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Zombie Swarm.swf

This is the info page for
Flash #27560

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
gamenumber = 1; _root.loader._xscale = 0;
Frame 2
if (_framesloaded >= _totalframes) { gotoAndPlay (5); } else { _root.loader._xscale = (_framesloaded / _totalframes) * 100; }
Frame 4
gotoAndPlay (2);
Frame 5
var i; var gunfire = new Sound(); atyourandomizer = 20; _root.targetcounter = 0; totalshotsfired = 0; zombiesdestroyed = 0; zombiepopulation = 0; firingaccuracy = 0; shotsfired = 0; damage = 0; score = 0; atyoulevel = 1000; batterylife = 20; batterypercent = 100; batteryincrement = 5; CheckLevel1 = 0; CheckLevel2 = 0; CheckLevel3 = 0; CheckLevel4 = 0; CheckLevel5 = 0; CheckLevel6 = 0; CheckLevel7 = 0; TargetGone1 = true; TargetGone2 = true; TargetGone3 = true; TargetGone4 = true; TargetGone5 = true; TargetGone6 = true; TargetGone7 = true; numtarget = 0; numtotaltargets = 1; totalzombies = 1; numbullets = 150; zombiesleft = 100; attachMovie("Wall", "Wall", 2000); Wall._x = 400; Wall._y = 200; Wall.Weapon.Electricity.gotoAndStop("Hold"); gameovershowing = false; myheight = Number(Wall.Battery.RedBar._height); heightincrement = myheight / 20; redbary = Wall.Battery.RedBar._y; attachMovie("GraveStone1", "Stone1", 45); Stone1._x = 650; Stone1._y = 235; Stone1._xscale = 20; Stone1._yscale = 20; attachMovie("GraveStone2", "Stone2", 35); Stone2._x = 400; Stone2._y = 225; Stone2._xscale = 20; Stone2._yscale = 20; attachMovie("GraveStone3", "Stone3", 25); Stone3._x = 550; Stone3._y = 215; Stone3._xscale = 20; Stone3._yscale = 20; attachMovie("GraveStone4", "Stone4", 15); Stone4._x = 150; Stone4._y = 195; Stone4._xscale = 20; Stone4._yscale = 20; attachMovie("Mask", "Mask", 4000); Mask._x = 415; Mask._y = 180; shownewgame = true; startgame = true;
Frame 6
this.Wall.Battery.onPress = function () { if ((Wall.BatteryHit.hitTest(_xmouse, _ymouse, false) && (batterypercent < 100)) && (gameover != true)) { chargeup = true; charging = true; } }; this.hit1.onPress = function () { if (((((batterypercent > 0) && (charging != true)) && (chargeup != true)) && (gameover != true)) && (newgameshowing != true)) { justhit = false; justhitatyou = false; i++; if (i == 1) { i = 0; } Wall.Weapon.gotoAndPlay("Fire"); shotsfired = shotsfired + 1; totalshotsfired = totalshotsfired + 1; batterypercent = Math.floor(batterypercent - batteryincrement); Wall.Battery.RedBar._height = Wall.Battery.RedBar._height - heightincrement; if (batterypercent == 0) { Wall.Battery.RedBar._height = 0; } Wall.Battery.RedBar._y = 52.45; atnumtargethit = 1; while (atnumtargethit <= 12) { if ((eval ("target_atyou" add String(atnumtargethit)).hitTest(_xmouse, _ymouse, false) && (justhitatyou != true)) && (eval ("target_atyou" add String(atnumtargethit)).disintegrating != true)) { justhit = true; justhitatyou = true; zombiesdestroyed = zombiesdestroyed + 1; newscore = newscore + 10; attachMovie("TargetSplat", "TargetSplat" add String(atnumtargethit), eval ("atyoulevel" add String(atnumtargethit)) + 2); setProperty("TargetSplat" add String(atnumtargethit), _x , getProperty("target_atyou" add String(atnumtargethit), _x)); setProperty("TargetSplat" add String(atnumtargethit), _y , getProperty("target_atyou" add String(atnumtargethit), _y)); setProperty("TargetSplat" add String(atnumtargethit), _xscale , eval ("savexscaleatyou" add String(atnumtargethit)) * 10); setProperty("TargetSplat" add String(atnumtargethit), _yscale , eval ("saveyscaleatyou" add String(atnumtargethit)) * 10); attachMovie("Disintegrate3", "Disintegrate3" add String(atnumtargethit), eval ("atyoulevel" add String(atnumtargethit)) + 1); setProperty("Disintegrate3" add String(atnumtargethit), _xscale , eval ("savexscaleatyou" add String(atnumtargethit))); setProperty("Disintegrate3" add String(atnumtargethit), _yscale , eval ("saveyscaleatyou" add String(atnumtargethit))); setProperty("Disintegrate3" add String(atnumtargethit), _x , getProperty("target_atyou" add String(atnumtargethit), _x)); setProperty("Disintegrate3" add String(atnumtargethit), _y , getProperty("target_atyou" add String(atnumtargethit), _y)); removeMovieClip("Target_atyou" add String(atnumtargethit)); Set("atyoutargetgone" add String(atnumtargethit), true); Set("zombiemovingatyou" add String(numtargethit), true); numatyou = numatyou - 1; } atnumtargethit++; } numtargethit = 1; while (numtargethit <= 7) { if (eval ("target_mc" add String(numtargethit)).hitTest(_xmouse, _ymouse, false) && (justhit != true)) { justhit = true; zombiesdestroyed = zombiesdestroyed + 1; zombiesdestroyedcounter = zombiesdestroyedcounter + 1; if (eval ("targettype" add String(numtargethit)) == 2) { if (eval ("zombielevel" add String(numtargethit)) == 10) { newscore = newscore + 30; } else { newscore = newscore + 20; } } else if (eval ("zombielevel" add String(numtargethit)) == 10) { newscore = newscore + 15; } else { newscore = newscore + 10; } attachMovie("TargetSplat", "TargetSplat" add String(numtargethit), eval ("zombielevel" add String(numtargethit)) + 2); setProperty("TargetSplat" add String(numtargethit), _x , getProperty("target_mc" add String(numtargethit), _x)); setProperty("TargetSplat" add String(numtargethit), _y , getProperty("target_mc" add String(numtargethit), _y)); setProperty("TargetSplat" add String(numtargethit), _xscale , eval ("savexscale" add String(numtargethit)) * 10); setProperty("TargetSplat" add String(numtargethit), _yscale , eval ("saveyscale" add String(numtargethit)) * 10); if (eval ("targettype" add String(numtargethit)) == 1) { if (eval ("direction" add String(numtargethit)) == 0) { attachMovie("Disintegrate1", "Disintegrate" add String(numtargethit), eval ("zombielevel" add String(numtargethit)) + 1); } else { attachMovie("Disintegrate2", "Disintegrate" add String(numtargethit), eval ("zombielevel" add String(numtargethit)) + 1); } } if (eval ("targettype" add String(numtargethit)) == 2) { if (eval ("direction" add String(numtargethit)) == 0) { attachMovie("Disintegrate4", "Disintegrate" add String(numtargethit), eval ("zombielevel" add String(numtargethit)) + 1); } else { attachMovie("Disintegrate5", "Disintegrate" add String(numtargethit), eval ("zombielevel" add String(numtargethit)) + 1); } } setProperty("Disintegrate" add String(numtargethit), _xscale , eval ("savexscale" add String(numtargethit))); setProperty("Disintegrate" add String(numtargethit), _yscale , eval ("saveyscale" add String(numtargethit))); setProperty("Disintegrate" add String(numtargethit), _x , getProperty("target_mc" add String(numtargethit), _x)); setProperty("Disintegrate" add String(numtargethit), _y , getProperty("target_mc" add String(numtargethit), _y)); removeMovieClip("Target_mc" add String(numtargethit)); Set("targetgone" add String(numtargethit), true); Set("zombiemoving" add String(numtargethit), false); totalzombies = totalzombies - 1; numtarget = numtarget - 1; } numtargethit++; } firingaccuracy = Math.floor(Number(zombiesdestroyed / totalshotsfired) * 100); } else if (Wall.BatteryHit.hitTest(_xmouse, _ymouse, false)) { chargeup = true; } }; this.onEnterFrame = function () { Wall.Weapon._x = _xmouse - 325; gun._x = _xmouse; gun._y = _ymouse; if (newscore < 0) { newscore = 0; } score = Math.floor(Number(newscore * Number(firingaccuracy / 10))); if (score < 0) { score = 0; } if (zombiepopulation == 100) { gameover = true; } if (damage == 100) { gameover = true; } if (shownewgame == true) { newgameshowing = true; shownewgame = false; attachMovie("NewGame", "NewGame", 2999); NewGame._x = 400; NewGame._y = 300; numatyou = 0; atyourandomizer = 20; targetcounter = 0; totalshotsfired = 0; zombiesdestroyed = 0; zombiesdestroyedcounter = 0; zombiepopulation = 0; firingaccuracy = 0; shotsfired = 0; damage = 0; score = 0; newscore = 0; atyoulevel = 1000; batterylife = 20; batterypercent = 100; batteryincrement = 5; CheckLevel1 = 0; CheckLevel2 = 0; CheckLevel3 = 0; CheckLevel4 = 0; CheckLevel5 = 0; CheckLevel6 = 0; CheckLevel7 = 0; TargetGone1 = true; TargetGone2 = true; TargetGone3 = true; TargetGone4 = true; TargetGone5 = true; TargetGone6 = true; TargetGone7 = true; numtarget = 1; numtotaltargets = 1; totalzombies = 1; numbullets = 150; zombiesleft = 100; charging = false; chargeup = false; rechargenotice = false; batterypercent = 100; Wall.ZombieCity.gotoAndStop(1); Wall.Battery.RedBar._height = myheight; removeMovieClip("Recharge"); } if ((gameover == true) && (gameovershowing != true)) { gameovershowing = true; Wall.Weapon.Electricity.gotoAndStop("Hold"); if ((zombiepopulation >= 100) && (damage < 100)) { attachMovie("GameOver", "GameOver", 2999); } if ((zombiepopulation < 100) && (damage >= 100)) { attachMovie("GameOver2", "GameOver", 2999); } if ((zombiepopulation >= 100) && (damage >= 100)) { attachMovie("GameOver", "GameOver", 2999); } setProperty("GameOver", _x , 400); setProperty("GameOver", _y , 300); GameOver.gotoAndPlay(2); gameoverremove = 1; while (gameoverremove <= 12) { removeMovieClip("target_atyou" add String(gameoverremove)); Set("zombiemovingatyou" add String(gameoverremove), false); Set("vanishing" add String(gameoverremove), false); Set("atyoutargetgone" add String(gameoverremove), true); gameoverremove++; } gameoverremove = 1; while (gameoverremove <= 7) { Set("targetgone" add String(gameoverremove), true); Set("zombiemoving" add String(gameoverremove), false); removeMovieClip("target_mc" add String(gameoverremove)); gameoverremove++; } } if ((gameover != true) && (startgame != true)) { if ((batterypercent <= 0) && (rechargenotice != true)) { Wall.Weapon.Electricity.gotoAndStop("Hold"); rechargenotice = true; attachMovie("Recharge", "Recharge", 2500); Recharge._x = 400; Recharge._y = 220; } if (((chargeup == true) && (skip != true)) && (batterypercent < 100)) { Wall.Weapon.Electricity.gotoAndStop("Hold"); skip = true; charging = true; batterypercent = Math.floor(batterypercent + batteryincrement); Wall.Battery.RedBar._height = Wall.Battery.RedBar._height + heightincrement; if (batterypercent == 100) { Wall.Weapon.Electricity.gotoAndPlay(1); chargeup = false; charging = false; shotsfired = 0; Wall.Battery.RedBar._height = myheight; removeMovieClip("Recharge"); rechargenotice = false; } } else { skip = false; } if (batterpercent >= 100) { chargeup = false; charging = false; } if (gunloaded != true) { gunloaded = true; Mouse.hide(); targetshowing = false; attachMovie("Gun2", "Gun", 3000); } if (totalzombies <= 0) { totalzombies = 1; } if (totalzombies >= 0) { targettimer = random(100); if (targetgone == true) { targetcounter = targetcounter + 1; } if (zombiesdestroyedcounter >= 0) { numtotaltargets = 2; } if (zombiesdestroyedcounter > 20) { numtotaltargets = 3; } if (zombiesdestroyedcounter > 30) { numtotaltargets = 4; } if (zombiesdestroyedcounter > 40) { numtotaltargets = 5; } if (zombiesdestroyedcounter > 50) { numtotaltargets = 6; } if (zombiesdestroyedcounter > 60) { numtotaltargets = 7; } if (numtarget <= 0) { numtarget = 1; } targetlevel = numtarget; if ((eval ("targetgone" add String(numtarget)) == true) && (totalzombies <= numtotaltargets)) { Set("targetgone" add String(numtarget), false); targettype = random(3); Set("direction" add String(numtarget), random(2)); speedsetter = random(3); switch (speedsetter) { case 0 : Set("targetspeed" add String(numtarget), 3); break; case 1 : Set("targetspeed" add String(numtarget), 5); break; case 2 : Set("targetspeed" add String(numtarget), 7); } switch (targetlevel) { case 1 : Set("checklevel" add String(numtarget), targetlevel); targetlevel = 70; ypos = 250; myxscale = 9; myyscale = 9; break; case 2 : Set("checklevel" add String(numtarget), targetlevel); targetlevel = 60; ypos = 240; myxscale = 8; myyscale = 8; break; case 3 : Set("checklevel" add String(numtarget), targetlevel); targetlevel = 50; ypos = 230; myxscale = 7; myyscale = 7; break; case 4 : Set("checklevel" add String(numtarget), targetlevel); targetlevel = 40; ypos = 220; myxscale = 6; myyscale = 6; break; case 5 : Set("checklevel" add String(numtarget), targetlevel); targetlevel = 30; ypos = 210; myxscale = 5; myyscale = 5; break; case 6 : Set("checklevel" add String(numtarget), targetlevel); targetlevel = 20; ypos = 200; myxscale = 4; myyscale = 4; break; case 7 : Set("checklevel" add String(numtarget), targetlevel); targetlevel = 10; ypos = 190; myxscale = 3; myyscale = 3; } Set("zombielevel" add String(numtarget), targetlevel); if ((targettype == 0) or (targettype == 1)) { Set("targettype" add String(numtarget), 1); if (eval ("direction" add String(numtarget)) == 0) { attachMovie("DeadProfile1", "Target_mc" add String(numtarget), targetlevel); } else { attachMovie("DeadProfile2", "Target_mc" add String(numtarget), targetlevel); } } if (targettype == 2) { Set("targetspeed" add String(numtarget), 15); Set("targettype" add String(numtarget), 2); if (eval ("direction" add String(numtarget)) == 0) { attachMovie("DeadProfile4", "Target_mc" add String(numtarget), targetlevel); } else { attachMovie("DeadProfile3", "Target_mc" add String(numtarget), targetlevel); } } if (eval ("direction" add String(numtarget)) == 0) { setProperty("target_mc" add String(numtarget), _x , 100); setProperty("target_mc" add String(numtarget), _xscale , myxscale); setProperty("target_mc" add String(numtarget), _yscale , myyscale); Set("savexscale" add String(numtarget), myxscale); Set("saveyscale" add String(numtarget), myyscale); Set("zombiemoving" add String(numtarget), true); } if (eval ("direction" add String(numtarget)) == 1) { setProperty("target_mc" add String(numtarget), _x , 750); setProperty("target_mc" add String(numtarget), _xscale , myxscale); setProperty("target_mc" add String(numtarget), _yscale , myyscale); Set("savexscale" add String(numtarget), myxscale); Set("saveyscale" add String(numtarget), myyscale); Set("zombiemoving" add String(numtarget), true); } setProperty("target_mc" add String(numtarget), _y , ypos); totalzombies = totalzombies + 1; numtarget = numtarget + 1; } numtargetmove = 1; while (numtargetmove <= 7) { if (eval ("direction" add String(numtargetmove)) == 0) { setProperty("target_mc" add String(numtargetmove), _x , getProperty("target_mc" add String(numtargetmove), _x) + eval ("targetspeed" add String(numtargetmove))); } if (eval ("direction" add String(numtargetmove)) == 1) { setProperty("target_mc" add String(numtargetmove), _x , getProperty("target_mc" add String(numtargetmove), _x) - eval ("targetspeed" add String(numtargetmove))); } if ((getProperty("target_mc" add String(numtargetmove), _x) < 50) && (getProperty("target_mc" add String(numtargetmove), _x) > 0)) { } if (getProperty("target_mc" add String(numtargetmove), _x) > 800) { } if (eval ("zombiemoving" add String(numtargetmove)) == true) { if ((getProperty("target_mc" add String(numtargetmove), _x) < 50) || (getProperty("target_mc" add String(numtargetmove), _x) > 800)) { Set("targetgone" add String(numtargetmove), true); removeMovieClip("target_mc" add String(numtargetmove)); totalzombies = totalzombies - 1; zombiepopulation = zombiepopulation + 1; numtarget = numtarget - 1; switch (zombiepopulation) { case 10 : Wall.zombiecity.gotoAndStop(2); break; case 20 : Wall.zombiecity.gotoAndStop(3); break; case 30 : Wall.zombiecity.gotoAndStop(4); break; case 40 : Wall.zombiecity.gotoAndStop(5); break; case 50 : Wall.zombiecity.gotoAndStop(6); break; case 60 : Wall.zombiecity.gotoAndStop(7); break; case 70 : Wall.zombiecity.gotoAndStop(8); break; case 80 : Wall.zombiecity.gotoAndStop(9); break; case 90 : Wall.zombiecity.gotoAndStop(10); break; case 100 : Wall.zombiecity.gotoAndStop(11); } Set("zombiemoving" add String(numtargetmove), false); } } numtargetmove++; } DeadAtYou = random(atyourandomizer); if (atyoulevel > 700) { if (((DeadAtYou == 1) && (numatyou < 12)) && (eval ("atyoutargetgone" add String(numatyou + 1)) != false)) { atyoux = 250 + random(350); while (atyoux == oldatyoux) { atyoux = 250 + random(350); } oldatyoux = atyoux; typeatyou = random(2); while (typeatyou == oldtypeatyou) { typeatyou = random(2); } oldtypeatyou = typeatyou; numatyou = numatyou + 1; myatyouxscale = 8; myatyouyscale = 8; atyoulevel = atyoulevel - 5; Set("atyoutargetgone" add String(numatyou), false); if (typeatyou == 0) { attachMovie("Dead1", "target_atyou" add String(numatyou), atyoulevel); } else { attachMovie("Dead3", "target_atyou" add String(numatyou), atyoulevel); } Set("zombiemovingatyou" add String(numatyou), true); setProperty("target_atyou" add String(numatyou), _x , atyoux); setProperty("target_atyou" add String(numatyou), _y , 260); setProperty("target_atyou" add String(numatyou), _xscale , myatyouxscale); setProperty("target_atyou" add String(numatyou), _yscale , myatyouyscale); Set("yscaler" add String(numatyou), 0); Set("savexscaleatyou" add String(numatyou), myatyouxscale); Set("saveyscaleatyou" add String(numatyou), myatyouyscale); Set("atyoulevel" add String(numatyou), atyoulevel); } } else if (numatyou == 0) { atyoulevel = 1000; } numatyoumove = 1; while (numatyoumove <= 12) { if ((getProperty("target_atyou" add String(numatyoumove), _xscale) < 90) && (eval ("vanishing" add String(numatyoumove)) != true)) { Set("yscaler" add String(numatyoumove), eval ("yscaler" add String(numatyoumove)) + 0.05); scaler = getProperty("target_atyou" add String(numatyoumove), _xscale) / 50; setProperty("target_atyou" add String(numatyoumove), _y , getProperty("target_atyou" add String(numatyoumove), _y) + eval ("yscaler" add String(numatyoumove))); setProperty("target_atyou" add String(numatyoumove), _xscale , getProperty("target_atyou" add String(numatyoumove), _xscale) + scaler); setProperty("target_atyou" add String(numatyoumove), _yscale , getProperty("target_atyou" add String(numatyoumove), _yscale) + scaler); Set("savexscaleatyou" add String(numatyoumove), getProperty("target_atyou" add String(numatyoumove), _xscale) + scaler); Set("saveyscaleatyou" add String(numatyoumove), getProperty("target_atyou" add String(numatyoumove), _yscale) + scaler); } if ((getProperty("target_atyou" add String(numatyoumove), _y) > 550) && (eval ("vanishing" add String(numatyoumove)) != true)) { Set("vanishing" add String(numatyoumove), true); Wall.gotoAndPlay(2); eval ("target_atyou" add String(numatyoumove)).gotoAndPlay("Disintegrate"); } if (eval ("target_atyou" add String(numatyoumove)).atyougone == true) { damage = damage + 5; removeMovieClip("target_atyou" add String(numatyoumove)); Set("zombiemovingatyou" add String(numatyou), false); Set("vanishing" add String(numatyoumove), false); Set("atyoutargetgone" add String(numatyoumove), true); numatyou = numatyou - 1; } numatyoumove++; } } } }; stop();
Symbol 52 MovieClip [Dead1] Frame 26
gotoAndPlay (14);
Symbol 52 MovieClip [Dead1] Frame 27
disintegrating = true;
Symbol 52 MovieClip [Dead1] Frame 35
atyougone = true; stop();
Symbol 76 MovieClip [Dead3] Frame 24
gotoAndPlay (13);
Symbol 76 MovieClip [Dead3] Frame 25
disintegrating = true;
Symbol 76 MovieClip [Dead3] Frame 33
atyougone = true; stop();
Symbol 88 MovieClip [DeadProfile1] Frame 21
gotoAndPlay (2);
Symbol 90 MovieClip [DeadProfile2] Frame 21
gotoAndPlay (2);
Symbol 105 MovieClip [DeadProfile3] Frame 10
gotoAndPlay (2);
Symbol 106 MovieClip [DeadProfile4] Frame 10
gotoAndPlay (2);
Symbol 109 MovieClip [Disintegrate1] Frame 12
removeMovieClip(this);
Symbol 112 MovieClip [Disintegrate2] Frame 12
removeMovieClip(this);
Symbol 123 MovieClip [Disintegrate3] Frame 9
removeMovieClip(this);
Symbol 126 MovieClip [Disintegrate4] Frame 12
removeMovieClip(this);
Symbol 129 MovieClip [Disintegrate5] Frame 12
removeMovieClip(this);
Symbol 131 MovieClip Frame 1
stop();
Symbol 142 Button
on (release) { _root.attachMovie("NewGame", "NewGame", 2998); _root.NewGame._x = 400; _root.NewGame._y = 280; _root.shownewgame = true; removeMovieClip(this); }
Symbol 160 MovieClip [Gun2] Frame 1
stop();
Symbol 164 Button
on (release) { _root.shownewgame = false; _root.newgameshowing = false; _root.gameovershowing = false; _root.gameover = false; _root.startgame = false; _root.Wall.Weapon.Electricity.gotoAndPlay(1); removeMovieClip(this); }
Symbol 167 Button
on (release) { gotoAndStop (2); }
Symbol 169 MovieClip [NewGame] Frame 1
stop();
Symbol 169 MovieClip [NewGame] Frame 2
stop();
Symbol 174 MovieClip [TargetSplat] Frame 6
_root.TargetGone = true; removeMovieClip(this);
Symbol 180 Button
on (release) { getURL ("http://www.candlelightstories.com", "_blank"); }
Symbol 205 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 1
if ((_root.gameover != true) && (_root.startgame != true)) { hummer = new Sound(this); hummer.attachSound("ElectricHum"); hummer.start(0, 100); }
Symbol 214 MovieClip Frame 7
gotoAndPlay (2);
Symbol 214 MovieClip Frame 8
hummer.stop(); stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 5
gotoAndStop (1);
Symbol 228 MovieClip [Wall] Frame 1
stop();
Symbol 228 MovieClip [Wall] Frame 10
gotoAndStop (1);

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Symbol 83 MovieClipUses:82Used by:88 90 109 112 204
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:88 90 109 112 204
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88 90 109 112 204
Symbol 88 MovieClip [DeadProfile1]Uses:77 79 81 83 85 87Used by:Timeline
Symbol 89 SoundUsed by:90
Symbol 90 MovieClip [DeadProfile2]Uses:89 79 81 83 85 87Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:105 106 126 129
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:105 106 126 129
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:105 106 126 129
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:105 106 126 129
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:105 106 126 129
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:105 106 126 129
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:105 106 126 129
Symbol 105 MovieClip [DeadProfile3]Uses:77 92 94 96 98 100 102 104Used by:Timeline
Symbol 106 MovieClip [DeadProfile4]Uses:77 92 94 96 98 100 102 104Used by:Timeline
Symbol 107 ShapeTweeningUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip [Disintegrate1]Uses:79 81 83 85 87 107 108Used by:Timeline
Symbol 110 ShapeTweeningUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [Disintegrate2]Uses:79 81 83 85 87 110 111Used by:Timeline
Symbol 113 GraphicUsed by:123
Symbol 114 ShapeTweeningUsed by:123
Symbol 115 GraphicUsed by:123
Symbol 116 GraphicUsed by:123
Symbol 117 GraphicUsed by:123
Symbol 118 GraphicUsed by:123
Symbol 119 GraphicUsed by:123
Symbol 120 GraphicUsed by:123
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [Disintegrate3]Uses:113 114 115 116 117 118 119 120 121 122Used by:Timeline
Symbol 124 ShapeTweeningUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [Disintegrate4]Uses:92 94 96 98 100 102 104 124 125Used by:Timeline
Symbol 127 ShapeTweeningUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip [Disintegrate5]Uses:92 94 96 98 100 102 104 127 128Used by:Timeline
Symbol 130 Sound [ElectricHum]Used by:131
Symbol 131 MovieClipUses:130Used by:Timeline
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:144 149 169
Symbol 134 FontUsed by:135 136 146 147 194 195 196 197 198 199
Symbol 135 EditableTextUses:134Used by:144
Symbol 136 EditableTextUses:134Used by:144
Symbol 137 GraphicUsed by:144
Symbol 138 GraphicUsed by:142 164 167
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142 164 167
Symbol 141 GraphicUsed by:142 164 167
Symbol 142 ButtonUses:138 139 140 141Used by:144 149
Symbol 143 GraphicUsed by:144 149
Symbol 144 MovieClip [GameOver]Uses:133 135 136 137 142 143Used by:Timeline
Symbol 145 GraphicUsed by:149
Symbol 146 EditableTextUses:134Used by:149
Symbol 147 EditableTextUses:134Used by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [GameOver2]Uses:133 145 146 147 148 142 143Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip [GraveStone1]Uses:150Used by:Timeline
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClip [Gravestone2]Uses:152Used by:Timeline
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClip [Gravestone3]Uses:154Used by:Timeline
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClip [Gravestone4]Uses:156Used by:Timeline
Symbol 158 GraphicUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [Gun2]Uses:158 159Used by:Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [Mask]Uses:161Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 ButtonUses:138 163 140 141Used by:169
Symbol 165 GraphicUsed by:169
Symbol 166 GraphicUsed by:167
Symbol 167 ButtonUses:138 166 140 141Used by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip [NewGame]Uses:133 164 165 167 168Used by:Timeline
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClip [Recharge]Uses:170Used by:Timeline
Symbol 172 ShapeTweeningUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [TargetSplat]Uses:172 173Used by:Timeline
Symbol 175 GraphicUsed by:228
Symbol 176 GraphicUsed by:180
Symbol 177 GraphicUsed by:180
Symbol 178 GraphicUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 ButtonUses:176 177 178 179Used by:228
Symbol 181 GraphicUsed by:182
Symbol 182 ButtonUses:181Used by:228
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:228
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:228
Symbol 187 GraphicUsed by:191
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:191
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:187 189 190Used by:228
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:228
Symbol 194 EditableTextUses:134Used by:228
Symbol 195 EditableTextUses:134Used by:228
Symbol 196 EditableTextUses:134Used by:228
Symbol 197 EditableTextUses:134Used by:228
Symbol 198 EditableTextUses:134Used by:228
Symbol 199 EditableTextUses:134Used by:228
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:228
Symbol 202 GraphicUsed by:205
Symbol 203 GraphicUsed by:205
Symbol 204 MovieClipUses:79 81 83 85 87Used by:205
Symbol 205 MovieClipUses:202 203 204Used by:228
Symbol 206 GraphicUsed by:228
Symbol 207 GraphicUsed by:220
Symbol 208 GraphicUsed by:214
Symbol 209 GraphicUsed by:214
Symbol 210 GraphicUsed by:214
Symbol 211 GraphicUsed by:214
Symbol 212 GraphicUsed by:214
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:208 209 210 211 212 213Used by:220
Symbol 215 GraphicUsed by:220
Symbol 216 SoundUsed by:220
Symbol 217 GraphicUsed by:220
Symbol 218 GraphicUsed by:220
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:207 214 215 216 217 218 219Used by:228
Symbol 221 GraphicUsed by:225
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:225
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:221 223 224Used by:228
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:228
Symbol 228 MovieClip [Wall]Uses:175 180 182 184 186 191 193 194 195 196 197 198 199 201 205 206 220 225 227Used by:Timeline

Instance Names

"loader"Frame 1Symbol 3 MovieClip
"hit1"Frame 5Symbol 18 MovieClip
"RedBar"Symbol 191 MovieClip Frame 1Symbol 189 MovieClip
"Electricity"Symbol 220 MovieClip Frame 1Symbol 214 MovieClip
"Battery"Symbol 228 MovieClip [Wall] Frame 1Symbol 191 MovieClip
"BatteryHit"Symbol 228 MovieClip [Wall] Frame 1Symbol 201 MovieClip
"zombiecity"Symbol 228 MovieClip [Wall] Frame 1Symbol 205 MovieClip
"Weapon"Symbol 228 MovieClip [Wall] Frame 1Symbol 220 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 5Symbol 31 as "Dead2"
ExportAssets (56)Timeline Frame 5Symbol 52 as "Dead1"
ExportAssets (56)Timeline Frame 5Symbol 76 as "Dead3"
ExportAssets (56)Timeline Frame 5Symbol 88 as "DeadProfile1"
ExportAssets (56)Timeline Frame 5Symbol 90 as "DeadProfile2"
ExportAssets (56)Timeline Frame 5Symbol 105 as "DeadProfile3"
ExportAssets (56)Timeline Frame 5Symbol 106 as "DeadProfile4"
ExportAssets (56)Timeline Frame 5Symbol 109 as "Disintegrate1"
ExportAssets (56)Timeline Frame 5Symbol 112 as "Disintegrate2"
ExportAssets (56)Timeline Frame 5Symbol 123 as "Disintegrate3"
ExportAssets (56)Timeline Frame 5Symbol 126 as "Disintegrate4"
ExportAssets (56)Timeline Frame 5Symbol 129 as "Disintegrate5"
ExportAssets (56)Timeline Frame 5Symbol 130 as "ElectricHum"
ExportAssets (56)Timeline Frame 5Symbol 144 as "GameOver"
ExportAssets (56)Timeline Frame 5Symbol 149 as "GameOver2"
ExportAssets (56)Timeline Frame 5Symbol 151 as "GraveStone1"
ExportAssets (56)Timeline Frame 5Symbol 153 as "Gravestone2"
ExportAssets (56)Timeline Frame 5Symbol 155 as "Gravestone3"
ExportAssets (56)Timeline Frame 5Symbol 157 as "Gravestone4"
ExportAssets (56)Timeline Frame 5Symbol 160 as "Gun2"
ExportAssets (56)Timeline Frame 5Symbol 162 as "Mask"
ExportAssets (56)Timeline Frame 5Symbol 169 as "NewGame"
ExportAssets (56)Timeline Frame 5Symbol 171 as "Recharge"
ExportAssets (56)Timeline Frame 5Symbol 174 as "TargetSplat"
ExportAssets (56)Timeline Frame 5Symbol 228 as "Wall"

Labels

"Disintegrate"Symbol 52 MovieClip [Dead1] Frame 27
"Disintegrate"Symbol 76 MovieClip [Dead3] Frame 25
"Disintegrate"Symbol 112 MovieClip [Disintegrate2] Frame 1
"Disintegrate"Symbol 123 MovieClip [Disintegrate3] Frame 1
"Disintegrate"Symbol 126 MovieClip [Disintegrate4] Frame 1
"Disintegrate"Symbol 129 MovieClip [Disintegrate5] Frame 1
"Hold"Symbol 214 MovieClip Frame 8
"Fire"Symbol 220 MovieClip Frame 2
"redglow"Symbol 228 MovieClip [Wall] Frame 2

Dynamic Text Variables

_root.scoreSymbol 135 EditableText""
_root.firingaccuracySymbol 136 EditableText""
_root.scoreSymbol 146 EditableText""
_root.firingaccuracySymbol 147 EditableText""
_root.zombiesdestroyedSymbol 194 EditableText""
_root.scoreSymbol 195 EditableText""
_root.zombiepopulationSymbol 196 EditableText""
_root.firingaccuracySymbol 197 EditableText""
_root.batterypercentSymbol 198 EditableText""
_root.damageSymbol 199 EditableText""




http://swfchan.com/6/27560/info.shtml
Created: 21/5 -2019 10:05:59 Last modified: 21/5 -2019 10:05:59 Server time: 16/05 -2024 01:26:57