STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #27685 |
Game Over |
You exhausted your credit!!! |
<P ALIGN="LEFT"><FONT FACE="Arial Cyr" SIZE="21" COLOR="#FFFFFF">New Game</FONT></P> |
K |
Q |
10 |
9 |
6 |
8 |
7 |
5 |
4 |
3 |
2 |
A |
Game Loading ... |
Credit: |
0 |
Sound On |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="21" COLOR="#FFFFFF">Send Results</FONT></P> |
Bet: |
0 |
© |
Absolutist.com |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="21" COLOR="#FFFFFF">Increase Bet</FONT></P> |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="21" COLOR="#FFFFFF">Decrease Bet</FONT></P> |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="21" COLOR="#FFFFFF">Deal</FONT></P> |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="21" COLOR="#FFFFFF">Hit</FONT></P> |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="21" COLOR="#FFFFFF">Stand</FONT></P> |
Your hand: |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="21" COLOR="#FFFFFF">Double</FONT></P> |
Your hand: |
Your hand: |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="21" COLOR="#FFFFFF">Split</FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Arial Cyr" SIZE="20" COLOR="#333333">1st Hand:</FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Arial Cyr" SIZE="20" COLOR="#333333">2nd Hand:</FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Arial Cyr" SIZE="20" COLOR="#333333">1st Hand:</FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Arial Cyr" SIZE="20" COLOR="#333333">2nd Hand:</FONT></P> |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="21" COLOR="#FFFFFF">Yes</FONT></P> |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="21" COLOR="#FFFFFF">No</FONT></P> |
Your hand: |
Your hand: |
0 |
0 |
Your hand: |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="20" COLOR="#983430">Enter your name:</FONT></P> |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="20" COLOR="#903430">Your Profit:</FONT></P> |
0 |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="18" COLOR="#FFFFFF">Ok</FONT></P> |
<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="18" COLOR="#FFFFFF">Cancel</FONT></P> |
ActionScript [AS1/AS2]
Frame 1tellTarget ("_level0") { lbLoadingGame = ""; };Frame 3if (_framesloaded >= _totalframes) { sound_flag = true; gotoAndPlay (4); } else { gotoAndPlay (2); }Frame 4function GenerateCard(ClearFlag) { if (ClearFlag) { i = 0; while (i < 52) { cardwas[i] = false; i++; } } do { temp = random(52); } while (cardwas[temp]); cardwas[temp] = true; return(temp); } function DrawCards(FirstFlag) { i = 0; while (i < dealercardsnumber) { removeMovieClip("dealer" + i); i++; } i = 0; while (i < playercardsnumber) { removeMovieClip("player" + i); i++; } i = 0; while (i < player2cardsnumber) { removeMovieClip("p2layer" + i); i++; } if (FirstFlag) { attachMovie("back", "dealer0", 666); tellTarget ("dealer0") { _width = 80; _height = 120; _x = 50; _y = 70; }; temp_begin = 1; DealerSumTextTitle = ""; } else { DealerSumTextTitle = "Dealer's Hand: "; temp_begin = 0; } i = temp_begin; while (i < dealercardsnumber) { attachMovie("c" + dealercards[i], "dealer" + i, 666 + i); tellTarget ("dealer" + i) { _width = 80; _height = 120; _x = (50 + (15 * _parent.i)); _y = 70; }; i++; } i = 0; while (i < playercardsnumber) { attachMovie("c" + playercards[i], "player" + i, 777 + i); tellTarget ("player" + i) { _width = 80; _height = 120; _x = (50 + (15 * _parent.i)); _y = 270; }; i++; } i = 0; while (i < player2cardsnumber) { attachMovie("c" + player2cards[i], "p2layer" + i, 888 + i); tellTarget ("p2layer" + i) { _width = 80; _height = 120; _x = (360 - (15 * _parent.i)); _y = 270; }; i++; } } function RemoveCards() { i = 0; while (i < dealercardsnumber) { removeMovieClip("dealer" + i); i++; } i = 0; while (i < playercardsnumber) { removeMovieClip("player" + i); i++; } i = 0; while (i < player2cardsnumber) { removeMovieClip("p2layer" + i); i++; } } function CalcPlayerSum() { temp = 0; i = 0; while (i < playercardsnumber) { temp = temp + cardsumlist[playercards[i]]; i++; } i = playercardsnumber - 1; while ((21 < temp) && (i >= 0)) { if ((((playercards[i] == 12) || (playercards[i] == 25)) || (playercards[i] == 38)) || (playercards[i] == 51)) { temp = temp - 10; } i--; } return(temp); } function CalcPlayer2Sum() { temp = 0; i = 0; while (i < player2cardsnumber) { temp = temp + cardsumlist[player2cards[i]]; i++; } i = player2cardsnumber - 1; while ((21 < temp) && (i >= 0)) { if ((((player2cards[i] == 12) || (player2cards[i] == 25)) || (player2cards[i] == 38)) || (player2cards[i] == 51)) { temp = temp - 10; } i--; } return(temp); } function CalcDealerSum() { temp = 0; i = 0; while (i < dealercardsnumber) { temp = temp + cardsumlist[dealercards[i]]; i++; } i = dealercardsnumber - 1; while ((21 < temp) && (i >= 0)) { if ((((dealercards[i] == 12) || (dealercards[i] == 25)) || (dealercards[i] == 38)) || (dealercards[i] == 51)) { temp = temp - 10; } i--; } return(temp); } function Splash(Flag) { if (Flag) { i = 0; while (i < 4) { attachMovie("back", "splash" + i, 111 + i); tellTarget ("splash" + i) { _width = 80; _height = 120; _x = (50 + (98 * _parent.i)); _y = 70; }; i++; } i = 0; while (i < 4) { attachMovie("back", "splash" + (i + 4), 222 + i); tellTarget ("splash" + (i + 4)) { _width = 80; _height = 120; _x = (50 + (98 * _parent.i)); _y = 270; }; i++; } Message = "Black Jack"; } else { RemoveCards(); i = 0; while (i < 8) { removeMovieClip("splash" + i); i++; } } } function Delay(time) { timer1 = getTimer(); timer2 = getTimer(); while ((timer2 - timer1) < time) { timer2 = getTimer(); } } function Crypto(st) { var sum1 = 0; var sum2 = 0; var i = 0; while (i < st.length) { sum1 = sum1 + st.charCodeAt(i); sum2 = sum2 + (st.charCodeAt(i) ^ 175); i++; } sum1 = sum1 % 256; sum2 = sum2 % 256; st = (String.fromCharCode(sum1) + String.fromCharCode(sum2)) + st; var cryptSt = ""; var b0 = 193; var i = 0; while (i < st.length) { var b = st.charCodeAt(i); var CryptB = (b ^ b0); CryptB = CryptB ^ HtmlMask[i % 10]; CryptB = CryptB.toString(); var len = CryptB.length; var j = 0; while (j < (3 - len)) { CryptB = "0" + CryptB; j++; } cryptSt = cryptSt + CryptB; b0 = b; i++; } return(cryptSt); } fscommand ("showmenu", false); cardsumlist = [2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11]; cardwas = new array(52); playercards = new array(52); playercardsnumber = 0; playersum = 0; player2cards = new array(52); player2cardsnumber = 0; playersum2 = 0; ActiveHand = 0; dealercards = new array(52); dealercardsnumber = 0; dealersum = 0; credit = 100; credit2 = credit; credits = "$" + credit; bet = 5; oldbet = bet; bets = "$" + bet; PlayerSumText = ""; PlayerSumTextTitle = ""; DealerSumText = ""; DealerSumTextTitle = ""; Message = ""; Message2 = ""; play_once_flag = false; curframe = 4; curc = true; generate_flag = true; Sound1 = new Sound(); Sound1.attachSound("Sound1"); Sound2 = new Sound(); Sound2.attachSound("Sound2"); Sound3 = new Sound(); Sound3.attachSound("Sound3"); Sound4 = new Sound(); Sound4.attachSound("Sound4"); Sound5 = new Sound(); Sound5.attachSound("Sound5"); RemoveCards(); Splash(true); removeMovieClip("GameOv"); HtmlMask = [135, 114, 120, 180, 26, 20, 17, 21, 170, 140];Frame 5bet = oldbet; curframe = 5; if (0 >= credit) { gotoAndPlay (16); } else { if (credit < bet) { bet = credit; } credits = "$" + credit; bets = "$" + bet; stop(); }Frame 6curframe = 6; RemoveCards(); ActiveHand = 0; DealerSumText = ""; Message = ""; Message2 = ""; if (generate_flag) { credit = credit - bet; credits = "$" + credit; dealercardsnumber = 2; dealercards[0] = GenerateCard(true); dealercards[1] = GenerateCard(false); dealersum = CalcDealerSum(); playercardsnumber = 2; player2cardsnumber = 0; playercards[0] = GenerateCard(false); playercards[1] = GenerateCard(false); playersum = CalcPlayerSum(); PlayerSumText = playersum; } generate_flag = true; if (playersum == 21) { DealerSumText = dealersum; DrawCards(false); curc = false; if (dealersum != 21) { Message = "Player Blackjack"; credit = credit + (bet + int(1.5 * bet)); credits = "$" + credit; play_once_flag = true; gotoAndPlay (5); if (sound_flag) { Sound1.start(); } } else { Message = "Push"; credit = credit + bet; credits = "$" + credit; play_once_flag = true; gotoAndPlay (5); } } else { DrawCards(true); curc = true; if (((((dealercards[1] == 12) || (dealercards[1] == 25)) || (dealercards[1] == 38)) || (dealercards[1] == 51)) && (credit >= int(bet / 2))) { gotoAndPlay (15); } else { if (dealersum == 21) { DealerSumText = dealersum; DrawCards(false); Message = "Dealer Blackjack"; play_once_flag = true; gotoAndPlay (5); } if (credit < bet) { gotoAndPlay (7); } else if (cardsumlist[playercards[0]] == cardsumlist[playercards[1]]) { gotoAndPlay (11); } } } stop();Frame 8curframe = 8; stop();Frame 9curframe = 9; if (sound_flag) { Sound3.start(); } curc = false; DrawCards(false);Frame 10curframe = 10; curc = false; if (dealersum < 17) { delay(300); dealercards[dealercardsnumber] = GenerateCard(false); dealercardsnumber++; dealersum = CalcDealerSum(); DealerSumText = dealersum; DrawCards(false); gotoAndPlay (9); } else { if (21 < dealersum) { credit = credit + (2 * bet); credits = "$" + credit; Message = "Dealer Busted"; if (sound_flag) { Sound1.start(); } } else if (playersum < dealersum) { if (sound_flag) { Sound5.start(); } Message = "Dealer Wins"; } else if (dealersum < playersum) { credit = credit + (2 * bet); credits = "$" + credit; Message = "Player Wins"; if (sound_flag) { Sound1.start(); } } else { credit = credit + bet; credits = "$" + credit; Message = "Push"; } play_once_flag = true; gotoAndPlay (5); }Frame 11curframe = 11; curc = true; drawCards(true); stop();Frame 12curframe = 12; RemoveCards(); playercardsnumber = 1; player2cardsnumber = 1; player2cards[0] = playercards[1]; playersum = CalcPlayerSum(); playersum2 = CalcPlayer2Sum(); ps1text = playersum; ps2text = playersum2; curc = true; DrawCards(true); stop();Frame 13cur_frame = 13; if (sound_flag) { Sound3.start(); } curc = false; DrawCards(false);Frame 14cur_frame = 14; curc = false; if (dealersum < 17) { delay(300); dealercards[dealercardsnumber] = GenerateCard(false); dealercardsnumber++; dealersum = CalcDealerSum(); DealerSumText = dealersum; DrawCards(false); gotoAndPlay (13); } else { if (21 < dealersum) { credit = credit + (2 * bet); credits = "$" + credit; Message = "Dealer Busted"; if (sound_flag) { Sound1.start(); } } else { if (21 >= playersum) { if (playersum < dealersum) { if (sound_flag) { Sound5.start(); } Message = "1st Hand: Dealer Wins "; } else if (dealersum < playersum) { credit = credit + bet; credits = "$" + credit; Message = "1st Hand: Player Wins "; if (sound_flag) { Sound1.start(); } } else { credit = credit + int(bet / 2); credits = "$" + credit; Message = "1st Hand: Push "; } } else { Message = "1st Hand Busted "; } if (21 >= playersum2) { if (playersum2 < dealersum) { if (sound_flag) { Sound5.start(); } Message = Message + "2nd Hand: Dealer Wins"; } else if (dealersum < playersum2) { credit = credit + bet; credits = "$" + credit; Message = Message + "2nd Hand: Player Wins"; if (sound_flag) { Sound1.start(); } } else { credit = credit + int(bet / 2); credits = "$" + credit; Message = Message + "2nd Hand: Push"; } } else { Message = Message + "2nd Hand Busted"; } } Message2 = ""; if (21 >= playersum) { Message2 = "First Hand: " + playersum; } if (21 >= playersum2) { Message2 = Message2 + (" Second Hand: " + playersum2); } play_once_flag = true; gotoAndPlay (5); }Frame 15curframe = 15; Message = "Whould You Like Insurance?"; Message2 = ("Your Bet Will Be $" + int(Bet / 2)) + ""; stop();Frame 16gotoAndPlay (18);Frame 17Frame 18if (sound_flag) { Sound4.start(); } attachMovie("GameOver", "GameOv", 9999); tellTarget ("GameOv") { _x = 255; _y = 188; }; stop();Frame 19RemoveCards(); Splash(false); if ((((curframe >= 6) && (9 >= curframe)) || ((curframe >= 11) && (13 >= curframe))) || (curframe == 15)) { credit2 = credit + bet; } else { credit2 = credit; } credits = "$" + credit2; Name = ""; stop();Symbol 19 Buttonon (release) { _root.gotoAndPlay(4); _root.RemoveCards(); }Symbol 164 Buttonon (release) { RemoveCards(); if (sound_flag) { Sound2.start(); } gotoAndPlay (4); }Symbol 169 Buttonon (release) { sound_flag = !sound_flag; if (sound_flag) { soundout = "Sound On"; } else { soundout = "Sound Off"; } }Symbol 173 Buttonon (release) { if (play_once_flag) { RemoveCards(); if (sound_flag) { Sound2.start(); } gotoAndPlay (19); } else { Message = "First Play Once at Least"; } }Symbol 181 Buttonon (release) { getURL ("http://absolutist.com", "_blank"); }Symbol 184 Buttonon (release) { if (bet < credit) { if (sound_flag) { Sound2.start(); } bet++; oldbet = bet; bets = "$" + bet; } }Symbol 186 Buttonon (release) { if (1 < bet) { if (sound_flag) { Sound2.start(); } bet--; oldbet = bet; bets = "$" + bet; } }Symbol 188 Buttonon (release) { generate_flag = true; PlayerSumTextTitle = "Your Hand: "; playercards2 = 0; Splash(false); if (sound_flag) { Sound2.start(); } oldbet = bet; gotoAndPlay (6); }Symbol 196 Buttonon (release) { Message = ""; playercards[playercardsnumber] = GenerateCard(false); playercardsnumber++; playersum = CalcPlayerSum(); PlayerSumText = playersum; curc = true; DrawCards(true); if (21 < playersum) { DealerSumText = dealersum; curc = false; DrawCards(false); Message = "Player Busted"; if (sound_flag) { Sound5.start(); } play_once_flag = true; gotoAndPlay (5); } else { if (sound_flag) { Sound3.start(); } gotoAndPlay (7); } }Symbol 198 Buttonon (release) { DealerSumTextTitle = "Dealer's Hand: "; DealerSumText = dealersum; DrawCards(false); if (sound_flag) { Sound2.start(); } gotoAndPlay (10); }Symbol 206 Buttonon (release) { if (sound_flag) { Sound2.start(); } credit = credit - bet; bet = bet + bet; credits = "$" + credit; bets = "$" + bet; DealerSumTextTitle = "Dealer's Hand: "; DealerSumText = dealersum; playercards[playercardsnumber] = GenerateCard(false); playercardsnumber++; playersum = CalcPlayerSum(); PlayerSumText = playersum; DrawCards(false); if (21 < playersum) { DealerSumText = dealersum; DrawCards(false); if (sound_flag) { Sound5.start(); } Message = "Player Busted"; play_once_flag = true; gotoAndPlay (5); } else { if (sound_flag) { Sound3.start(); } gotoAndPlay (10); } }Symbol 207 Buttonon (release) { Message = ""; playercards[playercardsnumber] = GenerateCard(false); playercardsnumber++; playersum = CalcPlayerSum(); PlayerSumText = playersum; curc = true; DrawCards(true); if (21 < playersum) { DealerSumText = dealersum; curc = false; DrawCards(false); Message = "Player Busted"; if (sound_flag) { Sound5.start(); } play_once_flag = true; gotoAndPlay (5); } else if (sound_flag) { Sound3.start(); } }Symbol 208 Buttonon (release) { Message = ""; DealerSumTextTitle = "Dealer's Hand: "; DealerSumText = dealersum; curc = false; DrawCards(false); if (sound_flag) { Sound2.start(); } gotoAndPlay (10); }Symbol 221 Buttonon (release) { Message = ""; if (sound_flag) { Sound2.start(); } credit = credit - bet; bet = bet + bet; credits = "$" + credit; bets = "$" + bet; DealerSumTextTitle = "Dealer's Hand: "; DealerSumText = dealersum; playercards[playercardsnumber] = GenerateCard(false); playercardsnumber++; playersum = CalcPlayerSum(); PlayerSumText = playersum; curc = false; DrawCards(false); if (21 < playersum) { DealerSumText = dealersum; DrawCards(false); Message = "Player Busted"; if (sound_flag) { Sound5.start(); } play_once_flag = true; gotoAndPlay (5); } else { if (sound_flag) { Sound3.start(); } gotoAndPlay (10); } }Symbol 223 Buttonon (release) { Message = ""; RemoveCards(); ActiveHandText = "1st Hand Active"; PlayerSumTextTitle = ""; gotoAndPlay (12); }Symbol 224 Buttonon (release) { if (ActiveHand == 0) { playercards[playercardsnumber] = GenerateCard(false); playercardsnumber++; playersum = CalcPlayerSum(); ps1text = playersum; ps2text = playersum2; curc = true; DrawCards(true); if (21 < playersum) { playersum2 = CalcPlayer2Sum(); if (sound_flag) { Sound5.start(); } Message = "1st Hand Busted "; ps1text = playersum; ps2text = playersum2; ActiveHandText = "2nd Hand Active"; ActiveHand = 1; } else if (sound_flag) { Sound3.start(); } } else { player2cards[player2cardsnumber] = GenerateCard(false); player2cardsnumber++; playersum2 = CalcPlayer2Sum(); ps1text = playersum; ps2text = playersum2; curc = true; DrawCards(true); if (21 < playersum2) { DealerSumText = dealersum; curc = false; DrawCards(false); if (sound_flag) { Sound5.start(); } Message = Message + "2nd Hand Busted"; if (21 < playersum) { DealerSumTextTitle = "Dealer's Hand: "; play_once_flag = true; gotoAndPlay (5); } else { gotoAndPlay (14); } } else if (sound_flag) { Sound3.start(); } } }Symbol 225 Buttonon (release) { if (sound_flag) { Sound2.start(); } if (ActiveHand == 0) { ActiveHand++; ActiveHandText = "2nd Hand Active"; playersum2 = CalcPlayer2Sum(); Message2 = (("First Hand: " + playersum) + " Second Hand: ") + playersum2; } else { DealerSumTextTitle = "Dealer's Hand: "; DealerSumText = dealersum; curc = false; DrawCards(false); gotoAndPlay (14); } }Symbol 234 Buttonon (release) { if (ActiveHand == 0) { playersum2 = CalcPlayer2Sum(); playercards[playercardsnumber] = GenerateCard(false); playercardsnumber++; playersum = CalcPlayerSum(); Message2 = "First Hand: " + playersum; DrawCards(true); if (21 < playersum) { Message = "First Hand Busted "; Message2 = (("First Hand: " + playersum) + " Second Hand: ") + playersum2; ActiveHand = 1; } } else { player2cards[player2cardsnumber] = GenerateCard(false); player2cardsnumber++; playersum2 = CalcPlayer2Sum(); Message2 = (("First Hand: " + playersum) + " Second Hand: ") + playersum2; DrawCards(true); if (21 < playersum2) { DealerSumText = dealersum; DrawCards(false); Message = Message + "Second Hand Busted "; play_once_flag = true; gotoAndPlay (5); } } }Symbol 235 Buttonon (release) { if (sound_flag) { Sound2.start(); } if (ActiveHand == 0) { ActiveHand++; playersum2 = CalcPlayer2Sum(); Message2 = (("First Hand: " + playersum) + " Second Hand: ") + playersum2; } else { DealerSumTextTitle = "Dealer's Hand: "; DealerSumText = dealersum; DrawCards(false); gotoAndPlay (10); } }Symbol 245 Buttonon (release) { credit = credit - int(bet / 2); credits = "$" + credit; if (dealersum == 21) { DealerSumText = dealersum; curc = false; DrawCards(false); credit = credit + (int(bet / 2) + (3 * bet)); credits = credit; Message = "Insurance Payout"; Message2 = ""; if (sound_flag) { Sound1.start(); } gotoAndPlay (5); } else { if (sound_flag) { Sound2.start(); } Message = ""; Message2 = ""; gotoAndPlay (7); } }Symbol 247 Buttonon (release) { if (dealersum == 21) { DealerSumText = dealersum; curc = false; DrawCards(false); Message = "Dealer Blackjack"; Message2 = ""; if (sound_flag) { Sound5.start(); } gotoAndPlay (5); } else { if (sound_flag) { Sound2.start(); } Message = ""; Message2 = ""; gotoAndPlay (7); } }Symbol 276 Buttonon (release) { if (sound_flag) { Sound2.start(); } var stSend = ((((((((credits + "\t") + 0) + "\t") + stName) + "\t") + "bjk") + "\t") + "web"); getURL ("http://absolutist.com/cgi-bin/gameres.pl?g=bjk&e=" + _root.Crypto(stSend), "_top"); gotoAndPlay (4); }Symbol 278 Buttonon (release) { if (sound_flag) { Sound2.start(); } drawCards(curc); generate_flag = false; credits = "$" + credit; gotoAndPlay(curframe); }
Library Items
Symbol 1 Sound [Sound1] | ||
Symbol 2 Sound [Sound3] | ||
Symbol 3 Sound [Sound5] | ||
Symbol 4 Sound [Sound2] | ||
Symbol 5 Sound [Sound4] | ||
Symbol 6 Graphic | Used by:20 | |
Symbol 7 Font | Used by:8 | |
Symbol 8 Text | Uses:7 | Used by:9 |
Symbol 9 MovieClip | Uses:8 | Used by:20 |
Symbol 10 Font | Used by:11 | |
Symbol 11 Text | Uses:10 | Used by:12 |
Symbol 12 MovieClip | Uses:11 | Used by:20 |
Symbol 13 Graphic | Used by:19 164 173 196 198 206 207 208 221 224 225 234 235 | |
Symbol 14 Font | Used by:15 162 163 166 172 174 175 183 185 187 189 190 191 192 193 194 195 197 199 200 201 202 203 204 205 209 210 211 212 213 214 215 216 217 218 219 220 222 226 227 228 229 230 231 232 233 236 237 238 239 240 241 242 243 244 246 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 268 269 270 271 273 277 | |
Symbol 15 EditableText | Uses:14 | Used by:19 164 |
Symbol 16 Graphic | Used by:19 164 173 184 186 188 196 198 206 207 208 221 223 224 225 234 235 245 247 | |
Symbol 17 Graphic | Used by:19 164 173 184 186 188 196 198 206 207 208 221 223 224 225 234 235 245 247 | |
Symbol 18 Graphic | Used by:19 164 169 173 184 186 188 196 198 206 207 208 221 223 224 225 234 235 245 247 276 278 | |
Symbol 19 Button | Uses:13 15 16 17 18 | Used by:20 |
Symbol 20 MovieClip [GameOver] | Uses:6 9 12 19 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip [c12] | Uses:21 | |
Symbol 23 Graphic | Used by:24 48 | |
Symbol 24 MovieClip | Uses:23 | Used by:28 30 32 34 36 38 40 42 44 52 72 87 92 95 98 99 102 105 109 112 119 120 121 122 123 124 125 126 127 131 133 135 137 139 141 143 145 147 149 |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:28 30 32 34 36 38 40 42 44 52 72 82 |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip [c8] | Uses:24 26 27 | |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip [c7] | Uses:24 26 29 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip [c6] | Uses:24 26 31 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip [c5] | Uses:24 26 33 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip [c4] | Uses:24 26 35 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip [c3] | Uses:24 26 37 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip [c2] | Uses:24 26 39 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip [c1] | Uses:24 26 41 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip [c0] | Uses:24 26 43 | |
Symbol 45 Graphic | Used by:46 129 | |
Symbol 46 MovieClip | Uses:45 | Used by:48 69 80 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip [c24] | Uses:23 46 47 | |
Symbol 49 Graphic | Used by:52 | |
Symbol 50 Graphic | Used by:52 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip [c11] | Uses:24 49 26 50 51 | |
Symbol 53 Graphic | Used by:59 | |
Symbol 54 Font | Used by:55 65 85 88 90 93 96 100 103 107 110 114 160 176 | |
Symbol 55 Text | Uses:54 | Used by:56 |
Symbol 56 MovieClip | Uses:55 | Used by:59 63 |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:59 74 84 118 119 120 121 122 123 124 125 126 127 |
Symbol 59 MovieClip [c37] | Uses:53 56 58 | |
Symbol 60 Graphic | Used by:63 | |
Symbol 61 Graphic | Used by:62 106 | |
Symbol 62 MovieClip | Uses:61 | Used by:63 67 76 87 92 95 98 99 102 105 109 112 116 |
Symbol 63 MovieClip [c50] | Uses:60 56 62 | |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Text | Uses:54 | Used by:66 |
Symbol 66 MovieClip | Uses:65 | Used by:67 74 |
Symbol 67 MovieClip [c49] | Uses:64 66 62 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip [c23] | Uses:68 46 | |
Symbol 70 Graphic | Used by:72 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip [c10] | Uses:24 70 26 71 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip [c36] | Uses:73 58 66 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip [c48] | Uses:75 62 | |
Symbol 77 Graphic | Used by:80 | |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:78 | Used by:80 |
Symbol 80 MovieClip [c22] | Uses:77 79 46 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip [c9] | Uses:81 26 | |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip [c35] | Uses:83 58 | |
Symbol 85 Text | Uses:54 | Used by:86 |
Symbol 86 MovieClip | Uses:85 | Used by:87 119 |
Symbol 87 MovieClip [c47] | Uses:24 62 86 | |
Symbol 88 Text | Uses:54 | Used by:89 |
Symbol 89 MovieClip | Uses:88 | Used by:92 99 120 127 |
Symbol 90 Text | Uses:54 | Used by:91 |
Symbol 91 MovieClip | Uses:90 | Used by:92 99 120 127 |
Symbol 92 MovieClip [c46] | Uses:24 62 89 91 | |
Symbol 93 Text | Uses:54 | Used by:94 |
Symbol 94 MovieClip | Uses:93 | Used by:95 121 |
Symbol 95 MovieClip [c45] | Uses:24 62 94 | |
Symbol 96 Text | Uses:54 | Used by:97 |
Symbol 97 MovieClip | Uses:96 | Used by:98 122 |
Symbol 98 MovieClip [c44] | Uses:24 62 97 | |
Symbol 99 MovieClip [c43] | Uses:24 62 91 89 | |
Symbol 100 Text | Uses:54 | Used by:101 |
Symbol 101 MovieClip | Uses:100 | Used by:102 123 |
Symbol 102 MovieClip [c42] | Uses:24 62 101 | |
Symbol 103 Text | Uses:54 | Used by:104 |
Symbol 104 MovieClip | Uses:103 | Used by:105 124 |
Symbol 105 MovieClip [c41] | Uses:24 62 104 | |
Symbol 106 MovieClip | Uses:61 | Used by:109 |
Symbol 107 Text | Uses:54 | Used by:108 |
Symbol 108 MovieClip | Uses:107 | Used by:109 125 |
Symbol 109 MovieClip [c40] | Uses:24 106 108 62 | |
Symbol 110 Text | Uses:54 | Used by:111 |
Symbol 111 MovieClip | Uses:110 | Used by:112 126 |
Symbol 112 MovieClip [c39] | Uses:24 62 111 | |
Symbol 113 Graphic | Used by:116 | |
Symbol 114 Text | Uses:54 | Used by:115 |
Symbol 115 MovieClip | Uses:114 | Used by:116 118 |
Symbol 116 MovieClip [c51] | Uses:113 62 115 | |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip [c38] | Uses:117 58 115 | |
Symbol 119 MovieClip [c34] | Uses:24 58 86 | |
Symbol 120 MovieClip [c33] | Uses:24 58 89 91 | |
Symbol 121 MovieClip [c32] | Uses:24 58 94 | |
Symbol 122 MovieClip [c31] | Uses:24 58 97 | |
Symbol 123 MovieClip [c29] | Uses:24 58 101 | |
Symbol 124 MovieClip [c28] | Uses:24 58 104 | |
Symbol 125 MovieClip [c27] | Uses:24 58 108 | |
Symbol 126 MovieClip [c26] | Uses:24 58 111 | |
Symbol 127 MovieClip [c30] | Uses:24 58 91 89 | |
Symbol 128 Graphic | Used by:131 | |
Symbol 129 MovieClip | Uses:45 | Used by:131 133 135 137 139 141 143 145 147 149 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip [c25] | Uses:24 128 129 130 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip [c21] | Uses:24 129 132 | |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip [c20] | Uses:24 129 134 | |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip [c19] | Uses:24 129 136 | |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip [c18] | Uses:24 129 138 | |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip [c17] | Uses:24 129 140 | |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip [c16] | Uses:24 129 142 | |
Symbol 144 Graphic | Used by:145 | |
Symbol 145 MovieClip [c15] | Uses:24 129 144 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip [c14] | Uses:24 129 146 | |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip [c13] | Uses:24 129 148 | |
Symbol 150 Graphic | Used by:156 | |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:156 |
Symbol 153 Graphic | Used by:156 | |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip | Uses:154 | Used by:156 |
Symbol 156 MovieClip [back] | Uses:150 152 153 155 | |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip [shadow] | Uses:157 | |
Symbol 159 Graphic | Used by:161 | |
Symbol 160 Text | Uses:54 | Used by:161 |
Symbol 161 MovieClip | Uses:159 160 | Used by:Timeline |
Symbol 162 Text | Uses:14 | Used by:Timeline |
Symbol 163 EditableText | Uses:14 | Used by:Timeline |
Symbol 164 Button | Uses:13 15 16 17 18 | Used by:Timeline |
Symbol 165 Graphic | Used by:169 | |
Symbol 166 EditableText | Uses:14 | Used by:169 |
Symbol 167 Graphic | Used by:169 | |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 Button | Uses:165 166 167 168 18 | Used by:Timeline |
Symbol 170 Graphic | Used by:171 | |
Symbol 171 MovieClip | Uses:170 | Used by:Timeline |
Symbol 172 EditableText | Uses:14 | Used by:173 |
Symbol 173 Button | Uses:13 172 16 17 18 | Used by:Timeline |
Symbol 174 Text | Uses:14 | Used by:Timeline |
Symbol 175 EditableText | Uses:14 | Used by:Timeline |
Symbol 176 EditableText | Uses:54 | Used by:181 |
Symbol 177 Font | Used by:178 | |
Symbol 178 EditableText | Uses:177 | Used by:181 |
Symbol 179 Graphic | Used by:181 | |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 Button | Uses:176 178 179 180 | Used by:Timeline |
Symbol 182 Graphic | Used by:184 186 188 223 245 247 | |
Symbol 183 EditableText | Uses:14 | Used by:184 |
Symbol 184 Button | Uses:182 183 16 17 18 | Used by:Timeline |
Symbol 185 EditableText | Uses:14 | Used by:186 |
Symbol 186 Button | Uses:182 185 16 17 18 | Used by:Timeline |
Symbol 187 EditableText | Uses:14 | Used by:188 |
Symbol 188 Button | Uses:182 187 16 17 18 | Used by:Timeline |
Symbol 189 EditableText | Uses:14 | Used by:Timeline |
Symbol 190 EditableText | Uses:14 | Used by:Timeline |
Symbol 191 EditableText | Uses:14 | Used by:Timeline |
Symbol 192 EditableText | Uses:14 | Used by:Timeline |
Symbol 193 EditableText | Uses:14 | Used by:Timeline |
Symbol 194 EditableText | Uses:14 | Used by:Timeline |
Symbol 195 EditableText | Uses:14 | Used by:196 207 224 234 |
Symbol 196 Button | Uses:13 195 16 17 18 | Used by:Timeline |
Symbol 197 EditableText | Uses:14 | Used by:198 208 225 235 |
Symbol 198 Button | Uses:13 197 16 17 18 | Used by:Timeline |
Symbol 199 EditableText | Uses:14 | Used by:Timeline |
Symbol 200 EditableText | Uses:14 | Used by:Timeline |
Symbol 201 EditableText | Uses:14 | Used by:Timeline |
Symbol 202 EditableText | Uses:14 | Used by:Timeline |
Symbol 203 EditableText | Uses:14 | Used by:Timeline |
Symbol 204 EditableText | Uses:14 | Used by:Timeline |
Symbol 205 EditableText | Uses:14 | Used by:206 221 |
Symbol 206 Button | Uses:13 205 16 17 18 | Used by:Timeline |
Symbol 207 Button | Uses:13 195 16 17 18 | Used by:Timeline |
Symbol 208 Button | Uses:13 197 16 17 18 | Used by:Timeline |
Symbol 209 EditableText | Uses:14 | Used by:Timeline |
Symbol 210 EditableText | Uses:14 | Used by:Timeline |
Symbol 211 EditableText | Uses:14 | Used by:Timeline |
Symbol 212 EditableText | Uses:14 | Used by:Timeline |
Symbol 213 EditableText | Uses:14 | Used by:Timeline |
Symbol 214 EditableText | Uses:14 | Used by:Timeline |
Symbol 215 EditableText | Uses:14 | Used by:Timeline |
Symbol 216 EditableText | Uses:14 | Used by:Timeline |
Symbol 217 EditableText | Uses:14 | Used by:Timeline |
Symbol 218 EditableText | Uses:14 | Used by:Timeline |
Symbol 219 EditableText | Uses:14 | Used by:Timeline |
Symbol 220 EditableText | Uses:14 | Used by:Timeline |
Symbol 221 Button | Uses:13 205 16 17 18 | Used by:Timeline |
Symbol 222 EditableText | Uses:14 | Used by:223 |
Symbol 223 Button | Uses:182 222 16 17 18 | Used by:Timeline |
Symbol 224 Button | Uses:13 195 16 17 18 | Used by:Timeline |
Symbol 225 Button | Uses:13 197 16 17 18 | Used by:Timeline |
Symbol 226 EditableText | Uses:14 | Used by:Timeline |
Symbol 227 EditableText | Uses:14 | Used by:Timeline |
Symbol 228 EditableText | Uses:14 | Used by:Timeline |
Symbol 229 EditableText | Uses:14 | Used by:Timeline |
Symbol 230 EditableText | Uses:14 | Used by:Timeline |
Symbol 231 EditableText | Uses:14 | Used by:Timeline |
Symbol 232 EditableText | Uses:14 | Used by:Timeline |
Symbol 233 EditableText | Uses:14 | Used by:Timeline |
Symbol 234 Button | Uses:13 195 16 17 18 | Used by:Timeline |
Symbol 235 Button | Uses:13 197 16 17 18 | Used by:Timeline |
Symbol 236 EditableText | Uses:14 | Used by:Timeline |
Symbol 237 EditableText | Uses:14 | Used by:Timeline |
Symbol 238 EditableText | Uses:14 | Used by:Timeline |
Symbol 239 EditableText | Uses:14 | Used by:Timeline |
Symbol 240 EditableText | Uses:14 | Used by:Timeline |
Symbol 241 EditableText | Uses:14 | Used by:Timeline |
Symbol 242 EditableText | Uses:14 | Used by:Timeline |
Symbol 243 EditableText | Uses:14 | Used by:Timeline |
Symbol 244 EditableText | Uses:14 | Used by:245 |
Symbol 245 Button | Uses:182 244 16 17 18 | Used by:Timeline |
Symbol 246 EditableText | Uses:14 | Used by:247 |
Symbol 247 Button | Uses:182 246 16 17 18 | Used by:Timeline |
Symbol 248 EditableText | Uses:14 | Used by:Timeline |
Symbol 249 EditableText | Uses:14 | Used by:Timeline |
Symbol 250 EditableText | Uses:14 | Used by:Timeline |
Symbol 251 EditableText | Uses:14 | Used by:Timeline |
Symbol 252 EditableText | Uses:14 | Used by:Timeline |
Symbol 253 EditableText | Uses:14 | Used by:Timeline |
Symbol 254 EditableText | Uses:14 | Used by:Timeline |
Symbol 255 EditableText | Uses:14 | Used by:Timeline |
Symbol 256 EditableText | Uses:14 | Used by:Timeline |
Symbol 257 EditableText | Uses:14 | Used by:Timeline |
Symbol 258 EditableText | Uses:14 | Used by:Timeline |
Symbol 259 EditableText | Uses:14 | Used by:Timeline |
Symbol 260 EditableText | Uses:14 | Used by:Timeline |
Symbol 261 EditableText | Uses:14 | Used by:Timeline |
Symbol 262 EditableText | Uses:14 | Used by:Timeline |
Symbol 263 EditableText | Uses:14 | Used by:Timeline |
Symbol 264 EditableText | Uses:14 | Used by:Timeline |
Symbol 265 EditableText | Uses:14 | Used by:Timeline |
Symbol 266 EditableText | Uses:14 | Used by:Timeline |
Symbol 267 Graphic | Used by:Timeline | |
Symbol 268 EditableText | Uses:14 | Used by:Timeline |
Symbol 269 EditableText | Uses:14 | Used by:Timeline |
Symbol 270 EditableText | Uses:14 | Used by:Timeline |
Symbol 271 EditableText | Uses:14 | Used by:Timeline |
Symbol 272 Graphic | Used by:276 278 | |
Symbol 273 EditableText | Uses:14 | Used by:276 |
Symbol 274 Graphic | Used by:276 278 | |
Symbol 275 Graphic | Used by:276 278 | |
Symbol 276 Button | Uses:272 273 274 275 18 | Used by:Timeline |
Symbol 277 EditableText | Uses:14 | Used by:278 |
Symbol 278 Button | Uses:272 277 274 275 18 | Used by:Timeline |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Sound1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "Sound3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Sound5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "Sound2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Sound4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "GameOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "c12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "c8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "c7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "c6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "c5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "c4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "c3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "c2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "c1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "c0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "c24" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "c11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 59 as "c37" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "c50" |
ExportAssets (56) | Timeline Frame 1 | Symbol 67 as "c49" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "c23" |
ExportAssets (56) | Timeline Frame 1 | Symbol 72 as "c10" |
ExportAssets (56) | Timeline Frame 1 | Symbol 74 as "c36" |
ExportAssets (56) | Timeline Frame 1 | Symbol 76 as "c48" |
ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "c22" |
ExportAssets (56) | Timeline Frame 1 | Symbol 82 as "c9" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "c35" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "c47" |
ExportAssets (56) | Timeline Frame 1 | Symbol 92 as "c46" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "c45" |
ExportAssets (56) | Timeline Frame 1 | Symbol 98 as "c44" |
ExportAssets (56) | Timeline Frame 1 | Symbol 99 as "c43" |
ExportAssets (56) | Timeline Frame 1 | Symbol 102 as "c42" |
ExportAssets (56) | Timeline Frame 1 | Symbol 105 as "c41" |
ExportAssets (56) | Timeline Frame 1 | Symbol 109 as "c40" |
ExportAssets (56) | Timeline Frame 1 | Symbol 112 as "c39" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "c51" |
ExportAssets (56) | Timeline Frame 1 | Symbol 118 as "c38" |
ExportAssets (56) | Timeline Frame 1 | Symbol 119 as "c34" |
ExportAssets (56) | Timeline Frame 1 | Symbol 120 as "c33" |
ExportAssets (56) | Timeline Frame 1 | Symbol 121 as "c32" |
ExportAssets (56) | Timeline Frame 1 | Symbol 122 as "c31" |
ExportAssets (56) | Timeline Frame 1 | Symbol 123 as "c29" |
ExportAssets (56) | Timeline Frame 1 | Symbol 124 as "c28" |
ExportAssets (56) | Timeline Frame 1 | Symbol 125 as "c27" |
ExportAssets (56) | Timeline Frame 1 | Symbol 126 as "c26" |
ExportAssets (56) | Timeline Frame 1 | Symbol 127 as "c30" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "c25" |
ExportAssets (56) | Timeline Frame 1 | Symbol 133 as "c21" |
ExportAssets (56) | Timeline Frame 1 | Symbol 135 as "c20" |
ExportAssets (56) | Timeline Frame 1 | Symbol 137 as "c19" |
ExportAssets (56) | Timeline Frame 1 | Symbol 139 as "c18" |
ExportAssets (56) | Timeline Frame 1 | Symbol 141 as "c17" |
ExportAssets (56) | Timeline Frame 1 | Symbol 143 as "c16" |
ExportAssets (56) | Timeline Frame 1 | Symbol 145 as "c15" |
ExportAssets (56) | Timeline Frame 1 | Symbol 147 as "c14" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "c13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 156 as "back" |
ExportAssets (56) | Timeline Frame 1 | Symbol 158 as "shadow" |
Dynamic Text Variables
credits | Symbol 163 EditableText | "0" |
SoundOut | Symbol 166 EditableText | "Sound On" |
bets | Symbol 175 EditableText | "0" |
TextField13 | Symbol 176 EditableText | "©" |
TextField9 | Symbol 178 EditableText | "Absolutist.com" |
Message | Symbol 189 EditableText | "" |
Message2 | Symbol 190 EditableText | "" |
PlayerSumTextTitle | Symbol 191 EditableText | "" |
PlayerSumText | Symbol 192 EditableText | "" |
DealerSumTextTitle | Symbol 193 EditableText | "" |
DealerSumText | Symbol 194 EditableText | "" |
PlayerSumTextTitle | Symbol 199 EditableText | "Your hand:" |
Message | Symbol 200 EditableText | "" |
Message2 | Symbol 201 EditableText | "" |
PlayerSumText | Symbol 202 EditableText | "" |
DealerSumText | Symbol 203 EditableText | "" |
DealerSumTextTitle | Symbol 204 EditableText | "" |
PlayerSumTextTitle | Symbol 209 EditableText | "Your hand:" |
Message | Symbol 210 EditableText | "" |
Message2 | Symbol 211 EditableText | "" |
PlayerSumText | Symbol 212 EditableText | "" |
DealerSumText | Symbol 213 EditableText | "" |
DealerSumTextTitle | Symbol 214 EditableText | "" |
PlayerSumTextTitle | Symbol 215 EditableText | "Your hand:" |
Message | Symbol 216 EditableText | "" |
Message2 | Symbol 217 EditableText | "" |
PlayerSumText | Symbol 218 EditableText | "" |
DealerSumText | Symbol 219 EditableText | "" |
DealerSumTextTitle | Symbol 220 EditableText | "" |
Message | Symbol 226 EditableText | "" |
DealerSumText | Symbol 227 EditableText | "" |
DealerSumTextTitle | Symbol 228 EditableText | "" |
ps1text | Symbol 229 EditableText | "" |
ps2text | Symbol 231 EditableText | "" |
ActiveHandText | Symbol 233 EditableText | "" |
Message | Symbol 236 EditableText | "" |
DealerSumText | Symbol 237 EditableText | "" |
DealerSumTextTitle | Symbol 238 EditableText | "" |
ps1text | Symbol 239 EditableText | "" |
ps2text | Symbol 241 EditableText | "" |
Message | Symbol 243 EditableText | "" |
Message2 | Symbol 248 EditableText | "" |
PlayerSumTextTitle | Symbol 249 EditableText | "Your hand:" |
PlayerSumText | Symbol 250 EditableText | "" |
DealerSumText | Symbol 251 EditableText | "" |
DealerSumTextTitle | Symbol 252 EditableText | "" |
Message | Symbol 253 EditableText | "" |
Message2 | Symbol 254 EditableText | "" |
PlayerSumTextTitle | Symbol 255 EditableText | "Your hand:" |
PlayerSumText | Symbol 256 EditableText | "" |
DealerSumText | Symbol 257 EditableText | "" |
DealerSumTextTitle | Symbol 258 EditableText | "" |
credits | Symbol 259 EditableText | "0" |
bets | Symbol 260 EditableText | "0" |
PlayerSumTextTitle | Symbol 261 EditableText | "Your hand:" |
Message | Symbol 262 EditableText | "" |
Message2 | Symbol 263 EditableText | "" |
PlayerSumText | Symbol 264 EditableText | "" |
DealerSumText | Symbol 265 EditableText | "" |
DealerSumTextTitle | Symbol 266 EditableText | "" |
stName | Symbol 268 EditableText | "" |
credits | Symbol 271 EditableText | "0" |
|