STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #27558 |
100 |
100 |
100 |
100 |
Undead Assault! |
Loading! |
An Official |
Mini-Game |
SFX |
How to Play |
Options |
High Scores |
Credits |
& present... |
PLAY |
PLAY |
Copyright 2005 Artix Entertainment LLC |
<p align="center"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">Download this </font></p><p align="center"><font face="_sans" size="18" color="#000000" letterSpacing="0.000000" kerning="0"><b>FREE Game </b></font></p><p align="center"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">for your website.</font></p> |
<p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Download this </font></p><p align="center"><font face="_sans" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>FREE Game </b></font></p><p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">for your website.</font></p> |
<p align="left"><font face="_sans_12pt_st" size="12" color="#ffff00" letterSpacing="0.000000" kerning="0">By clicking play, I agree to the terms & conditions.</font></p> |
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Copyright 2005 Artix Entertainment LLC |
<p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>THE PLOT!</b></font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Do not ask us... We are <sbr />simple villagers. You are the <sbr />brave Paladin slaying the <sbr />undead! Psst... that really <sbr />means that there was no <sbr />room in the budget for a <sbr />plot... so, um... come up with <sbr />one... kill lots of undead... <sbr />get gold and exp, buy <sbr />weapons, get the high score, <sbr />and do not die. We will be <sbr />hiding under our beds until <sbr />you're done. Battle on!</font></p> |
<p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">Controls:</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Mouse Click</b> - <font color="#ff0000"><b>Attack</b></font></font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Spacebar</b> - <font color="#ff0000"><b>Jump Attack</b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">Objectives:</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">1.) Level up and get the high score!</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">2.) Do not die....</font></p><p align="left"></p> |
& present... |
Close |
Copyright 2005 Artix Entertainment LLC |
TERMS AND CONDITIONS OF USE OF UNDEAD ASSAULT ARTIX ENTERTAINMENT, LLC IMPORTANT! By playing UNDEAD ASSAULT (hereinafter, the “Game”), you agree to be bound by the terms and conditions set forth below. PLEASE READ THE TERMS OF THIS AGREEMENT CAREFULLY. The Game you are about to play was developed by Artix Entertainment, LLC, a Florida limited liability company (“Company”), and is provided access to by a third party website provider (the “Host”). This agreement sets forth the terms under which you, as an individual, may play this Game. Based on the forgoing and for other good and valuable consideration, the receipt and sufficiency of which are hereby acknowledged, you and Company agree as follows: 1.NATURE OF AGREEMENT. This Agreement is a legal contract made between you and Company. This Agreement contains the terms and conditions with which you must comply if you wish to play the Game. YOU AGREE THAT BY PLAYING THIS GAME YOU REPRESENT THAT YOU ARE AT LEAST 13 YEARS OLD AND THAT YOU ARE LEGALLY ABLE TO ENTER INTO THIS AGREEMENT. Should you choose to click through to Company’s website, you must agree to the terms and conditions of Company’s site, which shall supersede the terms set forth in this Agreement. 2.USERS UNDER 13 YEARS OLD. Parents of children under the age of 13 who wish to allow their children to play the Game are solely responsible for determining whether the content of the Game is appropriate for their child. 3.USE OF GAME. When you play the Game, the Game software, including all files and images contained in or generated by the software, and accompanying data, flash files, shockwave files and other digital files are deemed to be licensed to you by Company, for the duration of gameplay and as long as the Agreement has not been terminated, for your personal, noncommercial, home use only. You further agree that, by playing this Game, you may not engage in any of the following acts: a) harass or threaten other players; b) input/use any sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive language; c) use memory cheats to alter the running game code in your browser; d) run the same character in more than one browser window; or e) cheat, hack or make any attack on the Game in anyway. 4.OWNERSHIP OF SOFTWARE. Company retains all rights to the Game and all copyright and other intellectual property rights therein, and this Agreement does not transfer to you any title or any proprietary or intellectual property rights in or to the Game, any updates or derivative works thereto, or any copyrights, patent rights, or trademarks embodied or used in connection therewith, except for the rights expressly granted in this Agreement. You may not sell, redistribute, or reproduce the Game, nor may you decompile, reverse-engineer, disassemble, or otherwise convert the Game to a human-perceivable form. All trademarks, service marks and logos are owned by Company or its licensors and you may not copy or use them in any manner. The Game is protected by United States laws and international treaty provisions. 5.NO WARRANTIES. Company hereby disclaims all warranties. The Game is provided “As Is” and “As Available.” To the maximum extent permitted by law, Company expressly disclaims any and all warranties, express or implied, regarding the Game, including, but not limited to, any implied warranties of merchantability, fitness for a particular purpose, or non-infringement. Company does not warrant that the Game will meet your requirements or that game-play will be uninterrupted or error-free. The Game may contain bugs, errors, problems or other limitations. We and our affiliated parties have no liability whatsoever for your use of the Game. 6.LIMITED LIABILITY. Company’s liability to you is limited. To the maximum extent permitted by law, in no event shall Company be liable for damages of any kind (including, but not limited to, special, incidental, or consequential damages, lost profits, or lost data, regardless of the foreseeability of those damages) arising out of or in connection with your use of Host’s website and relationship therein, or use of the Game. This limitation shall apply regardless of whether the damages arise out of breach of contract, tort, or any other legal theory or form of action. The negation of damages set forth above is a fundamental element of the basis of bargain between Company and you. The Game would not be provided to you without such limitations. 7.AFFILIATED SITES. Company has no control over, and no liability for any third party websites or materials, including that of the Host. Company has no relationship with Host other than through a distribution agreement. Further, Company works with a number of partners, advertisers and affiliates whose Internet sites may be linked with the Site. Because Company does not have control over the content and performance of these partner and affiliate sites, Company makes no guarantees about the accuracy, currency, content, or quality of the information provided by such sites, and Company assumes no responsibility for unintended, objectionable, inaccurate, misleading, or unlawful content that may reside on those sites. Similarly, from time to time in connection with your use of the Site, you may have access to content items (including, but not limited to, websites) that are owned by these third parties. You acknowledge and agree that Company makes no guarantees about, and assumes no responsibility for, the accuracy, currency, content, or quality of this third party content, and that, unless expressly provided otherwise, these Terms of Use shall govern your use of any and all third party content. 8.INDEMNITY. You agree to indemnify Company for certain of your acts and omissions. You agree to indemnify, defend, and hold harmless Company, its affiliates, officers, directors, employees, consultants, agents, and representatives from any and all third party claims, losses, liability, damages, and/or costs (including reasonable attorney fees and costs) arising from your access to or use of the Game, or your violation of these Terms of Use. Company will notify you promptly of any such claim, loss, liability, or demand, and will provide you with reasonable assistance, at your expense, in defending any such claim, loss, liability, damage, or cost. 9.GOVERNING LAW. This Terms of Use Agreement shall be treated as though it were executed and performed in Land O' Lakes, Florida, and shall be governed by and construed in accordance with the laws of the State of Florida (without regard to conflict of law principles). Any cause of action by you with respect to the Game must be instituted within one (1) year after the cause of action arose or be forever waived and barred. All actions shall be subject to the limitations set forth in above. The language in this Agreement shall be interpreted as in accordance with its fair meaning and not strictly for or against either party. All legal proceedings arising out of or in connection with this Agreement shall be brought solely in Land O' Lakes, Florida. Unless otherwise agreed between you and Company, you expressly submit to the exclusive jurisdiction of said courts and consent to extraterritorial service of process. 10.SEVERABILITY; WAIVER. If, for whatever reason, a court of competent jurisdiction finds any term or condition in these Terms of Use to be unenforceable, all other terms and conditions will remain unaffected and in full force and effect. To the extent that anything in or associated with the Game is in conflict or inconsistent with this Agreement, this Agreement shall take precedence. No waiver of any breach of any provision of these Terms of Use shall constitute a waiver of any prior, concurrent, or subsequent breach of the same or any other provisions hereof, and no waiver shall be effective unless made in writing and signed by an authorized representative of the waiving party. 11.MODIFICATIONS. Company may, in its sole discretion and without prior notice, (a) revise these Terms and Conditions of Use; (b) modify the Game; and (c) discontinue access to the Game at any time. Company shall post any revision to this Agreement to the Host’s website, and the revision shall be effective immediately on such posting. You agree to review these Terms and Conditions of Use and other online policies periodically to be aware of any revisions. You agree that, by continuing to play the Game following notice of any revision, you shall abide by any such revision. |
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Copyright 2005 Artix Entertainment LLC |
<p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">Sound Options</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Adjust the sound settings using <sbr />the panel to the right. Undead <sbr />Assault features the 8-bit <sbr />version of "Down and Out in the <sbr />Fields of Agony" by JDfight.</font></p> |
SOUND |
Sound |
Music |
Volume |
100 |
& present... |
Back |
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Copyright 2005 Artix Entertainment LLC |
<p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">High Scores!</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Level up and see how you <sbr />compare to the greatest <sbr />Paladins who ever walked... in <sbr />this little repetitious cemetery!</font></p> |
NAME |
LEVEL |
<p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Artix Krieger</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Zhoom</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Twilly</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Robina</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Warlic</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Cysero</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Safiria</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Zorbak</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Galanoth</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Halenro</font></p> |
<p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">10</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">9</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">8</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">7</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">6</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">5</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">4</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">3</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">2</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">1</font></p> |
& present... |
Back |
More Games! |
More Games! |
Copyright 2005 Artix Entertainment LLC |
<p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">Credits</font></p><p align="left"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">This mini-game was built just for fun <sbr />by the creators of BattleOn.com. If <sbr />you enjoy it, let us know... we will <sbr />make more :-).</font></p> |
<p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Zhoom</b> - Programming</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Oishii </b>- Graphics</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Cysero</b> - Graphics & Animation</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>JDfight</b> (Warlic) - Music & SoundFX</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Arklen</b> - Animation</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Artix Krieger </b>- Project Lead</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Zhilo</b> - Graphics</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Galanoth</b> - Eating BBQ</font></p><p align="left"></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="0">Additional SoundFX by Tommy Tallarico Studios.</font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="0">Created with Macromedia Flash</font></p><p align="left"></p> |
<p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Artix Krieger </b>- Project Lead</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Zhoom</b> - Programming</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Oishii </b>- Graphics</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Cysero</b> - Graphics & Animation</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Arklen</b> - Animation</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>JDfight</b> (Warlic) - Music & SoundFX</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Zhilo</b> - Graphics</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Galanoth</b> - Eating Dragon BBQ</font></p><p align="left"></p><p align="left"><font face="_sans" size="12" color="#ffff00" letterSpacing="0.000000" kerning="0">Additional SoundFX by Tommy Tallarico Studios.</font></p><p align="left"><font face="_sans" size="12" color="#ffff00" letterSpacing="0.000000" kerning="0">Created with Macromedia Flash</font></p><p align="left"><font face="_sans" size="12" color="#ff9900" letterSpacing="0.000000" kerning="0">Click on More Games to play our other creations</font></p><p align="left"><font face="_sans" size="12" color="#ff9900" letterSpacing="0.000000" kerning="0">or to get a copy of this game for your website!</font></p><p align="left"></p> |
& present... |
Back |
<p align="center"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Play the Full </b></font></p><p align="center"><font face="_sans" size="37" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>FREE RPG</b></font></p><p align="center"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Game!</b></font></p> |
<p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Play the full FREE RPG game!</b></font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">All of the characters and monsters in this game are from <sbr />the AdventureQuest RPG. Journey there for magical and <sbr />powerful weapons, pets, armors, spells and more!</font></p> |
Exp: |
0 |
Gold: |
1 |
0 |
Level: |
cry hottie |
Tip: <Mouse click> to Attack and <Spacebar> to Jump Attack. |
+ 50 Exp |
+ 50 Exp |
<p align="center"><font face="_sans" size="40" color="#ffcc00" letterSpacing="0.000000" kerning="0">Level<font size="21"> </font></font></p> |
Prepare for battle! Gain gold and experience to get a higher level and beat the high scores. Every time you level you can visit Aria's shop to get new weapons! |
1 |
START! |
FREE Web RPG |
LEVEL UP! |
LEVEL UP! |
<p align="center"><font face="_sans" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Congratulations!</b></font></p><p align="center"><font face="_sans" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Your hard fought battles against the hordes of</font></p><p align="center"><font face="_sans" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">the undead have earned you another</font></p><p align="center"><font face="_sans" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">experience level!</font></p> |
LEVEL UP! |
Go to Shop |
VERY IMPRESSIVE, HERO!! |
Play the RPG that started it all! |
<p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">It looks like you compeltely <sbr />vanquished the entire undead army!</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Are you ready to take on new <sbr />quests? Are you strong </font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">enough to defeat more </font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">powerful foes?</font></p><p align="left"></p> |
High Scores |
RPG |
<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="0">Download this FREE Game for your Website.</font></p> |
Name... |
New High Score! |
Enter your name! |
More Games! |
Continue! |
Continue |
Gold: 10000 |
Powerful Sword |
10000 |
+ 50% Exp |
Aria, the Shopkeeper |
Welcome to my weapon shop, convieniently located here in the middle of this spooky, undead- infested graveyard! Be sure to visit my real shop at www.BattleOn.com |
ActionScript [AS1/AS2]
Frame 1function linearTween(t, b, c, d) { return(((c * t) / d) + b); } var WALKSPEED = 48; MovieClip.prototype.walkTo = function (x, y) { var _local3 = WALKSPEED; if (!this.isDead) { _local3 = this.intSpeed; } this.xDep = this._x; this.yDep = this._y; this.xTar = x; this.yTar = y; this.nDuration = Math.round((Math.sqrt(Math.pow(x - this._x, 2) + Math.pow(y - this._y, 2)) * _local3) / 100); this.nXStep = 0; this.nYStep = 0; if (!this.onMove) { this.onMove = true; this.gotoAndPlay("Walk"); } this.onEnterFrame = function () { if (((this.nXStep <= this.nDuration) || (this.nYStep <= this.nDuration)) && (this.onMove)) { var _local4 = this._x; var _local3 = this._y; this._x = linearTween(this.nXStep, this.xDep, this.xTar - this.xDep, this.nDuration); this._y = linearTween(this.nYStep, this.yDep, this.yTar - this.yDep, this.nDuration); if (this.nXStep <= this.nDuration) { this.nXStep++; } if (this.nYStep <= this.nDuration) { this.nYStep++; } var _local5 = true; } else { delete this.onEnterFrame; this.onMove = false; if (!this.isDead) { _root.engine.decrementMonsterCount(); } if (!this.removeOverride) { this.removeMovieClip(); } } if (this.onEnterFrameDisappear != undefined) { this.onEnterFrameDisappear(); } }; }; MovieClip.prototype.stopWalking = function () { if (this.onMove) { this.onMove = false; delete this.onEnterFrame; this.gotoAndPlay("Idle"); } }; MovieClip.prototype.scaleIt = function (scale) { this._xscale = scale; this._yscale = scale; }; MovieClip.prototype.disappear = function (intSpeed) { this.onEnterFrameDisappear = function () { if (this._alpha > -1) { this._alpha = this._alpha - intSpeed; } else { delete this.onEnterFrameDisappear; this.removeMovieClip(); } }; }; var engine = new MiniGameEngine(); var battleonurl = "http://www.battleon.com/default.asp?cead025db763a8f902325e9c6b50022c0"; _quality = "HIGH";Instance of Symbol 216 MovieClip in Frame 1//component parameters onClipEvent (construct) { strTitle = "Undead Assault"; strSubTitle = "Kill the Undeads!!"; strFrame = "Intro"; }Frame 9stop();Frame 16stopAllSounds(); strTerms = "By clicking play, I agree to the <u>Terms & Conditions.</u>"; strLink = "<a href='http://www.battleon.com/downloads/'>Download this <b><u>FREE Game</u></b></a> for your Website"; playSound("holy"); stop();Frame 21stop();Frame 28stop();Frame 37stop();Frame 46_root.engine.setScore(); stop();Frame 56stop();Frame 64stop();Frame 73stop();Symbol 1 MovieClip [FUIComponentSymbol] Frame 1#initclip 2 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { this.enable = true; this.focused = false; this.useHandCursor = false; this._accImpl = new Object(); this._accImpl.stub = true; this.styleTable = new Array(); if (_global.globalStyleFormat == undefined) { _global.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _global._focusControl = new Object(); _global._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_global._focusControl); } if (this._name != undefined) { this._focusrect = false; this.tabEnabled = true; this.focusEnabled = true; this.tabChildren = false; this.tabFocused = true; if (this.hostStyle == undefined) { globalStyleFormat.addListener(this); } else { this.styleTable = this.hostStyle; } this.deadPreview._visible = false; this.deadPreview._width = (this.deadPreview._height = 1); this.methodTable = new Object(); this.keyListener = new Object(); this.keyListener.controller = this; this.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; this.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var _local3 in this.styleFormat_prm) { this.setStyleProperty(_local3, this.styleFormat_prm[_local3]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { this.enable = ((arguments.length > 0) ? (enabledFlag) : true); this.tabEnabled = (this.focusEnabled = enabledFlag); if ((!this.enable) && (this.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { this.width = w; this.height = h; this.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { this.handlerObj = ((obj == undefined) ? (this._parent) : (obj)); this.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { this.methodTable[methodName] = true; this.onEnterFrame = this.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { if (this.methodTable.setSize) { this.setSize(this.width, this.height); } else { this.cleanUINotSize(); } this.methodTable = new Object(); delete this.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { for (var _local2 in this.methodTable) { this[_local2](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var _local4 = this.styleTable.focusRectInner.value; var _local5 = this.styleTable.focusRectOuter.value; if (_local4 == undefined) { _local4 = 16777215 /* 0xFFFFFF */; } if (_local5 == undefined) { _local5 = 0; } this.createEmptyMovieClip("focusRect", 1000); this.focusRect.controller = this; this.focusRect.lineStyle(1, _local5); this.focusRect.moveTo(x, y); this.focusRect.lineTo(x + w, y); this.focusRect.lineTo(x + w, y + h); this.focusRect.lineTo(x, y + h); this.focusRect.lineTo(x, y); this.focusRect.lineStyle(1, _local4); this.focusRect.moveTo(x + 1, y + 1); this.focusRect.lineTo((x + w) - 1, y + 1); this.focusRect.lineTo((x + w) - 1, (y + h) - 1); this.focusRect.lineTo(x + 1, (y + h) - 1); this.focusRect.lineTo(x + 1, y + 1); }; FUIComponentClass.prototype.pressFocus = function () { this.tabFocused = false; this.focusRect.removeMovieClip(); Selection.setFocus(this); }; FUIComponentClass.prototype.drawFocusRect = function () { this.drawRect(-2, -2, this.width + 4, this.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { this.focused = true; Key.addListener(this.keyListener); if (this.tabFocused) { this.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { this.tabFocused = true; this.focused = false; this.focusRect.removeMovieClip(); Key.removeListener(this.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { this.handlerObj[this.changeHandler](this); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { if (value == "") { return(undefined); } var _local17 = parseInt(value); if (!isNaN(_local17)) { value = _local17; } var _local16 = ((arguments.length > 2) ? (isGlobal) : false); if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].useGlobal || (!_local16)) { this.styleTable[propName].value = value; if (this.setCustomStyleProperty(propName, value)) { } else if (propName == "embedFonts") { this.invalidate("setSize"); } else if (propName.subString(0, 4) == "text") { if (this.textStyle == undefined) { this.textStyle = new TextFormat(); } var _local18 = propName.subString(4, propName.length); this.textStyle[_local18] = value; this.invalidate("setSize"); } else { for (var _local15 in this.styleTable[propName].coloredMCs) { var _local4 = new Color(this.styleTable[propName].coloredMCs[_local15]); if (this.styleTable[propName].value == undefined) { var _local5 = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; _local4.setTransform(_local5); } else { _local4.setRGB(value); } } } this.styleTable[propName].useGlobal = _local16; } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].coloredMCs == undefined) { this.styleTable[propName].coloredMCs = new Object(); } this.styleTable[propName].coloredMCs[skinMCRef] = skinMCRef; if (this.styleTable[propName].value != undefined) { var _local4 = new Color(skinMCRef); _local4.setRGB(this.styleTable[propName].value); } }; _global.FStyleFormat = function () { this.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; this.listeners = new Object(); this.isGlobal = false; if (arguments.length > 0) { for (var _local3 in arguments[0]) { this[_local3] = arguments[0][_local3]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var _local3 = 0; while (_local3 < arguments.length) { var _local4 = arguments[_local3]; this.listeners[arguments[_local3]] = _local4; for (var _local5 in this) { if (this.isAStyle(_local5)) { _local4.updateStyleProperty(this, _local5.toString()); } } _local3++; } }; FStyleFormat.prototype.removeListener = function (component) { this.listeners[component] = undefined; for (var _local4 in this) { if (this.isAStyle(_local4)) { if (component.styleTable[_local4].useGlobal == this.isGlobal) { component.styleTable[_local4].useGlobal = true; var _local3 = (this.isGlobal ? undefined : (globalStyleFormat[_local4])); component.setStyleProperty(_local4, _local3, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var _local6 = 0; for (var _local5 in this.listeners) { var _local3 = this.listeners[_local5]; if (arguments.length > 0) { var _local4 = 0; while (_local4 < arguments.length) { if (this.isAStyle(arguments[_local4])) { _local3.updateStyleProperty(this, arguments[_local4]); } _local4++; } } else { for (var _local4 in this) { if (this.isAStyle(_local4)) { _local3.updateStyleProperty(this, _local4.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclipSymbol 14 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 24 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 33 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 34 MovieClip [UpArrow] Frame 1stop();Symbol 34 MovieClip [UpArrow] Frame 2stop();Symbol 34 MovieClip [UpArrow] Frame 3stop();Symbol 41 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 48 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 53 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(highlight3D_mc, "highlight3D"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight");Symbol 54 MovieClip [ScrollThumb] Frame 1stop();Symbol 62 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 70 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 78 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 79 MovieClip [DownArrow] Frame 1stop();Symbol 79 MovieClip [DownArrow] Frame 2stop();Symbol 79 MovieClip [DownArrow] Frame 3stop();Symbol 115 MovieClip Frame 50stop();Symbol 116 MovieClip [UndeadSlime] Frame 37monsterAttackCheck();Symbol 116 MovieClip [UndeadSlime] Frame 39gotoAndPlay ("Walk");Symbol 116 MovieClip [UndeadSlime] Frame 47monsterAttack();Symbol 116 MovieClip [UndeadSlime] Frame 50gotoAndPlay ("Walk");Symbol 116 MovieClip [UndeadSlime] Frame 58gotoAndPlay ("Walk");Symbol 116 MovieClip [UndeadSlime] Frame 70monsterAttack();Symbol 116 MovieClip [UndeadSlime] Frame 76stop();Symbol 116 MovieClip [UndeadSlime] Frame 151stop();Symbol 148 MovieClip [HolySpell] Frame 15this.removeMovieClip();Symbol 181 MovieClip [UndeadKnight] Frame 2gotoAndPlay ("Walk");Symbol 181 MovieClip [UndeadKnight] Frame 24monsterAttackCheck();Symbol 181 MovieClip [UndeadKnight] Frame 25gotoAndPlay ("Walk");Symbol 181 MovieClip [UndeadKnight] Frame 42monsterAttack();Symbol 181 MovieClip [UndeadKnight] Frame 45gotoAndPlay ("Walk");Symbol 181 MovieClip [UndeadKnight] Frame 122stop();Symbol 188 MovieClip [UndeadEyeball] Frame 18gotoAndPlay ("Walk");Symbol 188 MovieClip [UndeadEyeball] Frame 48gotoAndPlay ("Walk");Symbol 188 MovieClip [UndeadEyeball] Frame 125stop();Symbol 199 MovieClip [UndeadDracolich] Frame 22monsterAttackCheck();Symbol 199 MovieClip [UndeadDracolich] Frame 23gotoAndPlay ("Walk");Symbol 199 MovieClip [UndeadDracolich] Frame 66monsterAttack();Symbol 199 MovieClip [UndeadDracolich] Frame 71gotoAndPlay ("Walk");Symbol 199 MovieClip [UndeadDracolich] Frame 151stop();Symbol 199 MovieClip [UndeadDracolich] Frame 169die();Symbol 202 MovieClip Frame 1var component = _parent; component.registerSkinElement(track_mc, "scrollTrack");Symbol 203 MovieClip [FScrollBarSymbol] Frame 1#initclip 3 FScrollBarClass = function () { if (this._height == 4) { return(undefined); } this.init(); this.minPos = (this.maxPos = (this.pageSize = (this.largeScroll = 0))); this.smallScroll = 1; this.width = (this.horizontal ? (this._width) : (this._height)); this._xscale = (this._yscale = 100); this.setScrollPosition(0); this.tabEnabled = false; if (this._targetInstanceName.length > 0) { this.setScrollTarget(this._parent[this._targetInstanceName]); } this.tabChildren = false; this.setSize(this.width); }; FScrollBarClass.prototype = new FUIComponentClass(); FScrollBarClass.prototype.setHorizontal = function (flag) { if (this.horizontal && (!flag)) { this._xscale = 100; this._rotation = 0; } else if (flag && (!this.horizontal)) { this._xscale = -100; this._rotation = -90; } this.horizontal = flag; }; FScrollBarClass.prototype.setScrollProperties = function (pSize, mnPos, mxPos) { if (!this.enable) { return(undefined); } this.pageSize = pSize; this.minPos = Math.max(mnPos, 0); this.maxPos = Math.max(mxPos, 0); this.scrollPosition = Math.max(this.minPos, this.scrollPosition); this.scrollPosition = Math.min(this.maxPos, this.scrollPosition); if ((this.maxPos - this.minPos) <= 0) { this.scrollThumb_mc.removeMovieClip(); this.upArrow_mc.gotoAndStop(3); this.downArrow_mc.gotoAndStop(3); this.downArrow_mc.onPress = (this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = null)); this.upArrow_mc.onPress = (this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = null)); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onRelease = null); this.scrollTrack_mc.onDragOut = (this.scrollTrack_mc.onRollOut = null); this.scrollTrack_mc.useHandCursor = false; } else { var _local2 = this.getScrollPosition(); this.upArrow_mc.gotoAndStop(1); this.downArrow_mc.gotoAndStop(1); this.upArrow_mc.onPress = (this.upArrow_mc.onDragOver = this.startUpScroller); this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = this.stopScrolling); this.downArrow_mc.onPress = (this.downArrow_mc.onDragOver = this.startDownScroller); this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = this.stopScrolling); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onDragOver = this.startTrackScroller); this.scrollTrack_mc.onRelease = this.stopScrolling; this.scrollTrack_mc.onDragOut = this.stopScrolling; this.scrollTrack_mc.onRollOut = this.stopScrolling; this.scrollTrack_mc.useHandCursor = false; this.attachMovie("ScrollThumb", "scrollThumb_mc", 3); this.scrollThumb_mc._x = 0; this.scrollThumb_mc._y = this.upArrow_mc._height; this.scrollThumb_mc.onPress = this.startDragThumb; this.scrollThumb_mc.controller = this; this.scrollThumb_mc.onRelease = (this.scrollThumb_mc.onReleaseOutside = this.stopDragThumb); this.scrollThumb_mc.useHandCursor = false; this.thumbHeight = (this.pageSize / ((this.maxPos - this.minPos) + this.pageSize)) * this.trackSize; this.thumbMid_mc = this.scrollThumb_mc.mc_sliderMid; this.thumbTop_mc = this.scrollThumb_mc.mc_sliderTop; this.thumbBot_mc = this.scrollThumb_mc.mc_sliderBot; this.thumbHeight = Math.max(this.thumbHeight, 6); this.midHeight = (this.thumbHeight - this.thumbTop_mc._height) - this.thumbBot_mc._height; this.thumbMid_mc._yScale = (this.midHeight * 100) / this.thumbMid_mc._height; this.thumbMid_mc._y = this.thumbTop_mc._height; this.thumbBot_mc._y = this.thumbTop_mc._height + this.midHeight; this.scrollTop = this.scrollThumb_mc._y; this.trackHeight = this.trackSize - this.thumbHeight; this.scrollBot = this.trackHeight + this.scrollTop; _local2 = Math.min(_local2, this.maxPos); this.setScrollPosition(Math.max(_local2, this.minPos)); } }; FScrollBarClass.prototype.getScrollPosition = function () { return(this.scrollPosition); }; FScrollBarClass.prototype.setScrollPosition = function (pos) { this.scrollPosition = pos; if (this.scrollThumb_mc != undefined) { pos = Math.min(pos, this.maxPos); pos = Math.max(pos, this.minPos); } this.scrollThumb_mc._y = (((pos - this.minPos) * this.trackHeight) / (this.maxPos - this.minPos)) + this.scrollTop; this.executeCallBack(); }; FScrollBarClass.prototype.setLargeScroll = function (lScroll) { this.largeScroll = lScroll; }; FScrollBarClass.prototype.setSmallScroll = function (sScroll) { this.smallScroll = sScroll; }; FScrollBarClass.prototype.setEnabled = function (enabledFlag) { var _local3 = this.enable; if (enabledFlag && (!_local3)) { this.enable = enabledFlag; if (this.textField != undefined) { this.setScrollTarget(this.textField); } else { this.setScrollProperties(this.pageSize, this.cachedMinPos, this.cachedMaxPos); this.setScrollPosition(this.cachedPos); } this.clickFilter = undefined; } else if ((!enabledFlag) && (_local3)) { this.textField.removeListener(this); this.cachedPos = this.getScrollPosition(); this.cachedMinPos = this.minPos; this.cachedMaxPos = this.maxPos; if (this.clickFilter == undefined) { this.setScrollProperties(this.pageSize, 0, 0); } else { this.clickFilter = true; } this.enable = enabledFlag; } }; FScrollBarClass.prototype.setSize = function (hgt) { if (this._height == 1) { return(undefined); } this.width = hgt; this.scrollTrack_mc._yscale = 100; this.scrollTrack_mc._yscale = (100 * this.width) / this.scrollTrack_mc._height; if (this.upArrow_mc == undefined) { this.attachMovie("UpArrow", "upArrow_mc", 1); this.attachMovie("DownArrow", "downArrow_mc", 2); this.downArrow_mc.controller = (this.upArrow_mc.controller = this); this.upArrow_mc.useHandCursor = (this.downArrow_mc.useHandCursor = false); this.upArrow_mc._x = (this.upArrow_mc._y = 0); this.downArrow_mc._x = 0; } this.scrollTrack_mc.controller = this; this.downArrow_mc._y = this.width - this.downArrow_mc._height; this.trackSize = this.width - (2 * this.downArrow_mc._height); if (this.textField != undefined) { this.onTextChanged(); } else { this.setScrollProperties(this.pageSize, this.minPos, this.maxPos); } }; FScrollBarClass.prototype.scrollIt = function (inc, mode) { var _local3 = this.smallScroll; if (inc != "one") { _local3 = ((this.largeScroll == 0) ? (this.pageSize) : (this.largeScroll)); } var _local2 = this.getScrollPosition() + (mode * _local3); if (_local2 > this.maxPos) { _local2 = this.maxPos; } else if (_local2 < this.minPos) { _local2 = this.minPos; } this.setScrollPosition(_local2); }; FScrollBarClass.prototype.startDragThumb = function () { this.lastY = this._ymouse; this.onMouseMove = this.controller.dragThumb; }; FScrollBarClass.prototype.dragThumb = function () { this.scrollMove = this._ymouse - this.lastY; this.scrollMove = this.scrollMove + this._y; if (this.scrollMove < this.controller.scrollTop) { this.scrollMove = this.controller.scrollTop; } else if (this.scrollMove > this.controller.scrollBot) { this.scrollMove = this.controller.scrollBot; } this._y = this.scrollMove; var _local2 = this.controller; _local2.scrollPosition = Math.round(((_local2.maxPos - _local2.minPos) * (this._y - _local2.scrollTop)) / _local2.trackHeight) + _local2.minPos; this.controller.isScrolling = true; updateAfterEvent(); this.controller.executeCallBack(); }; FScrollBarClass.prototype.stopDragThumb = function () { this.controller.isScrolling = false; this.onMouseMove = null; }; FScrollBarClass.prototype.startTrackScroller = function () { this.controller.trackScroller(); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "page", -1); }; FScrollBarClass.prototype.scrollInterval = function (inc, mode) { clearInterval(this.scrolling); if (inc == "page") { this.trackScroller(); } else { this.scrollIt(inc, mode); } this.scrolling = setInterval(this, "scrollInterval", 35, inc, mode); }; FScrollBarClass.prototype.trackScroller = function () { if ((this.scrollThumb_mc._y + this.thumbHeight) < this._ymouse) { this.scrollIt("page", 1); } else if (this.scrollThumb_mc._y > this._ymouse) { this.scrollIt("page", -1); } }; FScrollBarClass.prototype.stopScrolling = function () { this.controller.downArrow_mc.gotoAndStop(1); this.controller.upArrow_mc.gotoAndStop(1); clearInterval(this.controller.scrolling); }; FScrollBarClass.prototype.startUpScroller = function () { this.controller.upArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", -1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", -1); }; FScrollBarClass.prototype.startDownScroller = function () { this.controller.downArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", 1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", 1); }; FScrollBarClass.prototype.setScrollTarget = function (tF) { if (tF == undefined) { this.textField.removeListener(this); delete this.textField[(this.horizontal ? "hScroller" : "vScroller")]; if ((this.textField.hScroller != undefined) && (this.textField.vScroller != undefined)) { this.textField.unwatch("text"); this.textField.unwatch("htmltext"); } } this.textField = undefined; if (!(tF instanceof TextField)) { return(undefined); } this.textField = tF; this.textField[(this.horizontal ? "hScroller" : "vScroller")] = this; this.onTextChanged(); this.onChanged = function () { this.onTextChanged(); }; this.onScroller = function () { if (!this.isScrolling) { if (!this.horizontal) { this.setScrollPosition(this.textField.scroll); } else { this.setScrollPosition(this.textField.hscroll); } } }; this.textField.addListener(this); this.textField.watch("text", this.callback); this.textField.watch("htmlText", this.callback); }; FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) { clearInterval(this.hScroller.synchScroll); clearInterval(this.vScroller.synchScroll); this.hScroller.synchScroll = setInterval(this.hScroller, "onTextChanged", 50); this.vScroller.synchScroll = setInterval(this.vScroller, "onTextChanged", 50); return(newVal); }; FScrollBarClass.prototype.onTextChanged = function () { if ((!this.enable) || (this.textField == undefined)) { return(undefined); } clearInterval(this.synchScroll); if (this.horizontal) { var _local3 = this.textField.hscroll; this.setScrollProperties(this.textField._width, 0, this.textField.maxhscroll); this.setScrollPosition(Math.min(_local3, this.textField.maxhscroll)); } else { var _local3 = this.textField.scroll; var _local2 = this.textField.bottomScroll - this.textField.scroll; this.setScrollProperties(_local2, 1, this.textField.maxscroll); this.setScrollPosition(Math.min(_local3, this.textField.maxscroll)); } }; FScrollBarClass.prototype.executeCallBack = function () { if (this.textField == undefined) { super.executeCallBack(); } else if (this.horizontal) { this.textField.hscroll = this.getScrollPosition(); } else { this.textField.scroll = this.getScrollPosition(); } }; Object.registerClass("FScrollBarSymbol", FScrollBarClass); #endinitclipSymbol 216 MovieClip Frame 1if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _parent.loaded = true; _parent.status = "Ready"; _parent.gotoAndStop(strFrame); } else { strLoad.text = ("Loading " + String(Math.ceil((_root.getBytesLoaded() * 100) / _root.getBytesTotal()))) + "%"; }Symbol 216 MovieClip Frame 2gotoAndPlay (1);Symbol 555 MovieClip [__Packages.MiniGameEngine] Frame 0class MiniGameEngine { var _intHighScoreLevel, _arrHighScore, _intSpeed, _intMonsterSpeed, _intMonster, _intLevel, _intHP, _intMaxHP, _intGold, _flagDracolich, _intHealthPotions, _intBlastPotions, _intGoldBonus, _intExpBonus, _intWeaponFrame, _intMaxMonsterAllowed, _bitUnvulnerable, _bitGameActive, _bitGameOver, _intExp, _intMonsterCount, _intMaxExp, _intMonsterTimer, _intStopGameTimer, _intEndGameTimer, _intMissTimer; function MiniGameEngine () { _intHighScoreLevel = 0; var _local7 = new Object(); Mouse.addListener(_local7); _local7.onMouseDown = function () { if (_root.engine.bitGameActive && (!_root.game.mcPlayer.isLocked)) { _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndPlay("Attack1"); _root.game.mcPlayer.isLocked = true; } }; Key.addListener(_local7); _local7.onKeyDown = function () { if ((_root.engine.bitGameActive && (Key.isDown(32))) && (!_root.game.mcPlayer.isLocked)) { _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndPlay("Attack3"); _root.game.mcPlayer.isLocked = true; } }; var _local5 = Array("Artix Krieger", "Zhoom", "Twilly", "Robina", "Warlic", "Cysero", "Safiria", "Zorbak", "Galanoth", "Halenro"); _arrHighScore = new Array(); var _local6 = _local5.length; var _local3 = 0; while (_local3 < _local6) { var _local4 = roll(0, _local5.length - 1); _arrHighScore[_local3] = new Object(); _arrHighScore[_local3].name = _local5.splice(_local4, 1)[0]; _arrHighScore[_local3].level = _local3 + 1; _local3++; } resetGame(); } function resetGame() { _root.game.mcPlayer.bitPlayOverride = false; _intSpeed = 2; _intMonsterSpeed = 1; _intMonster = 0; _intLevel = 0; _intHP = 100; _intMaxHP = 100; _intGold = 0; _flagDracolich = false; _intHealthPotions = 0; _intBlastPotions = 0; _intGoldBonus = 1; _intExpBonus = 1; _intWeaponFrame = 1; _intMaxMonsterAllowed = 5; _bitUnvulnerable = false; _bitGameActive = false; _bitGameOver = false; levelUp(); } function get bitGameActive() { return(_bitGameActive); } function get intSpeed() { return(_intSpeed); } function get intLevel() { return(_intLevel); } function get intGold() { return(_intGold); } function get intExp() { return(_intExp); } function get intWeaponFrame() { return(_intWeaponFrame); } function decrementMonsterCount() { _intMonsterCount--; } function addGold(intX) { _intGold = _intGold + intX; } function buyHealthPotion(intGold) { if (_intHealthPotions < 2) { _root.playSound("coins"); _intHealthPotions++; _intGold = _intGold - intGold; } } function buyBlastPotion(intGold) { if (_intBlastPotions < 2) { _root.playSound("coins"); _intBlastPotions++; _intGold = _intGold - intGold; } } function buyWeapon(intFrame, intGold) { _intWeaponFrame = intFrame; _intGold = _intGold - intGold; _root.game.mcPlayer.mcSword.gotoAndStop(intFrame); } function setBonus(intGoldBonus, intExpBonus) { _intGoldBonus = intGoldBonus; _intExpBonus = intExpBonus; } function dieDracolich() { _flagDracolich = false; } function useHealthPotion() { if (_root.engine.bitGameActive && (_intHealthPotions > 0)) { _root.playSound("holy"); _intHealthPotions--; _intHP = _intMaxHP; refreshHPBar(); checkPotions(); } } function useBlastPotion() { if (_root.engine.bitGameActive && (_intBlastPotions > 0)) { _intBlastPotions--; var _local4 = new Object(); _local4._x = 100; _local4._y = 200; var _local5 = _root.game.attachMovie("HolySpell", "HolySpell", _root.game.getNextHighestDepth(), _local4); for (var _local3 in _root.game.mcMonsters) { if (_root.game.mcMonsters[_local3].isMonster) { _root.game.mcMonsters[_local3].monsterHit(); } } _intMonsterCount = 0; checkPotions(); } } function hitPlayer(intX) { if (!_bitUnvulnerable) { _root.playSound("hit"); _root.game.mcPlayer.isLocked = true; _intHP = _intHP - intX; if (_intHP <= 0) { _intHP = 0; _root.playSound("death", "music"); _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndPlay("Death"); endGame(); } else { _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndPlay("Hit"); } refreshHPBar(); } } function startGame() { resetGame(); _root.game.mcPlayer.bitPlayOverride = false; _root.game.mcGoldExp._visible = false; _root.game.mcHighScore._visible = false; _root.game.mcLevel.gotoAndPlay("Ready"); _root.game.mcLevel._visible = true; } function levelUp() { switch (++_intLevel) { case 1 : _intMaxExp = 100; _root.game.txtTip.text = "Tip: <Mouse click> to Attack and <Spacebar> to Jump Attack."; break; case 2 : _intMaxExp = 200; _root.game.txtTip.text = "Tip: Do not use jump attacks on slimes... they will explode!"; break; case 3 : _intMaxExp = 500; _root.game.txtTip.text = "Tip: Dracolich the undead dragon likes eating humans... not really a tip, huh?"; break; case 4 : _intMaxExp = 800; _root.game.txtTip.text = ""; break; default : _intMaxExp = 1000; if ((_intLevel % 2) != 1) { break; } _intMaxMonsterAllowed++; } _intMonsterCount = 0; _intExp = 0; _flagDracolich = false; } function continueGame() { _quality = "LOW"; _root.game.mcLevel._visible = false; _root.game.mcHPBar.txtLevel.text = _intLevel.toString(); updateGoldExp(); checkPotions(); _root.playSound("music", "music"); _root.game.mcPlayer.isLocked = false; _root.game.mcPlayer.gotoAndPlay("Walk"); _bitGameActive = true; startScrolling(); attachMonster(); } function stopGame() { _bitGameActive = false; clearInterval(_intMonsterTimer); disappearMonsters(); clearInterval(_intStopGameTimer); _intStopGameTimer = setInterval(this, "gotoShop", 2000); } function gotoShop() { clearInterval(_intStopGameTimer); if (!_bitGameOver) { _root.playSound("holy", "music"); stopScrolling(); _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndStop("Idle"); levelUp(); if (_intLevel > 15) { _root.game.mcLevel.gotoAndStop("Level15"); } else { _root.game.mcLevel.gotoAndStop("Level"); } _root.game.mcLevel._visible = true; _quality = "HIGH"; updateAfterEvent(); } } function disappearMonsters() { for (var _local2 in _root.game.mcMonsters) { if (_root.game.mcMonsters[_local2].isMonster) { _root.game.mcMonsters[_local2].disappear(8); } } } function endGame() { _bitGameOver = true; _bitGameActive = false; _bitUnvulnerable = true; clearInterval(_intStopGameTimer); clearInterval(_intMonsterTimer); disappearMonsters(); _intEndGameTimer = setInterval(this, "askName", 3333.33333333333); } function quitGame() { _bitGameOver = true; _bitGameActive = false; _bitUnvulnerable = true; clearInterval(_intStopGameTimer); clearInterval(_intMonsterTimer); disappearMonsters(); } function askName() { clearInterval(_intEndGameTimer); stopScrolling(); _quality = "HIGH"; _root.playSound("holy", "music"); if (_intLevel > _intHighScoreLevel) { _intHighScoreLevel = _intLevel; _root.game.mcLevel.gotoAndPlay("HighScore"); _root.game.mcLevel._visible = true; } else { gotoHighScore(); } updateAfterEvent(); } function gotoHighScore(strName) { if ((typeof(strName) == "string") && (strName != "")) { var _local2 = getIndexToInsert(); if (_arrHighScore[_local2].name != strName) { insertAt(_local2, strName, _intLevel); } } gotoAndPlay ("HighScores"); } function getIndexToInsert() { var _local2 = 0; while (_local2 < _arrHighScore.length) { if (_arrHighScore[_local2].level > _intLevel) { return(_local2); } _local2++; } return(-1); } function insertAt(intIndex, strName, intLevel) { var _local2 = new Object(); _local2.name = strName; _local2.level = intLevel; if (intIndex == -1) { _arrHighScore.push(_local2); } else { _arrHighScore.splice(intIndex, 0, _local2); } } function setScore() { _root.txtName.htmlText = ""; _root.txtLevel.htmlText = ""; var _local3 = _arrHighScore.length - 1; var _local4 = 0; while (_local4 < 10) { _root.txtName.htmlText = _root.txtName.htmlText + (_arrHighScore[_local3].name + "<br>"); _root.txtLevel.htmlText = _root.txtLevel.htmlText + (_arrHighScore[_local3].level + "<br>"); _local3--; _local4++; } } function attack(strType) { var _local3 = false; for (var _local5 in _root.game.mcMonsters) { if (_root.game.mcMonsters[_local5].isDead == false) { if (_root.game.mcPlayer.mcSwoosh.hitTest(_root.game.mcMonsters[_local5])) { _root.game.mcMonsters[_local5].monsterHit(strType); decrementMonsterCount(); showGoldExp(_root.game.mcMonsters[_local5].intGold, _root.game.mcMonsters[_local5].intExp); updateGoldExp(); _root.game.mcPlayer.isLocked = false; _local3 = true; if (_intExp >= _intMaxExp) { stopGame(); } } } } if (!_local3) { _root.playSound("miss"); if (strType == "bottom") { _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndPlay("Miss"); _intMissTimer = setInterval(this, "doneMiss", 333.333333333333); } } } function doneMiss() { clearInterval(_intMissTimer); if (!_root.game.mcPlayer.bitPlayOverride) { _root.game.mcPlayer.gotoAndPlay("Walk"); } } function showGoldExp(intG, intE) { _intExp = _intExp + intE; _intGold = _intGold + intG; _root.game.mcGoldExp.mcGoldExpText.strGold.text = ("+ " + intG.toString()) + " Gold"; _root.game.mcGoldExp.mcGoldExpText.strExp.text = ("+ " + intE.toString()) + " Exp"; _root.game.mcGoldExp.mcGoldExpText.strExp2.text = ("+ " + intE.toString()) + " Exp"; _root.game.mcGoldExp._visible = true; _root.game.mcGoldExp.gotoAndPlay(1); } function startScrolling() { _root.game.mcBack.mcBack2._incX = 0; _root.game.mcBack.mcBack2._turnX = 0; _root.game.mcBack.mcBack1.onEnterFrame = function () { var _local3 = _root.engine.intSpeed; this._x = this._x - _local3; if ((this._x + this._width) <= (550 - _local3)) { this._x = 0; } }; _root.game.mcBack.mcBack2.onEnterFrame = function () { var _local3 = _root.engine.intSpeed / 4; this._incX = this._incX + _local3; this._turnX++; if (this._turnX == 2) { this._x = this._x - this._incX; this._incX = 0; this._turnX = 0; } if ((this._x + this._width) <= (550 - _local3)) { this._x = 0; } }; } function stopScrolling() { delete _root.game.mcBack.mcBack1.onEnterFrame; delete _root.game.mcBack.mcBack2.onEnterFrame; } function roll(intMin, intMax) { return(Number(Math.round(Math.random() * (intMax - intMin)) + intMin)); } function refreshHPBar() { _root.game.mcHPBar.movHP.base._xscale = (_intHP / _intMaxHP) * 100; } function updateGoldExp() { _root.game.mcHPBar.txtGold.text = _intGold.toString(); _root.game.mcHPBar.txtExp.text = (_intExp.toString() + "/") + _intMaxExp.toString(); } function checkPotions() { _root.game.btnHealthPotion._visible = _intHealthPotions > 0; _root.game.btnBlastPotion._visible = _intBlastPotions > 0; } function attachMonster() { if (_intMonsterCount <= _intMaxMonsterAllowed) { var _local4; var _local3 = new Object(); _local3._x = _root.game.mcMonsters.mcMonPlaceHolder._x; _local3._y = _root.game.mcMonsters.mcMonPlaceHolder._y; var _local5 = roll(0, 100); if (_local5 <= 25) { _local4 = attachUndeadKnight(_local3); } else if (_local5 <= 50) { _local4 = attachUndeadEyeball(_local3); } else if ((_local5 <= 75) && (_intLevel >= 2)) { _local4 = attachUndeadSlime(_local3); } else if ((!_flagDracolich) && (_intLevel >= 3)) { _local4 = attachUndeadDracolich(_local3); } _local4.isDead = false; _local4.isMonster = true; _local4.isDoneAttacking = false; } var _local6 = (roll(10, 25) * 1000) / 12; _intMonsterTimer = setInterval(this, "timeToAttachAnotherMonster", _local6); } function timeToAttachAnotherMonster() { clearInterval(_intMonsterTimer); attachMonster(); } function attachUndeadKnight(obj) { _intMonsterCount++; var _local3 = _root.game.mcMonsters.attachMovie("UndeadKnight", "UndeadKnight" + (_intMonster++), _root.game.mcMonsters.getNextHighestDepth(), obj); _local3.intExp = Math.ceil(5 * _intExpBonus); _local3.intGold = Math.ceil(roll(1, 20) * _intGoldBonus); _local3.scaleIt(60); _local3.intSpeed = 16; _local3.intAttackRange = 345; _local3.monsterAttackCheck = function () { if ((!this.isDoneAttacking) && (this._x <= this.intAttackRange)) { this.gotoAndPlay("Attack"); } }; _local3.monsterAttack = function () { if (this.mcSwoosh.hitTest(_root.game.mcPlayer)) { _root.engine.hitPlayer(20); this.isDoneAttacking = true; } }; _local3.monsterHit = function () { _root.playSound("skeleton"); this.isDead = true; this.stopWalking(); this.walkTo(-60, 320); this.gotoAndPlay("Death"); }; _local3.walkTo(-60, 320); return(_local3); } function attachUndeadSlime(obj) { _intMonsterCount++; var _local3 = _root.game.mcMonsters.attachMovie("UndeadSlime", "UndeadSlime" + (_intMonster++), _root.game.mcMonsters.getNextHighestDepth(), obj); _local3.intExp = Math.ceil(7 * _intExpBonus); _local3.intGold = Math.ceil(roll(1, 20) * _intGoldBonus); _local3.scaleIt(35); _local3.intSpeed = 16; _local3.intAttackRange = 345; _local3.monsterAttackCheck = function () { if ((!this.isDoneAttacking) && (this._x <= this.intAttackRange)) { this.gotoAndPlay("Attack"); } }; _local3.monsterAttack = function () { if (this.hitTest(_root.game.mcPlayer)) { _root.engine.hitPlayer(20); this.isDoneAttacking = true; } }; _local3.monsterHit = function (strType) { _root.playSound("hit"); this.isDead = true; this.stopWalking(); this.walkTo(-60, 320); if (strType == "top") { this.gotoAndPlay("Asplode"); } else { this.gotoAndPlay("Death"); } }; _local3.walkTo(-60, 320); return(_local3); } function attachUndeadEyeball(obj) { _intMonsterCount++; obj._y = 320; var _local3 = _root.game.mcMonsters.attachMovie("UndeadEyeball", "UndeadEyeball" + (_intMonster++), _root.game.mcMonsters.getNextHighestDepth(), obj); _local3.intExp = Math.ceil(10 * _intExpBonus); _local3.intGold = Math.ceil(roll(10, 40) * _intGoldBonus); _local3.scaleIt(70); _local3.intSpeed = 16; _local3.intAttackRange = 500; _local3.monsterHit = function () { _root.playSound("hit"); this.isDead = true; this.stopWalking(); this.walkTo(-60, 320); this.gotoAndPlay("Death"); }; _local3.walkTo(-60, 320); return(_local3); } function attachUndeadDracolich(obj) { _intMonsterCount++; obj._x = 700; obj._y = 370; var _local3 = _root.game.mcMonsters.attachMovie("UndeadDracolich", "UndeadDracolich" + (_intMonster++), _root.game.mcMonsters.getNextHighestDepth(), obj); _local3.intExp = Math.ceil(15 * _intExpBonus); _local3.intGold = Math.ceil(roll(1, 40) * _intGoldBonus); _local3.scaleIt(90); _local3.intSpeed = 24; _local3.intAttackRange = 480; _local3.removeOverride = true; _local3.monsterAttackCheck = function () { if ((this._x <= this.intAttackRange) && (this.bitAlt)) { this.gotoAndPlay("Attack"); this.bitAlt = false; } else { this.bitAlt = true; } }; _local3.monsterAttack = function () { if (this.hitTest(_root.game.mcPlayer)) { _root.engine.hitPlayer(50); this.isDoneAttacking = true; } }; _local3.monsterHit = function () { _root.playSound("skeleton"); this.isDead = true; this.gotoAndPlay("Death"); }; _local3.die = function () { this.removeMovieClip(); _root.engine.dieDracolich(); }; _local3.walkTo(450, 370); _flagDracolich = true; return(_local3); } }Instance of Symbol 249 MovieClip in Symbol 258 MovieClip Frame 1/* no clip actions */Symbol 258 MovieClip Frame 2_root.playSound("music", "music");Symbol 258 MovieClip Frame 66_root.playSound("click");Symbol 258 MovieClip Frame 149_root.playSound("laugh");Symbol 258 MovieClip Frame 221_root.playSound("skeleton");Symbol 258 MovieClip Frame 290_parent.gotoAndPlay("Title");Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 1_root.objSoundOptions = new Object(); _root.objSoundOptions.bitSoundOn = true; _root.objSoundOptions.bitMusicOn = true; _root.objSoundOptions.strSoundTrack = ""; _root.playSound = function (strNoiseName, strType) { if ((strType == undefined) || (strType.toLowerCase() == "sound")) { bitPlay = _root.objSoundOptions.bitSoundOn; } else if (strType.toLowerCase() == "music") { bitPlay = _root.objSoundOptions.bitMusicOn; _root.objSoundOptions.strSoundTrack = strNoiseName; stopAllSounds(); } if (bitPlay) { _root.soundFX.gotoAndPlay(strNoiseName.toLowerCase()); } }; stop();Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 7gotoAndStop ("Wait");Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 13gotoAndStop ("Wait");Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 21gotoAndStop ("Wait");Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 26gotoAndStop ("Wait");Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 32gotoAndStop ("Wait");Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 40gotoAndStop ("Wait");Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 49gotoAndStop ("Wait");Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 59gotoAndStop ("Wait");Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 73gotoAndStop ("Wait");Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 86gotoAndStop ("Wait");Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 97gotoAndStop ("Wait");Symbol 280 Buttonon (press) { if (_root.engine.intGold >= 500) { _root.engine.buyWeapon(5, 500); _root.engine.setGoldBonus(2.5); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Blade4"; strWeaponDesc.text = "+ 150% Gold"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }Symbol 291 MovieClip Frame 1var v = _root.engine.intWeaponFrame; if (isNan(v) || (v == undefined)) { v = 1; } if (v == 1) { stop(); } else { gotoAndStop(v); }Symbol 291 MovieClip Frame 2stop();Symbol 291 MovieClip Frame 3stop();Symbol 291 MovieClip Frame 4stop();Symbol 291 MovieClip Frame 5stop();Symbol 291 MovieClip Frame 6stop();Instance of Symbol 309 MovieClip "cape" in Symbol 311 MovieClip Frame 1onClipEvent (enterFrame) { if (_parent._parent.arrC[2] == -1) { this._visible = false; } else { c = new Color(this.cape); c.setRGB(_parent._parent.arrC[2]); } }Symbol 329 Buttonon (press) { playSound("click"); gotoAndPlay ("HowPlay"); }Symbol 331 Buttonon (press) { playSound("click"); gotoAndPlay ("Options"); }Symbol 333 Buttonon (press) { playSound("click"); gotoAndPlay ("HighScores"); }Symbol 335 Buttonon (press) { playSound("click"); gotoAndPlay ("Credits"); }Symbol 339 Buttonon (press) { playSound("click"); getURL (_root.battleonurl, "_blank"); }Symbol 340 Buttonon (press) { playSound("click"); gotoAndStop ("Game"); }Symbol 345 Buttonon (release) { gotoAndStop ("Terms"); }Symbol 352 Buttonon (press) { playSound("click"); gotoAndPlay ("Title"); }Symbol 354 Buttonon (press) { playSound("click"); gotoAndPlay ("MoreGames"); }Symbol 361 Buttonon (press) { gotoAndPlay ("Title"); }Instance of Symbol 203 MovieClip [FScrollBarSymbol] in Symbol 365 MovieClip Frame 1//component parameters onClipEvent (construct) { _targetInstanceName = "scroller"; horizontal = false; }Symbol 376 Buttonon (release) { gotoAndPlay (2); bitValue = false; perform(); }Symbol 378 Buttonon (release) { gotoAndPlay (2); bitValue = true; perform(); }Symbol 379 MovieClip Frame 1stop();Symbol 379 MovieClip Frame 2stop();Symbol 382 Buttonon (press) { intVolume = intVolume - 10; if (intVolume <= 0) { intVolume = 0; } fxsound.setVolume(intVolume); _root.playSound("click"); }Symbol 384 Buttonon (press) { intVolume = intVolume + 10; if (intVolume >= 300) { intVolume = 300; } fxsound.setVolume(intVolume); _root.playSound("click"); }Symbol 386 MovieClip Frame 1fxsound = new Sound(_root.SoundFX); intVolume = fxsound.getVolume(); stop();Instance of Symbol 379 MovieClip in Symbol 387 MovieClip Frame 1onClipEvent (load) { if (_root.objSoundOptions.bitSoundOn == true) { gotoAndStop (1); } else { gotoAndStop (2); } perform = function () { _root.objSoundOptions.bitSoundOn = bitValue; if (bitValue == false) { stopAllSounds(); if ((_root.objSoundOptions.strSoundTrack != null) && (_root.objSoundOptions.bitMusicOn == true)) { _root.playSound(_root.objSoundOptions.strSoundTrack, "music"); } } _root.playSound("click"); }; }Instance of Symbol 379 MovieClip in Symbol 387 MovieClip Frame 1onClipEvent (load) { if (_root.objSoundOptions.bitMusicOn == true) { gotoAndStop (1); } else { gotoAndStop (2); } perform = function () { _root.objSoundOptions.bitMusicOn = bitValue; if (bitValue == false) { stopAllSounds(); } else if (_root.objSoundOptions.strSoundTrack != null) { _root.playSound(_root.objSoundOptions.strSoundTrack, "music"); } _root.playSound("click"); }; }Symbol 402 MovieClip Frame 1stop();Symbol 402 MovieClip Frame 10isLocked = false; this.bitPlayOverride = false;Symbol 402 MovieClip Frame 24if (!this.bitPlayOverride) { gotoAndPlay ("Walk"); }Symbol 402 MovieClip Frame 25this.bitPlayOverride = false;Symbol 402 MovieClip Frame 34_root.engine.attack("bottom");Symbol 402 MovieClip Frame 40if (!this.bitPlayOverride) { gotoAndPlay ("Walk"); }Symbol 402 MovieClip Frame 41this.bitPlayOverride = false;Symbol 402 MovieClip Frame 51if (!this.bitPlayOverride) { gotoAndPlay ("Walk"); }Symbol 402 MovieClip Frame 52this.bitPlayOverride = false;Symbol 402 MovieClip Frame 63_root.engine.attack("top");Symbol 402 MovieClip Frame 74if (!this.bitPlayOverride) { gotoAndPlay ("Walk"); }Symbol 402 MovieClip Frame 75this.bitPlayOverride = false;Symbol 402 MovieClip Frame 87_root.engine.attack("top");Symbol 402 MovieClip Frame 109if (!this.bitPlayOverride) { gotoAndPlay ("Walk"); }Symbol 402 MovieClip Frame 110this.bitPlayOverride = false;Symbol 402 MovieClip Frame 121if (!this.bitPlayOverride) { gotoAndPlay ("Walk"); }Symbol 402 MovieClip Frame 122this.bitPlayOverride = false;Symbol 402 MovieClip Frame 150stop();Instance of Symbol 451 MovieClip "movHP" in Symbol 461 MovieClip Frame 1onClipEvent (load) { hexColor = "0xFF0000"; }Symbol 465 Buttonon (press) { _root.engine.useHealthPotion(); }Symbol 473 Buttonon (press) { _root.engine.useBlastPotion(); }Symbol 477 MovieClip Frame 30this._visible = false;Symbol 484 Buttonon (release) { _root.engine.quitGame(); _parent.gotoAndStop("Title"); }Symbol 492 Buttonon (press) { _root.playSound("click"); _root.engine.continueGame(); }Symbol 499 MovieClip Frame 15stop();Symbol 500 Buttonon (press) { _root.playSound("click"); gotoAndStop ("Shop"); }Symbol 506 Buttonon (press) { _root.playSound("click"); gotoAndStop ("HighScore"); }Symbol 518 Buttonon (press) { playSound("click"); _root.engine.gotoHighScore(txtName.text); }Symbol 534 Buttonon (press) { _root.playSound("click"); gotoAndStop ("Ready"); }Symbol 536 Buttonon (press) { if (_root.engine.intGold >= 500) { _root.playSound("coins"); _root.engine.buyWeapon(3, 500); _root.engine.setBonus(1.5, 1); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Skeletal Blade"; strWeaponDesc.text = "Gives 50% more Gold!"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }Symbol 537 Buttonon (press) { if (_root.engine.intGold >= 5000) { _root.playSound("coins"); _root.engine.buyWeapon(6, 5000); _root.engine.setBonus(2.5, 2.5); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Death by Chopalot"; strWeaponDesc.text = "+ 200% Exp & + 200% Gold!"; strCost.text = "Cost: 5000"; } on (rollOut) { clearText(); }Symbol 538 Buttonon (press) { if (_root.engine.intGold >= 3000) { _root.playSound("coins"); _root.engine.buyWeapon(4, 3000); _root.engine.setBonus(1, 2.5); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Nightslayer's Blade"; strWeaponDesc.text = "+ 150% Exp"; strCost.text = "Cost: 3000"; } on (rollOut) { clearText(); }Symbol 539 Buttonon (press) { if (_root.engine.intGold >= 3000) { _root.playSound("coins"); _root.engine.buyWeapon(5, 3000); _root.engine.setBonus(2.5, 1); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Artix's BattleAxe"; strWeaponDesc.text = "+ 150% Gold"; strCost.text = "Holy Expensive! 3000"; } on (rollOut) { clearText(); }Symbol 540 Buttonon (press) { if (_root.engine.intGold >= 500) { _root.playSound("coins"); _root.engine.buyWeapon(2, 500); _root.engine.setBonus(1, 1.5); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Ancient Ninja Blade"; strWeaponDesc.text = "Gives 50% more exp!"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }Symbol 541 Buttonon (press) { if (_root.engine.intGold >= 500) { _root.engine.buyHealthPotion(500); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Health Potion"; strWeaponDesc.text = "Looks like a Health Potion"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }Symbol 542 Buttonon (press) { if (_root.engine.intGold >= 500) { _root.engine.buyBlastPotion(500); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Blast Potion"; strWeaponDesc.text = "One Shot.. Blast All Monsters"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }Symbol 547 Buttonon (press) { _root.playSound("click"); getURL (_root.battleonurl, "_blank"); }Symbol 553 MovieClip Frame 1stop(); strJoke = "Prepare for battle! Gain gold and experience to get a higher level and beat the high scores. Every time you level you can visit Aria's shop to get new weapons!";Symbol 553 MovieClip Frame 9stop();Symbol 553 MovieClip Frame 17strLink = "<a href='http://www.battleon.com/downloads/'>Download this <b><u>FREE Game</u></b></a> for your Website"; stop();Symbol 553 MovieClip Frame 24this.txtName.text = ""; stop();Symbol 553 MovieClip Frame 32function clearText() { strWeaponName.text = ""; strWeaponDesc.text = ""; strCost.text = ""; } strGold.text = "Gold: " + _root.engine.intGold.toString(); clearText(); stop();Symbol 554 MovieClip Frame 1_root.engine.startGame(); stop();Instance of Symbol 553 MovieClip "mcLevel" in Symbol 554 MovieClip Frame 1onClipEvent (load) { this.btnBackground.enabled = false; }
Library Items
Symbol 1 MovieClip [FUIComponentSymbol] | ||
Symbol 2 Graphic | Used by:3 21 39 40 46 47 49 55 67 | |
Symbol 3 MovieClip | Uses:2 | Used by:14 |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:14 |
Symbol 6 Graphic | Used by:7 27 58 73 | |
Symbol 7 MovieClip | Uses:6 | Used by:14 |
Symbol 8 Graphic | Used by:9 28 59 74 | |
Symbol 9 MovieClip | Uses:8 | Used by:14 |
Symbol 10 Graphic | Used by:11 16 26 60 64 72 | |
Symbol 11 MovieClip | Uses:10 | Used by:14 |
Symbol 12 Graphic | Used by:13 15 25 61 63 71 | |
Symbol 13 MovieClip | Uses:12 | Used by:14 |
Symbol 14 MovieClip | Uses:3 5 7 9 11 13 | Used by:34 |
Symbol 15 MovieClip | Uses:12 | Used by:24 |
Symbol 16 MovieClip | Uses:10 | Used by:24 |
Symbol 17 Graphic | Used by:18 65 | |
Symbol 18 MovieClip | Uses:17 | Used by:24 |
Symbol 19 Graphic | Used by:20 66 | |
Symbol 20 MovieClip | Uses:19 | Used by:24 |
Symbol 21 MovieClip | Uses:2 | Used by:24 |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:24 |
Symbol 24 MovieClip | Uses:15 16 18 20 21 23 | Used by:34 |
Symbol 25 MovieClip | Uses:12 | Used by:33 |
Symbol 26 MovieClip | Uses:10 | Used by:33 |
Symbol 27 MovieClip | Uses:6 | Used by:33 |
Symbol 28 MovieClip | Uses:8 | Used by:33 |
Symbol 29 Graphic | Used by:30 75 | |
Symbol 30 MovieClip | Uses:29 | Used by:33 |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:33 |
Symbol 33 MovieClip | Uses:25 26 27 28 30 32 | Used by:34 |
Symbol 34 MovieClip [UpArrow] | Uses:14 24 33 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:41 |
Symbol 37 Graphic | Used by:38 42 43 52 | |
Symbol 38 MovieClip | Uses:37 | Used by:41 |
Symbol 39 MovieClip | Uses:2 | Used by:41 |
Symbol 40 MovieClip | Uses:2 | Used by:41 |
Symbol 41 MovieClip | Uses:36 38 39 40 | Used by:54 |
Symbol 42 MovieClip | Uses:37 | Used by:48 |
Symbol 43 MovieClip | Uses:37 | Used by:48 |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:44 | Used by:48 |
Symbol 46 MovieClip | Uses:2 | Used by:48 |
Symbol 47 MovieClip | Uses:2 | Used by:48 |
Symbol 48 MovieClip | Uses:42 43 45 46 47 | Used by:54 |
Symbol 49 MovieClip | Uses:2 | Used by:53 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:53 |
Symbol 52 MovieClip | Uses:37 | Used by:53 |
Symbol 53 MovieClip | Uses:49 51 52 | Used by:54 |
Symbol 54 MovieClip [ScrollThumb] | Uses:41 48 53 | |
Symbol 55 MovieClip | Uses:2 | Used by:62 |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip | Uses:56 | Used by:62 |
Symbol 58 MovieClip | Uses:6 | Used by:62 |
Symbol 59 MovieClip | Uses:8 | Used by:62 |
Symbol 60 MovieClip | Uses:10 | Used by:62 |
Symbol 61 MovieClip | Uses:12 | Used by:62 |
Symbol 62 MovieClip | Uses:55 57 58 59 60 61 | Used by:79 |
Symbol 63 MovieClip | Uses:12 | Used by:70 |
Symbol 64 MovieClip | Uses:10 | Used by:70 |
Symbol 65 MovieClip | Uses:17 | Used by:70 |
Symbol 66 MovieClip | Uses:19 | Used by:70 |
Symbol 67 MovieClip | Uses:2 | Used by:70 |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:68 | Used by:70 |
Symbol 70 MovieClip | Uses:63 64 65 66 67 69 | Used by:79 |
Symbol 71 MovieClip | Uses:12 | Used by:78 |
Symbol 72 MovieClip | Uses:10 | Used by:78 |
Symbol 73 MovieClip | Uses:6 | Used by:78 |
Symbol 74 MovieClip | Uses:8 | Used by:78 |
Symbol 75 MovieClip | Uses:29 | Used by:78 |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:78 |
Symbol 78 MovieClip | Uses:71 72 73 74 75 77 | Used by:79 |
Symbol 79 MovieClip [DownArrow] | Uses:62 70 78 | |
Symbol 80 Graphic | Used by:116 181 402 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:116 276 |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:83 | Used by:116 276 |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:85 | Used by:116 276 |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip | Uses:87 | Used by:116 276 |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:89 | Used by:116 276 |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:91 | Used by:116 276 |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:116 276 |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:95 | Used by:116 276 |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:116 276 |
Symbol 99 Graphic | Used by:116 | |
Symbol 100 Graphic | Used by:116 | |
Symbol 101 Graphic | Used by:102 402 | |
Symbol 102 MovieClip | Uses:101 | Used by:116 402 |
Symbol 103 Graphic | Used by:116 | |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:116 |
Symbol 106 Graphic | Used by:116 | |
Symbol 107 Graphic | Used by:116 | |
Symbol 108 Graphic | Used by:116 | |
Symbol 109 Graphic | Used by:115 | |
Symbol 110 Font | Used by:111 112 113 114 | |
Symbol 111 EditableText | Uses:110 | Used by:115 |
Symbol 112 EditableText | Uses:110 | Used by:115 |
Symbol 113 EditableText | Uses:110 | Used by:115 |
Symbol 114 EditableText | Uses:110 | Used by:115 |
Symbol 115 MovieClip | Uses:109 111 112 113 114 | Used by:116 181 188 199 |
Symbol 116 MovieClip [UndeadSlime] | Uses:80 82 84 86 88 90 92 94 96 98 99 100 102 103 105 106 107 108 115 | |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:137 |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip | Uses:119 | Used by:137 |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 MovieClip | Uses:121 | Used by:137 |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 MovieClip | Uses:123 | Used by:137 |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip | Uses:125 | Used by:137 |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:127 | Used by:137 |
Symbol 129 Graphic | Used by:130 | |
Symbol 130 MovieClip | Uses:129 | Used by:137 |
Symbol 131 Graphic | Used by:132 | |
Symbol 132 MovieClip | Uses:131 | Used by:137 |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:133 | Used by:137 |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:137 |
Symbol 137 MovieClip [UndeadMage] | Uses:118 120 122 124 126 128 130 132 134 136 | |
Symbol 138 Graphic | Used by:148 | |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip | Uses:139 | Used by:148 |
Symbol 141 Graphic | Used by:148 | |
Symbol 142 Graphic | Used by:148 | |
Symbol 143 Graphic | Used by:148 | |
Symbol 144 Graphic | Used by:148 | |
Symbol 145 Graphic | Used by:148 | |
Symbol 146 Graphic | Used by:148 | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip [HolySpell] | Uses:138 140 141 142 143 144 145 146 147 | |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:180 181 207 258 Timeline |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:180 181 207 258 Timeline |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip | Uses:153 | Used by:180 181 207 258 Timeline |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:155 | Used by:180 181 207 258 Timeline |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:157 | Used by:180 181 207 258 Timeline |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 MovieClip | Uses:159 | Used by:180 181 207 258 Timeline |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 MovieClip | Uses:161 | Used by:180 181 207 258 Timeline |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:163 | Used by:180 181 207 258 Timeline |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:165 | Used by:180 181 207 258 Timeline |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:180 181 207 258 Timeline |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:180 181 207 258 553 Timeline |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:171 | Used by:180 181 216 |
Symbol 173 Graphic | Used by:181 | |
Symbol 174 Graphic | Used by:181 | |
Symbol 175 Graphic | Used by:181 | |
Symbol 176 Graphic | Used by:181 | |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:181 |
Symbol 179 Graphic | Used by:181 | |
Symbol 180 MovieClip | Uses:158 160 162 164 150 152 154 156 166 168 170 172 | Used by:181 |
Symbol 181 MovieClip [UndeadKnight] | Uses:80 150 152 154 156 158 160 162 164 166 168 170 172 173 174 175 176 178 179 115 180 | |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:182 | Used by:188 204 |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:188 204 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:188 204 |
Symbol 188 MovieClip [UndeadEyeball] | Uses:183 185 187 115 | |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip | Uses:189 | Used by:199 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:199 |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:193 | Used by:199 |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:199 |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:197 | Used by:199 |
Symbol 199 MovieClip [UndeadDracolich] | Uses:190 192 194 196 198 115 | Used by:Timeline |
Symbol 200 Graphic | Used by:201 533 | |
Symbol 201 MovieClip | Uses:200 | Used by:202 |
Symbol 202 MovieClip | Uses:201 | Used by:203 |
Symbol 203 MovieClip [FScrollBarSymbol] | Uses:202 | Used by:365 |
Symbol 204 MovieClip [FlyingEye] | Uses:183 185 187 | Used by:553 Timeline |
Symbol 205 Graphic | Used by:206 | |
Symbol 206 MovieClip | Uses:205 | Used by:207 258 553 Timeline |
Symbol 207 MovieClip [Undead] | Uses:150 152 154 156 158 160 162 164 166 206 168 170 | Used by:553 Timeline |
Symbol 208 Graphic | Used by:Timeline | |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip | Uses:209 | Used by:211 |
Symbol 211 MovieClip | Uses:210 | Used by:216 |
Symbol 212 Font | Used by:213 214 330 332 334 336 341 342 353 355 356 358 362 366 367 368 371 372 373 383 385 403 404 405 411 412 418 419 420 423 424 426 429 430 452 453 454 455 456 457 462 474 475 491 493 495 496 497 498 501 507 508 517 519 535 543 544 545 549 | |
Symbol 213 EditableText | Uses:212 | Used by:216 |
Symbol 214 EditableText | Uses:212 | Used by:216 |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip | Uses:211 213 214 172 215 | Used by:Timeline |
Symbol 555 MovieClip [__Packages.MiniGameEngine] | ||
Symbol 217 Bitmap | Used by:218 351 | |
Symbol 218 Graphic | Uses:217 | Used by:258 |
Symbol 219 Graphic | Used by:258 | |
Symbol 220 Graphic | Used by:258 | |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip | Uses:221 | Used by:258 |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:223 | Used by:258 |
Symbol 225 Graphic | Used by:226 243 | |
Symbol 226 MovieClip | Uses:225 | Used by:258 |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip | Uses:227 | Used by:258 |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:229 | Used by:258 |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 MovieClip | Uses:231 | Used by:258 |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:233 | Used by:258 |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 MovieClip | Uses:235 | Used by:258 |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip | Uses:237 | Used by:258 |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip | Uses:239 | Used by:258 |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:241 | Used by:258 |
Symbol 243 MovieClip | Uses:225 | Used by:258 |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:244 | Used by:258 |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:246 | Used by:258 |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 | Used by:258 553 554 Timeline |
Symbol 250 Graphic | Used by:258 553 Timeline | |
Symbol 251 Font | Used by:252 253 | |
Symbol 252 Text | Uses:251 | Used by:258 |
Symbol 253 Text | Uses:251 | Used by:258 |
Symbol 254 Graphic | Used by:258 | |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip | Uses:255 | Used by:258 553 Timeline |
Symbol 257 Graphic | Used by:258 | |
Symbol 258 MovieClip | Uses:218 219 220 222 224 226 228 230 232 234 236 238 240 242 243 245 247 249 250 252 253 150 152 154 156 158 160 162 164 166 168 170 206 254 256 257 | Used by:Timeline |
Symbol 259 Graphic | Used by:271 | |
Symbol 260 Font | Used by:261 | |
Symbol 261 EditableText | Uses:260 | Used by:271 |
Symbol 262 Sound | Used by:271 | |
Symbol 263 Sound | Used by:271 | |
Symbol 264 Sound | Used by:271 | |
Symbol 265 Sound | Used by:271 | |
Symbol 266 Sound | Used by:271 | |
Symbol 267 Sound | Used by:271 | |
Symbol 268 Sound | Used by:271 | |
Symbol 269 Sound | Used by:271 | |
Symbol 270 Sound | Used by:271 | |
Symbol 271 MovieClip [TMPvcrn0rjvxj] | Uses:259 261 262 263 264 265 266 267 268 269 270 | Used by:Timeline |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:276 |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:274 | Used by:276 |
Symbol 276 MovieClip | Uses:82 96 273 88 90 84 92 94 98 86 275 | Used by:553 Timeline |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip | Uses:277 | Used by:553 Timeline |
Symbol 279 Graphic | Used by:280 288 539 | |
Symbol 280 Button | Uses:279 | Used by:553 Timeline |
Symbol 281 Graphic | Used by:291 513 | |
Symbol 282 Graphic | Used by:283 540 | |
Symbol 283 MovieClip | Uses:282 | Used by:291 |
Symbol 284 Graphic | Used by:285 536 | |
Symbol 285 MovieClip | Uses:284 | Used by:291 Timeline |
Symbol 286 Graphic | Used by:287 538 | |
Symbol 287 MovieClip | Uses:286 | Used by:291 |
Symbol 288 MovieClip | Uses:279 | Used by:291 499 Timeline |
Symbol 289 Graphic | Used by:290 537 | |
Symbol 290 MovieClip | Uses:289 | Used by:291 Timeline |
Symbol 291 MovieClip | Uses:281 283 285 287 288 290 | Used by:326 402 |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:292 | Used by:326 402 |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip | Uses:294 | Used by:326 402 |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:296 | Used by:326 402 461 |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip | Uses:298 | Used by:326 402 |
Symbol 300 Graphic | Used by:309 | |
Symbol 301 Graphic | Used by:309 | |
Symbol 302 Graphic | Used by:309 | |
Symbol 303 Graphic | Used by:309 | |
Symbol 304 Graphic | Used by:309 | |
Symbol 305 Graphic | Used by:309 | |
Symbol 306 Graphic | Used by:309 | |
Symbol 307 Graphic | Used by:309 | |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:300 301 302 303 304 305 306 307 308 | Used by:311 |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip | Uses:309 310 | Used by:326 402 |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:312 | Used by:326 402 |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip | Uses:314 | Used by:326 402 |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:326 402 |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:318 | Used by:326 402 |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip | Uses:320 | Used by:326 402 |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip | Uses:322 | Used by:326 402 |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:324 | Used by:326 402 |
Symbol 326 MovieClip | Uses:291 293 295 297 299 311 313 315 317 319 321 323 325 | Used by:553 Timeline |
Symbol 327 Graphic | Used by:328 329 331 333 335 339 340 352 354 361 492 500 506 518 534 547 | |
Symbol 328 MovieClip | Uses:327 | Used by:329 331 333 335 339 340 352 354 361 492 500 506 518 534 547 |
Symbol 329 Button | Uses:328 327 | Used by:Timeline |
Symbol 330 EditableText | Uses:212 | Used by:Timeline |
Symbol 331 Button | Uses:328 327 | Used by:Timeline |
Symbol 332 EditableText | Uses:212 | Used by:Timeline |
Symbol 333 Button | Uses:328 327 | Used by:Timeline |
Symbol 334 EditableText | Uses:212 | Used by:Timeline |
Symbol 335 Button | Uses:328 327 | Used by:Timeline |
Symbol 336 EditableText | Uses:212 | Used by:Timeline |
Symbol 337 Font | Used by:338 343 346 347 357 359 360 363 364 369 370 388 406 407 415 416 417 421 422 425 489 490 494 505 514 546 550 | |
Symbol 338 EditableText | Uses:337 | Used by:Timeline |
Symbol 339 Button | Uses:328 327 | Used by:553 Timeline |
Symbol 340 Button | Uses:328 327 | Used by:Timeline |
Symbol 341 EditableText | Uses:212 | Used by:Timeline |
Symbol 342 EditableText | Uses:212 | Used by:Timeline |
Symbol 343 EditableText | Uses:337 | Used by:Timeline |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 Button | Uses:344 | Used by:Timeline |
Symbol 346 EditableText | Uses:337 | Used by:Timeline |
Symbol 347 EditableText | Uses:337 | Used by:Timeline |
Symbol 348 Font | Used by:349 | |
Symbol 349 EditableText | Uses:348 | Used by:Timeline |
Symbol 350 Bitmap | Used by:351 | |
Symbol 351 Graphic | Uses:217 350 | Used by:Timeline |
Symbol 352 Button | Uses:328 327 | Used by:Timeline |
Symbol 353 EditableText | Uses:212 | Used by:Timeline |
Symbol 354 Button | Uses:328 327 | Used by:Timeline |
Symbol 355 EditableText | Uses:212 | Used by:Timeline |
Symbol 356 EditableText | Uses:212 | Used by:Timeline |
Symbol 357 EditableText | Uses:337 | Used by:Timeline |
Symbol 358 EditableText | Uses:212 | Used by:Timeline |
Symbol 359 EditableText | Uses:337 | Used by:Timeline |
Symbol 360 EditableText | Uses:337 | Used by:Timeline |
Symbol 361 Button | Uses:328 327 | Used by:Timeline |
Symbol 362 EditableText | Uses:212 | Used by:Timeline |
Symbol 363 EditableText | Uses:337 | Used by:Timeline |
Symbol 364 EditableText | Uses:337 | Used by:365 |
Symbol 365 MovieClip | Uses:364 203 | Used by:Timeline |
Symbol 366 EditableText | Uses:212 | Used by:Timeline |
Symbol 367 EditableText | Uses:212 | Used by:Timeline |
Symbol 368 EditableText | Uses:212 | Used by:Timeline |
Symbol 369 EditableText | Uses:337 | Used by:Timeline |
Symbol 370 EditableText | Uses:337 | Used by:Timeline |
Symbol 371 EditableText | Uses:212 | Used by:387 |
Symbol 372 EditableText | Uses:212 | Used by:387 |
Symbol 373 EditableText | Uses:212 | Used by:387 |
Symbol 374 Graphic | Used by:375 376 378 465 473 | |
Symbol 375 MovieClip | Uses:374 | Used by:376 378 465 473 |
Symbol 376 Button | Uses:375 374 | Used by:379 |
Symbol 377 Graphic | Used by:379 | |
Symbol 378 Button | Uses:375 374 | Used by:379 |
Symbol 379 MovieClip | Uses:376 377 378 | Used by:387 |
Symbol 380 Graphic | Used by:382 384 | |
Symbol 381 Graphic | Used by:382 384 | |
Symbol 382 Button | Uses:380 381 | Used by:386 |
Symbol 383 EditableText | Uses:212 | Used by:386 |
Symbol 384 Button | Uses:380 381 | Used by:386 |
Symbol 385 EditableText | Uses:212 | Used by:386 |
Symbol 386 MovieClip | Uses:382 383 384 385 | Used by:387 |
Symbol 387 MovieClip | Uses:371 372 373 379 386 | Used by:Timeline |
Symbol 388 EditableText | Uses:337 | Used by:Timeline |
Symbol 389 Graphic | Used by:402 | |
Symbol 390 Graphic | Used by:402 | |
Symbol 391 Graphic | Used by:402 | |
Symbol 392 Graphic | Used by:402 | |
Symbol 393 Graphic | Used by:402 | |
Symbol 394 Graphic | Used by:402 | |
Symbol 395 Graphic | Used by:402 | |
Symbol 396 Graphic | Used by:402 | |
Symbol 397 Graphic | Used by:402 | |
Symbol 398 Graphic | Used by:402 | |
Symbol 399 Graphic | Used by:402 | |
Symbol 400 Graphic | Used by:402 | |
Symbol 401 Graphic | Used by:402 | |
Symbol 402 MovieClip | Uses:80 293 295 297 311 313 299 315 317 319 321 291 323 325 102 101 389 390 391 392 393 394 395 396 397 398 399 400 401 | Used by:554 Timeline |
Symbol 403 EditableText | Uses:212 | Used by:Timeline |
Symbol 404 EditableText | Uses:212 | Used by:Timeline |
Symbol 405 EditableText | Uses:212 | Used by:Timeline |
Symbol 406 EditableText | Uses:337 | Used by:Timeline |
Symbol 407 EditableText | Uses:337 | Used by:Timeline |
Symbol 408 Graphic | Used by:Timeline | |
Symbol 409 Graphic | Used by:410 542 | |
Symbol 410 MovieClip | Uses:409 | Used by:Timeline |
Symbol 411 EditableText | Uses:212 | Used by:Timeline |
Symbol 412 EditableText | Uses:212 | Used by:Timeline |
Symbol 413 Graphic | Used by:414 541 | |
Symbol 414 MovieClip | Uses:413 | Used by:Timeline |
Symbol 415 EditableText | Uses:337 | Used by:Timeline |
Symbol 416 EditableText | Uses:337 | Used by:Timeline |
Symbol 417 EditableText | Uses:337 | Used by:Timeline |
Symbol 418 EditableText | Uses:212 | Used by:Timeline |
Symbol 419 EditableText | Uses:212 | Used by:Timeline |
Symbol 420 EditableText | Uses:212 | Used by:Timeline |
Symbol 421 EditableText | Uses:337 | Used by:Timeline |
Symbol 422 EditableText | Uses:337 | Used by:Timeline |
Symbol 423 EditableText | Uses:212 | Used by:Timeline |
Symbol 424 EditableText | Uses:212 | Used by:Timeline |
Symbol 425 EditableText | Uses:337 | Used by:Timeline |
Symbol 426 EditableText | Uses:212 | Used by:Timeline |
Symbol 427 Graphic | Used by:428 | |
Symbol 428 MovieClip | Uses:427 | Used by:533 Timeline |
Symbol 429 EditableText | Uses:212 | Used by:Timeline |
Symbol 430 EditableText | Uses:212 | Used by:Timeline |
Symbol 431 Graphic | Used by:554 | |
Symbol 432 Graphic | Used by:433 | |
Symbol 433 MovieClip | Uses:432 | Used by:554 |
Symbol 434 Graphic | Used by:436 | |
Symbol 435 Graphic | Used by:436 443 | |
Symbol 436 MovieClip | Uses:434 435 | Used by:444 |
Symbol 437 Graphic | Used by:438 | |
Symbol 438 MovieClip | Uses:437 | Used by:443 |
Symbol 439 Graphic | Used by:440 | |
Symbol 440 MovieClip | Uses:439 | Used by:443 |
Symbol 441 Graphic | Used by:442 | |
Symbol 442 MovieClip | Uses:441 | Used by:443 |
Symbol 443 MovieClip | Uses:435 438 440 442 | Used by:444 |
Symbol 444 MovieClip | Uses:436 443 | Used by:554 |
Symbol 445 Graphic | Used by:446 | |
Symbol 446 MovieClip | Uses:445 | Used by:447 |
Symbol 447 MovieClip | Uses:446 | Used by:554 |
Symbol 448 Graphic | Used by:449 | |
Symbol 449 MovieClip | Uses:448 | Used by:451 |
Symbol 450 Graphic | Used by:451 | |
Symbol 451 MovieClip | Uses:449 450 | Used by:461 |
Symbol 452 EditableText | Uses:212 | Used by:461 |
Symbol 453 EditableText | Uses:212 | Used by:461 |
Symbol 454 EditableText | Uses:212 | Used by:461 |
Symbol 455 EditableText | Uses:212 | Used by:461 |
Symbol 456 EditableText | Uses:212 | Used by:461 |
Symbol 457 EditableText | Uses:212 | Used by:461 |
Symbol 458 Font | Used by:459 511 | |
Symbol 459 Text | Uses:458 | Used by:461 |
Symbol 460 Graphic | Used by:461 | |
Symbol 461 MovieClip | Uses:297 451 452 453 454 455 456 457 459 460 | Used by:554 |
Symbol 462 EditableText | Uses:212 | Used by:554 |
Symbol 463 Graphic | Used by:465 | |
Symbol 464 Graphic | Used by:465 | |
Symbol 465 Button | Uses:375 463 464 374 | Used by:554 |
Symbol 466 Graphic | Used by:467 473 | |
Symbol 467 MovieClip | Uses:466 | Used by:472 |
Symbol 468 Graphic | Used by:469 473 | |
Symbol 469 MovieClip | Uses:468 | Used by:472 |
Symbol 470 Graphic | Used by:471 473 | |
Symbol 471 MovieClip | Uses:470 | Used by:472 |
Symbol 472 MovieClip | Uses:467 469 471 | Used by:473 |
Symbol 473 Button | Uses:375 472 374 466 468 470 | Used by:554 |
Symbol 474 EditableText | Uses:212 | Used by:476 |
Symbol 475 EditableText | Uses:212 | Used by:476 |
Symbol 476 MovieClip | Uses:474 475 | Used by:477 |
Symbol 477 MovieClip | Uses:476 | Used by:554 |
Symbol 478 Graphic | Used by:479 484 | |
Symbol 479 MovieClip | Uses:478 | Used by:484 |
Symbol 480 Graphic | Used by:481 484 | |
Symbol 481 MovieClip | Uses:480 | Used by:484 |
Symbol 482 Graphic | Used by:483 484 | |
Symbol 483 MovieClip | Uses:482 | Used by:484 |
Symbol 484 Button | Uses:479 481 483 478 480 482 | Used by:554 |
Symbol 485 Graphic | Used by:486 | |
Symbol 486 Button | Uses:485 | Used by:553 |
Symbol 487 Graphic | Used by:488 | |
Symbol 488 MovieClip | Uses:487 | Used by:553 |
Symbol 489 EditableText | Uses:337 | Used by:553 |
Symbol 490 EditableText | Uses:337 | Used by:553 |
Symbol 491 EditableText | Uses:212 | Used by:553 |
Symbol 492 Button | Uses:328 327 | Used by:553 |
Symbol 493 EditableText | Uses:212 | Used by:553 |
Symbol 494 EditableText | Uses:337 | Used by:553 |
Symbol 495 EditableText | Uses:212 | Used by:499 |
Symbol 496 EditableText | Uses:212 | Used by:499 |
Symbol 497 EditableText | Uses:212 | Used by:499 |
Symbol 498 EditableText | Uses:212 | Used by:499 |
Symbol 499 MovieClip | Uses:288 495 496 497 498 | Used by:553 |
Symbol 500 Button | Uses:328 327 | Used by:553 |
Symbol 501 EditableText | Uses:212 | Used by:553 |
Symbol 502 Font | Used by:503 504 515 516 | |
Symbol 503 Text | Uses:502 | Used by:553 |
Symbol 504 Text | Uses:502 | Used by:553 |
Symbol 505 EditableText | Uses:337 | Used by:553 |
Symbol 506 Button | Uses:328 327 | Used by:553 |
Symbol 507 EditableText | Uses:212 | Used by:553 |
Symbol 508 EditableText | Uses:212 | Used by:553 |
Symbol 509 Graphic | Used by:510 | |
Symbol 510 MovieClip | Uses:509 | Used by:553 |
Symbol 511 EditableText | Uses:458 | Used by:553 |
Symbol 512 Graphic | Used by:553 | |
Symbol 513 MovieClip | Uses:281 | Used by:553 |
Symbol 514 EditableText | Uses:337 | Used by:553 |
Symbol 515 Text | Uses:502 | Used by:553 |
Symbol 516 Text | Uses:502 | Used by:553 |
Symbol 517 EditableText | Uses:212 | Used by:553 |
Symbol 518 Button | Uses:328 327 | Used by:553 |
Symbol 519 EditableText | Uses:212 | Used by:553 |
Symbol 520 Graphic | Used by:533 | |
Symbol 521 Graphic | Used by:533 | |
Symbol 522 Graphic | Used by:523 | |
Symbol 523 MovieClip | Uses:522 | Used by:533 |
Symbol 524 Graphic | Used by:525 | |
Symbol 525 MovieClip | Uses:524 | Used by:532 |
Symbol 526 Graphic | Used by:527 | |
Symbol 527 MovieClip | Uses:526 | Used by:532 |
Symbol 528 Graphic | Used by:529 | |
Symbol 529 MovieClip | Uses:528 | Used by:532 |
Symbol 530 Graphic | Used by:531 | |
Symbol 531 MovieClip | Uses:530 | Used by:532 |
Symbol 532 MovieClip | Uses:525 527 529 531 | Used by:533 |
Symbol 533 MovieClip | Uses:200 520 521 428 523 532 | Used by:553 |
Symbol 534 Button | Uses:328 327 | Used by:553 |
Symbol 535 EditableText | Uses:212 | Used by:553 |
Symbol 536 Button | Uses:284 | Used by:553 |
Symbol 537 Button | Uses:289 | Used by:553 |
Symbol 538 Button | Uses:286 | Used by:553 |
Symbol 539 Button | Uses:279 | Used by:553 |
Symbol 540 Button | Uses:282 | Used by:553 |
Symbol 541 Button | Uses:413 | Used by:553 |
Symbol 542 Button | Uses:409 | Used by:553 |
Symbol 543 EditableText | Uses:212 | Used by:553 |
Symbol 544 EditableText | Uses:212 | Used by:553 |
Symbol 545 EditableText | Uses:212 | Used by:553 |
Symbol 546 EditableText | Uses:337 | Used by:553 |
Symbol 547 Button | Uses:328 327 | Used by:553 |
Symbol 548 Graphic | Used by:552 | |
Symbol 549 EditableText | Uses:212 | Used by:552 |
Symbol 550 EditableText | Uses:337 | Used by:552 |
Symbol 551 Graphic | Used by:552 | |
Symbol 552 Button | Uses:548 549 550 551 | Used by:553 |
Symbol 553 MovieClip | Uses:486 488 489 490 491 492 493 339 494 204 250 499 500 501 503 504 505 207 276 256 278 280 170 206 326 506 507 508 510 511 512 513 249 514 515 516 517 518 519 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 552 | Used by:554 |
Symbol 554 MovieClip | Uses:431 433 444 447 402 461 462 465 473 477 484 553 249 | Used by:Timeline |
Instance Names
"soundFX" | Frame 9 | Symbol 271 MovieClip [TMPvcrn0rjvxj] |
"btn" | Frame 16 | Symbol 345 Button |
"txtName" | Frame 46 | Symbol 415 EditableText |
"txtLevel" | Frame 46 | Symbol 416 EditableText |
"game" | Frame 73 | Symbol 554 MovieClip |
"face_mc" | Symbol 14 MovieClip Frame 1 | Symbol 3 MovieClip |
"arrow_mc" | Symbol 14 MovieClip Frame 1 | Symbol 5 MovieClip |
"highlight_mc" | Symbol 14 MovieClip Frame 1 | Symbol 7 MovieClip |
"shadow_mc" | Symbol 14 MovieClip Frame 1 | Symbol 9 MovieClip |
"darkshadow_mc" | Symbol 14 MovieClip Frame 1 | Symbol 11 MovieClip |
"highlight3D_mc" | Symbol 14 MovieClip Frame 1 | Symbol 13 MovieClip |
"darkshadow_mc" | Symbol 24 MovieClip Frame 1 | Symbol 15 MovieClip |
"highlight3D_mc" | Symbol 24 MovieClip Frame 1 | Symbol 16 MovieClip |
"highlight_mc" | Symbol 24 MovieClip Frame 1 | Symbol 18 MovieClip |
"shadow_mc" | Symbol 24 MovieClip Frame 1 | Symbol 20 MovieClip |
"face_mc" | Symbol 24 MovieClip Frame 1 | Symbol 21 MovieClip |
"arrow_mc" | Symbol 24 MovieClip Frame 1 | Symbol 23 MovieClip |
"highlight3D_mc" | Symbol 33 MovieClip Frame 1 | Symbol 25 MovieClip |
"darkshadow_mc" | Symbol 33 MovieClip Frame 1 | Symbol 26 MovieClip |
"highlight_mc" | Symbol 33 MovieClip Frame 1 | Symbol 27 MovieClip |
"shadow_mc" | Symbol 33 MovieClip Frame 1 | Symbol 28 MovieClip |
"face_mc" | Symbol 33 MovieClip Frame 1 | Symbol 30 MovieClip |
"arrow_mc" | Symbol 33 MovieClip Frame 1 | Symbol 32 MovieClip |
"up" | Symbol 34 MovieClip [UpArrow] Frame 1 | Symbol 14 MovieClip |
"down" | Symbol 34 MovieClip [UpArrow] Frame 2 | Symbol 24 MovieClip |
"disabled" | Symbol 34 MovieClip [UpArrow] Frame 3 | Symbol 33 MovieClip |
"highlight3D_mc" | Symbol 41 MovieClip Frame 1 | Symbol 36 MovieClip |
"darkshadow_mc" | Symbol 41 MovieClip Frame 1 | Symbol 38 MovieClip |
"highlight_mc" | Symbol 41 MovieClip Frame 1 | Symbol 39 MovieClip |
"shadow_mc" | Symbol 41 MovieClip Frame 1 | Symbol 40 MovieClip |
"highlight3D_mc" | Symbol 48 MovieClip Frame 1 | Symbol 42 MovieClip |
"darkshadow_mc" | Symbol 48 MovieClip Frame 1 | Symbol 43 MovieClip |
"shadow_mc" | Symbol 48 MovieClip Frame 1 | Symbol 45 MovieClip |
"face_mc" | Symbol 48 MovieClip Frame 1 | Symbol 46 MovieClip |
"highlight_mc" | Symbol 48 MovieClip Frame 1 | Symbol 47 MovieClip |
"shadow_mc" | Symbol 53 MovieClip Frame 1 | Symbol 49 MovieClip |
"darkshadow_mc" | Symbol 53 MovieClip Frame 1 | Symbol 51 MovieClip |
"highlight3D_mc" | Symbol 53 MovieClip Frame 1 | Symbol 52 MovieClip |
"mc_sliderTop" | Symbol 54 MovieClip [ScrollThumb] Frame 1 | Symbol 41 MovieClip |
"mc_sliderMid" | Symbol 54 MovieClip [ScrollThumb] Frame 1 | Symbol 48 MovieClip |
"mc_sliderBot" | Symbol 54 MovieClip [ScrollThumb] Frame 1 | Symbol 53 MovieClip |
"face_mc" | Symbol 62 MovieClip Frame 1 | Symbol 55 MovieClip |
"arrow_mc" | Symbol 62 MovieClip Frame 1 | Symbol 57 MovieClip |
"highlight_mc" | Symbol 62 MovieClip Frame 1 | Symbol 58 MovieClip |
"shadow_mc" | Symbol 62 MovieClip Frame 1 | Symbol 59 MovieClip |
"darkshadow_mc" | Symbol 62 MovieClip Frame 1 | Symbol 60 MovieClip |
"highlight3D_mc" | Symbol 62 MovieClip Frame 1 | Symbol 61 MovieClip |
"darkshadow_mc" | Symbol 70 MovieClip Frame 1 | Symbol 63 MovieClip |
"highlight3D_mc" | Symbol 70 MovieClip Frame 1 | Symbol 64 MovieClip |
"highlight_mc" | Symbol 70 MovieClip Frame 1 | Symbol 65 MovieClip |
"shadow_mc" | Symbol 70 MovieClip Frame 1 | Symbol 66 MovieClip |
"face_mc" | Symbol 70 MovieClip Frame 1 | Symbol 67 MovieClip |
"arrow_mc" | Symbol 70 MovieClip Frame 1 | Symbol 69 MovieClip |
"highlight3D_mc" | Symbol 78 MovieClip Frame 1 | Symbol 71 MovieClip |
"darkshadow_mc" | Symbol 78 MovieClip Frame 1 | Symbol 72 MovieClip |
"highlight_mc" | Symbol 78 MovieClip Frame 1 | Symbol 73 MovieClip |
"shadow_mc" | Symbol 78 MovieClip Frame 1 | Symbol 74 MovieClip |
"face_mc" | Symbol 78 MovieClip Frame 1 | Symbol 75 MovieClip |
"arrow_mc" | Symbol 78 MovieClip Frame 1 | Symbol 77 MovieClip |
"up" | Symbol 79 MovieClip [DownArrow] Frame 1 | Symbol 62 MovieClip |
"down" | Symbol 79 MovieClip [DownArrow] Frame 2 | Symbol 70 MovieClip |
"disabled" | Symbol 79 MovieClip [DownArrow] Frame 3 | Symbol 78 MovieClip |
"mcSwoosh" | Symbol 116 MovieClip [UndeadSlime] Frame 47 | Symbol 102 MovieClip |
"mcSwoosh" | Symbol 181 MovieClip [UndeadKnight] Frame 42 | Symbol 178 MovieClip |
"backWing" | Symbol 188 MovieClip [UndeadEyeball] Frame 1 | Symbol 183 MovieClip |
"eyeBall" | Symbol 188 MovieClip [UndeadEyeball] Frame 1 | Symbol 185 MovieClip |
"frontWing" | Symbol 188 MovieClip [UndeadEyeball] Frame 1 | Symbol 187 MovieClip |
"track_mc" | Symbol 202 MovieClip Frame 1 | Symbol 201 MovieClip |
"scrollTrack_mc" | Symbol 203 MovieClip [FScrollBarSymbol] Frame 1 | Symbol 202 MovieClip |
"backWing" | Symbol 204 MovieClip [FlyingEye] Frame 1 | Symbol 183 MovieClip |
"eyeBall" | Symbol 204 MovieClip [FlyingEye] Frame 1 | Symbol 185 MovieClip |
"frontWing" | Symbol 204 MovieClip [FlyingEye] Frame 1 | Symbol 187 MovieClip |
"strLoad" | Symbol 216 MovieClip Frame 1 | Symbol 214 EditableText |
"cape" | Symbol 311 MovieClip Frame 1 | Symbol 309 MovieClip |
"mcSword" | Symbol 326 MovieClip Frame 1 | Symbol 291 MovieClip |
"scroller" | Symbol 365 MovieClip Frame 1 | Symbol 364 EditableText |
"mcSword" | Symbol 402 MovieClip Frame 1 | Symbol 291 MovieClip |
"mcSwoosh" | Symbol 402 MovieClip Frame 34 | Symbol 102 MovieClip |
"mcSwoosh" | Symbol 402 MovieClip Frame 59 | Symbol 102 MovieClip |
"mcSwoosh" | Symbol 402 MovieClip Frame 87 | Symbol 102 MovieClip |
"mcBack2" | Symbol 444 MovieClip Frame 1 | Symbol 436 MovieClip |
"mcBack1" | Symbol 444 MovieClip Frame 1 | Symbol 443 MovieClip |
"mcMonPlaceHolder" | Symbol 447 MovieClip Frame 1 | Symbol 446 MovieClip |
"base" | Symbol 451 MovieClip Frame 1 | Symbol 449 MovieClip |
"movHP" | Symbol 461 MovieClip Frame 1 | Symbol 451 MovieClip |
"txtGold" | Symbol 461 MovieClip Frame 1 | Symbol 453 EditableText |
"txtLevel" | Symbol 461 MovieClip Frame 1 | Symbol 455 EditableText |
"txtExp" | Symbol 461 MovieClip Frame 1 | Symbol 456 EditableText |
"strExp2" | Symbol 476 MovieClip Frame 1 | Symbol 474 EditableText |
"strExp" | Symbol 476 MovieClip Frame 1 | Symbol 475 EditableText |
"mcGoldExpText" | Symbol 477 MovieClip Frame 1 | Symbol 476 MovieClip |
"btnBackground" | Symbol 553 MovieClip Frame 1 | Symbol 486 Button |
"txtName" | Symbol 553 MovieClip Frame 24 | Symbol 514 EditableText |
"strGold" | Symbol 553 MovieClip Frame 32 | Symbol 543 EditableText |
"strWeaponName" | Symbol 553 MovieClip Frame 32 | Symbol 544 EditableText |
"strCost" | Symbol 553 MovieClip Frame 32 | Symbol 545 EditableText |
"strWeaponDesc" | Symbol 553 MovieClip Frame 32 | Symbol 546 EditableText |
"mcBack" | Symbol 554 MovieClip Frame 1 | Symbol 444 MovieClip |
"mcMonsters" | Symbol 554 MovieClip Frame 1 | Symbol 447 MovieClip |
"mcPlayer" | Symbol 554 MovieClip Frame 1 | Symbol 402 MovieClip |
"mcHPBar" | Symbol 554 MovieClip Frame 1 | Symbol 461 MovieClip |
"txtTip" | Symbol 554 MovieClip Frame 1 | Symbol 462 EditableText |
"btnHealthPotion" | Symbol 554 MovieClip Frame 1 | Symbol 465 Button |
"btnBlastPotion" | Symbol 554 MovieClip Frame 1 | Symbol 473 Button |
"mcGoldExp" | Symbol 554 MovieClip Frame 1 | Symbol 477 MovieClip |
"mcLevel" | Symbol 554 MovieClip Frame 1 | Symbol 553 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "FUIComponentSymbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "UpArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "ScrollThumb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 79 as "DownArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "UndeadSlime" |
ExportAssets (56) | Timeline Frame 1 | Symbol 137 as "UndeadMage" |
ExportAssets (56) | Timeline Frame 1 | Symbol 148 as "HolySpell" |
ExportAssets (56) | Timeline Frame 1 | Symbol 181 as "UndeadKnight" |
ExportAssets (56) | Timeline Frame 1 | Symbol 188 as "UndeadEyeball" |
ExportAssets (56) | Timeline Frame 1 | Symbol 199 as "UndeadDracolich" |
ExportAssets (56) | Timeline Frame 1 | Symbol 203 as "FScrollBarSymbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 1 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 1 | Symbol 555 as "__Packages.MiniGameEngine" |
ExportAssets (56) | Timeline Frame 9 | Symbol 271 as "TMPvcrn0rjvxj" |
ExportAssets (56) | Timeline Frame 16 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 16 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 16 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 16 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 16 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 17 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 17 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 17 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 17 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 17 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 18 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 18 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 18 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 18 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 18 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 19 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 19 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 19 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 19 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 19 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 20 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 20 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 20 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 20 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 20 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 21 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 21 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 22 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 22 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 23 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 23 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 24 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 24 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 25 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 25 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 26 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 26 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 27 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 27 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 28 | Symbol 203 as "FScrollBarSymbol" |
ExportAssets (56) | Timeline Frame 37 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 37 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 37 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 38 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 38 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 38 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 39 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 39 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 39 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 40 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 40 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 40 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 41 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 41 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 41 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 42 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 42 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 42 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 43 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 43 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 43 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 44 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 44 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 44 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 45 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 45 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 45 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 46 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 47 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 48 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 49 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 50 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 51 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 52 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 53 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 54 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 55 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 56 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 57 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 58 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 59 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 60 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 61 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 62 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 63 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 64 | Symbol 199 as "UndeadDracolich" |
ExportAssets (56) | Timeline Frame 65 | Symbol 199 as "UndeadDracolich" |
ExportAssets (56) | Timeline Frame 66 | Symbol 199 as "UndeadDracolich" |
ExportAssets (56) | Timeline Frame 67 | Symbol 199 as "UndeadDracolich" |
ExportAssets (56) | Timeline Frame 68 | Symbol 199 as "UndeadDracolich" |
ExportAssets (56) | Timeline Frame 69 | Symbol 199 as "UndeadDracolich" |
ExportAssets (56) | Timeline Frame 70 | Symbol 199 as "UndeadDracolich" |
ExportAssets (56) | Timeline Frame 71 | Symbol 199 as "UndeadDracolich" |
ExportAssets (56) | Timeline Frame 72 | Symbol 199 as "UndeadDracolich" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 207 as "Undead" |
ExportAssets (56) | Timeline Frame 73 | Symbol 204 as "FlyingEye" |
Labels
"Init" | Frame 1 |
"Intro" | Frame 9 |
"Title" | Frame 16 |
"HowPlay" | Frame 21 |
"Terms" | Frame 28 |
"Options" | Frame 37 |
"HighScores" | Frame 46 |
"Credits" | Frame 56 |
"MoreGames" | Frame 64 |
"Game" | Frame 73 |
"Symbol_36" | Symbol 1 MovieClip [FUIComponentSymbol] Frame 1 |
"Idle" | Symbol 116 MovieClip [UndeadSlime] Frame 1 |
"Walk" | Symbol 116 MovieClip [UndeadSlime] Frame 9 |
"Attack" | Symbol 116 MovieClip [UndeadSlime] Frame 40 |
"Hit" | Symbol 116 MovieClip [UndeadSlime] Frame 51 |
"Asplode" | Symbol 116 MovieClip [UndeadSlime] Frame 59 |
"Death" | Symbol 116 MovieClip [UndeadSlime] Frame 77 |
"Intro" | Symbol 181 MovieClip [UndeadKnight] Frame 1 |
"walk" | Symbol 181 MovieClip [UndeadKnight] Frame 10 |
"Attack" | Symbol 181 MovieClip [UndeadKnight] Frame 26 |
"Hit" | Symbol 181 MovieClip [UndeadKnight] Frame 46 |
"Death" | Symbol 181 MovieClip [UndeadKnight] Frame 50 |
"Walk" | Symbol 188 MovieClip [UndeadEyeball] Frame 1 |
"Attack" | Symbol 188 MovieClip [UndeadEyeball] Frame 19 |
"Death" | Symbol 188 MovieClip [UndeadEyeball] Frame 49 |
"Walk" | Symbol 199 MovieClip [UndeadDracolich] Frame 1 |
"Breath Attack" | Symbol 199 MovieClip [UndeadDracolich] Frame 24 |
"Attack" | Symbol 199 MovieClip [UndeadDracolich] Frame 52 |
"Hit" | Symbol 199 MovieClip [UndeadDracolich] Frame 72 |
"Death1" | Symbol 199 MovieClip [UndeadDracolich] Frame 88 |
"Death" | Symbol 199 MovieClip [UndeadDracolich] Frame 152 |
"Init" | Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 1 |
"Wait" | Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 6 |
"hit" | Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 12 |
"miss" | Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 20 |
"coins" | Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 25 |
"holy" | Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 31 |
"skeleton" | Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 39 |
"laugh" | Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 48 |
"click" | Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 58 |
"music" | Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 72 |
"death" | Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 85 |
"none" | Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 96 |
"Idle" | Symbol 402 MovieClip Frame 1 |
"Walk" | Symbol 402 MovieClip Frame 10 |
"Attack1" | Symbol 402 MovieClip Frame 25 |
"Miss" | Symbol 402 MovieClip Frame 41 |
"Attack2" | Symbol 402 MovieClip Frame 52 |
"Attack3" | Symbol 402 MovieClip Frame 75 |
"Hit" | Symbol 402 MovieClip Frame 110 |
"Death" | Symbol 402 MovieClip Frame 122 |
"Ready" | Symbol 553 MovieClip Frame 1 |
"Level" | Symbol 553 MovieClip Frame 9 |
"Level15" | Symbol 553 MovieClip Frame 17 |
"HighScore" | Symbol 553 MovieClip Frame 24 |
"Shop" | Symbol 553 MovieClip Frame 32 |
"Play" | Symbol 554 MovieClip Frame 1 |
Dynamic Text Variables
_parent.intGold | Symbol 111 EditableText | "100" |
_parent.intGold | Symbol 112 EditableText | "100" |
_parent.intGold | Symbol 113 EditableText | "100" |
_parent.intGold | Symbol 114 EditableText | "100" |
strTerms | Symbol 349 EditableText | "<p align="left"><font face="_sans_12pt_st" size="12" color="#ffff00" letterSpacing="0.000000" kerning="0">By clicking play, I agree to the terms & conditions.</font></p>" |
intVolume | Symbol 385 EditableText | "100" |
strJoke | Symbol 490 EditableText | "Prepare for battle! Gain gold and experience to get a higher level and beat the high scores. Every time you level you can visit Aria's shop to get new weapons!" |
_root.engine.intLevel | Symbol 491 EditableText | "1" |
strLink | Symbol 511 EditableText | "<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="0">Download this FREE Game for your Website.</font></p>" |
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