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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/91670104?noj=FRM91670104-12DC" width="1" height="1"></div>

Pokler.swf

This is the info page for
Flash #27449

(Click the ID number above for more basic data on this flash file.)


Text
preloader

POKLER

...is loading. Please wait....

A Playground for the mind

playwithyourmind.com

START GAME

Welcome to Pokler

The object of this game is to make as many
good poker hands on the board as possible.  To
do so, switch the cards around on the board as
you please.  You may swap any two cards (they
dont have to be adjacent).  There are a total of
12 hands scored: all vertical, horizontal and
diagonal sets of 5.
In order to pass the round, you must earn
a certain number of points (this target
increases as the game goes on) and you
must get at least 3 big hands (straight or
higher).  Plan your moves carefully, because if
you run out of them before you have completed
the above requirements, your game will end.
You may use every move available in your
efforts to improve the board.  However, you may
also submit the board early if you are satisified
with it and you will earn bonus points for any
moves you have left.  When you are done
making all your moves, hit the submit button.

pair=
two pair=
3 of kind=
straight=
flush=
full house=
4 of kind=
str. flush=
target=

2

2

3

3

4

4

5

5

6

6

7

7

8

8

9

9

10

10

J

J

Q

Q

K

K

A

A

main actions

HAND VALUES

10
30
50
75
75
100
150
250

CONTINUE

next round

pairs:
two pair:
three of a kind:
straight:
flush:
full house:
four of a kind:
straight flush:
moves left:
round score:
total score:

GAME OVER

play again

pairs:
two pair:
three of a kind:
straight:
flush:
full house:
four of a kind:
straight flush:
round score:
score needed:
final score:

highscorees

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 4 MovieClip in Frame 1
onClipEvent (load) { totalbytes = _root.getBytesTotal(); } onClipEvent (enterFrame) { amountloaded = (_root.getBytesLoaded() / totalbytes) * 100; _root.loadingbar._xscale = amountloaded; if (amountloaded > 99) { _root.gotoAndPlay(2); } }
Frame 2
function initgame() { round = 0; score = 0; movesleft = 21; timeperround = 120000 /* 0x01D4C0 */; } function initround() { round++; roundscore = 0; movesleft = 21 - round; timeperround = timeperround - 10000; targetscore = 150 * round; movieatspace = new Array(); makecardsets(); makesets(); showboard(); submitted = false; beginroundtime = getTimer(); } function makecardsets() { cards = new Array(); i = 1; while (i < 14) { j = 1; while (j < 5) { cards.push({number:i, suits:j}); j++; } i++; } } function showboard() { level = 0; i = 0; while (i < 5) { j = 0; while (j < 5) { randomchoice = int(Math.random() * cards.length); game.card.duplicateMovieClip("card" + level, level); game["card" + level]._x = game.marker._x + ((game.card._width / 2) * i); game["card" + level]._y = game.marker._y + ((game.card._height / 2) * j); game["card" + level]._yscale = 45; game["card" + level]._xscale = 45; game["card" + level].button._alpha = 0; game["card" + level].hitarea._alpha = 0; game["card" + level].num.gotoAndPlay(cards[randomchoice].number); game["card" + level].suit.gotoAndPlay(cards[randomchoice].suits); game["card" + level].num2.gotoAndPlay(cards[randomchoice].number); game["card" + level].suit2.gotoAndPlay(cards[randomchoice].suits); if ((cards[randomchoice].suits == 1) or (cards[randomchoice].suits == 2)) { game["card" + level].num.numcolor.gotoAndPlay(2); game["card" + level].num2.numcolor.gotoAndPlay(2); } movieatspace.push(level); cards.splice(randomchoice, 1); level++; j++; } i++; } } function checkboard() { found = new Array(); i = 0; while (i < 31) { found.push({flush:false, straight:false}); i++; } checkflush(); checkstraight(); checkofakind(); } function checkflush() { flushes = 0; straightflush = 0; i = 0; while (i < 5) { startcard = movieatspace[i]; samesuit = 1; thissuit = game["card" + startcard].suit._currentframe; j = i + 5; while (j < 25) { thiscard = movieatspace[j]; if (game["card" + thiscard].suit._currentframe == thissuit) { samesuit++; } j = j + 5; } if (samesuit == 5) { flushes++; trace("found flush"); trace("j: " + j); found[j].flushes = true; trace(found[j].flushes); if (found[j].straight == true) { straightflush++; straights--; flushes--; } } i++; } i = 0; while (i < 25) { startcard = movieatspace[i]; samesuit = 1; thissuit = game["card" + startcard].suit._currentframe; j = i + 1; while (j < (i + 5)) { thiscard = movieatspace[j]; if (game["card" + thiscard].suit._currentframe == thissuit) { samesuit++; } j++; } if (samesuit == 5) { flushes++; trace("found flush"); trace("i: " + i); found[j].flushes = true; if (found[j].straight == true) { straightflush++; straights--; flushes--; } } i = i + 5; } startcard = movieatspace[0]; samesuit = 1; thissuit = game["card" + startcard].suit._currentframe; i = 6; while (i < 25) { thiscard = movieatspace[i]; if (game["card" + thiscard].suit._currentframe == thissuit) { samesuit++; } i = i + 6; } if (samesuit == 5) { flushes++; trace("found flush"); trace("i:" + i); found[i].flushes = true; if (found[i].straight == true) { straightflush++; straights--; flushes--; } } startcard = movieatspace[20]; samesuit = 1; thissuit = game["card" + startcard].suit._currentframe; i = 16; while (i > 0) { thiscard = movieatspace[i]; if (game["card" + thiscard].suit._currentframe == thissuit) { samesuit++; } i = i - 4; } if (samesuit == 5) { flushes++; trace("found flush"); trace("i:" + i); found[i].flushes = true; if (found[i].straight == true) { straightflush++; straights--; flushes--; } } } function clearholding() { holding = new Array(); l = 0; while (l < 14) { holding[l] = 0; l++; } } function checkstraight() { straights = 0; handtotal = 0; high = 0; low = 14; clearholding(); i = 20; while (i > 0) { thisnum = movieatspace[i]; handtotal = handtotal + game["card" + thisnum].num._currentframe; holding[game["card" + thisnum].num._currentframe]++; if (game["card" + thisnum].num._currentframe > high) { high = game["card" + thisnum].num._currentframe; } if (game["card" + thisnum].num._currentframe < low) { low = game["card" + thisnum].num._currentframe; } i = i - 4; } straight = 0; j = 0; while (j < 14) { trace(holding[j]); if (holding[j] == 1) { straight++; } j++; } if ((straight == 5) and ((high - low) == 4)) { trace("found straight"); straights++; found[0].straight = true; if (found[0].flushes == true) { straightflush++; straights--; flushes--; } } if ((((straight == 5) and (high == 13)) and (low == 1)) and (handtotal == 23)) { trace("found ace flush"); straights++; found[0].straight = true; if (found[0].flushes == true) { straightflush++; straights--; flushes--; } } handtotal = 0; high = 0; low = 14; clearholding(); i = 0; while (i <= 25) { thisnum = movieatspace[i]; handtotal = handtotal + game["card" + thisnum].num._currentframe; holding[game["card" + thisnum].num._currentframe]++; if (game["card" + thisnum].num._currentframe > high) { high = game["card" + thisnum].num._currentframe; } if (game["card" + thisnum].num._currentframe < low) { low = game["card" + thisnum].num._currentframe; } i = i + 6; } straight = 0; i = 0; while (i < 14) { trace(holding[i]); if (holding[i] == 1) { straight++; } i++; } if ((straight == 5) and ((high - low) == 4)) { trace("found a straight"); straights++; found[30].straight = true; if (found[30].flushes == true) { straightflush++; straights--; flushes--; } } if ((((straight == 5) and (high == 13)) and (low == 1)) and (handtotal == 23)) { trace("found ace flush"); straights++; found[30].straight = true; if (found[30].flushes == true) { straightflush++; straights--; flushes--; } } trace("checking"); i = 0; while (i < 5) { high = 0; low = 14; clearholding(); handtotal = 0; j = i; while (j < 25) { thisnum = movieatspace[j]; handtotal = handtotal + game["card" + thisnum].num._currentframe; holding[game["card" + thisnum].num._currentframe]++; if (game["card" + thisnum].num._currentframe > high) { high = game["card" + thisnum].num._currentframe; } if (game["card" + thisnum].num._currentframe < low) { low = game["card" + thisnum].num._currentframe; } j = j + 5; } straight = 0; k = 0; while (k < 14) { trace(holding[k]); if (holding[k] == 1) { straight++; } k++; } trace("straight:" + straight); if ((straight == 5) and ((high - low) == 4)) { trace("found straight"); trace("j: " + j); straights++; found[j].straight = true; trace(found[j].flushes); if (found[j].flushes == true) { trace("straightflush"); straightflush++; straights--; flushes--; } } if ((((straight == 5) and (high == 13)) and (low == 1)) and (handtotal == 23)) { trace("found straight"); straights++; found[j].straight = true; if (found[j].flushes == true) { straightflush++; straights--; flushes--; } } i++; } i = 0; while (i < 25) { high = 0; low = 14; clearholding(); handtotal = 0; j = i; while (j < (i + 5)) { thisnum = movieatspace[j]; handtotal = handtotal + game["card" + thisnum].num._currentframe; holding[game["card" + thisnum].num._currentframe]++; if (game["card" + thisnum].num._currentframe > high) { high = game["card" + thisnum].num._currentframe; } if (game["card" + thisnum].num._currentframe < low) { low = game["card" + thisnum].num._currentframe; } j++; } straight = 0; k = 0; while (k < 14) { trace(holding[k]); if (holding[k] == 1) { straight++; } k++; } trace("straight:" + straight); if ((straight == 5) and ((high - low) == 4)) { trace("found straight"); trace("j: " + j); straights++; found[j].straight = true; trace(found[j].flushes); if (found[j].flushes == true) { trace("straightflush"); straightflush++; straights--; flushes--; } } if ((((straight == 5) and (high == 13)) and (low == 1)) and (handtotal == 23)) { trace("found straight"); straights++; found[j].straight = true; if (found[j].flushes == true) { straightflush++; straights--; flushes--; } } i = i + 5; } } function checkifpassed() { checkboard(); scoreboard(); if (((((boat + straights) + flushes) + straightflush) + fourofkind) >= 3) { if (roundscore >= targetscore) { clearboard(); game.gotoAndPlay(3); } else { clearboard(); game.gotoAndPlay(4); } } else { clearboard(); game.gotoAndPlay(4); } } function checkofakind() { nums = new Array(); pair = 0; twopair = 0; threeofkind = 0; fourofkind = 0; boat = 0; j = 1; while (j < 14) { nums[j] = 0; j++; } twoofakind = new Array(); threeofakind = new Array(); i = 0; while (i <= 25) { nums[game["card" + movieatspace[i]].num._currentframe]++; i = i + 6; } j = 1; while (j < 14) { if (nums[j] == 2) { trace("two of kind"); twoofakind[j] = 2; pair++; k = j - 1; while (k >= 0) { if (twoofakind[k] == 2) { twopair++; pair--; } k--; } k = 1; while (k < 14) { if (threeofakind[k] == 3) { twoofakind[j] = 0; boat++; threeofkind--; pair--; } k++; } } if (nums[j] == 3) { threeofakind[j] = 3; threeofkind++; trace("threeofkind"); k = 1; while (k < 14) { if (twoofakind[k] == 2) { threeofakind[j] = 0; trace("fullhouse"); boat++; threeofkind--; pair--; } k++; } } if (nums[j] == 4) { fourofkind++; } j++; } j = 1; while (j < 14) { nums[j] = 0; j++; } twoofakind = new Array(); threeofakind = new Array(); i = 20; while (i > 0) { nums[game["card" + movieatspace[i]].num._currentframe]++; i = i - 4; } j = 1; while (j < 14) { if (nums[j] == 2) { trace("two of kind"); twoofakind[j] = 2; pair++; k = j - 1; while (k >= 0) { if (twoofakind[k] == 2) { twopair++; trace("twopair"); pair--; } k--; } k = 1; while (k < 14) { if (threeofakind[k] == 3) { trace("fullhouse"); twoofakind[j] = 0; boat++; threeofkind--; pair--; } k++; } } if (nums[j] == 3) { threeofakind[j] = 3; threeofkind++; trace("threeofkind"); k = 1; while (k < 14) { if (twoofakind[k] == 2) { threeofakind[j] = 0; trace("fullhouse"); boat++; threeofkind--; pair--; } k++; } } if (nums[j] == 4) { fourofkind++; } j++; } i = 0; while (i < 5) { twoofakind = new Array(); threeofakind = new Array(); j = 1; while (j < 14) { nums[j] = 0; j++; } j = i; while (j < 25) { nums[game["card" + movieatspace[j]].num._currentframe]++; j = j + 5; } j = 1; while (j < 14) { if (nums[j] == 2) { trace("two of kind"); twoofakind[j] = 2; pair++; k = j - 1; while (k >= 0) { if (twoofakind[k] == 2) { twopair++; trace("twopair"); pair--; } k--; } k = 1; while (k < 14) { if (threeofakind[k] == 3) { trace("fullhouse"); twoofakind[j] = 0; boat++; threeofkind--; pair--; } k++; } } if (nums[j] == 3) { threeofakind[j] = 3; threeofkind++; trace("threeofkind"); k = 1; while (k < 14) { if (twoofakind[k] == 2) { threeofakind[j] = 0; trace("fullhouse"); boat++; threeofkind--; pair--; } k++; } } if (nums[j] == 4) { fourofkind++; } j++; } i++; } i = 0; while (i < 25) { twoofakind = new Array(); threeofakind = new Array(); j = 1; while (j < 14) { nums[j] = 0; j++; } j = i; while (j < (i + 5)) { nums[game["card" + movieatspace[j]].num._currentframe]++; j++; } j = 1; while (j < 14) { if (nums[j] == 2) { trace("two of kind"); twoofakind[j] = 2; pair++; k = j - 1; while (k >= 0) { if (twoofakind[k] == 2) { twopair++; trace("twopair"); pair--; } k--; } k = 1; while (k < 14) { if (threeofakind[k] == 3) { trace("fullhouse"); boat++; twoofkind--; } k++; } } if (nums[j] == 3) { threeofkind++; threeofakind[j] = 3; trace("threeofkind"); k = 1; while (k < 14) { if (twoofakind[k] == 2) { trace("fullhouse"); boat++; threeofkind--; } k++; } } if (nums[j] == 4) { fourofkind++; } j++; } i = i + 5; } } function clearboard() { i = 0; while (i < 25) { game["card" + i].removeMovieClip(); i++; } } function scoreboard() { roundscore = roundscore + (10 * pair); roundscore = roundscore + (30 * twopair); roundscore = roundscore + (50 * threeofkind); roundscore = roundscore + (75 * straights); roundscore = roundscore + (75 * flushes); roundscore = roundscore + (100 * boat); roundscore = roundscore + (150 * fourofkind); roundscore = roundscore + (250 * straightflush); roundscore = roundscore + ((movesleft + 1) * round); score = score + roundscore; } stop(); sets = new Array(); found = new Array();
Symbol 1 MovieClip [pnFlashGames] Frame 1
#initclip 1 pnFlashGames = function () { var _local1 = this; var _local2 = _root; _local1.gid = _local2.pn_gid; _local1.uname = _local2.pn_uname; _local1._modvalue = "pnFlashGames"; _local1._modvar = "module"; _local1._script = "index.php"; if (_local2.pn_modvalue != null) { _local1._modvalue = _local2.pn_modvalue; } if (_local2.pn_modvar != null) { _local1._modvar = _local2.pn_modvar; } if (_local2.pn_script != null) { _local1._script = _local2.pn_script; } _local1._autoupdate = false; if (_local2.pn_autoupdate == "true") { _local1._autoupdate = true; } if (_local2.pn_extravars != null) { _local1._extravars = new Array(); temppairs = _local2.pn_extravars.split("|"); x = 0; while (x < temppairs.length) { tempset = temppairs[x].split("~"); _local1._extravars.push(tempset); x++; } } else { _local1._extravars = null; } _local1.busy = false; _local1.gameSaved = null; _local1.gameLoaded = null; _local1.gameScoresLoaded = null; _local1.gameScores = null; _local1.scoreStored = null; _local1.gameData = ""; }; pnFlashGames.prototype.saveGame = function (gameData) { var _local1 = this; _local1.busy = true; varsObj = new LoadVars(); varsObj.func = "saveGame"; varsObj.gid = _local1.gid; varsObj.gameData = gameData; varsObj.type = "user"; varsObj[_local1._modvar] = _local1._modvalue; varsObj.parent = _local1; varsObj.onLoad = _local1.saveGame_Result; if (_local1._extravars != null) { x = 0; while (x < _local1._extravars.length) { varsObj[_local1._extravars[x][0]] = _local1._extravars[x][1]; x++; } } if (_local1.debugMode) { _local1.debugOutput(varsObj); } else { varsObj.sendAndLoad(_local1._script, varsObj, "POST"); } }; pnFlashGames.prototype.saveGame_Result = function (success) { var _local1 = this; _local1.parent._parent.incoming = _local1.opSuccess; if (_local1.opSuccess == "true") { _local1.parent.gameSaved = true; } else { _local1.parent.gameSaved = false; } _local1.parent.busy = false; }; pnFlashGames.prototype.loadGame = function () { var _local1 = this; _local1.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGame"; varsObj.gid = _local1.gid; varsObj.type = "user"; varsObj[_local1._modvar] = _local1._modvalue; varsObj.parent = _local1; varsObj.onLoad = _local1.loadGame_Result; if (_local1._extravars != null) { x = 0; while (x < _local1._extravars.length) { varsObj[_local1._extravars[x][0]] = _local1._extravars[x][1]; x++; } } if (_local1.debugMode) { _local1.debugOutput(varsObj); } else { varsObj.sendAndLoad(_local1._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGame_Result = function (success) { var _local1 = this; if (_local1.opSuccess == "true") { _local1.parent.gameLoaded = true; _local1.parent.gameData = gameData; } else { _local1.parent.gameLoaded = false; } if (_local1.parent.onLoadGame != null) { _local1.parent.onLoadGame(_local1.gameData); } _local1.parent.busy = false; }; pnFlashGames.prototype.storeScore = function (score) { var _local1 = this; _local1.busy = true; varsObj = new LoadVars(); varsObj.score = score; varsObj.func = "storeScore"; varsObj.gid = _local1.gid; varsObj.type = "user"; varsObj[_local1._modvar] = _local1._modvalue; varsObj.parent = _local1; varsObj.onLoad = _local1.storeScore_Result; if (_local1._extravars != null) { x = 0; while (x < _local1._extravars.length) { varsObj[_local1._extravars[x][0]] = _local1._extravars[x][1]; x++; } } if (_local1.debugMode) { _local1.debugOutput(varsObj); } else { varsObj.sendAndLoad(_local1._script, varsObj, "POST"); } }; pnFlashGames.prototype.storeScore_Result = function (success) { var _local1 = this; if (_local1.opSuccess == "true") { _local1.parent.scoreStored = true; if (_local1.parent._autoupdate) { _root.getURL("javascript:refreshScores();"); } } else { _local1.parent.scoreStored = false; } _local1.parent.busy = false; }; pnFlashGames.prototype.loadGameScores = function () { var _local1 = this; _local1.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGameScores"; varsObj.gid = _local1.gid; varsObj.type = "user"; varsObj[_local1._modvar] = _local1._modvalue; varsObj.parent = _local1; varsObj.onLoad = _local1.loadGameScores_Result; if (_local1._extravars != null) { x = 0; while (x < _local1._extravars.length) { varsObj[_local1._extravars[x][0]] = _local1._extravars[x][1]; x++; } } if (_local1.debugMode) { _local1.debugOutput(varsObj); } else { varsObj.sendAndLoad(_local1._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGameScores_Result = function (success) { var _local1 = this; if (_local1.opSuccess == "true") { _local1.parent.gameScoresLoaded = true; _local1.parent.gameScores = new XML(_local1.gameScores); } else { _local1.parent.gameScoresLoaded = false; } if (_local1.parent.onLoadGameScores != null) { _local1.parent.onLoadGameScores(_local1.gameScores); } _local1.parent.busy = false; }; pnFlashGames.prototype.debugOutput = function (vars) { var _local1 = vars; debug = ""; debug = debug + (("Function: " + _local1.func) + newline); switch (_local1.func) { case "storeScore" : debug = debug + ("Score: " + _local1.score); break; case "saveGame" : debug = debug + ("Saving: " + _local1.gameData); break; case "loadGame" : debug = debug + "Loading data...."; break; case "getGameScores" : debug = debug + "Getting scores for this game...."; } trace(debug); }; Object.registerClass("pnFlashGames", pnFlashGames); #endinitclip
Symbol 18 Button
on (press) { _root.initgame(); this.gotoAndPlay(2); }
Symbol 34 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 2
stop();
Symbol 37 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 2
stop();
Symbol 40 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 2
stop();
Symbol 43 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 2
stop();
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 2
stop();
Symbol 49 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 2
stop();
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 2
stop();
Symbol 55 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 2
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 2
stop();
Symbol 61 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 2
stop();
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 2
stop();
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 2
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 2
stop();
Symbol 71 MovieClip Frame 3
stop();
Symbol 71 MovieClip Frame 4
stop();
Symbol 71 MovieClip Frame 5
stop();
Symbol 71 MovieClip Frame 6
stop();
Symbol 71 MovieClip Frame 7
stop();
Symbol 71 MovieClip Frame 8
stop();
Symbol 71 MovieClip Frame 9
stop();
Symbol 71 MovieClip Frame 10
stop();
Symbol 71 MovieClip Frame 11
stop();
Symbol 71 MovieClip Frame 12
stop();
Symbol 71 MovieClip Frame 13
stop();
Symbol 74 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 2
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 2
stop();
Symbol 86 MovieClip Frame 3
stop();
Symbol 86 MovieClip Frame 4
stop();
Symbol 90 Button
on (press) { current = this._name.slice(4); xoriginal = this._x; yoriginal = this._y; startDrag (""); this.swapDepths(500); } on (release) { switched = false; i = 0; while (i < 25) { if (this.hitTest(_root.game["card" + i].hitarea) and (i != current)) { stopDrag(); switched = true; _root.movesleft--; found = false; j = 0; while (j < 25) { if ((_root.movieatspace[j] == current) and (found == false)) { space1 = j; found = true; } j++; } found = false; j = 0; while (j < 25) { if ((_root.movieatspace[j] == i) and (found == false)) { space2 = j; found = true; } j++; } trace((space1 + " ") + space2); temp = _root.movieatspace[space1]; _root.movieatspace[space1] = _root.movieatspace[space2]; _root.movieatspace[space2] = temp; this._x = _root.game["card" + i]._x; this._y = _root.game["card" + i]._y; _root.game["card" + i]._x = xoriginal; _root.game["card" + i]._y = yoriginal; } i++; } if (switched == false) { stopDrag(); this._x = xoriginal; this._y = yoriginal; } }
Symbol 92 MovieClip Frame 1
stop();
Symbol 99 Button
on (press) { if (_root.submitted == false) { _root.checkifpassed(); _root.submitted = true; } }
Symbol 105 Button
on (press) { _root.game.gotoAndPlay(2); }
Symbol 121 Button
on (press) { _root.game.gotoAndPlay(1); }
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 2
stop();
Instance of Symbol 95 MovieClip in Symbol 136 MovieClip Frame 2
onClipEvent (load) { _root.initround(); _root.game.marker._visible = false; } onClipEvent (enterFrame) { if ((getTimer() - _root.beginroundtime) <= _root.timeperround) { _root.timeleft = int((_root.timeperround - (getTimer() - _root.beginroundtime)) / 1000); if (_root.movesleft == 0) { _root.scoreboard(); _root.checkifpassed(); _root.clearboard(); } } if ((getTimer() - _root.beginroundtime) > _root.timeperround) { _root.checkifpassed(); } }
Symbol 136 MovieClip Frame 3
stop();
Symbol 136 MovieClip Frame 4
stop();
Instance of Symbol 1 MovieClip [pnFlashGames] "pnconnector" in Symbol 136 MovieClip Frame 4
//component parameters onClipEvent (initialize) { debugMode = false; }
Instance of Symbol 132 MovieClip in Symbol 136 MovieClip Frame 4
onClipEvent (load) { _root.game.pnconnector.storeScore(_root.score); }

Library Items

Symbol 1 MovieClip [pnFlashGames]Used by:136
Symbol 2 FontUsed by:3 21 24 25 26 27 28 29 101 106 107 108 109 110 111 113 114 115 116 117 122 123 124 125 126 127 129 130 133 134 135
Symbol 3 EditableTextUses:2Used by:4
Symbol 4 MovieClipUses:3Used by:Timeline
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 FontUsed by:8 9 102 103 112 118 119 128
Symbol 8 TextUses:7Used by:Timeline
Symbol 9 TextUses:7Used by:Timeline
Symbol 10 FontUsed by:11 12
Symbol 11 TextUses:10Used by:Timeline
Symbol 12 TextUses:10Used by:Timeline
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:136
Symbol 15 FontUsed by:16 19
Symbol 16 TextUses:15Used by:18
Symbol 17 GraphicUsed by:18
Symbol 18 ButtonUses:16 17Used by:136
Symbol 19 TextUses:15Used by:136
Symbol 20 FontUsed by:21 100 131
Symbol 21 TextUses:2 20Used by:136
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:136
Symbol 24 EditableTextUses:2Used by:136
Symbol 25 EditableTextUses:2Used by:136
Symbol 26 EditableTextUses:2Used by:136
Symbol 27 EditableTextUses:2Used by:136
Symbol 28 TextUses:2Used by:136
Symbol 29 EditableTextUses:2Used by:136
Symbol 30 GraphicUsed by:92
Symbol 31 FontUsed by:32 33 35 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69
Symbol 32 TextUses:31Used by:34
Symbol 33 TextUses:31Used by:34
Symbol 34 MovieClipUses:32 33Used by:71
Symbol 35 TextUses:31Used by:37
Symbol 36 TextUses:31Used by:37
Symbol 37 MovieClipUses:35 36Used by:71
Symbol 38 TextUses:31Used by:40
Symbol 39 TextUses:31Used by:40
Symbol 40 MovieClipUses:38 39Used by:71
Symbol 41 TextUses:31Used by:43
Symbol 42 TextUses:31Used by:43
Symbol 43 MovieClipUses:41 42Used by:71
Symbol 44 TextUses:31Used by:46
Symbol 45 TextUses:31Used by:46
Symbol 46 MovieClipUses:44 45Used by:71
Symbol 47 TextUses:31Used by:49
Symbol 48 TextUses:31Used by:49
Symbol 49 MovieClipUses:47 48Used by:71
Symbol 50 TextUses:31Used by:52
Symbol 51 TextUses:31Used by:52
Symbol 52 MovieClipUses:50 51Used by:71
Symbol 53 TextUses:31Used by:55
Symbol 54 TextUses:31Used by:55
Symbol 55 MovieClipUses:53 54Used by:71
Symbol 56 TextUses:31Used by:58
Symbol 57 TextUses:31Used by:58
Symbol 58 MovieClipUses:56 57Used by:71
Symbol 59 TextUses:31Used by:61
Symbol 60 TextUses:31Used by:61
Symbol 61 MovieClipUses:59 60Used by:71
Symbol 62 TextUses:31Used by:64
Symbol 63 TextUses:31Used by:64
Symbol 64 MovieClipUses:62 63Used by:71
Symbol 65 TextUses:31Used by:67
Symbol 66 TextUses:31Used by:67
Symbol 67 MovieClipUses:65 66Used by:71
Symbol 68 TextUses:31Used by:70
Symbol 69 TextUses:31Used by:70
Symbol 70 MovieClipUses:68 69Used by:71
Symbol 71 MovieClipUses:34 37 40 43 46 49 52 55 58 61 64 67 70Used by:92
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClipUses:73Used by:86
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClipUses:76Used by:86
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClipUses:79Used by:86
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:85
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:82 84Used by:86
Symbol 86 MovieClipUses:74 77 80 85Used by:92
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:92
Symbol 89 GraphicUsed by:90 91
Symbol 90 ButtonUses:89Used by:92
Symbol 91 MovieClipUses:89Used by:92
Symbol 92 MovieClipUses:30 71 86 88 90 91Used by:136
Symbol 93 FontUsed by:94
Symbol 94 TextUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:136
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:136
Symbol 98 GraphicUsed by:99
Symbol 99 ButtonUses:98Used by:136
Symbol 100 TextUses:20Used by:136
Symbol 101 EditableTextUses:2Used by:136
Symbol 102 TextUses:7Used by:136
Symbol 103 TextUses:7Used by:105
Symbol 104 GraphicUsed by:105
Symbol 105 ButtonUses:103 104Used by:136
Symbol 106 EditableTextUses:2Used by:136
Symbol 107 EditableTextUses:2Used by:136
Symbol 108 EditableTextUses:2Used by:136
Symbol 109 EditableTextUses:2Used by:136
Symbol 110 EditableTextUses:2Used by:136
Symbol 111 EditableTextUses:2Used by:136
Symbol 112 TextUses:7Used by:136
Symbol 113 EditableTextUses:2Used by:136
Symbol 114 EditableTextUses:2Used by:136
Symbol 115 EditableTextUses:2Used by:136
Symbol 116 EditableTextUses:2Used by:136
Symbol 117 EditableTextUses:2Used by:136
Symbol 118 TextUses:7Used by:136
Symbol 119 TextUses:7Used by:121
Symbol 120 GraphicUsed by:121
Symbol 121 ButtonUses:119 120Used by:136
Symbol 122 EditableTextUses:2Used by:136
Symbol 123 EditableTextUses:2Used by:136
Symbol 124 EditableTextUses:2Used by:136
Symbol 125 EditableTextUses:2Used by:136
Symbol 126 EditableTextUses:2Used by:136
Symbol 127 EditableTextUses:2Used by:136
Symbol 128 TextUses:7Used by:136
Symbol 129 EditableTextUses:2Used by:136
Symbol 130 EditableTextUses:2Used by:136
Symbol 131 TextUses:20Used by:132
Symbol 132 MovieClipUses:131Used by:136
Symbol 133 EditableTextUses:2Used by:136
Symbol 134 EditableTextUses:2Used by:136
Symbol 135 EditableTextUses:2Used by:136
Symbol 136 MovieClipUses:14 18 19 21 23 24 25 26 27 28 29 92 95 97 99 100 101 102 105 106 107 108 109 110 111 112 113 114 115 116 117 118 121 122 123 124 125 126 127 128 129 130 1 132 133 134 135Used by:Timeline

Instance Names

"loadingbar"Frame 1Symbol 6 MovieClip
"game"Frame 2Symbol 136 MovieClip
"numcolor"Symbol 71 MovieClip Frame 1Symbol 34 MovieClip
"numcolor"Symbol 71 MovieClip Frame 2Symbol 37 MovieClip
"numcolor"Symbol 71 MovieClip Frame 3Symbol 40 MovieClip
"numcolor"Symbol 71 MovieClip Frame 4Symbol 43 MovieClip
"numcolor"Symbol 71 MovieClip Frame 5Symbol 46 MovieClip
"numcolor"Symbol 71 MovieClip Frame 6Symbol 49 MovieClip
"numcolor"Symbol 71 MovieClip Frame 7Symbol 52 MovieClip
"numcolor"Symbol 71 MovieClip Frame 8Symbol 55 MovieClip
"numcolor"Symbol 71 MovieClip Frame 9Symbol 58 MovieClip
"numcolor"Symbol 71 MovieClip Frame 10Symbol 61 MovieClip
"numcolor"Symbol 71 MovieClip Frame 11Symbol 64 MovieClip
"numcolor"Symbol 71 MovieClip Frame 12Symbol 67 MovieClip
"numcolor"Symbol 71 MovieClip Frame 13Symbol 70 MovieClip
"num"Symbol 92 MovieClip Frame 1Symbol 71 MovieClip
"num2"Symbol 92 MovieClip Frame 1Symbol 71 MovieClip
"suit"Symbol 92 MovieClip Frame 1Symbol 86 MovieClip
"suit2"Symbol 92 MovieClip Frame 1Symbol 86 MovieClip
"button"Symbol 92 MovieClip Frame 1Symbol 90 Button
"hitarea"Symbol 92 MovieClip Frame 1Symbol 91 MovieClip
"card"Symbol 136 MovieClip Frame 2Symbol 92 MovieClip
"marker"Symbol 136 MovieClip Frame 2Symbol 97 MovieClip
"pnconnector"Symbol 136 MovieClip Frame 4Symbol 1 MovieClip [pnFlashGames]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "pnFlashGames"
ExportAssets (56)Timeline Frame 2Symbol 1 as "pnFlashGames"

Dynamic Text Variables

_root.roundSymbol 24 EditableText""
_root.movesleftSymbol 25 EditableText""
_root.scoreSymbol 26 EditableText""
_root.timeleftSymbol 27 EditableText""
_root.targetscoreSymbol 29 EditableText""
_root.boatSymbol 106 EditableText""
_root.twopairSymbol 107 EditableText""
_root.pairSymbol 108 EditableText""
_root.threeofkindSymbol 109 EditableText""
_root.straightsSymbol 110 EditableText""
_root.flushesSymbol 111 EditableText""
_root.fourofkindSymbol 113 EditableText""
_root.straightflushSymbol 114 EditableText""
_root.movesleftSymbol 115 EditableText""
_root.roundscoreSymbol 116 EditableText""
_root.scoreSymbol 117 EditableText""
_root.boatSymbol 122 EditableText""
_root.twopairSymbol 123 EditableText""
_root.pairSymbol 124 EditableText""
_root.threeofkindSymbol 125 EditableText""
_root.straightsSymbol 126 EditableText""
_root.flushesSymbol 127 EditableText""
_root.fourofkindSymbol 129 EditableText""
_root.straightflushSymbol 130 EditableText""
_root.scoreSymbol 133 EditableText""
_root.targetscoreSymbol 134 EditableText""
_root.roundscoreSymbol 135 EditableText""




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Created: 21/5 -2019 13:10:12 Last modified: 21/5 -2019 13:10:12 Server time: 12/05 -2024 04:14:12