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This is the info page for Flash #27002 |
Estedee Design |
RUM |
DEMO V 1.1 |
Next |
Next |
Drunk Mo The Game |
e |
es |
est |
este |
ested |
estede |
estedee |
Design |
AnD.. |
Drunk Mo Productions |
Drunk Mo Productions |
Drunk Mo Productions |
Credits |
Credits |
Credits |
Start Game |
Start Game |
Start Game |
Instructions |
Instructions |
Instructions |
Cheats |
Cheats |
Cheats |
Estedee Design |
CHEATS |
Enter Cheats Above in text box, you will find cheats or cheat hints hidden in the game so look! |
Incorrect Cheat |
MEGA CHEAT ACTIVATED |
Cheat List |
Origial Mo Creation |
mmmm... |
mo Drink |
mo Dance |
Cheater! |
Back To Menu |
Back To Menu |
Level Select |
Level: |
1 |
2 |
3 |
4 |
5 |
Warning, once you click on a level Number you will not be able to come back to this window, you will have to enter the cheat all over again, hey... thats what you get for cheating! |
Drunk mo? Who the hell is that you ask?! Well basically he is a drunk mouse. More? you want to know more? well thats basically it! Except that Drunk Mo was created by a friend of mine Mark and I (Sean) do all the animating and scripting and level design etc. ANYWAY ENOUGH ABOUT THAT HERE IS HOW TO PLAY THE GAME... |
Well here is Drunk mo |
you use the arrow keys to control him |
-JUMP |
-Move right |
Move left- |
| Dont Use |
You have to collect all of the rum bottles to pass the level it will say at the top of the screen how many you have collected and how many there are in total. The more you collect the blurrier the screen gets. |
And if you hit the skulls you will lose health and once you have no health left you will obviously die. |
This is your health bar--> |
<-- Rum Bottle |
<-- Skull |
Once all the green has gone you will die |
Well.. That's about it so now you are ready to play! |
Drunk Mo Originally Drawn and created by Mark Q, Animations, game and level design by Sean D Copyright Estedee Design and Drunk Mo Productions |
Rum: |
Out of |
4 |
Health: |
tipsy |
1 |
<--the more rums you collect the drunker you get, your status is next to your health and amount of rums collected. The drunker you get the blurrier the screen gets. |
Storyline and Aim When Drunk Mo the Alcoholic mouse was a young little mouse he was tested on with a new rum to see if it caused any side affects. Unfortunately it did. Drunk Mo was transformed into a alcohol hungry mouse that has to have alcohol or he would die! But there was a three part antidote made known as the golden rums, but All four are needed. Your mission which you have to except because you are playing this game is to collect all the rum bottles so you can go on to the next level and eventually get to the golden rum so drunk mo can be freed from the not so bad curse of having to live on alcohol! But on your journey to getting to the golden rums you will encounter some obsticals and enemies. |
If you have not yet read the insrtuctions you really need to otherwise click next to start the game |
Estedee Design |
Sober |
Tipsy |
Had A Few |
Getting There |
Hard To See |
Gonna Spew! |
Call An Ambulance |
Wo Mumma! YOUR OUTA HERE |
You Died |
Level 1 Passed |
MG IS A FAG |
The MEGA CHEAT IS 'mOZInTOWn' |
6 |
Purple monkey dish washer |
Are you sick of life? Do you wake up and think, shit another gay fucked up day? well guess what NO ONE CARES! |
Mark |
Sean |
Sean was here |
Estedee Designs Kicks ASS!! |
Well I Do |
I hate DB |
MW Is a Tryhard! |
The brick at the top has a secret movie |
Level 2 Passed |
You Found A Scret Movie!! |
|
8 |
Level 3 Passed |
You Found The Golden Rum! |
There is a bug in this level i need to fix just click next to go to next level, dont get the golden rum bottle. Sorry, will be fixed as soon as possable |
Rum: |
Health: |
Tanus The Dog: |
Hello Drunk Mo... |
My name is Tanus the dog... |
I see you have found one of the Golden Rums Bottles... |
You still have a few to go, before you ask how I know about the whole thing.. |
You will find out in time, all you need to know is I am here to help you |
The path ahead will not be easy to pass... |
Those Golden Rum bottles of yours are worth a lot on the black market... |
Many people want to get their hands on them and some gangs already do... |
All I can say is be careful and you might need this... |
This is a Mki-69, powerful one shot weapon, you get 8 bullets per round... |
You will be using it in some levels to shot enemies hinding behind things.. |
On these shooting levels you will have a different view than usual, it will look like.. |
This! You will use your mouse to move the aim around and left click to shoot.. |
Reload |
Reload (space) |
Kill Count |
Display bar |
How many enemies you have killed |
Health |
Aim |
Bullets left in round |
The picture of the bullets is how many you have left in the round, once all gone you can't shoot and you will have to press space bar to reload... |
You also have your normal health baR, everytime a enemy shoots you, you lose health, and on the right of the health bar you have your kill count... |
It will go up everytime you kill an enemy, okay, pretty basic, if you want to go over all this again, press back. Otherwise press next! |
Back |
Back |
Good Luck Drunk Mo, your path ahead is not easy but I think you will do well... Untill next time! |
Drunk Mo: |
Okay, where are the other Golden Rums...? |
E |
Mafia guy 1: |
Hey, isn't that the guy who wants the Golden Rums...? |
Mafia guy 2: |
Yeah, well he ain't gonna get his hands on 'em, they're worth $500 000 each on the black market! |
Okay, lets get the other guys, we're takin him down... |
...? What was that... |
Ohh Shit Mafia!! |
Get Ready to Start Shooting!! |
Retry |
Retry |
Quit |
Quit |
You DIed |
Level Complete |
dRuNk Mo The GaMe |
OrigiNal Drunk Mo Drawn By Mark Q. |
Game Concept By SeaN D. |
Drunk Mo The Game |
AnimatioN Sean D Sean D Concept and Mark q Scripting Sean D Level Design Sean D Special Thanks www.flashkit.com www.newgrounds.com Grand Theft Auto Vice City (Rockstar Games) - Some art and Graphics Used from game An Estedee Design and DruNk Mo Productions Game |
This Was Only a demo the real game will have many more levels and features but i need to know what you want so please review it and tell me. or e-mail me a seantd@hotmail.com with the subject of drunk mo the game. |
ActionScript [AS1/AS2]
Frame 1loadpercent = "0%"; loadBytes = ("0 of " + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb";Frame 2loadPercent = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%"; loadBytes = (((Math.round((_root.getBytesLoaded() / 1024) * 1000) / 1000) + " Kb of ") + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb total Loaded."; if (_root.getBytesLoaded() == _root.getBytesTotal()) { loadPercent = "100%"; loadBytes = (((Math.round((_root.getBytesLoaded() / 1024) * 1000) / 1000) + " Kb of ") + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb total Loaded."; gotoAndPlay (4); }Frame 3gotoAndPlay (2);Frame 4stop();Frame 11stop();Frame 94stopAllSounds();Frame 115stop();Frame 116stop();Frame 117stop();Frame 118stop();Frame 119stop();Frame 120stop();Frame 121stop();Frame 122stop();Frame 123stop();Frame 124stop();Frame 125stop();Frame 126stop(); score = 0; _root.floorx = Math.floor(_x / 20); _root.floory = Math.floor(_y / 20); _root.floorxl = Math.floor(_x / 20) - 1; _root.flooryl = Math.floor(_y / 20); _root.floorxr = Math.floor(_x / 20) + 1; _root.flooryr = Math.floor(_y / 20); _root.floorxu = Math.floor(_x / 20); _root.flooryu = Math.floor(_y / 20) - 1; _root.floorxd = Math.floor(_x / 20); _root.flooryd = Math.floor(_y / 20) + 1; _root.floorxlu = Math.floor(_x / 20) - 1; _root.floorylu = Math.floor(_y / 20) - 1; _root.floorxld = Math.floor(_x / 20) - 1; _root.flooryld = Math.floor(_y / 20) + 1; _root.floorxru = Math.floor(_x / 20) + 1; _root.flooryru = Math.floor(_y / 20) - 1; _root.floorxrd = Math.floor(_x / 20) + 1; _root.flooryrd = Math.floor(_y / 20) + 1; _root.rand = random(2) + 1; if (eval ("_root.map.M" add _root.flooryl)[_root.floorxl] == 0) { _root.cangoleft = false; } else if (eval ("_root.map.M" add _root.flooryl)[_root.floorxl] == 1) { _root.cangoleft = true; } if (eval ("_root.map.M" add _root.flooryr)[_root.floorxr] == 0) { _root.cangoright = false; } else if (eval ("_root.map.M" add _root.flooryr)[_root.floorxr] == 1) { _root.cangoright = true; } if (eval ("_root.map.M" add _root.flooryu)[_root.floorxu] == 0) { _root.cangoup = false; } else if (eval ("_root.map.M" add _root.flooryu)[_root.floorxu] == 1) { _root.cangoup = true; } if (eval ("_root.map.M" add _root.flooryd)[_root.floorxd] == 0) { _root.cangodown = false; } else if (eval ("_root.map.M" add _root.flooryd)[_root.floorxd] == 1) { _root.cangodown = true; } if ((((eval ("_root.map.M" add _root.floorylu)[_root.floorxlu] == 0) and Key.isDown(38)) and Key.isDown(37)) and (_root.rand == 1)) { _root.cangoleft = false; } else if ((((eval ("_root.map.M" add _root.floorylu)[_root.floorxlu] == 0) and Key.isDown(38)) and Key.isDown(37)) and (_root.rand == 2)) { _root.cangoup = false; } if ((((eval ("_root.map.M" add _root.flooryld)[_root.floorxld] == 0) and Key.isDown(40)) and Key.isDown(37)) and (_root.rand == 1)) { _root.cangoleft = false; } else if ((((eval ("_root.map.M" add _root.flooryld)[_root.floorxld] == 0) and Key.isDown(40)) and Key.isDown(37)) and (_root.rand == 2)) { _root.cangodown = false; } if ((((eval ("_root.map.M" add _root.flooryrd)[_root.floorxrd] == 0) and Key.isDown(40)) and Key.isDown(39)) and (_root.rand == 1)) { _root.cangoright = false; } else if ((((eval ("_root.map.M" add _root.flooryrd)[_root.floorxrd] == 0) and Key.isDown(40)) and Key.isDown(39)) and (_root.rand == 2)) { _root.cangodown = false; } if ((((eval ("_root.map.M" add _root.flooryru)[_root.floorxru] == 0) and Key.isDown(38)) and Key.isDown(39)) and (_root.rand == 1)) { _root.cangoright = false; } else if ((((eval ("_root.map.M" add _root.flooryru)[_root.floorxru] == 0) and Key.isDown(38)) and Key.isDown(39)) and (_root.rand == 2)) { _root.cangoup = false; } maxPlatforms = 0; for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "platf")) { maxPlatforms++; } } stop(); maxPlatforms = 0; for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "platf")) { maxPlatforms++; } } stop();Instance of Symbol 183 MovieClip "platform1" in Frame 126onClipEvent (load) { velocity = 6; } onClipEvent (enterFrame) { var x; x = _x + velocity; if ((x > 500) || (x < 100)) { velocity = velocity * -1; } _x = (_x + velocity); }Instance of Symbol 183 MovieClip "platform3" in Frame 126onClipEvent (load) { velocity = 6; } onClipEvent (enterFrame) { var x; x = _x + velocity; if ((x > 500) || (x < 100)) { velocity = velocity * -1; } _x = (_x + velocity); }Instance of Symbol 281 MovieClip "hero" in Frame 126onClipEvent (load) { move = 0; lock = true; } onClipEvent (keyDown) { this.mo.play(); } onClipEvent (keyUp) { this.mo.gotoAndStop(1); } onClipEvent (enterFrame) { if (move == 0) { if (lock) { this._x = this._x + Xstep; Ystep = 0; Xstep = 0; if (Key.isDown(37)) { Xstep = -10; Ystep = 0; this.gotoAndStop("left"); } else if (Key.isDown(39)) { Xstep = 10; Ystep = 0; this.gotoAndStop("right"); } if (_root.score == 4) { _root.gotoAndPlay("done"); } } } } onClipEvent (enterFrame) { render(); }Instance of Symbol 283 MovieClip "rum" in Frame 126onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score = _root.score + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum2" in Frame 126onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score = _root.score + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum3" in Frame 126onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score = _root.score + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum4" in Frame 126onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score = _root.score + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 147 MovieClip "skull" in Frame 126onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Instance of Symbol 147 MovieClip "skull2" in Frame 126onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Frame 127stopAllSounds();Frame 144stop();Frame 165gotoAndPlay (146); stopAllSounds();Frame 166stop(); score1 = 0; _root.floorx = Math.floor(_x / 20); _root.floory = Math.floor(_y / 20); _root.floorxl = Math.floor(_x / 20) - 1; _root.flooryl = Math.floor(_y / 20); _root.floorxr = Math.floor(_x / 20) + 1; _root.flooryr = Math.floor(_y / 20); _root.floorxu = Math.floor(_x / 20); _root.flooryu = Math.floor(_y / 20) - 1; _root.floorxd = Math.floor(_x / 20); _root.flooryd = Math.floor(_y / 20) + 1; _root.floorxlu = Math.floor(_x / 20) - 1; _root.floorylu = Math.floor(_y / 20) - 1; _root.floorxld = Math.floor(_x / 20) - 1; _root.flooryld = Math.floor(_y / 20) + 1; _root.floorxru = Math.floor(_x / 20) + 1; _root.flooryru = Math.floor(_y / 20) - 1; _root.floorxrd = Math.floor(_x / 20) + 1; _root.flooryrd = Math.floor(_y / 20) + 1; _root.rand = random(2) + 1; if (eval ("_root.map.M" add _root.flooryl)[_root.floorxl] == 0) { _root.cangoleft = false; } else if (eval ("_root.map.M" add _root.flooryl)[_root.floorxl] == 1) { _root.cangoleft = true; } if (eval ("_root.map.M" add _root.flooryr)[_root.floorxr] == 0) { _root.cangoright = false; } else if (eval ("_root.map.M" add _root.flooryr)[_root.floorxr] == 1) { _root.cangoright = true; } if (eval ("_root.map.M" add _root.flooryu)[_root.floorxu] == 0) { _root.cangoup = false; } else if (eval ("_root.map.M" add _root.flooryu)[_root.floorxu] == 1) { _root.cangoup = true; } if (eval ("_root.map.M" add _root.flooryd)[_root.floorxd] == 0) { _root.cangodown = false; } else if (eval ("_root.map.M" add _root.flooryd)[_root.floorxd] == 1) { _root.cangodown = true; } if ((((eval ("_root.map.M" add _root.floorylu)[_root.floorxlu] == 0) and Key.isDown(38)) and Key.isDown(37)) and (_root.rand == 1)) { _root.cangoleft = false; } else if ((((eval ("_root.map.M" add _root.floorylu)[_root.floorxlu] == 0) and Key.isDown(38)) and Key.isDown(37)) and (_root.rand == 2)) { _root.cangoup = false; } if ((((eval ("_root.map.M" add _root.flooryld)[_root.floorxld] == 0) and Key.isDown(40)) and Key.isDown(37)) and (_root.rand == 1)) { _root.cangoleft = false; } else if ((((eval ("_root.map.M" add _root.flooryld)[_root.floorxld] == 0) and Key.isDown(40)) and Key.isDown(37)) and (_root.rand == 2)) { _root.cangodown = false; } if ((((eval ("_root.map.M" add _root.flooryrd)[_root.floorxrd] == 0) and Key.isDown(40)) and Key.isDown(39)) and (_root.rand == 1)) { _root.cangoright = false; } else if ((((eval ("_root.map.M" add _root.flooryrd)[_root.floorxrd] == 0) and Key.isDown(40)) and Key.isDown(39)) and (_root.rand == 2)) { _root.cangodown = false; } if ((((eval ("_root.map.M" add _root.flooryru)[_root.floorxru] == 0) and Key.isDown(38)) and Key.isDown(39)) and (_root.rand == 1)) { _root.cangoright = false; } else if ((((eval ("_root.map.M" add _root.flooryru)[_root.floorxru] == 0) and Key.isDown(38)) and Key.isDown(39)) and (_root.rand == 2)) { _root.cangoup = false; } maxPlatforms = 0; for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "platf")) { maxPlatforms++; } } stop(); maxPlatforms = 0; for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "platf")) { maxPlatforms++; } } stop();Instance of Symbol 183 MovieClip "platform1" in Frame 166onClipEvent (load) { velocity = 6; } onClipEvent (enterFrame) { var x; x = _x + velocity; if ((x > 500) || (x < 100)) { velocity = velocity * -1; } _x = (_x + velocity); }Instance of Symbol 183 MovieClip "platform3" in Frame 166onClipEvent (load) { velocity = 6; } onClipEvent (enterFrame) { var x; x = _x + velocity; if ((x > 500) || (x < 100)) { velocity = velocity * -1; } _x = (_x + velocity); }Instance of Symbol 283 MovieClip "rum1" in Frame 166onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score1 = _root.score1 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum2" in Frame 166onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score1 = _root.score1 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum3" in Frame 166onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score1 = _root.score1 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum4" in Frame 166onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score1 = _root.score1 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 147 MovieClip "skull" in Frame 166onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Instance of Symbol 147 MovieClip "skull1" in Frame 166onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum5" in Frame 166onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score1 = _root.score1 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 147 MovieClip "skull2" in Frame 166onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum6" in Frame 166onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score1 = _root.score1 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 281 MovieClip "hero" in Frame 166onClipEvent (load) { move = 0; lock = true; } onClipEvent (keyDown) { this.mo.play(); } onClipEvent (keyUp) { this.mo.gotoAndStop(1); } onClipEvent (enterFrame) { if (move == 0) { if (lock) { this._x = this._x + Xstep; Ystep = 0; Xstep = 0; if (Key.isDown(37)) { Xstep = -10; Ystep = 0; this.gotoAndStop("left"); } else if (Key.isDown(39)) { Xstep = 10; Ystep = 0; this.gotoAndStop("right"); } if (_root.score1 == 6) { _root.gotoAndPlay("done1"); } } } } onClipEvent (enterFrame) { render(); }Frame 167stopAllSounds();Frame 184stop();Frame 185stopAllSounds();Frame 205gotoAndPlay (185);Frame 403stop();Frame 438stop();Frame 440stop(); score2 = 0; jump = new Sound(); jump.attachSound("mojump"); _root.floorx = Math.floor(_x / 20); _root.floory = Math.floor(_y / 20); _root.floorxl = Math.floor(_x / 20) - 1; _root.flooryl = Math.floor(_y / 20); _root.floorxr = Math.floor(_x / 20) + 1; _root.flooryr = Math.floor(_y / 20); _root.floorxu = Math.floor(_x / 20); _root.flooryu = Math.floor(_y / 20) - 1; _root.floorxd = Math.floor(_x / 20); _root.flooryd = Math.floor(_y / 20) + 1; _root.floorxlu = Math.floor(_x / 20) - 1; _root.floorylu = Math.floor(_y / 20) - 1; _root.floorxld = Math.floor(_x / 20) - 1; _root.flooryld = Math.floor(_y / 20) + 1; _root.floorxru = Math.floor(_x / 20) + 1; _root.flooryru = Math.floor(_y / 20) - 1; _root.floorxrd = Math.floor(_x / 20) + 1; _root.flooryrd = Math.floor(_y / 20) + 1; _root.rand = random(2) + 1; if (eval ("_root.map.M" add _root.flooryl)[_root.floorxl] == 0) { _root.cangoleft = false; } else if (eval ("_root.map.M" add _root.flooryl)[_root.floorxl] == 1) { _root.cangoleft = true; } if (eval ("_root.map.M" add _root.flooryr)[_root.floorxr] == 0) { _root.cangoright = false; } else if (eval ("_root.map.M" add _root.flooryr)[_root.floorxr] == 1) { _root.cangoright = true; } if (eval ("_root.map.M" add _root.flooryu)[_root.floorxu] == 0) { _root.cangoup = false; } else if (eval ("_root.map.M" add _root.flooryu)[_root.floorxu] == 1) { _root.cangoup = true; } if (eval ("_root.map.M" add _root.flooryd)[_root.floorxd] == 0) { _root.cangodown = false; } else if (eval ("_root.map.M" add _root.flooryd)[_root.floorxd] == 1) { _root.cangodown = true; } if ((((eval ("_root.map.M" add _root.floorylu)[_root.floorxlu] == 0) and Key.isDown(38)) and Key.isDown(37)) and (_root.rand == 1)) { _root.cangoleft = false; } else if ((((eval ("_root.map.M" add _root.floorylu)[_root.floorxlu] == 0) and Key.isDown(38)) and Key.isDown(37)) and (_root.rand == 2)) { _root.cangoup = false; } if ((((eval ("_root.map.M" add _root.flooryld)[_root.floorxld] == 0) and Key.isDown(40)) and Key.isDown(37)) and (_root.rand == 1)) { _root.cangoleft = false; } else if ((((eval ("_root.map.M" add _root.flooryld)[_root.floorxld] == 0) and Key.isDown(40)) and Key.isDown(37)) and (_root.rand == 2)) { _root.cangodown = false; } if ((((eval ("_root.map.M" add _root.flooryrd)[_root.floorxrd] == 0) and Key.isDown(40)) and Key.isDown(39)) and (_root.rand == 1)) { _root.cangoright = false; } else if ((((eval ("_root.map.M" add _root.flooryrd)[_root.floorxrd] == 0) and Key.isDown(40)) and Key.isDown(39)) and (_root.rand == 2)) { _root.cangodown = false; } if ((((eval ("_root.map.M" add _root.flooryru)[_root.floorxru] == 0) and Key.isDown(38)) and Key.isDown(39)) and (_root.rand == 1)) { _root.cangoright = false; } else if ((((eval ("_root.map.M" add _root.flooryru)[_root.floorxru] == 0) and Key.isDown(38)) and Key.isDown(39)) and (_root.rand == 2)) { _root.cangoup = false; } maxPlatforms = 0; for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "platf")) { maxPlatforms++; } } stop(); maxPlatforms = 0; for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "platf")) { maxPlatforms++; } } stop();Instance of Symbol 183 MovieClip "platform1" in Frame 440onClipEvent (load) { velocity = 6; } onClipEvent (enterFrame) { var x; x = _x + velocity; if ((x > 500) || (x < 100)) { velocity = velocity * -1; } _x = (_x + velocity); }Instance of Symbol 181 MovieClip "platform3" in Frame 440onClipEvent (load) { velocity = 6; } onClipEvent (enterFrame) { var x; x = _x + velocity; if ((x > 490) || (x < 100)) { velocity = velocity * -1; } _x = (_x + velocity); }Instance of Symbol 181 MovieClip "platform4" in Frame 440onClipEvent (load) { velocity = 6; } onClipEvent (enterFrame) { var x; x = _x + velocity; if ((x > 500) || (x < 300)) { velocity = velocity * -1; } _x = (_x + velocity); }Instance of Symbol 283 MovieClip "rum1" in Frame 440onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score2 = _root.score2 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum2" in Frame 440onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score2 = _root.score2 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum3" in Frame 440onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score2 = _root.score2 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum4" in Frame 440onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score2 = _root.score2 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 147 MovieClip "skull" in Frame 440onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Instance of Symbol 147 MovieClip "skull1" in Frame 440onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum5" in Frame 440onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score2 = _root.score2 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 147 MovieClip "skull2" in Frame 440onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum6" in Frame 440onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score2 = _root.score2 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 147 MovieClip "skull3" in Frame 440onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum7" in Frame 440onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score2 = _root.score2 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 283 MovieClip "rum8" in Frame 440onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { _root.score2 = _root.score2 + 1; this.gotoAndStop("rumdone"); this.enabled = 0; tellTarget ("/drunk") { nextFrame(); }; } }Instance of Symbol 281 MovieClip "hero" in Frame 440onClipEvent (load) { move = 0; lock = true; } onClipEvent (keyDown) { this.mo.play(); } onClipEvent (keyUp) { mojump.start(); this.mo.gotoAndStop(1); } onClipEvent (enterFrame) { if (move == 0) { if (lock) { this._x = this._x + Xstep; Ystep = 0; Xstep = 0; if (Key.isDown(37)) { Xstep = -10; Ystep = 0; this.gotoAndStop("left"); } else if (Key.isDown(39)) { Xstep = 10; Ystep = 0; this.gotoAndStop("right"); } if (_root.score2 == 8) { _root.gotoAndPlay("done2"); } } } } onClipEvent (enterFrame) { render(); }Frame 458stop();Frame 459stopAllSounds();Frame 479gotoAndPlay (459);Frame 483stop(); score2 = 0; jump = new Sound(); jump.attachSound("mojump"); _root.floorx = Math.floor(_x / 20); _root.floory = Math.floor(_y / 20); _root.floorxl = Math.floor(_x / 20) - 1; _root.flooryl = Math.floor(_y / 20); _root.floorxr = Math.floor(_x / 20) + 1; _root.flooryr = Math.floor(_y / 20); _root.floorxu = Math.floor(_x / 20); _root.flooryu = Math.floor(_y / 20) - 1; _root.floorxd = Math.floor(_x / 20); _root.flooryd = Math.floor(_y / 20) + 1; _root.floorxlu = Math.floor(_x / 20) - 1; _root.floorylu = Math.floor(_y / 20) - 1; _root.floorxld = Math.floor(_x / 20) - 1; _root.flooryld = Math.floor(_y / 20) + 1; _root.floorxru = Math.floor(_x / 20) + 1; _root.flooryru = Math.floor(_y / 20) - 1; _root.floorxrd = Math.floor(_x / 20) + 1; _root.flooryrd = Math.floor(_y / 20) + 1; _root.rand = random(2) + 1; if (eval ("_root.map.M" add _root.flooryl)[_root.floorxl] == 0) { _root.cangoleft = false; } else if (eval ("_root.map.M" add _root.flooryl)[_root.floorxl] == 1) { _root.cangoleft = true; } if (eval ("_root.map.M" add _root.flooryr)[_root.floorxr] == 0) { _root.cangoright = false; } else if (eval ("_root.map.M" add _root.flooryr)[_root.floorxr] == 1) { _root.cangoright = true; } if (eval ("_root.map.M" add _root.flooryu)[_root.floorxu] == 0) { _root.cangoup = false; } else if (eval ("_root.map.M" add _root.flooryu)[_root.floorxu] == 1) { _root.cangoup = true; } if (eval ("_root.map.M" add _root.flooryd)[_root.floorxd] == 0) { _root.cangodown = false; } else if (eval ("_root.map.M" add _root.flooryd)[_root.floorxd] == 1) { _root.cangodown = true; } if ((((eval ("_root.map.M" add _root.floorylu)[_root.floorxlu] == 0) and Key.isDown(38)) and Key.isDown(37)) and (_root.rand == 1)) { _root.cangoleft = false; } else if ((((eval ("_root.map.M" add _root.floorylu)[_root.floorxlu] == 0) and Key.isDown(38)) and Key.isDown(37)) and (_root.rand == 2)) { _root.cangoup = false; } if ((((eval ("_root.map.M" add _root.flooryld)[_root.floorxld] == 0) and Key.isDown(40)) and Key.isDown(37)) and (_root.rand == 1)) { _root.cangoleft = false; } else if ((((eval ("_root.map.M" add _root.flooryld)[_root.floorxld] == 0) and Key.isDown(40)) and Key.isDown(37)) and (_root.rand == 2)) { _root.cangodown = false; } if ((((eval ("_root.map.M" add _root.flooryrd)[_root.floorxrd] == 0) and Key.isDown(40)) and Key.isDown(39)) and (_root.rand == 1)) { _root.cangoright = false; } else if ((((eval ("_root.map.M" add _root.flooryrd)[_root.floorxrd] == 0) and Key.isDown(40)) and Key.isDown(39)) and (_root.rand == 2)) { _root.cangodown = false; } if ((((eval ("_root.map.M" add _root.flooryru)[_root.floorxru] == 0) and Key.isDown(38)) and Key.isDown(39)) and (_root.rand == 1)) { _root.cangoright = false; } else if ((((eval ("_root.map.M" add _root.flooryru)[_root.floorxru] == 0) and Key.isDown(38)) and Key.isDown(39)) and (_root.rand == 2)) { _root.cangoup = false; } maxPlatforms = 0; for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "platf")) { maxPlatforms++; } } stop(); maxPlatforms = 0; for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "platf")) { maxPlatforms++; } } stop();Instance of Symbol 451 MovieClip "rum1" in Frame 483onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/grum0") { nextFrame(); }; } }Instance of Symbol 183 MovieClip "platform1" in Frame 483onClipEvent (load) { velocity = 6; } onClipEvent (enterFrame) { var x; x = _x + velocity; if ((x > 500) || (x < 100)) { velocity = velocity * -1; } _x = (_x + velocity); }Instance of Symbol 181 MovieClip "platform3" in Frame 483onClipEvent (load) { velocity = 6; } onClipEvent (enterFrame) { var x; x = _x + velocity; if ((x > 490) || (x < 100)) { velocity = velocity * -1; } _x = (_x + velocity); }Instance of Symbol 147 MovieClip "skull1" in Frame 483onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Instance of Symbol 147 MovieClip "skull3" in Frame 483onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Instance of Symbol 147 MovieClip "skull5" in Frame 483onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Instance of Symbol 459 MovieClip "skull" in Frame 483onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Instance of Symbol 281 MovieClip "hero" in Frame 483onClipEvent (load) { move = 0; lock = true; } onClipEvent (keyDown) { this.mo.play(); } onClipEvent (keyUp) { mojump.start(); this.mo.gotoAndStop(1); } onClipEvent (enterFrame) { if (move == 0) { if (lock) { this._x = this._x + Xstep; Ystep = 0; Xstep = 0; if (Key.isDown(37)) { Xstep = -10; Ystep = 0; this.gotoAndStop("left"); } else if (Key.isDown(39)) { Xstep = 10; Ystep = 0; this.gotoAndStop("right"); } if (_root.score2 == 8) { _root.gotoAndPlay("done2"); } } } } onClipEvent (enterFrame) { render(); }Instance of Symbol 459 MovieClip "skull2" in Frame 483onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Frame 501stop();Frame 503gotoAndPlay (504);Frame 504stopAllSounds();Frame 523stop();Frame 528stop();Frame 533stop();Frame 538stop();Frame 543stop();Frame 548stop();Frame 553stop();Frame 558stop();Frame 563stop();Frame 568stop();Frame 573stop();Frame 578stop();Frame 583stop();Frame 588stop();Frame 593stop();Frame 598stop();Frame 653stop();Frame 693stop();Frame 698stop();Frame 703stop();Frame 738stop();Frame 748stop();Frame 753stop();Frame 754stop(); targetPath(blood - record); updateAfterEvent(); stop(); score = 0; shot = new Sound(); shot.attachSound("gunShot"); empty = new Sound(); empty.attachSound("emptySound"); Mouse.hide(); gun.onMouseMove = function () { this._x = _xmouse; if (this._x < 80) { this._x = 80; } updateAfterEvent(); }; gun.onMouseDown = function () { if (ammunition.ammo) { this.play(); shot.start(); ammunition.nextFrame(); } else { sights.gotoAndStop(2); empty.start(); } }; sights.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; if (this._y > 310) { this._y = 310; } updateAfterEvent(); }; reloadGun = new Object(); reloadGun.onKeyDown = function () { if (Key.isDown(32) && (ammunition.reloadAllowed)) { reload.start(); gun.gotoAndPlay(5); sights.gotoAndPlay(2); ammunition.gotoAndStop(1); } }; Key.addListener(reloadGun);Instance of Symbol 558 MovieClip in Frame 754onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 559 MovieClip in Frame 754onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 558 MovieClip in Frame 754onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 558 MovieClip in Frame 754onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 563 MovieClip in Frame 754onClipEvent (load) { guard2up = 0; } onClipEvent (enterFrame) { if (!guard2up) { guard2yn = Math.floor(Math.random() * 31); if (guard2yn == 1) { guard2up = 1; this.gotoAndPlay("guard2normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard2shot"); this.enabled = 0; }Instance of Symbol 563 MovieClip in Frame 754onClipEvent (load) { guard2up = 0; } onClipEvent (enterFrame) { if (!guard2up) { guard2yn = Math.floor(Math.random() * 31); if (guard2yn == 1) { guard2up = 1; this.gotoAndPlay("guard2normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard2shot"); this.enabled = 0; }Instance of Symbol 563 MovieClip in Frame 754onClipEvent (load) { guard2up = 0; } onClipEvent (enterFrame) { if (!guard2up) { guard2yn = Math.floor(Math.random() * 31); if (guard2yn == 1) { guard2up = 1; this.gotoAndPlay("guard2normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard2shot"); this.enabled = 0; }Instance of Symbol 563 MovieClip in Frame 754onClipEvent (load) { guard2up = 0; } onClipEvent (enterFrame) { if (!guard2up) { guard2yn = Math.floor(Math.random() * 31); if (guard2yn == 1) { guard2up = 1; this.gotoAndPlay("guard2normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard2shot"); this.enabled = 0; }Frame 755stop();Frame 758Mouse.show();Frame 773stop();Frame 953stop();Symbol 24 MovieClip Frame 1this._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;Symbol 24 MovieClip Frame 2gotoAndPlay (1);Symbol 29 Buttonon (release) { gotoAndPlay (21); }Symbol 64 Buttonon (release) { gotoAndPlay (774); }Symbol 65 Buttonon (release) { gotoAndPlay (125); }Symbol 69 Buttonon (release) { gotoAndPlay (121); }Symbol 73 Buttonon (release) { gotoAndPlay (116); }Symbol 82 Buttonon (press) { if (_root.inputPass == "mozintown") { gotoAndStop (118); } else { gotoAndStop (117); } }Symbol 84 Buttonon (release) { gotoAndPlay (116); }Symbol 86 Buttonon (release) { gotoAndPlay (119); }Symbol 98 Buttonon (release) { gotoAndPlay (81); }Symbol 100 Buttonon (release) { gotoAndPlay (119); }Symbol 103 Buttonon (release) { gotoAndPlay (126); }Symbol 105 Buttonon (release) { gotoAndPlay (166); }Symbol 107 Buttonon (release) { gotoAndPlay (440); }Symbol 109 Buttonon (release) { gotoAndPlay (483); }Symbol 111 Buttonon (release) { gotoAndPlay (604); }Symbol 117 Buttonon (release) { gotoAndStop (122); }Symbol 119 Buttonon (release) { gotoAndStop (123); }Symbol 141 Buttonon (release) { gotoAndStop (124); }Symbol 157 Buttonon (release) { gotoAndPlay (81); }Symbol 168 MovieClip Frame 1stop();Symbol 168 MovieClip Frame 20tellTarget ("/") { gotoAndPlay ("/game over2"); };Symbol 175 Buttonon (release) { gotoAndPlay (126); }Symbol 281 MovieClip Frame 1function hitPlatforms() { var i; var y; var x; i = 0; while (i < _root.maxPlatforms) { platform = eval ("_root.platform" + i); y = _y + vertical; x = _x + horizontal; if (((_y < platform._y) && (y >= platform._y)) && (platform.hitTest(x, platform._y) == true)) { _y = platform._y; falling = false; vertical = 0; return(undefined); } i++; } platform = null; return(undefined); } function render() { var x; var y; x = (y = 0); if (Math.abs(horizontal) < Math.abs(x)) { horizontal = x; } else { horizontal = horizontal * friction; if (Math.abs(horizontal) < 1) { horizontal = 0; } } if ((vertical == 0) && (Key.isDown(38) == true)) { vertical = vforce * -1; horizontal = horizontal + platform.velocity; platform = null; rising = true; } if (rising == true) { vertical = vertical * gravity; if (Math.abs(vertical) < 1) { vertical = Math.abs(vertical); falling = true; rising = false; } } if (falling == true) { vertical = vertical * accel; hitPlatforms(); } lastX = _x; lastY = _y; _y = (_y + vertical); _x = ((_x + horizontal) + platform.velocity); if ((platform != null) && (platform.hitTest(_x, platform._y, true) == false)) { vertical = 2; falling = true; } } vforce = 80; hforce = 15; horizontal = 0; vertical = 5; friction = 0.8; gravity = 0.5; accel = 1.7; rising = false; falling = true; lastX = _x; lastY = _y; platform = null; stop(); stop();Symbol 281 MovieClip Frame 2stop();Symbol 281 MovieClip Frame 3stop();Symbol 283 MovieClip Frame 1stop();Symbol 283 MovieClip Frame 2stop();Symbol 285 Buttonon (keyPress "n") { tellTarget ("/hero") { gotoAndStop (4); }; } on (keyPress "m") { tellTarget ("/hero") { gotoAndStop (5); }; }Symbol 304 MovieClip Frame 1stop();Symbol 310 Buttonon (release) { targetPath(blood - record); updateAfterEvent(); targetPath(score); updateAfterEvent(); eval (score); gotoAndPlay (126); }Symbol 311 Buttonon (release) { targetPath(blood - record); updateAfterEvent(); gotoAndPlay (166); }Symbol 334 Buttonon (release) { gotoAndPlay (209); }Symbol 337 Buttonon (keyPress "n") { tellTarget ("/hero") { gotoAndStop (4); }; } on (keyPress "m") { tellTarget ("/hero") { gotoAndStop (5); }; }Symbol 356 Buttonon (release) { targetPath(blood - record); updateAfterEvent(); gotoAndPlay (166); }Symbol 358 Buttonon (release) { gotoAndPlay (440); }Symbol 417 Buttonon (release) { gotoAndPlay (166); }Symbol 421 Buttonon (keyPress "n") { tellTarget ("/hero") { gotoAndStop (4); }; } on (keyPress "m") { tellTarget ("/hero") { gotoAndStop (5); }; }Symbol 425 Buttonon (release) { targetPath(blood - record); updateAfterEvent(); gotoAndPlay (440); }Symbol 427 Buttonon (release) { gotoAndPlay (483); }Symbol 451 MovieClip Frame 1stop();Symbol 451 MovieClip Frame 30gotoAndPlay (1);Symbol 451 MovieClip Frame 35gotoAndPlay (1);Symbol 453 MovieClip Frame 1stop();Symbol 453 MovieClip Frame 2tellTarget ("/") { gotoAndPlay (20); };Symbol 454 Buttonon (release) { gotoAndPlay (504); }Symbol 456 Buttonon (keyPress "n") { tellTarget ("/hero") { gotoAndStop (4); }; } on (keyPress "m") { tellTarget ("/hero") { gotoAndStop (5); }; }Instance of Symbol 147 MovieClip "skull" in Symbol 459 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { tellTarget ("/blood-record") { nextFrame(); }; } }Symbol 462 Buttonon (release) { targetPath(blood - record); updateAfterEvent(); gotoAndPlay (483); }Symbol 469 Buttonon (release) { play(); }Symbol 490 MovieClip Frame 1stop(); ammo = 1; reloadAllowed = 0;Symbol 490 MovieClip Frame 9ammo = 0; sights.gotoAndPlay(2); reloadAllowed = 1; DisableMouse();Symbol 499 MovieClip Frame 1stop();Symbol 499 MovieClip Frame 4gotoAndStop (1);Symbol 504 MovieClip Frame 1stop();Symbol 515 Buttonon (release) { gotoAndPlay (504); }Symbol 517 Buttonon (release) { gotoAndPlay (504); }Symbol 551 Buttonon (release) { gotoAndPlay (754); }Symbol 558 MovieClip Frame 1stop();Symbol 558 MovieClip Frame 18tellTarget ("/blood-record") { nextFrame(); };Symbol 558 MovieClip Frame 31guard1up = 0; gotoAndStop (1);Symbol 558 MovieClip Frame 36tellTarget ("/killmeter") { nextFrame(); };Symbol 558 MovieClip Frame 38stop();Symbol 559 MovieClip Frame 1stop();Symbol 559 MovieClip Frame 31guard1up = 0; gotoAndStop (1);Symbol 559 MovieClip Frame 36tellTarget ("/killmeter") { nextFrame(); };Symbol 559 MovieClip Frame 38stop();Symbol 563 MovieClip Frame 1stop();Symbol 563 MovieClip Frame 15tellTarget ("/blood-record") { nextFrame(); };Symbol 563 MovieClip Frame 25guard2up = 0; gotoAndStop (1);Symbol 563 MovieClip Frame 29tellTarget ("/killmeter") { nextFrame(); };Symbol 563 MovieClip Frame 31stop();Symbol 574 MovieClip Frame 1stop();Symbol 574 MovieClip Frame 9tellTarget ("/") { gotoAndPlay ("complete"); };Symbol 582 Buttonon (release) { stopAllSounds(); targetPath(blood - record); updateAfterEvent(); gotoAndPlay (754); }Symbol 585 Buttonon (release) { stopAllSounds(); gotoAndPlay (754); }Symbol 589 Buttonon (release) { gotoAndPlay (774); }
Library Items
Symbol 1 Sound [reloadSound] | ||
Symbol 2 Sound [gunShot] | ||
Symbol 3 Sound [jump] | Used by:451 | |
Symbol 4 Sound [ow] | Used by:168 | |
Symbol 5 Graphic [rum] | Used by:10 143 | |
Symbol 6 Font | Used by:7 450 | |
Symbol 7 Text | Uses:6 | Used by:10 143 |
Symbol 8 Font | Used by:9 26 32 33 34 35 36 37 38 39 40 41 54 55 56 60 61 62 66 67 68 70 71 72 89 90 91 92 96 97 99 101 102 104 106 108 110 112 164 165 167 173 174 179 291 293 295 297 299 301 302 303 336 377 457 458 488 513 550 588 591 592 593 594 595 596 | |
Symbol 9 Text | Uses:8 | Used by:10 143 |
Symbol 10 MovieClip [rum] | Uses:5 7 9 | |
Symbol 11 Graphic | Used by:Timeline | |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:Timeline |
Symbol 14 Font | Used by:15 16 17 455 | |
Symbol 15 EditableText | Uses:14 | Used by:Timeline |
Symbol 16 EditableText | Uses:14 | Used by:Timeline |
Symbol 17 Text | Uses:14 | Used by:Timeline |
Symbol 18 Graphic | Used by:21 | |
Symbol 19 Graphic | Used by:20 24 | |
Symbol 20 MovieClip | Uses:19 | Used by:21 |
Symbol 21 MovieClip | Uses:18 20 | Used by:Timeline |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:Timeline |
Symbol 24 MovieClip | Uses:19 | Used by:Timeline |
Symbol 25 Graphic | Used by:29 82 84 86 98 117 119 141 157 175 310 311 356 358 417 425 427 454 462 469 515 517 551 589 | |
Symbol 26 Text | Uses:8 | Used by:29 82 84 86 98 117 119 141 157 175 310 311 356 358 417 425 427 454 462 469 517 551 589 |
Symbol 27 Font | Used by:28 173 514 | |
Symbol 28 Text | Uses:27 | Used by:29 82 84 86 117 119 141 157 175 310 311 356 358 417 425 427 454 462 469 517 551 589 |
Symbol 29 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 30 Graphic | Used by:Timeline | |
Symbol 31 Graphic | Used by:Timeline | |
Symbol 32 Text | Uses:8 | Used by:Timeline |
Symbol 33 Text | Uses:8 | Used by:Timeline |
Symbol 34 Text | Uses:8 | Used by:Timeline |
Symbol 35 Text | Uses:8 | Used by:Timeline |
Symbol 36 Text | Uses:8 | Used by:Timeline |
Symbol 37 Text | Uses:8 | Used by:Timeline |
Symbol 38 Text | Uses:8 | Used by:Timeline |
Symbol 39 Text | Uses:8 | Used by:Timeline |
Symbol 40 Text | Uses:8 | Used by:Timeline |
Symbol 41 Text | Uses:8 | Used by:Timeline |
Symbol 42 Font | Used by:43 44 45 335 347 348 349 350 351 352 353 354 | |
Symbol 43 Text | Uses:42 | Used by:Timeline |
Symbol 44 Text | Uses:42 | Used by:Timeline |
Symbol 45 Text | Uses:42 | Used by:Timeline |
Symbol 46 Graphic | Used by:Timeline | |
Symbol 47 Graphic | Used by:Timeline | |
Symbol 48 Graphic | Used by:Timeline | |
Symbol 49 Graphic | Used by:Timeline | |
Symbol 50 Sound | Used by:Timeline | |
Symbol 51 Sound | Used by:Timeline | |
Symbol 52 Graphic | Used by:Timeline | |
Symbol 53 Sound | Used by:Timeline | |
Symbol 54 Text | Uses:8 | Used by:59 64 |
Symbol 55 Text | Uses:8 | Used by:59 64 |
Symbol 56 Text | Uses:8 | Used by:59 64 |
Symbol 57 Graphic | Used by:59 63 64 65 69 73 | |
Symbol 58 Sound | Used by:59 63 64 65 69 73 | |
Symbol 59 Button | Uses:54 55 56 57 58 | Used by:Timeline |
Symbol 60 Text | Uses:8 | Used by:63 65 |
Symbol 61 Text | Uses:8 | Used by:63 65 |
Symbol 62 Text | Uses:8 | Used by:63 65 |
Symbol 63 Button | Uses:60 61 62 57 58 | Used by:Timeline |
Symbol 64 Button | Uses:54 55 56 57 58 | Used by:Timeline |
Symbol 65 Button | Uses:60 61 62 57 58 | Used by:Timeline |
Symbol 66 Text | Uses:8 | Used by:69 |
Symbol 67 Text | Uses:8 | Used by:69 |
Symbol 68 Text | Uses:8 | Used by:69 |
Symbol 69 Button | Uses:66 67 68 57 58 | Used by:Timeline |
Symbol 70 Text | Uses:8 | Used by:73 |
Symbol 71 Text | Uses:8 | Used by:73 |
Symbol 72 Text | Uses:8 | Used by:73 |
Symbol 73 Button | Uses:70 71 72 57 58 | Used by:Timeline |
Symbol 74 Font | Used by:75 169 489 586 | |
Symbol 75 Text | Uses:74 | Used by:Timeline |
Symbol 76 Sound | Used by:Timeline | |
Symbol 77 Font | Used by:78 85 88 312 344 359 428 | |
Symbol 78 Text | Uses:77 | Used by:Timeline |
Symbol 79 Font | Used by:80 81 83 | |
Symbol 80 Text | Uses:79 | Used by:Timeline |
Symbol 81 EditableText | Uses:79 | Used by:Timeline |
Symbol 82 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 83 Text | Uses:79 | Used by:Timeline |
Symbol 84 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 85 Text | Uses:77 | Used by:Timeline |
Symbol 86 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 87 Graphic | Used by:Timeline | |
Symbol 88 Text | Uses:77 | Used by:Timeline |
Symbol 89 Text | Uses:8 | Used by:Timeline |
Symbol 90 Text | Uses:8 | Used by:Timeline |
Symbol 91 Text | Uses:8 | Used by:Timeline |
Symbol 92 Text | Uses:8 | Used by:Timeline |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 Font | Used by:95 | |
Symbol 95 Text | Uses:94 | Used by:Timeline |
Symbol 96 Text | Uses:8 | Used by:98 |
Symbol 97 Text | Uses:8 | Used by:98 |
Symbol 98 Button | Uses:25 96 97 26 | Used by:Timeline |
Symbol 99 Text | Uses:8 | Used by:100 |
Symbol 100 Button | Uses:99 | Used by:Timeline |
Symbol 101 Text | Uses:8 | Used by:Timeline |
Symbol 102 Text | Uses:8 | Used by:103 |
Symbol 103 Button | Uses:102 | Used by:Timeline |
Symbol 104 Text | Uses:8 | Used by:105 |
Symbol 105 Button | Uses:104 | Used by:Timeline |
Symbol 106 Text | Uses:8 | Used by:107 |
Symbol 107 Button | Uses:106 | Used by:Timeline |
Symbol 108 Text | Uses:8 | Used by:109 |
Symbol 109 Button | Uses:108 | Used by:Timeline |
Symbol 110 Text | Uses:8 | Used by:111 |
Symbol 111 Button | Uses:110 | Used by:Timeline |
Symbol 112 Text | Uses:8 | Used by:Timeline |
Symbol 113 Graphic | Used by:Timeline | |
Symbol 114 Font | Used by:116 118 120 137 138 139 140 142 144 148 154 155 156 158 159 171 | |
Symbol 115 Font | Used by:116 | |
Symbol 116 Text | Uses:114 115 | Used by:Timeline |
Symbol 117 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 118 Text | Uses:114 | Used by:Timeline |
Symbol 119 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 120 Text | Uses:114 | Used by:Timeline |
Symbol 121 Graphic | Used by:124 | |
Symbol 122 Graphic | Used by:124 | |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 Button | Uses:121 122 123 | Used by:Timeline |
Symbol 125 Graphic | Used by:128 | |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 Button | Uses:125 126 127 | Used by:Timeline |
Symbol 129 Graphic | Used by:132 | |
Symbol 130 Graphic | Used by:132 | |
Symbol 131 Graphic | Used by:132 | |
Symbol 132 Button | Uses:129 130 131 | Used by:Timeline |
Symbol 133 Graphic | Used by:136 | |
Symbol 134 Graphic | Used by:136 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 Button | Uses:133 134 135 | Used by:Timeline |
Symbol 137 Text | Uses:114 | Used by:Timeline |
Symbol 138 Text | Uses:114 | Used by:Timeline |
Symbol 139 Text | Uses:114 | Used by:Timeline |
Symbol 140 Text | Uses:114 | Used by:Timeline |
Symbol 141 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 142 Text | Uses:114 | Used by:Timeline |
Symbol 143 MovieClip | Uses:5 7 9 | Used by:283 Timeline |
Symbol 144 Text | Uses:114 | Used by:Timeline |
Symbol 145 Graphic | Used by:147 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:145 146 | Used by:459 Timeline |
Symbol 148 Text | Uses:114 | Used by:Timeline |
Symbol 149 Graphic | Used by:153 168 | |
Symbol 150 Graphic | Used by:153 168 | |
Symbol 151 Graphic | Used by:153 168 | |
Symbol 152 Graphic | Used by:153 168 | |
Symbol 153 MovieClip | Uses:149 150 151 152 | Used by:Timeline |
Symbol 154 Text | Uses:114 | Used by:Timeline |
Symbol 155 Text | Uses:114 | Used by:Timeline |
Symbol 156 Text | Uses:114 | Used by:Timeline |
Symbol 157 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 158 Text | Uses:114 | Used by:Timeline |
Symbol 159 Text | Uses:114 | Used by:Timeline |
Symbol 160 Graphic | Used by:Timeline | |
Symbol 161 Graphic | Used by:Timeline | |
Symbol 162 Font | Used by:166 170 286 338 339 422 423 | |
Symbol 163 Text | Used by:Timeline | |
Symbol 164 Text | Uses:8 | Used by:Timeline |
Symbol 165 Text | Uses:8 | Used by:Timeline |
Symbol 166 Text | Uses:162 | Used by:Timeline |
Symbol 167 Text | Uses:8 | Used by:Timeline |
Symbol 168 MovieClip | Uses:149 150 151 4 152 | Used by:Timeline |
Symbol 169 Text | Uses:74 | Used by:Timeline |
Symbol 170 Text | Uses:162 | Used by:Timeline |
Symbol 171 Text | Uses:114 | Used by:Timeline |
Symbol 172 Graphic | Used by:Timeline | |
Symbol 173 Text | Uses:8 27 | Used by:Timeline |
Symbol 174 Text | Uses:8 | Used by:Timeline |
Symbol 175 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 176 Graphic | Used by:Timeline | |
Symbol 177 Graphic | Used by:522 Timeline | |
Symbol 178 Graphic | Used by:Timeline | |
Symbol 179 Text | Uses:8 | Used by:Timeline |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:180 | Used by:Timeline |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:182 | Used by:Timeline |
Symbol 184 Graphic | Used by:208 | |
Symbol 185 Graphic | Used by:208 | |
Symbol 186 Graphic | Used by:208 235 272 Timeline | |
Symbol 187 Graphic | Used by:208 | |
Symbol 188 Graphic | Used by:208 | |
Symbol 189 Graphic | Used by:208 | |
Symbol 190 Graphic | Used by:208 | |
Symbol 191 Graphic | Used by:208 | |
Symbol 192 Graphic | Used by:208 | |
Symbol 193 Graphic | Used by:208 | |
Symbol 194 Graphic | Used by:208 | |
Symbol 195 Graphic | Used by:208 | |
Symbol 196 Graphic | Used by:208 | |
Symbol 197 Graphic | Used by:208 | |
Symbol 198 Graphic | Used by:208 | |
Symbol 199 Graphic | Used by:208 | |
Symbol 200 Graphic | Used by:208 | |
Symbol 201 Graphic | Used by:208 | |
Symbol 202 Graphic | Used by:208 | |
Symbol 203 Graphic | Used by:208 | |
Symbol 204 Graphic | Used by:208 | |
Symbol 205 Graphic | Used by:208 | |
Symbol 206 Graphic | Used by:208 | |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip | Uses:184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 | Used by:281 |
Symbol 209 Graphic | Used by:235 | |
Symbol 210 Graphic | Used by:235 | |
Symbol 211 Graphic | Used by:235 | |
Symbol 212 Graphic | Used by:235 | |
Symbol 213 Graphic | Used by:235 | |
Symbol 214 Graphic | Used by:235 | |
Symbol 215 Graphic | Used by:235 | |
Symbol 216 Graphic | Used by:235 | |
Symbol 217 Graphic | Used by:235 | |
Symbol 218 Graphic | Used by:235 | |
Symbol 219 Graphic | Used by:235 | |
Symbol 220 Graphic | Used by:235 | |
Symbol 221 Graphic | Used by:235 | |
Symbol 222 Graphic | Used by:235 | |
Symbol 223 Graphic | Used by:235 | |
Symbol 224 Graphic | Used by:235 | |
Symbol 225 Graphic | Used by:235 | |
Symbol 226 Graphic | Used by:235 | |
Symbol 227 Graphic | Used by:235 | |
Symbol 228 Graphic | Used by:235 | |
Symbol 229 Graphic | Used by:235 | |
Symbol 230 Graphic | Used by:235 | |
Symbol 231 Graphic | Used by:235 | |
Symbol 232 Graphic | Used by:235 | |
Symbol 233 Graphic | Used by:235 | |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:209 210 211 212 186 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 | Used by:243 |
Symbol 236 Graphic | Used by:243 | |
Symbol 237 Graphic | Used by:243 | |
Symbol 238 Graphic | Used by:243 | |
Symbol 239 Graphic | Used by:243 | |
Symbol 240 Graphic | Used by:243 | |
Symbol 241 Graphic | Used by:243 | |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:235 236 237 238 239 240 241 242 | Used by:281 |
Symbol 244 Graphic | Used by:272 | |
Symbol 245 Graphic | Used by:272 | |
Symbol 246 Graphic | Used by:272 | |
Symbol 247 Graphic | Used by:272 | |
Symbol 248 Graphic | Used by:272 | |
Symbol 249 Graphic | Used by:272 | |
Symbol 250 Graphic | Used by:272 | |
Symbol 251 Graphic | Used by:272 | |
Symbol 252 Graphic | Used by:272 | |
Symbol 253 Graphic | Used by:272 | |
Symbol 254 Graphic | Used by:272 | |
Symbol 255 Graphic | Used by:272 | |
Symbol 256 Graphic | Used by:272 | |
Symbol 257 Graphic | Used by:272 | |
Symbol 258 Graphic | Used by:272 | |
Symbol 259 Graphic | Used by:272 | |
Symbol 260 Graphic | Used by:272 | |
Symbol 261 Graphic | Used by:272 | |
Symbol 262 Graphic | Used by:272 | |
Symbol 263 Graphic | Used by:272 | |
Symbol 264 Graphic | Used by:272 | |
Symbol 265 Graphic | Used by:272 | |
Symbol 266 Graphic | Used by:272 | |
Symbol 267 Graphic | Used by:272 | |
Symbol 268 Graphic | Used by:272 | |
Symbol 269 Graphic | Used by:272 | |
Symbol 270 Graphic | Used by:272 | |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:244 245 246 247 248 186 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 | Used by:280 |
Symbol 273 Graphic | Used by:280 | |
Symbol 274 Graphic | Used by:280 | |
Symbol 275 Graphic | Used by:280 | |
Symbol 276 Graphic | Used by:280 | |
Symbol 277 Graphic | Used by:280 | |
Symbol 278 Graphic | Used by:280 | |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip | Uses:272 273 274 275 276 277 278 279 | Used by:281 |
Symbol 281 MovieClip | Uses:208 243 280 | Used by:Timeline |
Symbol 282 Sound | Used by:283 | |
Symbol 283 MovieClip | Uses:143 282 | Used by:Timeline |
Symbol 284 Graphic | Used by:285 337 421 456 | |
Symbol 285 Button | Uses:284 | Used by:Timeline |
Symbol 286 EditableText | Uses:162 | Used by:Timeline |
Symbol 287 Bitmap | Used by:288 | |
Symbol 288 Graphic | Uses:287 | Used by:289 |
Symbol 289 MovieClip | Uses:288 | Used by:304 |
Symbol 290 Graphic | Used by:304 | |
Symbol 291 Text | Uses:8 | Used by:304 |
Symbol 292 Graphic | Used by:304 | |
Symbol 293 Text | Uses:8 | Used by:304 |
Symbol 294 Graphic | Used by:304 | |
Symbol 295 Text | Uses:8 | Used by:304 |
Symbol 296 Graphic | Used by:304 | |
Symbol 297 Text | Uses:8 | Used by:304 |
Symbol 298 Graphic | Used by:304 | |
Symbol 299 Text | Uses:8 | Used by:304 |
Symbol 300 Graphic | Used by:304 | |
Symbol 301 Text | Uses:8 | Used by:304 |
Symbol 302 Text | Uses:8 | Used by:304 |
Symbol 303 Text | Uses:8 | Used by:304 |
Symbol 304 MovieClip | Uses:289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 | Used by:Timeline |
Symbol 305 Graphic | Used by:Timeline | |
Symbol 306 Sound | Used by:Timeline | |
Symbol 307 Graphic | Used by:Timeline | |
Symbol 308 Font | Used by:309 | |
Symbol 309 Text | Uses:308 | Used by:Timeline |
Symbol 310 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 311 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 312 Text | Uses:77 | Used by:Timeline |
Symbol 313 Graphic | Used by:Timeline | |
Symbol 314 Graphic | Used by:Timeline | |
Symbol 315 Graphic | Used by:Timeline | |
Symbol 316 Graphic | Used by:Timeline | |
Symbol 317 Graphic | Used by:Timeline | |
Symbol 318 Graphic | Used by:Timeline | |
Symbol 319 Graphic | Used by:Timeline | |
Symbol 320 Graphic | Used by:Timeline | |
Symbol 321 Graphic | Used by:Timeline | |
Symbol 322 Graphic | Used by:Timeline | |
Symbol 323 Graphic | Used by:Timeline | |
Symbol 324 Graphic | Used by:Timeline | |
Symbol 325 Graphic | Used by:Timeline | |
Symbol 326 Graphic | Used by:Timeline | |
Symbol 327 Graphic | Used by:Timeline | |
Symbol 328 Graphic | Used by:Timeline | |
Symbol 329 Graphic | Used by:Timeline | |
Symbol 330 Graphic | Used by:Timeline | |
Symbol 331 Graphic | Used by:Timeline | |
Symbol 332 Graphic | Used by:520 Timeline | |
Symbol 333 Graphic | Used by:334 | |
Symbol 334 Button | Uses:333 | Used by:Timeline |
Symbol 335 Text | Uses:42 | Used by:Timeline |
Symbol 336 Text | Uses:8 | Used by:Timeline |
Symbol 337 Button | Uses:284 | Used by:Timeline |
Symbol 338 EditableText | Uses:162 | Used by:Timeline |
Symbol 339 Text | Uses:162 | Used by:Timeline |
Symbol 340 Graphic | Used by:Timeline | |
Symbol 341 Graphic | Used by:Timeline | |
Symbol 342 Graphic | Used by:Timeline | |
Symbol 343 Graphic | Used by:Timeline | |
Symbol 344 Text | Uses:77 | Used by:Timeline |
Symbol 345 Font | Used by:346 | |
Symbol 346 Text | Uses:345 | Used by:Timeline |
Symbol 347 Text | Uses:42 | Used by:Timeline |
Symbol 348 Text | Uses:42 | Used by:Timeline |
Symbol 349 Text | Uses:42 | Used by:Timeline |
Symbol 350 Text | Uses:42 | Used by:Timeline |
Symbol 351 Text | Uses:42 | Used by:Timeline |
Symbol 352 Text | Uses:42 | Used by:Timeline |
Symbol 353 Text | Uses:42 | Used by:Timeline |
Symbol 354 Text | Uses:42 | Used by:Timeline |
Symbol 355 Graphic | Used by:Timeline | |
Symbol 356 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 357 Graphic | Used by:Timeline | |
Symbol 358 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 359 Text | Uses:77 | Used by:Timeline |
Symbol 360 Graphic | Used by:Timeline | |
Symbol 361 Graphic | Used by:Timeline | |
Symbol 362 Graphic | Used by:Timeline | |
Symbol 363 Graphic | Used by:Timeline | |
Symbol 364 Graphic | Used by:Timeline | |
Symbol 365 Graphic | Used by:Timeline | |
Symbol 366 Graphic | Used by:Timeline | |
Symbol 367 Graphic | Used by:Timeline | |
Symbol 368 Graphic | Used by:Timeline | |
Symbol 369 Graphic | Used by:Timeline | |
Symbol 370 Graphic | Used by:Timeline | |
Symbol 371 Graphic | Used by:Timeline | |
Symbol 372 Graphic | Used by:Timeline | |
Symbol 373 Graphic | Used by:Timeline | |
Symbol 374 Graphic | Used by:Timeline | |
Symbol 375 Graphic | Used by:Timeline | |
Symbol 376 Graphic | Used by:Timeline | |
Symbol 377 Text | Uses:8 | Used by:Timeline |
Symbol 378 Graphic | Used by:Timeline | |
Symbol 379 Graphic | Used by:Timeline | |
Symbol 380 Graphic | Used by:Timeline | |
Symbol 381 Graphic | Used by:Timeline | |
Symbol 382 Graphic | Used by:Timeline | |
Symbol 383 Graphic | Used by:Timeline | |
Symbol 384 Graphic | Used by:385 | |
Symbol 385 MovieClip | Uses:384 | Used by:Timeline |
Symbol 386 Graphic | Used by:Timeline | |
Symbol 387 Graphic | Used by:Timeline | |
Symbol 388 Graphic | Used by:Timeline | |
Symbol 389 Graphic | Used by:Timeline | |
Symbol 390 Graphic | Used by:Timeline | |
Symbol 391 Graphic | Used by:Timeline | |
Symbol 392 Graphic | Used by:Timeline | |
Symbol 393 Graphic | Used by:Timeline | |
Symbol 394 Graphic | Used by:Timeline | |
Symbol 395 Graphic | Used by:Timeline | |
Symbol 396 Graphic | Used by:Timeline | |
Symbol 397 Graphic | Used by:Timeline | |
Symbol 398 Graphic | Used by:Timeline | |
Symbol 399 Graphic | Used by:Timeline | |
Symbol 400 Graphic | Used by:Timeline | |
Symbol 401 Graphic | Used by:Timeline | |
Symbol 402 Graphic | Used by:Timeline | |
Symbol 403 Graphic | Used by:Timeline | |
Symbol 404 Graphic | Used by:Timeline | |
Symbol 405 Graphic | Used by:Timeline | |
Symbol 406 Graphic | Used by:Timeline | |
Symbol 407 Graphic | Used by:Timeline | |
Symbol 408 Graphic | Used by:Timeline | |
Symbol 409 Graphic | Used by:Timeline | |
Symbol 410 Sound | Used by:Timeline | |
Symbol 411 Graphic | Used by:Timeline | |
Symbol 412 Graphic | Used by:Timeline | |
Symbol 413 Graphic | Used by:Timeline | |
Symbol 414 Graphic | Used by:Timeline | |
Symbol 415 Graphic | Used by:Timeline | |
Symbol 416 Graphic | Used by:Timeline | |
Symbol 417 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 418 Font | Used by:419 | |
Symbol 419 Text | Uses:418 | Used by:Timeline |
Symbol 420 Graphic | Used by:Timeline | |
Symbol 421 Button | Uses:284 | Used by:Timeline |
Symbol 422 EditableText | Uses:162 | Used by:Timeline |
Symbol 423 Text | Uses:162 | Used by:Timeline |
Symbol 424 Graphic | Used by:Timeline | |
Symbol 425 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 426 Graphic | Used by:Timeline | |
Symbol 427 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 428 Text | Uses:77 | Used by:Timeline |
Symbol 429 Graphic | Used by:Timeline | |
Symbol 430 Graphic | Used by:Timeline | |
Symbol 431 Graphic | Used by:Timeline | |
Symbol 432 Graphic | Used by:Timeline | |
Symbol 433 Graphic | Used by:Timeline | |
Symbol 434 Graphic | Used by:Timeline | |
Symbol 435 Graphic | Used by:Timeline | |
Symbol 436 Graphic | Used by:Timeline | |
Symbol 437 Graphic | Used by:Timeline | |
Symbol 438 Graphic | Used by:Timeline | |
Symbol 439 Graphic | Used by:Timeline | |
Symbol 440 Graphic | Used by:Timeline | |
Symbol 441 Graphic | Used by:Timeline | |
Symbol 442 Graphic | Used by:Timeline | |
Symbol 443 Graphic | Used by:Timeline | |
Symbol 444 Graphic | Used by:Timeline | |
Symbol 445 Graphic | Used by:Timeline | |
Symbol 446 Graphic | Used by:Timeline | |
Symbol 447 Graphic | Used by:449 451 | |
Symbol 448 Graphic | Used by:449 451 | |
Symbol 449 MovieClip | Uses:447 448 | Used by:451 |
Symbol 450 Text | Uses:6 | Used by:451 |
Symbol 451 MovieClip | Uses:449 447 448 450 3 | Used by:Timeline |
Symbol 452 Graphic | Used by:453 | |
Symbol 453 MovieClip | Uses:452 | Used by:Timeline |
Symbol 454 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 455 Text | Uses:14 | Used by:Timeline |
Symbol 456 Button | Uses:284 | Used by:Timeline |
Symbol 457 Text | Uses:8 | Used by:Timeline |
Symbol 458 Text | Uses:8 | Used by:Timeline |
Symbol 459 MovieClip | Uses:147 | Used by:Timeline |
Symbol 460 Graphic | Used by:Timeline | |
Symbol 461 Graphic | Used by:Timeline | |
Symbol 462 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 463 Graphic | Used by:Timeline | |
Symbol 464 Graphic | Used by:Timeline | |
Symbol 465 Font | Used by:466 536 541 542 544 | |
Symbol 466 Text | Uses:465 | Used by:Timeline |
Symbol 467 Font | Used by:468 470 471 472 473 474 475 476 477 479 482 483 485 500 501 502 505 506 507 509 511 516 537 543 545 546 547 548 | |
Symbol 468 Text | Uses:467 | Used by:Timeline |
Symbol 469 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 470 Text | Uses:467 | Used by:Timeline |
Symbol 471 Text | Uses:467 | Used by:Timeline |
Symbol 472 Text | Uses:467 | Used by:Timeline |
Symbol 473 Text | Uses:467 | Used by:Timeline |
Symbol 474 Text | Uses:467 | Used by:Timeline |
Symbol 475 Text | Uses:467 | Used by:Timeline |
Symbol 476 Text | Uses:467 | Used by:Timeline |
Symbol 477 Text | Uses:467 | Used by:Timeline |
Symbol 478 Graphic | Used by:Timeline | |
Symbol 479 Text | Uses:467 | Used by:Timeline |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:Timeline |
Symbol 482 Text | Uses:467 | Used by:Timeline |
Symbol 483 Text | Uses:467 | Used by:Timeline |
Symbol 484 Graphic | Used by:Timeline | |
Symbol 485 Text | Uses:467 | Used by:Timeline |
Symbol 486 Graphic | Used by:490 | |
Symbol 487 Graphic | Used by:490 | |
Symbol 488 Text | Uses:8 | Used by:490 |
Symbol 489 Text | Uses:74 | Used by:490 |
Symbol 490 MovieClip | Uses:486 487 488 489 | Used by:Timeline |
Symbol 491 Font | Used by:492 493 508 510 512 565 | |
Symbol 492 Text | Uses:491 | Used by:Timeline |
Symbol 493 EditableText | Uses:491 | Used by:Timeline |
Symbol 494 Graphic | Used by:499 | |
Symbol 495 Graphic | Used by:499 | |
Symbol 496 Graphic | Used by:499 | |
Symbol 497 Graphic | Used by:499 | |
Symbol 498 Sound | Used by:499 Timeline | |
Symbol 499 MovieClip | Uses:494 495 496 497 498 | Used by:Timeline |
Symbol 500 Text | Uses:467 | Used by:Timeline |
Symbol 501 Text | Uses:467 | Used by:Timeline |
Symbol 502 Text | Uses:467 | Used by:Timeline |
Symbol 503 Graphic | Used by:504 | |
Symbol 504 MovieClip | Uses:503 | Used by:Timeline |
Symbol 505 Text | Uses:467 | Used by:Timeline |
Symbol 506 Text | Uses:467 | Used by:Timeline |
Symbol 507 Text | Uses:467 | Used by:Timeline |
Symbol 508 EditableText | Uses:491 | Used by:Timeline |
Symbol 509 Text | Uses:467 | Used by:Timeline |
Symbol 510 EditableText | Uses:491 | Used by:Timeline |
Symbol 511 Text | Uses:467 | Used by:Timeline |
Symbol 512 EditableText | Uses:491 | Used by:Timeline |
Symbol 513 Text | Uses:8 | Used by:515 |
Symbol 514 Text | Uses:27 | Used by:515 |
Symbol 515 Button | Uses:25 513 514 | Used by:Timeline |
Symbol 516 Text | Uses:467 | Used by:Timeline |
Symbol 517 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 518 Graphic | Used by:Timeline | |
Symbol 519 Graphic | Used by:Timeline | |
Symbol 520 Button | Uses:332 | Used by:Timeline |
Symbol 521 Graphic | Used by:522 | |
Symbol 522 Button | Uses:177 521 | Used by:Timeline |
Symbol 523 Graphic | Used by:Timeline | |
Symbol 524 Graphic | Used by:Timeline | |
Symbol 525 Graphic | Used by:Timeline | |
Symbol 526 Graphic | Used by:534 | |
Symbol 527 Graphic | Used by:534 | |
Symbol 528 Graphic | Used by:534 | |
Symbol 529 Graphic | Used by:534 | |
Symbol 530 Graphic | Used by:534 | |
Symbol 531 Graphic | Used by:534 | |
Symbol 532 Graphic | Used by:534 | |
Symbol 533 Graphic | Used by:534 | |
Symbol 534 MovieClip | Uses:526 527 528 529 530 531 532 533 | Used by:Timeline |
Symbol 535 Graphic | Used by:Timeline | |
Symbol 536 Text | Uses:465 | Used by:Timeline |
Symbol 537 Text | Uses:467 | Used by:Timeline |
Symbol 538 Graphic | Used by:Timeline | |
Symbol 539 Graphic | Used by:Timeline | |
Symbol 540 Graphic | Used by:Timeline | |
Symbol 541 Text | Uses:465 | Used by:558 559 563 Timeline |
Symbol 542 Text | Uses:465 | Used by:Timeline |
Symbol 543 Text | Uses:467 | Used by:Timeline |
Symbol 544 Text | Uses:465 | Used by:Timeline |
Symbol 545 Text | Uses:467 | Used by:Timeline |
Symbol 546 Text | Uses:467 | Used by:Timeline |
Symbol 547 Text | Uses:467 | Used by:Timeline |
Symbol 548 Text | Uses:467 | Used by:Timeline |
Symbol 549 Graphic | Used by:Timeline | |
Symbol 550 Text | Uses:8 | Used by:Timeline |
Symbol 551 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 552 Graphic | Used by:Timeline | |
Symbol 553 Graphic | Used by:558 559 | |
Symbol 554 Graphic | Used by:558 559 563 | |
Symbol 555 Sound | Used by:558 559 563 | |
Symbol 556 Sound | Used by:558 559 563 | |
Symbol 557 Graphic | Used by:558 559 563 | |
Symbol 558 MovieClip | Uses:553 541 554 555 556 557 | Used by:Timeline |
Symbol 559 MovieClip | Uses:553 541 555 554 556 557 | Used by:Timeline |
Symbol 560 Graphic | Used by:Timeline | |
Symbol 561 Graphic | Used by:563 | |
Symbol 562 Graphic | Used by:563 | |
Symbol 563 MovieClip | Uses:561 541 555 554 556 557 562 | Used by:Timeline |
Symbol 564 Graphic | Used by:Timeline | |
Symbol 565 EditableText | Uses:491 | Used by:Timeline |
Symbol 566 Graphic | Used by:574 | |
Symbol 567 Graphic | Used by:574 | |
Symbol 568 Graphic | Used by:574 | |
Symbol 569 Graphic | Used by:574 | |
Symbol 570 Graphic | Used by:574 | |
Symbol 571 Graphic | Used by:574 | |
Symbol 572 Graphic | Used by:574 | |
Symbol 573 Graphic | Used by:574 | |
Symbol 574 MovieClip | Uses:566 567 568 569 570 571 572 573 | Used by:Timeline |
Symbol 575 Graphic | Used by:Timeline | |
Symbol 576 Graphic | Used by:582 585 | |
Symbol 577 Font | Used by:578 580 583 584 | |
Symbol 578 Text | Uses:577 | Used by:582 |
Symbol 579 Graphic | Used by:582 585 | |
Symbol 580 Text | Uses:577 | Used by:582 |
Symbol 581 Graphic | Used by:582 585 | |
Symbol 582 Button | Uses:576 578 579 580 581 | Used by:Timeline |
Symbol 583 Text | Uses:577 | Used by:585 |
Symbol 584 Text | Uses:577 | Used by:585 |
Symbol 585 Button | Uses:576 583 579 584 581 | Used by:Timeline |
Symbol 586 Text | Uses:74 | Used by:Timeline |
Symbol 587 Graphic | Used by:Timeline | |
Symbol 588 Text | Uses:8 | Used by:Timeline |
Symbol 589 Button | Uses:25 26 28 | Used by:Timeline |
Symbol 590 Graphic | Used by:Timeline | |
Symbol 591 Text | Uses:8 | Used by:Timeline |
Symbol 592 Text | Uses:8 | Used by:Timeline |
Symbol 593 Text | Uses:8 | Used by:Timeline |
Symbol 594 Text | Uses:8 | Used by:Timeline |
Symbol 595 Text | Uses:8 | Used by:Timeline |
Symbol 596 Text | Uses:8 | Used by:Timeline |
Instance Names
"LoadBarFill" | Frame 1 | Symbol 24 MovieClip |
"blood-record" | Frame 124 | Symbol 168 MovieClip |
"platform2" | Frame 126 | Symbol 181 MovieClip |
"platform1" | Frame 126 | Symbol 183 MovieClip |
"platform0" | Frame 126 | Symbol 181 MovieClip |
"platform3" | Frame 126 | Symbol 183 MovieClip |
"hero" | Frame 126 | Symbol 281 MovieClip |
"rum" | Frame 126 | Symbol 283 MovieClip |
"rum2" | Frame 126 | Symbol 283 MovieClip |
"rum3" | Frame 126 | Symbol 283 MovieClip |
"rum4" | Frame 126 | Symbol 283 MovieClip |
"skull" | Frame 126 | Symbol 147 MovieClip |
"skull2" | Frame 126 | Symbol 147 MovieClip |
"rum" | Frame 126 | Symbol 286 EditableText |
"blood-record" | Frame 126 | Symbol 168 MovieClip |
"drunk" | Frame 126 | Symbol 304 MovieClip |
"platform2" | Frame 166 | Symbol 181 MovieClip |
"platform1" | Frame 166 | Symbol 183 MovieClip |
"platform0" | Frame 166 | Symbol 181 MovieClip |
"platform3" | Frame 166 | Symbol 183 MovieClip |
"rum" | Frame 166 | Symbol 338 EditableText |
"blood-record" | Frame 166 | Symbol 168 MovieClip |
"rum1" | Frame 166 | Symbol 283 MovieClip |
"rum2" | Frame 166 | Symbol 283 MovieClip |
"rum3" | Frame 166 | Symbol 283 MovieClip |
"rum4" | Frame 166 | Symbol 283 MovieClip |
"skull" | Frame 166 | Symbol 147 MovieClip |
"skull1" | Frame 166 | Symbol 147 MovieClip |
"rum5" | Frame 166 | Symbol 283 MovieClip |
"skull2" | Frame 166 | Symbol 147 MovieClip |
"rum6" | Frame 166 | Symbol 283 MovieClip |
"hero" | Frame 166 | Symbol 281 MovieClip |
"drunk" | Frame 166 | Symbol 304 MovieClip |
"platform2" | Frame 440 | Symbol 181 MovieClip |
"platform1" | Frame 440 | Symbol 183 MovieClip |
"platform0" | Frame 440 | Symbol 181 MovieClip |
"platform3" | Frame 440 | Symbol 181 MovieClip |
"platform4" | Frame 440 | Symbol 181 MovieClip |
"rum" | Frame 440 | Symbol 422 EditableText |
"blood-record" | Frame 440 | Symbol 168 MovieClip |
"rum1" | Frame 440 | Symbol 283 MovieClip |
"rum2" | Frame 440 | Symbol 283 MovieClip |
"rum3" | Frame 440 | Symbol 283 MovieClip |
"rum4" | Frame 440 | Symbol 283 MovieClip |
"skull" | Frame 440 | Symbol 147 MovieClip |
"skull1" | Frame 440 | Symbol 147 MovieClip |
"rum5" | Frame 440 | Symbol 283 MovieClip |
"skull2" | Frame 440 | Symbol 147 MovieClip |
"rum6" | Frame 440 | Symbol 283 MovieClip |
"skull3" | Frame 440 | Symbol 147 MovieClip |
"rum7" | Frame 440 | Symbol 283 MovieClip |
"rum8" | Frame 440 | Symbol 283 MovieClip |
"hero" | Frame 440 | Symbol 281 MovieClip |
"drunk" | Frame 440 | Symbol 304 MovieClip |
"rum1" | Frame 483 | Symbol 451 MovieClip |
"platform2" | Frame 483 | Symbol 181 MovieClip |
"platform1" | Frame 483 | Symbol 183 MovieClip |
"platform0" | Frame 483 | Symbol 181 MovieClip |
"platform3" | Frame 483 | Symbol 181 MovieClip |
"grum0" | Frame 483 | Symbol 453 MovieClip |
"blood-record" | Frame 483 | Symbol 168 MovieClip |
"skull1" | Frame 483 | Symbol 147 MovieClip |
"skull3" | Frame 483 | Symbol 147 MovieClip |
"skull5" | Frame 483 | Symbol 147 MovieClip |
"skull" | Frame 483 | Symbol 459 MovieClip |
"hero" | Frame 483 | Symbol 281 MovieClip |
"skull2" | Frame 483 | Symbol 459 MovieClip |
"ammunition" | Frame 583 | Symbol 490 MovieClip |
"blood-record" | Frame 583 | Symbol 168 MovieClip |
"gun" | Frame 583 | Symbol 499 MovieClip |
"sights" | Frame 583 | Symbol 504 MovieClip |
"ammunition" | Frame 754 | Symbol 490 MovieClip |
"blood-record" | Frame 754 | Symbol 168 MovieClip |
"gun" | Frame 754 | Symbol 499 MovieClip |
"sights" | Frame 754 | Symbol 504 MovieClip |
"killmeter" | Frame 754 | Symbol 574 MovieClip |
"mo" | Symbol 281 MovieClip Frame 1 | Symbol 208 MovieClip |
"mo" | Symbol 281 MovieClip Frame 2 | Symbol 243 MovieClip |
"mo" | Symbol 281 MovieClip Frame 3 | Symbol 280 MovieClip |
"skull" | Symbol 459 MovieClip Frame 1 | Symbol 147 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "reloadSound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "gunShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "jump" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "ow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "rum" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "rum" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "rum" |
ExportAssets (56) | Timeline Frame 123 | Symbol 5 as "rum" |
ExportAssets (56) | Timeline Frame 123 | Symbol 5 as "rum" |
ExportAssets (56) | Timeline Frame 123 | Symbol 5 as "rum" |
ExportAssets (56) | Timeline Frame 123 | Symbol 5 as "rum" |
ExportAssets (56) | Timeline Frame 123 | Symbol 5 as "rum" |
ExportAssets (56) | Timeline Frame 123 | Symbol 5 as "rum" |
ExportAssets (56) | Timeline Frame 123 | Symbol 5 as "rum" |
ExportAssets (56) | Timeline Frame 123 | Symbol 5 as "rum" |
ExportAssets (56) | Timeline Frame 123 | Symbol 5 as "rum" |
ExportAssets (56) | Timeline Frame 123 | Symbol 5 as "rum" |
ExportAssets (56) | Timeline Frame 123 | Symbol 5 as "rum" |
ExportAssets (56) | Timeline Frame 124 | Symbol 4 as "ow" |
ExportAssets (56) | Timeline Frame 124 | Symbol 4 as "ow" |
ExportAssets (56) | Timeline Frame 124 | Symbol 4 as "ow" |
ExportAssets (56) | Timeline Frame 124 | Symbol 4 as "ow" |
ExportAssets (56) | Timeline Frame 124 | Symbol 4 as "ow" |
ExportAssets (56) | Timeline Frame 124 | Symbol 4 as "ow" |
ExportAssets (56) | Timeline Frame 124 | Symbol 4 as "ow" |
ExportAssets (56) | Timeline Frame 124 | Symbol 4 as "ow" |
ExportAssets (56) | Timeline Frame 124 | Symbol 4 as "ow" |
ExportAssets (56) | Timeline Frame 124 | Symbol 4 as "ow" |
ExportAssets (56) | Timeline Frame 124 | Symbol 4 as "ow" |
ExportAssets (56) | Timeline Frame 483 | Symbol 3 as "jump" |
Labels
"Button" | Frame 4 |
"Loaded" | Frame 11 |
"start" | Frame 116 |
"wrong" | Frame 117 |
"right" | Frame 118 |
"levelselect" | Frame 120 |
"game over" | Frame 127 |
"done" | Frame 145 |
"flashlimit.co.uk" | Frame 166 |
"game over1" | Frame 167 |
"done1" | Frame 185 |
"secret" | Frame 209 |
"drunk" | Frame 440 |
"game over2" | Frame 441 |
"done2" | Frame 459 |
"game over4" | Frame 484 |
"passlev" | Frame 502 |
"game over shot" | Frame 755 |
"complete" | Frame 758 |
"right" | Symbol 281 MovieClip Frame 2 |
"left" | Symbol 281 MovieClip Frame 3 |
"rumdone" | Symbol 283 MovieClip Frame 2 |
"rumdone" | Symbol 451 MovieClip Frame 2 |
"guard1normal" | Symbol 558 MovieClip Frame 1 |
"guard1shot" | Symbol 558 MovieClip Frame 32 |
"guard1normal" | Symbol 559 MovieClip Frame 1 |
"guard1shot" | Symbol 559 MovieClip Frame 32 |
"guard2normal" | Symbol 563 MovieClip Frame 1 |
"guard2shot" | Symbol 563 MovieClip Frame 26 |
Dynamic Text Variables
loadPercent | Symbol 15 EditableText | "" |
loadBytes | Symbol 16 EditableText | "" |
inputPass | Symbol 81 EditableText | "" |
score | Symbol 286 EditableText | "" |
score1 | Symbol 338 EditableText | "" |
score2 | Symbol 422 EditableText | "" |
score | Symbol 493 EditableText | "" |
score | Symbol 508 EditableText | "" |
score | Symbol 510 EditableText | "" |
score | Symbol 512 EditableText | "" |
score | Symbol 565 EditableText | "" |
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