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String Avoider.swf

This is the info page for
Flash #28052

(Click the ID number above for more basic data on this flash file.)


Text
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String Avoider High Scores               Right Click to return

<p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">1</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">2</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">3</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">4</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">5</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">6</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">7</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">8</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">9</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">10</font></p>

<p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">1</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">2</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">3</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">4</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">5</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">6</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">7</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">8</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">9</font></p><p align="left"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">10</font></p>

Custom Levels                          Right Click to return

END

START

PLAY

DEL

Main

Submit

Your Time

<p align="left"></p>

Your Name

<p align="left"><font face="Arial Black" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Player</b></font></p>

Congratulations!

String Avoider

Custom Levels

Level Editor

New Game

High Scores

Games

Play More

Level  Total

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded);
Frame 2
if (_root.percentLoaded == 100) { gotoAndStop (3); } else { gotoAndPlay (1); }
Frame 4
function makeContact(x, y) { var _local1 = attachMovie("contact", "cont" + getNextHighestDepth(), getNextHighestDepth()); _local1._x = x; _local1._y = y; } function str(len, ptlen, grav, nohit) { this.LEN = len; this.PTLEN = ptlen; this.pts = []; this.GRAV = grav || 0; this.nohit = nohit; this.donepct = 0; this.mc = createEmptyMovieClip("string" + getNextHighestDepth(), getNextHighestDepth()); } function renderLevel(lvl) { level = createEmptyMovieClip("lvl" + getNextHighestDepth(), getNextHighestDepth()); endzones = createEmptyMovieClip("lvl" + getNextHighestDepth(), getNextHighestDepth()); lvlbuild = lvl.build; lvlPu = lvl.pu; levelTxt.txt.text = ((("[" + (lvlIndex + 1)) + "] ") + lvl.name) + (lvl.author ? (" by " + lvl.author) : ""); levelTxt.txt.setTextFormat(txtfmtins); i = 0; while (i < lvlbuild.length) { level.drawRectangle(lvlbuild[i].x, lvlbuild[i].y, lvlbuild[i].w, lvlbuild[i].h); i++; } var _local1 = lvl.zones; i = 0; while (i < _local1.length) { var _local4 = ((_local1[i].type == "start") ? 65280 : 255); if (_local1[i].type == "end") { endzones.attachMovie("EndBlock", "lvl" + endzones.getNextHighestDepth(), endzones.getNextHighestDepth(), {_x:_local1[i].x + 20, _y:_local1[i].y + 20}); } else { startzone = attachMovie("StartBlock", "lvl" + getNextHighestDepth(), getNextHighestDepth(), {_x:_local1[i].x + 20, _y:_local1[i].y + 20}); (startzone.x = _local1[i].x); (startzone.y = _local1[i].y); } i++; } transition.swapDepths(getNextHighestDepth()); } function makeWord(word, yInd) { var f = setInterval(function () { word.ind = (word.ind + 1) || 0; ((word.ind == (word.value.length - 1)) ? (clearInterval(f)) : 0); var _local1 = createEmptyMovieClip("letter" + getNextHighestDepth(), getNextHighestDepth()); var _local2 = _local1.createTextField("txt" + _local1.getNextHighestDepth(), _local1.getNextHighestDepth(), 0, 0, 20, 20); _local2.text = word.value.charAt(word.ind); _local2.selectable = false; _local2.setTextFormat(txtfmt); _local1.xto = (word.ind * 10) + 30; _local1.onEnterFrame = letTo; _local1._x = 550; _local1._y = (yInd * 15) + 30; lettters.push(_local1); if (gameonn) { clearInterval(f); } (word.txt ? (word.txt.push(_local1)) : ((word.txt = [_local1]))); }, 50); } function letTo() { this._x = this._x + ((this.xto - this._x) / 2); if ((this._x - this.xto) < 1) { (this._x = this.xto); (this.onEnterFrame = undefined); } } function credMe(bool) { if (bool) { creds.removeMovieClip(); return(undefined); } createEmptyMovieClip("creds", getNextHighestDepth()); creds.createTextField("cred", creds.getNextHighestDepth(), 0, 0, 190, 40); creds.cred.text = "String Avoider by fwe\nGraphics by Insignia"; creds.filters = [new flash.filters.DropShadowFilter(5, 45, 16777215, 100, 5, 5, 1)]; creds.cred.selectable = false; creds.cred.setTextFormat(txtfmt); creds._x = (Stage.width - creds._width) + 20; creds._y = Stage.height - 50; } function clearMenu() { indx = undefined; j = 0; while (j < menuBtns.length) { var _local1 = menuBtns[j].txt; i = 0; while (i < _local1.length) { _local1[i].removeMovieClip(); i++; } j++; } } function drawGrid(x, y) { var _local1 = createEmptyMovieClip("grid" + getNextHighestDepth(), getNextHighestDepth()); _local1.lineStyle(1, 13421772, 100); g = 0; while (g <= x) { _local1.moveTo(g * 10, 0); _local1.lineTo(g * 10, y * 10); o = 0; while (o <= y) { _local1.moveTo(0, o * 10); _local1.lineTo(x * 10, o * 10); o++; } g++; } } function displayInstructions(txt) { var _local2 = createEmptyMovieClip("ins" + getNextHighestDepth(), getNextHighestDepth()); var _local1 = _local2.createTextField("ins", _local2.getNextHighestDepth(), 0, 0, 550, 200); _local1.text = txt; _local1.selectable = false; _local1.setTextFormat(txtfmtins); _local2._y = 310; } function makelvltxt() { levelTxt = createEmptyMovieClip("ins" + getNextHighestDepth(), getNextHighestDepth()); var _local1 = levelTxt.createTextField("txt", 1, 0, 0, 550, 200); _local1.selectable = false; _local1.setTextFormat(txtfmtins); levelTxt._y = 320; } function drawObj(nam) { var _local2 = createEmptyMovieClip("obj" + getNextHighestDepth(), getNextHighestDepth()); _local2.lineStyle(1, 0, 100); _local2.type = nam; if (nam == "start") { _local2.drawRectangle(0, 0, 40, 40, 65280); } if (nam == "end") { _local2.drawRectangle(0, 0, 40, 40, 255); } if (nam == "PU") { _local2.drawRectangle(0, 0, 10, 10, 16776960); } _local2.onEnterFrame = function () { this._x = getReal(_xmouse, _ymouse).x; this._y = getReal(_xmouse, _ymouse).y; }; return(_local2); } function getReal(x, y) { if (!snap) { return({x:x, y:y}); } return({x:Math.floor(x / 10) * 10, y:Math.floor(y / 10) * 10}); } function nextLevel() { if (testLvl && (!dun)) { dun = true; var _local1 = createTextField("edggeg", getNextHighestDepth(), 0, 400, Stage.width, 20); createEmptyMovieClip("credsz", getNextHighestDepth()); credsz.createTextField("cred", credsz.getNextHighestDepth(), 0, 0, Stage.width, 20); credsz.cred.text = "Congrats. Paste your clipboard that contains the level data into the BBS, plx"; credsz.cred.selectable = false; credsz.cred.setTextFormat(txtfmt); credsz._x = 0; credsz._y = Stage.height - 30; } cantpu = true; atePu = false; lvlScores[lvlIndex] = scores.time; myString.destroy(true); if (lvls.length == (lvlIndex + 1)) { gameOver(); return(undefined); } transition.play(); } function realNext() { thePU.removeMovieClip(); level.removeMovieClip(); startzone.removeMovieClip(); endzones.removeMovieClip(); thePU = (atePu = false); gameStart = false; cantpu = false; myString.remove(); myString = undefined; lvlIndex++; lives++; if (customPlay) { customLvl++; if (customLvl == custLvls.length) { backToMenu(); } else { renderLevel(custLvls[customLvl]); } } else { renderLevel(lvls[lvlIndex]); } } function music2() { musicon = !musicon; MENU.customItems = [new ContextMenuItem("Music - " + ["Off", "On"][Number(musicon)], music2)]; ((!musicon) ? (bgm.stop()) : ((onmenu ? (playSound(music, 100, true)) : (playSound(gameMusic, 100, true))))); } buttonclick = "click"; stringstart = "start"; stringdie = "die"; stringend = "end"; music = "bgmusic"; gameMusic = "gamemusic"; scissors = "click"; str.prototype.addPoints = function (x, y) { this.addPoint(x, y); var _local2 = 1; while (_local2 < this.LEN) { this.addPoint(x, y); _local2++; } }; str.prototype.addPoint = function (x, y) { this.pts.push({x:x, y:y}); }; str.prototype.shorten = function (off, keep) { if (this.shortened) { return(undefined); } if (!keep) { lives--; } this.LEN = off; this.shortened = true; }; str.prototype.render = function () { if (this.done) { return(undefined); } this.pts[0] = {x:_xmouse, y:_ymouse}; this.mc.clear(); this.mc.lineStyle(2, 0, 100); this.mc.moveTo(this.pts[0].x, this.pts[0].y); if (!this.nohit) { this.checkHit(this.pts[0]); } else { this.checkMenu(this.pts[0]); } if (thePU.hitTest(this.pts[0].x, this.pts[0].y)) { makeContact(this.pts[this.LEN / 2].x, this.pts[this.LEN / 2].y); playSound(scissors); atePu = true; thePU.removeMovieClip(); thePU = null; this.shorten(25, true); } var _local2 = 1; while (_local2 < this.LEN) { this.pts[_local2].y = this.pts[_local2].y + this.GRAV; var _local3 = Math.atan2(this.pts[_local2].y - this.pts[_local2 - 1].y, this.pts[_local2].x - this.pts[_local2 - 1].x); this.pts[_local2].x = this.pts[_local2 - 1].x + (Math.cos(_local3) * this.PTLEN); this.pts[_local2].y = this.pts[_local2 - 1].y + (Math.sin(_local3) * this.PTLEN); if (!this.nohit) { this.checkHit(this.pts[_local2]); } if ((this.LEN - _local2) <= this.donepct) { this.mc.lineStyle(2, 6710886, 0); } else { this.mc.lineStyle(2, 0, 100); } this.mc.lineTo(this.pts[_local2].x, this.pts[_local2].y); _local2++; } this.checkEnd(this.pts[0], true); }; str.prototype.remove = function () { Mouse.show(); gameStart = false; this.mc.removeMovieClip(); this.removeMovieClip(); this=undefined;//parameter overwritten }; str.prototype.destroy = function (transp) { playSound(stringdie); if (this.done) { return(undefined); } this.done = true; dester = this; this.dest = setInterval(function () { dester.destoryIndex = (dester.destoryIndex - 1) || (dester.LEN); if (dester.destoryIndex == 1) { dester.remove(); clearInterval(dester.dest); } dester.mc.clear(); dester.mc.lineStyle(2, (transp ? 0 : 16711680), 100); dester.mc.moveTo(dester.pts[0].x, dester.pts[0].y); i = 0; while (i < dester.destoryIndex) { dester.mc.lineTo(dester.pts[i].x, dester.pts[i].y); i++; } }, 10); }; MovieClip.prototype.drawRectangle = function (x, y, width, length, col) { this.lineStyle(1, 0, 100); this.beginFill(col || 0, 100); this.moveTo(x, y); this.lineTo(x + width, y); this.lineTo(x + width, y + length); this.lineTo(x, y + length); this.lineTo(x, y); }; str.prototype.checkHit = function (pt) { if (level.hitTest(pt.x, pt.y, true) && (!this.done)) { atePu = false; makeContact(pt.x, pt.y); this.destroy(); lives--; stoptimer(true); return(true); } return(false); }; str.prototype.checkEnd = function (pt) { if (endzones.hitTest(pt.x, pt.y, true) && (!this.done)) { stoptimer(); makeContact(pt.x, pt.y); playSound(stringend); nextLevel(); } }; str.prototype.checkMenu = function (pt) { myString.donepct = ((myString.donepct > 0) ? ((myString.donepct = myString.donepct - 2)) : 0); if (!onmenu) { return(undefined); } j = 0; while (j < 5) { if (_root.menue["menubtn" + j].hitTest(pt.x, pt.y, true)) { myString.donepct = myString.donepct + 3; if ((myString.donepct >= myString.LEN) && (((j == 4) && (!cl)) or (j != 4))) { makeContact(_xmouse, _ymouse); playSound(buttonclick); _root["men" + j](); } break; } j++; } }; Object.prototype.initMenu = function () { lettters = []; var m = menuBtns; int1 = setInterval(function () { if (gameonn) { clearInterval(int1); } indx = (indx + 1) || 0; ((indx == (m.length - 1)) ? (clearInterval(int1)) : 0); makeWord(m[indx], indx); }, 400); }; txtfmt = new TextFormat(); txtfmt.bold = true; txtfmt.font = "Courier New"; txtfmt.color = "0xffffff"; txtfmtins = new TextFormat(); txtfmtins.bold = true; txtfmtins.font = "Courier New"; txtfmtins.align = "center"; walls = []; onMouseDown = function () { if ((!gotObj) && (lvlEditoring)) { mousedown = true; drawin = true; startDrawPos = getReal(_xmouse, _ymouse); drawOb = createEmptyMovieClip("drawObj" + getNextHighestDepth(), getNextHighestDepth()); walls.push(drawOb); } else if (lvlEditoring) { if (gotPU) { lvlDataObj.pu = {x:getReal(_xmouse, _ymouse).x, y:getReal(_xmouse, _ymouse).y}; theObj.onEnterFrame = undefined; gotObj = false; } else { lvlDataObj.zones.push({type:theObj.type, x:getReal(_xmouse, _ymouse).x, y:getReal(_xmouse, _ymouse).y}); theObj.onEnterFrame = undefined; gotObj = false; } } }; onMouseUp = function () { if (drawin) { if (((getReal(_xmouse, 0).x - startDrawPos.x) != 0) && ((getReal(0, _ymouse).y - startDrawPos.y) != 0)) { lvlDataObj.build.push({drw:drawOb, x:startDrawPos.x, y:startDrawPos.y, w:getReal(_xmouse, 0).x - startDrawPos.x, h:getReal(0, _ymouse).y - startDrawPos.y}); } } mousedown = false; drawin = false; }; onKeyDown = function () { if (lvlEditoring) { if ((((Key.getCode() == "S".charCodeAt()) && (!gotObj)) && (!drawin)) && (!gotStart)) { gotObj = true; theObj = drawObj("start"); gotStart = true; } if (((Key.getCode() == "E".charCodeAt()) && (!gotObj)) && (!drawin)) { gotObj = true; theObj = drawObj("end"); } if (((Key.getCode() == "P".charCodeAt()) && (!gotObj)) && (!drawin)) { gotPU = true; gotObj = true; theObj = drawObj("PU"); } if (Key.getCode() == "Q".charCodeAt()) { snap = !snap; } if (Key.getCode() == "D".charCodeAt()) { i = 0; while (i < walls.length) { if (walls[i].hitTest(_xmouse, _ymouse, true)) { j = 0; while (j < lvlDataObj.build.length) { if (lvlDataObj.build[j].drw === walls[i]) { walls[i].removeMovieClip(); lvlDataObj.build.splice(j, 1); walls.splice(i, 1); break; } j++; } } i++; } } if (Key.getCode() == 32) { strs = ("lvls[0] = {name:\"" + lvlDataObj.name) + "\", build:["; i = 0; while (i < lvlDataObj.build.length) { var _local1 = lvlDataObj.build[i]; strs = strs + (((((((("{x:" + _local1.x) + ",y:") + _local1.y) + ",w:") + _local1.w) + ",h:") + _local1.h) + "},"); i++; } strs = strs + "],zones:["; i = 0; while (i < lvlDataObj.zones.length) { var _local1 = lvlDataObj.zones[i]; strs = strs + (((((("{type:\"" + _local1.type) + "\",x:") + _local1.x) + ",y:") + _local1.y) + "},"); i++; } System.setClipboard(((((strs + "], pu:{x:") + lvlDataObj.pu.x) + ",y:") + lvlDataObj.pu.y) + "}}"); tempLvl = {name:"Custom Level", build:[], zones:[]}; i = 0; while (i < lvlDataObj.build.length) { var _local1 = lvlDataObj.build[i]; tempLvl.build.push({x:_local1.x, y:_local1.y, w:_local1.w, h:_local1.h}); i++; } i = 0; while (i < lvlDataObj.zones.length) { var _local1 = lvlDataObj.zones[i]; tempLvl.zones.push({type:_local1.type, x:_local1.x, y:_local1.y}); i++; } tempLvl.pu = lvlDataObj.pu; custLvls.push(tempLvl); lvlEditoring = false; backToMenu(); } } else { if (Key.getCode() == "S".charCodeAt()) { myString.shorten(25); } if ((Key.getCode() == "I".charCodeAt()) && (Key.isDown("H".charCodeAt()))) { lives = 20; } } }; Key.addListener(_root); Object.prototype.playSound = function (linkage, vol, loop) { vol = vol || 100; soundCount = (soundCount + 1) || 1; var s = ((_root["sound_" + soundCount] = new Sound())); if ((linkage == music) or (linkage == gameMusic)) { bgm = s; if (!musicon) { return(undefined); } } s.attachSound(linkage); s.setVolume(vol); s.start(0, 1); if (loop) { s.onSoundComplete = function () { s.start(0, 1); }; } return(s); }; musicon = true; MENU = new ContextMenu(); MENU.hideBuiltInItems(); MENU.customItems = [new ContextMenuItem("Music - On", music2)]; _root.menu = MENU; function menuEnterFrame() { Mouse.hide(); myString.render(); } function newGame(indx) { scores._visible = true; for (i in _root) { if ((i != "transition") && (i != "end")) { _root[i].removeMovieClip(); } } lives = 3; gameOn = true; gameonn = true; bgmusic.stop(); gmusic = playSound(gameMusic, 100, true); makelvltxt(); clearMenu(); myString.remove(); myString = undefined; Mouse.show(); onEnterFrame = newGameEnterFrame; renderLevel((indx ? (custLvls[indx - 1]) : (lvls[0]))); } function lvlEditor() { snap = true; clearMenu(); myString.remove(); myString = undefined; Mouse.show(); drawGrid(55, 30); credMe(true); lvlEditoring = true; lvlDataObj = {name:"Test", build:[], zones:[]}; displayInstructions("String Avoider Level Editor; by fwe\nPress S to make a Spawn zone and E to make an end zone.\nClick and drag to make boundarie, Q to toggle snapping.\nYou may have multiple end zones, but only one start zone.\nPRESS SPACE TO COPY THE LEVEL CODE IN THE CLIPBOARD"); onEnterFrame = lvlEdit; } function lvlEdit() { if (Key.isDown(2)) { lvlEditoring = false; backToMenu(); } if (drawin) { drawOb.clear(); drawOb.drawRectangle(startDrawPos.x, startDrawPos.y, getReal(_xmouse, 0).x - startDrawPos.x, getReal(0, _ymouse).y - startDrawPos.y); } i = 0; while (i < lettters.length) { lettters[i].removeMovieClip(); lettters.splice(i, 1); i++; } } function newGameEnterFrame() { if (timego) { scores.time = Math.floor((getTimer() - timez) / 1000); scores.timet = getAllScores() + Math.floor((getTimer() - timez) / 1000); } else { scores.time = ""; } i = 0; while (i < lettters.length) { lettters[i].removeMovieClip(); lettters.splice(i, 1); i++; } if (!lives) { lives = 0; transition.play(); goingdown = true; transition.swapDepths(getNextHighestDepth()); } myString.render(); if (((((_xmouse > (startzone.x + 10)) && (_xmouse < (startzone.x + 30))) && (_ymouse > (startzone.y + 10))) && (_ymouse < (startzone.y + 30))) && (!gameStart)) { Mouse.hide(); makeContact(_xmouse, _ymouse); playSound(stringstart); gameStart = true; myString = new str(50, 5); myString.addPoints(_xmouse, _ymouse); myString.render(); starttimer(); } if (livemc.length < lives) { var _local1 = attachMovie("pu_life", "life" + getNextHighestDepth(), getNextHighestDepth()); _local1._x = 15 + (livemc.length * 15); _local1._y = 380; livemc.push(_local1); transition.swapDepths(getNextHighestDepth()); } else if (livemc.length > lives) { livemc[livemc.length - 1].play(); livemc.splice(livemc.length - 1, 1); } if ((((lvlPu && (!thePU)) && (!atePu)) && (gameOn)) && (!cantpu)) { thePU = attachMovie("pu_scissors", "pu" + getNextHighestDepth(), getNextHighestDepth()); thePU._x = lvlPu.x; thePU._y = lvlPu.y; transition.swapDepths(getNextHighestDepth()); } } function backToMenu() { saves.data.custLvls = custLvls; onmenu = true; scores._visible = false; for (i in _root) { if ((i != "transition") && (i != "end")) { _root[i].removeMovieClip(); } } i = 0; while (i < livemc.length) { livemc[i].removeMovieClip(); i++; } cl = false; thePU.removeMovieClip(); thePU = (atePu = (cantpu = (gameOn = (gameonn = (gameStart = (customPlay = (gotObj = (drawin = (gotStart = false))))))))); lvlScores = []; scores.time = ""; scores.timet = ""; livemc = []; stoptimer(); menue._visible = true; lvlIndex = 0; myString.remove(); myString = undefined; onEnterFrame = null; init(); bgmusic.stop(); gmusic.stop(); bgmusic = playSound(music, 100, true); } function custGameEnt() { if (Key.isDown(2)) { backToMenu(); } Mouse.hide(); myString.render(); i = 0; while (i < lettters.length) { lettters[i].removeMovieClip(); lettters.splice(i, 1); i++; } } function hsent() { if (Key.isDown(2)) { backToMenu(); } Mouse.hide(); myString.render(); i = 0; while (i < lettters.length) { lettters[i].removeMovieClip(); lettters.splice(i, 1); i++; } } function custGame() { clearMenu(); onEnterFrame = custGameEnt; panel = attachMovie("panel", "panel", getNextHighestDepth()); panel._x = (Stage.width / 2) - (panel._width / 2); panel._y = (Stage.height / 2) - (panel._height / 2); i = 0; while (i < custLvls.length) { var _local1 = attachMovie("custLevelSet", "dd" + getNextHighestDepth(), getNextHighestDepth()); _local1.lvlname.text = custLvls[i].name; _local1.indx = i; _local1._x = 120; _local1._y = 130 + (20 * i); i++; } myString.mc.swapDepths(getNextHighestDepth()); } function highscores() { clearMenu(); onEnterFrame = hsent; panel = attachMovie("hspanel", "panel", getNextHighestDepth()); panel._x = (Stage.width / 2) - (panel._width / 2); panel._y = (Stage.height / 2) - (panel._height / 2); myString.mc.swapDepths(getNextHighestDepth()); getsc_lv = new LoadVars(); getsc_lv.bid = 39; rec_lv = new LoadVars(); getsc_lv.sendAndLoad("http://bot.pldmstudios.com/g10.php", rec_lv, "POST"); i = 1; while (i < 11) { panel.lvl.text = (panel.nam.text = (panel.sco.text = "")); i++; } rec_lv.onLoad = function () { i = 1; while (i < 11) { if (rec_lv["name" + i]) { panel.lvl.text = panel.lvl.text + (i + newline); panel.nam.text = panel.nam.text + (rec_lv["name" + i] + newline); panel.sco.text = panel.sco.text + ((10000 - rec_lv["score" + i]) + newline); } i++; } }; } function init() { menuBtns = [{value:"String Avoider", func:""}, {value:"Actionscript by fwe", func:""}, {value:"Graphics by Insignia", func:""}, {value:"Copyright \u00A9 2006"}, {value:"Kurtis Rainford & Ighor Smiliansky"}]; initMenu(); myString = new str(50, 5, 10, true); myString.addPoints(_xmouse, _ymouse); onEnterFrame = menuEnterFrame; } function men0() { onmenu = false; menue._visible = false; newGame(); } function men1() { menue._visible = false; lvlEditor(); onmenu = false; } function men2() { menue._visible = false; custGame(); onmenu = false; } function men3() { menue._visible = false; highscores(); onmenu = false; } function men4() { if (cl) { return(undefined); } cl = true; getURL ("http://www.armorgames.com", "_blank"); } function starttimer() { timez = getTimer() - timeoffset; timego = true; } function stoptimer(wall) { if (wall) { timeoffset = getTimer() - timez; } else { timeoffset = 0; } timego = false; } function getAllScores() { var _local1 = 0; i = 0; while (i < lvlScores.length) { _local1 = _local1 + lvlScores[i]; i++; } return(_local1); } function playCustom(lvl, nam) { custLvls[lvl].name = nam; customLvl = lvl; customPlay = true; newGame(lvl + 1); } function gameOver() { end.swapDepths(getNextHighestDepth()); scores._visible = false; onEnterFrame = undefined; end.play(); } lvls = []; lvls[0] = {name:"Free Play", build:[{x:10, y:0, w:540, h:10}, {x:0, y:0, w:10, h:300}, {x:10, y:290, w:540, h:10}, {x:540, y:290, w:10, h:-280}], zones:[{type:"start", x:10, y:10}, {type:"end", x:500, y:250}], pu:{x:275, y:140}}; lvls[1] = {name:"Baby Steps", build:[{x:140, y:120, w:270, h:10}, {x:400, y:130, w:10, h:40}, {x:410, y:170, w:-270, h:10}, {x:130, y:120, w:10, h:60}], zones:[{type:"start", x:140, y:130}, {type:"end", x:360, y:130}]}; lvls[2] = {name:"Loop-d-loop", build:[{x:30, y:30, w:490, h:10}, {x:30, y:40, w:10, h:40}, {x:40, y:80, w:410, h:10}, {x:30, y:80, w:10, h:10}, {x:520, y:40, w:-10, h:160}, {x:460, y:80, w:-10, h:10}, {x:460, y:90, w:10, h:110}, {x:460, y:80, w:10, h:10}, {x:460, y:190, w:-210, h:10}, {x:520, y:200, w:-10, h:50}, {x:510, y:240, w:-260, h:10}, {x:250, y:190, w:-160, h:10}, {x:30, y:110, w:60, h:10}, {x:30, y:120, w:10, h:130}, {x:80, y:120, w:10, h:80}, {x:40, y:240, w:210, h:10}], zones:[{type:"start", x:40, y:40}, {type:"end", x:40, y:120}]}; lvls[3] = {name:"Coaster", build:[{x:540, y:10, w:10, h:290}, {x:540, y:290, w:-50, h:10}, {x:490, y:290, w:10, h:-230}, {x:10, y:300, w:-10, h:-290}, {x:10, y:290, w:50, h:10}, {x:150, y:60, w:10, h:240}, {x:60, y:50, w:100, h:10}, {x:390, y:290, w:-230, h:10}, {x:380, y:290, w:10, h:-230}, {x:0, y:0, w:220, h:10}, {x:210, y:10, w:10, h:240}, {x:220, y:240, w:110, h:10}, {x:380, y:50, w:120, h:10}, {x:320, y:10, w:10, h:230}, {x:550, y:0, w:-230, h:10}, {x:50, y:290, w:10, h:-240}], zones:[{type:"start", x:500, y:250}, {type:"end", x:10, y:250}]}; lvls[4] = {name:"Pipe", build:[{x:0, y:0, w:10, h:300}, {x:10, y:0, w:50, h:10}, {x:500, y:0, w:50, h:10}, {x:540, y:10, w:10, h:280}, {x:100, y:290, w:10, h:-10}, {x:440, y:290, w:10, h:-10}, {x:450, y:270, w:-350, h:10}, {x:50, y:10, w:10, h:220}, {x:60, y:230, w:50, h:-10}, {x:100, y:230, w:10, h:10}, {x:100, y:240, w:340, h:10}, {x:440, y:250, w:10, h:-30}, {x:450, y:220, w:40, h:10}, {x:490, y:230, w:10, h:-230}, {x:10, y:290, w:100, h:10}, {x:550, y:290, w:-110, h:10}], zones:[{type:"start", x:10, y:10}, {type:"end", x:500, y:10}]}; lvls[5] = {name:"Pipelines", build:[{x:470, y:290, w:80, h:10}, {x:540, y:290, w:10, h:-70}, {x:0, y:230, w:10, h:60}, {x:70, y:280, w:10, h:20}, {x:10, y:290, w:60, h:10}, {x:470, y:230, w:10, h:10}, {x:470, y:290, w:10, h:-10}, {x:470, y:280, w:-390, h:10}, {x:70, y:230, w:10, h:10}, {x:80, y:230, w:390, h:10}, {x:470, y:220, w:70, h:10}, {x:0, y:220, w:20, h:10}, {x:80, y:230, w:-20, h:-10}, {x:30, y:80, w:-30, h:-10}, {x:0, y:70, w:10, h:-60}, {x:20, y:230, w:10, h:-150}, {x:60, y:220, w:10, h:-140}, {x:60, y:70, w:20, h:10}, {x:0, y:0, w:80, h:10}, {x:80, y:20, w:400, h:10}, {x:470, y:0, w:80, h:10}, {x:540, y:10, w:10, h:70}, {x:540, y:70, w:-70, h:10}, {x:470, y:70, w:10, h:-10}, {x:470, y:10, w:10, h:10}, {x:480, y:50, w:-400, h:10}, {x:80, y:0, w:10, h:20}, {x:80, y:80, w:10, h:-20}], zones:[{type:"start", x:500, y:240}, {type:"end", x:500, y:20}]}; lvls[6] = {name:"Tunnel", build:[{x:20, y:20, w:10, h:260}, {x:30, y:270, w:500, h:10}, {x:20, y:20, w:510, h:10}, {x:520, y:30, w:10, h:240}, {x:20, y:270, w:50, h:-200}, {x:110, y:20, w:40, h:210}, {x:190, y:270, w:40, h:-200}, {x:270, y:30, w:40, h:100}, {x:350, y:70, w:40, h:160}, {x:270, y:170, w:40, h:100}, {x:430, y:170, w:90, h:100}, {x:430, y:30, w:90, h:100}], zones:[{type:"start", x:30, y:30}, {type:"end", x:480, y:130}]}; lvls[7] = {name:"Prism", build:[{x:40, y:50, w:470, h:10}, {x:500, y:60, w:10, h:140}, {x:40, y:50, w:10, h:150}, {x:50, y:190, w:-10, h:50}, {x:50, y:230, w:50, h:10}, {x:90, y:230, w:10, h:-50}, {x:100, y:180, w:350, h:10}, {x:450, y:190, w:10, h:50}, {x:460, y:240, w:50, h:-10}, {x:500, y:230, w:10, h:-30}, {x:450, y:180, w:10, h:10}, {x:90, y:110, w:10, h:70}, {x:90, y:60, w:10, h:10}, {x:450, y:180, w:10, h:-70}, {x:450, y:50, w:10, h:20}, {x:100, y:110, w:90, h:10}, {x:460, y:110, w:-90, h:10}, {x:280, y:60, w:10, h:50}, {x:280, y:180, w:10, h:-50}, {x:180, y:120, w:10, h:30}, {x:370, y:110, w:10, h:40}, {x:180, y:140, w:10, h:10}, {x:100, y:230, w:350, h:10}, {x:170, y:140, w:10, h:10}, {x:380, y:140, w:10, h:10}], zones:[{type:"start", x:50, y:190}, {type:"end", x:460, y:190}], pu:{x:130, y:140}}; lvls[8] = {name:"Tooth Ache", build:[{x:0, y:100, w:10, h:70}, {x:10, y:100, w:530, h:10}, {x:0, y:170, w:540, h:10}, {x:540, y:100, w:10, h:80}, {x:90, y:110, w:10, h:30}, {x:150, y:170, w:10, h:-30}, {x:230, y:110, w:10, h:30}, {x:300, y:170, w:10, h:-30}, {x:370, y:110, w:10, h:30}, {x:450, y:170, w:10, h:-30}], zones:[{type:"start", x:10, y:120}, {type:"end", x:500, y:120}]}; lvls[9] = {name:"Parallel", build:[{x:0, y:120, w:10, h:50}, {x:10, y:120, w:40, h:10}, {x:0, y:170, w:50, h:10}, {x:500, y:250, w:10, h:-80}, {x:500, y:50, w:10, h:80}, {x:510, y:120, w:40, h:10}, {x:550, y:130, w:-10, h:50}, {x:540, y:170, w:-30, h:10}, {x:40, y:120, w:10, h:-70}, {x:50, y:50, w:450, h:10}, {x:40, y:180, w:10, h:70}, {x:50, y:240, w:450, h:10}, {x:140, y:60, w:10, h:50}, {x:130, y:110, w:30, h:10}, {x:120, y:130, w:50, h:10}, {x:130, y:150, w:30, h:10}, {x:120, y:170, w:50, h:10}, {x:150, y:180, w:-10, h:60}, {x:260, y:60, w:10, h:50}, {x:240, y:110, w:50, h:10}, {x:280, y:110, w:10, h:20}, {x:240, y:160, w:10, h:20}, {x:250, y:170, w:40, h:10}, {x:280, y:170, w:10, h:-20}, {x:240, y:120, w:10, h:20}, {x:260, y:180, w:10, h:60}, {x:380, y:60, w:-10, h:60}, {x:360, y:120, w:30, h:10}, {x:380, y:130, w:30, h:10}, {x:360, y:170, w:-30, h:10}, {x:360, y:180, w:30, h:10}, {x:380, y:190, w:-10, h:50}, {x:390, y:190, w:20, h:10}, {x:400, y:140, w:20, h:10}, {x:340, y:160, w:30, h:10}, {x:410, y:150, w:-20, h:10}], zones:[{type:"start", x:10, y:130}, {type:"end", x:500, y:130}]}; lvls[10] = {name:"Zig Zag", build:[{x:10, y:10, w:520, h:10}, {x:530, y:20, w:-10, h:270}, {x:520, y:280, w:-510, h:10}, {x:10, y:280, w:10, h:-260}, {x:60, y:20, w:10, h:210}, {x:470, y:280, w:10, h:-250}, {x:70, y:220, w:340, h:10}, {x:410, y:220, w:10, h:10}, {x:470, y:160, w:-350, h:10}, {x:70, y:110, w:350, h:-10}, {x:410, y:100, w:10, h:-30}, {x:130, y:20, w:10, h:30}, {x:130, y:90, w:10, h:10}, {x:130, y:70, w:10, h:20}, {x:470, y:50, w:10, h:20}, {x:470, y:40, w:10, h:10}], zones:[{type:"start", x:20, y:20}, {type:"end", x:480, y:240}], pu:{x:100, y:50}}; lvls[11] = {name:"Errands", build:[{x:0, y:0, w:10, h:300}, {x:10, y:300, w:540, h:-10}, {x:550, y:290, w:-10, h:-290}, {x:540, y:0, w:-530, h:10}, {x:10, y:10, w:20, h:20}, {x:10, y:30, w:10, h:10}, {x:30, y:10, w:10, h:10}, {x:540, y:290, w:-10, h:-20}, {x:520, y:280, w:-10, h:10}, {x:530, y:270, w:10, h:-10}, {x:540, y:10, w:-20, h:20}, {x:540, y:20, w:-10, h:20}, {x:520, y:10, w:-10, h:10}, {x:10, y:290, w:20, h:-20}, {x:30, y:290, w:10, h:-10}, {x:10, y:270, w:10, h:-10}, {x:50, y:50, w:10, h:200}, {x:60, y:250, w:440, h:-10}, {x:490, y:60, w:10, h:-10}, {x:500, y:50, w:-440, h:10}, {x:500, y:240, w:-10, h:-10}, {x:490, y:230, w:10, h:-10}, {x:490, y:230, w:-10, h:10}, {x:500, y:60, w:-20, h:10}, {x:490, y:70, w:10, h:10}, {x:60, y:60, w:10, h:10}, {x:60, y:240, w:10, h:-10}, {x:490, y:70, w:10, h:60}, {x:490, y:220, w:10, h:-40}, {x:440, y:80, w:-10, h:140}, {x:440, y:210, w:-290, h:10}, {x:440, y:80, w:-290, h:10}, {x:150, y:210, w:40, h:-30}, {x:150, y:80, w:40, h:40}, {x:190, y:210, w:20, h:-20}, {x:210, y:210, w:10, h:-10}, {x:190, y:90, w:20, h:20}, {x:210, y:90, w:10, h:10}, {x:180, y:190, w:20, h:-10}, {x:190, y:110, w:10, h:10}, {x:290, y:110, w:10, h:30}, {x:300, y:190, w:-10, h:-10}, {x:290, y:180, w:10, h:-20}, {x:60, y:250, w:-10, h:10}, {x:50, y:290, w:10, h:-10}, {x:60, y:280, w:-10, h:-30}, {x:50, y:250, w:-40, h:-10}, {x:50, y:250, w:-10, h:10}, {x:520, y:270, w:10, h:20}], zones:[{type:"start", x:10, y:200}, {type:"end", x:390, y:130}], pu:{x:80, y:260}}; lvls[12] = {name:"Flat Out", build:[{x:0, y:0, w:550, h:10}, {x:540, y:10, w:10, h:290}, {x:540, y:300, w:-540, h:-10}, {x:10, y:290, w:-10, h:-280}, {x:540, y:140, w:-520, h:10}, {x:20, y:120, w:10, h:50}], zones:[{type:"start", x:500, y:10}, {type:"end", x:500, y:250}]}; lvls[13] = {name:"Straighten Up", build:[{x:0, y:0, w:550, h:10}, {x:540, y:10, w:10, h:290}, {x:540, y:290, w:-540, h:10}, {x:0, y:290, w:10, h:-280}, {x:150, y:10, w:10, h:270}, {x:180, y:270, w:-50, h:10}, {x:380, y:20, w:50, h:10}, {x:400, y:30, w:10, h:260}], zones:[{type:"end", x:410, y:250}, {type:"start", x:110, y:10}]}; lvls[14] = {name:"Face it", build:[{x:0, y:0, w:550, h:10}, {x:540, y:10, w:10, h:290}, {x:10, y:10, w:-10, h:290}, {x:10, y:290, w:530, h:10}, {x:260, y:30, w:50, h:10}, {x:230, y:40, w:30, h:10}, {x:210, y:50, w:20, h:10}, {x:210, y:60, w:-20, h:10}, {x:190, y:70, w:-20, h:10}, {x:170, y:80, w:-10, h:10}, {x:160, y:90, w:-10, h:10}, {x:150, y:100, w:-10, h:20}, {x:140, y:120, w:-10, h:20}, {x:130, y:140, w:-10, h:30}, {x:130, y:170, w:10, h:20}, {x:140, y:190, w:10, h:20}, {x:150, y:210, w:10, h:10}, {x:160, y:220, w:10, h:10}, {x:170, y:230, w:20, h:10}, {x:190, y:240, w:20, h:10}, {x:210, y:250, w:20, h:10}, {x:230, y:260, w:10, h:10}, {x:260, y:270, w:50, h:10}, {x:310, y:40, w:30, h:10}, {x:310, y:270, w:30, h:-10}, {x:340, y:50, w:20, h:10}, {x:340, y:260, w:20, h:-10}, {x:360, y:250, w:20, h:-10}, {x:360, y:60, w:20, h:10}, {x:380, y:70, w:20, h:10}, {x:380, y:230, w:20, h:10}, {x:400, y:80, w:10, h:10}, {x:410, y:90, w:10, h:10}, {x:400, y:220, w:10, h:10}, {x:410, y:210, w:10, h:10}, {x:420, y:210, w:10, h:-20}, {x:420, y:100, w:10, h:20}, {x:430, y:120, w:10, h:20}, {x:430, y:190, w:10, h:-20}, {x:440, y:140, w:10, h:30}, {x:50, y:10, w:10, h:260}, {x:490, y:290, w:10, h:-260}, {x:60, y:260, w:100, h:10}, {x:380, y:30, w:110, h:10}, {x:120, y:10, w:10, h:80}, {x:440, y:290, w:10, h:-70}, {x:220, y:100, w:20, h:20}, {x:330, y:100, w:20, h:20}, {x:280, y:160, w:10, h:10}, {x:220, y:210, w:130, h:10}, {x:350, y:200, w:10, h:10}, {x:210, y:200, w:10, h:10}], zones:[{type:"start", x:10, y:10}, {type:"end", x:500, y:250}]}; lvls[15] = {name:"Vortex", build:[{x:480, y:0, w:-230, h:10}, {x:250, y:10, w:-30, h:10}, {x:220, y:20, w:-30, h:10}, {x:190, y:30, w:-20, h:10}, {x:170, y:40, w:-20, h:10}, {x:150, y:50, w:-10, h:10}, {x:140, y:60, w:-10, h:10}, {x:120, y:70, w:10, h:20}, {x:110, y:90, w:10, h:20}, {x:100, y:110, w:10, h:30}, {x:90, y:140, w:10, h:30}, {x:100, y:170, w:10, h:30}, {x:110, y:200, w:10, h:20}, {x:120, y:220, w:10, h:20}, {x:130, y:240, w:10, h:10}, {x:140, y:250, w:10, h:10}, {x:150, y:260, w:20, h:10}, {x:170, y:270, w:20, h:10}, {x:190, y:280, w:30, h:10}, {x:220, y:290, w:30, h:10}, {x:250, y:280, w:30, h:10}, {x:280, y:270, w:20, h:10}, {x:300, y:260, w:20, h:10}, {x:320, y:250, w:10, h:10}, {x:330, y:240, w:10, h:10}, {x:340, y:240, w:10, h:-20}, {x:350, y:220, w:10, h:-20}, {x:360, y:200, w:10, h:-30}, {x:370, y:170, w:10, h:-30}, {x:370, y:140, w:-10, h:-30}, {x:360, y:110, w:-10, h:-20}, {x:340, y:90, w:10, h:-20}, {x:340, y:70, w:-10, h:-10}, {x:320, y:50, w:160, h:10}, {x:470, y:10, w:10, h:40}, {x:320, y:50, w:-70, h:10}, {x:250, y:60, w:-30, h:10}, {x:220, y:70, w:-20, h:10}, {x:200, y:80, w:-20, h:10}, {x:180, y:90, w:-10, h:10}, {x:170, y:100, w:-10, h:20}, {x:160, y:120, w:-10, h:20}, {x:150, y:140, w:-10, h:30}, {x:150, y:170, w:10, h:30}, {x:160, y:200, w:10, h:20}, {x:170, y:220, w:10, h:10}, {x:180, y:230, w:10, h:10}, {x:190, y:240, w:30, h:10}, {x:220, y:250, w:30, h:10}, {x:250, y:250, w:30, h:-10}, {x:280, y:240, w:10, h:-10}, {x:290, y:230, w:10, h:-10}, {x:300, y:220, w:10, h:-20}, {x:310, y:200, w:10, h:-30}, {x:230, y:110, w:-20, h:10}, {x:210, y:120, w:-10, h:10}, {x:200, y:130, w:-10, h:10}, {x:320, y:170, w:10, h:-20}, {x:310, y:150, w:10, h:-20}, {x:310, y:130, w:-10, h:-10}, {x:290, y:120, w:10, h:-10}, {x:290, y:110, w:-20, h:-10}, {x:230, y:110, w:20, h:-10}, {x:250, y:100, w:20, h:-10}, {x:190, y:140, w:-10, h:30}, {x:190, y:170, w:10, h:20}, {x:200, y:190, w:10, h:10}, {x:210, y:200, w:10, h:10}, {x:220, y:210, w:30, h:10}, {x:250, y:210, w:10, h:-10}, {x:260, y:200, w:10, h:-10}, {x:270, y:190, w:10, h:-30}, {x:270, y:160, w:-10, h:-20}, {x:250, y:140, w:10, h:-10}], zones:[{type:"start", x:430, y:10}, {type:"end", x:210, y:140}]}; lvls[16] = {name:"Caves", build:[{x:0, y:10, w:10, h:50}, {x:10, y:50, w:50, h:10}, {x:50, y:60, w:10, h:50}, {x:60, y:100, w:40, h:10}, {x:90, y:110, w:10, h:70}, {x:100, y:170, w:60, h:10}, {x:0, y:0, w:100, h:10}, {x:90, y:10, w:10, h:40}, {x:100, y:40, w:40, h:10}, {x:130, y:50, w:10, h:80}, {x:140, y:120, w:70, h:10}, {x:310, y:270, w:10, h:-130}, {x:320, y:140, w:60, h:10}, {x:270, y:100, w:160, h:10}, {x:420, y:110, w:10, h:50}, {x:430, y:150, w:20, h:10}, {x:440, y:160, w:10, h:60}, {x:370, y:150, w:10, h:50}, {x:380, y:190, w:20, h:10}, {x:400, y:200, w:-10, h:60}, {x:400, y:250, w:20, h:10}, {x:420, y:250, w:10, h:40}, {x:430, y:280, w:70, h:10}, {x:490, y:290, w:10, h:10}, {x:500, y:290, w:50, h:10}, {x:540, y:290, w:10, h:-50}, {x:540, y:240, w:-40, h:10}, {x:450, y:210, w:50, h:10}, {x:500, y:220, w:10, h:20}, {x:200, y:130, w:10, h:80}, {x:210, y:200, w:20, h:10}, {x:150, y:180, w:10, h:70}, {x:160, y:240, w:30, h:10}, {x:190, y:240, w:10, h:40}, {x:200, y:270, w:120, h:10}, {x:220, y:210, w:10, h:10}, {x:230, y:210, w:30, h:10}, {x:260, y:100, w:10, h:120}], zones:[{type:"start", x:10, y:10}, {type:"end", x:500, y:250}]}; lvls[17] = {name:"Plan of attack", build:[{x:10, y:0, w:530, h:10}, {x:260, y:10, w:10, h:60}, {x:270, y:60, w:30, h:10}, {x:290, y:60, w:10, h:-50}, {x:260, y:290, w:10, h:-200}, {x:290, y:290, w:10, h:-200}, {x:270, y:90, w:20, h:10}, {x:210, y:40, w:-160, h:10}, {x:50, y:50, w:10, h:20}, {x:210, y:40, w:10, h:20}, {x:10, y:10, w:10, h:150}, {x:340, y:40, w:160, h:10}, {x:490, y:50, w:10, h:20}, {x:340, y:50, w:10, h:10}, {x:530, y:10, w:10, h:150}, {x:340, y:290, w:10, h:-130}, {x:210, y:290, w:10, h:-180}, {x:80, y:110, w:130, h:10}, {x:340, y:160, w:10, h:-40}, {x:210, y:290, w:140, h:10}, {x:340, y:110, w:140, h:10}, {x:10, y:160, w:10, h:140}, {x:20, y:290, w:190, h:10}, {x:350, y:290, w:190, h:10}, {x:530, y:160, w:10, h:130}, {x:70, y:110, w:10, h:30}, {x:470, y:120, w:10, h:20}, {x:340, y:60, w:150, h:10}, {x:50, y:60, w:170, h:10}, {x:80, y:140, w:-60, h:10}, {x:470, y:140, w:60, h:10}], zones:[{type:"start", x:220, y:250}, {type:"end", x:300, y:250}]}; lvls[18] = {name:"Minimaze", build:[{x:80, y:30, w:410, h:10}, {x:480, y:40, w:10, h:220}, {x:480, y:250, w:-400, h:10}, {x:80, y:250, w:10, h:-210}, {x:190, y:110, w:260, h:10}, {x:440, y:120, w:10, h:40}, {x:480, y:180, w:-110, h:10}, {x:190, y:120, w:10, h:40}, {x:200, y:150, w:140, h:10}, {x:370, y:180, w:10, h:-60}, {x:140, y:170, w:10, h:50}, {x:140, y:70, w:310, h:10}, {x:140, y:80, w:10, h:40}, {x:150, y:120, w:-60, h:10}, {x:150, y:210, w:100, h:10}, {x:430, y:220, w:-150, h:-10}, {x:280, y:210, w:10, h:-20}, {x:150, y:180, w:80, h:10}, {x:210, y:180, w:10, h:-20}, {x:110, y:130, w:10, h:70}, {x:320, y:220, w:10, h:30}, {x:440, y:150, w:-40, h:10}], zones:[{type:"end", x:440, y:210}, {type:"start", x:90, y:40}], pu:{x:115, y:100}}; lvls[19] = {name:"Epic", build:[{x:520, y:30, w:-500, h:10}, {x:20, y:40, w:10, h:230}, {x:30, y:260, w:490, h:10}, {x:510, y:40, w:10, h:220}, {x:110, y:140, w:10, h:120}, {x:410, y:170, w:-100, h:10}, {x:110, y:130, w:80, h:10}, {x:110, y:170, w:150, h:10}, {x:300, y:170, w:10, h:60}, {x:410, y:180, w:10, h:-90}, {x:410, y:210, w:10, h:50}, {x:160, y:220, w:200, h:10}, {x:410, y:80, w:100, h:10}, {x:230, y:130, w:240, h:10}, {x:460, y:140, w:10, h:90}, {x:340, y:40, w:10, h:50}, {x:270, y:130, w:10, h:-40}, {x:280, y:80, w:-210, h:10}, {x:60, y:80, w:10, h:140}, {x:320, y:80, w:50, h:10}], zones:[{type:"end", x:470, y:40}, {type:"start", x:420, y:90}], pu:{x:440, y:160}}; lvls[20] = {name:"Amaze", build:[{x:550, y:0, w:-550, h:10}, {x:10, y:10, w:-10, h:290}, {x:10, y:290, w:540, h:10}, {x:540, y:290, w:10, h:-280}, {x:220, y:250, w:10, h:20}, {x:50, y:80, w:-20, h:10}, {x:40, y:130, w:180, h:10}, {x:30, y:80, w:10, h:160}, {x:170, y:260, w:10, h:-30}, {x:180, y:140, w:-10, h:40}, {x:300, y:160, w:170, h:10}, {x:490, y:200, w:-170, h:10}, {x:150, y:10, w:10, h:20}, {x:80, y:210, w:10, h:60}, {x:80, y:200, w:130, h:10}, {x:300, y:160, w:-10, h:60}, {x:340, y:160, w:10, h:-90}, {x:390, y:50, w:10, h:80}, {x:170, y:170, w:-60, h:10}, {x:250, y:70, w:10, h:140}, {x:460, y:240, w:10, h:-30}, {x:540, y:240, w:-50, h:10}, {x:510, y:120, w:10, h:80}, {x:510, y:110, w:30, h:10}, {x:430, y:160, w:10, h:-60}, {x:520, y:70, w:-90, h:10}, {x:260, y:240, w:170, h:10}, {x:260, y:250, w:10, h:30}, {x:260, y:120, w:80, h:10}, {x:90, y:50, w:-50, h:10}, {x:80, y:60, w:10, h:50}, {x:30, y:180, w:-20, h:10}, {x:360, y:270, w:-10, h:20}, {x:80, y:260, w:-30, h:10}, {x:140, y:260, w:80, h:10}, {x:300, y:50, w:10, h:10}, {x:220, y:50, w:-100, h:10}, {x:210, y:40, w:260, h:10}, {x:420, y:40, w:10, h:-10}, {x:340, y:10, w:10, h:10}, {x:260, y:40, w:10, h:-20}, {x:250, y:170, w:-20, h:10}, {x:210, y:130, w:10, h:-30}, {x:140, y:60, w:10, h:30}, {x:500, y:10, w:10, h:60}], zones:[{type:"start", x:500, y:250}, {type:"end", x:10, y:10}, {type:"end", x:570, y:210}]}; lvls[21] = {name:"Boxed In", build:[{x:480, y:30, w:-40, h:40}, {x:440, y:90, w:40, h:40}, {x:440, y:150, w:40, h:40}, {x:480, y:250, w:-410, h:10}, {x:480, y:260, w:10, h:-240}, {x:420, y:210, w:-40, h:40}, {x:360, y:210, w:-40, h:40}, {x:240, y:210, w:-40, h:40}, {x:180, y:210, w:-40, h:40}, {x:120, y:210, w:-40, h:40}, {x:70, y:250, w:10, h:-230}, {x:80, y:20, w:400, h:10}, {x:120, y:90, w:-40, h:40}, {x:120, y:150, w:-40, h:40}, {x:140, y:20, w:40, h:50}, {x:200, y:30, w:40, h:40}, {x:320, y:20, w:40, h:50}, {x:380, y:20, w:40, h:50}, {x:140, y:150, w:40, h:40}, {x:260, y:90, w:40, h:40}, {x:260, y:150, w:40, h:40}, {x:380, y:90, w:40, h:40}, {x:380, y:150, w:40, h:40}, {x:260, y:210, w:40, h:40}, {x:260, y:30, w:40, h:40}, {x:140, y:90, w:40, h:40}, {x:390, y:210, w:20, h:-120}, {x:150, y:60, w:20, h:30}, {x:150, y:210, w:20, h:-30}, {x:270, y:60, w:20, h:90}], zones:[{type:"start", x:80, y:30}, {type:"end", x:440, y:210}], pu:{x:90, y:140}}; lvls[22] = {name:"Flip", build:[{x:30, y:240, w:10, h:60}, {x:40, y:240, w:30, h:10}, {x:520, y:300, w:-10, h:-60}, {x:510, y:240, w:-40, h:10}, {x:40, y:290, w:470, h:10}, {x:70, y:250, w:10, h:-50}, {x:80, y:200, w:40, h:10}, {x:110, y:200, w:10, h:-40}, {x:100, y:290, w:10, h:-50}, {x:470, y:240, w:10, h:-40}, {x:470, y:200, w:-40, h:10}, {x:440, y:290, w:10, h:-50}, {x:430, y:200, w:10, h:-40}, {x:120, y:160, w:40, h:10}, {x:150, y:160, w:10, h:-40}, {x:160, y:120, w:40, h:10}, {x:390, y:120, w:-40, h:10}, {x:190, y:120, w:10, h:-120}, {x:200, y:0, w:160, h:10}, {x:350, y:120, w:10, h:-110}, {x:150, y:170, w:10, h:90}, {x:190, y:290, w:10, h:-130}, {x:350, y:290, w:10, h:-130}, {x:400, y:160, w:30, h:10}, {x:390, y:120, w:10, h:140}, {x:300, y:60, w:10, h:230}, {x:250, y:290, w:10, h:-230}, {x:260, y:60, w:10, h:10}, {x:300, y:60, w:-10, h:10}, {x:150, y:250, w:-10, h:10}, {x:400, y:250, w:10, h:10}, {x:200, y:160, w:10, h:10}, {x:350, y:160, w:-10, h:10}], zones:[{type:"end", x:40, y:250}, {type:"end", x:470, y:250}, {type:"start", x:260, y:250}]}; lvls[23] = {name:"Abstract", build:[{x:250, y:270, w:50, h:10}, {x:130, y:180, w:-80, h:10}, {x:50, y:180, w:10, h:-80}, {x:90, y:140, w:90, h:10}, {x:170, y:150, w:10, h:40}, {x:210, y:230, w:10, h:30}, {x:250, y:140, w:50, h:10}, {x:290, y:150, w:10, h:40}, {x:300, y:180, w:60, h:10}, {x:360, y:190, w:10, h:-50}, {x:290, y:220, w:110, h:10}, {x:370, y:140, w:80, h:10}, {x:400, y:230, w:10, h:-50}, {x:480, y:180, w:10, h:-80}, {x:290, y:10, w:-50, h:10}, {x:300, y:250, w:30, h:10}, {x:320, y:250, w:10, h:-20}, {x:240, y:20, w:10, h:70}, {x:290, y:10, w:10, h:90}, {x:210, y:50, w:30, h:10}, {x:300, y:50, w:30, h:10}, {x:50, y:90, w:200, h:10}, {x:410, y:180, w:80, h:10}, {x:290, y:230, w:10, h:40}, {x:240, y:230, w:10, h:50}, {x:220, y:250, w:20, h:10}, {x:130, y:220, w:120, h:10}, {x:130, y:180, w:10, h:40}, {x:180, y:180, w:70, h:10}, {x:240, y:140, w:10, h:40}, {x:200, y:50, w:10, h:90}, {x:330, y:50, w:10, h:90}, {x:300, y:90, w:190, h:10}], zones:[{type:"end", x:250, y:20}, {type:"start", x:250, y:230}], pu:{x:270, y:170}}; lvls[24] = {name:"The Complex", build:[{x:290, y:210, w:10, h:80}, {x:240, y:220, w:10, h:70}, {x:290, y:10, w:10, h:60}, {x:240, y:10, w:10, h:60}, {x:240, y:80, w:10, h:80}, {x:140, y:100, w:10, h:50}, {x:290, y:80, w:10, h:80}, {x:250, y:150, w:10, h:10}, {x:290, y:150, w:-10, h:10}, {x:240, y:100, w:-70, h:10}, {x:170, y:100, w:-20, h:10}, {x:300, y:100, w:110, h:10}, {x:400, y:100, w:10, h:50}, {x:60, y:80, w:10, h:130}, {x:480, y:80, w:10, h:130}, {x:490, y:210, w:-190, h:10}, {x:490, y:70, w:-200, h:10}, {x:60, y:70, w:190, h:10}, {x:60, y:210, w:190, h:10}, {x:110, y:180, w:330, h:10}, {x:200, y:10, w:10, h:60}, {x:330, y:10, w:10, h:60}, {x:200, y:220, w:10, h:80}, {x:200, y:0, w:140, h:10}, {x:210, y:290, w:130, h:10}, {x:330, y:290, w:10, h:-70}, {x:340, y:50, w:50, h:10}, {x:390, y:60, w:-10, h:10}, {x:200, y:50, w:-50, h:10}, {x:150, y:60, w:10, h:10}, {x:200, y:240, w:-50, h:-10}, {x:150, y:230, w:10, h:-10}, {x:340, y:230, w:50, h:10}, {x:380, y:230, w:10, h:-10}, {x:170, y:240, w:10, h:30}, {x:180, y:260, w:20, h:10}, {x:360, y:240, w:10, h:30}, {x:360, y:260, w:-20, h:10}, {x:360, y:50, w:10, h:-30}, {x:360, y:20, w:-20, h:10}, {x:200, y:20, w:-30, h:10}, {x:170, y:30, w:10, h:20}, {x:110, y:110, w:10, h:70}, {x:430, y:110, w:10, h:70}, {x:180, y:140, w:10, h:40}, {x:360, y:140, w:10, h:40}], zones:[{type:"start", x:250, y:250}, {type:"end", x:250, y:10}]}; lvls[25] = {name:"Hammer Time", build:[{x:550, y:0, w:-550, h:10}, {x:0, y:10, w:10, h:290}, {x:10, y:300, w:540, h:-10}, {x:540, y:290, w:10, h:-280}, {x:490, y:290, w:10, h:-250}, {x:480, y:40, w:30, h:10}, {x:420, y:10, w:10, h:40}, {x:410, y:50, w:30, h:10}, {x:410, y:90, w:30, h:10}, {x:420, y:100, w:10, h:190}, {x:350, y:10, w:10, h:240}, {x:340, y:250, w:30, h:10}, {x:280, y:290, w:10, h:-40}, {x:270, y:240, w:30, h:10}, {x:270, y:200, w:30, h:10}, {x:280, y:200, w:10, h:-190}, {x:220, y:290, w:10, h:-240}, {x:210, y:40, w:30, h:10}, {x:150, y:10, w:10, h:110}, {x:140, y:120, w:30, h:10}, {x:140, y:160, w:30, h:10}, {x:150, y:170, w:10, h:120}, {x:50, y:10, w:10, h:240}, {x:40, y:250, w:30, h:10}, {x:100, y:290, w:10, h:-250}, {x:90, y:40, w:30, h:10}], zones:[{type:"start", x:500, y:250}, {type:"end", x:10, y:10}], pu:{x:155, y:145}}; custLvls = []; saves = SharedObject.getLocal("StringAvoider"); (saves.data.custLvls ? ((custLvls = saves.data.custLvls)) : null); lvlIndex = 0; snap = true; init(); livemc = []; lvlScores = []; totalScore = 0; onEnterFrame = menuEnterFrame; onmenu = true; bgmusic = playSound(music, 100, true); transition.onEnterFrame = function () { if ((this.getDepth() + 1) != getNextHighestDepth()) { this.swapDepths(getNextHighestDepth()); } }; timeoffset = 0; scores._visible = false; pldm128947 = new LoadVars(); pldm128947.mv = _level0._url; pldm128947.md = "efbec88c3baf04eea3d09ce6adaba867"; pldm128947.mid = 41; pldm128947.sendAndLoad("http://bot.armorstudios.com/track.php", pldm128947, "POST");
Symbol 5 MovieClip [contact] Frame 11
this.removeMovieClip();
Symbol 6 MovieClip [pu_life] Frame 1
stop();
Symbol 6 MovieClip [pu_life] Frame 36
this.removeMovieClip();
Symbol 35 MovieClip Frame 9
stop();
Symbol 36 MovieClip Frame 1
stop(); onRollOver = function () { gotoAndStop (2); }; onRollOut = function () { gotoAndStop (1); };
Symbol 40 MovieClip [custLevelSet] Frame 1
btn.onRelease = function () { _root.playCustom(indx, lvlname.text); }; btn2.onRelease = function () { _root.custLvls.splice(indx, 1); _root.saves.custLvls = _root.custLvls; removeMovieClip(this._parent); };
Symbol 53 MovieClip [transition_gameover] Frame 1
stop();
Symbol 53 MovieClip [transition_gameover] Frame 18
stop(); txt = _root.getAllScores();
Instance of Symbol 36 MovieClip in Symbol 53 MovieClip [transition_gameover] Frame 18
on (release) { _root.end.play(); _root.backToMenu(); _root.end.swapDepths(_root.getNextHighestDepth()); }
Instance of Symbol 36 MovieClip in Symbol 53 MovieClip [transition_gameover] Frame 18
on (release) { pldm128948 = new LoadVars(); pldm128948.namevar = _root.end.nam.text; pldm128948.scorevar = 10000 - _root.getAllScores(); pldm128948.mid = 39; pldm128948.pro = "0e78cc45bef7f4fd7d122276744e2307"; pldm128948.sendAndLoad("http://bot.armorstudios.com/hs.php", pldm128948, "POST"); _root.end.play(); _root.backToMenu(); _root.end.swapDepths(_root.getNextHighestDepth()); }
Symbol 72 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 79 MovieClip Frame 134
_root.gotoAndStop(4); _root.play();
Symbol 87 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 18
if (_root.gameOn) { _root.realNext(); } if (_root.goingdown) { _root.goingdown = false; _root.backToMenu(); }
Symbol 112 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 31
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:6
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClip [contact]Uses:4Used by:6
Symbol 6 MovieClip [pu_life]Uses:2 5
Symbol 7 GraphicUsed by:13
Symbol 8 FontUsed by:9 10 11 12 19 22 37 38 39 51 92 93 94 95 96 97 99 100 102
Symbol 9 EditableTextUses:8Used by:13
Symbol 10 TextUses:8Used by:13
Symbol 11 EditableTextUses:8Used by:13
Symbol 12 EditableTextUses:8Used by:13
Symbol 13 MovieClip [hspanel]Uses:7 9 10 11 12
Symbol 14 GraphicUsed by:17
Symbol 15 FontUsed by:16 46 47 48 49 50 51 52
Symbol 16 TextUses:15Used by:17
Symbol 17 MovieClip [panel]Uses:14 16
Symbol 18 GraphicUsed by:20
Symbol 19 TextUses:8Used by:20
Symbol 20 MovieClip [EndBlock]Uses:18 19
Symbol 21 GraphicUsed by:23
Symbol 22 TextUses:8Used by:23
Symbol 23 MovieClip [StartBlock]Uses:21 22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:31
Symbol 26 GraphicUsed by:31
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:31
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClip [pu_scissors]Uses:25 26 28 30
Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClipUses:32 35Used by:40 53 98
Symbol 37 TextUses:8Used by:40
Symbol 38 EditableTextUses:8Used by:40
Symbol 39 TextUses:8Used by:40
Symbol 40 MovieClip [custLevelSet]Uses:36 37 38 39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:53
Symbol 43 Sound [increase_soil_die]Used by:53 112
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:53
Symbol 46 TextUses:15Used by:53
Symbol 47 TextUses:15Used by:53
Symbol 48 TextUses:15Used by:53
Symbol 49 EditableTextUses:15Used by:53
Symbol 50 TextUses:15Used by:53
Symbol 51 EditableTextUses:8 15Used by:53
Symbol 52 TextUses:15Used by:53
Symbol 53 MovieClip [transition_gameover]Uses:42 43 45 36 46 47 48 49 50 51 52Used by:Timeline
Symbol 54 GraphicUsed by:70
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:70 79
Symbol 57 GraphicUsed by:70
Symbol 58 ShapeTweeningUsed by:70
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:70
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:70
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:70
Symbol 65 FontUsed by:66
Symbol 66 TextUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:68
Symbol 68 MovieClipUses:67Used by:70
Symbol 69 GraphicUsed by:70 72
Symbol 70 MovieClipUses:54 56 57 58 60 62 64 68 69Used by:Timeline
Symbol 71 GraphicUsed by:79
Symbol 72 ButtonUses:69Used by:79
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:79
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:79
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClipUses:71 56 72 74 76 78 SS1Used by:Timeline
Symbol 80 GraphicUsed by:87
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:87
Symbol 83 GraphicUsed by:87
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClipUses:85Used by:87
Symbol 87 MovieClipUses:80 82 83 86Used by:Timeline
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:91
Symbol 90 Sound [059]Used by:91
Symbol 91 MovieClipUses:89 90Used by:Timeline
Symbol 92 TextUses:8Used by:98
Symbol 93 TextUses:8Used by:98
Symbol 94 TextUses:8Used by:98
Symbol 95 TextUses:8Used by:98
Symbol 96 TextUses:8Used by:98
Symbol 97 TextUses:8Used by:98
Symbol 98 MovieClipUses:36 92 93 94 95 96 97Used by:Timeline
Symbol 99 EditableTextUses:8Used by:103
Symbol 100 EditableTextUses:8Used by:103
Symbol 101 GraphicUsed by:103
Symbol 102 TextUses:8Used by:103
Symbol 103 MovieClipUses:99 100 101 102Used by:Timeline
Symbol 104 GraphicUsed by:112
Symbol 105 GraphicUsed by:112
Symbol 106 Sound [click]Used by:112
Symbol 107 Sound [bgmusic]Used by:112
Symbol 108 Sound [gamemusic]Used by:112
Symbol 109 Sound [start]Used by:112
Symbol 110 Sound [end]Used by:112
Symbol 111 Sound [die]Used by:112
Symbol 112 MovieClipUses:104 105 106 107 108 109 110 111 43Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:Timeline
Streaming Sound 1Used by:Symbol 79 MovieClip

Instance Names

"bar"Frame 1Symbol 70 MovieClip
"bg"Frame 4Symbol 87 MovieClip
"transition"Frame 4Symbol 91 MovieClip
"menue"Frame 4Symbol 98 MovieClip
"scores"Frame 4Symbol 103 MovieClip
"end"Frame 4Symbol 53 MovieClip [transition_gameover]
"nam"Symbol 13 MovieClip [hspanel] Frame 1Symbol 9 EditableText
"lvl"Symbol 13 MovieClip [hspanel] Frame 1Symbol 11 EditableText
"sco"Symbol 13 MovieClip [hspanel] Frame 1Symbol 12 EditableText
"btn"Symbol 40 MovieClip [custLevelSet] Frame 1Symbol 36 MovieClip
"lvlname"Symbol 40 MovieClip [custLevelSet] Frame 1Symbol 38 EditableText
"btn2"Symbol 40 MovieClip [custLevelSet] Frame 1Symbol 36 MovieClip
"nam"Symbol 53 MovieClip [transition_gameover] Frame 18Symbol 51 EditableText
"menubtn3"Symbol 98 MovieClip Frame 1Symbol 36 MovieClip
"menubtn2"Symbol 98 MovieClip Frame 1Symbol 36 MovieClip
"menubtn1"Symbol 98 MovieClip Frame 1Symbol 36 MovieClip
"menubtn0"Symbol 98 MovieClip Frame 1Symbol 36 MovieClip
"menubtn4"Symbol 98 MovieClip Frame 1Symbol 36 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 5 as "contact"
ExportAssets (56)Timeline Frame 1Symbol 6 as "pu_life"
ExportAssets (56)Timeline Frame 1Symbol 13 as "hspanel"
ExportAssets (56)Timeline Frame 1Symbol 17 as "panel"
ExportAssets (56)Timeline Frame 1Symbol 20 as "EndBlock"
ExportAssets (56)Timeline Frame 1Symbol 23 as "StartBlock"
ExportAssets (56)Timeline Frame 1Symbol 31 as "pu_scissors"
ExportAssets (56)Timeline Frame 1Symbol 40 as "custLevelSet"
ExportAssets (56)Timeline Frame 1Symbol 43 as "increase_soil_die"
ExportAssets (56)Timeline Frame 1Symbol 53 as "transition_gameover"
ExportAssets (56)Timeline Frame 4Symbol 90 as "059"
ExportAssets (56)Timeline Frame 4Symbol 106 as "click"
ExportAssets (56)Timeline Frame 4Symbol 107 as "bgmusic"
ExportAssets (56)Timeline Frame 4Symbol 108 as "gamemusic"
ExportAssets (56)Timeline Frame 4Symbol 109 as "start"
ExportAssets (56)Timeline Frame 4Symbol 110 as "end"
ExportAssets (56)Timeline Frame 4Symbol 111 as "die"

Dynamic Text Variables

txtSymbol 49 EditableText"<p align="left"></p>"
timeSymbol 99 EditableText""
timetSymbol 100 EditableText""




http://swfchan.com/6/28052/info.shtml
Created: 20/5 -2019 18:23:39 Last modified: 20/5 -2019 18:23:39 Server time: 04/05 -2024 18:31:19