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The Hentai Sim Girl 1.22.swf

This is the info page for
Flash #27733

(Click the ID number above for more basic data on this flash file.)


Text
WARNING!
If you are under 21 years of age, or if it is illegal to view adult
material in your community, please close this window now. I can't
be held responsible for your actions. Continuing further means
that you understand and accept responsibility for your own
actions, thus releasing the creator of this game from all liability.
The girl in this game is a character from DNA
2
, a japanese
manga written by Masakazu Katsura. This game is only a tribute
to his beautiful art. Please visit SimGirl Online for more details

SIMGirl Online

SIM

Visit the
official website

Now Loading...

Play game!

The Hentai ~ SimGirl (b1.22)

Ecophobia Games 2002

C

Tomoko Saeki

PRESS SPACE BAR TO START

i

Select your own style

Criminal

Playful

Intelligent

Casual

Expert in Strength
Weak in Knowledge
Best job: DrugDealer

Expert in Charm
Weak in Knowledge
Best job: Salesman

Expert in Knowledge
Weak in Strength
Best job: Tutor

Average in all aspects
Suitable for all jobs

Personal Infomation

Name:

Height:

Weight:

Enter your character's
name (max 12 char),
weight (100-999) in lb, and
height (10-99) in inch
above, then click the button
below to continue.

Character's stat

Strength:

Charm:

Knowledge:

Assign points to your character's
Strength,
Knowledge, and
Charm level
above, then click the button
below to start game.

Pts left:

Your Home

Fukoma High

Shopping Mall

Tomoko's home

PUB

Fight Club

Job Centre

Day

HP

Strength
(max 200)

Knowledge
(max 200)

Charm
(max 200)

Items

Home     Fukoma High     Fight Club     Shopping Mall     Job Centre     Tomoko's home

z

Sleep

Hp -0

Recharge your Hp

Call

Hp -5

Make a phone call

Leave

Leave

Back to map

Play

Play

DAY

Hp Recovered!

100 Days have passed...
Let's see your result!

PUZZLE GAME!!
Collect all 6 pieces of puzzles from
dates!!

Relationship exp
increased!!

You can't call! Either you don't have enough
Hp or you don't have the girl's phone #.
(Click the above button to go back.)

Study

Hp -50

Raise your knowledge

Woo

Hp -20

Foolin around w/ chicks

Knowledge level increased!

Your Current knowledge

Sorry! You don't have enough money or Hp.
(Click the above button to go back.)

Salesman

Hp -45

Work as a salesperson,
Wage = Charm x $1.5

Tutor

1+1=2

Teach some fuckin kids
Wage = Knowledge x $2.0

Drug Dealer

Hp -35

If you'r busted,
you'll be in jail for 7 days
Wage = Strength x $ 5.0

IBM

Your have earned:

$

1+1=?

Your have earned:

Your have earned:

You are busted!! You need to stay in jail for a week.
(click the above button to continue)

Drink Beer

Hp -20
$ -20

Raise your charm level

Train

Raise your strength

Charm level increased!!

Your Current Charm

Strength level increased!!

Your Current Strength

Objectives:
Get the chick in 100 days! Use your time wisely:
-Train yourself, boost up all your levels or else the game will be tough.
-Go to work and earn money
-Go for the girl: when you have enough exp she will answer your question and level up.
-Date her
-Fuck her

Level
New friend
Good friend
Close friend
Girlfriend
Lover

exp required
20
65
350
1500
6000

new abilities
Give gifts
Call by phone
Date
Visit her place
???

CHEAT CODE!!
If you don't know how to play a Sim game, restart the game and type in ' testbug ' for your name. You will get
high levels and $99999 to start with and you should get the girl easily. However you won't get any of the endings
or passwords no matter how good you do, I m just givin you a chance to practice playing the game, or for those
who have actually completed this game for many times and just want to have some fun.

Need more help?

School is close on Sunday!

Stop trying! She won't let you in.

Buy Flowers

$ -50

Buy Flowers

Buy Teddy Bear

$ -300

Buy Teddy Bear

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy </B><FONT COLOR="#FFFF00"><B>N</B></FONT><B>ecklace</B></FONT></P>

$ -1000

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy Necklace</B></FONT></P>

Buy Medicine

$ -80

Buy Medicine

Buy Handkerchief

$ -30

Buy Handkerchief

Buy Lemon Drop

$ -20

Buy Lemon Drop

Talk

Talk

Special Event!
You find Tomoko in the
shopping mall!

1. Say Hi
2. Give her a hug
3. A soft kiss

1. Say Goodbye
2. Go shopping together

After a short conversation...

1. 'Try it on !'
2. Ignore

She is staring at a necklace...

1. 'It's lovely. I like it very much!'
2. 'Not bad.'

Tomoko: Do you like it?

1. Pay for her
2. Go to washroom

She loves the necklace(On Sale~$800 only) !!

Tomoko:
You are so sweet!!

Tomoko:
Hihi !

Tomoko:
How sweet...

Tomoko:
That's great!

Tomoko:
Yeah see you around!

Tomoko:
What time is it?
Oh I've got to go, bye now!

You don't have enough money!!

You are reaching your wallet...

Tomoko:
How embarrassing...

Date

Date

Special Event Completed!
Good she is happy.
Relationship exp increased!
Ask her to go somewhere else
with you!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her close friend!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her good friend!

Ask

?

Ask

Give

Give

Lv:
exp:

Girl:
Go away!!

Girl:
Sorry I am busy!

Girl:
Hi there!

Girl:
Hey! Nice to see you again.
(well he is okay I think...)

Asks her name!

You just made a new friend!!
She'll take your gifts from
now on.

Girl:
My name is Tomoko Saeki...
How about yours?

Girl:
Er...  well I've to go,
can I talk to you later?

Girl:
Sorry I can't take your gifts...

Girl:
What? I don't even know you.

Girl:
My name is Kotomi Takanashi...
How about yours?

Tomoko:
Hey!! How are you doin?

Tomoko:
What's up?

Tomoko:
What are you going to do after
school?

Tomoko:
You are such a nice guy!
(Oh he is cute!)

Asks her phone no.!

You two become good friends,
and now you can call her by
phone!!

Tomoko:
Okay...
866-656-7354. Call me!

Tomoko:
Maybe later...

Tomoko:
Ohh!? Thank you!!

Tomoko:
Sorry! I am quite busy this week...

I am BAD

Tomoko:
I usually go shopping on Sunday.
(Day 7, 14, 21, 28 and so on)

Tomoko:
Did you call me last nite?

Tomoko:
I hate Studying!!

Tomoko:
I like strong and charming guy.

Tomoko:
That bookworm? Ill, he makes me
sick!!

Tomoko:
You drink a lot? I guess so.

Tomoko:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Tomoko:
They have a lot of SAD movies
playing in Golden City!

Tomoko:
Are you going to call me tonite?
(he is pretty attractive...)

Q: How do I look today?

1. Fantastic!
2. Damn you r sexy!
3. Good as usual.

Tomoko:
Thanks.

1. 866-652-7670
2. 866-656-7354
3. 866-609-9318

Q: Hey do you remember my phone?

Tomoko:
Good you remember!

Tomoko:
Sorry wrong answer!

Asks her birthday!

You two become close friends,
now you can start dating
her and she will answer
as long as you ask!!

Tomoko:
My birthday...?
November 21.

Tomoko:
I am not telling you!

Tomoko:
Hey you are so sweet!

Tomoko:
Just you and me...?
Well maybe later...

Tomoko:
You can always ask me questions
from now on!

Tomoko:
When you ask me something,
please don't forget it.

Tomoko:
From now on, our relationship will
level up only during a date.

Tomoko:
You know what? You can't kiss a
girl unless she gives you a hint!

Tomoko:
If you don't have time to see
me, at least give me a call.

Tomoko:
The best time to give a gift is
during a date.

Tomoko:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Tomoko:
Well I maybe free on...
(WeekDay #):

Q: Do you like me?

1. I don't know...
2. Yes I do!!
3. We are friends...

Tomoko:
Alright...

1. Scorpio
2. Virgo
3. Sagittarius

Q: What is my Zodiac sign?

Tomoko:
Correct!

Tomoko:
Favourite colors? I like
red, blue ,black and pink.

Tomoko:
My favourite song? I don't know,
I think 'Blurry Eyes'.

Tomoko:
'The Ancient KungFu fighters',
definitely my favourite.

Tomoko:
My daddy is working for
Ecophobia Games.

Tomoko:
Sport Car? I like Carrera GT.

Tomoko:
Oh I LIKE it!  Thank you...

(Enter 1-6. For Monday enter 1,
Tuesday 2... and Saturday 6)

Pick a day:

Tomoko:
Sorry I am not available on that day.

Tomoko:
Swimming is fun!!

Tomoko:
Blue mountain...?
Suppose to be a sad place?

Tomoko:
Do you still remember our
first kiss?

Tomoko:
I want to visit each location at least
once... with good memories.

Tomoko:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Tomoko:
Gifts have different effects at
different locations!

Tomoko:
Are you coming over tonite?
(I want to do it...)

Q: Do you love me?

1. I love you baby!
2. Yeah I do...
3. Why ask?

1. Your body
2. Your legs
3. Nothing...

Q: What are you looking at?

Tomoko:
I see...

Tomoko:
My Blood Type is AB.

Tomoko:
I am 163 cm tall.

Tomoko:
I am about 45 kg.

Tomoko:
My Body size...
B 88

Tomoko:
My Body size...
W 54

Tomoko:
My Body size...
H 87

Breasts: 88

Waist: 54

Hip: 87

Height: 163 cm
Weight: 45 kg
Blood type: AB
Free day:

Press X to end scan

Tomoko:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-6. For Monday enter 1,
Tuesday 2... and Saturday 6)

She didn't go to school...
You'd better find out what's
going on.

Kiss

Kiss

Album

Album

Let's do something H !!!!

Dating
Fashion show

Tomoko:
You wish!

She is melting...
Easy boy! You are almost
there. Just impress her
one last time and she is
all yours! Stay cool !!

Tomoko:
......
(My heart is pounding... what should I do?)

Tomoko:
I am bored! Can we play?

Tomoko:
I feel much better now!

Let's practice!
Let's play!

Tomoko:
Do you need some practices?
(strongly recommended)

Practice 1
(Uniforms)
Practice 2
(Racing queens)
Practice 3
(Traditional)
Practice 4
(SM queens)
Practice All
(Crazy mix)

(Hit X during practice to exit)

Your Bet:

$100
$300
$1000

Tomoko:
Here's a quiz! What panty am I wearing?
You have less than a sec to find out!

Tomoko:
Well, what is it?

Tomoko:
Find the answer yourself!!
Press 'X' to exit.

Tomoko:
Here's a quiz! What bra am I wearing?
You have less than a sec to find out!

Tomoko:
How many pieces am I wearing?
You have 3 secs to find out!

Enter (1-9):

Tomoko:
Well, how many?

Tomoko:
Here's a quiz! What is under my skirt?
You have less than a sec to find out!

You earned: $

Tomoko:
Hey you are right!!

You lost: $

Tomoko:
Sorry wrong answer!!

Ocean's restaurant

$ -150      day -1

Hot Beach

$- 300     day -2

Space Trip

$- 5000     day -5

Blue Mountain

$ -500    day -2

Goldern City

$ -450    day -1

Sleeping Forest

$ -300     day -1

Tomoko:
Sorry I will go there with my
boyfriend only.

Sorry either you don't have enough
money or there are not enough days
left.

Photograph

Photograph

Use

Use

Her Mood

Tomoko:
Wow! That's a cool car!

1. Honda S2000
2. 360 Spider
3. Carrera GT
4. Ford Mustang
5. Dodge Viper

Answer (1-5):

Tomoko:
The colors that I like are...

1. black, red, brown, yellow
2. white, red, blue, green
3. black, red, blue, pink
4. black, blue, pink, green
5. green, white, black, pink

Tomoko:
My daddy is working for...

1. Macrosoft
2. Cyber Tech
3. DTT
4. ecophobia
5. MIScom

Tomoko:
My favourite movie of all time...

1. Fight Club
2. Titanic
3. DNA2
4. Pulp Fiction
5. The Ancient KF Fighters

Tomoko:
I really love that song...

1. Blurry Eyes
2. Paranoid Android
3. Opps I did it again
4. Close to you
5. You and Me song

Tomoko:
I am studying in...

1. Junta High
2. Natural High
3. Five High
4. Fukoma High
5. Fuma High

Tomoko:
My birthday is coming...

1. Sept 10
2. Jan 26
3. Feb 19
4. Jul 30
5. Nov 21

Tomoko:
Are you going to call me tonite?

1. 866-930-6122
2. 866-288-6312
3. 866-656-7354
4. 866-731-8410
5. 866-542-7773

Choose an item.

Tomoko:
Thanks, you are so considerate...
(State returns to normal)

Tomoko:
Well... why are you giving me this?
(No effect...)

Tomoko:
Do you have anything for me?

Tomoko:
Wow!! I like it! Thank you...

Tomoko:
It's alright...

Tomoko:
Thank you!!

Tomoko:
Stop!!
What are you doing!?

Tomoko:
...... can we do something else?

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Tomoko:
See you later!
(She is not satisfied! You'd better
try harder next time.)

Hit

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat the big guy
and get your girl back!!
(Hit his head but avoid hitting the girl)

Tomoko:
My blood type...

1. A
2. B
3. O
4. AB

Tomoko:
My breast's size...

1. 86 cm
2. 87 cm
3. 88 cm
4. 89 cm
5. 90 cm

Tomoko:
My waist's size...

1. 51 cm
2. 52 cm
3. 53 cm
4. 54 cm
5. 55 cm

Tomoko:
My hip's size...

Tomoko:
My height...

1. 162 cm
2. 163 cm
3. 164 cm
4. 165 cm
5. 166 cm

Tomoko:
My weight...

1. 42 kg
2. 43 kg
3. 44 kg
4. 45 kg
5. 46 kg

Tomoko:
My last name...

1. Saeki
2. Hara
3. Aoi
4. Kotomi
5. Nakama

Tomoko:
Do you remember when we first kiss?

Enter a day number:

Answer (1-100):

Tomoko:
Let's do something else...

Great Job!! The famous Miss Fukoma High
is now your girlfriend! You can visit her
place from now on !!

YOU FOUND A SCOUTER!
Some aliens (Saiyan?) must have left it
behind, and you are so lucky to pick it up.
It can scan all her personal data and
even when she is free!
Finally, no more guessing!!

Finally, you two become lovers!

Tomoko:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

Hit X to exit

NEXT: SPACE     BACK: B     ESC: X

W A I 8 2 6

Enemy's Hp

Life:

Time Left:

Your Strength:

READY GO!!

Good Job Man!
You saved the girl
and she is really impressed!

Train harder!
You can't save the girl
and she is really disappointed!

Days:
Money:
Strength:
Knowledge:
Charm:
Flowers:
Bears:
Necklaces:

YOUR REPORT

Puzzles collected:
Relationship:
Exp:
First kiss:
Total Score:

You are a good man,
but I am in love with someone...
I hope we can still be friends.
Friendship Forever!

Tomoko Saeki

I like you...
but I am not ready for that...
I hope you can understand.
I love you Forever!

Tomoko

I love you...
I want to be yours,
take me please...

Love
Tomoko

Will you go steady with me?
Will you love me only?
Can I believe you?

I am a bad girl,
please... I want to be teased,
I want to be punished...

This is the beta version and the endings of the game are not completed!!
However you will be given the following password:
326746
You can go directly to the appropriate ending in the full version with this password.
Please remember it so you don't have to play the game again.
Please wait for the full version to see the real ending!!!!

This is the beta version and the endings of the game are not completed!!
However you will be given the following password:
560329
You can go directly to the appropriate ending in the full version with this password.
Please remember it so you don't have to play the game again.
Please wait for the full version to see the real ending!!!!

This is the beta version and the endings of the game are not completed!!
However you will be given the following password:
105783
You can go directly to the appropriate ending in the full version with this password.
Please remember it so you don't have to play the game again.
Please wait for the full version to see the real ending!!!!

This is the beta version and the endings of the game are not completed!!
However you will be given the following password:
999123
You can go directly to the appropriate ending in the full version with this password.
Please remember it so you don't have to play the game again.
Please wait for the full version to see the real ending!!!!

First name:
Last name:
Nick name:
Sex:
Age:
Location:
Occupation:
Organization:
Project:
Chi level:

Creator's Profile

Eco
Phobia
BlackJack
Male
21
Unknown
Game Maker
Ecophobia
SIMGirl
1 (when suppressed)

Are you interested in game making?
Join Our Force!
(see website for details)

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (4284) { gotoAndStop (6); }
Frame 5
gotoAndPlay (1);
Frame 16
gotoAndPlay (7);
Frame 18
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 19
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 20
stop(); setProperty("/blood", _width , hp * 1.4);
Frame 32
day = day + 1;
Frame 55
if (day >= 100) { gotoAndStop (56); } else { gotoAndStop (20); }
Frame 95
gotoAndStop (21);
Frame 126
gotoAndStop (97);
Frame 157
gotoAndStop (128);
Frame 187
gotoAndStop (128);
Frame 217
gotoAndStop (128);
Frame 249
gotoAndStop (220);
Frame 280
gotoAndStop (220);
Frame 293
gotoAndStop (284);
Frame 296
gotoAndStop (294);
Frame 298
gotoAndStop (294);
Frame 300
gotoAndStop (294);
Frame 302
gotoAndStop (294);
Frame 304
gotoAndStop (294);
Frame 306
gotoAndStop (294);
Frame 308
gotoAndStop (294);
Frame 310
gotoAndStop (294);
Frame 312
gotoAndStop (294);
Frame 314
gotoAndStop (294);
Frame 316
gotoAndStop (294);
Frame 318
gotoAndStop (294);
Frame 320
gotoAndStop (294);
Frame 322
gotoAndStop (294);
Frame 324
gotoAndStop (294);
Frame 332
gotoAndStop (326);
Frame 390
stop();
Frame 397
gotoAndStop (326);
Frame 399
gotoAndStop (326);
Frame 409
gotoAndStop (403);
Frame 467
stop();
Frame 474
gotoAndStop (403);
Frame 476
gotoAndStop (403);
Frame 486
gotoAndStop (480);
Frame 544
stop();
Frame 549
gotoAndStop (480);
Frame 551
gotoAndStop (480);
Frame 553
gotoAndStop (480);
Frame 557
gotoAndStop (480);
Frame 580
gotoAndStop (555);
Frame 605
gotoAndStop (555);
Frame 630
gotoAndStop (555);
Frame 644
gotoAndStop (631);
Frame 650
gotoAndStop (631);
Frame 652
gotoAndStop (631);
Frame 710
stop();
Frame 715
gotoAndStop (631);
Frame 717
gotoAndStop (631);
Frame 719
gotoAndStop (631);
Frame 723
gotoAndStop (631);
Frame 746
gotoAndStop (721);
Frame 771
gotoAndStop (721);
Frame 796
gotoAndStop (721);
Frame 803
gotoAndStop (797);
Frame 807
gotoAndStop (797);
Frame 810
gotoAndStop (797);
Frame 816
gotoAndStop (797);
Frame 818
gotoAndStop (797);
Frame 820
gotoAndStop (797);
Frame 822
gotoAndStop (797);
Frame 824
gotoAndStop (797);
Frame 890
gotoAndStop (797);
Frame 912
gotoAndStop (887);
Frame 937
gotoAndStop (887);
Frame 962
gotoAndStop (887);
Frame 964
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 970
gotoAndStop (964);
Frame 975
gotoAndStop (964);
Frame 977
gotoAndStop (964);
Frame 983
gotoAndStop (964);
Frame 985
gotoAndStop (964);
Frame 987
gotoAndStop (964);
Frame 989
gotoAndStop (964);
Frame 991
gotoAndStop (964);
Frame 993
gotoAndStop (964);
Frame 997
gotoAndStop (964);
Frame 1018
stop();
Frame 1019
gotoAndStop (964);
Frame 1057
gotoAndStop (964);
Frame 1079
gotoAndStop (1054);
Frame 1104
gotoAndStop (1054);
Frame 1129
gotoAndStop (1054);
Frame 1136
gotoAndStop (1132);
Frame 1138
gotoAndStop (1132);
Frame 1291
gotoAndStop (1132);
Frame 1318
stopAllSounds();
Frame 1319
stopAllSounds();
Frame 1320
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 1336
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 1343
stop();
Frame 1369
stopAllSounds();
Frame 1519
if (kiss == 1) { gotoAndPlay (1520); } else { gotoAndStop (1320); }
Frame 1579
stop();
Frame 1588
gotoAndStop (1320);
Frame 1610
gotoAndStop (1336);
Frame 1635
gotoAndStop (1336);
Frame 1660
gotoAndStop (1336);
Frame 1661
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 1677
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 1684
stop();
Frame 1710
stopAllSounds();
Frame 1860
if (kiss == 1) { gotoAndPlay (1861); } else { gotoAndStop (1661); }
Frame 1920
stop();
Frame 1929
gotoAndStop (1661);
Frame 1951
gotoAndStop (1677);
Frame 1976
gotoAndStop (1677);
Frame 2001
gotoAndStop (1677);
Frame 2002
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2025
stop();
Frame 2051
stopAllSounds();
Frame 2201
if (kiss == 1) { gotoAndPlay (2202); } else { gotoAndStop (2002); }
Frame 2261
stop();
Frame 2270
gotoAndStop (2002);
Frame 2292
gotoAndStop (2018);
Frame 2317
gotoAndStop (2018);
Frame 2342
gotoAndStop (2018);
Frame 2343
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2366
stop();
Frame 2392
stopAllSounds();
Frame 2542
if (kiss == 1) { gotoAndPlay (2543); } else { gotoAndStop (2343); }
Frame 2602
stop();
Frame 2611
gotoAndStop (2343);
Frame 2633
gotoAndStop (2359);
Frame 2658
gotoAndStop (2359);
Frame 2683
gotoAndStop (2359);
Frame 2684
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2707
stop();
Frame 2733
stopAllSounds();
Frame 2883
if (kiss == 1) { gotoAndPlay (2884); } else { gotoAndStop (2684); }
Frame 2943
stop();
Frame 2952
gotoAndStop (2684);
Frame 2974
gotoAndStop (2700);
Frame 2999
gotoAndStop (2700);
Frame 3024
gotoAndStop (2700);
Frame 3025
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3048
stop();
Frame 3074
stopAllSounds();
Frame 3224
if (kiss == 1) { gotoAndPlay (3225); } else { gotoAndStop (3025); }
Frame 3284
stop();
Frame 3293
gotoAndStop (3025);
Frame 3315
gotoAndStop (3041);
Frame 3340
gotoAndStop (3041);
Frame 3365
gotoAndStop (3041);
Frame 3366
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (3566); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3376
gotoAndStop (3366);
Frame 3389
stop();
Frame 3415
stopAllSounds();
Frame 3565
stopAllSounds(); gotoAndStop (3366);
Frame 3625
stop();
Frame 3626
gotoAndStop (3366);
Frame 3634
gotoAndStop (3366);
Frame 3656
gotoAndStop (3382);
Frame 3681
gotoAndStop (3382);
Frame 3706
gotoAndStop (3382);
Frame 3720
gotoAndStop (1297);
Frame 3730
gotoAndStop (1297);
Frame 3740
gotoAndStop (1297);
Frame 3750
gotoAndStop (1297);
Frame 3761
gotoAndStop (1306);
Frame 3771
gotoAndStop (1306);
Frame 3781
gotoAndStop (1306);
Frame 3792
gotoAndStop (1306);
Frame 3801
gotoAndStop (1300);
Frame 3811
gotoAndStop (1300);
Frame 3821
gotoAndStop (1300);
Frame 3831
gotoAndStop (1300);
Frame 3890
gotoAndStop (1303);
Frame 3950
gotoAndStop (1303);
Frame 4010
gotoAndStop (1303);
Frame 4071
gotoAndStop (1303);
Frame 4152
count = count - 1; setProperty("/hp", _width , enemyhp / 3);
Frame 4155
setProperty("/hp", _width , enemyhp / 3);
Frame 4157
setProperty("/hp", _width , enemyhp / 3);
Frame 4160
setProperty("/hp", _width , enemyhp / 3);
Frame 4164
setProperty("/hp", _width , enemyhp / 3);
Frame 4165
count = count - 1; if (count == 0) { gotoAndStop (4280); }
Frame 4167
setProperty("/hp", _width , enemyhp / 3);
Frame 4170
setProperty("/hp", _width , enemyhp / 3);
Frame 4174
setProperty("/hp", _width , enemyhp / 3);
Frame 4177
setProperty("/hp", _width , enemyhp / 3);
Frame 4180
count = count - 1; setProperty("/hp", _width , enemyhp / 3);
Frame 4184
setProperty("/hp", _width , enemyhp / 3);
Frame 4187
setProperty("/hp", _width , enemyhp / 3);
Frame 4190
setProperty("/hp", _width , enemyhp / 3);
Frame 4194
count = count - 1; setProperty("/hp", _width , enemyhp / 3);
Frame 4196
setProperty("/hp", _width , enemyhp / 3);
Frame 4199
setProperty("/hp", _width , enemyhp / 3);
Frame 4203
setProperty("/hp", _width , enemyhp / 3);
Frame 4205
setProperty("/hp", _width , enemyhp / 3);
Frame 4207
gotoAndPlay (4152);
Frame 4279
stop();
Frame 4281
if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Frame 4282
stop();
Frame 4286
gotoAndStop (4285);
Frame 4332
gotoAndStop (4333);
Frame 4334
gotoAndStop (4333);
Frame 4342
gotoAndStop (4343);
Frame 4344
gotoAndStop (4343);
Frame 4362
gotoAndStop (4363);
Frame 4364
gotoAndStop (4363);
Frame 4372
gotoAndStop (4373);
Frame 4374
gotoAndStop (4373);
Frame 4382
gotoAndStop (4383);
Frame 4385
gotoAndStop (4384);
Frame 4392
gotoAndStop (4393);
Frame 4394
gotoAndStop (4393);
Frame 4402
gotoAndStop (4403);
Frame 4404
gotoAndStop (4403);
Frame 4412
gotoAndStop (4413);
Frame 4414
gotoAndStop (4413);
Symbol 12 Button
on (release) { getURL ("/zzzzzzzzzzzzzzzz.html", "_top"); }
Symbol 20 Button
on (release) { gotoAndPlay (7); }
Symbol 40 MovieClip Frame 129
gotoAndPlay (29);
Symbol 42 Button
on (keyPress "<Space>") { gotoAndStop (17); }
Symbol 54 Button
on (release) { style = 1; gotoAndStop (18); }
Symbol 57 Button
on (release) { style = 2; gotoAndStop (18); }
Symbol 58 Button
on (release) { style = 3; gotoAndStop (18); }
Symbol 59 Button
on (release) { style = 4; gotoAndStop (18); }
Symbol 81 Button
on (release, keyPress "<End>") { if ((age >= 100) and (height >= 10)) { day = 1; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kissdate = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 0; state = 0; state2 = 0; level = "Stranger"; level2 = "Stranger"; pts = 27; st = 1; kn = 1; ch = 1; date = 1 + random(6); gotoAndStop (19); } }
Symbol 88 Button
on (release) { flower = 0; bear = 0; diamond = 0; lemon = 0; hand = 0; pill = 0; mind = 0; if (name eq "testbug") { money = 99999 /* 0x01869F */; state = 0; ship = 0; st = 170; kn = 170; ch = 170; } gotoAndStop (281); }
Symbol 91 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 95 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 98 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 99 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 100 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 101 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 108 Button
on (release, keyPress "h") { gotoAndStop (21); }
Symbol 113 Button
on (release, keyPress "g") { if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { gotoAndStop (282); } else { gotoAndStop (97); } }
Symbol 119 Button
on (release, keyPress "s") { if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { if ((state != 0) and (special == 0)) { special = 1; gotoAndStop (294); } else { gotoAndStop (284); } } else { gotoAndStop (284); } }
Symbol 124 Button
on (release, keyPress "t") { if (state == 4) { stopAllSounds(); gotoAndStop (1132); } else if (state == 9) { stopAllSounds(); gotoAndStop (1292); } else { gotoAndStop (283); } }
Symbol 130 Button
on (release, keyPress "f") { gotoAndStop (220); }
Symbol 135 Button
on (release, keyPress "b") { gotoAndStop (128); }
Symbol 176 Button
on (rollOver, press) { if (style == 1) { setProperty("/man1", _x , 220); } if (style == 2) { setProperty("/man2", _x , 220); } if (style == 3) { setProperty("/man3", _x , 220); } if (style == 4) { setProperty("/man4", _x , 220); } } on (rollOut, release) { if (style == 1) { setProperty("/man1", _x , -250); } if (style == 2) { setProperty("/man2", _x , -250); } if (style == 3) { setProperty("/man3", _x , -250); } if (style == 4) { setProperty("/man4", _x , -250); } }
Symbol 177 Button
on (release) { gotoAndStop (281); }
Symbol 184 Button
on (release, keyPress "s") { hp = "100"; special = 0; gotoAndPlay (22); }
Symbol 190 Button
on (release, keyPress "c") { if (state >= 2) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (2.5 * ratio); gotoAndPlay (65); } else if (state) { gotoAndStop (96); } } else { gotoAndStop (96); } }
Symbol 197 Button
on (release, keyPress "e") { gotoAndStop (20); }
Symbol 201 Button
on (release, keyPress "p") { gotoAndStop (57); }
Symbol 213 Button
on (release) { stopAllSounds(); gotoAndStop (4284); }
Symbol 216 Button
on (release) { stopAllSounds(); if ((((((pic1 != 1) and (pic2 != 1)) and (pic3 != 1)) and (pic4 != 1)) and (pic5 != 1)) and (pic6 != 1)) { gotoAndStop (21); } else { gotoAndPlay (4281); } }
Symbol 223 Button
on (release) { gotoAndStop (21); }
Symbol 229 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < 200) { hp = hp - 50; if ((style == 1) or (style == 2)) { kn = (kn + 3) + random(3); } else if (style == 3) { kn = (kn + 11) + random(4); } else { kn = (kn + 7) + random(3); } if (200 < kn) { kn = 200; } gotoAndPlay (98); } } else { gotoAndStop (127); } }
Symbol 233 Button
on (release, keyPress "w") { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); if (state == 0) { gotoAndStop (326); } else if (state == 1) { gotoAndStop (480); } else if (state == 2) { luck = random(14); gotoAndStop (631); } else if (state == 3) { luck = random(14); gotoAndStop (797); } else if (state == 4) { luck = random(100); if (luck >= 95) { state = 9; gotoAndStop (1131); } else { gotoAndStop (964); } } else if (state == 9) { gotoAndStop (1131); } } else { gotoAndStop (127); } }
Symbol 244 Button
on (release) { gotoAndStop (97); }
Symbol 250 Button
on (release, keyPress "s") { if (hp >= 45) { wage = Number(ch * 1.5); money = money + wage; hp = hp - 45; gotoAndPlay (129); } else { gotoAndStop (218); } }
Symbol 256 Button
on (release, keyPress "t") { if (hp >= 45) { wage = Number(kn * 2); money = money + wage; hp = hp - 45; gotoAndPlay (158); } else { gotoAndStop (218); } }
Symbol 262 Button
on (release, keyPress "d") { luck = random(100); if (hp >= 35) { if (luck < 20) { gotoAndStop (219); } else { wage = Number(st * 5); money = money + wage; hp = hp - 35; gotoAndPlay (188); } } else { gotoAndStop (218); } }
Symbol 286 Button
on (release) { gotoAndStop (128); }
Symbol 287 Button
on (release) { day = day + 7; hp = 100; gotoAndStop (20); }
Symbol 296 Button
on (release, keyPress "d") { if ((hp >= 20) and (money >= 20)) { if (ch < 200) { money = money - 20; hp = hp - 20; if (style == 2) { ch = (ch + 5) + random(4); } else { ch = (ch + 3) + random(3); } if (200 < ch) { ch = 200; } gotoAndPlay (221); } } else { gotoAndStop (250); } }
Symbol 300 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < 200) { hp = hp - 50; if (style == 1) { st = (st + 11) + random(4); } else if (style == 3) { st = (st + 3) + random(3); } else { st = (st + 7) + random(3); } if (200 < st) { st = 200; } gotoAndPlay (251); } } else { gotoAndStop (250); } }
Symbol 309 Button
on (release) { gotoAndStop (220); }
Symbol 319 Button
on (release) { gotoAndStop (20); }
Symbol 326 Button
on (release) { gotoAndStop (20); }
Symbol 332 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (286); } else { gotoAndStop (285); } }
Symbol 336 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (286); } else { gotoAndStop (285); } }
Symbol 340 Button
on (release, keyPress "n") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (286); } else { gotoAndStop (285); } }
Symbol 345 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (286); } else { gotoAndStop (285); } }
Symbol 349 Button
on (release, keyPress "h") { if (money >= 30) { money = money - 30; hand = hand + 1; gotoAndPlay (286); } else { gotoAndStop (285); } }
Symbol 353 Button
on (release, keyPress "d") { if (money >= 20) { money = money - 20; lemon = lemon + 1; gotoAndPlay (286); } else { gotoAndStop (285); } }
Symbol 355 Button
on (release) { gotoAndStop (284); }
Symbol 362 Button
on (release, keyPress "t") { gotoAndStop (297); }
Symbol 363 Button
on (release, keyPress "e") { gotoAndStop (284); }
Symbol 368 Button
on (press) { startDrag ("/tower"); } on (release) { stopDrag(); }
Symbol 370 Button
on (release) { if ((state == 3) and (state == 4)) { gotoAndStop (317); } else { gotoAndStop (309); } }
Symbol 371 Button
on (release) { if (state == 1) { gotoAndStop (317); } else { gotoAndStop (311); } }
Symbol 372 Button
on (release) { if (2 >= state) { gotoAndStop (317); } else { gotoAndStop (311); } }
Symbol 374 Button
on (release) { gotoAndStop (315); }
Symbol 375 Button
on (release) { gotoAndStop (313); }
Symbol 378 Button
on (release) { gotoAndStop (303); }
Symbol 379 Button
on (release) { gotoAndStop (317); }
Symbol 384 Button
on (release) { gotoAndStop (305); }
Symbol 387 Button
on (release) { if (money >= 800) { money = money - 800; gotoAndStop (307); } else { gotoAndStop (319); } }
Symbol 390 Button
on (release) { if (state >= 3) { gotoAndStop (321); } else { gotoAndStop (323); } }
Symbol 392 Button
on (release) { gotoAndStop (299); }
Symbol 395 Button
on (release) { if (state == 1) { gotoAndStop (325); } else { gotoAndStop (301); } }
Symbol 397 Button
on (release) { gotoAndStop (284); }
Symbol 402 Button
on (release) { gotoAndStop (307); }
Symbol 403 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 100) + (110 * ratio); gotoAndStop (284); }
Symbol 407 Button
on (release, keyPress "d") { gotoAndStop (1317); }
Symbol 410 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (15 * ratio); gotoAndStop (284); }
Symbol 420 Button
on (release, keyPress "a") { gotoAndStop (331); }
Symbol 421 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (327); } else if (ship < 12) { gotoAndStop (328); } else if (ship < 20) { gotoAndStop (329); } else { gotoAndStop (330); } }
Symbol 425 Button
on (release, keyPress "g") { gotoAndStop (401); }
Symbol 426 Button
on (release, keyPress "d") { gotoAndStop (402); }
Symbol 435 Button
on (release) { if (ship >= 20) { gotoAndStop (398); } else { gotoAndStop (400); } }
Symbol 439 Button
on (release) { state = 1; level = "New friend"; gotoAndStop (480); }
Symbol 443 Button
on (release) { stopAllSounds(); gotoAndPlay (333); }
Symbol 445 Button
on (release) { gotoAndStop (326); }
Symbol 449 Button
on (release, keyPress "a") { gotoAndStop (408); }
Symbol 450 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (404); } else if (ship < 12) { gotoAndStop (405); } else if (ship < 20) { gotoAndStop (406); } else { gotoAndStop (407); } }
Symbol 451 Button
on (release, keyPress "g") { gotoAndStop (478); }
Symbol 452 Button
on (release, keyPress "d") { gotoAndStop (479); }
Symbol 455 Button
on (release) { if (ship >= 20) { gotoAndStop (475); } else { gotoAndStop (477); } }
Symbol 459 Button
on (release) { stopAllSounds(); gotoAndPlay (410); }
Symbol 460 Button
on (release) { gotoAndStop (403); }
Symbol 462 Button
on (release, keyPress "a") { gotoAndStop (485); }
Symbol 463 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (481); } else if (ship < 45) { gotoAndStop (482); } else if (ship < 65) { gotoAndStop (483); } else { gotoAndStop (484); } }
Symbol 464 Button
on (release, keyPress "g") { gotoAndStop (554); }
Symbol 465 Button
on (release, keyPress "d") { gotoAndStop (556); }
Symbol 473 Button
on (release) { if (ship >= 65) { gotoAndStop (550); } else { gotoAndStop (552); } }
Symbol 475 Button
on (release) { state = 2; level = "Good friend"; gotoAndStop (631); }
Symbol 477 Button
on (release) { stopAllSounds(); gotoAndPlay (487); }
Symbol 479 Button
on (release) { gotoAndStop (480); }
Symbol 480 Button
on (release) { gotoAndStop (480); }
Symbol 486 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (584); } }
Symbol 488 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (609); } }
Symbol 489 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (559); } }
Symbol 493 MovieClip Frame 20
stop();
Symbol 497 MovieClip Frame 20
stop();
Symbol 500 MovieClip Frame 20
stop();
Symbol 501 Button
on (release, keyPress "a") { gotoAndStop (651); }
Symbol 502 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (641); } else if (luck == 0) { gotoAndStop (632); } else if (luck == 1) { gotoAndStop (633); } else if (luck == 2) { gotoAndStop (634); } else if (luck == 3) { gotoAndStop (635); } else if (luck == 4) { gotoAndStop (636); } else if (luck == 5) { gotoAndStop (637); } else if (luck == 6) { gotoAndStop (638); } else if (luck == 7) { gotoAndStop (639); } else if (luck == 8) { gotoAndStop (640); } else if (luck == 9) { gotoAndStop (635); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (645); } else { gotoAndStop (647); } }
Symbol 503 Button
on (release, keyPress "g") { gotoAndStop (720); }
Symbol 504 Button
on (release, keyPress "d") { gotoAndStop (722); }
Symbol 519 Button
on (release) { luck = 9; ship = ship + 40; gotoAndStop (646); }
Symbol 520 Button
on (release) { luck = 2; ship = ship + 10; gotoAndStop (646); }
Symbol 521 Button
on (release) { luck = 2; ship = ship + 30; gotoAndStop (646); }
Symbol 525 Button
on (release) { luck = 9; ship = ship + 50; gotoAndStop (648); }
Symbol 526 Button
on (release) { luck = 2; ship = ship - 30; gotoAndStop (649); }
Symbol 530 Button
on (release) { if (ship >= 350) { gotoAndStop (716); } else { gotoAndStop (718); } }
Symbol 532 Button
on (release) { state = 3; level = "Close friend"; gotoAndStop (797); }
Symbol 534 Button
on (release) { stopAllSounds(); gotoAndPlay (653); }
Symbol 536 Button
on (release) { gotoAndStop (631); }
Symbol 537 Button
on (release) { gotoAndStop (631); }
Symbol 541 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (750); } }
Symbol 542 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (775); } }
Symbol 543 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (725); } }
Symbol 546 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (817); } else if (5 >= luck) { gotoAndStop (819); } else if (8 >= luck) { gotoAndStop (821); } else if (11 >= luck) { gotoAndStop (823); } else { gotoAndStop (825); } }
Symbol 547 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (808); } else if (luck == 0) { gotoAndStop (798); } else if (luck == 1) { gotoAndStop (799); } else if (luck == 2) { gotoAndStop (800); } else if (luck == 3) { gotoAndStop (801); } else if (luck == 4) { gotoAndStop (802); } else if (luck == 5) { gotoAndStop (809); } else if (luck == 6) { gotoAndStop (804); } else if (luck == 7) { gotoAndStop (805); } else if (luck == 8) { gotoAndStop (806); } else if (luck == 9) { gotoAndStop (801); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (811); } else { gotoAndStop (813); } }
Symbol 548 Button
on (release, keyPress "g") { gotoAndStop (886); }
Symbol 549 Button
on (release, keyPress "d") { gotoAndStop (888); }
Symbol 564 Button
on (release) { luck = 5; ship = ship + 10; gotoAndStop (812); }
Symbol 565 Button
on (release) { luck = 6; ship = ship - 100; gotoAndStop (812); }
Symbol 566 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (812); }
Symbol 570 Button
on (release) { luck = 8; ship = ship - 50; gotoAndStop (815); }
Symbol 571 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (814); }
Symbol 578 Button
on (release) { gotoAndStop (797); }
Symbol 582 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (916); } }
Symbol 583 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (941); } }
Symbol 584 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (891); } }
Symbol 586 Button
on (release) { gotoAndStop (797); }
Symbol 588 Button
on (release) { if (choice == date) { stopAllSounds(); gotoAndStop (1317); } else { gotoAndStop (889); } }
Symbol 592 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (984); } else if (luck < 30) { gotoAndStop (986); } else if (luck < 45) { gotoAndStop (988); } else if (luck < 60) { gotoAndStop (990); } else if (luck < 75) { gotoAndStop (992); } else { gotoAndStop (994); } }
Symbol 593 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (965); } else if (luck < 14) { gotoAndStop (966); } else if (luck < 21) { gotoAndStop (967); } else if (luck < 28) { gotoAndStop (968); } else if (luck < 35) { gotoAndStop (969); } else if (luck < 42) { gotoAndStop (976); } else if (luck < 49) { gotoAndStop (971); } else if (luck < 56) { gotoAndStop (972); } else if (luck < 63) { gotoAndStop (973); } else if (luck < 70) { gotoAndStop (968); } else if (luck < 85) { gotoAndStop (978); } else { gotoAndStop (980); } }
Symbol 594 Button
on (release, keyPress "g") { gotoAndStop (1053); }
Symbol 595 Button
on (release, keyPress "d") { gotoAndStop (1055); }
Symbol 599 Button
on (release) { if (mind == 1) { gotoAndPlay (998); } }
Symbol 612 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (979); }
Symbol 613 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (979); }
Symbol 614 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (979); }
Symbol 617 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (981); }
Symbol 618 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (981); }
Symbol 619 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (981); }
Symbol 631 Button
on (release, keyPress "x") { gotoAndStop (964); }
Symbol 636 Button
on (release) { gotoAndStop (964); }
Symbol 640 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (1083); } }
Symbol 641 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (1108); } }
Symbol 642 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (1058); } }
Symbol 644 Button
on (release) { gotoAndStop (964); }
Symbol 646 Button
on (release) { if (choice == date) { stopAllSounds(); gotoAndStop (1317); } else { gotoAndStop (1056); } }
Symbol 653 Button
on (release, keyPress "a") { gotoAndStop (1133); }
Symbol 657 Button
on (release, keyPress "k") { gotoAndPlay (1141); }
Symbol 658 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (20); }
Symbol 662 Button
on (release, keyPress "m") { gotoAndStop (1134); }
Symbol 663 Button
on (release, keyPress "p") { gotoAndStop (1294); }
Symbol 666 Button
on (release) { if (ship >= 6000) { stopAllSounds(); gotoAndStop (1137); } else { gotoAndStop (1135); } }
Symbol 667 Button
on (release) { gotoAndStop (4072); }
Symbol 669 Button
on (release) { gotoAndStop (4102); }
Symbol 670 Button
on (release) { gotoAndStop (1132); }
Symbol 672 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3366); }
Symbol 683 Button
on (release) { count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (1296); } else if (luck == 2) { gotoAndStop (1299); } else if (luck == 3) { gotoAndStop (1302); } else if (luck == 0) { gotoAndStop (1305); } }
Symbol 684 Button
on (release) { state = 4; gotoAndStop (1132); }
Symbol 686 Button
on (release, keyPress "e") { gotoAndStop (1132); }
Symbol 688 Button
on (release) { gotoAndStop (1295); }
Symbol 690 Button
on (release) { gotoAndStop (1294); }
Symbol 693 Button
on (press) { startDrag ("/Apanty3"); } on (release) { stopDrag(); }
Symbol 696 Button
on (press) { startDrag ("/Asock3"); } on (release) { stopDrag(); }
Symbol 699 Button
on (press) { startDrag ("/vest5"); } on (release) { stopDrag(); }
Symbol 702 Button
on (press) { startDrag ("/skirt3"); } on (release) { stopDrag(); }
Symbol 706 Button
on (press) { startDrag ("/uniform"); } on (release) { stopDrag(); }
Symbol 709 Button
on (press) { startDrag ("/Cpanty"); } on (release) { stopDrag(); }
Symbol 712 Button
on (press) { startDrag ("/Bbra"); } on (release) { stopDrag(); }
Symbol 715 Button
on (press) { startDrag ("/Asock"); } on (release) { stopDrag(); }
Symbol 718 Button
on (press) { startDrag ("/skirt2"); } on (release) { stopDrag(); }
Symbol 721 Button
on (press) { startDrag ("/boot"); } on (release) { stopDrag(); }
Symbol 724 Button
on (press) { startDrag ("/uniform2"); } on (release) { stopDrag(); }
Symbol 726 Button
on (release) { gotoAndStop (3708); }
Symbol 728 Button
on (press) { startDrag ("/Abra3"); } on (release) { stopDrag(); }
Symbol 731 Button
on (press) { startDrag ("/short"); } on (release) { stopDrag(); }
Symbol 734 Button
on (press) { startDrag ("/skirt4"); } on (release) { stopDrag(); }
Symbol 737 Button
on (press) { startDrag ("/top"); } on (release) { stopDrag(); }
Symbol 740 Button
on (press) { startDrag ("/boot2"); } on (release) { stopDrag(); }
Symbol 743 Button
on (press) { startDrag ("/Astock2"); } on (release) { stopDrag(); }
Symbol 746 Button
on (press) { startDrag ("/skirt"); } on (release) { stopDrag(); }
Symbol 749 Button
on (press) { startDrag ("/tshirt2"); } on (release) { stopDrag(); }
Symbol 751 Button
on (release) { gotoAndStop (3709); }
Symbol 753 Button
on (press) { startDrag ("/Bpanty4"); } on (release) { stopDrag(); }
Symbol 756 Button
on (press) { startDrag ("/Bbra4"); } on (release) { stopDrag(); }
Symbol 759 Button
on (press) { startDrag ("/shoes"); } on (release) { stopDrag(); }
Symbol 762 Button
on (press) { startDrag ("/dress2"); } on (release) { stopDrag(); }
Symbol 765 Button
on (press) { startDrag ("/dress"); } on (release) { stopDrag(); }
Symbol 767 Button
on (release) { gotoAndStop (3710); }
Symbol 769 Button
on (press) { startDrag ("/wrap"); } on (release) { stopDrag(); }
Symbol 772 Button
on (press) { startDrag ("/wrap2"); } on (release) { stopDrag(); }
Symbol 775 Button
on (press) { startDrag ("/wrap4"); } on (release) { stopDrag(); }
Symbol 778 Button
on (press) { startDrag ("/Bstock2"); } on (release) { stopDrag(); }
Symbol 781 Button
on (press) { startDrag ("/sm"); } on (release) { stopDrag(); }
Symbol 783 Button
on (release) { gotoAndStop (3711); }
Symbol 784 Button
on (release) { gotoAndStop (3707); }
Symbol 786 Button
on (release, keyPress "e") { if (state == 4) { gotoAndStop (1132); } else if (state == 9) { gotoAndStop (1292); } }
Symbol 788 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (3712); } else if (luck == 2) { gotoAndPlay (3722); } else if (luck == 3) { gotoAndPlay (3732); } else if (luck == 0) { gotoAndPlay (3742); } } }
Symbol 791 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (3712); } else if (luck == 2) { gotoAndPlay (3722); } else if (luck == 3) { gotoAndPlay (3732); } else if (luck == 0) { gotoAndPlay (3742); } } }
Symbol 792 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (3712); } else if (luck == 2) { gotoAndPlay (3722); } else if (luck == 3) { gotoAndPlay (3732); } else if (luck == 0) { gotoAndPlay (3742); } } }
Symbol 795 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (1298); }
Symbol 797 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (1298); }
Symbol 798 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (1298); }
Symbol 800 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (1298); }
Symbol 803 Button
on (release) { if (luck == 1) { gotoAndStop (3712); } else if (luck == 2) { gotoAndStop (3721); } else if (luck == 3) { gotoAndStop (3731); } else if (luck == 0) { gotoAndStop (3741); } }
Symbol 804 Button
on (release) { if (state == 4) { gotoAndStop (1132); } else if (state == 9) { gotoAndStop (1292); } }
Symbol 805 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (3793); } else if (luck == 2) { gotoAndPlay (3803); } else if (luck == 3) { gotoAndPlay (3813); } else if (luck == 0) { gotoAndPlay (3823); } } }
Symbol 807 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (3793); } else if (luck == 2) { gotoAndPlay (3803); } else if (luck == 3) { gotoAndPlay (3813); } else if (luck == 0) { gotoAndPlay (3823); } } }
Symbol 808 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (3793); } else if (luck == 2) { gotoAndPlay (3803); } else if (luck == 3) { gotoAndPlay (3813); } else if (luck == 0) { gotoAndPlay (3823); } } }
Symbol 810 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (1301); }
Symbol 812 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (1301); }
Symbol 813 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (1301); }
Symbol 814 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (1301); }
Symbol 815 Button
on (release) { if (luck == 1) { gotoAndStop (3793); } else if (luck == 2) { gotoAndStop (3802); } else if (luck == 3) { gotoAndStop (3812); } else if (luck == 0) { gotoAndStop (3822); } }
Symbol 816 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (3832); } else if (luck == 2) { gotoAndPlay (3892); } else if (luck == 3) { gotoAndPlay (3952); } else if (luck == 0) { gotoAndPlay (4012); } } }
Symbol 818 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (3832); } else if (luck == 2) { gotoAndPlay (3892); } else if (luck == 3) { gotoAndPlay (3952); } else if (luck == 0) { gotoAndPlay (4012); } } }
Symbol 819 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (3832); } else if (luck == 2) { gotoAndPlay (3892); } else if (luck == 3) { gotoAndPlay (3952); } else if (luck == 0) { gotoAndPlay (4012); } } }
Symbol 823 Button
on (release) { if ((countt == 8) and (luck == 1)) { count = 1; } if ((countt == 7) and (luck == 2)) { count = 1; } if ((countt == 5) and (luck == 3)) { count = 1; } if ((countt == 4) and (luck == 0)) { count = 1; } gotoAndStop (1304); }
Symbol 825 Button
on (release) { if (luck == 1) { gotoAndStop (3832); } else if (luck == 2) { gotoAndStop (3892); } else if (luck == 3) { gotoAndStop (3952); } else if (luck == 0) { gotoAndStop (4012); } }
Symbol 826 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (3753); } else if (luck == 2) { gotoAndPlay (3763); } else if (luck == 3) { gotoAndPlay (3773); } else if (luck == 0) { gotoAndPlay (3783); } } }
Symbol 828 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (3753); } else if (luck == 2) { gotoAndPlay (3763); } else if (luck == 3) { gotoAndPlay (3773); } else if (luck == 0) { gotoAndPlay (3783); } } }
Symbol 829 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (3753); } else if (luck == 2) { gotoAndPlay (3763); } else if (luck == 3) { gotoAndPlay (3773); } else if (luck == 0) { gotoAndPlay (3783); } } }
Symbol 832 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (1307); }
Symbol 833 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (1307); }
Symbol 834 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (1307); }
Symbol 835 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (1307); }
Symbol 836 Button
on (release) { if (luck == 1) { gotoAndStop (3754); } else if (luck == 2) { gotoAndStop (3764); } else if (luck == 3) { gotoAndStop (3774); } else if (luck == 0) { gotoAndStop (3784); } }
Symbol 839 Button
on (release) { money = money + bet; if (state == 4) { gotoAndStop (1132); } else if (state == 9) { gotoAndStop (1293); } }
Symbol 843 Button
on (release) { money = money - bet; if (state == 4) { gotoAndStop (1132); } else if (state == 9) { gotoAndStop (1292); } }
Symbol 854 Button
on (release) { stopAllSounds(); if ((money >= 150) and (99 >= day)) { money = money - 150; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (1320); } else { gotoAndStop (1319); } }
Symbol 860 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 300) and (98 >= day)) { money = money - 300; day = day + 2; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2343); } else { gotoAndStop (1319); } } else { gotoAndStop (1318); } }
Symbol 866 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 5000) and (95 >= day)) { money = money - 5000; day = day + 5; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3025); } else { gotoAndStop (1319); } } else { gotoAndStop (1318); } }
Symbol 872 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 500) and (98 >= day)) { money = money - 500; day = day + 2; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2684); } else { gotoAndStop (1319); } } else { gotoAndStop (1318); } }
Symbol 878 Button
on (release) { stopAllSounds(); if ((money >= 450) and (99 >= day)) { money = money - 450; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (15 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (1661); } else { gotoAndStop (1319); } }
Symbol 884 Button
on (release) { stopAllSounds(); if ((money >= 300) and (99 >= day)) { money = money - 300; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2002); } else { gotoAndStop (1319); } }
Symbol 885 Button
on (release, keyPress "e") { if (state == 3) { gotoAndStop (797); } else if (state == 4) { gotoAndStop (964); } }
Symbol 887 Button
on (release) { gotoAndStop (1317); }
Symbol 900 MovieClip Frame 1
stop();
Symbol 901 Button
on (release, keyPress "e") { ship = ship + (mood * 2); date = 1 + random(6); if (mood >= 240) { gotoAndStop (1580); } else { gotoAndStop (1581); } }
Symbol 902 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (1321); } else if (luck == 1) { gotoAndStop (1322); } else if (luck == 2) { gotoAndStop (1323); } else if (luck == 3) { gotoAndStop (1324); } else if (luck == 4) { gotoAndStop (1325); } else if (luck == 5) { gotoAndStop (1326); } else if (luck == 6) { gotoAndStop (1327); } else { gotoAndStop (1328); } } else { gotoAndStop (1346); } }
Symbol 903 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (1369); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (1345); } } else { gotoAndStop (1346); } }
Symbol 904 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (1335); } else { gotoAndStop (1337); } }
Symbol 908 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (1338); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (1345); } } else { gotoAndStop (1346); } }
Symbol 912 Button
on (release, keyPress "u") { gotoAndStop (1332); }
Symbol 918 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1320); }
Symbol 925 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1320); }
Symbol 929 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1320); }
Symbol 933 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1320); }
Symbol 947 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (1333); } else { gotoAndStop (1334); } } else { gotoAndStop (1337); } }
Symbol 948 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (1333); } else { gotoAndStop (1334); } } else { gotoAndStop (1337); } }
Symbol 949 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (1333); } else { gotoAndStop (1334); } } else { gotoAndStop (1337); } }
Symbol 951 Button
on (release) { cond = 0; mood = 100; gotoAndStop (1320); }
Symbol 953 Button
on (release) { gotoAndStop (1320); }
Symbol 957 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (1614); } else { gotoAndStop (1337); } }
Symbol 958 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (1639); } else { gotoAndStop (1337); } }
Symbol 959 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (1589); } else { gotoAndStop (1337); } }
Symbol 962 Button
on (release) { countt = 1; gotoAndStop (1320); }
Symbol 969 Button
on (release) { stopAllSounds(); gotoAndStop (1519); }
Symbol 971 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (1320); }
Symbol 973 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (20); } else { gotoAndStop (1582); } }
Symbol 976 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (20); } else { gotoAndStop (1582); } }
Symbol 985 Button
on (release) { gotoAndStop (4151); }
Symbol 989 Button
on (release, keyPress "e") { ship = ship + (mood * 2.3); date = 1 + random(6); if (mood >= 240) { gotoAndStop (1921); } else { gotoAndStop (1922); } }
Symbol 990 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (1662); } else if (luck == 1) { gotoAndStop (1663); } else if (luck == 2) { gotoAndStop (1664); } else if (luck == 3) { gotoAndStop (1665); } else if (luck == 4) { gotoAndStop (1666); } else if (luck == 5) { gotoAndStop (1667); } else if (luck == 6) { gotoAndStop (1668); } else { gotoAndStop (1669); } } else { gotoAndStop (1687); } }
Symbol 991 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (1710); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (1686); } } else { gotoAndStop (1687); } }
Symbol 992 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (1676); } else { gotoAndStop (1678); } }
Symbol 993 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (1679); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (1686); } } else { gotoAndStop (1687); } }
Symbol 994 Button
on (release, keyPress "u") { gotoAndStop (1673); }
Symbol 996 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1661); }
Symbol 999 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1661); }
Symbol 1001 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1661); }
Symbol 1003 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1661); }
Symbol 1010 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (1674); } else { gotoAndStop (1675); } } else { gotoAndStop (1678); } }
Symbol 1011 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (1674); } else { gotoAndStop (1675); } } else { gotoAndStop (1678); } }
Symbol 1012 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (1674); } else { gotoAndStop (1675); } } else { gotoAndStop (1678); } }
Symbol 1013 Button
on (release) { cond = 0; mood = 100; gotoAndStop (1661); }
Symbol 1014 Button
on (release) { gotoAndStop (1661); }
Symbol 1018 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (1955); } else { gotoAndStop (1678); } }
Symbol 1019 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (1980); } else { gotoAndStop (1678); } }
Symbol 1020 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (1930); } else { gotoAndStop (1678); } }
Symbol 1021 Button
on (release) { countt = 1; gotoAndStop (1661); }
Symbol 1022 Button
on (release) { stopAllSounds(); gotoAndStop (1860); }
Symbol 1023 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (1661); }
Symbol 1025 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (20); } else { gotoAndStop (1923); } }
Symbol 1026 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (20); } else { gotoAndStop (1923); } }
Symbol 1030 Button
on (release, keyPress "e") { ship = ship + (mood * 2.1); date = 1 + random(6); if (mood >= 240) { gotoAndStop (2262); } else { gotoAndStop (2263); } }
Symbol 1031 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (2003); } else if (luck == 1) { gotoAndStop (2004); } else if (luck == 2) { gotoAndStop (2005); } else if (luck == 3) { gotoAndStop (2006); } else if (luck == 4) { gotoAndStop (2007); } else if (luck == 5) { gotoAndStop (2008); } else if (luck == 6) { gotoAndStop (2009); } else { gotoAndStop (2010); } } else { gotoAndStop (2028); } }
Symbol 1032 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (2051); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2027); } } else { gotoAndStop (2028); } }
Symbol 1033 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (2017); } else { gotoAndStop (2019); } }
Symbol 1034 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (2020); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2027); } } else { gotoAndStop (2028); } }
Symbol 1035 Button
on (release, keyPress "u") { gotoAndStop (2014); }
Symbol 1037 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2002); }
Symbol 1040 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2002); }
Symbol 1042 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2002); }
Symbol 1044 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2002); }
Symbol 1051 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2015); } else { gotoAndStop (2016); } } else { gotoAndStop (2019); } }
Symbol 1052 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2015); } else { gotoAndStop (2016); } } else { gotoAndStop (2019); } }
Symbol 1053 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2015); } else { gotoAndStop (2016); } } else { gotoAndStop (2019); } }
Symbol 1054 Button
on (release) { cond = 0; mood = 100; gotoAndStop (2002); }
Symbol 1055 Button
on (release) { gotoAndStop (2002); }
Symbol 1059 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (2296); } else { gotoAndStop (2019); } }
Symbol 1060 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (2321); } else { gotoAndStop (2019); } }
Symbol 1061 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (2271); } else { gotoAndStop (2019); } }
Symbol 1062 Button
on (release) { countt = 1; gotoAndStop (2002); }
Symbol 1063 Button
on (release) { stopAllSounds(); gotoAndStop (2201); }
Symbol 1064 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (2002); }
Symbol 1066 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (20); } else { gotoAndStop (2264); } }
Symbol 1067 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (20); } else { gotoAndStop (2264); } }
Symbol 1070 Button
on (release, keyPress "e") { ship = ship + (mood * 2.8); date = 1 + random(6); if (mood >= 240) { gotoAndStop (2603); } else { gotoAndStop (2604); } }
Symbol 1071 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (2344); } else if (luck == 1) { gotoAndStop (2345); } else if (luck == 2) { gotoAndStop (2346); } else if (luck == 3) { gotoAndStop (2347); } else if (luck == 4) { gotoAndStop (2348); } else if (luck == 5) { gotoAndStop (2349); } else if (luck == 6) { gotoAndStop (2350); } else { gotoAndStop (2351); } } else { gotoAndStop (2369); } }
Symbol 1072 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (2392); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2368); } } else { gotoAndStop (2369); } }
Symbol 1073 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (2358); } else { gotoAndStop (2360); } }
Symbol 1074 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (2361); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2368); } } else { gotoAndStop (2369); } }
Symbol 1075 Button
on (release, keyPress "u") { gotoAndStop (2355); }
Symbol 1079 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2343); }
Symbol 1083 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2343); }
Symbol 1089 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2343); }
Symbol 1099 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2343); }
Symbol 1104 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2343); }
Symbol 1108 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2356); } else { gotoAndStop (2357); } } else { gotoAndStop (2360); } }
Symbol 1109 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2356); } else { gotoAndStop (2357); } } else { gotoAndStop (2360); } }
Symbol 1110 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2356); } else { gotoAndStop (2357); } } else { gotoAndStop (2360); } }
Symbol 1111 Button
on (release) { cond = 0; mood = 100; gotoAndStop (2343); }
Symbol 1112 Button
on (release) { gotoAndStop (2343); }
Symbol 1116 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (2637); } else { gotoAndStop (2360); } }
Symbol 1117 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (2662); } else { gotoAndStop (2360); } }
Symbol 1118 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (2612); } else { gotoAndStop (2360); } }
Symbol 1119 Button
on (release) { countt = 1; gotoAndStop (2343); }
Symbol 1121 Button
on (release) { stopAllSounds(); gotoAndStop (2542); }
Symbol 1123 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (2343); }
Symbol 1125 Button
on (release) { pic2 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (20); } else { gotoAndStop (2605); } }
Symbol 1126 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (20); } else { gotoAndStop (2605); } }
Symbol 1129 Button
on (release, keyPress "e") { ship = ship + (mood * 3); date = 1 + random(6); if (mood >= 240) { gotoAndStop (2944); } else { gotoAndStop (2945); } }
Symbol 1130 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (2685); } else if (luck == 1) { gotoAndStop (2686); } else if (luck == 2) { gotoAndStop (2687); } else if (luck == 3) { gotoAndStop (2688); } else if (luck == 4) { gotoAndStop (2689); } else if (luck == 5) { gotoAndStop (2690); } else if (luck == 6) { gotoAndStop (2691); } else { gotoAndStop (2692); } } else { gotoAndStop (2710); } }
Symbol 1131 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (2733); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2709); } } else { gotoAndStop (2710); } }
Symbol 1132 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (2699); } else { gotoAndStop (2701); } }
Symbol 1133 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (2702); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2709); } } else { gotoAndStop (2710); } }
Symbol 1134 Button
on (release, keyPress "u") { gotoAndStop (2696); }
Symbol 1136 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2684); }
Symbol 1138 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2684); }
Symbol 1141 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2684); }
Symbol 1145 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2684); }
Symbol 1147 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2684); }
Symbol 1151 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2697); } else { gotoAndStop (2698); } } else { gotoAndStop (2701); } }
Symbol 1152 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2697); } else { gotoAndStop (2698); } } else { gotoAndStop (2701); } }
Symbol 1153 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2697); } else { gotoAndStop (2698); } } else { gotoAndStop (2701); } }
Symbol 1154 Button
on (release) { cond = 0; mood = 100; gotoAndStop (2684); }
Symbol 1155 Button
on (release) { gotoAndStop (2684); }
Symbol 1159 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (2978); } else { gotoAndStop (2701); } }
Symbol 1160 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (3003); } else { gotoAndStop (2701); } }
Symbol 1161 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (2953); } else { gotoAndStop (2701); } }
Symbol 1162 Button
on (release) { countt = 1; gotoAndStop (2684); }
Symbol 1163 Button
on (release) { stopAllSounds(); gotoAndStop (2883); }
Symbol 1164 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (2684); }
Symbol 1166 Button
on (release) { pic6 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (20); } else { gotoAndStop (2946); } }
Symbol 1167 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (20); } else { gotoAndStop (2946); } }
Symbol 1171 Button
on (release, keyPress "e") { ship = ship + (mood * 5); date = 1 + random(6); if (mood >= 240) { gotoAndStop (3285); } else { gotoAndStop (3286); } }
Symbol 1172 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (3026); } else if (luck == 1) { gotoAndStop (3027); } else if (luck == 2) { gotoAndStop (3028); } else if (luck == 3) { gotoAndStop (3029); } else if (luck == 4) { gotoAndStop (3030); } else if (luck == 5) { gotoAndStop (3031); } else if (luck == 6) { gotoAndStop (3032); } else { gotoAndStop (3033); } } else { gotoAndStop (3051); } }
Symbol 1173 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3074); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3050); } } else { gotoAndStop (3051); } }
Symbol 1174 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3040); } else { gotoAndStop (3042); } }
Symbol 1175 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (3043); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3050); } } else { gotoAndStop (3051); } }
Symbol 1176 Button
on (release, keyPress "u") { gotoAndStop (3037); }
Symbol 1178 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3025); }
Symbol 1180 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3025); }
Symbol 1183 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3025); }
Symbol 1187 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3025); }
Symbol 1189 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3025); }
Symbol 1193 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3038); } else { gotoAndStop (3039); } } else { gotoAndStop (3042); } }
Symbol 1194 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3038); } else { gotoAndStop (3039); } } else { gotoAndStop (3042); } }
Symbol 1195 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3038); } else { gotoAndStop (3039); } } else { gotoAndStop (3042); } }
Symbol 1196 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3025); }
Symbol 1197 Button
on (release) { gotoAndStop (3025); }
Symbol 1201 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (3319); } else { gotoAndStop (3042); } }
Symbol 1202 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (3344); } else { gotoAndStop (3042); } }
Symbol 1203 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (3294); } else { gotoAndStop (3042); } }
Symbol 1204 Button
on (release) { countt = 1; gotoAndStop (3025); }
Symbol 1205 Button
on (release) { stopAllSounds(); gotoAndStop (3224); }
Symbol 1206 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3025); }
Symbol 1208 Button
on (release) { pic1 = 1; gotoAndStop (3287); }
Symbol 1209 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (20); } else { gotoAndStop (3287); } }
Symbol 1211 Button
on (release) { mind = 1; gotoAndStop (20); }
Symbol 1215 Button
on (release, keyPress "e") { ship = ship + (mood * 5); gotoAndStop (3627); }
Symbol 1216 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (3367); } else if (luck == 1) { gotoAndStop (3368); } else if (luck == 2) { gotoAndStop (3369); } else if (luck == 3) { gotoAndStop (3370); } else if (luck == 4) { gotoAndStop (3371); } else if (luck == 5) { gotoAndStop (3372); } else if (luck == 6) { gotoAndStop (3373); } else { gotoAndStop (3375); } } else if (count == 7) { gotoAndStop (3374); } else { gotoAndStop (3392); } }
Symbol 1217 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3415); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3391); } } else { gotoAndStop (3392); } }
Symbol 1218 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3381); } else { gotoAndStop (3383); } }
Symbol 1219 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (3384); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3391); } } else { gotoAndStop (3392); } }
Symbol 1220 Button
on (release, keyPress "u") { gotoAndStop (3378); }
Symbol 1222 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3366); }
Symbol 1224 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3366); }
Symbol 1227 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3366); }
Symbol 1231 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3366); }
Symbol 1233 Button
on (release) { if (ans eq kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3366); }
Symbol 1235 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3366); }
Symbol 1239 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3379); } else { gotoAndStop (3380); } } else { gotoAndStop (3383); } }
Symbol 1240 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3379); } else { gotoAndStop (3380); } } else { gotoAndStop (3383); } }
Symbol 1241 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3379); } else { gotoAndStop (3380); } } else { gotoAndStop (3383); } }
Symbol 1242 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3366); }
Symbol 1243 Button
on (release) { gotoAndStop (3366); }
Symbol 1247 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (3660); } else { gotoAndStop (3383); } }
Symbol 1248 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (3685); } else { gotoAndStop (3383); } }
Symbol 1249 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (3635); } else { gotoAndStop (3383); } }
Symbol 1250 Button
on (release) { countt = 1; gotoAndStop (3366); }
Symbol 1251 Button
on (release) { stopAllSounds(); gotoAndStop (3565); }
Symbol 1253 Button
on (release) { stopAllSounds(); state = 5; level = "Lover"; gotoAndStop (4284); }
Symbol 1257 Button
on (press) { startDrag ("/Astock"); } on (release) { stopDrag(); }
Symbol 1260 Button
on (press) { startDrag ("/Bstock"); } on (release) { stopDrag(); }
Symbol 1263 Button
on (press) { startDrag ("/panty"); } on (release) { stopDrag(); }
Symbol 1265 Button
on (press) { startDrag ("/Apanty2"); } on (release) { stopDrag(); }
Symbol 1267 Button
on (press) { startDrag ("/Bpanty"); } on (release) { stopDrag(); }
Symbol 1269 Button
on (press) { startDrag ("/Bpanty2"); } on (release) { stopDrag(); }
Symbol 1272 Button
on (press) { startDrag ("/Bpanty3"); } on (release) { stopDrag(); }
Symbol 1274 Button
on (press) { startDrag ("/Cpanty2"); } on (release) { stopDrag(); }
Symbol 1277 Button
on (press) { startDrag ("/bra"); } on (release) { stopDrag(); }
Symbol 1280 Button
on (press) { startDrag ("/Abra2"); } on (release) { stopDrag(); }
Symbol 1283 Button
on (press) { startDrag ("/Bbra2"); } on (release) { stopDrag(); }
Symbol 1285 Button
on (press) { startDrag ("/Bbra3"); } on (release) { stopDrag(); }
Symbol 1288 Button
on (press) { startDrag ("/wrap3"); } on (release) { stopDrag(); }
Symbol 1291 Button
on (press) { startDrag ("/Asock2"); } on (release) { stopDrag(); }
Symbol 1294 Button
on (press) { startDrag ("/vest"); } on (release) { stopDrag(); }
Symbol 1297 Button
on (press) { startDrag ("/vest3"); } on (release) { stopDrag(); }
Symbol 1300 Button
on (press) { startDrag ("/vest4"); } on (release) { stopDrag(); }
Symbol 1303 Button
on (press) { startDrag ("/tshirt"); } on (release) { stopDrag(); }
Symbol 1307 Button
on (press) { startDrag ("/necklace"); } on (release) { stopDrag(); }
Symbol 1310 Button
on (press) { startDrag ("/necklace2"); } on (release) { stopDrag(); }
Symbol 1313 Button
on (press) { startDrag ("/rabbit"); } on (release) { stopDrag(); }
Symbol 1315 Button
on (press) { startDrag ("/scouter"); } on (release) { stopDrag(); }
Symbol 1318 Button
on (release, keyPress "x") { gotoAndStop (1295); }
Symbol 1321 Button
on (release, keyPress "x") { if (count == 1) { gotoAndStop (1315); } else if (count == 0) { gotoAndStop (1316); } }
Symbol 1324 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 1325 Button
on (release, keyPress "x") { gotoAndStop (1132); }
Symbol 1326 Button
on (release, keyPress "b") { gotoAndStop (4072); }
Symbol 1329 Button
on (release, keyPress "<Space>") { if ((rest == 1) or (rest == 3)) { gotoAndStop (4084); } else if ((forest == 1) or (forest == 3)) { gotoAndStop (4086); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (4080); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (4082); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (4088); } else if ((space == 1) or (space == 3)) { gotoAndStop (4090); } }
Symbol 1331 Button
on (release, keyPress "<Space>") { if ((beach == 1) or (beach == 3)) { gotoAndStop (4082); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (4088); } else if ((space == 1) or (space == 3)) { gotoAndStop (4090); } }
Symbol 1332 Button
on (release, keyPress "<Space>") { if ((blue == 1) or (blue == 3)) { gotoAndStop (4088); } else if ((space == 1) or (space == 3)) { gotoAndStop (4090); } }
Symbol 1333 Button
on (release, keyPress "<Space>") { if ((forest == 1) or (forest == 3)) { gotoAndStop (4086); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (4080); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (4082); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (4088); } else if ((space == 1) or (space == 3)) { gotoAndStop (4090); } }
Symbol 1335 Button
on (release, keyPress "<Space>") { if ((gold == 1) or (gold == 3)) { gotoAndStop (4080); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (4082); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (4088); } else if ((space == 1) or (space == 3)) { gotoAndStop (4090); } }
Symbol 1336 Button
on (release, keyPress "<Space>") { if ((space == 1) or (space == 3)) { gotoAndStop (4090); } }
Symbol 1337 Button
on (release, keyPress "<Space>") { gotoAndStop (4072); }
Symbol 1338 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 1339 Button
on (release, keyPress "b") { prevFrame(); }
Symbol 1345 Button
on (release, keyPress "<Space>") { gotoAndStop (4102); }
Symbol 1353 Button
on (release) { stopAllSounds(); enemyhp = 3000; girlhp = 3; count = 30; startDrag ("/lock", true); play(); }
Symbol 1357 Button
on (press) { if (enemyhp >= st) { enemyhp = enemyhp - st; } else { enemyhp = 0; gotoAndPlay (4215); } }
Symbol 1359 Button
on (press) { girlhp = girlhp - 1; if (girlhp == 0) { gotoAndStop (4280); } }
Symbol 1360 Button
on (press) { if (enemyhp >= st) { enemyhp = enemyhp - st; } else { enemyhp = 0; gotoAndPlay (4215); } }
Symbol 1362 Button
on (release) { ship = ship + 300; gotoAndStop (20); }
Symbol 1364 Button
on (release) { ship = ship - 100; gotoAndStop (20); }
Symbol 1365 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 1367 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 1369 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 1371 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 1373 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 1375 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 1377 Button
on (release, keyPress "x") { stopAllSounds(); gotoAndStop (21); }
Symbol 1390 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; nextFrame(); }
Symbol 1397 Button
on (release) { if (name eq "testbug") { stopAllSounds(); gotoAndStop (4419); } else if (3 >= state) { gotoAndStop (4333); } else if ((state == 4) or (state == 9)) { if (count != 6) { gotoAndStop (4343); } else if ((ship >= 6000) and (count == 6)) { gotoAndStop (4363); } } else if ((state == 5) and (count != 6)) { gotoAndStop (4373); } else if ((state == 5) and (count == 6)) { gotoAndStop (4383); } }
Symbol 1398 Button
on (release) { prevFrame(); }
Symbol 1401 Button
on (release) { gotoAndStop (4384); }
Symbol 1406 Button
on (release) { gotoAndStop (4393); }
Symbol 1408 Button
on (release) { gotoAndStop (4403); }
Symbol 1410 Button
on (release) { gotoAndStop (4413); }
Symbol 1411 Button
on (release) { stopAllSounds(); gotoAndStop (4419); }

Library Items

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Symbol 3 TextUses:2Used by:Timeline
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Instance Names

"man4"Frame 18Symbol 51 MovieClip
"man3"Frame 18Symbol 49 MovieClip
"man2"Frame 18Symbol 47 MovieClip
"man1"Frame 18Symbol 45 MovieClip
"man4"Frame 19Symbol 51 MovieClip
"man3"Frame 19Symbol 49 MovieClip
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"blood"Frame 20Symbol 141 MovieClip
"man4"Frame 20Symbol 51 MovieClip
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"cross"Frame 964Symbol 601 MovieClip
"facial"Frame 1320Symbol 900 MovieClip
"blood"Frame 1320Symbol 141 MovieClip
"facial"Frame 1661Symbol 900 MovieClip
"blood"Frame 1661Symbol 141 MovieClip
"facial"Frame 2002Symbol 900 MovieClip
"blood"Frame 2002Symbol 141 MovieClip
"facial"Frame 2343Symbol 900 MovieClip
"blood"Frame 2343Symbol 141 MovieClip
"facial"Frame 2684Symbol 900 MovieClip
"blood"Frame 2684Symbol 141 MovieClip
"facial"Frame 3025Symbol 900 MovieClip
"blood"Frame 3025Symbol 141 MovieClip
"facial"Frame 3366Symbol 900 MovieClip
"blood"Frame 3366Symbol 141 MovieClip
"Astock"Frame 3707Symbol 1258 MovieClip
"Astock2"Frame 3707Symbol 744 MovieClip
"Bstock"Frame 3707Symbol 1261 MovieClip
"Bstock2"Frame 3707Symbol 779 MovieClip
"panty"Frame 3707Symbol 1264 MovieClip
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"bra"Frame 3707Symbol 1278 MovieClip
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"Bbra"Frame 3707Symbol 713 MovieClip
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"Asock3"Frame 3710Symbol 697 MovieClip
"vest"Frame 3710Symbol 1295 MovieClip
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"vest5"Frame 3710Symbol 700 MovieClip
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"skirt"Frame 3710Symbol 747 MovieClip
"skirt3"Frame 3710Symbol 703 MovieClip
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"skirt4"Frame 3710Symbol 735 MovieClip
"tshirt"Frame 3710Symbol 1304 MovieClip
"tshirt2"Frame 3710Symbol 750 MovieClip
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"shoes"Frame 3710Symbol 760 MovieClip
"uniform"Frame 3710Symbol 1305 MovieClip
"uniform2"Frame 3710Symbol 725 MovieClip
"dress"Frame 3710Symbol 766 MovieClip
"dress2"Frame 3710Symbol 763 MovieClip
"tower"Frame 3710Symbol 369 MovieClip
"necklace"Frame 3710Symbol 1308 MovieClip
"necklace2"Frame 3710Symbol 1311 MovieClip
"rabbit"Frame 3710Symbol 1320 MovieClip
"Astock"Frame 3711Symbol 1258 MovieClip
"Astock2"Frame 3711Symbol 744 MovieClip
"Bstock"Frame 3711Symbol 1261 MovieClip
"Bstock2"Frame 3711Symbol 779 MovieClip
"panty"Frame 3711Symbol 1264 MovieClip
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"Apanty3"Frame 3711Symbol 694 MovieClip
"Bpanty"Frame 3711Symbol 1268 MovieClip
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"Cpanty"Frame 3711Symbol 710 MovieClip
"Cpanty2"Frame 3711Symbol 1275 MovieClip
"Bpanty4"Frame 3711Symbol 754 MovieClip
"wrap"Frame 3711Symbol 770 MovieClip
"wrap2"Frame 3711Symbol 773 MovieClip
"bra"Frame 3711Symbol 1278 MovieClip
"Abra2"Frame 3711Symbol 1281 MovieClip
"Abra3"Frame 3711Symbol 729 MovieClip
"Bbra"Frame 3711Symbol 713 MovieClip
"Bbra2"Frame 3711Symbol 1284 MovieClip
"Bbra3"Frame 3711Symbol 1286 MovieClip
"Bbra4"Frame 3711Symbol 757 MovieClip
"wrap3"Frame 3711Symbol 1289 MovieClip
"wrap4"Frame 3711Symbol 776 MovieClip
"Asock"Frame 3711Symbol 716 MovieClip
"Asock2"Frame 3711Symbol 1292 MovieClip
"Asock3"Frame 3711Symbol 697 MovieClip
"vest"Frame 3711Symbol 1295 MovieClip
"vest3"Frame 3711Symbol 1298 MovieClip
"vest4"Frame 3711Symbol 1301 MovieClip
"vest5"Frame 3711Symbol 700 MovieClip
"short"Frame 3711Symbol 732 MovieClip
"skirt"Frame 3711Symbol 747 MovieClip
"skirt3"Frame 3711Symbol 703 MovieClip
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"tshirt"Frame 3711Symbol 1304 MovieClip
"tshirt2"Frame 3711Symbol 750 MovieClip
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"shoes"Frame 3711Symbol 760 MovieClip
"uniform"Frame 3711Symbol 1305 MovieClip
"uniform2"Frame 3711Symbol 725 MovieClip
"dress"Frame 3711Symbol 766 MovieClip
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http://swfchan.com/6/27733/info.shtml
Created: 21/5 -2019 06:23:15 Last modified: 21/5 -2019 06:23:15 Server time: 22/12 -2024 10:21:11