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Undead Assault.swf

This is the info page for
Flash #27558

(Click the ID number above for more basic data on this flash file.)


Text
100

100

100

100

Undead Assault!

Loading!

An Official

Mini-Game

SFX

How to Play

Options

High Scores

Credits

&                                   present...

PLAY

PLAY

Copyright 2005 Artix Entertainment LLC

<p align="center"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">Download this </font></p><p align="center"><font face="_sans" size="18" color="#000000" letterSpacing="0.000000" kerning="0"><b>FREE Game </b></font></p><p align="center"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">for your website.</font></p>

<p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Download this </font></p><p align="center"><font face="_sans" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>FREE Game </b></font></p><p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">for your website.</font></p>

<p align="left"><font face="_sans_12pt_st" size="12" color="#ffff00" letterSpacing="0.000000" kerning="0">By clicking play, I agree to the terms &amp; conditions.</font></p>

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Copyright 2005 Artix Entertainment LLC

<p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>THE PLOT!</b></font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Do not ask us... We are <sbr />simple villagers. You are the <sbr />brave Paladin slaying the <sbr />undead! Psst... that really <sbr />means that there was no <sbr />room in the budget for a <sbr />plot... so, um... come up with <sbr />one... kill lots of undead... <sbr />get gold and exp, buy <sbr />weapons, get the high score, <sbr />and do not die. We will be <sbr />hiding under our beds until <sbr />you&apos;re done. Battle on!</font></p>

<p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">Controls:</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Mouse Click</b> - <font color="#ff0000"><b>Attack</b></font></font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Spacebar</b> - <font color="#ff0000"><b>Jump Attack</b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">Objectives:</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">1.) Level up and get the high score!</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">2.) Do not die....</font></p><p align="left"></p>

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Copyright 2005 Artix Entertainment LLC

TERMS AND CONDITIONS OF USE OF UNDEAD ASSAULT
ARTIX ENTERTAINMENT, LLC

IMPORTANT!  By playing UNDEAD ASSAULT (hereinafter, the “Game”), you agree to be bound by the terms and conditions set forth below.  PLEASE READ THE TERMS OF THIS AGREEMENT CAREFULLY.

The Game you are about to play was developed by Artix Entertainment, LLC, a Florida limited liability company (“Company”), and is provided access to by a third party website provider (the “Host”).  This agreement sets forth the terms under which you, as an individual, may play this Game.

Based on the forgoing and for other good and valuable consideration, the receipt and sufficiency of which are hereby acknowledged, you and Company agree as follows:

1.NATURE OF AGREEMENT.  This Agreement is a legal contract made between you and Company.  This Agreement contains the terms and conditions with which you must comply if you wish to play the Game.  YOU AGREE THAT BY PLAYING THIS GAME YOU REPRESENT THAT YOU ARE AT LEAST 13 YEARS OLD AND THAT YOU ARE LEGALLY ABLE TO ENTER INTO THIS AGREEMENT.  Should you choose to click through to Company’s website, you must agree to the terms and conditions of Company’s site, which shall supersede the terms set forth in this Agreement.

2.USERS UNDER 13 YEARS OLD.  Parents of children under the age of 13 who wish to allow their children to play the Game are solely responsible for determining whether the content of the Game is appropriate for their child.

3.USE OF GAME.  When you play the Game, the Game software, including all files and images contained in or generated by the software, and accompanying data, flash files, shockwave files and other digital files are deemed to be licensed to you by Company, for the duration of gameplay and as long as the Agreement has not been terminated, for your personal, noncommercial, home use only.  You further agree that, by playing this Game, you may not engage in any of the following acts: a) harass or threaten other players; b) input/use any sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive language; c) use memory cheats to alter the running game code in your browser; d) run the same character in more than one browser window; or e) cheat, hack or make any attack on the Game in anyway.

4.OWNERSHIP OF SOFTWARE.  Company retains all rights to the Game and all copyright and other intellectual property rights therein, and this Agreement does not transfer to you any title or any proprietary or intellectual property rights in or to the Game, any updates or derivative works thereto, or any copyrights, patent rights, or trademarks embodied or used in connection therewith, except for the rights expressly granted in this Agreement.  You may not sell, redistribute, or reproduce the Game, nor may you decompile, reverse-engineer, disassemble, or otherwise convert the Game to a human-perceivable form.  All trademarks, service marks and logos are owned by Company or its licensors and you may not copy or use them in any manner.  The Game is protected by United States laws and international treaty provisions.

5.NO WARRANTIES. Company hereby disclaims all warranties.  The Game is provided “As Is” and “As Available.”  To the maximum extent permitted by law, Company expressly disclaims any and all warranties, express or implied, regarding the Game, including, but not limited to, any implied warranties of merchantability, fitness for a particular purpose, or non-infringement.  Company does not warrant that the Game will meet your requirements or that game-play will be uninterrupted or error-free.  The Game may contain bugs, errors, problems or other limitations.  We and our affiliated parties have no liability whatsoever for your use of the Game.

6.LIMITED LIABILITY.  Company’s liability to you is limited.  To the maximum extent permitted by law, in no event shall Company be liable for damages of any kind (including, but not limited to, special, incidental, or consequential damages, lost profits, or lost data, regardless of the foreseeability of those damages) arising out of or in connection with your use of Host’s website and relationship therein, or use of the Game.  This limitation shall apply regardless of whether the damages arise out of breach of contract, tort, or any other legal theory or form of action.  The negation of damages set forth above is a fundamental element of the basis of bargain between Company and you.  The Game would not be provided to you without such limitations.

7.AFFILIATED SITES. Company has no control over, and no liability for any third party websites or materials, including that of the Host. Company has no relationship with Host other than through a distribution agreement.  Further, Company works with a number of partners, advertisers and affiliates whose Internet sites may be linked with the Site. Because Company does not have control over the content and performance of these partner and affiliate sites, Company makes no guarantees about the accuracy, currency, content, or quality of the information provided by such sites, and Company assumes no responsibility for unintended, objectionable, inaccurate, misleading, or unlawful content that may reside on those sites. Similarly, from time to time in connection with your use of the Site, you may have access to content items (including, but not limited to, websites) that are owned by these third parties. You acknowledge and agree that Company makes no guarantees about, and assumes no responsibility for, the accuracy, currency, content, or quality of this third party content, and that, unless expressly provided otherwise, these Terms of Use shall govern your use of any and all third party content.

8.INDEMNITY. You agree to indemnify Company for certain of your acts and omissions. You agree to indemnify, defend, and hold harmless Company, its affiliates, officers, directors, employees, consultants, agents, and representatives from any and all third party claims, losses, liability, damages, and/or costs (including reasonable attorney fees and costs) arising from your access to or use of the Game, or your violation of these Terms of Use. Company will notify you promptly of any such claim, loss, liability, or demand, and will provide you with reasonable assistance, at your expense, in defending any such claim, loss, liability, damage, or cost.

9.GOVERNING LAW.  This Terms of Use Agreement shall be treated as though it were executed and performed in Land O' Lakes, Florida, and shall be governed by and construed in accordance with the laws of the State of Florida (without regard to conflict of law principles).  Any cause of action by you with respect to the Game must be instituted within one (1) year after the cause of action arose or be forever waived and barred. All actions shall be subject to the limitations set forth in above. The language in this Agreement shall be interpreted as in accordance with its fair meaning and not strictly for or against either party. All legal proceedings arising out of or in connection with this Agreement shall be brought solely in Land O' Lakes, Florida.  Unless otherwise agreed between you and Company, you expressly submit to the exclusive jurisdiction of said courts and consent to extraterritorial service of process.

10.SEVERABILITY; WAIVER.  If, for whatever reason, a court of competent jurisdiction finds any term or condition in these Terms of Use to be unenforceable, all other terms and conditions will remain unaffected and in full force and effect. To the extent that anything in or associated with the Game is in conflict or inconsistent with this Agreement, this Agreement shall take precedence.  No waiver of any breach of any provision of these Terms of Use shall constitute a waiver of any prior, concurrent, or subsequent breach of the same or any other provisions hereof, and no waiver shall be effective unless made in writing and signed by an authorized representative of the waiving party.

11.MODIFICATIONS. Company may, in its sole discretion and without prior notice, (a) revise these Terms and Conditions of Use; (b) modify the Game; and (c) discontinue access to the Game at any time. Company shall post any revision to this Agreement to the Host’s website, and the revision shall be effective immediately on such posting. You agree to review these Terms and Conditions of Use and other online policies periodically to be aware of any revisions. You agree that, by continuing to play the Game following notice of any revision, you shall abide by any such revision.

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Copyright 2005 Artix Entertainment LLC

<p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">Sound Options</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Adjust the sound settings using <sbr />the panel to the right. Undead <sbr />Assault features the 8-bit <sbr />version of &quot;Down and Out in the <sbr />Fields of Agony&quot; by JDfight.</font></p>

SOUND

Sound

Music

Volume

100

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Copyright 2005 Artix Entertainment LLC

<p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">High Scores!</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Level up and see how you <sbr />compare to the greatest <sbr />Paladins who ever walked... in <sbr />this little repetitious cemetery!</font></p>

NAME

LEVEL

<p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Artix Krieger</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Zhoom</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Twilly</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Robina</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Warlic</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Cysero</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Safiria</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Zorbak</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Galanoth</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Halenro</font></p>

<p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">10</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">9</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">8</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">7</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">6</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">5</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">4</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">3</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">2</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">1</font></p>

&                                   present...

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<p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0">Credits</font></p><p align="left"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">This mini-game was built just for fun <sbr />by the creators of BattleOn.com. &nbsp;If <sbr />you enjoy it, let us know... we will <sbr />make more :-).</font></p>

<p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Zhoom</b> - &nbsp;Programming</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Oishii </b>- Graphics</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Cysero</b> - &nbsp;Graphics &amp; Animation</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>JDfight</b> (Warlic) - Music &amp; SoundFX</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Arklen</b> - Animation</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Artix Krieger </b>- Project Lead</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Zhilo</b> - Graphics</font></p><p align="left"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Galanoth</b> - Eating BBQ</font></p><p align="left"></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="0">Additional SoundFX by Tommy Tallarico Studios.</font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="0">Created with Macromedia Flash</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Artix Krieger </b>- Project Lead</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Zhoom</b> - &nbsp;Programming</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Oishii </b>- Graphics</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Cysero</b> - &nbsp;Graphics &amp; Animation</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Arklen</b> - Animation</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>JDfight</b> (Warlic) - Music &amp; SoundFX</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Zhilo</b> - Graphics</font></p><p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Galanoth</b> - Eating Dragon BBQ</font></p><p align="left"></p><p align="left"><font face="_sans" size="12" color="#ffff00" letterSpacing="0.000000" kerning="0">Additional SoundFX by Tommy Tallarico Studios.</font></p><p align="left"><font face="_sans" size="12" color="#ffff00" letterSpacing="0.000000" kerning="0">Created with Macromedia Flash</font></p><p align="left"><font face="_sans" size="12" color="#ff9900" letterSpacing="0.000000" kerning="0">Click on More Games to play our other creations</font></p><p align="left"><font face="_sans" size="12" color="#ff9900" letterSpacing="0.000000" kerning="0">or to get a copy of this game for your website!</font></p><p align="left"></p>

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<p align="center"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Play the Full </b></font></p><p align="center"><font face="_sans" size="37" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>FREE RPG</b></font></p><p align="center"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Game!</b></font></p>

<p align="left"><font face="_sans" size="16" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>Play the full FREE RPG game!</b></font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">All of the characters and monsters in this game are from <sbr />the AdventureQuest RPG. Journey there for magical and <sbr />powerful weapons, pets, armors, spells and more!</font></p>

Exp:

0

Gold:

1

0

Level:

cry hottie

Tip: <Mouse click> to Attack and <Spacebar> to Jump Attack.

+ 50 Exp

+ 50 Exp

<p align="center"><font face="_sans" size="40" color="#ffcc00" letterSpacing="0.000000" kerning="0">Level<font size="21"> </font></font></p>

Prepare for battle! Gain gold and experience to get a higher level and beat the high scores. Every time you level you can visit Aria's shop to get new weapons!

1

START!

FREE Web RPG

LEVEL UP!

LEVEL UP!

<p align="center"><font face="_sans" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Congratulations!</b></font></p><p align="center"><font face="_sans" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Your hard fought battles against the hordes of</font></p><p align="center"><font face="_sans" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">the undead have earned you another</font></p><p align="center"><font face="_sans" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">experience level!</font></p>

LEVEL UP!

Go to Shop

VERY IMPRESSIVE, HERO!!

Play the RPG that started it all!

<p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">It looks like you compeltely <sbr />vanquished the entire undead army!</font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Are you ready to take on new <sbr />quests? Are you strong </font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">enough to defeat more </font></p><p align="left"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">powerful foes?</font></p><p align="left"></p>

High Scores

RPG

<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="0">Download this FREE Game for your Website.</font></p>

Name...

New High Score!

Enter your name!

More Games!

Continue!

Continue

Gold: 10000

Powerful Sword

10000

+ 50% Exp

Aria, the Shopkeeper

Welcome to my weapon shop,
convieniently located here in the
middle of this spooky, undead-
infested graveyard! Be sure to visit
my real shop at  www.BattleOn.com

ActionScript [AS1/AS2]

Frame 1
function linearTween(t, b, c, d) { return(((c * t) / d) + b); } var WALKSPEED = 48; MovieClip.prototype.walkTo = function (x, y) { var _local3 = WALKSPEED; if (!this.isDead) { _local3 = this.intSpeed; } this.xDep = this._x; this.yDep = this._y; this.xTar = x; this.yTar = y; this.nDuration = Math.round((Math.sqrt(Math.pow(x - this._x, 2) + Math.pow(y - this._y, 2)) * _local3) / 100); this.nXStep = 0; this.nYStep = 0; if (!this.onMove) { this.onMove = true; this.gotoAndPlay("Walk"); } this.onEnterFrame = function () { if (((this.nXStep <= this.nDuration) || (this.nYStep <= this.nDuration)) && (this.onMove)) { var _local4 = this._x; var _local3 = this._y; this._x = linearTween(this.nXStep, this.xDep, this.xTar - this.xDep, this.nDuration); this._y = linearTween(this.nYStep, this.yDep, this.yTar - this.yDep, this.nDuration); if (this.nXStep <= this.nDuration) { this.nXStep++; } if (this.nYStep <= this.nDuration) { this.nYStep++; } var _local5 = true; } else { delete this.onEnterFrame; this.onMove = false; if (!this.isDead) { _root.engine.decrementMonsterCount(); } if (!this.removeOverride) { this.removeMovieClip(); } } if (this.onEnterFrameDisappear != undefined) { this.onEnterFrameDisappear(); } }; }; MovieClip.prototype.stopWalking = function () { if (this.onMove) { this.onMove = false; delete this.onEnterFrame; this.gotoAndPlay("Idle"); } }; MovieClip.prototype.scaleIt = function (scale) { this._xscale = scale; this._yscale = scale; }; MovieClip.prototype.disappear = function (intSpeed) { this.onEnterFrameDisappear = function () { if (this._alpha > -1) { this._alpha = this._alpha - intSpeed; } else { delete this.onEnterFrameDisappear; this.removeMovieClip(); } }; }; var engine = new MiniGameEngine(); var battleonurl = "http://www.battleon.com/default.asp?cead025db763a8f902325e9c6b50022c0"; _quality = "HIGH";
Instance of Symbol 216 MovieClip in Frame 1
//component parameters onClipEvent (construct) { strTitle = "Undead Assault"; strSubTitle = "Kill the Undeads!!"; strFrame = "Intro"; }
Frame 9
stop();
Frame 16
stopAllSounds(); strTerms = "By clicking play, I agree to the <u>Terms & Conditions.</u>"; strLink = "<a href='http://www.battleon.com/downloads/'>Download this <b><u>FREE Game</u></b></a> for your Website"; playSound("holy"); stop();
Frame 21
stop();
Frame 28
stop();
Frame 37
stop();
Frame 46
_root.engine.setScore(); stop();
Frame 56
stop();
Frame 64
stop();
Frame 73
stop();
Symbol 1 MovieClip [FUIComponentSymbol] Frame 1
#initclip 2 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { this.enable = true; this.focused = false; this.useHandCursor = false; this._accImpl = new Object(); this._accImpl.stub = true; this.styleTable = new Array(); if (_global.globalStyleFormat == undefined) { _global.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _global._focusControl = new Object(); _global._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_global._focusControl); } if (this._name != undefined) { this._focusrect = false; this.tabEnabled = true; this.focusEnabled = true; this.tabChildren = false; this.tabFocused = true; if (this.hostStyle == undefined) { globalStyleFormat.addListener(this); } else { this.styleTable = this.hostStyle; } this.deadPreview._visible = false; this.deadPreview._width = (this.deadPreview._height = 1); this.methodTable = new Object(); this.keyListener = new Object(); this.keyListener.controller = this; this.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; this.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var _local3 in this.styleFormat_prm) { this.setStyleProperty(_local3, this.styleFormat_prm[_local3]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { this.enable = ((arguments.length > 0) ? (enabledFlag) : true); this.tabEnabled = (this.focusEnabled = enabledFlag); if ((!this.enable) && (this.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { this.width = w; this.height = h; this.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { this.handlerObj = ((obj == undefined) ? (this._parent) : (obj)); this.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { this.methodTable[methodName] = true; this.onEnterFrame = this.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { if (this.methodTable.setSize) { this.setSize(this.width, this.height); } else { this.cleanUINotSize(); } this.methodTable = new Object(); delete this.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { for (var _local2 in this.methodTable) { this[_local2](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var _local4 = this.styleTable.focusRectInner.value; var _local5 = this.styleTable.focusRectOuter.value; if (_local4 == undefined) { _local4 = 16777215 /* 0xFFFFFF */; } if (_local5 == undefined) { _local5 = 0; } this.createEmptyMovieClip("focusRect", 1000); this.focusRect.controller = this; this.focusRect.lineStyle(1, _local5); this.focusRect.moveTo(x, y); this.focusRect.lineTo(x + w, y); this.focusRect.lineTo(x + w, y + h); this.focusRect.lineTo(x, y + h); this.focusRect.lineTo(x, y); this.focusRect.lineStyle(1, _local4); this.focusRect.moveTo(x + 1, y + 1); this.focusRect.lineTo((x + w) - 1, y + 1); this.focusRect.lineTo((x + w) - 1, (y + h) - 1); this.focusRect.lineTo(x + 1, (y + h) - 1); this.focusRect.lineTo(x + 1, y + 1); }; FUIComponentClass.prototype.pressFocus = function () { this.tabFocused = false; this.focusRect.removeMovieClip(); Selection.setFocus(this); }; FUIComponentClass.prototype.drawFocusRect = function () { this.drawRect(-2, -2, this.width + 4, this.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { this.focused = true; Key.addListener(this.keyListener); if (this.tabFocused) { this.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { this.tabFocused = true; this.focused = false; this.focusRect.removeMovieClip(); Key.removeListener(this.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { this.handlerObj[this.changeHandler](this); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { if (value == "") { return(undefined); } var _local17 = parseInt(value); if (!isNaN(_local17)) { value = _local17; } var _local16 = ((arguments.length > 2) ? (isGlobal) : false); if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].useGlobal || (!_local16)) { this.styleTable[propName].value = value; if (this.setCustomStyleProperty(propName, value)) { } else if (propName == "embedFonts") { this.invalidate("setSize"); } else if (propName.subString(0, 4) == "text") { if (this.textStyle == undefined) { this.textStyle = new TextFormat(); } var _local18 = propName.subString(4, propName.length); this.textStyle[_local18] = value; this.invalidate("setSize"); } else { for (var _local15 in this.styleTable[propName].coloredMCs) { var _local4 = new Color(this.styleTable[propName].coloredMCs[_local15]); if (this.styleTable[propName].value == undefined) { var _local5 = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; _local4.setTransform(_local5); } else { _local4.setRGB(value); } } } this.styleTable[propName].useGlobal = _local16; } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].coloredMCs == undefined) { this.styleTable[propName].coloredMCs = new Object(); } this.styleTable[propName].coloredMCs[skinMCRef] = skinMCRef; if (this.styleTable[propName].value != undefined) { var _local4 = new Color(skinMCRef); _local4.setRGB(this.styleTable[propName].value); } }; _global.FStyleFormat = function () { this.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; this.listeners = new Object(); this.isGlobal = false; if (arguments.length > 0) { for (var _local3 in arguments[0]) { this[_local3] = arguments[0][_local3]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var _local3 = 0; while (_local3 < arguments.length) { var _local4 = arguments[_local3]; this.listeners[arguments[_local3]] = _local4; for (var _local5 in this) { if (this.isAStyle(_local5)) { _local4.updateStyleProperty(this, _local5.toString()); } } _local3++; } }; FStyleFormat.prototype.removeListener = function (component) { this.listeners[component] = undefined; for (var _local4 in this) { if (this.isAStyle(_local4)) { if (component.styleTable[_local4].useGlobal == this.isGlobal) { component.styleTable[_local4].useGlobal = true; var _local3 = (this.isGlobal ? undefined : (globalStyleFormat[_local4])); component.setStyleProperty(_local4, _local3, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var _local6 = 0; for (var _local5 in this.listeners) { var _local3 = this.listeners[_local5]; if (arguments.length > 0) { var _local4 = 0; while (_local4 < arguments.length) { if (this.isAStyle(arguments[_local4])) { _local3.updateStyleProperty(this, arguments[_local4]); } _local4++; } } else { for (var _local4 in this) { if (this.isAStyle(_local4)) { _local3.updateStyleProperty(this, _local4.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclip
Symbol 14 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 24 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 33 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 34 MovieClip [UpArrow] Frame 1
stop();
Symbol 34 MovieClip [UpArrow] Frame 2
stop();
Symbol 34 MovieClip [UpArrow] Frame 3
stop();
Symbol 41 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 48 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 53 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(highlight3D_mc, "highlight3D"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight");
Symbol 54 MovieClip [ScrollThumb] Frame 1
stop();
Symbol 62 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 70 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 78 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 79 MovieClip [DownArrow] Frame 1
stop();
Symbol 79 MovieClip [DownArrow] Frame 2
stop();
Symbol 79 MovieClip [DownArrow] Frame 3
stop();
Symbol 115 MovieClip Frame 50
stop();
Symbol 116 MovieClip [UndeadSlime] Frame 37
monsterAttackCheck();
Symbol 116 MovieClip [UndeadSlime] Frame 39
gotoAndPlay ("Walk");
Symbol 116 MovieClip [UndeadSlime] Frame 47
monsterAttack();
Symbol 116 MovieClip [UndeadSlime] Frame 50
gotoAndPlay ("Walk");
Symbol 116 MovieClip [UndeadSlime] Frame 58
gotoAndPlay ("Walk");
Symbol 116 MovieClip [UndeadSlime] Frame 70
monsterAttack();
Symbol 116 MovieClip [UndeadSlime] Frame 76
stop();
Symbol 116 MovieClip [UndeadSlime] Frame 151
stop();
Symbol 148 MovieClip [HolySpell] Frame 15
this.removeMovieClip();
Symbol 181 MovieClip [UndeadKnight] Frame 2
gotoAndPlay ("Walk");
Symbol 181 MovieClip [UndeadKnight] Frame 24
monsterAttackCheck();
Symbol 181 MovieClip [UndeadKnight] Frame 25
gotoAndPlay ("Walk");
Symbol 181 MovieClip [UndeadKnight] Frame 42
monsterAttack();
Symbol 181 MovieClip [UndeadKnight] Frame 45
gotoAndPlay ("Walk");
Symbol 181 MovieClip [UndeadKnight] Frame 122
stop();
Symbol 188 MovieClip [UndeadEyeball] Frame 18
gotoAndPlay ("Walk");
Symbol 188 MovieClip [UndeadEyeball] Frame 48
gotoAndPlay ("Walk");
Symbol 188 MovieClip [UndeadEyeball] Frame 125
stop();
Symbol 199 MovieClip [UndeadDracolich] Frame 22
monsterAttackCheck();
Symbol 199 MovieClip [UndeadDracolich] Frame 23
gotoAndPlay ("Walk");
Symbol 199 MovieClip [UndeadDracolich] Frame 66
monsterAttack();
Symbol 199 MovieClip [UndeadDracolich] Frame 71
gotoAndPlay ("Walk");
Symbol 199 MovieClip [UndeadDracolich] Frame 151
stop();
Symbol 199 MovieClip [UndeadDracolich] Frame 169
die();
Symbol 202 MovieClip Frame 1
var component = _parent; component.registerSkinElement(track_mc, "scrollTrack");
Symbol 203 MovieClip [FScrollBarSymbol] Frame 1
#initclip 3 FScrollBarClass = function () { if (this._height == 4) { return(undefined); } this.init(); this.minPos = (this.maxPos = (this.pageSize = (this.largeScroll = 0))); this.smallScroll = 1; this.width = (this.horizontal ? (this._width) : (this._height)); this._xscale = (this._yscale = 100); this.setScrollPosition(0); this.tabEnabled = false; if (this._targetInstanceName.length > 0) { this.setScrollTarget(this._parent[this._targetInstanceName]); } this.tabChildren = false; this.setSize(this.width); }; FScrollBarClass.prototype = new FUIComponentClass(); FScrollBarClass.prototype.setHorizontal = function (flag) { if (this.horizontal && (!flag)) { this._xscale = 100; this._rotation = 0; } else if (flag && (!this.horizontal)) { this._xscale = -100; this._rotation = -90; } this.horizontal = flag; }; FScrollBarClass.prototype.setScrollProperties = function (pSize, mnPos, mxPos) { if (!this.enable) { return(undefined); } this.pageSize = pSize; this.minPos = Math.max(mnPos, 0); this.maxPos = Math.max(mxPos, 0); this.scrollPosition = Math.max(this.minPos, this.scrollPosition); this.scrollPosition = Math.min(this.maxPos, this.scrollPosition); if ((this.maxPos - this.minPos) <= 0) { this.scrollThumb_mc.removeMovieClip(); this.upArrow_mc.gotoAndStop(3); this.downArrow_mc.gotoAndStop(3); this.downArrow_mc.onPress = (this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = null)); this.upArrow_mc.onPress = (this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = null)); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onRelease = null); this.scrollTrack_mc.onDragOut = (this.scrollTrack_mc.onRollOut = null); this.scrollTrack_mc.useHandCursor = false; } else { var _local2 = this.getScrollPosition(); this.upArrow_mc.gotoAndStop(1); this.downArrow_mc.gotoAndStop(1); this.upArrow_mc.onPress = (this.upArrow_mc.onDragOver = this.startUpScroller); this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = this.stopScrolling); this.downArrow_mc.onPress = (this.downArrow_mc.onDragOver = this.startDownScroller); this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = this.stopScrolling); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onDragOver = this.startTrackScroller); this.scrollTrack_mc.onRelease = this.stopScrolling; this.scrollTrack_mc.onDragOut = this.stopScrolling; this.scrollTrack_mc.onRollOut = this.stopScrolling; this.scrollTrack_mc.useHandCursor = false; this.attachMovie("ScrollThumb", "scrollThumb_mc", 3); this.scrollThumb_mc._x = 0; this.scrollThumb_mc._y = this.upArrow_mc._height; this.scrollThumb_mc.onPress = this.startDragThumb; this.scrollThumb_mc.controller = this; this.scrollThumb_mc.onRelease = (this.scrollThumb_mc.onReleaseOutside = this.stopDragThumb); this.scrollThumb_mc.useHandCursor = false; this.thumbHeight = (this.pageSize / ((this.maxPos - this.minPos) + this.pageSize)) * this.trackSize; this.thumbMid_mc = this.scrollThumb_mc.mc_sliderMid; this.thumbTop_mc = this.scrollThumb_mc.mc_sliderTop; this.thumbBot_mc = this.scrollThumb_mc.mc_sliderBot; this.thumbHeight = Math.max(this.thumbHeight, 6); this.midHeight = (this.thumbHeight - this.thumbTop_mc._height) - this.thumbBot_mc._height; this.thumbMid_mc._yScale = (this.midHeight * 100) / this.thumbMid_mc._height; this.thumbMid_mc._y = this.thumbTop_mc._height; this.thumbBot_mc._y = this.thumbTop_mc._height + this.midHeight; this.scrollTop = this.scrollThumb_mc._y; this.trackHeight = this.trackSize - this.thumbHeight; this.scrollBot = this.trackHeight + this.scrollTop; _local2 = Math.min(_local2, this.maxPos); this.setScrollPosition(Math.max(_local2, this.minPos)); } }; FScrollBarClass.prototype.getScrollPosition = function () { return(this.scrollPosition); }; FScrollBarClass.prototype.setScrollPosition = function (pos) { this.scrollPosition = pos; if (this.scrollThumb_mc != undefined) { pos = Math.min(pos, this.maxPos); pos = Math.max(pos, this.minPos); } this.scrollThumb_mc._y = (((pos - this.minPos) * this.trackHeight) / (this.maxPos - this.minPos)) + this.scrollTop; this.executeCallBack(); }; FScrollBarClass.prototype.setLargeScroll = function (lScroll) { this.largeScroll = lScroll; }; FScrollBarClass.prototype.setSmallScroll = function (sScroll) { this.smallScroll = sScroll; }; FScrollBarClass.prototype.setEnabled = function (enabledFlag) { var _local3 = this.enable; if (enabledFlag && (!_local3)) { this.enable = enabledFlag; if (this.textField != undefined) { this.setScrollTarget(this.textField); } else { this.setScrollProperties(this.pageSize, this.cachedMinPos, this.cachedMaxPos); this.setScrollPosition(this.cachedPos); } this.clickFilter = undefined; } else if ((!enabledFlag) && (_local3)) { this.textField.removeListener(this); this.cachedPos = this.getScrollPosition(); this.cachedMinPos = this.minPos; this.cachedMaxPos = this.maxPos; if (this.clickFilter == undefined) { this.setScrollProperties(this.pageSize, 0, 0); } else { this.clickFilter = true; } this.enable = enabledFlag; } }; FScrollBarClass.prototype.setSize = function (hgt) { if (this._height == 1) { return(undefined); } this.width = hgt; this.scrollTrack_mc._yscale = 100; this.scrollTrack_mc._yscale = (100 * this.width) / this.scrollTrack_mc._height; if (this.upArrow_mc == undefined) { this.attachMovie("UpArrow", "upArrow_mc", 1); this.attachMovie("DownArrow", "downArrow_mc", 2); this.downArrow_mc.controller = (this.upArrow_mc.controller = this); this.upArrow_mc.useHandCursor = (this.downArrow_mc.useHandCursor = false); this.upArrow_mc._x = (this.upArrow_mc._y = 0); this.downArrow_mc._x = 0; } this.scrollTrack_mc.controller = this; this.downArrow_mc._y = this.width - this.downArrow_mc._height; this.trackSize = this.width - (2 * this.downArrow_mc._height); if (this.textField != undefined) { this.onTextChanged(); } else { this.setScrollProperties(this.pageSize, this.minPos, this.maxPos); } }; FScrollBarClass.prototype.scrollIt = function (inc, mode) { var _local3 = this.smallScroll; if (inc != "one") { _local3 = ((this.largeScroll == 0) ? (this.pageSize) : (this.largeScroll)); } var _local2 = this.getScrollPosition() + (mode * _local3); if (_local2 > this.maxPos) { _local2 = this.maxPos; } else if (_local2 < this.minPos) { _local2 = this.minPos; } this.setScrollPosition(_local2); }; FScrollBarClass.prototype.startDragThumb = function () { this.lastY = this._ymouse; this.onMouseMove = this.controller.dragThumb; }; FScrollBarClass.prototype.dragThumb = function () { this.scrollMove = this._ymouse - this.lastY; this.scrollMove = this.scrollMove + this._y; if (this.scrollMove < this.controller.scrollTop) { this.scrollMove = this.controller.scrollTop; } else if (this.scrollMove > this.controller.scrollBot) { this.scrollMove = this.controller.scrollBot; } this._y = this.scrollMove; var _local2 = this.controller; _local2.scrollPosition = Math.round(((_local2.maxPos - _local2.minPos) * (this._y - _local2.scrollTop)) / _local2.trackHeight) + _local2.minPos; this.controller.isScrolling = true; updateAfterEvent(); this.controller.executeCallBack(); }; FScrollBarClass.prototype.stopDragThumb = function () { this.controller.isScrolling = false; this.onMouseMove = null; }; FScrollBarClass.prototype.startTrackScroller = function () { this.controller.trackScroller(); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "page", -1); }; FScrollBarClass.prototype.scrollInterval = function (inc, mode) { clearInterval(this.scrolling); if (inc == "page") { this.trackScroller(); } else { this.scrollIt(inc, mode); } this.scrolling = setInterval(this, "scrollInterval", 35, inc, mode); }; FScrollBarClass.prototype.trackScroller = function () { if ((this.scrollThumb_mc._y + this.thumbHeight) < this._ymouse) { this.scrollIt("page", 1); } else if (this.scrollThumb_mc._y > this._ymouse) { this.scrollIt("page", -1); } }; FScrollBarClass.prototype.stopScrolling = function () { this.controller.downArrow_mc.gotoAndStop(1); this.controller.upArrow_mc.gotoAndStop(1); clearInterval(this.controller.scrolling); }; FScrollBarClass.prototype.startUpScroller = function () { this.controller.upArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", -1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", -1); }; FScrollBarClass.prototype.startDownScroller = function () { this.controller.downArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", 1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", 1); }; FScrollBarClass.prototype.setScrollTarget = function (tF) { if (tF == undefined) { this.textField.removeListener(this); delete this.textField[(this.horizontal ? "hScroller" : "vScroller")]; if ((this.textField.hScroller != undefined) && (this.textField.vScroller != undefined)) { this.textField.unwatch("text"); this.textField.unwatch("htmltext"); } } this.textField = undefined; if (!(tF instanceof TextField)) { return(undefined); } this.textField = tF; this.textField[(this.horizontal ? "hScroller" : "vScroller")] = this; this.onTextChanged(); this.onChanged = function () { this.onTextChanged(); }; this.onScroller = function () { if (!this.isScrolling) { if (!this.horizontal) { this.setScrollPosition(this.textField.scroll); } else { this.setScrollPosition(this.textField.hscroll); } } }; this.textField.addListener(this); this.textField.watch("text", this.callback); this.textField.watch("htmlText", this.callback); }; FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) { clearInterval(this.hScroller.synchScroll); clearInterval(this.vScroller.synchScroll); this.hScroller.synchScroll = setInterval(this.hScroller, "onTextChanged", 50); this.vScroller.synchScroll = setInterval(this.vScroller, "onTextChanged", 50); return(newVal); }; FScrollBarClass.prototype.onTextChanged = function () { if ((!this.enable) || (this.textField == undefined)) { return(undefined); } clearInterval(this.synchScroll); if (this.horizontal) { var _local3 = this.textField.hscroll; this.setScrollProperties(this.textField._width, 0, this.textField.maxhscroll); this.setScrollPosition(Math.min(_local3, this.textField.maxhscroll)); } else { var _local3 = this.textField.scroll; var _local2 = this.textField.bottomScroll - this.textField.scroll; this.setScrollProperties(_local2, 1, this.textField.maxscroll); this.setScrollPosition(Math.min(_local3, this.textField.maxscroll)); } }; FScrollBarClass.prototype.executeCallBack = function () { if (this.textField == undefined) { super.executeCallBack(); } else if (this.horizontal) { this.textField.hscroll = this.getScrollPosition(); } else { this.textField.scroll = this.getScrollPosition(); } }; Object.registerClass("FScrollBarSymbol", FScrollBarClass); #endinitclip
Symbol 216 MovieClip Frame 1
if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _parent.loaded = true; _parent.status = "Ready"; _parent.gotoAndStop(strFrame); } else { strLoad.text = ("Loading " + String(Math.ceil((_root.getBytesLoaded() * 100) / _root.getBytesTotal()))) + "%"; }
Symbol 216 MovieClip Frame 2
gotoAndPlay (1);
Symbol 555 MovieClip [__Packages.MiniGameEngine] Frame 0
class MiniGameEngine { var _intHighScoreLevel, _arrHighScore, _intSpeed, _intMonsterSpeed, _intMonster, _intLevel, _intHP, _intMaxHP, _intGold, _flagDracolich, _intHealthPotions, _intBlastPotions, _intGoldBonus, _intExpBonus, _intWeaponFrame, _intMaxMonsterAllowed, _bitUnvulnerable, _bitGameActive, _bitGameOver, _intExp, _intMonsterCount, _intMaxExp, _intMonsterTimer, _intStopGameTimer, _intEndGameTimer, _intMissTimer; function MiniGameEngine () { _intHighScoreLevel = 0; var _local7 = new Object(); Mouse.addListener(_local7); _local7.onMouseDown = function () { if (_root.engine.bitGameActive && (!_root.game.mcPlayer.isLocked)) { _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndPlay("Attack1"); _root.game.mcPlayer.isLocked = true; } }; Key.addListener(_local7); _local7.onKeyDown = function () { if ((_root.engine.bitGameActive && (Key.isDown(32))) && (!_root.game.mcPlayer.isLocked)) { _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndPlay("Attack3"); _root.game.mcPlayer.isLocked = true; } }; var _local5 = Array("Artix Krieger", "Zhoom", "Twilly", "Robina", "Warlic", "Cysero", "Safiria", "Zorbak", "Galanoth", "Halenro"); _arrHighScore = new Array(); var _local6 = _local5.length; var _local3 = 0; while (_local3 < _local6) { var _local4 = roll(0, _local5.length - 1); _arrHighScore[_local3] = new Object(); _arrHighScore[_local3].name = _local5.splice(_local4, 1)[0]; _arrHighScore[_local3].level = _local3 + 1; _local3++; } resetGame(); } function resetGame() { _root.game.mcPlayer.bitPlayOverride = false; _intSpeed = 2; _intMonsterSpeed = 1; _intMonster = 0; _intLevel = 0; _intHP = 100; _intMaxHP = 100; _intGold = 0; _flagDracolich = false; _intHealthPotions = 0; _intBlastPotions = 0; _intGoldBonus = 1; _intExpBonus = 1; _intWeaponFrame = 1; _intMaxMonsterAllowed = 5; _bitUnvulnerable = false; _bitGameActive = false; _bitGameOver = false; levelUp(); } function get bitGameActive() { return(_bitGameActive); } function get intSpeed() { return(_intSpeed); } function get intLevel() { return(_intLevel); } function get intGold() { return(_intGold); } function get intExp() { return(_intExp); } function get intWeaponFrame() { return(_intWeaponFrame); } function decrementMonsterCount() { _intMonsterCount--; } function addGold(intX) { _intGold = _intGold + intX; } function buyHealthPotion(intGold) { if (_intHealthPotions < 2) { _root.playSound("coins"); _intHealthPotions++; _intGold = _intGold - intGold; } } function buyBlastPotion(intGold) { if (_intBlastPotions < 2) { _root.playSound("coins"); _intBlastPotions++; _intGold = _intGold - intGold; } } function buyWeapon(intFrame, intGold) { _intWeaponFrame = intFrame; _intGold = _intGold - intGold; _root.game.mcPlayer.mcSword.gotoAndStop(intFrame); } function setBonus(intGoldBonus, intExpBonus) { _intGoldBonus = intGoldBonus; _intExpBonus = intExpBonus; } function dieDracolich() { _flagDracolich = false; } function useHealthPotion() { if (_root.engine.bitGameActive && (_intHealthPotions > 0)) { _root.playSound("holy"); _intHealthPotions--; _intHP = _intMaxHP; refreshHPBar(); checkPotions(); } } function useBlastPotion() { if (_root.engine.bitGameActive && (_intBlastPotions > 0)) { _intBlastPotions--; var _local4 = new Object(); _local4._x = 100; _local4._y = 200; var _local5 = _root.game.attachMovie("HolySpell", "HolySpell", _root.game.getNextHighestDepth(), _local4); for (var _local3 in _root.game.mcMonsters) { if (_root.game.mcMonsters[_local3].isMonster) { _root.game.mcMonsters[_local3].monsterHit(); } } _intMonsterCount = 0; checkPotions(); } } function hitPlayer(intX) { if (!_bitUnvulnerable) { _root.playSound("hit"); _root.game.mcPlayer.isLocked = true; _intHP = _intHP - intX; if (_intHP <= 0) { _intHP = 0; _root.playSound("death", "music"); _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndPlay("Death"); endGame(); } else { _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndPlay("Hit"); } refreshHPBar(); } } function startGame() { resetGame(); _root.game.mcPlayer.bitPlayOverride = false; _root.game.mcGoldExp._visible = false; _root.game.mcHighScore._visible = false; _root.game.mcLevel.gotoAndPlay("Ready"); _root.game.mcLevel._visible = true; } function levelUp() { switch (++_intLevel) { case 1 : _intMaxExp = 100; _root.game.txtTip.text = "Tip: <Mouse click> to Attack and <Spacebar> to Jump Attack."; break; case 2 : _intMaxExp = 200; _root.game.txtTip.text = "Tip: Do not use jump attacks on slimes... they will explode!"; break; case 3 : _intMaxExp = 500; _root.game.txtTip.text = "Tip: Dracolich the undead dragon likes eating humans... not really a tip, huh?"; break; case 4 : _intMaxExp = 800; _root.game.txtTip.text = ""; break; default : _intMaxExp = 1000; if ((_intLevel % 2) != 1) { break; } _intMaxMonsterAllowed++; } _intMonsterCount = 0; _intExp = 0; _flagDracolich = false; } function continueGame() { _quality = "LOW"; _root.game.mcLevel._visible = false; _root.game.mcHPBar.txtLevel.text = _intLevel.toString(); updateGoldExp(); checkPotions(); _root.playSound("music", "music"); _root.game.mcPlayer.isLocked = false; _root.game.mcPlayer.gotoAndPlay("Walk"); _bitGameActive = true; startScrolling(); attachMonster(); } function stopGame() { _bitGameActive = false; clearInterval(_intMonsterTimer); disappearMonsters(); clearInterval(_intStopGameTimer); _intStopGameTimer = setInterval(this, "gotoShop", 2000); } function gotoShop() { clearInterval(_intStopGameTimer); if (!_bitGameOver) { _root.playSound("holy", "music"); stopScrolling(); _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndStop("Idle"); levelUp(); if (_intLevel > 15) { _root.game.mcLevel.gotoAndStop("Level15"); } else { _root.game.mcLevel.gotoAndStop("Level"); } _root.game.mcLevel._visible = true; _quality = "HIGH"; updateAfterEvent(); } } function disappearMonsters() { for (var _local2 in _root.game.mcMonsters) { if (_root.game.mcMonsters[_local2].isMonster) { _root.game.mcMonsters[_local2].disappear(8); } } } function endGame() { _bitGameOver = true; _bitGameActive = false; _bitUnvulnerable = true; clearInterval(_intStopGameTimer); clearInterval(_intMonsterTimer); disappearMonsters(); _intEndGameTimer = setInterval(this, "askName", 3333.33333333333); } function quitGame() { _bitGameOver = true; _bitGameActive = false; _bitUnvulnerable = true; clearInterval(_intStopGameTimer); clearInterval(_intMonsterTimer); disappearMonsters(); } function askName() { clearInterval(_intEndGameTimer); stopScrolling(); _quality = "HIGH"; _root.playSound("holy", "music"); if (_intLevel > _intHighScoreLevel) { _intHighScoreLevel = _intLevel; _root.game.mcLevel.gotoAndPlay("HighScore"); _root.game.mcLevel._visible = true; } else { gotoHighScore(); } updateAfterEvent(); } function gotoHighScore(strName) { if ((typeof(strName) == "string") && (strName != "")) { var _local2 = getIndexToInsert(); if (_arrHighScore[_local2].name != strName) { insertAt(_local2, strName, _intLevel); } } gotoAndPlay ("HighScores"); } function getIndexToInsert() { var _local2 = 0; while (_local2 < _arrHighScore.length) { if (_arrHighScore[_local2].level > _intLevel) { return(_local2); } _local2++; } return(-1); } function insertAt(intIndex, strName, intLevel) { var _local2 = new Object(); _local2.name = strName; _local2.level = intLevel; if (intIndex == -1) { _arrHighScore.push(_local2); } else { _arrHighScore.splice(intIndex, 0, _local2); } } function setScore() { _root.txtName.htmlText = ""; _root.txtLevel.htmlText = ""; var _local3 = _arrHighScore.length - 1; var _local4 = 0; while (_local4 < 10) { _root.txtName.htmlText = _root.txtName.htmlText + (_arrHighScore[_local3].name + "<br>"); _root.txtLevel.htmlText = _root.txtLevel.htmlText + (_arrHighScore[_local3].level + "<br>"); _local3--; _local4++; } } function attack(strType) { var _local3 = false; for (var _local5 in _root.game.mcMonsters) { if (_root.game.mcMonsters[_local5].isDead == false) { if (_root.game.mcPlayer.mcSwoosh.hitTest(_root.game.mcMonsters[_local5])) { _root.game.mcMonsters[_local5].monsterHit(strType); decrementMonsterCount(); showGoldExp(_root.game.mcMonsters[_local5].intGold, _root.game.mcMonsters[_local5].intExp); updateGoldExp(); _root.game.mcPlayer.isLocked = false; _local3 = true; if (_intExp >= _intMaxExp) { stopGame(); } } } } if (!_local3) { _root.playSound("miss"); if (strType == "bottom") { _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndPlay("Miss"); _intMissTimer = setInterval(this, "doneMiss", 333.333333333333); } } } function doneMiss() { clearInterval(_intMissTimer); if (!_root.game.mcPlayer.bitPlayOverride) { _root.game.mcPlayer.gotoAndPlay("Walk"); } } function showGoldExp(intG, intE) { _intExp = _intExp + intE; _intGold = _intGold + intG; _root.game.mcGoldExp.mcGoldExpText.strGold.text = ("+ " + intG.toString()) + " Gold"; _root.game.mcGoldExp.mcGoldExpText.strExp.text = ("+ " + intE.toString()) + " Exp"; _root.game.mcGoldExp.mcGoldExpText.strExp2.text = ("+ " + intE.toString()) + " Exp"; _root.game.mcGoldExp._visible = true; _root.game.mcGoldExp.gotoAndPlay(1); } function startScrolling() { _root.game.mcBack.mcBack2._incX = 0; _root.game.mcBack.mcBack2._turnX = 0; _root.game.mcBack.mcBack1.onEnterFrame = function () { var _local3 = _root.engine.intSpeed; this._x = this._x - _local3; if ((this._x + this._width) <= (550 - _local3)) { this._x = 0; } }; _root.game.mcBack.mcBack2.onEnterFrame = function () { var _local3 = _root.engine.intSpeed / 4; this._incX = this._incX + _local3; this._turnX++; if (this._turnX == 2) { this._x = this._x - this._incX; this._incX = 0; this._turnX = 0; } if ((this._x + this._width) <= (550 - _local3)) { this._x = 0; } }; } function stopScrolling() { delete _root.game.mcBack.mcBack1.onEnterFrame; delete _root.game.mcBack.mcBack2.onEnterFrame; } function roll(intMin, intMax) { return(Number(Math.round(Math.random() * (intMax - intMin)) + intMin)); } function refreshHPBar() { _root.game.mcHPBar.movHP.base._xscale = (_intHP / _intMaxHP) * 100; } function updateGoldExp() { _root.game.mcHPBar.txtGold.text = _intGold.toString(); _root.game.mcHPBar.txtExp.text = (_intExp.toString() + "/") + _intMaxExp.toString(); } function checkPotions() { _root.game.btnHealthPotion._visible = _intHealthPotions > 0; _root.game.btnBlastPotion._visible = _intBlastPotions > 0; } function attachMonster() { if (_intMonsterCount <= _intMaxMonsterAllowed) { var _local4; var _local3 = new Object(); _local3._x = _root.game.mcMonsters.mcMonPlaceHolder._x; _local3._y = _root.game.mcMonsters.mcMonPlaceHolder._y; var _local5 = roll(0, 100); if (_local5 <= 25) { _local4 = attachUndeadKnight(_local3); } else if (_local5 <= 50) { _local4 = attachUndeadEyeball(_local3); } else if ((_local5 <= 75) && (_intLevel >= 2)) { _local4 = attachUndeadSlime(_local3); } else if ((!_flagDracolich) && (_intLevel >= 3)) { _local4 = attachUndeadDracolich(_local3); } _local4.isDead = false; _local4.isMonster = true; _local4.isDoneAttacking = false; } var _local6 = (roll(10, 25) * 1000) / 12; _intMonsterTimer = setInterval(this, "timeToAttachAnotherMonster", _local6); } function timeToAttachAnotherMonster() { clearInterval(_intMonsterTimer); attachMonster(); } function attachUndeadKnight(obj) { _intMonsterCount++; var _local3 = _root.game.mcMonsters.attachMovie("UndeadKnight", "UndeadKnight" + (_intMonster++), _root.game.mcMonsters.getNextHighestDepth(), obj); _local3.intExp = Math.ceil(5 * _intExpBonus); _local3.intGold = Math.ceil(roll(1, 20) * _intGoldBonus); _local3.scaleIt(60); _local3.intSpeed = 16; _local3.intAttackRange = 345; _local3.monsterAttackCheck = function () { if ((!this.isDoneAttacking) && (this._x <= this.intAttackRange)) { this.gotoAndPlay("Attack"); } }; _local3.monsterAttack = function () { if (this.mcSwoosh.hitTest(_root.game.mcPlayer)) { _root.engine.hitPlayer(20); this.isDoneAttacking = true; } }; _local3.monsterHit = function () { _root.playSound("skeleton"); this.isDead = true; this.stopWalking(); this.walkTo(-60, 320); this.gotoAndPlay("Death"); }; _local3.walkTo(-60, 320); return(_local3); } function attachUndeadSlime(obj) { _intMonsterCount++; var _local3 = _root.game.mcMonsters.attachMovie("UndeadSlime", "UndeadSlime" + (_intMonster++), _root.game.mcMonsters.getNextHighestDepth(), obj); _local3.intExp = Math.ceil(7 * _intExpBonus); _local3.intGold = Math.ceil(roll(1, 20) * _intGoldBonus); _local3.scaleIt(35); _local3.intSpeed = 16; _local3.intAttackRange = 345; _local3.monsterAttackCheck = function () { if ((!this.isDoneAttacking) && (this._x <= this.intAttackRange)) { this.gotoAndPlay("Attack"); } }; _local3.monsterAttack = function () { if (this.hitTest(_root.game.mcPlayer)) { _root.engine.hitPlayer(20); this.isDoneAttacking = true; } }; _local3.monsterHit = function (strType) { _root.playSound("hit"); this.isDead = true; this.stopWalking(); this.walkTo(-60, 320); if (strType == "top") { this.gotoAndPlay("Asplode"); } else { this.gotoAndPlay("Death"); } }; _local3.walkTo(-60, 320); return(_local3); } function attachUndeadEyeball(obj) { _intMonsterCount++; obj._y = 320; var _local3 = _root.game.mcMonsters.attachMovie("UndeadEyeball", "UndeadEyeball" + (_intMonster++), _root.game.mcMonsters.getNextHighestDepth(), obj); _local3.intExp = Math.ceil(10 * _intExpBonus); _local3.intGold = Math.ceil(roll(10, 40) * _intGoldBonus); _local3.scaleIt(70); _local3.intSpeed = 16; _local3.intAttackRange = 500; _local3.monsterHit = function () { _root.playSound("hit"); this.isDead = true; this.stopWalking(); this.walkTo(-60, 320); this.gotoAndPlay("Death"); }; _local3.walkTo(-60, 320); return(_local3); } function attachUndeadDracolich(obj) { _intMonsterCount++; obj._x = 700; obj._y = 370; var _local3 = _root.game.mcMonsters.attachMovie("UndeadDracolich", "UndeadDracolich" + (_intMonster++), _root.game.mcMonsters.getNextHighestDepth(), obj); _local3.intExp = Math.ceil(15 * _intExpBonus); _local3.intGold = Math.ceil(roll(1, 40) * _intGoldBonus); _local3.scaleIt(90); _local3.intSpeed = 24; _local3.intAttackRange = 480; _local3.removeOverride = true; _local3.monsterAttackCheck = function () { if ((this._x <= this.intAttackRange) && (this.bitAlt)) { this.gotoAndPlay("Attack"); this.bitAlt = false; } else { this.bitAlt = true; } }; _local3.monsterAttack = function () { if (this.hitTest(_root.game.mcPlayer)) { _root.engine.hitPlayer(50); this.isDoneAttacking = true; } }; _local3.monsterHit = function () { _root.playSound("skeleton"); this.isDead = true; this.gotoAndPlay("Death"); }; _local3.die = function () { this.removeMovieClip(); _root.engine.dieDracolich(); }; _local3.walkTo(450, 370); _flagDracolich = true; return(_local3); } }
Instance of Symbol 249 MovieClip in Symbol 258 MovieClip Frame 1
/* no clip actions */
Symbol 258 MovieClip Frame 2
_root.playSound("music", "music");
Symbol 258 MovieClip Frame 66
_root.playSound("click");
Symbol 258 MovieClip Frame 149
_root.playSound("laugh");
Symbol 258 MovieClip Frame 221
_root.playSound("skeleton");
Symbol 258 MovieClip Frame 290
_parent.gotoAndPlay("Title");
Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 1
_root.objSoundOptions = new Object(); _root.objSoundOptions.bitSoundOn = true; _root.objSoundOptions.bitMusicOn = true; _root.objSoundOptions.strSoundTrack = ""; _root.playSound = function (strNoiseName, strType) { if ((strType == undefined) || (strType.toLowerCase() == "sound")) { bitPlay = _root.objSoundOptions.bitSoundOn; } else if (strType.toLowerCase() == "music") { bitPlay = _root.objSoundOptions.bitMusicOn; _root.objSoundOptions.strSoundTrack = strNoiseName; stopAllSounds(); } if (bitPlay) { _root.soundFX.gotoAndPlay(strNoiseName.toLowerCase()); } }; stop();
Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 7
gotoAndStop ("Wait");
Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 13
gotoAndStop ("Wait");
Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 21
gotoAndStop ("Wait");
Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 26
gotoAndStop ("Wait");
Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 32
gotoAndStop ("Wait");
Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 40
gotoAndStop ("Wait");
Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 49
gotoAndStop ("Wait");
Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 59
gotoAndStop ("Wait");
Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 73
gotoAndStop ("Wait");
Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 86
gotoAndStop ("Wait");
Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 97
gotoAndStop ("Wait");
Symbol 280 Button
on (press) { if (_root.engine.intGold >= 500) { _root.engine.buyWeapon(5, 500); _root.engine.setGoldBonus(2.5); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Blade4"; strWeaponDesc.text = "+ 150% Gold"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }
Symbol 291 MovieClip Frame 1
var v = _root.engine.intWeaponFrame; if (isNan(v) || (v == undefined)) { v = 1; } if (v == 1) { stop(); } else { gotoAndStop(v); }
Symbol 291 MovieClip Frame 2
stop();
Symbol 291 MovieClip Frame 3
stop();
Symbol 291 MovieClip Frame 4
stop();
Symbol 291 MovieClip Frame 5
stop();
Symbol 291 MovieClip Frame 6
stop();
Instance of Symbol 309 MovieClip "cape" in Symbol 311 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.arrC[2] == -1) { this._visible = false; } else { c = new Color(this.cape); c.setRGB(_parent._parent.arrC[2]); } }
Symbol 329 Button
on (press) { playSound("click"); gotoAndPlay ("HowPlay"); }
Symbol 331 Button
on (press) { playSound("click"); gotoAndPlay ("Options"); }
Symbol 333 Button
on (press) { playSound("click"); gotoAndPlay ("HighScores"); }
Symbol 335 Button
on (press) { playSound("click"); gotoAndPlay ("Credits"); }
Symbol 339 Button
on (press) { playSound("click"); getURL (_root.battleonurl, "_blank"); }
Symbol 340 Button
on (press) { playSound("click"); gotoAndStop ("Game"); }
Symbol 345 Button
on (release) { gotoAndStop ("Terms"); }
Symbol 352 Button
on (press) { playSound("click"); gotoAndPlay ("Title"); }
Symbol 354 Button
on (press) { playSound("click"); gotoAndPlay ("MoreGames"); }
Symbol 361 Button
on (press) { gotoAndPlay ("Title"); }
Instance of Symbol 203 MovieClip [FScrollBarSymbol] in Symbol 365 MovieClip Frame 1
//component parameters onClipEvent (construct) { _targetInstanceName = "scroller"; horizontal = false; }
Symbol 376 Button
on (release) { gotoAndPlay (2); bitValue = false; perform(); }
Symbol 378 Button
on (release) { gotoAndPlay (2); bitValue = true; perform(); }
Symbol 379 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 2
stop();
Symbol 382 Button
on (press) { intVolume = intVolume - 10; if (intVolume <= 0) { intVolume = 0; } fxsound.setVolume(intVolume); _root.playSound("click"); }
Symbol 384 Button
on (press) { intVolume = intVolume + 10; if (intVolume >= 300) { intVolume = 300; } fxsound.setVolume(intVolume); _root.playSound("click"); }
Symbol 386 MovieClip Frame 1
fxsound = new Sound(_root.SoundFX); intVolume = fxsound.getVolume(); stop();
Instance of Symbol 379 MovieClip in Symbol 387 MovieClip Frame 1
onClipEvent (load) { if (_root.objSoundOptions.bitSoundOn == true) { gotoAndStop (1); } else { gotoAndStop (2); } perform = function () { _root.objSoundOptions.bitSoundOn = bitValue; if (bitValue == false) { stopAllSounds(); if ((_root.objSoundOptions.strSoundTrack != null) && (_root.objSoundOptions.bitMusicOn == true)) { _root.playSound(_root.objSoundOptions.strSoundTrack, "music"); } } _root.playSound("click"); }; }
Instance of Symbol 379 MovieClip in Symbol 387 MovieClip Frame 1
onClipEvent (load) { if (_root.objSoundOptions.bitMusicOn == true) { gotoAndStop (1); } else { gotoAndStop (2); } perform = function () { _root.objSoundOptions.bitMusicOn = bitValue; if (bitValue == false) { stopAllSounds(); } else if (_root.objSoundOptions.strSoundTrack != null) { _root.playSound(_root.objSoundOptions.strSoundTrack, "music"); } _root.playSound("click"); }; }
Symbol 402 MovieClip Frame 1
stop();
Symbol 402 MovieClip Frame 10
isLocked = false; this.bitPlayOverride = false;
Symbol 402 MovieClip Frame 24
if (!this.bitPlayOverride) { gotoAndPlay ("Walk"); }
Symbol 402 MovieClip Frame 25
this.bitPlayOverride = false;
Symbol 402 MovieClip Frame 34
_root.engine.attack("bottom");
Symbol 402 MovieClip Frame 40
if (!this.bitPlayOverride) { gotoAndPlay ("Walk"); }
Symbol 402 MovieClip Frame 41
this.bitPlayOverride = false;
Symbol 402 MovieClip Frame 51
if (!this.bitPlayOverride) { gotoAndPlay ("Walk"); }
Symbol 402 MovieClip Frame 52
this.bitPlayOverride = false;
Symbol 402 MovieClip Frame 63
_root.engine.attack("top");
Symbol 402 MovieClip Frame 74
if (!this.bitPlayOverride) { gotoAndPlay ("Walk"); }
Symbol 402 MovieClip Frame 75
this.bitPlayOverride = false;
Symbol 402 MovieClip Frame 87
_root.engine.attack("top");
Symbol 402 MovieClip Frame 109
if (!this.bitPlayOverride) { gotoAndPlay ("Walk"); }
Symbol 402 MovieClip Frame 110
this.bitPlayOverride = false;
Symbol 402 MovieClip Frame 121
if (!this.bitPlayOverride) { gotoAndPlay ("Walk"); }
Symbol 402 MovieClip Frame 122
this.bitPlayOverride = false;
Symbol 402 MovieClip Frame 150
stop();
Instance of Symbol 451 MovieClip "movHP" in Symbol 461 MovieClip Frame 1
onClipEvent (load) { hexColor = "0xFF0000"; }
Symbol 465 Button
on (press) { _root.engine.useHealthPotion(); }
Symbol 473 Button
on (press) { _root.engine.useBlastPotion(); }
Symbol 477 MovieClip Frame 30
this._visible = false;
Symbol 484 Button
on (release) { _root.engine.quitGame(); _parent.gotoAndStop("Title"); }
Symbol 492 Button
on (press) { _root.playSound("click"); _root.engine.continueGame(); }
Symbol 499 MovieClip Frame 15
stop();
Symbol 500 Button
on (press) { _root.playSound("click"); gotoAndStop ("Shop"); }
Symbol 506 Button
on (press) { _root.playSound("click"); gotoAndStop ("HighScore"); }
Symbol 518 Button
on (press) { playSound("click"); _root.engine.gotoHighScore(txtName.text); }
Symbol 534 Button
on (press) { _root.playSound("click"); gotoAndStop ("Ready"); }
Symbol 536 Button
on (press) { if (_root.engine.intGold >= 500) { _root.playSound("coins"); _root.engine.buyWeapon(3, 500); _root.engine.setBonus(1.5, 1); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Skeletal Blade"; strWeaponDesc.text = "Gives 50% more Gold!"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }
Symbol 537 Button
on (press) { if (_root.engine.intGold >= 5000) { _root.playSound("coins"); _root.engine.buyWeapon(6, 5000); _root.engine.setBonus(2.5, 2.5); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Death by Chopalot"; strWeaponDesc.text = "+ 200% Exp & + 200% Gold!"; strCost.text = "Cost: 5000"; } on (rollOut) { clearText(); }
Symbol 538 Button
on (press) { if (_root.engine.intGold >= 3000) { _root.playSound("coins"); _root.engine.buyWeapon(4, 3000); _root.engine.setBonus(1, 2.5); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Nightslayer's Blade"; strWeaponDesc.text = "+ 150% Exp"; strCost.text = "Cost: 3000"; } on (rollOut) { clearText(); }
Symbol 539 Button
on (press) { if (_root.engine.intGold >= 3000) { _root.playSound("coins"); _root.engine.buyWeapon(5, 3000); _root.engine.setBonus(2.5, 1); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Artix's BattleAxe"; strWeaponDesc.text = "+ 150% Gold"; strCost.text = "Holy Expensive! 3000"; } on (rollOut) { clearText(); }
Symbol 540 Button
on (press) { if (_root.engine.intGold >= 500) { _root.playSound("coins"); _root.engine.buyWeapon(2, 500); _root.engine.setBonus(1, 1.5); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Ancient Ninja Blade"; strWeaponDesc.text = "Gives 50% more exp!"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }
Symbol 541 Button
on (press) { if (_root.engine.intGold >= 500) { _root.engine.buyHealthPotion(500); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Health Potion"; strWeaponDesc.text = "Looks like a Health Potion"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }
Symbol 542 Button
on (press) { if (_root.engine.intGold >= 500) { _root.engine.buyBlastPotion(500); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Blast Potion"; strWeaponDesc.text = "One Shot.. Blast All Monsters"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }
Symbol 547 Button
on (press) { _root.playSound("click"); getURL (_root.battleonurl, "_blank"); }
Symbol 553 MovieClip Frame 1
stop(); strJoke = "Prepare for battle! Gain gold and experience to get a higher level and beat the high scores. Every time you level you can visit Aria's shop to get new weapons!";
Symbol 553 MovieClip Frame 9
stop();
Symbol 553 MovieClip Frame 17
strLink = "<a href='http://www.battleon.com/downloads/'>Download this <b><u>FREE Game</u></b></a> for your Website"; stop();
Symbol 553 MovieClip Frame 24
this.txtName.text = ""; stop();
Symbol 553 MovieClip Frame 32
function clearText() { strWeaponName.text = ""; strWeaponDesc.text = ""; strCost.text = ""; } strGold.text = "Gold: " + _root.engine.intGold.toString(); clearText(); stop();
Symbol 554 MovieClip Frame 1
_root.engine.startGame(); stop();
Instance of Symbol 553 MovieClip "mcLevel" in Symbol 554 MovieClip Frame 1
onClipEvent (load) { this.btnBackground.enabled = false; }

Library Items

Symbol 1 MovieClip [FUIComponentSymbol]
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Symbol 205 GraphicUsed by:206
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Symbol 555 MovieClip [__Packages.MiniGameEngine]
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Symbol 539 ButtonUses:279Used by:553
Symbol 540 ButtonUses:282Used by:553
Symbol 541 ButtonUses:413Used by:553
Symbol 542 ButtonUses:409Used by:553
Symbol 543 EditableTextUses:212Used by:553
Symbol 544 EditableTextUses:212Used by:553
Symbol 545 EditableTextUses:212Used by:553
Symbol 546 EditableTextUses:337Used by:553
Symbol 547 ButtonUses:328 327Used by:553
Symbol 548 GraphicUsed by:552
Symbol 549 EditableTextUses:212Used by:552
Symbol 550 EditableTextUses:337Used by:552
Symbol 551 GraphicUsed by:552
Symbol 552 ButtonUses:548 549 550 551Used by:553
Symbol 553 MovieClipUses:486 488 489 490 491 492 493 339 494 204 250 499 500 501 503 504 505 207 276 256 278 280 170 206 326 506 507 508 510 511 512 513 249 514 515 516 517 518 519 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 552Used by:554
Symbol 554 MovieClipUses:431 433 444 447 402 461 462 465 473 477 484 553 249Used by:Timeline

Instance Names

"soundFX"Frame 9Symbol 271 MovieClip [TMPvcrn0rjvxj]
"btn"Frame 16Symbol 345 Button
"txtName"Frame 46Symbol 415 EditableText
"txtLevel"Frame 46Symbol 416 EditableText
"game"Frame 73Symbol 554 MovieClip
"face_mc"Symbol 14 MovieClip Frame 1Symbol 3 MovieClip
"arrow_mc"Symbol 14 MovieClip Frame 1Symbol 5 MovieClip
"highlight_mc"Symbol 14 MovieClip Frame 1Symbol 7 MovieClip
"shadow_mc"Symbol 14 MovieClip Frame 1Symbol 9 MovieClip
"darkshadow_mc"Symbol 14 MovieClip Frame 1Symbol 11 MovieClip
"highlight3D_mc"Symbol 14 MovieClip Frame 1Symbol 13 MovieClip
"darkshadow_mc"Symbol 24 MovieClip Frame 1Symbol 15 MovieClip
"highlight3D_mc"Symbol 24 MovieClip Frame 1Symbol 16 MovieClip
"highlight_mc"Symbol 24 MovieClip Frame 1Symbol 18 MovieClip
"shadow_mc"Symbol 24 MovieClip Frame 1Symbol 20 MovieClip
"face_mc"Symbol 24 MovieClip Frame 1Symbol 21 MovieClip
"arrow_mc"Symbol 24 MovieClip Frame 1Symbol 23 MovieClip
"highlight3D_mc"Symbol 33 MovieClip Frame 1Symbol 25 MovieClip
"darkshadow_mc"Symbol 33 MovieClip Frame 1Symbol 26 MovieClip
"highlight_mc"Symbol 33 MovieClip Frame 1Symbol 27 MovieClip
"shadow_mc"Symbol 33 MovieClip Frame 1Symbol 28 MovieClip
"face_mc"Symbol 33 MovieClip Frame 1Symbol 30 MovieClip
"arrow_mc"Symbol 33 MovieClip Frame 1Symbol 32 MovieClip
"up"Symbol 34 MovieClip [UpArrow] Frame 1Symbol 14 MovieClip
"down"Symbol 34 MovieClip [UpArrow] Frame 2Symbol 24 MovieClip
"disabled"Symbol 34 MovieClip [UpArrow] Frame 3Symbol 33 MovieClip
"highlight3D_mc"Symbol 41 MovieClip Frame 1Symbol 36 MovieClip
"darkshadow_mc"Symbol 41 MovieClip Frame 1Symbol 38 MovieClip
"highlight_mc"Symbol 41 MovieClip Frame 1Symbol 39 MovieClip
"shadow_mc"Symbol 41 MovieClip Frame 1Symbol 40 MovieClip
"highlight3D_mc"Symbol 48 MovieClip Frame 1Symbol 42 MovieClip
"darkshadow_mc"Symbol 48 MovieClip Frame 1Symbol 43 MovieClip
"shadow_mc"Symbol 48 MovieClip Frame 1Symbol 45 MovieClip
"face_mc"Symbol 48 MovieClip Frame 1Symbol 46 MovieClip
"highlight_mc"Symbol 48 MovieClip Frame 1Symbol 47 MovieClip
"shadow_mc"Symbol 53 MovieClip Frame 1Symbol 49 MovieClip
"darkshadow_mc"Symbol 53 MovieClip Frame 1Symbol 51 MovieClip
"highlight3D_mc"Symbol 53 MovieClip Frame 1Symbol 52 MovieClip
"mc_sliderTop"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 41 MovieClip
"mc_sliderMid"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 48 MovieClip
"mc_sliderBot"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 53 MovieClip
"face_mc"Symbol 62 MovieClip Frame 1Symbol 55 MovieClip
"arrow_mc"Symbol 62 MovieClip Frame 1Symbol 57 MovieClip
"highlight_mc"Symbol 62 MovieClip Frame 1Symbol 58 MovieClip
"shadow_mc"Symbol 62 MovieClip Frame 1Symbol 59 MovieClip
"darkshadow_mc"Symbol 62 MovieClip Frame 1Symbol 60 MovieClip
"highlight3D_mc"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"darkshadow_mc"Symbol 70 MovieClip Frame 1Symbol 63 MovieClip
"highlight3D_mc"Symbol 70 MovieClip Frame 1Symbol 64 MovieClip
"highlight_mc"Symbol 70 MovieClip Frame 1Symbol 65 MovieClip
"shadow_mc"Symbol 70 MovieClip Frame 1Symbol 66 MovieClip
"face_mc"Symbol 70 MovieClip Frame 1Symbol 67 MovieClip
"arrow_mc"Symbol 70 MovieClip Frame 1Symbol 69 MovieClip
"highlight3D_mc"Symbol 78 MovieClip Frame 1Symbol 71 MovieClip
"darkshadow_mc"Symbol 78 MovieClip Frame 1Symbol 72 MovieClip
"highlight_mc"Symbol 78 MovieClip Frame 1Symbol 73 MovieClip
"shadow_mc"Symbol 78 MovieClip Frame 1Symbol 74 MovieClip
"face_mc"Symbol 78 MovieClip Frame 1Symbol 75 MovieClip
"arrow_mc"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"up"Symbol 79 MovieClip [DownArrow] Frame 1Symbol 62 MovieClip
"down"Symbol 79 MovieClip [DownArrow] Frame 2Symbol 70 MovieClip
"disabled"Symbol 79 MovieClip [DownArrow] Frame 3Symbol 78 MovieClip
"mcSwoosh"Symbol 116 MovieClip [UndeadSlime] Frame 47Symbol 102 MovieClip
"mcSwoosh"Symbol 181 MovieClip [UndeadKnight] Frame 42Symbol 178 MovieClip
"backWing"Symbol 188 MovieClip [UndeadEyeball] Frame 1Symbol 183 MovieClip
"eyeBall"Symbol 188 MovieClip [UndeadEyeball] Frame 1Symbol 185 MovieClip
"frontWing"Symbol 188 MovieClip [UndeadEyeball] Frame 1Symbol 187 MovieClip
"track_mc"Symbol 202 MovieClip Frame 1Symbol 201 MovieClip
"scrollTrack_mc"Symbol 203 MovieClip [FScrollBarSymbol] Frame 1Symbol 202 MovieClip
"backWing"Symbol 204 MovieClip [FlyingEye] Frame 1Symbol 183 MovieClip
"eyeBall"Symbol 204 MovieClip [FlyingEye] Frame 1Symbol 185 MovieClip
"frontWing"Symbol 204 MovieClip [FlyingEye] Frame 1Symbol 187 MovieClip
"strLoad"Symbol 216 MovieClip Frame 1Symbol 214 EditableText
"cape"Symbol 311 MovieClip Frame 1Symbol 309 MovieClip
"mcSword"Symbol 326 MovieClip Frame 1Symbol 291 MovieClip
"scroller"Symbol 365 MovieClip Frame 1Symbol 364 EditableText
"mcSword"Symbol 402 MovieClip Frame 1Symbol 291 MovieClip
"mcSwoosh"Symbol 402 MovieClip Frame 34Symbol 102 MovieClip
"mcSwoosh"Symbol 402 MovieClip Frame 59Symbol 102 MovieClip
"mcSwoosh"Symbol 402 MovieClip Frame 87Symbol 102 MovieClip
"mcBack2"Symbol 444 MovieClip Frame 1Symbol 436 MovieClip
"mcBack1"Symbol 444 MovieClip Frame 1Symbol 443 MovieClip
"mcMonPlaceHolder"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"base"Symbol 451 MovieClip Frame 1Symbol 449 MovieClip
"movHP"Symbol 461 MovieClip Frame 1Symbol 451 MovieClip
"txtGold"Symbol 461 MovieClip Frame 1Symbol 453 EditableText
"txtLevel"Symbol 461 MovieClip Frame 1Symbol 455 EditableText
"txtExp"Symbol 461 MovieClip Frame 1Symbol 456 EditableText
"strExp2"Symbol 476 MovieClip Frame 1Symbol 474 EditableText
"strExp"Symbol 476 MovieClip Frame 1Symbol 475 EditableText
"mcGoldExpText"Symbol 477 MovieClip Frame 1Symbol 476 MovieClip
"btnBackground"Symbol 553 MovieClip Frame 1Symbol 486 Button
"txtName"Symbol 553 MovieClip Frame 24Symbol 514 EditableText
"strGold"Symbol 553 MovieClip Frame 32Symbol 543 EditableText
"strWeaponName"Symbol 553 MovieClip Frame 32Symbol 544 EditableText
"strCost"Symbol 553 MovieClip Frame 32Symbol 545 EditableText
"strWeaponDesc"Symbol 553 MovieClip Frame 32Symbol 546 EditableText
"mcBack"Symbol 554 MovieClip Frame 1Symbol 444 MovieClip
"mcMonsters"Symbol 554 MovieClip Frame 1Symbol 447 MovieClip
"mcPlayer"Symbol 554 MovieClip Frame 1Symbol 402 MovieClip
"mcHPBar"Symbol 554 MovieClip Frame 1Symbol 461 MovieClip
"txtTip"Symbol 554 MovieClip Frame 1Symbol 462 EditableText
"btnHealthPotion"Symbol 554 MovieClip Frame 1Symbol 465 Button
"btnBlastPotion"Symbol 554 MovieClip Frame 1Symbol 473 Button
"mcGoldExp"Symbol 554 MovieClip Frame 1Symbol 477 MovieClip
"mcLevel"Symbol 554 MovieClip Frame 1Symbol 553 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "FUIComponentSymbol"
ExportAssets (56)Timeline Frame 1Symbol 34 as "UpArrow"
ExportAssets (56)Timeline Frame 1Symbol 54 as "ScrollThumb"
ExportAssets (56)Timeline Frame 1Symbol 79 as "DownArrow"
ExportAssets (56)Timeline Frame 1Symbol 116 as "UndeadSlime"
ExportAssets (56)Timeline Frame 1Symbol 137 as "UndeadMage"
ExportAssets (56)Timeline Frame 1Symbol 148 as "HolySpell"
ExportAssets (56)Timeline Frame 1Symbol 181 as "UndeadKnight"
ExportAssets (56)Timeline Frame 1Symbol 188 as "UndeadEyeball"
ExportAssets (56)Timeline Frame 1Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 1Symbol 203 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 1Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 1Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 1Symbol 555 as "__Packages.MiniGameEngine"
ExportAssets (56)Timeline Frame 9Symbol 271 as "TMPvcrn0rjvxj"
ExportAssets (56)Timeline Frame 16Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 16Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 16Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 16Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 16Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 17Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 17Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 17Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 17Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 17Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 18Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 18Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 18Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 18Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 18Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 19Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 19Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 19Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 19Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 19Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 20Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 20Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 20Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 20Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 20Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 21Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 21Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 22Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 22Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 23Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 23Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 24Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 24Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 25Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 25Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 26Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 26Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 27Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 27Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 28Symbol 203 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 37Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 37Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 37Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 38Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 38Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 38Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 39Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 39Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 39Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 40Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 40Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 40Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 41Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 41Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 41Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 42Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 42Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 42Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 43Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 43Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 43Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 44Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 44Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 44Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 45Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 45Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 45Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 46Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 47Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 48Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 49Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 50Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 51Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 52Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 53Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 54Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 55Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 56Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 57Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 58Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 59Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 60Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 61Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 62Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 63Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 64Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 65Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 66Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 67Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 68Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 69Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 70Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 71Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 72Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"

Labels

"Init"Frame 1
"Intro"Frame 9
"Title"Frame 16
"HowPlay"Frame 21
"Terms"Frame 28
"Options"Frame 37
"HighScores"Frame 46
"Credits"Frame 56
"MoreGames"Frame 64
"Game"Frame 73
"Symbol_36"Symbol 1 MovieClip [FUIComponentSymbol] Frame 1
"Idle"Symbol 116 MovieClip [UndeadSlime] Frame 1
"Walk"Symbol 116 MovieClip [UndeadSlime] Frame 9
"Attack"Symbol 116 MovieClip [UndeadSlime] Frame 40
"Hit"Symbol 116 MovieClip [UndeadSlime] Frame 51
"Asplode"Symbol 116 MovieClip [UndeadSlime] Frame 59
"Death"Symbol 116 MovieClip [UndeadSlime] Frame 77
"Intro"Symbol 181 MovieClip [UndeadKnight] Frame 1
"walk"Symbol 181 MovieClip [UndeadKnight] Frame 10
"Attack"Symbol 181 MovieClip [UndeadKnight] Frame 26
"Hit"Symbol 181 MovieClip [UndeadKnight] Frame 46
"Death"Symbol 181 MovieClip [UndeadKnight] Frame 50
"Walk"Symbol 188 MovieClip [UndeadEyeball] Frame 1
"Attack"Symbol 188 MovieClip [UndeadEyeball] Frame 19
"Death"Symbol 188 MovieClip [UndeadEyeball] Frame 49
"Walk"Symbol 199 MovieClip [UndeadDracolich] Frame 1
"Breath Attack"Symbol 199 MovieClip [UndeadDracolich] Frame 24
"Attack"Symbol 199 MovieClip [UndeadDracolich] Frame 52
"Hit"Symbol 199 MovieClip [UndeadDracolich] Frame 72
"Death1"Symbol 199 MovieClip [UndeadDracolich] Frame 88
"Death"Symbol 199 MovieClip [UndeadDracolich] Frame 152
"Init"Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 1
"Wait"Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 6
"hit"Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 12
"miss"Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 20
"coins"Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 25
"holy"Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 31
"skeleton"Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 39
"laugh"Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 48
"click"Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 58
"music"Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 72
"death"Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 85
"none"Symbol 271 MovieClip [TMPvcrn0rjvxj] Frame 96
"Idle"Symbol 402 MovieClip Frame 1
"Walk"Symbol 402 MovieClip Frame 10
"Attack1"Symbol 402 MovieClip Frame 25
"Miss"Symbol 402 MovieClip Frame 41
"Attack2"Symbol 402 MovieClip Frame 52
"Attack3"Symbol 402 MovieClip Frame 75
"Hit"Symbol 402 MovieClip Frame 110
"Death"Symbol 402 MovieClip Frame 122
"Ready"Symbol 553 MovieClip Frame 1
"Level"Symbol 553 MovieClip Frame 9
"Level15"Symbol 553 MovieClip Frame 17
"HighScore"Symbol 553 MovieClip Frame 24
"Shop"Symbol 553 MovieClip Frame 32
"Play"Symbol 554 MovieClip Frame 1

Dynamic Text Variables

_parent.intGoldSymbol 111 EditableText"100"
_parent.intGoldSymbol 112 EditableText"100"
_parent.intGoldSymbol 113 EditableText"100"
_parent.intGoldSymbol 114 EditableText"100"
strTermsSymbol 349 EditableText"<p align="left"><font face="_sans_12pt_st" size="12" color="#ffff00" letterSpacing="0.000000" kerning="0">By clicking play, I agree to the terms &amp; conditions.</font></p>"
intVolumeSymbol 385 EditableText"100"
strJokeSymbol 490 EditableText"Prepare for battle! Gain gold and experience to get a higher level and beat the high scores. Every time you level you can visit Aria's shop to get new weapons!"
_root.engine.intLevelSymbol 491 EditableText"1"
strLinkSymbol 511 EditableText"<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="0">Download this FREE Game for your Website.</font></p>"




http://swfchan.com/6/27558/info.shtml
Created: 21/5 -2019 10:08:52 Last modified: 21/5 -2019 10:08:52 Server time: 15/05 -2024 23:37:20