STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #27449 |
preloader |
POKLER |
...is loading. Please wait.... |
A Playground for the mind |
playwithyourmind.com |
START GAME |
Welcome to Pokler |
The object of this game is to make as many good poker hands on the board as possible. To do so, switch the cards around on the board as you please. You may swap any two cards (they dont have to be adjacent). There are a total of 12 hands scored: all vertical, horizontal and diagonal sets of 5. In order to pass the round, you must earn a certain number of points (this target increases as the game goes on) and you must get at least 3 big hands (straight or higher). Plan your moves carefully, because if you run out of them before you have completed the above requirements, your game will end. You may use every move available in your efforts to improve the board. However, you may also submit the board early if you are satisified with it and you will earn bonus points for any moves you have left. When you are done making all your moves, hit the submit button. |
pair= two pair= 3 of kind= straight= flush= full house= 4 of kind= str. flush= target= |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
J |
J |
Q |
Q |
K |
K |
A |
A |
main actions |
HAND VALUES |
10 30 50 75 75 100 150 250 |
CONTINUE |
next round |
pairs: two pair: three of a kind: straight: flush: full house: four of a kind: straight flush: moves left: round score: total score: |
GAME OVER |
play again |
pairs: two pair: three of a kind: straight: flush: full house: four of a kind: straight flush: round score: score needed: final score: |
highscorees |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 4 MovieClip in Frame 1onClipEvent (load) { totalbytes = _root.getBytesTotal(); } onClipEvent (enterFrame) { amountloaded = (_root.getBytesLoaded() / totalbytes) * 100; _root.loadingbar._xscale = amountloaded; if (amountloaded > 99) { _root.gotoAndPlay(2); } }Frame 2function initgame() { round = 0; score = 0; movesleft = 21; timeperround = 120000 /* 0x01D4C0 */; } function initround() { round++; roundscore = 0; movesleft = 21 - round; timeperround = timeperround - 10000; targetscore = 150 * round; movieatspace = new Array(); makecardsets(); makesets(); showboard(); submitted = false; beginroundtime = getTimer(); } function makecardsets() { cards = new Array(); i = 1; while (i < 14) { j = 1; while (j < 5) { cards.push({number:i, suits:j}); j++; } i++; } } function showboard() { level = 0; i = 0; while (i < 5) { j = 0; while (j < 5) { randomchoice = int(Math.random() * cards.length); game.card.duplicateMovieClip("card" + level, level); game["card" + level]._x = game.marker._x + ((game.card._width / 2) * i); game["card" + level]._y = game.marker._y + ((game.card._height / 2) * j); game["card" + level]._yscale = 45; game["card" + level]._xscale = 45; game["card" + level].button._alpha = 0; game["card" + level].hitarea._alpha = 0; game["card" + level].num.gotoAndPlay(cards[randomchoice].number); game["card" + level].suit.gotoAndPlay(cards[randomchoice].suits); game["card" + level].num2.gotoAndPlay(cards[randomchoice].number); game["card" + level].suit2.gotoAndPlay(cards[randomchoice].suits); if ((cards[randomchoice].suits == 1) or (cards[randomchoice].suits == 2)) { game["card" + level].num.numcolor.gotoAndPlay(2); game["card" + level].num2.numcolor.gotoAndPlay(2); } movieatspace.push(level); cards.splice(randomchoice, 1); level++; j++; } i++; } } function checkboard() { found = new Array(); i = 0; while (i < 31) { found.push({flush:false, straight:false}); i++; } checkflush(); checkstraight(); checkofakind(); } function checkflush() { flushes = 0; straightflush = 0; i = 0; while (i < 5) { startcard = movieatspace[i]; samesuit = 1; thissuit = game["card" + startcard].suit._currentframe; j = i + 5; while (j < 25) { thiscard = movieatspace[j]; if (game["card" + thiscard].suit._currentframe == thissuit) { samesuit++; } j = j + 5; } if (samesuit == 5) { flushes++; trace("found flush"); trace("j: " + j); found[j].flushes = true; trace(found[j].flushes); if (found[j].straight == true) { straightflush++; straights--; flushes--; } } i++; } i = 0; while (i < 25) { startcard = movieatspace[i]; samesuit = 1; thissuit = game["card" + startcard].suit._currentframe; j = i + 1; while (j < (i + 5)) { thiscard = movieatspace[j]; if (game["card" + thiscard].suit._currentframe == thissuit) { samesuit++; } j++; } if (samesuit == 5) { flushes++; trace("found flush"); trace("i: " + i); found[j].flushes = true; if (found[j].straight == true) { straightflush++; straights--; flushes--; } } i = i + 5; } startcard = movieatspace[0]; samesuit = 1; thissuit = game["card" + startcard].suit._currentframe; i = 6; while (i < 25) { thiscard = movieatspace[i]; if (game["card" + thiscard].suit._currentframe == thissuit) { samesuit++; } i = i + 6; } if (samesuit == 5) { flushes++; trace("found flush"); trace("i:" + i); found[i].flushes = true; if (found[i].straight == true) { straightflush++; straights--; flushes--; } } startcard = movieatspace[20]; samesuit = 1; thissuit = game["card" + startcard].suit._currentframe; i = 16; while (i > 0) { thiscard = movieatspace[i]; if (game["card" + thiscard].suit._currentframe == thissuit) { samesuit++; } i = i - 4; } if (samesuit == 5) { flushes++; trace("found flush"); trace("i:" + i); found[i].flushes = true; if (found[i].straight == true) { straightflush++; straights--; flushes--; } } } function clearholding() { holding = new Array(); l = 0; while (l < 14) { holding[l] = 0; l++; } } function checkstraight() { straights = 0; handtotal = 0; high = 0; low = 14; clearholding(); i = 20; while (i > 0) { thisnum = movieatspace[i]; handtotal = handtotal + game["card" + thisnum].num._currentframe; holding[game["card" + thisnum].num._currentframe]++; if (game["card" + thisnum].num._currentframe > high) { high = game["card" + thisnum].num._currentframe; } if (game["card" + thisnum].num._currentframe < low) { low = game["card" + thisnum].num._currentframe; } i = i - 4; } straight = 0; j = 0; while (j < 14) { trace(holding[j]); if (holding[j] == 1) { straight++; } j++; } if ((straight == 5) and ((high - low) == 4)) { trace("found straight"); straights++; found[0].straight = true; if (found[0].flushes == true) { straightflush++; straights--; flushes--; } } if ((((straight == 5) and (high == 13)) and (low == 1)) and (handtotal == 23)) { trace("found ace flush"); straights++; found[0].straight = true; if (found[0].flushes == true) { straightflush++; straights--; flushes--; } } handtotal = 0; high = 0; low = 14; clearholding(); i = 0; while (i <= 25) { thisnum = movieatspace[i]; handtotal = handtotal + game["card" + thisnum].num._currentframe; holding[game["card" + thisnum].num._currentframe]++; if (game["card" + thisnum].num._currentframe > high) { high = game["card" + thisnum].num._currentframe; } if (game["card" + thisnum].num._currentframe < low) { low = game["card" + thisnum].num._currentframe; } i = i + 6; } straight = 0; i = 0; while (i < 14) { trace(holding[i]); if (holding[i] == 1) { straight++; } i++; } if ((straight == 5) and ((high - low) == 4)) { trace("found a straight"); straights++; found[30].straight = true; if (found[30].flushes == true) { straightflush++; straights--; flushes--; } } if ((((straight == 5) and (high == 13)) and (low == 1)) and (handtotal == 23)) { trace("found ace flush"); straights++; found[30].straight = true; if (found[30].flushes == true) { straightflush++; straights--; flushes--; } } trace("checking"); i = 0; while (i < 5) { high = 0; low = 14; clearholding(); handtotal = 0; j = i; while (j < 25) { thisnum = movieatspace[j]; handtotal = handtotal + game["card" + thisnum].num._currentframe; holding[game["card" + thisnum].num._currentframe]++; if (game["card" + thisnum].num._currentframe > high) { high = game["card" + thisnum].num._currentframe; } if (game["card" + thisnum].num._currentframe < low) { low = game["card" + thisnum].num._currentframe; } j = j + 5; } straight = 0; k = 0; while (k < 14) { trace(holding[k]); if (holding[k] == 1) { straight++; } k++; } trace("straight:" + straight); if ((straight == 5) and ((high - low) == 4)) { trace("found straight"); trace("j: " + j); straights++; found[j].straight = true; trace(found[j].flushes); if (found[j].flushes == true) { trace("straightflush"); straightflush++; straights--; flushes--; } } if ((((straight == 5) and (high == 13)) and (low == 1)) and (handtotal == 23)) { trace("found straight"); straights++; found[j].straight = true; if (found[j].flushes == true) { straightflush++; straights--; flushes--; } } i++; } i = 0; while (i < 25) { high = 0; low = 14; clearholding(); handtotal = 0; j = i; while (j < (i + 5)) { thisnum = movieatspace[j]; handtotal = handtotal + game["card" + thisnum].num._currentframe; holding[game["card" + thisnum].num._currentframe]++; if (game["card" + thisnum].num._currentframe > high) { high = game["card" + thisnum].num._currentframe; } if (game["card" + thisnum].num._currentframe < low) { low = game["card" + thisnum].num._currentframe; } j++; } straight = 0; k = 0; while (k < 14) { trace(holding[k]); if (holding[k] == 1) { straight++; } k++; } trace("straight:" + straight); if ((straight == 5) and ((high - low) == 4)) { trace("found straight"); trace("j: " + j); straights++; found[j].straight = true; trace(found[j].flushes); if (found[j].flushes == true) { trace("straightflush"); straightflush++; straights--; flushes--; } } if ((((straight == 5) and (high == 13)) and (low == 1)) and (handtotal == 23)) { trace("found straight"); straights++; found[j].straight = true; if (found[j].flushes == true) { straightflush++; straights--; flushes--; } } i = i + 5; } } function checkifpassed() { checkboard(); scoreboard(); if (((((boat + straights) + flushes) + straightflush) + fourofkind) >= 3) { if (roundscore >= targetscore) { clearboard(); game.gotoAndPlay(3); } else { clearboard(); game.gotoAndPlay(4); } } else { clearboard(); game.gotoAndPlay(4); } } function checkofakind() { nums = new Array(); pair = 0; twopair = 0; threeofkind = 0; fourofkind = 0; boat = 0; j = 1; while (j < 14) { nums[j] = 0; j++; } twoofakind = new Array(); threeofakind = new Array(); i = 0; while (i <= 25) { nums[game["card" + movieatspace[i]].num._currentframe]++; i = i + 6; } j = 1; while (j < 14) { if (nums[j] == 2) { trace("two of kind"); twoofakind[j] = 2; pair++; k = j - 1; while (k >= 0) { if (twoofakind[k] == 2) { twopair++; pair--; } k--; } k = 1; while (k < 14) { if (threeofakind[k] == 3) { twoofakind[j] = 0; boat++; threeofkind--; pair--; } k++; } } if (nums[j] == 3) { threeofakind[j] = 3; threeofkind++; trace("threeofkind"); k = 1; while (k < 14) { if (twoofakind[k] == 2) { threeofakind[j] = 0; trace("fullhouse"); boat++; threeofkind--; pair--; } k++; } } if (nums[j] == 4) { fourofkind++; } j++; } j = 1; while (j < 14) { nums[j] = 0; j++; } twoofakind = new Array(); threeofakind = new Array(); i = 20; while (i > 0) { nums[game["card" + movieatspace[i]].num._currentframe]++; i = i - 4; } j = 1; while (j < 14) { if (nums[j] == 2) { trace("two of kind"); twoofakind[j] = 2; pair++; k = j - 1; while (k >= 0) { if (twoofakind[k] == 2) { twopair++; trace("twopair"); pair--; } k--; } k = 1; while (k < 14) { if (threeofakind[k] == 3) { trace("fullhouse"); twoofakind[j] = 0; boat++; threeofkind--; pair--; } k++; } } if (nums[j] == 3) { threeofakind[j] = 3; threeofkind++; trace("threeofkind"); k = 1; while (k < 14) { if (twoofakind[k] == 2) { threeofakind[j] = 0; trace("fullhouse"); boat++; threeofkind--; pair--; } k++; } } if (nums[j] == 4) { fourofkind++; } j++; } i = 0; while (i < 5) { twoofakind = new Array(); threeofakind = new Array(); j = 1; while (j < 14) { nums[j] = 0; j++; } j = i; while (j < 25) { nums[game["card" + movieatspace[j]].num._currentframe]++; j = j + 5; } j = 1; while (j < 14) { if (nums[j] == 2) { trace("two of kind"); twoofakind[j] = 2; pair++; k = j - 1; while (k >= 0) { if (twoofakind[k] == 2) { twopair++; trace("twopair"); pair--; } k--; } k = 1; while (k < 14) { if (threeofakind[k] == 3) { trace("fullhouse"); twoofakind[j] = 0; boat++; threeofkind--; pair--; } k++; } } if (nums[j] == 3) { threeofakind[j] = 3; threeofkind++; trace("threeofkind"); k = 1; while (k < 14) { if (twoofakind[k] == 2) { threeofakind[j] = 0; trace("fullhouse"); boat++; threeofkind--; pair--; } k++; } } if (nums[j] == 4) { fourofkind++; } j++; } i++; } i = 0; while (i < 25) { twoofakind = new Array(); threeofakind = new Array(); j = 1; while (j < 14) { nums[j] = 0; j++; } j = i; while (j < (i + 5)) { nums[game["card" + movieatspace[j]].num._currentframe]++; j++; } j = 1; while (j < 14) { if (nums[j] == 2) { trace("two of kind"); twoofakind[j] = 2; pair++; k = j - 1; while (k >= 0) { if (twoofakind[k] == 2) { twopair++; trace("twopair"); pair--; } k--; } k = 1; while (k < 14) { if (threeofakind[k] == 3) { trace("fullhouse"); boat++; twoofkind--; } k++; } } if (nums[j] == 3) { threeofkind++; threeofakind[j] = 3; trace("threeofkind"); k = 1; while (k < 14) { if (twoofakind[k] == 2) { trace("fullhouse"); boat++; threeofkind--; } k++; } } if (nums[j] == 4) { fourofkind++; } j++; } i = i + 5; } } function clearboard() { i = 0; while (i < 25) { game["card" + i].removeMovieClip(); i++; } } function scoreboard() { roundscore = roundscore + (10 * pair); roundscore = roundscore + (30 * twopair); roundscore = roundscore + (50 * threeofkind); roundscore = roundscore + (75 * straights); roundscore = roundscore + (75 * flushes); roundscore = roundscore + (100 * boat); roundscore = roundscore + (150 * fourofkind); roundscore = roundscore + (250 * straightflush); roundscore = roundscore + ((movesleft + 1) * round); score = score + roundscore; } stop(); sets = new Array(); found = new Array();Symbol 1 MovieClip [pnFlashGames] Frame 1#initclip 1 pnFlashGames = function () { var _local1 = this; var _local2 = _root; _local1.gid = _local2.pn_gid; _local1.uname = _local2.pn_uname; _local1._modvalue = "pnFlashGames"; _local1._modvar = "module"; _local1._script = "index.php"; if (_local2.pn_modvalue != null) { _local1._modvalue = _local2.pn_modvalue; } if (_local2.pn_modvar != null) { _local1._modvar = _local2.pn_modvar; } if (_local2.pn_script != null) { _local1._script = _local2.pn_script; } _local1._autoupdate = false; if (_local2.pn_autoupdate == "true") { _local1._autoupdate = true; } if (_local2.pn_extravars != null) { _local1._extravars = new Array(); temppairs = _local2.pn_extravars.split("|"); x = 0; while (x < temppairs.length) { tempset = temppairs[x].split("~"); _local1._extravars.push(tempset); x++; } } else { _local1._extravars = null; } _local1.busy = false; _local1.gameSaved = null; _local1.gameLoaded = null; _local1.gameScoresLoaded = null; _local1.gameScores = null; _local1.scoreStored = null; _local1.gameData = ""; }; pnFlashGames.prototype.saveGame = function (gameData) { var _local1 = this; _local1.busy = true; varsObj = new LoadVars(); varsObj.func = "saveGame"; varsObj.gid = _local1.gid; varsObj.gameData = gameData; varsObj.type = "user"; varsObj[_local1._modvar] = _local1._modvalue; varsObj.parent = _local1; varsObj.onLoad = _local1.saveGame_Result; if (_local1._extravars != null) { x = 0; while (x < _local1._extravars.length) { varsObj[_local1._extravars[x][0]] = _local1._extravars[x][1]; x++; } } if (_local1.debugMode) { _local1.debugOutput(varsObj); } else { varsObj.sendAndLoad(_local1._script, varsObj, "POST"); } }; pnFlashGames.prototype.saveGame_Result = function (success) { var _local1 = this; _local1.parent._parent.incoming = _local1.opSuccess; if (_local1.opSuccess == "true") { _local1.parent.gameSaved = true; } else { _local1.parent.gameSaved = false; } _local1.parent.busy = false; }; pnFlashGames.prototype.loadGame = function () { var _local1 = this; _local1.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGame"; varsObj.gid = _local1.gid; varsObj.type = "user"; varsObj[_local1._modvar] = _local1._modvalue; varsObj.parent = _local1; varsObj.onLoad = _local1.loadGame_Result; if (_local1._extravars != null) { x = 0; while (x < _local1._extravars.length) { varsObj[_local1._extravars[x][0]] = _local1._extravars[x][1]; x++; } } if (_local1.debugMode) { _local1.debugOutput(varsObj); } else { varsObj.sendAndLoad(_local1._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGame_Result = function (success) { var _local1 = this; if (_local1.opSuccess == "true") { _local1.parent.gameLoaded = true; _local1.parent.gameData = gameData; } else { _local1.parent.gameLoaded = false; } if (_local1.parent.onLoadGame != null) { _local1.parent.onLoadGame(_local1.gameData); } _local1.parent.busy = false; }; pnFlashGames.prototype.storeScore = function (score) { var _local1 = this; _local1.busy = true; varsObj = new LoadVars(); varsObj.score = score; varsObj.func = "storeScore"; varsObj.gid = _local1.gid; varsObj.type = "user"; varsObj[_local1._modvar] = _local1._modvalue; varsObj.parent = _local1; varsObj.onLoad = _local1.storeScore_Result; if (_local1._extravars != null) { x = 0; while (x < _local1._extravars.length) { varsObj[_local1._extravars[x][0]] = _local1._extravars[x][1]; x++; } } if (_local1.debugMode) { _local1.debugOutput(varsObj); } else { varsObj.sendAndLoad(_local1._script, varsObj, "POST"); } }; pnFlashGames.prototype.storeScore_Result = function (success) { var _local1 = this; if (_local1.opSuccess == "true") { _local1.parent.scoreStored = true; if (_local1.parent._autoupdate) { _root.getURL("javascript:refreshScores();"); } } else { _local1.parent.scoreStored = false; } _local1.parent.busy = false; }; pnFlashGames.prototype.loadGameScores = function () { var _local1 = this; _local1.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGameScores"; varsObj.gid = _local1.gid; varsObj.type = "user"; varsObj[_local1._modvar] = _local1._modvalue; varsObj.parent = _local1; varsObj.onLoad = _local1.loadGameScores_Result; if (_local1._extravars != null) { x = 0; while (x < _local1._extravars.length) { varsObj[_local1._extravars[x][0]] = _local1._extravars[x][1]; x++; } } if (_local1.debugMode) { _local1.debugOutput(varsObj); } else { varsObj.sendAndLoad(_local1._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGameScores_Result = function (success) { var _local1 = this; if (_local1.opSuccess == "true") { _local1.parent.gameScoresLoaded = true; _local1.parent.gameScores = new XML(_local1.gameScores); } else { _local1.parent.gameScoresLoaded = false; } if (_local1.parent.onLoadGameScores != null) { _local1.parent.onLoadGameScores(_local1.gameScores); } _local1.parent.busy = false; }; pnFlashGames.prototype.debugOutput = function (vars) { var _local1 = vars; debug = ""; debug = debug + (("Function: " + _local1.func) + newline); switch (_local1.func) { case "storeScore" : debug = debug + ("Score: " + _local1.score); break; case "saveGame" : debug = debug + ("Saving: " + _local1.gameData); break; case "loadGame" : debug = debug + "Loading data...."; break; case "getGameScores" : debug = debug + "Getting scores for this game...."; } trace(debug); }; Object.registerClass("pnFlashGames", pnFlashGames); #endinitclipSymbol 18 Buttonon (press) { _root.initgame(); this.gotoAndPlay(2); }Symbol 34 MovieClip Frame 1stop();Symbol 34 MovieClip Frame 2stop();Symbol 37 MovieClip Frame 1stop();Symbol 37 MovieClip Frame 2stop();Symbol 40 MovieClip Frame 1stop();Symbol 40 MovieClip Frame 2stop();Symbol 43 MovieClip Frame 1stop();Symbol 43 MovieClip Frame 2stop();Symbol 46 MovieClip Frame 1stop();Symbol 46 MovieClip Frame 2stop();Symbol 49 MovieClip Frame 1stop();Symbol 49 MovieClip Frame 2stop();Symbol 52 MovieClip Frame 1stop();Symbol 52 MovieClip Frame 2stop();Symbol 55 MovieClip Frame 1stop();Symbol 55 MovieClip Frame 2stop();Symbol 58 MovieClip Frame 1stop();Symbol 58 MovieClip Frame 2stop();Symbol 61 MovieClip Frame 1stop();Symbol 61 MovieClip Frame 2stop();Symbol 64 MovieClip Frame 1stop();Symbol 64 MovieClip Frame 2stop();Symbol 67 MovieClip Frame 1stop();Symbol 67 MovieClip Frame 2stop();Symbol 70 MovieClip Frame 1stop();Symbol 70 MovieClip Frame 2stop();Symbol 71 MovieClip Frame 1stop();Symbol 71 MovieClip Frame 2stop();Symbol 71 MovieClip Frame 3stop();Symbol 71 MovieClip Frame 4stop();Symbol 71 MovieClip Frame 5stop();Symbol 71 MovieClip Frame 6stop();Symbol 71 MovieClip Frame 7stop();Symbol 71 MovieClip Frame 8stop();Symbol 71 MovieClip Frame 9stop();Symbol 71 MovieClip Frame 10stop();Symbol 71 MovieClip Frame 11stop();Symbol 71 MovieClip Frame 12stop();Symbol 71 MovieClip Frame 13stop();Symbol 74 MovieClip Frame 1stop();Symbol 77 MovieClip Frame 1stop();Symbol 80 MovieClip Frame 1stop();Symbol 85 MovieClip Frame 1stop();Symbol 85 MovieClip Frame 2stop();Symbol 86 MovieClip Frame 1stop();Symbol 86 MovieClip Frame 2stop();Symbol 86 MovieClip Frame 3stop();Symbol 86 MovieClip Frame 4stop();Symbol 90 Buttonon (press) { current = this._name.slice(4); xoriginal = this._x; yoriginal = this._y; startDrag (""); this.swapDepths(500); } on (release) { switched = false; i = 0; while (i < 25) { if (this.hitTest(_root.game["card" + i].hitarea) and (i != current)) { stopDrag(); switched = true; _root.movesleft--; found = false; j = 0; while (j < 25) { if ((_root.movieatspace[j] == current) and (found == false)) { space1 = j; found = true; } j++; } found = false; j = 0; while (j < 25) { if ((_root.movieatspace[j] == i) and (found == false)) { space2 = j; found = true; } j++; } trace((space1 + " ") + space2); temp = _root.movieatspace[space1]; _root.movieatspace[space1] = _root.movieatspace[space2]; _root.movieatspace[space2] = temp; this._x = _root.game["card" + i]._x; this._y = _root.game["card" + i]._y; _root.game["card" + i]._x = xoriginal; _root.game["card" + i]._y = yoriginal; } i++; } if (switched == false) { stopDrag(); this._x = xoriginal; this._y = yoriginal; } }Symbol 92 MovieClip Frame 1stop();Symbol 99 Buttonon (press) { if (_root.submitted == false) { _root.checkifpassed(); _root.submitted = true; } }Symbol 105 Buttonon (press) { _root.game.gotoAndPlay(2); }Symbol 121 Buttonon (press) { _root.game.gotoAndPlay(1); }Symbol 136 MovieClip Frame 1stop();Symbol 136 MovieClip Frame 2stop();Instance of Symbol 95 MovieClip in Symbol 136 MovieClip Frame 2onClipEvent (load) { _root.initround(); _root.game.marker._visible = false; } onClipEvent (enterFrame) { if ((getTimer() - _root.beginroundtime) <= _root.timeperround) { _root.timeleft = int((_root.timeperround - (getTimer() - _root.beginroundtime)) / 1000); if (_root.movesleft == 0) { _root.scoreboard(); _root.checkifpassed(); _root.clearboard(); } } if ((getTimer() - _root.beginroundtime) > _root.timeperround) { _root.checkifpassed(); } }Symbol 136 MovieClip Frame 3stop();Symbol 136 MovieClip Frame 4stop();Instance of Symbol 1 MovieClip [pnFlashGames] "pnconnector" in Symbol 136 MovieClip Frame 4//component parameters onClipEvent (initialize) { debugMode = false; }Instance of Symbol 132 MovieClip in Symbol 136 MovieClip Frame 4onClipEvent (load) { _root.game.pnconnector.storeScore(_root.score); }
Library Items
Symbol 1 MovieClip [pnFlashGames] | Used by:136 | |
Symbol 2 Font | Used by:3 21 24 25 26 27 28 29 101 106 107 108 109 110 111 113 114 115 116 117 122 123 124 125 126 127 129 130 133 134 135 | |
Symbol 3 EditableText | Uses:2 | Used by:4 |
Symbol 4 MovieClip | Uses:3 | Used by:Timeline |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:Timeline |
Symbol 7 Font | Used by:8 9 102 103 112 118 119 128 | |
Symbol 8 Text | Uses:7 | Used by:Timeline |
Symbol 9 Text | Uses:7 | Used by:Timeline |
Symbol 10 Font | Used by:11 12 | |
Symbol 11 Text | Uses:10 | Used by:Timeline |
Symbol 12 Text | Uses:10 | Used by:Timeline |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:136 |
Symbol 15 Font | Used by:16 19 | |
Symbol 16 Text | Uses:15 | Used by:18 |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 Button | Uses:16 17 | Used by:136 |
Symbol 19 Text | Uses:15 | Used by:136 |
Symbol 20 Font | Used by:21 100 131 | |
Symbol 21 Text | Uses:2 20 | Used by:136 |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:136 |
Symbol 24 EditableText | Uses:2 | Used by:136 |
Symbol 25 EditableText | Uses:2 | Used by:136 |
Symbol 26 EditableText | Uses:2 | Used by:136 |
Symbol 27 EditableText | Uses:2 | Used by:136 |
Symbol 28 Text | Uses:2 | Used by:136 |
Symbol 29 EditableText | Uses:2 | Used by:136 |
Symbol 30 Graphic | Used by:92 | |
Symbol 31 Font | Used by:32 33 35 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 | |
Symbol 32 Text | Uses:31 | Used by:34 |
Symbol 33 Text | Uses:31 | Used by:34 |
Symbol 34 MovieClip | Uses:32 33 | Used by:71 |
Symbol 35 Text | Uses:31 | Used by:37 |
Symbol 36 Text | Uses:31 | Used by:37 |
Symbol 37 MovieClip | Uses:35 36 | Used by:71 |
Symbol 38 Text | Uses:31 | Used by:40 |
Symbol 39 Text | Uses:31 | Used by:40 |
Symbol 40 MovieClip | Uses:38 39 | Used by:71 |
Symbol 41 Text | Uses:31 | Used by:43 |
Symbol 42 Text | Uses:31 | Used by:43 |
Symbol 43 MovieClip | Uses:41 42 | Used by:71 |
Symbol 44 Text | Uses:31 | Used by:46 |
Symbol 45 Text | Uses:31 | Used by:46 |
Symbol 46 MovieClip | Uses:44 45 | Used by:71 |
Symbol 47 Text | Uses:31 | Used by:49 |
Symbol 48 Text | Uses:31 | Used by:49 |
Symbol 49 MovieClip | Uses:47 48 | Used by:71 |
Symbol 50 Text | Uses:31 | Used by:52 |
Symbol 51 Text | Uses:31 | Used by:52 |
Symbol 52 MovieClip | Uses:50 51 | Used by:71 |
Symbol 53 Text | Uses:31 | Used by:55 |
Symbol 54 Text | Uses:31 | Used by:55 |
Symbol 55 MovieClip | Uses:53 54 | Used by:71 |
Symbol 56 Text | Uses:31 | Used by:58 |
Symbol 57 Text | Uses:31 | Used by:58 |
Symbol 58 MovieClip | Uses:56 57 | Used by:71 |
Symbol 59 Text | Uses:31 | Used by:61 |
Symbol 60 Text | Uses:31 | Used by:61 |
Symbol 61 MovieClip | Uses:59 60 | Used by:71 |
Symbol 62 Text | Uses:31 | Used by:64 |
Symbol 63 Text | Uses:31 | Used by:64 |
Symbol 64 MovieClip | Uses:62 63 | Used by:71 |
Symbol 65 Text | Uses:31 | Used by:67 |
Symbol 66 Text | Uses:31 | Used by:67 |
Symbol 67 MovieClip | Uses:65 66 | Used by:71 |
Symbol 68 Text | Uses:31 | Used by:70 |
Symbol 69 Text | Uses:31 | Used by:70 |
Symbol 70 MovieClip | Uses:68 69 | Used by:71 |
Symbol 71 MovieClip | Uses:34 37 40 43 46 49 52 55 58 61 64 67 70 | Used by:92 |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:74 |
Symbol 74 MovieClip | Uses:73 | Used by:86 |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:77 |
Symbol 77 MovieClip | Uses:76 | Used by:86 |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:80 |
Symbol 80 MovieClip | Uses:79 | Used by:86 |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:85 |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:85 |
Symbol 85 MovieClip | Uses:82 84 | Used by:86 |
Symbol 86 MovieClip | Uses:74 77 80 85 | Used by:92 |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:92 |
Symbol 89 Graphic | Used by:90 91 | |
Symbol 90 Button | Uses:89 | Used by:92 |
Symbol 91 MovieClip | Uses:89 | Used by:92 |
Symbol 92 MovieClip | Uses:30 71 86 88 90 91 | Used by:136 |
Symbol 93 Font | Used by:94 | |
Symbol 94 Text | Uses:93 | Used by:95 |
Symbol 95 MovieClip | Uses:94 | Used by:136 |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:96 | Used by:136 |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 Button | Uses:98 | Used by:136 |
Symbol 100 Text | Uses:20 | Used by:136 |
Symbol 101 EditableText | Uses:2 | Used by:136 |
Symbol 102 Text | Uses:7 | Used by:136 |
Symbol 103 Text | Uses:7 | Used by:105 |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 Button | Uses:103 104 | Used by:136 |
Symbol 106 EditableText | Uses:2 | Used by:136 |
Symbol 107 EditableText | Uses:2 | Used by:136 |
Symbol 108 EditableText | Uses:2 | Used by:136 |
Symbol 109 EditableText | Uses:2 | Used by:136 |
Symbol 110 EditableText | Uses:2 | Used by:136 |
Symbol 111 EditableText | Uses:2 | Used by:136 |
Symbol 112 Text | Uses:7 | Used by:136 |
Symbol 113 EditableText | Uses:2 | Used by:136 |
Symbol 114 EditableText | Uses:2 | Used by:136 |
Symbol 115 EditableText | Uses:2 | Used by:136 |
Symbol 116 EditableText | Uses:2 | Used by:136 |
Symbol 117 EditableText | Uses:2 | Used by:136 |
Symbol 118 Text | Uses:7 | Used by:136 |
Symbol 119 Text | Uses:7 | Used by:121 |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 Button | Uses:119 120 | Used by:136 |
Symbol 122 EditableText | Uses:2 | Used by:136 |
Symbol 123 EditableText | Uses:2 | Used by:136 |
Symbol 124 EditableText | Uses:2 | Used by:136 |
Symbol 125 EditableText | Uses:2 | Used by:136 |
Symbol 126 EditableText | Uses:2 | Used by:136 |
Symbol 127 EditableText | Uses:2 | Used by:136 |
Symbol 128 Text | Uses:7 | Used by:136 |
Symbol 129 EditableText | Uses:2 | Used by:136 |
Symbol 130 EditableText | Uses:2 | Used by:136 |
Symbol 131 Text | Uses:20 | Used by:132 |
Symbol 132 MovieClip | Uses:131 | Used by:136 |
Symbol 133 EditableText | Uses:2 | Used by:136 |
Symbol 134 EditableText | Uses:2 | Used by:136 |
Symbol 135 EditableText | Uses:2 | Used by:136 |
Symbol 136 MovieClip | Uses:14 18 19 21 23 24 25 26 27 28 29 92 95 97 99 100 101 102 105 106 107 108 109 110 111 112 113 114 115 116 117 118 121 122 123 124 125 126 127 128 129 130 1 132 133 134 135 | Used by:Timeline |
Instance Names
"loadingbar" | Frame 1 | Symbol 6 MovieClip |
"game" | Frame 2 | Symbol 136 MovieClip |
"numcolor" | Symbol 71 MovieClip Frame 1 | Symbol 34 MovieClip |
"numcolor" | Symbol 71 MovieClip Frame 2 | Symbol 37 MovieClip |
"numcolor" | Symbol 71 MovieClip Frame 3 | Symbol 40 MovieClip |
"numcolor" | Symbol 71 MovieClip Frame 4 | Symbol 43 MovieClip |
"numcolor" | Symbol 71 MovieClip Frame 5 | Symbol 46 MovieClip |
"numcolor" | Symbol 71 MovieClip Frame 6 | Symbol 49 MovieClip |
"numcolor" | Symbol 71 MovieClip Frame 7 | Symbol 52 MovieClip |
"numcolor" | Symbol 71 MovieClip Frame 8 | Symbol 55 MovieClip |
"numcolor" | Symbol 71 MovieClip Frame 9 | Symbol 58 MovieClip |
"numcolor" | Symbol 71 MovieClip Frame 10 | Symbol 61 MovieClip |
"numcolor" | Symbol 71 MovieClip Frame 11 | Symbol 64 MovieClip |
"numcolor" | Symbol 71 MovieClip Frame 12 | Symbol 67 MovieClip |
"numcolor" | Symbol 71 MovieClip Frame 13 | Symbol 70 MovieClip |
"num" | Symbol 92 MovieClip Frame 1 | Symbol 71 MovieClip |
"num2" | Symbol 92 MovieClip Frame 1 | Symbol 71 MovieClip |
"suit" | Symbol 92 MovieClip Frame 1 | Symbol 86 MovieClip |
"suit2" | Symbol 92 MovieClip Frame 1 | Symbol 86 MovieClip |
"button" | Symbol 92 MovieClip Frame 1 | Symbol 90 Button |
"hitarea" | Symbol 92 MovieClip Frame 1 | Symbol 91 MovieClip |
"card" | Symbol 136 MovieClip Frame 2 | Symbol 92 MovieClip |
"marker" | Symbol 136 MovieClip Frame 2 | Symbol 97 MovieClip |
"pnconnector" | Symbol 136 MovieClip Frame 4 | Symbol 1 MovieClip [pnFlashGames] |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "pnFlashGames" |
Dynamic Text Variables
_root.round | Symbol 24 EditableText | "" |
_root.movesleft | Symbol 25 EditableText | "" |
_root.score | Symbol 26 EditableText | "" |
_root.timeleft | Symbol 27 EditableText | "" |
_root.targetscore | Symbol 29 EditableText | "" |
_root.boat | Symbol 106 EditableText | "" |
_root.twopair | Symbol 107 EditableText | "" |
_root.pair | Symbol 108 EditableText | "" |
_root.threeofkind | Symbol 109 EditableText | "" |
_root.straights | Symbol 110 EditableText | "" |
_root.flushes | Symbol 111 EditableText | "" |
_root.fourofkind | Symbol 113 EditableText | "" |
_root.straightflush | Symbol 114 EditableText | "" |
_root.movesleft | Symbol 115 EditableText | "" |
_root.roundscore | Symbol 116 EditableText | "" |
_root.score | Symbol 117 EditableText | "" |
_root.boat | Symbol 122 EditableText | "" |
_root.twopair | Symbol 123 EditableText | "" |
_root.pair | Symbol 124 EditableText | "" |
_root.threeofkind | Symbol 125 EditableText | "" |
_root.straights | Symbol 126 EditableText | "" |
_root.flushes | Symbol 127 EditableText | "" |
_root.fourofkind | Symbol 129 EditableText | "" |
_root.straightflush | Symbol 130 EditableText | "" |
_root.score | Symbol 133 EditableText | "" |
_root.targetscore | Symbol 134 EditableText | "" |
_root.roundscore | Symbol 135 EditableText | "" |
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