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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

Battle Pong.swf

This is the info page for
Flash #27706

(Click the ID number above for more basic data on this flash file.)


Text
MINICLIP.COM INTRO COMPONENT v1.1

Place this component on the first frame of the
movie, before any preloader.

movieWidth
movieHeight

The width of the stage
The height of the stage

Free Games AND ShowS

Quit

Quit

HEALTH

WEAPONS

1

2

3

Score:

0

Good Job!

Try again?

Submit score

Paused

MUSIC ON/OFF

THE NEW GENERATION OF PONG

beginner

Actions

1 player

PLAY MORE GAMES

PLAY MORE GAMES

GET GAMES BY EMAIL

GET GAMES BY EMAIL

New Game

New Game

Instructions

Instructions

options

options

controls

controls

highscores

highscores

The point of this game is to destroy the opponent. to do so, you must hit the shield
behind your opponent while protecting your shield.The position the ball hits your
paddle will determine the angle of the ball.

POWER-UPS

Receive power-ups by hitting the blue panels on the side walls. Use these weapons
by pressing the fire button of the weapon slot. You can shoot any of these power-
ups while holding the launch button (Default: left) and pressing the corresponding
fire button.

increases paddle size

decreases paddle size

increases paddle speed

decreases paddle speed

reverse the ball's
vertical direction

reverse the ball's
horizontal direction

Fires a bullet

Fires 3 bullets

Fires homing bullet

Reverse the paddle
direction

back

back

Player 1

CONTROLS - Click to Change Keys

Player 2

up:

down:

launch:

weapon 1:

weapon 2:

weapon 3:

up

down

left

J

k

l

pause/unpause:

music on/off:

Q

A

S

x

c

v

P

O

diFFiculty:

Mode:

LOADING HIGHSCORES...

MINICLIP.COM HIGHSCORE COMPONENT v1.24

Place this component on a frame where the
highscores should be displayed. The silhouette
helps you position it correctly on your page.

scoreLocation
gamename
saveScore
scoreIsTime
scoreReversed

The absolute path to the
score variable.
Game identifier.
Set to false to only show
the scores and not save score.
Score is based on time -
'00m23s45ms' should be
sent as '2345' (number mustn't
start with a zero).
Score is sorted descending,
time is sorted ascending.

DAILY

WEEKLY

MONTHLY

THE HIGHSCORES ARE EXCLUSIVELY
AVAILABLE ON MINICLIP.COM

PLAY THIS GAME WITH HIGHSCORES!

PLAY THIS GAME WITH HIGHSCORES!

HIGHSCORES

sounds

ActionScript [AS1/AS2]

Frame 1
globalSound = new Sound(); stop();
Instance of Symbol 47 MovieClip in Frame 1
//component parameters onClipEvent (initialize) { movieWidth = 500; movieHeight = 500; }
Frame 2
stop(); _root.nofw = 10; _root.gameplay = false; _root.pause = false; _root.mode = "1 player"; _root.difficulty = "beginner"; _root.depth = 1; _root.smallerxval = 6; _root.menubtn.enabled = false; _root.score = 0; _root.thump = new Sound(thump); _root.thump.attachSound("thump"); _root.thump.setVolume(150); _root.sidehit = new Sound(sidehit); _root.sidehit.attachSound("sidehit"); _root.fire = new Sound(fire); _root.fire.attachSound("fire"); _root.power = new Sound(power); _root.power.attachSound("power"); _root.phit = new Sound(phit); _root.phit.attachSound("phit"); _root.rover = new Sound(rover); _root.rover.attachSound("rover"); _root.rover2 = new Sound(rover2); _root.rover2.attachSound("rover2"); _root.loop = new Sound(loop); _root.loop.attachSound("loop"); _root.loop.start(); _root.loop.onSoundComplete = function () { _root.loop.start(); }; _root.globalsoundcontrol = "play"; _root.fade = "in"; _root.weaponarray = new Array("bigger", "smaller", "yswitch", "xswitch", "faster", "slower", "gun", "triple", "homing", "pychange"); _root.rweaponarray = new Array("none", "none", "none"); _root.lweaponarray = new Array("none", "none", "none"); _root.bulletarray = new Array(); _root.upkey1 = 38; _root.downkey1 = 40; _root.launchkey1 = 37; _root.w1key1 = 74; _root.w2key1 = 75; _root.w3key1 = 76; _root.upkey2 = 81; _root.downkey2 = 65; _root.launchkey2 = 83; _root.w1key2 = 88; _root.w2key2 = 67; _root.w3key2 = 86; _root.pausekey = 80; _root.musickey = 79; _root.topBorder = (_root.stage._y - (_root.stage._height / 2)) + 8; _root.bottomBorder = _root.stage._y + ((_root.stage._height / 2) - 8); _root.leftborder = (_root.stage._x - (_root.stage._width / 2)) + 25; _root.rightBorder = (_root.stage._x + (_root.stage._width / 2)) - 25; _root.bulletmovement = function () { var _local1 = _root; i = 0; while (i < _local1.bulletarray.length) { _local1.bulletarray[i]._x = _local1.bulletarray[i]._x + _local1.bulletarray[i].xvalue; _local1.bulletarray[i]._y = _local1.bulletarray[i]._y + _local1.bulletarray[i].yvalue; if ((_local1.bulletarray[i]._x < (_local1.leftborder - _local1.bulletarray[i]._width)) or (_local1.bulletarray[i]._x > (_local1.rightborder + _local1.bulletarray[i]._width))) { _local1.bulletarray[i].removeMovieClip(); _local1.bulletarray.splice(i, 1); } if (_local1.bulletarray[i].movement == "homing") { if (_local1.bulletarray[i].xvalue > 0) { _local1.bulletarray[i]._y = _local1.bulletarray[i]._y + ((_local1.rpaddle._y - _local1.bulletarray[i]._y) / 10); } else if (_local1.bulletarray[i].xvalue < 0) { _local1.bulletarray[i]._y = _local1.bulletarray[i]._y + ((_local1.lpaddle._y - _local1.bulletarray[i]._y) / 10); } } if (_local1.bulletarray[i].xvalue < 0) { if (_local1.bulletarray[i].hitTest(_local1.lpaddle)) { _local1.phit.stop(); _local1.phit.start(); if (_local1.bulletarray[i].shottype == "bigger") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.bulletarray[i].shottype == "smaller") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.bulletarray[i].shottype == "faster") { _local1.lpspeed = _local1.lpspeed + 1; } else if (_local1.bulletarray[i].shottype == "slower") { _local1.lpspeed = _local1.lpspeed - 1; } else if (_local1.bulletarray[i].shottype == "gun") { _local1.lhealth = _local1.lhealth - 3; _local1.life1.mask._xscale = (_local1.lhealth / _local1.ltotalhealth) * 100; } else if (_local1.bulletarray[i].shottype == "pychange") { _local1.lpspeed = -_local1.lpspeed; } _local1.bulletarray[i].removeMovieClip(); _local1.bulletarray.splice(i, 1); } } if (_local1.bulletarray[i].xvalue > 0) { if (_local1.bulletarray[i].hitTest(_local1.rpaddle)) { _local1.phit.stop(); _local1.phit.start(); if (_local1.bulletarray[i].shottype == "bigger") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale + 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.bulletarray[i].shottype == "smaller") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale - 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.bulletarray[i].shottype == "faster") { _local1.rpspeed = _local1.rpspeed + 1; } else if (_local1.bulletarray[i].shottype == "slower") { _local1.rpspeed = _local1.rpspeed - 1; } else if (_local1.bulletarray[i].shottype == "gun") { _local1.rhealth = _local1.rhealth - 3; _local1.life2.mask._xscale = (_local1.rhealth / _local1.rtotalhealth) * 100; } else if (_local1.bulletarray[i].shottype == "pychange") { _local1.rpspeed = -_local1.rpspeed; } _local1.bulletarray[i].removeMovieClip(); _local1.bulletarray.splice(i, 1); } } i++; } }; _root.reset = function () { var _local1 = _root; _local1.gameplay = false; _local1.gamedisplay.gotoAndStop("blank"); if (_local1.mode == "1 player") { _local1.lplayer = "Computer"; _local1.rplayer = "Player 1"; } else if (_local1.mode == "2 player") { _local1.lplayer = "Player 2"; _local1.rplayer = "Player 1"; } _local1.speed = 12; _local1.angle = random(30); _local1.xdir = 1; _local1.ydir = 1; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.ball._x = _local1.stage._x; _local1.ball._y = _local1.stage._y; _local1.rpspeed = 12; _local1.lpspeed = _local1.ailevel; _local1.lpspeedcounter = 0; _local1.ltotalhealth = (_local1.rtotalhealth = (_local1.lhealth = (_local1.rhealth = 30))); _local1.life1.mask._xscale = (_local1.lhealth / _local1.ltotalhealth) * 100; _local1.life2.mask._xscale = (_local1.rhealth / _local1.rtotalhealth) * 100; _local1.rpaddle.paddle._yscale = 100; _local1.lpaddle.paddle._yscale = 100; _local1.rpaddle._y = _local1.stage._y; _local1.lpaddle._y = _local1.stage._y; _local1.rweaponarray = new Array("none", "none", "none"); _local1.lweaponarray = new Array("none", "none", "none"); _local1.lw1.gotoAndStop("blank"); _local1.lw2.gotoAndStop("blank"); _local1.lw3.gotoAndStop("blank"); _local1.rw1.gotoAndStop("blank"); _local1.rw2.gotoAndStop("blank"); _local1.rw3.gotoAndStop("blank"); i = _local1.bulletarray.length - 1; while (i >= 0) { _local1.bulletarray[i].removeMovieClip(); _local1.bulletarray.splice(i); i--; } }; _root.beginnerai = function () { var _local1 = _root; if (_local1.lpspeed < 0) { _local1.lpspeedcounter++; if (_local1.lpspeedcounter == 75) { _local1.lpspeedcounter = 0; _local1.lpspeed = -_local1.lpspeed; } } if (_local1.xdir == -1) { if (_local1.choose == true) { randangle = random(140) - 70; trace(randangle); _local1.choose = false; } desty = (randangle / _local1.ck) + _local1.ball._y; if (_local1.lpaddle._y < desty) { if (Math.abs(_local1.lpaddle._y - desty) < _local1.lpspeed) { _local1.lpaddle._y = desty; } else { _local1.lpaddle._y = _local1.lpaddle._y + _local1.lpspeed; } } else if (_local1.lpaddle._y > desty) { if (Math.abs(_local1.lpaddle._y - desty) < _local1.lpspeed) { _local1.lpaddle._y = desty; } else { _local1.lpaddle._y = _local1.lpaddle._y - _local1.lpspeed; } } } else if (_local1.xdir == 1) { if (Math.abs(_local1.lpaddle._y - _local1.topborder) < ((_local1.lpaddle._height / 2) + 20)) { _local1.lpaddle._y = _local1.lpaddle._y + (_local1.lpspeed / 2); } else if (Math.abs(_local1.lpaddle._y - _local1.bottomborder) < ((_local1.lpaddle._height / 2) + 20)) { _local1.lpaddle._y = _local1.lpaddle._y - (_local1.lpspeed / 2); } } if (_local1.lweaponarray[0] != "none") { if (_local1.lweaponarray[0] == "bigger") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[0] == "smaller") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[0] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[0] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[0] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; } else if (_local1.lweaponarray[0] == "slower") { _local1.lpspeed = _local1.lpspeed - 1; } else if (_local1.lweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "pychange") { _local1.lpspeed = -_local1.lpspeed; } _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } }; _root.normalai = function () { var _local1 = _root; if (_local1.lpspeed < 0) { _local1.lpspeedcounter++; if (_local1.lpspeedcounter == 50) { _local1.lpspeedcounter = 0; _local1.lpspeed = -_local1.lpspeed; } } if (_local1.xdir == -1) { if (_local1.choose == true) { randdesty = random(6); if (randdesty == 0) { bdestx = _local1.pu1._x; bdesty = _local1.pu1._y; } else if (randdesty == 1) { bdestx = _local1.pu2._x; bdesty = _local1.pu2._y; } else if (randdesty == 2) { bdestx = _local1.pu3._x; bdesty = _local1.pu3._y; } else if (randdesty == 3) { bdestx = _local1.pu4._x; bdesty = _local1.pu4._y; } else if (randdesty == 4) { bdesty = _local1.topborder; bdestx = _local1.rightborder; } else if (randdesty == 5) { bdesty = _local1.bottomborder; bdestx = _local1.rightborder; } _local1.choose = false; } randangle = (Math.atan2(diffy, diffx) * 180) / Math.PI; if ((randangle >= 90) and (randangle <= 180)) { randangle = -1 * (randangle - 180); } else if ((randangle <= -90) and (randangle > -180)) { randangle = -1 * (180 + randangle); } desty = (randangle / _local1.ck) + _local1.ball._y; if (_local1.lpaddle._y < desty) { if (Math.abs(_local1.lpaddle._y - desty) < _local1.lpspeed) { _local1.lpaddle._y = desty; } else { _local1.lpaddle._y = _local1.lpaddle._y + _local1.lpspeed; } } else if (_local1.lpaddle._y > desty) { if (Math.abs(_local1.lpaddle._y - desty) < _local1.lpspeed) { _local1.lpaddle._y = desty; } else { _local1.lpaddle._y = _local1.lpaddle._y - _local1.lpspeed; } } } else if (_local1.xdir == 1) { if (Math.abs(_local1.lpaddle._y - _local1.topborder) < ((_local1.lpaddle._height / 2) + 20)) { _local1.lpaddle._y = _local1.lpaddle._y + (_local1.lpspeed / 2); } else if (Math.abs(_local1.lpaddle._y - _local1.bottomborder) < ((_local1.lpaddle._height / 2) + 20)) { _local1.lpaddle._y = _local1.lpaddle._y - (_local1.lpspeed / 2); } } if (_local1.lweaponarray[0] != "none") { if (_local1.lweaponarray[0] == "bigger") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[0] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[0] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[0] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; } else if (_local1.lweaponarray[0] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } }; _root.expertai = function () { var _local1 = _root; if (_local1.lpspeed < 0) { _local1.lpspeedcounter++; if (_local1.lpspeedcounter == 50) { _local1.lpspeedcounter = 0; _local1.lpspeed = -_local1.lpspeed; } } if (_local1.xdir == -1) { if (_local1.choose == true) { _local1.movedelay = 0; randdesty = random(6); if (randdesty == 0) { bdestx = _local1.pu1._x; bdesty = _local1.pu1._y; } else if (randdesty == 1) { bdestx = _local1.pu2._x; bdesty = _local1.pu2._y; } else if (randdesty == 2) { bdestx = _local1.pu3._x; bdesty = _local1.pu3._y; } else if (randdesty == 3) { bdestx = _local1.pu4._x; bdesty = _local1.pu4._y; } else if (randdesty == 4) { bdesty = _local1.topborder; bdestx = _local1.rightborder; } else if (randdesty == 5) { bdesty = _local1.bottomborder; bdestx = _local1.rightborder; } _local1.choose = false; } diffx = _local1.ball._x - bdestx; diffy = _local1.ball._y - bdesty; randangle = (Math.atan2(diffy, diffx) * 180) / Math.PI; if ((randangle >= 90) and (randangle <= 180)) { randangle = -1 * (randangle - 180); } else if ((randangle <= -90) and (randangle > -180)) { randangle = -1 * (180 + randangle); } desty = (randangle / _local1.ck) + _local1.ball._y; if (_local1.lpaddle._y < desty) { if (Math.abs(_local1.lpaddle._y - desty) < _local1.lpspeed) { _local1.lpaddle._y = desty; } else { _local1.lpaddle._y = _local1.lpaddle._y + _local1.lpspeed; } } else if (_local1.lpaddle._y > desty) { if (Math.abs(_local1.lpaddle._y - desty) < _local1.lpspeed) { _local1.lpaddle._y = desty; } else { _local1.lpaddle._y = _local1.lpaddle._y - _local1.lpspeed; } } } else if (_local1.xdir == 1) { _local1.avoidnumber = 0; if (_local1.movedelay < 5) { _local1.movedelay++; } if (_local1.bulletarray.length > 0) { i = _local1.bulletarray.length - 1; while (i >= 0) { if (_local1.bulletarray[i].xvalue < 0) { _local1.avoidy = _local1.bulletarray[i]._y; _local1.avoidx = _local1.bulletarray[i]._x; _local1.avoidh = _local1.bulletarray[i]._height; _local1.avoidnumber++; _local1.avoidtype = _local1.bulletarray[i].movement; } i--; } } if (_local1.avoidnumber > 0) { if (_local1.avoidtype != "homing") { if ((_local1.avoidy - _local1.stage._y) >= 0) { if ((((_local1.lpaddle._y + (_local1.lpaddle._height / 2)) + (_local1.avoidh / 2)) + 30) > _local1.avoidy) { _local1.lpaddle._y = _local1.lpaddle._y - _local1.lpspeed; } } else if ((((_local1.lpaddle._y - (_local1.lpaddle._height / 2)) - (_local1.avoidh / 2)) - 30) < _local1.avoidy) { _local1.lpaddle._y = _local1.lpaddle._y - _local1.lpspeed; } } else if ((_local1.avoidx - _local1.lpaddle._x) < 150) { if ((_local1.bottomborder - _local1.lpaddle._y) > _local1.stage.heigth) { _local1.lpaddle._y = _local1.lpaddle._y + _local1.lpspeed; } else { _local1.lpaddle._y = _local1.lpaddle._y - _local1.lpspeed; } } } else if (_local1.movedelay >= 5) { if (_local1.lpaddle._y < _local1.stage._y) { if ((_local1.stage._y - _local1.lpaddle._y) >= _local1.lpspeed) { _local1.lpaddle._y = _local1.lpaddle._y + (_local1.lpspeed / 3); } else { _local1.lpaddle._y = _local1.stage._y; } } else if (_local1.lpaddle._y > _local1.stage._y) { if ((_local1.lpaddle._y - _local1.stage._y) >= _local1.lpspeed) { _local1.lpaddle._y = _local1.lpaddle._y - (_local1.lpspeed / 3); } else { _local1.lpaddle._y = _local1.stage._y; } } } } if (_local1.lweaponarray[0] != "none") { if (_local1.lweaponarray[0] == "bigger") { if (_local1.lpaddle._yscale < 180) { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.lpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.lpaddle._y; _local1["bigger" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } } else if (_local1.lweaponarray[0] == "smaller") { if (_local1.lpaddle._yscale < 180) { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } } else if (_local1.lweaponarray[0] == "yswitch") { if (((_local1.rightborder - _local1.ball._x) < 80) and (_local1.xdir == 1)) { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } } else if (_local1.lweaponarray[0] == "xswitch") { if (((_local1.rightborder - _local1.ball._x) > 100) and (_local1.xdir == -1)) { _local1.xdir = -1 * _local1.xdir; _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } } else if (_local1.lweaponarray[0] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else if (_local1.lweaponarray[0] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else if (_local1.lweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else if (_local1.lweaponarray[0] == "triple") { if (Math.abs(_local1.lpaddle._y - _local1.stage._y) < 50) { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } } else if (_local1.lweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else if (_local1.lweaponarray[0] == "pychange") { if (_local1.lpspeed > 0) { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } else { _local1.lpspeed = -_local1.lpspeed; _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); } } } if (_local1.lweaponarray[1] != "none") { if (_local1.lweaponarray[1] == "bigger") { if (_local1.lpaddle._yscale < 180) { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.lpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.lpaddle._y; _local1["bigger" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } } else if (_local1.lweaponarray[1] == "smaller") { if (_local1.lpaddle._yscale < 180) { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } } else if (_local1.lweaponarray[1] == "yswitch") { if (((_local1.rightborder - _local1.ball._x) < 80) and (_local1.xdir == 1)) { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } } else if (_local1.lweaponarray[1] == "xswitch") { if (((_local1.rightborder - _local1.ball._x) > 100) and (_local1.xdir == -1)) { _local1.xdir = -1 * _local1.xdir; _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } } else if (_local1.lweaponarray[1] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else if (_local1.lweaponarray[1] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else if (_local1.lweaponarray[1] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else if (_local1.lweaponarray[1] == "triple") { if (Math.abs(_local1.lpaddle._y - _local1.stage._y) < 50) { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } } else if (_local1.lweaponarray[1] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else if (_local1.lweaponarray[1] == "pychange") { if (_local1.lpspeed > 0) { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } else { _local1.lpspeed = -_local1.lpspeed; _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); } } } if (_local1.lweaponarray[2] != "none") { if (_local1.lweaponarray[2] == "bigger") { if (_local1.lpaddle._yscale < 180) { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.lpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.lpaddle._y; _local1["bigger" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } } else if (_local1.lweaponarray[2] == "smaller") { if (_local1.lpaddle._yscale < 180) { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } } else if (_local1.lweaponarray[2] == "yswitch") { if (((_local1.rightborder - _local1.ball._x) < 80) and (_local1.xdir == 1)) { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } } else if (_local1.lweaponarray[2] == "xswitch") { if (((_local1.rightborder - _local1.ball._x) > 100) and (_local1.xdir == -1)) { _local1.xdir = -1 * _local1.xdir; _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } } else if (_local1.lweaponarray[2] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else if (_local1.lweaponarray[2] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else if (_local1.lweaponarray[2] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else if (_local1.lweaponarray[2] == "triple") { if (Math.abs(_local1.lpaddle._y - _local1.stage._y) < 50) { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } } else if (_local1.lweaponarray[2] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else if (_local1.lweaponarray[2] == "pychange") { if (_local1.lpspeed > 0) { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } else { _local1.lpspeed = -_local1.lpspeed; _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); } } } }; _root.rpfire1 = function () { var _local1 = _root; if (Key.isDown(_local1.launchkey1)) { if (_local1.rweaponarray[0] == "bigger") { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.rpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.rpaddle._y; _local1["bigger" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.rpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.rpaddle._y; _local1["smaller" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.rweaponarray[0] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.rweaponarray[0] == "faster") { _local1.attachMovie("speed", "faster" + _local1.depth, _local1.depth); _local1["faster" + _local1.depth].shottype = "faster"; _local1["faster" + _local1.depth]._x = _local1.rpaddle._x; _local1["faster" + _local1.depth]._y = _local1.rpaddle._y; _local1["faster" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["faster" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.rpaddle._x; _local1["slower" + _local1.depth]._y = _local1.rpaddle._y; _local1["slower" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.rpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.rpaddle._y; _local1["pychange" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } } else if (_local1.rweaponarray[0] == "bigger") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale + 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.rweaponarray[0] == "smaller") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale - 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.rweaponarray[0] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.rweaponarray[0] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.rweaponarray[0] == "faster") { _local1.rpspeed = _local1.rpspeed + 1; } else if (_local1.rweaponarray[0] == "slower") { _local1.rpspeed = _local1.rpspeed - 1; } else if (_local1.rweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[0] == "pychange") { _local1.rpspeed = -_local1.rpspeed; } _local1.rweaponarray[0] = "none"; _local1.rw1.gotoAndStop("blank"); }; _root.rpfire2 = function () { var _local1 = _root; if (Key.isDown(_local1.launchkey1)) { if (_local1.rweaponarray[1] == "bigger") { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.rpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.rpaddle._y; _local1["bigger" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.rpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.rpaddle._y; _local1["smaller" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.rweaponarray[1] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.rweaponarray[1] == "faster") { _local1.attachMovie("speed", "faster" + _local1.depth, _local1.depth); _local1["faster" + _local1.depth].shottype = "faster"; _local1["faster" + _local1.depth]._x = _local1.rpaddle._x; _local1["faster" + _local1.depth]._y = _local1.rpaddle._y; _local1["faster" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["faster" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.rpaddle._x; _local1["slower" + _local1.depth]._y = _local1.rpaddle._y; _local1["slower" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.rpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.rpaddle._y; _local1["pychange" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } } else if (_local1.rweaponarray[1] == "bigger") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale + 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.rweaponarray[1] == "smaller") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale - 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.rweaponarray[1] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.rweaponarray[1] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.rweaponarray[1] == "faster") { _local1.rpspeed = _local1.rpspeed + 1; } else if (_local1.rweaponarray[1] == "slower") { _local1.rpspeed = _local1.rpspeed - 1; } else if (_local1.rweaponarray[1] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[1] == "pychange") { _local1.rpspeed = -_local1.rpspeed; } _local1.rweaponarray[1] = "none"; _local1.rw2.gotoAndStop("blank"); }; _root.rpfire3 = function () { var _local1 = _root; if (Key.isDown(_local1.launchkey1)) { if (_local1.rweaponarray[2] == "bigger") { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.rpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.rpaddle._y; _local1["bigger" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.rpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.rpaddle._y; _local1["smaller" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.rweaponarray[2] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.rweaponarray[2] == "faster") { _local1.attachMovie("speed", "faster" + _local1.depth, _local1.depth); _local1["faster" + _local1.depth].shottype = "faster"; _local1["faster" + _local1.depth]._x = _local1.rpaddle._x; _local1["faster" + _local1.depth]._y = _local1.rpaddle._y; _local1["faster" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["faster" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.rpaddle._x; _local1["slower" + _local1.depth]._y = _local1.rpaddle._y; _local1["slower" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.rpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.rpaddle._y; _local1["pychange" + _local1.depth].xvalue = -_local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } } else if (_local1.rweaponarray[2] == "bigger") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale + 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.rweaponarray[2] == "smaller") { _local1.rpaddle.paddle._yscale = _local1.rpaddle.paddle._yscale - 20; _local1.k = 70 / ((_local1.rpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.rweaponarray[2] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.rweaponarray[2] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.rweaponarray[2] == "faster") { _local1.rpspeed = _local1.rpspeed + 1; } else if (_local1.rweaponarray[2] == "slower") { _local1.rpspeed = _local1.rpspeed - 1; } else if (_local1.rweaponarray[2] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = (-2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.rpaddle._x; _local1["gun" + _local1.depth]._y = _local1.rpaddle._y; _local1["gun" + _local1.depth].xvalue = -1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.rweaponarray[2] == "pychange") { _local1.rpspeed = -_local1.rpspeed; } _local1.rweaponarray[2] = "none"; _local1.rw3.gotoAndStop("blank"); }; _root.lpfire1 = function () { var _local1 = _root; if (Key.isDown(_local1.launchkey2)) { if (_local1.lweaponarray[0] == "bigger") { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.lpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.lpaddle._y; _local1["bigger" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[0] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[0] == "faster") { _local1.attachMovie("speed", "faster" + _local1.depth, _local1.depth); _local1["faster" + _local1.depth].shottype = "faster"; _local1["faster" + _local1.depth]._x = _local1.lpaddle._x; _local1["faster" + _local1.depth]._y = _local1.lpaddle._y; _local1["faster" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["faster" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } } else if (_local1.lweaponarray[0] == "bigger") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[0] == "smaller") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[0] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[0] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[0] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; } else if (_local1.lweaponarray[0] == "slower") { _local1.lpspeed = _local1.lpspeed - 1; } else if (_local1.lweaponarray[0] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[0] == "pychange") { _local1.lpspeed = -_local1.lpspeed; } _local1.lweaponarray[0] = "none"; _local1.lw1.gotoAndStop("blank"); }; _root.lpfire2 = function () { var _local1 = _root; if (Key.isDown(_local1.launchkey2)) { if (_local1.lweaponarray[1] == "bigger") { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.lpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.lpaddle._y; _local1["bigger" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[1] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[1] == "faster") { _local1.attachMovie("speed", "faster" + _local1.depth, _local1.depth); _local1["faster" + _local1.depth].shottype = "faster"; _local1["faster" + _local1.depth]._x = _local1.lpaddle._x; _local1["faster" + _local1.depth]._y = _local1.lpaddle._y; _local1["faster" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["faster" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } } else if (_local1.lweaponarray[1] == "bigger") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[1] == "smaller") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[1] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[1] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[1] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; } else if (_local1.lweaponarray[1] == "slower") { _local1.lpspeed = _local1.lpspeed - 1; } else if (_local1.lweaponarray[1] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[1] == "pychange") { _local1.lpspeed = -_local1.lpspeed; } _local1.lweaponarray[1] = "none"; _local1.lw2.gotoAndStop("blank"); }; _root.lpfire3 = function () { var _local1 = _root; if (Key.isDown(_local1.launchkey2)) { if (_local1.lweaponarray[2] == "bigger") { _local1.attachMovie("bigger", "bigger" + _local1.depth, _local1.depth); _local1["bigger" + _local1.depth].shottype = "bigger"; _local1["bigger" + _local1.depth]._x = _local1.lpaddle._x; _local1["bigger" + _local1.depth]._y = _local1.lpaddle._y; _local1["bigger" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["bigger" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "smaller") { _local1.attachMovie("smaller", "smaller" + _local1.depth, _local1.depth); _local1["smaller" + _local1.depth].shottype = "smaller"; _local1["smaller" + _local1.depth]._x = _local1.lpaddle._x; _local1["smaller" + _local1.depth]._y = _local1.lpaddle._y; _local1["smaller" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["smaller" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[2] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[2] == "faster") { _local1.attachMovie("speed", "faster" + _local1.depth, _local1.depth); _local1["faster" + _local1.depth].shottype = "faster"; _local1["faster" + _local1.depth]._x = _local1.lpaddle._x; _local1["faster" + _local1.depth]._y = _local1.lpaddle._y; _local1["faster" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["faster" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "slower") { _local1.attachMovie("speed", "slower" + _local1.depth, _local1.depth); _local1["slower" + _local1.depth].shottype = "slower"; _local1["slower" + _local1.depth]._rotation = 180; _local1["slower" + _local1.depth]._x = _local1.lpaddle._x; _local1["slower" + _local1.depth]._y = _local1.lpaddle._y; _local1["slower" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["slower" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "pychange") { _local1.attachMovie("pychange", "pychange" + _local1.depth, _local1.depth); _local1["pychange" + _local1.depth].shottype = "pychange"; _local1["pychange" + _local1.depth]._x = _local1.lpaddle._x; _local1["pychange" + _local1.depth]._y = _local1.lpaddle._y; _local1["pychange" + _local1.depth].xvalue = _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["pychange" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } } else if (_local1.lweaponarray[2] == "bigger") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale + 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[2] == "smaller") { _local1.lpaddle.paddle._yscale = _local1.lpaddle.paddle._yscale - 20; _local1.ck = 70 / ((_local1.lpaddle._height / 2) + (_local1.ball._height / 2)); } else if (_local1.lweaponarray[2] == "yswitch") { _local1.ydir = -1 * _local1.ydir; _local1.lastside = "none"; } else if (_local1.lweaponarray[2] == "xswitch") { _local1.xdir = -1 * _local1.xdir; } else if (_local1.lweaponarray[2] == "faster") { _local1.lpspeed = _local1.lpspeed + 1; } else if (_local1.lweaponarray[2] == "slower") { _local1.lpspeed = _local1.lpspeed - 1; } else if (_local1.lweaponarray[2] == "gun") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "triple") { _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 2 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._rotation = -20; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (-2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.attachMovie("gun", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._rotation = 20; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = (2 * _local1.smallerxval) * 0.939692620785908; _local1["gun" + _local1.depth].yvalue = (2 * _local1.smallerxval) * 0.342020143325669; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "homing") { _local1.attachMovie("homing", "gun" + _local1.depth, _local1.depth); _local1["gun" + _local1.depth].shottype = "gun"; _local1["gun" + _local1.depth].movement = "homing"; _local1["gun" + _local1.depth]._xscale = -100; _local1["gun" + _local1.depth]._x = _local1.lpaddle._x; _local1["gun" + _local1.depth]._y = _local1.lpaddle._y; _local1["gun" + _local1.depth].xvalue = 1.5 * _local1.smallerxval; _local1.bulletarray[_local1.bulletarray.length] = _local1["gun" + _local1.depth]; if (_local1.depth < 30) { _local1.depth++; } else { _local1.depth = 0; } _local1.fire.stop(); _local1.fire.start(); } else if (_local1.lweaponarray[2] == "pychange") { _local1.lpspeed = -_local1.lpspeed; } _local1.lweaponarray[2] = "none"; _local1.lw3.gotoAndStop("blank"); };
Instance of Symbol 123 MovieClip in Frame 2
onClipEvent (load) { _root.lastside = "none"; } onClipEvent (keyDown) { if (Key.isDown(_root.musickey)) { if (_root.globalsoundcontrol == "play") { _root.globalsoundcontrol = "stop"; _root.fade = "out"; } else if (_root.globalsoundcontrol == "stop") { _root.globalsoundcontrol = "play"; _root.fade = "in"; } } if (_root.gameplay == true) { if (Key.isDown(_root.pausekey)) { if (_root.pause == false) { _root.pause = true; _root.gamedisplay.gotoAndPlay("pause"); _root.fade = "out"; } else if (_root.pause == true) { _root.pause = false; _root.gamedisplay.gotoAndPlay("unpause"); if (_root.globalsoundcontrol == "play") { _root.fade = "in"; } } } else if (Key.isDown(_root.w1key1)) { _root.rpfire1(); } else if (Key.isDown(_root.w2key1)) { _root.rpfire2(); } else if (Key.isDown(_root.w3key1)) { _root.rpfire3(); } else if (_root.mode == "2 player") { if (Key.isDown(_root.w1key2)) { _root.lpfire1(); } else if (Key.isDown(_root.w2key2)) { _root.lpfire2(); } else if (Key.isDown(_root.w3key2)) { _root.lpfire3(); } } } } onClipEvent (enterFrame) { if (_root.fade == "in") { if (_root.loopvolume < 100) { _root.loopvolume = _root.loopvolume + 8; _root.loop.setVolume(_root.loopvolume); } else if (_root.loopvolume > 100) { _root.loopvolume = 100; _root.loop.setVolume(_root.loopvolume); } } else if (_root.fade == "out") { if (_root.loopvolume > 0) { _root.loopvolume = _root.loopvolume - 20; _root.loop.setVolume(_root.loopvolume); } else if (_root.loopvolume < 0) { _root.loopvolume = 0; _root.loop.setVolume(_root.loopvolume); } } if ((_root.gameplay == true) and (_root.pause == false)) { if ((((_root.speed * Math.cos((Math.PI * _root.angle) / 180)) > Math.abs(_root.ball._x - _root.lpaddle._x)) and (_root.xdir == -1)) and (Math.abs(_root.lpaddle._y - _root.ball._y) < (_root.lpaddle._height / 2))) { _root.originalspeed = _root.speed; _root.speed = Math.abs(_root.ball._x - _root.lpaddle._x) / Math.cos((Math.PI * _root.angle) / 180); _root.ball._x = _root.ball._x + ((_root.xdir * _root.speed) * Math.cos((Math.PI * _root.angle) / 180)); _root.ball._y = _root.ball._y + ((_root.ydir * _root.speed) * Math.sin((Math.PI * _root.angle) / 180)); _root.speed = _root.originalspeed; } else if ((((_root.speed * Math.cos((Math.PI * _root.angle) / 180)) > Math.abs(_root.ball._x - _root.rpaddle._x)) and (_root.xdir == 1)) and (Math.abs(_root.rpaddle._y - _root.ball._y) < (_root.rpaddle._height / 2))) { _root.originalspeed = _root.speed; _root.speed = Math.abs(_root.ball._x - _root.rpaddle._x) / Math.cos((Math.PI * _root.angle) / 180); _root.ball._x = _root.ball._x + ((_root.xdir * _root.speed) * Math.cos((Math.PI * _root.angle) / 180)); _root.ball._y = _root.ball._y + ((_root.ydir * _root.speed) * Math.sin((Math.PI * _root.angle) / 180)); _root.speed = _root.originalspeed; } else if (((_root.speed * Math.sin((Math.PI * _root.angle) / 180)) > Math.abs(_root.ball._y - _root.topborder)) and (_root.ydir == -1)) { _root.originalspeed = _root.speed; _root.speed = Math.abs(_root.ball._y - _root.topborder) / Math.sin((Math.PI * _root.angle) / 180); _root.ball._x = _root.ball._x + ((_root.xdir * _root.speed) * Math.cos((Math.PI * _root.angle) / 180)); _root.ball._y = _root.ball._y + ((_root.ydir * _root.speed) * Math.sin((Math.PI * _root.angle) / 180)); _root.speed = _root.originalspeed; } else if (((_root.speed * Math.sin((Math.PI * _root.angle) / 180)) > Math.abs(_root.ball._y - _root.bottomborder)) and (_root.ydir == 1)) { _root.originalspeed = _root.speed; _root.speed = Math.abs(_root.ball._y - _root.bottomborder) / Math.sin((Math.PI * _root.angle) / 180); _root.ball._x = _root.ball._x + ((_root.xdir * _root.speed) * Math.cos((Math.PI * _root.angle) / 180)); _root.ball._y = _root.ball._y + ((_root.ydir * _root.speed) * Math.sin((Math.PI * _root.angle) / 180)); _root.speed = _root.originalspeed; } else { _root.ball._x = _root.ball._x + ((_root.xdir * _root.speed) * Math.cos((Math.PI * _root.angle) / 180)); _root.ball._y = _root.ball._y + ((_root.ydir * _root.speed) * Math.sin((Math.PI * _root.angle) / 180)); _root.speed = _root.speed + 0.01; } if (_root.ball._y < (_root.topBorder + (_root.ball._height / 2))) { _root.ydir = 1; currentside = "top"; if (_root.lastside != currentside) { if (_root.ball.hitTest(_root.pu3) or _root.ball.hitTest(_root.pu4)) { if (_root.xdir == -1) { trace("HIT!!!"); if (_root.rweaponarray[0] == "none") { randomweapon = random(_root.nofw); _root.rweaponarray[0] = _root.weaponarray[randomweapon]; _root.rw1.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.rweaponarray[1] == "none") { randomweapon = random(_root.nofw); _root.rweaponarray[1] = _root.weaponarray[randomweapon]; _root.rw2.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.rweaponarray[2] == "none") { randomweapon = random(_root.nofw); _root.rweaponarray[2] = _root.weaponarray[randomweapon]; _root.rw3.gotoAndStop(_root.weaponarray[randomweapon]); } } else if (_root.xdir == 1) { if (_root.lweaponarray[0] == "none") { randomweapon = random(_root.nofw); _root.lweaponarray[0] = _root.weaponarray[randomweapon]; _root.lw1.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.lweaponarray[1] == "none") { randomweapon = random(_root.nofw); _root.lweaponarray[1] = _root.weaponarray[randomweapon]; _root.lw2.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.lweaponarray[2] == "none") { randomweapon = random(_root.nofw); _root.lweaponarray[2] = _root.weaponarray[randomweapon]; _root.lw3.gotoAndStop(_root.weaponarray[randomweapon]); } } _root.power.stop(); _root.power.start(); } else { _root.thump.stop(); _root.thump.start(); } } _root.lastside = "top"; } else if (_root.ball._y > (_root.bottomBorder - (_root.ball._height / 2))) { _root.ydir = -1; currentside = "bottom"; if (_root.lastside != currentside) { if (_root.ball.hitTest(_root.pu1) or _root.ball.hitTest(_root.pu2)) { if (_root.xdir == -1) { trace("HIT!!!"); if (_root.rweaponarray[0] == "none") { randomweapon = random(_root.nofw); _root.rweaponarray[0] = _root.weaponarray[randomweapon]; _root.rw1.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.rweaponarray[1] == "none") { randomweapon = random(_root.nofw); _root.rweaponarray[1] = _root.weaponarray[randomweapon]; _root.rw2.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.rweaponarray[2] == "none") { randomweapon = random(_root.nofw); _root.rweaponarray[2] = _root.weaponarray[randomweapon]; _root.rw3.gotoAndStop(_root.weaponarray[randomweapon]); } } else if (_root.xdir == 1) { if (_root.lweaponarray[0] == "none") { randomweapon = random(_root.nofw); _root.lweaponarray[0] = _root.weaponarray[randomweapon]; _root.lw1.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.lweaponarray[1] == "none") { randomweapon = random(_root.nofw); _root.lweaponarray[1] = _root.weaponarray[randomweapon]; _root.lw2.gotoAndStop(_root.weaponarray[randomweapon]); } else if (_root.lweaponarray[2] == "none") { randomweapon = random(_root.nofw); _root.lweaponarray[2] = _root.weaponarray[randomweapon]; _root.lw3.gotoAndStop(_root.weaponarray[randomweapon]); } } _root.power.stop(); _root.power.start(); } else { _root.thump.stop(); _root.thump.start(); } } _root.lastside = "bottom"; } if (_root.ball._x < _root.leftborder) { _root.xdir = 1; _root.lhealth = _root.lhealth - 5; _root.life1.mask._xscale = (_root.lhealth / _root.ltotalhealth) * 100; _root.lastside = "none"; _root.stage.lhit.gotoAndPlay("hit"); _root.sidehit.stop(); _root.sidehit.start(); } if (_root.ball._x > _root.rightborder) { _root.xdir = -1; _root.rhealth = _root.rhealth - 5; _root.life2.mask._xscale = (_root.rhealth / _root.rtotalhealth) * 100; _root.lastside = "none"; _root.stage.rhit.gotoAndPlay("hit"); _root.sidehit.stop(); _root.sidehit.start(); _root.choose = true; } if (_root.ball.hitTest(_root.rpaddle)) { if ((_root.ball._y > (_root.topborder + (_root.ball._height / 2))) and (_root.ball._y < (_root.bottomborder - (_root.ball._height / 2)))) { if ((_root.rpaddle._y - _root.ball._y) > 0) { _root.ydir = -1; } else if ((_root.rpaddle._y - _root.ball._y) < 0) { _root.ydir = 1; } _root.angle = _root.k * Math.abs(_root.rpaddle._y - _root.ball._y); } _root.choose = true; _root.xdir = -1; _root.lastside = "none"; _root.thump.stop(); _root.thump.start(); } if (_root.ball.hitTest(_root.lpaddle)) { if ((_root.ball._y > (_root.topborder + (_root.ball._height / 2))) and (_root.ball._y < (_root.bottomborder - (_root.ball._height / 2)))) { if ((_root.lpaddle._y - _root.ball._y) > 0) { _root.ydir = -1; } else if ((_root.lpaddle._y - _root.ball._y) < 0) { _root.ydir = 1; } _root.angle = _root.ck * Math.abs(_root.lpaddle._y - _root.ball._y); } _root.xdir = 1; _root.lastside = "none"; _root.thump.stop(); _root.thump.start(); } if (Key.isDown(_root.upkey1)) { _root.rpaddle._y = _root.rpaddle._y - _root.rpspeed; } else if (Key.isDown(_root.downkey1)) { _root.rpaddle._y = _root.rpaddle._y + _root.rpspeed; } if ((_root.rpaddle._y - (_root.rpaddle._height / 2)) < _root.topborder) { _root.rpaddle._y = (_root.rpaddle._height / 2) + _root.topborder; } else if ((_root.rpaddle._y + (_root.rpaddle._height / 2)) > _root.bottomborder) { _root.rpaddle._y = _root.bottomborder - (_root.rpaddle._height / 2); } if (_root.mode == "1 player") { if (_root.difficulty == "beginner") { _root.beginnerai(); } else if (_root.difficulty == "normal") { _root.normalai(); } else if (_root.difficulty == "expert") { _root.expertai(); } } else if (_root.mode == "2 player") { if (Key.isDown(_root.upkey2)) { _root.lpaddle._y = _root.lpaddle._y - _root.lpspeed; } else if (Key.isDown(_root.downkey2)) { _root.lpaddle._y = _root.lpaddle._y + _root.lpspeed; } if ((_root.lpaddle._y - (_root.lpaddle._height / 2)) < _root.topborder) { _root.lpaddle._y = (_root.lpaddle._height / 2) + _root.topborder; } else if ((_root.lpaddle._y + (_root.lpaddle._height / 2)) > _root.bottomborder) { _root.lpaddle._y = _root.bottomborder - (_root.lpaddle._height / 2); } } if ((_root.lpaddle._y - (_root.lpaddle._height / 2)) < _root.topborder) { _root.lpaddle._y = (_root.lpaddle._height / 2) + _root.topborder; } else if ((_root.lpaddle._y + (_root.lpaddle._height / 2)) > _root.bottomborder) { _root.lpaddle._y = _root.bottomborder - (_root.lpaddle._height / 2); } if (_root.mode == "1 player") { if (_root.lhealth <= 0) { _root.ailevel = _root.ailevel + 1; _root.reset(); if (_root.difficulty == "beginner") { _root.addition = 100; } else if (_root.difficulty == "normal") { _root.addition = 200; } else if (_root.difficulty == "expert") { _root.addition = 300; } _root.gamedisplay.gotoAndPlay("gj"); } if (_root.rhealth <= 0) { _root.reset(); _root.subtract = 100; _root.gamedisplay.gotoAndPlay("ta"); } } else if (_root.mode == "2 player") { if (_root.lhealth <= 0) { _root.reset(); _root.gamedisplay.gotoAndPlay("gj"); _root.winplayer = "Player 1"; _root.player1win++; _root.scoretxt = ((" " + _root.player2win) + " - ") + _root.player1win; } if (_root.rhealth <= 0) { _root.reset(); _root.gamedisplay.gotoAndPlay("gj"); _root.winplayer = "Player 2"; _root.player2win++; _root.scoretxt = ((" " + _root.player2win) + " - ") + _root.player1win; } } if (_root.bulletarray.length > 0) { _root.bulletmovement(); } } }
Symbol 27 MovieClip Frame 1
this._visible = false;
Symbol 32 MovieClip Frame 11
_parent.mcAnimation.play(); stop();
Symbol 32 MovieClip Frame 21
if (!_parent._parent.isShockwave) { _root.play(); } _root.isLoaded = true; stop();
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 100
_parent.mcBackground.play(); stop();
Symbol 47 MovieClip Frame 1
if (_url.indexOf("http://") == -1) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); this.loadMovie("http://www.miniclip.com/swfcontent/intro.swf?" + noCache); stop(); } _root.stop();
Instance of Symbol 27 MovieClip "mcIntro" in Symbol 47 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 47 MovieClip Frame 2
this._x = 0; this._y = 0; mcBackground._x = 0; mcBackground._y = 0; var stageWidth = movieWidth; var stageHeight = movieHeight; var centerStageX = (stageWidth / 2); var centerStageY = stageHeight; mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = centerStageX; mcAnimation._y = (centerStageY / 2) - (movieHeight / 10); if (((centerStageY == 0) or (centerStageY == undefined)) or ((centerStageX == 0) or (centerStageX == undefined))) { trace("MINICLIP.COM INTRO COMPONENT WARNING"); trace("===================================="); trace("The 'movieWidth' and 'movieHeight' parameters need to"); trace("be set for the highscore component to function."); } stop();
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 2
stop();
Symbol 57 MovieClip Frame 3
stop();
Symbol 57 MovieClip Frame 4
stop();
Symbol 57 MovieClip Frame 5
stop();
Symbol 57 MovieClip Frame 6
stop();
Symbol 57 MovieClip Frame 7
stop();
Symbol 57 MovieClip Frame 8
stop();
Symbol 57 MovieClip Frame 9
stop();
Symbol 57 MovieClip Frame 10
stop();
Symbol 57 MovieClip Frame 11
stop();
Symbol 65 MovieClip Frame 1
stop();
Symbol 71 Button
on (rollOver) { _root.rover.stop(); _root.rover.start(); } on (release) { _root.reset(); _root.maindisplay.gotoAndStop("title"); _root.menubtn.enabled = false; _root.pause = false; if (_root.globalsoundcontrol == "play") { _root.fade = "in"; } }
Symbol 90 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 99 Button
on (release) { _root.gamedisplay.gotoAndPlay("tayes"); _root.score = _root.score - 100; _root.scoretxt = _root.score; }
Symbol 100 Button
on (release) { _root.gamedisplay.gotoAndStop("blank"); _root.maindisplay.gotoAndStop("submit"); }
Symbol 105 MovieClip Frame 1
stop(); _root.number = "3";
Symbol 105 MovieClip Frame 2
if (_root.mode == "1 player") { good.txt = ("+" + _root.addition) + " Points"; if (_root.difficulty == "beginner") { _root.score = _root.score + 100; _root.scoretxt = _root.score; } else if (_root.difficulty == "normal") { _root.score = _root.score + 200; _root.scoretxt = _root.score; } else if (_root.difficulty == "expert") { _root.score = _root.score + 300; _root.scoretxt = _root.score; } } else { good.txt = _root.winplayer; }
Symbol 105 MovieClip Frame 30
_root.gamedisplay.gotoAndStop("blank"); _root.gameplay = true;
Symbol 105 MovieClip Frame 31
tryagain.txt = ("-" + _root.subtract) + " Points";
Symbol 105 MovieClip Frame 43
stop();
Symbol 105 MovieClip Frame 58
_root.gamedisplay.gotoAndStop("blank"); _root.gameplay = true;
Symbol 105 MovieClip Frame 59
countdown.txt = _root.number;
Symbol 105 MovieClip Frame 70
if (_root.number == "3") { _root.number = "2"; _root.gamedisplay.gotoAndPlay("cd"); } else if (_root.number == "2") { _root.number = "1"; _root.gamedisplay.gotoAndPlay("cd"); } else if (_root.number == "1") { _root.number = "GO!"; _root.gamedisplay.gotoAndPlay("cd"); } else if (_root.number == "GO!") { _root.gamedisplay.gotoAndPlay("blank"); _root.gameplay = true; }
Symbol 105 MovieClip Frame 79
stop();
Symbol 105 MovieClip Frame 86
_root.gamedisplay.gotoAndStop("blank");
Symbol 108 Button
on (release) { if (_root.musicOff) { _root.globalSound.setVolume(100); _root.musicOff = false; gotoAndStop (1); } else { _root.globalSound.setVolume(0); _root.musicOff = true; gotoAndStop (2); } }
Symbol 110 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 1
stop();
Instance of Symbol 123 MovieClip in Symbol 124 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.diffdir == "forward") { if (_root.maindisplay.difficulty._currentframe < _root.maindisplay.difficulty._totalframes) { _root.maindisplay.difficulty.nextFrame(); } else { _root.maindisplay.difficulty.gotoAndStop(1); _root.maindisplay.difficulty.text1.first = _root.maindisplay.difficulty.text2.first; _root.diffdir = "hold"; } } else if (_root.diffdir == "back") { if (_root.maindisplay.difficulty._currentframe > 1) { _root.maindisplay.difficulty.prevFrame(); } else { _root.maindisplay.difficulty.gotoAndStop(1); _root.maindisplay.difficulty.text2.first = _root.maindisplay.difficulty.text1.first; _root.diffdir = "hold"; } } }
Symbol 128 MovieClip Frame 1
stop();
Instance of Symbol 123 MovieClip in Symbol 128 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.modedir == "forward") { if (_root.maindisplay.mode._currentframe < _root.maindisplay.mode._totalframes) { _root.maindisplay.mode.nextFrame(); } else { _root.maindisplay.mode.gotoAndStop(1); _root.maindisplay.mode.text1.first = _root.maindisplay.mode.text2.first; _root.modedir = "hold"; } } else if (_root.modedir == "back") { if (_root.maindisplay.mode._currentframe > 1) { _root.maindisplay.mode.prevFrame(); } else { _root.maindisplay.mode.gotoAndStop(1); _root.maindisplay.mode.text2.first = _root.maindisplay.mode.text1.first; _root.modedir = "hold"; } } }
Symbol 133 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 136 Button
on (release) { getURL ("http://www.miniclip.com/signup2.htm", "_blank"); }
Symbol 139 Button
on (rollOver) { _root.rover.stop(); _root.rover.start(); } on (release) { if (_root.difficulty == "beginner") { _root.pu1._xscale = (_root.pu2._xscale = (_root.pu3._xscale = (_root.pu4._xscale = 140))); _root.ailevel = 8; } else if (_root.difficulty == "normal") { _root.pu1._xscale = (_root.pu2._xscale = (_root.pu3._xscale = (_root.pu4._xscale = 100))); _root.ailevel = 9; } else if (_root.difficulty == "expert") { _root.pu1._xscale = (_root.pu2._xscale = (_root.pu3._xscale = (_root.pu4._xscale = 70))); _root.ailevel = 10; } _root.reset(); _root.maindisplay.gotoAndStop("blank"); _root.gamedisplay.gotoAndPlay("cd"); if (_root.mode == "1 player") { _root.scoretxt = (_root.score = 0); trace("RESET SCORE"); } else if (_root.mode == "2 player") { _root.player1win = (_root.player2win = 0); _root.scoretxt = ((" " + _root.player2win) + " - ") + _root.player1win; } _root.menubtn.enabled = true; }
Symbol 143 Button
on (release) { _root.maindisplay.gotoAndStop("instructions"); } on (rollOver) { _root.rover.stop(); _root.rover.start(); }
Symbol 147 Button
on (release) { _root.maindisplay.gotoAndStop("options"); } on (rollOver) { _root.rover.stop(); _root.rover.start(); }
Symbol 151 Button
on (release) { _root.maindisplay.gotoAndStop("controls"); } on (rollOver) { _root.rover.stop(); _root.rover.start(); }
Symbol 155 Button
on (release) { _root.maindisplay.gotoAndStop("submit"); } on (rollOver) { _root.rover.stop(); _root.rover.start(); }
Symbol 172 Button
on (release) { _root.maindisplay.gotoAndStop("title"); } on (rollOver) { _root.rover.stop(); _root.rover.start(); }
Symbol 198 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "upkey1"; _root.maindisplay.upkey1 = ""; }
Symbol 200 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "downkey1"; _root.maindisplay.downkey1 = ""; }
Symbol 201 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "launchkey1"; _root.maindisplay.launchkey1 = ""; }
Symbol 202 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "w1key1"; _root.maindisplay.w1key1 = ""; }
Symbol 203 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "w2key1"; _root.maindisplay.w2key1 = ""; }
Symbol 204 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "w3key1"; _root.maindisplay.w3key1 = ""; }
Symbol 205 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "upkey2"; _root.maindisplay.upkey2 = ""; }
Symbol 206 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "downkey2"; _root.maindisplay.downkey2 = ""; }
Symbol 207 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "launchkey2"; _root.maindisplay.launchkey2 = ""; }
Symbol 208 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "w1key2"; _root.maindisplay.w1key2 = ""; }
Symbol 209 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "w2key2"; _root.maindisplay.w2key2 = ""; }
Symbol 210 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "w3key2"; _root.maindisplay.w3key2 = ""; }
Symbol 211 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "pausekey"; _root.maindisplay.pausekey = ""; }
Symbol 212 Button
on (release) { if (_root.selectkey == true) { if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey1) { _root.maindisplay.upkey1 = "UP"; _root.rup = 38; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey1) { _root.maindisplay.downkey1 = "DOWN"; _root.rdown = 40; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey1) { _root.maindisplay.launchkey1 = "LEFT"; _root.rlaunch = 37; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key1) { _root.maindisplay.w1key1 = "J"; _root.rfire1 = 74; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key1) { _root.maindisplay.w2key1 = "K"; _root.rfire2 = 75; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key1) { _root.maindisplay.w3key1 = "L"; _root.rfire3 = 76; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.upkey2) { _root.maindisplay.upkey2 = "Q"; _root.lup = 81; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.downkey2) { _root.maindisplay.downkey2 = "A"; _root.ldown = 65; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.launchkey2) { _root.maindisplay.launchkey2 = "S"; _root.llaunch = 83; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w1key2) { _root.maindisplay.w1key2 = "X"; _root.lfire1 = 88; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w2key2) { _root.maindisplay.w2key2 = "C"; _root.lfire2 = 67; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.w3key2) { _root.maindisplay.w3key2 = "V"; _root.lfire3 = 86; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.pausekey) { _root.maindisplay.pausekey = "P"; _root.pausekey = 80; } if (_root.maindisplay[_root.whichkey] == _root.maindisplay.musickey) { _root.maindisplay.pausekey = "O"; _root.musickey = 79; } } _root.selectkey = true; _root.whichkey = "musickey"; _root.maindisplay.musickey = ""; }
Symbol 218 Button
on (release) { if (_root.maindisplay.difficulty.text2.first == "beginner") { _root.maindisplay.difficulty.text1.first = "expert"; _root.difficulty = "expert"; } else if (_root.maindisplay.difficulty.text2.first == "expert") { _root.maindisplay.difficulty.text1.first = "normal"; _root.difficulty = "normal"; } else if (_root.maindisplay.difficulty.text2.first == "normal") { _root.maindisplay.difficulty.text1.first = "beginner"; _root.difficulty = "beginner"; } _root.diffdir = "back"; _root.maindisplay.difficulty.gotoAndStop("last"); } on (rollOver) { _root.rover2.stop(); _root.rover2.start(); }
Symbol 219 Button
on (release) { if (_root.maindisplay.difficulty.text1.first == "beginner") { _root.maindisplay.difficulty.text2.first = "normal"; _root.difficulty = "normal"; } else if (_root.maindisplay.difficulty.text1.first == "normal") { _root.maindisplay.difficulty.text2.first = "expert"; _root.difficulty = "expert"; } else if (_root.maindisplay.difficulty.text1.first == "expert") { _root.maindisplay.difficulty.text2.first = "beginner"; _root.difficulty = "beginner"; } _root.diffdir = "forward"; } on (rollOver) { _root.rover2.stop(); _root.rover2.start(); }
Symbol 220 Button
on (release) { if (_root.maindisplay.mode.text2.first == "1 player") { _root.maindisplay.mode.text1.first = "2 player"; _root.mode = "2 player"; } else if (_root.maindisplay.mode.text2.first == "2 player") { _root.maindisplay.mode.text1.first = "1 player"; _root.mode = "1 player"; } _root.modedir = "back"; _root.maindisplay.mode.gotoAndStop("last"); } on (rollOver) { _root.rover2.stop(); _root.rover2.start(); }
Symbol 221 Button
on (release) { if (_root.maindisplay.mode.text1.first == "1 player") { _root.maindisplay.mode.text2.first = "2 player"; _root.mode = "2 player"; } else if (_root.maindisplay.mode.text1.first == "2 player") { _root.maindisplay.mode.text2.first = "1 player"; _root.mode = "1 player"; } _root.modedir = "forward"; } on (rollOver) { _root.rover2.stop(); _root.rover2.start(); }
Symbol 230 MovieClip Frame 1
this._visible = false;
Symbol 244 Button
on (release) { gameURL = ("http://www.miniclip.com/" + gamename) + ".htm"; getURL (gameURL, "_blank"); }
Instance of Symbol 230 MovieClip "mcHighscores" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 250 MovieClip Frame 2
if (((_url.slice(0, 23) != "http://www.miniclip.com") and (_url.slice(0, 19) != "http://miniclip.com")) and (_url.slice(0, 20) != "http://66.132.254.49")) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?" + noCache); stop(); }
Symbol 250 MovieClip Frame 3
stop();
Symbol 251 MovieClip Frame 1
_root.score = 0; _root.maindisplay.difficulty._visible = false; _root.maindisplay.mode._visible = false; stop();
Symbol 251 MovieClip Frame 2
stop();
Symbol 251 MovieClip Frame 3
stop();
Instance of Symbol 123 MovieClip in Symbol 251 MovieClip Frame 3
onClipEvent (load) { letterkeys = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"); numberkeys = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9"); numpadkeys = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "*", "+", "Enter", "-", ".", "/"); functionkeys = new Array("F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12"); otherkeys = new Array("Space", "Page Up", "Page Down", "End", "Home", "Left", "Up", "Right", "Down"); } onClipEvent (keyDown) { if (_root.selectkey == true) { _root.selectkey = false; _root.customcontrols = true; pressed = Key.getCode(); trace(pressed); _root[_root.whichkey] = pressed; if ((pressed >= 65) and (pressed <= 90)) { _root.maindisplay[_root.whichkey] = letterkeys[pressed - 65]; } if ((pressed >= 48) and (pressed <= 57)) { _root.maindisplay[_root.whichkey] = numberkeys[pressed - 48]; } if ((pressed >= 96) and (pressed <= 111)) { _root.maindisplay[_root.whichkey] = numpadkeys[pressed - 96]; } if ((pressed >= 112) and (pressed <= 123)) { _root.maindisplay[_root.whichkey] = functionkeys[pressed - 112]; } if ((pressed >= 32) and (pressed <= 40)) { _root.maindisplay[_root.whichkey] = otherkeys[pressed - 32]; } if (pressed == 8) { _root.maindisplay[_root.whichkey] = "BackSpace"; } if (pressed == 9) { _root.maindisplay[_root.whichkey] = "Tab"; } if (pressed == 12) { _root.maindisplay[_root.whichkey] = "Clear"; } if (pressed == 13) { _root.maindisplay[_root.whichkey] = "Enter"; } if (pressed == 16) { _root.maindisplay[_root.whichkey] = "Shift"; } if (pressed == 17) { _root.maindisplay[_root.whichkey] = "Control"; } if (pressed == 18) { _root.maindisplay[_root.whichkey] = "Alt"; } if (pressed == 20) { _root.maindisplay[_root.whichkey] = "Caps Lock"; } if (pressed == 27) { _root.maindisplay[_root.whichkey] = "Esc"; } if (pressed == 45) { _root.maindisplay[_root.whichkey] = "Insert"; } if (pressed == 46) { _root.maindisplay[_root.whichkey] = "Delete"; } if (pressed == 47) { _root.maindisplay[_root.whichkey] = "help"; } if (pressed == 144) { _root.maindisplay[_root.whichkey] = "Num Lock"; } if (pressed == 186) { _root.maindisplay[_root.whichkey] = ";:"; } if (pressed == 187) { _root.maindisplay[_root.whichkey] = "=+"; } if (pressed == 189) { _root.maindisplay[_root.whichkey] = "-_"; } if (pressed == 191) { _root.maindisplay[_root.whichkey] = "/?"; } if (pressed == 192) { _root.maindisplay[_root.whichkey] = "'@"; } if (pressed == 219) { _root.maindisplay[_root.whichkey] = "[{"; } if (pressed == 220) { _root.maindisplay[_root.whichkey] = "\\|"; } if (pressed == 221) { _root.maindisplay[_root.whichkey] = "]}"; } } }
Symbol 251 MovieClip Frame 4
stop(); _root.maindisplay.difficulty._visible = true; _root.maindisplay.mode._visible = true;
Symbol 251 MovieClip Frame 5
stop();
Symbol 251 MovieClip Frame 6
stop();
Instance of Symbol 250 MovieClip in Symbol 251 MovieClip Frame 6
//component parameters onClipEvent (initialize) { scoreLocation = "_root.score"; gamename = "battlepong"; saveScore = true; scoreIsTime = false; scoreReversed = false; }

Library Items

Symbol 1 Sound [fire]
Symbol 2 Sound [thump]
Symbol 3 Sound [power]
Symbol 4 Sound [sidehit]
Symbol 5 Sound [loop]
Symbol 6 Sound [rover]
Symbol 7 Sound [phit]
Symbol 8 Sound [rover2]
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [pychange]Uses:9Used by:57 251
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [homing]Uses:11Used by:57 251
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [gun]Uses:13Used by:57 251
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [speed]Uses:15Used by:57 251
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [smaller]Uses:17Used by:57 251
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [bigger]Uses:19Used by:57 251
Symbol 21 GraphicUsed by:27
Symbol 22 FontUsed by:23 24 25 26 157 159 223 226 227 228 229 238 240 243
Symbol 23 TextUses:22Used by:27
Symbol 24 TextUses:22Used by:27
Symbol 25 TextUses:22Used by:27
Symbol 26 TextUses:22Used by:27
Symbol 27 MovieClipUses:21 23 24 25 26Used by:47
Symbol 28 ShapeTweeningUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 ShapeTweeningUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:28 29 30 31Used by:47
Symbol 33 GraphicUsed by:46
Symbol 34 ShapeTweeningUsed by:46
Symbol 35 GraphicUsed by:46
Symbol 36 SoundUsed by:46
Symbol 37 GraphicUsed by:46 244
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:46
Symbol 40 GraphicUsed by:46
Symbol 41 GraphicUsed by:46
Symbol 42 GraphicUsed by:46
Symbol 43 SoundUsed by:46
Symbol 44 FontUsed by:45
Symbol 45 TextUses:44Used by:46
Symbol 46 MovieClipUses:33 34 35 36 37 39 40 41 42 43 45Used by:47
Symbol 47 MovieClipUses:27 32 46Used by:Timeline
Symbol 48 GraphicUsed by:139 250  Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:Timeline
Symbol 51 GraphicUsed by:57
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55  Timeline
Symbol 55 MovieClipUses:52 54Used by:57 251
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:51 20 18 55 16 14 12 56 10Used by:Timeline
Symbol 58 GraphicUsed by:59 124 128
Symbol 59 MovieClipUses:58Used by:60
Symbol 60 MovieClipUses:59Used by:Timeline
Symbol 61 GraphicUsed by:66
Symbol 62 ShapeTweeningUsed by:65
Symbol 63 ShapeTweeningUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:62 63 64Used by:66
Symbol 66 MovieClipUses:61 65Used by:Timeline
Symbol 67 FontUsed by:68 69 72 77 81 82 83 84 85 86 91 92 94 95 96 101 103 107 117 118 125 130 131 134 135 137 138 141 142 145 146 149 150 153 154 160 161 162 163 164 165 166 167 168 169 170 171 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 213 214
Symbol 68 TextUses:67Used by:71
Symbol 69 TextUses:67Used by:71
Symbol 70 GraphicUsed by:71 139 143 147 151 155
Symbol 71 ButtonUses:68 69 70Used by:Timeline
Symbol 72 EditableTextUses:67Used by:Timeline
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:74 75Used by:Timeline
Symbol 77 EditableTextUses:67Used by:Timeline
Symbol 78 GraphicUsed by:Timeline
Symbol 79 FontUsed by:80 158
Symbol 80 TextUses:79Used by:Timeline
Symbol 81 TextUses:67Used by:Timeline
Symbol 82 TextUses:67Used by:Timeline
Symbol 83 TextUses:67Used by:Timeline
Symbol 84 TextUses:67Used by:Timeline
Symbol 85 TextUses:67Used by:Timeline
Symbol 86 EditableTextUses:67Used by:Timeline
Symbol 87 GraphicUsed by:90
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 ButtonUses:87 88 89Used by:251  Timeline
Symbol 91 TextUses:67Used by:93
Symbol 92 EditableTextUses:67Used by:93
Symbol 93 MovieClipUses:91 92Used by:105
Symbol 94 TextUses:67Used by:97
Symbol 95 EditableTextUses:67Used by:97
Symbol 96 TextUses:67Used by:97
Symbol 97 MovieClipUses:94 95 96Used by:105
Symbol 98 GraphicUsed by:99 100 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212
Symbol 99 ButtonUses:98Used by:105
Symbol 100 ButtonUses:98Used by:105
Symbol 101 EditableTextUses:67Used by:102
Symbol 102 MovieClipUses:101Used by:105
Symbol 103 TextUses:67Used by:104
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 MovieClipUses:93 97 99 100 102 104Used by:Timeline
Symbol 106 GraphicUsed by:108
Symbol 107 TextUses:67Used by:108
Symbol 108 ButtonUses:106 107Used by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:108 109Used by:251  Timeline
Symbol 111 GraphicUsed by:251
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:251
Symbol 114 GraphicUsed by:251
Symbol 115 GraphicUsed by:251
Symbol 116 GraphicUsed by:251
Symbol 117 TextUses:67Used by:251
Symbol 118 EditableTextUses:67Used by:119
Symbol 119 MovieClipUses:118Used by:124
Symbol 120 GraphicUsed by:124
Symbol 121 FontUsed by:122 253
Symbol 122 EditableTextUses:121Used by:123
Symbol 123 MovieClipUses:122Used by:124 128 251  Timeline
Symbol 124 MovieClipUses:58 119 120 123Used by:251
Symbol 125 EditableTextUses:67Used by:126
Symbol 126 MovieClipUses:125Used by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:58 126 127 123Used by:251
Symbol 129 GraphicUsed by:251
Symbol 130 TextUses:67Used by:133
Symbol 131 TextUses:67Used by:133
Symbol 132 GraphicUsed by:133 136 172
Symbol 133 ButtonUses:130 131 132Used by:251
Symbol 134 TextUses:67Used by:136
Symbol 135 TextUses:67Used by:136
Symbol 136 ButtonUses:134 135 132Used by:251
Symbol 137 TextUses:67Used by:139
Symbol 138 TextUses:67Used by:139
Symbol 139 ButtonUses:48 137 138 70Used by:251
Symbol 140 GraphicUsed by:143
Symbol 141 TextUses:67Used by:143
Symbol 142 TextUses:67Used by:143 251
Symbol 143 ButtonUses:140 141 142 70Used by:251
Symbol 144 GraphicUsed by:147
Symbol 145 TextUses:67Used by:147
Symbol 146 TextUses:67Used by:147 251
Symbol 147 ButtonUses:144 145 146 70Used by:251
Symbol 148 GraphicUsed by:151
Symbol 149 TextUses:67Used by:151
Symbol 150 TextUses:67Used by:151
Symbol 151 ButtonUses:148 149 150 70Used by:251
Symbol 152 GraphicUsed by:155
Symbol 153 TextUses:67Used by:155
Symbol 154 TextUses:67Used by:155
Symbol 155 ButtonUses:152 153 154 70Used by:251
Symbol 156 GraphicUsed by:251
Symbol 157 TextUses:22Used by:251
Symbol 158 TextUses:79Used by:251
Symbol 159 TextUses:22Used by:251
Symbol 160 TextUses:67Used by:251
Symbol 161 TextUses:67Used by:251
Symbol 162 TextUses:67Used by:251
Symbol 163 TextUses:67Used by:251
Symbol 164 TextUses:67Used by:251
Symbol 165 TextUses:67Used by:251
Symbol 166 TextUses:67Used by:251
Symbol 167 TextUses:67Used by:251
Symbol 168 TextUses:67Used by:251
Symbol 169 TextUses:67Used by:251
Symbol 170 TextUses:67Used by:172
Symbol 171 TextUses:67Used by:172
Symbol 172 ButtonUses:170 171 132Used by:251
Symbol 173 TextUses:67Used by:251
Symbol 174 TextUses:67Used by:251
Symbol 175 TextUses:67Used by:251
Symbol 176 TextUses:67Used by:251
Symbol 177 TextUses:67Used by:251
Symbol 178 TextUses:67Used by:251
Symbol 179 TextUses:67Used by:251
Symbol 180 TextUses:67Used by:251
Symbol 181 TextUses:67Used by:251
Symbol 182 EditableTextUses:67Used by:251
Symbol 183 EditableTextUses:67Used by:251
Symbol 184 EditableTextUses:67Used by:251
Symbol 185 EditableTextUses:67Used by:251
Symbol 186 EditableTextUses:67Used by:251
Symbol 187 EditableTextUses:67Used by:251
Symbol 188 TextUses:67Used by:251
Symbol 189 TextUses:67Used by:251
Symbol 190 EditableTextUses:67Used by:251
Symbol 191 EditableTextUses:67Used by:251
Symbol 192 EditableTextUses:67Used by:251
Symbol 193 EditableTextUses:67Used by:251
Symbol 194 EditableTextUses:67Used by:251
Symbol 195 EditableTextUses:67Used by:251
Symbol 196 EditableTextUses:67Used by:251
Symbol 197 EditableTextUses:67Used by:251
Symbol 198 ButtonUses:98Used by:251
Symbol 199 ButtonUses:98Used by:251
Symbol 200 ButtonUses:98Used by:251
Symbol 201 ButtonUses:98Used by:251
Symbol 202 ButtonUses:98Used by:251
Symbol 203 ButtonUses:98Used by:251
Symbol 204 ButtonUses:98Used by:251
Symbol 205 ButtonUses:98Used by:251
Symbol 206 ButtonUses:98Used by:251
Symbol 207 ButtonUses:98Used by:251
Symbol 208 ButtonUses:98Used by:251
Symbol 209 ButtonUses:98Used by:251
Symbol 210 ButtonUses:98Used by:251
Symbol 211 ButtonUses:98Used by:251
Symbol 212 ButtonUses:98Used by:251
Symbol 213 TextUses:67Used by:251
Symbol 214 TextUses:67Used by:251
Symbol 215 GraphicUsed by:218 219 220 221
Symbol 216 GraphicUsed by:218 219 220 221
Symbol 217 GraphicUsed by:218 219 220 221
Symbol 218 ButtonUses:215 216 217Used by:251
Symbol 219 ButtonUses:215 216 217Used by:251
Symbol 220 ButtonUses:215 216 217Used by:251
Symbol 221 ButtonUses:215 216 217Used by:251
Symbol 222 GraphicUsed by:224
Symbol 223 TextUses:22Used by:224
Symbol 224 MovieClipUses:222 223Used by:250
Symbol 225 GraphicUsed by:230
Symbol 226 TextUses:22Used by:230
Symbol 227 TextUses:22Used by:230
Symbol 228 TextUses:22Used by:230
Symbol 229 TextUses:22Used by:230
Symbol 230 MovieClipUses:225 226 227 228 229Used by:250
Symbol 231 GraphicUsed by:250
Symbol 232 FontUsed by:233 235 237 245
Symbol 233 TextUses:232Used by:250
Symbol 234 GraphicUsed by:250
Symbol 235 TextUses:232Used by:250
Symbol 236 GraphicUsed by:250
Symbol 237 TextUses:232Used by:250
Symbol 238 TextUses:22Used by:250
Symbol 239 GraphicUsed by:244
Symbol 240 TextUses:22Used by:244
Symbol 241 GraphicUsed by:244
Symbol 242 GraphicUsed by:244
Symbol 243 TextUses:22Used by:244
Symbol 244 ButtonUses:239 240 241 242 243 37Used by:250
Symbol 245 TextUses:232Used by:250
Symbol 246 GraphicUsed by:250
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:250
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:224 230 231 233 234 235 236 237 48 238 244 245 246 248 249Used by:251
Symbol 251 MovieClipUses:111 113 114 115 90 116 117 124 128 129 133 136 139 143 147 151 155 110 156 142 157 158 159 20 160 18 161 16 162 163 55 164 165 14 166 167 12 168 169 10 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 123 213 214 146 218 219 220 221 250Used by:Timeline
Symbol 252 MovieClipUsed by:Timeline
Symbol 253 EditableTextUses:121Used by:Timeline
Symbol 254 GraphicUsed by:Timeline

Instance Names

"pu1"Frame 2Symbol 50 MovieClip
"pu2"Frame 2Symbol 50 MovieClip
"pu3"Frame 2Symbol 50 MovieClip
"pu4"Frame 2Symbol 50 MovieClip
"lw1"Frame 2Symbol 57 MovieClip
"lw2"Frame 2Symbol 57 MovieClip
"lw3"Frame 2Symbol 57 MovieClip
"rw1"Frame 2Symbol 57 MovieClip
"rw2"Frame 2Symbol 57 MovieClip
"rw3"Frame 2Symbol 57 MovieClip
"lpaddle"Frame 2Symbol 60 MovieClip
"rpaddle"Frame 2Symbol 60 MovieClip
"ball"Frame 2Symbol 54 MovieClip
"stage"Frame 2Symbol 66 MovieClip
"menubtn"Frame 2Symbol 71 Button
"life1"Frame 2Symbol 76 MovieClip
"life2"Frame 2Symbol 76 MovieClip
"gamedisplay"Frame 2Symbol 105 MovieClip
"maindisplay"Frame 2Symbol 251 MovieClip
"thump"Frame 2Symbol 252 MovieClip
"sidehit"Frame 2Symbol 252 MovieClip
"fire"Frame 2Symbol 252 MovieClip
"power"Frame 2Symbol 252 MovieClip
"phit"Frame 2Symbol 252 MovieClip
"rover"Frame 2Symbol 252 MovieClip
"rover2"Frame 2Symbol 252 MovieClip
"loop"Frame 2Symbol 252 MovieClip
"mcIntro"Symbol 47 MovieClip Frame 1Symbol 27 MovieClip
"mcBackground"Symbol 47 MovieClip Frame 2Symbol 32 MovieClip
"mcAnimation"Symbol 47 MovieClip Frame 2Symbol 46 MovieClip
"paddle"Symbol 60 MovieClip Frame 1Symbol 59 MovieClip
"lhit"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"rhit"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"mask"Symbol 76 MovieClip Frame 1Symbol 74 MovieClip
"good"Symbol 105 MovieClip Frame 2Symbol 93 MovieClip
"tryagain"Symbol 105 MovieClip Frame 31Symbol 97 MovieClip
"tabtn"Symbol 105 MovieClip Frame 43Symbol 99 Button
"countdown"Symbol 105 MovieClip Frame 59Symbol 102 MovieClip
"text2"Symbol 124 MovieClip Frame 1Symbol 119 MovieClip
"text1"Symbol 124 MovieClip Frame 1Symbol 119 MovieClip
"text2"Symbol 128 MovieClip Frame 1Symbol 126 MovieClip
"text1"Symbol 128 MovieClip Frame 1Symbol 126 MovieClip
"mcLoading"Symbol 250 MovieClip Frame 1Symbol 224 MovieClip
"mcHighscores"Symbol 250 MovieClip Frame 1Symbol 230 MovieClip
"mcTarget"Symbol 250 MovieClip Frame 2Symbol 224 MovieClip
"mcHighScoreData"Symbol 250 MovieClip Frame 3Symbol 248 MovieClip
"difficulty"Symbol 251 MovieClip Frame 1Symbol 124 MovieClip
"mode"Symbol 251 MovieClip Frame 1Symbol 128 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 2 as "thump"
ExportAssets (56)Timeline Frame 1Symbol 3 as "power"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sidehit"
ExportAssets (56)Timeline Frame 1Symbol 5 as "loop"
ExportAssets (56)Timeline Frame 1Symbol 6 as "rover"
ExportAssets (56)Timeline Frame 1Symbol 7 as "phit"
ExportAssets (56)Timeline Frame 1Symbol 8 as "rover2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "pychange"
ExportAssets (56)Timeline Frame 1Symbol 12 as "homing"
ExportAssets (56)Timeline Frame 1Symbol 14 as "gun"
ExportAssets (56)Timeline Frame 1Symbol 16 as "speed"
ExportAssets (56)Timeline Frame 1Symbol 18 as "smaller"
ExportAssets (56)Timeline Frame 1Symbol 20 as "bigger"
ExportAssets (56)Timeline Frame 2Symbol 20 as "bigger"
ExportAssets (56)Timeline Frame 2Symbol 18 as "smaller"
ExportAssets (56)Timeline Frame 2Symbol 16 as "speed"
ExportAssets (56)Timeline Frame 2Symbol 16 as "speed"
ExportAssets (56)Timeline Frame 2Symbol 14 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 14 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 14 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 14 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 12 as "homing"
ExportAssets (56)Timeline Frame 2Symbol 10 as "pychange"
ExportAssets (56)Timeline Frame 2Symbol 20 as "bigger"
ExportAssets (56)Timeline Frame 2Symbol 18 as "smaller"
ExportAssets (56)Timeline Frame 2Symbol 16 as "speed"
ExportAssets (56)Timeline Frame 2Symbol 16 as "speed"
ExportAssets (56)Timeline Frame 2Symbol 14 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 14 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 14 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 14 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 12 as "homing"
ExportAssets (56)Timeline Frame 2Symbol 10 as "pychange"

Labels

"game"Frame 2
"blank"Symbol 57 MovieClip Frame 1
"bigger"Symbol 57 MovieClip Frame 2
"smaller"Symbol 57 MovieClip Frame 3
"yswitch"Symbol 57 MovieClip Frame 4
"xswitch"Symbol 57 MovieClip Frame 5
"faster"Symbol 57 MovieClip Frame 6
"slower"Symbol 57 MovieClip Frame 7
"gun"Symbol 57 MovieClip Frame 8
"triple"Symbol 57 MovieClip Frame 9
"homing"Symbol 57 MovieClip Frame 10
"pychange"Symbol 57 MovieClip Frame 11
"hit"Symbol 65 MovieClip Frame 2
"blank"Symbol 105 MovieClip Frame 1
"gj"Symbol 105 MovieClip Frame 2
"ta"Symbol 105 MovieClip Frame 31
"tayes"Symbol 105 MovieClip Frame 44
"cd"Symbol 105 MovieClip Frame 59
"pause"Symbol 105 MovieClip Frame 71
"unpause"Symbol 105 MovieClip Frame 80
"last"Symbol 124 MovieClip Frame 18
"last"Symbol 128 MovieClip Frame 18
"title"Symbol 251 MovieClip Frame 1
"instructions"Symbol 251 MovieClip Frame 2
"controls"Symbol 251 MovieClip Frame 3
"options"Symbol 251 MovieClip Frame 4
"blank"Symbol 251 MovieClip Frame 5
"submit"Symbol 251 MovieClip Frame 6

Dynamic Text Variables

lplayerSymbol 72 EditableText""
rplayerSymbol 77 EditableText""
scoretxtSymbol 86 EditableText"0"
txtSymbol 92 EditableText""
txtSymbol 95 EditableText""
txtSymbol 101 EditableText""
firstSymbol 118 EditableText"beginner"
firstSymbol 125 EditableText"1 player"
upkey1Symbol 182 EditableText"up"
downkey1Symbol 183 EditableText"down"
launchkey1Symbol 184 EditableText"left"
w1key1Symbol 185 EditableText"J"
w2key1Symbol 186 EditableText"k"
w3key1Symbol 187 EditableText"l"
upkey2Symbol 190 EditableText"Q"
downkey2Symbol 191 EditableText"A"
launchkey2Symbol 192 EditableText"S"
w1key2Symbol 193 EditableText"x"
w2key2Symbol 194 EditableText"c"
w3key2Symbol 195 EditableText"v"
pausekeySymbol 196 EditableText"P"
musickeySymbol 197 EditableText"O"




http://swfchan.com/6/27706/info.shtml
Created: 21/5 -2019 06:54:45 Last modified: 21/5 -2019 06:54:45 Server time: 22/12 -2024 10:08:08