Frame 1
gamenumber = 1;
_root.loader._xscale = 0;
Frame 2
if (_framesloaded >= _totalframes) {
gotoAndPlay (5);
} else {
_root.loader._xscale = (_framesloaded / _totalframes) * 100;
}
Frame 4
gotoAndPlay (2);
Frame 5
var i;
var gunfire = new Sound();
atyourandomizer = 20;
_root.targetcounter = 0;
totalshotsfired = 0;
zombiesdestroyed = 0;
zombiepopulation = 0;
firingaccuracy = 0;
shotsfired = 0;
damage = 0;
score = 0;
atyoulevel = 1000;
batterylife = 20;
batterypercent = 100;
batteryincrement = 5;
CheckLevel1 = 0;
CheckLevel2 = 0;
CheckLevel3 = 0;
CheckLevel4 = 0;
CheckLevel5 = 0;
CheckLevel6 = 0;
CheckLevel7 = 0;
TargetGone1 = true;
TargetGone2 = true;
TargetGone3 = true;
TargetGone4 = true;
TargetGone5 = true;
TargetGone6 = true;
TargetGone7 = true;
numtarget = 0;
numtotaltargets = 1;
totalzombies = 1;
numbullets = 150;
zombiesleft = 100;
attachMovie("Wall", "Wall", 2000);
Wall._x = 400;
Wall._y = 200;
Wall.Weapon.Electricity.gotoAndStop("Hold");
gameovershowing = false;
myheight = Number(Wall.Battery.RedBar._height);
heightincrement = myheight / 20;
redbary = Wall.Battery.RedBar._y;
attachMovie("GraveStone1", "Stone1", 45);
Stone1._x = 650;
Stone1._y = 235;
Stone1._xscale = 20;
Stone1._yscale = 20;
attachMovie("GraveStone2", "Stone2", 35);
Stone2._x = 400;
Stone2._y = 225;
Stone2._xscale = 20;
Stone2._yscale = 20;
attachMovie("GraveStone3", "Stone3", 25);
Stone3._x = 550;
Stone3._y = 215;
Stone3._xscale = 20;
Stone3._yscale = 20;
attachMovie("GraveStone4", "Stone4", 15);
Stone4._x = 150;
Stone4._y = 195;
Stone4._xscale = 20;
Stone4._yscale = 20;
attachMovie("Mask", "Mask", 4000);
Mask._x = 415;
Mask._y = 180;
shownewgame = true;
startgame = true;
Frame 6
this.Wall.Battery.onPress = function () {
if ((Wall.BatteryHit.hitTest(_xmouse, _ymouse, false) && (batterypercent < 100)) && (gameover != true)) {
chargeup = true;
charging = true;
}
};
this.hit1.onPress = function () {
if (((((batterypercent > 0) && (charging != true)) && (chargeup != true)) && (gameover != true)) && (newgameshowing != true)) {
justhit = false;
justhitatyou = false;
i++;
if (i == 1) {
i = 0;
}
Wall.Weapon.gotoAndPlay("Fire");
shotsfired = shotsfired + 1;
totalshotsfired = totalshotsfired + 1;
batterypercent = Math.floor(batterypercent - batteryincrement);
Wall.Battery.RedBar._height = Wall.Battery.RedBar._height - heightincrement;
if (batterypercent == 0) {
Wall.Battery.RedBar._height = 0;
}
Wall.Battery.RedBar._y = 52.45;
atnumtargethit = 1;
while (atnumtargethit <= 12) {
if ((eval ("target_atyou" add String(atnumtargethit)).hitTest(_xmouse, _ymouse, false) && (justhitatyou != true)) && (eval ("target_atyou" add String(atnumtargethit)).disintegrating != true)) {
justhit = true;
justhitatyou = true;
zombiesdestroyed = zombiesdestroyed + 1;
newscore = newscore + 10;
attachMovie("TargetSplat", "TargetSplat" add String(atnumtargethit), eval ("atyoulevel" add String(atnumtargethit)) + 2);
setProperty("TargetSplat" add String(atnumtargethit), _x , getProperty("target_atyou" add String(atnumtargethit), _x));
setProperty("TargetSplat" add String(atnumtargethit), _y , getProperty("target_atyou" add String(atnumtargethit), _y));
setProperty("TargetSplat" add String(atnumtargethit), _xscale , eval ("savexscaleatyou" add String(atnumtargethit)) * 10);
setProperty("TargetSplat" add String(atnumtargethit), _yscale , eval ("saveyscaleatyou" add String(atnumtargethit)) * 10);
attachMovie("Disintegrate3", "Disintegrate3" add String(atnumtargethit), eval ("atyoulevel" add String(atnumtargethit)) + 1);
setProperty("Disintegrate3" add String(atnumtargethit), _xscale , eval ("savexscaleatyou" add String(atnumtargethit)));
setProperty("Disintegrate3" add String(atnumtargethit), _yscale , eval ("saveyscaleatyou" add String(atnumtargethit)));
setProperty("Disintegrate3" add String(atnumtargethit), _x , getProperty("target_atyou" add String(atnumtargethit), _x));
setProperty("Disintegrate3" add String(atnumtargethit), _y , getProperty("target_atyou" add String(atnumtargethit), _y));
removeMovieClip("Target_atyou" add String(atnumtargethit));
Set("atyoutargetgone" add String(atnumtargethit), true);
Set("zombiemovingatyou" add String(numtargethit), true);
numatyou = numatyou - 1;
}
atnumtargethit++;
}
numtargethit = 1;
while (numtargethit <= 7) {
if (eval ("target_mc" add String(numtargethit)).hitTest(_xmouse, _ymouse, false) && (justhit != true)) {
justhit = true;
zombiesdestroyed = zombiesdestroyed + 1;
zombiesdestroyedcounter = zombiesdestroyedcounter + 1;
if (eval ("targettype" add String(numtargethit)) == 2) {
if (eval ("zombielevel" add String(numtargethit)) == 10) {
newscore = newscore + 30;
} else {
newscore = newscore + 20;
}
} else if (eval ("zombielevel" add String(numtargethit)) == 10) {
newscore = newscore + 15;
} else {
newscore = newscore + 10;
}
attachMovie("TargetSplat", "TargetSplat" add String(numtargethit), eval ("zombielevel" add String(numtargethit)) + 2);
setProperty("TargetSplat" add String(numtargethit), _x , getProperty("target_mc" add String(numtargethit), _x));
setProperty("TargetSplat" add String(numtargethit), _y , getProperty("target_mc" add String(numtargethit), _y));
setProperty("TargetSplat" add String(numtargethit), _xscale , eval ("savexscale" add String(numtargethit)) * 10);
setProperty("TargetSplat" add String(numtargethit), _yscale , eval ("saveyscale" add String(numtargethit)) * 10);
if (eval ("targettype" add String(numtargethit)) == 1) {
if (eval ("direction" add String(numtargethit)) == 0) {
attachMovie("Disintegrate1", "Disintegrate" add String(numtargethit), eval ("zombielevel" add String(numtargethit)) + 1);
} else {
attachMovie("Disintegrate2", "Disintegrate" add String(numtargethit), eval ("zombielevel" add String(numtargethit)) + 1);
}
}
if (eval ("targettype" add String(numtargethit)) == 2) {
if (eval ("direction" add String(numtargethit)) == 0) {
attachMovie("Disintegrate4", "Disintegrate" add String(numtargethit), eval ("zombielevel" add String(numtargethit)) + 1);
} else {
attachMovie("Disintegrate5", "Disintegrate" add String(numtargethit), eval ("zombielevel" add String(numtargethit)) + 1);
}
}
setProperty("Disintegrate" add String(numtargethit), _xscale , eval ("savexscale" add String(numtargethit)));
setProperty("Disintegrate" add String(numtargethit), _yscale , eval ("saveyscale" add String(numtargethit)));
setProperty("Disintegrate" add String(numtargethit), _x , getProperty("target_mc" add String(numtargethit), _x));
setProperty("Disintegrate" add String(numtargethit), _y , getProperty("target_mc" add String(numtargethit), _y));
removeMovieClip("Target_mc" add String(numtargethit));
Set("targetgone" add String(numtargethit), true);
Set("zombiemoving" add String(numtargethit), false);
totalzombies = totalzombies - 1;
numtarget = numtarget - 1;
}
numtargethit++;
}
firingaccuracy = Math.floor(Number(zombiesdestroyed / totalshotsfired) * 100);
} else if (Wall.BatteryHit.hitTest(_xmouse, _ymouse, false)) {
chargeup = true;
}
};
this.onEnterFrame = function () {
Wall.Weapon._x = _xmouse - 325;
gun._x = _xmouse;
gun._y = _ymouse;
if (newscore < 0) {
newscore = 0;
}
score = Math.floor(Number(newscore * Number(firingaccuracy / 10)));
if (score < 0) {
score = 0;
}
if (zombiepopulation == 100) {
gameover = true;
}
if (damage == 100) {
gameover = true;
}
if (shownewgame == true) {
newgameshowing = true;
shownewgame = false;
attachMovie("NewGame", "NewGame", 2999);
NewGame._x = 400;
NewGame._y = 300;
numatyou = 0;
atyourandomizer = 20;
targetcounter = 0;
totalshotsfired = 0;
zombiesdestroyed = 0;
zombiesdestroyedcounter = 0;
zombiepopulation = 0;
firingaccuracy = 0;
shotsfired = 0;
damage = 0;
score = 0;
newscore = 0;
atyoulevel = 1000;
batterylife = 20;
batterypercent = 100;
batteryincrement = 5;
CheckLevel1 = 0;
CheckLevel2 = 0;
CheckLevel3 = 0;
CheckLevel4 = 0;
CheckLevel5 = 0;
CheckLevel6 = 0;
CheckLevel7 = 0;
TargetGone1 = true;
TargetGone2 = true;
TargetGone3 = true;
TargetGone4 = true;
TargetGone5 = true;
TargetGone6 = true;
TargetGone7 = true;
numtarget = 1;
numtotaltargets = 1;
totalzombies = 1;
numbullets = 150;
zombiesleft = 100;
charging = false;
chargeup = false;
rechargenotice = false;
batterypercent = 100;
Wall.ZombieCity.gotoAndStop(1);
Wall.Battery.RedBar._height = myheight;
removeMovieClip("Recharge");
}
if ((gameover == true) && (gameovershowing != true)) {
gameovershowing = true;
Wall.Weapon.Electricity.gotoAndStop("Hold");
if ((zombiepopulation >= 100) && (damage < 100)) {
attachMovie("GameOver", "GameOver", 2999);
}
if ((zombiepopulation < 100) && (damage >= 100)) {
attachMovie("GameOver2", "GameOver", 2999);
}
if ((zombiepopulation >= 100) && (damage >= 100)) {
attachMovie("GameOver", "GameOver", 2999);
}
setProperty("GameOver", _x , 400);
setProperty("GameOver", _y , 300);
GameOver.gotoAndPlay(2);
gameoverremove = 1;
while (gameoverremove <= 12) {
removeMovieClip("target_atyou" add String(gameoverremove));
Set("zombiemovingatyou" add String(gameoverremove), false);
Set("vanishing" add String(gameoverremove), false);
Set("atyoutargetgone" add String(gameoverremove), true);
gameoverremove++;
}
gameoverremove = 1;
while (gameoverremove <= 7) {
Set("targetgone" add String(gameoverremove), true);
Set("zombiemoving" add String(gameoverremove), false);
removeMovieClip("target_mc" add String(gameoverremove));
gameoverremove++;
}
}
if ((gameover != true) && (startgame != true)) {
if ((batterypercent <= 0) && (rechargenotice != true)) {
Wall.Weapon.Electricity.gotoAndStop("Hold");
rechargenotice = true;
attachMovie("Recharge", "Recharge", 2500);
Recharge._x = 400;
Recharge._y = 220;
}
if (((chargeup == true) && (skip != true)) && (batterypercent < 100)) {
Wall.Weapon.Electricity.gotoAndStop("Hold");
skip = true;
charging = true;
batterypercent = Math.floor(batterypercent + batteryincrement);
Wall.Battery.RedBar._height = Wall.Battery.RedBar._height + heightincrement;
if (batterypercent == 100) {
Wall.Weapon.Electricity.gotoAndPlay(1);
chargeup = false;
charging = false;
shotsfired = 0;
Wall.Battery.RedBar._height = myheight;
removeMovieClip("Recharge");
rechargenotice = false;
}
} else {
skip = false;
}
if (batterpercent >= 100) {
chargeup = false;
charging = false;
}
if (gunloaded != true) {
gunloaded = true;
Mouse.hide();
targetshowing = false;
attachMovie("Gun2", "Gun", 3000);
}
if (totalzombies <= 0) {
totalzombies = 1;
}
if (totalzombies >= 0) {
targettimer = random(100);
if (targetgone == true) {
targetcounter = targetcounter + 1;
}
if (zombiesdestroyedcounter >= 0) {
numtotaltargets = 2;
}
if (zombiesdestroyedcounter > 20) {
numtotaltargets = 3;
}
if (zombiesdestroyedcounter > 30) {
numtotaltargets = 4;
}
if (zombiesdestroyedcounter > 40) {
numtotaltargets = 5;
}
if (zombiesdestroyedcounter > 50) {
numtotaltargets = 6;
}
if (zombiesdestroyedcounter > 60) {
numtotaltargets = 7;
}
if (numtarget <= 0) {
numtarget = 1;
}
targetlevel = numtarget;
if ((eval ("targetgone" add String(numtarget)) == true) && (totalzombies <= numtotaltargets)) {
Set("targetgone" add String(numtarget), false);
targettype = random(3);
Set("direction" add String(numtarget), random(2));
speedsetter = random(3);
switch (speedsetter) {
case 0 :
Set("targetspeed" add String(numtarget), 3);
break;
case 1 :
Set("targetspeed" add String(numtarget), 5);
break;
case 2 :
Set("targetspeed" add String(numtarget), 7);
}
switch (targetlevel) {
case 1 :
Set("checklevel" add String(numtarget), targetlevel);
targetlevel = 70;
ypos = 250;
myxscale = 9;
myyscale = 9;
break;
case 2 :
Set("checklevel" add String(numtarget), targetlevel);
targetlevel = 60;
ypos = 240;
myxscale = 8;
myyscale = 8;
break;
case 3 :
Set("checklevel" add String(numtarget), targetlevel);
targetlevel = 50;
ypos = 230;
myxscale = 7;
myyscale = 7;
break;
case 4 :
Set("checklevel" add String(numtarget), targetlevel);
targetlevel = 40;
ypos = 220;
myxscale = 6;
myyscale = 6;
break;
case 5 :
Set("checklevel" add String(numtarget), targetlevel);
targetlevel = 30;
ypos = 210;
myxscale = 5;
myyscale = 5;
break;
case 6 :
Set("checklevel" add String(numtarget), targetlevel);
targetlevel = 20;
ypos = 200;
myxscale = 4;
myyscale = 4;
break;
case 7 :
Set("checklevel" add String(numtarget), targetlevel);
targetlevel = 10;
ypos = 190;
myxscale = 3;
myyscale = 3;
}
Set("zombielevel" add String(numtarget), targetlevel);
if ((targettype == 0) or (targettype == 1)) {
Set("targettype" add String(numtarget), 1);
if (eval ("direction" add String(numtarget)) == 0) {
attachMovie("DeadProfile1", "Target_mc" add String(numtarget), targetlevel);
} else {
attachMovie("DeadProfile2", "Target_mc" add String(numtarget), targetlevel);
}
}
if (targettype == 2) {
Set("targetspeed" add String(numtarget), 15);
Set("targettype" add String(numtarget), 2);
if (eval ("direction" add String(numtarget)) == 0) {
attachMovie("DeadProfile4", "Target_mc" add String(numtarget), targetlevel);
} else {
attachMovie("DeadProfile3", "Target_mc" add String(numtarget), targetlevel);
}
}
if (eval ("direction" add String(numtarget)) == 0) {
setProperty("target_mc" add String(numtarget), _x , 100);
setProperty("target_mc" add String(numtarget), _xscale , myxscale);
setProperty("target_mc" add String(numtarget), _yscale , myyscale);
Set("savexscale" add String(numtarget), myxscale);
Set("saveyscale" add String(numtarget), myyscale);
Set("zombiemoving" add String(numtarget), true);
}
if (eval ("direction" add String(numtarget)) == 1) {
setProperty("target_mc" add String(numtarget), _x , 750);
setProperty("target_mc" add String(numtarget), _xscale , myxscale);
setProperty("target_mc" add String(numtarget), _yscale , myyscale);
Set("savexscale" add String(numtarget), myxscale);
Set("saveyscale" add String(numtarget), myyscale);
Set("zombiemoving" add String(numtarget), true);
}
setProperty("target_mc" add String(numtarget), _y , ypos);
totalzombies = totalzombies + 1;
numtarget = numtarget + 1;
}
numtargetmove = 1;
while (numtargetmove <= 7) {
if (eval ("direction" add String(numtargetmove)) == 0) {
setProperty("target_mc" add String(numtargetmove), _x , getProperty("target_mc" add String(numtargetmove), _x) + eval ("targetspeed" add String(numtargetmove)));
}
if (eval ("direction" add String(numtargetmove)) == 1) {
setProperty("target_mc" add String(numtargetmove), _x , getProperty("target_mc" add String(numtargetmove), _x) - eval ("targetspeed" add String(numtargetmove)));
}
if ((getProperty("target_mc" add String(numtargetmove), _x) < 50) && (getProperty("target_mc" add String(numtargetmove), _x) > 0)) {
}
if (getProperty("target_mc" add String(numtargetmove), _x) > 800) {
}
if (eval ("zombiemoving" add String(numtargetmove)) == true) {
if ((getProperty("target_mc" add String(numtargetmove), _x) < 50) || (getProperty("target_mc" add String(numtargetmove), _x) > 800)) {
Set("targetgone" add String(numtargetmove), true);
removeMovieClip("target_mc" add String(numtargetmove));
totalzombies = totalzombies - 1;
zombiepopulation = zombiepopulation + 1;
numtarget = numtarget - 1;
switch (zombiepopulation) {
case 10 :
Wall.zombiecity.gotoAndStop(2);
break;
case 20 :
Wall.zombiecity.gotoAndStop(3);
break;
case 30 :
Wall.zombiecity.gotoAndStop(4);
break;
case 40 :
Wall.zombiecity.gotoAndStop(5);
break;
case 50 :
Wall.zombiecity.gotoAndStop(6);
break;
case 60 :
Wall.zombiecity.gotoAndStop(7);
break;
case 70 :
Wall.zombiecity.gotoAndStop(8);
break;
case 80 :
Wall.zombiecity.gotoAndStop(9);
break;
case 90 :
Wall.zombiecity.gotoAndStop(10);
break;
case 100 :
Wall.zombiecity.gotoAndStop(11);
}
Set("zombiemoving" add String(numtargetmove), false);
}
}
numtargetmove++;
}
DeadAtYou = random(atyourandomizer);
if (atyoulevel > 700) {
if (((DeadAtYou == 1) && (numatyou < 12)) && (eval ("atyoutargetgone" add String(numatyou + 1)) != false)) {
atyoux = 250 + random(350);
while (atyoux == oldatyoux) {
atyoux = 250 + random(350);
}
oldatyoux = atyoux;
typeatyou = random(2);
while (typeatyou == oldtypeatyou) {
typeatyou = random(2);
}
oldtypeatyou = typeatyou;
numatyou = numatyou + 1;
myatyouxscale = 8;
myatyouyscale = 8;
atyoulevel = atyoulevel - 5;
Set("atyoutargetgone" add String(numatyou), false);
if (typeatyou == 0) {
attachMovie("Dead1", "target_atyou" add String(numatyou), atyoulevel);
} else {
attachMovie("Dead3", "target_atyou" add String(numatyou), atyoulevel);
}
Set("zombiemovingatyou" add String(numatyou), true);
setProperty("target_atyou" add String(numatyou), _x , atyoux);
setProperty("target_atyou" add String(numatyou), _y , 260);
setProperty("target_atyou" add String(numatyou), _xscale , myatyouxscale);
setProperty("target_atyou" add String(numatyou), _yscale , myatyouyscale);
Set("yscaler" add String(numatyou), 0);
Set("savexscaleatyou" add String(numatyou), myatyouxscale);
Set("saveyscaleatyou" add String(numatyou), myatyouyscale);
Set("atyoulevel" add String(numatyou), atyoulevel);
}
} else if (numatyou == 0) {
atyoulevel = 1000;
}
numatyoumove = 1;
while (numatyoumove <= 12) {
if ((getProperty("target_atyou" add String(numatyoumove), _xscale) < 90) && (eval ("vanishing" add String(numatyoumove)) != true)) {
Set("yscaler" add String(numatyoumove), eval ("yscaler" add String(numatyoumove)) + 0.05);
scaler = getProperty("target_atyou" add String(numatyoumove), _xscale) / 50;
setProperty("target_atyou" add String(numatyoumove), _y , getProperty("target_atyou" add String(numatyoumove), _y) + eval ("yscaler" add String(numatyoumove)));
setProperty("target_atyou" add String(numatyoumove), _xscale , getProperty("target_atyou" add String(numatyoumove), _xscale) + scaler);
setProperty("target_atyou" add String(numatyoumove), _yscale , getProperty("target_atyou" add String(numatyoumove), _yscale) + scaler);
Set("savexscaleatyou" add String(numatyoumove), getProperty("target_atyou" add String(numatyoumove), _xscale) + scaler);
Set("saveyscaleatyou" add String(numatyoumove), getProperty("target_atyou" add String(numatyoumove), _yscale) + scaler);
}
if ((getProperty("target_atyou" add String(numatyoumove), _y) > 550) && (eval ("vanishing" add String(numatyoumove)) != true)) {
Set("vanishing" add String(numatyoumove), true);
Wall.gotoAndPlay(2);
eval ("target_atyou" add String(numatyoumove)).gotoAndPlay("Disintegrate");
}
if (eval ("target_atyou" add String(numatyoumove)).atyougone == true) {
damage = damage + 5;
removeMovieClip("target_atyou" add String(numatyoumove));
Set("zombiemovingatyou" add String(numatyou), false);
Set("vanishing" add String(numatyoumove), false);
Set("atyoutargetgone" add String(numatyoumove), true);
numatyou = numatyou - 1;
}
numatyoumove++;
}
}
}
};
stop();
Symbol 52 MovieClip [Dead1] Frame 26
gotoAndPlay (14);
Symbol 52 MovieClip [Dead1] Frame 27
disintegrating = true;
Symbol 52 MovieClip [Dead1] Frame 35
atyougone = true;
stop();
Symbol 76 MovieClip [Dead3] Frame 24
gotoAndPlay (13);
Symbol 76 MovieClip [Dead3] Frame 25
disintegrating = true;
Symbol 76 MovieClip [Dead3] Frame 33
atyougone = true;
stop();
Symbol 88 MovieClip [DeadProfile1] Frame 21
gotoAndPlay (2);
Symbol 90 MovieClip [DeadProfile2] Frame 21
gotoAndPlay (2);
Symbol 105 MovieClip [DeadProfile3] Frame 10
gotoAndPlay (2);
Symbol 106 MovieClip [DeadProfile4] Frame 10
gotoAndPlay (2);
Symbol 109 MovieClip [Disintegrate1] Frame 12
removeMovieClip(this);
Symbol 112 MovieClip [Disintegrate2] Frame 12
removeMovieClip(this);
Symbol 123 MovieClip [Disintegrate3] Frame 9
removeMovieClip(this);
Symbol 126 MovieClip [Disintegrate4] Frame 12
removeMovieClip(this);
Symbol 129 MovieClip [Disintegrate5] Frame 12
removeMovieClip(this);
Symbol 131 MovieClip Frame 1
stop();
Symbol 142 Button
on (release) {
_root.attachMovie("NewGame", "NewGame", 2998);
_root.NewGame._x = 400;
_root.NewGame._y = 280;
_root.shownewgame = true;
removeMovieClip(this);
}
Symbol 160 MovieClip [Gun2] Frame 1
stop();
Symbol 164 Button
on (release) {
_root.shownewgame = false;
_root.newgameshowing = false;
_root.gameovershowing = false;
_root.gameover = false;
_root.startgame = false;
_root.Wall.Weapon.Electricity.gotoAndPlay(1);
removeMovieClip(this);
}
Symbol 167 Button
on (release) {
gotoAndStop (2);
}
Symbol 169 MovieClip [NewGame] Frame 1
stop();
Symbol 169 MovieClip [NewGame] Frame 2
stop();
Symbol 174 MovieClip [TargetSplat] Frame 6
_root.TargetGone = true;
removeMovieClip(this);
Symbol 180 Button
on (release) {
getURL ("http://www.candlelightstories.com", "_blank");
}
Symbol 205 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 1
if ((_root.gameover != true) && (_root.startgame != true)) {
hummer = new Sound(this);
hummer.attachSound("ElectricHum");
hummer.start(0, 100);
}
Symbol 214 MovieClip Frame 7
gotoAndPlay (2);
Symbol 214 MovieClip Frame 8
hummer.stop();
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 5
gotoAndStop (1);
Symbol 228 MovieClip [Wall] Frame 1
stop();
Symbol 228 MovieClip [Wall] Frame 10
gotoAndStop (1);