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Rainbow Spawn TD.swf

This is the info page for
Flash #27982

(Click the ID number above for more basic data on this flash file.)


Text
RAINBOW

SPAWN

DEFENSE

Copyright © 2008 by
Ronald Martin Jacobson

Sandbox

Double silver income

Easy

+5% Compound Interest (10%)

Normal

Normal Game

Hard

+50% Blob HP

Challenge

Blobs divide twice

a Tenko game

PLAY MORE GAMES

HIGH SCORES

INSTRUCTIONS

INSTRUCTIONS

M

U

S

I

C

M

U

S

I

C

Survival

Only tough boss blobs

DB

EL

EU

PE

No red blobs, blue dominates

NEXT

NEXT

BACK

BACK

You must stop the blobs from
reaching the red arrow
here on the map:
To do so you will need to
build towers. Select the
color of the tower you
want to build and then use
the Build (b) button.

After clicking Build (b), hold the mouse
over a black square and click the square.
You can later select this tower by clicking
on it. You must select a tower to upgrade it.

Your towers can only target
blobs of a similar color.
For example, your full-Red
tower will not be able to
fire its lasers at a
full-Blue blob.
Furthermore, a tower will
deal more damage if its
color is closer to the color
of its targeted blob.

Basically, the more your tower matches a blob,
the better it can destroy it. You will need good
color variation to achieve the highest score.

Hint: Mid-grey color has the highest spread of potential targets.

You can upgrade each tower's
damage, speed, and range.
You can also add three special
abilities to each tower:
Slow, Rotate, or Multifire.
A tower with slow can cause
enemy blobs to slow down.
A tower which rotates its
color can hit more targets
and deliver a wider range
of damage.
A tower can also fire at
multiple blobs.

The first upgrade to a tower costs 10 silver.
Each additional upgrade cost doubles itself,
except when upgrading slow or rotate
which only cause the upgrade cost to
rise by 50%.

Normal levels contain 10 blobs.
Every fith level is Multicolored.
Every seventh level is Fast.
Every tenth level is a Boss level.
A level can also be Morphous,
but the appearance of a
Morphous level is random.
Morphous blobs constantly
shift their colors.

When destroying a parent blob, you earn X silver,
where X = the level you are currently on.
When destroying a child blob, you earn 0.5 silver.

NEXT LEVEL (Spacebar)

-

BUILD (b)

Select a color and then
place a tower on any
rainbow square for 10 silver

BUILD (b)

Distance [1]

Distance [1]

Distance Targeting: fire at the
blobs farthest along the track

Distance [1]

Speed [2]

Speed [2]

Speed Targeting: fire at the
fastest blobs within range

Speed [2]

Healthy [3]

Healthy [3]

Healthy Targeting: fire at the
blobs with the most HP

Healthy [3]

Weak [4]

Weak [4]

Weak Targeting: fire at
the blobs with low HP

Weak [4]

Spectrum [5]

Spectrum [5]

Spectrum Targeting: maximize
damage by firing at
blobs of similar color

Spectrum [5]

Damage [d]

Upgrade damage: doubles
the selected tower's damage

Speed [s]

Upgrade speed: doubles
the selected tower's speed

Range [r]

Upgrade range: doubles
the selected tower's range

Slow [L]

Upgrade slow: selected tower reduces
target blob speed by 10% per upgrade

Rotate [T]

Upgrade rotate: selected tower fluxuates
R, G, and then B as it fires at blobs

Multifire [M]

Upgrade multifire: selected tower can
target twice as many blobs per upgrade

PAUSE (p)

MENU

Current Damage:

Current Speed:

Current Range:

Slow:

Rotate:

Multi:

SELL TOWER FOR:

You've lost!

...and there's no way to win, of course...

...but, you can still win the high score game.

Your Name:

Your Score:

Difficulty Level:

Submit

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } var Game = new GameClass(); var NextBlob = new BlobClass(); var MusicOn = true; var KeyListenerAdded = false; var InFrame70 = false; MenuMusic = new Sound(this); MenuMusic.attachSound("MenuMusic1"); HelpMusic = new Sound(this); HelpMusic.attachSound("HelpMusic1"); GameMusic = new Sound(this); GameMusic.attachSound("GameMusic1"); __com_mochibot__("b6dd63de", this, 10301, true);
Frame 2
MochiAd.showPreGameAd({id:"242d55a264b796b5", res:"600x500"});
Frame 10
function StartGame(Diff) { Game.Difficulty = Diff; Game.Level = 0; Game.Silver = 100; Game.Score = 0; Game.Lives = 100; gotoAndPlay (70); } HelpMusic.stop(); GameMusic.stop(); if (MusicOn == true) { MenuMusic.start(0, 99999); } else { MenuMusic.stop(); } stop();
Frame 11
MenuMusic.stop(); if (MusicOn == true) { HelpMusic.start(0, 99999); } else { HelpMusic.stop(); } stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 70
function AddTowerPoint(X, Y) { TowerPlacesX.push(X); TowerPlacesY.push(Y); } function AutoNextLevel() { if ((Game.Blobs.length <= 0) && (Game.Level > 0)) { NextLevel(); } } function PauseGame() { if (Paused == false) { Paused = true; } else { Paused = false; } } function ChangeTarget(Orders) { if (TowerSelected > -1) { Game.Towers[TowerSelected].Target = Orders; } } function SellTower() { var _local3 = new TowerClass(); if (TowerSelected > -1) { Game.Silver = Game.Silver + Math.round(Game.Towers[TowerSelected].PaidInto * 0.8); if (TowerSelected == (Game.Towers.length - 1)) { this["Tower" + TowerSelected].removeMovieClip(); _local3 = Game.Towers.pop(); } else { this["Tower" + TowerSelected].removeMovieClip(); this["Tower" + (Game.Towers.length - 1)].duplicateMovieClip("Tower" + TowerSelected, _root.getNextHighestDepth(), this["Tower" + (Game.Towers.length - 1)]); this["Tower" + (Game.Towers.length - 1)].removeMovieClip(); Game.Towers[TowerSelected] = Game.Towers.pop(); } TowerSelected = -1; this.SelTower1.removeMovieClip(); } } function UpgradeTower(Mode) { if (TowerSelected > -1) { if (Game.Silver >= Game.Towers[TowerSelected].UpgradeCost) { if (Mode == "Damage") { Game.Towers[TowerSelected].Damage = Game.Towers[TowerSelected].Damage * 2; Game.Silver = Game.Silver - Game.Towers[TowerSelected].UpgradeCost; Game.Towers[TowerSelected].PaidInto = Game.Towers[TowerSelected].PaidInto + Game.Towers[TowerSelected].UpgradeCost; Game.Towers[TowerSelected].UpgradeCost = Game.Towers[TowerSelected].UpgradeCost * 2; } else if (Mode == "Speed") { if (Game.Towers[TowerSelected].Speed < 160) { Game.Towers[TowerSelected].Speed = Game.Towers[TowerSelected].Speed * 2; Game.Silver = Game.Silver - Game.Towers[TowerSelected].UpgradeCost; Game.Towers[TowerSelected].PaidInto = Game.Towers[TowerSelected].PaidInto + Game.Towers[TowerSelected].UpgradeCost; Game.Towers[TowerSelected].UpgradeCost = Game.Towers[TowerSelected].UpgradeCost * 2; } } else if (Mode == "Range") { if (Game.Towers[TowerSelected].Range < 400) { Game.Towers[TowerSelected].Range = Game.Towers[TowerSelected].Range * 2; Game.Silver = Game.Silver - Game.Towers[TowerSelected].UpgradeCost; Game.Towers[TowerSelected].PaidInto = Game.Towers[TowerSelected].PaidInto + Game.Towers[TowerSelected].UpgradeCost; Game.Towers[TowerSelected].UpgradeCost = Game.Towers[TowerSelected].UpgradeCost * 2; this.SelTower1._xscale = this.SelTower1._xscale * 2; this.SelTower1._yscale = this.SelTower1._yscale * 2; } } else if (Mode == "Slow") { if (Game.Towers[TowerSelected].Slow < 0.2) { Game.Towers[TowerSelected].Slow = Game.Towers[TowerSelected].Slow + 0.04; Game.Silver = Game.Silver - Game.Towers[TowerSelected].UpgradeCost; Game.Towers[TowerSelected].PaidInto = Game.Towers[TowerSelected].PaidInto + Game.Towers[TowerSelected].UpgradeCost; Game.Towers[TowerSelected].UpgradeCost = Game.Towers[TowerSelected].UpgradeCost * 1.5; } } else if (Mode == "Rotate") { if (Game.Towers[TowerSelected].Rotation < 3) { Game.Towers[TowerSelected].Rotation = Game.Towers[TowerSelected].Rotation + 1; Game.Silver = Game.Silver - Game.Towers[TowerSelected].UpgradeCost; Game.Towers[TowerSelected].PaidInto = Game.Towers[TowerSelected].PaidInto + Game.Towers[TowerSelected].UpgradeCost; Game.Towers[TowerSelected].UpgradeCost = Game.Towers[TowerSelected].UpgradeCost * 1.5; } } else if (Mode == "Multifire") { if (Game.Towers[TowerSelected].Multifire < 8) { Game.Towers[TowerSelected].Multifire = Game.Towers[TowerSelected].Multifire * 2; Game.Silver = Game.Silver - Game.Towers[TowerSelected].UpgradeCost; Game.Towers[TowerSelected].PaidInto = Game.Towers[TowerSelected].PaidInto + Game.Towers[TowerSelected].UpgradeCost; Game.Towers[TowerSelected].UpgradeCost = Game.Towers[TowerSelected].UpgradeCost * 2; } } } } } function ClearLines() { var _local3 = 0; var _local4 = new Object(); _local3 = Lines.length - 1; while (_local3 >= 0) { if (Lines[_local3] > 0) { Lines[_local3] = Lines[_local3] - 1; } else if (_local3 == (Lines.length - 1)) { this["Line" + _local3].removeMovieClip(); _local4 = Lines.pop(); } else { this["Line" + _local3].removeMovieClip(); this["Line" + (Lines.length - 1)].duplicateMovieClip("Line" + _local3, _root.getNextHighestDepth(), this["Line" + (Lines.length - 1)]); this["Line" + (Lines.length - 1)].removeMovieClip(); Lines[_local3] = Lines.pop(); } _local3--; } } function BuildTowerMode() { if (BuildingTower == false) { BuildingTower = true; } else if (BuildingTower == true) { BuildingTower = false; this.TowerPrev.removeMovieClip(); } } function FireTowers() { var _local1 = 0; _local1 = 0; while (_local1 <= (Game.Towers.length - 1)) { Game.Towers[_local1].FireTick = Game.Towers[_local1].FireTick + Game.Towers[_local1].Speed; if (Game.Towers[_local1].FireTick >= 1500) { FireTower(_local1); Game.Towers[_local1].FireTick = 0; } _local1++; } } function FireTower(index) { var _local2 = 0; var _local4 = new Array(); _local4 = FindTargets(Game.Towers[index]); _local2 = 0; while (_local2 <= (_local4.length - 1)) { FireTowerAtTarget(index, _local4[_local2]); _local2++; } if (Game.Towers[index].Rotation > 0) { if (Game.Towers[index].Rotation > 0) { Game.Towers[index].R = random(255); } if (Game.Towers[index].Rotation > 1) { Game.Towers[index].G = random(255); } if (Game.Towers[index].Rotation > 2) { Game.Towers[index].B = random(255); } TColor = new Color(this["Tower" + index]); TempColor.rb = Game.Towers[index].R; TempColor.gb = Game.Towers[index].G; TempColor.bb = Game.Towers[index].B; TColor.setTransform(TempColor); } } function FireTowerAtTarget(index, Target) { var _local5 = 0; var _local9 = 0; var _local10 = 0; var _local11 = 5; var _local3 = new BlobClass(); this["Tower" + index]._rotation = DetermineRotation(Game.Blobs[Target].x - ((((Game.Towers[index].X - 1) * 20) + XYOffset) + 10), Game.Blobs[Target].y - ((((Game.Towers[index].Y - 1) * 20) + XYOffset) + 10)); _local10 = NextLineIndex(); this.createEmptyMovieClip("Line" + _local10, _root.getNextHighestDepth()); if ((Game.Towers[index].Damage >= 10) && (Game.Towers[index].Damage <= 40)) { _local5 = 1; _local11 = 5; } else if ((Game.Towers[index].Damage >= 80) && (Game.Towers[index].Damage <= 320)) { _local5 = 2; _local11 = 4; } else if ((Game.Towers[index].Damage >= 640) && (Game.Towers[index].Damage <= 2560)) { _local5 = 3; _local11 = 4; } else if ((Game.Towers[index].Damage >= 5120) && (Game.Towers[index].Damage <= 20480)) { _local5 = 4; _local11 = 3; } else { _local5 = 5; _local11 = 3; } this["Line" + _local10].lineStyle(_local5, (("0x" + DecToHex(Game.Towers[index].R)) + DecToHex(Game.Towers[index].G)) + DecToHex(Game.Towers[index].B), 100); this["Line" + _local10].moveTo((((Game.Towers[index].X - 1) * 20) + XYOffset) + 10, (((Game.Towers[index].Y - 1) * 20) + XYOffset) + 10); this["Line" + _local10].lineTo(Game.Blobs[Target].x, Game.Blobs[Target].y); this["Line" + _local10].x = 0; this["Line" + _local10].y = 0; Lines.push(_local11); Damage = Game.Towers[index].Damage * ((0.5 - RGBDiffPercent(Game.Towers[index], Game.Blobs[Target])) * 8); Game.Blobs[Target].HP = Game.Blobs[Target].HP - Damage; if (Game.Towers[index].Slow > 0) { Game.Blobs[Target].SpeedRedux = Game.Blobs[Target].SpeedRedux + (Game.Towers[index].Slow * ((0.5 - RGBDiffPercent(Game.Towers[index], Game.Blobs[Target])) * 8)); if (Game.Blobs[Target].SpeedRedux > 0.9) { Game.Blobs[Target].SpeedRedux = 0.9; } } if (Game.Difficulty == "Survival") { _local9 = 3; } else if (Game.Difficulty == "Challenge") { _local9 = 2; } else { _local9 = 1; } if (Game.Blobs[Target].HP <= 0) { if ((Game.Blobs[Target].Boss == true) && (Game.Blobs[Target].Scale == 250)) { if (Game.Difficulty == "Survival") { Game.Silver = Game.Silver + (Game.Blobs[Target].Level * 10); } else { Game.Silver = Game.Silver + (Game.Blobs[Target].Level * 15); if (Game.Difficulty == "Sandbox") { Game.Silver = Game.Silver + (Game.Blobs[Target].Level * 15); } } Game.Score = Game.Score + 1; } else if ((Game.Blobs[Target].Boss == false) && (Game.Blobs[Target].Scale == 150)) { Game.Silver = Game.Silver + Game.Blobs[Target].Level; if (Game.Difficulty == "Sandbox") { Game.Silver = Game.Silver + Game.Blobs[Target].Level; } Game.Score = Game.Score + 1; } else { Game.Silver = Game.Silver + 0.5; if (Game.Difficulty == "Sandbox") { Game.Silver = Game.Silver + 0.5; } Game.Score = Game.Score + 1; } if (Game.Blobs[Target].HPMax >= 40) { _local5 = 1; while (_local5 <= _local9) { _local3 = new BlobClass(); CopyBlobClassValues(Game.Blobs[Target], _local3); if (Game.Difficulty == "Survival") { _local3.HPMax = Math.round(_local3.HPMax / 5); } else { _local3.HPMax = Math.round(_local3.HPMax / 2); } _local3.HP = _local3.HPMax; _local3.Backwards = random(40) + 40; _local3.Scale = Math.round(_local3.Scale * 0.95); if (_local3.Scale <= 10) { _local3.Scale = 10; } if (_local3.Multicolored == true) { if (Game.Difficulty == "Deep Blue") { _local3.R = 0; _local3.G = random(125); _local3.B = random(125) + 130; } else { _local3.R = random(255); _local3.G = random(255); _local3.B = random(255); } } Game.Blobs.push(new BlobClass()); Game.Blobs[Game.Blobs.length - 1] = _local3; CopyBlobClassValues(_local3, Game.Blobs[Game.Blobs.length - 1]); attachMovie("Blob", "Blob" + (Game.Blobs.length - 1), _root.getNextHighestDepth(), {_x:_local3.x, _y:_local3.y}); this["Blob" + (Game.Blobs.length - 1)]._xscale = _local3.Scale; this["Blob" + (Game.Blobs.length - 1)]._yscale = _local3.Scale; TColor = new Color(this["Blob" + (Game.Blobs.length - 1)]); TempColor.rb = _local3.R; TempColor.gb = _local3.G; TempColor.bb = _local3.B; TColor.setTransform(TempColor); _local5++; } } if (Target == (Game.Blobs.length - 1)) { this["Blob" + Target].removeMovieClip(); _local3 = Game.Blobs.pop(); } else { this["Blob" + Target].removeMovieClip(); this["Blob" + (Game.Blobs.length - 1)].duplicateMovieClip("Blob" + Target, _root.getNextHighestDepth(), this["Blob" + (Game.Blobs.length - 1)]); this["Blob" + (Game.Blobs.length - 1)].removeMovieClip(); Game.Blobs[Target] = Game.Blobs.pop(); } } } function DecToHex(r) { r = r.toString(16); r = ((r.length < 2) ? ("0" + r) : (r)); return(r.toUpperCase()); } function NextLineIndex() { return(Lines.length); } function DetermineRotation(tX, tY) { var _local1 = 0; _local1 = (Math.atan2(tY, tX) * 180) / Math.PI; _local1 = _local1 + 90; return(_local1); } function FindTargets(Tower) { var _local1 = 0; var _local8 = 0; var _local7 = new Array(); var _local3 = 0; var _local4 = -1; var _local5 = 99999 /* 0x01869F */; var _local6 = -1; _local8 = 1; while (_local8 <= Tower.Multifire) { _local4 = -1; _local3 = 0; _local6 = -1; _local5 = 99999 /* 0x01869F */; _local1 = 0; while (_local1 <= (Game.Blobs.length - 1)) { if ((((BlobWithinRange(Tower, Game.Blobs[_local1]) == true) && (BlobWithinColorRange(Tower, Game.Blobs[_local1]) == true)) && (InTargets(_local1, _local7) == false)) && (BlobInBox(Game.Blobs[_local1]) == true)) { if (Tower.Target == "Distance") { if (Game.Blobs[_local1].Distance >= _local3) { _local3 = Game.Blobs[_local1].Distance; _local4 = _local1; } } else if (Tower.Target == "Healthy") { if (Game.Blobs[_local1].HP >= _local3) { _local3 = Game.Blobs[_local1].HP; _local4 = _local1; } } else if (Tower.Target == "Speed") { if ((Game.Blobs[_local1].Speed * (1 - Game.Blobs[_local1].SpeedRedux)) >= _local3) { _local3 = Game.Blobs[_local1].Speed * (1 - Game.Blobs[_local1].SpeedRedux); _local4 = _local1; } } else if (Tower.Target == "Weak") { if (Game.Blobs[_local1].HP <= _local5) { _local5 = Game.Blobs[_local1].HP; _local6 = _local1; } } else if (Tower.Target == "Spectrum") { if (RGBDiff(Tower, Game.Blobs[_local1]) <= _local5) { _local5 = RGBDiff(Tower, Game.Blobs[_local1]); _local6 = _local1; } } } _local1++; } if (((Tower.Target == "Distance") || (Tower.Target == "Healthy")) || (Tower.Target == "Speed")) { if (_local4 > -1) { _local7.push(_local4); } } else if ((Tower.Target == "Weak") || (Tower.Target == "Spectrum")) { if (_local6 > -1) { _local7.push(_local6); } } _local8++; } return(_local7); } function BlobInBox(TBlob) { if ((TBlob.x > XYOffset) && (TBlob.y > XYOffset)) { if ((TBlob.x < (400 + XYOffset)) && (TBlob.y < (400 + XYOffset))) { return(true); } } if ((TBlob.x == 0) && (TBlob.y == 0)) { return(true); } return(false); } function RGBDiff(Tower, Blob) { return((Math.abs(Tower.R - Blob.R) + Math.abs(Tower.G - Blob.G)) + Math.abs(Tower.B - Blob.B)); } function RGBDiffPercent(Tower, Blob) { return(((Math.abs(Tower.R - Blob.R) + Math.abs(Tower.G - Blob.G)) + Math.abs(Tower.B - Blob.B)) / 765); } function BlobWithinRange(Tower, Blob) { var _local1 = 0; _local1 = _local1 + Math.abs(((((Tower.X - 1) * 20) + XYOffset) + 10) - Blob.x); _local1 = _local1 + Math.abs(((((Tower.Y - 1) * 20) + XYOffset) + 10) - Blob.y); if (_local1 > Tower.Range) { return(false); } return(true); } function BlobWithinColorRange(Tower, Blob) { var _local1 = 0; _local1 = _local1 + Math.abs(Tower.R - Blob.R); _local1 = _local1 + Math.abs(Tower.G - Blob.G); _local1 = _local1 + Math.abs(Tower.B - Blob.B); if (_local1 >= 350) { return(false); } return(true); } function InTargets(Target, Targets) { var _local1 = 0; _local1 = 0; while (_local1 <= (Targets.length - 1)) { if (Targets[_local1] == Target) { return(true); } _local1++; } return(false); } function CheckMouse() { var _local4 = 0; var _local3 = 0; if (BuildingTower == true) { if ((((_root._xmouse > XYOffset) && (_root._ymouse > XYOffset)) && (_root._xmouse < (400 + XYOffset))) && (_root._ymouse < (400 + XYOffset))) { _local4 = Math.round(((_root._xmouse - XYOffset) + 10) / 20); _local3 = Math.round(((_root._ymouse - XYOffset) + 10) / 20); if ((LastMouseX != _local4) || (LastMouseY != _local3)) { LastMouseX = _local4; LastMouseY = _local3; this.TowerPrev.removeMovieClip(); if ((CanBuildHere(_local4, _local3) == false) || (TowerAlreadyPlaced(_local4, _local3) == true)) { this.TowerPrev.removeMovieClip(); } else { attachMovie("Tower", "TowerPrev", _root.getNextHighestDepth(), {_x:(((_local4 - 1) * 20) + XYOffset) + 10, _y:(((_local3 - 1) * 20) + XYOffset) + 10}); } } } } } function MouseClick(X, Y) { var _local3 = 0; var _local6 = 0; var _local5 = 0; var _local4 = 0; if (BuildingTower == true) { _local5 = Math.round(((_root._xmouse - XYOffset) + 10) / 20); _local4 = Math.round(((_root._ymouse - XYOffset) + 10) / 20); if (((CanBuildHere(_local5, _local4) == true) && (TowerAlreadyPlaced(_local5, _local4) == false)) && (Game.Silver >= 10)) { Game.Towers.push(new TowerClass()); Game.Towers[Game.Towers.length - 1].Target = "Distance"; Game.Towers[Game.Towers.length - 1].R = BuildR; Game.Towers[Game.Towers.length - 1].G = BuildG; Game.Towers[Game.Towers.length - 1].B = BuildB; Game.Towers[Game.Towers.length - 1].X = _local5; Game.Towers[Game.Towers.length - 1].Y = _local4; attachMovie("Tower", "Tower" + (Game.Towers.length - 1), _root.getNextHighestDepth(), {_x:(((_local5 - 1) * 20) + XYOffset) + 10, _y:(((_local4 - 1) * 20) + XYOffset) + 10}); TColor = new Color(this["Tower" + (Game.Towers.length - 1)]); TempColor.rb = BuildR; TempColor.gb = BuildG; TempColor.bb = BuildB; TColor.setTransform(TempColor); Game.Silver = Game.Silver - 6; BuildingTower = false; this.TowerPrev.removeMovieClip(); } } else { _local5 = Math.round(((_root._xmouse - XYOffset) + 10) / 20); _local4 = Math.round(((_root._ymouse - XYOffset) + 10) / 20); if ((CanBuildHere(_local5, _local4) == true) && (TowerAlreadyPlaced(_local5, _local4) == true)) { _local6 = -1; _local3 = 0; while (_local3 <= (Game.Towers.length - 1)) { if ((Game.Towers[_local3].X == _local5) && (Game.Towers[_local3].Y == _local4)) { _local6 = _local3; break; } _local3++; } if (_local6 > -1) { TowerSelected = _local6; this.SelTower1.removeMovieClip(); attachMovie("SelTower", "SelTower1", _root.getNextHighestDepth(), {_x:(((_local5 - 1) * 20) + XYOffset) + 10, _y:(((_local4 - 1) * 20) + XYOffset) + 10}); this.SelTower1._alpha = 25; this.SelTower1._xscale = Game.Towers[TowerSelected].Range * 1.65; this.SelTower1._yscale = Game.Towers[TowerSelected].Range * 1.65; } } else if (TowerSelected > -1) { TowerSelected = -1; this.SelTower1.removeMovieClip(); } } } function CanBuildHere(X, Y) { var _local1 = 0; _local1 = 0; while (_local1 <= (TowerPlacesX.length - 1)) { if ((TowerPlacesX[_local1] == X) && (TowerPlacesY[_local1] == Y)) { return(true); } _local1++; } return(false); } function TowerAlreadyPlaced(X, Y) { var _local1 = 0; _local1 = 0; while (_local1 <= (Game.Towers.length - 1)) { if ((Game.Towers[_local1].X == X) && (Game.Towers[_local1].Y == Y)) { return(true); } _local1++; } return(false); } function ShowScore() { YourSilver.text = Math.round(Game.Silver); YourSilver.setTextFormat(FMT1); YourScore.text = Math.round(Game.Score); YourScore.setTextFormat(FMT1); CurrentLevel.text = Math.round(Game.Level); CurrentLevel.setTextFormat(FMT2); LivesLeft.text = Math.round(Game.Lives); LivesLeft.setTextFormat(FMT2); if (TowerSelected > -1) { CurrentOrder.text = Game.Towers[TowerSelected].Target; CurrentOrder.setTextFormat(FMT1); UpgradeCost.text = Game.Towers[TowerSelected].UpgradeCost; UpgradeCost.setTextFormat(FMT1); CurrentDamage.text = Game.Towers[TowerSelected].Damage; CurrentDamage.setTextFormat(FMT2); CurrentSpeed.text = Game.Towers[TowerSelected].Speed; CurrentSpeed.setTextFormat(FMT2); CurrentRange.text = Game.Towers[TowerSelected].Range; CurrentRange.setTextFormat(FMT2); CurrentSlow.text = Game.Towers[TowerSelected].Slow; CurrentSlow.setTextFormat(FMT2); CurrentRotate.text = Game.Towers[TowerSelected].Rotation; CurrentRotate.setTextFormat(FMT2); CurrentMultifire.text = Game.Towers[TowerSelected].Multifire; CurrentMultifire.setTextFormat(FMT2); FMT1.color = 0; PaidInto.text = Math.round(Game.Towers[TowerSelected].PaidInto * 0.8); PaidInto.setTextFormat(FMT1); FMT1.color = 16776960 /* 0xFFFF00 */; } else { CurrentOrder.text = ""; UpgradeCost.text = ""; CurrentDamage.text = ""; CurrentSpeed.text = ""; CurrentRange.text = ""; CurrentSlow.text = ""; CurrentRotate.text = ""; CurrentMultifire.text = ""; PaidInto.text = ""; } } function AdjustTowerColor(Mode) { if (Mode == "Init") { BuildR = 125; BuildG = 125; BuildB = 125; } if (Mode == "R+") { if ((BuildR + 25) > 255) { BuildR = 255; } else { BuildR = BuildR + 25; } } if (Mode == "G+") { if ((BuildG + 25) > 255) { BuildG = 255; } else { BuildG = BuildG + 25; } } if (Mode == "B+") { if ((BuildB + 25) > 255) { BuildB = 255; } else { BuildB = BuildB + 25; } } if (Mode == "R-") { if ((BuildR - 25) < 0) { BuildR = 0; } else { BuildR = BuildR - 25; } } if (Mode == "G-") { if ((BuildG - 25) < 0) { BuildG = 0; } else { BuildG = BuildG - 25; } } if (Mode == "B-") { if ((BuildB - 25) < 0) { BuildB = 0; } else { BuildB = BuildB - 25; } } TColor = new Color(this.RGBPrevBox); TempColor.rb = BuildR; TempColor.gb = BuildG; TempColor.bb = BuildB; TColor.setTransform(TempColor); } function MoveBlobs() { var _local3 = 0; var _local4 = new BlobClass(); _local3 = 0; while (_local3 <= (Game.Blobs.length - 1)) { if (Game.Blobs[_local3].Backwards > 0) { if (Game.Blobs[_local3].Backwards > 60) { Game.Blobs[_local3].x = Game.Blobs[_local3].x - Game.Blobs[_local3].Mx; Game.Blobs[_local3].y = Game.Blobs[_local3].y - Game.Blobs[_local3].My; Game.Blobs[_local3].x = Game.Blobs[_local3].x - Game.Blobs[_local3].Mx; Game.Blobs[_local3].y = Game.Blobs[_local3].y - Game.Blobs[_local3].My; Game.Blobs[_local3].x = Game.Blobs[_local3].x - Game.Blobs[_local3].Mx; Game.Blobs[_local3].y = Game.Blobs[_local3].y - Game.Blobs[_local3].My; Game.Blobs[_local3].Distance = Game.Blobs[_local3].Distance - Game.Blobs[_local3].Speed; Game.Blobs[_local3].Distance = Game.Blobs[_local3].Distance - Game.Blobs[_local3].Speed; Game.Blobs[_local3].Distance = Game.Blobs[_local3].Distance - Game.Blobs[_local3].Speed; } else if (Game.Blobs[_local3].Backwards > 30) { Game.Blobs[_local3].x = Game.Blobs[_local3].x - Game.Blobs[_local3].Mx; Game.Blobs[_local3].y = Game.Blobs[_local3].y - Game.Blobs[_local3].My; Game.Blobs[_local3].x = Game.Blobs[_local3].x - Game.Blobs[_local3].Mx; Game.Blobs[_local3].y = Game.Blobs[_local3].y - Game.Blobs[_local3].My; Game.Blobs[_local3].Distance = Game.Blobs[_local3].Distance - Game.Blobs[_local3].Speed; Game.Blobs[_local3].Distance = Game.Blobs[_local3].Distance - Game.Blobs[_local3].Speed; } else if (Game.Blobs[_local3].Backwards > 10) { Game.Blobs[_local3].x = Game.Blobs[_local3].x - Game.Blobs[_local3].Mx; Game.Blobs[_local3].y = Game.Blobs[_local3].y - Game.Blobs[_local3].My; Game.Blobs[_local3].Distance = Game.Blobs[_local3].Distance - Game.Blobs[_local3].Speed; } else { Game.Blobs[_local3].x = Game.Blobs[_local3].x - (Game.Blobs[_local3].Mx / 2); Game.Blobs[_local3].y = Game.Blobs[_local3].y - (Game.Blobs[_local3].My / 2); Game.Blobs[_local3].Distance = Game.Blobs[_local3].Distance - (Game.Blobs[_local3].Speed / 2); } Game.Blobs[_local3].Backwards = Game.Blobs[_local3].Backwards - 1; } else { Game.Blobs[_local3].x = Game.Blobs[_local3].x + (Game.Blobs[_local3].Mx * (1 - Game.Blobs[_local3].SpeedRedux)); Game.Blobs[_local3].y = Game.Blobs[_local3].y + (Game.Blobs[_local3].My * (1 - Game.Blobs[_local3].SpeedRedux)); Game.Blobs[_local3].Distance = Game.Blobs[_local3].Distance + (Game.Blobs[_local3].Speed * (1 - Game.Blobs[_local3].SpeedRedux)); if ((Game.Blobs[_local3].SpeedRedux > 0) && (Game.Blobs[_local3].Fast == true)) { Game.Blobs[_local3].SpeedRedux = Game.Blobs[_local3].SpeedRedux - 0.02; } if ((Game.Blobs[_local3].SpeedRedux > 0) && (Game.Blobs[_local3].Fast == false)) { Game.Blobs[_local3].SpeedRedux = Game.Blobs[_local3].SpeedRedux - 0.01; } if (Game.Blobs[_local3].SpeedRedux < 0) { Game.Blobs[_local3].SpeedRedux = 0; } } this["Blob" + _local3]._x = Math.round(Game.Blobs[_local3].x); this["Blob" + _local3]._y = Math.round(Game.Blobs[_local3].y); if ((Game.Blobs[_local3].Morphous == true) && (random(10) == 1)) { if (Game.Difficulty == "Deep Blue") { Game.Blobs[_local3].R = 0; Game.Blobs[_local3].G = random(125); Game.Blobs[_local3].B = random(125) + 130; } else { Game.Blobs[_local3].R = random(255); Game.Blobs[_local3].G = random(255); Game.Blobs[_local3].B = random(255); } TColor = new Color(this["Blob" + _local3]); TempColor.rb = Game.Blobs[_local3].R; TempColor.gb = Game.Blobs[_local3].G; TempColor.bb = Game.Blobs[_local3].B; TColor.setTransform(TempColor); } if ((Math.round(Game.Blobs[_local3].y) == 15) && (Math.round(Game.Blobs[_local3].x) == 395)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed; } else if ((Math.round(Game.Blobs[_local3].y) == 55) && (Math.round(Game.Blobs[_local3].x) == 395)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed * -1; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 55) && (Math.round(Game.Blobs[_local3].x) == 15)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed; } else if ((Math.round(Game.Blobs[_local3].y) == 95) && (Math.round(Game.Blobs[_local3].x) == 15)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 95) && (Math.round(Game.Blobs[_local3].x) == 395)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed; } else if ((Math.round(Game.Blobs[_local3].y) == 135) && (Math.round(Game.Blobs[_local3].x) == 395)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed * -1; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 135) && (Math.round(Game.Blobs[_local3].x) == 295)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed; } else if ((Math.round(Game.Blobs[_local3].y) == 175) && (Math.round(Game.Blobs[_local3].x) == 295)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 175) && (Math.round(Game.Blobs[_local3].x) == 395)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed; } else if ((Math.round(Game.Blobs[_local3].y) == 215) && (Math.round(Game.Blobs[_local3].x) == 395)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed * -1; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 215) && (Math.round(Game.Blobs[_local3].x) == 295)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed; } else if ((Math.round(Game.Blobs[_local3].y) == 255) && (Math.round(Game.Blobs[_local3].x) == 295)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 255) && (Math.round(Game.Blobs[_local3].x) == 395)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed; } else if ((Math.round(Game.Blobs[_local3].y) == 295) && (Math.round(Game.Blobs[_local3].x) == 395)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed * -1; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 295) && (Math.round(Game.Blobs[_local3].x) == 295)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed; } else if ((Math.round(Game.Blobs[_local3].y) == 335) && (Math.round(Game.Blobs[_local3].x) == 295)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 335) && (Math.round(Game.Blobs[_local3].x) == 395)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed; } else if ((Math.round(Game.Blobs[_local3].y) == 395) && (Math.round(Game.Blobs[_local3].x) == 395)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed * -1; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 395) && (Math.round(Game.Blobs[_local3].x) == 235)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed * -1; } else if ((Math.round(Game.Blobs[_local3].y) == 135) && (Math.round(Game.Blobs[_local3].x) == 235)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed * -1; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 135) && (Math.round(Game.Blobs[_local3].x) == 15)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed; } else if ((Math.round(Game.Blobs[_local3].y) == 395) && (Math.round(Game.Blobs[_local3].x) == 15)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 395) && (Math.round(Game.Blobs[_local3].x) == 195)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed * -1; } else if ((Math.round(Game.Blobs[_local3].y) == 175) && (Math.round(Game.Blobs[_local3].x) == 195)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed * -1; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 175) && (Math.round(Game.Blobs[_local3].x) == 55)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed; } else if ((Math.round(Game.Blobs[_local3].y) == 355) && (Math.round(Game.Blobs[_local3].x) == 55)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 355) && (Math.round(Game.Blobs[_local3].x) == 155)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed * -1; } else if ((Math.round(Game.Blobs[_local3].y) == 215) && (Math.round(Game.Blobs[_local3].x) == 155)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed * -1; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 215) && (Math.round(Game.Blobs[_local3].x) == 95)) { Game.Blobs[_local3].Mx = 0; Game.Blobs[_local3].My = Game.Blobs[_local3].Speed; } else if ((Math.round(Game.Blobs[_local3].y) == 315) && (Math.round(Game.Blobs[_local3].x) == 95)) { Game.Blobs[_local3].Mx = Game.Blobs[_local3].Speed; Game.Blobs[_local3].My = 0; } else if ((Math.round(Game.Blobs[_local3].y) == 315) && (Math.round(Game.Blobs[_local3].x) == 115)) { Game.Lives = Game.Lives - 1; if (_local3 == (Game.Blobs.length - 1)) { this["Blob" + _local3].removeMovieClip(); _local4 = Game.Blobs.pop(); } else { this["Blob" + _local3].removeMovieClip(); this["Blob" + (Game.Blobs.length - 1)].duplicateMovieClip("Blob" + _local3, _root.getNextHighestDepth(), this["Blob" + (Game.Blobs.length - 1)]); this["Blob" + (Game.Blobs.length - 1)].removeMovieClip(); Game.Blobs[_local3] = Game.Blobs.pop(); } if (Game.Lives <= 0) { EndGame(); } } _local3++; } } function EndGame() { DestroyGame(); gotoAndPlay (71); } function DestroyGame() { var _local5 = 0; var _local2 = new Object(); var _local3 = new TowerClass(); var _local4 = new BlobClass(); while (Game.Towers.length > 0) { this["Tower" + (Game.Towers.length - 1)].removeMovieClip(); _local3 = Game.Towers.pop(); } while (Game.Blobs.length > 0) { this["Blob" + (Game.Blobs.length - 1)].removeMovieClip(); _local4 = Game.Blobs.pop(); } while (Lines.length > 0) { this["Line" + (Lines.length - 1)].removeMovieClip(); _local2 = Lines.pop(); } YourSilver.removeTextField(); YourScore.removeTextField(); LivesLeft.removeTextField(); CurrentLevel.removeTextField(); NextMorphous.removeTextField(); NextHP.removeTextField(); NextMulticolored.removeTextField(); NextBoss.removeTextField(); NextFast.removeTextField(); UpgradeCost.removeTextField(); CurrentOrder.removeTextField(); CurrentDamage.removeTextField(); CurrentSpeed.removeTextField(); CurrentRange.removeTextField(); CurrentSlow.removeTextField(); CurrentRotate.removeTextField(); CurrentMultifire.removeTextField(); PaidInto.removeTextField(); this.RGBPrevBox.removeMovieClip(); this.SelTower1.removeMovieClip(); clearInterval(timer); Key.removeListener(GetKeyTap); InFrame70 = false; } function NextLevel() { var _local4 = 0; var _local3 = new BlobClass(); if (NextBlob.Boss == true) { _local3 = new BlobClass(); CopyBlobClassValues(NextBlob, _local3); _local3.Speed = (random(10) / 100) + 0.3; if (_local3.Fast == true) { _local3.Speed = _local3.Speed * 2; } _local3.x = -30; _local3.y = 15; _local3.Distance = _local3.x; _local3.Mx = _local3.Speed; _local3.My = 0; _local3.Scale = 250; Game.Blobs.push(_local3); attachMovie("Blob", "Blob" + (Game.Blobs.length - 1), _root.getNextHighestDepth(), {_x:_local3.x, _y:_local3.y}); this["Blob" + (Game.Blobs.length - 1)]._xscale = 250; this["Blob" + (Game.Blobs.length - 1)]._yscale = 250; TColor = new Color(this["Blob" + (Game.Blobs.length - 1)]); TempColor.rb = _local3.R; TempColor.gb = _local3.G; TempColor.bb = _local3.B; TColor.setTransform(TempColor); } else { _local4 = 1; while (_local4 <= 10) { _local3 = new BlobClass(); CopyBlobClassValues(NextBlob, _local3); _local3.Speed = (random(10) / 100) + 0.3; if (_local3.Fast == true) { _local3.Speed = _local3.Speed * 2; } if (_local3.Multicolored == true) { if (Game.Difficulty == "Deep Blue") { _local3.R = 0; _local3.G = random(125); _local3.B = random(125) + 130; } else { _local3.R = random(255); _local3.G = random(255); _local3.B = random(255); } } _local3.x = _local4 * -20; _local3.y = 15; _local3.Distance = _local3.x; _local3.Mx = _local3.Speed; _local3.My = 0; _local3.Scale = 150; Game.Blobs.push(new BlobClass()); Game.Blobs[Game.Blobs.length - 1] = _local3; attachMovie("Blob", "Blob" + (Game.Blobs.length - 1), _root.getNextHighestDepth(), {_x:_local3.x, _y:_local3.y}); this["Blob" + (Game.Blobs.length - 1)]._xscale = 150; this["Blob" + (Game.Blobs.length - 1)]._yscale = 150; TColor = new Color(this["Blob" + (Game.Blobs.length - 1)]); TempColor.rb = _local3.R; TempColor.gb = _local3.G; TempColor.bb = _local3.B; TColor.setTransform(TempColor); _local4++; } } Interest(); Game.Level = Game.Level + 1; InitNextLevel(); } function Interest() { if (Game.Difficulty == "Easy") { Game.Silver = Math.round(Game.Silver * 1.1); } else { Game.Silver = Math.round(Game.Silver * 1.05); } } function CopyBlobClassValues(TBlob, DBlob) { DBlob.HPMax = TBlob.HPMax; DBlob.HP = TBlob.HP; DBlob.Level = TBlob.Level; DBlob.Morphous = TBlob.Morphous; DBlob.Multicolored = TBlob.Multicolored; DBlob.Fast = TBlob.Fast; DBlob.Boss = TBlob.Boss; DBlob.Speed = TBlob.Speed; DBlob.x = TBlob.x; DBlob.y = TBlob.y; DBlob.Mx = TBlob.Mx; DBlob.My = TBlob.My; DBlob.R = TBlob.R; DBlob.G = TBlob.G; DBlob.B = TBlob.B; DBlob.Backwards = TBlob.Backwards; DBlob.Distance = TBlob.Distance; DBlob.Scale = TBlob.Scale; } function InitNextLevel() { NextBlob.HPMax = FigureBlobStartingHP(Game.Level + 1); NextBlob.HP = NextBlob.HPMax; NextBlob.Level = Game.Level + 1; if (((Game.Level + 1) % 7) == 0) { NextBlob.Fast = true; } else { NextBlob.Fast = false; } if (Game.Difficulty == "Survival") { NextBlob.Boss = true; NextBlob.HPMax = NextBlob.HPMax * 10; NextBlob.HP = NextBlob.HP * 10; } else if (((Game.Level + 1) % 10) == 0) { NextBlob.Boss = true; NextBlob.HPMax = NextBlob.HPMax * 15; NextBlob.HP = NextBlob.HP * 15; } else { NextBlob.Boss = false; } if (((Game.Level + 1) % 5) == 0) { NextBlob.Multicolored = true; } else { NextBlob.Multicolored = false; } if (random(100) <= 5) { NextBlob.Morphous = true; } else { NextBlob.Morphous = false; } NextBlob.R = random(255); NextBlob.G = random(255); NextBlob.B = random(255); if (Game.Difficulty == "Deep Blue") { NextBlob.R = 0; NextBlob.G = random(125); NextBlob.B = random(125) + 130; } NextHP.text = Math.round(NextBlob.HP); NextHP.setTextFormat(FMT1); FMT1.size = 14; FMT2.size = 16; if (NextBlob.Fast == true) { NextFast.text = "Fast"; NextFast.setTextFormat(FMT1); } else { NextFast.text = ""; } if (NextBlob.Boss == true) { NextBoss.text = "Boss"; NextBoss.setTextFormat(FMT2); } else { NextBoss.text = ""; } if (NextBlob.Morphous == true) { NextMorphous.text = "Morphous"; NextMorphous.setTextFormat(FMT1); } else { NextMorphous.text = ""; } if (NextBlob.Multicolored == true) { NextMulticolored.text = "Multicolored"; NextMulticolored.setTextFormat(FMT1); } else { NextMulticolored.text = ""; } FMT1.size = 12; FMT2.size = 14; } function FigureBlobStartingHP(Level) { var _local1 = 0; _local1 = Math.pow(Level, 2.1); if (Game.Difficulty == "Hard") { _local1 = _local1 * 1.5; } _local1 = Math.round(_local1); return(_local1); } function GetKeyTap() { if (InFrame70 == true) { switch (Key.getCode()) { case 32 : NextLevel(); break; case 66 : BuildTowerMode(); break; case 27 : BuildingTower = false; TowerSelected = -1; this.SelTower1.removeMovieClip(); break; case 68 : UpgradeTower("Damage"); break; case 83 : UpgradeTower("Speed"); break; case 82 : UpgradeTower("Range"); break; case 76 : UpgradeTower("Slow"); break; case 84 : UpgradeTower("Rotate"); break; case 77 : UpgradeTower("Multifire"); break; case 49 : ChangeTarget("Distance"); break; case 50 : ChangeTarget("Speed"); break; case 51 : ChangeTarget("Healthy"); break; case 52 : ChangeTarget("Weak"); break; case 53 : ChangeTarget("Spectrum"); break; case 80 : PauseGame(); } } } var TowerPlacesX = new Array(); var TowerPlacesY = new Array(); var XYOffset = 3; var TowerSelected = -1; var BuildR = 125; var BuildG = 125; var BuildB = 125; var FMT1 = new TextFormat(); var FMT2 = new TextFormat(); var MoveBlobCount = 0; var BuildingTower = false; var Lines = new Array(); var Paused = false; var TempColor = new Object(); var LastMouseX = 0; var LastMouseY = 0; InFrame70 = true; BuildR = 125; BuildG = 125; BuildB = 125; FMT1.font = "Impact"; FMT1.size = 12; FMT1.bold = false; FMT1.color = 16776960 /* 0xFFFF00 */; FMT1.align = "Center"; FMT2.font = "Impact"; FMT2.size = 14; FMT2.bold = false; FMT2.color = 16776960 /* 0xFFFF00 */; FMT2.align = "Center"; _root.createTextField("YourSilver", _root.getNextHighestDepth(), 410, 14, 100, 20); YourSilver.type = "input"; YourSilver.border = false; YourSilver.multiline = false; YourSilver.wordWrap = false; YourSilver.selectable = false; YourSilver.tabEnabled = false; _root.createTextField("YourScore", _root.getNextHighestDepth(), 510, 14, 80, 20); YourScore.type = "input"; YourScore.border = false; YourScore.multiline = false; YourScore.wordWrap = false; YourScore.selectable = false; YourScore.tabEnabled = false; _root.createTextField("CurrentLevel", _root.getNextHighestDepth(), 530, 39, 66, 20); CurrentLevel.type = "input"; CurrentLevel.border = false; CurrentLevel.multiline = false; CurrentLevel.wordWrap = false; CurrentLevel.selectable = false; CurrentLevel.tabEnabled = false; _root.createTextField("LivesLeft", _root.getNextHighestDepth(), 530, 61, 66, 20); LivesLeft.type = "input"; LivesLeft.border = false; LivesLeft.multiline = false; LivesLeft.wordWrap = false; LivesLeft.selectable = false; LivesLeft.tabEnabled = false; _root.createTextField("NextHP", _root.getNextHighestDepth(), 35, 427, 100, 20); NextHP.type = "input"; NextHP.border = false; NextHP.multiline = false; NextHP.wordWrap = false; NextHP.selectable = false; NextHP.tabEnabled = false; _root.createTextField("NextMorphous", _root.getNextHighestDepth(), 10, 440, 60, 20); NextMorphous.type = "input"; NextMorphous.border = false; NextMorphous.multiline = false; NextMorphous.wordWrap = false; NextMorphous.selectable = false; NextMorphous.tabEnabled = false; _root.createTextField("NextMulticolored", _root.getNextHighestDepth(), 10, 455, 80, 20); NextMulticolored.type = "input"; NextMulticolored.border = false; NextMulticolored.multiline = false; NextMulticolored.wordWrap = false; NextMulticolored.selectable = false; NextMulticolored.tabEnabled = false; _root.createTextField("NextFast", _root.getNextHighestDepth(), 90, 455, 40, 20); NextFast.type = "input"; NextFast.border = false; NextFast.multiline = false; NextFast.wordWrap = false; NextFast.selectable = false; NextFast.tabEnabled = false; _root.createTextField("NextBoss", _root.getNextHighestDepth(), 10, 470, 40, 25); NextBoss.type = "input"; NextBoss.border = false; NextBoss.multiline = false; NextBoss.wordWrap = false; NextBoss.selectable = false; NextBoss.tabEnabled = false; _root.createTextField("CurrentOrder", _root.getNextHighestDepth(), 522, 196, 75, 20); CurrentOrder.type = "input"; CurrentOrder.border = false; CurrentOrder.multiline = false; CurrentOrder.wordWrap = false; CurrentOrder.selectable = false; CurrentOrder.tabEnabled = false; _root.createTextField("UpgradeCost", _root.getNextHighestDepth(), 495, 384, 70, 20); UpgradeCost.type = "input"; UpgradeCost.border = false; UpgradeCost.multiline = false; UpgradeCost.wordWrap = false; UpgradeCost.selectable = false; UpgradeCost.tabEnabled = false; _root.createTextField("CurrentDamage", _root.getNextHighestDepth(), 510, 215, 80, 20); CurrentDamage.type = "input"; CurrentDamage.border = false; CurrentDamage.multiline = false; CurrentDamage.wordWrap = false; CurrentDamage.selectable = false; CurrentDamage.tabEnabled = false; _root.createTextField("CurrentSpeed", _root.getNextHighestDepth(), 510, 232, 80, 20); CurrentSpeed.type = "input"; CurrentSpeed.border = false; CurrentSpeed.multiline = false; CurrentSpeed.wordWrap = false; CurrentSpeed.selectable = false; CurrentSpeed.tabEnabled = false; _root.createTextField("CurrentRange", _root.getNextHighestDepth(), 510, 249, 80, 20); CurrentRange.type = "input"; CurrentRange.border = false; CurrentRange.multiline = false; CurrentRange.wordWrap = false; CurrentRange.selectable = false; CurrentRange.tabEnabled = false; _root.createTextField("CurrentSlow", _root.getNextHighestDepth(), 433, 265, 40, 20); CurrentSlow.type = "input"; CurrentSlow.border = false; CurrentSlow.multiline = false; CurrentSlow.wordWrap = false; CurrentSlow.selectable = false; CurrentSlow.tabEnabled = false; _root.createTextField("CurrentRotate", _root.getNextHighestDepth(), 500, 265, 40, 20); CurrentRotate.type = "input"; CurrentRotate.border = false; CurrentRotate.multiline = false; CurrentRotate.wordWrap = false; CurrentRotate.selectable = false; CurrentRotate.tabEnabled = false; _root.createTextField("CurrentMultifire", _root.getNextHighestDepth(), 563, 265, 40, 20); CurrentMultifire.type = "input"; CurrentMultifire.border = false; CurrentMultifire.multiline = false; CurrentMultifire.wordWrap = false; CurrentMultifire.selectable = false; CurrentMultifire.tabEnabled = false; _root.createTextField("PaidInto", _root.getNextHighestDepth(), 520, 286, 70, 20); PaidInto.type = "input"; PaidInto.border = false; PaidInto.multiline = false; PaidInto.wordWrap = false; PaidInto.selectable = false; PaidInto.tabEnabled = false; attachMovie("RGBPrev", "RGBPrevBox", _root.getNextHighestDepth(), {_x:484, _y:110}); AdjustTowerColor("Init"); var i = 0; i = 1; while (i <= 19) { AddTowerPoint(i, 2); i++; } i = 2; while (i <= 20) { AddTowerPoint(i, 4); i++; } i = 1; while (i <= 19) { AddTowerPoint(i, 6); i++; } i = 7; while (i <= 19) { AddTowerPoint(13, i); i++; } i = 7; while (i <= 19) { AddTowerPoint(14, i); i++; } i = 15; while (i <= 19) { AddTowerPoint(i, 18); i++; } i = 15; while (i <= 19) { AddTowerPoint(i, 19); i++; } i = 16; while (i <= 20) { AddTowerPoint(i, 8); i++; } i = 16; while (i <= 20) { AddTowerPoint(i, 12); i++; } i = 16; while (i <= 20) { AddTowerPoint(i, 16); i++; } i = 15; while (i <= 19) { AddTowerPoint(i, 10); i++; } i = 15; while (i <= 19) { AddTowerPoint(i, 14); i++; } i = 8; while (i <= 20) { AddTowerPoint(11, i); i++; } i = 2; while (i <= 10) { AddTowerPoint(i, 8); i++; } i = 9; while (i <= 19) { AddTowerPoint(2, i); i++; } i = 3; while (i <= 9) { AddTowerPoint(i, 19); i++; } i = 10; while (i <= 18) { AddTowerPoint(9, i); i++; } i = 4; while (i <= 8) { AddTowerPoint(i, 10); i++; } i = 11; while (i <= 17) { AddTowerPoint(4, i); i++; } i = 5; while (i <= 7) { AddTowerPoint(i, 17); i++; } i = 12; while (i <= 15) { AddTowerPoint(6, i); i++; } i = 12; while (i <= 16) { AddTowerPoint(7, i); i++; } NextBlob = new BlobClass(); Game.Level = 0; Game.Silver = 100; Game.Lives = 100; Game.Score = 0; MenuMusic.stop(); if (MusicOn == true) { GameMusic.start(0, 99999); } else { GameMusic.stop(); } GameTick = function () { if (Paused == false) { CheckMouse(); ClearLines(); FireTowers(); MoveBlobs(); MoveBlobs(); ShowScore(); AutoNextLevel(); } }; timer = setInterval(GameTick, 10); InitNextLevel(); if (KeyListenerAdded == false) { Key.addListener({onKeyDown:GetKeyTap, root:this}); KeyListenerAdded = true; } stop();
Frame 71
function SendScore() { var _local2 = 0; switch (Game.Difficulty) { case "Easy" : _local2 = 1; break; case "Normal" : _local2 = 2; break; case "Hard" : _local2 = 3; break; case "Challenge" : _local2 = 4; break; case "Sandbox" : _local2 = 5; break; case "Survival" : _local2 = 6; break; case "Deep Blue" : _local2 = 7; } now = new Date(); _root.diff = _local2; _root.username = Name.text; _root.score = Game.Score; _root.game_id = 15; _root.chs = ((_root.score * now.getUTCHours()) * now.getUTCDate()) + (now.getUTCFullYear() * 77); loadVariablesNum ("http://scores.funny-games.biz/scores.php", 0, "POST"); } _root.createTextField("Name", _root.getNextHighestDepth(), 110, 140, 280, 25); Name.type = "input"; Name.border = false; Name.multiline = false; Name.wordWrap = false; Name.selectable = true; Name.tabEnabled = true; _root.createTextField("Score", _root.getNextHighestDepth(), 110, 163, 150, 25); Score.type = "input"; Score.border = false; Score.multiline = false; Score.wordWrap = false; Score.selectable = false; Score.tabEnabled = false; _root.createTextField("Difficulty", _root.getNextHighestDepth(), 140, 183, 125, 25); Difficulty.type = "input"; Difficulty.border = false; Difficulty.multiline = false; Difficulty.wordWrap = false; Difficulty.selectable = false; Difficulty.tabEnabled = false; GameMusic.stop(); if (MusicOn == true) { HelpMusic.start(0, 99999); } else { HelpMusic.stop(); } FMT2.size = 18; Name.text = "Me"; Name.setTextFormat(FMT2); FMT2.size = 14; Score.text = Math.round(Game.Score); Score.setTextFormat(FMT2); FMT2.size = 18; Difficulty.text = Game.Difficulty; Difficulty.setTextFormat(FMT2); FMT2.size = 14; stop();
Symbol 305 MovieClip [__Packages.BlobClass] Frame 0
class BlobClass { function BlobClass () { } var HPMax = 0; var HP = 0; var Level = 0; var Scale = 100; var Morphous = false; var Multicolored = false; var Fast = false; var Boss = false; var Speed = 0; var SpeedRedux = 0; var x = 0; var y = 0; var Mx = 0; var My = 0; var R = 0; var G = 0; var B = 0; var Backwards = 0; var Distance = 0; }
Symbol 306 MovieClip [__Packages.GameClass] Frame 0
class GameClass { function GameClass () { } var Score = 0; var Silver = 0; var Blobs = new Array(); var Towers = new Array(); var Level = 0; var Difficulty = ""; var Lives = 0; }
Symbol 307 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.1"); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showTimedAd(options) { showInterLevelAd(options); } static function showPreloaderAd(options) { showPreGameAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local26); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local25 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local25); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb_arg) { var _local8 = parseInt(cb_arg); var _local4 = this._callbacks[_local8]; if (!_local4) { return(undefined); } delete this._callbacks[_local8]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 308 MovieClip [__Packages.TowerClass] Frame 0
class TowerClass { function TowerClass () { } var Damage = 10; var Multifire = 1; var Speed = 10; var FireTick = 0; var Range = 100; var Target = ""; var Rotation = 0; var Slow = 0; var UpgradeCost = 6; var PaidInto = 6; var R = 0; var G = 0; var B = 0; var X = 0; var Y = 0; }
Symbol 38 Button
on (release) { StartGame("Sandbox"); }
Symbol 45 Button
on (release) { StartGame("Easy"); }
Symbol 52 Button
on (release) { StartGame("Normal"); }
Symbol 59 Button
on (release) { StartGame("Hard"); }
Symbol 66 Button
on (release) { StartGame("Challenge"); }
Symbol 74 Button
on (release) { getURL ("http://www.funny-games.biz/main.html", "_blank"); }
Symbol 76 Button
on (release) { getURL ("http://scores.funny-games.biz/show.php?game_id=15&difficulty=1", "_blank"); }
Symbol 79 Button
on (release) { gotoAndPlay (11); }
Symbol 94 Button
on (release) { if (MusicOn == false) { MenuMusic.start(0, 99999); MusicOn = true; } else { MenuMusic.stop(); MusicOn = false; } }
Symbol 101 Button
on (release) { StartGame("Survival"); }
Symbol 111 Button
on (release) { StartGame("Deep Blue"); }
Symbol 116 Button
on (release) { getURL ("http://www.funny-games.biz/main.html", "_blank"); }
Symbol 122 Button
on (release) { gotoAndPlay (12); }
Symbol 125 Button
on (release) { gotoAndPlay (10); }
Symbol 129 Button
on (release) { gotoAndPlay (13); }
Symbol 133 Button
on (release) { gotoAndPlay (14); }
Symbol 141 Button
on (release) { MouseClick(_root._xmouse, _root._ymouse); }
Symbol 148 Button
on (release) { NextLevel(); }
Symbol 153 Button
on (release) { AdjustTowerColor("R+"); }
Symbol 158 Button
on (release) { AdjustTowerColor("G+"); }
Symbol 163 Button
on (release) { AdjustTowerColor("B+"); }
Symbol 169 Button
on (release) { AdjustTowerColor("R-"); }
Symbol 174 Button
on (release) { AdjustTowerColor("G-"); }
Symbol 179 Button
on (release) { AdjustTowerColor("B-"); }
Symbol 186 Button
on (release) { BuildTowerMode(); }
Symbol 194 Button
on (release) { ChangeTarget("Distance"); }
Symbol 199 Button
on (release) { ChangeTarget("Speed"); }
Symbol 204 Button
on (release) { ChangeTarget("Healthy"); }
Symbol 209 Button
on (release) { ChangeTarget("Weak"); }
Symbol 214 Button
on (release) { ChangeTarget("Spectrum"); }
Symbol 221 Button
on (release) { UpgradeTower("Damage"); }
Symbol 228 Button
on (release) { UpgradeTower("Speed"); }
Symbol 235 Button
on (release) { UpgradeTower("Range"); }
Symbol 242 Button
on (release) { UpgradeTower("Slow"); }
Symbol 249 Button
on (release) { UpgradeTower("Rotate"); }
Symbol 256 Button
on (release) { UpgradeTower("Multifire"); }
Symbol 262 Button
on (release) { PauseGame(); }
Symbol 268 Button
on (release) { DestroyGame(); gotoAndPlay (10); }
Symbol 280 Button
on (release) { SellTower(); }
Symbol 285 Button
on (release) { if (MusicOn == false) { GameMusic.start(0, 99999); MusicOn = true; } else { GameMusic.stop(); MusicOn = false; } }
Symbol 299 Button
on (release) { SendScore(); getURL ("http://scores.funny-games.biz/show.php?game_id=15&difficulty=1", "_blank"); Name.removeTextField(); Score.removeTextField(); Difficulty.removeTextField(); gotoAndPlay (10); }
Symbol 304 Button
on (release) { Name.removeTextField(); Score.removeTextField(); Difficulty.removeTextField(); gotoAndPlay (10); }

Library Items

Symbol 1 Sound [MenuMusic1]
Symbol 2 Sound [HelpMusic1]
Symbol 3 Sound [GameMusic1]
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:10
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:10
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClip [Blob]Uses:5 7 9
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:13
Symbol 13 MovieClip [Tower]Uses:12
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [RGBPrev]Uses:14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [SelTower]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [GrayOut]Uses:19Used by:Timeline
Symbol 305 MovieClip [__Packages.BlobClass]
Symbol 306 MovieClip [__Packages.GameClass]
Symbol 307 MovieClip [__Packages.MochiAd]
Symbol 308 MovieClip [__Packages.TowerClass]
Symbol 21 BitmapUsed by:23
Symbol 22 BitmapUsed by:23 140
Symbol 23 GraphicUses:21 22Used by:Timeline
Symbol 24 FontUsed by:25
Symbol 25 TextUses:24Used by:Timeline
Symbol 26 FontUsed by:27 118 121 123 124 127 128 130 131 132 134 135 136 137 183 188 190 191 193 195 196 197 198 200 201 202 203 205 206 207 208 210 211 212 213 216 218 223 225 230 232 237 239 244 246 251 253 269 270 271 272 273 274 288 289 290 292 293 294 296
Symbol 27 TextUses:26Used by:Timeline
Symbol 28 FontUsed by:29
Symbol 29 TextUses:28Used by:Timeline
Symbol 30 FontUsed by:31 33 35 40 42 47 49 54 56 61 63 69 71 75 77 78 81 82 83 84 85 88 89 90 91 92 96 98 103 104 105 106 108
Symbol 31 TextUses:30Used by:Timeline
Symbol 32 GraphicUsed by:38
Symbol 33 TextUses:30Used by:38
Symbol 34 GraphicUsed by:38
Symbol 35 TextUses:30Used by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 ButtonUses:32 33 34 35 36 37Used by:Timeline
Symbol 39 GraphicUsed by:45
Symbol 40 TextUses:30Used by:45
Symbol 41 GraphicUsed by:45
Symbol 42 TextUses:30Used by:45
Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 ButtonUses:39 40 41 42 43 44Used by:Timeline
Symbol 46 GraphicUsed by:52
Symbol 47 TextUses:30Used by:52
Symbol 48 GraphicUsed by:52
Symbol 49 TextUses:30Used by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 ButtonUses:46 47 48 49 50 51Used by:Timeline
Symbol 53 GraphicUsed by:59
Symbol 54 TextUses:30Used by:59
Symbol 55 GraphicUsed by:59
Symbol 56 TextUses:30Used by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 ButtonUses:53 54 55 56 57 58Used by:Timeline
Symbol 60 GraphicUsed by:66
Symbol 61 TextUses:30Used by:66
Symbol 62 GraphicUsed by:66
Symbol 63 TextUses:30Used by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 ButtonUses:60 61 62 63 64 65Used by:Timeline
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:Timeline
Symbol 69 TextUses:30Used by:Timeline
Symbol 70 GraphicUsed by:74 76 79
Symbol 71 TextUses:30Used by:74
Symbol 72 GraphicUsed by:74 76 79
Symbol 73 GraphicUsed by:74 76 79
Symbol 74 ButtonUses:70 71 72 73Used by:Timeline
Symbol 75 TextUses:30Used by:76
Symbol 76 ButtonUses:70 75 72 73Used by:Timeline
Symbol 77 TextUses:30Used by:79
Symbol 78 TextUses:30Used by:79
Symbol 79 ButtonUses:70 77 72 73 78Used by:Timeline
Symbol 80 GraphicUsed by:94
Symbol 81 TextUses:30Used by:94 285
Symbol 82 TextUses:30Used by:94 285
Symbol 83 TextUses:30Used by:94 285
Symbol 84 TextUses:30Used by:94 285
Symbol 85 TextUses:30Used by:94 285
Symbol 86 GraphicUsed by:94
Symbol 87 GraphicUsed by:94
Symbol 88 TextUses:30Used by:94 285
Symbol 89 TextUses:30Used by:94 285
Symbol 90 TextUses:30Used by:94 285
Symbol 91 TextUses:30Used by:94 285
Symbol 92 TextUses:30Used by:94 285
Symbol 93 GraphicUsed by:94
Symbol 94 ButtonUses:80 81 82 83 84 85 86 87 88 89 90 91 92 93Used by:Timeline
Symbol 95 GraphicUsed by:101
Symbol 96 TextUses:30Used by:101
Symbol 97 GraphicUsed by:101
Symbol 98 TextUses:30Used by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 ButtonUses:95 96 97 98 99 100Used by:Timeline
Symbol 102 GraphicUsed by:111
Symbol 103 TextUses:30Used by:111
Symbol 104 TextUses:30Used by:111
Symbol 105 TextUses:30Used by:111
Symbol 106 TextUses:30Used by:111
Symbol 107 GraphicUsed by:111
Symbol 108 TextUses:30Used by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 ButtonUses:102 103 104 105 106 107 108 109 110Used by:Timeline
Symbol 112 BitmapUsed by:113 114 115
Symbol 113 GraphicUses:112Used by:116
Symbol 114 GraphicUses:112Used by:116
Symbol 115 GraphicUses:112Used by:116
Symbol 116 ButtonUses:113 114 115Used by:Timeline
Symbol 117 GraphicUsed by:122 125 129 133
Symbol 118 TextUses:26Used by:122 129 133
Symbol 119 GraphicUsed by:122 125 129 133
Symbol 120 GraphicUsed by:122 125 129 133
Symbol 121 TextUses:26Used by:122 129 133
Symbol 122 ButtonUses:117 118 119 120 121Used by:Timeline
Symbol 123 TextUses:26Used by:125
Symbol 124 TextUses:26Used by:125
Symbol 125 ButtonUses:117 123 119 120 124Used by:Timeline
Symbol 126 GraphicUsed by:Timeline
Symbol 127 TextUses:26Used by:Timeline
Symbol 128 TextUses:26Used by:Timeline
Symbol 129 ButtonUses:117 118 119 120 121Used by:Timeline
Symbol 130 TextUses:26Used by:Timeline
Symbol 131 TextUses:26Used by:Timeline
Symbol 132 TextUses:26Used by:Timeline
Symbol 133 ButtonUses:117 118 119 120 121Used by:Timeline
Symbol 134 TextUses:26Used by:Timeline
Symbol 135 TextUses:26Used by:Timeline
Symbol 136 TextUses:26Used by:Timeline
Symbol 137 TextUses:26Used by:Timeline
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:Timeline
Symbol 140 GraphicUses:22Used by:141
Symbol 141 ButtonUses:140Used by:Timeline
Symbol 142 GraphicUsed by:148
Symbol 143 FontUsed by:144 165 181 185 258 264 276
Symbol 144 TextUses:143Used by:148
Symbol 145 GraphicUsed by:148
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 ButtonUses:142 144 145 146 147Used by:Timeline
Symbol 149 GraphicUsed by:153
Symbol 150 GraphicUsed by:153
Symbol 151 GraphicUsed by:153
Symbol 152 GraphicUsed by:153
Symbol 153 ButtonUses:149 150 151 152Used by:Timeline
Symbol 154 GraphicUsed by:158
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 ButtonUses:154 155 156 157Used by:Timeline
Symbol 159 GraphicUsed by:163
Symbol 160 GraphicUsed by:163
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 ButtonUses:159 160 161 162Used by:Timeline
Symbol 164 GraphicUsed by:169
Symbol 165 TextUses:143Used by:169 174 179
Symbol 166 GraphicUsed by:169
Symbol 167 GraphicUsed by:169
Symbol 168 GraphicUsed by:169
Symbol 169 ButtonUses:164 165 166 167 168Used by:Timeline
Symbol 170 GraphicUsed by:174
Symbol 171 GraphicUsed by:174
Symbol 172 GraphicUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 ButtonUses:170 165 171 172 173Used by:Timeline
Symbol 175 GraphicUsed by:179
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 ButtonUses:175 165 176 177 178Used by:Timeline
Symbol 180 GraphicUsed by:186
Symbol 181 TextUses:143Used by:186
Symbol 182 GraphicUsed by:186
Symbol 183 TextUses:26Used by:186
Symbol 184 GraphicUsed by:186
Symbol 185 TextUses:143Used by:186
Symbol 186 ButtonUses:180 181 182 183 184 185Used by:Timeline
Symbol 187 GraphicUsed by:194 199 204 209 214
Symbol 188 TextUses:26Used by:194
Symbol 189 GraphicUsed by:194 199 204 209 214
Symbol 190 TextUses:26Used by:194
Symbol 191 TextUses:26Used by:194
Symbol 192 GraphicUsed by:194 199 204 209 214
Symbol 193 TextUses:26Used by:194
Symbol 194 ButtonUses:187 188 189 190 191 192 193Used by:Timeline
Symbol 195 TextUses:26Used by:199
Symbol 196 TextUses:26Used by:199
Symbol 197 TextUses:26Used by:199
Symbol 198 TextUses:26Used by:199
Symbol 199 ButtonUses:187 195 189 196 197 192 198Used by:Timeline
Symbol 200 TextUses:26Used by:204
Symbol 201 TextUses:26Used by:204
Symbol 202 TextUses:26Used by:204
Symbol 203 TextUses:26Used by:204
Symbol 204 ButtonUses:187 200 189 201 202 192 203Used by:Timeline
Symbol 205 TextUses:26Used by:209
Symbol 206 TextUses:26Used by:209
Symbol 207 TextUses:26Used by:209
Symbol 208 TextUses:26Used by:209
Symbol 209 ButtonUses:187 205 189 206 207 192 208Used by:Timeline
Symbol 210 TextUses:26Used by:214
Symbol 211 TextUses:26Used by:214
Symbol 212 TextUses:26Used by:214
Symbol 213 TextUses:26Used by:214
Symbol 214 ButtonUses:187 210 189 211 212 192 213Used by:Timeline
Symbol 215 GraphicUsed by:221
Symbol 216 TextUses:26Used by:221
Symbol 217 GraphicUsed by:221
Symbol 218 TextUses:26Used by:221
Symbol 219 GraphicUsed by:221
Symbol 220 GraphicUsed by:221
Symbol 221 ButtonUses:215 216 217 218 219 220Used by:Timeline
Symbol 222 GraphicUsed by:228
Symbol 223 TextUses:26Used by:228
Symbol 224 GraphicUsed by:228
Symbol 225 TextUses:26Used by:228
Symbol 226 GraphicUsed by:228
Symbol 227 GraphicUsed by:228
Symbol 228 ButtonUses:222 223 224 225 226 227Used by:Timeline
Symbol 229 GraphicUsed by:235
Symbol 230 TextUses:26Used by:235
Symbol 231 GraphicUsed by:235
Symbol 232 TextUses:26Used by:235
Symbol 233 GraphicUsed by:235
Symbol 234 GraphicUsed by:235
Symbol 235 ButtonUses:229 230 231 232 233 234Used by:Timeline
Symbol 236 GraphicUsed by:242
Symbol 237 TextUses:26Used by:242
Symbol 238 GraphicUsed by:242
Symbol 239 TextUses:26Used by:242
Symbol 240 GraphicUsed by:242
Symbol 241 GraphicUsed by:242
Symbol 242 ButtonUses:236 237 238 239 240 241Used by:Timeline
Symbol 243 GraphicUsed by:249
Symbol 244 TextUses:26Used by:249
Symbol 245 GraphicUsed by:249
Symbol 246 TextUses:26Used by:249
Symbol 247 GraphicUsed by:249
Symbol 248 GraphicUsed by:249
Symbol 249 ButtonUses:243 244 245 246 247 248Used by:Timeline
Symbol 250 GraphicUsed by:256
Symbol 251 TextUses:26Used by:256
Symbol 252 GraphicUsed by:256
Symbol 253 TextUses:26Used by:256
Symbol 254 GraphicUsed by:256
Symbol 255 GraphicUsed by:256
Symbol 256 ButtonUses:250 251 252 253 254 255Used by:Timeline
Symbol 257 GraphicUsed by:262
Symbol 258 TextUses:143Used by:262
Symbol 259 GraphicUsed by:262
Symbol 260 GraphicUsed by:262
Symbol 261 GraphicUsed by:262
Symbol 262 ButtonUses:257 258 259 260 261Used by:Timeline
Symbol 263 GraphicUsed by:268
Symbol 264 TextUses:143Used by:268 304
Symbol 265 GraphicUsed by:268
Symbol 266 GraphicUsed by:268
Symbol 267 GraphicUsed by:268
Symbol 268 ButtonUses:263 264 265 266 267Used by:Timeline
Symbol 269 TextUses:26Used by:Timeline
Symbol 270 TextUses:26Used by:Timeline
Symbol 271 TextUses:26Used by:Timeline
Symbol 272 TextUses:26Used by:Timeline
Symbol 273 TextUses:26Used by:Timeline
Symbol 274 TextUses:26Used by:Timeline
Symbol 275 GraphicUsed by:280
Symbol 276 TextUses:143Used by:280
Symbol 277 GraphicUsed by:280
Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 ButtonUses:275 276 277 278 279Used by:Timeline
Symbol 281 GraphicUsed by:285
Symbol 282 GraphicUsed by:285
Symbol 283 GraphicUsed by:285
Symbol 284 GraphicUsed by:285
Symbol 285 ButtonUses:281 81 82 83 84 85 282 283 88 89 90 91 92 284Used by:Timeline
Symbol 286 GraphicUsed by:Timeline
Symbol 287 GraphicUsed by:Timeline
Symbol 288 TextUses:26Used by:Timeline
Symbol 289 TextUses:26Used by:Timeline
Symbol 290 TextUses:26Used by:Timeline
Symbol 291 GraphicUsed by:Timeline
Symbol 292 TextUses:26Used by:Timeline
Symbol 293 TextUses:26Used by:Timeline
Symbol 294 TextUses:26Used by:Timeline
Symbol 295 GraphicUsed by:299
Symbol 296 TextUses:26Used by:299
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 ButtonUses:295 296 297 298Used by:Timeline
Symbol 300 GraphicUsed by:304
Symbol 301 GraphicUsed by:304
Symbol 302 GraphicUsed by:304
Symbol 303 GraphicUsed by:304
Symbol 304 ButtonUses:300 264 301 302 303Used by:Timeline

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1321 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "MenuMusic1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "HelpMusic1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "GameMusic1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Blob"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Tower"
ExportAssets (56)Timeline Frame 1Symbol 15 as "RGBPrev"
ExportAssets (56)Timeline Frame 1Symbol 18 as "SelTower"
ExportAssets (56)Timeline Frame 1Symbol 20 as "GrayOut"
ExportAssets (56)Timeline Frame 1Symbol 305 as "__Packages.BlobClass"
ExportAssets (56)Timeline Frame 1Symbol 306 as "__Packages.GameClass"
ExportAssets (56)Timeline Frame 1Symbol 307 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 308 as "__Packages.TowerClass"




http://swfchan.com/6/27982/info.shtml
Created: 20/5 -2019 21:37:38 Last modified: 20/5 -2019 21:37:38 Server time: 14/11 -2024 06:30:43