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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

Zombie Survival SM.swf

This is the info page for
Flash #27373

(Click the ID number above for more basic data on this flash file.)


Text
%

%

100

100

[LOADING]

[LOADING]

Game made by
"Placeable"

Game made by
"Placeable"

3.30 MB

3.30 MB

ArmorGames.com

ArmorGames.com

ArmorGames.com

ArmorGames.com

WARNING!
This game contains scenes of
explicit violence and gore!

Skip

Skip

Skip

Skip

v 1.5

Start Game

Start Game

Start Game

Start Game

Instructions

Instructions

Instructions

Instructions

Options

Options

Options

Options

[Main]

Cheats

Cheats

Cheats

Cheats

Highscore Table

Highscore Table

Highscore Table

Highscore Table

More Games

More Games

More Games

More Games

[Start Game]

(easy)

(hard)

Back

Back

Back

Back

START

START

START

START

Nightfall

Nightfall

Nightfall

Nightfall

Midnight

Midnight

Midnight

Midnight

DIFFICULTY

Easy
Zombies spawn at
each side of the
screen.
Less Score from
Zombie Frags.

Hard
Zombies spawn
randomly all over
the screen, making
it difficult.
More Score from
Zombie Frags.

Hold SPACE to Run

A

Hold 'A' to Shoot

S

Press 'S' to use Knife

D

Press 'D' to place a Mine

Be cautious when using Mines!

CONTROLS

A

S

D

Arrow Keys

[Instructions]

Attack with Gun

Attack with Knife

Place Remote Mine

Move

SPACE

Run

[Options]

QUALITY

Low

Low

Low

Low

Med

Med

Med

Med

Hig

Hig

Hig

Hig

BG MUSIC

On

On

On

On

Off

Off

Off

Off

SFX SOUNDS

[Cheats]

INSERT CODE:

insert

PROCEED

PROCEED

PROCEED

PROCEED

UNKNOWN
CHEAT

JumpTimer

Invulnerbility

Invulnerbility

Invulnerbility

Invulnerbility

Invulnerbility

Invulnerbility

Invulnerbility

Invulnerbility

Invulnerbility

SoundTimer

Fine

Caution

DANGER

Dead

Dead

Retry

Retry

Retry

Retry

Submit

Submit

Submit

Submit

Quit

Quit

Quit

Quit

Heal

Remote Mines

Status:

Total Mines:

Go to Skills Page

SCORE:

1000:-

2000:-

LEVEL:

FINE

CAUTION

DANGER

FULL LEVEL

NEED MORE
SCORE

Headshot Ratio

INCREASE RANK

INCREASE RANK

INCREASE RANK

Gun Damage

Gun Power

Knife Damage

Knife Power

Back

NAME

SCORE

1.

2.

3.

4.

5.

insert

INVALID NAME

ALREADY
SUBMITTED

ActionScript [AS1/AS2]

Frame 1
function gameMenu_top() { } function gameMenu_misc() { } function gameMenu_web() { getURL ("http://www.armorgames.com/", _blank); } function gameMenu_high() { _quality = "HIGH"; } function gameMenu_med() { _quality = "MEDIUM"; } function gameMenu_low() { _quality = "LOW"; } MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Zombie Survival: Special Mission", gameMenu_top); MENU.customItems.push(Functioned); Functioned = new ContextMenuItem("--------------------------------------", gameMenu_misc); MENU.customItems.push(Functioned); Functioned = new ContextMenuItem("Visit Armor Games", gameMenu_web); MENU.customItems.push(Functioned); Functioned = new ContextMenuItem("HIGH", gameMenu_high); MENU.customItems.push(Functioned); Functioned = new ContextMenuItem("MEDIUM", gameMenu_med); MENU.customItems.push(Functioned); Functioned = new ContextMenuItem("LOW", gameMenu_low); MENU.customItems.push(Functioned); _root.menu = MENU;
Frame 2
music_main = new Sound(_root.createEmptyMovieClip("bgm", 1000)); music_main.attachSound("MAIN_THEME"); music_game = new Sound(_root.createEmptyMovieClip("gbgm", 1001)); music_game.attachSound("GAME_THEME"); music_deathw = new Sound(); music_deathw.attachSound("DEATHWA"); sound_cheat = new Sound(); sound_cheat.attachSound("CHEAT_RESTRICTION"); sound_error = new Sound(); sound_error.attachSound("ERROR_SOUND"); sound_signco = new Sound(); sound_signco.attachSound("SIGN_CONT"); sound_signco.start(); easy = true; hard = false; music = true; sfx = true;
Frame 3
stop();
Frame 4
stop();
Frame 5
if (music == true) { music_main.stop("MAIN_THEME"); music_game.stop("GAME_THEME"); music_main.start(0, 99); _root.music_main.setVolume(100); } cheat = false; stop();
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Frame 6
_root.sound_cheat.stop("CHEAT_RESTRICTION"); stop();
Frame 7
if ((easy == true) && (hard == false)) { _root.difficulty.gotoAndStop(1); } else if ((hard == true) && (easy == false)) { _root.difficulty.gotoAndStop(2); } stop();
Frame 8
stop();
Frame 9
if (_quality == "LOW") { _root.grap.gotoAndStop(1); } else if (_quality == "MEDIUM") { _root.grap.gotoAndStop(2); } else if (_quality == "HIGH") { _root.grap.gotoAndStop(3); } if (music == false) { _root.bgsound.gotoAndStop(2); } else if (music == true) { _root.bgsound.gotoAndStop(1); } if (_root.sfx == true) { _root.sfxsound.gotoAndStop(1); } else if (_root.sfx == false) { _root.sfxsound.gotoAndStop(2); } stop();
Frame 10
_root.sound_cheat.start(); _root.cheatinput.restrict = "a-z"; stop();
Frame 11
stop();
Frame 12
if (_root.music_main.getVolume() >= 100) { _root.music_main.setVolume(90); }
Frame 14
if (_root.music_main.getVolume() == 90) { _root.music_main.setVolume(80); }
Frame 16
if (_root.music_main.getVolume() == 80) { _root.music_main.setVolume(70); }
Frame 18
if (_root.music_main.getVolume() == 70) { _root.music_main.setVolume(60); }
Frame 20
if (_root.music_main.getVolume() == 60) { _root.music_main.setVolume(50); }
Frame 22
if (_root.music_main.getVolume() == 50) { _root.music_main.setVolume(40); }
Frame 24
if (_root.music_main.getVolume() == 40) { _root.music_main.setVolume(30); }
Frame 26
if (_root.music_main.getVolume() == 30) { _root.music_main.setVolume(20); }
Frame 28
if (_root.music_main.getVolume() == 20) { _root.music_main.setVolume(10); }
Frame 30
if (_root.music_main.getVolume() == 10) { _root.music_main.setVolume(0); }
Frame 34
score = 0; level = 0; rem_mines = 3; health = 100; submit = false; hs_ratio = 0; gun_dmg = 0; gun_pwr = 0; knife_dmg = 0; knife_pwr = 0; speed_ratio = 0; if (cheat == true) { hs_ratio = 3; gun_dmg = 3; gun_pwr = 3; knife_dmg = 6; knife_pwr = 3; speed_ratio = 3; } frags = 0; level1 = true; level2 = false; level3 = false; level4 = false; level5 = false; level6 = false; level7 = false; level8 = false; level9 = false; level10 = false; level11 = false; level12 = false; level13 = false; level14 = false; level15 = false; level16 = false; level17 = false; level18 = false; level19 = false; level20 = false; level21 = false; level22 = false; level23 = false; level24 = false; level25 = false; level26 = false; level27 = false; level28 = false; level29 = false; level30 = false; level31 = false; level32 = false; level33 = false; level34 = false; level35 = false; level36 = false; level37 = false; level38 = false; level39 = false; level40 = false; level41 = false; level42 = false; level43 = false; level44 = false; level45 = false; cleard = false; maxvalue = 1; maxzom_2 = 0; maxzom_3 = 0; maxzom_4 = 0; maxzom_5 = 0; sound_hsimpact = new Sound(); sound_hsimpact.attachSound("HEADSHOOT_IMPACT"); sound_headshoot = new Sound(); sound_headshoot.attachSound("HEADSHOOT"); sound_bladeflesh = new Sound(); sound_bladeflesh.attachSound("BLADE_FLESH"); sound_playhurt1 = new Sound(); sound_playhurt1.attachSound("PLAY_HURT_1"); sound_heartbeat = new Sound(); sound_heartbeat.attachSound("HB_FAST"); sound_buymines = new Sound(); sound_buymines.attachSound("BUY_MINES"); sound_shopclick = new Sound(); sound_shopclick.attachSound("SHOP_CLICK"); sound_shopheal = new Sound(); sound_shopheal.attachSound("SHOP_HEAL"); sound_shopupg = new Sound(); sound_shopupg.attachSound("SHOP_UPGR"); sound_zraise1 = new Sound(); sound_zraise1.attachSound("RAISE_1"); sound_zraise2 = new Sound(); sound_zraise2.attachSound("RAISE_2"); sound_zraise3 = new Sound(); sound_zraise3.attachSound("RAISE_3"); sound_zraise4 = new Sound(); sound_zraise4.attachSound("RAISE_4"); sound_zdeath1 = new Sound(); sound_zdeath1.attachSound("ZDEATH_1"); sound_zdeath2 = new Sound(); sound_zdeath2.attachSound("ZDEATH_2"); sound_zdeath3 = new Sound(); sound_zdeath3.attachSound("ZDEATH_3"); sound_zdeath4 = new Sound(); sound_zdeath4.attachSound("ZDEATH_4"); if (music == true) { _root.music_game.stop("GAME_THEME"); _root.music_game.start(0, 99); _root.music_game.setVolume(100); }
Frame 35
i = 0; n = 0; o = 0; m = 0; k = 0; this.onEnterFrame = function () { while (i < maxvalue) { duplicateMovieClip (_root.enemy, "enemy" + i, i); if ((_root.easy == true) && (_root.hard == false)) { spawn = random(2); if (spawn == 0) { _root["enemy" + i]._x = random(50) - 50; } else if (spawn == 1) { _root["enemy" + i]._x = random(50) + 500; } } else if ((_root.hard == true) && (_root.easy == false)) { _root["enemy" + i]._x = random(700); } i++; } while (n < maxzom_2) { duplicateMovieClip (_root.armyzombie, "armyzombie" + n, 10 + n); if ((_root.easy == true) && (_root.hard == false)) { spawn = random(2); if (spawn == 0) { _root["armyzombie" + n]._x = random(50) - 50; } else if (spawn == 1) { _root["armyzombie" + n]._x = random(50) + 500; } } else if ((_root.hard == true) && (_root.easy == false)) { _root["armyzombie" + n]._x = random(700); } n++; } while (o < maxzom_3) { duplicateMovieClip (_root.brainzombie, "brainzombie" + o, 20 + o); if ((_root.easy == true) && (_root.hard == false)) { spawn = random(2); if (spawn == 0) { _root["brainzombie" + o]._x = random(50) - 50; } else if (spawn == 1) { _root["brainzombie" + o]._x = random(50) + 500; } } else if ((_root.hard == true) && (_root.easy == false)) { _root["brainzombie" + o]._x = random(700); } o++; } while (m < maxzom_4) { duplicateMovieClip (_root.scizombie, "scizombie" + m, 30 + m); if ((_root.easy == true) && (_root.hard == false)) { spawn = random(2); if (spawn == 0) { _root["scizombie" + m]._x = random(50) - 50; } else if (spawn == 1) { _root["scizombie" + m]._x = random(50) + 500; } } else if ((_root.hard == true) && (_root.easy == false)) { _root["scizombie" + m]._x = random(700); } m++; } while (k < maxzom_5) { duplicateMovieClip (_root.mummy, "mummy" + k, 40 + k); if ((_root.easy == true) && (_root.hard == false)) { spawn = random(2); if (spawn == 0) { _root["mummy" + k]._x = random(50) - 50; } else if (spawn == 1) { _root["mummy" + k]._x = random(50) + 500; } } else if ((_root.hard == true) && (_root.easy == false)) { _root["mummy" + k]._x = random(700); } k++; } if ((((frags >= 5) && (level1)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level1 = false; level2 = true; maxvalue = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 10) && (level2)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level2 = false; level3 = true; maxvalue = 1; maxzom_2 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 12) && (level3)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level3 = false; level4 = true; maxvalue = 0; maxzom_2 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 13) && (level4)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level4 = false; level5 = true; maxvalue = -1; maxzom_2 = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 10) && (level5)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level5 = false; level6 = true; maxvalue = 2; maxzom_2 = -1; maxzom_3 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 10) && (level6)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level6 = false; level7 = true; maxvalue = 5; maxzom_2 = -1; maxzom_3 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 17) && (level7)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level7 = false; level8 = true; maxvalue = -1; maxzom_2 = 0; maxzom_3 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 10) && (level8)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level8 = false; level9 = true; maxvalue = 1; maxzom_2 = 0; maxzom_3 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 15) && (level9)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level9 = false; level10 = true; maxvalue = -1; maxzom_2 = -1; maxzom_3 = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 11) && (level10)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level10 = false; level11 = true; maxvalue = 2; maxzom_2 = 0; maxzom_3 = -1; maxzom_4 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 12) && (level11)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level11 = false; level12 = true; maxvalue = 1; maxzom_2 = 0; maxzom_3 = 0; maxzom_4 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 12) && (level12)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level12 = false; level13 = true; maxvalue = -1; maxzom_2 = 4; maxzom_3 = -1; maxzom_4 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 15) && (level13)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level13 = false; level14 = true; maxvalue = 0; maxzom_2 = -1; maxzom_3 = -1; maxzom_4 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 13) && (level14)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level14 = false; level15 = true; maxvalue = 4; maxzom_2 = 1; maxzom_3 = 1; maxzom_4 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 17) && (level15)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level15 = false; level16 = true; maxvalue = 4; maxzom_2 = 2; maxzom_3 = 0; maxzom_4 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level16)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level16 = false; level17 = true; maxvalue = 4; maxzom_2 = 4; maxzom_3 = -1; maxzom_4 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 25) && (level17)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level17 = false; level18 = true; maxvalue = 9; maxzom_2 = -1; maxzom_3 = -1; maxzom_4 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 30) && (level18)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level18 = false; level19 = true; maxvalue = 2; maxzom_2 = 0; maxzom_3 = -1; maxzom_4 = 0; maxzom_5 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level19)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level19 = false; level20 = true; maxvalue = -1; maxzom_2 = 2; maxzom_3 = 0; maxzom_4 = -1; maxzom_5 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level20)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level20 = false; level21 = true; maxvalue = 2; maxzom_2 = 1; maxzom_3 = 0; maxzom_4 = 2; maxzom_5 = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 25) && (level21)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level21 = false; level22 = true; maxvalue = -1; maxzom_2 = -1; maxzom_3 = -1; maxzom_4 = -1; maxzom_5 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level22)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level22 = false; level23 = true; maxvalue = 1; maxzom_2 = 0; maxzom_3 = 1; maxzom_4 = 4; maxzom_5 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level23)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level23 = false; level24 = true; maxvalue = 4; maxzom_2 = 3; maxzom_3 = 2; maxzom_4 = 1; maxzom_5 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 23) && (level24)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level24 = false; level25 = true; maxvalue = 0; maxzom_2 = 0; maxzom_3 = 1; maxzom_4 = 2; maxzom_5 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 23) && (level25)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level25 = false; level26 = true; maxvalue = 0; maxzom_2 = -1; maxzom_3 = 4; maxzom_4 = -1; maxzom_5 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level26)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level26 = false; level27 = true; maxvalue = 4; maxzom_2 = 4; maxzom_3 = 0; maxzom_4 = 3; maxzom_5 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level27)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level27 = false; level28 = true; maxvalue = 3; maxzom_2 = 3; maxzom_3 = 0; maxzom_4 = 0; maxzom_5 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 25) && (level28)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level28 = false; level29 = true; maxvalue = 2; maxzom_2 = 2; maxzom_3 = 2; maxzom_4 = 2; maxzom_5 = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 25) && (level29)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level29 = false; level30 = true; maxvalue = 6; maxzom_2 = 0; maxzom_3 = 0; maxzom_4 = 4; maxzom_5 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 26) && (level30)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level30 = false; level31 = true; maxvalue = -1; maxzom_2 = -1; maxzom_3 = -1; maxzom_4 = -1; maxzom_5 = 5; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level31)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level31 = false; level32 = true; maxvalue = 2; maxzom_2 = 0; maxzom_3 = 3; maxzom_4 = 5; maxzom_5 = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 25) && (level32)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level32 = false; level33 = true; maxvalue = 6; maxzom_2 = 6; maxzom_3 = 0; maxzom_4 = 0; maxzom_5 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 30) && (level33)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level33 = false; level34 = true; maxvalue = 3; maxzom_2 = 3; maxzom_3 = 3; maxzom_4 = 3; maxzom_5 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 25) && (level34)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level34 = false; level35 = true; maxvalue = 0; maxzom_2 = -1; maxzom_3 = -1; maxzom_4 = 4; maxzom_5 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 30) && (level35)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level35 = false; level36 = true; maxvalue = 4; maxzom_2 = 3; maxzom_3 = 2; maxzom_4 = 6; maxzom_5 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 30) && (level36)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level36 = false; level37 = true; maxvalue = 4; maxzom_2 = 4; maxzom_3 = 0; maxzom_4 = 4; maxzom_5 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 30) && (level37)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level37 = false; level38 = true; maxvalue = 2; maxzom_2 = 2; maxzom_3 = 4; maxzom_4 = 2; maxzom_5 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 33) && (level38)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level38 = false; level39 = true; maxvalue = 1; maxzom_2 = 4; maxzom_3 = 1; maxzom_4 = 3; maxzom_5 = 4; _root.gotoAndPlay("SHOP"); } if ((((frags >= 33) && (level39)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level39 = false; level40 = true; maxvalue = 9; maxzom_2 = 9; maxzom_3 = -1; maxzom_4 = -1; maxzom_5 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 40) && (level40)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level40 = false; level41 = true; maxvalue = 4; maxzom_2 = 4; maxzom_3 = 4; maxzom_4 = 4; maxzom_5 = 4; _root.gotoAndPlay("SHOP"); } if ((((frags >= 40) && (level41)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level41 = false; level42 = true; maxvalue = 5; maxzom_2 = 6; maxzom_3 = -1; maxzom_4 = 2; maxzom_5 = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 42) && (level42)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level42 = false; level43 = true; maxvalue = -1; maxzom_2 = -1; maxzom_3 = -1; maxzom_4 = 5; maxzom_5 = 5; _root.gotoAndPlay("SHOP"); } if ((((frags >= 40) && (level43)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level43 = false; level44 = true; maxvalue = 1; maxzom_2 = 7; maxzom_3 = 5; maxzom_4 = -1; maxzom_5 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 40) && (level44)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level44 = false; level45 = true; maxvalue = -1; maxzom_2 = 6; maxzom_3 = -1; maxzom_4 = -1; maxzom_5 = 6; _root.gotoAndPlay("SHOP"); } if ((((frags >= 50) && (level45)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level45 = false; maxvalue = 7; maxzom_2 = 4; maxzom_3 = 1; maxzom_4 = 7; maxzom_5 = 4; _root.gotoAndPlay("SHOP"); } }; remove = false; stop();
Instance of Symbol 38 MovieClip in Frame 35
onClipEvent (enterFrame) { if (this.hitTest(_root.player.HitTest) && (_root.player.dead == false)) { _root.player._x = _root.player._x + _root.player.speed; } }
Instance of Symbol 38 MovieClip in Frame 35
onClipEvent (enterFrame) { if (this.hitTest(_root.player.HitTest) && (_root.player.dead == false)) { _root.player._x = _root.player._x - _root.player.speed; } }
Instance of Symbol 764 MovieClip "player" in Frame 35
onClipEvent (load) { i = 100; speed = 7; attack = false; immortal = false; busy = false; dead = false; exploded = false; mining = false; facing = "FACE_RIGHT"; fallspeed = 40; gravitation = 3; bounce = 1; ground = 336; air = false; sound_pistol = new Sound(_root.createEmptyMovieClip("gunSound", 1002)); sound_pistol.attachSound("GUN_FIRE"); sound_pistol.setVolume(60); sound_jumpla = new Sound(); sound_jumpla.attachSound("JUMP_LAND"); sound_minarmed = new Sound(); sound_minarmed.attachSound("MINE_ARM"); sound_minactiv = new Sound(); sound_minactiv.attachSound("MINE_ACTIVATE"); sound_minexplo = new Sound(); sound_minexplo.attachSound("REM_EXPLOSION"); sound_equipkni = new Sound(); sound_equipkni.attachSound("KNIFE_EQUIP"); sound_knife = new Sound(); sound_knife.attachSound("KNIFE_ATTACK"); sound_holknife = new Sound(); sound_holknife.attachSound("KNIFE_HOLSTER"); sound_walk1 = new Sound(); sound_walk1.attachSound("WALK_1"); sound_walk2 = new Sound(); sound_walk2.attachSound("WALK_2"); sound_defdeath = new Sound(); sound_defdeath.attachSound("PLAYER_DEFDEATH"); } onClipEvent (enterFrame) { if (ground > this._y) { fallspeed = fallspeed + gravitation; } this._y = this._y + (fallspeed / 5); if (ground < this._y) { air = false; fallspeed = 40; this._y = ground; if ((((((Key.isDown(38) && (!Key.isDown(65))) && (air == false)) && (dead == false)) && (attack == false)) && (busy == false)) && (_root.JUMP_TIMER._currentframe == 1)) { _root.JUMP_TIMER.play(); fallspeed = fallspeed * (-bounce); air = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("jump_right"); } if (facing == "FACE_LEFT") { this.gotoAndStop("jump_left"); } } } if ((Key.isDown(39) && (air == true)) && (dead == false)) { this._x = this._x + speed; } else if ((Key.isDown(37) && (air == true)) && (dead == false)) { this._x = this._x - speed; } if ((((((Key.isDown(39) && (attack == false)) && (busy == false)) && (dead == false)) && (air == false)) && (!Key.isDown(65))) && (!Key.isDown(83))) { if (Key.isDown(32)) { this.gotoAndStop("run_right"); speed = 12 + _root.speed_ratio; } else { this.gotoAndStop("walk_right"); speed = 7 + _root.speed_ratio; } this._x = this._x + speed; facing = "FACE_RIGHT"; } else if ((((((Key.isDown(37) && (attack == false)) && (busy == false)) && (dead == false)) && (air == false)) && (!Key.isDown(65))) && (!Key.isDown(83))) { if (Key.isDown(32)) { this.gotoAndStop("run_left"); speed = 12 + _root.speed_ratio; } else { this.gotoAndStop("walk_left"); speed = 7 + _root.speed_ratio; } this._x = this._x - speed; facing = "FACE_LEFT"; } if ((((Key.isDown(65) && (attack == false)) && (busy == false)) && (dead == false)) && (air == false)) { attack = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("shoot_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("shoot_left"); } } if ((((Key.isDown(83) && (attack == false)) && (busy == false)) && (dead == false)) && (air == false)) { attack = true; busy = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("knife_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("knife_left"); } } if (((((Key.isDown(68) && (attack == false)) && (_root.rem_mines >= 1)) && (busy == false)) && (dead == false)) && (air == false)) { i++; busy = true; attack = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("mine_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("mine_left"); } } if ((mining == true) && (busy == true)) { if (facing == "FACE_RIGHT") { _root.attachMovie("REMOTE_BOMB", "BOMB" + i, this.getNextHighestDepth() + i, {_x:this._x + 50, _y:this._y + 28}); } else if (facing == "FACE_LEFT") { _root.attachMovie("REMOTE_BOMB", "BOMB" + i, this.getNextHighestDepth() + i, {_x:this._x - 50, _y:this._y + 28}); } } if (((!Key.isDown(83)) || (!Key.isDown(65))) || ((((!Key.isDown(68)) && (attack == true)) && (busy == false)) && (dead == false))) { attack = false; mining = false; } if ((dead == true) && (exploded == true)) { _root.health = 0; if (_root.GAME_OVER._currentframe == 1) { _root.GAME_OVER.gotoAndStop(2); } if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } if (facing == "FACE_RIGHT") { this.gotoAndStop("explo_right"); this._x = this._x - 15; } else if (facing == "FACE_LEFT") { this.gotoAndStop("explo_left"); this._x = this._x + 15; } } if ((_root.health <= 0) && (dead == false)) { trace("!!YOU ARE DEAD!!"); dead = true; if (_root.GAME_OVER._currentframe == 1) { _root.GAME_OVER.gotoAndStop(2); } if (facing == "FACE_RIGHT") { this.gotoAndStop("die_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("die_left"); } } if ((((((((!Key.isDown(39)) && (!Key.isDown(37))) && (!Key.isDown(65))) && (!Key.isDown(83))) && (attack == false)) && (busy == false)) && (dead == false)) && (air == false)) { if (facing == "FACE_RIGHT") { this.gotoAndStop("stand_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("stand_left"); } } }
Instance of Symbol 831 MovieClip "enemy" in Frame 35
onClipEvent (load) { speed = 1; facing = "FACE_RIGHT"; attack = false; dead = false; hp = 100; alive = false; } onClipEvent (enterFrame) { if (_root.cleard == true) { removeMovieClip(this); } if ((((_root.player._x > this._x) && (attack == false)) && (dead == false)) && (alive == true)) { this.gotoAndStop("walk_right"); this._x = this._x + speed; facing = "FACE_RIGHT"; } else if ((((_root.player._x < this._x) && (attack == false)) && (dead == false)) && (alive == true)) { this.gotoAndStop("walk_left"); this._x = this._x - speed; facing = "FACE_LEFT"; } distance = Math.ceil(_root.player._x - this._x); if ((((distance > -30) && (distance < 30)) && (dead == false)) && (alive == true)) { attack = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("attack_right"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 10; trace("Player Health: " + _root.health); } } else if (facing == "FACE_LEFT") { this.gotoAndStop("attack_left"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 10; trace("Player Health: " + _root.health); } } } else { attack = false; } if ((this.hitTest(_root.player.KNIFE.BLADE) && (dead == false)) && (alive == true)) { hp = hp - (5 + _root.knife_dmg); trace("Zombie HP: " + hp); _root.SOUND_TIMER.play(); if (_root.SOUND_TIMER._currentframe == 1) { if (_root.sfx == true) { _root.sound_bladeflesh.start(); } } if (facing == "FACE_RIGHT") { this._x = this._x - (2.5 + _root.knife_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (2.5 + _root.knife_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 190; } else if (_root.hard == true) { _root.score = _root.score + 290; } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("death_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("death_left"); } } } if ((this.hitTest(_root.player.GUN.BULLET) && (dead == false)) && (alive == true)) { hp = hp - (3 + _root.gun_dmg); trace("Zombie HP: " + hp); headshoot = random(100) + _root.hs_ratio; trace("Headshoot Ratio: " + headshoot); if (headshoot >= 100) { trace("HEADSHOOT!"); if (_root.easy == true) { _root.score = _root.score + 160; } else if (_root.hard == true) { _root.score = _root.score + 260; } if (_root.sfx == true) { _root.sound_headshoot.start(); } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("headshoot_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("headshoot_left"); } } if (facing == "FACE_RIGHT") { this._x = this._x - (1.5 + _root.gun_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (1.5 + _root.gun_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 150; } else if (_root.hard == true) { _root.score = _root.score + 250; } dead = true; deathani = random(2); if (facing == "FACE_RIGHT") { if (deathani == 0) { this.gotoAndStop("death_right"); } else if (deathani == 1) { this.gotoAndStop("death2_right"); } } else if (facing == "FACE_LEFT") { if (deathani == 0) { this.gotoAndStop("death_left"); } else if (deathani == 1) { this.gotoAndStop("death2_left"); } } } } }
Instance of Symbol 897 MovieClip "armyzombie" in Frame 35
onClipEvent (load) { speed = 2; facing = "FACE_RIGHT"; attack = false; dead = false; hp = 200; alive = false; } onClipEvent (enterFrame) { if (_root.cleard == true) { removeMovieClip(this); } if (((((((((_root.level >= 2) && (_root.level != 5)) && (_root.level != 6)) && (_root.level != 9)) && (_root.level != 13)) && (_root.level != 17)) && (_root.level != 21)) && (_root.level != 25)) && (_root.level != 30)) { if (((((_root.player._x > this._x) && (attack == false)) && (dead == false)) && (alive == true)) && (_root.player.dead == false)) { this.gotoAndStop("walk_right"); this._x = this._x + speed; facing = "FACE_RIGHT"; } else if (((((_root.player._x < this._x) && (attack == false)) && (dead == false)) && (alive == true)) && (_root.player.dead == false)) { this.gotoAndStop("walk_left"); this._x = this._x - speed; facing = "FACE_LEFT"; } else if (((_root.player.dead == true) && (dead == false)) && (alive == true)) { if (facing == "FACE_RIGHT") { this.gotoAndStop("walk_right"); this._x = this._x + speed; } else if (facing == "FACE_LEFT") { this.gotoAndStop("walk_left"); this._x = this._x - speed; } } distance = Math.ceil(_root.player._x - this._x); if ((((distance > -30) && (distance < 30)) && (dead == false)) && (alive == true)) { attack = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("attack_right"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 15; trace("Player Health: " + _root.health); } } else if (facing == "FACE_LEFT") { this.gotoAndStop("attack_left"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 15; trace("Player Health: " + _root.health); } } } else { attack = false; } if ((this.hitTest(_root.player.KNIFE.BLADE) && (dead == false)) && (alive == true)) { hp = hp - (5 + _root.knife_dmg); trace("Zombie HP: " + hp); _root.SOUND_TIMER.play(); if (_root.SOUND_TIMER._currentframe == 1) { if (_root.sfx == true) { _root.sound_bladeflesh.start(); } } if (facing == "FACE_RIGHT") { this._x = this._x - (2.5 + _root.knife_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (2.5 + _root.knife_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 300; } else if (_root.hard == true) { _root.score = _root.score + 500; } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("death2_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("death2_left"); } } } if ((this.hitTest(_root.player.GUN.BULLET) && (dead == false)) && (alive == true)) { hp = hp - (3 + _root.gun_dmg); trace("Zombie HP: " + hp); headshoot = random(100) + _root.hs_ratio; trace("Headshoot Ratio: " + headshoot); if (headshoot >= 100) { trace("HEADSHOOT!"); if (_root.easy == true) { _root.score = _root.score + 260; } else if (_root.hard == true) { _root.score = _root.score + 460; } if (_root.sfx == true) { _root.sound_headshoot.start(); } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("headshoot_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("headshoot_left"); } } if (facing == "FACE_RIGHT") { this._x = this._x - (1.5 + _root.gun_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (1.5 + _root.gun_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 250; } else if (_root.hard == true) { _root.score = _root.score + 450; } dead = true; deathani = random(2); if (facing == "FACE_RIGHT") { if (deathani == 0) { this.gotoAndStop("death_right"); } else if (deathani == 1) { this.gotoAndStop("death2_right"); } } else if (facing == "FACE_LEFT") { if (deathani == 0) { this.gotoAndStop("death_left"); } else if (deathani == 1) { this.gotoAndStop("death2_left"); } } } } } }
Instance of Symbol 951 MovieClip "brainzombie" in Frame 35
onClipEvent (load) { speed = 4; facing = "FACE_RIGHT"; attack = false; dead = false; hp = 130; alive = false; } onClipEvent (enterFrame) { if (_root.cleard == true) { removeMovieClip(this); } if ((((((((((_root.level >= 5) && (_root.level != 6)) && (_root.level != 10)) && (_root.level != 12)) && (_root.level != 13)) && (_root.level != 16)) && (_root.level != 17)) && (_root.level != 18)) && (_root.level != 21)) && (_root.level != 30)) { if ((((_root.player._x > this._x) && (attack == false)) && (dead == false)) && (alive == true)) { this.gotoAndStop("walk_right"); this._x = this._x + speed; facing = "FACE_RIGHT"; } else if ((((_root.player._x < this._x) && (attack == false)) && (dead == false)) && (alive == true)) { this.gotoAndStop("walk_left"); this._x = this._x - speed; facing = "FACE_LEFT"; } distance = Math.ceil(_root.player._x - this._x); if ((((distance > -30) && (distance < 30)) && (dead == false)) && (alive == true)) { attack = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("attack_right"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 17; trace("Player Health: " + _root.health); } } else if (facing == "FACE_LEFT") { this.gotoAndStop("attack_left"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 17; trace("Player Health: " + _root.health); } } } else { attack = false; } if ((this.hitTest(_root.player.KNIFE.BLADE) && (dead == false)) && (alive == true)) { hp = hp - (5 + _root.knife_dmg); trace("Zombie HP: " + hp); _root.SOUND_TIMER.play(); if (_root.SOUND_TIMER._currentframe == 1) { if (_root.sfx == true) { _root.sound_bladeflesh.start(); } } if (facing == "FACE_RIGHT") { this._x = this._x - (2.5 + _root.knife_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (2.5 + _root.knife_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 400; } else if (_root.hard == true) { _root.score = _root.score + 600; } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("death2_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("death2_left"); } } } if ((this.hitTest(_root.player.GUN.BULLET) && (dead == false)) && (alive == true)) { hp = hp - (3 + _root.gun_dmg); trace("Zombie HP: " + hp); headshoot = random(100) + _root.hs_ratio; trace("Headshoot Ratio: " + headshoot); if (headshoot >= 100) { trace("HEADSHOOT!"); if (_root.easy == true) { _root.score = _root.score + 310; } else if (_root.hard == true) { _root.score = _root.score + 510; } if (_root.sfx == true) { _root.sound_headshoot.start(); } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("headshoot_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("headshoot_left"); } } if (facing == "FACE_RIGHT") { this._x = this._x - (1.5 + _root.gun_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (1.5 + _root.gun_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 300; } else if (_root.hard == true) { _root.score = _root.score + 500; } dead = true; deathani = random(2); if (facing == "FACE_RIGHT") { if (deathani == 0) { this.gotoAndStop("death_right"); } else if (deathani == 1) { this.gotoAndStop("death2_right"); } } else if (facing == "FACE_LEFT") { if (deathani == 0) { this.gotoAndStop("death_left"); } else if (deathani == 1) { this.gotoAndStop("death2_left"); } } } } } }
Instance of Symbol 1036 MovieClip "scizombie" in Frame 35
onClipEvent (load) { speed = 1; facing = "FACE_RIGHT"; attack = false; dead = false; hp = 350; alive = false; } onClipEvent (enterFrame) { if (_root.cleard == true) { removeMovieClip(this); } if (((((((_root.level >= 10) && (_root.level != 12)) && (_root.level != 16)) && (_root.level != 17)) && (_root.level != 21)) && (_root.level != 25)) && (_root.level != 30)) { if (((((_root.player._x > this._x) && (attack == false)) && (dead == false)) && (alive == true)) && (_root.player.dead == false)) { this.gotoAndStop("walk_right"); this._x = this._x + speed; facing = "FACE_RIGHT"; } else if (((((_root.player._x < this._x) && (attack == false)) && (dead == false)) && (alive == true)) && (_root.player.dead == false)) { this.gotoAndStop("walk_left"); this._x = this._x - speed; facing = "FACE_LEFT"; } else if (((_root.player.dead == true) && (dead == false)) && (alive == true)) { if (facing == "FACE_RIGHT") { this.gotoAndStop("walk_right"); this._x = this._x + speed; } else if (facing == "FACE_LEFT") { this.gotoAndStop("walk_left"); this._x = this._x - speed; } } distance = Math.ceil(_root.player._x - this._x); if ((((distance > -30) && (distance < 30)) && (dead == false)) && (alive == true)) { attack = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("attack_right"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 20; trace("Player Health: " + _root.health); } } else if (facing == "FACE_LEFT") { this.gotoAndStop("attack_left"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 20; trace("Player Health: " + _root.health); } } } else { attack = false; } if ((this.hitTest(_root.player.KNIFE.BLADE) && (dead == false)) && (alive == true)) { hp = hp - (5 + _root.knife_dmg); trace("Zombie HP: " + hp); _root.SOUND_TIMER.play(); if (_root.SOUND_TIMER._currentframe == 1) { if (_root.sfx == true) { _root.sound_bladeflesh.start(); } } if (facing == "FACE_RIGHT") { this._x = this._x - (2.5 + _root.knife_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (2.5 + _root.knife_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 580; } else if (_root.hard == true) { _root.score = _root.score + 980; } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("death2_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("death2_left"); } } } if ((this.hitTest(_root.player.GUN.BULLET) && (dead == false)) && (alive == true)) { hp = hp - (3 + _root.gun_dmg); trace("Zombie HP: " + hp); headshoot = random(100) + _root.hs_ratio; trace("Headshoot Ratio: " + headshoot); if (headshoot >= 100) { trace("HEADSHOOT!"); if (_root.easy == true) { _root.score = _root.score + 460; } else if (_root.hard == true) { _root.score = _root.score + 860; } if (_root.sfx == true) { _root.sound_headshoot.start(); } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("headshoot_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("headshoot_left"); } } if (facing == "FACE_RIGHT") { this._x = this._x - (0.5 + _root.gun_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (0.5 + _root.gun_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 450; } else if (_root.hard == true) { _root.score = _root.score + 850; } dead = true; deathani = random(2); if (facing == "FACE_RIGHT") { if (deathani == 0) { this.gotoAndStop("death_right"); } else if (deathani == 1) { this.gotoAndStop("death2_right"); } } else if (facing == "FACE_LEFT") { if (deathani == 0) { this.gotoAndStop("death_left"); } else if (deathani == 1) { this.gotoAndStop("death2_left"); } } } } } }
Instance of Symbol 1115 MovieClip "mummy" in Frame 35
onClipEvent (load) { speed = 2.5; facing = "FACE_RIGHT"; busy = false; dead = false; hp = 400; alive = false; } onClipEvent (enterFrame) { if (_root.cleard == true) { removeMovieClip(this); } if ((_root.level >= 18) && (_root.level != 25)) { if (((((_root.player._x > this._x) && (busy == false)) && (dead == false)) && (alive == true)) && (_root.player.dead == false)) { this.gotoAndStop("walk_right"); this._x = this._x + speed; facing = "FACE_RIGHT"; } else if (((((_root.player._x < this._x) && (busy == false)) && (dead == false)) && (alive == true)) && (_root.player.dead == false)) { this.gotoAndStop("walk_left"); this._x = this._x - speed; facing = "FACE_LEFT"; } else if (((_root.player.dead == true) && (dead == false)) && (alive == true)) { if (facing == "FACE_RIGHT") { this.gotoAndStop("walk_right"); this._x = this._x + speed; } else if (facing == "FACE_LEFT") { this.gotoAndStop("walk_left"); this._x = this._x - speed; } } distance = Math.ceil(_root.player._x - this._x); if ((((distance > -70) && (distance < 70)) && (dead == false)) && (alive == true)) { if (facing == "FACE_RIGHT") { if (busy == false) { this.gotoAndStop("attack_right"); } busy = true; if ((this.ATTACK.HitTestDMG.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 20; trace("Player Health: " + _root.health); } else if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 20; trace("Player Health: " + _root.health); } } else if (facing == "FACE_LEFT") { if (busy == false) { this.gotoAndStop("attack_left"); } busy = true; if ((this.ATTACK.HitTestDMG.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 20; trace("Player Health: " + _root.health); } else if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 20; trace("Player Health: " + _root.health); } } } if ((this.HitTest.hitTest(_root.player.KNIFE.BLADE) && (dead == false)) && (alive == true)) { hp = hp - (5 + _root.knife_dmg); trace("Zombie HP: " + hp); _root.SOUND_TIMER.play(); if (_root.SOUND_TIMER._currentframe == 1) { if (_root.sfx == true) { _root.sound_bladeflesh.start(); } } if ((facing == "FACE_RIGHT") && (busy == false)) { this._x = this._x - (2.5 + _root.knife_pwr); } else if ((facing == "FACE_LEFT") && (busy == false)) { this._x = this._x + (2.5 + _root.knife_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 700; } else if (_root.hard == true) { _root.score = _root.score + 1250; } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("death2_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("death2_left"); } } } if ((this.hitTest(_root.player.GUN.BULLET) && (dead == false)) && (alive == true)) { hp = hp - (3 + _root.gun_dmg); trace("Zombie HP: " + hp); headshoot = random(100) + _root.hs_ratio; trace("Headshoot Ratio: " + headshoot); if (headshoot >= 100) { trace("HEADSHOOT!"); if (_root.easy == true) { _root.score = _root.score + 590; } else if (_root.hard == true) { _root.score = _root.score + 1000; } if (_root.sfx == true) { _root.sound_headshoot.start(); } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("headshoot_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("headshoot_left"); } } if ((facing == "FACE_RIGHT") && (busy == false)) { this._x = this._x - (1.5 + _root.gun_pwr); } else if ((facing == "FACE_LEFT") && (busy == false)) { this._x = this._x + (1.5 + _root.gun_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 550; } else if (_root.hard == true) { _root.score = _root.score + 920; } dead = true; deathani = random(2); if (facing == "FACE_RIGHT") { if (deathani == 0) { this.gotoAndStop("death_right"); } else if (deathani == 1) { this.gotoAndStop("death2_right"); } } else if (facing == "FACE_LEFT") { if (deathani == 0) { this.gotoAndStop("death_left"); } else if (deathani == 1) { this.gotoAndStop("death2_left"); } } } } } }
Instance of Symbol 1140 MovieClip "STATUS" in Frame 35
onClipEvent (enterFrame) { if ((_root.health >= 100) && (_root.health > 70)) { this.gotoAndStop("fine"); } else if ((_root.health <= 70) && (_root.health > 30)) { this.gotoAndStop("caution"); } else if ((_root.health <= 30) && (_root.health >= 1)) { this.gotoAndStop("danger"); } else if (_root.health <= 0) { this.gotoAndStop("dead"); } }
Frame 37
if (_root.music == true) { _root.music_game.setVolume(90); }
Frame 39
if (_root.music == true) { _root.music_game.setVolume(80); }
Frame 41
if (_root.music == true) { _root.music_game.setVolume(70); }
Frame 43
if (_root.music == true) { _root.music_game.setVolume(60); }
Frame 45
if (_root.music == true) { _root.music_game.setVolume(50); } stop();
Frame 52
if (_root.music == true) { _root.music_game.setVolume(100); } _root.gotoAndStop("GAME");
Frame 54
getsc_lv = new LoadVars(); getsc_lv.bid = 247; rec_lv = new LoadVars(); getsc_lv.sendAndLoad("http://bot.pldmstudios.com/g10.php", rec_lv, "POST"); i = 1; while (i < 6) { _root["pl" + i] = "loading"; _root["sc" + i] = "loading"; i++; } rec_lv.onLoad = function (success) { if (success) { i = 1; while (i < 6) { _root["pl" + i] = rec_lv["name" + i]; _root["sc" + i] = rec_lv["score" + i]; i++; } } }; _root.field_input.restrict = "a-z"; stop();
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 2
if (_root.sfx == true) { _root.player.sound_minexplo.start(); }
Instance of Symbol 38 MovieClip "EXPLOSION_HIT" in Symbol 64 MovieClip Frame 2
onClipEvent (load) { max = _root.i; max_2 = _root.n; max_3 = _root.o; max_4 = _root.m; max_5 = _root.k; i = 0; n = 0; o = 0; m = 0; k = 0; } onClipEvent (enterFrame) { if ((this.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { _root.player.dead = true; _root.player.exploded = true; } if (this.hitTest(_root.enemy.HitTest)) { _root.enemy.dead = true; if (_root.easy == true) { _root.score = _root.score + 150; } else if (_root.hard == true) { _root.score = _root.score + 250; } if (_root.enemy.facing == "FACE_RIGHT") { _root.enemy.gotoAndStop("burn_right"); } else if (_root.enemy.facing == "FACE_LEFT") { _root.enemy.gotoAndStop("burn_left"); } } while (i < max) { if (this.hitTest(_root["enemy" + i].HitTest)) { _root["enemy" + i].dead = true; if (_root.easy == true) { _root.score = _root.score + 150; } else if (_root.hard == true) { _root.score = _root.score + 250; } if (_root["enemy" + i].facing == "FACE_RIGHT") { _root["enemy" + i].gotoAndStop("burn_right"); } else if (_root["enemy" + i].facing == "FACE_LEFT") { _root["enemy" + i].gotoAndStop("burn_left"); } } i++; } i = 0; if (this.hitTest(_root.armyzombie.HitTest)) { _root.armyzombie.dead = true; if (_root.easy == true) { _root.score = _root.score + 250; } else if (_root.hard == true) { _root.score = _root.score + 450; } if (_root.armyzombie.facing == "FACE_RIGHT") { _root.armyzombie.gotoAndStop("burn_right"); } else if (_root.armyzombie.facing == "FACE_LEFT") { _root.armyzombie.gotoAndStop("burn_left"); } } while (n < max_2) { if (this.hitTest(_root["armyzombie" + n].HitTest)) { _root["armyzombie" + n].dead = true; if (_root.easy == true) { _root.score = _root.score + 250; } else if (_root.hard == true) { _root.score = _root.score + 450; } if (_root["armyzombie" + n].facing == "FACE_RIGHT") { _root["armyzombie" + n].gotoAndStop("burn_right"); } else if (_root["armyzombie" + n].facing == "FACE_LEFT") { _root["armyzombie" + n].gotoAndStop("burn_left"); } } n++; } n = 0; if (this.hitTest(_root.brainzombie.HitTest)) { _root.brainzombie.dead = true; if (_root.easy == true) { _root.score = _root.score + 300; } else if (_root.hard == true) { _root.score = _root.score + 500; } if (_root.brainzombie.facing == "FACE_RIGHT") { _root.brainzombie.gotoAndStop("burn_right"); } else if (_root.brainzombie.facing == "FACE_LEFT") { _root.brainzombie.gotoAndStop("burn_left"); } } while (o < max_3) { if (this.hitTest(_root["brainzombie" + o].HitTest)) { _root["brainzombie" + o].dead = true; if (_root.easy == true) { _root.score = _root.score + 300; } else if (_root.hard == true) { _root.score = _root.score + 500; } if (_root["brainzombie" + o].facing == "FACE_RIGHT") { _root["brainzombie" + o].gotoAndStop("burn_right"); } else if (_root["brainzombie" + o].facing == "FACE_LEFT") { _root["brainzombie" + o].gotoAndStop("burn_left"); } } o++; } o = 0; if (this.hitTest(_root.scizombie.HitTest)) { _root.scizombie.dead = true; if (_root.easy == true) { _root.score = _root.score + 450; } else if (_root.hard == true) { _root.score = _root.score + 850; } if (_root.scizombie.facing == "FACE_RIGHT") { _root.scizombie.gotoAndStop("burn_right"); } else if (_root.scizombie.facing == "FACE_LEFT") { _root.scizombie.gotoAndStop("burn_left"); } } while (m < max_4) { if (this.hitTest(_root["scizombie" + m].HitTest)) { _root["scizombie" + m].dead = true; if (_root.easy == true) { _root.score = _root.score + 450; } else if (_root.hard == true) { _root.score = _root.score + 850; } if (_root["scizombie" + m].facing == "FACE_RIGHT") { _root["scizombie" + m].gotoAndStop("burn_right"); } else if (_root["scizombie" + m].facing == "FACE_LEFT") { _root["scizombie" + m].gotoAndStop("burn_left"); } } m++; } m = 0; if (this.hitTest(_root.mummy.HitTest)) { _root.mummy.dead = true; if (_root.easy == true) { _root.score = _root.score + 550; } else if (_root.hard == true) { _root.score = _root.score + 920; } if (_root.mummy.facing == "FACE_RIGHT") { _root.mummy.gotoAndStop("burn_right"); } else if (_root.mummy.facing == "FACE_LEFT") { _root.mummy.gotoAndStop("burn_left"); } } while (k < max_5) { if (this.hitTest(_root["mummy" + k].HitTest)) { _root["mummy" + k].dead = true; if (_root.easy == true) { _root.score = _root.score + 550; } else if (_root.hard == true) { _root.score = _root.score + 920; } if (_root["mummy" + k].facing == "FACE_RIGHT") { _root["mummy" + k].gotoAndStop("burn_right"); } else if (_root["mummy" + k].facing == "FACE_LEFT") { _root["mummy" + k].gotoAndStop("burn_left"); } } k++; } k = 0; }
Symbol 64 MovieClip Frame 31
_parent.removeMovieClip(this);
Instance of Symbol 38 MovieClip in Symbol 65 MovieClip [REMOTE_BOMB] Frame 1
onClipEvent (load) { i = 0; n = 0; o = 0; m = 0; k = 0; } onClipEvent (enterFrame) { if ((_root.cleard == true) || (_root.remove == true)) { _parent.removeMovieClip(this); } max = _root.i; while (i < max) { if (((((((this.hitTest(_root.player.HitTest) || (this.hitTest(_root["BOMB" + _root.player.i].EXPLOSION.EXPLOSION_HIT))) || (this.hitTest(_root["enemy" + i].HitTest))) || (this.hitTest(_root.enemy.HitTest))) || (this.hitTest(_root.armyzombie.HitTest))) || (this.hitTest(_root.brainzombie.HitTest))) || (this.hitTest(_root.scizombie.HitTest))) || (this.hitTest(_root.mummy.HitTest))) { _parent.EXPLOSION.play(); _parent.MINE._alpha = 0; if (_parent.EXPLOSION._currentframe == 1) { _root.player.sound_minactiv.start(); } } i++; } i = 0; max_2 = _root.n; while (n < max_2) { if (((((((this.hitTest(_root.player.HitTest) || (this.hitTest(_root["BOMB" + _root.player.i].EXPLOSION.EXPLOSION_HIT))) || (this.hitTest(_root["armyzombie" + n].HitTest))) || (this.hitTest(_root.armyzombie.HitTest))) || (this.hitTest(_root.enemy.HitTest))) || (this.hitTest(_root.brainzombie.HitTest))) || (this.hitTest(_root.scizombie.HitTest))) || (this.hitTest(_root.mummy.HitTest))) { _parent.EXPLOSION.play(); _parent.MINE._alpha = 0; if (_parent.EXPLOSION._currentframe == 1) { _root.player.sound_minactiv.start(); } } n++; } n = 0; max_3 = _root.o; while (o < max_3) { if (((((((this.hitTest(_root.player.HitTest) || (this.hitTest(_root["BOMB" + _root.player.i].EXPLOSION.EXPLOSION_HIT))) || (this.hitTest(_root["brainzombie" + o].HitTest))) || (this.hitTest(_root.brainzombie.HitTest))) || (this.hitTest(_root.enemy.HitTest))) || (this.hitTest(_root.armyzombie.HitTest))) || (this.hitTest(_root.scizombie.HitTest))) || (this.hitTest(_root.mummy.HitTest))) { _parent.EXPLOSION.play(); _parent.MINE._alpha = 0; if (_parent.EXPLOSION._currentframe == 1) { _root.player.sound_minactiv.start(); } } o++; } o = 0; max_4 = _root.m; while (m < max_4) { if (((((((this.hitTest(_root.player.HitTest) || (this.hitTest(_root["BOMB" + _root.player.i].EXPLOSION.EXPLOSION_HIT))) || (this.hitTest(_root["scizombie" + m].HitTest))) || (this.hitTest(_root.scizombie.HitTest))) || (this.hitTest(_root.brainzombie.HitTest))) || (this.hitTest(_root.enemy.HitTest))) || (this.hitTest(_root.armyzombie.HitTest))) || (this.hitTest(_root.mummy.HitTest))) { _parent.EXPLOSION.play(); _parent.MINE._alpha = 0; if (_parent.EXPLOSION._currentframe == 1) { _root.player.sound_minactiv.start(); } } m++; } m = 0; max_5 = _root.k; while (k < max_5) { if (((((((this.hitTest(_root.player.HitTest) || (this.hitTest(_root["BOMB" + _root.player.i].EXPLOSION.EXPLOSION_HIT))) || (this.hitTest(_root["mummy" + k].HitTest))) || (this.hitTest(_root.mummy.HitTest))) || (this.hitTest(_root.scizombie.HitTest))) || (this.hitTest(_root.brainzombie.HitTest))) || (this.hitTest(_root.enemy.HitTest))) || (this.hitTest(_root.armyzombie.HitTest))) { _parent.EXPLOSION.play(); _parent.MINE._alpha = 0; if (_parent.EXPLOSION._currentframe == 1) { _root.player.sound_minactiv.start(); } } k++; } k = 0; }
Symbol 83 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; PercentStatus = Math.round(PercentLoaded); if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { _root.play(); }
Symbol 83 MovieClip Frame 2
gotoAndPlay (1);
Symbol 93 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 1330 MovieClip [__Packages.pldmcrypt] Frame 0
class pldmcrypt { function pldmcrypt () { } static function fr(str, find, replace, limit) { var _local2 = str; var _local3; var _local4; var _local9; if (!(typeof(find) === "string")) { if (replace === undefined) { replace = [""]; } else if (typeof(replace) === "string") { replace = [replace]; } } else { find = [find]; replace = [replace]; } _local9 = find.length; var _local1 = 0; var _local5 = 0; while (_local1 < _local9) { while (_local4 = _local2.indexOf(find[_local1]) , !(_local4 === -1)) { if ((!(limit === undefined)) && (_local5 >= limit)) { break; } _local3 = new Array(_local2.substring(0, _local4), _local2.substr(_local4, find[_local1].length), _local2.substr(_local4 + find[_local1].length)); _local3[1] = ((replace[_local1] === undefined) ? "" : (replace[_local1])); _local2 = (_local3[0] + _local3[1]) + _local3[2]; _local5++; } _local1++; _local5 = 0; } return(_local2); } static function encodeNum(num) { var _local11 = getTimer(); var _local6 = ["aZ", "Zy", "Zx"]; var _local7 = ["zH", "jY", "uH"]; var _local4 = ["Ah", "Xh", "hO"]; var _local5 = ["Ub", "Bu", "Cb"]; var _local8 = ["Qc", "Pc", "Pe"]; var _local9 = ["Ei", "Ie", "Ef"]; var _local3 = ["Fk", "kG", "Kg"]; var _local13 = ["Jl", "Lm", "Mn"]; var _local12 = ["No", "Np", "Qp"]; var _local2 = ["Rs", "St", "Sw"]; var _local14 = random(3); num = String(num); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); if (_local14 == 1) { num = fr(num, "5", _local8[0]); } else { num = fr(num, "5", _local8[random(3)]); } num = fr(num, "4", _local9[random(3)]); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "2", _local13[random(3)]); num = fr(num, "1", _local12[random(3)]); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); var _local10 = getTimer() - _local11; num = (num + "Dd") + _local10; return(num); } static function encodeStr8bytes(str) { var _local1 = 0; var _local4 = str.length; var _local3 = "%"; var _local2 = ["%", "$", "#", "@"]; while (_local1 < _local4) { _local3 = _local3 + (str.charCodeAt(_local1) + _local2[random(_local2.length)]); _local1++; } return(_local3); } static function decodeStr8bytes(str) { str = ("PIE" + str) + "PIE"; str = fr(str, "%", "D"); str = fr(str, "$", "D"); str = fr(str, "#", "D"); str = fr(str, "@", "D"); str = fr(str, "PIED", ""); str = fr(str, "DPIE", ""); var _local3 = str.split("D"); var _local4 = ""; var _local1 = 0; var _local5 = _local3.length; while (_local1 < _local5) { _local4 = _local4 + String(String.fromCharCode(_local3[_local1])); _local1++; } return(_local4); } static function decodeNum(str) { var _local2 = ["aZ", "Zy", "Zx", "zH", "jY", "uH", "Ah", "Xh", "hO", "Ub", "Bu", "Cb", "Qc", "Pc", "Pe", "Ei", "Ie", "Ef", "Fk", "kG", "Kg", "Jl", "Lm", "Mn", "No", "Np", "Qp", "Rs", "St", "Sw"]; str = String(str); str = str.split("Dd"); str = str[0]; str = fr(str, _local2[0], "9"); str = fr(str, _local2[1], "9"); str = fr(str, _local2[2], "9"); str = fr(str, _local2[3], "8"); str = fr(str, _local2[4], "8"); str = fr(str, _local2[5], "8"); str = fr(str, _local2[6], "7"); str = fr(str, _local2[7], "7"); str = fr(str, _local2[8], "7"); str = fr(str, _local2[9], "6"); str = fr(str, _local2[10], "6"); str = fr(str, _local2[11], "6"); str = fr(str, _local2[12], "5"); str = fr(str, _local2[13], "5"); str = fr(str, _local2[14], "5"); str = fr(str, _local2[15], "4"); str = fr(str, _local2[16], "4"); str = fr(str, _local2[17], "4"); str = fr(str, _local2[18], "3"); str = fr(str, _local2[19], "3"); str = fr(str, _local2[20], "3"); str = fr(str, _local2[21], "2"); str = fr(str, _local2[22], "2"); str = fr(str, _local2[23], "2"); str = fr(str, _local2[24], "1"); str = fr(str, _local2[25], "1"); str = fr(str, _local2[26], "1"); str = fr(str, _local2[27], "0"); str = fr(str, _local2[28], "0"); str = fr(str, _local2[29], "0"); var _local3 = Number(str); return(_local3); } }
Symbol 96 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 103 MovieClip Frame 81
_root.play(); _root.play();
Symbol 127 MovieClip Frame 17
stop();
Symbol 147 MovieClip Frame 14
stop();
Symbol 148 MovieClip Frame 72
stop();
Symbol 158 Button
on (release, keyPress "<Enter>") { _root.music_deathw.stop("DEATHWA"); _root.play(); }
Symbol 159 MovieClip Frame 1
_root.music_deathw.start();
Symbol 159 MovieClip Frame 178
_root.play(); stop();
Symbol 165 MovieClip Frame 18
stop(); _root.play();
Symbol 172 Button
on (release) { _root.gotoAndStop("START_GAME"); }
Symbol 178 Button
on (release) { _root.gotoAndStop("INSTRUCTIONS"); }
Symbol 184 Button
on (release) { _root.gotoAndStop("OPTIONS"); }
Symbol 192 Button
on (release) { _root.gotoAndStop("CHEATS"); }
Symbol 198 Button
on (release) { getURL ("http://bot.armorstudios.com/highscores.php?id=247", "_blank"); }
Symbol 204 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 213 Button
on (release) { _root.gotoAndStop("MAIN"); }
Symbol 219 Button
on (release) { _root.gotoAndStop("START"); }
Symbol 221 MovieClip Frame 1
stop();
Symbol 221 MovieClip Frame 2
stop();
Symbol 227 Button
on (release) { _root.difficulty.gotoAndStop(1); easy = true; hard = false; if (_root.diffInt.diff_intro == false) { _root.diffInt.gotoAndStop(35); } }
Symbol 233 Button
on (release) { _root.difficulty.gotoAndStop(2); hard = true; easy = false; if (_root.diffInt.diff_intro == false) { _root.diffInt.gotoAndStop(36); } }
Symbol 244 MovieClip Frame 1
diff_intro = true;
Symbol 244 MovieClip Frame 34
if (_root.easy == true) { gotoAndStop (35); } else if (_root.hard == true) { gotoAndStop (36); } diff_intro = false;
Symbol 244 MovieClip Frame 35
stop();
Symbol 244 MovieClip Frame 36
stop();
Symbol 270 MovieClip Frame 52
gotoAndPlay (18);
Symbol 293 MovieClip Frame 3
_parent.sound_walk1.start();
Symbol 293 MovieClip Frame 13
_parent.sound_walk2.start();
Symbol 315 MovieClip Frame 5
_parent.sound_walk1.start();
Symbol 315 MovieClip Frame 12
_parent.sound_walk2.start();
Symbol 328 MovieClip Frame 27
_parent.sound_jumpla.start();
Symbol 329 MovieClip Frame 9
stop();
Symbol 357 MovieClip Frame 16
gotoAndPlay (9);
Symbol 442 MovieClip Frame 31
stop();
Symbol 568 MovieClip Frame 49
stop();
Symbol 569 MovieClip Frame 605
stop();
Symbol 592 MovieClip Frame 1
stop();
Symbol 592 MovieClip Frame 2
stop();
Symbol 592 MovieClip Frame 3
stop();
Symbol 598 Button
on (release) { _root.grap.gotoAndStop(1); _quality = "LOW"; }
Symbol 604 Button
on (release) { _root.grap.gotoAndStop(2); _quality = "MEDIUM"; }
Symbol 610 Button
on (release) { _root.grap.gotoAndStop(3); _quality = "HIGH"; }
Symbol 615 MovieClip Frame 1
stop();
Symbol 615 MovieClip Frame 2
stop();
Symbol 621 Button
on (release) { music = true; _root.music_main.setVolume(100); _root.bgsound.gotoAndStop(1); }
Symbol 627 Button
on (release) { music = false; _root.music_main.setVolume(0); _root.bgsound.gotoAndStop(2); }
Symbol 630 Button
on (release) { _root.sfx = true; _root.sfxsound.gotoAndStop(1); }
Symbol 631 Button
on (release) { _root.sfx = false; _root.sfxsound.gotoAndStop(2); }
Symbol 643 Button
on (release, keyPress "<Enter>") { if (cheatfield == "stagger") { if (cheat == false) { sound_signco.start(); } cheat = true; trace("Stagger Mode Activated"); } else if (cheatfield == "mecha") { trace("Mech Mode Activated"); } else if (cheatfield == "commando") { trace("Commando Mode Activated"); } else { if (_root.cheat_erbox._currentframe == 1) { _root.cheat_erbox.gotoAndPlay("er_cheat"); } _root.sound_error.start(); trace("ERROR: Wrong Input!"); } }
Symbol 649 MovieClip Frame 1
stop();
Symbol 649 MovieClip Frame 35
gotoAndStop (1);
Symbol 650 MovieClip Frame 30
stop(); _root.play();
Symbol 653 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 1
_root.player.immortal = false; _root.player._alpha = 100; stop();
Symbol 663 MovieClip Frame 2
if (_root.player.dead == false) { _root.player._alpha = 50; }
Symbol 663 MovieClip Frame 27
if (_root.player.dead == false) { _root.player._alpha = 20; }
Symbol 663 MovieClip Frame 30
if (_root.player.dead == false) { _root.player._alpha = 50; }
Symbol 663 MovieClip Frame 33
if (_root.player.dead == false) { _root.player._alpha = 20; }
Symbol 663 MovieClip Frame 36
if (_root.player.dead == false) { _root.player._alpha = 50; }
Symbol 663 MovieClip Frame 39
if (_root.player.dead == false) { _root.player._alpha = 20; }
Symbol 663 MovieClip Frame 42
if (_root.player.dead == false) { _root.player._alpha = 50; }
Symbol 663 MovieClip Frame 45
if (_root.player.dead == false) { _root.player._alpha = 20; }
Symbol 665 MovieClip Frame 1
stop();
Symbol 680 MovieClip Frame 1
stop();
Symbol 680 MovieClip Frame 2
stop();
Symbol 680 MovieClip Frame 3
stop();
Symbol 680 MovieClip Frame 4
stop();
Symbol 680 MovieClip Frame 5
stop();
Symbol 680 MovieClip Frame 6
stop();
Symbol 680 MovieClip Frame 7
stop();
Symbol 711 MovieClip Frame 1
stop();
Symbol 728 MovieClip Frame 1
stop();
Symbol 729 MovieClip Frame 11
if (_root.sfx == true) { _parent.sound_pistol.start(); }
Symbol 729 MovieClip Frame 16
gotoAndPlay (9);
Symbol 730 MovieClip Frame 2
if (_root.sfx == true) { _parent.sound_equipkni.start(); }
Symbol 730 MovieClip Frame 13
if (_root.sfx == true) { _parent.sound_knife.start(); }
Symbol 730 MovieClip Frame 22
if (_root.sfx == true) { _parent.sound_holknife.start(); }
Symbol 730 MovieClip Frame 26
_parent.busy = false;
Symbol 731 MovieClip Frame 1
if (_root.rem_mines >= 1) { play(); _root.rem_mines--; } else { _root.player.busy = false; stop(); }
Symbol 731 MovieClip Frame 18
_parent.mining = true;
Symbol 731 MovieClip Frame 23
_parent.busy = false; _parent.sound_minarmed.start();
Symbol 746 MovieClip Frame 12
_parent.exploded = false;
Symbol 746 MovieClip Frame 17
stop();
Symbol 763 MovieClip Frame 1
_parent.sound_defdeath.start();
Symbol 763 MovieClip Frame 25
stop();
Symbol 764 MovieClip Frame 1
stop();
Symbol 764 MovieClip Frame 2
stop();
Symbol 764 MovieClip Frame 3
stop();
Symbol 764 MovieClip Frame 4
stop();
Symbol 764 MovieClip Frame 5
stop();
Symbol 764 MovieClip Frame 6
stop();
Symbol 764 MovieClip Frame 7
stop();
Symbol 764 MovieClip Frame 8
stop();
Symbol 764 MovieClip Frame 9
stop();
Symbol 764 MovieClip Frame 11
stop();
Symbol 764 MovieClip Frame 12
stop();
Symbol 764 MovieClip Frame 13
stop();
Symbol 764 MovieClip Frame 14
stop();
Symbol 764 MovieClip Frame 15
stop();
Symbol 764 MovieClip Frame 16
stop();
Symbol 764 MovieClip Frame 17
stop();
Symbol 764 MovieClip Frame 18
stop();
Symbol 764 MovieClip Frame 19
stop();
Symbol 791 MovieClip Frame 49
_root.frags++; _root.maxvalue++; _parent.removeMovieClip(this); stop();
Symbol 792 MovieClip Frame 16
stop();
Symbol 798 MovieClip Frame 12
stop();
Symbol 812 MovieClip Frame 29
sound = random(9); if (sound == 1) { _root.sound_zdeath1.start(); } else if (sound == 2) { _root.sound_zdeath2.start(); } else if (sound == 3) { _root.sound_zdeath3.start(); } else if (sound == 4) { _root.sound_zdeath4.start(); }
Symbol 812 MovieClip Frame 53
_root.frags++; _root.maxvalue++; _parent.removeMovieClip(this); stop();
Symbol 817 MovieClip Frame 3
if (_root.sfx == true) { _root.sound_hsimpact.start(); }
Symbol 817 MovieClip Frame 60
_root.frags++; _root.maxvalue++; _parent.removeMovieClip(this); stop();
Symbol 830 MovieClip Frame 20
sound = random(9); if (sound == 1) { _root.sound_zdeath1.start(); } else if (sound == 2) { _root.sound_zdeath2.start(); } else if (sound == 3) { _root.sound_zdeath3.start(); } else if (sound == 4) { _root.sound_zdeath4.start(); }
Symbol 830 MovieClip Frame 48
_root.frags++; _root.maxvalue++; _parent.removeMovieClip(this); stop();
Symbol 831 MovieClip Frame 1
sound = random(10); if (sound == 1) { _root.sound_zraise1.start(); } else if (sound == 2) { _root.sound_zraise2.start(); } else if (sound == 3) { _root.sound_zraise3.start(); }
Symbol 831 MovieClip Frame 18
alive = true;
Symbol 831 MovieClip Frame 19
Symbol 831 MovieClip Frame 20
stop();
Symbol 831 MovieClip Frame 21
stop();
Symbol 831 MovieClip Frame 22
stop();
Symbol 831 MovieClip Frame 23
stop();
Symbol 831 MovieClip Frame 24
stop();
Symbol 831 MovieClip Frame 26
stop();
Symbol 831 MovieClip Frame 27
stop();
Symbol 831 MovieClip Frame 28
stop();
Symbol 831 MovieClip Frame 29
stop();
Symbol 831 MovieClip Frame 30
stop();
Symbol 831 MovieClip Frame 31
stop();
Symbol 865 MovieClip Frame 49
_root.frags++; _root.maxzom_2++; _parent.removeMovieClip(this); stop();
Symbol 873 MovieClip Frame 49
_root.frags++; _root.maxzom_2++; _parent.removeMovieClip(this); stop();
Symbol 884 MovieClip Frame 3
if (_root.sfx == true) { _root.sound_hsimpact.start(); }
Symbol 884 MovieClip Frame 55
_root.frags++; _root.maxzom_2++; _parent.removeMovieClip(this); stop();
Symbol 896 MovieClip Frame 49
_root.frags++; _root.maxzom_2++; _parent.removeMovieClip(this); stop();
Symbol 897 MovieClip Frame 1
sound = random(10); if (sound == 1) { _root.sound_zraise1.start(); } else if (sound == 2) { _root.sound_zraise2.start(); } else if (sound == 3) { _root.sound_zraise3.start(); }
Symbol 897 MovieClip Frame 18
alive = true;
Symbol 897 MovieClip Frame 19
Symbol 897 MovieClip Frame 20
stop();
Symbol 897 MovieClip Frame 21
stop();
Symbol 897 MovieClip Frame 22
stop();
Symbol 897 MovieClip Frame 23
stop();
Symbol 897 MovieClip Frame 24
stop();
Symbol 897 MovieClip Frame 26
stop();
Symbol 897 MovieClip Frame 27
stop();
Symbol 897 MovieClip Frame 28
stop();
Symbol 897 MovieClip Frame 29
stop();
Symbol 897 MovieClip Frame 30
stop();
Symbol 897 MovieClip Frame 31
stop();
Symbol 931 MovieClip Frame 49
_root.frags++; _root.maxzom_3++; _parent.removeMovieClip(this); stop();
Symbol 943 MovieClip Frame 14
sound = random(9); if (sound == 1) { _root.sound_zdeath1.start(); } else if (sound == 2) { _root.sound_zdeath2.start(); } else if (sound == 3) { _root.sound_zdeath3.start(); } else if (sound == 4) { _root.sound_zdeath4.start(); }
Symbol 943 MovieClip Frame 63
_root.frags++; _root.maxzom_3++; _parent.removeMovieClip(this); stop();
Symbol 950 MovieClip Frame 3
if (_root.sfx == true) { _root.sound_hsimpact.start(); }
Symbol 950 MovieClip Frame 59
_root.frags++; _root.maxzom_3++; _parent.removeMovieClip(this); stop();
Symbol 951 MovieClip Frame 1
sound = random(10); if (sound == 1) { _root.sound_zraise1.start(); } else if (sound == 2) { _root.sound_zraise2.start(); } else if (sound == 3) { _root.sound_zraise3.start(); } else if ((sound >= 4) && (sound <= 8)) { _root.sound_zraise4.start(); }
Symbol 951 MovieClip Frame 18
alive = true;
Symbol 951 MovieClip Frame 19
Symbol 951 MovieClip Frame 20
stop();
Symbol 951 MovieClip Frame 21
stop();
Symbol 951 MovieClip Frame 22
stop();
Symbol 951 MovieClip Frame 23
stop();
Symbol 951 MovieClip Frame 24
stop();
Symbol 951 MovieClip Frame 26
stop();
Symbol 951 MovieClip Frame 27
stop();
Symbol 951 MovieClip Frame 28
stop();
Symbol 951 MovieClip Frame 29
stop();
Symbol 951 MovieClip Frame 30
stop();
Symbol 951 MovieClip Frame 31
stop();
Symbol 977 MovieClip Frame 49
_root.frags++; _root.maxzom_4++; _parent.removeMovieClip(this); stop();
Symbol 995 MovieClip Frame 17
stop();
Symbol 1019 MovieClip Frame 79
_root.frags++; _root.maxzom_4++; _parent.removeMovieClip(this); stop();
Symbol 1027 MovieClip Frame 3
if (_root.sfx == true) { _root.sound_hsimpact.start(); }
Symbol 1027 MovieClip Frame 59
_root.frags++; _root.maxzom_4++; _parent.removeMovieClip(this); stop();
Symbol 1035 MovieClip Frame 51
_root.frags++; _root.maxzom_4++; _parent.removeMovieClip(this); stop();
Symbol 1036 MovieClip Frame 1
sound = random(10); if (sound == 1) { _root.sound_zraise1.start(); } else if (sound == 2) { _root.sound_zraise2.start(); } else if (sound == 3) { _root.sound_zraise3.start(); }
Symbol 1036 MovieClip Frame 18
alive = true;
Symbol 1036 MovieClip Frame 19
Symbol 1036 MovieClip Frame 20
stop();
Symbol 1036 MovieClip Frame 21
stop();
Symbol 1036 MovieClip Frame 22
stop();
Symbol 1036 MovieClip Frame 23
stop();
Symbol 1036 MovieClip Frame 24
stop();
Symbol 1036 MovieClip Frame 26
stop();
Symbol 1036 MovieClip Frame 27
stop();
Symbol 1036 MovieClip Frame 28
stop();
Symbol 1036 MovieClip Frame 29
stop();
Symbol 1036 MovieClip Frame 30
stop();
Symbol 1036 MovieClip Frame 31
stop();
Symbol 1096 MovieClip Frame 44
this._parent.busy = false;
Symbol 1097 MovieClip Frame 49
_root.frags++; _root.maxzom_5++; _parent.removeMovieClip(this); stop();
Symbol 1107 MovieClip Frame 45
_root.frags++; _root.maxzom_5++; _parent.removeMovieClip(this); stop();
Symbol 1114 MovieClip Frame 3
if (_root.sfx == true) { _root.sound_hsimpact.start(); }
Symbol 1114 MovieClip Frame 60
_root.frags++; _root.maxzom_5++; _parent.removeMovieClip(this); stop();
Symbol 1115 MovieClip Frame 1
sound = random(10); if (sound == 1) { _root.sound_zraise1.start(); } else if (sound == 2) { _root.sound_zraise2.start(); } else if (sound == 3) { _root.sound_zraise3.start(); }
Symbol 1115 MovieClip Frame 18
alive = true;
Symbol 1115 MovieClip Frame 19
Symbol 1115 MovieClip Frame 20
stop();
Symbol 1115 MovieClip Frame 21
stop();
Symbol 1115 MovieClip Frame 22
stop();
Symbol 1115 MovieClip Frame 23
stop();
Symbol 1115 MovieClip Frame 24
stop();
Symbol 1115 MovieClip Frame 26
stop();
Symbol 1115 MovieClip Frame 27
stop();
Symbol 1115 MovieClip Frame 28
stop();
Symbol 1115 MovieClip Frame 29
stop();
Symbol 1115 MovieClip Frame 30
stop();
Symbol 1115 MovieClip Frame 31
stop();
Symbol 1121 MovieClip Frame 1
stop();
Symbol 1140 MovieClip Frame 1
_root.sound_heartbeat.stop("HB_FAST"); stop();
Symbol 1140 MovieClip Frame 2
_root.sound_heartbeat.stop("HB_FAST"); stop();
Symbol 1140 MovieClip Frame 3
_root.sound_heartbeat.start(0, 10); if (_root.music == true) { _root.music_game.setVolume(80); } stop();
Symbol 1140 MovieClip Frame 4
_root.sound_heartbeat.stop("HB_FAST"); stop();
Symbol 1171 Button
on (release) { i = 0; while (i < 100) { removeMovieClip(_root["enemy" + i]); removeMovieClip(_root["armyzombie" + i]); removeMovieClip(_root["brainzombie" + i]); removeMovieClip(_root["scizombie" + i]); removeMovieClip(_root["mummy" + i]); i++; } _root.remove = true; _root.music_deathw.stop("DEATHWA"); _root.gotoAndPlay("GAME_setup"); }
Symbol 1172 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); _root.music_deathw.stop("DEATHWA"); }
Symbol 1178 Button
on (release) { if (_root.cheat == false) { i = 0; while (i < 100) { removeMovieClip(_root["enemy" + i]); removeMovieClip(_root["armyzombie" + i]); removeMovieClip(_root["brainzombie" + i]); removeMovieClip(_root["scizombie" + i]); removeMovieClip(_root["mummy" + i]); i++; } _root.remove = true; _root.music_deathw.stop("DEATHWA"); _root.gotoAndStop("HIGHSCORE"); } else { _root.sound_error.start(); } }
Symbol 1184 Button
on (release) { i = 0; while (i < 100) { removeMovieClip(_root["enemy" + i]); removeMovieClip(_root["armyzombie" + i]); removeMovieClip(_root["brainzombie" + i]); removeMovieClip(_root["scizombie" + i]); removeMovieClip(_root["mummy" + i]); i++; } _root.remove = true; _root.music_deathw.stop("DEATHWA"); _root.gotoAndStop(5); }
Symbol 1185 MovieClip Frame 1
_root.music_deathw.start(); if (_root.music == true) { _root.music_game.setVolume(80); }
Symbol 1185 MovieClip Frame 4
if (_root.music == true) { _root.music_game.setVolume(60); }
Symbol 1185 MovieClip Frame 7
if (_root.music == true) { _root.music_game.setVolume(40); }
Symbol 1185 MovieClip Frame 10
if (_root.music == true) { _root.music_game.setVolume(20); }
Symbol 1185 MovieClip Frame 13
if (_root.music == true) { _root.music_game.setVolume(0); }
Symbol 1185 MovieClip Frame 80
stop();
Symbol 1186 MovieClip Frame 1
stop();
Symbol 1186 MovieClip Frame 2
stop();
Symbol 1197 Button
on (release, keyPress "<Enter>") { _root.cleard = false; _root.sound_signco.start(); _root.BACKGROUND.gotoAndStop(random(7) + 1); _root.play(); }
Symbol 1206 Button
on (release) { _root.sound_shopclick.start(); gotoAndStop (2); }
Symbol 1208 Button
on (release) { if (_root.score >= 2000) { _root.player.sound_minarmed.start(); _root.sound_buymines.start(); _root.score = _root.score - 2000; _root.rem_mines++; } else if (_root.score < 2000) { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1245 Button
on (release) { if ((_root.score >= 1000) && (_root.health < 100)) { _root.sound_shopheal.start(); _root.score = _root.score - 1000; _root.health = 100; _root.sound_heartbeat.stop("HB_FAST"); } else if ((_root.score < 1000) && (_root.health < 100)) { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1253 MovieClip Frame 1
stop();
Symbol 1253 MovieClip Frame 2
stop();
Symbol 1253 MovieClip Frame 3
stop();
Symbol 1259 MovieClip Frame 1
stop();
Symbol 1259 MovieClip Frame 26
gotoAndStop (1);
Symbol 1259 MovieClip Frame 58
gotoAndStop (1);
Symbol 1264 MovieClip Frame 1
stop();
Symbol 1264 MovieClip Frame 2
stop();
Symbol 1264 MovieClip Frame 3
stop();
Symbol 1264 MovieClip Frame 4
stop();
Symbol 1268 Button
on (release) { if ((_root.score >= 10000) && (_root.hs_ratio == 0)) { _root.hs_ratio = 1; _root.score = _root.score - 10000; _root.sound_shopupg.start(); hs_cost = "20.000:-"; } else if ((_root.score >= 20000) && (_root.hs_ratio == 1)) { _root.hs_ratio = 2; _root.score = _root.score - 20000; _root.sound_shopupg.start(); hs_cost = "40.000:-"; } else if ((_root.score >= 40000) && (_root.hs_ratio == 2)) { _root.hs_ratio = 3; _root.score = _root.score - 40000; _root.sound_shopupg.start(); hs_cost = "FULL"; } else if (_root.hs_ratio >= 3) { trace("MAX LVL"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_max"); } _root.sound_error.start(); } else { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1270 Button
on (release) { if ((_root.score >= 5000) && (_root.gun_dmg == 0)) { _root.gun_dmg = 1; _root.score = _root.score - 5000; _root.sound_shopupg.start(); gun_cost = "15.000:-"; } else if ((_root.score >= 15000) && (_root.gun_dmg == 1)) { _root.gun_dmg = 2; _root.score = _root.score - 15000; _root.sound_shopupg.start(); gun_cost = "25.000:-"; } else if ((_root.score >= 25000) && (_root.gun_dmg == 2)) { _root.gun_dmg = 3; _root.score = _root.score - 25000; _root.sound_shopupg.start(); gun_cost = "FULL"; } else if (_root.gun_dmg >= 3) { trace("MAX LVL"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_max"); } _root.sound_error.start(); } else { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1272 Button
on (release) { if ((_root.score >= 3500) && (_root.gun_pwr == 0)) { _root.gun_pwr = 1; _root.score = _root.score - 3500; _root.sound_shopupg.start(); gunpwr_cost = "8.000:-"; } else if ((_root.score >= 8000) && (_root.gun_pwr == 1)) { _root.gun_pwr = 2; _root.score = _root.score - 8000; _root.sound_shopupg.start(); gunpwr_cost = "15.000:-"; } else if ((_root.score >= 15000) && (_root.gun_pwr == 2)) { _root.gun_pwr = 3; _root.score = _root.score - 15000; _root.sound_shopupg.start(); gunpwr_cost = "FULL"; } else if (_root.gun_pwr >= 3) { trace("MAX LVL"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_max"); } _root.sound_error.start(); } else { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1274 Button
on (release) { if ((_root.score >= 4000) && (_root.knife_dmg == 0)) { _root.knife_dmg = 2; _root.score = _root.score - 4000; _root.sound_shopupg.start(); knife_cost = "10.000:-"; } else if ((_root.score >= 10000) && (_root.knife_dmg == 2)) { _root.knife_dmg = 4; _root.score = _root.score - 10000; _root.sound_shopupg.start(); knife_cost = "18.000:-"; } else if ((_root.score >= 18000) && (_root.knife_dmg == 4)) { _root.knife_dmg = 6; _root.score = _root.score - 18000; _root.sound_shopupg.start(); knife_cost = "FULL"; } else if (_root.knife_dmg >= 6) { trace("MAX LVL"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_max"); } _root.sound_error.start(); } else { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1276 Button
on (release) { if ((_root.score >= 2000) && (_root.knife_pwr == 0)) { _root.knife_pwr = 1; _root.score = _root.score - 2000; _root.sound_shopupg.start(); knifepwr_cost = "6.000:-"; } else if ((_root.score >= 6000) && (_root.knife_pwr == 1)) { _root.knife_pwr = 2; _root.score = _root.score - 6000; _root.sound_shopupg.start(); knifepwr_cost = "12.000:-"; } else if ((_root.score >= 12000) && (_root.knife_pwr == 2)) { _root.knife_pwr = 3; _root.score = _root.score - 12000; _root.sound_shopupg.start(); knifepwr_cost = "FULL"; } else if (_root.knife_pwr >= 3) { trace("MAX LVL"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_max"); } _root.sound_error.start(); } else { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1278 Button
on (release) { _root.sound_shopclick.start(); gotoAndStop (1); }
Symbol 1284 MovieClip Frame 1
stop();
Instance of Symbol 1253 MovieClip in Symbol 1284 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.health >= 100) && (_root.health > 70)) { this.gotoAndStop(1); } else if ((_root.health <= 70) && (_root.health > 30)) { this.gotoAndStop(2); } else if ((_root.health <= 30) && (_root.health >= 1)) { this.gotoAndStop(3); } }
Symbol 1284 MovieClip Frame 2
if (_root.hs_ratio <= 0) { hs_cost = "10.000:-"; } else if (_root.hs_ratio == 1) { hs_cost = "20.000:-"; } else if (_root.hs_ratio == 2) { hs_cost = "40.000:-"; } else if (_root.hs_ratio == 3) { hs_cost = "FULL"; } if (_root.gun_dmg <= 0) { gun_cost = "5.000:-"; } else if (_root.gun_dmg == 1) { gun_cost = "15.000:-"; } else if (_root.gun_dmg == 2) { gun_cost = "25.000:-"; } else if (_root.gun_dmg == 3) { gun_cost = "FULL"; } if (_root.gun_pwr <= 0) { gunpwr_cost = "3.500:-"; } else if (_root.gun_pwr == 1) { gunpwr_cost = "8.000:-"; } else if (_root.gun_pwr == 2) { gunpwr_cost = "15.000:-"; } else if (_root.gun_pwr == 3) { gunpwr_cost = "FULL"; } if (_root.knife_dmg <= 0) { knife_cost = "4.000:-"; } else if (_root.knife_dmg == 2) { knife_cost = "10.000:-"; } else if (_root.knife_dmg == 4) { knife_cost = "18.000:-"; } else if (_root.knife_dmg == 6) { knife_cost = "FULL"; } if (_root.knife_pwr <= 0) { knifepwr_cost = "2.000:-"; } else if (_root.knife_pwr == 1) { knifepwr_cost = "6.000:-"; } else if (_root.knife_pwr == 2) { knifepwr_cost = "12.000:-"; } else if (_root.knife_pwr == 3) { knifepwr_cost = "FULL"; } stop();
Instance of Symbol 1264 MovieClip in Symbol 1284 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.hs_ratio <= 0) { this.gotoAndStop(1); } else if (_root.hs_ratio == 1) { this.gotoAndStop(2); } else if (_root.hs_ratio == 2) { this.gotoAndStop(3); } else if (_root.hs_ratio >= 3) { this.gotoAndStop(4); } }
Instance of Symbol 1264 MovieClip in Symbol 1284 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.gun_dmg <= 0) { this.gotoAndStop(1); } else if (_root.gun_dmg == 1) { this.gotoAndStop(2); } else if (_root.gun_dmg == 2) { this.gotoAndStop(3); } else if (_root.gun_dmg >= 3) { this.gotoAndStop(4); } }
Instance of Symbol 1264 MovieClip in Symbol 1284 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.gun_pwr <= 0) { this.gotoAndStop(1); } else if (_root.gun_pwr == 1) { this.gotoAndStop(2); } else if (_root.gun_pwr == 2) { this.gotoAndStop(3); } else if (_root.gun_pwr >= 3) { this.gotoAndStop(4); } }
Instance of Symbol 1264 MovieClip in Symbol 1284 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.knife_dmg <= 0) { this.gotoAndStop(1); } else if (_root.knife_dmg == 2) { this.gotoAndStop(2); } else if (_root.knife_dmg == 4) { this.gotoAndStop(3); } else if (_root.knife_dmg >= 6) { this.gotoAndStop(4); } }
Instance of Symbol 1264 MovieClip in Symbol 1284 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.knife_pwr <= 0) { this.gotoAndStop(1); } else if (_root.knife_pwr == 1) { this.gotoAndStop(2); } else if (_root.knife_pwr == 2) { this.gotoAndStop(3); } else if (_root.knife_pwr >= 3) { this.gotoAndStop(4); } }
Symbol 1285 Button
on (release) { if (((playername != "insert") && (playername != "")) && (submit == false)) { submit = true; _root.sound_shopupg.start(); pldm128948 = new LoadVars(); pldm128948.namevar = playername; pldm128948.scorevar = pldmcrypt.encodeNum(score); pldm128948.mid = 247; pldm128948.pro = "9ee73cd3583a17fae11342beb56b0b4f"; pldm128948.sendAndLoad("http://bot.armorstudios.com/hs.php", pldm128948, "POST"); } else if (submit == true) { if (_root.hs_error._currentframe == 1) { _root.hs_error.gotoAndPlay("er_submit"); } _root.sound_error.start(); } else { if (_root.hs_error._currentframe == 1) { _root.hs_error.gotoAndPlay("er_name"); } _root.sound_error.start(); } }
Symbol 1286 Button
on (release) { _root.gotoAndStop(5); }
Symbol 1329 MovieClip Frame 1
stop();
Symbol 1329 MovieClip Frame 30
gotoAndStop (1);
Symbol 1329 MovieClip Frame 67
gotoAndStop (1);

Library Items

Symbol 1 Sound [WALK_2]
Symbol 2 Sound [WALK_1]
Symbol 3 Sound [SHOP_UPGR]
Symbol 4 Sound [KNIFE_EQUIP]
Symbol 5 Sound [CHEAT_RESTRICTION]
Symbol 6 Sound [RAISE_3]
Symbol 7 Sound [RAISE_2]
Symbol 8 Sound [RAISE_1]
Symbol 9 Sound [PLAYER_DEFDEATH]
Symbol 10 Sound [RAISE_4]
Symbol 11 Sound [MINE_ARM]
Symbol 12 Sound [MINE_ACTIVATE]
Symbol 13 Sound [MAIN_THEME]
Symbol 14 Sound [JUMP_LAND]
Symbol 15 Sound [KNIFE_ATTACK]
Symbol 16 Sound [PLAY_HURT_1]
Symbol 17 Sound [KNIFE_HOLSTER]
Symbol 18 Sound [HB_FAST]
Symbol 19 Sound [SHOP_HEAL]
Symbol 20 Sound [HEADSHOOT]
Symbol 21 Sound [HEADSHOOT_IMPACT]
Symbol 22 Sound [GUN_FIRE]
Symbol 23 Sound [GAME_THEME]
Symbol 24 Sound [REM_EXPLOSION]
Symbol 25 Sound [ERROR_SOUND]
Symbol 26 Sound [ZDEATH_4]
Symbol 27 Sound [ZDEATH_3]
Symbol 28 Sound [ZDEATH_2]
Symbol 29 Sound [ZDEATH_1]
Symbol 30 Sound [DEATHWA]
Symbol 31 Sound [SHOP_CLICK]
Symbol 32 Sound [SIGN_CONT]
Symbol 33 Sound [BUY_MINES]
Symbol 34 Sound [BLADE_FLESH]
Symbol 35 GraphicUsed by:36 1208
Symbol 36 MovieClipUses:35Used by:65 569 1207 1208  Timeline
Symbol 37 GraphicUsed by:38 93 103 104 148 158 172 178 184 192 198 204 213 219 227 233 598 604 610 621 627 630 631 643 812 817 950 1027 1114 1171 1172 1178 1184 1197 1206 1208 1245 1268 1270 1272 1274 1276 1278 1285 1286
Symbol 38 MovieClipUses:37Used by:64 65 93 158 172 178 184 192 198 204 213 219 227 233 598 604 610 621 627 630 631 643 729 730 764 831 897 951 1036 1096 1115 1171 1172 1178 1184 1197 1206 1208 1245 1268 1270 1272 1274 1276 1278 1285 1286  Timeline
Symbol 39 GraphicUsed by:64 442
Symbol 40 GraphicUsed by:64 442
Symbol 41 GraphicUsed by:64 442
Symbol 42 GraphicUsed by:64 442
Symbol 43 GraphicUsed by:64 442
Symbol 44 GraphicUsed by:64 442
Symbol 45 GraphicUsed by:64 442
Symbol 46 GraphicUsed by:64 442
Symbol 47 GraphicUsed by:64 442
Symbol 48 GraphicUsed by:64 442
Symbol 49 GraphicUsed by:64 442
Symbol 50 GraphicUsed by:64 442
Symbol 51 GraphicUsed by:64 442
Symbol 52 GraphicUsed by:64 442
Symbol 53 GraphicUsed by:64 442
Symbol 54 GraphicUsed by:64 442
Symbol 55 GraphicUsed by:64 442
Symbol 56 GraphicUsed by:64 442
Symbol 57 GraphicUsed by:64 442
Symbol 58 GraphicUsed by:64 442
Symbol 59 GraphicUsed by:64 442
Symbol 60 GraphicUsed by:64 442
Symbol 61 GraphicUsed by:64 442
Symbol 62 GraphicUsed by:63 64 442
Symbol 63 MovieClipUses:62Used by:64 442
Symbol 64 MovieClipUses:39 38 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63Used by:65
Symbol 65 MovieClip [REMOTE_BOMB]Uses:36 38 64
Symbol 66 GraphicUsed by:67 96
Symbol 67 MovieClipUses:66Used by:83
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:83
Symbol 72 GraphicUsed by:83
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:83
Symbol 75 FontUsed by:76 77 78 79 80 81 84 85 86 87 88 89 90 92 149 151 152 153 155 166 167 168 169 171 173 174 175 177 179 180 181 183 187 188 189 191 193 194 195 197 199 200 201 203 206 207 208 209 210 212 214 215 216 218 222 223 224 226 228 229 230 232 234 240 242 298 358 389 416 417 570 572 574 576 578 581 582 583 584 585 587 589 593 594 595 597 599 600 601 603 605 606 607 609 611 616 617 618 620 622 623 624 626 628 633 637 638 639 640 642 648 1162 1163 1166 1167 1168 1170 1173 1174 1175 1177 1179 1180 1181 1183 1187 1188 1199 1200 1201 1202 1203 1246 1247 1248 1249 1254 1255 1256 1257 1258 1261 1265 1266 1267 1269 1271 1273 1275 1277 1279 1280 1281 1282 1283 1290 1292 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1308 1309 1311 1313 1315 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328
Symbol 76 TextUses:75Used by:83
Symbol 77 TextUses:75Used by:83
Symbol 78 EditableTextUses:75Used by:83
Symbol 79 EditableTextUses:75Used by:83
Symbol 80 TextUses:75Used by:82
Symbol 81 TextUses:75Used by:82
Symbol 82 MovieClipUses:80 81Used by:83
Symbol 83 MovieClipUses:67 71 72 74 76 77 78 79 82Used by:Timeline
Symbol 84 TextUses:75Used by:Timeline
Symbol 85 TextUses:75Used by:Timeline
Symbol 86 TextUses:75Used by:Timeline
Symbol 87 TextUses:75Used by:Timeline
Symbol 88 TextUses:75Used by:93
Symbol 89 TextUses:75Used by:91
Symbol 90 TextUses:75Used by:91
Symbol 91 MovieClipUses:89 90Used by:93
Symbol 92 TextUses:75Used by:93
Symbol 93 ButtonUses:38 88 91 92 37Used by:Timeline
Symbol 1330 MovieClip [__Packages.pldmcrypt]
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:103
Symbol 96 ButtonUses:66Used by:103
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:103
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:103
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClipUses:37 95 96 98 100 102 SS1Used by:Timeline
Symbol 104 MovieClipUses:37Used by:159 165 569 650 680  Timeline
Symbol 105 GraphicUsed by:148 418 812 817 830
Symbol 106 GraphicUsed by:148
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:127
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:127
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:127
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:127
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:127
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:127
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:127
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:127
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:127
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:127
Symbol 127 MovieClipUses:108 110 112 114 116 118 120 122 124 126Used by:148 817 884 896 943 950 1027 1035 1107 1114
Symbol 128 GraphicUsed by:148
Symbol 129 GraphicUsed by:148
Symbol 130 GraphicUsed by:148
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:148 817
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:148 817
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:147
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:147
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:147
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:147
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:147
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:147
Symbol 147 MovieClipUses:136 138 140 142 144 146Used by:148 812 817 830 831 873 884 896 897 943 950 951 1019 1027 1035 1036 1107 1114 1115
Symbol 148 MovieClipUses:105 106 127 128 129 130 132 134 37 147Used by:159
Symbol 149 TextUses:75Used by:150
Symbol 150 MovieClipUses:149Used by:159
Symbol 151 TextUses:75Used by:158
Symbol 152 TextUses:75Used by:154
Symbol 153 TextUses:75Used by:154
Symbol 154 MovieClipUses:152 153Used by:158
Symbol 155 TextUses:75Used by:158
Symbol 156 SoundUsed by:158 172 178 184 192 198 204 213 219 227 233 598 604 610 621 627 630 631 643 1171 1172 1178 1184 1206 1268 1270 1272 1274 1276 1278 1285 1286
Symbol 157 SoundUsed by:158 172 178 184 192 198 204 213 219 227 233 598 604 610 621 627 630 631 643 1171 1172 1178 1184 1285 1286
Symbol 158 ButtonUses:38 151 154 155 37 156 157Used by:159
Symbol 159 MovieClipUses:104 148 150 158Used by:Timeline
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:Timeline
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:164
Symbol 164 MovieClipUses:163Used by:Timeline
Symbol 165 MovieClipUses:104Used by:Timeline
Symbol 166 TextUses:75Used by:Timeline
Symbol 167 TextUses:75Used by:172
Symbol 168 TextUses:75Used by:170
Symbol 169 TextUses:75Used by:170
Symbol 170 MovieClipUses:168 169Used by:172
Symbol 171 TextUses:75Used by:172
Symbol 172 ButtonUses:38 167 170 171 37 156 157Used by:Timeline
Symbol 173 TextUses:75Used by:178
Symbol 174 TextUses:75Used by:176
Symbol 175 TextUses:75Used by:176
Symbol 176 MovieClipUses:174 175Used by:178
Symbol 177 TextUses:75Used by:178
Symbol 178 ButtonUses:38 173 176 177 37 156 157Used by:Timeline
Symbol 179 TextUses:75Used by:184
Symbol 180 TextUses:75Used by:182
Symbol 181 TextUses:75Used by:182
Symbol 182 MovieClipUses:180 181Used by:184
Symbol 183 TextUses:75Used by:184
Symbol 184 ButtonUses:38 179 182 183 37 156 157Used by:Timeline
Symbol 185 FontUsed by:186 205 580 588 632
Symbol 186 TextUses:185Used by:Timeline
Symbol 187 TextUses:75Used by:192
Symbol 188 TextUses:75Used by:190
Symbol 189 TextUses:75Used by:190
Symbol 190 MovieClipUses:188 189Used by:192
Symbol 191 TextUses:75Used by:192
Symbol 192 ButtonUses:38 187 190 191 37 156 157Used by:Timeline
Symbol 193 TextUses:75Used by:198
Symbol 194 TextUses:75Used by:196
Symbol 195 TextUses:75Used by:196
Symbol 196 MovieClipUses:194 195Used by:198
Symbol 197 TextUses:75Used by:198
Symbol 198 ButtonUses:38 193 196 197 37 156 157Used by:Timeline
Symbol 199 TextUses:75Used by:204 1172
Symbol 200 TextUses:75Used by:202
Symbol 201 TextUses:75Used by:202
Symbol 202 MovieClipUses:200 201Used by:204 1172
Symbol 203 TextUses:75Used by:204 1172
Symbol 204 ButtonUses:38 199 202 203 37 156 157Used by:Timeline
Symbol 205 TextUses:185Used by:Timeline
Symbol 206 TextUses:75Used by:Timeline
Symbol 207 TextUses:75Used by:Timeline
Symbol 208 TextUses:75Used by:213
Symbol 209 TextUses:75Used by:211
Symbol 210 TextUses:75Used by:211
Symbol 211 MovieClipUses:209 210Used by:213
Symbol 212 TextUses:75Used by:213
Symbol 213 ButtonUses:38 208 211 212 37 156 157Used by:Timeline
Symbol 214 TextUses:75Used by:219
Symbol 215 TextUses:75Used by:217
Symbol 216 TextUses:75Used by:217
Symbol 217 MovieClipUses:215 216Used by:219
Symbol 218 TextUses:75Used by:219
Symbol 219 ButtonUses:38 214 217 218 37 156 157Used by:Timeline
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:Timeline
Symbol 222 TextUses:75Used by:227
Symbol 223 TextUses:75Used by:225
Symbol 224 TextUses:75Used by:225
Symbol 225 MovieClipUses:223 224Used by:227
Symbol 226 TextUses:75Used by:227
Symbol 227 ButtonUses:38 222 225 226 37 156 157Used by:Timeline
Symbol 228 TextUses:75Used by:233
Symbol 229 TextUses:75Used by:231
Symbol 230 TextUses:75Used by:231
Symbol 231 MovieClipUses:229 230Used by:233
Symbol 232 TextUses:75Used by:233
Symbol 233 ButtonUses:38 228 231 232 37 156 157Used by:Timeline
Symbol 234 TextUses:75Used by:235
Symbol 235 MovieClipUses:234Used by:Timeline
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:244 569
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:244
Symbol 240 TextUses:75Used by:241
Symbol 241 MovieClipUses:240Used by:244
Symbol 242 TextUses:75Used by:243
Symbol 243 MovieClipUses:242Used by:244
Symbol 244 MovieClipUses:237 239 241 243Used by:Timeline
Symbol 245 GraphicUsed by:569
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:270
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:248Used by:270
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:270
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252Used by:270
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:270
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:270
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:270
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:270
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:270
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:270
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:270
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:270
Symbol 270 MovieClipUses:247 249 251 253 255 257 259 261 263 265 267 269Used by:415 569 731 764
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:271Used by:569
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:293
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:293
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:293
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:279Used by:293
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:281Used by:293
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:293
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:293
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:293
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:293
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:293
Symbol 293 MovieClipUses:274 276 278 280 282 284 286 288 290 292Used by:569 764
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:569
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:569
Symbol 298 TextUses:75Used by:569
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:315
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:315
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:303Used by:315
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:315
Symbol 307 GraphicUsed by:308
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Instance Names

"difficulty"Frame 7Symbol 221 MovieClip
"diffInt"Frame 7Symbol 244 MovieClip
"grap"Frame 9Symbol 592 MovieClip
"bgsound"Frame 9Symbol 615 MovieClip
"sfxsound"Frame 9Symbol 615 MovieClip
"cheatinput"Frame 10Symbol 637 EditableText
"cheat_erbox"Frame 10Symbol 649 MovieClip
"JUMP_TIMER"Frame 35Symbol 653 MovieClip
"IMMORTAL"Frame 35Symbol 663 MovieClip
"SOUND_TIMER"Frame 35Symbol 665 MovieClip
"BACKGROUND"Frame 35Symbol 680 MovieClip
"player"Frame 35Symbol 764 MovieClip
"enemy"Frame 35Symbol 831 MovieClip
"armyzombie"Frame 35Symbol 897 MovieClip
"brainzombie"Frame 35Symbol 951 MovieClip
"scizombie"Frame 35Symbol 1036 MovieClip
"mummy"Frame 35Symbol 1115 MovieClip
"STATUS"Frame 35Symbol 1140 MovieClip
"GAME_OVER"Frame 35Symbol 1186 MovieClip
"nameinput"Frame 54Symbol 1324 EditableText
"nameinput"Frame 54Symbol 1325 EditableText
"field_input"Frame 54Symbol 1326 EditableText
"hs_error"Frame 54Symbol 1329 MovieClip
"EXPLOSION_HIT"Symbol 64 MovieClip Frame 2Symbol 38 MovieClip
"MINE"Symbol 65 MovieClip [REMOTE_BOMB] Frame 1Symbol 36 MovieClip
"EXPLOSION"Symbol 65 MovieClip [REMOTE_BOMB] Frame 1Symbol 64 MovieClip
"bar"Symbol 83 MovieClip Frame 1Symbol 67 MovieClip
"virus"Symbol 164 MovieClip Frame 1Symbol 163 MovieClip
"BULLET"Symbol 729 MovieClip Frame 11Symbol 38 MovieClip
"BLADE"Symbol 730 MovieClip Frame 14Symbol 38 MovieClip
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"blood2"Symbol 764 MovieClip Frame 1Symbol 728 MovieClip
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"GUN"Symbol 764 MovieClip Frame 4Symbol 729 MovieClip
"KNIFE"Symbol 764 MovieClip Frame 5Symbol 730 MovieClip
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"STATUS_DAMAGE"Symbol 1126 MovieClip Frame 1Symbol 1121 MovieClip
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"STATUS_DAMAGE"Symbol 1134 MovieClip Frame 1Symbol 1121 MovieClip
"STATUS_DAMAGE"Symbol 1139 MovieClip Frame 1Symbol 1121 MovieClip
"MONITOR"Symbol 1140 MovieClip Frame 1Symbol 1126 MovieClip
"MONITOR"Symbol 1140 MovieClip Frame 2Symbol 1130 MovieClip
"MONITOR"Symbol 1140 MovieClip Frame 3Symbol 1134 MovieClip
"MONITOR"Symbol 1140 MovieClip Frame 4Symbol 1139 MovieClip
"ERRORBOX"Symbol 1284 MovieClip Frame 1Symbol 1259 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$Ld$KcoNUh4MExNZFr7A/dbWL0."
ExportAssets (56)Timeline Frame 1Symbol 1 as "WALK_2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "WALK_1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "SHOP_UPGR"
ExportAssets (56)Timeline Frame 1Symbol 4 as "KNIFE_EQUIP"
ExportAssets (56)Timeline Frame 1Symbol 5 as "CHEAT_RESTRICTION"
ExportAssets (56)Timeline Frame 1Symbol 6 as "RAISE_3"
ExportAssets (56)Timeline Frame 1Symbol 7 as "RAISE_2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "RAISE_1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "PLAYER_DEFDEATH"
ExportAssets (56)Timeline Frame 1Symbol 10 as "RAISE_4"
ExportAssets (56)Timeline Frame 1Symbol 11 as "MINE_ARM"
ExportAssets (56)Timeline Frame 1Symbol 12 as "MINE_ACTIVATE"
ExportAssets (56)Timeline Frame 1Symbol 13 as "MAIN_THEME"
ExportAssets (56)Timeline Frame 1Symbol 14 as "JUMP_LAND"
ExportAssets (56)Timeline Frame 1Symbol 15 as "KNIFE_ATTACK"
ExportAssets (56)Timeline Frame 1Symbol 16 as "PLAY_HURT_1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "KNIFE_HOLSTER"
ExportAssets (56)Timeline Frame 1Symbol 18 as "HB_FAST"
ExportAssets (56)Timeline Frame 1Symbol 19 as "SHOP_HEAL"
ExportAssets (56)Timeline Frame 1Symbol 20 as "HEADSHOOT"
ExportAssets (56)Timeline Frame 1Symbol 21 as "HEADSHOOT_IMPACT"
ExportAssets (56)Timeline Frame 1Symbol 22 as "GUN_FIRE"
ExportAssets (56)Timeline Frame 1Symbol 23 as "GAME_THEME"
ExportAssets (56)Timeline Frame 1Symbol 24 as "REM_EXPLOSION"
ExportAssets (56)Timeline Frame 1Symbol 25 as "ERROR_SOUND"
ExportAssets (56)Timeline Frame 1Symbol 26 as "ZDEATH_4"
ExportAssets (56)Timeline Frame 1Symbol 27 as "ZDEATH_3"
ExportAssets (56)Timeline Frame 1Symbol 28 as "ZDEATH_2"
ExportAssets (56)Timeline Frame 1Symbol 29 as "ZDEATH_1"
ExportAssets (56)Timeline Frame 1Symbol 30 as "DEATHWA"
ExportAssets (56)Timeline Frame 1Symbol 31 as "SHOP_CLICK"
ExportAssets (56)Timeline Frame 1Symbol 32 as "SIGN_CONT"
ExportAssets (56)Timeline Frame 1Symbol 33 as "BUY_MINES"
ExportAssets (56)Timeline Frame 1Symbol 34 as "BLADE_FLESH"
ExportAssets (56)Timeline Frame 1Symbol 65 as "REMOTE_BOMB"
ExportAssets (56)Timeline Frame 1Symbol 1330 as "__Packages.pldmcrypt"

Labels

"MAIN"Frame 6
"START_GAME"Frame 7
"INSTRUCTIONS"Frame 8
"OPTIONS"Frame 9
"CHEATS"Frame 10
"START"Frame 11
"--> Fade Out Title Sound"Frame 12
"GAME_setup"Frame 34
"GAME"Frame 35
"SHOP"Frame 37
"HIGHSCORE"Frame 54
"<-- Rerun Here"Symbol 270 MovieClip Frame 18
"er_cheat"Symbol 649 MovieClip Frame 1
"stand_right"Symbol 764 MovieClip Frame 1
"walk_right"Symbol 764 MovieClip Frame 2
"run_right"Symbol 764 MovieClip Frame 3
"shoot_right"Symbol 764 MovieClip Frame 4
"knife_right"Symbol 764 MovieClip Frame 5
"jump_right"Symbol 764 MovieClip Frame 6
"mine_right"Symbol 764 MovieClip Frame 7
"explo_right"Symbol 764 MovieClip Frame 8
"die_right"Symbol 764 MovieClip Frame 9
"stand_left"Symbol 764 MovieClip Frame 11
"walk_left"Symbol 764 MovieClip Frame 12
"run_left"Symbol 764 MovieClip Frame 13
"shoot_left"Symbol 764 MovieClip Frame 14
"knife_left"Symbol 764 MovieClip Frame 15
"jump_left"Symbol 764 MovieClip Frame 16
"mine_left"Symbol 764 MovieClip Frame 17
"explo_left"Symbol 764 MovieClip Frame 18
"die_left"Symbol 764 MovieClip Frame 19
"<-- Zombie Raise -->"Symbol 831 MovieClip Frame 1
"walk_right"Symbol 831 MovieClip Frame 19
"attack_right"Symbol 831 MovieClip Frame 20
"burn_right"Symbol 831 MovieClip Frame 21
"death_right"Symbol 831 MovieClip Frame 22
"headshoot_right"Symbol 831 MovieClip Frame 23
"death2_right"Symbol 831 MovieClip Frame 24
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"attack_left"Symbol 831 MovieClip Frame 27
"burn_left"Symbol 831 MovieClip Frame 28
"death_left"Symbol 831 MovieClip Frame 29
"headshoot_left"Symbol 831 MovieClip Frame 30
"death2_left"Symbol 831 MovieClip Frame 31
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"attack_right"Symbol 897 MovieClip Frame 20
"burn_right"Symbol 897 MovieClip Frame 21
"death_right"Symbol 897 MovieClip Frame 22
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"death2_right"Symbol 897 MovieClip Frame 24
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"attack_left"Symbol 897 MovieClip Frame 27
"burn_left"Symbol 897 MovieClip Frame 28
"death_left"Symbol 897 MovieClip Frame 29
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"burn_left"Symbol 951 MovieClip Frame 28
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"headshoot_left"Symbol 951 MovieClip Frame 30
"death2_left"Symbol 951 MovieClip Frame 31
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"death_left"Symbol 1115 MovieClip Frame 29
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"death2_left"Symbol 1115 MovieClip Frame 31
"fine"Symbol 1140 MovieClip Frame 1
"caution"Symbol 1140 MovieClip Frame 2
"danger"Symbol 1140 MovieClip Frame 3
"dead"Symbol 1140 MovieClip Frame 4
"er_max"Symbol 1259 MovieClip Frame 1
"er_score"Symbol 1259 MovieClip Frame 27
"er_name"Symbol 1329 MovieClip Frame 1
"er_submit"Symbol 1329 MovieClip Frame 31

Dynamic Text Variables

PercentStatusSymbol 78 EditableText"100"
PercentStatusSymbol 79 EditableText"100"
cheatfieldSymbol 637 EditableText"insert"
_root.scoreSymbol 1162 EditableText""
_root.rem_minesSymbol 1163 EditableText""
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hs_costSymbol 1279 EditableText""
gun_costSymbol 1280 EditableText""
gunpwr_costSymbol 1281 EditableText""
knife_costSymbol 1282 EditableText""
knifepwr_costSymbol 1283 EditableText""
pl1Symbol 1294 EditableText""
sc1Symbol 1295 EditableText""
pl2Symbol 1296 EditableText""
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pl3Symbol 1298 EditableText""
sc3Symbol 1299 EditableText""
pl4Symbol 1300 EditableText""
sc4Symbol 1301 EditableText""
pl5Symbol 1302 EditableText""
sc5Symbol 1303 EditableText""
pl1Symbol 1304 EditableText""
sc1Symbol 1305 EditableText""
pl2Symbol 1308 EditableText""
sc2Symbol 1317 EditableText""
pl3Symbol 1318 EditableText""
sc3Symbol 1319 EditableText""
pl4Symbol 1320 EditableText""
sc4Symbol 1321 EditableText""
pl5Symbol 1322 EditableText""
sc5Symbol 1323 EditableText""
scoreSymbol 1324 EditableText""
scoreSymbol 1325 EditableText""
playernameSymbol 1326 EditableText"insert"




http://swfchan.com/6/27373/info.shtml
Created: 21/5 -2019 15:53:05 Last modified: 21/5 -2019 15:53:05 Server time: 22/12 -2024 14:17:39