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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

Stick Fighter.swf

This is the info page for
Flash #27142

(Click the ID number above for more basic data on this flash file.)


Text
Stick Fighter

<p align="center"><font face="Arial Black" size="16" color="#000000">© 2005 <a href="http://joshuajmorgan.com" target = "_blank">Joshua J. Morgan</a></font></p><p align="center"><font face="Arial Black" size="14" color="#000000"><a href="http://joshuajmorgan.com" target = "_blank">joshuajmorgan.com</a></font></p>

LOADING

PLAY

PLAY

PLAY

CONTROLS

CONTROLS

ABOUT

ABOUT

MENU

ONE
Player:

TWO
Players:

Left
Right
Jump
Crouch
Weak Punch
Strong Punch
Weak Kick
Strong Kick

=
=
=
=
=
=
=
=

V
N
G
B
~ `
1
2
3

Left
Right
Up
Down
, <
. >

/ ?
SHIFT

Weak Punch
Strong Punch
Weak Kick
Strong Kick

=
=
=
=

~ `
1
2
3

Left
Right
Jump
Crouch

Left
Right
Up
Down

SLOW Fireball

=

Back + Forward + Weak Punch

FIRE
BALL:

FAST Fireball

Back + Forward + Strong Punch

PLAYER 1

PLAYER 2

<p align="center"><font face="Arial Black" size="30" color="#000000"><b><i>Programming &amp; Animation:</i></b></font></p><p align="center"><font face="Arial Black" size="30" color="#000000"><a href="http://joshuajmorgan.com" target = "_blank"><b>Joshua J. Morgan</b></a></font></p>

<p align="center"><font face="Arial Black" size="16" color="#000000"><b><i>Music:</i></b></font></p><p align="center"><font face="Arial Black" size="16" color="#000000"> <a href="http://members.rogers.com/nkeshwc562" target = "_blank">Nuran Keshwani</a> &amp; </font></p><p align="center"><font face="Arial Black" size="16" color="#000000">&nbsp;<a href="http://www.deni.co.nz" target = "_blank">Deni J Vanin</a> </font></p>

<p align="center"><font face="Arial Black" size="16" color="#000000"><b><i>Additional help:</i></b></font></p><p align="center"><font face="Arial Black" size="16" color="#000000"> Brain Boyl, Michelle Banta, Shahab Lashkari,</font></p><p align="center"><font face="Arial Black" size="16" color="#000000">Gregory Kuhlmann &amp; <a href="http://www.pixelboy-designs.com/" target = "_blank">MARMOTTE</a></font></p>

<p align="center"><font face="Arial Black" size="16" color="#000000">Made at the</font></p><p align="center"><font face="Arial Black" size="16" color="#000000"><a href="http://animation.filmtv.ucla.edu/" target = "_blank">UCLA Animation Workshop</a></font></p>

1 Player

1 Player

2 Players

2 Players

AI Test Mode

Select Game

ROUND

FIGHT!!!

YES

YES

NO

NO

REMATCH?

ActionScript [AS1/AS2]

Frame 10
this.MCs.attachMovie("computer", "player1", 4); this.MCs.player1.character_opponent = "player2"; this.MCs.attachMovie("computer", "player2", 3); this.MCs.player2.character_opponent = "player1"; fighter_color = new Color(this.MCs.player2); fighter_color_new = {ra:"0", rb:"102", ga:"0", gb:"102", ba:"0", bb:"102", aa:"100", ab:"0"}; fighter_color.setTransform(fighter_color_new); this.MCs.attachMovie("shadow", "player1_shadow", 2); shadow_color = new Color(this.MCs.player1_shadow); shadow_color_new = {ra:"0", rb:"0", ga:"0", gb:"0", ba:"0", bb:"0", aa:"40", ab:"0"}; shadow_color.setTransform(shadow_color_new); this.MCs.attachMovie("shadow", "player2_shadow", 1); shadow_color = new Color(this.MCs.player2_shadow); shadow_color_new = {ra:"0", rb:"0", ga:"0", gb:"0", ba:"0", bb:"0", aa:"40", ab:"0"}; shadow_color.setTransform(shadow_color_new); if (_global.Volume == undefined) { _global.Volume = 50; } if (_root.VolMuted == undefined) { _root.VolMuted = false; } if (fight_music == undefined) { fight_music = new Sound(fight_musicMC); fight_music.attachSound("music_1"); fight_music.setVolume(_global.Volume); } if (btn_snd == undefined) { btn_snd = new Sound(btn_sndMC); btn_snd.attachSound("medium_sound"); btn_snd.setVolume(_global.Volume); } fight_music.setVolume(_global.Volume); btn_snd.setVolume(_global.Volume); _quality = "high"; stop(); vol_front.onLoad = function () { _root.perc = _global.Volume / 100; _root.vol_front._width = _root.vol_back._width * _root.perc; }; vol_back.onPress = function () { vol_front.onEnterFrame = function () { _root.perc = (_xmouse - vol_back._x) / vol_back._width; ((_root.perc > 0.95) ? ((_root.perc = 1)) : null); ((_root.perc < 0.05) ? ((_root.perc = 0)) : null); this._width = vol_back._width * _root.perc; if (!_root.VolMuted) { _global.Volume = Math.round(_root.perc * 100); fight_music.setVolume(Volume); btn_snd.setVolume(Volume); win_music.setVolume(Volume); low_snd.setVolume(Volume); medium_snd.setVolume(Volume); strong_snd.setVolume(Volume); block_snd.setVolume(Volume); lose_snd.setVolume(Volume * 2); } }; }; vol_back.onRelease = (vol_back.onReleaseOutside = function () { delete vol_front.onEnterFrame; }); vol_front.setMask(vol_mask);
Instance of Symbol 22 MovieClip "music" in Frame 10
onClipEvent (load) { } onClipEvent (enterFrame) { _parent.MCs.player1.life = 200; _parent.MCs.player2.life = 200; medium_snd.setVolume(0); }
Instance of Symbol 22 MovieClip "fight_musicMC" in Frame 10
onClipEvent (load) { _root.fight_music.start(); } onClipEvent (enterFrame) { _root.fight_music.onSoundComplete = function () { _root.fight_music.start(); }; }
Instance of Symbol 326 MovieClip "vol_front" in Frame 10
/* no clip actions */
Frame 20
stop();
Frame 30
stop();
Frame 40
_global.player1_wins = 0; _global.player2_wins = 0; _global.round_num = 1; _global.roundStart = false; stop();
Frame 50
_global.Player1 = "Player 1"; _global.Player2 = "Player 2"; stop();
Instance of Symbol 22 MovieClip "fadeMC" in Frame 50
onClipEvent (enterFrame) { if (_root.fight_music.getVolume() > 0) { _root.fight_music.setVolume(_root.fight_music.getVolume() - 20); } else { _root.fight_music.stop(); _root.fight_music.setVolume(0); _parent.gotoAndPlay("matchPlay"); } }
Instance of Symbol 22 MovieClip "fight_musicMC" in Frame 50
onClipEvent (load) { _root.fight_music.setVolume(_global.Volume); } onClipEvent (enterFrame) { _root.fight_music.onSoundComplete = function () { _root.fight_music.start(); }; }
Frame 60
if (_global.player1_wins == 0) { winCounters.player1WinsText.text = ""; } else if (_global.player1_wins == 1) { winCounters.player1WinsText.text = "/"; } else if (_global.player1_wins == 2) { winCounters.player1WinsText.text = "X"; } else if (_global.player1_wins == 3) { winCounters.player1WinsText.text = "/ X"; } else if (_global.player1_wins == 4) { winCounters.player1WinsText.text = "X X"; } if (_global.player2_wins == 0) { winCounters.player2WinsText.text = ""; } else if (_global.player2_wins == 1) { winCounters.player2WinsText.text = "/"; } else if (_global.player2_wins == 2) { winCounters.player2WinsText.text = "X"; } else if (_global.player2_wins == 3) { winCounters.player2WinsText.text = "X /"; } else if (_global.player2_wins == 4) { winCounters.player2WinsText.text = "X X"; } if (!_global.roundStart) { _global.roundStart = true; } else { _global.roundStart = false; } if (_global.round_num <= 3) { if (_global.NumPlayers == 0) { this.MCs.attachMovie("computer", "player1", 4); this.MCs.player1.character_opponent = "player2"; this.MCs.attachMovie("computer", "player2", 3); this.MCs.player2.character_opponent = "player1"; } else if (_global.NumPlayers == 1) { this.MCs.attachMovie("fighter", "player1", 4); this.MCs.player1.character_opponent = "player2"; this.MCs.attachMovie("computer", "player2", 3); this.MCs.player2.character_opponent = "player1"; } else { this.MCs.attachMovie("fighter", "player1", 4); this.MCs.player1.character_opponent = "player2"; this.MCs.attachMovie("fighter", "player2", 3); this.MCs.player2.character_opponent = "player1"; } fighter_color = new Color(this.MCs.player2); fighter_color_new = {ra:"0", rb:"102", ga:"0", gb:"102", ba:"0", bb:"102", aa:"100", ab:"0"}; fighter_color.setTransform(fighter_color_new); this.MCs.attachMovie("shadow", "player1_shadow", 2); shadow_color = new Color(this.MCs.player1_shadow); shadow_color_new = {ra:"0", rb:"0", ga:"0", gb:"0", ba:"0", bb:"0", aa:"40", ab:"0"}; shadow_color.setTransform(shadow_color_new); this.MCs.attachMovie("shadow", "player2_shadow", 1); shadow_color = new Color(this.MCs.player2_shadow); shadow_color_new = {ra:"0", rb:"0", ga:"0", gb:"0", ba:"0", bb:"0", aa:"40", ab:"0"}; shadow_color.setTransform(shadow_color_new); win_music = new Sound(win_musicMC); win_music.attachSound("music_2"); win_music.setVolume(_global.Volume * 2); low_snd = new Sound(low_sndMC); low_snd.attachSound("low_sound"); low_snd.setVolume(_global.Volume); medium_snd = new Sound(med_sndMC); medium_snd.attachSound("medium_sound"); medium_snd.setVolume(_global.Volume); strong_snd = new Sound(str_sndMC); strong_snd.attachSound("strong_sound"); strong_snd.setVolume(_global.Volume); block_snd = new Sound(block_sndMC); block_snd.attachSound("block_sound"); block_snd.setVolume(_global.Volume); lose_snd = new Sound(lose_sndMC); lose_snd.attachSound("lose_sound"); lose_snd.setVolume(_global.Volume * 2); _quality = "high"; stop(); } else { gotoAndPlay ("menu"); }
Instance of Symbol 22 MovieClip "fight_musicMC" in Frame 60
onClipEvent (load) { _root.fight_music.stop(); _root.fight_music.start(); _root.fight_music.setVolume(_global.Volume); } onClipEvent (enterFrame) { _root.fight_music.onSoundComplete = function () { _root.fight_music.start(); }; }
Frame 80
if (_global.player1_wins == 0) { winCounters.player1WinsText.text = ""; } else if (_global.player1_wins == 1) { winCounters.player1WinsText.text = "/"; } else if (_global.player1_wins == 2) { winCounters.player1WinsText.text = "X"; } else if (_global.player1_wins == 3) { winCounters.player1WinsText.text = "/ X"; } else if (_global.player1_wins == 4) { winCounters.player1WinsText.text = "X X"; } if (_global.player2_wins == 0) { winCounters.player2WinsText.text = ""; } else if (_global.player2_wins == 1) { winCounters.player2WinsText.text = "/"; } else if (_global.player2_wins == 2) { winCounters.player2WinsText.text = "X"; } else if (_global.player2_wins == 3) { winCounters.player2WinsText.text = "X /"; } else if (_global.player2_wins == 4) { winCounters.player2WinsText.text = "X X"; } if (_global.winner == "player1") { roundWinner.winnerText.text = "Player 1 KO"; } else if (_global.winner == "player2") { roundWinner.winnerText.text = "Player 2 KO"; } else if (_global.winner == "tie") { roundWinner.winnerText.text = "DRAW"; } stop();
Frame 90
if (_global.winner == "player1") { matchWinner.winnerText.text = "Player 1 WINS"; } else if (_global.winner == "player2") { matchWinner.winnerText.text = "Player 2 WINS"; } else if (_global.winner == "tie") { matchWinner.winnerText.text = "Match is a DRAW"; } _global.round_num = 4; stop();
Instance of Symbol 22 MovieClip "win_musicMC" in Frame 90
onClipEvent (load) { _root.win_music.start(); _root.win_music.setVolume(_global.Volume * 2); } onClipEvent (enterFrame) { _root.win_music.onSoundComplete = function () { _root.win_music.start(); }; }
Frame 100
stop();
Frame 110
_root.fight_music.stop(); gotoAndPlay ("matchPlay");
Symbol 19 MovieClip Frame 1
_parent.stop();
Symbol 19 MovieClip Frame 2
kBytesLoaded = _parent.getBytesLoaded() / 1024; kBytesTotal = _parent.getBytesTotal() / 1024; kBytesRemaining = kBytesTotal - kBytesLoaded; percentLoaded = (100 * kBytesLoaded) / kBytesTotal; percentRemaining = 100 - percentLoaded; if (percentLoaded < 99) { gotoAndPlay ("loaderPlay"); } else { _parent.play(); stop(); }
Symbol 19 MovieClip Frame 3
kBytesLoaded = _parent.getBytesLoaded() / 1024; kBytesTotal = _parent.getBytesTotal() / 1024; kBytesRemaining = kBytesTotal - kBytesLoaded; percentLoaded = (100 * kBytesLoaded) / kBytesTotal; percentRemaining = 100 - percentLoaded; progress = Math.floor(percentLoaded) + " %"; redProgress._xscale = percentLoaded;
Symbol 19 MovieClip Frame 4
if (percentLoaded < 99) { gotoAndPlay ("loaderPlay"); } else { _parent.play(); stop(); }
Symbol 21 MovieClip Frame 3
_parent.gotoAndStop("fly");
Symbol 22 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 6
_parent.removeMovieClip(this);
Symbol 35 MovieClip [fireball] Frame 1
function fireball_load() { fball_distance = 10; } function fireball_enterFrame() { test_hit(); test_distance(); if (_xscale > 0) { movement_right(); } else { movement_left(); } } function movement_left() { if (_x >= -100) { _x = (_x - fball_speed); } else { removeMovieClip(this); } } function movement_right() { if (_x <= screen_width) { _x = (_x + fball_speed); } else { removeMovieClip(this); } } function test_hit() { if (this.fireHit.hitTest(_parent[opponent].body)) { this.fireHit.nextFrame(); _parent[fighter].strength = strength; _parent[fighter].hit_level = hit_level; _parent[fighter].attack_lose_life(); _parent[fighter].attack_opponent_ani(); attack_effects(); _parent[fighter].check_winner(); gotoAndStop ("die"); } if (this.fireHit.hitTest(_parent[opponent].character.block)) { this.character.attack.nextFrame(); _parent[fighter].strength = strength; _parent[fighter].hit_level = hit_level; _parent[fighter].block_lose_life(); _parent[fighter].block_opponent_ani(); gotoAndStop ("die"); } } function test_distance() { fball_dist = Math.sqrt(Math.pow(_parent[opponent]._x - this._x, 2) + Math.pow(_parent[opponent]._y - this._y, 2)); _parent[opponent].fball_dist = fball_dist; } function attack_effects() { fx_depth = _parent.getNextHighestDepth(); _parent.attachMovie("hit_effect", "fx", fx_depth); point = {x:0, y:0}; this.fireHit.localToGlobal(point); _parent.fx._x = ((point.x + _parent[opponent]._x) / 2) - 30; _parent.fx._y = point.y + (random(10) + 30); } screen_width = 640; stop();
Instance of Symbol 22 MovieClip in Symbol 35 MovieClip [fireball] Frame 1
onClipEvent (load) { _parent.fireball_load(); }
Instance of Symbol 22 MovieClip in Symbol 35 MovieClip [fireball] Frame 10
onClipEvent (enterFrame) { _parent.fireball_enterFrame(); }
Symbol 45 MovieClip Frame 25
if (!_global.roundStart) { _parent.gotoAndStop("stand"); } else { gotoAndPlay ("loop"); }
Symbol 46 MovieClip Frame 25
gotoAndPlay (1);
Symbol 47 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 13
gotoAndPlay ("loop");
Symbol 63 MovieClip Frame 14
gotoAndPlay ("loop");
Symbol 70 MovieClip Frame 6
_parent.attacking = false;
Symbol 70 MovieClip Frame 13
_parent.gotoAndStop("stand");
Symbol 76 MovieClip Frame 8
_parent.attacking = false;
Symbol 76 MovieClip Frame 15
_parent.gotoAndStop("stand");
Symbol 81 MovieClip Frame 8
_parent.attacking = false;
Symbol 81 MovieClip Frame 15
_parent.gotoAndStop("stand");
Symbol 88 MovieClip Frame 13
_parent.attacking = false;
Symbol 88 MovieClip Frame 22
_parent.gotoAndStop("stand");
Symbol 90 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 3
_parent.fire_ball();
Symbol 91 MovieClip Frame 7
_parent.gotoAndStop("stand");
Symbol 94 MovieClip Frame 3
_parent.fire_ball();
Symbol 94 MovieClip Frame 9
_parent.gotoAndStop("stand");
Symbol 98 MovieClip Frame 1
_parent._xscale = _parent._xscale * -1;
Symbol 98 MovieClip Frame 4
_parent.gotoAndStop("stand");
Symbol 105 MovieClip Frame 15
stop();
Symbol 115 MovieClip Frame 17
stop();
Symbol 124 MovieClip Frame 15
stop();
Symbol 131 MovieClip Frame 8
_parent.attacking = false;
Symbol 131 MovieClip Frame 12
stop();
Symbol 139 MovieClip Frame 8
_parent.attacking = false;
Symbol 139 MovieClip Frame 14
stop();
Symbol 147 MovieClip Frame 7
_parent.attacking = false;
Symbol 147 MovieClip Frame 19
stop();
Symbol 156 MovieClip Frame 12
_parent.attacking = false;
Symbol 156 MovieClip Frame 17
stop();
Symbol 159 MovieClip Frame 3
_parent.gotoAndStop("stand");
Symbol 162 MovieClip Frame 3
_parent.gotoAndStop("crouch");
Symbol 167 MovieClip Frame 2
_parent.gotoAndStop("stand");
Symbol 171 MovieClip Frame 5
_parent.attacking = false;
Symbol 171 MovieClip Frame 11
_parent.gotoAndStop("crouch");
Symbol 177 MovieClip Frame 8
_parent.attacking = false;
Symbol 177 MovieClip Frame 16
_parent.gotoAndStop("crouch");
Symbol 180 MovieClip Frame 6
_parent.attacking = false;
Symbol 180 MovieClip Frame 12
_parent.gotoAndStop("crouch");
Symbol 186 MovieClip Frame 12
_parent.attacking = false;
Symbol 186 MovieClip Frame 20
_parent.gotoAndStop("crouch");
Symbol 189 MovieClip Frame 3
_parent.fire_ball();
Symbol 189 MovieClip Frame 6
_parent.gotoAndStop("crouch");
Symbol 191 MovieClip Frame 3
_parent.fire_ball();
Symbol 191 MovieClip Frame 11
_parent.gotoAndStop("crouch");
Symbol 195 MovieClip Frame 1
_parent._xscale = _parent._xscale * -1;
Symbol 195 MovieClip Frame 6
_parent.gotoAndStop("crouch");
Symbol 197 MovieClip Frame 2
_parent.gotoAndStop("low_hit_stand");
Symbol 202 MovieClip Frame 1
if (_parent._parent[_parent.character_opponent].actual_position == "crouch") { gotoAndPlay ("crouch"); } else { play(); }
Symbol 202 MovieClip Frame 6
_parent.gotoAndStop("stand");
Symbol 202 MovieClip Frame 13
_parent.gotoAndStop("stand");
Symbol 204 MovieClip Frame 2
_parent.gotoAndStop("medium_hit_stand");
Symbol 211 MovieClip Frame 1
if (_parent._parent[_parent.character_opponent].actual_position == "crouch") { gotoAndPlay ("crouch"); } else { play(); }
Symbol 211 MovieClip Frame 8
_parent.gotoAndStop("stand");
Symbol 211 MovieClip Frame 17
_parent.gotoAndStop("stand");
Symbol 213 MovieClip Frame 2
_parent.gotoAndStop("strong_hit_stand");
Symbol 220 MovieClip Frame 1
if (_parent._parent[_parent.character_opponent].actual_position == "crouch") { gotoAndPlay ("crouch"); } else { play(); }
Symbol 220 MovieClip Frame 9
_parent.gotoAndStop("stand");
Symbol 220 MovieClip Frame 19
_parent.gotoAndStop("stand");
Symbol 222 MovieClip Frame 2
_parent.gotoAndStop("low_hit_crouch");
Symbol 225 MovieClip Frame 1
Symbol 225 MovieClip Frame 6
_parent.gotoAndStop("crouch");
Symbol 227 MovieClip Frame 2
_parent.gotoAndStop("medium_hit_crouch");
Symbol 232 MovieClip Frame 7
_parent.gotoAndStop("crouch");
Symbol 234 MovieClip Frame 2
_parent.gotoAndStop("strong_hit_crouch");
Symbol 238 MovieClip Frame 10
_parent.gotoAndStop("crouch");
Symbol 240 MovieClip Frame 2
_parent.gotoAndStop("low_hit_jump");
Symbol 243 MovieClip Frame 1
Symbol 243 MovieClip Frame 12
stop();
Symbol 245 MovieClip Frame 2
_parent.gotoAndStop("medium_hit_jump");
Symbol 247 MovieClip Frame 3
_parent.gotoAndStop("strong_hit_jump");
Symbol 253 MovieClip Frame 4
_parent.gotoAndStop("stand");
Symbol 256 MovieClip Frame 4
_parent.gotoAndStop("crouch");
Symbol 261 MovieClip Frame 11
stop();
Symbol 267 MovieClip Frame 17
_parent.gotoAndStop("lose_out");
Symbol 268 MovieClip Frame 11
stop(); _root.gotoAndStop("roundWin");
Symbol 283 MovieClip Frame 85
if ((_global.player1_wins >= 4) || (_global.player2_wins >= 4)) { _parent.gotoAndStop("win_match"); } else if ((_global.player1_wins == 3) && (_global.player2_wins == 3)) { _parent.gotoAndStop("win_match"); } else { stop(); }
Symbol 295 MovieClip Frame 24
stop();
Symbol 296 MovieClip [computer] Frame 1
state = "start"; function shadow_enterFrame() { _parent[character_attitude + "_shadow"].gotoAndStop(_currentframe); } function characteristics_load() { actual_position = "stand"; walk_speed = walk_speed_original; jump_height = 22; jump_vertical_speed = 2; jump_horiz_speed = 8; attacking = false; } function AI_enterFrame() { opp_state_prev = opp_state; opp_state = _parent[character_opponent].state; if (AI_state_prev != AI_state) { AI_state_prev = AI_state; } AI_state = state; if (_parent[character_opponent].attacking) { if (_parent[character_opponent].attacking_distance == 0) { attacking_distance = 199; } else { attacking_distance = _parent[character_opponent].attacking_distance; } } else if (attacking) { if (attacking_distance == 0) { attacking_distance = 201; } } else { dist_min = 0; if ((actual_position == "stand") && (_parent[character_opponent].actual_position == "crouch")) { attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MK_dist"]; } else if ((actual_position == "jump") && (_parent[character_opponent].actual_position == "crouch")) { attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SP_dist"]; } else { attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MP_dist"]; } } } function opp_dist() { opp_distance = Math.sqrt(Math.pow(_parent[character_opponent]._x - this._x, 2) + Math.pow(_parent[character_opponent]._y - this._y, 2)); return(opp_distance); } function randomBetween(a, b) { return(a + Math.floor(Math.random() * ((b - a) + 1))); } function chance(prob) { rand = randomBetween(1, prob); if (rand == prob) { yes = true; } else { yes = false; } return(yes); } function InRange() { if (opp_dist() <= attacking_distance) { in_range = true; } else { in_range = false; } return(in_range); } function AI_stand_load() { characteristics_load(); } function AI_stand_enterFrame() { if (_parent[character_opponent].attacking) { if (_parent[character_opponent].actual_position == "stand") { if (InRange()) { AI_stand_Opp_stand_attack_InRange(); } else { AI_stand_Opp_stand_attack_OutRange(); } } else if (_parent[character_opponent].actual_position == "jump") { if (InRange()) { AI_stand_Opp_jump_attack_InRange(); } else { AI_stand_Opp_jump_attack_OutRange(); } } else if (_parent[character_opponent].actual_position == "crouch") { if (InRange()) { AI_stand_Opp_crouch_attack_InRange(); } else { AI_stand_Opp_crouch_attack_OutRange(); } } } else if (_parent[character_opponent].actual_position == "stand") { if (opp_state == "stand_forward") { if (InRange()) { AI_stand_Opp_stand_forward_InRange(); } else { AI_stand_Opp_stand_forward_OutRange(); } } else if (InRange()) { AI_stand_Opp_stand_InRange(); } else { AI_stand_Opp_stand_OutRange(); } } else if (_parent[character_opponent].actual_position == "jump") { if (opp_state == "jump_forward") { if (InRange()) { AI_stand_Opp_jump_forward_InRange(); } else { AI_stand_Opp_jump_forward_OutRange(); } } else if (InRange()) { AI_stand_Opp_jump_InRange(); } else { AI_stand_Opp_jump_OutRange(); } } else if (_parent[character_opponent].actual_position == "crouch") { if (InRange()) { AI_stand_Opp_crouch_InRange(); } else { AI_stand_Opp_crouch_OutRange(); } } else if (InRange()) { AI_stand_Opp_stand_InRange(); } else { AI_stand_Opp_stand_OutRange(); } } function AI_stand_Opp_stand_OutRange() { if (chance(15)) { f_ball(); } else if (opp_state == opp_state_prev) { if (!chance(12)) { stand_forward(); } else if (chance(3)) { jump_forward(); } else { stand_backward(); } } else if (!chance(8)) { stand_forward(); } else if (chance(3)) { jump_forward(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { jump(); } else if (chance(2)) { stand(); } else { crouch(); } } function AI_stand_Opp_stand_InRange() { if (chance(2)) { strong_attack(); } else if (chance(2)) { medium_attack(); } else if (chance(3)) { crouch(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump(); } else if (chance(2)) { jump_forward(); } else { stand_forward(); } } function AI_stand_Opp_stand_forward_OutRange() { if (chance(15)) { f_ball(); } else if (opp_state == opp_state_prev) { if (!chance(12)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else { stand_forward(); } } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_stand_Opp_stand_forward_InRange() { if (chance(2)) { strong_attack(); } else if (chance(2)) { medium_attack(); } else if (chance(3)) { stand_backward(); } else if (chance(2)) { crouch(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump(); } else if (chance(2)) { jump_forward(); } else { stand_forward(); } } function AI_stand_Opp_stand_attack_OutRange() { if (opp_state == opp_state_prev) { if (!chance(12)) { stand_backward(); } else { jump_backward(); } } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_stand_Opp_stand_attack_InRange() { if ((AI_state_prev == "stand_hit") || (AI_state_prev == "block_stand_hit")) { crouch(); } else if (testBlock()) { block(); } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_stand_Opp_jump_OutRange() { if (opp_state == opp_state_prev) { if (!chance(12)) { jump_forward(); } else if (chance(3)) { stand_forward(); } else { stand_backward(); } } else if (!chance(8)) { jump_forward(); } else if (chance(3)) { stand_forward(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { jump(); } else if (chance(2)) { stand(); } else { crouch(); } } function AI_stand_Opp_jump_InRange() { if (chance(2)) { MK(); } else if (chance(2)) { strong_attack(); } else if (chance(2)) { medium_attack(); } else if (chance(3)) { crouch(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump(); } else if (chance(2)) { jump_forward(); } else { stand_forward(); } } function AI_stand_Opp_jump_forward_OutRange() { if (opp_state == opp_state_prev) { if (!chance(12)) { stand_backward(); } else { jump_backward(); } } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { jump(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { stand(); } } function AI_stand_Opp_jump_forward_InRange() { if (chance(2)) { MK(); } else if (chance(2)) { strong_attack(); } else if (chance(2)) { medium_attack(); } else if (chance(3)) { crouch(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump(); } else if (chance(2)) { jump_forward(); } else { stand_forward(); } } function AI_stand_Opp_jump_attack_OutRange() { if (opp_state == opp_state_prev) { if (!chance(12)) { stand_backward(); } else { jump_backward(); } } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_stand_Opp_jump_attack_InRange() { if (testBlock()) { block(); } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_stand_Opp_crouch_OutRange() { if (opp_state == opp_state_prev) { if (!chance(12)) { stand_forward(); } else if (chance(3)) { jump_forward(); } else { stand_backward(); } } else if (!chance(8)) { stand_forward(); } else if (chance(3)) { jump_forward(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { jump(); } else if (chance(2)) { stand(); } else { crouch(); } } function AI_stand_Opp_crouch_InRange() { if ((opp_state == "block_crouch") || (opp_state == "block_crouch_hit")) { crouch(); } else if (chance(2)) { MK1(); } else if (chance(2)) { SK1(); } else if (chance(3)) { crouch(); } else if (chance(2)) { stand_backward(); } else if (chance(2)) { jump_backward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump(); } else if (chance(2)) { jump_forward(); } else { stand_forward(); } } function AI_stand_Opp_crouch_attack_OutRange() { if (opp_state == opp_state_prev) { if (!chance(12)) { stand_backward(); } else { jump_backward(); } } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_stand_Opp_crouch_attack_InRange() { if ((AI_state_prev == "stand_hit") || (AI_state_prev == "block_stand_hit")) { crouch(); } else if (testBlock()) { block(); } else if (!chance(8)) { stand_backward(); } else if (chance(3)) { jump_backward(); } else if (chance(2)) { stand_forward(); } else if (chance(2)) { stand(); } else if (chance(2)) { jump_forward(); } else if (chance(2)) { crouch(); } else { jump(); } } function AI_jump_enterFrame() { actual_position = "jump"; if ((_parent[character_opponent].actual_position == "stand") || (_parent[character_opponent].actual_position == "jump")) { if (InRange()) { AI_jump_Opp_stand_InRange(); } } else if (InRange()) { AI_jump_Opp_crouch_InRange(); } } function AI_jump_Opp_stand_InRange() { if (chance(2)) { strong_attack(); } else if (chance(2)) { medium_attack(); } } function AI_jump_Opp_crouch_InRange() { if (chance(2)) { SP1(); } } function jump_movement() { if (jump_actual_height < jump_height) { _y = (_y + jump_actual_height); _parent[character_attitude + "_shadow"]._y = _parent[character_attitude + "_shadow"]._y - (jump_actual_height / 8); _parent[character_attitude + "_shadow"]._x = _x; jump_actual_height = jump_actual_height + jump_vertical_speed; if (jump_direction == "backward") { if (_x >= 0) { _x = (_x - jump_horiz_speed); } } else if (jump_direction == "forward") { if (_x <= screen_width) { _x = (_x + jump_horiz_speed); } } } else { _y = 0; _parent[character_attitude + "_shadow"]._y = shadow_posY; this.gotoAndStop("jump_out"); } } function jump_hit_load() { jump_actual_height = -10; } function jump_hit_enterFrame() { actual_position = "jump"; _y = (_y + jump_actual_height); jump_actual_height = jump_actual_height + jump_vertical_speed; if (_y >= -13) { _y = 0; _parent[character_attitude + "_shadow"]._y = shadow_posY; this.gotoAndStop("jump_out"); } } function AI_crouch_enterFrame() { actual_position = "crouch"; attacking = false; if (_parent[character_opponent].attacking) { if (opp_state == "crouch_MK1") { if (InRange()) { AI_crouch_Opp_crouch_attack_InRange(); } else { AI_crouch_Opp_OutRange(); } } else if (InRange()) { AI_crouch_Opp_attack_InRange(); } else { AI_crouch_Opp_OutRange(); } } else if (_parent[character_opponent].actual_position == "crouch") { if (InRange()) { AI_crouch_Opp_crouch_InRange(); } else { AI_crouch_Opp_OutRange(); } } else if (_parent[character_opponent].actual_position == "jump") { if (InRange()) { AI_crouch_Opp_jump_InRange(); } else { AI_crouch_Opp_OutRange(); } } else if (InRange()) { AI_crouch_Opp_stand_InRange(); } else { AI_crouch_Opp_OutRange(); } } function AI_crouch_Opp_OutRange() { if (chance(15)) { f_ball(); } else if (chance(2)) { stand(); } else { crouch(); } } function AI_crouch_Opp_stand_InRange() { if (chance(2)) { strong_attack(); } else if (chance(2)) { medium_attack(); } else if (chance(2)) { crouch(); } else { stand(); } } function AI_crouch_Opp_attack_InRange() { if ((AI_state_prev == "crouch_hit") || (AI_state_prev == "block_crouch_hit")) { stand(); } else if (testBlock()) { block(); } else if (chance(2)) { crouch(); } else { stand(); } } function AI_crouch_Opp_crouch_InRange() { if ((opp_state == "block_crouch") || (opp_state == "block_crouch_hit")) { if (chance(2)) { MK1(); } } else if (chance(2)) { MK1(); } else if (chance(2)) { SK1(); } else if (chance(2)) { SP1(); } else if (chance(2)) { MP1(); } else if (chance(2)) { crouch(); } else { stand(); } } function AI_crouch_Opp_crouch_attack_InRange() { if (chance(2)) { MK1(); } else { stand(); } } function AI_crouch_Opp_jump_InRange() { if (chance(2)) { strong_attack(); } else if (chance(2)) { MP1(); } else if (chance(2)) { crouch(); } else { stand(); } } function stand() { gotoAndStop ("stand"); } function stand_forward() { if (!hit_wall) { gotoAndStop ("stand_forward"); if (direction_left == "forward") { movement_left(); } else { movement_right(); } } else { jump_backward(); } } function stand_backward() { if (!hit_wall) { gotoAndStop ("stand_backward"); if (direction_left == "backward") { movement_left(); } else { movement_right(); } } else { jump_forward(); } } function jump() { jump_actual_height = -jump_height; gotoAndStop ("jump"); } function jump_forward() { if (!hit_wall) { jump_actual_height = -jump_height; jump_direction = direction_right; gotoAndStop ("jump_forward"); } else { jump_actual_height = -jump_height; jump_direction = direction_left; gotoAndStop ("jump_backward"); } } function jump_backward() { if (!hit_wall) { jump_actual_height = -jump_height; jump_direction = direction_left; gotoAndStop ("jump_backward"); } else { jump_actual_height = -jump_height; jump_direction = direction_right; gotoAndStop ("jump_forward"); } } function crouch() { gotoAndStop ("crouch"); } function block() { gotoAndStop("block_" + actual_position); } function movement_left() { if (_x >= 0) { _parent[character_attitude + "_shadow"]._x = _x; _x = (_x - walk_speed); hit_wall = false; } else { hit_wall = true; } } function movement_right() { if (_x <= screen_width) { _parent[character_attitude + "_shadow"]._x = _x; _x = (_x + walk_speed); hit_wall = false; } else { hit_wall = true; } } function change_xscale() { if (_xscale == scaleSize) { if (_parent[character_opponent]._x < _x) { direction_left = "forward"; direction_right = "backward"; this.gotoAndStop(actual_position + "_xscale"); this.swapDepths(_parent[character_opponent]); } } else if (_parent[character_opponent]._x > _x) { direction_left = "backward"; direction_right = "forward"; this.gotoAndStop(actual_position + "_xscale"); } } function medium_attack() { if (chance(2)) { MK1(); } else { MP1(); } } function strong_attack() { if (chance(2)) { SK1(); } else { SP1(); } } function MP1() { strength = strength_original; hit_level = "low"; attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MP_dist"]; dist_min = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MP_dist_min"]; if (opp_dist() > dist_min) { gotoAndStop(actual_position + "_MP1"); } else if (actual_position == "stand") { stand_backward(); } else { stand(); } } function SP1() { strength = strength_original + 4; hit_level = "medium"; attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SP_dist"]; dist_min = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SP_dist_min"]; if (opp_dist() > dist_min) { gotoAndStop(actual_position + "_SP1"); } else if (actual_position == "stand") { stand_backward(); } else { stand(); } } function MK1() { strength = strength_original; hit_level = "low"; attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MK_dist"]; dist_min = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MK_dist_min"]; if (opp_dist() > dist_min) { gotoAndStop(actual_position + "_MK1"); } else if (actual_position == "stand") { stand_backward(); } else { stand(); } } function SK1() { strength = strength_original + 4; hit_level = "medium"; attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SK_dist"]; dist_min = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SK_dist_min"]; if (opp_dist() > dist_min) { gotoAndStop(actual_position + "_SK1"); } else if (actual_position == "stand") { stand_backward(); } else { stand(); } } function f_ball() { if (chance(2)) { strength = strength_original + 10; hit_level = "strong"; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SP_dist"]; fball_speed = fastball_speed; this.gotoAndStop(actual_position + "_fire2"); } else { strength = strength_original + 7; hit_level = "medium"; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MP_dist"]; fball_speed = slowball_speed; this.gotoAndStop(actual_position + "_fire1"); } } function fire_ball() { fball_depth = _parent.getNextHighestDepth(); _parent.attachMovie("fireball", (_name + "fball") + fball_depth, fball_depth); point = {x:0, y:0}; this.character.attack.localToGlobal(point); _parent[(_name + "fball") + fball_depth]._x = point.x - 100; _parent[(_name + "fball") + fball_depth]._y = point.y + 30; if (_xscale != scaleSize) { _parent[(_name + "fball") + fball_depth]._x = point.x - 80; _parent[(_name + "fball") + fball_depth]._xscale = _parent[(_name + "fball") + fball_depth]._xscale * -1; } _parent[(_name + "fball") + fball_depth].fball_speed = fball_speed; _parent[(_name + "fball") + fball_depth].strength = strength; _parent[(_name + "fball") + fball_depth].hit_level = hit_level; _parent[(_name + "fball") + fball_depth].fighter = _name; _parent[(_name + "fball") + fball_depth].opponent = _parent[character_opponent]._name; } function attack_enterFrame() { if (this.character.attack.hitTest(_parent[character_opponent].character.block)) { attacking = false; this.character.attack.nextFrame(); block_lose_life(); block_opponent_ani(); } if (this.character.attack.hitTest(_parent[character_opponent].body)) { attacking = false; this.character.attack.nextFrame(); attack_lose_life(); attack_opponent_ani(); attack_effects(); check_winner(); } } function attack_opponent_ani() { if (_parent[character_opponent].life > 0) { _root[this.hit_level + "_snd"].start(); _parent[character_opponent].gotoAndStop(((_parent[character_opponent].actual_position + "_") + hit_level) + "_hit"); } else { _root[this.hit_level + "_snd"].start(); _root.lose_snd.start(); _parent[character_opponent].gotoAndStop("lose"); } } function check_winner() { if ((_parent[character_opponent].life <= 0) && (this.life > 0)) { _global.winner = _name; _global[_name + "_wins"] = _global[_name + "_wins"] + 2; } else if ((_parent[character_opponent].life <= 0) && (this.life <= 0)) { _global.winner = "tie"; _global[character_opponent + "_wins"] = _global[character_opponent + "_wins"] + 1; _global[_name + "_wins"] = _global[_name + "_wins"] + 1; } } function attack_lose_life() { _parent[character_opponent].life = _parent[character_opponent].life - (strength - _parent[character_opponent].resistance_original); if (_parent[character_opponent].life >= 0) { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = _parent[character_opponent].life; } else { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = 0; } } function block_enterFrame() { if (_parent[character_opponent].attacking) { attacking = false; } else { this.gotoAndStop(actual_position); } } function testBlock() { attack_dist = opp_dist(); if (attack_dist <= _parent[character_opponent].attacking_distance) { shouldBlock = true; } else { shouldBlock = false; } return(shouldBlock); } function block_lose_life() { if ((_parent[character_opponent].life - ((strength - _parent[character_opponent].resistance_original) / 2)) > 0) { _parent[character_opponent].life = _parent[character_opponent].life - ((strength - _parent[character_opponent].resistance_original) / 2); if (_parent[character_opponent].life >= 0) { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = _parent[character_opponent].life; } else { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = 0; } } } function block_opponent_ani() { if (_parent[character_opponent].life > 0) { _root.block_snd.start(0.05); _parent[character_opponent].gotoAndStop(("block_" + _parent[character_opponent].actual_position) + "_hit"); } } function lose_load() { lose_actual_height = -15; } function lose_enterFrame() { _y = (_y + lose_actual_height); lose_actual_height = lose_actual_height + jump_vertical_speed; if (_y >= 50) { _y = 0; this.gotoAndStop("lose_land"); } } function attack_effects() { fx_depth = _parent.getNextHighestDepth(); _parent.attachMovie("hit_effect", "fx" + fx_depth, fx_depth); point = {x:0, y:0}; this.character.attack.localToGlobal(point); _parent["fx" + fx_depth]._x = ((point.x + _parent[character_opponent]._x) / 2) - 30; _parent["fx" + fx_depth]._y = point.y + (random(10) + 30); } screen_width = 460; character_attitude = _name; var character_opponent; life = 200; scaleSize = 200; strength_original = 8; resistance_original = 4; walk_speed_original = 10; stand_stand_MP_dist = 166; stand_stand_SP_dist = 211; stand_stand_MK_dist = 203; stand_stand_SK_dist = 279; crouch_stand_MP_dist = 194; crouch_stand_SP_dist = 210; crouch_stand_MK_dist = 172; crouch_stand_SK_dist = 275; jump_stand_MP_dist = 155; jump_stand_SP_dist = 195; jump_stand_MK_dist = 155; jump_stand_SK_dist = 200; stand_crouch_MP_dist = 0; stand_crouch_SP_dist = 0; stand_crouch_MK_dist = 219; stand_crouch_SK_dist = 295; crouch_crouch_MP_dist = 210; crouch_crouch_SP_dist = 226; crouch_crouch_MK_dist = 188; crouch_crouch_SK_dist = 291; jump_crouch_MP_dist = 0; jump_crouch_SP_dist = 183; jump_crouch_MK_dist = 0; jump_crouch_SK_dist = 0; stand_jump_MP_dist = 200; stand_jump_SP_dist = 221; stand_jump_MK_dist = 286; stand_jump_SK_dist = 301; crouch_jump_MP_dist = 208; crouch_jump_SP_dist = 224; crouch_jump_MK_dist = 0; crouch_jump_SK_dist = 289; jump_jump_MP_dist = 146; jump_jump_SP_dist = 160; jump_jump_MK_dist = 152; jump_jump_SK_dist = 183; attacking_distance = 166; dist_min = 0; stand_stand_MP_dist_min = 0; stand_stand_SP_dist_min = 0; stand_stand_MK_dist_min = 20; stand_stand_SK_dist_min = 40; crouch_stand_MP_dist_min = 0; crouch_stand_SP_dist_min = 5; crouch_stand_MK_dist_min = 0; crouch_stand_SK_dist_min = 36; jump_stand_MP_dist_min = 0; jump_stand_SP_dist_min = 0; jump_stand_MK_dist_min = 0; jump_stand_SK_dist_min = 0; stand_crouch_MP_dist_min = 0; stand_crouch_SP_dist_min = 0; stand_crouch_MK_dist_min = 36; stand_crouch_SK_dist_min = 56; crouch_crouch_MP_dist_min = 5; crouch_crouch_SP_dist_min = 21; crouch_crouch_MK_dist_min = 0; crouch_crouch_SK_dist_min = 52; jump_crouch_MP_dist_min = 0; jump_crouch_SP_dist_min = 0; jump_crouch_MK_dist_min = 0; jump_crouch_SK_dist_min = 0; stand_jump_MP_dist_min = 0; stand_jump_SP_dist_min = 0; stand_jump_MK_dist_min = 0; stand_jump_SK_dist_min = 0; crouch_jump_MP_dist_min = 0; crouch_jump_SP_dist_min = 0; crouch_jump_MK_dist_min = 0; crouch_jump_SK_dist_min = 0; jump_jump_MP_dist_min = 0; jump_jump_SP_dist_min = 0; jump_jump_MK_dist_min = 0; jump_jump_SK_dist_min = 0; fastball_speed = 15; slowball_speed = 8; if (character_attitude == "player1") { _x = 70; _y = 0; _xscale = scaleSize; _yscale = scaleSize; direction_left = "backward"; direction_right = "forward"; life_bar = "player1"; } else if (character_attitude == "player2") { _x = 390; _y = 0; _xscale = (-scaleSize); _yscale = scaleSize; direction_left = "forward"; direction_right = "backward"; life_bar = "player2"; } _parent[character_attitude + "_shadow"]._x = _x; shadow_posY = 480; _parent[character_attitude + "_shadow"]._y = shadow_posY; _parent[character_attitude + "_shadow"]._xscale = _xscale; _parent[character_attitude + "_shadow"]._yscale = -20; _parent[character_attitude + "_shadow"].character_parent = character_attitude; characteristics_load(); var hit_level; stop();
Symbol 296 MovieClip [computer] Frame 10
state = "stand";
Instance of Symbol 47 MovieClip "controler" in Symbol 296 MovieClip [computer] Frame 10
onClipEvent (load) { _parent.AI_stand_load(); _parent.walk_speed = _parent.walk_speed_original; } onClipEvent (enterFrame) { if (_parent.opp_state != "lose") { _parent.AI_stand_enterFrame(); } else { _parent.gotoAndStop("win"); } } onClipEvent (enterFrame) { _parent.change_xscale(); }
Instance of Symbol 22 MovieClip in Symbol 296 MovieClip [computer] Frame 10
onClipEvent (enterFrame) { _parent.AI_enterFrame(); }
Symbol 296 MovieClip [computer] Frame 20
state = "stand_forward";
Symbol 296 MovieClip [computer] Frame 30
state = "stand_backward";
Symbol 296 MovieClip [computer] Frame 40
state = "stand_MP1";
Instance of Symbol 47 MovieClip in Symbol 296 MovieClip [computer] Frame 40
onClipEvent (enterFrame) { _parent.attack_enterFrame(); _parent.change_xscale(); }
Symbol 296 MovieClip [computer] Frame 50
state = "stand_SP1";
Symbol 296 MovieClip [computer] Frame 60
state = "stand_MK1";
Symbol 296 MovieClip [computer] Frame 70
state = "stand_SK1";
Symbol 296 MovieClip [computer] Frame 80
state = "stand_fire1";
Symbol 296 MovieClip [computer] Frame 90
state = "stand_fire2";
Symbol 296 MovieClip [computer] Frame 100
state = "stand_xscale";
Instance of Symbol 47 MovieClip in Symbol 296 MovieClip [computer] Frame 100
onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 296 MovieClip [computer] Frame 110
state = "jump_stand";
Instance of Symbol 47 MovieClip in Symbol 296 MovieClip [computer] Frame 110
onClipEvent (enterFrame) { if (_parent.opp_state != "lose") { _parent.AI_jump_enterFrame(); } _parent.jump_movement(); }
Symbol 296 MovieClip [computer] Frame 120
state = "jump_backward";
Symbol 296 MovieClip [computer] Frame 130
state = "jump_forward";
Symbol 296 MovieClip [computer] Frame 140
state = "jump_MP1";
Instance of Symbol 47 MovieClip in Symbol 296 MovieClip [computer] Frame 140
onClipEvent (enterFrame) { _parent.jump_movement(); _parent.attack_enterFrame(); }
Symbol 296 MovieClip [computer] Frame 150
state = "jump_SP1";
Symbol 296 MovieClip [computer] Frame 160
state = "jump_MK1";
Symbol 296 MovieClip [computer] Frame 170
state = "jump_SK1";
Symbol 296 MovieClip [computer] Frame 180
state = "jump_out";
Symbol 296 MovieClip [computer] Frame 190
state = "stand_crouch";
Symbol 296 MovieClip [computer] Frame 200
state = "crouch";
Instance of Symbol 47 MovieClip in Symbol 296 MovieClip [computer] Frame 200
onClipEvent (load) { _parent.walk_speed = _parent.walk_speed_original; } onClipEvent (enterFrame) { _parent.change_xscale(); if (_parent.opp_state != "lose") { _parent.AI_crouch_enterFrame(); } else { _parent.gotoAndStop("crouch_stand"); } }
Symbol 296 MovieClip [computer] Frame 210
state = "crouch_stand";
Symbol 296 MovieClip [computer] Frame 220
state = "crouch_MP1";
Instance of Symbol 47 MovieClip in Symbol 296 MovieClip [computer] Frame 220
onClipEvent (enterFrame) { _parent.attack_enterFrame(); _parent.change_xscale(); }
Symbol 296 MovieClip [computer] Frame 230
state = "crouch_SP1";
Symbol 296 MovieClip [computer] Frame 240
state = "crouch_MK1";
Symbol 296 MovieClip [computer] Frame 250
state = "crouch_SK1";
Symbol 296 MovieClip [computer] Frame 260
state = "crouch_fire1";
Symbol 296 MovieClip [computer] Frame 270
state = "crouch_fire2";
Symbol 296 MovieClip [computer] Frame 280
state = "crouch_xscale";
Instance of Symbol 47 MovieClip in Symbol 296 MovieClip [computer] Frame 280
onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 296 MovieClip [computer] Frame 300
state = "stand_low_hit";
Instance of Symbol 47 MovieClip in Symbol 296 MovieClip [computer] Frame 300
onClipEvent (load) { _parent.walk_speed = 2; } onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 296 MovieClip [computer] Frame 310
state = "low_hit_stand";
Symbol 296 MovieClip [computer] Frame 320
state = "stand_medium_hit";
Symbol 296 MovieClip [computer] Frame 330
state = "medium_hit_stand";
Symbol 296 MovieClip [computer] Frame 340
state = "stand_strong_hit";
Symbol 296 MovieClip [computer] Frame 350
state = "strong_hit_stand";
Symbol 296 MovieClip [computer] Frame 360
state = "crouch_low_hit";
Symbol 296 MovieClip [computer] Frame 370
state = "low_hit_crouch";
Symbol 296 MovieClip [computer] Frame 380
state = "crouch_medium_hit";
Symbol 296 MovieClip [computer] Frame 390
state = "medium_hit_crouch";
Symbol 296 MovieClip [computer] Frame 400
state = "crouch_strong_hit";
Symbol 296 MovieClip [computer] Frame 410
state = "strong_hit_crouch";
Symbol 296 MovieClip [computer] Frame 420
state = "jump_low_hit";
Instance of Symbol 47 MovieClip in Symbol 296 MovieClip [computer] Frame 420
onClipEvent (load) { _parent.walk_speed = 5; _parent.jump_hit_load(); } onClipEvent (enterFrame) { _parent.jump_hit_enterFrame(); if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 296 MovieClip [computer] Frame 430
state = "low_hit_jump";
Symbol 296 MovieClip [computer] Frame 440
state = "jump_medium_hit";
Symbol 296 MovieClip [computer] Frame 450
state = "medium_hit_jump";
Symbol 296 MovieClip [computer] Frame 460
state = "jump_strong_hit";
Symbol 296 MovieClip [computer] Frame 470
state = "strong_hit_jump";
Symbol 296 MovieClip [computer] Frame 480
state = "block_stand";
Instance of Symbol 47 MovieClip in Symbol 296 MovieClip [computer] Frame 480
onClipEvent (enterFrame) { _parent.change_xscale(); _parent.block_enterFrame(); }
Symbol 296 MovieClip [computer] Frame 490
state = "block_crouch";
Symbol 296 MovieClip [computer] Frame 500
state = "block_stand_hit";
Instance of Symbol 47 MovieClip in Symbol 296 MovieClip [computer] Frame 500
onClipEvent (load) { _parent.walk_speed = 1; } onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 296 MovieClip [computer] Frame 510
state = "block_crouch_hit";
Symbol 296 MovieClip [computer] Frame 520
state = "lose";
Instance of Symbol 47 MovieClip in Symbol 296 MovieClip [computer] Frame 520
onClipEvent (load) { _parent.walk_speed = 7; _parent.lose_load(); } onClipEvent (enterFrame) { _parent.lose_enterFrame(); if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 296 MovieClip [computer] Frame 530
state = "lose";
Instance of Symbol 47 MovieClip in Symbol 296 MovieClip [computer] Frame 530
onClipEvent (load) { _parent.walk_speed = 4; } onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 296 MovieClip [computer] Frame 540
state = "lose";
Symbol 296 MovieClip [computer] Frame 550
state = "win";
Symbol 296 MovieClip [computer] Frame 560
state = "win_match";
Symbol 307 MovieClip [hit_effect] Frame 11
removeMovieClip(this);
Symbol 308 MovieClip [fighter] Frame 1
state = "start"; function shadow_enterFrame() { _parent[character_attitude + "_shadow"].gotoAndStop(_currentframe); } function characteristics_load() { actual_position = "stand"; walk_speed = walk_speed_original; jump_height = 22; jump_vertical_speed = 2; jump_horiz_speed = 8; attacking = false; } function key_codes_player1() { if (_global.NumPlayers == 1) { up = 38; down = 40; left = 37; right = 39; MP = 192; SP = 49; MK = 50; SK = 51; } else { up = 71; down = 66; left = 86; right = 78; MP = 192; SP = 49; MK = 50; SK = 51; } } function key_codes_player2() { up = 38; down = 40; left = 37; right = 39; MP = 188; SP = 190; MK = 191; SK = 16; } function stand_load() { characteristics_load(); } function stand_enterFrame() { if (Key.isDown(left)) { if (testBlock("left")) { this.gotoAndStop("block_" + actual_position); } else { this.gotoAndStop((actual_position + "_") + direction_left); movement_left(); } } else if (Key.isDown(right)) { if (testBlock("right")) { this.gotoAndStop("block_" + actual_position); } else { this.gotoAndStop((actual_position + "_") + direction_right); movement_right(); } } if (Key.isDown(up)) { jump_actual_height = -jump_height; actual_position = "jump"; if (Key.isDown(left)) { jump_direction = "backward"; this.gotoAndStop((actual_position + "_") + direction_left); } else if (Key.isDown(right)) { jump_direction = "forward"; this.gotoAndStop((actual_position + "_") + direction_right); } else { jump_direction = "stand"; this.gotoAndStop((actual_position + "_") + jump_direction); } } else if (Key.isDown(down)) { actual_position = "crouch"; this.gotoAndStop("stand_crouch"); } } function stand_keyUp() { if ((!Key.isDown(left)) || (!Key.isDown(right))) { this.gotoAndStop("stand"); } } function crouch_enterFrame() { if (Key.isDown(left) && (testBlock("left"))) { this.gotoAndStop("block_" + actual_position); } else if (Key.isDown(right) && (testBlock("right"))) { this.gotoAndStop("block_" + actual_position); } else if (!Key.isDown(down)) { this.gotoAndStop("crouch_stand"); } else { attacking = false; this.gotoAndStop(actual_position); } } function jump_enterFrame() { if (jump_actual_height < jump_height) { _y = (_y + jump_actual_height); _parent[character_attitude + "_shadow"]._y = _parent[character_attitude + "_shadow"]._y - (jump_actual_height / 8); _parent[character_attitude + "_shadow"]._x = _x; jump_actual_height = jump_actual_height + jump_vertical_speed; if (jump_direction == "backward") { if (_x >= 0) { _x = (_x - jump_horiz_speed); } } else if (jump_direction == "forward") { if (_x <= screen_width) { _x = (_x + jump_horiz_speed); } } } else { _y = 0; _parent[character_attitude + "_shadow"]._y = shadow_posY; this.gotoAndStop("jump_out"); } } function jump_hit_load() { jump_actual_height = -10; } function jump_hit_enterFrame() { _y = (_y + jump_actual_height); jump_actual_height = jump_actual_height + jump_vertical_speed; if (_y >= -13) { _y = 0; _parent[character_attitude + "_shadow"]._y = shadow_posY; this.gotoAndStop("jump_out"); } } function attack_keyDown() { if (Key.isDown(MP)) { if (combo_string == combo_keys) { combo_array = []; strength = strength_original + 7; hit_level = "medium"; attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MP_dist"]; fball_speed = slowball_speed; this.gotoAndStop(actual_position + "_fire1"); } else { strength = strength_original; hit_level = "low"; this.gotoAndStop(actual_position + "_MP1"); attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MP_dist"]; } } else if (Key.isDown(SP)) { if (combo_string == combo_keys) { combo_array = []; strength = strength_original + 10; hit_level = "strong"; attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SP_dist"]; fball_speed = fastball_speed; this.gotoAndStop(actual_position + "_fire2"); } else { strength = strength_original + 4; hit_level = "medium"; this.gotoAndStop(actual_position + "_SP1"); attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SP_dist"]; } } else if (Key.isDown(MK)) { strength = strength_original; hit_level = "low"; this.gotoAndStop(actual_position + "_MK1"); attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_MK_dist"]; } else if (Key.isDown(SK)) { strength = strength_original + 4; hit_level = "medium"; this.gotoAndStop(actual_position + "_SK1"); attacking = true; attacking_distance = this[((actual_position + "_") + _parent[character_opponent].actual_position) + "_SK_dist"]; } else { attacking = false; } } function attack_enterFrame() { if (this.character.attack.hitTest(_parent[character_opponent].character.block)) { attacking = false; this.character.attack.nextFrame(); block_lose_life(); block_opponent_ani(); } if (this.character.attack.hitTest(_parent[character_opponent].body)) { attacking = false; this.character.attack.nextFrame(); attack_lose_life(); attack_opponent_ani(); attack_effects(); check_winner(); } } function attack_opponent_ani() { if (_parent[character_opponent].life > 0) { _root[this.hit_level + "_snd"].start(); _parent[character_opponent].gotoAndStop(((_parent[character_opponent].actual_position + "_") + hit_level) + "_hit"); } else { _root[this.hit_level + "_snd"].start(); _root.lose_snd.start(); _parent[character_opponent].gotoAndStop("lose"); } } function check_winner() { if ((_parent[character_opponent].life <= 0) && (this.life > 0)) { _global.winner = _name; _global[_name + "_wins"] = _global[_name + "_wins"] + 2; } else if ((_parent[character_opponent].life <= 0) && (this.life <= 0)) { _global.winner = "tie"; _global[character_opponent + "_wins"] = _global[character_opponent + "_wins"] + 1; _global[_name + "_wins"] = _global[_name + "_wins"] + 1; } } function attack_lose_life() { _parent[character_opponent].life = _parent[character_opponent].life - (strength - _parent[character_opponent].resistance_original); if (_parent[character_opponent].life >= 0) { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = _parent[character_opponent].life; } else { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = 0; } } function movement_left() { if (_x >= 0) { _parent[character_attitude + "_shadow"]._x = _x; _x = (_x - walk_speed); } } function movement_right() { if (_x <= screen_width) { _parent[character_attitude + "_shadow"]._x = _x; _x = (_x + walk_speed); } } function change_xscale() { if (_xscale == scaleSize) { if (_parent[character_opponent]._x < _x) { direction_left = "forward"; direction_right = "backward"; this.gotoAndStop(actual_position + "_xscale"); this.swapDepths(_parent[character_opponent]); } } else if (_parent[character_opponent]._x > _x) { direction_left = "backward"; direction_right = "forward"; this.gotoAndStop(actual_position + "_xscale"); } } function block_enterFrame() { if (_parent[character_opponent].attacking) { if (Key.isDown(left) || (Key.isDown(right))) { attacking = false; } } else { this.gotoAndStop(actual_position); } } function testBlock(blockDirection) { attack_dist = Math.sqrt(Math.pow(_parent[character_opponent]._x - this._x, 2) + Math.pow(_parent[character_opponent]._y - this._y, 2)); if (_parent[character_opponent].attacking) { if (this["direction_" + blockDirection] == "backward") { if (attack_dist <= _parent[character_opponent].attacking_distance) { shouldBlock = true; } else { shouldBlock = false; } } else { shouldBlock = false; } } else { shouldBlock = false; } return(shouldBlock); } function block_lose_life() { if ((_parent[character_opponent].life - ((strength - _parent[character_opponent].resistance_original) / 2)) > 0) { _parent[character_opponent].life = _parent[character_opponent].life - ((strength - _parent[character_opponent].resistance_original) / 2); if (_parent[character_opponent].life >= 0) { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = _parent[character_opponent].life; } else { _parent._parent.life_bar[character_opponent + "_life_bar"]._width = 0; } } } function block_opponent_ani() { if (_parent[character_opponent].life > 0) { _root.block_snd.start(0.05); _parent[character_opponent].gotoAndStop(("block_" + _parent[character_opponent].actual_position) + "_hit"); } } function lose_load() { lose_actual_height = -15; } function lose_enterFrame() { _y = (_y + lose_actual_height); lose_actual_height = lose_actual_height + jump_vertical_speed; if (_y >= 50) { _y = 0; this.gotoAndStop("lose_land"); } } function combo_enterFrame() { if (Key.isDown(right)) { key_pressed = direction_right; } else if (Key.isDown(left)) { key_pressed = direction_left; } else { key_pressed = "+"; } add_comboKey(); } function add_comboKey() { if (combo_array[0] != key_pressed) { combo_array.unshift(key_pressed); } combo_timer++; if (combo_timer >= combo_limit) { combo_timer = 0; combo_array.pop(); } if (combo_array.length > combo_length) { combo_array.pop(); } combo_array.reverse(); combo_string = combo_array.join(""); combo_array.reverse(); } function fire_ball() { fball_depth = _parent.getNextHighestDepth(); _parent.attachMovie("fireball", (_name + "fball") + fball_depth, fball_depth); point = {x:0, y:0}; this.character.attack.localToGlobal(point); _parent[(_name + "fball") + fball_depth]._x = point.x - 100; _parent[(_name + "fball") + fball_depth]._y = point.y + 30; if (_xscale != scaleSize) { _parent[(_name + "fball") + fball_depth]._xscale = _parent[(_name + "fball") + fball_depth]._xscale * -1; } _parent[(_name + "fball") + fball_depth].fball_speed = fball_speed; _parent[(_name + "fball") + fball_depth].strength = strength; _parent[(_name + "fball") + fball_depth].hit_level = hit_level; _parent[(_name + "fball") + fball_depth].fighter = _name; _parent[(_name + "fball") + fball_depth].opponent = _parent[character_opponent]._name; } function attack_effects() { fx_depth = _parent.getNextHighestDepth(); _parent.attachMovie("hit_effect", "fx" + fx_depth, fx_depth); point = {x:0, y:0}; this.character.attack.localToGlobal(point); _parent["fx" + fx_depth]._x = ((point.x + _parent[character_opponent]._x) / 2) - 30; _parent["fx" + fx_depth]._y = point.y + (random(10) + 30); } screen_width = 460; character_attitude = _name; var character_opponent; life = 200; scaleSize = 200; strength_original = 8; resistance_original = 4; walk_speed_original = 10; stand_stand_MP_dist = 166; stand_stand_SP_dist = 211; stand_stand_MK_dist = 203; stand_stand_SK_dist = 279; crouch_stand_MP_dist = 194; crouch_stand_SP_dist = 210; crouch_stand_MK_dist = 172; crouch_stand_SK_dist = 275; jump_stand_MP_dist = 155; jump_stand_SP_dist = 195; jump_stand_MK_dist = 155; jump_stand_SK_dist = 200; stand_crouch_MP_dist = 0; stand_crouch_SP_dist = 0; stand_crouch_MK_dist = 219; stand_crouch_SK_dist = 295; crouch_crouch_MP_dist = 210; crouch_crouch_SP_dist = 226; crouch_crouch_MK_dist = 188; crouch_crouch_SK_dist = 291; jump_crouch_MP_dist = 0; jump_crouch_SP_dist = 183; jump_crouch_MK_dist = 0; jump_crouch_SK_dist = 0; stand_jump_MP_dist = 200; stand_jump_SP_dist = 221; stand_jump_MK_dist = 286; stand_jump_SK_dist = 301; crouch_jump_MP_dist = 208; crouch_jump_SP_dist = 224; crouch_jump_MK_dist = 0; crouch_jump_SK_dist = 289; jump_jump_MP_dist = 146; jump_jump_SP_dist = 160; jump_jump_MK_dist = 152; jump_jump_SK_dist = 183; fastball_speed = 15; slowball_speed = 8; if (character_attitude == "player1") { _x = 70; _y = 0; _xscale = scaleSize; _yscale = scaleSize; direction_left = "backward"; direction_right = "forward"; key_codes_player1(); life_bar = "player1"; } else if (character_attitude == "player2") { _x = 390; _y = 0; _xscale = (-scaleSize); _yscale = scaleSize; direction_left = "forward"; direction_right = "backward"; key_codes_player2(); life_bar = "player2"; } _parent[character_attitude + "_shadow"]._x = _x; shadow_posY = 480; _parent[character_attitude + "_shadow"]._y = shadow_posY; _parent[character_attitude + "_shadow"]._xscale = _xscale; _parent[character_attitude + "_shadow"]._yscale = -20; _parent[character_attitude + "_shadow"].character_parent = character_attitude; characteristics_load(); var hit_level; combo_array = new Array(); combo_timer = 0; combo_limit = 24; combo_keys = "backward+forward+"; combo_length = 4; stop();
Symbol 308 MovieClip [fighter] Frame 10
state = "stand";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 10
onClipEvent (load) { _parent.stand_load(); _parent.walk_speed = _parent.walk_speed_original; } onClipEvent (enterFrame) { _parent.change_xscale(); if (_parent._parent[_parent.character_opponent].state != "lose") { _parent.stand_enterFrame(); } else { _parent.gotoAndStop("win"); } } onClipEvent (keyDown) { if (_parent._parent[_parent.character_opponent].state != "lose") { _parent.attack_keyDown(); } } onClipEvent (keyUp) { if (_parent._parent[_parent.character_opponent].state != "lose") { _parent.stand_keyUp(); } }
Instance of Symbol 22 MovieClip in Symbol 308 MovieClip [fighter] Frame 10
onClipEvent (enterFrame) { _parent.combo_enterFrame(); }
Symbol 308 MovieClip [fighter] Frame 20
state = "stand_forward";
Symbol 308 MovieClip [fighter] Frame 30
state = "stand_backward";
Symbol 308 MovieClip [fighter] Frame 40
state = "stand_MP1";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 40
onClipEvent (enterFrame) { _parent.attack_enterFrame(); }
Symbol 308 MovieClip [fighter] Frame 50
state = "stand_SP1";
Symbol 308 MovieClip [fighter] Frame 60
state = "stand_MK1";
Symbol 308 MovieClip [fighter] Frame 70
state = "stand_SK1";
Symbol 308 MovieClip [fighter] Frame 80
state = "stand_fire1";
Symbol 308 MovieClip [fighter] Frame 90
state = "stand_fire2";
Symbol 308 MovieClip [fighter] Frame 100
state = "stand_xscale";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 100
onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 308 MovieClip [fighter] Frame 110
state = "jump_stand";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 110
onClipEvent (enterFrame) { _parent.jump_enterFrame(); } onClipEvent (keyDown) { if (_parent._parent[_parent.character_opponent].state != "lose") { _parent.attack_keyDown(); } }
Symbol 308 MovieClip [fighter] Frame 120
state = "jump_backward";
Symbol 308 MovieClip [fighter] Frame 130
state = "jump_forward";
Symbol 308 MovieClip [fighter] Frame 140
state = "jump_MP1";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 140
onClipEvent (enterFrame) { _parent.jump_enterFrame(); _parent.attack_enterFrame(); }
Symbol 308 MovieClip [fighter] Frame 150
state = "jump_SP1";
Symbol 308 MovieClip [fighter] Frame 160
state = "jump_MK1";
Symbol 308 MovieClip [fighter] Frame 170
state = "jump_SK1";
Symbol 308 MovieClip [fighter] Frame 180
state = "jump_out";
Symbol 308 MovieClip [fighter] Frame 190
state = "stand_crouch";
Symbol 308 MovieClip [fighter] Frame 200
state = "crouch";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 200
onClipEvent (load) { _parent.walk_speed = _parent.walk_speed_original; } onClipEvent (enterFrame) { _parent.change_xscale(); if (_parent._parent[_parent.character_opponent].state != "lose") { _parent.crouch_enterFrame(); } else { _parent.gotoAndStop("crouch_stand"); } } onClipEvent (keyDown) { _parent.attack_keyDown(); }
Symbol 308 MovieClip [fighter] Frame 210
state = "crouch_stand";
Symbol 308 MovieClip [fighter] Frame 220
state = "crouch_MP1";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 220
onClipEvent (enterFrame) { _parent.attack_enterFrame(); }
Symbol 308 MovieClip [fighter] Frame 230
state = "crouch_SP1";
Symbol 308 MovieClip [fighter] Frame 240
state = "crouch_MK1";
Symbol 308 MovieClip [fighter] Frame 250
state = "crouch_SK1";
Symbol 308 MovieClip [fighter] Frame 260
state = "crouch_fire1";
Symbol 308 MovieClip [fighter] Frame 270
state = "crouch_fire2";
Symbol 308 MovieClip [fighter] Frame 280
state = "crouch_xscale";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 280
onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 308 MovieClip [fighter] Frame 300
state = "stand_low_hit";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 300
onClipEvent (load) { _parent.walk_speed = 2; } onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 308 MovieClip [fighter] Frame 310
state = "low_hit_stand";
Symbol 308 MovieClip [fighter] Frame 320
state = "stand_medium_hit";
Symbol 308 MovieClip [fighter] Frame 330
state = "medium_hit_stand";
Symbol 308 MovieClip [fighter] Frame 340
state = "stand_strong_hit";
Symbol 308 MovieClip [fighter] Frame 350
state = "strong_hit_stand";
Symbol 308 MovieClip [fighter] Frame 360
state = "crouch_low_hit";
Symbol 308 MovieClip [fighter] Frame 370
state = "low_hit_crouch";
Symbol 308 MovieClip [fighter] Frame 380
state = "crouch_medium_hit";
Symbol 308 MovieClip [fighter] Frame 390
state = "medium_hit_crouch";
Symbol 308 MovieClip [fighter] Frame 400
state = "crouch_strong_hit";
Symbol 308 MovieClip [fighter] Frame 410
state = "strong_hit_crouch";
Symbol 308 MovieClip [fighter] Frame 420
state = "jump_low_hit";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 420
onClipEvent (load) { _parent.walk_speed = 5; _parent.jump_hit_load(); } onClipEvent (enterFrame) { _parent.jump_hit_enterFrame(); if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 308 MovieClip [fighter] Frame 430
state = "low_hit_jump";
Symbol 308 MovieClip [fighter] Frame 440
state = "jump_medium_hit";
Symbol 308 MovieClip [fighter] Frame 450
state = "medium_hit_jump";
Symbol 308 MovieClip [fighter] Frame 460
state = "jump_strong_hit";
Symbol 308 MovieClip [fighter] Frame 470
state = "strong_hit_jump";
Symbol 308 MovieClip [fighter] Frame 480
state = "block_stand";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 480
onClipEvent (enterFrame) { _parent.change_xscale(); _parent.block_enterFrame(); }
Symbol 308 MovieClip [fighter] Frame 490
state = "block_crouch";
Symbol 308 MovieClip [fighter] Frame 500
state = "block_stand_hit";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 500
onClipEvent (load) { _parent.walk_speed = 1; } onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 308 MovieClip [fighter] Frame 510
state = "block_crouch_hit";
Symbol 308 MovieClip [fighter] Frame 520
state = "lose";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 520
onClipEvent (load) { _parent.walk_speed = 7; _parent.lose_load(); } onClipEvent (enterFrame) { _parent.lose_enterFrame(); if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 308 MovieClip [fighter] Frame 530
state = "lose";
Instance of Symbol 47 MovieClip in Symbol 308 MovieClip [fighter] Frame 530
onClipEvent (load) { _parent.walk_speed = 4; } onClipEvent (enterFrame) { if (_parent._xscale == _parent.scaleSize) { _parent.movement_left(); } else { _parent.movement_right(); } }
Symbol 308 MovieClip [fighter] Frame 540
state = "lose";
Symbol 308 MovieClip [fighter] Frame 550
state = "win";
Symbol 308 MovieClip [fighter] Frame 560
state = "win_match";
Symbol 309 MovieClip [shadow] Frame 1
stop();
Instance of Symbol 22 MovieClip in Symbol 309 MovieClip [shadow] Frame 1
onClipEvent (enterFrame) { _parent._parent[_parent.character_parent].shadow_enterFrame(); }
Symbol 309 MovieClip [shadow] Frame 10
state = "stand";
Symbol 309 MovieClip [shadow] Frame 20
state = "stand_forward";
Symbol 309 MovieClip [shadow] Frame 30
state = "stand_backward";
Symbol 309 MovieClip [shadow] Frame 40
state = "stand_MP1";
Symbol 309 MovieClip [shadow] Frame 50
state = "stand_SP1";
Symbol 309 MovieClip [shadow] Frame 60
state = "stand_MK1";
Symbol 309 MovieClip [shadow] Frame 70
state = "stand_SK1";
Symbol 309 MovieClip [shadow] Frame 80
state = "stand_fire1";
Symbol 309 MovieClip [shadow] Frame 90
state = "stand_fire2";
Symbol 309 MovieClip [shadow] Frame 100
state = "stand_xscale";
Symbol 309 MovieClip [shadow] Frame 110
state = "jump_stand";
Symbol 309 MovieClip [shadow] Frame 120
state = "jump_backward";
Symbol 309 MovieClip [shadow] Frame 130
state = "jump_forward";
Symbol 309 MovieClip [shadow] Frame 140
state = "jump_MP1";
Symbol 309 MovieClip [shadow] Frame 150
state = "jump_SP1";
Symbol 309 MovieClip [shadow] Frame 160
state = "jump_MK1";
Symbol 309 MovieClip [shadow] Frame 170
state = "jump_SK1";
Symbol 309 MovieClip [shadow] Frame 180
state = "jump_out";
Symbol 309 MovieClip [shadow] Frame 190
state = "stand_crouch";
Symbol 309 MovieClip [shadow] Frame 200
state = "crouch";
Symbol 309 MovieClip [shadow] Frame 210
state = "crouch_stand";
Symbol 309 MovieClip [shadow] Frame 220
state = "crouch_MP1";
Symbol 309 MovieClip [shadow] Frame 230
state = "crouch_SP1";
Symbol 309 MovieClip [shadow] Frame 240
state = "crouch_MK1";
Symbol 309 MovieClip [shadow] Frame 250
state = "crouch_SK1";
Symbol 309 MovieClip [shadow] Frame 260
state = "crouch_fire1";
Symbol 309 MovieClip [shadow] Frame 270
state = "crouch_fire2";
Symbol 309 MovieClip [shadow] Frame 280
state = "crouch_xscale";
Symbol 309 MovieClip [shadow] Frame 300
state = "stand_low_hit";
Symbol 309 MovieClip [shadow] Frame 310
state = "low_hit_stand";
Symbol 309 MovieClip [shadow] Frame 320
state = "stand_medium_hit";
Symbol 309 MovieClip [shadow] Frame 330
state = "medium_hit_stand";
Symbol 309 MovieClip [shadow] Frame 340
state = "stand_strong_hit";
Symbol 309 MovieClip [shadow] Frame 350
state = "strong_hit_stand";
Symbol 309 MovieClip [shadow] Frame 360
state = "crouch_low_hit";
Symbol 309 MovieClip [shadow] Frame 370
state = "low_hit_crouch";
Symbol 309 MovieClip [shadow] Frame 380
state = "crouch_medium_hit";
Symbol 309 MovieClip [shadow] Frame 390
state = "medium_hit_crouch";
Symbol 309 MovieClip [shadow] Frame 400
state = "crouch_strong_hit";
Symbol 309 MovieClip [shadow] Frame 410
state = "strong_hit_crouch";
Symbol 309 MovieClip [shadow] Frame 420
state = "jump_low_hit";
Symbol 309 MovieClip [shadow] Frame 430
state = "low_hit_jump";
Symbol 309 MovieClip [shadow] Frame 440
state = "jump_medium_hit";
Symbol 309 MovieClip [shadow] Frame 450
state = "medium_hit_jump";
Symbol 309 MovieClip [shadow] Frame 460
state = "jump_strong_hit";
Symbol 309 MovieClip [shadow] Frame 470
state = "strong_hit_jump";
Symbol 309 MovieClip [shadow] Frame 480
state = "block_stand";
Symbol 309 MovieClip [shadow] Frame 490
state = "block_crouch";
Symbol 309 MovieClip [shadow] Frame 500
state = "block_stand_hit";
Symbol 309 MovieClip [shadow] Frame 510
state = "block_crouch_hit";
Symbol 309 MovieClip [shadow] Frame 520
state = "lose";
Symbol 309 MovieClip [shadow] Frame 530
state = "lose";
Symbol 309 MovieClip [shadow] Frame 540
state = "lose";
Symbol 309 MovieClip [shadow] Frame 550
state = "win";
Symbol 309 MovieClip [shadow] Frame 560
state = "win_match";
Symbol 314 Button
on (release) { _root.btn_snd.start(); gotoAndPlay ("num_players"); }
Symbol 318 Button
on (release) { _root.btn_snd.start(); gotoAndPlay ("controls"); }
Symbol 322 Button
on (release) { _root.btn_snd.start(); gotoAndPlay ("about"); }
Symbol 329 Button
on (release) { if (_root.mute_mc._currentframe == 1) { _root.VolMuted = true; _global.Volume = 0; _root.fight_music.setVolume(_global.Volume); _root.btn_snd.setVolume(_global.Volume); _root.win_music.setVolume(_global.Volume); _root.low_snd.setVolume(_global.Volume); _root.medium_snd.setVolume(_global.Volume); _root.strong_snd.setVolume(_global.Volume); _root.block_snd.setVolume(_global.Volume); _root.lose_snd.setVolume(Volume * 2); _root.mute_mc.gotoAndStop(2); } else { _root.VolMuted = false; _global.Volume = Math.round(_root.perc * 100); _root.fight_music.setVolume(_global.Volume); _root.btn_snd.setVolume(_global.Volume); _root.win_music.setVolume(_global.Volume); _root.low_snd.setVolume(_global.Volume); _root.medium_snd.setVolume(_global.Volume); _root.strong_snd.setVolume(_global.Volume); _root.block_snd.setVolume(_global.Volume); _root.lose_snd.setVolume(_global.Volume * 2); _root.mute_mc.gotoAndStop(1); } }
Symbol 331 MovieClip Frame 1
stop();
Symbol 334 Button
on (release) { _root.btn_snd.start(); _root.btn_snd.setVolume(_global.Volume); gotoAndPlay ("menu"); }
Symbol 361 Button
on (release) { _global.NumPlayers = 1; _root.btn_snd.start(); _root.fight_music.stop(); _root.fight_music.setVolume(0); gotoAndPlay ("matchStart"); }
Symbol 365 Button
on (release) { _global.NumPlayers = 2; _root.btn_snd.start(); _root.fight_music.stop(); _root.fight_music.setVolume(0); gotoAndPlay ("matchStart"); }
Symbol 368 Button
on (release) { _global.NumPlayers = 0; _root.fight_music.stop(); _root.fight_music.setVolume(0); gotoAndPlay ("matchStart"); }
Symbol 370 Button
on (release) { _root.fight_music.setVolume(0); _root.fight_music.stop(); _root.win_music.setVolume(0); _root.win_music.stop(); _root.medium_snd.setVolume(0); _parent.gotoAndPlay("menu"); }
Symbol 371 MovieClip Frame 10
stop();
Symbol 372 Button
on (release) { _root.fight_music.setVolume(0); _root.fight_music.stop(); _root.win_music.setVolume(0); _root.win_music.stop(); _root.medium_snd.setVolume(0); _parent.gotoAndPlay("menu"); }
Symbol 373 MovieClip Frame 21
gotoAndPlay ("start"); if (_parent.MCs.player1.state == "start") { gotoAndPlay ("hide"); } else { gotoAndStop ("hidden"); }
Symbol 373 MovieClip Frame 100
stop();
Symbol 376 MovieClip Frame 1
Symbol 382 MovieClip Frame 1
stop();
Symbol 388 MovieClip Frame 89
_global.roundStart = false; _root.gotoAndStop("fight");
Instance of Symbol 22 MovieClip "fadeMC" in Symbol 390 MovieClip Frame 49
onClipEvent (load) { _root.fight_music.setVolume(_global.Volume); } onClipEvent (enterFrame) { if (_root.fight_music.getVolume() > 0) { _root.fight_music.setVolume(_root.fight_music.getVolume() - 20); } else { _root.fight_music.stop(); } }
Symbol 390 MovieClip Frame 60
_global.round_num = _global.round_num + 1; if ((_global.player1_wins >= 4) || (_global.player2_wins >= 4)) { _parent.gotoAndPlay("matchWin"); } else if ((_global.player1_wins == 3) && (_global.player2_wins == 3)) { _parent.gotoAndPlay("matchWin"); } else { _parent.gotoAndPlay("matchReset"); }
Instance of Symbol 22 MovieClip in Symbol 392 MovieClip Frame 76
/* no clip actions */
Symbol 392 MovieClip Frame 96
_parent.gotoAndPlay("reMatch"); _root.win_music.stop();
Symbol 396 Button
on (release) { _root.win_music.stop(); _global.player1_wins = 0; _global.player2_wins = 0; _global.round_num = 1; _global.roundStart = false; gotoAndPlay ("matchReset"); }
Symbol 400 Button
on (release) { _root.win_music.stop(); gotoAndPlay ("menu"); }

Library Items

Symbol 1 Sound [strong_sound]
Symbol 2 Sound [medium_sound]
Symbol 3 Sound [low_sound]
Symbol 4 Sound [lose_sound]
Symbol 5 Sound [music_1]
Symbol 6 Sound [block_sound]
Symbol 7 Sound [music_2]
Symbol 8 GraphicUsed by:Timeline
Symbol 9 FontUsed by:10 12 16 335 336 349 354 355 356 357 366 369 401
Symbol 10 TextUses:9Used by:Timeline
Symbol 11 FontUsed by:12 337 338 339 340 341 342 343 344 345 346 347 348 350 351 354 355 356 357 377 378
Symbol 12 EditableTextUses:9 11 14Used by:13
Symbol 13 MovieClipUses:12Used by:Timeline
Symbol 14 FontUsed by:12 15 310 311 313 315 316 319 320 332 352 353 354 355 356 357 358 359 362 363 374 375 393 394 397 398
Symbol 15 EditableTextUses:14Used by:19
Symbol 16 TextUses:9Used by:19
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClipUses:15 16 18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:35
Symbol 22 MovieClipUsed by:35 296 308 309 390 392  Timeline
Symbol 23 GraphicUsed by:27
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:23 24 25 26Used by:35  Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:35 70 76 81 88 131 139 147 156 171 177 180 186 189 191 249 251 253 256 296 308
Symbol 30 GraphicUsed by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:30 31 32 33Used by:35
Symbol 35 MovieClip [fireball]Uses:21 22 27 29 34Used by:Timeline
Symbol 36 GraphicUsed by:45 46 283
Symbol 37 GraphicUsed by:45 46
Symbol 38 GraphicUsed by:45 46 283
Symbol 39 GraphicUsed by:45 46 283
Symbol 40 GraphicUsed by:45 46
Symbol 41 GraphicUsed by:45 46 283
Symbol 42 GraphicUsed by:45 46 70 76 81 88 283
Symbol 43 GraphicUsed by:45 46 70 76 81 88 283
Symbol 44 GraphicUsed by:45 46
Symbol 45 MovieClipUses:36 37 38 39 40 41 42 43 44Used by:296 308 309
Symbol 46 MovieClipUses:36 37 38 39 40 41 42 43 44Used by:296 308 309 361 365  Timeline
Symbol 47 MovieClipUsed by:296 308  Timeline
Symbol 48 GraphicUsed by:55
Symbol 49 GraphicUsed by:55
Symbol 50 GraphicUsed by:55
Symbol 51 GraphicUsed by:55
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:48 49 50 51 52 53 54Used by:296 308 309
Symbol 56 GraphicUsed by:63
Symbol 57 GraphicUsed by:63
Symbol 58 GraphicUsed by:63
Symbol 59 GraphicUsed by:63
Symbol 60 GraphicUsed by:63
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:56 57 58 59 60 61 62Used by:296 308 309
Symbol 64 GraphicUsed by:70 91
Symbol 65 GraphicUsed by:70 91
Symbol 66 GraphicUsed by:70 91
Symbol 67 GraphicUsed by:70 91
Symbol 68 GraphicUsed by:70 91
Symbol 69 GraphicUsed by:70 76 81 88 283
Symbol 70 MovieClipUses:64 65 66 29 67 68 69 43 42Used by:296 308 309
Symbol 71 GraphicUsed by:76 94
Symbol 72 GraphicUsed by:76 94
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:76 94
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:71 72 73 29 74 75 69 43 42Used by:296 308 309
Symbol 77 GraphicUsed by:81
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:77 78 29 79 80 69 43 42Used by:296 308 309
Symbol 82 GraphicUsed by:88
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:82 83 84 85 29 86 87 69 43 42Used by:296 308 309
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:91 94
Symbol 91 MovieClipUses:64 65 66 90 67 68Used by:296 308 309
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:71 72 92 90 74 93Used by:296 308 309
Symbol 95 GraphicUsed by:98
Symbol 96 GraphicUsed by:98
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:95 96 97Used by:296 308 309
Symbol 99 GraphicUsed by:105
Symbol 100 GraphicUsed by:105
Symbol 101 GraphicUsed by:105
Symbol 102 GraphicUsed by:105
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:99 100 101 102 103 104Used by:296 308 309
Symbol 106 GraphicUsed by:115
Symbol 107 GraphicUsed by:115
Symbol 108 GraphicUsed by:115
Symbol 109 GraphicUsed by:115 243
Symbol 110 GraphicUsed by:115 243
Symbol 111 GraphicUsed by:115
Symbol 112 GraphicUsed by:115 243
Symbol 113 GraphicUsed by:115 243
Symbol 114 GraphicUsed by:115 243
Symbol 115 MovieClipUses:106 107 108 109 110 111 112 113 114Used by:296 308 309
Symbol 116 GraphicUsed by:124
Symbol 117 GraphicUsed by:124
Symbol 118 GraphicUsed by:124
Symbol 119 GraphicUsed by:124
Symbol 120 GraphicUsed by:124
Symbol 121 GraphicUsed by:124
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:116 117 118 119 120 121 122 123Used by:296 308 309
Symbol 125 GraphicUsed by:131
Symbol 126 GraphicUsed by:131
Symbol 127 GraphicUsed by:131
Symbol 128 GraphicUsed by:131
Symbol 129 GraphicUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:125 126 127 29 128 129 130Used by:296 308 309
Symbol 132 GraphicUsed by:139
Symbol 133 GraphicUsed by:139
Symbol 134 GraphicUsed by:139
Symbol 135 GraphicUsed by:139
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:132 133 134 29 135 136 137 138Used by:296 308 309
Symbol 140 GraphicUsed by:147
Symbol 141 GraphicUsed by:147
Symbol 142 GraphicUsed by:147
Symbol 143 GraphicUsed by:147
Symbol 144 GraphicUsed by:147
Symbol 145 GraphicUsed by:147
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:140 141 29 142 143 144 145 146Used by:296 308 309
Symbol 148 GraphicUsed by:156
Symbol 149 GraphicUsed by:156
Symbol 150 GraphicUsed by:156
Symbol 151 GraphicUsed by:156
Symbol 152 GraphicUsed by:156
Symbol 153 GraphicUsed by:156
Symbol 154 GraphicUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:148 149 150 29 151 152 153 154 155Used by:296 308 309
Symbol 157 GraphicUsed by:159
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:157 158Used by:296 308 309
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:160 161Used by:296 308 309
Symbol 163 GraphicUsed by:164 171 177 180 186
Symbol 164 MovieClipUses:163Used by:296 308 309
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:165 166Used by:296 308 309
Symbol 168 GraphicUsed by:171
Symbol 169 GraphicUsed by:171 189
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:168 169 29 170 163Used by:296 308 309
Symbol 172 GraphicUsed by:177
Symbol 173 GraphicUsed by:177 191
Symbol 174 GraphicUsed by:177 191
Symbol 175 GraphicUsed by:177 191
Symbol 176 GraphicUsed by:177 191
Symbol 177 MovieClipUses:172 173 29 174 175 176 163Used by:296 308 309
Symbol 178 GraphicUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:178 179 29 163Used by:296 308 309
Symbol 181 GraphicUsed by:186
Symbol 182 GraphicUsed by:186
Symbol 183 GraphicUsed by:186
Symbol 184 GraphicUsed by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:181 182 183 29 184 185 163Used by:296 308 309
Symbol 187 GraphicUsed by:189
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:187 169 29 188Used by:296 308 309
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190 173 29 174 175 176Used by:296 308 309
Symbol 192 GraphicUsed by:195
Symbol 193 GraphicUsed by:195
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:192 193 194Used by:296 308 309
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:296 308 309
Symbol 198 GraphicUsed by:202
Symbol 199 GraphicUsed by:202
Symbol 200 GraphicUsed by:202
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:198 199 200 201Used by:296 308 309
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:296 308 309
Symbol 205 GraphicUsed by:211
Symbol 206 GraphicUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:205 206 207 208 209 210Used by:296 308 309
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:296 308 309
Symbol 214 GraphicUsed by:220
Symbol 215 GraphicUsed by:220
Symbol 216 GraphicUsed by:220
Symbol 217 GraphicUsed by:220
Symbol 218 GraphicUsed by:220
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:214 215 216 217 218 219Used by:296 308 309
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:296 308 309
Symbol 223 GraphicUsed by:225
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:223 224Used by:296 308 309
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:296 308 309
Symbol 228 GraphicUsed by:232
Symbol 229 GraphicUsed by:232
Symbol 230 GraphicUsed by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:228 229 230 231Used by:296 308 309
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:296 308 309
Symbol 235 GraphicUsed by:238
Symbol 236 GraphicUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:235 236 237Used by:296 308 309
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:296 308 309
Symbol 241 GraphicUsed by:243
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:241 109 110 242 112 113 114Used by:296 308 309
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:296 308 309
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:296 308 309
Symbol 248 GraphicUsed by:249 253
Symbol 249 MovieClipUses:248 29Used by:296 308 309
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250 29Used by:296 308 309
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252 29 248Used by:296 308 309
Symbol 254 GraphicUsed by:256
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:254 29 255Used by:296 308 309
Symbol 257 GraphicUsed by:261
Symbol 258 GraphicUsed by:261
Symbol 259 GraphicUsed by:261
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:257 258 259 260Used by:296 308 309
Symbol 262 GraphicUsed by:267
Symbol 263 GraphicUsed by:267
Symbol 264 GraphicUsed by:267
Symbol 265 GraphicUsed by:267
Symbol 266 GraphicUsed by:267 268
Symbol 267 MovieClipUses:262 263 264 265 266Used by:296 308 309
Symbol 268 MovieClipUses:266Used by:296 308 309
Symbol 269 GraphicUsed by:283
Symbol 270 GraphicUsed by:283
Symbol 271 GraphicUsed by:283
Symbol 272 GraphicUsed by:283
Symbol 273 GraphicUsed by:283
Symbol 274 GraphicUsed by:283
Symbol 275 GraphicUsed by:283
Symbol 276 GraphicUsed by:283
Symbol 277 GraphicUsed by:283
Symbol 278 GraphicUsed by:283
Symbol 279 GraphicUsed by:283
Symbol 280 GraphicUsed by:283
Symbol 281 GraphicUsed by:283 295
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:36 269 38 39 41 42 43 69 270 271 272 273 274 275 276 277 278 279 280 281 282Used by:296 308 309
Symbol 284 GraphicUsed by:295
Symbol 285 GraphicUsed by:295
Symbol 286 GraphicUsed by:295
Symbol 287 GraphicUsed by:295
Symbol 288 GraphicUsed by:295
Symbol 289 GraphicUsed by:295
Symbol 290 GraphicUsed by:295
Symbol 291 GraphicUsed by:295
Symbol 292 GraphicUsed by:295
Symbol 293 GraphicUsed by:295
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:281 284 285 286 287 288 289 290 291 292 293 294Used by:296 308 309
Symbol 296 MovieClip [computer]Uses:45 46 29 47 22 55 63 70 76 81 88 91 94 98 105 115 124 131 139 147 156 159 162 164 167 171 177 180 186 189 191 195 197 202 204 211 213 220 222 225 227 232 234 238 240 243 245 247 249 251 253 256 261 267 268 283 295Used by:Timeline
Symbol 297 GraphicUsed by:307
Symbol 298 GraphicUsed by:307
Symbol 299 GraphicUsed by:307
Symbol 300 GraphicUsed by:307
Symbol 301 GraphicUsed by:307
Symbol 302 GraphicUsed by:307
Symbol 303 GraphicUsed by:307
Symbol 304 GraphicUsed by:307
Symbol 305 GraphicUsed by:307
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClip [hit_effect]Uses:297 298 299 300 301 302 303 304 305 306Used by:Timeline
Symbol 308 MovieClip [fighter]Uses:45 46 29 47 22 55 63 70 76 81 88 91 94 98 105 115 124 131 139 147 156 159 162 164 167 171 177 180 186 189 191 195 197 202 204 211 213 220 222 225 227 232 234 238 240 243 245 247 249 251 253 256 261 267 268 283 295Used by:Timeline
Symbol 309 MovieClip [shadow]Uses:45 22 46 55 63 70 76 81 88 91 94 98 105 115 124 131 139 147 156 159 162 164 167 171 177 180 186 189 191 195 197 202 204 211 213 220 222 225 227 232 234 238 240 243 245 247 249 251 253 256 261 267 268 283 295Used by:361 365  Timeline
Symbol 310 TextUses:14Used by:314
Symbol 311 TextUses:14Used by:314
Symbol 312 GraphicUsed by:314
Symbol 313 TextUses:14Used by:314
Symbol 314 ButtonUses:310 311 312 313Used by:Timeline
Symbol 315 TextUses:14Used by:318
Symbol 316 TextUses:14Used by:318
Symbol 317 GraphicUsed by:318
Symbol 318 ButtonUses:315 316 317Used by:Timeline
Symbol 319 TextUses:14Used by:322
Symbol 320 TextUses:14Used by:322
Symbol 321 GraphicUsed by:322
Symbol 322 ButtonUses:319 320 321Used by:Timeline
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:Timeline
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:325Used by:Timeline
Symbol 327 GraphicUsed by:331
Symbol 328 GraphicUsed by:329
Symbol 329 ButtonUses:328Used by:331
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:327 329 330Used by:Timeline
Symbol 332 TextUses:14Used by:334 370 371 372 373
Symbol 333 GraphicUsed by:334 370 372
Symbol 334 ButtonUses:332 333Used by:Timeline
Symbol 335 TextUses:9Used by:Timeline
Symbol 336 TextUses:9Used by:Timeline
Symbol 337 TextUses:11Used by:Timeline
Symbol 338 TextUses:11Used by:Timeline
Symbol 339 TextUses:11Used by:Timeline
Symbol 340 TextUses:11Used by:Timeline
Symbol 341 TextUses:11Used by:Timeline
Symbol 342 TextUses:11Used by:Timeline
Symbol 343 TextUses:11Used by:Timeline
Symbol 344 TextUses:11Used by:Timeline
Symbol 345 TextUses:11Used by:Timeline
Symbol 346 TextUses:11Used by:Timeline
Symbol 347 TextUses:11Used by:Timeline
Symbol 348 TextUses:11Used by:Timeline
Symbol 349 TextUses:9Used by:Timeline
Symbol 350 TextUses:11Used by:Timeline
Symbol 351 TextUses:11Used by:Timeline
Symbol 352 TextUses:14Used by:Timeline
Symbol 353 TextUses:14Used by:Timeline
Symbol 354 EditableTextUses:9 11 14Used by:Timeline
Symbol 355 EditableTextUses:9 11 14Used by:Timeline
Symbol 356 EditableTextUses:9 11 14Used by:Timeline
Symbol 357 EditableTextUses:9 11 14Used by:Timeline
Symbol 358 TextUses:14Used by:361
Symbol 359 TextUses:14Used by:361
Symbol 360 GraphicUsed by:361
Symbol 361 ButtonUses:358 309 46 359 360Used by:Timeline
Symbol 362 TextUses:14Used by:365
Symbol 363 TextUses:14Used by:365
Symbol 364 GraphicUsed by:365
Symbol 365 ButtonUses:362 309 46 363 364Used by:Timeline
Symbol 366 TextUses:9Used by:368
Symbol 367 GraphicUsed by:368
Symbol 368 ButtonUses:366 367Used by:Timeline
Symbol 369 TextUses:9Used by:Timeline
Symbol 370 ButtonUses:332 333Used by:373
Symbol 371 MovieClipUses:332Used by:372
Symbol 372 ButtonUses:371 332 333Used by:373
Symbol 373 MovieClipUses:370 332 372Used by:Timeline
Symbol 374 EditableTextUses:14Used by:376
Symbol 375 EditableTextUses:14Used by:376
Symbol 376 MovieClipUses:374 375Used by:Timeline
Symbol 377 EditableTextUses:11Used by:Timeline
Symbol 378 EditableTextUses:11Used by:Timeline
Symbol 379 GraphicUsed by:382
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:380Used by:382
Symbol 382 MovieClipUses:379 381Used by:Timeline
Symbol 383 FontUsed by:384 385 386 387 389 391
Symbol 384 TextUses:383Used by:388
Symbol 385 EditableTextUses:383Used by:388
Symbol 386 EditableTextUses:383Used by:388
Symbol 387 TextUses:383Used by:388
Symbol 388 MovieClipUses:384 385 386 387Used by:Timeline
Symbol 389 EditableTextUses:383Used by:390
Symbol 390 MovieClipUses:389 22Used by:Timeline
Symbol 391 EditableTextUses:383Used by:392
Symbol 392 MovieClipUses:391 22Used by:Timeline
Symbol 393 TextUses:14Used by:396
Symbol 394 TextUses:14Used by:396
Symbol 395 GraphicUsed by:396
Symbol 396 ButtonUses:393 394 395Used by:Timeline
Symbol 397 TextUses:14Used by:400
Symbol 398 TextUses:14Used by:400
Symbol 399 GraphicUsed by:400
Symbol 400 ButtonUses:397 398 399Used by:Timeline
Symbol 401 TextUses:9Used by:Timeline

Instance Names

"music"Frame 10Symbol 22 MovieClip
"fight_musicMC"Frame 10Symbol 22 MovieClip
"btn_sndMC"Frame 10Symbol 22 MovieClip
"MCs"Frame 10Symbol 47 MovieClip
"vol_back"Frame 10Symbol 324 MovieClip
"vol_front"Frame 10Symbol 326 MovieClip
"vol_mask"Frame 10Symbol 324 MovieClip
"mute_mc"Frame 10Symbol 331 MovieClip
"fadeMC"Frame 50Symbol 22 MovieClip
"fight_musicMC"Frame 50Symbol 22 MovieClip
"fight_musicMC"Frame 60Symbol 22 MovieClip
"low_sndMC"Frame 60Symbol 22 MovieClip
"med_sndMC"Frame 60Symbol 22 MovieClip
"str_sndMC"Frame 60Symbol 22 MovieClip
"block_sndMC"Frame 60Symbol 22 MovieClip
"lose_sndMC"Frame 60Symbol 22 MovieClip
"win_musicMC"Frame 60Symbol 22 MovieClip
"MCs"Frame 60Symbol 47 MovieClip
"winCounters"Frame 60Symbol 376 MovieClip
"life_bar"Frame 60Symbol 382 MovieClip
"roundWinner"Frame 80Symbol 390 MovieClip
"win_musicMC"Frame 90Symbol 22 MovieClip
"matchWinner"Frame 90Symbol 392 MovieClip
"redProgress"Symbol 19 MovieClip Frame 3Symbol 18 MovieClip
"fireHit"Symbol 35 MovieClip [fireball] Frame 10Symbol 29 MovieClip
"attack"Symbol 70 MovieClip Frame 3Symbol 29 MovieClip
"attack"Symbol 76 MovieClip Frame 3Symbol 29 MovieClip
"attack"Symbol 81 MovieClip Frame 2Symbol 29 MovieClip
"attack"Symbol 88 MovieClip Frame 6Symbol 29 MovieClip
"attack"Symbol 91 MovieClip Frame 3Symbol 90 MovieClip
"attack"Symbol 94 MovieClip Frame 3Symbol 90 MovieClip
"attack"Symbol 131 MovieClip Frame 3Symbol 29 MovieClip
"attack"Symbol 139 MovieClip Frame 3Symbol 29 MovieClip
"attack"Symbol 147 MovieClip Frame 2Symbol 29 MovieClip
"attack"Symbol 156 MovieClip Frame 5Symbol 29 MovieClip
"attack"Symbol 171 MovieClip Frame 3Symbol 29 MovieClip
"attack"Symbol 177 MovieClip Frame 3Symbol 29 MovieClip
"attack"Symbol 180 MovieClip Frame 3Symbol 29 MovieClip
"attack"Symbol 186 MovieClip Frame 5Symbol 29 MovieClip
"attack"Symbol 189 MovieClip Frame 3Symbol 29 MovieClip
"attack"Symbol 191 MovieClip Frame 3Symbol 29 MovieClip
"block"Symbol 249 MovieClip Frame 1Symbol 29 MovieClip
"block"Symbol 251 MovieClip Frame 1Symbol 29 MovieClip
"block"Symbol 253 MovieClip Frame 1Symbol 29 MovieClip
"block"Symbol 256 MovieClip Frame 1Symbol 29 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 1Symbol 45 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 10Symbol 46 MovieClip
"body"Symbol 296 MovieClip [computer] Frame 10Symbol 29 MovieClip
"controler"Symbol 296 MovieClip [computer] Frame 10Symbol 47 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 20Symbol 55 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 30Symbol 63 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 40Symbol 70 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 50Symbol 76 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 60Symbol 81 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 70Symbol 88 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 80Symbol 91 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 90Symbol 94 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 100Symbol 98 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 110Symbol 105 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 120Symbol 115 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 130Symbol 124 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 140Symbol 131 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 150Symbol 139 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 160Symbol 147 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 170Symbol 156 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 180Symbol 159 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 190Symbol 162 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 200Symbol 164 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 210Symbol 167 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 220Symbol 171 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 230Symbol 177 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 240Symbol 180 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 250Symbol 186 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 260Symbol 189 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 270Symbol 191 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 280Symbol 195 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 300Symbol 197 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 310Symbol 202 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 320Symbol 204 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 330Symbol 211 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 340Symbol 213 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 350Symbol 220 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 360Symbol 222 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 370Symbol 225 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 380Symbol 227 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 390Symbol 232 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 400Symbol 234 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 410Symbol 238 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 420Symbol 240 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 430Symbol 243 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 440Symbol 245 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 450Symbol 243 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 460Symbol 247 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 470Symbol 243 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 480Symbol 249 MovieClip
"body"Symbol 296 MovieClip [computer] Frame 480Symbol 29 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 490Symbol 251 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 500Symbol 253 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 510Symbol 256 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 520Symbol 261 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 530Symbol 267 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 540Symbol 268 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 550Symbol 283 MovieClip
"character"Symbol 296 MovieClip [computer] Frame 560Symbol 295 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 1Symbol 45 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 10Symbol 46 MovieClip
"body"Symbol 308 MovieClip [fighter] Frame 10Symbol 29 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 20Symbol 55 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 30Symbol 63 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 40Symbol 70 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 50Symbol 76 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 60Symbol 81 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 70Symbol 88 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 80Symbol 91 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 90Symbol 94 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 100Symbol 98 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 110Symbol 105 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 120Symbol 115 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 130Symbol 124 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 140Symbol 131 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 150Symbol 139 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 160Symbol 147 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 170Symbol 156 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 180Symbol 159 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 190Symbol 162 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 200Symbol 164 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 210Symbol 167 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 220Symbol 171 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 230Symbol 177 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 240Symbol 180 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 250Symbol 186 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 260Symbol 189 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 270Symbol 191 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 280Symbol 195 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 300Symbol 197 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 310Symbol 202 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 320Symbol 204 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 330Symbol 211 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 340Symbol 213 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 350Symbol 220 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 360Symbol 222 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 370Symbol 225 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 380Symbol 227 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 390Symbol 232 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 400Symbol 234 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 410Symbol 238 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 420Symbol 240 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 430Symbol 243 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 440Symbol 245 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 450Symbol 243 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 460Symbol 247 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 470Symbol 243 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 480Symbol 249 MovieClip
"body"Symbol 308 MovieClip [fighter] Frame 480Symbol 29 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 490Symbol 251 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 500Symbol 253 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 510Symbol 256 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 520Symbol 261 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 530Symbol 267 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 540Symbol 268 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 550Symbol 283 MovieClip
"character"Symbol 308 MovieClip [fighter] Frame 560Symbol 295 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 1Symbol 45 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 10Symbol 46 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 20Symbol 55 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 30Symbol 63 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 40Symbol 70 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 50Symbol 76 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 60Symbol 81 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 70Symbol 88 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 80Symbol 91 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 90Symbol 94 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 100Symbol 98 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 110Symbol 105 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 120Symbol 115 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 130Symbol 124 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 140Symbol 131 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 150Symbol 139 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 160Symbol 147 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 170Symbol 156 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 180Symbol 159 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 190Symbol 162 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 200Symbol 164 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 210Symbol 167 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 220Symbol 171 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 230Symbol 177 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 240Symbol 180 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 250Symbol 186 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 260Symbol 189 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 270Symbol 191 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 280Symbol 195 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 300Symbol 197 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 310Symbol 202 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 320Symbol 204 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 330Symbol 211 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 340Symbol 213 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 350Symbol 220 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 360Symbol 222 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 370Symbol 225 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 380Symbol 227 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 390Symbol 232 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 400Symbol 234 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 410Symbol 238 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 420Symbol 240 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 430Symbol 243 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 440Symbol 245 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 450Symbol 243 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 460Symbol 247 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 470Symbol 243 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 480Symbol 249 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 490Symbol 251 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 500Symbol 253 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 510Symbol 256 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 520Symbol 261 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 530Symbol 267 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 540Symbol 268 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 550Symbol 283 MovieClip
"character"Symbol 309 MovieClip [shadow] Frame 560Symbol 295 MovieClip
"player1WinsText"Symbol 376 MovieClip Frame 1Symbol 374 EditableText
"player2WinsText"Symbol 376 MovieClip Frame 1Symbol 375 EditableText
"player1_life_bar"Symbol 382 MovieClip Frame 1Symbol 381 MovieClip
"player2_life_bar"Symbol 382 MovieClip Frame 1Symbol 381 MovieClip
"winnerText"Symbol 390 MovieClip Frame 1Symbol 389 EditableText
"fadeMC"Symbol 390 MovieClip Frame 49Symbol 22 MovieClip
"winnerText"Symbol 392 MovieClip Frame 1Symbol 391 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "strong_sound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "medium_sound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "low_sound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "lose_sound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "music_1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "block_sound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "music_2"
ExportAssets (56)Timeline Frame 10Symbol 35 as "fireball"
ExportAssets (56)Timeline Frame 10Symbol 296 as "computer"
ExportAssets (56)Timeline Frame 10Symbol 307 as "hit_effect"
ExportAssets (56)Timeline Frame 10Symbol 308 as "fighter"
ExportAssets (56)Timeline Frame 10Symbol 309 as "shadow"
ExportAssets (56)Timeline Frame 40Symbol 309 as "shadow"
ExportAssets (56)Timeline Frame 40Symbol 309 as "shadow"
ExportAssets (56)Timeline Frame 40Symbol 309 as "shadow"

Labels

"start"Frame 1
"menu"Frame 10
"controls"Frame 20
"about"Frame 30
"num_players"Frame 40
"matchStart"Frame 50
"matchPlay"Frame 60
"fight"Frame 70
"roundWin"Frame 80
"matchWin"Frame 90
"reMatch"Frame 100
"matchReset"Frame 110
"loaderPlay"Symbol 19 MovieClip Frame 3
"start"Symbol 35 MovieClip [fireball] Frame 1
"fly"Symbol 35 MovieClip [fireball] Frame 10
"die"Symbol 35 MovieClip [fireball] Frame 20
"loop"Symbol 45 MovieClip Frame 1
"loop"Symbol 55 MovieClip Frame 1
"loop"Symbol 63 MovieClip Frame 1
"crouch"Symbol 202 MovieClip Frame 8
"crouch"Symbol 211 MovieClip Frame 10
"crouch"Symbol 220 MovieClip Frame 11
"initial"Symbol 296 MovieClip [computer] Frame 1
"stand"Symbol 296 MovieClip [computer] Frame 10
"stand_forward"Symbol 296 MovieClip [computer] Frame 20
"stand_backward"Symbol 296 MovieClip [computer] Frame 30
"stand_MP1"Symbol 296 MovieClip [computer] Frame 40
"stand_SP1"Symbol 296 MovieClip [computer] Frame 50
"stand_MK1"Symbol 296 MovieClip [computer] Frame 60
"stand_SK1"Symbol 296 MovieClip [computer] Frame 70
"stand_fire1"Symbol 296 MovieClip [computer] Frame 80
"stand_fire2"Symbol 296 MovieClip [computer] Frame 90
"stand_xscale"Symbol 296 MovieClip [computer] Frame 100
"jump_stand"Symbol 296 MovieClip [computer] Frame 110
"jump_backward"Symbol 296 MovieClip [computer] Frame 120
"jump_forward"Symbol 296 MovieClip [computer] Frame 130
"jump_MP1"Symbol 296 MovieClip [computer] Frame 140
"jump_SP1"Symbol 296 MovieClip [computer] Frame 150
"jump_MK1"Symbol 296 MovieClip [computer] Frame 160
"jump_SK1"Symbol 296 MovieClip [computer] Frame 170
"jump_out"Symbol 296 MovieClip [computer] Frame 180
"stand_crouch"Symbol 296 MovieClip [computer] Frame 190
"crouch"Symbol 296 MovieClip [computer] Frame 200
"crouch_stand"Symbol 296 MovieClip [computer] Frame 210
"crouch_MP1"Symbol 296 MovieClip [computer] Frame 220
"crouch_SP1"Symbol 296 MovieClip [computer] Frame 230
"crouch_MK1"Symbol 296 MovieClip [computer] Frame 240
"crouch_SK1"Symbol 296 MovieClip [computer] Frame 250
"crouch_fire1"Symbol 296 MovieClip [computer] Frame 260
"crouch_fire2"Symbol 296 MovieClip [computer] Frame 270
"crouch_xscale"Symbol 296 MovieClip [computer] Frame 280
"stand_low_hit"Symbol 296 MovieClip [computer] Frame 300
"low_hit_stand"Symbol 296 MovieClip [computer] Frame 310
"stand_medium_hit"Symbol 296 MovieClip [computer] Frame 320
"medium_hit_stand"Symbol 296 MovieClip [computer] Frame 330
"stand_strong_hit"Symbol 296 MovieClip [computer] Frame 340
"strong_hit_stand"Symbol 296 MovieClip [computer] Frame 350
"crouch_low_hit"Symbol 296 MovieClip [computer] Frame 360
"low_hit_crouch"Symbol 296 MovieClip [computer] Frame 370
"crouch_medium_hit"Symbol 296 MovieClip [computer] Frame 380
"medium_hit_crouch"Symbol 296 MovieClip [computer] Frame 390
"crouch_strong_hit"Symbol 296 MovieClip [computer] Frame 400
"strong_hit_crouch"Symbol 296 MovieClip [computer] Frame 410
"jump_low_hit"Symbol 296 MovieClip [computer] Frame 420
"low_hit_jump"Symbol 296 MovieClip [computer] Frame 430
"jump_medium_hit"Symbol 296 MovieClip [computer] Frame 440
"medium_hit_jump"Symbol 296 MovieClip [computer] Frame 450
"jump_strong_hit"Symbol 296 MovieClip [computer] Frame 460
"strong_hit_jump"Symbol 296 MovieClip [computer] Frame 470
"block_stand"Symbol 296 MovieClip [computer] Frame 480
"block_crouch"Symbol 296 MovieClip [computer] Frame 490
"block_stand_hit"Symbol 296 MovieClip [computer] Frame 500
"block_crouch_hit"Symbol 296 MovieClip [computer] Frame 510
"lose"Symbol 296 MovieClip [computer] Frame 520
"lose_land"Symbol 296 MovieClip [computer] Frame 530
"lose_out"Symbol 296 MovieClip [computer] Frame 540
"win"Symbol 296 MovieClip [computer] Frame 550
"win_match"Symbol 296 MovieClip [computer] Frame 560
"initial"Symbol 308 MovieClip [fighter] Frame 1
"stand"Symbol 308 MovieClip [fighter] Frame 10
"stand_forward"Symbol 308 MovieClip [fighter] Frame 20
"stand_backward"Symbol 308 MovieClip [fighter] Frame 30
"stand_MP1"Symbol 308 MovieClip [fighter] Frame 40
"stand_SP1"Symbol 308 MovieClip [fighter] Frame 50
"stand_MK1"Symbol 308 MovieClip [fighter] Frame 60
"stand_SK1"Symbol 308 MovieClip [fighter] Frame 70
"stand_fire1"Symbol 308 MovieClip [fighter] Frame 80
"stand_fire2"Symbol 308 MovieClip [fighter] Frame 90
"stand_xscale"Symbol 308 MovieClip [fighter] Frame 100
"jump_stand"Symbol 308 MovieClip [fighter] Frame 110
"jump_backward"Symbol 308 MovieClip [fighter] Frame 120
"jump_forward"Symbol 308 MovieClip [fighter] Frame 130
"jump_MP1"Symbol 308 MovieClip [fighter] Frame 140
"jump_SP1"Symbol 308 MovieClip [fighter] Frame 150
"jump_MK1"Symbol 308 MovieClip [fighter] Frame 160
"jump_SK1"Symbol 308 MovieClip [fighter] Frame 170
"jump_out"Symbol 308 MovieClip [fighter] Frame 180
"stand_crouch"Symbol 308 MovieClip [fighter] Frame 190
"crouch"Symbol 308 MovieClip [fighter] Frame 200
"crouch_stand"Symbol 308 MovieClip [fighter] Frame 210
"crouch_MP1"Symbol 308 MovieClip [fighter] Frame 220
"crouch_SP1"Symbol 308 MovieClip [fighter] Frame 230
"crouch_MK1"Symbol 308 MovieClip [fighter] Frame 240
"crouch_SK1"Symbol 308 MovieClip [fighter] Frame 250
"crouch_fire1"Symbol 308 MovieClip [fighter] Frame 260
"crouch_fire2"Symbol 308 MovieClip [fighter] Frame 270
"crouch_xscale"Symbol 308 MovieClip [fighter] Frame 280
"stand_low_hit"Symbol 308 MovieClip [fighter] Frame 300
"low_hit_stand"Symbol 308 MovieClip [fighter] Frame 310
"stand_medium_hit"Symbol 308 MovieClip [fighter] Frame 320
"medium_hit_stand"Symbol 308 MovieClip [fighter] Frame 330
"stand_strong_hit"Symbol 308 MovieClip [fighter] Frame 340
"strong_hit_stand"Symbol 308 MovieClip [fighter] Frame 350
"crouch_low_hit"Symbol 308 MovieClip [fighter] Frame 360
"low_hit_crouch"Symbol 308 MovieClip [fighter] Frame 370
"crouch_medium_hit"Symbol 308 MovieClip [fighter] Frame 380
"medium_hit_crouch"Symbol 308 MovieClip [fighter] Frame 390
"crouch_strong_hit"Symbol 308 MovieClip [fighter] Frame 400
"strong_hit_crouch"Symbol 308 MovieClip [fighter] Frame 410
"jump_low_hit"Symbol 308 MovieClip [fighter] Frame 420
"low_hit_jump"Symbol 308 MovieClip [fighter] Frame 430
"jump_medium_hit"Symbol 308 MovieClip [fighter] Frame 440
"medium_hit_jump"Symbol 308 MovieClip [fighter] Frame 450
"jump_strong_hit"Symbol 308 MovieClip [fighter] Frame 460
"strong_hit_jump"Symbol 308 MovieClip [fighter] Frame 470
"block_stand"Symbol 308 MovieClip [fighter] Frame 480
"block_crouch"Symbol 308 MovieClip [fighter] Frame 490
"block_stand_hit"Symbol 308 MovieClip [fighter] Frame 500
"block_crouch_hit"Symbol 308 MovieClip [fighter] Frame 510
"lose"Symbol 308 MovieClip [fighter] Frame 520
"lose_land"Symbol 308 MovieClip [fighter] Frame 530
"lose_out"Symbol 308 MovieClip [fighter] Frame 540
"win"Symbol 308 MovieClip [fighter] Frame 550
"win_match"Symbol 308 MovieClip [fighter] Frame 560
"initial"Symbol 309 MovieClip [shadow] Frame 1
"stand"Symbol 309 MovieClip [shadow] Frame 10
"stand_forward"Symbol 309 MovieClip [shadow] Frame 20
"stand_backward"Symbol 309 MovieClip [shadow] Frame 30
"stand_MP1"Symbol 309 MovieClip [shadow] Frame 40
"stand_SP1"Symbol 309 MovieClip [shadow] Frame 50
"stand_MK1"Symbol 309 MovieClip [shadow] Frame 60
"stand_SK1"Symbol 309 MovieClip [shadow] Frame 70
"stand_fire1"Symbol 309 MovieClip [shadow] Frame 80
"stand_fire2"Symbol 309 MovieClip [shadow] Frame 90
"stand_xscale"Symbol 309 MovieClip [shadow] Frame 100
"jump_stand"Symbol 309 MovieClip [shadow] Frame 110
"jump_backward"Symbol 309 MovieClip [shadow] Frame 120
"jump_forward"Symbol 309 MovieClip [shadow] Frame 130
"jump_MP1"Symbol 309 MovieClip [shadow] Frame 140
"jump_SP1"Symbol 309 MovieClip [shadow] Frame 150
"jump_MK1"Symbol 309 MovieClip [shadow] Frame 160
"jump_SK1"Symbol 309 MovieClip [shadow] Frame 170
"jump_out"Symbol 309 MovieClip [shadow] Frame 180
"stand_crouch"Symbol 309 MovieClip [shadow] Frame 190
"crouch"Symbol 309 MovieClip [shadow] Frame 200
"crouch_stand"Symbol 309 MovieClip [shadow] Frame 210
"crouch_MP1"Symbol 309 MovieClip [shadow] Frame 220
"crouch_SP1"Symbol 309 MovieClip [shadow] Frame 230
"crouch_MK1"Symbol 309 MovieClip [shadow] Frame 240
"crouch_SK1"Symbol 309 MovieClip [shadow] Frame 250
"crouch_fire1"Symbol 309 MovieClip [shadow] Frame 260
"crouch_fire2"Symbol 309 MovieClip [shadow] Frame 270
"crouch_xscale"Symbol 309 MovieClip [shadow] Frame 280
"stand_low_hit"Symbol 309 MovieClip [shadow] Frame 300
"low_hit_stand"Symbol 309 MovieClip [shadow] Frame 310
"stand_medium_hit"Symbol 309 MovieClip [shadow] Frame 320
"medium_hit_stand"Symbol 309 MovieClip [shadow] Frame 330
"stand_strong_hit"Symbol 309 MovieClip [shadow] Frame 340
"strong_hit_stand"Symbol 309 MovieClip [shadow] Frame 350
"crouch_low_hit"Symbol 309 MovieClip [shadow] Frame 360
"low_hit_crouch"Symbol 309 MovieClip [shadow] Frame 370
"crouch_medium_hit"Symbol 309 MovieClip [shadow] Frame 380
"medium_hit_crouch"Symbol 309 MovieClip [shadow] Frame 390
"crouch_strong_hit"Symbol 309 MovieClip [shadow] Frame 400
"strong_hit_crouch"Symbol 309 MovieClip [shadow] Frame 410
"jump_low_hit"Symbol 309 MovieClip [shadow] Frame 420
"low_hit_jump"Symbol 309 MovieClip [shadow] Frame 430
"jump_medium_hit"Symbol 309 MovieClip [shadow] Frame 440
"medium_hit_jump"Symbol 309 MovieClip [shadow] Frame 450
"jump_strong_hit"Symbol 309 MovieClip [shadow] Frame 460
"strong_hit_jump"Symbol 309 MovieClip [shadow] Frame 470
"block_stand"Symbol 309 MovieClip [shadow] Frame 480
"block_crouch"Symbol 309 MovieClip [shadow] Frame 490
"block_stand_hit"Symbol 309 MovieClip [shadow] Frame 500
"block_crouch_hit"Symbol 309 MovieClip [shadow] Frame 510
"lose"Symbol 309 MovieClip [shadow] Frame 520
"lose_land"Symbol 309 MovieClip [shadow] Frame 530
"lose_out"Symbol 309 MovieClip [shadow] Frame 540
"win"Symbol 309 MovieClip [shadow] Frame 550
"win_match"Symbol 309 MovieClip [shadow] Frame 560
"start"Symbol 373 MovieClip Frame 1
"hide"Symbol 373 MovieClip Frame 22
"hidden"Symbol 373 MovieClip Frame 100

Dynamic Text Variables

progressSymbol 15 EditableText""
_global.Player1Symbol 377 EditableText""
_global.Player2Symbol 378 EditableText""
_global.round_numSymbol 385 EditableText""
_global.round_numSymbol 386 EditableText""




http://swfchan.com/6/27142/info.shtml
Created: 21/5 -2019 21:30:08 Last modified: 21/5 -2019 21:30:08 Server time: 22/12 -2024 13:53:26