { if (_root.main.game.p1mode != "jumping") { if (_root.main.game.p1mode2 == "eat2") { _root.main.game.p1mode2 = "eating"; } _root.main.game.p1mode = "standing"; floor = _root.main.game.p1._y; if (Key.isDown(Key.RIGHT) and (punching == "")) { _root.main.game.p1mode = "walking"; if (_root.main.game.p1dir == "left") { _root.main.game.p1dir = "right"; tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("walk"); }; tellTarget ("_root.main.game.p1") { gotoAndStop ("right"); }; } else if (_root.main.game.p1._x < rmax) { _root.main.game.p1._x = _root.main.game.p1._x + 2; } if (dangle == "right") { _root.main.game.p1mode = "falling"; } } else if (Key.isDown(Key.LEFT) and (punching == "")) { _root.main.game.p1mode = "walking"; if (_root.main.game.p1dir == "right") { _root.main.game.p1dir = "left"; tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("walk"); }; tellTarget ("_root.main.game.p1") { gotoAndStop ("left"); }; } else if (lmax < _root.main.game.p1._x) { _root.main.game.p1._x = _root.main.game.p1._x - 2; } if (dangle == "left") { _root.main.game.p1mode = "falling"; } } } if (Key.isDown(Key.UP) and (punching == "")) { if (_root.main.game.p1dir == "right") { wall = "_x1"; } else { wall = "_x2"; } i = 1; while (f >= i) { test1 = ("_root.main.game.f" add i) add wall; if (((eval ((("_root.main.game.f" add i) add wall) add "_base") >= _root.main.game.p1._y) and ((_root.main.game.p1._x >= ((eval (("_root.main.game.f" add i) add wall) + mod) - 2)) and (((eval (("_root.main.game.f" add i) add wall) + mod) + 2) >= _root.main.game.p1._x))) and ((int(eval (("_root.main.game.f" add i) add "_y2")) + 16) < _root.main.game.p1._y)) { _root.main.game.p1._x = eval (test1) + mod; _root.main.game.p1mode = "climbing"; tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("hang"); }; climbing = "f" add i; _root.main.game.p1._y = _root.main.game.p1._y - 16; } i++; } } } else if (_root.main.game.p1mode == "climbing") { clb = "f"; if (Key.isDown(Key.UP) and (punching == "")) { clb = "t"; tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("climb"); }; if (eval (("_root.main.game." add climbing) add "_y2") >= _root.main.game.p1._y) { _root.main.game.p1._y = eval (("_root.main.game." add climbing) add "_y2"); floor = _root.main.game.p1._y; _root.main.game.p1._x = _root.main.game.p1._x - mod; _root.main.game.p1mode = "standing"; if (_root.main.game.p1mode2 == "eat2") { _root.main.game.p1mode2 = "eating"; } tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("stand"); }; ldrop = eval (("_root.main.game." add climbing) add "_x1"); rdrop = eval (("_root.main.game." add climbing) add "_x2"); lbase = eval (("_root.main.game." add climbing) add "_x1_base"); rbase = eval (("_root.main.game." add climbing) add "_x2_base"); lblock = eval (("_root.main.game." add climbing) add "_x1_block"); rblock = eval (("_root.main.game." add climbing) add "_x2_block"); } else { _root.main.game.p1._y = _root.main.game.p1._y - 2; } } else if (Key.isDown(Key.DOWN) and (punching == "")) { clb = "t"; tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("climb"); }; if (_root.main.game.p1._y == (floor - 16)) { _root.main.game.p1._y = floor; y = 1; while (f >= y) { if (((_root.main.game.p1._y == eval (("_root.main.game.f" add y) add "_y2")) and (_root.main.game.p1._x >= eval (("_root.main.game.f" add y) add "_x1"))) and (eval (("_root.main.game.f" add y) add "_x2") >= _root.main.game.p1._x)) { ldropx = ("_root.main.game.f" add y) add "_x1"; rdropx = ("_root.main.game.f" add y) add "_x2"; ldrop = eval (ldropx); rdrop = eval (rdropx); y = f + 2; } y++; } _root.main.game.p1mode = "standing"; if (_root.main.game.p1mode2 == "eat2") { _root.main.game.p1mode2 = "eating"; } tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("stand"); }; } else { _root.main.game.p1._y = _root.main.game.p1._y + 2; } } if (clb == "f") { tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("hang"); }; } } if ((_root.main.game.p1._x < (rdrop - 2)) and ((ldrop + 2) < _root.main.game.p1._x)) { dangle = ""; if (_root.main.game.p1mode == "standing") { if (_root.main.game.p1mode2 == "eat2") { _root.main.game.p1mode2 = "eating"; } tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("stand"); }; } else if (_root.main.game.p1mode == "walking") { tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("walk"); }; } } else if ((_root.main.game.p1mode != "climbing") and (_root.main.game.p1mode != "jumping")) { if (_root.main.game.p1._x < (rdrop - 2)) { dangle = "left"; base = lbase; block = lblock; } else { dangle = "right"; base = rbase; block = rblock; } tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("teeter"); }; if (Key.isDown(Key.DOWN) and (punching == "")) { _root.main.game.p1._y = _root.main.game.p1._y + 8; if (dangle == "right") { _root.main.game.p1._x = rdrop + 8; floor = rbase; _root.main.game.p1dir = "left"; tellTarget ("_root.main.game.p1") { gotoAndStop ("left"); }; } else { _root.main.game.p1._x = ldrop - 8; floor = lbase; _root.main.game.p1dir = "right"; tellTarget ("_root.main.game.p1") { gotoAndStop ("right"); }; } tellTarget ("_root.main.game.p1.p1") { gotoAndStop ("hang"); }; q = 1; while (f >= q) { if (_root.main.game.p1dir == "right") { xz = "_x1"; eck = ldrop; } else { xz = "_x2"; eck = rdrop; } if ((eval (("_root.main.game.f" add q) add xz) == eck) and (eval (("_root.main.game.f" add q) add "_y2") < _root.main.game.p1._x)) { climbing = "f" add q; } q++; } if (_root.main.game.p1._y >= -32) { ldrop = -100; rdrop = 800; } _root.main.game.p1mode = "climbing"; } } if (ground < _root.main.game.p1._y) { _root.main.game.p1._y = ground; if ((_root.main.game.p1mode == "climbing") or (_root.main.game.p1mode == "jumping")) { _root.main.game.p1mode = "standing"; if (_root.main.game.p1mode2 == "eat2") { _root.main.game.p1mode2 = "eating"; } } else { _root.main.game.p1mode = "thud"; } base = ground; floor = ground; thud = 0; block = ""; ldrop = -100; rdrop = 800; } if (rmax < _root.main.game.p1._x) { _root.main.game.p1._x = rmax; } if (_root.main.game.p1._x < lmax) { _root.main.game.p1._x = lmax; } if ((Key.isDown(83) and (_root.main.game.p1mode != "falling")) and (_root.main.game.p1mode != "thud")) { if (_root.main.game.p1dir == "left") { ppmod = -1; } else { ppmod = 1; } check_hit = "y"; if (punchdir == "_up") { pmod_y = _root.main.game.p1._y - 40; pmod_x = _root.main.game.p1._x + ((-1 * ppmod) * 8); check_hit = "y"; } else if (punchdir == "_down") { pmod_y = _root.main.game.p1._y - 0; pmod_x = _root.main.game.p1._x + ((2 * ppmod) * 8); check_hit = "y"; } else if (punchdir == "_back") { pmod_y = _root.main.game.p1._y - 16; pmod_x = _root.main.game.p1._x + ((-3.75 * ppmod) * 8); check_hit = "y"; } else { pmod_y = _root.main.game.p1._y - 16; pmod_x = _root.main.game.p1._x + ((2 * ppmod) * 8); } if (punching != "y") { ep = 1; while (e >= ep) { ex_m = eval (("_root.main.game.e" add ep) add "._x"); ey_m = eval (("_root.main.game.e" add ep) add "._y"); if ((((((ey_m - eval ("e_y" add ep)) < pmod_y) and (pmod_y < (ey_m + eval ("e_y" add ep)))) and ((ex_m - eval ("e_x" add ep)) < pmod_x)) and (pmod_x < (ex_m + eval ("e_x" add ep)))) and (check_hit == "y")) { check_hit = "n"; tellTarget ("_root.main.game.e" add ep) { gotoAndPlay ("dead"); }; } ep++; } if (check_hit == "y") { fp = 1; while (f >= fp) { x1 = eval (("_root.main.game.f" add fp) add "_x1"); x2 = eval (("_root.main.game.f" add fp) add "_x2"); y1 = eval (("_root.main.game.f" add fp) add "_y1"); y2 = eval (("_root.main.game.f" add fp) add "_y2"); Set(("_root.main.game.f" add fp) add ".xp", pmod_x - x1); Set(("_root.main.game.f" add fp) add ".yp", pmod_y - y1); if ((((pmod_y < (y1 - 8)) and ((y2 + 8) < pmod_y)) and ((x1 + 4) < pmod_x)) and (pmod_x < (x2 - 4))) { hitit = "yup"; tellTarget ("_root.main.game.f" add fp) { xp = int(xp / 8) * 8; if (8 >= xp) { xp = 8; side = "l"; gfx = "holel"; add2 = "l"; } else if (xp >= (_width - 9)) { xp = _width - 8; side = "r"; gfx = "holer"; add2 = "r"; } else { gfx = "hole"; side = "m" add xp; add2 = ""; } yp = int(yp / 8) * 8; i = yp - 8; bam = "n"; wz = 1; while (windows >= wz) { if ((((xp < (eval (("w" add wz) add "._x") + 8)) and ((eval (("w" add wz) add "._x") - 8) < xp)) and (yp < (eval (("w" add wz) add "._y") + 8))) and ((eval (("w" add wz) add "._y") - 8) < yp)) { if (eval (("w" add wz) add ".person") == "true") { Set(("w" add wz) add ".person", ""); haz = 0; } else { Set(("w" add wz) add ".hit", "true"); } } wz++; } if ((((eval ((side add i) add add2) != "hit") and (_root.main.game.p1mode == "climbing")) and (bam != "y")) and ((_root.main.control.punchdir == "_up") or (_root.main.control.punchdir == "_back"))) { Set((side add i) add add2, "hit"); holes = holes + 1; duplicateMovieClip (gfx, gfx add holes, holes); setProperty(gfx add holes, _x , xp); setProperty(gfx add holes, _y , yp); _root.main.game.bonus = _root.main.game.bonus + 1; } }; fp = f + 1; } fp++; } } } if (pimpact != "y") { if (_root.main.game.p1mode == "climbing") { if (punchdir == "_up") { } else if (punchdir == "_back") { } else { tellTarget ("_root.main.game." add climbing) { hit = _root.main.game.p1._y - _root.main.control.ground; if (_root.main.game.p1dir == "left") { side = "r"; xp = eval (("_root.main.game." add _root.main.control.climbing) add "_x2") - 8; } else { side = "l"; xp = eval (("_root.main.game." add _root.main.control.climbing) add "_x1") + 8; } xp = xp - eval (("_root.main.game." add _root.main.control.climbing) add "_x1"); if (_root.main.control.punchdir == "_down") { hit = hit - 8; gfx = "hole" add side; add2 = side; haz = 1; } else { hit = hit - 16; gfx = "hole"; add2 = ""; haz = 3; } haz = random(haz) + 1; top = eval (("_root.main.game." add _root.main.control.climbing) add "_y2"); i = 0; while ((top + 8) < i) { if ((hit < i) and ((i - 16) < hit)) { if (eval ((side add i) add add2) != "hit") { Set((side add i) add add2, "hit"); holes = holes + 1; duplicateMovieClip (gfx, gfx add holes, holes); setProperty(gfx add holes, _x , xp); setProperty(gfx add holes, _y , i + 8); _root.main.game.bonus = _root.main.game.bonus + 1; wz = 1; while (windows >= wz) { if ((eval (("w" add wz) add "._x") < (eval ((gfx add holes) add "._x") + 12)) and ((eval ((gfx add holes) add "._x") - 12) < eval (("w" add wz) add "._x"))) { if ((eval (("w" add wz) add "._y") < (eval ((gfx add holes) add "._y") + 8)) and ((eval ((gfx add holes) add "._y") - 8) < eval (("w" add wz) add "._y"))) { if (eval (("w" add wz) add ".person") == "true") { Set(("w" add wz) add ".person", ""); removeMovieClip(gfx add holes); _root.main.game.bonus = _root.main.game.bonus + 2; holes = holes - 1; haz = 0; Set((side add i) add add2, ""); } else { Set(("w" add wz) add ".hit", "true"); } } } wz++; } if (1 < haz) { duplicateMovieClip ("hazard", (side add i) add "_powerup", holes + 100); setProperty((side add i) add "_powerup", _x , xp); setProperty((side add i) add "_powerup", _y , i + 8); Set((side add i) add "_powerup.self", (side add i) add "_powerup"); } } else { if ((eval ((side add i) add "_powerup_powerup") == "on") and (_root.main.control.punching != "y")) { Set((side add i) add "_powerup_powerup", "off"); Set((side add i) add ".test", "off"); type = eval (((side add i) add "_powerup") add "type"); effects = eval (((side add i) add "_powerup") add "effects"); stun = eval (((side add i) add "_powerup") add "efx"); effect = eval (((side add i) add "_powerup") add "effect"); if ((type == "eat") or (type == "eat_hot")) { if (effect < 1) { _root.main.game.p1efx = "bad"; } else { _root.main.game.p1efx = "good"; } _root.main.game.p1mode2 = "eating"; if (type == "eat_hot") { _root.main.game.default_stun = "fire"; } else { _root.main.game.default_stun = "smoke"; } } else if (effect < 1) { if (type == "grab_hot") { _root.main.game.default_stun = "fire"; } else { _root.main.game.default_stun = "zap"; } _root.main.game.p1mode2 = "stunned"; } Set("_root.main.game." add effects, eval ("_root.main.game." add effects) + effect); type = ""; removeMovieClip((side add i) add "_powerup"); } i = i * -1; } i = -999999; } i = i - 8; } }; } } } if (_root.main.game.p1mode == "climbing") { prepunch = "hang_"; } else { prepunch = ""; } _root.punchframe = (prepunch add "punch") add punchdir; tellTarget ("_root.main.game.p1.p1") { gotoAndStop(_root.punchframe); }; punching = "y"; } else { if (Key.isDown(Key.UP)) { punchdir = "_up"; } else if (Key.isDown(Key.DOWN)) { punchdir = "_down"; } else if ((_root.main.game.p1mode == "climbing") and ((Key.isDown(Key.LEFT) and (_root.main.game.p1dir == "right")) or (Key.isDown(Key.RIGHT) and (_root.main.game.p1dir == "left")))) { punchdir = "_back"; } else { punchdir = ""; } punching = ""; } } _root.c = 1; while (f >= _root.c) { if (eval (("_root.main.game.f" add _root.c) add ".collapse") != "true") { holes = eval (("_root.main.game.f" add _root.c) add ".holes"); maxholes = int(((int(eval (("_root.main.game.f" add _root.c) add "_y1")) - int(eval (("_root.main.game.f" add _root.c) add "_y2"))) / 16) * 2.5); if (holes >= maxholes) { winds = eval (("_root.main.game.f" add _root.c) add ".windows"); win = 1; while (winds >= win) { tellTarget ((("_root.main.game.f" add _root.c) add ".w") add win) { gotoAndStop ("broken"); }; win++; } Set(("_root.main.game.f" add _root.c) add ".collapse", "true"); smashed = smashed + 1; endlevel = 128; tellTarget ("_root.main.game.f" add _root.c) { c = _root.c; hsteps = int((eval (("_root.main.game.f" add c) add "_y1") - eval (("_root.main.game.f" add c) add "_y2")) / 16); wsteps = int((eval (("_root.main.game.f" add c) add "_x2") - eval (("_root.main.game.f" add c) add "_x1")) / 16); h = 1; while (hsteps >= h) { w = 1; while (wsteps >= w) { crackz = crackz + 1; setProperty("cracks", _x , (16 * w) - 8); setProperty("cracks", _y , (-16 * h) + 8); duplicateMovieClip ("cracks", "cracks" add crackz, crackz + 100); w++; } h++; } }; tellTarget ("_root.sfx") { gotoAndPlay ("quake"); }; tellTarget ("_root.main.game.f" add _root.c) { crumbz = int(crumbz); cstart = crumbz; i = 1; while (wsteps >= i) { duplicateMovieClip ("crumble", "crumble" add crumbz, crumbz + 200); setProperty("crumble" add crumbz, _y , -8); setProperty("crumble" add crumbz, _x , (0 + (16 * i)) - 8); crumbz = crumbz + 1; i++; } cstop = crumbz; }; } Set(("_root.main.game.f" add _root.c) add ".collapsetime", 0); } else if (eval (("_root.main.game.f" add _root.c) add ".collapsetime") < 15) { Set(("_root.main.game.f" add _root.c) add ".collapsetime", eval (("_root.main.game.f" add _root.c) add ".collapsetime") + 1); } else if (eval (("_root.main.game.f" add _root.c) add ".collapsetime") < (17 + (eval (("_root.main.game.f" add _root.c) add ".hsteps") * 4))) { if (climbing == ("f" add _root.c)) { climbing = ""; base = ground; floor = ground; _root.main.game.p1mode = "falling"; } Set(("_root.main.game.f" add _root.c) add ".collapsetime", eval (("_root.main.game.f" add _root.c) add ".collapsetime") + 1); Set(("_root.main.game.f" add _root.c) add "_y2", 90); tellTarget (("_root.main.game.f" add _root.c) add ".drop") { play(); }; } else { tellTarget (("_root.main.game.f" add _root.c) add ".drop") { gotoAndStop (1); }; tellTarget ("_root.main.game.f" add _root.c) { cr1 = cstart; cr2 = cstop; cr = cr1; while (cr < cr2) { removeMovieClip("crumble" add cr); cr++; } }; fq = 1; while (f >= fq) { lblock = eval (("_root.main.game.f" add fq) add "_x1_block"); rblock = eval (("_root.main.game.f" add fq) add "_x2_block"); if (lblock == ("f" add _root.c)) { Set(("_root.main.game.f" add fq) add "_x1_base", ground); Set(("_root.main.game.f" add fq) add "_x1_block", ""); } if (rblock == ("f" add _root.c)) { Set(("_root.main.game.f" add fq) add "_x2_base", ground); Set(("_root.main.game.f" add fq) add "_x2_block", ""); } fq++; } Set(("_root.main.game.f" add _root.c) add "_y2", 8); Set(("_root.main.game.f" add _root.c) add "_x1", lmax - 50); Set(("_root.main.game.f" add _root.c) add "_x2", lmax - 40); } _root.c++; } if ((_root.main.game.p1mode2 == "eating") and (_root.main.game.p1mode == "jumping")) { _root.main.game.p1mode2 = "eat2"; } if ((smashed >= f) and (_root.main.game.boss != "alive")) { endlevel = endlevel - 1; if (endlevel < 1) { stopAllSounds(); tellTarget ("_root.main.game") { gotoAndStop (4); }; gotoAndStop (10); } } if (punching == "y") { ptime = ptime + 1; } else { ptime = 0; }
Symbol 408 MovieClip Frame 4
gotoAndPlay (3);
Symbol 408 MovieClip Frame 5
if (_root.lives < 1) { tellTarget ("_root.gameover") { play(); }; gotoAndStop (10); } else { stop(); }
Symbol 408 MovieClip Frame 6
_root.main.game.p1mode = "standing"; _root.main.game.p1._y = 0;
Symbol 408 MovieClip Frame 16
tellTarget ("_root.main.game") { diamonds = 0; gold = 0; safes = 0; cash = 0; _root.score = 0; health = 100; }; gotoAndPlay (3);
Symbol 413 MovieClip Frame 1
exists = "t";
Symbol 416 MovieClip Frame 1
exists = "t";
Symbol 419 MovieClip Frame 1
exists = "t";
Symbol 420 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 420 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 420 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 420 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 424 MovieClip Frame 1
exists = "t";
Symbol 427 MovieClip Frame 9
_root.main.game.bonus = _root.main.game.bonus + 3; stop();
Symbol 428 MovieClip Frame 1
exists = "true"; if (0 < ftime) { ftime = ftime - 1; } else { fire = ""; } if (102 < ftime) { _x = (_x - 2); } else if (86 >= ftime) { if (move == "y") { _x = (_x + 2); mtime = mtime - 1; if (mtime < 1) { move = ""; } } else if (random(18) == 9) { move = "y"; mtime = random(40) + 66; } if ((32 < _x) and (random(28) == 5)) { shoot = "y"; } else { shoot = ""; } } if ((shoot == "y") and (fire != "y")) { _root.main.game.nfx = _x + 8; _root.main.game.nfy = _y - 8; ftime = 120; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; htank_shoot.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } if (((((_root.main.game.p1mode == "jumping") and (_root.main.control.jump < 0)) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._x - 16) < _x)) and ((_y - 8) < _root.main.game.p1._y)) { gotoAndPlay (3); } if (380 < _x) { gotoAndPlay (4); }
Symbol 428 MovieClip Frame 2
gotoAndPlay (1);
Symbol 428 MovieClip Frame 4
speed = 0;
Symbol 428 MovieClip Frame 65
_x = (random(80) - 200);
Symbol 429 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 429 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 429 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 429 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 433 MovieClip Frame 1
exists = "t";
Symbol 436 MovieClip Frame 1
exists = "t";
Symbol 437 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 437 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 437 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 437 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 443 MovieClip Frame 1
exists = "true"; _root.main.game.boss = "alive"; speed = 4; health = 6; if (_y < -256) { _y = -256; } else if (-32 < _y) { _y = -32; } if (_x < -32) { _x = -32; } else if (336 < _x) { _x = 336; } if (fire == "y") { ftime = ftime - 1; if (ftime < 1) { fire = ""; } } if (((-202 < _y) and (16 < _x)) and (_x < 224)) { if (((((_y < (_root.main.game.p1._y - 64)) and ((_root.main.game.p1._x - 20) < _x)) and (_x < (_root.main.game.p1._x + 20))) and (random(7) == 5)) and (fire != "y")) { _root.main.game.nfx = _x; _root.main.game.nfy = _y; ftime = 60; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; super_ufo_shoot_down.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } } if ((incline < 1) or (incline == "")) { incline = random(40) + 20; dir = random(3) + 1; if (dir == 1) { ymod = -speed; } else if (dir == 2) { ymod = speed; } else { ymod = 0; } dir = random(3) + 1; if (dir == 1) { dir2 = "left"; } else if (dir == 2) { dir2 = "right"; } else { dir2 = "hover"; } } incline = incline - 1; _y = (_y + ymod); if (dir2 == "left") { _x = (_x - speed); tellTarget ("sprite") { gotoAndStop ("left"); }; } else if (dir2 == "right") { _x = (_x + speed); tellTarget ("sprite") { gotoAndStop ("right"); }; } else { tellTarget ("sprite") { gotoAndStop ("hover"); }; } exists = "true";
Symbol 443 MovieClip Frame 2
gotoAndPlay (1);
Symbol 443 MovieClip Frame 3
hits = hits + 1; if (hits >= health) { tellTarget ("sprite") { gotoAndStop ("dead"); }; _root.main.game.boss = "dead"; } else { tellTarget ("sprite") { gotoAndPlay ("hit"); }; }
Symbol 443 MovieClip Frame 9
if (hits < health) { gotoAndPlay (1); }
Symbol 443 MovieClip Frame 65
_y = -1000; _x = (random(300) - 20); stop();
Symbol 447 MovieClip Frame 1
stop();
Symbol 447 MovieClip Frame 4
tellTarget ("") { stop(); }; stop();
Symbol 448 MovieClip Frame 1
if (((((_root.main.game.p1._x - 32) < _x) and (_x < (_root.main.game.p1._x + 32))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("ufo"); }; } _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (_y >= 0) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + 6);
Symbol 448 MovieClip Frame 2
gotoAndPlay (1);
Symbol 449 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 449 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 449 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 449 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 466 MovieClip Frame 1
loops = 0; thrown = "n"; xp = getProperty("../../", _x) + getProperty("../", _x); yp = getProperty("../../", _y) + getProperty("../", _y);
Symbol 466 MovieClip Frame 5
loops = loops + 1;
Symbol 466 MovieClip Frame 10
if (loops < 4) { gotoAndPlay (5); }
Symbol 466 MovieClip Frame 20
tellTarget ("..") { gotoAndPlay (1); };
Symbol 467 MovieClip Frame 1
exists = "true"; person = ""; object = ""; if (random(10) == 2) { gotoAndStop (12); }
Symbol 467 MovieClip Frame 2
person = "";
Symbol 467 MovieClip Frame 11
gotoAndPlay (1);
Symbol 467 MovieClip Frame 12
person = "true";
Symbol 467 MovieClip Frame 13
exists = "no"; person = ""; object = ""; stop();
Symbol 471 MovieClip Frame 1
loops = 0; thrown = "n"; xp = getProperty("../../", _x) + getProperty("../", _x); yp = getProperty("../../", _y) + getProperty("../", _y);
Symbol 471 MovieClip Frame 5
loops = loops + 1; if (((((xp - 32) < _root.main.game.p1._x) and (_root.main.game.p1._x < (xp + 32))) and (yp < _root.main.game.p1_y)) and (thrown != "y")) { thrown = "y"; _root.main.game.nfx = xp; _root.main.game.nfy = yp - 8; tellTarget ("_root.main.game") { bullets = bullets + 1; rockfall.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; }
Symbol 471 MovieClip Frame 10
if (loops < 4) { gotoAndPlay (5); }
Symbol 471 MovieClip Frame 20
tellTarget ("..") { gotoAndPlay (1); };
Symbol 472 MovieClip Frame 1
exists = "true"; person = ""; object = ""; if (random(10) == 2) { gotoAndStop (12); }
Symbol 472 MovieClip Frame 2
person = "";
Symbol 472 MovieClip Frame 11
gotoAndPlay (1);
Symbol 472 MovieClip Frame 12
person = "true";
Symbol 472 MovieClip Frame 13
exists = "no"; person = ""; object = ""; stop();
Symbol 473 MovieClip Frame 1
exists = "t";
Symbol 499 MovieClip Frame 1
exists = "t";
Symbol 501 MovieClip Frame 1
exists = "t";
Symbol 511 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 1
exists = "true"; sprite.frame = 1; if (0 < ftime) { ftime = ftime - 1; } else { fire = ""; } if (102 < ftime) { sprite.frame = 5; _x = (_x - 2); } else if (86 >= ftime) { if (move == "y") { sprite.frame = 3; _x = (_x + 2); mtime = mtime - 1; if (mtime < 1) { move = ""; } } else if (random(18) == 9) { move = "y"; mtime = random(40) + 66; } if ((32 < _x) and (random(28) == 5)) { shoot = "y"; } else { shoot = ""; } } if ((shoot == "y") and (fire != "y")) { sprite.frame = 5; _root.main.game.nfx = _x + 8; _root.main.game.nfy = _y - 8; ftime = 120; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; catapult_shot.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } tellTarget ("sprite") { gotoAndPlay(frame); }; if (((((_root.main.game.p1mode == "jumping") and (_root.main.control.jump < 0)) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._x - 16) < _x)) and ((_y - 8) < _root.main.game.p1._y)) { gotoAndPlay (3); } if (380 < _x) { gotoAndPlay (4); }
Symbol 512 MovieClip Frame 2
gotoAndPlay (1);
Symbol 512 MovieClip Frame 4
speed = 0;
Symbol 512 MovieClip Frame 65
_x = (random(80) - 200);
Symbol 528 MovieClip Frame 1
exists = "true"; if (_y < -256) { _y = -256; } else if (-128 < _y) { _y = -128; } if (_x < -32) { _x = -32; } else if (360 < _x) { _x = 360; } if (fire == "y") { ftime = ftime - 1; if (ftime < 1) { fire = ""; } } if (((-202 < _y) and (16 < _x)) and (_x < 224)) { if (((((_y < (_root.main.game.p1._y - 40)) and ((_root.main.game.p1._x - 40) < _x)) and (_x < (_root.main.game.p1._x + 80))) and (fire != "y")) and (dir2 == "hover")) { ftime = random(100) + 60; fire = "y"; _root.main.game.nfx = _x; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; dragonfire_d.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } else if ((((_y < (_root.main.game.p1._y - 40)) and (_root.main.game.p1._x < _x)) and (fire != "y")) and (dir2 == "left")) { ftime = random(100) + 60; fire = "y"; _root.main.game.nfx = _x + 16; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; dragonfire_l.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } else if ((((_y < (_root.main.game.p1._y - 40)) and (_x < _root.main.game.p1._x)) and (fire != "y")) and (dir2 == "right")) { ftime = random(100) + 60; fire = "y"; _root.main.game.nfx = _x - 16; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; dragonfire_r.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } else if (((((dir2 == "left") and (_root.main.game.p1._x < _x)) and (fire != "y")) and (_y >= (_root.main.game.p1._y - 80))) and (_y < (_root.main.game.p1._y + 32))) { ftime = random(100) + 60; fire = "y"; _root.main.game.nfx = _x + 16; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; dragonfire_l2.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } else if (((((dir2 == "right") and (_x < _root.main.game.p1._x)) and (fire != "y")) and (_y >= (_root.main.game.p1._y - 80))) and (_y < (_root.main.game.p1._y + 32))) { ftime = random(100) + 60; fire = "y"; _root.main.game.nfx = _x - 16; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; dragonfire_r2.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } } if ((incline < 1) or (incline == "")) { incline = random(60) + 40; dir = random(3) + 1; if (dir == 1) { ymod = -4; } else if (dir == 2) { ymod = 4; } else { ymod = 0; } dir = random(3) + 1; if (dir == 1) { dir2 = "left"; } else if (dir == 2) { dir2 = "right"; } else { dir2 = "hover"; } } incline = incline - 1; _y = (_y + ymod); if (dir2 == "left") { _x = (_x - 3); tellTarget ("sprite") { gotoAndStop ("left"); }; } else if (dir2 == "right") { _x = (_x + 3); tellTarget ("sprite") { gotoAndStop ("right"); }; } else { tellTarget ("sprite") { gotoAndStop ("hover"); }; } exists = "true";
Symbol 528 MovieClip Frame 2
gotoAndPlay (1);
Symbol 528 MovieClip Frame 3
tellTarget ("sprite") { gotoAndStop ("dead"); };
Symbol 528 MovieClip Frame 65
_y = -1000; _x = (random(300) - 20);
Symbol 537 MovieClip Frame 1
stop();
Symbol 537 MovieClip Frame 4
tellTarget ("") { stop(); }; stop();
Symbol 538 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (_y >= -8) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + 4);
Symbol 538 MovieClip Frame 2
gotoAndPlay (1);
Symbol 543 MovieClip Frame 1
xmod = 6; ymod = -5; if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("catapult"); }; }
Symbol 543 MovieClip Frame 2
_x = (_x + xmod); _y = (_y + ymod); ymod = ymod + 0.25; if (_y >= 0) { gotoAndPlay (4); } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.health = _root.main.game.health - 10; _root.main.game.p1mode = "falling"; gotoAndPlay (4); }
Symbol 543 MovieClip Frame 3
gotoAndPlay (2);
Symbol 543 MovieClip Frame 7
stop();
Symbol 544 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (_y >= -4) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + 3); _x = (_x - 4);
Symbol 544 MovieClip Frame 2
gotoAndPlay (1);
Symbol 545 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (_y >= 0) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + 3); _x = (_x + 4);
Symbol 545 MovieClip Frame 2
gotoAndPlay (1);
Symbol 546 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (-64 >= _x) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _x = (_x - 4);
Symbol 546 MovieClip Frame 2
gotoAndPlay (1);
Symbol 547 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (_x >= 400) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _x = (_x + 4);
Symbol 547 MovieClip Frame 2
gotoAndPlay (1);
Symbol 548 MovieClip Frame 1
stop();
Symbol 548 MovieClip Frame 4
tellTarget ("") { stop(); }; stop();
Symbol 549 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("amazon"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (_y >= 0) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + 3);
Symbol 549 MovieClip Frame 2
gotoAndPlay (1);
Symbol 550 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 550 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 550 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 550 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 556 MovieClip Frame 1
exists = "t";
Symbol 560 MovieClip Frame 1
exists = "t";
Symbol 563 MovieClip Frame 1
exists = "t";
Symbol 565 MovieClip Frame 1
exists = "t";
Symbol 570 MovieClip Frame 1
exists = "t";
Symbol 571 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 571 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 571 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 571 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 575 MovieClip Frame 1
exists = "t";
Symbol 578 MovieClip Frame 1
exists = "t";
Symbol 580 MovieClip Frame 1
exists = "t";
Symbol 583 MovieClip Frame 1
exists = "t";
Symbol 585 MovieClip Frame 1
exists = "t";
Symbol 586 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 586 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 586 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 586 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 589 MovieClip Frame 1
exists = "t";
Symbol 591 MovieClip Frame 1
exists = "t";
Symbol 593 MovieClip Frame 1
exists = "t";
Symbol 594 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 594 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 594 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 594 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 597 MovieClip Frame 1
exists = "t";
Symbol 599 MovieClip Frame 1
exists = "t";
Symbol 601 MovieClip Frame 1
exists = "t";
Symbol 604 MovieClip Frame 1
exists = "t";
Symbol 621 MovieClip Frame 1
if (x) { punch = punch - 1; } else { x = getProperty("../../", _x); if (_root.main.game.p1._x < x) { mod = 1; } else { mod = -1; } punch = 5; } if (0 < punch) { setProperty("../../", _x , getProperty("../../", _x) + (punch * mod)); }
Symbol 621 MovieClip Frame 2
gotoAndPlay (1);
Symbol 634 MovieClip Frame 11
stop();
Symbol 634 MovieClip Frame 16
Set("../:playermod", 6);
Symbol 634 MovieClip Frame 21
Set("../:strike", "n"); stop();
Symbol 634 MovieClip Frame 28
setProperty("../", _y , -600); stop();
Symbol 635 MovieClip Frame 1
exists = "true"; _root.main.game.boss = "alive"; squash = "n"; health = 18; safety = "off"; if (0 < playermod) { _root.main.game.p1._y = -8; _root.main.game.p1._x = _root.main.game.p1._x - playermod; _root.main.game.p1mode = "falling"; playermod = playermod - 1; } if ((_x < (_root.main.game.p1._x - 90)) and (_root.main.game.p1mode == "climbing")) { xmod = 3; } else if ((((((_x - 24) < _root.main.game.p1._x) and (_root.main.game.p1._x < _x)) and (stime < 1)) and (-16 < _root.main.game.p1._y)) and ((_root.main.game.p1mode != "jumping") or ((_root.main.game.p1mode == "jumping") and (_root.main.game.p1mode3 != "back")))) { stime = 12; xmod = 0; strike = "y"; tellTarget ("sprite") { gotoAndPlay ("sting"); }; } else if (_root.main.game.p1._x < (_x - 80)) { xmod = -5; } else if ((_x - 4) < _root.main.game.p1._x) { xmod = 5; } else { xmod = (random(3) - 1) * 5; } if (((((_root.main.game.p1mode == "jumping") and (_root.main.control.jump < 0)) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._x - 16) < _x)) and ((_y - 18) < _root.main.game.p1._y)) { squash = "y"; gotoAndPlay (20); } stime = stime - 1; if (strike != "y") { if (0 < xmod) { tellTarget ("sprite") { gotoAndStop ("back"); }; } else if (xmod < 0) { tellTarget ("sprite") { gotoAndStop ("walk"); }; } else { tellTarget ("sprite") { gotoAndStop (1); }; } _x = (_x + xmod); }
Symbol 635 MovieClip Frame 2
gotoAndPlay (1);
Symbol 635 MovieClip Frame 3
tellTarget ("sprite") { gotoAndStop ("block"); };
Symbol 635 MovieClip Frame 19
gotoAndPlay (1);
Symbol 635 MovieClip Frame 20
if (squash == "n") { gotoAndPlay (3); } else { if (safety != "on") { safety = "on"; hits = hits + 1; } if (hits >= health) { tellTarget ("sprite") { gotoAndStop ("dead"); }; _root.main.game.boss = "dead"; } else { tellTarget ("sprite") { gotoAndPlay ("hit"); }; } }
Symbol 635 MovieClip Frame 50
strike = ""; if (hits < health) { gotoAndPlay (1); }
Symbol 635 MovieClip Frame 57
stop();
Symbol 635 MovieClip Frame 65
stop();
Symbol 636 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 636 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 636 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 636 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 652 MovieClip Frame 35
tellTarget ("..") { gotoAndPlay (1); };
Symbol 653 MovieClip Frame 1
exists = "true"; person = ""; object = ""; if (random(10) == 2) { gotoAndStop (12); }
Symbol 653 MovieClip Frame 2
person = "";
Symbol 653 MovieClip Frame 11
gotoAndPlay (1);
Symbol 653 MovieClip Frame 12
person = "true";
Symbol 653 MovieClip Frame 13
exists = "no"; person = ""; object = ""; stop();
Symbol 657 MovieClip Frame 35
tellTarget ("..") { gotoAndPlay (1); };
Symbol 658 MovieClip Frame 1
exists = "true"; person = ""; object = ""; if (random(10) == 2) { gotoAndStop (12); }
Symbol 658 MovieClip Frame 2
person = "";
Symbol 658 MovieClip Frame 11
gotoAndPlay (1);
Symbol 658 MovieClip Frame 12
person = "true";
Symbol 658 MovieClip Frame 13
exists = "no"; person = ""; object = ""; stop();
Symbol 667 MovieClip Frame 1
thrown = "n"; xp = getProperty("../../", _x) + getProperty("../", _x); yp = getProperty("../../", _y) + getProperty("../", _y);
Symbol 667 MovieClip Frame 6
if ((_root.main.game.p1._x < (xp - 24)) and ((yp + 64) < _root.main.game.p1._y)) { _root.main.game.nfx = xp - 4; _root.main.game.nfy = yp + 4; xm = xp - _root.main.game.p1._x; if (xm < 0) { xm = xm * -1; } ym = yp - _root.main.game.p1._y; if (ym < 0) { ym = ym * -1; } if (xm < ym) { ymod = 1; xmod = xm / ym; } else { ymod = ym / xm; xmod = 1; } _root.main.game.nfx2 = -3 * xmod; _root.main.game.nfy2 = 3 * ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 667 MovieClip Frame 17
if (((_root.main.game.p1._x < (xp - 24)) and ((yp + 64) >= _root.main.game.p1._y)) and (_root.main.game.p1._y >= (yp - 8))) { _root.main.game.nfx = xp - 4; _root.main.game.nfy = yp + 4; _root.main.game.nfx2 = -3; _root.main.game.nfy2 = 0; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 667 MovieClip Frame 29
if ((_root.main.game.p1._x < (xp - 24)) and (_root.main.game.p1._y < (yp - 8))) { _root.main.game.nfx = xp - 4; _root.main.game.nfy = yp + 4; xm = xp - _root.main.game.p1._x; if (xm < 0) { xm = xm * -1; } ym = yp - _root.main.game.p1._y; if (ym < 0) { ym = ym * -1; } if (xm < ym) { ymod = 1; xmod = xm / ym; } else { ymod = ym / xm; xmod = 1; } _root.main.game.nfx2 = -3 * xmod; _root.main.game.nfy2 = -3 * ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 667 MovieClip Frame 37
tellTarget ("..") { gotoAndPlay (1); };
Symbol 673 MovieClip Frame 1
thrown = "n"; xp = getProperty("../../", _x) + getProperty("../", _x); yp = getProperty("../../", _y) + getProperty("../", _y);
Symbol 673 MovieClip Frame 6
if (((xp + 24) < _root.main.game.p1._x) and ((yp + 64) < _root.main.game.p1._y)) { _root.main.game.nfx = xp + 4; _root.main.game.nfy = yp + 4; xm = xp - _root.main.game.p1._x; if (xm < 0) { xm = xm * -1; } ym = yp - _root.main.game.p1._y; if (ym < 0) { ym = ym * -1; } if (xm < ym) { ymod = 1; xmod = xm / ym; } else { ymod = ym / xm; xmod = 1; } _root.main.game.nfx2 = 3 * xmod; _root.main.game.nfy2 = 3 * ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 673 MovieClip Frame 17
if ((((xp + 24) < _root.main.game.p1._x) and ((yp + 64) >= _root.main.game.p1._y)) and (_root.main.game.p1._y >= (yp - 8))) { _root.main.game.nfx = xp + 4; _root.main.game.nfy = yp + 4; _root.main.game.nfx2 = 3; _root.main.game.nfy2 = 0; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 673 MovieClip Frame 29
if (((xp + 24) < _root.main.game.p1._x) and (_root.main.game.p1._y < (yp - 8))) { _root.main.game.nfx = xp + 4; _root.main.game.nfy = yp + 4; xm = xp - _root.main.game.p1._x; if (xm < 0) { xm = xm * -1; } ym = yp - _root.main.game.p1._y; if (ym < 0) { ym = ym * -1; } if (xm < ym) { ymod = 1; xmod = xm / ym; } else { ymod = ym / xm; xmod = 1; } _root.main.game.nfx2 = 3 * xmod; _root.main.game.nfy2 = -3 * ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 673 MovieClip Frame 37
tellTarget ("..") { gotoAndPlay (1); };
Symbol 674 MovieClip Frame 1
exists = "true"; person = ""; object = ""; if (random(10) == 2) { if (random(10) < 5) { gotoAndStop (12); } else { gotoAndStop (13); } }
Symbol 674 MovieClip Frame 2
person = "";
Symbol 674 MovieClip Frame 11
gotoAndPlay (1);
Symbol 674 MovieClip Frame 12
person = "true";
Symbol 674 MovieClip Frame 13
person = "true";
Symbol 674 MovieClip Frame 14
exists = "no"; person = ""; object = ""; stop();
Symbol 675 MovieClip Frame 1
exists = "t";
Symbol 685 MovieClip Frame 1
exists = "t";
Symbol 704 MovieClip Frame 1
exists = "true"; if (int(speed) < 1) { speed = random(5) * 2; tellTarget ("sprite") { gotoAndStop(random(3) + 1); }; } _x = (_x + speed); if (((((_root.main.game.p1mode == "jumping") and (_root.main.control.jump < 0)) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._x - 16) < _x)) and ((_y - 8) < _root.main.game.p1._y)) { gotoAndPlay (3); } if (380 < _x) { gotoAndPlay (4); }
Symbol 704 MovieClip Frame 2
gotoAndPlay (1);
Symbol 704 MovieClip Frame 3
speed = 0;
Symbol 704 MovieClip Frame 4
speed = 0;
Symbol 704 MovieClip Frame 65
_x = (random(80) - 200);
Symbol 719 MovieClip Frame 7
stop();
Symbol 720 MovieClip Frame 4
stop();
Symbol 722 MovieClip Frame 1
exists = "true"; health = 6; safety = "off"; if (_x < _root.main.game.p1._x) { walkmod = 1; } else { walkmod = -1; } _root.main.game.boss = "alive"; if (_root.main.game.p1._x < _x) { tellTarget ("dir") { sprite.left = "walk"; sprite.right = "back"; gotoAndStop ("left"); }; } else { tellTarget ("dir") { sprite.left = "back"; sprite.right = "walk"; gotoAndStop ("right"); }; } movetime = movetime - 1; xd = _x - _root.main.game.p1._x; yd = _y - _root.main.game.p1._y; if (xd < 0) { xd = xd * -1; } if (yd < 0) { yd = yd * -1; } if (movetime < 1) { movetime = random(10) + 10; if (xd < yd) { ym = 1; xm = xd / yd; } else { xm = 1; ym = yd / xd; } if (_root.main.game.p1._y < -64) { md = xd / yd; if (5 < md) { walk = 2.75 * walkmod; } else if (md < 1.5) { walk = -2.75 * walkmod; } else { walk = 0; } } else if ((_root.main.game.p1._x + 100) < _x) { if (((ftime < 1) and (_x < 320)) and (0 < _x)) { _root.main.game.nfx = _x; _root.main.game.nfy = _y; _root.main.game.nfymod = 7 * walkmod; ftime = 120; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; missile.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ymod = _root.main.game.nfymod; gotoAndPlay (1); }; } walk = -2.25; } else if ((_root.main.game.p1._x + 32) < _x) { walk = 2.25; gun = "on"; } else if (_x < (_root.main.game.p1._x - 100)) { if (((ftime < 1) and (_x < 320)) and (0 < _x)) { _root.main.game.nfx = _x; _root.main.game.nfy = _y; _root.main.game.nfymod = 7 * walkmod; ftime = 120; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; missile.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ymod = _root.main.game.nfymod; gotoAndPlay (1); }; } walk = 2.25; } else if (_x < (_root.main.game.p1._x - 32)) { walk = -2.25; gun = "on"; } else { walk = 0; } } if ((300 < _x) and (0 < walk)) { walk = 0; } else if ((_x < 20) and (walk < 0)) { walk = 0; } if ((((gtime == 120) or (gtime == 110)) or (gtime == 100)) or (gtime == 90)) { _root.main.game.nfx = _x; _root.main.game.nfy = _y; _root.main.game.nfymod = 5 * walkmod; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; xm = _root.main.game.nfymod; gotoAndPlay (1); }; } if (((walk == 0) and (_x < 320)) and (0 < _x)) { if (ctime < 1) { ctime = 90; sprite.frame = 5; _root.main.game.nfx = _x + (12 * walkmod); _root.main.game.nfy = _y - 8; if (ym < 0) { ym = ym * -1; } if (xm < 0) { xm = xm * -1; } if (xm < ym) { xm = xm / ym; ym = 1; } else { ym = ym / xm; xm = 1; } _root.main.game.nfx2 = ((xm * 0.85) * 6) * walkmod; _root.main.game.nfy2 = (ym * 1.8) * 6; tellTarget ("_root.main.game") { bullets = bullets + 1; grenade.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ymod = _root.main.game.nfy2; xmod = _root.main.game.nfx2; gotoAndPlay (1); }; } } if (gun == "on") { gtime = 120; gun = "0ff"; } if ((6 >= _xd) and (_root.main.game.p1._y < -16)) { movetime = 0; gun = "on"; } if ((230 < _x) and (24 >= xd)) { walk = -5; } if ((_x < 90) and (24 >= xd)) { walk = 5; } if (0 < walk) { tellTarget ("dir.sprite") { gotoAndStop(right); }; } else if (walk < 0) { tellTarget ("dir.sprite") { gotoAndStop(left); }; } else { tellTarget ("dir.sprite") { gotoAndStop ("stand"); }; } _x = (_x + walk); ftime = ftime - 1; gtime = gtime - 1; ctime = ctime - 1;
Symbol 722 MovieClip Frame 2
gotoAndPlay (1);
Symbol 722 MovieClip Frame 3
if (safety != "on") { safety = "on"; hits = hits + 1; } if (hits >= health) { tellTarget ("dir.sprite") { gotoAndStop ("dead"); }; _root.main.game.boss = "dead"; } else { tellTarget ("dir.sprite") { gotoAndStop ("hit"); }; }
Symbol 722 MovieClip Frame 9
if (hits < health) { gotoAndPlay (1); }
Symbol 722 MovieClip Frame 13
_y = 200; stop();
Symbol 736 MovieClip Frame 1
exists = "true"; if (_y < -256) { _y = -256; } else if (-32 < _y) { _y = -32; } if (_x < -32) { _x = -32; } else if (360 < _x) { _x = 360; } if (fire == "y") { ftime = ftime - 1; if (ftime < 1) { fire = ""; } } if (((-202 < _y) and (16 < _x)) and (_x < 224)) { if (((((_y < (_root.main.game.p1._y - 64)) and ((_root.main.game.p1._x - 20) < _x)) and (_x < (_root.main.game.p1._x + 20))) and (random(7) == 5)) and (fire != "y")) { _root.main.game.nfx = _x; _root.main.game.nfy = _y; ftime = 120; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; bomb.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } } if ((incline < 1) or (incline == "")) { incline = random(60) + 40; dir = random(3) + 1; if (dir == 1) { ymod = -2; } else if (dir == 2) { ymod = 2; } else { ymod = 0; } dir = random(3) + 1; if (dir == 1) { dir2 = "left"; } else if (dir == 2) { dir2 = "right"; } else { dir2 = "hover"; } } incline = incline - 1; _y = (_y + ymod); if (dir2 == "left") { _x = (_x - 2); tellTarget ("sprite") { gotoAndStop ("left"); }; } else if (dir2 == "right") { _x = (_x + 2); tellTarget ("sprite") { gotoAndStop ("right"); }; } else { tellTarget ("sprite") { gotoAndStop ("hover"); }; } exists = "true";
Symbol 736 MovieClip Frame 2
gotoAndPlay (1);
Symbol 736 MovieClip Frame 3
tellTarget ("sprite") { gotoAndStop ("dead"); };
Symbol 736 MovieClip Frame 65
_y = -1000; _x = (random(300) - 20);
Symbol 741 MovieClip Frame 1
stop();
Symbol 741 MovieClip Frame 2
stop();
Symbol 741 MovieClip Frame 3
stop();
Symbol 741 MovieClip Frame 12
tellTarget ("") { stop(); }; stop();
Symbol 741 MovieClip Frame 13
stop();
Symbol 744 MovieClip Frame 1
if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 20; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (_y >= -8) { gotoAndStop (3); } _y = (_y + 5);
Symbol 744 MovieClip Frame 2
gotoAndPlay (1);
Symbol 744 MovieClip Frame 3
stop();
Symbol 747 MovieClip Frame 3
stop();
Symbol 748 MovieClip Frame 1
stop();
Symbol 748 MovieClip Frame 4
tellTarget ("") { stop(); }; stop();
Symbol 749 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("throw"); }; } if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("gun"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("wounded"); }; if ((_root.main.game.p1mode == "standing") or (_root.main.game.p1mode == "walking")) { _root.main.game.p1._x = _root.main.game.p1._x + xm; } else if (_root.main.game.p1mode == "climbing") { _root.main.game.p1._y = _root.main.game.p1._y + 4; } _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if ((((_y >= 0) or (_y < -320)) or (_x < -8)) or (400 < _x)) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + ym); _x = (_x + xm);
Symbol 749 MovieClip Frame 2
gotoAndPlay (1);
Symbol 750 MovieClip Frame 1
exists = "true"; if (-1 < int(speed)) { speed = random(5) * -2; tellTarget ("sprite") { gotoAndStop(random(3) + 1); }; } _x = (_x + speed); if (((((_root.main.game.p1mode == "jumping") and (_root.main.control.jump < 0)) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._x - 16) < _x)) and ((_y - 8) < _root.main.game.p1._y)) { gotoAndPlay (3); } if (_x < -100) { gotoAndPlay (4); }
Symbol 750 MovieClip Frame 2
gotoAndPlay (1);
Symbol 750 MovieClip Frame 3
speed = 0;
Symbol 750 MovieClip Frame 4
speed = 0;
Symbol 750 MovieClip Frame 65
_x = (random(80) + 400);
Symbol 751 MovieClip Frame 1
if (0 < ymod) { tellTarget ("sprite") { gotoAndPlay ("right"); }; } else { tellTarget ("sprite") { gotoAndPlay ("left"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 20; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if ((-32 >= _x) or (_x >= 386)) { gotoAndStop (3); } _x = (_x + ymod);
Symbol 751 MovieClip Frame 2
gotoAndPlay (1);
Symbol 751 MovieClip Frame 3
stop();
Symbol 754 MovieClip Frame 2
_x = (_x + xmod); _y = (_y - ymod); ymod = ymod - 0.25; if (_y >= 0) { gotoAndPlay (4); } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.health = _root.main.game.health - 30; _root.main.game.p1mode = "falling"; gotoAndPlay (4); }
Symbol 754 MovieClip Frame 3
gotoAndPlay (2);
Symbol 754 MovieClip Frame 7
stop();
Symbol 755 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 755 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 755 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 755 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 760 MovieClip Frame 1
exists = "t";
Symbol 763 MovieClip Frame 1
exists = "t";
Symbol 767 MovieClip Frame 1
exists = "t";
Symbol 770 MovieClip Frame 1
exists = "t";
Symbol 771 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 771 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 771 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 771 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 775 MovieClip Frame 1
exists = "t";
Symbol 777 MovieClip Frame 1
exists = "t";
Symbol 778 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 778 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 778 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 778 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 782 MovieClip Frame 1
exists = "t";
Symbol 785 MovieClip Frame 1
exists = "t";
Symbol 786 MovieClip Frame 1
exists = "t";
Symbol 789 MovieClip Frame 1
exists = "t";
Symbol 792 MovieClip Frame 1
exists = "t";
Symbol 793 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 793 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 793 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 793 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 796 MovieClip Frame 1
exists = "t";
Symbol 798 MovieClip Frame 1
exists = "t";
Symbol 800 MovieClip Frame 1
exists = "t";
Symbol 801 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 801 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 801 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 801 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 819 MovieClip Frame 1
loops = 0; thrown = "n"; xp = getProperty("../../", _x) + getProperty("../", _x); yp = getProperty("../../", _y) + getProperty("../", _y);
Symbol 819 MovieClip Frame 5
loops = loops + 1;
Symbol 819 MovieClip Frame 10
if (loops < 4) { gotoAndPlay (5); }
Symbol 819 MovieClip Frame 20
tellTarget ("..") { gotoAndPlay (1); };
Symbol 820 MovieClip Frame 1
exists = "true"; person = ""; object = ""; if (random(10) == 2) { gotoAndStop (12); }
Symbol 820 MovieClip Frame 2
person = "";
Symbol 820 MovieClip Frame 11
gotoAndPlay (1);
Symbol 820 MovieClip Frame 12
person = "true";
Symbol 820 MovieClip Frame 13
exists = "no"; person = ""; object = ""; stop();
Symbol 821 MovieClip Frame 1
exists = "t";
Symbol 830 MovieClip Frame 1
exists = "t";
Symbol 834 MovieClip Frame 1
exists = "t";
Symbol 839 MovieClip Frame 1
exists = "t";
Symbol 848 MovieClip Frame 5
gotoAndPlay (3);
Symbol 849 MovieClip Frame 1
stop();
Symbol 849 MovieClip Frame 4
tellTarget ("") { stop(); }; stop();
Symbol 850 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("beam"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } lasted = lasted + 1; if ((_y >= 0) or (30 < lasted)) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + 6);
Symbol 850 MovieClip Frame 2
gotoAndPlay (1);
Symbol 862 MovieClip Frame 1
exists = "true"; if (_y < -256) { _y = -256; } else if (-32 < _y) { _y = -32; } if (_x < -32) { _x = -32; } else if (360 < _x) { _x = 360; } if (fire == "y") { ftime = ftime - 1; if (ftime < 1) { fire = ""; } } if (((-202 < _y) and (16 < _x)) and (_x < 224)) { if ((((_y < (_root.main.game.p1._y - 64)) and ((_root.main.game.p1._x - 20) < _x)) and (_x < (_root.main.game.p1._x + 20))) and (fire != "y")) { _root.main.game.nfx = _x; _root.main.game.nfy = _y + 8; ftime = 3; shots = shots + 1; if (shots == 5) { shots = 0; ftime = 60; } fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; beam.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } } if ((incline < 1) or (incline == "")) { incline = random(60) + 40; dir = random(3) + 1; if (dir == 1) { ymod = -1; } else if (dir == 2) { ymod = 1; } else { ymod = 0; } dir = random(3) + 1; if (dir == 1) { dir2 = "left"; } else if (dir == 2) { dir2 = "right"; } else { dir2 = "hover"; } } if ((0 < _y) and (0 < ymod)) { ymod = random(2) - 1; } else if ((_y < -200) and (ymod < 0)) { ymod = random(2); } if ((_x < 16) and (dir2 == "left")) { if (random(10) < 5) { dir2 = "right"; } else { dir2 = "hover"; } } else if ((304 < _x) and (dir2 == "right")) { if (random(10) < 5) { dir2 = "left"; } else { dir2 = "hover"; } } incline = incline - 1; _y = (_y + ymod); if (dir2 == "left") { _x = (_x - 1); tellTarget ("sprite") { gotoAndStop ("left"); }; } else if (dir2 == "right") { _x = (_x + 1); tellTarget ("sprite") { gotoAndStop ("right"); }; } else { tellTarget ("sprite") { gotoAndStop ("hover"); }; } exists = "true";
Symbol 862 MovieClip Frame 2
gotoAndPlay (1);
Symbol 862 MovieClip Frame 3
tellTarget ("sprite") { gotoAndStop ("dead"); };
Symbol 862 MovieClip Frame 65
_y = -1000; _x = (random(300) - 20);
Symbol 863 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 863 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 863 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 863 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 869 MovieClip Frame 1
exists = "t";
Symbol 871 MovieClip Frame 1
exists = "t";
Symbol 874 MovieClip Frame 1
exists = "t";
Symbol 877 MovieClip Frame 1
exists = "t";
Symbol 880 MovieClip Frame 1
exists = "t";
Symbol 881 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 881 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 881 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 881 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 885 MovieClip Frame 1
exists = "t";
Symbol 886 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 886 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 886 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 886 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 888 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 888 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 888 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 888 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 891 MovieClip Frame 1
exists = "t";
Symbol 893 MovieClip Frame 1
exists = "t";
Symbol 895 MovieClip Frame 1
exists = "t";
Symbol 903 MovieClip Frame 7
stop();
Symbol 913 MovieClip Frame 1
exists = "true"; _root.main.game.boss = "alive"; health = 4; safety = "off"; blasttime = blasttime - 1; if (blasttime < 1) { blasttime = random(20) + 100; } if ((blasttime < 100) and (80 < blasttime)) { blast = "on"; if (((_y + 48) >= _root.main.game.p1._y) and (_y < _root.main.game.p1._y)) { if ((_x < _root.main.game.p1._x) and (0 < _root.main.game.health)) { if (((_x + 24) < _root.main.game.p1._x) and (_root.main.game.p1._x < (_x + 88))) { _root.main.game.health = _root.main.game.health - 2; _root.main.game.p1mode = "falling"; _root.main.game.p1._y = _root.main.game.p1._y - 9; _root.main.game.p1._x = _root.main.game.p1._x + 2; } } else if (((_x - 88) < _root.main.game.p1._x) and (_root.main.game.p1._x < (_x - 24))) { _root.main.game.health = _root.main.game.health - 2; _root.main.game.p1mode = "falling"; _root.main.game.p1._y = _root.main.game.p1._y - 9; _root.main.game.p1._x = _root.main.game.p1._x - 2; } } } else { blast = "off"; } if (_root.main.game.p1._x < _x) { mod = 1; } else { mod = -1; } if (blast == "on") { frame = "blast"; } else { frame = "float"; } sprite.frame = frame add mod; tellTarget ("sprite") { gotoAndStop(frame); }; if ((_x < (_root.main.game.p1._x - 48)) or ((_root.main.game.p1._x + 48) < _x)) { _x = (_x - (mod * 2)); } else { _x = (_x + (mod * 2)); } if (_root.main.game.p1._y < _y) { _y = (_y - 1); } else if ((_y + 32) < _root.main.game.p1._y) { _y = (_y + 3); } else { _y = (_y + (random(3) - 1)); }
Symbol 913 MovieClip Frame 2
gotoAndPlay (1);
Symbol 913 MovieClip Frame 3
if ((_y + 32) < _root.main.game.p1._y) { if (safety != "on") { safety = "on"; hits = hits + 1; sprite.frame = "hit" add mod; tellTarget ("sprite") { gotoAndStop(frame); }; } } else { gotoAndPlay (1); } if (health < hits) { gotoAndPlay (18); }
Symbol 913 MovieClip Frame 17
gotoAndPlay (1);
Symbol 913 MovieClip Frame 25
_root.main.game.boss = "dead"; _y = 800; stop();
Symbol 914 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 914 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 914 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 914 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 929 MovieClip Frame 35
tellTarget ("..") { gotoAndPlay (1); };
Symbol 930 MovieClip Frame 1
exists = "true"; person = ""; object = ""; if (random(10) == 2) { person = "true"; if (random(10) < 5) { gotoAndStop (13); } else { gotoAndStop (12); } }
Symbol 930 MovieClip Frame 2
person = "";
Symbol 930 MovieClip Frame 11
gotoAndPlay (1);
Symbol 930 MovieClip Frame 12
person = "true";
Symbol 930 MovieClip Frame 13
person = "true";
Symbol 930 MovieClip Frame 14
exists = "no"; person = ""; object = ""; stop();
Symbol 931 MovieClip Frame 1
exists = "t";
Symbol 935 MovieClip Frame 1
exists = "t";
Symbol 944 MovieClip Frame 1
exists = "t";
Symbol 947 MovieClip Frame 1
exists = "t";
Symbol 954 MovieClip Frame 12
if (random(5) < 3) { gotoAndPlay (1); }
Symbol 954 MovieClip Frame 35
_x = (random(500) - 90);
Symbol 954 MovieClip Frame 60
hit = "n"; if (((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) { _root.main.game.health = _root.main.game.health - 30; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("zap"); }; hit = "y"; }
Symbol 954 MovieClip Frame 62
i = 1; while (_root.main.control.e >= i) { if (((_x - 16) < eval (("_root.main.game.e" add i) add "._x")) and (eval (("_root.main.game.e" add i) add "._x") < (_x + 16))) { tellTarget (eval ("_root.main.game.e" add i)) { gotoAndPlay ("dead"); }; } i++; }
Symbol 954 MovieClip Frame 68
if (hit == "y") { tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop (1); }; _root.main.game.p1_mode = "falling"; }
Symbol 969 MovieClip Frame 1
exists = "true"; sprite.frame = 1; mtime = mtime - 1; if (0 < ftime) { ftime = ftime - 1; } else { fire = ""; } xm = _x - _root.main.game.p1._x; ym = _root.main.game.p1._y - Y; if (mtime < 1) { mtime = random(10) + 5; if (64 < xm) { dir = 1; } else if ((xm < 64) and (_x < 320)) { dir = 3; } else { dir = random(3) + 1; } } if (((((32 < xm) and (xm < 160)) and (fire != "y")) and (xm >= ((ym * -1) / 2))) and (_x < 302)) { shoot = "y"; } if ((shoot == "y") and (fire != "y")) { sprite.frame = 5; _root.main.game.nfx = _x - 8; _root.main.game.nfy = _y - 8; if (ym < 0) { ym = ym * -1; } if (xm < 0) { xm = xm * -1; } if (xm < ym) { xm = xm / ym; ym = 1; } else { ym = ym / xm; xm = 1; } _root.main.game.nfx2 = (xm * 0.86) * -5; _root.main.game.nfy2 = (ym * 1.75) * 5; ftime = 120; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; glock.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ymod = _root.main.game.nfy2; xmod = _root.main.game.nfx2; gotoAndPlay (1); }; } sprite.frame = dir; _x = (_x + ((dir - 2) * 2)); tellTarget ("sprite") { gotoAndStop(frame); }; if (((((_root.main.game.p1mode == "jumping") and (_root.main.control.jump < 0)) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._x - 16) < _x)) and ((_y - 8) < _root.main.game.p1._y)) { gotoAndPlay (3); } if (_x < -60) { gotoAndPlay (3); }
Symbol 969 MovieClip Frame 2
gotoAndPlay (1);
Symbol 969 MovieClip Frame 65
_x = (random(200) + 720);
Symbol 970 MovieClip Frame 1
exists = "true"; sprite.frame = 1; mtime = mtime - 1; if (0 < ftime) { ftime = ftime - 1; } else { fire = ""; } xm = _root.main.game.p1._x - _x; ym = _root.main.game.p1._y - _y; if (mtime < 1) { mtime = random(10) + 5; if (64 < xm) { dir = 3; } else if ((xm < 64) and (0 < _x)) { dir = 1; } else { dir = random(3) + 1; } } if (((((32 < xm) and (xm < 160)) and (fire != "y")) and (xm >= ((ym * -1) / 2))) and (16 < _x)) { shoot = "y"; } if ((shoot == "y") and (fire != "y")) { sprite.frame = 5; _root.main.game.nfx = _x + 8; _root.main.game.nfy = _y - 8; if (ym < 0) { ym = ym * -1; } if (xm < 0) { xm = xm * -1; } if (xm < ym) { xm = xm / ym; ym = 1; } else { ym = ym / xm; xm = 1; } _root.main.game.nfx2 = (xm * 0.86) * 5; _root.main.game.nfy2 = (ym * 1.75) * 5; ftime = 120; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; glock.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ymod = _root.main.game.nfy2; xmod = _root.main.game.nfx2; gotoAndPlay (1); }; } sprite.frame = dir; _x = (_x + ((dir - 2) * 2)); tellTarget ("sprite") { gotoAndStop(frame); }; if (((((_root.main.game.p1mode == "jumping") and (_root.main.control.jump < 0)) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._x - 16) < _x)) and ((_y - 8) < _root.main.game.p1._y)) { gotoAndPlay (3); } if (380 < _x) { gotoAndPlay (3); }
Symbol 970 MovieClip Frame 2
gotoAndPlay (1);
Symbol 970 MovieClip Frame 65
_x = (random(200) - 600);
Symbol 971 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("glop"); }; }
Symbol 971 MovieClip Frame 2
_x = (_x + xmod); _y = (_y - ymod); ymod = ymod - 0.25; if (_y >= 0) { gotoAndPlay (4); } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.health = _root.main.game.health - 30; _root.main.game.p1mode = "falling"; gotoAndPlay (4); }
Symbol 971 MovieClip Frame 3
gotoAndPlay (2);
Symbol 971 MovieClip Frame 7
stop();
Symbol 974 MovieClip Frame 1
if (((_root.main.game.p1mode != "standing") and (_root.main.game.p1mode != "walking")) and (_root.main.game.p1mode != "thud")) { _root.main.game.p1._y = _root.main.game.p1._y + 1; if (_root.main.game.p1mode == "jumping") { _root.main.game.p1._y = _root.main.game.p1._y + 2; } } stop();
Symbol 974 MovieClip Frame 2
gotoAndPlay (1);
Symbol 975 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 975 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 975 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 975 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 981 MovieClip Frame 1
exists = "t";
Symbol 983 MovieClip Frame 1
exists = "t";
Symbol 986 MovieClip Frame 1
exists = "t";
Symbol 989 MovieClip Frame 1
exists = "t";
Symbol 991 MovieClip Frame 1
exists = "t";
Symbol 992 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 992 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 992 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 992 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 996 MovieClip Frame 1
exists = "t";
Symbol 999 MovieClip Frame 1
exists = "t";
Symbol 1000 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1000 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1000 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1000 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1004 MovieClip Frame 1
exists = "t";
Symbol 1006 MovieClip Frame 1
exists = "t";
Symbol 1007 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1007 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1007 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1007 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1017 MovieClip Frame 1
stop();
Symbol 1017 MovieClip Frame 5
stop();
Symbol 1017 MovieClip Frame 9
gotoAndPlay (1);
Symbol 1018 MovieClip Frame 1
stop();
Symbol 1018 MovieClip Frame 2
stop();
Symbol 1019 MovieClip Frame 1
exists = "true"; _root.main.game.boss = "alive"; health = 4; safety = "off"; pause = pause - 1; if (landed == "y") { if (pause == 3) { tellTarget ("dir.sprite") { play(); }; if (mode != "roll") { mode = "roll"; } else { mode = "stand"; } } if (mode == "roll") { _x = (_x + xmod); } if (pause < 1) { if (mode == "roll") { pause = random(130) + 95; if (random(10) < 5) { xmod = 4; } else { xmod = -4; } } else { pause = random(40) + 20; } } } else { tellTarget ("dir.sprite") { gotoAndStop (5); }; _y = (_y + 8); if (_y >= -20) { _y = -20; landed = "y"; pause = 20; tellTarget ("dir.sprite") { play(); }; } } if (_x < 24) { _x = 24; xmod = 4; } else if (294 < _x) { _x = 294; xmod = -4; } if (0 < xmod) { tellTarget ("dir") { gotoAndStop (1); }; base_x = _x + 24; } else { tellTarget ("dir") { gotoAndStop (2); }; base_x = _x - 40; } px = _root.main.control.pmod_x; py = _root.main.control.pmod_y; pt = _root.main.control.ptime; if (((0 < _root.main.control.ptime) and (_root.main.control.ptime < 6)) and (landed == "y")) { if ((((((_y - 16) < py) and (py < (_y + 16))) and (base_x < px)) and (px < (base_x + 16))) and (mode != "roll")) { gotoAndPlay (3); } } if (mode == "roll") { if ((((-32 < _root.main.game.p1._y) and (_root.main.game.p1._x >= (_x - 16))) and ((_x + 16) >= _root.main.game.p1._x)) and (_root.main.game.p1mode != "climbing")) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; } i = 1; while (_root.main.control.e >= i) { if ((eval (("_root.main.game.e" add i) add "._x") >= (_x - 16)) and ((_x + 16) >= eval (("_root.main.game.e" add i) add "._x"))) { tellTarget ("_root.main.game.e" add i) { gotoAndPlay ("dead"); }; } i++; } }
Symbol 1019 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1019 MovieClip Frame 3
tellTarget ("dir.sprite") { gotoAndPlay ("hit"); }; hits = hits + 1; if (health < hits) { gotoAndPlay (32); }
Symbol 1019 MovieClip Frame 31
pause = 0; mode = "standing"; gotoAndPlay (1);
Symbol 1019 MovieClip Frame 32
_root.main.game.boss = "dead";
Symbol 1019 MovieClip Frame 43
_y = 888; stop();
Symbol 1020 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1020 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1020 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1020 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1036 MovieClip Frame 35
tellTarget ("..") { gotoAndPlay (1); };
Symbol 1037 MovieClip Frame 1
exists = "true"; person = ""; object = ""; if (random(10) == 2) { gotoAndStop (12); }
Symbol 1037 MovieClip Frame 2
person = "";
Symbol 1037 MovieClip Frame 11
gotoAndPlay (1);
Symbol 1037 MovieClip Frame 12
person = "true";
Symbol 1037 MovieClip Frame 13
exists = "no"; person = ""; object = ""; stop();
Symbol 1039 MovieClip Frame 1
thrown = "n"; xp = getProperty("../../", _x) + getProperty("../", _x); yp = getProperty("../../", _y) + getProperty("../", _y);
Symbol 1039 MovieClip Frame 6
if ((_root.main.game.p1._x < (xp - 24)) and ((yp + 64) < _root.main.game.p1._y)) { _root.main.game.nfx = xp - 4; _root.main.game.nfy = yp + 4; xm = xp - _root.main.game.p1._x; if (xm < 0) { xm = xm * -1; } ym = yp - _root.main.game.p1._x; if (ym < 0) { ym = ym * -1; } if (xm < ym) { ymod = 1; xmod = xm / ym; } else { ymod = ym / xm; xmod = 1; } _root.main.game.nfx2 = -3 * xmod; _root.main.game.nfy2 = 3 * ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet2.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 1039 MovieClip Frame 17
if (((_root.main.game.p1._x < (xp - 24)) and ((yp + 64) >= _root.main.game.p1._y)) and (_root.main.game.p1._y >= (yp - 8))) { _root.main.game.nfx = xp - 4; _root.main.game.nfy = yp + 4; _root.main.game.nfx2 = -3; _root.main.game.nfy2 = 0; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet2.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 1039 MovieClip Frame 29
if ((_root.main.game.p1._x < (xp - 24)) and (_root.main.game.p1._y < (yp - 8))) { _root.main.game.nfx = xp - 4; _root.main.game.nfy = yp + 4; xm = xp - _root.main.game.p1._x; if (xm < 0) { xm = xm * -1; } ym = yp - _root.main.game.p1._x; if (ym < 0) { ym = ym * -1; } if (xm < ym) { ymod = 1; xmod = xm / ym; } else { ymod = ym / xm; xmod = 1; } _root.main.game.nfx2 = -3 * xmod; _root.main.game.nfy2 = -3 * ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet2.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 1039 MovieClip Frame 37
tellTarget ("..") { gotoAndPlay (1); };
Symbol 1043 MovieClip Frame 1
thrown = "n"; xp = getProperty("../../", _x) + getProperty("../", _x); yp = getProperty("../../", _y) + getProperty("../", _y);
Symbol 1043 MovieClip Frame 6
if (((xp + 24) < _root.main.game.p1._x) and ((yp + 64) < _root.main.game.p1._y)) { _root.main.game.nfx = xp + 4; _root.main.game.nfy = yp + 4; xm = xp - _root.main.game.p1._x; if (xm < 0) { xm = xm * -1; } ym = yp - _root.main.game.p1._x; if (ym < 0) { ym = ym * -1; } if (xm < ym) { ymod = 1; xmod = xm / ym; } else { ymod = ym / xm; xmod = 1; } _root.main.game.nfx2 = 3 * xmod; _root.main.game.nfy2 = 3 * ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet2.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 1043 MovieClip Frame 17
if ((((xp + 24) < _root.main.game.p1._x) and ((yp + 64) >= _root.main.game.p1._y)) and (_root.main.game.p1._y >= (yp - 8))) { _root.main.game.nfx = xp + 4; _root.main.game.nfy = yp + 4; _root.main.game.nfx2 = 3; _root.main.game.nfy2 = 0; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet2.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 1043 MovieClip Frame 29
if (((xp + 24) < _root.main.game.p1._x) and (_root.main.game.p1._y < (yp - 8))) { _root.main.game.nfx = xp + 4; _root.main.game.nfy = yp + 4; xm = xp - _root.main.game.p1._x; if (xm < 0) { xm = xm * -1; } ym = yp - _root.main.game.p1._x; if (ym < 0) { ym = ym * -1; } if (xm < ym) { ymod = 1; xmod = xm / ym; } else { ymod = ym / xm; xmod = 1; } _root.main.game.nfx2 = 3 * xmod; _root.main.game.nfy2 = -3 * ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet2.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 1043 MovieClip Frame 37
tellTarget ("..") { gotoAndPlay (1); };
Symbol 1044 MovieClip Frame 1
exists = "true"; person = ""; object = ""; if (random(10) == 2) { if (random(10) < 5) { gotoAndStop (12); } else { gotoAndStop (13); } }
Symbol 1044 MovieClip Frame 2
person = "";
Symbol 1044 MovieClip Frame 11
gotoAndPlay (1);
Symbol 1044 MovieClip Frame 12
person = "true";
Symbol 1044 MovieClip Frame 13
person = "true";
Symbol 1044 MovieClip Frame 14
exists = "no"; person = ""; object = ""; stop();
Symbol 1045 MovieClip Frame 1
exists = "t";
Symbol 1048 MovieClip Frame 1
exists = "t";
Symbol 1057 MovieClip Frame 1
exists = "t";
Symbol 1061 MovieClip Frame 1
exists = "t";
Symbol 1062 MovieClip Frame 1
exists = "t";
Symbol 1070 MovieClip Frame 5
gotoAndPlay (1);
Symbol 1070 MovieClip Frame 6
stop();
Symbol 1071 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("throw"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if ((((_y >= 0) or (_y < -320)) or (_x < -8)) or (400 < _x)) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + (ym * 0.75)); _x = (_x + (xm * 0.75));
Symbol 1071 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1077 MovieClip Frame 1
exists = "true"; if (_y < -256) { _y = -256; } else if (-32 < _y) { _y = -32; } if (_x < -32) { _x = -32; } else if (360 < _x) { _x = 360; } if (fire == "y") { ftime = ftime - 1; if (ftime < 1) { fire = ""; } } if (((-202 < _y) and (16 < _x)) and (_x < 224)) { if ((random(13) == 5) and (fire != "y")) { _root.main.game.nfx = _x; _root.main.game.nfy = _y + 12; ftime = 75; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; poison.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; xmod = 0; ymod = 1; gotoAndPlay (1); }; } } if ((incline < 1) or (incline == "")) { incline = random(20) + 20; dir = random(3) + 1; if (dir == 1) { ymod = -1.5; } else if (dir == 2) { ymod = 1.5; } else { ymod = 0; } dir = random(3) + 1; if (dir == 1) { dir2 = "left"; } else if (dir == 2) { dir2 = "right"; } else { dir2 = "hover"; } } incline = incline - 1; _y = (_y + ymod); if (dir2 == "left") { _x = (_x - 1.5); tellTarget ("sprite") { gotoAndStop ("left"); }; } else if (dir2 == "right") { _x = (_x + 1.5); tellTarget ("sprite") { gotoAndStop ("right"); }; } else { tellTarget ("sprite") { gotoAndStop ("hover"); }; } exists = "true";
Symbol 1077 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1077 MovieClip Frame 3
tellTarget ("sprite") { gotoAndStop ("dead"); };
Symbol 1077 MovieClip Frame 65
_y = -1000; _x = (random(300) - 20);
Symbol 1085 MovieClip Frame 22
gotoAndPlay (6);
Symbol 1088 MovieClip Frame 1
stop();
Symbol 1088 MovieClip Frame 4
tellTarget ("") { stop(); }; stop();
Symbol 1089 MovieClip Frame 1
if (((((_root.main.game.p1._x - 24) < _x) and (_x < (_root.main.game.p1._x + 24))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (_y >= 0) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + ymod); _x = (_x + xmod);
Symbol 1089 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1090 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1090 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1090 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1090 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1094 MovieClip Frame 1
exists = "t";
Symbol 1096 MovieClip Frame 1
exists = "t";
Symbol 1099 MovieClip Frame 1
exists = "t";
Symbol 1101 MovieClip Frame 1
exists = "t";
Symbol 1102 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1102 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1102 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1102 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1106 MovieClip Frame 1
exists = "t";
Symbol 1108 MovieClip Frame 1
exists = "t";
Symbol 1110 MovieClip Frame 1
exists = "t";
Symbol 1115 MovieClip Frame 1
exists = "t";
Symbol 1116 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1116 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1116 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1116 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1119 MovieClip Frame 1
exists = "t";
Symbol 1121 MovieClip Frame 1
exists = "t";
Symbol 1123 MovieClip Frame 1
exists = "t";
Symbol 1125 MovieClip Frame 1
exists = "t";
Symbol 1127 MovieClip Frame 1
exists = "t";
Symbol 1129 MovieClip Frame 1
exists = "t";
Symbol 1130 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1130 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1130 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1130 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1134 MovieClip Frame 1
exists = "t";
Symbol 1136 MovieClip Frame 1
exists = "t";
Symbol 1138 MovieClip Frame 1
exists = "t";
Symbol 1140 MovieClip Frame 1
exists = "t";
Symbol 1142 MovieClip Frame 1
exists = "t";
Symbol 1155 MovieClip Frame 1
stop();
Symbol 1157 MovieClip Frame 1
exists = "true"; _root.main.game.boss = "alive"; health = 30; safety = "off"; if (mode == "jump") { tellTarget ("sprite") { gotoAndStop ("jump"); }; if (hangtime < -60) { hangtime = 50; } _y = (_y - (hangtime / 10)); hangtime = hangtime - 1; if (-24 < _y) { _y = -24; hangtime = -100; mode = "walk"; } shoot = shoot - 1; if (shoot < 0) { shoot = random(80) + 30; } if (((shoot == 0) or (shoot == 10)) or (shoot == 20)) { xs = _root.main.game.p1._x - _x; ys = (_root.main.game.p1._y - 8) - _y; if (xs < 0) { xm = xs * -1; } else { xm = xs; } if (ys < 0) { ym = ys * -1; } else { ym = ys; } if (xm < ym) { ymod = 1; xmod = xm / ym; } else { ymod = ym / xm; xmod = 1; } if (xs < 0) { xs = -6; } else { xs = 6; } if (ys < 0) { ys = -6; } else { ys = 6; } _root.main.game.nfx = _x; _root.main.game.nfy = _y; _root.main.game.nfx2 = xs * xmod; _root.main.game.nfy2 = ys * ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet2.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; } } else if (mode == "pump") { tellTarget ("sprite") { gotoAndStop ("pump"); }; pump = pump - 1; if (pump < 1) { pump = 60; mode = "walk"; } if (((((pump == 20) or (pump == 15)) or (pump == 10)) or (pump == 5)) or (pump == 0)) { _root.main.game.nfx = _x; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; poison.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = (_root.main.game.nfx + 24); xmod = 3; ymod = 0.2; gotoAndPlay (1); }; tellTarget ("_root.main.game") { bullets = bullets + 1; poison.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = (_root.main.game.nfx - 24); xmod = -3; ymod = 0.2; gotoAndPlay (1); }; } } else if ((_root.main.game.p1._x + 80) < _x) { tellTarget ("sprite") { gotoAndStop ("walk"); }; _x = (_x - 1); } else if (_x < (_root.main.game.p1._x - 80)) { tellTarget ("sprite") { gotoAndStop ("walk"); }; _x = (_x + 1); } else { if (modechange < 1) { modechange = random(20) + 5; nextm = random(30); if (nextm < 13) { mode = "jump"; hangtime = -100; } else if (nextm >= 27) { mode = "pump"; } else { mode = "walk"; } } if (mode == "walk") { modechange = modechange - 1; tellTarget ("sprite") { gotoAndStop (1); }; } }
Symbol 1157 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1157 MovieClip Frame 3
hits = hits + 1; if (health < hits) { gotoAndPlay (10); }
Symbol 1157 MovieClip Frame 9
gotoAndPlay (1);
Symbol 1157 MovieClip Frame 12
_root.main.game.boss = "dead";
Symbol 1157 MovieClip Frame 15
_y = 888; stop();
Symbol 1158 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1158 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1158 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1158 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1172 MovieClip Frame 35
tellTarget ("..") { gotoAndPlay (1); };
Symbol 1173 MovieClip Frame 1
exists = "true"; person = ""; object = ""; if (random(10) == 2) { gotoAndStop (12); }
Symbol 1173 MovieClip Frame 2
person = "";
Symbol 1173 MovieClip Frame 11
gotoAndPlay (1);
Symbol 1173 MovieClip Frame 12
person = "true";
Symbol 1173 MovieClip Frame 13
exists = "no"; person = ""; object = ""; stop();
Symbol 1174 MovieClip Frame 1
exists = "t";
Symbol 1182 MovieClip Frame 1
exists = "t";
Symbol 1187 MovieClip Frame 1
exists = "t";
Symbol 1192 MovieClip Frame 1
exists = "t";
Symbol 1199 MovieClip Frame 17
stop();
Symbol 1200 MovieClip Frame 1
exists = "true"; if (hits >= 2) { gotoAndPlay (10); } if (_y < -256) { _y = -256; } else if (-128 < _y) { _y = -128; } if (_x < -32) { _x = -32; } else if (360 < _x) { _x = 360; } if (fire == "y") { ftime = ftime - 1; if (ftime < 1) { fire = ""; } } if (((-202 < _y) and (16 < _x)) and (_x < 224)) { if (((((_y < (_root.main.game.p1._y - 40)) and ((_root.main.game.p1._x - 40) < _x)) and (_x < (_root.main.game.p1._x + 80))) and (fire != "y")) and (dir2 == "hover")) { ftime = random(10) + 60; fire = "y"; _root.main.game.nfx = _x; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; beefire_d.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } else if ((((_y < (_root.main.game.p1._y - 40)) and (_root.main.game.p1._x < _x)) and (fire != "y")) and (dir2 == "left")) { ftime = random(10) + 60; fire = "y"; _root.main.game.nfx = _x - 16; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; beefire_l.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } else if ((((_y < (_root.main.game.p1._y - 40)) and (_x < _root.main.game.p1._x)) and (fire != "y")) and (dir2 == "right")) { ftime = random(10) + 60; fire = "y"; _root.main.game.nfx = _x + 16; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; beefire_r.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } else if (((((dir2 == "left") and (_root.main.game.p1._x < _x)) and (fire != "y")) and (_y >= (_root.main.game.p1._y - 80))) and (_y < (_root.main.game.p1._y + 32))) { ftime = random(10) + 60; fire = "y"; _root.main.game.nfx = _x - 16; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; beefire_l2.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } else if (((((dir2 == "right") and (_x < _root.main.game.p1._x)) and (fire != "y")) and (_y >= (_root.main.game.p1._y - 80))) and (_y < (_root.main.game.p1._y + 32))) { ftime = random(10) + 60; fire = "y"; _root.main.game.nfx = _x - 16; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; beefire_r2.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } } if ((incline < 1) or (incline == "")) { incline = random(60) + 40; dir = random(3) + 1; if (dir == 1) { ymod = -2; } else if (dir == 2) { ymod = 2; } else { ymod = 0; } dir = random(3) + 1; if (dir == 1) { dir2 = "left"; } else if (dir == 2) { dir2 = "right"; } else { dir2 = "hover"; } } incline = incline - 1; _y = (_y + ymod); if (dir2 == "left") { _x = (_x - 1.5); tellTarget ("sprite") { gotoAndStop ("left"); }; } else if (dir2 == "right") { _x = (_x + 1.5); tellTarget ("sprite") { gotoAndStop ("right"); }; } else { tellTarget ("sprite") { gotoAndStop ("hover"); }; } exists = "true";
Symbol 1200 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1200 MovieClip Frame 3
hits = hits + 1;
Symbol 1200 MovieClip Frame 6
if (hits >= 2) { gotoAndPlay (10); }
Symbol 1200 MovieClip Frame 9
gotoAndPlay (1);
Symbol 1200 MovieClip Frame 10
tellTarget ("sprite") { gotoAndStop ("dead"); };
Symbol 1200 MovieClip Frame 17
_y = -1000; _x = (random(300) - 20);
Symbol 1200 MovieClip Frame 76
hits = 0; _y = -1000; _x = (random(300) - 20);
Symbol 1204 MovieClip Frame 1
stop();
Symbol 1204 MovieClip Frame 2
stop();
Symbol 1204 MovieClip Frame 3
play();
Symbol 1204 MovieClip Frame 7
stop();
Symbol 1205 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("ufo"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } i = 1; while (_root.main.game.worms >= i) { if (((((eval (("_root.main.game.worm" add i) add ".surface") == "y") and ((eval (("_root.main.game.worm" add i) add "._x") - 16) < _x)) and (_x < (eval (("_root.main.game.worm" add i) add "._x") + 16))) and (_y >= -48)) and (-8 >= _y)) { tellTarget ("_root.main.game.worm" add i) { gotoAndPlay ("hit"); }; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } i++; } if (_y >= -8) { tellTarget ("sprite") { gotoAndPlay ("hit2"); }; stop(); } _y = (_y + 6);
Symbol 1205 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1209 MovieClip Frame 1
stop();
Symbol 1209 MovieClip Frame 2
stop();
Symbol 1209 MovieClip Frame 3
play();
Symbol 1209 MovieClip Frame 7
stop();
Symbol 1210 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("ufo"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } i = 1; while (_root.main.game.worms >= i) { if (((((eval (("_root.main.game.worm" add i) add ".surface") == "y") and ((eval (("_root.main.game.worm" add i) add "._x") - 16) < _x)) and (_x < (eval (("_root.main.game.worm" add i) add "._x") + 16))) and (_y >= -48)) and (-8 >= _y)) { tellTarget ("_root.main.game.worm" add i) { gotoAndPlay ("hit"); }; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } i++; } if (_y >= -4) { tellTarget ("sprite") { gotoAndPlay ("hit2"); }; stop(); } _y = (_y + 5); _x = (_x - 5);
Symbol 1210 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1211 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("ufo"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } i = 1; while (_root.main.game.worms >= i) { if (((((eval (("_root.main.game.worm" add i) add ".surface") == "y") and ((eval (("_root.main.game.worm" add i) add "._x") - 16) < _x)) and (_x < (eval (("_root.main.game.worm" add i) add "._x") + 16))) and (_y >= -48)) and (-8 >= _y)) { tellTarget ("_root.main.game.worm" add i) { gotoAndPlay ("hit"); }; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } i++; } if (_y >= -4) { tellTarget ("sprite") { gotoAndPlay ("hit2"); }; stop(); } _y = (_y + 5); _x = (_x + 5);
Symbol 1211 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1212 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("ufo"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } i = 1; while (_root.main.game.worms >= i) { if (((((eval (("_root.main.game.worm" add i) add ".surface") == "y") and ((eval (("_root.main.game.worm" add i) add "._x") - 16) < _x)) and (_x < (eval (("_root.main.game.worm" add i) add "._x") + 16))) and (_y >= -48)) and (-8 >= _y)) { tellTarget ("_root.main.game.worm" add i) { gotoAndPlay ("hit"); }; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } i++; } if (-64 >= _x) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _x = (_x - 6);
Symbol 1212 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1213 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("ufo"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } i = 1; while (_root.main.game.worms >= i) { if (((((eval (("_root.main.game.worm" add i) add ".surface") == "y") and ((eval (("_root.main.game.worm" add i) add "._x") - 16) < _x)) and (_x < (eval (("_root.main.game.worm" add i) add "._x") + 16))) and (_y >= -48)) and (-8 >= _y)) { tellTarget ("_root.main.game.worm" add i) { gotoAndPlay ("hit"); }; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } i++; } if (_x >= 400) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _x = (_x + 6);
Symbol 1213 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1214 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1214 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1214 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1214 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1219 MovieClip Frame 1
exists = "t";
Symbol 1222 MovieClip Frame 1
exists = "t";
Symbol 1236 MovieClip Frame 1
_root.main.game.worms = _root.main.game.worms + 1; _y = 888;
Symbol 1236 MovieClip Frame 2
_x = (random(520) - 100);
Symbol 1236 MovieClip Frame 11
if (random(10) < 4) { gotoAndPlay (2); }
Symbol 1236 MovieClip Frame 23
if ((_x < -32) or (352 < _x)) { gotoAndPlay (62); }
Symbol 1236 MovieClip Frame 24
clawed = 0; _y = -32;
Symbol 1236 MovieClip Frame 34
surface = "y";
Symbol 1236 MovieClip Frame 38
if ((((_x - 32) < _root.main.game.p1._x) and (_root.main.game.p1._x < (_x + 32))) and (-64 < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 6; }
Symbol 1236 MovieClip Frame 42
clawed = clawed + 1; if (clawed < 6) { gotoAndPlay (34); }
Symbol 1236 MovieClip Frame 46
surface = "";
Symbol 1236 MovieClip Frame 54
gotoAndPlay (2);
Symbol 1236 MovieClip Frame 150
gotoAndPlay (2);
Symbol 1237 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1237 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1237 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1237 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1241 MovieClip Frame 1
exists = "t";
Symbol 1244 MovieClip Frame 1
exists = "t";
Symbol 1245 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1245 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1245 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1245 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1247 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1247 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1247 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1247 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1253 MovieClip Frame 5
stop();
Symbol 1256 MovieClip Frame 4
stop();
Symbol 1263 MovieClip Frame 1
floor = 2; i = 1; while (_root.main.control.f >= i) { if (((_y < (eval (("_root.main.game.f" add i) add "_y2") + 4)) and (eval (("_root.main.game.f" add i) add "_x1") < (_x - 12))) and ((_x + 16) < eval (("_root.main.game.f" add i) add "_x2"))) { floor = eval (("_root.main.game.f" add i) add "_y2"); } i++; } exists = "true"; _root.main.game.boss = "alive"; health = 50; xd = _root.main.game.p1._x - _x; yd = (_root.main.game.p1._y - _y) - 16; _root.ang = "d"; if (xd < 0) { xm = xd * -1; _root.ang = "l"; } else { xm = xd; _root.ang = "r"; } if (yd < 0) { ym = yd * -1; } else { ym = yd; } if (mode == "jump") { tellTarget ("sprite") { gotoAndStop ("jump"); }; gravity = gravity + 0.2; _y = (_y + gravity); _x = (_x + float); if (floor < _y) { _y = floor; float = 0; mode = ""; tellTarget ("sprite") { gotoAndStop ("stand"); }; } } else { gravity = random(3) - 7; float = random(2) + 1; if (_root.main.game.p1._x < _x) { float = float * -1; } compare = random(10); sit = sit - 1; if (sit < 1) { if (compare < 4) { mode = "jump"; } else { sit = random(30) + 10; tellTarget ("sprite") { gotoAndStop ("look"); }; } } } stime = stime - 1; shoot = ""; if ((_root.main.game.p1._y < (_y + 32)) and ((_y - 32) < _root.main.game.p1._y)) { shoot = "y"; if (_x < _root.main.game.p1._x) { _root.ang = "r2"; } else { _root.ang = "l2"; } } else if (((_x - 48) < _root.main.game.p1._x) and (_root.main.game.p1._x < (_x + 48))) { shoot = "y"; _root.ang = "d"; } else if ((70 < ym) and (80 < xm)) { shoot = "y"; } else { shoot = "n"; } if (stime < 1) { stime = 75; } if (_root.main.game.p1._y < (_y - 24)) { shoot = ""; } if ((shoot == "y") and (((stime == 20) or (stime == 15)) or (stime == 10))) { _root.main.game.nfx = _x; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; eval (("beefire_" add _root.ang) add ".duplicateMovieClip")("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = (_root.main.game.nfy - 24); _x = _root.main.game.nfx; gotoAndPlay (1); }; }
Symbol 1263 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1263 MovieClip Frame 5
hits = hits + 1; if (health < hits) { gotoAndPlay (10); }
Symbol 1263 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1263 MovieClip Frame 9
gotoAndPlay (1);
Symbol 1263 MovieClip Frame 16
_y = 888; _root.main.game.boss = "dead"; stop();
Symbol 1264 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1264 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1264 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1264 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1282 MovieClip Frame 3
looks = random(3); shoot = ""; shot = ""; xp = getProperty("../../", _x) + getProperty("../", _x); yp = getProperty("../../", _y) + getProperty("../", _y);
Symbol 1282 MovieClip Frame 8
if ((_root.main.game.p1._x + 80) < xp) { shoot = "y"; if ((_root.main.game.p1._y + 8) < yp) { xmod = -3; ymod = -2; } else if (yp < (_root.main.game.p1._y - 80)) { xmod = -3; ymod = 2; } else { xmod = -4; ymod = 0; } } if ((shoot == "y") and (shot != "y")) { shot = "y"; _root.main.game.nfx2 = xmod; _root.main.game.nfy2 = ymod; _root.main.game.nfx = xp + xmod; _root.main.game.nfy = yp + ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; tritan.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 1282 MovieClip Frame 13
if (((_root.main.game.p1._x + 80) >= xp) and (xp >= (_root.main.game.p1._x - 80))) { shoot = "y"; if ((_root.main.game.p1._x + 32) < xp) { xmod = -1; ymod = 4; } else if (xp < (_root.main.game.p1._x - 32)) { xmod = 1; ymod = 4; } else { xmod = 0; ymod = 5; } } if ((shoot == "y") and (shot != "y")) { shot = "y"; _root.main.game.nfx2 = xmod; _root.main.game.nfy2 = ymod; _root.main.game.nfx = xp + xmod; _root.main.game.nfy = yp + ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; tritan.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 1282 MovieClip Frame 18
if (xp < (_root.main.game.p1._x - 80)) { shoot = "y"; if ((_root.main.game.p1._y + 8) < yp) { xmod = 3; ymod = -2; } else if (yp < (_root.main.game.p1._y - 80)) { xmod = 3; ymod = 2; } else { xmod = 4; ymod = 0; } } if ((shoot == "y") and (shot != "y")) { shot = "y"; _root.main.game.nfx2 = xmod; _root.main.game.nfy2 = ymod; _root.main.game.nfx = xp + xmod; _root.main.game.nfy = yp + ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; tritan.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 1282 MovieClip Frame 26
if (0 < looks) { gotoAndPlay (8); } looks = looks - 1;
Symbol 1282 MovieClip Frame 29
tellTarget ("..") { gotoAndPlay (1); }; stop();
Symbol 1283 MovieClip Frame 1
exists = "true"; person = ""; object = ""; if (random(10) < 2) { gotoAndStop (93); }
Symbol 1283 MovieClip Frame 2
person = "";
Symbol 1283 MovieClip Frame 92
gotoAndPlay (1);
Symbol 1283 MovieClip Frame 93
person = "true";
Symbol 1283 MovieClip Frame 94
exists = "no"; person = ""; object = ""; stop();
Symbol 1284 MovieClip Frame 1
exists = "t";
Symbol 1287 MovieClip Frame 1
exists = "t";
Symbol 1298 MovieClip Frame 12
stop();
Symbol 1299 MovieClip Frame 1
if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (0 < ym) { pre = "d"; } else if (ym < 0) { pre = "u"; } else { pre = ""; } if (0 < xm) { pro = "r"; } else if (xm < 0) { pro = "l"; } else { pro = ""; } sprite.frame = pre add pro; tellTarget ("sprite") { gotoAndPlay(frame); }; if ((((_y >= 0) or (_y < -320)) or (_x < -8)) or (400 < _x)) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + ym); _x = (_x + xm);
Symbol 1299 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1301 MovieClip Frame 1
exists = "t";
Symbol 1309 MovieClip Frame 1
exists = "t";
Symbol 1312 MovieClip Frame 1
if ((_root.main.game.p1mode == "jumping") or (_root.main.game.p1mode == "falling")) { _root.main.game.p1._y = _root.main.game.p1._y - 4; }
Symbol 1312 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1322 MovieClip Frame 1
exists = "true"; movex = movex - 1; movey = movey - 1; movea = movea - 1; if (movex < 1) { movex = random(130) + 40; gotoAndPlay (5); } if (movex < 1) { movex = random(30) + 20; xmod = random(11) - 5; } if (movey < 1) { movey = random(30) + 20; ymod = random(11) - 5; } _x = (_x + xmod); _y = (_y + ymod); if (_x < 0) { xmod = random(2); } else if (320 < _x) { xmod = random(2) - 1; } if (_y < -200) { ymod = random(2); } else if (-16 < _y) { ymod = random(2) - 1; }
Symbol 1322 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1322 MovieClip Frame 7
if (((((_root.main.game.p1._x - 32) < _x) and (_x < (_root.main.game.p1._x + 32))) and ((_root.main.game.p1._y - 48) < _y)) and (_y < (_root.main.game.p1._y - 16))) { _root.main.game.health = _root.main.game.health - 10; _root.main.game.p1mode = "falling"; }
Symbol 1322 MovieClip Frame 14
gotoAndPlay (1);
Symbol 1322 MovieClip Frame 25
_x = random(320); _y = (random(160) - 480);
Symbol 1322 MovieClip Frame 40
gotoAndPlay (1);
Symbol 1328 MovieClip Frame 1
stop();
Symbol 1328 MovieClip Frame 2
stop();
Symbol 1328 MovieClip Frame 3
stop();
Symbol 1328 MovieClip Frame 4
play();
Symbol 1328 MovieClip Frame 12
tellTarget ("") { stop(); }; stop();
Symbol 1328 MovieClip Frame 13
stop();
Symbol 1329 MovieClip Frame 1
if (0 < ymod) { tellTarget ("sprite") { gotoAndPlay ("right"); }; } else { tellTarget ("sprite") { gotoAndPlay ("left"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 20; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if ((-32 >= _x) or (_x >= 386)) { gotoAndStop (3); } _x = (_x + ymod);
Symbol 1329 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1329 MovieClip Frame 3
stop();
Symbol 1333 MovieClip Frame 3
stop();
Symbol 1334 MovieClip Frame 2
_x = (_x + xmod); _y = (_y - ymod); ymod = ymod - 0.25; if (_y >= 0) { gotoAndPlay (4); } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.health = _root.main.game.health - 30; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("zap"); }; _root.main.game.p1mode = "falling"; gotoAndPlay (4); }
Symbol 1334 MovieClip Frame 3
gotoAndPlay (2);
Symbol 1334 MovieClip Frame 7
stop();
Symbol 1336 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1336 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1336 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1336 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1339 MovieClip Frame 1
exists = "t";
Symbol 1342 MovieClip Frame 1
exists = "t";
Symbol 1345 MovieClip Frame 1
exists = "t";
Symbol 1348 MovieClip Frame 1
exists = "t";
Symbol 1350 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1350 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1350 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1350 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1353 MovieClip Frame 1
exists = "t";
Symbol 1355 MovieClip Frame 1
exists = "t";
Symbol 1356 MovieClip Frame 1
exists = "t";
Symbol 1358 MovieClip Frame 1
exists = "t";
Symbol 1359 MovieClip Frame 1
exists = "t";
Symbol 1361 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1361 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1361 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1361 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1363 MovieClip Frame 1
exists = "t";
Symbol 1365 MovieClip Frame 1
exists = "t";
Symbol 1367 MovieClip Frame 1
exists = "t";
Symbol 1369 MovieClip Frame 1
exists = "t";
Symbol 1371 MovieClip Frame 1
exists = "t";
Symbol 1373 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1373 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1373 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1373 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1376 MovieClip Frame 1
exists = "t";
Symbol 1390 MovieClip Frame 15
stop();
Symbol 1393 MovieClip Frame 4
stop();
Symbol 1395 MovieClip Frame 1
exists = "true"; health = 30; safety = "off"; if (_x < _root.main.game.p1._x) { walkmod = 1; } else { walkmod = -1; } _root.main.game.boss = "alive"; if (_root.main.game.p1._x < _x) { tellTarget ("dir") { sprite.left = "walk"; sprite.right = "back"; gotoAndStop ("left"); }; } else { tellTarget ("dir") { sprite.left = "back"; sprite.right = "walk"; gotoAndStop ("right"); }; } movetime = movetime - 1; xd = _x - _root.main.game.p1._x; yd = _y - _root.main.game.p1._y; if (xd < 0) { xd = xd * -1; } if (yd < 0) { yd = yd * -1; } if (movetime < 1) { movetime = random(10) + 10; if (xd < yd) { ym = 1; xm = xd / yd; } else { xm = 1; ym = yd / xd; } if (_root.main.game.p1._y < -64) { md = xd / yd; if (5 < md) { walk = 2.75 * walkmod; } else if (md < 1.5) { walk = -2.75 * walkmod; } else { walk = 0; } } else if ((_root.main.game.p1._x + 100) < _x) { if (((ftime < 1) and (_x < 320)) and (0 < _x)) { _root.main.game.nfx = _x; _root.main.game.nfy = _y; _root.main.game.nfymod = 7 * walkmod; ftime = 120; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; tooth.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ymod = _root.main.game.nfymod; gotoAndPlay (1); }; safety = "on"; gotoAndPlay (3); } walk = -2.25; } else if ((_root.main.game.p1._x + 32) < _x) { walk = 2.25; gun = "on"; } else if (_x < (_root.main.game.p1._x - 100)) { if (((ftime < 1) and (_x < 320)) and (0 < _x)) { _root.main.game.nfx = _x; _root.main.game.nfy = _y; _root.main.game.nfymod = 7 * walkmod; ftime = 120; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; tooth.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ymod = _root.main.game.nfymod; gotoAndPlay (1); }; safety = "on"; gotoAndPlay (3); } walk = 2.25; } else if (_x < (_root.main.game.p1._x - 32)) { walk = -2.25; gun = "on"; } else { walk = 0; } } if ((300 < _x) and (0 < walk)) { walk = 0; } else if ((_x < 20) and (walk < 0)) { walk = 0; } if ((((gtime == 120) or (gtime == 110)) or (gtime == 100)) or (gtime == 90)) { _root.main.game.nfx = _x + (24 * walkmod); _root.main.game.nfy = _y; _root.main.game.nfymod = 5 * walkmod; fire = "y"; tellTarget ("_root.main.game") { bullets = bullets + 1; bullet.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; xm = _root.main.game.nfymod; gotoAndPlay (1); }; } if (((walk == 0) and (_x < 320)) and (0 < _x)) { if (ctime < 1) { ctime = 90; sprite.frame = 5; _root.main.game.nfx = _x + (12 * walkmod); _root.main.game.nfy = _y - 8; if (ym < 0) { ym = ym * -1; } if (xm < 0) { xm = xm * -1; } if (xm < ym) { xm = xm / ym; ym = 1; } else { ym = ym / xm; xm = 1; } _root.main.game.nfx2 = ((xm * 0.85) * 6) * walkmod; _root.main.game.nfy2 = (ym * 1.8) * 6; tellTarget ("_root.main.game") { bullets = bullets + 1; jolt.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ymod = _root.main.game.nfy2; xmod = _root.main.game.nfx2; gotoAndPlay (1); }; safety = "on"; gotoAndPlay (3); } } if (gun == "on") { gtime = 120; gun = "0ff"; } if ((6 >= _xd) and (_root.main.game.p1._y < -16)) { movetime = 0; gun = "on"; } if ((230 < _x) and (24 >= xd)) { walk = -5; } if ((_x < 90) and (24 >= xd)) { walk = 5; } if (0 < walk) { tellTarget ("dir.sprite") { gotoAndStop(right); }; } else if (walk < 0) { tellTarget ("dir.sprite") { gotoAndStop(left); }; } else { tellTarget ("dir.sprite") { gotoAndStop ("stand"); }; } _x = (_x + walk); ftime = ftime - 1; gtime = gtime - 1; ctime = ctime - 1;
Symbol 1395 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1395 MovieClip Frame 3
if (safety != "on") { tellTarget ("_root.sfx") { gotoAndPlay ("ugg"); }; safety = "on"; hits = hits + 1; } if (hits >= health) { tellTarget ("dir.sprite") { gotoAndStop ("dead"); }; _root.main.game.boss = "dead"; } else { tellTarget ("dir.sprite") { gotoAndStop ("hit"); }; }
Symbol 1395 MovieClip Frame 7
if (hits < health) { gotoAndPlay (1); }
Symbol 1395 MovieClip Frame 23
_y = 200; stop();
Symbol 1397 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1397 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1397 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1397 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1415 MovieClip Frame 3
xp = getProperty("../../", _x) + getProperty("../", _x); yp = getProperty("../../", _y) + getProperty("../", _y);
Symbol 1415 MovieClip Frame 12
if ((xp + 64) < _root.main.game.p1._x) { _root.main.game.nfx = xp; _root.main.game.nfy = yp; xm = xp - _root.main.game.p1._x; if (xm < 0) { xm = xm * -1; } ym = yp - _root.main.game.p1._y; if (ym < 0) { ym = ym * -1; } if (xm < ym) { ymod = 1; xmod = xm / ym; } else { ymod = ym / xm; xmod = 1; } if (_root.main.game.p1._x < xp) { xmod = xmod * -1; } if (_root.main.game.p1._y < yp) { ymod = ymod * -1; } _root.main.game.nfx2 = 4 * xmod; _root.main.game.nfy2 = 2 * ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; snowball.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 1415 MovieClip Frame 18
if ((_root.main.game.p1._x >= (xp - 64)) and ((xp + 64) >= _root.main.game.p1._x)) { _root.main.game.nfx = xp; _root.main.game.nfy = yp; xm = xp - _root.main.game.p1._x; if (xm < 0) { xm = xm * -1; } ym = yp - _root.main.game.p1._y; if (ym < 0) { ym = ym * -1; } if (xm < ym) { ymod = 1; xmod = xm / ym; } else { ymod = ym / xm; xmod = 1; } if (_root.main.game.p1._x < xp) { xmod = xmod * -1; } if (_root.main.game.p1._y < yp) { ymod = ymod * -1; } _root.main.game.nfx2 = 3 * xmod; _root.main.game.nfy2 = 3 * ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; snowball.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 1415 MovieClip Frame 24
if (_root.main.game.p1._x < (xp - 64)) { _root.main.game.nfx = xp; _root.main.game.nfy = yp; xm = xp - _root.main.game.p1._x; if (xm < 0) { xm = xm * -1; } ym = yp - _root.main.game.p1._y; if (ym < 0) { ym = ym * -1; } if (xm < ym) { ymod = 1; xmod = xm / ym; } else { ymod = ym / xm; xmod = 1; } if (_root.main.game.p1._x < xp) { xmod = xmod * -1; } if (_root.main.game.p1._y < yp) { ymod = ymod * -1; } _root.main.game.nfx2 = 4 * xmod; _root.main.game.nfy2 = 2 * ymod; tellTarget ("_root.main.game") { bullets = bullets + 1; snowball.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; ym = _root.main.game.nfy2; xm = _root.main.game.nfx2; gotoAndPlay (1); }; }
Symbol 1415 MovieClip Frame 35
tellTarget ("..") { gotoAndPlay (1); };
Symbol 1416 MovieClip Frame 1
exists = "true"; person = ""; object = ""; if (random(10) < 2) { gotoAndStop (168); }
Symbol 1416 MovieClip Frame 2
person = "";
Symbol 1416 MovieClip Frame 167
gotoAndPlay (1);
Symbol 1416 MovieClip Frame 168
person = "true";
Symbol 1416 MovieClip Frame 169
exists = "no"; person = ""; object = ""; stop();
Symbol 1417 MovieClip Frame 1
exists = "t";
Symbol 1423 MovieClip Frame 1
exists = "t";
Symbol 1425 MovieClip Frame 1
exists = "t";
Symbol 1427 MovieClip Frame 1
exists = "t";
Symbol 1428 MovieClip Frame 1
exists = "t";
Symbol 1446 MovieClip Frame 1
exists = "true"; if (_y < -256) { _y = -256; } else if (-64 < _y) { _y = -64; } if (_x < -32) { _x = -32; } else if (360 < _x) { _x = 360; } if (fire == "y") { ftime = ftime - 1; if (ftime < 1) { fire = ""; } } if (((-202 < _y) and (16 < _x)) and (_x < 224)) { if (((((_y < (_root.main.game.p1._y - 40)) and ((_root.main.game.p1._x - 40) < _x)) and (_x < (_root.main.game.p1._x + 80))) and (fire != "y")) and (dir2 == "hover")) { ftime = random(100) + 60; fire = "y"; _root.main.game.nfx = _x; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; dragonfire_d.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } else if ((((_y < (_root.main.game.p1._y - 40)) and (_root.main.game.p1._x < _x)) and (fire != "y")) and (dir2 == "left")) { ftime = random(100) + 60; fire = "y"; _root.main.game.nfx = _x - 16; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; dragonfire_l.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } else if ((((_y < (_root.main.game.p1._y - 40)) and (_x < _root.main.game.p1._x)) and (fire != "y")) and (dir2 == "right")) { ftime = random(100) + 60; fire = "y"; _root.main.game.nfx = _x + 16; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; dragonfire_r.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } else if (((((dir2 == "left") and (_root.main.game.p1._x < _x)) and (fire != "y")) and (_y >= (_root.main.game.p1._y - 80))) and (_y < (_root.main.game.p1._y + 32))) { ftime = random(100) + 60; fire = "y"; _root.main.game.nfx = _x - 16; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; dragonfire_l2.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } else if (((((dir2 == "right") and (_x < _root.main.game.p1._x)) and (fire != "y")) and (_y >= (_root.main.game.p1._y - 80))) and (_y < (_root.main.game.p1._y + 32))) { ftime = random(100) + 60; fire = "y"; _root.main.game.nfx = _x + 16; _root.main.game.nfy = _y; tellTarget ("_root.main.game") { bullets = bullets + 1; dragonfire_r2.duplicateMovieClip("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; } } if ((incline < 1) or (incline == "")) { incline = random(60) + 40; dir = random(3) + 1; if (dir == 1) { ymod = -3.5; } else if (dir == 2) { ymod = 3.5; } else { ymod = 0; } dir = random(3) + 1; if (dir == 1) { dir2 = "left"; } else if (dir == 2) { dir2 = "right"; } else { dir2 = "hover"; } } incline = incline - 1; _y = (_y + ymod); if (dir2 == "left") { _x = (_x - 3.5); tellTarget ("sprite") { gotoAndStop ("left"); }; } else if (dir2 == "right") { _x = (_x + 3.5); tellTarget ("sprite") { gotoAndStop ("right"); }; } else { tellTarget ("sprite") { gotoAndStop ("hover"); }; } exists = "true";
Symbol 1446 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1446 MovieClip Frame 3
tellTarget ("sprite") { gotoAndStop ("dead"); };
Symbol 1446 MovieClip Frame 65
_y = -1000; _x = (random(300) - 20);
Symbol 1455 MovieClip Frame 1
stop();
Symbol 1455 MovieClip Frame 4
tellTarget ("") { stop(); }; stop();
Symbol 1456 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("iceblock"); }; _root.main.game.health = _root.main.game.health - 10; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (_y >= -8) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + 4);
Symbol 1456 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1457 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("iceblock"); }; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (_y >= -4) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + 3); _x = (_x - 4);
Symbol 1457 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1458 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("iceblock"); }; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (_y >= 0) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _y = (_y + 3); _x = (_x + 4);
Symbol 1458 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1459 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("iceblock"); }; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (-64 >= _x) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _x = (_x - 4);
Symbol 1459 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1460 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("iceblock"); }; tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } if (_x >= 400) { tellTarget ("sprite") { gotoAndPlay ("hit"); }; stop(); } _x = (_x + 4);
Symbol 1460 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1461 MovieClip Frame 1
if ((_root.main.game.p1mode == "walking") or (_root.main.game.p1mode == "jumping")) { if (_root.main.game.p1mode == "walking") { _root.main.game.p1mode3 = ""; } dir = _root.main.game.p1dir; if (_root.main.game.p1mode3 == "back") { if (dir == "left") { dir = "right"; } else { dir = "left"; } } if (dir == "left") { slide = -2; mod = 0.1; } else { slide = 2; mod = -0.1; } } else if (_root.main.game.p1mode == "standing") { _root.main.game.p1._x = _root.main.game.p1._x + slide; if ((0.5 < slide) or (slide < -0.5)) { slide = slide + mod; } else { slide = 0; } } if (_root.main.game.p1mode == "climbing") { _root.main.game.p1._y = _root.main.game.p1._y + 1; }
Symbol 1461 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1462 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1462 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1462 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1462 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1467 MovieClip Frame 1
exists = "t";
Symbol 1470 MovieClip Frame 1
exists = "t";
Symbol 1473 MovieClip Frame 1
exists = "t";
Symbol 1475 MovieClip Frame 1
exists = "t";
Symbol 1478 MovieClip Frame 1
exists = "t";
Symbol 1480 MovieClip Frame 1
exists = "t";
Symbol 1483 MovieClip Frame 12
stop();
Symbol 1485 MovieClip Frame 8
stop();
Symbol 1486 MovieClip Frame 1
if (int(sety) == 0) { sety = _y; } _y = sety; _x = (random(520) - 100);
Symbol 1486 MovieClip Frame 9
if (random(100) < 80) { gotoAndPlay (1); } if ((_x < -32) or (352 < _x)) { gotoAndPlay (27); }
Symbol 1486 MovieClip Frame 24
if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 48) < _y)) and (_y < (_root.main.game.p1._y + 16))) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 35; gotoAndPlay (26); } if (-12 < _y) { gotoAndPlay (26); } _y = (_y + 10);
Symbol 1486 MovieClip Frame 25
gotoAndPlay (24);
Symbol 1486 MovieClip Frame 35
gotoAndPlay (1);
Symbol 1487 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1487 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1487 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1487 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1490 MovieClip Frame 1
exists = "t";
Symbol 1491 MovieClip Frame 1
exists = "t";
Symbol 1494 MovieClip Frame 1
exists = "t";
Symbol 1497 MovieClip Frame 1
exists = "t";
Symbol 1498 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1498 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1498 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1498 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1501 MovieClip Frame 1
exists = "t";
Symbol 1503 MovieClip Frame 1
exists = "t";
Symbol 1505 MovieClip Frame 1
exists = "t";
Symbol 1506 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1506 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1506 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1506 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1509 MovieClip Frame 1
exists = "t";
Symbol 1511 MovieClip Frame 1
exists = "t";
Symbol 1513 MovieClip Frame 1
exists = "t";
Symbol 1516 MovieClip Frame 3
stop();
Symbol 1517 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("iceblock"); }; gotoAndPlay (3); stop(); } if (360 < _x) { gotoAndPlay (3); stop(); } _y = (_y - 1); _x = (_x + 4.5);
Symbol 1517 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1517 MovieClip Frame 3
stop();
Symbol 1519 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("iceblock"); }; gotoAndPlay (3); stop(); } if (360 < _x) { gotoAndPlay (3); stop(); } _y = (_y + 1); _x = (_x + 4.5);
Symbol 1519 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1519 MovieClip Frame 3
stop();
Symbol 1521 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("iceblock"); }; gotoAndPlay (3); stop(); } if (_y < -280) { gotoAndPlay (3); stop(); } _y = (_y - 4.5); _x = (_x + 1);
Symbol 1521 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1521 MovieClip Frame 3
stop();
Symbol 1523 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("iceblock"); }; gotoAndPlay (3); stop(); } if (_y >= 0) { gotoAndPlay (3); stop(); } _y = (_y + 4.5); _x = (_x + 1);
Symbol 1523 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1523 MovieClip Frame 3
stop();
Symbol 1525 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("iceblock"); }; gotoAndPlay (3); stop(); } if (360 < _x) { gotoAndPlay (3); stop(); } _y = (_y - 1); _x = (_x - 4.5);
Symbol 1525 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1525 MovieClip Frame 3
stop();
Symbol 1527 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("iceblock"); }; gotoAndPlay (3); stop(); } if (360 < _x) { gotoAndPlay (3); stop(); } _y = (_y + 1); _x = (_x - 4.5);
Symbol 1527 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1527 MovieClip Frame 3
stop();
Symbol 1529 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("iceblock"); }; gotoAndPlay (3); stop(); } if (_y < -280) { gotoAndPlay (3); stop(); } _y = (_y - 4.5); _x = (_x - 1);
Symbol 1529 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1529 MovieClip Frame 3
stop();
Symbol 1531 MovieClip Frame 1
if ((0 < _root.main.game.bullets) and (fon != "y")) { fon = "y"; tellTarget ("_root.sfx") { gotoAndPlay ("fireball"); }; } if (((((_root.main.game.p1._x - 16) < _x) and (_x < (_root.main.game.p1._x + 16))) and ((_root.main.game.p1._y - 32) < _y)) and (_y < _root.main.game.p1._y)) { _root.main.game.p1mode = "falling"; _root.main.game.health = _root.main.game.health - 10; tellTarget ("_root.main.game.p1.p1.effects") { gotoAndStop ("iceblock"); }; gotoAndPlay (3); stop(); } if (_y >= 0) { gotoAndPlay (3); stop(); } _y = (_y + 4.5); _x = (_x - 1);
Symbol 1531 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1531 MovieClip Frame 3
stop();
Symbol 1545 MovieClip Frame 1
motion = motion - 1; _root.main.game.boss = "alive"; health = 20; if (motion < 1) { if (_x < _root.main.game.p1._x) { dir = "r"; tellTarget ("dir") { gotoAndStop ("right"); }; mod = 28; } else { dir = "l"; tellTarget ("dir") { gotoAndStop ("left"); }; mod = -28; } if (((random(10) < 6) and (0 < _x)) and (_x < 320)) { motion = 10; xmod = 0; tellTarget ("dir.sprite") { gotoAndStop ("fire"); }; _root.main.game.nfx = _x + mod; _root.main.game.nfy = _y; _root.i = 1; while (4 >= _root.i) { _root.dir = dir; tellTarget ("_root.main.game") { bullets = bullets + 1; eval ((_root.dir add _root.i) add ".duplicateMovieClip")("fire" add bullets, bullets + 700); }; tellTarget ("_root.main.game.fire" add _root.main.game.bullets) { _y = _root.main.game.nfy; _x = _root.main.game.nfx; gotoAndPlay (1); }; _root.i++; } } else { motion = random(40) + 80; mode = "walk"; if (0 < mod) { xmod = 1.5; } else { xmod = -1.5; } tellTarget ("dir.sprite") { gotoAndStop ("walk"); }; } } px = _root.main.control.pmod_x; py = _root.main.control.pmod_y; pt = _root.main.control.ptime; if ((0 < _root.main.control.ptime) and (_root.main.control.ptime < 6)) { if ((((((_x - 12) + (mod / 3)) < px) and (px < ((_x + 12) + (mod / 3)))) and (py < -48)) and (-72 < py)) { gotoAndPlay (3); } } _x = (_x + xmod);
Symbol 1545 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1545 MovieClip Frame 3
hits = hits + 1; if (health < hits) { gotoAndPlay (11); }
Symbol 1545 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1545 MovieClip Frame 11
_root.main.game.boss = "dead"; stop();
Symbol 1546 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1546 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1546 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1546 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1561 MovieClip Frame 845
tellTarget ("_root") { gotoAndPlay (1); };
Symbol 1564 MovieClip Frame 1
exists = "t";
Symbol 1565 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1565 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1565 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1565 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1567 MovieClip Frame 1
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1567 MovieClip Frame 2
_root.main.game.p1dir = "left"; _root.main.game.p1mode = "standing"; stop();
Symbol 1567 MovieClip Frame 3
_root.main.game.p1dir = "right"; _root.main.game.p1mode = "standing"; stop();
Symbol 1567 MovieClip Frame 4
diamond_pts = diamonds * 5; gold_pts = gold * 4; safe_pts = safes * 3; cash_pts = cash * 2; mission_pts = (((gold_pts + diamond_pts) + cash_pts) + safe_pts) + bonus; total_pts = _root.score + mission_pts; _root.score = total_pts; _root.health = health;
Symbol 1568 MovieClip Frame 1
if ((int(_root.password) < 1) or (100 < int(_root.password))) { gotoAndStop(_root.password); } else { _root.password = "BORT"; } stopAllSounds(); stop();
Symbol 1568 MovieClip Frame 3
stopAllSounds();
Symbol 1568 MovieClip Frame 5
stopAllSounds();
Symbol 1568 MovieClip Frame 7
stopAllSounds();
Symbol 1568 MovieClip Frame 9
stopAllSounds();
Symbol 1568 MovieClip Frame 11
_root.password = "PDXC"; stopAllSounds();
Symbol 1568 MovieClip Frame 13
stopAllSounds();
Symbol 1568 MovieClip Frame 15
stopAllSounds();
Symbol 1568 MovieClip Frame 17
stopAllSounds();
Symbol 1568 MovieClip Frame 19
stopAllSounds();
Symbol 1568 MovieClip Frame 21
_root.password = "FMIR"; stopAllSounds();
Symbol 1568 MovieClip Frame 23
stopAllSounds();
Symbol 1568 MovieClip Frame 25
stopAllSounds();
Symbol 1568 MovieClip Frame 27
stopAllSounds();
Symbol 1568 MovieClip Frame 29
stopAllSounds();
Symbol 1568 MovieClip Frame 31
_root.password = "DBPF"; stopAllSounds();
Symbol 1568 MovieClip Frame 33
stopAllSounds();
Symbol 1568 MovieClip Frame 35
stopAllSounds();
Symbol 1568 MovieClip Frame 37
stopAllSounds();
Symbol 1568 MovieClip Frame 39
stopAllSounds();
Symbol 1568 MovieClip Frame 41
_root.password = "KKLM"; stopAllSounds();
Symbol 1568 MovieClip Frame 43
stopAllSounds();
Symbol 1568 MovieClip Frame 45
stopAllSounds();
Symbol 1568 MovieClip Frame 47
stopAllSounds();
Symbol 1568 MovieClip Frame 49
stopAllSounds();
Symbol 1568 MovieClip Frame 51
_root.password = "OZIK"; stopAllSounds();
Symbol 1568 MovieClip Frame 53
stopAllSounds();
Symbol 1568 MovieClip Frame 55
stopAllSounds();
Symbol 1568 MovieClip Frame 57
stopAllSounds();
Symbol 1568 MovieClip Frame 59
stopAllSounds();
Symbol 1568 MovieClip Frame 61
_root.password = "JETV"; stopAllSounds();
Symbol 1568 MovieClip Frame 63
stopAllSounds();
Symbol 1568 MovieClip Frame 65
stopAllSounds();
Symbol 1568 MovieClip Frame 67
stopAllSounds();
Symbol 1568 MovieClip Frame 69
stopAllSounds();
Symbol 1568 MovieClip Frame 71
_root.password = "SRKA"; stopAllSounds();
Symbol 1568 MovieClip Frame 73
stopAllSounds();
Symbol 1568 MovieClip Frame 75
stopAllSounds();
Symbol 1568 MovieClip Frame 77
stopAllSounds();
Symbol 1568 MovieClip Frame 79
stopAllSounds();
Symbol 1568 MovieClip Frame 81
_root.password = "RYPN"; stopAllSounds();
Symbol 1568 MovieClip Frame 83
stopAllSounds();
Symbol 1568 MovieClip Frame 85
stopAllSounds();
Symbol 1568 MovieClip Frame 87
stopAllSounds();
Symbol 1568 MovieClip Frame 89
stopAllSounds();
Symbol 1568 MovieClip Frame 91
stopAllSounds();
Symbol 1568 MovieClip Frame 92
_root.password = "AEAT"; stopAllSounds();
Symbol 1568 MovieClip Frame 94
_root.password = "ABAK"; stopAllSounds();
Symbol 1568 MovieClip Frame 101
gotoAndPlay (1);
Symbol 1569 MovieClip Frame 1
stop();
Symbol 1569 MovieClip Frame 20
tellTarget ("_root") { gotoAndStop (3); };
Symbol 1576 MovieClip Frame 1
stop();
Symbol 1576 MovieClip Frame 3
gotoAndStop (1);
Symbol 1576 MovieClip Frame 5
gotoAndStop (1);
Symbol 1576 MovieClip Frame 7
gotoAndStop (1);
Symbol 1576 MovieClip Frame 9
gotoAndStop (1);
Symbol 1576 MovieClip Frame 11
gotoAndStop (1);
Symbol 1576 MovieClip Frame 13
gotoAndStop (1);
Symbol 1576 MovieClip Frame 15
gotoAndStop (1);
Symbol 1576 MovieClip Frame 17
gotoAndStop (1);
Symbol 1576 MovieClip Frame 19
gotoAndStop (1);
Symbol 1576 MovieClip Frame 21
gotoAndStop (1);
Symbol 1576 MovieClip Frame 23
gotoAndStop (1);
Symbol 1579 MovieClip Frame 65
tellTarget ("_root") { gotoAndPlay (1); };

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Instance Names

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"e4"Symbol 1565 MovieClip Frame 1Symbol 428 MovieClip
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Labels

"smoke"Symbol 57 MovieClip Frame 2
"fire"Symbol 57 MovieClip Frame 3
"zap"Symbol 57 MovieClip Frame 4
"iceblock"Symbol 57 MovieClip Frame 5
"wounded"Symbol 57 MovieClip Frame 6
"stand"Symbol 108 MovieClip Frame 1
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"walk"Symbol 108 MovieClip Frame 31
"badfood"Symbol 108 MovieClip Frame 36
"eat"Symbol 108 MovieClip Frame 43
"hang"Symbol 108 MovieClip Frame 47
"hang_badfood"Symbol 108 MovieClip Frame 52
"hang_eat"Symbol 108 MovieClip Frame 63
"hang_punch"Symbol 108 MovieClip Frame 71
"hang_punch_back"Symbol 108 MovieClip Frame 80
"hang_punch_down"Symbol 108 MovieClip Frame 93
"hang_punch_up"Symbol 108 MovieClip Frame 106
"climb"Symbol 108 MovieClip Frame 118
"teeter"Symbol 108 MovieClip Frame 123
"fall"Symbol 108 MovieClip Frame 129
"thud"Symbol 108 MovieClip Frame 133
"jump"Symbol 108 MovieClip Frame 138
"smoke"Symbol 116 MovieClip Frame 2
"fire"Symbol 116 MovieClip Frame 3
"zap"Symbol 116 MovieClip Frame 4
"iceblock"Symbol 116 MovieClip Frame 5
"wounded"Symbol 116 MovieClip Frame 6
"stand"Symbol 165 MovieClip Frame 1
"punch"Symbol 165 MovieClip Frame 7
"punch_down"Symbol 165 MovieClip Frame 13
"punch_up"Symbol 165 MovieClip Frame 23
"walk"Symbol 165 MovieClip Frame 31
"badfood"Symbol 165 MovieClip Frame 36
"eat"Symbol 165 MovieClip Frame 43
"hang"Symbol 165 MovieClip Frame 47
"hang_badfood"Symbol 165 MovieClip Frame 52
"hang_eat"Symbol 165 MovieClip Frame 63
"hang_punch"Symbol 165 MovieClip Frame 71
"hang_punch_back"Symbol 165 MovieClip Frame 80
"hang_punch_down"Symbol 165 MovieClip Frame 93
"hang_punch_up"Symbol 165 MovieClip Frame 106
"climb"Symbol 165 MovieClip Frame 118
"teeter"Symbol 165 MovieClip Frame 123
"fall"Symbol 165 MovieClip Frame 129
"thud"Symbol 165 MovieClip Frame 133
"jump"Symbol 165 MovieClip Frame 138
"smoke"Symbol 169 MovieClip Frame 2
"fire"Symbol 169 MovieClip Frame 3
"zap"Symbol 169 MovieClip Frame 4
"iceblock"Symbol 169 MovieClip Frame 5
"wounded"Symbol 169 MovieClip Frame 6
"stand"Symbol 218 MovieClip Frame 1
"punch"Symbol 218 MovieClip Frame 7
"punch_down"Symbol 218 MovieClip Frame 13
"punch_up"Symbol 218 MovieClip Frame 23
"walk"Symbol 218 MovieClip Frame 31
"badfood"Symbol 218 MovieClip Frame 36
"eat"Symbol 218 MovieClip Frame 43
"hang"Symbol 218 MovieClip Frame 47
"hang_badfood"Symbol 218 MovieClip Frame 52
"hang_eat"Symbol 218 MovieClip Frame 63
"hang_punch"Symbol 218 MovieClip Frame 71
"hang_punch_back"Symbol 218 MovieClip Frame 80
"hang_punch_down"Symbol 218 MovieClip Frame 93
"hang_punch_up"Symbol 218 MovieClip Frame 106
"climb"Symbol 218 MovieClip Frame 118
"teeter"Symbol 218 MovieClip Frame 123
"fall"Symbol 218 MovieClip Frame 129
"thud"Symbol 218 MovieClip Frame 133
"jump"Symbol 218 MovieClip Frame 138
"grab_good1"Symbol 282 MovieClip Frame 1
"grab_good2"Symbol 282 MovieClip Frame 2
"grab_good3"Symbol 282 MovieClip Frame 3
"grab_good4"Symbol 282 MovieClip Frame 4
"grab_bad1"Symbol 282 MovieClip Frame 5
"grab_bad2"Symbol 282 MovieClip Frame 6
"eat_good1"Symbol 282 MovieClip Frame 8
"eat_good2"Symbol 282 MovieClip Frame 9
"eat_good3"Symbol 282 MovieClip Frame 10
"eat_bad1"Symbol 282 MovieClip Frame 11
"eat_bad2"Symbol 282 MovieClip Frame 12
"end"Symbol 283 MovieClip Frame 70
"person"Symbol 302 MovieClip Frame 12
"broken"Symbol 302 MovieClip Frame 13
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"left"Symbol 318 MovieClip Frame 2
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"left"Symbol 331 MovieClip Frame 7
"right"Symbol 331 MovieClip Frame 12
"dead"Symbol 331 MovieClip Frame 17
"dead"Symbol 332 MovieClip Frame 3
"hit"Symbol 337 MovieClip Frame 2
"hit"Symbol 340 MovieClip Frame 4
"left"Symbol 366 MovieClip Frame 1
"right"Symbol 366 MovieClip Frame 2
"right"Symbol 367 MovieClip Frame 1
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"init"Symbol 408 MovieClip Frame 1
"dead"Symbol 428 MovieClip Frame 3
"dead2"Symbol 428 MovieClip Frame 4
"hover"Symbol 442 MovieClip Frame 1
"hit"Symbol 442 MovieClip Frame 6
"left"Symbol 442 MovieClip Frame 13
"right"Symbol 442 MovieClip Frame 18
"dead"Symbol 442 MovieClip Frame 23
"dead"Symbol 443 MovieClip Frame 3
"hit"Symbol 447 MovieClip Frame 2
"person"Symbol 467 MovieClip Frame 12
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"person"Symbol 472 MovieClip Frame 12
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"dead"Symbol 512 MovieClip Frame 3
"dead2"Symbol 512 MovieClip Frame 4
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"dead"Symbol 527 MovieClip Frame 17
"dead"Symbol 528 MovieClip Frame 3
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"hit"Symbol 548 MovieClip Frame 2
"stand"Symbol 634 MovieClip Frame 1
"walk"Symbol 634 MovieClip Frame 2
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"dead"Symbol 704 MovieClip Frame 3
"dead2"Symbol 704 MovieClip Frame 4
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"walk"Symbol 720 MovieClip Frame 2
"back"Symbol 720 MovieClip Frame 3
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"hit"Symbol 720 MovieClip Frame 5
"left"Symbol 721 MovieClip Frame 1
"right"Symbol 721 MovieClip Frame 2
"dead"Symbol 722 MovieClip Frame 3
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"dead"Symbol 750 MovieClip Frame 3
"dead2"Symbol 750 MovieClip Frame 4
"hit"Symbol 754 MovieClip Frame 4
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"hover"Symbol 861 MovieClip Frame 1
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"right"Symbol 861 MovieClip Frame 12
"dead"Symbol 861 MovieClip Frame 17
"dead"Symbol 862 MovieClip Frame 3
"float1"Symbol 912 MovieClip Frame 1
"hit1"Symbol 912 MovieClip Frame 2
"blast1"Symbol 912 MovieClip Frame 3
"float-1"Symbol 912 MovieClip Frame 4
"hit-1"Symbol 912 MovieClip Frame 5
"blast-1"Symbol 912 MovieClip Frame 6
"dead"Symbol 913 MovieClip Frame 3
"boom"Symbol 913 MovieClip Frame 18
"person"Symbol 930 MovieClip Frame 12
"person2"Symbol 930 MovieClip Frame 13
"broken"Symbol 930 MovieClip Frame 14
"dead"Symbol 969 MovieClip Frame 3
"dead"Symbol 970 MovieClip Frame 3
"hit"Symbol 971 MovieClip Frame 4
"hit"Symbol 1017 MovieClip Frame 10
"right"Symbol 1018 MovieClip Frame 1
"left"Symbol 1018 MovieClip Frame 2
"hit"Symbol 1019 MovieClip Frame 3
"die"Symbol 1019 MovieClip Frame 32
"person"Symbol 1037 MovieClip Frame 12
"broken"Symbol 1037 MovieClip Frame 13
"left"Symbol 1044 MovieClip Frame 12
"right"Symbol 1044 MovieClip Frame 13
"broken"Symbol 1044 MovieClip Frame 14
"hit"Symbol 1070 MovieClip Frame 6
"dead"Symbol 1077 MovieClip Frame 3
"hit"Symbol 1088 MovieClip Frame 2
"stand"Symbol 1155 MovieClip Frame 1
"jump"Symbol 1155 MovieClip Frame 2
"walk"Symbol 1155 MovieClip Frame 3
"pump"Symbol 1155 MovieClip Frame 4
"dead"Symbol 1157 MovieClip Frame 3
"boom"Symbol 1157 MovieClip Frame 10
"person"Symbol 1173 MovieClip Frame 12
"broken"Symbol 1173 MovieClip Frame 13
"hover"Symbol 1199 MovieClip Frame 1
"left"Symbol 1199 MovieClip Frame 7
"right"Symbol 1199 MovieClip Frame 12
"dead"Symbol 1199 MovieClip Frame 17
"dead"Symbol 1200 MovieClip Frame 3
"hit2"Symbol 1204 MovieClip Frame 2
"hit"Symbol 1204 MovieClip Frame 3
"hit2"Symbol 1209 MovieClip Frame 2
"hit"Symbol 1209 MovieClip Frame 3
"loop"Symbol 1236 MovieClip Frame 34
"hit"Symbol 1236 MovieClip Frame 55
"skip"Symbol 1236 MovieClip Frame 62
"stand"Symbol 1262 MovieClip Frame 1
"jump"Symbol 1262 MovieClip Frame 2
"look"Symbol 1262 MovieClip Frame 3
"dead"Symbol 1263 MovieClip Frame 3
"boom"Symbol 1263 MovieClip Frame 10
"loop"Symbol 1282 MovieClip Frame 8
"person"Symbol 1283 MovieClip Frame 93
"broken"Symbol 1283 MovieClip Frame 94
"r"Symbol 1298 MovieClip Frame 1
"dr"Symbol 1298 MovieClip Frame 2
"d"Symbol 1298 MovieClip Frame 3
"dl"Symbol 1298 MovieClip Frame 4
"l"Symbol 1298 MovieClip Frame 5
"ul"Symbol 1298 MovieClip Frame 6
"u"Symbol 1298 MovieClip Frame 7
"ur"Symbol 1298 MovieClip Frame 8
"hit"Symbol 1298 MovieClip Frame 9
"dead"Symbol 1322 MovieClip Frame 15
"left"Symbol 1328 MovieClip Frame 2
"right"Symbol 1328 MovieClip Frame 3
"hit"Symbol 1328 MovieClip Frame 4
"hit"Symbol 1334 MovieClip Frame 4
"stand"Symbol 1393 MovieClip Frame 1
"walk"Symbol 1393 MovieClip Frame 2
"back"Symbol 1393 MovieClip Frame 3
"dead"Symbol 1393 MovieClip Frame 4
"hit"Symbol 1393 MovieClip Frame 5
"left"Symbol 1394 MovieClip Frame 1
"right"Symbol 1394 MovieClip Frame 2
"dead"Symbol 1395 MovieClip Frame 3
"person"Symbol 1416 MovieClip Frame 168
"broken"Symbol 1416 MovieClip Frame 169
"hover"Symbol 1445 MovieClip Frame 1
"left"Symbol 1445 MovieClip Frame 7
"right"Symbol 1445 MovieClip Frame 12
"dead"Symbol 1445 MovieClip Frame 17
"dead"Symbol 1446 MovieClip Frame 3
"hit"Symbol 1455 MovieClip Frame 2
"loop"Symbol 1486 MovieClip Frame 24
"hit"Symbol 1486 MovieClip Frame 26
"skip"Symbol 1486 MovieClip Frame 27
"hit"Symbol 1517 MovieClip Frame 3
"hit"Symbol 1519 MovieClip Frame 3
"hit"Symbol 1521 MovieClip Frame 3
"hit"Symbol 1523 MovieClip Frame 3
"hit"Symbol 1525 MovieClip Frame 3
"hit"Symbol 1527 MovieClip Frame 3
"hit"Symbol 1529 MovieClip Frame 3
"hit"Symbol 1531 MovieClip Frame 3
"walk"Symbol 1543 MovieClip Frame 1
"fire"Symbol 1543 MovieClip Frame 2
"left"Symbol 1544 MovieClip Frame 1
"right"Symbol 1544 MovieClip Frame 2
"hit"Symbol 1545 MovieClip Frame 3
"dead"Symbol 1545 MovieClip Frame 11
"BORT"Symbol 1568 MovieClip Frame 1
"PDXC"Symbol 1568 MovieClip Frame 11
"FMIR"Symbol 1568 MovieClip Frame 21
"DBPF"Symbol 1568 MovieClip Frame 31
"KKLM"Symbol 1568 MovieClip Frame 41
"OZIK"Symbol 1568 MovieClip Frame 51
"JETV"Symbol 1568 MovieClip Frame 61
"SRKA"Symbol 1568 MovieClip Frame 71
"RYPN"Symbol 1568 MovieClip Frame 81
"AEAT"Symbol 1568 MovieClip Frame 92
"ABAK"Symbol 1568 MovieClip Frame 94
"hole"Symbol 1576 MovieClip Frame 2
"ufo"Symbol 1576 MovieClip Frame 4
"fireball"Symbol 1576 MovieClip Frame 6
"amazon"Symbol 1576 MovieClip Frame 8
"catapult"Symbol 1576 MovieClip Frame 10
"beam"Symbol 1576 MovieClip Frame 14
"glop"Symbol 1576 MovieClip Frame 16
"throw"Symbol 1576 MovieClip Frame 18
"quake"Symbol 1576 MovieClip Frame 20
"ugg"Symbol 1576 MovieClip Frame 22

Dynamic Text Variables

passwordSymbol 233 EditableText""
TextField80Symbol 234 EditableText"LEVEL CODE"
ldropxSymbol 399 EditableText""
rdropxSymbol 400 EditableText""
ldropSymbol 401 EditableText""
rdropSymbol 402 EditableText""
rblockSymbol 403 EditableText""
lblockSymbol 404 EditableText""
floorSymbol 405 EditableText""
p1modeSymbol 1335 EditableText""
p1modeSymbol 1349 EditableText""
p1modeSymbol 1360 EditableText""
p1modeSymbol 1372 EditableText""
p1modeSymbol 1396 EditableText""
TextField78Symbol 1580 EditableText"LEVEL CODE ="
passwordSymbol 1581 EditableText""




http://swfchan.com/6/26990/info.shtml
Created: 22/5 -2019 02:01:03 Last modified: 22/5 -2019 02:01:03 Server time: 22/12 -2024 10:22:45