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Stealth Hunter.swf

This is the info page for
Flash #27679

(Click the ID number above for more basic data on this flash file.)


Text
MISSION ONE

MISSION ONE

MISSION ONE

MISSION ONE

MISSION ONE

100%

100%

Simple Graphics Mode(SGM)

ON

ON

OFF

OFF

Automatic SGM Toggler

Sound

Particles

Display FPS

Use the arrow keys to walk around

If you are spotted, the mission is a failure and
you must restart

Use your radar to navigate around guards.

Walk directly into a wall and hold
the walk key to press up against it.

Slide along the wall using the arrow
keys perpendicular to the wall.

When a red exclamation mark appears above
your head, you can press spacebar to use
objects such as switches and doors.

SPACEBAR

Pressing the spacebar while against the wall will
make you tap against it. Curious guards who
hear the tap will come investigate.

While standing near a guard press spacebar to
break his neck.

Range

A

Press the Z key to plant a C4
explosive charge.

Press the X key to
detonate charges.

Some objects will be destroyed if
caught in the explosion

Certain objects can be pushed around by
walking into them

NEXT

NEXT

<p align="center"><font face="Arial" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><a href="asdf"><b>NEXT</b></a></font></p>

PREV

PREV

<p align="center"><font face="Arial" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><a href="sadf"><b>PREV</b></a></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Reach the exit point</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Eliminate all guards</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Reach the exit point in time</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Do not kill any guards</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="left"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Eliminate all guards using only C4</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="13" color="#31696b" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#31696b" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#46e3e3" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#31696b" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#46e3e3" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="asdf"><b>PRESS SPACE TO CONTINUE</b></a></font></p>

MUSIC

MOVEMENT

SNAP NECK

TAP ON WALL
(WHILE ON WALL)

WALL PRESS

PLACE C4

DETONATE C4

USE OBJECT

MENU

QUICK RESTART

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>This game can only be played on </b><font color="#ffff00"><a href="http://www.wonpwn.com"><b>http://www.wonpwn.com</b></a></font></font></p>

If you're seeing this message, send an email to stolengames@wonpwn.com

ActionScript [AS1/AS2]

Instance of Symbol 189 MovieClip "loaderFader" in Frame 1
onClipEvent (load) { _alpha = 0; }
Frame 2
if (_root.getBytesLoaded() == _root.getBytesTotal()) { if (delayer == 20) { var protocol = _url.substr(0, _url.indexOf(":")); if (protocol == "file") { gotoAndStop ("levLoad"); } else if (protocol == "http") { var doubleSlash = _url.indexOf("//"); var server = _url.substr(doubleSlash + 2, (_url.indexOf("/", doubleSlash + 2) - doubleSlash) - 2); var server = server.toUpperCase(); if (server.indexOf("WWW.") != -1) { server = server.substr(server.indexOf("WWW.") + 4, server.length); } if (server.indexOf("WONPWN.COM") != -1) { gotoAndStop ("levLoad"); } else if (server.indexOf("NEWGROUNDS.COM") != -1) { gotoAndStop ("levLoad"); } else if (server.indexOf("UNGROUNDED.NET") != -1) { gotoAndStop ("levLoad"); } else if (server.indexOf("UPLOADS.UNGROUNDED.NET") != -1) { gotoAndStop ("levLoad"); } else if (_url.toLowerCase().indexOf("ungrounded") != -1) { gotoAndStop ("levLoad"); } else { siteSucks = server.toLowerCase() + " sucks because they steal games."; var a = "you no-talent jerk, go make your own game"; getURL ("http://www.wonpwn.com"); gotoAndStop ("stolen"); } } } else if (delayer > 3) { delayer++; loaderFader._alpha = loaderFader._alpha + 10; gotoAndPlay (1); } else if (delayer == undefined) { delayer = 0; loader.gotoAndStop(100); gotoAndPlay (1); } else { delayer++; gotoAndPlay (1); } } else { loader.gotoAndStop(Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + 1); loader.percent = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%"; gotoAndPlay (1); }
Frame 3
gotoAndStop ("uhoh");
Frame 4
function SOvarExists(varName) { if (SO.data[varName] == undefined) { return(false); } return(true); } function SOgetVar(varName) { return(SO.data[varName]); } function SOsetVar(varName, value) { SO.data[varName] = value; } _global.levels = new Array("6|26|2|1x50#9|23|1|1x50#6|20|0|1x50#3|23|3|1x50~$~21|26|2|1|0|0#11|15|2|0|0|1#11|14|2|0|0|1#11|13|2|0|0|1~$~0,objectives1,Learn_how_to_play|0,keycard,0|7,1|15,1|8#16,3,Welcome_to_Training~br~Press_the_R_key_at_any_time_to_restart~br~Press_the_M_key_to_access_the_menu|7,100|16,3,Press_the_arrow_keys_on_your_keyboard_to_sneak_around|0,tX,%PLAYERX%|0,tY,%PLAYERY%|1,%PLAYERX%,==,%tX%,3|1,%PLAYERY%,==,%tY%,2|7,5|9,5|7,40|16,3,Press_up_against_a_wall_by_moving_towards_it_and_holding_down_the_arrow_key|1,%ONWALL%,==,1,5|0,tX,%PLAYERX%|0,tY,%PLAYERY%|16,3,Press_the_arrow_keys_perpendicular_to_the_wall_to_slide_along_it|9,19|9,19|7,1|9,11|1,%ONWALL%,==,0,1|9,10|1,%PLAYERX%,==,%tX%,3|1,%PLAYERY%,==,%tY%,2|7,5|9,19|7,4|9,27|16,3,Step_on_the_center_tile_when_you_are_ready_to_continue|22,4,4,2,0|14,4,4,36|8#11,6,23|15,3|8#16,3,Move_near_an_enemy_and_press_Spacebar_to_snap_their_neck|1,%NMECOUNT%,==,3,3|16,3,Kill_the_remaining_guards|9,7|9,7|7,5|9,1|1,%NMECOUNT%,==,0,5|16,3,Step_on_the_center_tile_when_you_are_ready_to_continue|14,6,23,36|22,6,23,4,0|8|9,15|7,4|9,7|8#11,15,14|28,3|15,14|8#16,3,Push_the_crate_onto_the_pressure_pad|1,floor(21/21),==,1,5|16,3,Step_on_the_center_tile_when_you_are_ready_to_continue|14,24,21,36|22,24,21,6,0|8|9,9|7,5|9,1#11,17,9|28,1|15,7|8#16,3,If_a_red_exclamation_point_appears_above_your_head~c~_there_is_an_object_nearby_that_can_be_used|7,120|1,%keycard%,==,0,1|16,3,Search_the_lockers_along_the_wall_for_a_keycard_|8#16,0,You_find_nothing|21,%PLAYERX%,%PLAYERY%|8#16,0,You_found_a_keycard|16,3,Now_that_you_have_the_keycard~c~_use_the_switch_on_the_wall_to_open_the_door|0,keycard,1|21,%PLAYERX%,%PLAYERY%|8#1,%keycard%,==,1,8|10,switch|14,24,7,66|16,0,Access_Granted|16,3,Step_onto_the_exit_tile_to_complete_the_training_mission|14,25,7,1|21,24,8|13|9,11|10,error|16,0,Access_Denied|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8#16,3,Press_up_against_the_wall_and_use_spacebar_to_tap_on_it~br~When_the_guard_comes_down_to_investigate_the_noise~c~_sneak_past_him._Do_not_let_him_see_you_or_the_mission_will_end|8#11,15,14|28,3|15,14|8#16,3,Press_Z_to_plant_a_C4_charge~br~Plant_a_charge_next_to_the_crates_blocking_the_path|30,99|1,%C4AMOUNT%,==,99,2|7,1|9,2|14,14,15,37|14,14,14,37|14,14,13,37|16,3,Press_X_to_detonate_C4_charges~br~Stand_back_at_least_one_tile_or_else_you_will_be_caught_in_the_explosion_and_die|8#11,21,27|0,tempNum,%C4AMOUNT%|4,tempNum,-1|30,%tempNum%|28,0|15,5|8~$~24|8|10|1#18|9|11|1#20|9|8|1#21|9|8|1#22|9|9|1#9|14|15|0~$~~$~30x30#4x4#25x4#0#5#0#0~$~10^9*6^2^22*22^8^0*7^22*22^8^0*7^22*22^8^0*2^36*3^0*2^22*16^0*3^22*3^8^0*2^36^0^36^0*2^22*16^0*3^22*3^8^0*2^36*3^0*2^22*16^0*3^22*3^8^0*7^22*16^0*3^22*3^2^0*7^22*9^5*7^64^1^5^22*20^0^93^0^91*3^0*4^22*20^0*10^22*20^0*10^22*71^33*9^22*21^33^35^33*7^22*21^33*9^22*139^0^22*13^28^29^28^0*3^22*8^0*5^22*11^27^35^27^0*3^22*8^0^36*3^0^22*11^27^0*5^22*7^0*2^36^0^36^0*2^22*11^0^22*12^0^36*3^0^22*12^0^22*12^0*5^22*12^0^22*14^0^22*14^0^22*29^0^22*68", "6|1|2|1x140&2x90&4x1&1x70&2x180&4x2&1x60~$~~$~28,1|8~$~~$~~$~13x6#1x5#11x5#0#0#0#0~$~22*4^54^5^1^5^12^22*8^7^0*3^6^22*8^14^0*3^6^22*4^54^5^21^19^25^0*3^26^5*3^22^7^0*11^22^3^0*11^3", "5|4|2|1x60&3x&1x140&3x~$~~$~28,1|0,hint,Tap_on_the_wall_to_lure_the_guard_down~c~_then_snap_his_neck_when_he_comes_around_the_corner|8~$~~$~~$~8x11#1x9#6x2#0#0#0#0~$~22*3^54^5^15^5^22*4^7^29^58^0^22*4^18^27^0*2^3^22*3^17^0*3^22*4^17^0*3^22*4^16^0*3^22*4^7^0*3^22^54^5^15^25^0*3^22^7^0*6^22^3^0*6^22^7^59^0*5^22", "9|3|3|0x3&0x3&0x3&0x3&0x3&0x3&1x30&0x1&0x1&0x1&0x1&0x1&0x1&1x30~$~1|2|2|1|0|1#3|10|6|1|0|1#4|4|9|1|0|1#6|1|7|0|0|1~$~0,objectives1,Search_the_locker_room_for_a_keycard|0,key,0|28,3|0,doorOpen,0|8#28,0|16,0,You_find_nothing_of_interest|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,This_locker_is_full_of_garbage._Yuck.|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,You_find_a_keycard|0,key,1|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,You_find_5_C4|30,5|21,%PLAYERX%,%PLAYERY%|8#1,%key%,==,1,6|13|10,switch|16,0,Access_Granted|14,0,8,68|21,%PLAYERX%,%PLAYERY%|9,9|10,error|16,0,Access_Denied|8#1,%doorOpen%,==,0,3|14,8,6,1|0,doorOpen,1|9,6|14,8,6,2|0,doorOpen,0|10,switch|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8~$~2|2|4|1#3|2|1|1#4|2|3|1#5|2|1|1#7|2|1|1#8|2|1|1#9|2|1|1#10|2|2|1#8|5|6|1#8|7|6|1#1|8|5|1#6|8|7|1~$~1|1|0#4|9|0#4|10|0~$~13x13#11x9#1x9#0#5#0#0~$~54^5*10^15^22^7^29^91*4^0^91*4^0^22^7^0*11^22^14^0*11^22^7^0*11^22^7^0*11^22^7^9*6^2^1^9*2^2^22^7^0*5^93^0*5^22^66^0*11^22^3^0*3^87^0*7^3^7^0*3^88^0*7^22^14^0*11^22*14", "~$~5|3|2|1|0|1~$~1,floor(3/3),==,1,5|1,%doorOpen%,==,0,3|14,8,3,1|0,doorOpen,1|10,switch|9,10|1,%doorOpen%,==,1,3|14,8,3,4|0,doorOpen,0|10,switch|7,3|9,0#0,doorOpen,0|28,1|0,hint,Push_the_crate_onto_the_trigger_to_keep_the_door_open|7,5|15,0|8~$~~$~~$~12x6#1x3#10x1#0#0#0#1~$~54^5*3^15^5*5^1^5^7^0*7^8^0*3^7^0*7^2^0*3^3^0*2^35^0*4^3^0*3^7^0*7^8^0*3^14^0*7^2^0*3", "7|1|2|2x212#1|4|1|2x122#9|9|3|1x40#9|8|3|2x302~$~~$~0,hint,Guards_cant_see_you_as_easily_when_you_press_up_against_the_wall|8~$~~$~7|7|0#2|8|0#7|8|0#7|9|0~$~11x10#1x9#5x5#0#1#0#~$~54^5*3^21^20*2^19^5*2^12^7^0*9^6^7^0*9^6^18^0*2^36*5^0*2^6^17^0*2^36*5^0*2^6^17^0*2^36*5^0*2^6^17^0*2^36*5^0*2^6^16^0*2^36*5^0*2^6^7^0*9^6^7^0*9^6", "11|13|3|3x#9|8|0|0x0&0x0&0x0&0x3&0x3&0x3&0x3&0x2&0x2&0x2&0x1&0x1&0x1&0x1#7|18|1|0x1&0x1&0x1&1x10&0x3&0x3&0x3&1x10#1|2|1|1x25&3x~$~~$~0,hint,Guards_cannot_see_through_tall_bushes|8~$~~$~~$~12x20#1x14#10x1#1#1#0#0~$~40^39*9^1^39^38^34*7^32^36*3^38^31^32*3^33*2^34^33^36*3^38^30^33*5^34^33^36*3^38^36^33*5^34*5^56^36^33*5^32*2^33*2^34^38^36^33*2^34^30^33^34^30^33*2^34^38^30^33*2^34^30^33^32^33*3^34^38^30^33*2^34^33*6^32^38^30^33*2^34^33*7^38^30^33*2^34*5^33*3^38^30^33*2^34^31^32^33*2^31^32^33^38^30^34*3^30^33*3^30^33*2^38^36^33*2^34^33*3^32^33*3^56^36^33*2^34^30^33*6^38^36^33*2^34^33*7^38^30^33*2^34*5^33^30^33^38^30^33^32*2^34^33^32*3^33*2^38^30^33*3^34^33*6^38^30^33*3^34^33*6", "2|2|1|2x135&1x60#5|13|3|1x60&3x&1x170&3x#9|6|0|0x0&0x0&0x0&1x40&3x&1x50&2x180&0x2&0x2&0x2&1x30&2x0#9|10|2|1x40~$~7|13|6|1|0|1#7|14|1|1|0|1#7|4|2|1|0|1#2|6|3|1|1|0#2|7|3|1|1|0~$~28,3|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#28,3|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#0,haskey,0|28,2|0,hint,Kill_the_guard_to_get_the_key_to_the_door~c~_then_search_the_lockers_outside_to_get_the_C4_you'll_need|7,1|15,7|8#1,%haskey%,==,1,5|16,0,You_use_the_key_to_unlock_the_door|21,12,3|10,switch|14,11,3,1|9,7|16,0,The_door_is_locked__You_need_a_key|8#16,0,The_door_is_locked|8#10,switch|21,7,4|21,7,5|14,6,4,64|7,5|14,6,5,1|8#10,switch|21,3,10|14,3,11,1|8#1,%NMECOUNT%,==,3,3|0,haskey,1|16,0,You_found_a_key_on_the_guard|8|7,3~$~12|3|3|1#7|4|5|1#3|10|6|1#8|10|1|1#8|11|1|1#8|12|1|1~$~7|1|0#8|1|0#7|2|0#1|6|0#7|7|0#8|7|0#1|8|0#2|8|0#3|8|0#4|8|0#5|8|0#7|8|0~$~15x15#13x1#1x13#1#0#0#2~$~54^5*3^15^5*3^15^5*4^1^5^7^28^29^27^0*2^8^29^27^0*2^8^31^32*2^7^27^0*4^8^58^0*3^2^36^33*2^7^27^59^0*3^2^0*4^3^36^33*2^7^0*5^62^0*4^7^36^33*2^14^0*5^3^0*4^7^30^33*2^7^58^0*4^8^0*4^7^30^33*2^7^0*5^8^28^59^0*2^14^30^33*2^7^28^27*2^28^29^8^28^0*3^7^30^33*2^14^0*5^8^5*4^25^30^33*2^7^0*5^8^92^36*2^31^32^33*3^7^9^2^1^9*2^8^92^36*2^30^33*4^7^36*4^33^8^92^36*2^30^33*3^34^3^36^33*4^8^36*3^33*3^34*2^7^36^33*4^2^36*3^34*5", "~$~5|3|2|1|0|1~$~1,floor(3/3),==,1,6|1,%doorOpen%,==,0,4|14,8,3,1|14,10,3,4|0,doorOpen,1|10,switch|9,12|1,%doorOpen%,==,1,4|14,8,3,4|14,10,3,1|0,doorOpen,0|10,switch|7,3|9,0#0,doorOpen,0|0,hint,Certain_crates_can_explode~br~You_have_one_C4|7,5|15,0|8~$~~$~~$~14x6#1x3#12x1#1#0#0#1~$~54^5*3^15^5*3^12^22^54^5^1^5^18^0*7^6^22^7^0*3^16^0*7^26^15^25^0*3^3^0*2^35^0*4^3^0*5^18^0*7^24^4^23^0*3^16^0*7^6^22*5", "4|9|3|1x40#6|3|1|1x40~$~~$~0,doorOpen,1|7,5|13|15,1|8#1,floor(2/6),==,1,5|1,%doorOpen%,==,1,3|14,5,9,1|0,doorOpen,0|10,switch|9,10|1,%doorOpen%,==,0,3|14,5,9,4|0,doorOpen,1|10,switch|7,3|9,0~$~~$~~$~10x11#8x9#6x9#0#3#0#0~$~22*3^54^5^21^20*2^19^22*4^7^0*5^22^54^5^15^25^0*3^27^0^22^7^0*6^27^0^22^18^0^22*5^27^0^22^17^0^22*3^10^9^2^0^22^17^0^35^0^22^2^0*3^22^17^0^8^0^22^0*2^22^0^22^16^0^2^0^22*4^0^22^7^0*4^3^0^22^0^22*11", "5|1|2|1x5~$~8|8|2|1|0|1#8|3|2|1|0|1#2|9|1|1|0|1#2|5|2|1|0|1~$~0,hint,Enemies_will_walk_around_objects_you_push_into_their_path|8~$~~$~~$~10x11#8x2#1x1#0#3#0#0~$~54^5^15^5*5^15^5^7^0*5^8^58^0*2^7^0*3^8^0^8^0*3^7^9*3^2^0^2^0*2^58^7^0*9^18^0*3^58*2^0*2^58^0^17^58*2^0*7^17^0*7^58*2^17^0*2^58^0*6^16^0*2^58^0*6^7^58^0*4^58^0*2^58", "5|1|2|1x10&0x1&0x1&0x1&0x1&0x1&0x1&4x2&1x10&0x3&0x3&0x3&0x3&0x3&0x3&4x2#10|10|3|0x3&0x3&0x3&0x3&1x5&4x1&1x10&0x1&0x1&0x1&0x1&1x5&4x3&1x10#6|9|1|0x1&0x1&0x1&0x1&1x5&4x3&1x10&0x3&0x3&0x3&0x3&1x5&4x1&1x10~$~~$~0,wall,rand(1/4)|4,wall,2|2,wall,3|14,%wall%,11,1|0,wall2,rand(1/4)|15,1|8#1,%wall2%,==,1,2|14,5,6,1|8|1,%wall2%,==,2,2|14,7,6,1|8|1,%wall2%,==,3,2|14,9,6,1|8|14,11,6,1|8#1,%wall%,==,1,2|14,5,11,1|9,10|1,%wall%,==,2,2|14,7,11,1|9,10|1,%wall%,==,3,2|14,9,11,1|9,10|14,11,11,1|8~$~~$~~$~16x20#8x18#8x1#0#1#0#0~$~22*4^54^5^15^5^1^5^15^5^12^22*7^7^36*7^6^22*7^7^37*7^6^22*7^18^37*7^6^22*7^17^37*7^6^22*7^17^37*7^6^22*7^17^27^8^27^8^27^8^27^6^22*7^17^37^8^37^8^37^8^0^6^22*7^17^37^2^37^2^37^2^37^6^22*7^17^37*6^0^6^22*7^16^37^0^37^0^37*3^6^22*7^7^27^8^27^8^27^8^27^6^22*7^18^37^8^37^8^37^8^37^6^22*7^17^37^2^37^2^37^2^0^6^22*7^17^37*7^6^22*7^17^37^36*4^37*2^6^22*7^17^37^36*4^37*2^6^22*7^16^37^36*4^37*2^6^22*7^7^37*7^6^22*7^11^4^23^37*3^24^4^13^22*3", "12|14|0|0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x1&0x1&0x1&1x5&4x3&1x5&3x&1x40&0x3&0x3&0x3&1x10&3x&0x2&0x2&0x2&1x25&0x2&0x2&0x2&0x2&1x5&4x0&1x40#18|2|3|0x3&0x3&0x3&0x3&0x3&0x3&4x1&1x20&0x1&0x1&0x1&0x1&0x1&0x1&4x3&1x20#2|11|1|1x100&3x&1x200&3x#19|10|3|1x100&3x&1x200&3x~$~18|12|4|1|0|1#13|1|7|0|0|1#16|1|6|0|0|1#3|16|1|1|0|1#3|15|1|1|0|1#2|15|1|1|0|1#2|14|3|1|1|0#2|13|3|1|1|0#3|5|1|1|0|1#3|6|1|1|0|1#3|10|1|1|0|1#2|10|1|1|0|1#4|12|3|1|1|0~$~0,objectives1,Find_the_exit_key|0,hint,Remember_to_search_every_locker_for_explosives_-_you'll_need_it|0,switch1,0|0,door1,0|0,door2,0|0,door3,0|0,door4,0|0,switch2,0|0,hasKey,0|8#1,%door1%,==,0,4|10,switch|14,10,6,1|0,door1,1|9,8|10,switch|14,10,6,4|0,door1,0|8#1,%switch2%,==,0,13|21,3,10|21,17,8|10,switch|14,3,9,62|7,5|18|27,17,9|7,10|10,switch|14,17,9,1|7,10|27,%PLAYERX%,%PLAYERY%|19|8#1,%switch1%,==,0,13|21,17,1|21,11,12|10,switch|14,17,0,66|7,5|18|27,10,12|7,10|10,switch|14,10,12,1|7,10|27,%PLAYERX%,%PLAYERY%|19|8#1,%door2%,==,0,4|10,switch|14,14,5,1|0,door2,1|9,8|10,switch|14,14,5,2|0,door2,0|8#1,%door3%,==,0,1|16,0,The_door_is_locked|8#1,%door4%,==,0,1|16,0,The_door_is_locked|8#28,3|1,%hasKey%,==,0,2|16,0,The_door_is_locked|9,8|16,0,You_use_the_key_to_unlock_the_door|10,switch|21,3,6|14,2,6,1|8#28,3|16,0,You_find_the_exit_key_in_the_desk|0,hasKey,1|21,17,12|21,17,11|8#28,0|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#28,3|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8~$~17|1|3|1#11|2|9|1#12|2|10|1#14|2|9|1#15|2|9|1#14|4|4|1#3|6|7|1#9|6|1|1#11|6|1|1#14|6|4|1#17|8|5|1#1|10|12|1#3|10|2|1#17|11|8|1#11|12|6|1#17|12|8|1#2|16|11|1~$~13|6|0#19|6|0#19|7|0#11|8|0#6|10|0#1|11|0#7|12|0#3|13|0#4|13|0#6|13|0#1|14|0#4|14|0#16|14|0#4|15|0#16|15|0#1|17|0#2|17|0~$~20x18#5x5#1x6#0#0#0#0~$~22*10^54^5*6^64^5*2^22*10^7^91*2^0^91*2^0*4^22*10^7^0*9^22*10^7^0*9^54^5*4^1^5*4^25^0*9^7^9^2^0*7^9*3^2^1^9*4^2^56^0^56^0*7^3^0*2^28^0*5^28^7^10^8^0*7^8^0*8^58^7^9^8^0*7^8^59^0*8^7^93^2^60^9*6^8^0*4^10^2^1^9^2^7^0*5^58^0*3^8^0*4^8^0*4^18^59^0*8^2^0*4^8^77^0*3^17^0*6^29^0*2^3^0*4^8^76^0*3^17^0*2^58*2^0^28^0*3^8^0*4^8^0*4^17^27^0*2^58^0*5^8^0*4^8^27^0*3^16^0*3^27^0*5^2^0*4^2^28^0*3^7^92^0*3^22*15^14^27*2^0*2^22*15", "2|7|1|1x5~$~~$~1,floor(3/3),==,0,6|1,%doorOpen%,==,0,4|14,8,3,1|14,10,3,4|0,doorOpen,1|10,switch|9,12|1,%doorOpen%,==,1,4|14,8,3,4|14,10,3,1|0,doorOpen,0|10,switch|7,3|9,0#0,hint,Guards_investigate_noises_they_hear~br~C4_makes_noises|0,doorOpen,1|7,5|15,0|8~$~~$~~$~14x8#1x3#12x1#1#0#0#1~$~54^5^21^20*2^19^5*2^12^22^54^5^1^5^7^0*7^6^22^7^0*3^7^0*7^26^15^25^0*3^3^0*2^35^0*6^3^0*3^7^0*7^24^4^23^0*3^14^0*7^6^22*5^7^9*3^2^0*3^6^22*6^7^0*6^6^22*5", "2|2|0|0x1&0x1&1x25&0x1&1x30&0x1&0x1&0x1&0x1&4x3&1x20&0x3&0x3&0x3&0x3&1x5&0x3&0x3&0x3&4x1&1x30#1|9|0|1x30&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&4x2&0x2&0x2&0x2&0x2~$~5|6|3|1|1|0#4|5|3|1|1|0#5|4|3|1|1|0#6|3|3|1|1|0#3|6|3|1|1|0#2|7|3|1|1|0#8|7|1|1|0|1#8|6|1|1|0|1~$~0,hint,Detonate_your_C4_at_the_right_moment_to_kill_each_guard|8~$~~$~4|3|0#7|3|0~$~10x10#5x8#5x6#1#1#0#0~$~54^5^21^20*2^19^5^15^5*2^7^0*9^14^0*9^18^0*3^58^0*2^28^0*2^17^0*9^17^0*4^27^0*4^17^0*3^27^0^27^0*3^17^0*3^8^0^27^0*3^16^0*3^8^0^27^0*3^7^0*3^2^0^27^0*3", "2|9|1|2x180&4x2&1x45&2x90&4x1&1x5&3x&1x35#11|2|3|1x40#15|4|2|1x40~$~1|13|6|0|0|0#11|1|7|0|0|0#9|6|4|1|1|0~$~0,door1,0|0,objectives1,Steal_the_computer_documents|0,door3,0|0,keycard,0|0,documents,0|8#1,%door1%,==,0,4|10,switch|14,5,7,1|0,door1,1|9,8|10,switch|14,5,7,2|0,door1,0|8#1,%door3%,==,0,4|10,switch|14,15,8,1|0,door3,1|9,8|10,switch|14,15,8,2|0,door3,0|8#16,0,The_door_is_locked|8#16,0,The_door_is_locked|8#28,0|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,You_find_a_keycard_in_the_locker|0,keycard,1|21,%PLAYERX%,%PLAYERY%|8#28,3|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,3|16,0,You_find_the_exit_keycard_in_the_locker|0,keycard,2|21,%PLAYERX%,%PLAYERY%|8#1,%keycard%,==,1,9|21,3,12|10,switch|14,3,11,62|18|7,10|10,switch|14,2,11,1|19|9,11|16,0,You_need_a_keycard_to_use_this|8#21,2,8|21,6,4|10,switch|14,2,7,62|7,5|18|27,7,4|7,10|10,switch|14,7,4,1|7,10|27,%PLAYERX%,%PLAYERY%|19|8#1,%keycard%,<=,1,2|16,0,You_need_the_exit_keycard_to_use_this|9,17|1,%keycard%,==,2,13|1,%documents%,==,0,2|16,1,You_have_the_keycard_but_you_need_the_computer_doucments_to_leave|9,17|1,%keycard%,==,2,9|1,%documents%,==,1,8|21,3,2|10,switch|14,2,2,64|18|7,10|10,switch|14,2,1,1|19|8#28,3|16,0,You_steal_the_computer_documents|0,documents,1|21,9,6|21,9,7|8~$~3|2|12|1#9|2|6|1#10|2|7|1#15|2|5|1#6|4|4|1#5|6|1|1#9|6|13|1#9|7|13|1#15|7|2|1#2|8|11|1#5|8|1|1#2|9|9|1#10|9|3|1#15|9|2|1#2|10|8|1#10|11|3|1#3|12|10|1~$~7|1|0#8|1|0#14|1|0#5|2|0#6|2|0#7|2|0#1|3|0#14|4|0#14|5|0#8|6|0#8|7|0#3|8|0#3|9|0#3|10|0#16|12|0#15|13|0#16|13|0~$~17x14#1x4#1x1#0#0#0#0~$~54^5*2^21^20^19^5*11^7^0^3^0*4^29^58^91*2^0*2^8^59^91^93^7^2^62^0*2^58^29^28^0*5^8^0*3^14^27^0*5^9*2^2^1^9*2^8^0*3^3^0*6^3^0*5^8^27^0*2^7^0*6^8^0*5^8^28^0*2^7^0*6^8^77^0*4^8^0*3^7^2^60^9^2^1^9^8^76^0*4^8^0*3^7^92^0^27^0*3^8^0*5^10^2^1^2^7^92^0^27^0*3^8^0*5^8^0*3^7^92^0^27^0*3^9*2^2^1^9*2^2^0*3^7^2^1^60^0*13^7^94^0*14^27^7^0*14^27^28", "~$~2|3|3|1|1|0#2|4|3|1|1|0#3|6|3|1|1|0#3|5|2|1|0|1#4|5|3|1|1|0#13|5|3|1|1|0#13|6|2|1|0|1#15|4|2|1|0|1#15|6|2|1|0|1#14|5|2|1|0|1#14|3|2|1|0|1#1|6|1|1|0|1#2|1|1|1|0|1#13|2|1|1|0|1#4|4|3|1|1|0#4|2|1|1|0|1#4|7|2|1|0|1#13|4|2|1|0|1#11|5|2|1|0|1#16|1|1|1|0|1~$~0,switch1,0|0,hint,Conserve_explosives_and_push_objects_into_proper_positions_before_detonating_anything~br~Activate_each_set_of_switches_to_open_doors|0,switch2,0|0,switch3,0|0,switch4,0|0,switch5,0|8#1,%switch1%,==,0,4|0,switch1,1|10,switch|21,13,1|15,6|8#1,%switch2%,==,0,4|0,switch2,1|10,switch|21,16,1|15,6|8#1,%switch3%,==,0,5|0,switch3,1|14,4,0,66|10,switch|21,4,1|15,7|8#1,%switch4%,==,0,5|0,switch4,1|14,2,0,66|10,switch|21,2,1|15,7|8#1,%switch5%,==,0,5|0,switch5,1|14,0,6,68|10,switch|21,1,6|15,7|8#1,%switch1%,==,0,1|8|1,%switch2%,==,0,1|8|18|27,7,6|7,10|14,7,6,1|10,switch|7,10|27,%PLAYERX%,%PLAYERY%|19|8#1,%switch3%,==,0,1|8|1,%switch4%,==,0,1|8|1,%switch5%,==,0,1|8|18|27,10,6|7,10|14,10,6,1|10,switch|7,10|27,%PLAYERX%,%PLAYERY%|19|8~$~2|1|4|1#4|1|3|1#13|1|1|1#16|1|2|1#1|6|5|1~$~3|1|0#15|1|0#17|2|0#17|3|0#17|4|0#17|5|0#17|6|0#1|7|0#2|7|0#11|7|0#17|7|0~$~18x8#9x1#7x1#2#0#0#0~$~54^5^64^15^64^5*5^15^5*2^64^5^15^64^5^7^2^37^58^37*2^8^37^8^37*3^8^37^2^27^37^2^7^37*4^58^8^37^8^37*3^8^37*4^27^14^37*5^8^37^8^37*3^8^37*4^27^7^37*5^8^37^8^37^10^9^2^37*4^27^7^2^37*4^8^37^8^37^2^37*6^27^66^37*5^2^1^2^37^3^37*6^27^7^58*2^37*7^2^58^37*5^27", "4|17|3|1x10&3x&1x5&4x1&0x1&0x1&0x1&0x1&1x5&3x&1x5&0x0&0x0&0x0&0x0&0x0&1x6&0x2&0x2&0x2&0x2&0x2&1x6&0x3&0x3&0x3&0x3#1|11|2|1x5&3x&1x5&4x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&1x5&3x&1x5&0x0&0x0&0x0&1x2&4x3&1x5&3x&1x5&4x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&1x15#8|7|2|1x40~$~~$~28,0|0,objectives1,Steal_the_3_secret_documents|0,objectives2,Do_not_kill_any_guards|0,door1,0|0,door2,0|0,door3,0|0,key,0|0,numDocuments,0|15,15|8#1,%door1%,==,0,4|10,switch|14,2,17,1|0,door1,1|9,8|10,switch|14,2,17,4|0,door1,0|8#1,%door2%,==,0,4|14,1,13,1|10,switch|0,door2,1|9,8|10,switch|14,1,13,2|0,door2,0|8#1,%door3%,==,0,2|16,0,locked|9,7|10,switch|14,7,11,4|14,7,12,67|0,door3,0|8#1,%door3%,==,0,5|14,7,11,1|14,7,12,64|10,switch|0,door3,1|9,10|10,switch|14,7,11,4|14,7,12,63|0,door3,0|8#2,numDocuments,1|0,string,You_have_found_|2,string,%numDocuments%|2,string,_out_of_3_documents.|16,0,%string%|8#14,3,12,87|15,5|21,%PLAYERX%,%PLAYERY%|8#14,5,9,66|14,8,9,1|14,8,6,1|10,switch|21,%PLAYERX%,%PLAYERY%|8#16,0,Nothing_of_use_in_here|21,%PLAYERX%,%PLAYERY%|8#14,0,1,82|15,5|21,%PLAYERX%,%PLAYERY%|8#14,6,3,76|15,5|21,%PLAYERX%,%PLAYERY%|8#16,0,You_found_a_keycard|0,key,1|21,%PLAYERX%,%PLAYERY%|8#10,switch|14,4,5,1|21,3,5|21,5,5|8#28,3|0,v,rand(1/29)|5,v,60|0,px,%PLAYERX%|3,px,0.5|20,popcan2,%px%,%PLAYERY%,2.5,%v%,0,0,6|10,switch|8#1,%numDocuments%,==,3,7|1,%key%,==,1,4|14,6,0,1|14,5,1,64|13|9,7|16,0,You_need_a_keycard.|9,26|1,%key%,==,1,9|0,string,You_need_|0,tempNum,3|3,tempNum,%numDocuments%|2,string,%tempNum%|2,string,_more_document|1,%tempNum%,>,1,1|2,string,s|16,0,%string%|9,26|0,string,You_need_a_keycard_and__|0,tempNum,3|3,tempNum,%numDocuments%|2,string,%tempNum%|2,string,_more_document|1,%tempNum%,>,1,1|2,string,s|16,0,%string%|8#1,%NMECOUNT%,==,2,1|24|7,5~$~1|1|9|1#4|1|11|1#6|1|14|1#7|3|10|1#4|7|8|1#4|8|8|1#5|10|7|1#1|12|2|1#4|12|6|1#8|12|4|1#1|14|2|1#1|17|1|1#3|17|1|1#4|19|13|1~$~~$~10x20#1x18#6x0#0#5#0#0~$~70^75^87^2^91^2^1^9*2^2^84^0^88^0*2^62^0*3^7^76^0*4^8^0*3^7^8^0*4^8^79^0*2^7^8^0*3^10^8^76^0*2^7^8^0*3^10^8^0*3^7^8^0^7^9*2^2^21^19^1^25^8^0^7^92^0^27^28^0*2^7^8^0^7^92^0*5^7^8^0^7^5*2^64^5*2^1^25^8^0^7^70^71^0*2^2^0*2^8^0^7^69^0*3^3^0*2^8^0^14^90^0*3^62^0*2^8^1^25^0*4^8^0*2^8^0^7^5*4^8^0*2^8^0^18^27^28^29^0^2^0*2^8^0^16^0*7^8^0^3^0*7^8^0^7^0*7^2^1^25^94^0*6", "3|17|0|1x10#9|11|3|2x280#19|4|3|2x315#10|7|0|2x15#2|7|0|1x10#12|14|0|2x45~$~1|8|3|1|1|0#1|9|3|1|1|0#1|10|3|1|1|0#1|13|3|1|1|0#6|18|3|1|1|0#7|18|3|1|1|0#8|18|3|1|1|0#9|17|3|1|1|0#10|16|3|1|1|0#10|15|3|1|1|0#10|14|3|1|1|0#10|13|3|1|1|0#10|12|3|1|1|0#11|11|3|1|1|0#11|10|3|1|1|0#11|9|3|1|1|0#12|7|3|1|1|0#13|7|3|1|1|0#16|5|3|1|1|0#17|5|3|1|1|0#3|8|3|1|1|0#4|8|3|1|1|0#5|8|3|1|1|0#5|7|3|1|1|0#6|6|3|1|1|0#7|6|3|1|1|0#8|6|3|1|1|0#9|6|3|1|1|0#11|14|3|1|1|0#18|6|3|1|1|0#12|8|3|1|1|0#5|17|3|1|1|0#4|16|3|1|1|0#3|15|3|1|1|0#2|14|3|1|1|0#17|7|3|1|1|0#1|11|3|1|1|0#5|1|3|1|1|0#11|3|3|1|1|0#17|1|3|1|1|0#7|14|3|1|1|0#2|4|3|1|1|0#3|12|3|1|1|0#15|7|3|1|1|0#2|9|3|1|1|0~$~28,0|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#0,hint,Tightly_maneuvre_around_the_guards_field_of_vision~br~Arrange_the_explosive_barrels_so_they_will_let_you_assassinate_each_guard|8~$~19|8|0|1~$~1|1|0#19|3|0#18|4|0#12|5|0#19|5|0#2|6|0#10|6|0#1|7|0#3|7|0#9|7|0#11|7|0#2|8|0#10|8|0#3|9|0#9|10|0#15|10|0#8|11|0#10|11|0#9|12|0#12|13|0#13|14|0#5|15|0#12|15|0#3|16|0#2|17|0#4|17|0#3|18|0~$~20x20#15x1#18x10#0#1#0#1~$~54^5*3^15^21^20*5^19^15^21^20^19^5^15^5*2^7^58^0*18^7^0*19^7^0*18^27^14^0*17^27^0^18^0*11^58^0*6^27^17^0^27^0*7^27^0*9^17^27^0^27^0*5^27^0^27^0*7^91^16^0^27^0*7^27^0*9^7^0*2^58^0*16^14^0*8^27^0*5^58^0*4^7^0*7^27^0^27^0*9^18^0*8^27^0*4^22*6^17^0*11^27^0^22*6^17^0*12^27^22*6^16^0*4^58^0*6^27^0^22*6^7^0*2^27^0*10^22*6^14^0^27^0^27^0*9^22*6^7^0*2^27^0*10^22*6^7^0*13^22*6", "5|8|0|1x10#5|13|1|1x10#18|9|0|1x10~$~18|6|2|1|0|1#6|14|3|1|1|0#2|17|3|1|1|0#2|5|3|1|1|0#4|12|1|1|0|1#9|10|2|1|0|1#19|8|4|1|0|1#1|2|7|1|1|0~$~0,switch1,0|0,switch2,0|0,hint,Youre_on_your_own_with_this_one|0,doorOpen,1|7,5|15,1|8#1,floor(4/4),==,1,5|1,%doorOpen%,==,1,3|14,18,11,38|0,doorOpen,0|10,switch|9,10|1,%doorOpen%,==,0,3|14,18,11,2|0,doorOpen,1|10,switch|7,3|9,0#1,%switch1%,==,0,5|0,switch1,1|10,switch|21,9,9|14,9,8,62|15,4|8#1,%switch2%,==,0,5|0,switch2,1|10,switch|21,1,9|14,0,9,68|15,4|8#1,%switch1%,==,0,1|8|1,%switch2%,==,0,1|8|14,5,9,1|10,switch|8~$~1|9|3|1#9|9|2|1~$~10|1|0#11|1|0#18|1|0#19|1|0#19|2|0#10|3|0#17|3|0#12|4|0#18|5|0#16|6|0#7|8|0#8|8|0#17|14|0#19|14|0#1|16|0#1|17|0#1|18|0~$~20x19#2x3#5x10#1#3#0#0~$~54^5*3^12^22*4^54^5^21^20*4^19^5*3^7^91*3^6^22*4^7^27*2^37*6^29^28^18^36*3^26^15^5*2^15^25^37*9^27^17^37*9^58^37*6^58^37*2^17^37*3^35^37*7^58^37*7^16^37*5^9^2^37*10^58^37^7^37*13^36*2^58^36^37*2^7^5*4^37^5*2^15^5^15^5^8^37^36^24^23^36^37*2^7^36*3^8^37^8^28^27^60^36*2^8^37^36^6^14^36^37*2^66^36*3^8^1^8^36*5^8^37^36^26^25^36^37*2^7^36*3^8^0^10^9^2^36^5*2^8^37^36*4^37*2^14^36^2^36^2^5^2^36*5^9*5^2^1^2^7^36*5^33*11^36*3^7^9*3^2^36^33*14^7^0^33*15^27^33^28^7^0^36*5^33*6^22*7^14^59^36^9*2^2^36^33*5^34^22*7^7^58^36*5^33*4^34*2^22*7^7^58^33*8^34*3^22*7", "4|13|0|1x40&3x&1x90&3x#12|27|0|0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&1x40&3x&1x20&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&1x30#17|21|1|x#27|19|0|1x20&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&1x10&2x270&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&1x10&3x&1x5&2x90&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&1x5&2x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&1x50&3x#23|5|2|1x60&3x&1x140&3x#18|3|0|1x40&0x2&0x2&0x2&0x2&0x2&0x2&2x270&4x3&1x60&0x0&0x0&0x0&0x0&0x0&0x0~$~8|4|6|1|0|1#8|9|5|1|0|1#8|7|9|1|0|1#5|5|7|1|0|1#4|7|4|1|0|1#12|11|6|1|0|1#11|11|8|1|0|1#14|12|3|1|1|1#13|12|3|1|1|1#13|13|3|1|1|1#12|13|3|1|1|1#11|13|3|1|1|1#6|14|2|1|0|1#17|9|4|1|0|1#19|2|9|1|0|1#4|19|8|1|0|1#14|11|3|1|1|1#14|10|3|1|1|1#12|14|3|1|1|1#21|14|2|1|0|1#23|13|2|1|0|1#5|22|5|1|0|1#24|30|3|1|1|1#26|28|3|1|1|1#25|32|3|1|1|1#14|13|2|1|0|1#16|16|2|1|0|1#16|4|6|1|0|1~$~28,3|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8#28,3|0,v,rand(1/29)|5,v,60|0,px,%PLAYERX%|3,px,0.5|20,popcan2,%px%,%PLAYERY%,2.5,%v%,0,0,6|10,switch|8#28,0|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#1,%doorOpen%,==,0,4|14,15,7,1|0,doorOpen,1|10,switch|9,8|14,15,7,4|0,doorOpen,0|10,switch|8#0,objectives1,Congratulations_you_win!|0,objectives2,Play_around_in_this_bonus_level!|0,objectives3,Coming_Soon:_Stealth_Hunter_2|0,hint,This_isnt_a_real_level~c~_so_there_are_no_hints_for_winning~br~~br~but_there_IS_a_hidden_switch_somewhere_behind_some_crates.|0,doorOpen,0|0,mainDoorOpen,0|0,HdoorOpen,0|0,documents,0|0,poisoned,0|25,17,2|14,16,12,3|15,15|8#1,%mainDoorOpen%,==,0,5|14,6,17,1|14,5,17,62|0,mainDoorOpen,1|10,switch|9,10|14,6,17,2|14,5,17,61|0,mainDoorOpen,0|10,switch|28,0|8#28,0|10,gas|16,0,Its_full_of_poisonous_gas!|16,0,You_have_10_seconds_to_find_an_antidote|0,poisoned,1|26,10,8|21,%PLAYERX%,%PLAYERY%|8#24|8#18|27,7,7|7,10|12,7,7|7,20|27,%PLAYERX%,%PLAYERY%|16,0,Whoops!|19|8#28,0|1,%poisoned%,==,1,5|16,0,You_found_some_antidote!|0,poisoned,0|34|21,%PLAYERX%,%PLAYERY%|9,8|16,0,You_find_poison_antidote~c~_but_you_are_not_poisoned|8#1,%documents%,==,1,4|13|14,21,2,64|21,%PLAYERX%,%PLAYERY%|9,6|16,0,You_cannot_use_this_until_you_have_the_secret_documents|8#16,0,The_computer_screen_says_%NMECOUNT%_guards_are_still_alive|8#21,16,2|21,17,2|16,0,You_take_the_secret_documents_on_the_table|0,documents,1|14,16,1,69|14,17,1,70|25,22,2|8#28,3|1,%C4AMOUNT%,<,99,5|16,0,It_is_full_of_C4!_You_take_as_much_as_you_can|0,tempNum,99|3,tempNum,%C4AMOUNT%|30,%tempNum%|9,8|16,0,It_is_full_of_C4!_But_you_cant_hold_any_more|8#1,floor(18/16),==,1,7|1,%HdoorOpen%,==,0,5|14,17,12,37|14,18,12,37|14,19,12,37|0,HdoorOpen,1|10,switch|9,14|1,%HdoorOpen%,==,1,5|14,17,12,3|14,18,12,3|14,19,12,3|0,HdoorOpen,0|10,switch|7,3#18|14,21,12,62|0,randX,rand(1/27)|0,randY,rand(1/30)|0,i,0|27,%randX%,%randY%|7,10|2,i,1|0,randX2,rand(0/2)|3,randX2,1|2,randX2,%randX%|0,randY2,rand(0/2)|3,randY2,1|2,randY2,%randY%|12,%randX2%,%randY2%|1,%i%,<,10,2|7,2|9,7|7,20|27,%PLAYERX%,%PLAYERY%|7,5|14,21,12,61|19|8#28,0|16,0,This_locker_is_full_of_garbage~c~_yuck|21,%PLAYERX%,%PLAYERY%|8~$~9|2|3|1#10|2|17|1#11|2|3|1#12|2|3|1#13|2|7|1#14|2|10|1#16|2|13|1#17|2|13|1#18|2|12|1#19|2|12|1#22|2|11|1#2|3|0|1#2|4|14|1#2|5|0|1#1|7|9|1#14|7|4|1#16|7|4|1#17|9|12|1#17|10|12|1#2|11|2|1#21|13|16|1#16|14|1|1#5|18|6|1~$~4|1|0#5|1|0#6|1|0#7|1|0#8|1|0#5|2|0#6|2|0#7|2|0#9|3|0#9|4|0#1|6|0#5|6|0#6|6|0#7|6|0#8|6|0#3|7|0#3|8|0#7|8|0#8|8|0#13|10|0#13|11|0#22|11|0#23|11|0#11|12|0#12|12|0#22|12|0#23|12|0#20|13|0#21|13|0#22|13|0#23|13|0#10|18|0#23|20|0~$~30x35#1x25#22x1#99#5#0#5~$~54^5*2^21^20*4^19^5*8^15^5*7^22*5^7^0*3^27^29^28^27^57^91*6^8^72^73^70^71^0^2^0*2^43^22*5^7^0*4^58^27^57^0*7^8^0*5^62^0*2^42^22*5^7^92^0*7^89^0*5^8^0*5^8^0*2^52^48^49^48^0^22^7^92^0*7^90^0*5^8^0*5^8^0*6^42^22^7^92^0*13^8^0*5^8^0*6^43^22^7^59^0*3^84^83^70^71^0*6^2^0*5^8^0*6^42^22^67^0*2^75^0*11^3^0*5^8^0*6^42^22^7^0*2^74^0*3^68^69^0*6^8^0*5^8^0*6^43^22^14^0*14^8^77^0*4^8^0*6^42^22^7^0*12^87^0^8^76^0*4^10^9*2^2^0*2^9^2^22^7^94^0*11^88^0^8^0*5^2^28^29^0*5^22^7^0*10^84^82^0*2^9*5^2^60^27^29^0*5^22^7^0*15^93^0*3^27^28^29^0*6^22^7^0*28^22^7^0*17^36^0*10^22^7^0*16^36^35^36^0*9^22^7^9*3^2^60^1^9*2^8^0*8^36^0*6^7^2^36^2^39^22*2^7^0*6^8^28^0*14^7^36*3^38^22*2^7^0*6^8^0*5^54^5*9^25^36*3^38^22*2^14^0^81^82^0*3^8^0*5^7^31^32*6^29^32^36*4^38^22*2^7^0*6^8^0*5^7^30^33*3^34^33*5^36*3^38^54^5^25^0*6^8^0*5^7^30^33*2^34*3^33*7^38^7^0*8^8^0*5^7^30^34*5^33*7^38^7^0*8^8^0*5^7^34*5^33*2^30^33*3^31^33^38^3^0*8^8^0*5^7^30^33^34*2^33*9^38^7^0*8^8^0*5^2^36*2^33*11^38^7^0*8^8^0*5^36*3^33*3^30^31^33*3^30^33*2^38^22*9^8^0*5^2^36*2^33*11^38^22*9^8^0*5^7^30^33*3^32^33*6^31^33^38^22*9^8^0*5^7^30^33*3^34*2^33*3^30^33*3^38^22*9^9*6^2^30^34*5^33*7^38^22*15^7^34*4^33*2^31^33*6^38^22*15^7^30^33*12^38^22*15^7^39*13^41"); _global.levels2.push("4|13|0|1x40&3x&1x90&3x#12|27|0|0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&1x40&3x&1x20&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&1x30#17|21|1|x#27|19|0|1x20&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&1x10&2x270&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&1x10&3x&1x5&2x90&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&1x5&2x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&1x50&3x#23|5|2|1x60&3x&1x140&3x#18|3|0|1x40&0x2&0x2&0x2&0x2&0x2&0x2&2x270&4x3&1x60&0x0&0x0&0x0&0x0&0x0&0x0~$~8|4|6|1|0|1#8|9|5|1|0|1#8|7|9|1|0|1#5|5|7|1|0|1#4|7|4|1|0|1#12|11|6|1|0|1#11|11|8|1|0|1#14|12|3|1|1|1#13|12|3|1|1|1#13|13|3|1|1|1#12|13|3|1|1|1#11|13|3|1|1|1#6|14|2|1|0|1#17|9|4|1|0|1#19|2|9|1|0|1#4|19|8|1|0|1#14|11|3|1|1|1#14|10|3|1|1|1#12|14|3|1|1|1#21|14|2|1|0|1#23|13|2|1|0|1#5|22|5|1|0|1#24|30|3|1|1|1#26|28|3|1|1|1#25|32|3|1|1|1#14|13|2|1|0|1#16|16|2|1|0|1#16|4|6|1|0|1~$~28,3|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8#28,3|0,v,rand(1/29)|5,v,60|0,px,%PLAYERX%|3,px,0.5|20,popcan2,%px%,%PLAYERY%,2.5,%v%,0,0,6|10,switch|8#28,0|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#1,%doorOpen%,==,0,4|14,15,7,1|0,doorOpen,1|10,switch|9,8|14,15,7,4|0,doorOpen,0|10,switch|8#0,objectives1,Test_Stealth_Hunter_for_bugs|0,objectives2,Steal_the_secret_documents|0,hint,This_isnt_a_real_level~c~_so_there_are_no_hints_for_winning~br~~br~but_there_IS_a_hidden_switch_somewhere_behind_some_crates.|0,doorOpen,0|0,mainDoorOpen,0|0,HdoorOpen,0|0,documents,0|0,poisoned,0|25,17,2|14,16,12,3|15,15|8#1,%mainDoorOpen%,==,0,5|14,6,17,1|14,5,17,62|0,mainDoorOpen,1|10,switch|9,10|14,6,17,2|14,5,17,61|0,mainDoorOpen,0|10,switch|28,0|8#28,0|10,gas|16,0,Its_full_of_poisonous_gas!|16,0,You_have_10_seconds_to_find_an_antidote|0,poisoned,1|26,10,8|21,%PLAYERX%,%PLAYERY%|8#24|8#18|27,7,7|7,10|12,7,7|7,20|27,%PLAYERX%,%PLAYERY%|16,0,Whoops!|19|8#28,0|1,%poisoned%,==,1,5|16,0,You_found_some_antidote!|0,poisoned,0|34|21,%PLAYERX%,%PLAYERY%|9,8|16,0,You_find_poison_antidote~c~_but_you_are_not_poisoned|8#1,%documents%,==,1,4|13|14,21,2,64|21,%PLAYERX%,%PLAYERY%|9,6|16,0,You_cannot_use_this_until_you_have_the_secret_documents|8#16,0,The_computer_screen_says_%NMECOUNT%_guards_are_still_alive|8#21,16,2|21,17,2|16,0,You_take_the_secret_documents_on_the_table|0,documents,1|14,16,1,69|14,17,1,70|25,22,2|8#28,3|1,%C4AMOUNT%,<,99,5|16,0,It_is_full_of_C4!_You_take_as_much_as_you_can|0,tempNum,99|3,tempNum,%C4AMOUNT%|30,%tempNum%|9,8|16,0,It_is_full_of_C4!_But_you_cant_hold_any_more|8#1,floor(18/16),==,1,7|1,%HdoorOpen%,==,0,5|14,17,12,37|14,18,12,37|14,19,12,37|0,HdoorOpen,1|10,switch|9,14|1,%HdoorOpen%,==,1,5|14,17,12,3|14,18,12,3|14,19,12,3|0,HdoorOpen,0|10,switch|7,3#18|14,21,12,62|0,randX,rand(1/27)|0,randY,rand(1/30)|0,i,0|27,%randX%,%randY%|7,10|2,i,1|0,randX2,rand(0/2)|3,randX2,1|2,randX2,%randX%|0,randY2,rand(0/2)|3,randY2,1|2,randY2,%randY%|12,%randX2%,%randY2%|1,%i%,<,10,2|7,2|9,7|7,20|27,%PLAYERX%,%PLAYERY%|7,5|14,21,12,61|19|8#28,0|16,0,This_locker_is_full_of_garbage~c~_yuck|21,%PLAYERX%,%PLAYERY%|8~$~9|2|3|1#10|2|17|1#11|2|3|1#12|2|3|1#13|2|7|1#14|2|10|1#16|2|13|1#17|2|13|1#18|2|12|1#19|2|12|1#22|2|11|1#2|3|0|1#2|4|14|1#2|5|0|1#1|7|9|1#14|7|4|1#16|7|4|1#17|9|12|1#17|10|12|1#2|11|2|1#21|13|16|1#16|14|1|1#5|18|6|1~$~4|1|0#5|1|0#6|1|0#7|1|0#8|1|0#5|2|0#6|2|0#7|2|0#9|3|0#9|4|0#1|6|0#5|6|0#6|6|0#7|6|0#8|6|0#3|7|0#3|8|0#7|8|0#8|8|0#13|10|0#13|11|0#22|11|0#23|11|0#11|12|0#12|12|0#22|12|0#23|12|0#20|13|0#21|13|0#22|13|0#23|13|0#10|18|0#23|20|0~$~30x35#1x25#22x1#99#5#0#5~$~54^5*2^21^20*4^19^5*8^15^5*7^22*5^7^0*3^27^29^28^27^57^91*6^8^72^73^70^71^0^2^0*2^43^22*5^7^0*4^58^27^57^0*7^8^0*5^62^0*2^42^22*5^7^92^0*7^89^0*5^8^0*5^8^0*2^52^48^49^48^0^22^7^92^0*7^90^0*5^8^0*5^8^0*6^42^22^7^92^0*13^8^0*5^8^0*6^43^22^7^59^0*3^84^83^70^71^0*6^2^0*5^8^0*6^42^22^67^0*2^75^0*11^3^0*5^8^0*6^42^22^7^0*2^74^0*3^68^69^0*6^8^0*5^8^0*6^43^22^14^0*14^8^77^0*4^8^0*6^42^22^7^0*12^87^0^8^76^0*4^10^9*2^2^0*2^9^2^22^7^94^0*11^88^0^8^0*5^2^28^29^0*5^22^7^0*10^84^82^0*2^9*5^2^60^27^29^0*5^22^7^0*15^93^0*3^27^28^29^0*6^22^7^0*28^22^7^0*17^36^0*10^22^7^0*16^36^35^36^0*9^22^7^9*3^2^60^1^9*2^8^0*8^36^0*6^7^2^36^2^39^22*2^7^0*6^8^28^0*14^7^36*3^38^22*2^7^0*6^8^0*5^54^5*9^25^36*3^38^22*2^14^0^81^82^0*3^8^0*5^7^31^32*6^29^32^36*4^38^22*2^7^0*6^8^0*5^7^30^33*3^34^33*5^36*3^38^54^5^25^0*6^8^0*5^7^30^33*2^34*3^33*7^38^7^0*8^8^0*5^7^30^34*5^33*7^38^7^0*8^8^0*5^7^34*5^33*2^30^33*3^31^33^38^3^0*8^8^0*5^7^30^33^34*2^33*9^38^7^0*8^8^0*5^2^36*2^33*11^38^7^0*8^8^0*5^36*3^33*3^30^31^33*3^30^33*2^38^22*9^8^0*5^2^36*2^33*11^38^22*9^8^0*5^7^30^33*3^32^33*6^31^33^38^22*9^8^0*5^7^30^33*3^34*2^33*3^30^33*3^38^22*9^9*6^2^30^34*5^33*7^38^22*15^7^34*4^33*2^31^33*6^38^22*15^7^30^33*12^38^22*15^7^39*13^41"); _global.levelProgress = 0; _global.menuFrame = 1; _global.autoSGM = true; _global.FPS = false; _global.SGM = false; _global.SFX = true; _global.music = true; _global.particles = true; _global.upKey = 38; _global.downKey = 40; _global.rightKey = 39; _global.leftKey = 37; _global.plantC4key = 90; _global.detonateC4key = 88; _global.actionKey = 32; _global.mainFocus = 0; SO = SharedObject.getLocal("wonpwnSHNG"); gotoAndStop ("menu");
Frame 5
_global.mainFocus = 0; menu.setMask(wiper); wiper.gotoAndPlay("reveal"); _quality = "BEST";
Frame 10
gotoAndStop ("uhoh");
Frame 11
stop(); _quality = "LOW"; var window = (new flash.geom.Rectangle(0, 0, 640, 400)); Game = new MapController(_global.currentLevel); Game.moveBG(); _global.mainFocus = 6; _global.Game = Game;
Frame 12
gotoAndStop ("uhoh");
Frame 15
stopAllSounds();
Frame 18
gotoAndStop ("uhoh");
Frame 19
gotoAndStop ("game");
Frame 20
_quality = "BEST";
Symbol 150 MovieClip [tile0] Frame 1
stop();
Symbol 161 MovieClip [levelBar] Frame 1
stop();
Symbol 187 MovieClip Frame 1
stop();
Symbol 187 MovieClip Frame 100
stop(); stop(); percent = "100%";
Symbol 198 MovieClip Frame 1
stop();
Symbol 337 MovieClip [guy] Frame 93
stoppable = true;
Symbol 337 MovieClip [guy] Frame 114
paused = false; ref.inMotion = false; gotoAndStop ("NS"); stoppable = false;
Symbol 337 MovieClip [guy] Frame 118
stoppable = true;
Symbol 337 MovieClip [guy] Frame 139
paused = false; ref.inMotion = false; gotoAndStop ("SS"); stoppable = false;
Symbol 337 MovieClip [guy] Frame 142
stoppable = true;
Symbol 337 MovieClip [guy] Frame 145
ref.wallTap2();
Symbol 337 MovieClip [guy] Frame 146
paused = false; gotoAndStop ("SWSS"); stoppable = false;
Symbol 337 MovieClip [guy] Frame 149
stoppable = true;
Symbol 337 MovieClip [guy] Frame 152
ref.wallTap2();
Symbol 337 MovieClip [guy] Frame 153
paused = false; gotoAndStop ("NWSS"); stoppable = false;
Symbol 337 MovieClip [guy] Frame 157
stoppable = true;
Symbol 337 MovieClip [guy] Frame 161
ref.dropC4();
Symbol 337 MovieClip [guy] Frame 166
paused = false; gotoAndStop ("SS"); stoppable = false;
Symbol 337 MovieClip [guy] Frame 168
stoppable = true;
Symbol 337 MovieClip [guy] Frame 172
ref.dropC4();
Symbol 337 MovieClip [guy] Frame 177
paused = false; gotoAndStop ("NS"); stoppable = false;
Symbol 337 MovieClip [guy] Frame 181
stoppable = true;
Symbol 337 MovieClip [guy] Frame 186
stop(); stoppable = false;
Symbol 337 MovieClip [guy] Frame 190
stoppable = true;
Symbol 337 MovieClip [guy] Frame 195
stop(); stoppable = false;
Symbol 401 MovieClip [altTile] Frame 1
stop();
Symbol 432 MovieClip Frame 1
stop();
Symbol 432 MovieClip Frame 31
gotoAndStop (1);
Symbol 432 MovieClip Frame 71
gotoAndStop (1);
Symbol 552 MovieClip [enemy] Frame 5
if (_visible) { ref.footstep(1); }
Symbol 552 MovieClip [enemy] Frame 13
if (_visible) { ref.footstep(2); }
Symbol 552 MovieClip [enemy] Frame 20
ref.angle = ref.angle - 10;
Symbol 552 MovieClip [enemy] Frame 21
ref.angle = ref.angle - 10;
Symbol 552 MovieClip [enemy] Frame 22
ref.angle = ref.angle - 10;
Symbol 552 MovieClip [enemy] Frame 23
ref.angle = ref.angle - 10;
Symbol 552 MovieClip [enemy] Frame 28
ref.angle = ref.angle + 10;
Symbol 552 MovieClip [enemy] Frame 29
ref.angle = ref.angle + 10;
Symbol 552 MovieClip [enemy] Frame 30
ref.angle = ref.angle + 10;
Symbol 552 MovieClip [enemy] Frame 31
ref.angle = ref.angle + 10;
Symbol 552 MovieClip [enemy] Frame 32
ref.angle = ref.angle + 20;
Symbol 552 MovieClip [enemy] Frame 33
ref.angle = ref.angle + 20;
Symbol 552 MovieClip [enemy] Frame 38
ref.angle = ref.angle - 20;
Symbol 552 MovieClip [enemy] Frame 39
ref.angle = ref.angle - 20;
Symbol 552 MovieClip [enemy] Frame 40
ref.angle = ref.angle + 1;
Symbol 552 MovieClip [enemy] Frame 41
ref.angle = ref.oldAngle; ref.lookAroundCounter = 0; ref.stand(ref.dir); stoppable = false;
Symbol 552 MovieClip [enemy] Frame 49
if (_visible) { ref.footstep(1); }
Symbol 552 MovieClip [enemy] Frame 57
if (_visible) { ref.footstep(2); }
Symbol 552 MovieClip [enemy] Frame 63
ref.angle = ref.angle - 10;
Symbol 552 MovieClip [enemy] Frame 64
ref.angle = ref.angle - 10;
Symbol 552 MovieClip [enemy] Frame 65
ref.angle = ref.angle - 10;
Symbol 552 MovieClip [enemy] Frame 66
ref.angle = ref.angle - 10;
Symbol 552 MovieClip [enemy] Frame 71
ref.angle = ref.angle + 10;
Symbol 552 MovieClip [enemy] Frame 72
ref.angle = ref.angle + 10;
Symbol 552 MovieClip [enemy] Frame 73
ref.angle = ref.angle + 10;
Symbol 552 MovieClip [enemy] Frame 74
ref.angle = ref.angle + 10;
Symbol 552 MovieClip [enemy] Frame 75
ref.angle = ref.angle + 20;
Symbol 552 MovieClip [enemy] Frame 76
ref.angle = ref.angle + 20;
Symbol 552 MovieClip [enemy] Frame 81
ref.angle = ref.angle - 20;
Symbol 552 MovieClip [enemy] Frame 82
ref.angle = ref.angle - 20;
Symbol 552 MovieClip [enemy] Frame 83
ref.angle = ref.angle + 1;
Symbol 552 MovieClip [enemy] Frame 84
ref.angle = ref.oldAngle; ref.lookAroundCounter = 0; ref.stand(ref.dir); stoppable = false;
Symbol 552 MovieClip [enemy] Frame 107
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3); qmark.gotoAndStop("emark"); stoppable = true;
Symbol 552 MovieClip [enemy] Frame 108
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3);
Symbol 552 MovieClip [enemy] Frame 109
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3);
Symbol 552 MovieClip [enemy] Frame 113
_root.Game.soundController.playSoundPan("groan", _x, false);
Symbol 552 MovieClip [enemy] Frame 118
_root.Game.soundController.playSoundPan("necksnap", _x, false);
Symbol 552 MovieClip [enemy] Frame 122
qmark.gotoAndStop(1);
Symbol 552 MovieClip [enemy] Frame 127
_root.Game.soundController.playSoundPan("fall", _x, false);
Symbol 552 MovieClip [enemy] Frame 128
stop(); dead = true; _root.Game.scriptController.VARIABLES.NMECOUNT--; stoppable = false;
Symbol 552 MovieClip [enemy] Frame 132
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3); qmark.gotoAndStop("emark"); stoppable = true;
Symbol 552 MovieClip [enemy] Frame 133
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3);
Symbol 552 MovieClip [enemy] Frame 134
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3);
Symbol 552 MovieClip [enemy] Frame 138
_root.Game.soundController.playSoundPan("groan", _x, false);
Symbol 552 MovieClip [enemy] Frame 143
_root.Game.soundController.playSoundPan("necksnap", _x, false);
Symbol 552 MovieClip [enemy] Frame 147
qmark.gotoAndStop(1);
Symbol 552 MovieClip [enemy] Frame 152
_root.Game.soundController.playSoundPan("fall", _x, false);
Symbol 552 MovieClip [enemy] Frame 153
stop(); dead = true; _root.Game.scriptController.VARIABLES.NMECOUNT--; stoppable = false;
Symbol 561 MovieClip [nmeBlip] Frame 1
stop();
Symbol 647 Button
on (keyPress "<Space>") { gotoAndStop (39); }
Symbol 675 Button
on (release) { _root.Game.cleanup(); _root.gotoAndStop("game"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 678 Button
on (release) { _root.Game.cleanup(); _root.gotoAndStop("menu"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 679 Button
on (release) { _root.gotoAndStop("game"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 680 Button
on (release) { _root.Game.cleanup(); delete _global.rootFrame; delete _global.menuFunc; _global.menuFrame = "main"; _root.gotoAndStop("menu"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 681 Button
on (release) { _root.Game.cleanup(); _root.gotoAndStop("bouncer"); _root.missionFailedWindow.removeMovieClip(); } on (keyPress "<Space>") { _root.Game.cleanup(); _root.gotoAndStop("bouncer"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 682 MovieClip Frame 39
stop();
Symbol 687 Button
on (keyPress "<Space>") { gotoAndStop (39); }
Symbol 721 Button
on (release) { _root.Game.cleanup(); if (_global.currentLevel < _global.levels.length) { _root.gotoAndStop("bouncer"); _root.missionCompleteWindow.removeMovieClip(); } else { _global.menuFrame = "main"; delete _global.menuFunc; _root.gotoAndStop("menu"); _root.missionCompleteWindow.removeMovieClip(); } } on (keyPress "<Space>") { _root.Game.cleanup(); if (_global.currentLevel < _global.levels.length) { _root.gotoAndStop("bouncer"); _root.missionCompleteWindow.removeMovieClip(); } else { _global.menuFrame = "main"; delete _global.menuFunc; _root.gotoAndStop("menu"); _root.missionCompleteWindow.removeMovieClip(); } }
Symbol 722 MovieClip Frame 39
stop();
Symbol 760 MovieClip [explosion] Frame 8
_root.Game.removeScrollable(this); this.removeMovieClip();
Symbol 788 MovieClip [explosionSGM] Frame 2
_root.Game.removeScrollable(this); this.removeMovieClip();
Symbol 803 MovieClip Frame 2
stop();
Symbol 803 MovieClip Frame 9
if (_global.rootFrame != undefined) { _global.menuFunc(); delete _global.menuFunc; var f = _global.rootFrame; delete _global.rootFrame; _root.gotoAndStop(f); } else { var func = _global.menuFunc; delete _global.menuFunc; func(); _parent.gotoAndStop(_global.menuFrame); }
Instance of Symbol 802 MovieClip in Symbol 803 MovieClip Frame 9
/* no clip actions */
Symbol 814 Button
on (release) { optionsButtonFunc(); } on (rollOver) { KBF.setMouseFocus("optionsButton"); }
Symbol 816 Button
on (release) { backButtonFunc(); } on (rollOver) { KBF.setMouseFocus("backButton"); }
Symbol 818 Button
on (release) { mainMenuButtonFunc(); } on (rollOver) { KBF.setMouseFocus("mainMenuButton"); }
Symbol 820 Button
on (release) { restartButtonFunc(); } on (rollOver) { KBF.setMouseFocus("restartButton"); }
Symbol 823 Button
on (release) { trainingButtonFunc(); } on (rollOver) { KBF.setMouseFocus("trainingButton"); }
Symbol 826 Button
on (release) { objectivesButtonFunc(); } on (rollOver) { KBF.setMouseFocus("objectivesButton"); }
Symbol 829 Button
on (release) { hintsButtonFunc(); } on (rollOver) { KBF.setMouseFocus("hintsButton"); }
Symbol 835 Button
on (release) { backButtonFunc(); } on (rollOver) { KBF.setMouseFocus("backButton"); }
Symbol 840 Button
on (release) { if (!_global.SGM) { _root.Game.switchTiles(); _global.SGM = true; refreshOptions(); } }
Symbol 843 Button
on (release) { if (_global.SGM) { _root.Game.switchTiles(); _global.SGM = false; refreshOptions(); } }
Symbol 844 Button
on (release) { _global.autoSGM = true; refreshOptions(); }
Symbol 845 Button
on (release) { _global.autoSGM = false; refreshOptions(); }
Symbol 850 Button
on (release) { _global.SFX = true; var S = new Sound(); S.setVolume(100); refreshOptions(); }
Symbol 851 Button
on (release) { _global.SFX = false; var S = new Sound(); S.setVolume(0); refreshOptions(); }
Symbol 855 Button
on (release) { _global.particles = true; refreshOptions(); }
Symbol 856 Button
on (release) { _global.particles = false; refreshOptions(); }
Symbol 857 Button
on (release) { SGMONFunc(); } on (rollOver) { KBF.setMouseFocus("SGMON"); }
Symbol 858 Button
on (release) { SGMOFFFunc(); } on (rollOver) { KBF.setMouseFocus("SGMOFF"); }
Symbol 859 Button
on (release) { AUTOSGMONFunc(); } on (rollOver) { KBF.setMouseFocus("AUTOSGMON"); }
Symbol 860 Button
on (release) { AUTOSGMOFFFunc(); } on (rollOver) { KBF.setMouseFocus("AUTOSGMOFF"); }
Symbol 861 Button
on (release) { SFXONFunc(); } on (rollOver) { KBF.setMouseFocus("SFXON"); }
Symbol 862 Button
on (release) { SFXOFFFunc(); } on (rollOver) { KBF.setMouseFocus("SFXOFF"); }
Symbol 863 Button
on (release) { PARTONFunc(); } on (rollOver) { KBF.setMouseFocus("PARTON"); }
Symbol 864 Button
on (release) { PARTOFFFunc(); } on (rollOver) { KBF.setMouseFocus("PARTOFF"); }
Symbol 866 Button
on (release) { FPSONFunc(); } on (rollOver) { KBF.setMouseFocus("FPSON"); }
Symbol 867 Button
on (release) { FPSOFFFunc(); } on (rollOver) { KBF.setMouseFocus("FPSOFF"); }
Symbol 889 MovieClip Frame 1
stop();
Instance of Symbol 198 MovieClip "trigIndic" in Symbol 930 MovieClip Frame 4
onClipEvent (load) { gotoAndStop (2); }
Symbol 930 MovieClip Frame 5
qmark.gotoAndStop("qmark");
Instance of Symbol 919 MovieClip in Symbol 930 MovieClip Frame 7
onClipEvent (load) { label = "Z"; }
Instance of Symbol 919 MovieClip in Symbol 930 MovieClip Frame 7
onClipEvent (load) { label = "X"; }
Symbol 934 Button
on (release) { nextButtonFunc(); } on (rollOver) { KBF.setMouseFocus("nextButton"); }
Symbol 938 Button
on (release) { prevButtonFunc(); } on (rollOver) { KBF.setMouseFocus("prevButton"); }
Symbol 955 MovieClip Frame 1
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 190 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 190 + (i * 40);
Symbol 955 MovieClip Frame 2
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 230 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 230 + (i * 40);
Symbol 955 MovieClip Frame 3
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 230 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 230 + (i * 40);
Symbol 955 MovieClip Frame 4
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 230 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 230 + (i * 40);
Symbol 955 MovieClip Frame 5
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 230 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 230 + (i * 40);
Symbol 955 MovieClip Frame 6
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 190 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 190 + (i * 40);
Symbol 963 Button
on (release) { continueButtonFunc(); } on (rollOver) { KBF.setMouseFocus("continueButton"); }
Symbol 967 MovieClip [igMenu] Frame 1
function transfer(frame, func) { _global.menuFrame = frame; _global.menuFunc = func; wiper.gotoAndPlay("hide"); } function restartButtonFunc() { transfer("blank", function () { _root.Game.cleanup(); _root.gotoAndStop("bouncer"); _root.igMenu.removeMovieClip(); }); } function objectivesButtonFunc() { transfer(4); } function hintsButtonFunc() { transfer(6); } function trainingButtonFunc() { transfer(3); } function optionsButtonFunc() { transfer(2); } function mainMenuButtonFunc() { transfer("blank", function () { _root.Game.cleanup(); delete _global.rootFrame; delete _global.menuFunc; _global.menuFrame = "main"; _root.gotoAndStop("menu"); _root.igMenu.removeMovieClip(); }); } function backButtonFunc() { transfer("blank", function () { _root.Game.fpsControl.lastFPS = 20; _root.Game.paused = false; _root.onEnterFrame = function () { _root.Game.run(); }; if (_root.Game.PLAYER.mc.stoppable) { _root.Game.PLAYER.mc.play(); } for (var _local3 in _root.Game.NMELIST) { var _local3 = _root.Game.NMELIST[_local3].mc; if (_local3.stoppable) { _local3.play(); } } _root.popup2._visible = true; _quality = "LOW"; _root.menuButton._visible = true; _root.Game.fpsControl.lastFPS = 20; _root.bg.filters = []; delete _global.menuFunc; _root.igMenu.removeMovieClip(); }); } stop();
Instance of Symbol 831 MovieClip "KBF" in Symbol 967 MovieClip [igMenu] Frame 1
onClipEvent (load) { focusList = new Array(["restartButton", 6, "", 1, ""], ["objectivesButton", 0, "", 2, ""], ["hintsButton", 1, "", 3, ""], ["trainingButton", 2, "", 4, ""], ["optionsButton", 3, "", 5, ""], ["mainMenuButton", 4, "", 6, ""], ["backButton", 5, "", 0, ""]); currentFocus = _global.mainFocus; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { if (timer > 5) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _global.mainFocus = currentFocus; _parent[currentMC._name + "Func"](); }
Symbol 967 MovieClip [igMenu] Frame 2
function refreshOptions() { if (_global.FPS) { FPSindic._x = FPSON._x; FPSindic._y = FPSON._y; } else { FPSindic._x = FPSOFF._x; FPSindic._y = FPSOFF._y; } if (_global.SGM) { SGMindic._x = SGMON._x; SGMindic._y = SGMON._y; } else { SGMindic._x = SGMOFF._x; SGMindic._y = SGMOFF._y; } if (_global.autoSGM) { autoSGMindic._x = AUTOSGMON._x; autoSGMindic._y = AUTOSGMON._y; } else { autoSGMindic._x = AUTOSGMOFF._x; autoSGMindic._y = AUTOSGMOFF._y; } if (_global.music) { musicindic._x = musicON._x; musicindic._y = musicON._y; } else { musicindic._x = musicOFF._x; musicindic._y = musicOFF._y; } if (_global.SFX) { SFXindic._x = SFXON._x; SFXindic._y = SFXON._y; } else { SFXindic._x = SFXOFF._x; SFXindic._y = SFXOFF._y; } if (_global.particles) { PARTindic._x = PARTON._x; PARTindic._y = PARTON._y; } else { PARTindic._x = PARTOFF._x; PARTindic._y = PARTOFF._y; } } function backButtonFunc() { transfer(1); } function SFXONFunc() { _global.SFX = true; var _local2 = new Sound(); _local2.setVolume(100); refreshOptions(); } function SFXOFFFunc() { _global.SFX = false; var _local2 = new Sound(); _local2.setVolume(0); refreshOptions(); } function PARTONFunc() { _global.particles = true; refreshOptions(); } function PARTOFFFunc() { _global.particles = false; refreshOptions(); } function AUTOSGMONFunc() { _global.autoSGM = true; refreshOptions(); } function AUTOSGMOFFFunc() { _global.autoSGM = false; refreshOptions(); } function SGMONFunc() { if (!_global.SGM) { _root.Game.switchTiles(); _global.SGM = true; refreshOptions(); } } function SGMOFFFunc() { if (_global.SGM) { _root.Game.switchTiles(); _global.SGM = false; refreshOptions(); } } function FPSONFunc() { if (!_global.FPS) { _root.f.gotoAndStop(1); _root.f._visible = true; _root.Game.fpsControl.run(); _global.FPS = true; refreshOptions(); } } function FPSOFFFunc() { if (_global.FPS) { _root.f.gotoAndStop(2); _root.f._visible = false; _global.FPS = false; refreshOptions(); } } refreshOptions();
Instance of Symbol 831 MovieClip "KBF" in Symbol 967 MovieClip [igMenu] Frame 2
onClipEvent (load) { focusList = new Array(["backButton", 1, 1, "", ""], ["SFXON", 3, 2, 0, ""], ["SFXOFF", 4, "", 0, 1], ["PARTON", 5, 4, 1, ""], ["PARTOFF", 6, "", 2, 3], ["AUTOSGMON", 7, 6, 3, ""], ["AUTOSGMOFF", 8, "", 4, 5], ["SGMON", 9, 8, 5, ""], ["SGMOFF", 10, "", 6, 7], ["FPSON", "", 10, 7, ""], ["FPSOFF", "", "", 8, 9]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 967 MovieClip [igMenu] Frame 3
function nextButtonFunc() { if (instructions._currentframe < instructions._totalframes) { instructions.nextFrame(); prevButton.enabled = true; prevButton._alpha = 100; if (instructions._currentframe == instructions._totalframes) { nextButton._alpha = 40; nextButton.enabled = false; } } } function prevButtonFunc() { if (instructions._currentframe > 1) { instructions.prevFrame(); nextButton.enabled = true; nextButton._alpha = 100; if (instructions._currentframe == 1) { prevButton._alpha = 40; prevButton.enabled = false; } } } function backButtonFunc() { transfer(1); } instructions.gotoAndStop(1); prevButton.enabled = false; prevButton._alpha = 40; nextButton.enabled = true; nextButton._alpha = 100;
Instance of Symbol 831 MovieClip "KBF" in Symbol 967 MovieClip [igMenu] Frame 3
onClipEvent (load) { focusList = new Array(["backButton", 2, 2, "", 1], ["prevButton", "", 2, 0, ""], ["nextButton", "", "", 0, 1]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 967 MovieClip [igMenu] Frame 4
function backButtonFunc() { transfer(1); } objs.gotoAndStop(_root.Game.missionType + 1);
Instance of Symbol 831 MovieClip "KBF" in Symbol 967 MovieClip [igMenu] Frame 4
onClipEvent (load) { focusList = new Array(["backButton", "", "", "", ""]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 967 MovieClip [igMenu] Frame 5
function continueButtonFunc() { transfer("blank", function () { _root.Game.paused = false; _root.pausedIndic.removeMovieClip(); _root.onEnterFrame = function () { _root.Game.run(); }; _root.menuButton._visible = true; _root.bg.filters = []; _root.igMenu.removeMovieClip(); }); } objs.gotoAndStop(_root.Game.missionType + 1);
Instance of Symbol 831 MovieClip "KBF" in Symbol 967 MovieClip [igMenu] Frame 5
onClipEvent (load) { focusList = new Array(["continueButton", "", "", "", ""]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 967 MovieClip [igMenu] Frame 6
function backButtonFunc() { transfer(1); } var h = _root.Game.scriptController.VARIABLES.hint; if (h != undefined) { hint = h; } else { hint = "No hints available for this mission"; }
Instance of Symbol 831 MovieClip "KBF" in Symbol 967 MovieClip [igMenu] Frame 6
onClipEvent (load) { focusList = new Array(["backButton", "", "", "", ""]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1094 MovieClip [tile2] Frame 1
stop();
Symbol 1107 Button
on (keyPress "<Space>") { _root.Game.scriptController.deletePopup(scriptCaller); }
Symbol 1117 MovieClip [popup] Frame 1
stop();
Instance of Symbol 1108 MovieClip in Symbol 1117 MovieClip [popup] Frame 1
onClipEvent (enterFrame) { _parent.lifetime--; if (_parent.lifetime == 0) { _root.Game.scriptController.deletePopup(_parent.scriptCaller); } }
Symbol 1123 MovieClip [fpsContainer] Frame 1
stop();
Symbol 1164 MovieClip [__Packages.MapController] Frame 0
class MapController { var TILES, table, paused, particleChunks, tileParticleChunks, particleSounds, soundController, particleController, fpsControl, scriptController, gameTime, keyListen, xSize, ySize, exitX, exitY, timeLimit, MAPINFO, TRIGGERS, minimapControl, PLAYER, totalEnemies, OBJECTS, BREAKWALLS, Timer, timeLimit2, Timer2, exitMarker, loseType, HITINFO, FLOORINFO, WALLINFO, VISIONINFO, HEIGHTINFO, TRIGINFO, FOOTSTEPINFO; function MapController (levelNum) { TILES = new Array(); table = new Array(); paused = true; _root.attachMovie("igMenu", "igMenu", 55); _root.menuButton._visible = false; particleChunks = new Array([3], [4, "barrelParticle1", "barrelParticle2", "barrelParticle3"], [5, "crateParticle1", "crateParticle2", "crateParticle3"], [4, "expBarrel1", "expBarrel2", "expBarrel3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"]); tileParticleChunks = new Array([2, "particle", "particle", "particle"], [5, "crateParticle1", "crateParticle2", "crateParticle3"], [1, "stone1", "stone2", "stone3"], [5, "palette1", "palette2"], [5, "deskChunk1", "deskChunk2", "deskChunk3", "deskChunk4", "deskChunk5"]); particleSounds = new Array(["bodyPart1", "bodyPart2", "bodyPart3", "bodyPart4"], ["wallChunk2", "wallChunk2", "wallChunk1"], ["smallShrapnel1", "smallShrapnel2", "smallShrapnel3"], [], ["barrelChunk1", "barrelChunk2", "barrelChunk3"], ["crateChunk1", "crateChunk2", "crateChunk3"], ["can1", "can2", "can3"]); soundController = new SoundController(this); stopAllSounds(); soundController.playMusic("bgMusic" + (random(3) + 1)); particleController = new ParticleController(this); fpsControl = new FPSController(this); scriptController = new ScriptController(this); gameTime = 0; keyListen = new Object(); keyListen.onKeyDown = function () { _root.Game.PLAYER.keyPress(Key.getCode()); }; keyListen.onKeyUp = function () { _root.Game.PLAYER.keyUp(Key.getCode()); }; Key.addListener(keyListen); var _local34 = _global.levels[levelNum]; var _local28 = _local34.split("~$~"); var _local21 = _local28[5].split("#"); xSize = Number(_local21[0].split("x")[0]); ySize = Number(_local21[0].split("x")[1]); exitX = Number(_local21[2].split("x")[0]) + 3; exitY = Number(_local21[2].split("x")[1]) + 3; timeLimit = Number(_local21[5]); var _local33 = Number(_local21[4]); missionType = _local33; _global.menuFrame = 5; _root.igMenu.setMask(_root.igMenu.wiper); delete _global.menuFunc; _root.igMenu.wiper.gotoAndPlay("reveal"); if (_global.FPS) { _root.f.gotoAndStop(1); _root.f._visible = true; _root.f.fps1.gotoAndStop(1); _root.f.fps2.gotoAndStop(1); } else { _root.f.gotoAndStop(2); _root.f._visible = false; } MAPINFO = new Array(ySize); var _local11 = 0; while (_local11 < ySize) { MAPINFO[_local11] = new Array(); _local11++; } var _local6 = 0; var _local29 = _local28[6].split("^"); var _local12; var _local31 = _local29.length; _local11 = 0; while (_local11 < _local31) { _local12 = _local29[_local11].split("*"); var _local14 = _local12[1]; if (_local14 != undefined) { var _local8 = 0; while (_local8 < _local14) { MAPINFO[Math.floor(_local6 / xSize)][_local6 % xSize] = Number(_local12[0]); _local6++; _local8++; } } else { MAPINFO[Math.floor(_local6 / xSize)][_local6 % xSize] = Number(_local12[0]); _local6++; } _local11++; } TRIGGERS = new Array(); var _local18 = _local28[3].split("#"); _local11 = 0; while (_local11 < _local18.length) { if (_local18[_local11] != "") { var _local10 = _local18[_local11].split("|"); TRIGGERS.push([Number(_local10[0]), Number(_local10[1]), Number(_local10[2]), Number(_local10[3])]); } _local11++; } padMap(); buildInfoArrays(); buildMap(); minimapControl = new MiniMapController(this); PLAYER = new PlayerController(this, Number(_local21[1].split("x")[0]) + 3, Number(_local21[1].split("x")[1]) + 3, Number(_local21[3])); scriptController.VARIABLES.PLAYERX = PLAYER.mc.x; scriptController.VARIABLES.PLAYERY = PLAYER.mc.y; mapx = PLAYER.mc.x - 3; mapy = PLAYER.mc.y - 3; var _local16 = _local28[0].split("#"); var _local13; totalEnemies = _local16.length; scriptController.VARIABLES.NMECOUNT = totalEnemies; _local11 = 0; while (_local11 < _local16.length) { if (_local16[_local11] != "") { _local13 = _local16[_local11].split("|"); NMELIST.push(new EnemyController(this, Number(_local13[0]) + 3, Number(_local13[1]) + 3, Number(_local13[2]), _local13[3])); minimapControl.addEnemy(NMELIST[NMELIST.length - 1].mc); } _local11++; } OBJECTS = new Array(); var _local30 = new Array("objBarrel", "objCrate", "objFlammableBarrel", "objChair1", "objChair2", "objChair3", "objChair4", "objChair5", "objChair6"); var _local4; var _local19 = _local28[1].split("#"); _local11 = 0; while (_local11 < _local19.length) { if (_local19[_local11] != "") { _local4 = _local19[_local11].split("|"); OBJECTS.push(addScrollable(_root.bg.attachMovie(_local30[Number(_local4[2]) - 1], "obj" + objCount(), makeDepth(Number(_local4[0]), Number(_local4[1])) + 2, {objIndex:OBJECTS.length, x:Number(_local4[0]) + 3, y:Number(_local4[1]) + 3, z:0, depthbonus:2, objType:Number(_local4[2])}))); var _local5 = OBJECTS[OBJECTS.length - 1]; if (Number(_local4[3]) == 1) { _local5.pushable = true; } else { _local5.pushable = false; } if (Number(_local4[4]) == 1) { _local5.destructable = true; } else { _local5.destructable = false; } if (Number(_local4[5]) == 1) { _local5.breakable = true; } else { _local5.breakable = false; } table[getPFI(_local5.x, _local5.y)] = 1; } _local11++; } var _local37; var _local15 = _local28[2].split("#"); _local11 = 0; while (_local11 < _local15.length) { if ((_local15[_local11] != "") && (_local15[_local11] != "-1")) { scriptController.addScript(_local15[_local11]); } _local11++; } BREAKWALLS = new Array(); var _local9; var _local17 = _local28[4].split("#"); _local11 = 0; while (_local11 < _local17.length) { if (_local17[_local11] != "") { _local9 = _local17[_local11].split("|"); var _local7 = Number(_local9[2]); var _local20 = MAPINFO[Number(_local9[1]) + 3][Number(_local9[0]) + 3]; BREAKWALLS.push([Number(_local9[0]) + 3, Number(_local9[1]) + 3, _local7, tileIsFloor(_local7), tileBlockable(_local7), tileIsWall(_local7), tileIsTall(_local7), tileHeight(_local7), tileExplosionType(_local20)]); } _local11++; } if (((missionType == 0) || (missionType == 3)) || (missionType == 2)) { placeFinish(false); } if (timeLimit > 0) { Timer = _root.attachMovie("Timer", "Timer", 200, {_x:580, _y:270}); timeLimit++; Timer.m1.gotoAndStop(1); Timer.m2.gotoAndStop(1); Timer.s1.gotoAndStop(1); Timer.s2.gotoAndStop(1); secondCounter = 22; updateTimer(); } if (_global.SGM) { switchTiles(); } if (_local21[6] != "") { scriptController.executeScript(Number(_local21[6])); scriptController.run(); } minimapControl.run(); var _local32 = new flash.filters.BlurFilter(); _local32.quality = 3; _local32.blurX = random(5) + 5; _local32.blurY = random(5) + 5; _root.bg.filters = [_local32]; } function run() { if (resetShake > 1) { bgxAdd = random(11) - 5; bgyAdd = random(11) - 5; resetShake--; if (resetShake == 1) { resetShake = 0; bgxAdd = 0; bgyAdd = 0; } } scriptController.run(); var _local18; _root.miniMap.bg.gotoAndStop(1); if ((gameTime % 2) == 0) { doChains(); } particleController.run(); PLAYER.run(); for (_local18 in NMELIST) { NMELIST[_local18].run(); } var _local13 = (-mapx) % 1; var _local12 = (-mapy) % 1; var _local11 = Math.ceil(-mapx); var _local10 = Math.ceil(-mapy); _root.bg._x = ((_local13 - _local12) * 40) + bgxAdd; _root.bg._y = ((_local13 + _local12) * 20) + bgyAdd; if ((_local11 != oldmapx) || (_local10 != oldmapy)) { oldmapx = _local11; oldmapy = _local10; updateTiles(); } var _local4; _local13 = _local11; _local12 = _local10; _local11 = 0; _local10 = 0; var _local17 = 0; var _local16 = 0; var _local5; var _local7; var _local6; var _local9; var _local8; var _local14 = SCROLLABLES; var _local15 = _root.bg; for (_local4 in _local14) { _local4 = _local14[_local4]; _local7 = _local4.x + 6; _local6 = _local4.y + 6; _local11 = _local13 + Math.floor(_local7); _local10 = _local12 + Math.floor(_local6); _local17 = _local13 + Math.round(_local7); _local16 = _local12 + Math.round(_local6); _local5 = _local15[(("t" + _local10) + "_") + _local11]; if (_local5 != undefined) { _local9 = _local6 % 1; _local8 = _local7 % 1; _local4._x = _local5._x + ((_local8 - _local9) * 40); _local4._y = (_local5._y + ((_local8 + _local9) * 20)) - (_local4.z * 10); _local4.swapDepths((_local15[(("t" + _local16) + "_") + _local17].oD + 2) + _local4.depthbonus); _local4._visible = true; } else { _local4._visible = false; } } minimapControl.run(); if (_global.FPS) { fpsControl.run(); } updateTimer(); gameTime++; } function updateTimer() { if (timeLimit > 0) { secondCounter++; if (secondCounter == 23) { secondCounter = 0; timeLimit--; var _local2 = timeLimit % 60; var _local3 = Math.floor(timeLimit / 60); Timer.m1.gotoAndStop((_local3 % 10) + 1); Timer.m2.gotoAndStop(Math.floor(_local3 / 10) + 1); Timer.s1.gotoAndStop((_local2 % 10) + 1); Timer.s2.gotoAndStop(Math.floor(_local2 / 10) + 1); if (timeLimit == 0) { loseMission(); return(undefined); } } } if (timeLimit2 != undefined) { secondCounter2++; if (secondCounter2 == 23) { secondCounter2 = 0; timeLimit2--; scriptController.VARIABLES.TIMER = timeLimit2; var _local2 = timeLimit2 % 60; var _local3 = Math.floor(timeLimit2 / 60); Timer2.m1.gotoAndStop((_local3 % 10) + 1); Timer2.m2.gotoAndStop(Math.floor(_local3 / 10) + 1); Timer2.s1.gotoAndStop((_local2 % 10) + 1); Timer2.s2.gotoAndStop(Math.floor(_local2 / 10) + 1); if (timeLimit2 == -1) { scriptController.executeScript(Timer2.scriptNum); delete scriptController.VARIABLES.TIMER; scriptController.VARIABLES.HASTIMER = 0; delete timeLimit2; Timer2.removeMovieClip(); return(undefined); } } } } function placeFinish(sound) { exitMarker = _root.bg.attachMovie("exitMarker", "exitMarker", makeDepth(exitX, exitY) + 2, {x:exitX, y:exitY, z:0, ref:this, depthbonus:2}); addScrollable(exitMarker); if (!PLAYER.inMotion) { if (PLAYER.onWall) { checkPosition(PLAYER.oldWallX, PLAYER.oldWallY); } else { checkPosition(Math.round(PLAYER.mc.x), Math.round(PLAYER.mc.y)); } } minimapControl.addExitBlip(exitX, exitY); if (sound) { if (_global.SFX) { } } } function makeNoise(x, y, volume, delay) { var _local11 = Math.round(x); var _local10 = Math.round(y); var _local12; var _local2; for (_local2 in NMELIST) { _local2 = NMELIST[_local2]; var _local7 = _local2.explodeDelay; if (!delay) { _local7 = _local7 - 15; } if (_local7 <= 0) { var _local9 = Math.abs(x - _local2.mc.x); var _local8 = Math.abs(y - _local2.mc.y); _local12 = Math.sqrt((_local9 * _local9) + (_local8 * _local8)); if (_local12 < volume) { var _local3 = false; var _local4 = false; var _local5 = true; if (volume > 6) { _local3 = true; _local4 = true; _local5 = true; } if (_local2.lured) { _local4 = true; _local3 = true; _local5 = false; } var _local6; if ((_local2.px == _local11) && (_local2.py == _local10)) { if (_local2.SPEED != _local2.HISPEED) { _local6 = _local2.pathfindTo(_local11, _local10, true, false, true, false); } } else { _local6 = _local2.pathfindTo(_local11, _local10, _local4, false, _local3, _local5); } if (!_local6) { } } } } } function checkPosition(x, y) { if (exitMarker != undefined) { if (x == exitX) { if (y == exitY) { winMission(); } } } } function killEnemy() { killedEnemies++; scriptController.VARIABLES.NMECOUNT = totalEnemies - killedEnemies; if ((missionType == 1) || (missionType == 4)) { if (killedEnemies == totalEnemies) { placeFinish(true); } } } function loseMission() { _root.popup2.removeMovieClip(); _root.menuButton._visible = false; PLAYER.mc.paused = true; paused = true; Key.removeListener(keyListen); if (!PLAYER.onWall) { mapx = PLAYER.mc.x - 3; mapy = PLAYER.mc.y - 3; } else { mapx = PLAYER.oldWallX - 3; mapy = PLAYER.oldWallY - 3; } if (loseType == "explode") { PLAYER.mc.removeMovieClip(); _root.fadeCounter = -65; } else if (loseType == "caught") { _root.fadeCounter = -40; } else if (loseType == "neckBreak") { _root.fadeCounter = -20; } else { _root.fadeCounter = 0; } updateTiles(); PLAYER.mc.trigIndic.gotoAndStop(1); _root.onEnterFrame = function () { if (_root.fadeCounter < 0) { if ((_root.Game.loseType == "explode") || (_root.Game.loseType == "neckBreak")) { if (_root.Game.resetShake > 1) { _root.Game.bgxAdd = random(11) - 5; _root.Game.bgyAdd = random(11) - 5; _root.Game.resetShake--; if (_root.Game.resetShake == 1) { _root.Game.resetShake = 0; _root.Game.bgxAdd = 0; _root.Game.bgyAdd = 0; } } var _local4; _root.miniMap.bg.gotoAndStop(1); if ((_root.Game.gameTime % 2) == 0) { _root.Game.doChains(); } _root.Game.particleController.run(); _root.Game.scriptController.run(); for (_local4 in _root.Game.NMELIST) { _root.Game.NMELIST[_local4].run(); } _root.Game.moveBG(); _root.Game.minimapControl.run(); _root.Game.fpsControl.run(); if (_root.Game.timeLimit > 0) { _root.Game.updateTimer(); } _root.Game.gameTime++; } } if (_root.fadeCounter == 20) { var _local3; var _local6 = 0; for (_local3 in _root.Game.TILES) { _root.Game.TILES[_local3].removeMovieClip(); } for (_local3 in _root.Game.NMELIST) { _root.Game.NMELIST[_local3].mc.removeMovieClip(); } for (_local3 in _root.Game.OBJECTS) { _root.Game.OBJECTS[_local3].removeMovieClip(); } for (_local3 in _root.Game.PLAYER.C4) { _root.Game.PLAYER.C4[_local3].removeMovieClip(); } for (_local3 in _root.Game.particleController.PARTICLES) { _root.Game.particleController.PARTICLES[_local3].removeMovieClip(); } _root.Game.exitMarker.removeMovieClip(); _root.miniMap.removeMovieClip(); this.Timer.removeMovieClip(); this.Timer2.removeMovieClip(); delete _root.onEnterFrame; } else if (_root.fadeCounter == -25) { if (_root.Game.loseType == "caught") { if (_root.Game.PLAYER.onWall) { _root.Game.PLAYER.setDir((_root.Game.PLAYER.dir + 2) % 4); } _root.Game.PLAYER.mc.gotoAndPlay(_root.Game.PLAYER.dirPrefix + "GU"); } } else if (_root.fadeCounter == 3) { var _local5 = _root.attachMovie("missionFailed", "missionFailedWindow", _root.getNextHighestDepth(), {i:0}); _local5.onEnterFrame = function () { this._alpha = 80 + (Math.sin(this.i / 10) * 15); this.i++; }; } else if (_root.fadeCounter == 0) { for (var _local4 in _root.Game.NMELIST) { _root.Game.NMELIST[_local4].mc.stop(); } } if ((_root.fadeCounter >= 0) && (_root.fadeCounter < 20)) { var _local6 = 0; for (var _local3 in _root.Game.TILES) { _root.Game.TILES[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.NMELIST) { _root.Game.NMELIST[_local3].mc._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.OBJECTS) { _root.Game.OBJECTS[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.PLAYER.C4) { _root.Game.PLAYER.C4[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.particleController.PARTICLES) { _root.Game.particleController.PARTICLES[_local3]._alpha = 100 - (_root.fadeCounter * 5); } _root.Game.exitMarker._alpha = 100 - (_root.fadeCounter * 5); _root.miniMap._alpha = 100 - (_root.fadeCounter * 5); this.Timer._alpha = 100 - (_root.fadeCounter * 5); this.Timer2._alpha = 100 - (_root.fadeCounter * 5); } _root.fadeCounter++; }; } function winMission() { _root.popup2.removeMovieClip(); if (_global.currentLevel == _root.SOgetVar("Level")) { if (_global.currentLevel < (_global.levels.length - 1)) { _root.SOsetVar("Level", _root.SOgetVar("Level") + 1); } } _global.currentLevel++; _root.menuButton._visible = false; var _local5; PLAYER.mc.stop(); PLAYER.mc.paused = true; paused = true; Key.removeListener(keyListen); for (_local5 in NMELIST) { NMELIST[_local5].mc.stop(); } _root.fadeCounter = 0; _root.onEnterFrame = function () { if (_root.fadeCounter == 20) { var _local3; var _local5 = 0; for (_local3 in _root.Game.TILES) { _root.Game.TILES[_local3].removeMovieClip(); } for (_local3 in _root.Game.NMELIST) { _root.Game.NMELIST[_local3].mc.removeMovieClip(); } for (_local3 in _root.Game.OBJECTS) { _root.Game.OBJECTS[_local3].removeMovieClip(); } for (_local3 in _root.Game.PLAYER.C4) { _root.Game.PLAYER.C4[_local3].removeMovieClip(); } for (_local3 in _root.Game.particleController.PARTICLES) { _root.Game.particleController.PARTICLES[_local3].removeMovieClip(); } _root.Game.exitMarker.removeMovieClip(); _root.miniMap.removeMovieClip(); this.Timer.removeMovieClip(); this.Timer2.removeMovieClip(); delete _root.onEnterFrame; } else if (_root.fadeCounter == 3) { var _local4 = _root.attachMovie("missionComplete", "missionCompleteWindow", _root.getNextHighestDepth(), {i:0}); _local4.onEnterFrame = function () { this._alpha = 80 + (Math.sin(this.i / 10) * 15); this.i++; }; _root.fadeCounter++; } else { var _local5 = 0; for (var _local3 in _root.Game.TILES) { _root.Game.TILES[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.NMELIST) { _root.Game.NMELIST[_local3].mc._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.OBJECTS) { _root.Game.OBJECTS[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.PLAYER.C4) { _root.Game.PLAYER.C4[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.particleController.PARTICLES) { _root.Game.particleController.PARTICLES[_local3]._alpha = 100 - (_root.fadeCounter * 5); } _root.Game.exitMarker._alpha = 100 - (_root.fadeCounter * 5); _root.miniMap._alpha = 100 - (_root.fadeCounter * 5); this.Timer._alpha = 100 - (_root.fadeCounter * 5); this.Timer2._alpha = 100 - (_root.fadeCounter * 5); _root.fadeCounter++; } }; } function cleanup() { _root.popup2.removeMovieClip(); stopAllSounds(); Key.removeListener(keyListen); delete _root.onEnterFrame; var _local3; for (_local3 in TILES) { TILES[_local3].removeMovieClip(); } delete TILES; for (_local3 in NMELIST) { NMELIST[_local3].mc.removeMovieClip(); delete NMELIST[_local3]; } CHAINEXPLOSIONS.splice(0, CHAINEXPLOSIONS.length); CHAINBREAKABLES.splice(0, CHAINBREAKABLES.length); SCROLLABLES.splice(0, SCROLLABLES.length); delete SCROLLABLES; delete NMELIST; _root.Timer.removeMovieClip(); exitMarker.removeMovieClip(); PLAYER.mc.removeMovieClip(); delete PLAYER; _root.popup2.removeMovieClip(); _root.popup.removeMovieClip(); delete _root.Game; _root.Game = undefined; _root.onEnterFrame = undefined; } function padMap() { var _local2 = 0; while (_local2 < MAPINFO.length) { MAPINFO[_local2].splice(0, 0, undefined, undefined, undefined); MAPINFO[_local2].push(undefined); _local2++; } var _local3 = getUndefLine(MAPINFO[0].length + 4); MAPINFO.splice(0, 0, _local3); MAPINFO.splice(0, 0, _local3); MAPINFO.splice(0, 0, _local3); MAPINFO.push(_local3); } function getUndefLine(length) { var _local2 = new Array(); var _local1 = 0; while (_local1 < length) { _local2.push(undefined); _local1++; } return(_local2); } function buildMap() { var _local4 = 0; while (_local4 < MAPSIZE) { var _local5 = 0; while (_local5 < MAPSIZE) { var _local3 = _root.bg.attachMovie("tile2", (("t" + _local5) + "_") + _local4, makeTileDepth(_local5, _local4), {x:_local5, y:_local4}); _local3.oD = _local3.getDepth(); _local3.bD = _local3.oD - 50000; _local3._x = ((_local4 - _local5) * 40) + XOFFSET; _local3._y = ((_local5 + _local4) * 20) + YOFFSET; if (clipTile(_local3)) { _local3.gotoAndStop(1); TILES.push(_local3); } else { _local3.removeMovieClip(); } _local5++; } _local4++; } } function doChains() { var _local25 = CHAINBREAKABLES; var _local29 = CHAINEXPLOSIONS; var _local20 = BREAKWALLS; var _local32 = particleChunks; var _local6 = particleController; var _local31 = tileParticleChunks; if (_local25.length > 0) { var _local16; var _local39 = _local25.length; var _local23 = 0; while (_local23 < _local39) { _local16 = _local25[_local23]; table[getPFI(_local16.x, _local16.y)] = 0; if (SGM == false) { var _local18 = _local32[_local16.objType]; var _local27 = _local18.length; var _local9 = 1; while (_local9 < _local27) { _local6.addParticle(_local16.x, _local16.y, random(4) + 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(50) / 35, _local18[_local9], 0, _local18[0]); _local9++; } } removeScrollable(_local16); _local16.removeMovieClip(); _local23++; } _local25.splice(0, _local25.length); } if (_local29.length > 0) { var _local30 = new Array(); var _local38 = _local29.length; var _local23 = 0; while (_local23 < _local38) { _local30.push(_local29[_local23]); _local23++; } _local29.splice(0, _local29.length); var _local7; var _local33; var _local40 = _local30.length; _local23 = 0; while (_local23 < _local40) { _local7 = _local30[_local23]; if (SGM == false) { var _local11 = _local32[_local7.objType]; var _local19 = _local11.length; var _local9 = 1; while (_local9 < _local19) { _local6.addParticle(_local7.x, _local7.y, random(4) + 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(50) / 35, _local11[_local9], 0, _local11[0]); _local9++; } } if (_local7._visible) { if (SGM == false) { _local33 = addScrollable(_root.bg.attachMovie("explosion", "explosion" + random(60000), makeDepth(_local7.x, _local7.y) + 7, {x:_local7.x, y:_local7.y, z:0, depthbonus:1007})); resetShake = resetShake + 3; if (resetShake > 10) { resetShake = 10; } } else { _local33 = addScrollable(_root.bg.attachMovie("explosionSGM", "explosion" + random(60000), makeDepth(_local7.x, _local7.y) + 4007, {x:_local7.x, y:_local7.y, z:0, depthbonus:4007})); } } soundController.playSoundPan("explode", _local7._x, true); var _local12 = _local7.x + 2; var _local15 = _local7.x - 2; var _local13 = _local7.y + 2; var _local14 = _local7.y - 2; var _local28 = OBJECTS.length; var _local8 = 0; while (_local8 < _local28) { var _local21 = OBJECTS[_local8]; if (_local21.destructable) { if (_local21 != _local7) { if ((((_local21.x < _local12) && (_local21.x > _local15)) && (_local21.y < _local13)) && (_local21.y > _local14)) { OBJECTS.splice(_local8, 1); _local8--; _local29.push(_local21); table[getPFI(_local21.x, _local21.y)] = 0; } } } if (_local21.breakable && (!_local21.destructable)) { if ((((_local21.x < _local12) && (_local21.x > _local15)) && (_local21.y < _local13)) && (_local21.y > _local14)) { _local25.push(_local21); OBJECTS.splice(_local8, 1); _local8--; table[getPFI(_local21.x, _local21.y)] = 0; } } _local8++; } var _local3; for (var _local21 in NMELIST) { _local3 = NMELIST[_local21]; if (!_local3.dead) { if ((((Math.round(_local3.mc.x) < _local12) && (Math.round(_local3.mc.x) > _local15)) && (Math.round(_local3.mc.y) < _local13)) && (Math.round(_local3.mc.y) > _local14)) { _local3.mc.paused = true; _local3.mc.dead = true; _local6.addParticle(_local3.mc.x, _local3.mc.y, 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeLegParticle1", random(200) - 100, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeLegParticle2", 0, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 5, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeHeadParticle1", random(60) - 30, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeArmParticle1", random(20) - 10, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeTorsoParticle1", random(20) - 10, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 3, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeGunParticle1", random(20) - 10, 0); _local3.die(); _local3.deathCounter = 40; _local3.fadeAway(); if (missionType == 3) { loseMission(); } } } } if ((((Math.round(PLAYER.mc.x) < _local12) && (Math.round(PLAYER.mc.x) > _local15)) && (Math.round(PLAYER.mc.y) < _local13)) && (Math.round(PLAYER.mc.y) > _local14)) { loseType = "explode"; _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 5, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle0", random(60) - 30, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle1", random(20) - 10, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle2", random(30) - 15, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle3", random(30) - 15, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle4", random(20) - 10, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle5", random(40) - 20, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 3, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle6", random(20) - 10, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 3, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle7", random(100) - 50, 0); loseMission(); } var _local22 = false; var _local5; var _local4; var _local24; var _local26 = _local20.length; var _local10 = 0; while (_local10 < _local26) { _local3 = _local20[_local10]; _local5 = _local3[0]; _local4 = _local3[1]; _local24 = _local3[2]; var _local17; if ((((_local5 < _local12) && (_local5 > _local15)) && (_local4 < _local13)) && (_local4 > _local14)) { MAPINFO[_local4][_local5] = _local24; _local17 = _local3[4]; HITINFO[_local4][_local5] = _local17; FLOORINFO[_local4][_local5] = _local3[3]; WALLINFO[_local4][_local5] = _local3[5]; VISIONINFO[_local4][_local5] = _local3[6]; HEIGHTINFO[_local4][_local5] = _local3[7]; if (_local17 || (_local17 == undefined)) { table[getPFI(_local5, _local4)] = 1; } else { table[getPFI(_local5, _local4)] = 0; minimapControl.mc.walls[(("wall" + _local5) + "x") + _local4].removeMovieClip(); } if (SGM == false) { var _local11 = _local31[_local3[8]]; var _local19 = _local11.length; var _local9 = 1; while (_local9 < _local19) { _local6.addParticle(_local5, _local4, random(4) + 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(50) / 35, _local11[_local9], 0, _local11[0]); _local9++; } } _local22 = true; _local20.splice(_local10, 1); _local10--; } _local10++; } if (_local22) { updateTiles(); } removeScrollable(_local7); makeNoise(_local7.x, _local7.y, 7, true); _local7.removeMovieClip(); _local23++; } } } function switchTiles() { var _local16; if (SGM) { _local16 = "tile2"; SGM = false; } else { _local16 = "altTile"; SGM = true; } _global.SGM = SGM; var _local4; var _local8; var _local9; var _local6; var _local7; var _local17 = TILES.length; var _local5 = 0; while (_local5 < _local17) { _local4 = TILES[_local5]; _local7 = {x:_local4.x, y:_local4.y, _x:_local4._x, _y:_local4._y, oD:_local4.oD, bD:_local4.bD}; _local9 = _local4._name; _local6 = _local4.getDepth(); _local4.removeMovieClip(); _local8 = _root.bg.attachMovie(_local16, _local9, _local6, _local7); TILES.splice(_local5, 1, _local8); _local5++; } updateTiles(); } function getPFI(x, y) { return((1200 + (Math.round(y) * 100)) + Math.round(x)); } function buildInfoArrays() { var _local7 = MAPINFO.length; FLOORINFO = new Array(_local7); HITINFO = new Array(_local7); WALLINFO = new Array(_local7); VISIONINFO = new Array(_local7); HEIGHTINFO = new Array(_local7); TRIGINFO = new Array(_local7); FOOTSTEPINFO = new Array(_local7); var _local2 = 0; while (_local2 < _local7) { var _local5 = MAPINFO[_local2].length; FLOORINFO[_local2] = new Array(_local5); HITINFO[_local2] = new Array(_local5); WALLINFO[_local2] = new Array(_local5); VISIONINFO[_local2] = new Array(_local5); HEIGHTINFO[_local2] = new Array(_local5); TRIGINFO[_local2] = new Array(_local5); FOOTSTEPINFO[_local2] = new Array(_local5); var _local3 = 0; while (_local3 < _local5) { var _local4 = MAPINFO[_local2][_local3]; FLOORINFO[_local2][_local3] = tileIsFloor(_local4); HITINFO[_local2][_local3] = tileBlockable(_local4); WALLINFO[_local2][_local3] = tileIsWall(_local4); VISIONINFO[_local2][_local3] = tileIsTall(_local4); HEIGHTINFO[_local2][_local3] = tileHeight(_local4); TRIGINFO[_local2][_local3] = tileTrig(_local3, _local2); FOOTSTEPINFO[_local2][_local3] = tileFootstep(_local4); var _local6 = HITINFO[_local2][_local3]; if (_local6 || (_local6 == undefined)) { table[getPFI(_local3, _local2)] = 1; } else { table[getPFI(_local3, _local2)] = 0; } _local3++; } _local2++; } } function tileBlockable(tileNum) { switch (tileNum) { case 0 : return(false); case 30 : return(false); case 31 : return(false); case 32 : return(false); case 33 : return(false); case 34 : return(false); case 35 : return(false); case 36 : return(false); case 37 : return(false); case undefined : return(true); } return(true); } function tileIsFloor(tileNum) { switch (tileNum) { case 0 : return(true); case 30 : return(true); case 31 : return(true); case 32 : return(true); case 33 : return(true); case 35 : return(true); case 36 : return(true); case 37 : return(true); case undefined : return(false); } return(false); } function tileIsWall(tileNum) { switch (tileNum) { case 2 : return([true, true, true, true]); case 4 : return([false, false, true, false]); case 5 : return([true, false, false, false]); case 6 : return([false, true, false, false]); case 7 : return([false, false, false, true]); case 8 : return([true, true, true, true]); case 9 : return([true, true, true, true]); case 10 : return([true, true, true, true]); case 14 : return([false, false, false, true]); case 15 : return([true, false, false, false]); case 16 : return([false, false, false, true]); case 17 : return([false, false, false, true]); case 18 : return([false, false, false, true]); case 19 : return([true, false, false, false]); case 20 : return([true, false, false, false]); case 21 : return([true, false, false, false]); case 23 : return([false, false, true, true]); case 24 : return([false, true, true, false]); case 25 : return([true, false, false, true]); case 26 : return([true, true, false, false]); case 28 : return([true, true, true, true]); case 29 : return([true, true, true, true]); case 38 : return([false, false, false, true]); case 39 : return([true, false, false, false]); case 41 : return([true, false, false, true]); case 60 : return([false, true, true, true]); case 61 : return([false, true, true, true]); case 62 : return([true, true, true, false]); case 63 : return([true, true, true, false]); case 91 : return([false, true, true, true]); case 92 : return([true, true, true, false]); case 93 : return([false, true, true, true]); case 94 : return([true, true, true, false]); case undefined : return([false, false, false, false]); } return([false, false, false, false]); } function tileIsTall(tileNum) { switch (tileNum) { case 0 : return(false); case 22 : return(false); case 27 : return(false); case 30 : return(false); case 31 : return(false); case 32 : return(false); case 33 : return(false); case 35 : return(false); case 36 : return(false); case 37 : return(false); case 42 : return(false); case 43 : return(false); case 44 : return(false); case 45 : return(false); case 46 : return(false); case 47 : return(false); case 48 : return(false); case 49 : return(false); case 50 : return(false); case 51 : return(false); case 52 : return(false); case 53 : return(false); case 57 : return(false); case 58 : return(false); case 59 : return(false); case 68 : return(false); case 69 : return(false); case 70 : return(false); case 71 : return(false); case 72 : return(false); case 73 : return(false); case 74 : return(false); case 75 : return(false); case 76 : return(false); case 77 : return(false); case 78 : return(false); case 79 : return(false); case 80 : return(false); case 81 : return(false); case 82 : return(false); case 83 : return(false); case 84 : return(false); case 85 : return(false); case 86 : return(false); case 87 : return(false); case 88 : return(false); case 89 : return(false); case 90 : return(false); case undefined : return(true); } return(true); } function tileHeight(tileNum) { switch (tileNum) { case 0 : return(0); case 27 : return(6); case 28 : return(12); case 29 : return(12); case 30 : return(0); case 31 : return(0); case 32 : return(0); case 33 : return(0); case 34 : return(0); case 35 : return(0); case 36 : return(0); case 37 : return(0); case 42 : return(0); case 43 : return(0); case 44 : return(0); case 45 : return(0); case 46 : return(0); case 47 : return(0); case 48 : return(0); case 49 : return(0); case 50 : return(0); case 51 : return(0); case 52 : return(0); case 53 : return(0); case 57 : return(1); case 58 : return(4); case 59 : return(0); case 68 : return(6); case 69 : return(6); case 70 : return(6); case 71 : return(6); case 72 : return(6); case 73 : return(6); case 74 : return(6); case 75 : return(6); case 76 : return(6); case 77 : return(6); case 78 : return(6); case 79 : return(6); case 80 : return(6); case 81 : return(6); case 82 : return(6); case 83 : return(6); case 84 : return(6); case 85 : return(6); case 86 : return(6); case 87 : return(6); case 88 : return(6); case 89 : return(6); case 90 : return(6); case undefined : return(100); } return(100); } function tileExplosionType(tileNum) { switch (tileNum) { case 2 : return(2); case 27 : return(1); case 28 : return(1); case 29 : return(1); case 57 : return(3); case 58 : return(3); case 59 : return(3); case 68 : return(4); case 69 : return(4); case 70 : return(4); case 71 : return(4); case 72 : return(4); case 73 : return(4); case 74 : return(4); case 75 : return(4); case 76 : return(4); case 77 : return(4); case 78 : return(4); case 79 : return(4); case 80 : return(4); case 81 : return(4); case 82 : return(4); case 83 : return(4); case 84 : return(4); case 85 : return(4); case 86 : return(4); case 87 : return(4); case 88 : return(4); case 89 : return(4); case 90 : return(4); case undefined : return(0); } return(0); } function tileFootstep(tileNum) { switch (tileNum) { case 0 : return(0); case 30 : return(1); case 31 : return(1); case 32 : return(1); case 33 : return(1); case 34 : return(1); case 35 : return(2); case 36 : return(2); case 37 : return(0); case undefined : return(undefined); } return(undefined); } function tileTrig(x, y) { var _local2; for (_local2 in TRIGGERS) { _local2 = TRIGGERS[_local2]; if ((_local2[0] == x) && (_local2[1] == y)) { return(_local2); } } } function clipTile(tile) { if (tile._x >= -40) { if (tile._y >= -20) { if (tile._x <= 680) { if (tile._y <= 540) { return(true); } } } } return(false); } function moveBG() { var _local6 = (-mapx) % 1; var _local5 = (-mapy) % 1; var _local4 = Math.ceil(-mapx); var _local3 = Math.ceil(-mapy); _root.bg._x = ((_local6 - _local5) * 40) + bgxAdd; _root.bg._y = ((_local6 + _local5) * 20) + bgyAdd; scrollObjects(); if ((_local4 != oldmapx) || (_local3 != oldmapy)) { oldmapx = _local4; oldmapy = _local3; updateTiles(); } } function scrollObjects() { var _local3; var _local11 = 0; var _local9 = 0; var _local14 = 0; var _local13 = 0; var _local4; var _local6; var _local5; var _local8; var _local7; var _local16 = Math.ceil(-mapx); var _local15 = Math.ceil(-mapy); var _local10 = SCROLLABLES; var _local12 = _root; for (_local3 in _local10) { _local3 = _local10[_local3]; _local6 = _local3.x + 6; _local5 = _local3.y + 6; _local11 = _local16 + Math.floor(_local6); _local9 = _local15 + Math.floor(_local5); _local14 = _local16 + Math.round(_local6); _local13 = _local15 + Math.round(_local5); _local4 = _local12.bg[(("t" + _local9) + "_") + _local11]; if (_local4 != undefined) { _local8 = _local5 % 1; _local7 = _local6 % 1; _local3._x = _local4._x + ((_local7 - _local8) * 40); _local3._y = (_local4._y + ((_local7 + _local8) * 20)) - (_local3.z * 10); _local3.swapDepths((_local12.bg[(("t" + _local13) + "_") + _local14].oD + 2) + _local3.depthbonus); _local3._visible = true; } else { _local3._visible = false; } } } function updateTiles() { var _local2; var _local8 = Math.ceil(-mapy) + 6; var _local9 = Math.ceil(-mapx) + 6; var _local5; var _local4; var _local3; var _local6 = TILES; var _local10 = FLOORINFO; var _local7 = MAPINFO; for (_local2 in _local6) { _local2 = _local6[_local2]; _local4 = _local2.x - _local8; _local3 = _local2.y - _local9; _local5 = _local7[_local4][_local3]; if (_local5 == undefined) { _local2.gotoAndStop("blank"); } else { _local2.gotoAndStop(_local5 + 1); if (_local10[_local4][_local3]) { _local2.swapDepths(_local2.bD); } else { _local2.swapDepths(_local2.oD); } } } } function addScrollable(mc) { mc.scrollIndex = SCROLLABLES.length; SCROLLABLES.push(mc); return(mc); } function removeScrollable(mc) { SCROLLABLES.splice(mc.scrollIndex, 1); var _local2 = mc.scrollIndex; while (_local2 < SCROLLABLES.length) { SCROLLABLES[_local2].scrollIndex--; _local2++; } } function removeObject(mc) { OBJECTS.splice(mc.objIndex, 1); var _local2 = mc.objIndex; while (_local2 < OBJECTS.length) { OBJECTS[_local2].objIndex--; _local2++; } } function checkTriggers() { var _local4; if (!PLAYER.onWall) { var _local6 = PLAYER.mc.x - 3; var _local5 = PLAYER.mc.y - 3; } else { var _local6 = PLAYER.oldWallX - 3; var _local5 = PLAYER.oldWallY - 3; } _local4 = TRIGINFO[_local5][_local6]; if (_local4 != undefined) { if (_local4[3] == 0) { if (PLAYER.currTrig != undefined) { PLAYER.currTrig = undefined; } scriptController.executeScript(_local4[2]); PLAYER.mc.trigIndic.gotoAndStop(1); var _local3 = scriptController.LIBRARY[_local4[2]]; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2][0] == 18) { return(true); } _local2++; } return(false); } PLAYER.currTrig = _local4; return(false); } PLAYER.currTrig = undefined; PLAYER.mc.trigIndic.gotoAndStop(1); return(false); } function hitTest(x, y) { if ((HITINFO[Math.ceil(y)][Math.ceil(x)] == true) || (HITINFO[Math.ceil(y)][Math.ceil(x)] == undefined)) { return(false); } return(true); } function visionTest(x, y) { return(VISIONINFO[Math.ceil(y)][Math.ceil(x)]); } function playerHitTest(x, y, guy) { if (hitTest(x, y)) { var _local3; for (_local3 in NMELIST) { var _local2 = NMELIST[_local3].mc; if (!_local2.dead) { if (((Math.round(_local2.x) == x) && (Math.round(_local2.y) == y)) || ((Math.round(_local2.ref.tx) == x) && (Math.round(_local2.ref.ty) == y))) { return(false); } } } } else { return(false); } return(true); } function playerWallHitTest(x, y, guy) { var _local3; for (_local3 in NMELIST) { var _local2 = NMELIST[_local3].mc; if (!_local2.dead) { if (((Math.round(_local2.x) == x) && (Math.round(_local2.y) == y)) || ((Math.round(_local2.ref.tx) == x) && (Math.round(_local2.ref.ty) == y))) { return(NMELIST[_local3]); } } } return(undefined); } function objectHitTest(dx, dy, mc, checkPush) { var _local7 = mc.x + dx; var _local6 = mc.y + dy; var _local4; var _local10; var _local3 = false; var _local11 = OBJECTS.length; var _local2 = 0; while (_local2 < _local11) { _local4 = OBJECTS[_local2]; if ((_local7 == _local4.x) && (_local6 == _local4.y)) { if (checkPush) { if (_local4.pushable && (!mc.ref.onWall)) { if (playerHitTest(_local7 + dx, _local6 + dy, mc)) { if (objectHitTest(dx * 2, dy * 2, mc, false)) { _local10 = OBJECTS[_local2]; _local3 = false; } else { _local3 = true; } } else { _local3 = true; } } else { _local3 = true; } } else { _local3 = true; } break; } _local2++; } if (_local10 != undefined) { mc.ref.pushing = _local10; } return(!_local3); } function checkIfWall(x, y) { return(WALLINFO[y][x]); } function makeTileDepth(x, y) { return(((y * 1000) + (x * 10)) + 50000); } function makeDepth(x, y) { x = x - (Math.ceil(mapy) - 7); y = y - (Math.ceil(mapx) - 7); return((y * 1000) + (x * 10)); } function nmeCount() { return(nmeCounter++); } function objCount() { return(objCounter++); } function openMenu() { paused = true; _root.attachMovie("igMenu", "igMenu", _root.getNextHighestDepth()); _root.igMenu.setMask(_root.igMenu.wiper); delete _global.menuFunc; _root.igMenu.wiper.gotoAndPlay("reveal"); _global.menuFrame = 1; _global.menuFrame = undefined; _root.onEnterFrame = function () { _root.Game.fpsControl.run(); }; if (PLAYER.mc.stoppable) { PLAYER.mc.stop(); } _root.popup2._visible = false; for (var _local5 in NMELIST) { var _local5 = NMELIST[_local5].mc; if (_local5.stoppable) { _local5.stop(); } } _root.menuButton._visible = false; var _local4 = new flash.filters.BlurFilter(); _local4.quality = 3; _local4.blurX = random(5) + 5; _local4.blurY = random(5) + 5; _root.bg.filters = [_local4]; _quality = "BEST"; } var NMELIST = new Array(); var SCROLLABLES = new Array(); var CHAINEXPLOSIONS = new Array(); var CHAINBREAKABLES = new Array(); var XOFFSET = 320; var YOFFSET = -140; var MAPSIZE = 21; var SGM = false; var mapy = 1; var mapx = 1; var oldmapy = MapController.prototype.mapy; var oldmapx = MapController.prototype.mapx; var missionType = 0; var killedEnemies = 0; var secondCounter = 0; var secondCounter2 = 0; var nmeCounter = 0; var objCounter = 0; var resetShake = 0; var bgxAdd = 0; var bgyAdd = 0; }
Symbol 1165 MovieClip [__Packages.PlayerController] Frame 0
class PlayerController { var map, scriptController, mc, C4, C4amount, LOMAX, LOSPEED, HIMAX, HISPEED, SPEED, MAXCOUNTER, WALLCOUNTER, WALLSPEED, counter, animCycle, tx, ty, inMotion, dir, slidex, oldWallX, slidey, oldWallY, wallKey, wallKeyL, slidexL, slideyL, wallKeyR, slidexR, slideyR, dirPrefix, currTrig, C4pickup, xscaler, vx, vy, wallAnimAdder, pushing, animInterval; function PlayerController (game, x, y, C4amount) { map = game; scriptController = game.scriptController; mc = _root.bg.attachMovie("guy", "buddyLee", game.makeDepth(x, y) + 4, {x:x, y:y, z:0, stoppable:false, radius:radius, paused:false, ref:this, depthbonus:4}); game.addScrollable(mc); C4 = new Array(); this.C4amount = C4amount; _root.c1.gotoAndStop((C4amount % 10) + 1); _root.c2.gotoAndStop(Math.floor(C4amount / 10) + 1); scriptController.VARIABLES.C4AMOUNT = C4amount; LOMAX = 10; LOSPEED = 1 / LOMAX; HIMAX = 6; HISPEED = 1 / HIMAX; SPEED = LOSPEED; MAXCOUNTER = LOMAX; WALLCOUNTER = 10; WALLSPEED = 1 / WALLCOUNTER; counter = 0; animCycle = 0; tx = x; ty = y; stand(2); } function run() { if (!mc.paused) { checkDetonation(); if (!onWall) { var _local3 = false; if (inMotion) { move(); _local3 = true; } if (!inMotion) { if (!skipCheck) { checkKeys(); if (SPACEDOWN) { checkSpacebar(); } } else { skipCheck = false; } } if (_local3 && (!inMotion)) { stand(dir); } } else { var _local3 = false; if (inMotion) { wallMove(); _local3 = true; } if (!inMotion) { if (!skipCheck) { mc.x = oldWallX + (wallTransferCounter * slidex); mc.y = oldWallY + (wallTransferCounter * slidey); mc.trigIndic.gotoAndStop(1); if (Key.isDown(wallKey)) { wallTransferCounter++; if (wallTransferCounter >= 3) { wallTransferCounter = 3; var _local2 = false; if (Key.isDown(wallKeyL)) { if (map.playerHitTest(oldWallX + slidexL, oldWallY + slideyL, mc)) { if (map.WALLINFO[(oldWallY + slideyL) + (slidey * 10)][(oldWallX + slidexL) + (slidex * 10)][dir]) { if (map.table[map.getPFI(mc.x + slidexL, mc.y + slideyL)] == 0) { _local2 = true; setWallMove(slidexL, slideyL, 1); } } } } else if (Key.isDown(wallKeyR)) { if (map.playerHitTest(oldWallX + slidexR, oldWallY + slideyR, mc)) { if (map.WALLINFO[(oldWallY + slideyR) + (slidey * 10)][(oldWallX + slidexR) + (slidex * 10)][dir]) { if (map.table[map.getPFI(mc.x + slidexR, mc.y + slideyR)] == 0) { _local2 = true; setWallMove(slidexR, slideyR, -1); } } } } if (!_local2) { mc.gotoAndStop(dirPrefix + "WT3"); } map.scriptController.VARIABLES.ONWALL = 1; } else if (!idleOnWall) { idleOnWall = true; mc.gotoAndStop((dirPrefix + "WT") + wallTransferCounter); } } else { wallTransferCounter--; idleOnWall = false; if (wallTransferCounter <= 0) { wallTransferCounter = 0; map.scriptController.VARIABLES.ONWALL = 0; onWall = false; mc.x = oldWallX; mc.y = oldWallY; stand((dir + 2) % 4); var _local5 = map.scriptController.VARIABLES.PLAYERX - 3; var _local4 = map.scriptController.VARIABLES.PLAYERY - 3; if (map.TRIGINFO[_local4][_local5][3] == 1) { mc.trigIndic.gotoAndStop(2); } else { mc.trigIndic.gotoAndStop(1); } } else { mc.gotoAndStop((dirPrefix + "WT") + wallTransferCounter); } } } else { skipCheck = false; } } if ((!inMotion) && (_local3)) { wallStand(); } } } } function checkSpacebar() { if (!inMotion) { if (!onWall) { var _local3 = false; var _local2; var _local7; var _local6; var _local5; var _local4; for (_local2 in map.NMELIST) { _local2 = map.NMELIST[_local2]; if (!_local2.mc.dead) { _local7 = Math.round(mc.x); _local6 = Math.round(mc.y); _local5 = Math.round(_local2.mc.x); _local4 = Math.round(_local2.mc.y); if (_local4 == _local6) { if (_local5 == (_local7 - 1)) { _local3 = true; snapNeck(3, _local2); } if (_local5 == (_local7 + 1)) { _local3 = true; snapNeck(1, _local2); } } if (_local5 == _local7) { if (_local4 == (_local6 - 1)) { _local3 = true; snapNeck(0, _local2); } if (_local4 == (_local6 + 1)) { _local3 = true; snapNeck(2, _local2); } } if (_local3) { break; } } } if ((!_local3) && (currTrig != undefined)) { if (!SPACEDOWN) { map.scriptController.executeScript(currTrig[2]); } } } else if (Key.isDown(wallKey)) { if (wallTransferCounter >= 3) { wallTap(); } } } } function keyPress(keyCode) { if ((!mc.paused) && (!map.paused)) { if (keyCode == _global.actionKey) { if (SPACEDOWN == false) { checkSpacebar(); SPACEDOWN = true; } } else if (Key.isDown(_global.plantC4key)) { if (!inMotion) { if (!onWall) { var _local5 = false; var _local6; var _local7 = C4.length; var _local4 = 0; while (_local4 < _local7) { if ((C4[_local4].x == mc.x) && (C4[_local4].y == mc.y)) { _local5 = true; _local6 = C4[_local4]; break; } _local4++; } if (!_local5) { if (C4amount > 0) { mc.gotoAndPlay(dirPrefix + "C4"); mc.paused = true; } } else { C4pickup = _local6; mc.gotoAndPlay(dirPrefix + "C4"); mc.paused = true; } } } } else if (Key.isDown(_global.detonateC4key)) { if (!C4keyDown) { C4detonate(); C4keyDown = true; } } else if (Key.isDown(80)) { } else if (Key.isDown(77)) { if (_root.igMenu == undefined) { map.openMenu(); } } else if (Key.isDown(82)) { map.cleanup(); _root.gotoAndStop("bouncer"); } } } function keyUp(keycode) { if (keycode == _global.detonateC4key) { C4keyDown = false; C4delay = 0; } else if (keycode == _global.actionKey) { SPACEDOWN = false; } } function dropC4() { if (C4pickup == undefined) { var _local5 = map.minimapControl.addC4blip(mc.x, mc.y); C4.push(map.addScrollable(_root.bg.attachMovie("C4", "C4" + C4Cycler(), map.makeDepth(mc.x, mc.y) - 1, {x:mc.x, y:mc.y, z:0, depthbonus:-1, objType:0, blip:_local5}))); C4amount--; map.soundController.playSoundPan("c4click", 320, false); updateC4(); } else { map.minimapControl.removeC4blip(mc.x, mc.y); var _local11; var _local4 = C4.length; var _local3 = 0; while (_local3 < _local4) { if (C4[_local3] == C4pickup) { C4pickup.removeMovieClip(); C4.splice(_local3, 1); break; } _local3++; } C4amount++; map.soundController.playSoundPan("c4click", 320, false); updateC4(); C4pickup = undefined; } } function checkDetonation() { if (Key.isDown(_global.detonateC4key)) { C4delay++; if (C4delay > 4) { C4detonate(); } } } function C4detonate() { if ((C4.length > 0) && (!map.paused)) { var _local2 = C4[0]; map.CHAINEXPLOSIONS.push(_local2); map.minimapControl.removeC4blip(_local2.x, _local2.y); C4.splice(0, 1); } } function snapNeck(dir, nme) { if (Key.isDown(_global.actionKey)) { if ((map.missionType == 4) || (map.missionType == 3)) { map.loseType = "neckBreak"; map.loseMission(); } mc.paused = true; inMotion = true; setDir(dir); mc._xscale = xscaler; if (dir == 0) { nme.tx = mc.x; nme.ty = mc.y - 1; } else if (dir == 1) { nme.tx = mc.x + 1; nme.ty = mc.y; } else if (dir == 2) { nme.tx = mc.x; nme.ty = mc.y + 1; } else if (dir == 3) { nme.tx = mc.x - 1; nme.ty = mc.y; } nme.mc.paused = true; nme.setDir(dir); nme.mc._xscale = nme.xscaler; mc.gotoAndPlay(dirPrefix + "NS"); nme.mc.gotoAndPlay(nme.dirPrefix + "NS"); } } function wallTap() { mc.gotoAndPlay(dirPrefix + "TAP"); mc.paused = true; } function wallTap2() { map.makeNoise(oldWallX, oldWallY, 6, false); map.soundController.playSoundPan("walltap", mc._x, false); } function wallStand() { mc.gotoAndStop(dirPrefix + "WSS"); animCycle = 0; } function wallMove() { counter++; mc.x = mc.x + vx; mc.y = mc.y + vy; oldWallX = oldWallX + vx; oldWallY = oldWallY + vy; map.mapx = map.mapx + vx; map.mapy = map.mapy + vy; animCycle = animCycle + wallAnimAdder; if (animCycle == 15) { animCycle = 0; } else if (animCycle == -1) { animCycle = 14; } mc.gotoAndStop((dirPrefix + "WS") + animCycle); if (counter == WALLCOUNTER) { oldWallX = Math.round(oldWallX); oldWallY = Math.round(oldWallY); updateCoordVars(oldWallX, oldWallY); map.checkPosition(oldWallX, oldWallY); counter = 0; inMotion = false; mc.depthbonus = 0; vx = 0; vy = 0; if (map.checkTriggers()) { skipCheck = true; } } else if (counter == 6) { if (vx > 0) { mc.depthbonus = 0; } } else if (counter == 1) { if (vx > 0) { if (dir == 0) { mc.depthbonus = 1000; } } else if (vx < 0) { if ((!map.HITINFO[Math.round(mc.y + 1)][Math.round(mc.x)]) && (!map.HITINFO[Math.round(mc.y + 1)][Math.round(mc.x + 1)])) { mc.depthbonus = 1000; } } } } function setWallMove(ssx, ssy, adder) { vx = ssx * WALLSPEED; vy = ssy * WALLSPEED; inMotion = true; counter = 0; wallAnimAdder = adder; if (vx < 0) { tx--; } else if (vx > 0) { tx++; } else if (vy < 0) { ty--; } else if (vy > 0) { ty++; } } function setSlide(thedir) { switch (thedir) { case 0 : slidey = -0.1; slidex = 0; wallKey = _global.upKey; wallKeyL = _global.leftKey; slidexL = -1; slideyL = 0; wallKeyR = _global.rightKey; slidexR = 1; slideyR = 0; setDir(0); break; case 1 : slidey = 0; slidex = 0.1; wallKey = _global.rightKey; wallKeyL = _global.upKey; slidexL = 0; slideyL = -1; wallKeyR = _global.downKey; slidexR = 0; slideyR = 1; setDir(1); break; case 2 : slidey = 0.1; slidex = 0; wallKey = _global.downKey; wallKeyL = _global.leftKey; slidexL = -1; slideyL = 0; wallKeyR = _global.rightKey; slidexR = 1; slideyR = 0; setDir(2); break; case 3 : slidey = 0; slidex = -0.1; wallKey = _global.leftKey; wallKeyL = _global.upKey; slidexL = 0; slideyL = -1; wallKeyR = _global.downKey; slidexR = 0; slideyR = 1; setDir(3); } mc.x = Math.round(mc.x); mc.y = Math.round(mc.y); oldWallX = mc.x; oldWallY = mc.y; mc._xscale = xscaler; onWall = true; wallTransferCounter = 0; } function move() { counter++; mc.x = mc.x + vx; mc.y = mc.y + vy; if (pushing != undefined) { pushing.x = pushing.x + vx; pushing.y = pushing.y + vy; } map.mapx = map.mapx + vx; map.mapy = map.mapy + vy; animCycle = animCycle + animInterval; if (animCycle >= 14) { animCycle = animCycle - 14; } mc.gotoAndStop(dirPrefix + Math.round(animCycle)); if (counter == 1) { mc._xscale = xscaler; if (dir == 1) { mc.depthbonus = 1; } if (pushing != undefined) { map.table[map.getPFI(pushing.x - vx, pushing.y - vy)] = 0; map.table[map.getPFI(pushing.x + (vx * (MAXCOUNTER - 1)), pushing.y + (vy * (MAXCOUNTER - 1)))] = 1; } } else if (counter == MAXCOUNTER) { mc.x = Math.round(mc.x); mc.y = Math.round(mc.y); updateCoordVars(mc.x, mc.y); if (pushing != undefined) { pushing.x = Math.round(pushing.x); pushing.y = Math.round(pushing.y); pushing = undefined; } map.checkPosition(mc.x, mc.y); counter = 0; inMotion = false; vx = 0; vy = 0; mc.depthbonus = 0; if (map.checkTriggers()) { skipCheck = true; } } } function setMove(mx, my, thedir) { inMotion = true; vy = my; vx = mx; setDir(thedir); var _local3 = map.scriptController.VARIABLES.PLAYERX - 3; var _local2 = map.scriptController.VARIABLES.PLAYERY - 3; switch (thedir) { case 0 : if (map.TRIGINFO[_local2 - 1][_local3][3] == 1) { mc.trigIndic.gotoAndStop(2); } tx = _local3; ty = _local2 - 1; break; case 1 : if (map.TRIGINFO[_local2][_local3 + 1][3] == 1) { mc.trigIndic.gotoAndStop(2); } tx = _local3 + 1; ty = _local2; break; case 2 : if (map.TRIGINFO[_local2 + 1][_local3][3] == 1) { mc.trigIndic.gotoAndStop(2); } tx = _local3; ty = _local2 + 1; break; case 3 : if (map.TRIGINFO[_local2][_local3 - 1][3] == 1) { mc.trigIndic.gotoAndStop(2); } tx = _local3 - 1; ty = _local2; } } function checkKeys() { SPEED = HISPEED; MAXCOUNTER = HIMAX; animInterval = 1.25; if (Key.isDown(_global.upKey)) { if (map.playerHitTest(mc.x, mc.y - 1, mc)) { if (map.objectHitTest(0, -1, mc, true)) { setMove(0, -SPEED, 0, mc.x, mc.y - 1); } else { stand(0); } } else { var _local3 = map.playerWallHitTest(mc.x, mc.y - 1, mc); if (_local3 == undefined) { if (map.WALLINFO[mc.y - 1][mc.x][0]) { setSlide(0, mc.x, mc.y - 1); } else { stand(0); } } else { snapNeck(0, _local3); } } } else if (Key.isDown(_global.downKey)) { if (map.playerHitTest(mc.x, mc.y + 1, mc)) { if (map.objectHitTest(0, 1, mc, true)) { setMove(0, SPEED, 2, mc.x, mc.y + 1); } else { stand(2); } } else { var _local3 = map.playerWallHitTest(mc.x, mc.y + 1, mc); if (_local3 == undefined) { if (map.WALLINFO[mc.y + 1][mc.x][2]) { setSlide(2, mc.x, mc.y + 1); } else { stand(2); } } else { snapNeck(2, _local3); } } } else if (Key.isDown(_global.leftKey)) { if (map.playerHitTest(mc.x - 1, mc.y, mc)) { if (map.objectHitTest(-1, 0, mc, true)) { setMove(-SPEED, 0, 3, mc.x - 1, mc.y); } else { stand(3); } } else { var _local3 = map.playerWallHitTest(mc.x - 1, mc.y, mc); if (_local3 == undefined) { if (map.WALLINFO[mc.y][mc.x - 1][3]) { setSlide(3, mc.x - 1, mc.y); } else { stand(3); } } else { snapNeck(3, _local3); } } } else if (Key.isDown(_global.rightKey)) { if (map.playerHitTest(mc.x + 1, mc.y, mc)) { if (map.objectHitTest(1, 0, mc, true)) { setMove(SPEED, 0, 1, mc.x + 1, mc.y); } else { stand(1); } } else { var _local3 = map.playerWallHitTest(mc.x + 1, mc.y, mc); if (_local3 == undefined) { if (map.WALLINFO[mc.y][mc.x + 1][1]) { setSlide(1, mc.x + 1, mc.y); } else { stand(1); } } else { snapNeck(1, _local3); } } } } function stand(thedir) { map.scriptController.VARIABLES.ONWALL = 0; setDir(thedir); mc.gotoAndStop(dirPrefix + "S"); animCycle = 0; mc._xscale = xscaler; } function setDir(thedir) { dir = thedir; switch (thedir) { case 0 : dirPrefix = "N"; xscaler = 100; break; case 1 : dirPrefix = "S"; xscaler = -100; break; case 2 : dirPrefix = "S"; xscaler = 100; break; case 3 : dirPrefix = "N"; xscaler = -100; } } function C4Cycler() { C4Cycle++; if (C4Cycle > 100) { C4Cycle = 0; } return(C4Cycle); } function setLocation(x, y) { var _local5 = mc.x; var _local4 = mc.y; mc.x = x; mc.y = y; oldWallX = x; oldWallY = y; inMotion = false; onWall = false; vx = 0; vy = 0; counter = 0; map.mapx = map.mapx + (x - _local5); map.mapy = map.mapy + (y - _local4); if (map.TRIGINFO[y - 3][x - 3][3] == 1) { mc.trigIndic.gotoAndStop(2); } else { mc.trigIndic.gotoAndStop(1); } updateCoordVars(x, y); } function updateCoordVars(x, y) { scriptController.VARIABLES.PLAYERX = x; scriptController.VARIABLES.PLAYERY = y; } function updateC4() { scriptController.VARIABLES.C4AMOUNT = C4amount; _root.c1.gotoAndStop((C4amount % 10) + 1); _root.c2.gotoAndStop(Math.floor(C4amount / 10) + 1); } var idleOnWall = false; var wallTransferCounter = 0; var onWall = false; var transferingOntoWall = false; var radius = 0.2; var C4Cycle = 0; var dontSGM = false; var C4delay = 0; var C4keyDown = false; var SPACEDOWN = false; var skipCheck = false; }
Symbol 1166 MovieClip [__Packages.ScriptController] Frame 0
class ScriptController { var MAP, SCRIPTS, LIBRARY, VARIABLES, REDRAW, CS; function ScriptController (theMap) { MAP = theMap; SCRIPTS = new Array(); LIBRARY = new Array(); VARIABLES = new Object(); REDRAW = false; VARIABLES.C4AMOUNT = 0; VARIABLES.HASTIMER = 0; } function run() { var _local4 = SCRIPTS; var _local2 = 0; while (_local2 < _local4.length) { CS = _local4[_local2]; var _local3; REDRAW = false; while (_local3 = executeInstruction() , _local3 > 0) { } if (REDRAW) { MAP.updateTiles(); } if (_local3 == -1) { _local4.splice(_local2, 1); _local2--; } else if (_local3 == -2) { CS.CI++; break; } _local2++; } } function addScript(script) { var _local6 = "|"; var _local5 = new Array(); _local5 = script.split(_local6); LIBRARY.push(new Array(_local5.length)); var _local3 = LIBRARY[LIBRARY.length - 1]; var _local2 = 0; while (_local2 < _local5.length) { var _local4 = _local5[_local2].split(","); _local3[_local2] = new Array(_local4.length); _local3[_local2] = _local4; _local3[_local2][0] = Number(_local3[_local2][0]); _local2++; } } function executeScript(index) { if (index == -1) { return(undefined); } SCRIPTS.push({WAITTIMER:0, WAITMAX:-1, CI:0, IL:LIBRARY[index]}); } function stopAllScripts() { SCRIPTS.splice(0, SCRIPTS.length); } function executeInstruction() { var _local9 = CS; var _local5 = _local9.IL[_local9.CI]; var _local8 = _local5[0]; if (_local8 < 10) { if (_local8 == 0) { VARIABLES[_local5[1]] = parseVariable(_local5[2]); } else if (_local8 == 1) { var _local19 = parseVariable(_local5[1]); var _local18 = parseVariable(_local5[3]); var _local15; var _local16 = _local5[2]; if (_local16 == "==") { _local15 = _local19 == _local18; } else if (_local16 == "!=") { _local15 = _local19 != _local18; } else if (_local16 == "<") { _local15 = _local19 < _local18; } else if (_local16 == ">") { _local15 = _local19 > _local18; } else if (_local16 == "<=") { _local15 = _local19 <= _local18; } else if (_local16 == ">=") { _local15 = _local19 >= _local18; } else if (_local16 == "=") { _local15 = _local19 == _local18; } if (!_local15) { _local9.CI = _local9.CI + Number(_local5[4]); } } else if (_local8 == 2) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] + parseVariable(_local5[2]); } else if (_local8 == 3) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] - parseVariable(_local5[2]); } else if (_local8 == 4) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] * parseVariable(_local5[2]); } else if (_local8 == 5) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] / parseVariable(_local5[2]); } else if (_local8 == 6) { } else { if (_local8 == 7) { if (_local9.WAITTIMER == _local9.WAITMAX) { _local9.WAITTIMER = 0; _local9.WAITMAX = -1; // unexpected jump } if (_local9.WAITTIMER == 0) { _local9.WAITMAX = parseVariable(_local5[1]); _local9.WAITTIMER++; return(0); } _local9.WAITTIMER++; return(0); } if (_local8 == 8) { return(-1); } if (_local8 == 9) { _local9.CI = _local5[1] - 1; } } } else if (_local8 < 20) { if (_local8 == 14) { var _local3 = MAP; var _local29 = parseVariable(_local5[1]) + 3; var _local28 = parseVariable(_local5[2]) + 3; var _local17 = parseVariable(_local5[3]) - 1; _local3.MAPINFO[_local28][_local29] = _local17; var _local25 = _local3.tileBlockable(_local17); _local3.HITINFO[_local28][_local29] = _local25; _local3.FLOORINFO[_local28][_local29] = _local3.tileIsFloor(_local17); _local3.WALLINFO[_local28][_local29] = _local3.tileIsWall(_local17); _local3.VISIONINFO[_local28][_local29] = _local3.tileIsTall(_local17); _local3.HEIGHTINFO[_local28][_local29] = _local3.tileHeight(_local17); _local3.FOOTSTEPINFO[_local28][_local29] = _local3.tileFootstep(_local17); if (_local25 || (_local25 == undefined)) { if (_local3.table[_local3.getPFI(_local29, _local28)] == 0) { _local3.minimapControl.mc.walls.attachMovie("miniMapWall", (("wall" + _local29) + "x") + _local28, (1000 + (_local28 * 500)) + _local29, {_x:_local29 * 5, _y:_local28 * 5}); } else { var _local6; var _local20 = _local3.OBJECTS; var _local21 = _local20.length; var _local11 = 0; while (_local11 < _local21) { _local6 = _local20[_local11]; if (_local6.x == _local29) { if (_local6.y == _local28) { if (_local3.SGM == false) { var _local10 = _local3.particleChunks[_local6.objType]; var _local7 = 1; while (_local7 < _local10.length) { _local3.particleController.addParticle((_local6.x + random(3)) - 1, (_local6.y + random(3)) - 1, 5, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(5) / 2, _local10[_local7], 0); _local7++; } } _local3.OBJECTS.splice(_local11, 1); _local3.removeScrollable(_local6); _local6.removeMovieClip(); break; } } _local11++; } } _local3.table[_local3.getPFI(_local29, _local28)] = 1; if ((_local29 == (_local3.PLAYER.tx + 3)) && (_local28 == (_local3.PLAYER.ty + 3))) { if (_local3.PLAYER.onWall) { _local3.PLAYER.wallTransferCounter = 0; _local3.PLAYER.onWall = false; _local3.PLAYER.mc.x = _local3.PLAYER.oldWallX; _local3.PLAYER.mc.y = _local3.PLAYER.oldWallY; _local3.PLAYER.tx = _local3.PLAYER.mc.x; _local3.PLAYER.ty = _local3.PLAYER.mc.y; _local3.PLAYER.stand((_local3.PLAYER.dir + 2) % 4); } if (_local3.table[_local3.getPFI(_local29 - 1, _local28)] == 0) { _local3.PLAYER.mc.x--; _local3.PLAYER.tx--; _local3.mapx--; } else if (_local3.table[_local3.getPFI(_local29 + 1, _local28)] == 0) { _local3.PLAYER.mc.x++; _local3.PLAYER.tx++; _local3.mapx++; } else if (_local3.table[_local3.getPFI(_local29, _local28 - 1)] == 0) { _local3.PLAYER.mc.y--; _local3.PLAYER.ty--; _local3.mapy--; } else if (_local3.table[_local3.getPFI(_local29, _local28 + 1)] == 0) { _local3.PLAYER.mc.y++; _local3.PLAYER.ty++; _local3.mapy++; } } var _local12 = _local3.NMELIST; var _local4; for (_local4 in _local12) { _local4 = _local12[_local4]; if (_local4.tx == _local29) { if (_local4.ty == _local28) { if (_local3.table[_local3.getPFI(_local29 - 1, _local28)] == 0) { _local4.mc.x--; _local4.tx--; } else if (_local3.table[_local3.getPFI(_local29 + 1, _local28)] == 0) { _local4.mc.x++; _local4.tx++; } else if (_local3.table[_local3.getPFI(_local29, _local28 - 1)] == 0) { _local4.mc.y--; _local4.ty--; } else if (_local3.table[_local3.getPFI(_local29, _local28 + 1)] == 0) { _local4.mc.y++; _local4.ty++; } _local4.clearPrimaryQueue(); _local4.primaryCommand(1, 10); _local4.primaryCommand(10); break; } } } } else { _local3.table[_local3.getPFI(_local29, _local28)] = 0; _local3.minimapControl.mc.walls[(("wall" + _local29) + "x") + _local28].removeMovieClip(); } REDRAW = true; } else if (_local8 == 10) { MAP.soundController.playSound(_local5[1], false); } else if (_local8 == 11) { MAP.PLAYER.setLocation(Number(parseVariable(_local5[1])) + 3, Number(parseVariable(_local5[2])) + 3); } else if (_local8 == 12) { var _local29 = parseVariable(_local5[1]) + 2; var _local28 = parseVariable(_local5[2]) + 2; MAP.CHAINEXPLOSIONS.push({x:_local29 + 1, y:_local28 + 1, _visible:true}); } else if (_local8 == 13) { MAP.placeFinish(true); } else if (_local8 == 15) { executeScript(Number(_local5[1])); } else if (_local8 == 16) { var _local27 = true; if (_root.popup == undefined) { } var _local14 = parseVariable(_local5[1]); if (_local14 == 0) { _root.attachMovie("popup", "popup", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:_local9}); _root.popup.text = parseVariable(_local5[2]); _root.popup.gotoAndStop(_local14 + 1); } else if (_local14 == 1) { _root.attachMovie("popup", "popup", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:_local9}); _root.popup.text = parseVariable(_local5[2]); _root.popup.gotoAndStop(_local14 + 1); } else if (_local14 == 2) { _root.attachMovie("popup", "popup", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:_local9}); _root.popup.text = parseVariable(_local5[2]); _root.popup.gotoAndStop(_local14 + 1); } else if (_local14 == 3) { if (_local5[2] == "off") { _root.popup2.removeMovieClip(); } else { if (_root.popup2 == undefined) { _root.attachMovie("popup", "popup2", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:_local9, type:2}); } _root.popup2.text = parseVariable(_local5[2]); _root.popup2.gotoAndStop(_local14 + 1); } _local27 = false; } if (_local27) { _root.popup2._visible = false; MAP.paused = true; MAP.PLAYER.mc.paused = true; _root.onEnterFrame = function () { _root.Game.fpsControl.run(); }; if (MAP.PLAYER.mc.stoppable) { MAP.PLAYER.mc.stop(); } for (var _local24 in MAP.NMELIST) { var _local24 = MAP.NMELIST[_local24].mc; if (_local24.stoppable) { _local24.stop(); } } _root.menuButton._visible = false; var _local22 = new flash.filters.BlurFilter(); _local22.quality = 3; _local22.blurX = random(5) + 5; _local22.blurY = random(5) + 5; _root.bg.filters = [_local22]; _quality = "BEST"; return(-2); } } else { if (_local8 == 17) { if (((Math.round(MAP.mapx) == _local9.ENDX) && (Math.round(MAP.mapy) == _local9.ENDY)) && (_local9.WAITTIMER > 0)) { MAP.mapx = Math.round(MAP.mapx); MAP.mapy = Math.round(MAP.mapy); _local9.WAITTIMER = 0; // unexpected jump } if (_local9.WAITTIMER == 0) { VARIABLES.PLAYERX = VARIABLES.PLAYERX - 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY - 3; _local9.ENDX = parseVariable(_local5[1]); _local9.ENDY = parseVariable(_local5[2]); VARIABLES.PLAYERX = VARIABLES.PLAYERX + 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY + 3; _local9.STARTX = Math.round(MAP.mapx); _local9.STARTY = Math.round(MAP.mapy); _local9.WAITTIMER++; return(0); } MAP.mapx = MAP.mapx + ((_local9.ENDX - _local9.STARTX) / 20); MAP.mapy = MAP.mapy + ((_local9.ENDY - _local9.STARTY) / 20); _local9.WAITTIMER++; return(0); } if (_local8 == 18) { MAP.PLAYER.mc.paused = true; } else if (_local8 == 19) { MAP.PLAYER.mc.paused = false; } } } else if (_local8 < 30) { if (_local8 == 20) { MAP.particleController.addParticle(Number(parseVariable(_local5[2])), Number(parseVariable(_local5[3])), Number(parseVariable(_local5[4])), Number(parseVariable(_local5[5])), Number(parseVariable(_local5[6])), Number(parseVariable(_local5[7])), _local5[1], random(10) - 5, Number(_local5[8])); } else if (_local8 == 21) { VARIABLES.PLAYERX = VARIABLES.PLAYERX - 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY - 3; var _local29 = parseVariable(_local5[1]); var _local28 = parseVariable(_local5[2]); VARIABLES.PLAYERX = VARIABLES.PLAYERX + 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY + 3; MAP.TRIGINFO[_local28][_local29] = undefined; if ((_local29 == (VARIABLES.PLAYERX - 3)) && (_local28 == (VARIABLES.PLAYERY - 3))) { MAP.PLAYER.currTrig = undefined; MAP.PLAYER.mc.trigIndic.gotoAndStop(1); } } else if (_local8 == 22) { MAP.TRIGINFO[parseVariable(_local5[2])][parseVariable(_local5[1])] = [Number(_local5[1]), Number(_local5[2]), Number(_local5[3]), Number(_local5[4])]; } else if (_local8 == 23) { MAP.winMission(); } else if (_local8 == 24) { MAP.loseMission(); } else if (_local8 == 25) { var _local29 = parseVariable(_local5[1]); var _local28 = parseVariable(_local5[2]); if ((_local29 == -1) && (_local28 == -1)) { MAP.minimapControl.waypoint = undefined; MAP.minimapControl.mc.draw.clear(); } else { MAP.minimapControl.waypoint = [(_local29 + 3) * 5, (_local28 + 3) * 5]; } } else if (_local8 == 26) { var _local23 = parseVariable(_local5[1]); var _local13; if (MAP.Timer2 == undefined) { _local13 = _root.attachMovie("Timer", "Timer2", 201, {_x:580, _y:270}); _local13.scriptNum = _local5[2]; _local13.color = new Color(_local13); _local13.color.setTransform({ra:100, ga:75, ba:0, rb:74, gb:64}); MAP.Timer2 = _local13; if (_root.Timer != undefined) { _local13._y = 245; } } else { _local13 = _root.Timer2; } var _local26 = _local23 % 60; var _local31 = Math.floor(_local23 / 60); _local13.m1.gotoAndStop((_local31 % 10) + 1); _local13.m2.gotoAndStop(Math.floor(_local31 / 10) + 1); _local13.s1.gotoAndStop((_local26 % 10) + 1); _local13.s2.gotoAndStop(Math.floor(_local26 / 10) + 1); VARIABLES.TIMER = _local23; VARIABLES.HASTIMER = 1; MAP.timeLimit2 = _local23; } else if (_local8 == 27) { VARIABLES.PLAYERX = VARIABLES.PLAYERX - 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY - 3; MAP.mapx = Number(parseVariable(_local5[1])); MAP.mapy = Number(parseVariable(_local5[2])); VARIABLES.PLAYERX = VARIABLES.PLAYERX + 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY + 3; } else if (_local8 == 28) { var _local30 = Number(parseVariable(_local5[1])); if (MAP.PLAYER.dir != _local30) { MAP.PLAYER.stand(_local30); } } else if (_local8 == 29) { } } else if (_local8 < 40) { if (_local8 == 30) { MAP.PLAYER.C4amount = MAP.PLAYER.C4amount + parseVariable(_local5[1]); MAP.PLAYER.updateC4(); } else if (_local8 == 31) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] % parseVariable(_local5[2]); } else if (_local8 == 32) { } else if (_local8 == 33) { } else if (_local8 == 34) { _root.Timer2.removeMovieClip(); MAP.Timer2 = undefined; MAP.timeLimit2 = undefined; MAP.secondCounter2 = 0; VARIABLES.TIMER = 0; VARIABLES.HASTIMER = 0; } } _local9.CI++; if (_local9.CI >= _local9.IL.length) { _local9.CI = 0; return(0); } return(1); } function parseVariable(str) { if (isNaN(str)) { var _local14 = String.fromCharCode(13); var _local8 = VARIABLES; var _local4; while (_local4 = str.indexOf("%") , _local4 != -1) { var _local6 = str.indexOf("%", _local4 + 1); var _local7 = _local8[str.substring(_local4 + 1, _local6)]; str = (str.substring(0, _local4) + _local7) + str.substring(_local6 + 1, str.length); } str = str.split("~br~").join(_local14); str = str.split("~c~").join(","); str = str.split("_").join(" "); if (!isNaN(str)) { str = Number(str); } else if (str.substring(0, 6) == "floor(") { str = str.substring(6, str.length - 1); var _local11 = str.split("/"); var _local12 = Number(_local11[0]) + 3; var _local13 = Number(_local11[1]) + 3; if ((Math.round(_local8.PLAYERX) == _local12) && (Math.round(_local8.PLAYERY) == _local13)) { str = 1; } else { var _local9 = false; var _local10 = MAP.NMELIST.length; var _local3 = 0; while (_local3 < _local10) { var _local5 = MAP.NMELIST[_local3]; if ((Math.round(_local5.mc.x) == _local12) && (Math.round(_local5.mc.y) == _local13)) { str = 1; _local9 = true; break; } _local3++; } if (!_local9) { str = Number(MAP.table[MAP.getPFI(_local12, _local13)]); } } } else if (str.substring(0, 5) == "rand(") { str = str.substring(5, str.length - 1); var _local11 = str.split("/"); var _local12 = Number(_local11[0]); var _local13 = Number(_local11[1]); str = random((_local13 - _local12) + 1) + _local12; } } else { return(Number(str)); } return(str); } function deletePopup(script) { _root.popup.removeMovieClip(); _root.Game.fpsControl.lastFPS = 20; _root.Game.paused = false; _root.Game.PLAYER.mc.paused = false; _root.onEnterFrame = function () { _root.Game.run(); }; if (_root.Game.PLAYER.mc.stoppable) { _root.Game.PLAYER.mc.play(); } for (var _local2 in _root.Game.NMELIST) { var _local2 = _root.Game.NMELIST[_local2].mc; if (_local2.stoppable) { _local2.play(); } } _quality = "LOW"; _root.menuButton._visible = true; _root.Game.fpsControl.lastFPS = 20; _root.bg.filters = []; if (_root.popup2 != undefined) { _root.popup2._visible = true; } } }
Symbol 1167 MovieClip [__Packages.EnemyController] Frame 0
class EnemyController { var startX, startY, startDir, currentCommand, currentCommandPrimary, footsteps, tx, ty, map, CMDQUEUE, CMDQUEUEPRIMARY, target, targetRef, mc, SPEED, MAXCOUNTER, HISPEED, HIMAX, LOSPEED, LOMAX, counter, animCycle, startAngle, angle, inMotion, dir, previousX, previousY, xscaler, dirPrefix, oldAngle, previousDir, previousAngle, vx, vy, px, py; function EnemyController (themap, x, y, thedir, cmds) { startX = x; startY = y; startDir = thedir; currentCommand = 0; currentCommandPrimary = 0; footsteps = new Array(["footstep1", "footstep2"], ["grassFootstep1", "grassFootstep2"], ["metalFootstep1", "metalFootstep2"]); tx = x; ty = y; map = themap; CMDQUEUE = parseActions(cmds); CMDQUEUEPRIMARY = new Array(); target = themap.PLAYER.mc; targetRef = themap.PLAYER; mc = _root.bg.attachMovie("enemy", "nme" + map.nmeCount(), map.makeDepth(x, y) + 1, {x:x, y:y, z:0, ref:this, paused:false, dead:false, stoppable:false, depthbonus:1}); map.addScrollable(mc); SPEED = 0.125; MAXCOUNTER = 1 / SPEED; HISPEED = 0.166666666666667; HIMAX = 1 / HISPEED; LOSPEED = 0.125; LOMAX = 1 / LOSPEED; counter = 0; animCycle = 0; stand(thedir); startAngle = angle; } function run() { if (!mc.paused) { var _local3 = false; scanVision(); if (!targetRef.onWall) { if ((Math.round(target.x) == mc.x) && (Math.round(target.y) == mc.y)) { if (_root.miniMap.bg._currentframe != 2) { _root.miniMap.bg.gotoAndStop(2); setExclamMark(); map.loseType = "caught"; map.loseMission(); } } } else if ((Math.round(targetRef.oldWallX) == mc.x) && (Math.round(targetRef.oldWallY) == mc.y)) { if (_root.miniMap.bg._currentframe != 2) { _root.miniMap.bg.gotoAndStop(2); setExclamMark(); map.loseType = "caught"; map.loseMission(); } } if (inMotion) { move(); _local3 = true; } if (!inMotion) { if (CMDQUEUEPRIMARY.length > 0) { queue = 1; runCommand(CMDQUEUEPRIMARY[currentCommandPrimary]); } else { queue = 0; runCommand(CMDQUEUE[currentCommand]); } } if (_local3 && (!inMotion)) { stand(dir); } if (explodeDelay > 0) { explodeDelay--; } } else if (mc.dead) { if (deathCounter == 0) { die(); } else { fadeAway(); } } } function parseActions(text) { var _local4 = text.split("&"); var _local3 = new Array(); var _local1; var _local2 = 0; while (_local2 < _local4.length) { _local1 = _local4[_local2].split("x"); if (_local1.length > 0) { if (_local1[1] != undefined) { _local3.push([Number(_local1[0]), Number(_local1[1])]); } else { _local3.push([Number(_local1[0])]); } } _local2++; } return(_local3); } function die() { map.minimapControl.killEnemy(mc); mc.depthbonus = -1; deathCounter++; } function fadeAway() { if (deathCounter == 40) { var _local3; var _local2 = 0; while (_local2 < map.NMELIST.length) { _local3 = map.NMELIST[_local2]; if (_local3 == this) { map.NMELIST.splice(_local2, 1); break; } _local2++; } map.killEnemy(); map.minimapControl.removeEnemy(mc); map.removeScrollable(mc); mc.removeMovieClip(); } else { deathCounter++; if ((deathCounter % 5) == 0) { if (mc._alpha == 0) { mc._alpha = 100; } else { mc._alpha = 0; } } } } function runCommand(command) { var _local2 = command[0]; if (_local2 == 1) { if (wait(command[1])) { advanceQueue(); } } else if (_local2 == 2) { if (rotateTo(command[1])) { advanceQueue(); } } else if (_local2 == 0) { if (walk(command[1])) { advanceQueue(); } } else if (_local2 == 3) { if (lookaround(command[1])) { advanceQueue(); } } else if (_local2 == 4) { stand(command[1]); advanceQueue(); } else if (_local2 == 5) { setQuestionMark(command[1]); advanceQueue(); } else if (_local2 == 6) { setExclamMark(command[1]); advanceQueue(); } else if (_local2 == 7) { stand(dir); advanceQueue(); } else if (_local2 == 8) { SPEED = LOSPEED; MAXCOUNTER = LOMAX; advanceQueue(); } else if (_local2 == 9) { SPEED = HISPEED; MAXCOUNTER = HIMAX; advanceQueue(); } else if (_local2 == 10) { clearPrimaryQueue(); pathfindTo(previousX, previousY, false, true, false, false); } else if (_local2 == 11) { lured = false; advanceQueue(); } } function clearPrimaryQueue() { CMDQUEUEPRIMARY.splice(0, CMDQUEUEPRIMARY.length); waitTimer = 0; lookAroundCounter = 0; currentCommandPrimary = 0; } function primaryCommand(theCmd, param) { CMDQUEUEPRIMARY.push([theCmd, param]); } function scanVision() { var _local11 = Math.abs(mc.x - target.x); var _local10 = Math.abs(mc.y - target.y); var _local15 = Math.sqrt((_local11 * _local11) + (_local10 * _local10)); var _local13 = alertTimer; if (_local15 < MAXDIST) { var _local14 = (((Math.atan2(mc.y - target.y, mc.x - target.x) / Math.PI) * 180) + 270) % 360; if (angleInRange(_local14)) { var _local7 = false; var _local9 = Math.atan2(target.y - mc.y, target.x - mc.x); var _local6 = ((target.x - mc.x) + (Math.cos(_local9 + 4.71238898038469) * target.radius)) / PRECISION; var _local8 = ((target.y - mc.y) + (Math.sin(_local9 + 4.71238898038469) * target.radius)) / PRECISION; var _local4 = mc.x; var _local3 = mc.y; var _local5 = 0; while (_local5 < PRECISION) { if (map.visionTest(Math.round(_local4), Math.round(_local3))) { _local7 = true; break; } _local4 = _local4 + _local6; _local3 = _local3 + _local8; _local5++; } _local6 = ((target.x - mc.x) + (Math.cos(_local9 + (Math.PI/2)) * target.radius)) / PRECISION; _local8 = ((target.y - mc.y) + (Math.sin(_local9 + (Math.PI/2)) * target.radius)) / PRECISION; _local4 = mc.x; _local3 = mc.y; _local5 = 0; while (_local5 < PRECISION) { if (map.visionTest(Math.round(_local4), Math.round(_local3))) { _local7 = true; break; } _local4 = _local4 + _local6; _local3 = _local3 + _local8; _local5++; } if (!_local7) { alertTimer++; if (alertTimer >= maxAlert) { if (map.loseType != "caught") { _root.miniMap.bg.gotoAndStop(2); setExclamMark(); map.loseType = "caught"; map.loseMission(); } } else { _root.miniMap.bg.gotoAndStop(3); } clearPrimaryQueue(); primaryCommand(2, (((Math.atan2(mc.y - target.y, mc.x - target.x) / Math.PI) * 180) + 270) % 360); } else { alertTimer = 0; } } else { alertTimer = 0; } } else { alertTimer = 0; } if ((_local13 > 0) && (alertTimer == 0)) { var _local12 = pathfindTo(Math.round(target.x), Math.round(target.y), true, false, true, false); if (!_local12) { pathfindTo(previousX, previousY, false, true, false, false); } } } function angleInRange(pangle) { var _local2 = Math.abs(pangle - angle); if (_local2 > 180) { _local2 = 360 - _local2; } if (_local2 < VISIONWIDTH) { return(true); } return(false); } function rotateTo(desiredAngle) { var _local3 = false; angle = angle + (getRotDifference(angle, desiredAngle) * ROTATESPEED); if (angle > 360) { angle = angle - 360; } if (angle < 0) { angle = angle + 360; } if ((angle > (desiredAngle - ROTATESPEED)) && (angle < (desiredAngle + ROTATESPEED))) { angle = desiredAngle; _local3 = true; } var _local2 = (angle + 215) % 360; if (_local2 < 0) { _local2 = 360 - _local2; } if (_local2 > 180) { mc._xscale = -100; mc.qmark._xscale = -100; xscaler = -100; _local2 = _local2 % 180; mc.gotoAndStop("rot" + (17 - Math.floor(_local2 / 10))); } else { mc._xscale = 100; mc.qmark._xscale = 100; xscaler = 100; mc.gotoAndStop("rot" + Math.floor(_local2 / 10)); } if (_local3) { return(true); } return(false); } function getRotDifference(num1, num2) { if (num1 < num2) { if ((num2 - num1) > 180) { return(-1); } return(1); } if (num2 < num1) { if ((num1 - num2) > 180) { return(1); } return(-1); } return(0); } function advanceQueue() { if (queue == 0) { currentCommand++; if (currentCommand >= CMDQUEUE.length) { currentCommand = 0; } } else { currentCommandPrimary++; if (currentCommandPrimary >= CMDQUEUEPRIMARY.length) { CMDQUEUEPRIMARY.splice(0, CMDQUEUEPRIMARY.length); currentCommandPrimary = 0; } } } function walk(thedir) { var _local3; var _local2; if (targetRef.onWall) { _local3 = targetRef.oldWallX; _local2 = targetRef.oldWallY; } else { _local3 = Math.round(target.x); _local2 = Math.round(target.y); } switch (thedir) { case 0 : if ((map.playerHitTest(mc.x, mc.y - 1, mc) && (map.table[map.getPFI(mc.x, mc.y - 1)] == 0)) && ((_local3 != mc.x) || (_local2 != (mc.y - 1)))) { setMove(0, -SPEED, 0); tx = mc.x; ty = mc.y - 1; blockedCounter = 0; return(true); } smash(mc.x, mc.y - 1); stand(0); blockInc(); break; case 1 : if ((map.playerHitTest(mc.x + 1, mc.y, mc) && (map.table[map.getPFI(mc.x + 1, mc.y)] == 0)) && ((_local3 != (mc.x + 1)) || (_local2 != mc.y))) { setMove(SPEED, 0, 1); tx = mc.x + 1; ty = mc.y; blockedCounter = 0; return(true); } smash(mc.x + 1, mc.y); stand(1); blockInc(); break; case 2 : if ((map.playerHitTest(mc.x, mc.y + 1, mc) && (map.table[map.getPFI(mc.x, mc.y + 1)] == 0)) && ((_local3 != mc.x) || (_local2 != (mc.y + 1)))) { setMove(0, SPEED, 2); tx = mc.x; ty = mc.y + 1; blockedCounter = 0; return(true); } smash(mc.x, mc.y + 1); stand(2); blockInc(); break; case 3 : if ((map.playerHitTest(mc.x - 1, mc.y, mc) && (map.table[map.getPFI(mc.x - 1, mc.y)] == 0)) && ((_local3 != (mc.x - 1)) || (_local2 != mc.y))) { setMove(-SPEED, 0, 3); tx = mc.x - 1; ty = mc.y; blockedCounter = 0; return(true); } smash(mc.x - 1, mc.y); stand(3); blockInc(); } return(false); } function smash(x, y) { var _local2; var _local5 = 0; while (_local5 < map.OBJECTS.length) { _local2 = map.OBJECTS[_local5]; if ((_local2.x == x) && (_local2.y == y)) { map.table[map.getPFI(_local2.x, _local2.y)] = 0; if (map.SGM == false) { var _local4 = map.particleChunks[_local2.objType]; var _local3 = 1; while (_local3 < _local4.length) { map.particleController.addParticle(_local2.x, _local2.y, 5, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(5) / 2, _local4[_local3], 0); _local3++; } } map.OBJECTS.splice(_local5, 1); map.removeScrollable(_local2); _local2.removeMovieClip(); break; } _local5++; } } function wait(max) { waitTimer++; if (waitTimer == max) { waitTimer = 0; return(true); } return(false); } function lookaround() { if (lookAroundCounter == 0) { mc.stoppable = true; mc.gotoAndPlay(dirPrefix + "LA0"); oldAngle = angle; angle = angle - 1; lookAroundCounter++; } if (angle == oldAngle) { angle = oldAngle; lookAroundCounter = 0; stand(dir); mc.stoppable = false; return(true); } return(false); } function setQuestionMark(cmd) { mc.qmark.gotoAndPlay("qmark"); mc.qmark._xscale = mc._xscale; } function setExclamMark(cmd) { mc.qmark.gotoAndPlay("emark"); mc.qmark._xscale = mc._xscale; } function blockInc() { blockedCounter++; if (blockedCounter >= 4) { blockedCounter = 0; previousX = startX; previousY = startY; previousDir = startDir; previousAngle = startAngle; var _local2 = pathfindTo(startX, startY, false, true, false, false); currentCommand = 0; if (!_local2) { } } } function move() { counter++; mc.x = mc.x + vx; mc.y = mc.y + vy; animCycle++; if (animCycle == 15) { animCycle = 1; } mc.gotoAndStop(dirPrefix + animCycle); if (counter == 1) { mc._xscale = xscaler; mc.qmark._xscale = xscaler; } else if (counter == MAXCOUNTER) { counter = 0; inMotion = false; vx = 0; vy = 0; mc.x = Math.round(mc.x); mc.y = Math.round(mc.y); } } function setMove(mx, my, thedir) { inMotion = true; vy = my; vx = mx; setDir(thedir); } function stand(thedir) { setDir(thedir); mc.gotoAndStop(dirPrefix + "S"); animCycle = 0; mc._xscale = xscaler; mc.qmark._xscale = xscaler; } function setDir(thedir) { dir = thedir; switch (thedir) { case 0 : dirPrefix = "N"; xscaler = 100; angle = 0; break; case 1 : dirPrefix = "S"; xscaler = -100; angle = 90; break; case 2 : dirPrefix = "S"; xscaler = 100; angle = 180; break; case 3 : dirPrefix = "N"; xscaler = -100; angle = 270; } } function pathfinder(sx, sy, x, y, noRecurse) { var _local9 = map.getPFI(Math.round(sx), Math.round(sy)); var _local14 = map.getPFI(Math.round(x), Math.round(y)); var _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 1; } _local13++; } var _local11 = new Array(); var _local15 = 0; _local11[_local15] = _local9; var _local7 = 1; var _local8; var _local6; var _local2; var _local3; var _local16; var _local5 = new Array(); var _local4 = new Array(); for (_local16 in map.table) { _local4[_local16] = map.table[_local16]; } while (_local15 != _local7) { _local8 = _local11[_local15]; _local3 = _local8 - 1; if (!_local4[_local3]) { _local4[_local3] = _local8; _local11[_local7] = _local3; if (_local3 == _local14) { _local5[0] = _local3; _local6 = 1; _local2 = _local3; while (_local4[_local2] != _local9) { _local2 = _local4[_local2]; _local5[_local6] = _local2; _local6++; } _local5.reverse(); _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } return(_local5); } _local7++; } _local3 = _local8 + 1; if (!_local4[_local3]) { _local4[_local3] = _local8; _local11[_local7] = _local3; if (_local3 == _local14) { _local5[0] = _local3; _local6 = 1; _local2 = _local3; while (_local4[_local2] != _local9) { _local2 = _local4[_local2]; _local5[_local6] = _local2; _local6++; } _local5.reverse(); _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } return(_local5); } _local7++; } _local3 = _local8 + 100; if (!_local4[_local3]) { _local4[_local3] = _local8; _local11[_local7] = _local3; if (_local3 == _local14) { _local5[0] = _local3; _local6 = 1; _local2 = _local3; while (_local4[_local2] != _local9) { _local2 = _local4[_local2]; _local5[_local6] = _local2; _local6++; } _local5.reverse(); _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } return(_local5); } _local7++; } _local3 = _local8 - 100; if (!_local4[_local3]) { _local4[_local3] = _local8; _local11[_local7] = _local3; if (_local3 == _local14) { _local5[0] = _local3; _local6 = 1; _local2 = _local3; while (_local4[_local2] != _local9) { _local2 = _local4[_local2]; _local5[_local6] = _local2; _local6++; } _local5.reverse(); _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } return(_local5); } _local7++; } _local15++; } _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } if (noRecurse == undefined) { var _local10; _local13 = 0; while (_local13 < map.OBJECTS.length) { _local10 = map.OBJECTS[_local13]; if (_local10.pushable) { map.table[map.getPFI(_local10.x, _local10.y)] = 0; } _local13++; } var _local17 = pathfinder(sx, sy, x, y, true); _local13 = 0; while (_local13 < map.OBJECTS.length) { _local10 = map.OBJECTS[_local13]; if (_local10.pushable) { map.table[map.getPFI(_local10.x, _local10.y)] = 1; } _local13++; } } return(_local17); } function pathfindTo(endX, endY, fast, home, exclam, look) { var _local8 = Math.round(tx); var _local7 = Math.round(ty); var _local14 = map.getPFI(_local8, _local7); var _local9 = map.getPFI(endX, endY); var _local10 = false; if (map.table[_local9] == 1) { map.table[_local9] = 0; _local10 = true; } var _local5 = pathfinder(_local8, _local7, endX, endY); if (_local10) { map.table[_local9] = 1; } if (!_local5) { return(false); } if (_local5.length >= MAXPATH) { if (!home) { return(false); } } explodeDelay = 20; clearPrimaryQueue(); if (!lured) { previousX = _local8; previousY = _local7; previousDir = dir; previousAngle = dir * 90; } lured = true; px = endX; py = endY; if (fast) { primaryCommand(9, 0); } else { primaryCommand(8, 0); } if (exclam) { primaryCommand(6, 0); } if (look) { primaryCommand(5, 0); primaryCommand(2, (((Math.atan2(_local7 - endY, _local8 - endX) / Math.PI) * 180) + 270) % 360); primaryCommand(1, 10); } var _local2; var _local3 = map.getPFI(_local8, _local7); var _local6 = _local5.length; var _local4 = 0; while (_local4 < _local6) { _local2 = _local5[_local4]; if (_local2 == (_local3 - 100)) { primaryCommand(0, 0); } else if (_local2 == (_local3 + 100)) { primaryCommand(0, 2); } else if (_local2 == (_local3 - 1)) { primaryCommand(0, 3); } else if (_local2 == (_local3 + 1)) { primaryCommand(0, 1); } _local3 = _local2; _local4++; } if (home) { primaryCommand(2, previousAngle); primaryCommand(4, previousDir); primaryCommand(11, 0); } else { primaryCommand(8, 0); primaryCommand(1, 3); primaryCommand(5, 0); primaryCommand(7, 0); primaryCommand(3, 5); primaryCommand(1, 10); primaryCommand(10); } return(true); } function footstep(index) { map.soundController.playSoundPan(footsteps[map.FOOTSTEPINFO[Math.floor(mc.y)][Math.floor(mc.x)]][index - 1], mc._x, false); } var queue = 0; var blockedCounter = 0; var waitTimer = 0; var PIOE = 565.486677646163; var lookAroundCounter = 0; var VISIONWIDTH = 60; var ROTATESPEED = 15; var PRECISION = 11; var MAXDIST = 5; var MAXPATH = 15; var MAXHEAR = 5; var deathCounter = 0; var explodeDelay = 0; var lured = false; var alertTimer = 0; var maxAlert = 15; }
Symbol 1168 MovieClip [__Packages.FPSController] Frame 0
class FPSController { var MAP; function FPSController (map) { MAP = map; } function run() { var _local5 = getTimer(); recentNumFrames++; if (recentNumFrames == 10) { var _local6 = (_local5 - recentStartTime) / 1000; var _local4 = Math.round(recentNumFrames / _local6); _root.f.fps1.gotoAndStop((_local4 % 10) + 1); _root.f.fps2.gotoAndStop(Math.floor(_local4 / 10) + 1); recentStartTime = _local5; recentNumFrames = 0; if (_global.autoSGM) { if (_local4 < 10) { if (lastFPS < 10) { if (lastlastFPS < 10) { if (_root.Game.SGM == false) { _root.Game.switchTiles(); inform(); } } } } } lastlastlastFPS = lastlastFPS; lastlastFPS = lastFPS; lastFPS = _local4; } } function inform() { MAP.paused = true; MAP.PLAYER.mc.paused = true; _root.attachMovie("popup", "popup", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:undefined}); _root.popup.text = "Low framerate detected. Switching to simple graphics"; _root.onEnterFrame = function () { _root.Game.fpsControl.run(); }; if (MAP.PLAYER.mc.stoppable) { MAP.PLAYER.mc.stop(); } for (var _local4 in MAP.NMELIST) { var _local4 = MAP.NMELIST[_local4].mc; if (_local4.stoppable) { _local4.stop(); } } _root.menuButton._visible = false; var _local3 = new flash.filters.BlurFilter(); _local3.quality = 3; _local3.blurX = random(5) + 5; _local3.blurY = random(5) + 5; _root.bg.filters = [_local3]; _quality = "BEST"; } var recentNumFrames = 0; var recentStartTime = getTimer(); var lastFPS = 20; var lastlastFPS = 20; var lastlastlastFPS = 20; }
Symbol 1169 MovieClip [__Packages.MiniMapController] Frame 0
class MiniMapController { var C4count, map, depth, mc, waypoint; function MiniMapController (themap) { C4count = 0; map = themap; depth = 0; mc = _root.miniMap; mc.playerBlip.swapDepths(10000); mc.playerBlip.cacheAsBitmap = true; var _local4 = 0; while (_local4 < map.HITINFO.length) { var _local3 = 0; while (_local3 < map.HITINFO[_local4].length) { if (((map.HITINFO[_local4][_local3] == true) && (map.MAPINFO[_local4][_local3] != 22)) && (map.MAPINFO[_local4][_local3] != undefined)) { mc.walls.attachMovie("miniMapWall", (("wall" + _local3) + "x") + _local4, (1000 + (_local4 * 500)) + _local3, {_x:_local3 * 5, _y:_local4 * 5, cacheAsBitmap:true}); } _local3++; } _local4++; } mc.walls.cacheAsBitmap = true; } function addEnemy(nmeMC) { nmeList.push(mc.nme.attachMovie("nmeBlip", "nmeBlip" + depth, depth + 50000, {ref:nmeMC})); nmeList[nmeList.length - 1].blip.cacheAsBitmap = true; depth++; } function addExitBlip(x, y) { mc.walls.attachMovie("exitBlip", "exitBlip", 49999, {_x:x * 5, _y:y * 5, cacheAsBitmap:true}); waypoint = [x * 5, y * 5]; } function addC4blip(x, y) { mc.walls.attachMovie("C4Blip", (("C4Blip" + x) + "_") + y, 49998 - C4count, {_x:x * 5, _y:y * 5, cacheAsBitmap:true}); C4count++; if (C4count == 100) { C4count = 0; } } function removeC4blip(x, y) { mc.walls[(("C4Blip" + x) + "_") + y].removeMovieClip(); } function removeEnemy(nmeMC) { var _local2 = 0; while (_local2 < nmeList.length) { if (nmeList[_local2].ref == nmeMC) { nmeList[_local2].removeMovieClip(); nmeList.splice(_local2, 1); break; } _local2++; } } function killEnemy(nmeMC) { var _local2; var _local4 = 0; for (_local2 in nmeList) { if (nmeList[_local2].ref == nmeMC) { nmeList[_local2].gotoAndStop(2); break; } } } function run() { var _local4; var _local2; for (_local4 in nmeList) { _local2 = nmeList[_local4]; var _local3 = _local2.ref.ref; var _local5 = map.PLAYER.mc; _local2._x = ((_local2.ref.x - map.mapx) + 7) * 5; _local2._y = ((_local2.ref.y - map.mapy) + 7) * 5; _local2._rotation = _local3.angle; if (_local3.alertTimer > 0) { _local2.gotoAndStop(3); } else { _local2.gotoAndStop(1); } } mc.walls._x = (7 - map.mapx) * 5; mc.walls._y = (7 - map.mapy) * 5; if (waypoint != undefined) { mc.draw.clear(); mc.draw.lineStyle(1, 16711680, 100); mc.draw.moveTo(50, 50); mc.draw.lineTo(waypoint[0] + mc.walls._x, waypoint[1] + mc.walls._y); } } var nmeList = new Array(); }
Symbol 1170 MovieClip [__Packages.SoundController] Frame 0
class SoundController { var map, SOUNDS; function SoundController (theMap) { map = theMap; SOUNDS = new Object(); _root.createEmptyMovieClip("SFX", _root.getNextHighestDepth()); var _local6 = new Array(["explode", 60], ["footstep1", 100], ["footstep2", 100], ["groan", 100], ["necksnap", 100], ["fall", 100], ["c4click", 100], ["walltap", 100], ["bgMusic1", 90], ["bgMusic2", 90], ["bgMusic3", 90], ["switch", 100], ["switch", 100], ["metalFootstep1", 100], ["metalFootstep2", 100], ["grassFootstep1", 100], ["grassFootstep2", 100], ["error", 100], ["gas", 100]); var _local5 = 0; while (_local5 < map.particleSounds.length) { var _local3 = 0; while (_local3 < map.particleSounds[_local5].length) { var _local4 = map.particleSounds[_local5][_local3]; SOUNDS[_local4] = new Sound(_root.SFX.createEmptyMovieClip(_local4, _root.SFX.getNextHighestDepth())); SOUNDS[_local4].setVolume(100); SOUNDS[_local4].attachSound(_local4); _local3++; } _local5++; } _local5 = 0; while (_local5 < _local6.length) { var _local4 = _local6[_local5][0]; SOUNDS[_local4] = new Sound(_root.SFX.createEmptyMovieClip(_local4, _root.SFX.getNextHighestDepth())); SOUNDS[_local4].setVolume(_local6[_local5][1]); SOUNDS[_local4].attachSound(_local4); _local5++; } } function playSoundPan(soundName, x, stop) { var _local2 = SOUNDS[soundName]; if (stop) { _local2.stop(); } if (x < 0) { x = 0; } else if (x > 640) { x = 640; } _local2.setPan(Math.round((x - 320) / 3.2)); _local2.start(); } function playSound(soundName, stop) { var _local2 = SOUNDS[soundName]; if (stop) { _local2.stop(); } _local2.setPan(0); _local2.start(); } function playMusic(musicName) { SOUNDS.bgMusic1.stop(); SOUNDS.bgMusic2.stop(); SOUNDS.bgMusic3.stop(); SOUNDS[musicName].start(0, 32768); } }
Symbol 1171 MovieClip [__Packages.ParticleController] Frame 0
class ParticleController { var map, soundController, PARTICLES; function ParticleController (theMap) { map = theMap; soundController = map.soundController; PARTICLES = new Array(); } function run() { var _local2; for (_local2 in PARTICLES) { _local2 = PARTICLES[_local2]; if (hitTest(_local2.x + _local2.vx, _local2.y, _local2.z)) { _local2.vx = _local2.vx * -0.5; if (random(2) == 0) { _local2.vrot = _local2.vrot * -0.9; } if (Math.abs(_local2.vx) > 0.5) { bounceNoise(_local2.sound, _local2._x); } } else { _local2.x = _local2.x + _local2.vx; } if (hitTest(_local2.x, _local2.y + _local2.vy, _local2.z)) { _local2.vy = _local2.vy * -0.5; _local2.y = _local2.y + _local2.vy; if (random(2) == 0) { _local2.vrot = _local2.vrot * -0.9; } if (Math.abs(_local2.vy) > 0.5) { bounceNoise(_local2.sound, _local2._x); } } else { _local2.y = _local2.y + _local2.vy; } _local2.vz = _local2.vz - 0.446; _local2.z = _local2.z + _local2.vz; var _local3 = map.HEIGHTINFO[Math.floor(_local2.y + 0.5)][Math.floor(_local2.x + 0.5)]; if (_local2.z < _local3) { _local2.vz = _local2.vz * -0.8; _local2.vx = _local2.vx * 0.5; _local2.vy = _local2.vy * 0.5; if (random(2) == 0) { _local2.vrot = _local2.vrot * -0.9; } _local2.z = _local3 + 0.01; if (_local2.vz > 0.5) { bounceNoise(_local2.sound, _local2._x); } } if ((((_local2.vx > -0.001) && (_local2.vx < 0.001)) && (_local2.vy > -0.001)) && (_local2.vy < 0.001)) { removeParticle(_local2); } if (_local2.z > (_local3 + 0.01)) { _local2._rotation = _local2._rotation + _local2.vrot; } _local2.shad.x = _local2.x; _local2.shad.y = _local2.y; _local2.shad.z = _local3; _local2.lifetime++; if (_local2.lifetime > 50) { removeParticle(_local2); } } } function bounceNoise(type, x) { var _local2 = map.particleSounds[type][random(map.particleSounds[type].length)]; soundController.playSoundPan(_local2, x, true); } function hitTest(tx, ty, tz) { if (map.HEIGHTINFO[Math.floor(ty + 0.5)][Math.floor(tx + 0.5)] < tz) { return(false); } return(true); } function addParticle(x, y, z, vx, vy, vz, pic, vrot, soundIndex) { if (_global.particles) { particleCycler(); var _local4; _root.bg["shadow" + particleCount].removeMovieClip(); var _local5 = _root.bg.attachMovie("particleShadow", "shadow" + particleCount, _root.bg.getNextHighestDepth(), {x:x, y:y, z:map.HEIGHTINFO[Math.floor(y)][Math.floor(x)], depthbonus:-8}); map.addScrollable(_local5); _root.bg["particle" + particleCount].removeMovieClip(); _local4 = _root.bg.attachMovie(pic, "particle" + particleCount, _root.bg.getNextHighestDepth(), {x:x, y:y, z:z, vx:vx, vy:vy, vz:vz, shad:_local5, depthbonus:-7, lifetime:0, vrot:vrot, sound:soundIndex}); _local5._width = _local4._width; _local5.cacheAsBitmap = true; if (vrot == 0) { _local4.cacheAsBitmap = true; } PARTICLES.push(_local4); map.addScrollable(_local4); } } function removeParticle(mc) { var _local2 = 0; while (_local2 < PARTICLES.length) { if (PARTICLES[_local2] == mc) { map.removeScrollable(mc); map.removeScrollable(mc.shad); PARTICLES.splice(_local2, 1); mc.shad.removeMovieClip(); mc.removeMovieClip(); break; } _local2++; } } function particleCycler() { particleCount++; if (particleCount > 1000) { particleCount = 0; } return(particleCount); } function free() { PARTICLES.splice(0, PARTICLES.length); } var particleCount = 0; }
Symbol 1124 MovieClip Frame 2
stop();
Symbol 1124 MovieClip Frame 9
if (_global.rootFrame != undefined) { _global.menuFunc(); delete _global.menuFunc; var f = _global.rootFrame; delete _global.rootFrame; _root.gotoAndStop(f); } else { _global.menuFunc(); delete _global.menuFunc; _root.menu.gotoAndStop(_global.menuFrame); }
Instance of Symbol 802 MovieClip in Symbol 1124 MovieClip Frame 9
/* no clip actions */
Symbol 1134 Button
on (release) { playButtonFunc(); } on (rollOver) { KBF.setMouseFocus("playButton"); }
Symbol 1149 Button
on (release) { playButtonFunc(); } on (rollOver) { KBF.setMouseFocus("playButton"); }
Symbol 1155 MovieClip Frame 1
function transfer(frame, func) { _global.menuFrame = frame; _global.menuFunc = func; _root.wiper.gotoAndPlay("hide"); } function rootTransfer(frame, func) { _global.rootFrame = frame; _global.menuFrame = "root"; _global.menuFunc = func; _root.wiper.gotoAndPlay("hide"); } function playButtonFunc() { if (_root.SOvarExists("PlayedBefore")) { if (_root.SOgetVar("Level") == 0) { transfer("main", function () { _global.currentLevel = 0; _root.gotoAndStop("game"); }); } else { transfer("mission", function () { var _local5 = _root.SOgetVar("Level"); var _local6 = 0; if (_local5 > 9) { _local6 = _local5 - 9; } maxLevels = _local5; levelIndex = _local6; var _local3 = _local6; while (_local3 < _local5) { var _local4 = attachMovie("levelBar", "level" + (_local3 - _local6), _local3, {missionName:"Mission " + (_local3 + 1), _y:(_local3 - _local6) * 25, levelInfo:_global.levels, levelIndex:_local3}); if (_local3 < _local5) { _local4.gotoAndStop(2); } if (_local3 == _local5) { _local4.gotoAndStop(2); } _local3++; } }); } } else { _root.SOsetVar("PlayedBefore", true); _root.SOsetVar("Level", 0); transfer("basicTrain"); } } function optionsButtonFunc() { transfer("options"); } function trainingButtonFunc() { transfer("training"); } if (_global.menuFrame != undefined) { gotoAndStop(_global.menuFrame); delete _global.menuFrame; } else { stop(); }
Instance of Symbol 831 MovieClip "KBF" in Symbol 1155 MovieClip Frame 1
onClipEvent (load) { focusList = new Array(["playButton", 2, "", 1, ""], ["optionsButton", 0, "", 2, ""]); currentFocus = _global.mainFocus; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _global.mainFocus = currentFocus; _parent[currentMC._name + "Func"](); }
Symbol 1155 MovieClip Frame 2
function refreshOptions() { if (_global.FPS) { FPSindic._x = FPSON._x; FPSindic._y = FPSON._y; } else { FPSindic._x = FPSOFF._x; FPSindic._y = FPSOFF._y; } if (_global.SGM) { SGMindic._x = SGMON._x; SGMindic._y = SGMON._y; } else { SGMindic._x = SGMOFF._x; SGMindic._y = SGMOFF._y; } if (_global.autoSGM) { autoSGMindic._x = AUTOSGMON._x; autoSGMindic._y = AUTOSGMON._y; } else { autoSGMindic._x = AUTOSGMOFF._x; autoSGMindic._y = AUTOSGMOFF._y; } if (_global.music) { musicindic._x = musicON._x; musicindic._y = musicON._y; } else { musicindic._x = musicOFF._x; musicindic._y = musicOFF._y; } if (_global.SFX) { SFXindic._x = SFXON._x; SFXindic._y = SFXON._y; } else { SFXindic._x = SFXOFF._x; SFXindic._y = SFXOFF._y; } if (_global.particles) { PARTindic._x = PARTON._x; PARTindic._y = PARTON._y; } else { PARTindic._x = PARTOFF._x; PARTindic._y = PARTOFF._y; } } function backButtonFunc() { transfer("main"); } function SFXONFunc() { _global.SFX = true; var _local2 = new Sound(); _local2.setVolume(100); refreshOptions(); } function SFXOFFFunc() { _global.SFX = false; var _local2 = new Sound(); _local2.setVolume(0); refreshOptions(); } function PARTONFunc() { _global.particles = true; refreshOptions(); } function PARTOFFFunc() { _global.particles = false; refreshOptions(); } function AUTOSGMONFunc() { _global.autoSGM = true; refreshOptions(); } function AUTOSGMOFFFunc() { _global.autoSGM = false; refreshOptions(); } function SGMONFunc() { _global.SGM = true; refreshOptions(); } function SGMOFFFunc() { _global.SGM = false; refreshOptions(); } function FPSONFunc() { _global.FPS = true; refreshOptions(); } function FPSOFFFunc() { _global.FPS = false; refreshOptions(); } refreshOptions();
Instance of Symbol 831 MovieClip "KBF" in Symbol 1155 MovieClip Frame 2
onClipEvent (load) { focusList = new Array(["backButton", 1, 1, "", ""], ["SFXON", 3, 2, 0, ""], ["SFXOFF", 4, "", 0, 1], ["PARTON", 5, 4, 1, ""], ["PARTOFF", 6, "", 2, 3], ["AUTOSGMON", 7, 6, 3, ""], ["AUTOSGMOFF", 8, "", 4, 5], ["SGMON", 9, 8, 5, ""], ["SGMOFF", 10, "", 6, 7], ["FPSON", "", 10, 7, ""], ["FPSOFF", "", "", 8, 9]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1155 MovieClip Frame 3
function nextButtonFunc() { if (instructions._currentframe < instructions._totalframes) { instructions.nextFrame(); prevButton.enabled = true; prevButton._alpha = 100; if (instructions._currentframe == instructions._totalframes) { nextButton._alpha = 40; nextButton.enabled = false; } } } function prevButtonFunc() { if (instructions._currentframe > 1) { instructions.prevFrame(); nextButton.enabled = true; nextButton._alpha = 100; if (instructions._currentframe == 1) { prevButton._alpha = 40; prevButton.enabled = false; } } } function backButtonFunc() { transfer("main"); } instructions.gotoAndStop(1); prevButton.enabled = false; prevButton._alpha = 40; nextButton.enabled = true; nextButton._alpha = 100;
Instance of Symbol 831 MovieClip "KBF" in Symbol 1155 MovieClip Frame 3
onClipEvent (load) { focusList = new Array(["backButton", 1, 1, "", ""], ["prevButton", 2, 2, 0, 0], ["nextButton", "", "", 0, 1]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1155 MovieClip Frame 4
function playButtonFunc() { transfer("main", function () { _global.level = _global.levels[0]; _global.currentLevel = 0; _root.gotoAndStop("game"); }); } function trainingButtonFunc() { transfer("training"); }
Instance of Symbol 919 MovieClip in Symbol 1155 MovieClip Frame 4
onClipEvent (load) { label = "Z"; }
Instance of Symbol 919 MovieClip in Symbol 1155 MovieClip Frame 4
onClipEvent (load) { label = "X"; }
Instance of Symbol 919 MovieClip in Symbol 1155 MovieClip Frame 4
onClipEvent (load) { label = "M"; }
Instance of Symbol 919 MovieClip in Symbol 1155 MovieClip Frame 4
onClipEvent (load) { label = "R"; }
Instance of Symbol 831 MovieClip "KBF" in Symbol 1155 MovieClip Frame 4
onClipEvent (load) { focusList = new Array(["playButton", "", "", "", 1]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1155 MovieClip Frame 5
function update() { var h = 10; if (maxLevels < 10) { h = maxLevels + 1; } var i = 0; while (i < h) { eval ("level" + i).removeMovieClip(); var obj = attachMovie("levelBar", "level" + i, i, {missionName:"Mission " + ((i + 1) + levelIndex), _y:i * 25, levelInfo:_global.levels, levelIndex:i + levelIndex}); obj.onRelease = function () { levelFunc(this.levelIndex); }; obj.onRollOver = function () { KBF.setMouseFocus(this._name); }; if ((i + levelIndex) < maxLevels) { obj.gotoAndStop(2); } if ((i + levelIndex) == maxLevels) { obj.gotoAndStop(2); } i++; } } function levelFunc(level) { Mouse.removeListener(_global.mList); _global.level = _global.levels[level]; _global.currentLevel = level; rootTransfer("game", function () { }); } function backButtonFunc() { transfer("main", function () { var i = 0; while (i <= _root.SOgetVar("Level")) { eval ("level" + i).removeMovieClip(); i++; } }); Mouse.removeListener(_global.mList); } function upScrollFunc() { if (levelIndex > 0) { levelIndex--; update(); } } function downScrollFunc() { if (levelIndex < (maxLevels - 9)) { levelIndex++; update(); } } update(); upScroll.func.onRelease = function () { upScrollFunc(); }; upScroll.func.onRollOver = function () { KBF.setMouseFocus("upScroll"); }; downScroll.func.onRelease = function () { downScrollFunc(); }; downScroll.func.onRollOver = function () { KBF.setMouseFocus("downScroll"); }; _global.mList = new Object(); _global.mList.onMouseWheel = function (delta) { if (delta < 0) { if (levelIndex < (maxLevels - 9)) { levelIndex++; update(); } } else if (levelIndex > 0) { levelIndex--; update(); } }; Mouse.addListener(_global.mList);
Instance of Symbol 831 MovieClip "KBF" in Symbol 1155 MovieClip Frame 5
onClipEvent (load) { var i = 0; focusList = new Array(["upScroll", "", "", i + 1, ""]); i++; var j = 0; while (j < 10) { if (_parent["level" + j] != undefined) { focusList.push(["level" + j, i - 1, "", i + 1, ""]); i++; if (_parent["level" + (j + 1)] == undefined) { currentFocus = i - 1; currentMC = _parent["level" + j]; } } j++; } focusList.push(["downScroll", i - 1, "", i + 1, ""]); i++; focusList.push(["backButton", i - 1, "", "", ""]); changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); if (currentMC._name.substring(0, 5) == "level") { _parent.levelFunc(currentMC.levelIndex); } else { _parent[currentMC._name + "Func"](); } }
Symbol 1160 Button
on (release) { _root.Game.openMenu(); }

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Symbol 1106 MovieClip [deskChunk5]Uses:1105Used by:Timeline
Symbol 1107 ButtonUsed by:1117
Symbol 1108 MovieClipUsed by:1117
Symbol 1109 GraphicUsed by:1117
Symbol 1110 EditableTextUses:153Used by:1117
Symbol 1111 GraphicUsed by:1117
Symbol 1112 EditableTextUses:153Used by:1117
Symbol 1113 GraphicUsed by:1117
Symbol 1114 EditableTextUses:153Used by:1117
Symbol 1115 GraphicUsed by:1117
Symbol 1116 EditableTextUses:153Used by:1117
Symbol 1117 MovieClip [popup]Uses:1107 1108 1109 1110 1111 1112 1113 1114 1115 1116Used by:Timeline
Symbol 1118 BitmapUsed by:1119 1121
Symbol 1119 GraphicUses:1118Used by:1120
Symbol 1120 MovieClip [popcan]Uses:1119Used by:Timeline
Symbol 1121 GraphicUses:1118Used by:1122
Symbol 1122 MovieClip [popcan2]Uses:1121Used by:Timeline
Symbol 1123 MovieClip [fpsContainer]Uses:736Used by:Timeline
Symbol 1164 MovieClip [__Packages.MapController]
Symbol 1165 MovieClip [__Packages.PlayerController]
Symbol 1166 MovieClip [__Packages.ScriptController]
Symbol 1167 MovieClip [__Packages.EnemyController]
Symbol 1168 MovieClip [__Packages.FPSController]
Symbol 1169 MovieClip [__Packages.MiniMapController]
Symbol 1170 MovieClip [__Packages.SoundController]
Symbol 1171 MovieClip [__Packages.ParticleController]
Symbol 1124 MovieClipUses:801 802Used by:Timeline
Symbol 1125 BitmapUsed by:1127
Symbol 1126 BitmapUsed by:1127
Symbol 1127 GraphicUses:1125 1126Used by:1128
Symbol 1128 MovieClipUses:1127Used by:Timeline
Symbol 1129 BitmapUsed by:1130 1139 1151
Symbol 1130 GraphicUses:1129Used by:1155
Symbol 1131 BitmapUsed by:1132 1133
Symbol 1132 GraphicUses:1131Used by:1134 1149
Symbol 1133 GraphicUses:1131Used by:1134 1149
Symbol 1134 ButtonUses:1132 1133 812 813Used by:1155
Symbol 1135 BitmapUsed by:1136
Symbol 1136 GraphicUses:1135Used by:1137
Symbol 1137 MovieClipUses:1136Used by:1155
Symbol 1138 GraphicUses:852Used by:1155
Symbol 1139 GraphicUses:1129Used by:1155
Symbol 1140 TextUses:153Used by:1155
Symbol 1141 TextUses:153Used by:1155
Symbol 1142 TextUses:153Used by:1155
Symbol 1143 TextUses:153Used by:1155
Symbol 1144 TextUses:153Used by:1155
Symbol 1145 TextUses:153Used by:1155
Symbol 1146 TextUses:153Used by:1155
Symbol 1147 TextUses:153Used by:1155
Symbol 1148 TextUses:153Used by:1155
Symbol 1149 ButtonUses:1132 1133 812 813Used by:1155
Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150 832 1129Used by:1155
Symbol 1152 GraphicUsed by:1153
Symbol 1153 ButtonUses:1152Used by:1154
Symbol 1154 MovieClipUses:1153Used by:1155
Symbol 1155 MovieClipUses:1130 1134 814 1137 823 831 835 836 857 858 859 860 846 848 849 861 862 1138 854 863 864 865 866 867 934 938 930 1139 874 876 878 880 905 919 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1151 1154 161Used by:Timeline
Symbol 1156 GraphicUsed by:Timeline
Symbol 1157 GraphicUsed by:1158
Symbol 1158 MovieClipUses:889 1157 558 425Used by:Timeline
Symbol 1159 GraphicUses:852Used by:1160
Symbol 1160 ButtonUses:1159 812 813Used by:Timeline
Symbol 1161 EditableTextUses:153 903Used by:Timeline
Symbol 1162 TextUses:153Used by:Timeline
Symbol 1163 EditableTextUses:153Used by:Timeline

Instance Names

"loader"Frame 1Symbol 187 MovieClip
"loaderFader"Frame 1Symbol 189 MovieClip
"wiper"Frame 5Symbol 1124 MovieClip
"menu"Frame 5Symbol 1155 MovieClip
"bg"Frame 11Symbol 425 MovieClip [bg]
"miniMap"Frame 11Symbol 1158 MovieClip
"c2"Frame 11Symbol 736 MovieClip
"c1"Frame 11Symbol 736 MovieClip
"menuButton"Frame 11Symbol 1160 Button
"f"Frame 11Symbol 1123 MovieClip [fpsContainer]
"trigIndic"Symbol 337 MovieClip [guy] Frame 1Symbol 198 MovieClip
"i"Symbol 424 MovieClip [tile] Frame 1Symbol 402 MovieClip
"i"Symbol 424 MovieClip [tile] Frame 2Symbol 403 MovieClip
"i"Symbol 424 MovieClip [tile] Frame 3Symbol 404 MovieClip
"i"Symbol 424 MovieClip [tile] Frame 4Symbol 407 MovieClip
"i"Symbol 424 MovieClip [tile] Frame 5Symbol 413 MovieClip
"i"Symbol 424 MovieClip [tile] Frame 6Symbol 418 MovieClip
"i"Symbol 424 MovieClip [tile] Frame 7Symbol 419 MovieClip
"i"Symbol 424 MovieClip [tile] Frame 8Symbol 420 MovieClip
"i"Symbol 424 MovieClip [tile] Frame 9Symbol 421 MovieClip
"i"Symbol 424 MovieClip [tile] Frame 10Symbol 423 MovieClip
"qmark"Symbol 552 MovieClip [enemy] Frame 1Symbol 432 MovieClip
"blip"Symbol 561 MovieClip [nmeBlip] Frame 1Symbol 558 MovieClip [playerBlip]
"m2"Symbol 737 MovieClip [Timer] Frame 1Symbol 736 MovieClip
"m1"Symbol 737 MovieClip [Timer] Frame 1Symbol 736 MovieClip
"s2"Symbol 737 MovieClip [Timer] Frame 1Symbol 736 MovieClip
"s1"Symbol 737 MovieClip [Timer] Frame 1Symbol 736 MovieClip
"bg"Symbol 891 MovieClip Frame 1Symbol 889 MovieClip
"playerBlip"Symbol 891 MovieClip Frame 1Symbol 558 MovieClip [playerBlip]
"walky"Symbol 930 MovieClip Frame 1Symbol 881 MovieClip
"trigIndic"Symbol 930 MovieClip Frame 4Symbol 198 MovieClip
"qmark"Symbol 930 MovieClip Frame 5Symbol 432 MovieClip
"walky"Symbol 930 MovieClip Frame 9Symbol 881 MovieClip
"exit"Symbol 955 MovieClip Frame 1Symbol 943 MovieClip [exitObjective]
"obj0"Symbol 955 MovieClip Frame 1Symbol 945 MovieClip [objectiveCustom]
"obj1"Symbol 955 MovieClip Frame 1Symbol 945 MovieClip [objectiveCustom]
"obj2"Symbol 955 MovieClip Frame 1Symbol 945 MovieClip [objectiveCustom]
"exit"Symbol 955 MovieClip Frame 4Symbol 943 MovieClip [exitObjective]
"wiper"Symbol 967 MovieClip [igMenu] Frame 1Symbol 803 MovieClip
"optionsButton"Symbol 967 MovieClip [igMenu] Frame 1Symbol 814 Button
"backButton"Symbol 967 MovieClip [igMenu] Frame 1Symbol 816 Button
"mainMenuButton"Symbol 967 MovieClip [igMenu] Frame 1Symbol 818 Button
"restartButton"Symbol 967 MovieClip [igMenu] Frame 1Symbol 820 Button
"trainingButton"Symbol 967 MovieClip [igMenu] Frame 1Symbol 823 Button
"objectivesButton"Symbol 967 MovieClip [igMenu] Frame 1Symbol 826 Button
"hintsButton"Symbol 967 MovieClip [igMenu] Frame 1Symbol 829 Button
"KBF"Symbol 967 MovieClip [igMenu] Frame 1Symbol 831 MovieClip
"backButton"Symbol 967 MovieClip [igMenu] Frame 2Symbol 835 Button
"SGMONa"Symbol 967 MovieClip [igMenu] Frame 2Symbol 840 Button
"SGMOFFa"Symbol 967 MovieClip [igMenu] Frame 2Symbol 843 Button
"AUTOSGMONa"Symbol 967 MovieClip [igMenu] Frame 2Symbol 844 Button
"AUTOSGMOFFa"Symbol 967 MovieClip [igMenu] Frame 2Symbol 845 Button
"SGMindic"Symbol 967 MovieClip [igMenu] Frame 2Symbol 848 MovieClip
"autoSGMindic"Symbol 967 MovieClip [igMenu] Frame 2Symbol 848 MovieClip
"SFXONa"Symbol 967 MovieClip [igMenu] Frame 2Symbol 850 Button
"SFXOFFa"Symbol 967 MovieClip [igMenu] Frame 2Symbol 851 Button
"SFXindic"Symbol 967 MovieClip [igMenu] Frame 2Symbol 848 MovieClip
"PARTONa"Symbol 967 MovieClip [igMenu] Frame 2Symbol 855 Button
"PARTOFFa"Symbol 967 MovieClip [igMenu] Frame 2Symbol 856 Button
"PARTindic"Symbol 967 MovieClip [igMenu] Frame 2Symbol 848 MovieClip
"SGMON"Symbol 967 MovieClip [igMenu] Frame 2Symbol 857 Button
"SGMOFF"Symbol 967 MovieClip [igMenu] Frame 2Symbol 858 Button
"AUTOSGMON"Symbol 967 MovieClip [igMenu] Frame 2Symbol 859 Button
"AUTOSGMOFF"Symbol 967 MovieClip [igMenu] Frame 2Symbol 860 Button
"SFXON"Symbol 967 MovieClip [igMenu] Frame 2Symbol 861 Button
"SFXOFF"Symbol 967 MovieClip [igMenu] Frame 2Symbol 862 Button
"PARTON"Symbol 967 MovieClip [igMenu] Frame 2Symbol 863 Button
"PARTOFF"Symbol 967 MovieClip [igMenu] Frame 2Symbol 864 Button
"KBF"Symbol 967 MovieClip [igMenu] Frame 2Symbol 831 MovieClip
"FPSindic"Symbol 967 MovieClip [igMenu] Frame 2Symbol 848 MovieClip
"FPSON"Symbol 967 MovieClip [igMenu] Frame 2Symbol 866 Button
"FPSOFF"Symbol 967 MovieClip [igMenu] Frame 2Symbol 867 Button
"instructions"Symbol 967 MovieClip [igMenu] Frame 3Symbol 930 MovieClip
"nextButton"Symbol 967 MovieClip [igMenu] Frame 3Symbol 934 Button
"prevButton"Symbol 967 MovieClip [igMenu] Frame 3Symbol 938 Button
"KBF"Symbol 967 MovieClip [igMenu] Frame 3Symbol 831 MovieClip
"objs"Symbol 967 MovieClip [igMenu] Frame 4Symbol 955 MovieClip
"KBF"Symbol 967 MovieClip [igMenu] Frame 4Symbol 831 MovieClip
"continueButton"Symbol 967 MovieClip [igMenu] Frame 5Symbol 963 Button
"KBF"Symbol 967 MovieClip [igMenu] Frame 5Symbol 831 MovieClip
"backButton"Symbol 967 MovieClip [igMenu] Frame 6Symbol 835 Button
"KBF"Symbol 967 MovieClip [igMenu] Frame 6Symbol 831 MovieClip
"fps2"Symbol 1123 MovieClip [fpsContainer] Frame 1Symbol 736 MovieClip
"fps1"Symbol 1123 MovieClip [fpsContainer] Frame 1Symbol 736 MovieClip
"func"Symbol 1154 MovieClip Frame 1Symbol 1153 Button
"playButton"Symbol 1155 MovieClip Frame 1Symbol 1134 Button
"optionsButton"Symbol 1155 MovieClip Frame 1Symbol 814 Button
"trainingButton"Symbol 1155 MovieClip Frame 1Symbol 823 Button
"KBF"Symbol 1155 MovieClip Frame 1Symbol 831 MovieClip
"backButton"Symbol 1155 MovieClip Frame 2Symbol 835 Button
"SGMON"Symbol 1155 MovieClip Frame 2Symbol 857 Button
"SGMOFF"Symbol 1155 MovieClip Frame 2Symbol 858 Button
"AUTOSGMON"Symbol 1155 MovieClip Frame 2Symbol 859 Button
"AUTOSGMOFF"Symbol 1155 MovieClip Frame 2Symbol 860 Button
"SGMindic"Symbol 1155 MovieClip Frame 2Symbol 848 MovieClip
"autoSGMindic"Symbol 1155 MovieClip Frame 2Symbol 848 MovieClip
"SFXON"Symbol 1155 MovieClip Frame 2Symbol 861 Button
"SFXOFF"Symbol 1155 MovieClip Frame 2Symbol 862 Button
"SFXindic"Symbol 1155 MovieClip Frame 2Symbol 848 MovieClip
"PARTON"Symbol 1155 MovieClip Frame 2Symbol 863 Button
"PARTOFF"Symbol 1155 MovieClip Frame 2Symbol 864 Button
"PARTindic"Symbol 1155 MovieClip Frame 2Symbol 848 MovieClip
"KBF"Symbol 1155 MovieClip Frame 2Symbol 831 MovieClip
"FPSindic"Symbol 1155 MovieClip Frame 2Symbol 848 MovieClip
"FPSON"Symbol 1155 MovieClip Frame 2Symbol 866 Button
"FPSOFF"Symbol 1155 MovieClip Frame 2Symbol 867 Button
"backButton"Symbol 1155 MovieClip Frame 3Symbol 835 Button
"nextButton"Symbol 1155 MovieClip Frame 3Symbol 934 Button
"prevButton"Symbol 1155 MovieClip Frame 3Symbol 938 Button
"instructions"Symbol 1155 MovieClip Frame 3Symbol 930 MovieClip
"KBF"Symbol 1155 MovieClip Frame 3Symbol 831 MovieClip
"playButton"Symbol 1155 MovieClip Frame 4Symbol 1149 Button
"trainingButton"Symbol 1155 MovieClip Frame 4Symbol 823 Button
"KBF"Symbol 1155 MovieClip Frame 4Symbol 831 MovieClip
"backButton"Symbol 1155 MovieClip Frame 5Symbol 835 Button
"upScroll"Symbol 1155 MovieClip Frame 5Symbol 1154 MovieClip
"downScroll"Symbol 1155 MovieClip Frame 5Symbol 1154 MovieClip
"KBF"Symbol 1155 MovieClip Frame 5Symbol 831 MovieClip
"bg"Symbol 1158 MovieClip Frame 1Symbol 889 MovieClip
"playerBlip"Symbol 1158 MovieClip Frame 1Symbol 558 MovieClip [playerBlip]
"bg"Symbol 1158 MovieClip Frame 1Symbol 425 MovieClip [bg]
"nme"Symbol 1158 MovieClip Frame 1Symbol 425 MovieClip [bg]
"walls"Symbol 1158 MovieClip Frame 1Symbol 425 MovieClip [bg]
"draw"Symbol 1158 MovieClip Frame 1Symbol 425 MovieClip [bg]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$EZ$e59.s86zkXSmNf48qUKbp/."
ExportAssets (56)Timeline Frame 1Symbol 150 as "tile0"
ExportAssets (56)Timeline Frame 1Symbol 161 as "levelBar"
ExportAssets (56)Timeline Frame 1Symbol 164 as "chairObj3"
ExportAssets (56)Timeline Frame 1Symbol 166 as "chairObj2"
ExportAssets (56)Timeline Frame 1Symbol 168 as "objChair3"
ExportAssets (56)Timeline Frame 1Symbol 170 as "objChair2"
ExportAssets (56)Timeline Frame 1Symbol 172 as "objChair4"
ExportAssets (56)Timeline Frame 1Symbol 174 as "objChair6"
ExportAssets (56)Timeline Frame 1Symbol 176 as "objChair5"
ExportAssets (56)Timeline Frame 1Symbol 178 as "objChair1"
ExportAssets (56)Timeline Frame 3Symbol 337 as "guy"
ExportAssets (56)Timeline Frame 3Symbol 401 as "altTile"
ExportAssets (56)Timeline Frame 3Symbol 424 as "tile"
ExportAssets (56)Timeline Frame 3Symbol 425 as "bg"
ExportAssets (56)Timeline Frame 3Symbol 427 as "miniMapWall"
ExportAssets (56)Timeline Frame 3Symbol 552 as "enemy"
ExportAssets (56)Timeline Frame 3Symbol 558 as "playerBlip"
ExportAssets (56)Timeline Frame 3Symbol 561 as "nmeBlip"
ExportAssets (56)Timeline Frame 3Symbol 643 as "exitMarker"
ExportAssets (56)Timeline Frame 3Symbol 683 as "missionFailed"
ExportAssets (56)Timeline Frame 3Symbol 723 as "missionComplete"
ExportAssets (56)Timeline Frame 3Symbol 737 as "Timer"
ExportAssets (56)Timeline Frame 3Symbol 738 as "exitBlip"
ExportAssets (56)Timeline Frame 3Symbol 740 as "objBarrel"
ExportAssets (56)Timeline Frame 3Symbol 743 as "objFlammableBarrel"
ExportAssets (56)Timeline Frame 3Symbol 750 as "C4"
ExportAssets (56)Timeline Frame 3Symbol 760 as "explosion"
ExportAssets (56)Timeline Frame 3Symbol 761 as "C4blip"
ExportAssets (56)Timeline Frame 3Symbol 763 as "particle"
ExportAssets (56)Timeline Frame 3Symbol 764 as "particleShadow"
ExportAssets (56)Timeline Frame 3Symbol 766 as "expBarrel1"
ExportAssets (56)Timeline Frame 3Symbol 768 as "expBarrel2"
ExportAssets (56)Timeline Frame 3Symbol 770 as "expBarrel3"
ExportAssets (56)Timeline Frame 3Symbol 772 as "crateParticle1"
ExportAssets (56)Timeline Frame 3Symbol 774 as "crateParticle2"
ExportAssets (56)Timeline Frame 3Symbol 776 as "crateParticle3"
ExportAssets (56)Timeline Frame 3Symbol 778 as "barrelParticle1"
ExportAssets (56)Timeline Frame 3Symbol 780 as "barrelParticle2"
ExportAssets (56)Timeline Frame 3Symbol 782 as "barrelParticle3"
ExportAssets (56)Timeline Frame 3Symbol 784 as "palette1"
ExportAssets (56)Timeline Frame 3Symbol 786 as "palette2"
ExportAssets (56)Timeline Frame 3Symbol 788 as "explosionSGM"
ExportAssets (56)Timeline Frame 3Symbol 790 as "nmeLegParticle1"
ExportAssets (56)Timeline Frame 3Symbol 792 as "nmeLegParticle2"
ExportAssets (56)Timeline Frame 3Symbol 794 as "nmeArmParticle1"
ExportAssets (56)Timeline Frame 3Symbol 796 as "nmeHeadParticle1"
ExportAssets (56)Timeline Frame 3Symbol 798 as "nmeTorsoParticle1"
ExportAssets (56)Timeline Frame 3Symbol 800 as "nmeGunParticle1"
ExportAssets (56)Timeline Frame 3Symbol 812 as "UIbuttonHover"
ExportAssets (56)Timeline Frame 3Symbol 813 as "UIbuttonPress"
ExportAssets (56)Timeline Frame 3Symbol 899 as "switch"
ExportAssets (56)Timeline Frame 3Symbol 908 as "walltap"
ExportAssets (56)Timeline Frame 3Symbol 927 as "explode"
ExportAssets (56)Timeline Frame 3Symbol 943 as "exitObjective"
ExportAssets (56)Timeline Frame 3Symbol 945 as "objectiveCustom"
ExportAssets (56)Timeline Frame 3Symbol 967 as "igMenu"
ExportAssets (56)Timeline Frame 3Symbol 969 as "playerParticle0"
ExportAssets (56)Timeline Frame 3Symbol 971 as "playerParticle1"
ExportAssets (56)Timeline Frame 3Symbol 973 as "playerParticle2"
ExportAssets (56)Timeline Frame 3Symbol 975 as "playerParticle3"
ExportAssets (56)Timeline Frame 3Symbol 977 as "playerParticle4"
ExportAssets (56)Timeline Frame 3Symbol 979 as "playerParticle5"
ExportAssets (56)Timeline Frame 3Symbol 981 as "playerParticle6"
ExportAssets (56)Timeline Frame 3Symbol 983 as "playerParticle7"
ExportAssets (56)Timeline Frame 3Symbol 984 as "objCrate"
ExportAssets (56)Timeline Frame 3Symbol 987 as "barrelChunk1"
ExportAssets (56)Timeline Frame 3Symbol 988 as "barrelChunk2"
ExportAssets (56)Timeline Frame 3Symbol 989 as "barrelChunk3"
ExportAssets (56)Timeline Frame 3Symbol 990 as "bodyPart1"
ExportAssets (56)Timeline Frame 3Symbol 991 as "bodyPart2"
ExportAssets (56)Timeline Frame 3Symbol 992 as "bodyPart3"
ExportAssets (56)Timeline Frame 3Symbol 993 as "bodyPart4"
ExportAssets (56)Timeline Frame 3Symbol 994 as "c4click"
ExportAssets (56)Timeline Frame 3Symbol 995 as "crateChunk1"
ExportAssets (56)Timeline Frame 3Symbol 996 as "crateChunk2"
ExportAssets (56)Timeline Frame 3Symbol 997 as "crateChunk3"
ExportAssets (56)Timeline Frame 3Symbol 998 as "fall"
ExportAssets (56)Timeline Frame 3Symbol 999 as "initialBarrel"
ExportAssets (56)Timeline Frame 3Symbol 1000 as "initialRockwall"
ExportAssets (56)Timeline Frame 3Symbol 1001 as "necksnap"
ExportAssets (56)Timeline Frame 3Symbol 1002 as "bgMusic2"
ExportAssets (56)Timeline Frame 3Symbol 1003 as "bgMusic3"
ExportAssets (56)Timeline Frame 3Symbol 1004 as "smallShrapnel1"
ExportAssets (56)Timeline Frame 3Symbol 1005 as "smallShrapnel2"
ExportAssets (56)Timeline Frame 3Symbol 1006 as "smallShrapnel3"
ExportAssets (56)Timeline Frame 3Symbol 1007 as "footstep1"
ExportAssets (56)Timeline Frame 3Symbol 1008 as "footstep2"
ExportAssets (56)Timeline Frame 3Symbol 1009 as "menuMusic"
ExportAssets (56)Timeline Frame 3Symbol 1010 as "bgMusic1"
ExportAssets (56)Timeline Frame 3Symbol 1011 as "wallChunk1"
ExportAssets (56)Timeline Frame 3Symbol 1012 as "wallChunk2"
ExportAssets (56)Timeline Frame 3Symbol 1013 as "wallChunk3"
ExportAssets (56)Timeline Frame 3Symbol 1014 as "groan"
ExportAssets (56)Timeline Frame 3Symbol 1015 as "grassFootstep1"
ExportAssets (56)Timeline Frame 3Symbol 1016 as "grassFootstep2"
ExportAssets (56)Timeline Frame 3Symbol 1017 as "metalFootstep1"
ExportAssets (56)Timeline Frame 3Symbol 1018 as "metalFootstep2"
ExportAssets (56)Timeline Frame 3Symbol 1019 as "can1"
ExportAssets (56)Timeline Frame 3Symbol 1020 as "can2"
ExportAssets (56)Timeline Frame 3Symbol 1021 as "can3"
ExportAssets (56)Timeline Frame 3Symbol 1022 as "gas"
ExportAssets (56)Timeline Frame 3Symbol 1023 as "error"
ExportAssets (56)Timeline Frame 3Symbol 1026 as "stone1"
ExportAssets (56)Timeline Frame 3Symbol 1028 as "stone2"
ExportAssets (56)Timeline Frame 3Symbol 1030 as "stone3"
ExportAssets (56)Timeline Frame 3Symbol 1094 as "tile2"
ExportAssets (56)Timeline Frame 3Symbol 1096 as "chairObj1"
ExportAssets (56)Timeline Frame 3Symbol 1098 as "deskChunk1"
ExportAssets (56)Timeline Frame 3Symbol 1100 as "deskChunk2"
ExportAssets (56)Timeline Frame 3Symbol 1102 as "deskChunk3"
ExportAssets (56)Timeline Frame 3Symbol 1104 as "deskChunk4"
ExportAssets (56)Timeline Frame 3Symbol 1106 as "deskChunk5"
ExportAssets (56)Timeline Frame 3Symbol 1117 as "popup"
ExportAssets (56)Timeline Frame 3Symbol 1120 as "popcan"
ExportAssets (56)Timeline Frame 3Symbol 1122 as "popcan2"
ExportAssets (56)Timeline Frame 3Symbol 1123 as "fpsContainer"
ExportAssets (56)Timeline Frame 3Symbol 1164 as "__Packages.MapController"
ExportAssets (56)Timeline Frame 3Symbol 1165 as "__Packages.PlayerController"
ExportAssets (56)Timeline Frame 3Symbol 1166 as "__Packages.ScriptController"
ExportAssets (56)Timeline Frame 3Symbol 1167 as "__Packages.EnemyController"
ExportAssets (56)Timeline Frame 3Symbol 1168 as "__Packages.FPSController"
ExportAssets (56)Timeline Frame 3Symbol 1169 as "__Packages.MiniMapController"
ExportAssets (56)Timeline Frame 3Symbol 1170 as "__Packages.SoundController"
ExportAssets (56)Timeline Frame 3Symbol 1171 as "__Packages.ParticleController"

Labels

"preloader"Frame 1
"stash"Frame 3
"levLoad"Frame 4
"menu"Frame 5
"game"Frame 11
"uhoh"Frame 15
"bouncer"Frame 19
"stolen"Frame 20
"blank"Symbol 150 MovieClip [tile0] Frame 94
"south"Symbol 337 MovieClip [guy] Frame 1
"SS"Symbol 337 MovieClip [guy] Frame 1
"S0"Symbol 337 MovieClip [guy] Frame 2
"S1"Symbol 337 MovieClip [guy] Frame 3
"S2"Symbol 337 MovieClip [guy] Frame 4
"S3"Symbol 337 MovieClip [guy] Frame 5
"S4"Symbol 337 MovieClip [guy] Frame 6
"S5"Symbol 337 MovieClip [guy] Frame 7
"S6"Symbol 337 MovieClip [guy] Frame 8
"S7"Symbol 337 MovieClip [guy] Frame 9
"S8"Symbol 337 MovieClip [guy] Frame 10
"S9"Symbol 337 MovieClip [guy] Frame 11
"S10"Symbol 337 MovieClip [guy] Frame 12
"S11"Symbol 337 MovieClip [guy] Frame 13
"S12"Symbol 337 MovieClip [guy] Frame 14
"S13"Symbol 337 MovieClip [guy] Frame 15
"north lmao"Symbol 337 MovieClip [guy] Frame 19
"NS"Symbol 337 MovieClip [guy] Frame 19
"N0"Symbol 337 MovieClip [guy] Frame 20
"N1"Symbol 337 MovieClip [guy] Frame 21
"N2"Symbol 337 MovieClip [guy] Frame 22
"N3"Symbol 337 MovieClip [guy] Frame 23
"N4"Symbol 337 MovieClip [guy] Frame 24
"N5"Symbol 337 MovieClip [guy] Frame 25
"N6"Symbol 337 MovieClip [guy] Frame 26
"N7"Symbol 337 MovieClip [guy] Frame 27
"N8"Symbol 337 MovieClip [guy] Frame 28
"N9"Symbol 337 MovieClip [guy] Frame 29
"N10"Symbol 337 MovieClip [guy] Frame 30
"N11"Symbol 337 MovieClip [guy] Frame 31
"N12"Symbol 337 MovieClip [guy] Frame 32
"N13"Symbol 337 MovieClip [guy] Frame 33
"wall transfers"Symbol 337 MovieClip [guy] Frame 37
"NWT0"Symbol 337 MovieClip [guy] Frame 37
"NWT1"Symbol 337 MovieClip [guy] Frame 38
"NWT2"Symbol 337 MovieClip [guy] Frame 39
"NWT3"Symbol 337 MovieClip [guy] Frame 40
"SWT0"Symbol 337 MovieClip [guy] Frame 45
"SWT1"Symbol 337 MovieClip [guy] Frame 46
"SWT2"Symbol 337 MovieClip [guy] Frame 47
"SWT3"Symbol 337 MovieClip [guy] Frame 48
"NWSS"Symbol 337 MovieClip [guy] Frame 52
"wall slide north"Symbol 337 MovieClip [guy] Frame 53
"NWS0"Symbol 337 MovieClip [guy] Frame 53
"NWS1"Symbol 337 MovieClip [guy] Frame 54
"NWS2"Symbol 337 MovieClip [guy] Frame 55
"NWS3"Symbol 337 MovieClip [guy] Frame 56
"NWS4"Symbol 337 MovieClip [guy] Frame 57
"NWS5"Symbol 337 MovieClip [guy] Frame 58
"NWS6"Symbol 337 MovieClip [guy] Frame 59
"NWS7"Symbol 337 MovieClip [guy] Frame 60
"NWS8"Symbol 337 MovieClip [guy] Frame 61
"NWS9"Symbol 337 MovieClip [guy] Frame 62
"NWS10"Symbol 337 MovieClip [guy] Frame 63
"NWS11"Symbol 337 MovieClip [guy] Frame 64
"NWS12"Symbol 337 MovieClip [guy] Frame 65
"NWS13"Symbol 337 MovieClip [guy] Frame 66
"NWS14"Symbol 337 MovieClip [guy] Frame 67
"SWSS"Symbol 337 MovieClip [guy] Frame 72
"wall slide south"Symbol 337 MovieClip [guy] Frame 73
"SWS0"Symbol 337 MovieClip [guy] Frame 73
"SWS1"Symbol 337 MovieClip [guy] Frame 74
"SWS2"Symbol 337 MovieClip [guy] Frame 75
"SWS3"Symbol 337 MovieClip [guy] Frame 76
"SWS4"Symbol 337 MovieClip [guy] Frame 77
"SWS5"Symbol 337 MovieClip [guy] Frame 78
"SWS6"Symbol 337 MovieClip [guy] Frame 79
"SWS7"Symbol 337 MovieClip [guy] Frame 80
"SWS8"Symbol 337 MovieClip [guy] Frame 81
"SWS9"Symbol 337 MovieClip [guy] Frame 82
"SWS10"Symbol 337 MovieClip [guy] Frame 83
"SWS11"Symbol 337 MovieClip [guy] Frame 84
"SWS12"Symbol 337 MovieClip [guy] Frame 85
"SWS13"Symbol 337 MovieClip [guy] Frame 86
"SWS14"Symbol 337 MovieClip [guy] Frame 87
"neck break north"Symbol 337 MovieClip [guy] Frame 93
"NNS"Symbol 337 MovieClip [guy] Frame 93
"neck break south"Symbol 337 MovieClip [guy] Frame 117
"SNS"Symbol 337 MovieClip [guy] Frame 118
"south tap"Symbol 337 MovieClip [guy] Frame 142
"STAP"Symbol 337 MovieClip [guy] Frame 142
"north tap"Symbol 337 MovieClip [guy] Frame 149
"NTAP"Symbol 337 MovieClip [guy] Frame 149
"south C4"Symbol 337 MovieClip [guy] Frame 157
"SC4"Symbol 337 MovieClip [guy] Frame 157
"north C4"Symbol 337 MovieClip [guy] Frame 168
"NC4"Symbol 337 MovieClip [guy] Frame 168
"south giveup"Symbol 337 MovieClip [guy] Frame 181
"SGU"Symbol 337 MovieClip [guy] Frame 181
"north giveup"Symbol 337 MovieClip [guy] Frame 190
"NGU"Symbol 337 MovieClip [guy] Frame 190
"blank"Symbol 337 MovieClip [guy] Frame 255
"blank"Symbol 401 MovieClip [altTile] Frame 96
"blank"Symbol 424 MovieClip [tile] Frame 11
"qmark"Symbol 432 MovieClip Frame 2
"emark"Symbol 432 MovieClip Frame 32
"South Walk Cycle"Symbol 552 MovieClip [enemy] Frame 1
"SS"Symbol 552 MovieClip [enemy] Frame 1
"S0"Symbol 552 MovieClip [enemy] Frame 2
"S1"Symbol 552 MovieClip [enemy] Frame 3
"S2"Symbol 552 MovieClip [enemy] Frame 4
"S3"Symbol 552 MovieClip [enemy] Frame 5
"S4"Symbol 552 MovieClip [enemy] Frame 6
"S5"Symbol 552 MovieClip [enemy] Frame 7
"S6"Symbol 552 MovieClip [enemy] Frame 8
"S7"Symbol 552 MovieClip [enemy] Frame 9
"S8"Symbol 552 MovieClip [enemy] Frame 10
"S9"Symbol 552 MovieClip [enemy] Frame 11
"S10"Symbol 552 MovieClip [enemy] Frame 12
"S11"Symbol 552 MovieClip [enemy] Frame 13
"S12"Symbol 552 MovieClip [enemy] Frame 14
"S13"Symbol 552 MovieClip [enemy] Frame 15
"S14"Symbol 552 MovieClip [enemy] Frame 16
"South Lookaround"Symbol 552 MovieClip [enemy] Frame 20
"SLA0"Symbol 552 MovieClip [enemy] Frame 20
"SLA1"Symbol 552 MovieClip [enemy] Frame 21
"SLA2"Symbol 552 MovieClip [enemy] Frame 22
"SLA4"Symbol 552 MovieClip [enemy] Frame 28
"SLA5"Symbol 552 MovieClip [enemy] Frame 29
"SLA6"Symbol 552 MovieClip [enemy] Frame 30
"SLA7"Symbol 552 MovieClip [enemy] Frame 31
"SLA8"Symbol 552 MovieClip [enemy] Frame 32
"SLA10"Symbol 552 MovieClip [enemy] Frame 38
"SLA11"Symbol 552 MovieClip [enemy] Frame 39
"SLA12"Symbol 552 MovieClip [enemy] Frame 40
"North Walk Cycle"Symbol 552 MovieClip [enemy] Frame 45
"NS"Symbol 552 MovieClip [enemy] Frame 45
"N0"Symbol 552 MovieClip [enemy] Frame 46
"N1"Symbol 552 MovieClip [enemy] Frame 47
"N2"Symbol 552 MovieClip [enemy] Frame 48
"N3"Symbol 552 MovieClip [enemy] Frame 49
"N4"Symbol 552 MovieClip [enemy] Frame 50
"N5"Symbol 552 MovieClip [enemy] Frame 51
"N6"Symbol 552 MovieClip [enemy] Frame 52
"N7"Symbol 552 MovieClip [enemy] Frame 53
"N8"Symbol 552 MovieClip [enemy] Frame 54
"N9"Symbol 552 MovieClip [enemy] Frame 55
"N10"Symbol 552 MovieClip [enemy] Frame 56
"N11"Symbol 552 MovieClip [enemy] Frame 57
"N12"Symbol 552 MovieClip [enemy] Frame 58
"N13"Symbol 552 MovieClip [enemy] Frame 59
"N14"Symbol 552 MovieClip [enemy] Frame 60
"North Lookaround"Symbol 552 MovieClip [enemy] Frame 63
"NLA0"Symbol 552 MovieClip [enemy] Frame 63
"NLA1"Symbol 552 MovieClip [enemy] Frame 64
"NLA2"Symbol 552 MovieClip [enemy] Frame 65
"NLA4"Symbol 552 MovieClip [enemy] Frame 71
"NLA5"Symbol 552 MovieClip [enemy] Frame 72
"NLA6"Symbol 552 MovieClip [enemy] Frame 73
"NLA7"Symbol 552 MovieClip [enemy] Frame 74
"NLA8"Symbol 552 MovieClip [enemy] Frame 75
"NLA10"Symbol 552 MovieClip [enemy] Frame 81
"NLA11"Symbol 552 MovieClip [enemy] Frame 82
"NLA12"Symbol 552 MovieClip [enemy] Frame 83
"360 degree rotation"Symbol 552 MovieClip [enemy] Frame 86
"rot0"Symbol 552 MovieClip [enemy] Frame 86
"rot1"Symbol 552 MovieClip [enemy] Frame 87
"rot2"Symbol 552 MovieClip [enemy] Frame 88
"rot3"Symbol 552 MovieClip [enemy] Frame 89
"rot4"Symbol 552 MovieClip [enemy] Frame 90
"rot5"Symbol 552 MovieClip [enemy] Frame 91
"rot6"Symbol 552 MovieClip [enemy] Frame 92
"rot7"Symbol 552 MovieClip [enemy] Frame 93
"rot8"Symbol 552 MovieClip [enemy] Frame 94
"rot9"Symbol 552 MovieClip [enemy] Frame 95
"rot10"Symbol 552 MovieClip [enemy] Frame 96
"rot11"Symbol 552 MovieClip [enemy] Frame 97
"rot12"Symbol 552 MovieClip [enemy] Frame 98
"rot13"Symbol 552 MovieClip [enemy] Frame 99
"rot14"Symbol 552 MovieClip [enemy] Frame 100
"rot15"Symbol 552 MovieClip [enemy] Frame 101
"rot16"Symbol 552 MovieClip [enemy] Frame 102
"rot17"Symbol 552 MovieClip [enemy] Frame 103
"neck snap north"Symbol 552 MovieClip [enemy] Frame 107
"NNS"Symbol 552 MovieClip [enemy] Frame 107
"neck snap south"Symbol 552 MovieClip [enemy] Frame 132
"SNS"Symbol 552 MovieClip [enemy] Frame 132
"blank"Symbol 552 MovieClip [enemy] Frame 161
"hide"Symbol 803 MovieClip Frame 3
"reveal"Symbol 803 MovieClip Frame 8
"revealer"Symbol 803 MovieClip Frame 9
"S0"Symbol 881 MovieClip Frame 1
"S1"Symbol 881 MovieClip Frame 2
"S3"Symbol 881 MovieClip Frame 3
"S4"Symbol 881 MovieClip Frame 4
"S6"Symbol 881 MovieClip Frame 5
"S7"Symbol 881 MovieClip Frame 6
"S9"Symbol 881 MovieClip Frame 7
"S10"Symbol 881 MovieClip Frame 8
"S12"Symbol 881 MovieClip Frame 9
"S13"Symbol 881 MovieClip Frame 10
"NTAP"Symbol 909 MovieClip Frame 1
"blank"Symbol 967 MovieClip [igMenu] Frame 7
"blank"Symbol 1094 MovieClip [tile2] Frame 96
"hide"Symbol 1124 MovieClip Frame 3
"reveal"Symbol 1124 MovieClip Frame 8
"revealer"Symbol 1124 MovieClip Frame 9
"main"Symbol 1155 MovieClip Frame 1
"options"Symbol 1155 MovieClip Frame 2
"training"Symbol 1155 MovieClip Frame 3
"basicTrain"Symbol 1155 MovieClip Frame 4
"mission"Symbol 1155 MovieClip Frame 5

Dynamic Text Variables

missionNameSymbol 154 EditableText"MISSION ONE"
missionNameSymbol 156 EditableText"MISSION ONE"
missionNameSymbol 157 EditableText"MISSION ONE"
missionNameSymbol 159 EditableText"MISSION ONE"
missionNameSymbol 160 EditableText"MISSION ONE"
percentSymbol 183 EditableText"100%"
percentSymbol 186 EditableText"100%"
labelSymbol 904 EditableText"SPACEBAR"
labelSymbol 918 EditableText"A"
textSymbol 944 EditableText""
hintSymbol 966 EditableText""
textSymbol 1110 EditableText""
textSymbol 1112 EditableText""
textSymbol 1114 EditableText""
textSymbol 1116 EditableText""
siteSucksSymbol 1163 EditableText""




http://swfchan.com/6/27679/info.shtml
Created: 21/5 -2019 07:50:26 Last modified: 21/5 -2019 07:50:26 Server time: 14/11 -2024 07:17:16