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Indestructo Tank AE.swf

This is the info page for
Flash #28081

(Click the ID number above for more basic data on this flash file.)


Text
990 COMBO

CMBO:

999

HIGH

0

ALT:

999

999

0

FUEL SUPPLY

RADAR

LOW FUEL!

LOW FUEL!

BOOM!

BOOM!

999/999

MENU-SPACEBAR

FOCUS LOST
PLEASE PLACE CURSOR BACK IN WINDOW or
close flash menu.

GAME PAUSED

PRESS SPACE AGAIN TO UNPAUSE

SETTINGS

FREQ.

MOUSE OVER AN ENEMY SLOT TO VIEW THE INFO FOR EACH SETTING

MUSIC

FREQ.

SOUND

FREQ.

SMOKE

FREQ.

SHAKE

FREQ.

FRAGS

FREQ.

SHADOWS

BLOOD

SMOOTH

QUIT GAME

FREQ.

FREQ.

NO

YES

SURE?

LEVEL UP!

USE EXP TO INCREASE ENEMY FREQUENCY

MOUSE OVER AN ENEMY SLOT TO VIEW THE INFO FOR EACH SHIP. CLICK BUY TO INCREASE THE FREQUENCY OF THE SELECTED SHIP.

BOMBER

FREQ.

BUY!

FREQ.

BOUNCER

FREQ.

FREQ.

GUNNER

FREQ.

FREQ.

HOMER

FREQ.

FREQ.

MINER

FREQ.

FREQ.

Experience
remaining

9999

FREQ.

COST

CONTINUE

CONGRATULATIONS

NOW THAT ALL ENEMIES HAVE
BEEN MAXED OUT, YOU HAVE BEEN
AWARDED INFINITE FUEL, SO HAVE
FUN BOUNCING AROUND FOR A
WHILE AND GO FOR THOSE COMBO
MEDALS IF YOU HAVEN'T ALREADY
GOT THEM :)

Play

Play

SLOW

MEDIUM

FAST

RECCOMENDED

IT HAS BEEN DETECTED THAT THIS IS THE
FIRST TIME YOU HAVEPLAYED
INDESTRUCTOTANK AE ON THIS COMPUTER.
THIS GAME IS EXTREMELY GRAPHICS
INTENSIVE AND REQUIRES A GOOD
COMPUTER TO RUN PROPERLY.
IF YOU ENCOUNTER THE CONTROLS
"STICKING" THEN YOU SHOULD REDUCE
GRAPHICS SETTINGS IN THE IN GAME MENU
(ACCESSED BY PRESSING THE SPACEBAR)
HOW WOULD YOU RATE THE COMPUTER
YOU ARE USING?

NEW MEDAL
ACHEIVED!

DEVELOPED BY ARMOR GAMES

ONE YEAR LATER

ONE YEAR LATER

ONE YEAR LATER

ONE YEAR LATER

ONE YEAR LATER

IT'S BACK

IT'S BACK

IT'S BACK

A YEAR OF IMPROVEMENT

A YEAR OF IMPROVEMENT

FASTEN YOUR INDESTRUCTOBELTS

FASTEN YOUR INDESTRUCTOBELTS

FASTEN YOUR INDESTRUCTOBELTS

ARMOR GAMES
PRESENTS

ARMOR GAMES
PRESENTS

ARMOR GAMES
PRESENTS

QUICK PLAY

START GAME

CO-OP

MEDALS

MORE GAMES

CREDITS

ANNIVERSARY EDITION

(C) 2008 ARMOR GAMES

OTHER GAMES IN THE SERIES

ITANK

I2TANK

ICOPTER

BACK

CREDITS

DEVELOPED/PUBLISHED BY
ARMOR GAMES
DESIGN/PROGRAMMING
ANTONY LAVELLE
ORIGINAL CONCEPT
JOEL ATKINSON
GAME ART
SAmuel Bohler
MENU ART
CHRIS IGNATOV
MUSIC
ANTHONY KAKANSKAS
EXTRACTOR

i WOULD LIKE TO
PERSONALLY THANK
EVERYONE WHO HAS
PLAYED, ENJOYED AND
SUPPORTED ITANK,
ESPECIALLY TOM FULP OF
NEWGROUNDS FOR HIS
SUPPORT ON THIS DAY
LAST YEAR, AND
DANIEL MCNEELY OF
ARMOR GAMES FOR
PROVIDING ME WITH THE
KIND OF SUPPORT
SOMEONE COULD ONLY
DREAM OF RECIEVING IN
FULL TIME EMPLOYMENT.

LINKS

MEDALS

Max out all enemies in a
standard game.

Max out all enemies in a
Co-op game.

Score a 25 Combo.

Score a 50 Combo.

Score a 75 Combo

Launch the ITANK over a height
of 90 ft.

Last 30 seconds in Quick Play
mode without destroying any
aircraft.

SOLO STAR

TEAM TERROR

CHAIN CHUMP

CHAIN CHimp

CHAIN CHAMP

FREE FLYER

DUCKING DIRK

PIMPIN' PACIFIST

Last 60 seconds in Quick Play
mode without destroying any
aircraft.

STANDARD GAME

stART

USE THE ENEMIES OWN WEAPONS AGAINST THEM.!
WHEN HIT BY AN ENEMY WEAPON, YOU ARE
PROPELLED UPWARDS.  BOUNCE YOURSELF FROM
ENEMY TO ENEMY TO RACK UP COMBOS AND EARN
EXPERIENCE.
WITH ENOUGH EXPERIENCE, YOU CAN BUY MORE
ENEMY SHIPS TO ASSIST YOU IN GETTING HIGH
COMBOS. THE AIM OF THE GAME IS TO MAX OUT ALL
TYPES OF ENEMY SHIP IN THE UPGADE SCREEN.
cONTROLS:
uSE THE ARROW KEYS TO MOVE LEFT AND RIGHT.
pRESS THE uP ARROW KEY TO JUMP WHEN YOUR
"BOOM BAR" IS FULL.
pRESS sPACE TO ACCESS THE MENU.

CO-OP GAME

DANGER! THE ENEMY HAVE FOUND A WEAPON THAT
WILL DESTROY THE INDESTRUCTOTANK! IT IS UP TO
THE INDESTRUCTOCOPTER TO DEFEND IT!
PLAYER 1 TAKES CONTROL OF THE
INDESTRUCTOTANK AND MUST RACK UP COMBOS AND
IN THE SAME WAY AS IN THE STANDARD GAME.
HOWEVER, YOU MUST AVOID THE DANGEROUS BLUE
TIPPED MISSILES.
IT IS UP TO PLAYER 2, WHO USES THE MOUSE, TO
AIM AND SHOOT DOWN THESE DANGEROUS MISSILES.
cONTROLS:
pLAYER 1 - kEYBOARD ARROW KEYS.
pLAYER 2 - POINT AND CLICK WITH THE MOUSE.
PS YOU CAN PLAY THIS MODE ON YOUR OWN, BUT
IT'S HARD TO DO SO!

quick play

oH YOU CRAZY SCHOOL KIDS / LAZY OFFICE
WORKERS. ARE YOU BORED? NEED TO WHITTLE AWAY
THOSE LAST FEW MINUTES BEFORE THE END OF
CLASS / THE LONG WORKING DAY? THEN THIS IS THE
MODE FOR YOU. JUMP RIGHT INTO THE ACTION AND
START THE GAME HALF WAY THROUGH FOR MAXIMUM
PRODUCTIVITY! jUST REMEMBER TO KEEP AN EYE ON
WHOEVER IS IN CHARGE AND BE READY TO MINIMIZE
THE WINDOW. DON'T WORRY, THE GAME WILL AUTO
PAUSE FOR YOU WHEN YOU DO SO.
PS YOU CANNOT EARN A MEDAL FOR COMPLETING
THIS MODE, ALTHOUGH THERE ARE SOME AVAILABLE
-SEE THE MEDALS PAGE FOR INFO :)

ActionScript [AS3]

Section 1
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.net.*; import flash.system.*; public class AdLoader { private static var cpmstarLoader:Loader; public static function LoadAd(_arg1:int, _arg2:int):DisplayObject{ var _local3:String; Security.allowDomain("server.cpmstar.com"); _local3 = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); cpmstarLoader.load(new URLRequest(((((_local3 + "?poolid=") + _arg1) + "&subpoolid=") + _arg2))); return (cpmstarLoader); } } }//package CPMStar
Section 2
//Enemy_UPmenu_34 (ITankAE_fla.Enemy_UPmenu_34) package ITankAE_fla { import flash.display.*; public dynamic class Enemy_UPmenu_34 extends MovieClip { public function Enemy_UPmenu_34(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package ITankAE_fla
Section 3
//Fader_16 (ITankAE_fla.Fader_16) package ITankAE_fla { import flash.display.*; import flash.events.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class Fader_16 extends MovieClip { public function Fader_16(){ addFrameScript(19, frame20, 39, frame40); } function frame20(){ if (MovieClip(parent).faderMusic == false){ SoundMixer.stopAll(); }; MovieClip(parent).gotoAndStop(MovieClip(parent).faderTarget); } function frame40(){ gotoAndStop(1); } } }//package ITankAE_fla
Section 4
//GAME_ENGINE_27 (ITankAE_fla.GAME_ENGINE_27) package ITankAE_fla { import flash.display.*; import flash.events.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class GAME_ENGINE_27 extends MovieClip { public var FRAGMENTS; public var enemyHealth:Array; public var MISSILES; public var missileYSpeed:Array; public var enemyFreqArray:Array; public var pilotYSpeed:Array; public var ICOPMISSILE; public var pauseFreeze:Boolean; public var enemyBounce:Array; public var enemyIncline:Array; public var enemyData_Bounce:Array; public var fragmentArray_shadow:Array; public var tankXSpeed:Number; public var explosionArray:Array; public var dead:Boolean; public var tankSpin:Number; public var deadX:Number; public var deadY:Number; public var bloodArray:Array; public var experiencePot:Number; public var BOMBSCARS; public var IShotTrailScaleArray:Array; public var updateComponentCounterStore:Number; public var cursorArray:Array; public var enemyBombType:Array; public var smokeDiv:Number; public var shakeScreenActive:Boolean; public var pilotState:Array; public var PILOTS; public var missileArray:Array; public var HUD; public var tankYSpeed:Number; public var missileArray_Homer:Array; public var fragLimit:Number; public var icopMissileArray:Array; public var dropShadow:DropShadowFilter; public var enemyYSpeed:Array; public var mopTimer:Number; public var enemyData_Speed:Array; public var destroyEngineActive:Boolean; public var icopRadarPoint:Array; public var enemyYStart:Array; public var shadowArray:Array; public var updateComponentCounter:Number; public var IShotTrailSpeed:Array; public var SHADOW; public var IShotArray:Array; public var ii; public var maxFuel:Number; public var smokeArray_spin:Array; public var deadTimer:Number; public var bloodXSpeed:Array; public var SMOKE; public var bloodSpin:Array; public var missileArray_Gunner:Array; public var experience:Number; public var upgradeMenuArray:Array; public var missileType:Array; public var combo:Number; public var gameActive:Boolean; public var enemySpeed:Array; public var bloodActive:Boolean; public var fuel:Number; public var fragmentArray_xSpeed:Array; public var BLOOD; public var tankMaxHeight:Number; public var bloodYSpeed:Array; public var fragmentArray:Array; public var maxExperience:Number; public var forceEnemyTimer:Number; public var pilotShadow:Array; public var gameYOffset:Number; public var smokeArray:Array; public var TANK_I; public var altSwitch:Boolean; public var messageFilter:GlowFilter; public var mopHolder:Array; public var fragmentArray_ySpeed:Array; public var maxBoom:Number; public var gameTimer:Number; public var enemyAmmo:Array; public var pilotArray:Array; public var maxCombo:Number; public var enemyWave:Array; public var missileHoming:Array; public var tankLightDir:Number; public var tankShadow:Array; public var fireTimer:Number; public var mopCheck:Boolean; public var messageArray:Array; public var upgradeMenuPos:Number; public var tankRadarPoint; public var blurFilter:BlurFilter; public var tankHeight:Number; public var enemyShadow:Array; public var enemyData_Height:Array; public var gameXOffset:Number; public var boom:Number; public var shakeArray:Array; public var radarArray:Array; public var smokeArray_ySpeed:Array; public var pilotSpin:Array; public var IShotTrailArray:Array; public var gameComplete:Boolean; public var groundPos:Number; public var enemyDestroy:Array; public var cursorTrailLength; public var cursor:MovieClip; public var missileArray_Bouncer:Array; public var ENEMY; public var enemyData_BombType:Array; public var pilotTimer:Array; public var missileXSpeed:Array; public var level:Number; public var missileStrength:Array; public var pilotXSpeed:Array; public var smokeLimit:Number; public var enemyArray:Array; public var enemyData_HeightVar:Array; public var enemyData_Ammo:Array; public var enemyRadarPoint:Array; public var bombScarArray:Array; public var spaceSwitch:Boolean; public var missileArray_Bomber:Array; public var mopActive:Boolean; public var upgradeFreeze:Boolean; public var enemyNameArray:Array; public var MESSAGE; public var enemyData_Wave:Array; public var GAME; public var experienceTotal:Number; public var FPSTimer:Number; public var cameraType:Number; public function GAME_ENGINE_27(){ addFrameScript(0, frame1); } public function checkRightClick(_arg1){ if (mopCheck == false){ mopCheck = true; }; } public function updateMissile(){ var _local1:*; _local1 = 0; while (_local1 < missileArray.length) { if ((((((((missileArray[_local1].y < groundPos)) && ((missileArray[_local1].y > -800)))) && ((missileArray[_local1].x < 500)))) && ((missileArray[_local1].x > -500)))){ missileArray[_local1].y = (missileArray[_local1].y + missileYSpeed[_local1]); missileArray[_local1].x = (missileArray[_local1].x + missileXSpeed[_local1]); if ((((missileType[_local1] == 1)) || ((missileType[_local1] == 2)))){ var _local2 = missileYSpeed; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; missileArray[_local1].rotation = (missileArray[_local1].rotation / 1.05); missileYSpeed[_local1] = (missileYSpeed[_local1] / 1.1); missileXSpeed[_local1] = (missileXSpeed[_local1] / 1.1); } else { if ((((missileType[_local1] == 3)) || ((missileType[_local1] == 4)))){ if (missileHoming[_local1] > 0){ missileArray[_local1].rotation = (angle(missileArray[_local1].x, missileArray[_local1].y, GAME.TANK.x, GAME.TANK.y) - 90); missileXSpeed[_local1] = (((3 * missileType[_local1]) - 2) * Math.cos((missileArray[_local1].rotation * 0.01745329))); missileYSpeed[_local1] = (((3 * missileType[_local1]) - 2) * Math.sin((missileArray[_local1].rotation * 0.01745329))); _local2 = missileHoming; _local3 = _local1; _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; } else { missileArray[_local1].sprite.gotoAndStop(1); }; }; }; if (pythag(missileArray[_local1].x, missileArray[_local1].y, GAME.TANK.x, GAME.TANK.y) < 30){ newExplosion(missileArray[_local1].x, missileArray[_local1].y, 0.5); tankYSpeed = missileStrength[missileType[_local1]]; tankXSpeed = ((Math.random() * 20) - 10); tankSpin = ((Math.random() * 100) - 50); destroyMissile(_local1); shakeScreen(1.8, 2, 2, 2); _local1--; }; } else { if (missileType[_local1] == 2){ missileYSpeed[_local1] = -17; missileArray[_local1].y = (groundPos - 1); missileType[_local1] = 1; } else { newExplosion(missileArray[_local1].x, missileArray[_local1].y, 0.5); shakeScreen(8, 1, 1, 1); destroyMissile(_local1); _local1--; }; }; _local1++; }; } public function updateBombScar(){ var _local1:Number; _local1 = 0; while (_local1 < bombScarArray.length) { if (bombScarArray[_local1].x > -300){ bombScarArray[_local1].x = (bombScarArray[_local1].x - 15); } else { destroyBombScar(_local1); }; _local1++; }; } public function newBlast(_arg1, _arg2){ tankXSpeed = (tankXSpeed - (100 / ((_arg1 - GAME.TANK.x) / 5))); tankYSpeed = -20; } public function newBlood(_arg1, _arg2){ var _local3:Number; var _local4:MovieClip; if (bloodActive == true){ if (_arg2 > (groundPos - 2)){ _arg2 = (groundPos - 2); }; _local3 = 0; while (_local3 < 20) { _local4 = new Blood(); _local4.x = _arg1; _local4.scaleX = ((Math.random() * 1) + 0.5); _local4.scaleY = _local4.scaleX; _local4.rotation = (Math.random() * 360); _local4.y = _arg2; _local4.alpha = (Math.round((Math.random() * 10)) / 10); bloodXSpeed.push(((Math.random() * 10) - 5)); bloodYSpeed.push(-(((Math.random() * 5) - 2))); bloodArray.push(_local4); bloodSpin.push(((Math.random() * 10) - 5)); BLOOD.addChild(_local4); _local3++; }; }; } public function destroyExplosion(_arg1){ FRAGMENTS.removeChild(explosionArray[_arg1]); delete explosionArray[_arg1]; explosionArray.splice(_arg1, 1); } public function updateEnemy(){ var _local1:*; _local1 = 0; while (_local1 < enemyArray.length) { if ((((((Math.round((Math.random() * 10)) == 1)) && ((enemyAmmo[_local1] > 0)))) && (((((enemyArray[_local1].x - GAME.TANK.x) < 50)) && (((enemyArray[_local1].x - GAME.TANK.x) > -50)))))){ var _local2 = enemyAmmo; var _local3 = _local1; var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; newMissile(enemyArray[_local1].x, (enemyArray[_local1].y + 10), enemyBombType[_local1], enemyArray[_local1].scaleX); }; enemyArray[_local1].x = (enemyArray[_local1].x + enemySpeed[_local1]); processShadow(enemyArray[_local1].x, enemyArray[_local1].y, (enemyArray[_local1].width / 1.3), enemyShadow[_local1]); if (enemyArray[_local1].y < (enemyYStart[_local1] + enemyWave[_local1])){ enemyYSpeed[_local1] = (enemyYSpeed[_local1] + 0.1); } else { if (enemyArray[_local1].y > (enemyYStart[_local1] + enemyWave[_local1])){ enemyYSpeed[_local1] = (enemyYSpeed[_local1] - 0.1); }; }; enemyArray[_local1].y = (enemyArray[_local1].y + enemyYSpeed[_local1]); if (enemyArray[_local1].y < enemyYStart[_local1]){ enemyArray[_local1].y++; } else { enemyArray[_local1].y = (enemyArray[_local1].y - 0.334); }; if (enemyHealth[_local1] == 1){ processRadarPoint(enemyArray[_local1].x, enemyArray[_local1].y, enemyRadarPoint[_local1]); } else { enemyYSpeed[_local1] = (enemyYSpeed[_local1] + 1.1); if ((Math.random() * 10) < 1){ newExplosion(enemyArray[_local1].x, enemyArray[_local1].y, 0.3); }; enemyYSpeed[_local1] = (enemyYSpeed[_local1] / 1.02); if ((Math.random() * 20) < 1){ newPilot(enemyArray[_local1].x, enemyArray[_local1].y, enemyArray[_local1].scaleX); }; enemySpeed[_local1] = (enemySpeed[_local1] * 1.01); enemyArray[_local1].rotation = (enemyArray[_local1].rotation + (1 * enemyArray[_local1].scaleX)); newSmoke(enemyArray[_local1].x, enemyArray[_local1].y, 0.2); if (enemyArray[_local1].y > groundPos){ newExplosion(enemyArray[_local1].x, enemyArray[_local1].y, 1); newFragments(enemyArray[_local1].x, enemyArray[_local1].y, 5); enemyArray[_local1].x = 400; }; }; if ((((pythag(enemyArray[_local1].x, enemyArray[_local1].y, GAME.TANK.x, GAME.TANK.y) < 50)) && ((enemyHealth[_local1] == 1)))){ boom = (boom + ((Math.random() * 20) + 20)); newFragments(enemyArray[_local1].x, enemyArray[_local1].y, 5); combo++; if (combo == 25){ MovieClip(parent).newMedal(3); } else { if (combo == 50){ MovieClip(parent).newMedal(4); } else { if (combo == 75){ MovieClip(parent).newMedal(5); }; }; }; newMessage(enemyArray[_local1].x, enemyArray[_local1].y, 1, combo, 4); blastRadius(enemyArray[_local1].x, enemyArray[_local1].y, 2); tankYSpeed = enemyBounce[_local1]; if ((Math.random() * 2) < 1){ newExplosion(enemyArray[_local1].x, enemyArray[_local1].y, 1); enemyHealth[_local1] = 0; enemyYSpeed[_local1] = 0; } else { newExplosion(enemyArray[_local1].x, enemyArray[_local1].y, 1); enemyArray[_local1].x = 400; }; }; if ((((enemyArray[_local1].x > 340)) || ((enemyArray[_local1].x < -340)))){ destroyEnemy(_local1); _local1--; }; _local1++; }; } function frame1(){ addEventListener(Event.ENTER_FRAME, onEnterFrame); addEventListener(MouseEvent.MOUSE_DOWN, MouseDown); addEventListener(MouseEvent.MOUSE_UP, MouseUp); addEventListener(MouseEvent.MOUSE_MOVE, MouseMove); Key.initialize(stage); destroyEngineActive = false; bloodXSpeed = new Array(); bloodYSpeed = new Array(); bloodArray = new Array(); bloodSpin = new Array(); bloodActive = false; spaceSwitch = false; gameComplete = false; focusRect = false; icopMissileArray = new Array(); icopRadarPoint = new Array(); if (MovieClip(parent).gameType == 0){ enemyFreqArray = new Array(null, 50, 50, 50, 0, 0); } else { enemyFreqArray = new Array(null, 50, 0, 0, 0, 0); }; gameTimer = 0; enemyData_Speed = new Array(null, 5, 7, 6, 4, 3); enemyData_Wave = new Array(null, 40, 60, 50, 20, 0); enemyData_BombType = new Array(null, 1, 2, 3, 4, 4); enemyData_Ammo = new Array(null, 1, 1, 1, 1, 0); enemyData_Height = new Array(null, -200, -300, -400, -500, 50); enemyData_HeightVar = new Array(null, 100, 200, 300, 400, 0); enemyData_Bounce = new Array(null, -15, -15, -15, -15, -25); missileStrength = new Array(null, -20, -20, -20, -15); upgradeMenuArray = new Array(); shakeScreenActive = true; shadowArray = new Array(); explosionArray = new Array(); smokeArray = new Array(); smokeArray_spin = new Array(); smokeArray_ySpeed = new Array(); shakeArray = new Array(0, 0, 0, 0); enemyNameArray = new Array(null, "Bomber", "Bouncer", "Gunner", "Homer", "Miner"); missileArray = new Array(); missileArray_Bomber = new Array(); missileArray_Bouncer = new Array(); missileArray_Gunner = new Array(); missileArray_Homer = new Array(); missileHoming = new Array(); missileXSpeed = new Array(); missileYSpeed = new Array(); missileType = new Array(); enemyArray = new Array(); enemyRadarPoint = new Array(); enemyShadow = new Array(); enemySpeed = new Array(); enemyDestroy = new Array(); enemyBombType = new Array(); enemyAmmo = new Array(); enemyHealth = new Array(); enemyIncline = new Array(); enemyYSpeed = new Array(); enemyWave = new Array(); enemyYStart = new Array(); enemyBounce = new Array(); fragmentArray = new Array(); fragmentArray_ySpeed = new Array(); fragmentArray_xSpeed = new Array(); fragmentArray_shadow = new Array(); bombScarArray = new Array(); messageArray = new Array(); pilotArray = new Array(); pilotXSpeed = new Array(); pilotYSpeed = new Array(); pilotState = new Array(); pilotShadow = new Array(); pilotSpin = new Array(); pilotTimer = new Array(); radarArray = new Array(); tankXSpeed = 0; tankYSpeed = 0; gameXOffset = 0; gameYOffset = 0; updateComponentCounter = 0; updateComponentCounterStore = 1; cameraType = 1; tankSpin = 0; smokeDiv = 2; boom = 0; maxBoom = 500; maxFuel = 2300; fuel = maxFuel; level = 1; dead = false; experience = 0; experienceTotal = 0; maxExperience = 100; experiencePot = 0; combo = 0; maxCombo = 0; tankHeight = 0; tankMaxHeight = 0; fireTimer = 20000; GAME = new GAMEMC(); addChild(GAME); HUD = new HUDMC(); addChild(HUD); HUD.y = 290; GAME.x = 200; GAME.y = 200; BOMBSCARS = new MovieClip(); GAME.addChild(BOMBSCARS); SHADOW = new MovieClip(); GAME.addChild(SHADOW); SMOKE = new MovieClip(); GAME.addChild(SMOKE); MISSILES = new MovieClip(); GAME.addChild(MISSILES); ICOPMISSILE = new MovieClip(); GAME.addChild(ICOPMISSILE); ENEMY = new MovieClip(); GAME.addChild(ENEMY); PILOTS = new MovieClip(); GAME.addChild(PILOTS); FRAGMENTS = new MovieClip(); GAME.addChild(FRAGMENTS); BLOOD = new MovieClip(); GAME.addChild(BLOOD); TANK_I = new TankI(); GAME.addChild(TANK_I); TANK_I.visible = false; TANK_I.y = -550; MESSAGE = new MovieClip(); GAME.addChild(MESSAGE); GAME.setChildIndex(GAME.BORDERS, 19); HUD.warnSign.visible = false; HUD.covers.visible = false; FPSTimer = 0; upgradeFreeze = false; upgradeMenuPos = 0; gameActive = true; pauseFreeze = false; forceEnemyTimer = 200; deadTimer = 0; deadX = 0; deadY = 0; groundPos = GAME.TANK.y; tankShadow = new Array(newShadow()); tankRadarPoint = newRadarPoint(1); tankLightDir = 0; dropShadow = new DropShadowFilter(); dropShadow.hideObject = true; dropShadow.strength = 0.4; dropShadow.quality = BitmapFilterQuality.LOW; SHADOW.filters = [dropShadow]; blurFilter = new BlurFilter(); blurFilter.blurX = 8; blurFilter.blurY = 8; blurFilter.quality = BitmapFilterQuality.LOW; SMOKE.filters = [blurFilter]; messageFilter = new GlowFilter(); messageFilter.blurX = 4; messageFilter.blurY = 4; messageFilter.color = 0xFFFFFF; messageFilter.strength = 4; messageFilter.quality = BitmapFilterQuality.LOW; MESSAGE.filters = [messageFilter]; cursorArray = new Array(); cursorTrailLength = 10; ii = 0; while (ii < cursorTrailLength) { cursorArray[ii] = 0; ii++; }; cursor = new Cursor(); if (MovieClip(parent).gameType != 2){ cursor.visible = false; }; FRAGMENTS.addChild(cursor); IShotArray = new Array(); IShotTrailArray = new Array(); IShotTrailSpeed = new Array(); IShotTrailScaleArray = new Array(); altSwitch = false; stage.addEventListener(Event.MOUSE_LEAVE, checkRightClick); mopCheck = false; mopHolder = new Array(); mopTimer = 0; mopActive = false; smokeLimit = 200; fragLimit = 10; shakeScreen(2, 0, 0, 0); loadSettings(); stage.focus = this; HUD.heightMaxText.text = tankMaxHeight; } public function processShadow(_arg1, _arg2, _arg3, _arg4){ if ((((updateComponentCounter == 0)) || ((_arg4 == tankShadow[0])))){ _arg4.x = _arg1; _arg4.width = (((groundPos + (_arg2 / 6)) + 10) * (_arg3 / 65)); if (_arg2 < -220){ _arg4.alpha = 0; } else { _arg4.scaleY = _arg4.scaleX; _arg4.alpha = (_arg4.scaleY * 2); }; }; } public function destroyFragment(_arg1){ FRAGMENTS.removeChild(fragmentArray[_arg1]); delete fragmentArray[_arg1]; fragmentArray.splice(_arg1, 1); fragmentArray_xSpeed.splice(_arg1, 1); fragmentArray_ySpeed.splice(_arg1, 1); SHADOW.removeChild(fragmentArray_shadow[_arg1]); delete fragmentArray_shadow[_arg1]; fragmentArray_shadow.splice(_arg1, 1); } public function updateExplosion(){ var _local1:Number; var _local2:Number; _local1 = 0; while (_local1 < explosionArray.length) { if (explosionArray[_local1].currentFrame < 9){ explosionArray[_local1].alpha = (explosionArray[_local1].alpha - 0.05); if ((((explosionArray[_local1].currentFrame > 4)) && ((pythag(explosionArray[_local1].x, explosionArray[_local1].y, GAME.TANK.x, GAME.TANK.y) < 50)))){ _local2 = (-10 - (Math.random() * 5)); if (_local2 < tankYSpeed){ tankYSpeed = _local2; }; tankSpin = ((Math.random() * 100) - 50); }; } else { destroyExplosion(_local1); _local1--; }; _local1++; }; } public function destroyIShotTrail(_arg1){ GAME.BGItems.removeChild(IShotTrailArray[_arg1]); delete IShotTrailArray[_arg1]; IShotTrailArray.splice(_arg1, 1); IShotTrailSpeed.splice(_arg1, 1); IShotTrailScaleArray.splice(_arg1, 1); } public function blastRadius(_arg1, _arg2, _arg3){ tankXSpeed = ((GAME.TANK.x - _arg1) / _arg3); shakeScreen(1.8, 2, 2, 2); tankSpin = tankXSpeed; } public function updateComponents(){ if (updateComponentCounter < updateComponentCounterStore){ updateComponentCounter++; } else { updateComponentCounter = 0; }; } public function onEnterFrame(_arg1){ var _local2:Number; pauseGame(); if ((((upgradeFreeze == true)) || ((pauseFreeze == true)))){ gameActive = false; } else { gameActive = true; }; if (gameActive == true){ gameTimer++; if ((((((MovieClip(parent).gameType == 0)) && ((gameTimer == 750)))) && ((experienceTotal == 0)))){ MovieClip(parent).newMedal(7); }; if ((((((MovieClip(parent).gameType == 0)) && ((gameTimer == 1500)))) && ((experienceTotal == 0)))){ MovieClip(parent).newMedal(8); }; if (GAME.TANK.y < -575){ TANK_I.visible = true; TANK_I.x = GAME.TANK.x; } else { TANK_I.visible = false; }; if (gameComplete == false){ fuel--; if (fuel == 0){ dead = true; }; } else { HUD.covers.visible = true; experience = 0; }; forceEnemyTimer--; if (forceEnemyTimer == 0){ forceEnemyTimer = (Math.round((Math.random() * 80)) + 100); newEnemy(1); }; _local2 = 1; while (_local2 < 6) { if (Math.round(((Math.random() * (7000 + ((600 * _local2) / 2))) / enemyFreqArray[_local2])) == 1){ newEnemy(_local2); forceEnemyTimer = (Math.round((Math.random() * 40)) + 50); }; _local2++; }; updateShake(); if (dead == false){ TANK(); camera(); updateMop(); } else { if (deadTimer == 0){ newExplosion(GAME.TANK.x, GAME.TANK.y, 2); deadX = GAME.TANK.x; deadY = GAME.TANK.y; SHADOW.removeChild(tankShadow[0]); delete tankShadow[_local2]; tankShadow.splice(0, 1); }; deadTimer++; GAME.TANK.y = -1000; GAME.TANK.visible = false; if (deadTimer < 40){ if ((Math.random() * 2) < 1){ newFragments(((deadX + (Math.random() * 30)) - 15), (deadY - (Math.random() * 10)), 10); newExplosion(((deadX + (Math.random() * 30)) - 15), ((deadY + (Math.random() * 10)) - 5), ((Math.random() * 0.6) + 0.2)); }; }; }; updateMessages(); updateSmoke(); updateCursor(); updateIShot(); updateEnemy(); updateMissile(); updateFragments(); updateGround(); updatePilots(); updateBlood(); updateExplosion(); updateHUD(); updateComponents(); updateICOPMISSILE(); updateBombScar(); if (boom >= maxBoom){ boom = maxBoom; if (Key.isDown(Keyboard.UP)){ newExplosion(GAME.TANK.x, GAME.TANK.y, 0.4); tankYSpeed = -20; boom = 0; }; }; setFPS(); } else { if (upgradeFreeze == true){ upgradeMenuArray[0].x = (upgradeMenuArray[0].x - ((upgradeMenuArray[0].x - upgradeMenuPos) / 5)); if (upgradeMenuArray[0].alpha < 0.85){ upgradeMenuArray[0].alpha = (upgradeMenuArray[0].alpha + 0.05); }; if (upgradeMenuArray[0].x > 399){ removeChild(upgradeMenuArray[0]); delete upgradeMenuArray[0]; upgradeMenuArray.splice(0, 1); Key.clearKeys(); upgradeFreeze = false; upgradeMenuPos = 0; }; }; }; if (deadTimer == 40){ newMessage(0, -300, "FAILURE", 3, 4); } else { if (deadTimer == 100){ MovieClip(parent).gotoFrame("TITLE", false); } else { if (deadTimer == 120){ destroyEngine(); }; }; }; } public function angle(_arg1, _arg2, _arg3, _arg4){ return ((Math.round(((Math.atan2((_arg4 - _arg2), (_arg3 - _arg1)) / 3.141593) * 180)) + 90)); } public function TANK(){ var _local1:*; if (Key.isDown(Keyboard.RIGHT)){ tankXSpeed = (tankXSpeed + 2); GAME.TANK.body.rotation = (GAME.TANK.body.rotation + 2); } else { if (Key.isDown(Keyboard.LEFT)){ tankXSpeed = (tankXSpeed - 2); GAME.TANK.body.rotation = (GAME.TANK.body.rotation - 2); }; }; tankXSpeed = (tankXSpeed / 1.1); tankYSpeed++; tankXSpeed = (tankXSpeed - 0.2); _local1 = 0; while (_local1 < smokeDiv) { GAME.TANK.y = (GAME.TANK.y + (tankYSpeed / smokeDiv)); GAME.TANK.x = (GAME.TANK.x + (tankXSpeed / smokeDiv)); _local1++; }; if (GAME.TANK.x < -300){ GAME.TANK.x = -300; tankXSpeed = 0; } else { if (GAME.TANK.x > 300){ GAME.TANK.x = 299; tankXSpeed = 0; }; }; if (GAME.TANK.y >= groundPos){ calcScore(); GAME.TANK.rotation = (GAME.TANK.rotation / 1.5); tankSpin = (tankSpin / 1.5); GAME.TANK.y = groundPos; tankYSpeed = (-(tankYSpeed) / 2); if (tankYSpeed > -0.5){ tankYSpeed = 0; }; }; GAME.TANK.rotation = (GAME.TANK.rotation + tankSpin); tankSpin = (tankSpin / 1.01); GAME.TANK.wheelB.rotation = (GAME.TANK.wheelB.rotation + 60); GAME.TANK.wheelF.rotation = (GAME.TANK.wheelF.rotation + 60); GAME.TANK.wheelBB.rotation = (GAME.TANK.wheelBB.rotation + 60); GAME.TANK.wheelFB.rotation = (GAME.TANK.wheelFB.rotation + 60); GAME.TANK.wheelBB.x = (-10 - (GAME.TANK.x / 45)); GAME.TANK.wheelFB.x = (10 - (GAME.TANK.x / 45)); GAME.TANK.body.rotation = (GAME.TANK.body.rotation + ((Math.random() * 5) - 2.5)); GAME.TANK.body.rotation = (GAME.TANK.body.rotation / 1.1); processShadow(GAME.TANK.x, GAME.TANK.y, GAME.TANK.width, tankShadow[0]); processRadarPoint(GAME.TANK.x, GAME.TANK.y, tankRadarPoint); } public function newPilot(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:*; _local4 = new Pilot(); _local4.x = _arg1; _local4.y = _arg2; _local4.rotation = (Math.random() * 360); pilotArray.push(_local4); pilotXSpeed.push(((((Math.random() * 10) + 2) * _arg3) * -1)); pilotYSpeed.push(((Math.random() * 10) - 15)); pilotState.push(false); pilotTimer.push(0); pilotShadow.push(newShadow()); pilotSpin.push(((Math.random() * 30) - 15)); PILOTS.addChild(_local4); } public function setFPS(){ var _local1:Date; var _local2:Number; _local1 = new Date(); _local2 = 0; while (_local1.getTime() < FPSTimer) { _local1 = new Date(); _local2++; }; FPSTimer = (_local1.getTime() + 32); } public function updateMessages(){ var _local1:*; _local1 = 0; while (_local1 < messageArray.length) { if (messageArray[_local1].alpha > 0){ messageArray[_local1].alpha = (messageArray[_local1].alpha - 0.2); } else { destroyMessage(_local1); _local1--; }; _local1++; }; } public function calcScore(){ var _local1:*; if (combo > 0){ if (combo > maxCombo){ maxCombo = combo; HUD.comboMaxText.text = combo; }; _local1 = ((combo * 10) + Math.round((combo * ((combo / 5) + 1)))); if (gameComplete == false){ experiencePot = (experiencePot + _local1); experienceTotal = (experienceTotal + _local1); }; newMessage((30 + (GAME.TANK.x / 4)), (groundPos + 30), 1, (((combo + " COMBO - ") + _local1) + " EXPERIENCE"), 15); if (tankMaxHeight > 90){ MovieClip(parent).newMedal(6); }; HUD.heightMaxText.text = tankMaxHeight; combo = 0; }; } public function newIShot(_arg1, _arg2){ var _local3:MovieClip; if (MovieClip(parent).gameType == 2){ _local3 = new IShot(); _local3.x = _arg1; _local3.y = _arg2; _local3.scaleX = 1.65; _local3.scaleY = 1.65; ENEMY.addChild(_local3); IShotArray.push(_local3); }; } public function newExplosion(_arg1, _arg2, _arg3){ var _local4:MovieClip; _local4 = new Explosion(); _local4.x = _arg1; _local4.y = _arg2; _local4.scaleX = (_arg3 / 2); _local4.scaleY = (_arg3 / 2); _local4.rotation = (Math.random() * 360); newSmoke(_arg1, _arg2, 0.3); FRAGMENTS.addChild(_local4); explosionArray.push(_local4); if (_arg2 > (groundPos - 20)){ newBombScar(_arg1); }; } public function updateFragments(){ var _local1:*; _local1 = 0; while (_local1 < fragmentArray.length) { if (fragmentArray[_local1].x > -300){ processShadow((fragmentArray[_local1].x - 10), fragmentArray[_local1].y, 30, fragmentArray_shadow[_local1]); fragmentArray[_local1].y = (fragmentArray[_local1].y + fragmentArray_ySpeed[_local1]); var _local2 = fragmentArray_ySpeed; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; fragmentArray[_local1].rotation = (fragmentArray[_local1].rotation + 10); fragmentArray[_local1].x = (fragmentArray[_local1].x + fragmentArray_xSpeed[_local1]); fragmentArray[_local1].x = (fragmentArray[_local1].x - 10); fragmentArray_xSpeed[_local1] = (fragmentArray_xSpeed[_local1] / 1.1); newSmoke(fragmentArray[_local1].x, fragmentArray[_local1].y, 0.7); if (fragmentArray[_local1].y > (groundPos + 10)){ fragmentArray[_local1].y = (groundPos + 10); fragmentArray_ySpeed[_local1] = (fragmentArray_ySpeed[_local1] * -0.4); }; } else { destroyFragment(_local1); _local1--; }; _local1++; }; } public function updateCursor(){ var _local1:Number; if (MovieClip(parent).gameType == 2){ cursor.x = (cursor.x + ((FRAGMENTS.mouseX - cursor.x) / 1.5)); cursor.y = (cursor.y + ((FRAGMENTS.mouseY - cursor.y) / 1.5)); cursorArray.push(cursor.x); cursorArray.push(cursor.y); cursorArray.splice(0, 2); FRAGMENTS.graphics.clear(); _local1 = 0; while (_local1 < (cursorArray.length - 2)) { FRAGMENTS.graphics.lineStyle((_local1 / (cursorTrailLength / 10)), 0xFF0000, 0.5); FRAGMENTS.graphics.moveTo(cursorArray[_local1], cursorArray[(_local1 + 1)]); _local1 = (_local1 + 2); FRAGMENTS.graphics.lineTo(cursorArray[_local1], cursorArray[(_local1 + 1)]); }; }; } public function destroySmoke(_arg1){ SMOKE.removeChild(smokeArray[_arg1]); delete smokeArray[_arg1]; smokeArray.splice(_arg1, 1); smokeArray_ySpeed.splice(_arg1, 1); smokeArray_spin.splice(_arg1, 1); _arg1--; } public function updateMop(){ var _local1:*; stage.focus = this; if (GAME.TANK.x > 298){ GAME.TANK.x = 298; tankXSpeed = 0; Key.clearKeys(); } else { if (GAME.TANK.x < -298){ GAME.TANK.x = -298; tankXSpeed = 0; Key.clearKeys(); }; }; if (mopCheck == true){ if (mopTimer < 20){ mopTimer++; } else { mopActive = true; Key.clearKeys(); _local1 = new MOP(); addChild(_local1); mopHolder[0] = _local1; mopTimer = 0; stage.frameRate = 0; }; } else { mopTimer = 0; }; } public function newEnemy(_arg1:Number){ var _local2:*; _local2 = new Enemy(); _local2.y = (enemyData_Height[_arg1] + (Math.random() * enemyData_HeightVar[_arg1])); if (Math.round((Math.random() * 2)) == 1){ _local2.x = -340; enemySpeed.push(enemyData_Speed[_arg1]); } else { _local2.x = 340; _local2.scaleX = (_local2.scaleX * -1); enemySpeed.push((enemyData_Speed[_arg1] * -1)); }; _local2.gotoAndStop(_arg1); enemyHealth.push(1); enemyAmmo.push(enemyData_Ammo[_arg1]); enemyShadow.push(newShadow()); enemyShadow[(enemyShadow.length - 1)].x = _local2.x; enemyBombType.push(_arg1); enemyRadarPoint.push(newRadarPoint(2)); enemyRadarPoint[(enemyRadarPoint.length - 1)].x = 400; enemyArray.push(_local2); enemyWave.push(enemyData_Wave[_arg1]); enemyIncline.push(_local2.y); enemyYSpeed.push(0); enemyYStart.push(_local2.y); enemyBounce.push(enemyData_Bounce[_arg1]); ENEMY.addChild(_local2); } public function MouseMove(_arg1){ if (mopActive == true){ removeChild(mopHolder[0]); delete mopHolder[0]; mopActive = false; stage.frameRate = 60; }; mopCheck = false; } public function processRadarPoint(_arg1:Number, _arg2:Number, _arg3:MovieClip){ if (updateComponentCounter == 0){ _arg3.x = ((_arg1 / 10) + 35); _arg3.y = ((_arg2 / 10) + 50); if (_arg3.y < 0){ _arg3.alpha = 0; } else { _arg3.alpha = 1; }; }; } public function MouseUp(_arg1){ if (mopActive == true){ removeChild(mopHolder[0]); delete mopHolder[0]; stage.frameRate = 60; mopActive = false; }; mopCheck = false; } public function newBombScar(_arg1:Number){ var _local2:*; _local2 = new BombScar(); _local2.x = _arg1; _local2.y = groundPos; bombScarArray.push(_local2); BOMBSCARS.addChild(_local2); } public function destroyBlood(_arg1){ BLOOD.removeChild(bloodArray[_arg1]); delete bloodArray[_arg1]; bloodArray.splice(_arg1, 1); bloodXSpeed.splice(_arg1, 1); bloodYSpeed.splice(_arg1, 1); bloodSpin.splice(_arg1, 1); } public function updateSmoke(){ var _local1:*; _local1 = 0; while (_local1 < smokeArray.length) { if (smokeArray[_local1].x > -350){ smokeArray[_local1].y = (smokeArray[_local1].y - smokeArray_ySpeed[_local1]); smokeArray_ySpeed[_local1] = (smokeArray_ySpeed[_local1] + 0.1); smokeArray[_local1].x = (smokeArray[_local1].x - 10); smokeArray[_local1].rotation = (smokeArray[_local1].rotation + smokeArray_spin[_local1]); smokeArray_ySpeed[_local1] = (smokeArray_ySpeed[_local1] - 0.01); } else { destroySmoke(_local1); }; _local1++; }; } public function newMessage(_arg1, _arg2, _arg3, _arg4, _arg5){ var _local6:*; _local6 = new Message(); _local6.x = _arg1; _local6.y = _arg2; _local6.scaleX = _arg3; _local6.scaleY = _arg3; _local6.alpha = _arg5; _local6.textBox.text = _arg4; MESSAGE.addChild(_local6); messageArray.push(_local6); } public function destroyBombScar(_arg1){ BOMBSCARS.removeChild(bombScarArray[_arg1]); delete bombScarArray[_arg1]; bombScarArray.splice(_arg1, 1); _arg1--; } public function newFragments(_arg1, _arg2, _arg3){ var _local4:*; var _local5:*; if (fragmentArray.length < fragLimit){ _local4 = 0; while (_local4 < _arg3) { _local5 = new Fragment(); _local5.x = _arg1; _local5.y = _arg2; FRAGMENTS.addChild(_local5); fragmentArray.push(_local5); fragmentArray_ySpeed.push(((Math.random() * 20) * -1)); fragmentArray_xSpeed.push(((Math.random() * 60) - 20)); fragmentArray_shadow.push(newShadow()); _local4++; }; }; } public function newIShotTrail(_arg1, _arg2){ var _local3:MovieClip; _local3 = new IShot(); _local3.x = _arg1; _local3.y = _arg2; _local3.scaleX = 0.695; _local3.scaleY = 0.695; if (_arg2 > (groundPos + 20)){ IShotTrailScaleArray.push(0.6); } else { if (_arg2 > (groundPos + 10)){ IShotTrailScaleArray.push(0.45); } else { if (_arg2 > groundPos){ IShotTrailScaleArray.push(0.3); } else { IShotTrailScaleArray.push(0); }; }; }; GAME.BGItems.addChild(_local3); IShotTrailArray.push(_local3); IShotTrailSpeed.push(0); } public function scrollLayer(_arg1:MovieClip, _arg2:Number){ _arg1.x = (_arg1.x - _arg2); if (_arg1.x < -1000){ _arg1.x = (_arg1.x + (_arg1.width / 2)); }; } public function newICOPMISSILE(){ var _local1:MovieClip; _local1 = new ICopterMissile(); _local1.y = -(((Math.random() * 300) + 100)); if ((Math.random() * 2) > 1){ _local1.x = 350; } else { _local1.x = -350; }; ICOPMISSILE.addChild(_local1); icopMissileArray.push(_local1); icopRadarPoint.push(newRadarPoint(3)); } public function destroyMessage(_arg1){ MESSAGE.removeChild(messageArray[_arg1]); delete messageArray[_arg1]; messageArray.splice(_arg1, 1); } public function updateBlood(){ var _local1:Number; _local1 = 0; while (_local1 < bloodArray.length) { if (bloodArray[_local1].y < (groundPos + 10)){ bloodArray[_local1].x = (bloodArray[_local1].x + bloodXSpeed[_local1]); bloodArray[_local1].y = (bloodArray[_local1].y + bloodYSpeed[_local1]); bloodYSpeed[_local1] = (bloodYSpeed[_local1] + 0.5); bloodXSpeed[_local1] = (bloodXSpeed[_local1] / 1.2); bloodArray[_local1].rotation = (bloodArray[_local1].rotation + bloodSpin[_local1]); } else { bloodArray[_local1].x = (bloodArray[_local1].x - 15); if (bloodArray[_local1].x < -300){ destroyBlood(_local1); }; }; _local1++; }; } public function MouseDown(_arg1){ if (gameActive == true){ newIShot(cursor.x, cursor.y); }; } public function unPause(){ removeChild(upgradeMenuArray[0]); delete upgradeMenuArray[0]; upgradeMenuArray.splice(0, 1); Key.clearKeys(); pauseFreeze = false; stage.focus = this; } public function newShadow(){ var _local1:*; _local1 = new Shadow(); _local1.y = ((groundPos + 15) + (Math.random() * 5)); SHADOW.addChild(_local1); return (_local1); } public function updatePilots(){ var _local1:int; _local1 = 0; while (_local1 < pilotArray.length) { var _local2 = pilotTimer; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; if ((((pythag(pilotArray[_local1].x, pilotArray[_local1].y, GAME.TANK.x, GAME.TANK.y) < 30)) && ((pilotTimer[_local1] > 10)))){ pilotTimer[_local1] = -10000; newBlood(pilotArray[_local1].x, pilotArray[_local1].y); if (Math.round((Math.random() * 2)) == 1){ pilotXSpeed[_local1] = ((Math.random() * 5) + 10); pilotArray[_local1].scaleX = (pilotArray[_local1].scaleX * -1); } else { pilotXSpeed[_local1] = -(((Math.random() * 5) + 10)); }; pilotArray[_local1].rotation = (Math.random() * 360); pilotArray[_local1].gotoAndStop(4); pilotState[_local1] = false; pilotYSpeed[_local1] = -5; } else { pilotArray[_local1].y = (pilotArray[_local1].y + pilotYSpeed[_local1]); pilotYSpeed[_local1] = (pilotYSpeed[_local1] + 0.5); pilotArray[_local1].x = (pilotArray[_local1].x - pilotXSpeed[_local1]); pilotXSpeed[_local1] = (pilotXSpeed[_local1] / 1.05); if (pilotState[_local1] == true){ pilotArray[_local1].rotation = (pilotArray[_local1].rotation / 1.1); pilotYSpeed[_local1] = (pilotYSpeed[_local1] / 1.2); pilotArray[_local1].x = (pilotArray[_local1].x - 5); } else { pilotArray[_local1].rotation = (pilotArray[_local1].rotation + pilotSpin[_local1]); if ((((pilotTimer[_local1] > -1)) && (((((Math.random() * 80) < 1)) || ((pilotArray[_local1].y > (groundPos - 150))))))){ pilotState[_local1] = true; pilotArray[_local1].gotoAndStop(2); }; }; if (pilotArray[_local1].y > (groundPos + 10)){ if (pilotTimer[_local1] > -1){ if (pilotArray[_local1].currentFrame != 3){ pilotArray[_local1].gotoAndStop(3); }; pilotArray[_local1].y = (groundPos + 10); pilotArray[_local1].x = (pilotArray[_local1].x - 5); } else { newBlood(pilotArray[_local1].x, (groundPos - 2)); pilotArray[_local1].x = -500; }; }; processShadow(pilotArray[_local1].x, pilotArray[_local1].y, 40, pilotShadow[_local1]); if (pilotArray[_local1].x < -350){ PILOTS.removeChild(pilotArray[_local1]); delete pilotArray[_local1]; pilotArray.splice(_local1, 1); pilotXSpeed.splice(_local1, 1); pilotYSpeed.splice(_local1, 1); pilotState.splice(_local1, 1); pilotTimer.splice(_local1, 1); pilotSpin.splice(_local1, 1); SHADOW.removeChild(pilotShadow[_local1]); delete pilotShadow[_local1]; pilotShadow.splice(_local1, 1); _local1--; }; }; _local1++; }; } public function destroyEngine(){ var _local1:Number; removeEventListener(Event.ENTER_FRAME, onEnterFrame); removeEventListener(MouseEvent.MOUSE_DOWN, MouseDown); removeEventListener(MouseEvent.MOUSE_UP, MouseUp); removeEventListener(MouseEvent.MOUSE_MOVE, MouseMove); _local1 = 0; _local1 = 0; while (_local1 < smokeArray.length) { destroySmoke(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < enemyArray.length) { destroyEnemy(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < missileArray.length) { destroyMissile(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < icopMissileArray.length) { destroyICOPMISSILE(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < bloodArray.length) { destroyBlood(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < bombScarArray.length) { destroyBombScar(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < explosionArray.length) { destroyExplosion(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < fragmentArray.length) { destroyFragment(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < messageArray.length) { destroyMessage(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < IShotArray.length) { destroyIShot(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < IShotTrailArray.length) { destroyIShotTrail(_local1); _local1--; _local1++; }; removeChild(HUD); HUD = null; GAME.removeChild(BOMBSCARS); BOMBSCARS = null; GAME.removeChild(SHADOW); SHADOW = null; GAME.removeChild(SMOKE); SMOKE = null; GAME.removeChild(MISSILES); MISSILES = null; GAME.removeChild(ICOPMISSILE); ICOPMISSILE = null; GAME.removeChild(ENEMY); ENEMY = null; GAME.removeChild(PILOTS); PILOTS = null; FRAGMENTS.removeChild(cursor); cursor = null; GAME.removeChild(BLOOD); BLOOD = null; GAME.removeChild(TANK_I); TANK_I = null; GAME.removeChild(MESSAGE); MESSAGE = null; GAME.removeChild(FRAGMENTS); FRAGMENTS = null; this.removeChild(GAME); GAME = null; } public function pauseGame(){ var _local1:MovieClip; if ((((dead == false)) || ((pauseFreeze == true)))){ if (((((((Key.isDown(Keyboard.SPACE)) && ((spaceSwitch == false)))) && ((upgradeFreeze == false)))) && ((gameActive == true)))){ spaceSwitch = true; _local1 = new PAUSEMENU(); addChild(_local1); _local1.alpha = 0; upgradeMenuArray[0] = _local1; pauseFreeze = true; stage.focus = this; }; if (pauseFreeze == true){ if (upgradeMenuArray[0].alpha < 0.9){ upgradeMenuArray[0].alpha = (upgradeMenuArray[0].alpha + 0.1); }; }; if ((((pauseFreeze == true)) && (((((Key.isDown(Keyboard.SPACE)) && ((spaceSwitch == false)))) || ((dead == true)))))){ upgradeMenuArray[0].purgeListeners(); unPause(); loadSettings(); } else { if (Key.isDown(Keyboard.SPACE) == false){ spaceSwitch = false; }; }; }; } public function shakeScreen(_arg1, _arg2, _arg3, _arg4){ if (shakeScreenActive == true){ shakeArray[0] = _arg1; shakeArray[1] = (_arg2 * GAME.scaleX); shakeArray[2] = (_arg3 * GAME.scaleY); shakeArray[3] = (_arg4 * GAME.scaleX); }; } public function pythag(_arg1, _arg2, _arg3, _arg4){ return (Math.sqrt((Math.pow((_arg2 - _arg4), 2) + Math.pow((_arg1 - _arg3), 2)))); } public function camera(){ if (cameraType == 0){ } else { if (cameraType == 1){ GAME.scaleY = ((((GAME.TANK.y - groundPos) - 50) / 1000) + 1); gameYOffset = (((GAME.TANK.y - groundPos) - 50) * -0.1); if (GAME.scaleY < 0.4){ GAME.scaleY = 0.4; gameYOffset = 60; }; GAME.scaleX = GAME.scaleY; gameXOffset = ((-(GAME.TANK.x) / 3) * GAME.scaleX); } else { if (cameraType == 2){ if (GAME.TANK.y < -175){ gameYOffset = (-(GAME.TANK.y) - 175); }; }; }; }; } public function destroyIShot(_arg1){ ENEMY.removeChild(IShotArray[_arg1]); delete IShotArray[_arg1]; IShotArray.splice(_arg1, 1); } public function loadSettings(){ MovieClip(parent).playMusic("GAME"); if (MovieClip(parent).smokeActive == true){ smokeLimit = 200; } else { smokeLimit = 0; }; if (MovieClip(parent).fragsActive == true){ fragLimit = 10; } else { fragLimit = 0; }; if (MovieClip(parent).shadowsActive == true){ SHADOW.visible = true; } else { SHADOW.visible = false; }; if (MovieClip(parent).shakeActive == true){ shakeScreenActive = true; } else { shakeScreenActive = false; }; if (MovieClip(parent).bloodActive == true){ bloodActive = true; } else { bloodActive = false; }; if (MovieClip(parent).smoothActive == true){ stage.quality = StageQuality.MEDIUM; } else { stage.quality = StageQuality.LOW; }; } public function changeFilter(_arg1, _arg2){ } public function updateHUD(){ var _local1:MovieClip; if (updateComponentCounter == 0){ HUD.comboText.text = combo; tankHeight = -(Math.round(((GAME.TANK.y - 39) / 10))); if (tankHeight > tankMaxHeight){ tankMaxHeight = tankHeight; }; HUD.heightText.text = tankHeight; if (HUD.fuelBar.width < 50){ HUD.fuelBar.alpha = (HUD.fuelBar.alpha * -1); HUD.warnSign.visible = true; } else { HUD.fuelBar.alpha = 1; HUD.warnSign.visible = false; }; if (HUD.boomBar.width == 75){ HUD.boomSign.gotoAndStop(2); HUD.boomBar.alpha = (HUD.boomBar.alpha * -1); } else { HUD.boomBar.alpha = 1; HUD.boomSign.gotoAndStop(1); }; HUD.fuelBar.width = ((fuel / maxFuel) * 200); HUD.boomBar.width = ((boom / maxBoom) * 75); HUD.levelText.text = ("LEVEL: " + level); }; if (experiencePot > 0){ experience = (experience + (2 * level)); experiencePot = (experiencePot - (2 * level)); if (experiencePot < 0){ experience = (experience + experiencePot); experiencePot = 0; }; }; if (experience >= maxExperience){ if (dead == false){ experience = (experience - maxExperience); level++; fuel = maxFuel; _local1 = new UPGRADEMENU(); _local1.x = -400; _local1.alpha = 0; addChild(_local1); upgradeMenuArray[0] = _local1; upgradeFreeze = true; maxExperience = Math.round((maxExperience * 1.2)); }; }; HUD.expText.text = ((("EXP " + experience) + "/") + maxExperience); HUD.expBar.width = ((experience / maxExperience) * 200); } public function newMissile(_arg1, _arg2, _arg3, _arg4){ var _local5:*; _local5 = new Missile(); _local5.x = _arg1; _local5.scaleX = _arg4; _local5.y = _arg2; _local5.scaleX = 1; _local5.scaleY = 1; _local5.gotoAndStop(_arg3); MISSILES.addChild(_local5); missileArray.push(_local5); missileXSpeed.push((10 * _arg4)); missileYSpeed.push(0); missileType.push(_arg3); if (_arg3 == 3){ missileHoming.push(15); } else { if (_arg3 == 4){ missileHoming.push(9000); } else { _local5.rotation = (-90 * _arg4); missileHoming.push(0); }; }; } public function destroyEnemy(_arg1){ ENEMY.removeChild(enemyArray[_arg1]); delete enemyArray[_arg1]; enemyArray.splice(_arg1, 1); SHADOW.removeChild(enemyShadow[_arg1]); delete enemyShadow[_arg1]; enemyShadow.splice(_arg1, 1); HUD.RADAR.removeChild(enemyRadarPoint[_arg1]); delete enemyRadarPoint[_arg1]; enemyRadarPoint.splice(_arg1, 1); enemySpeed.splice(_arg1, 1); enemyYSpeed.splice(_arg1, 1); enemyYStart.splice(_arg1, 1); enemyHealth.splice(_arg1, 1); enemyWave.splice(_arg1, 1); enemyBounce.splice(_arg1, 1); enemyIncline.splice(_arg1, 1); enemyAmmo.splice(_arg1, 1); enemyBombType.splice(_arg1, 1); } public function newSmoke(_arg1, _arg2, _arg3){ var _local4:MovieClip; if (smokeArray.length < smokeLimit){ _local4 = new Smoke(); _local4.x = ((_arg1 + (Math.random() * 10)) - 5); _local4.y = ((_arg2 + (Math.random() * 10)) - 5); _local4.scaleX = (((Math.random() * 1) - 0.5) / _arg3); _local4.scaleY = (((Math.random() * 1) - 0.5) / _arg3); _local4.alpha = ((Math.random() * 5) / 10); _local4.rotation = (Math.random() * 360); SMOKE.addChild(_local4); smokeArray.push(_local4); smokeArray_ySpeed.push(0); smokeArray_spin.push(((Math.random() * 20) - 10)); }; } public function updateGround(){ scrollLayer(GAME.FG, 20); scrollLayer(GAME.MG, 8); scrollLayer(GAME.BG, 4); scrollLayer(GAME.BG_FG, 1.5); scrollLayer(GAME.BG_MG, 0.8); scrollLayer(GAME.BG_BG, 0.3); } public function updateIShot(){ var _local1:Number; var _local2:Boolean; var _local3:Number; _local1 = 0; while (_local1 < IShotArray.length) { if (IShotArray[_local1].scaleX > 1){ IShotArray[_local1].scaleX = (IShotArray[_local1].scaleX - 0.2); IShotArray[_local1].scaleY = (IShotArray[_local1].scaleY - 0.2); } else { _local2 = true; _local3 = 0; while (_local3 < enemyArray.length) { if (pythag(IShotArray[_local1].x, IShotArray[_local1].y, enemyArray[_local3].x, enemyArray[_local3].y) < 30){ newFragments(enemyArray[_local3].x, enemyArray[_local3].y, 5); enemyArray[_local3].x = 400; _local2 = false; }; _local3++; }; if (MovieClip(parent).gameType == 2){ _local3 = 0; while (_local3 < icopMissileArray.length) { if (pythag(IShotArray[_local1].x, IShotArray[_local1].y, icopMissileArray[_local3].x, icopMissileArray[_local3].y) < 30){ newFragments(icopMissileArray[_local3].x, icopMissileArray[_local3].y, 5); experiencePot = (experiencePot + (10 * level)); experienceTotal = (experienceTotal + (10 * level)); newMessage(icopMissileArray[_local3].x, icopMissileArray[_local3].y, 1, ("+" + (10 * level)), 2); destroyICOPMISSILE(_local3); _local3--; _local2 = false; }; _local3++; }; }; if (_local2 == true){ newIShotTrail(IShotArray[_local1].x, IShotArray[_local1].y); } else { newExplosion(IShotArray[_local1].x, IShotArray[_local1].y, 1); }; destroyIShot(_local1); _local1--; }; _local1++; }; _local1 = 0; while (_local1 < IShotTrailArray.length) { if (IShotTrailArray[_local1].scaleX > (IShotTrailScaleArray[_local1] + 0.2)){ altSwitch = true; newSmoke(IShotTrailArray[_local1].x, IShotTrailArray[_local1].y, 0.7); IShotTrailArray[_local1].scaleX = (IShotTrailArray[_local1].scaleX - 0.02); IShotTrailArray[_local1].scaleY = (IShotTrailArray[_local1].scaleY - 0.02); IShotTrailArray[_local1].x = (IShotTrailArray[_local1].x - IShotTrailSpeed[_local1]); IShotTrailSpeed[_local1] = (IShotTrailSpeed[_local1] + 0.2); } else { if ((((IShotTrailScaleArray[_local1] == 0)) && ((IShotTrailArray[_local1].scaleX > 0)))){ IShotTrailArray[_local1].scaleX = (IShotTrailArray[_local1].scaleX - 0.002); IShotTrailArray[_local1].scaleY = (IShotTrailArray[_local1].scaleY - 0.002); IShotTrailArray[_local1].x = (IShotTrailArray[_local1].x - IShotTrailSpeed[_local1]); IShotTrailSpeed[_local1] = (IShotTrailSpeed[_local1] / 1.02); } else { if (IShotTrailScaleArray[_local1] > 0){ newExplosion(IShotTrailArray[_local1].x, IShotTrailArray[_local1].y, (IShotTrailArray[_local1].scaleX / 2)); }; destroyIShotTrail(_local1); _local1--; }; }; _local1++; }; } public function updateShake(){ GAME.x = (((shakeArray[1] * 8) + 200) + gameXOffset); shakeArray[1] = (-(shakeArray[1]) / shakeArray[0]); GAME.y = (((shakeArray[2] * 8) + 200) + gameYOffset); shakeArray[2] = (-(shakeArray[2]) / shakeArray[0]); GAME.rotation = shakeArray[3]; shakeArray[3] = (-(shakeArray[3]) / shakeArray[0]); } public function updateICOPMISSILE(){ var _local1:Number; if (MovieClip(parent).gameType == 2){ if (Math.round(((Math.random() * 250) / (level / 2))) == 1){ newICOPMISSILE(); }; _local1 = 0; while (_local1 < icopMissileArray.length) { processRadarPoint(icopMissileArray[_local1].x, icopMissileArray[_local1].y, icopRadarPoint[_local1]); icopMissileArray[_local1].rotation = (angle(icopMissileArray[_local1].x, icopMissileArray[_local1].y, GAME.TANK.x, GAME.TANK.y) - 90); icopMissileArray[_local1].x = (icopMissileArray[_local1].x + (2 * Math.cos((icopMissileArray[_local1].rotation * 0.01745329)))); icopMissileArray[_local1].y = (icopMissileArray[_local1].y + (2 * Math.sin((icopMissileArray[_local1].rotation * 0.01745329)))); if (pythag(icopMissileArray[_local1].x, icopMissileArray[_local1].y, GAME.TANK.x, GAME.TANK.y) < 20){ dead = true; destroyICOPMISSILE(_local1); }; _local1++; }; }; } public function destroyMissile(_arg1){ var _local2:Number; _local2 = 0; while (_local2 < 10) { newSmoke(((missileArray[_arg1].x + (Math.random() * 20)) - 10), ((missileArray[_arg1].y + (Math.random() * 20)) - 10), 0.4); _local2++; }; MISSILES.removeChild(missileArray[_arg1]); delete missileArray[_arg1]; missileArray.splice(_arg1, 1); missileType.splice(_arg1, 1); missileXSpeed.splice(_arg1, 1); missileYSpeed.splice(_arg1, 1); missileHoming.splice(_arg1, 1); } public function destroyICOPMISSILE(_arg1){ ICOPMISSILE.removeChild(icopMissileArray[_arg1]); delete icopMissileArray[_arg1]; icopMissileArray.splice(_arg1, 1); HUD.RADAR.removeChild(icopRadarPoint[_arg1]); delete icopRadarPoint[_arg1]; icopRadarPoint.splice(_arg1, 1); } public function newRadarPoint(_arg1){ var _local2:*; _local2 = new RadarPoint(); HUD.RADAR.addChild(_local2); _local2.gotoAndStop(_arg1); return (_local2); } } }//package ITankAE_fla
Section 5
//HUDBoomSign_48 (ITankAE_fla.HUDBoomSign_48) package ITankAE_fla { import flash.display.*; public dynamic class HUDBoomSign_48 extends MovieClip { public function HUDBoomSign_48(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ITankAE_fla
Section 6
//MainTimeline (ITankAE_fla.MainTimeline) package ITankAE_fla { import flash.display.*; import flash.events.*; import CPMStar.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var L_JA:SimpleButton; public var ad:DisplayObject; public var urlStart:Number; public var domEnd:Number; public var gameType:Number; public var BM:SimpleButton; public var BS:SimpleButton; public var shadowsActive:Boolean; public var myContextMenu:ContextMenu; public var smoothActive:Boolean; public var I3_S:SimpleButton; public var BF:SimpleButton; public var faderMusic:Boolean; public var i:Number; public var I3_B:SimpleButton; public var CO_Button:SimpleButton; public var saveFile:SharedObject; public var I2_B:SimpleButton; public var I2_S:SimpleButton; public var faderTarget; public var adBox:MovieClip; public var L_ICOPTER:SimpleButton; public var LastDot:Number; public var domain:String; public var CPMStarSubPoolID:int; public var L_I2TANK:SimpleButton; public var CPMStarPoolID:int; public var I1_B:SimpleButton; public var I1_S:SimpleButton; public var medal_1:MovieClip; public var medal_2:MovieClip; public var medal_5:MovieClip; public var medal_6:MovieClip; public var medal_7:MovieClip; public var soundActive:Boolean; public var medal_8:MovieClip; public var L_AG:SimpleButton; public var L_AK:SimpleButton; public var L_AL:SimpleButton; public var L_ITANK:SimpleButton; public var infoText:TextField; public var tVid:MovieClip; public var medal_3:MovieClip; public var medal_4:MovieClip; public var L_SB:SimpleButton; public var urlEnd:Number; public var CR_Button:SimpleButton; public var fragsActive:Boolean; public var L_CI:SimpleButton; public var medalSign:MovieClip; public var smokeActive:Boolean; public var C_BACK:SimpleButton; public var url:String; public var QP_Button:SimpleButton; public var fader:MovieClip; public var musicActive:Boolean; public var playB:MovieClip; public var L_EX:SimpleButton; public var MG_Button:SimpleButton; public var M_BACK:SimpleButton; public var SG_Button:SimpleButton; public var bloodActive:Boolean; public var medalArray:Array; public var titleText:TextField; public var shakeActive:Boolean; public var ME_Button:SimpleButton; public var plb:MovieClip; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 12, frame13, 21, frame22); } public function I3_S_FUNC(_arg1){ I3_S.removeEventListener(MouseEvent.MOUSE_UP, I3_S_FUNC); I3_B.removeEventListener(MouseEvent.MOUSE_UP, I3_B_FUNC); gotoFrame("GAME", false); } public function C_BACK_FUNC(_arg1){ purgeCredits(); gotoFrame("TITLEBLANK", false); } public function L_CI_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.fengrush.com/"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function BM_func(_arg1){ musicActive = true; soundActive = true; smokeActive = false; shakeActive = true; fragsActive = true; shadowsActive = false; bloodActive = true; smoothActive = true; saveData(); BS.removeEventListener(MouseEvent.MOUSE_UP, BS_func); BM.removeEventListener(MouseEvent.MOUSE_UP, BM_func); BF.removeEventListener(MouseEvent.MOUSE_UP, BF_func); nextFrame(); } public function MG_func(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.armorgames.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function L_AG_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.armorgames.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function I1_S_FUNC(_arg1){ I1_S.removeEventListener(MouseEvent.MOUSE_UP, I1_S_FUNC); I1_B.removeEventListener(MouseEvent.MOUSE_UP, I1_B_FUNC); gotoFrame("GAME", false); } function frame5(){ playMusic("TITLE"); stop(); gameType = 0; QP_Button.addEventListener(MouseEvent.MOUSE_UP, QP_func); QP_Button.addEventListener(MouseEvent.MOUSE_OVER, QP_O_func); SG_Button.addEventListener(MouseEvent.MOUSE_UP, SG_func); SG_Button.addEventListener(MouseEvent.MOUSE_OVER, SG_O_func); CO_Button.addEventListener(MouseEvent.MOUSE_UP, CO_func); CO_Button.addEventListener(MouseEvent.MOUSE_OVER, CO_O_func); ME_Button.addEventListener(MouseEvent.MOUSE_UP, ME_func); ME_Button.addEventListener(MouseEvent.MOUSE_OVER, ME_O_func); MG_Button.addEventListener(MouseEvent.MOUSE_UP, MG_func); MG_Button.addEventListener(MouseEvent.MOUSE_OVER, MG_O_func); CR_Button.addEventListener(MouseEvent.MOUSE_UP, CR_func); CR_Button.addEventListener(MouseEvent.MOUSE_OVER, CR_O_func); L_ITANK.addEventListener(MouseEvent.MOUSE_UP, L_ITANK_func); L_ITANK.addEventListener(MouseEvent.MOUSE_OVER, L_ITANK_O_func); L_I2TANK.addEventListener(MouseEvent.MOUSE_UP, L_I2TANK_func); L_I2TANK.addEventListener(MouseEvent.MOUSE_OVER, L_I2TANK_O_func); L_ICOPTER.addEventListener(MouseEvent.MOUSE_UP, L_ICOPTER_func); L_ICOPTER.addEventListener(MouseEvent.MOUSE_OVER, L_ICOPTER_O_func); } function frame7(){ i = 1; while (i < 9) { this[("medal_" + i)].gotoAndStop(i); if (medalArray[i] == true){ this[("medal_" + i)].alpha = 1; } else { this[("medal_" + i)].alpha = 0.2; }; i++; }; M_BACK.addEventListener(MouseEvent.MOUSE_UP, M_BACK_FUNC); } function frame1(){ url = stage.loaderInfo.url; urlStart = (url.indexOf("://") + 3); urlEnd = url.indexOf("/", urlStart); domain = url.substring(urlStart, urlEnd); LastDot = (domain.lastIndexOf(".") - 1); domEnd = (domain.lastIndexOf(".", LastDot) + 1); domain = domain.substring(domEnd, domain.length); if (domain != ""){ playB.visible = false; CPMStarPoolID = 1052; CPMStarSubPoolID = 1; ad = AdLoader.LoadAd(CPMStarPoolID, CPMStarSubPoolID); adBox.addChild(ad); }; stop(); addEventListener(Event.ENTER_FRAME, preLoader); myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); contextMenu = myContextMenu; playB.addEventListener(MouseEvent.CLICK, clickHandler); } function frame4(){ stop(); } function frame6(){ L_AG.addEventListener(MouseEvent.MOUSE_UP, L_AG_FUNC); L_AL.addEventListener(MouseEvent.MOUSE_UP, L_AL_FUNC); L_JA.addEventListener(MouseEvent.MOUSE_UP, L_JA_FUNC); L_SB.addEventListener(MouseEvent.MOUSE_UP, L_SB_FUNC); L_CI.addEventListener(MouseEvent.MOUSE_UP, L_CI_FUNC); L_AK.addEventListener(MouseEvent.MOUSE_UP, L_AK_FUNC); L_EX.addEventListener(MouseEvent.MOUSE_UP, L_EX_FUNC); C_BACK.addEventListener(MouseEvent.MOUSE_UP, C_BACK_FUNC); } function frame9(){ I2_S.addEventListener(MouseEvent.MOUSE_UP, I1_S_FUNC); I2_B.addEventListener(MouseEvent.MOUSE_UP, I1_B_FUNC); } function frame2(){ stop(); faderMusic = false; fader.stop(); musicActive = true; soundActive = true; smokeActive = true; shakeActive = true; fragsActive = true; shadowsActive = true; bloodActive = true; smoothActive = true; medalArray = new Array(null, false, false, false, false, false, false, false, false); saveFile = SharedObject.getLocal("ITANKAEDATAB"); if (saveFile.data.saveFileActive == true){ nextFrame(); }; loadData(); saveData(); focusRect = false; stop(); BS.addEventListener(MouseEvent.MOUSE_UP, BS_func); BM.addEventListener(MouseEvent.MOUSE_UP, BM_func); BF.addEventListener(MouseEvent.MOUSE_UP, BF_func); } function frame3(){ gotoFrame("AGINTRO", false); } function frame13(){ gotoAndStop("TITLE"); } function frame8(){ I1_S.addEventListener(MouseEvent.MOUSE_UP, I1_S_FUNC); I1_B.addEventListener(MouseEvent.MOUSE_UP, I1_B_FUNC); } public function CR_O_func(_arg1){ titleText.text = "CREDITS"; infoText.text = "FIND OUT WHO CREATED THIS GAME."; } public function L_I2TANK_O_func(_arg1){ titleText.text = ""; infoText.text = "INDESTRUC2TANK - PLAY THE SEQUEL TO THE SMASH HIT INDESTRUCTOTANK"; } public function I2_B_FUNC(_arg1){ I2_S.removeEventListener(MouseEvent.MOUSE_UP, I2_S_FUNC); I2_B.removeEventListener(MouseEvent.MOUSE_UP, I2_B_FUNC); gotoFrame("TITLE", false); } public function L_ITANK_func(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://armorgames.com/play/24/indestructotank"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function L_I2TANK_func(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://armorgames.com/play/28/indestruc2tank"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function preLoader(_arg1:Event){ var _local2:*; var _local3:*; _local2 = stage.loaderInfo.bytesTotal; _local3 = stage.loaderInfo.bytesLoaded; plb.scaleX = ((1 / _local2) * _local3); if (_local3 >= _local2){ removeEventListener(Event.ENTER_FRAME, preLoader); playB.visible = true; }; } function frame22(){ stop(); playMusic("GAME"); } public function CR_func(_arg1){ purgeListeners(); gotoFrame("CREDITS", true); } public function clickHandler(_arg1:Event):void{ this.removeChild(adBox); play(); playB.removeEventListener(MouseEvent.CLICK, clickHandler); } public function CO_func(_arg1){ purgeListeners(); gameType = 2; gotoFrame("INST2", true); } function frame10(){ I3_S.addEventListener(MouseEvent.MOUSE_UP, I3_S_FUNC); I3_B.addEventListener(MouseEvent.MOUSE_UP, I3_B_FUNC); } public function saveData(){ saveFile.data.musicActive = musicActive; saveFile.data.soundActive = soundActive; saveFile.data.smokeActive = smokeActive; saveFile.data.shakeActive = shakeActive; saveFile.data.fragsActive = fragsActive; saveFile.data.shadowsActive = shadowsActive; saveFile.data.bloodActive = bloodActive; saveFile.data.smoothActive = smoothActive; saveFile.data.medalArray = medalArray; saveFile.data.saveFileActive = true; saveFile.flush(); } public function L_ICOPTER_func(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://armorgames.com/play/538/indestructocopter"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function QP_O_func(_arg1){ titleText.text = "QUICK PLAY"; infoText.text = "BORED IN CLASS? PROCRASTINATING HOMEWORK? THIS MODE IS FOR YOU. A SET AMMOUNT OF SHIPS WITH YOUR AIM BEING TO EARN THE HIGHEST COMBO."; } public function L_AK_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.planet-essenz.co.uk/"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function L_ITANK_O_func(_arg1){ titleText.text = ""; infoText.text = "INDESTRUCTOTANK - PLAY THE ORIGINAL INDESTRUCTOTANK, RELEASED 31ST MARCH 2007"; } public function SG_O_func(_arg1){ titleText.text = "START GAME"; infoText.text = "AN UPDATE OF 2007'S INDESTRUCTOTANK. IMPROVED GRAPHICS AND TIGHTENED GAMEPLAY INCLUDING ELEMENTS OF INDESTRUC2TANK SUCH AS THE BOOM BAR."; } public function QP_func(_arg1){ purgeListeners(); gameType = 0; gotoFrame("INST3", true); } public function MG_O_func(_arg1){ titleText.text = "MORE GAMES"; infoText.text = "PLAY MOR FREE ONLINE GAMES AT ARMORGAMES.COM BY CLICKING HERE"; } public function ME_func(_arg1){ purgeListeners(); gotoFrame("MEDALS", true); } public function I2_S_FUNC(_arg1){ I2_S.removeEventListener(MouseEvent.MOUSE_UP, I2_S_FUNC); I2_B.removeEventListener(MouseEvent.MOUSE_UP, I2_B_FUNC); gotoFrame("GAME", false); } public function ME_O_func(_arg1){ titleText.text = "MEDALS"; infoText.text = "VIEW THE MEDALS THAT YOU HAVE WON. CAN YOU COLLECT THEM ALL? MEDALS ARE AWARDED FOR ACHIEVING SPECIFIC THINGS WITHIN THE GAME."; } public function newMedal(_arg1){ if (medalArray[_arg1] == false){ medalSign.sprite.gotoAndStop(_arg1); medalSign.alpha = 10; medalArray[_arg1] = true; saveData(); }; } public function L_AL_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.armorblog.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function playMusic(_arg1){ if (musicActive == true){ }; } public function I3_B_FUNC(_arg1){ I3_S.removeEventListener(MouseEvent.MOUSE_UP, I3_S_FUNC); I3_B.removeEventListener(MouseEvent.MOUSE_UP, I3_B_FUNC); gotoFrame("TITLE", false); } public function purgeCredits(){ L_AG.removeEventListener(MouseEvent.MOUSE_UP, L_AG_FUNC); L_AL.removeEventListener(MouseEvent.MOUSE_UP, L_AL_FUNC); L_JA.removeEventListener(MouseEvent.MOUSE_UP, L_JA_FUNC); L_SB.removeEventListener(MouseEvent.MOUSE_UP, L_SB_FUNC); L_CI.removeEventListener(MouseEvent.MOUSE_UP, L_CI_FUNC); L_AK.removeEventListener(MouseEvent.MOUSE_UP, L_AK_FUNC); L_EX.removeEventListener(MouseEvent.MOUSE_UP, L_EX_FUNC); C_BACK.removeEventListener(MouseEvent.MOUSE_UP, C_BACK_FUNC); } public function M_BACK_FUNC(_arg1){ M_BACK.removeEventListener(MouseEvent.MOUSE_UP, M_BACK_FUNC); gotoFrame("TITLEBLANK", false); } public function loadData(){ if (saveFile.data.saveFileActive == true){ musicActive = saveFile.data.musicActive; soundActive = saveFile.data.soundActive; smokeActive = saveFile.data.smokeActive; shakeActive = saveFile.data.shakeActive; fragsActive = saveFile.data.fragsActive; shadowsActive = saveFile.data.shadowsActive; bloodActive = saveFile.data.bloodActive; smoothActive = saveFile.data.smoothActive; medalArray = saveFile.data.medalArray; }; } public function L_ICOPTER_O_func(_arg1){ titleText.text = ""; infoText.text = "INDESTRUCTOCOPTER - A SPINOFF OF THE SERIES WITH A STORY MODE WHICH RUNS PARRALLEL TO THAT OF INDESTRUC2TANK"; } public function L_SB_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://poisonous22.newgrounds.com/"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function gotoFrame(_arg1, _arg2){ faderMusic = _arg2; faderTarget = _arg1; fader.play(); } public function SG_func(_arg1){ purgeListeners(); gameType = 1; gotoFrame("INST1", true); } public function purgeListeners(){ QP_Button.removeEventListener(MouseEvent.MOUSE_UP, QP_func); QP_Button.removeEventListener(MouseEvent.MOUSE_OVER, QP_O_func); SG_Button.removeEventListener(MouseEvent.MOUSE_UP, SG_func); SG_Button.removeEventListener(MouseEvent.MOUSE_OVER, SG_O_func); CO_Button.removeEventListener(MouseEvent.MOUSE_UP, CO_func); CO_Button.removeEventListener(MouseEvent.MOUSE_OVER, CO_O_func); ME_Button.removeEventListener(MouseEvent.MOUSE_UP, ME_func); ME_Button.removeEventListener(MouseEvent.MOUSE_OVER, ME_O_func); MG_Button.removeEventListener(MouseEvent.MOUSE_UP, MG_func); MG_Button.removeEventListener(MouseEvent.MOUSE_OVER, MG_O_func); CR_Button.removeEventListener(MouseEvent.MOUSE_UP, CR_func); CR_Button.removeEventListener(MouseEvent.MOUSE_OVER, CR_O_func); L_ITANK.removeEventListener(MouseEvent.MOUSE_UP, L_ITANK_func); L_ITANK.removeEventListener(MouseEvent.MOUSE_OVER, L_ITANK_O_func); L_I2TANK.removeEventListener(MouseEvent.MOUSE_UP, L_I2TANK_func); L_I2TANK.removeEventListener(MouseEvent.MOUSE_OVER, L_I2TANK_O_func); L_ICOPTER.removeEventListener(MouseEvent.MOUSE_UP, L_ICOPTER_func); L_ICOPTER.removeEventListener(MouseEvent.MOUSE_OVER, L_ICOPTER_O_func); } public function L_EX_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://extractor.newgrounds.com/"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function I1_B_FUNC(_arg1){ I1_S.removeEventListener(MouseEvent.MOUSE_UP, I1_S_FUNC); I1_B.removeEventListener(MouseEvent.MOUSE_UP, I1_B_FUNC); gotoFrame("TITLEBLANK", false); } public function L_JA_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.joelatkinson.blogspot.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function BF_func(_arg1){ musicActive = true; soundActive = true; smokeActive = true; shakeActive = true; fragsActive = true; shadowsActive = true; bloodActive = true; smoothActive = true; saveData(); BS.removeEventListener(MouseEvent.MOUSE_UP, BS_func); BM.removeEventListener(MouseEvent.MOUSE_UP, BM_func); BF.removeEventListener(MouseEvent.MOUSE_UP, BF_func); nextFrame(); } public function BS_func(_arg1){ musicActive = true; soundActive = true; smokeActive = false; shakeActive = false; fragsActive = false; shadowsActive = false; bloodActive = true; smoothActive = false; saveData(); BS.removeEventListener(MouseEvent.MOUSE_UP, BS_func); BM.removeEventListener(MouseEvent.MOUSE_UP, BM_func); BF.removeEventListener(MouseEvent.MOUSE_UP, BF_func); nextFrame(); } public function CO_O_func(_arg1){ titleText.text = "CO-OP GAME"; infoText.text = "WHILE ONE PLAYER USES THE KEYBOARD TO PLAY, THE SECOND PLAYER MUST USE THE MOUSE TO TAKE ON THE ROLE OF THE INDESTRUCTOCOPTER!"; } } }//package ITankAE_fla
Section 7
//MedalSign_18 (ITankAE_fla.MedalSign_18) package ITankAE_fla { import flash.display.*; import flash.events.*; public dynamic class MedalSign_18 extends MovieClip { public var sprite:MovieClip; public function MedalSign_18(){ addFrameScript(0, frame1); } function frame1(){ addEventListener(Event.ENTER_FRAME, onEnterFrame); alpha = 0; } public function onEnterFrame(_arg1){ if (alpha > 0){ scaleX = 1; alpha = (alpha - 0.05); } else { scaleX = 0; }; } } }//package ITankAE_fla
Section 8
//Missile_seekerSprite_72 (ITankAE_fla.Missile_seekerSprite_72) package ITankAE_fla { import flash.display.*; public dynamic class Missile_seekerSprite_72 extends MovieClip { public function Missile_seekerSprite_72(){ addFrameScript(107, frame108); } function frame108(){ stop(); } } }//package ITankAE_fla
Section 9
//Pause_Quitgame_36 (ITankAE_fla.Pause_Quitgame_36) package ITankAE_fla { import flash.display.*; public dynamic class Pause_Quitgame_36 extends MovieClip { public var quit_No:SimpleButton; public var quit_Yes:SimpleButton; } }//package ITankAE_fla
Section 10
//Pilot_chute_52 (ITankAE_fla.Pilot_chute_52) package ITankAE_fla { import flash.display.*; public dynamic class Pilot_chute_52 extends MovieClip { public var sprite:MovieClip; public function Pilot_chute_52(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package ITankAE_fla
Section 11
//Pilot_floor_53 (ITankAE_fla.Pilot_floor_53) package ITankAE_fla { import flash.display.*; public dynamic class Pilot_floor_53 extends MovieClip { public var sprite:MovieClip; public function Pilot_floor_53(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package ITankAE_fla
Section 12
//playB_7 (ITankAE_fla.playB_7) package ITankAE_fla { import flash.display.*; public dynamic class playB_7 extends MovieClip { public var playB:SimpleButton; } }//package ITankAE_fla
Section 13
//TANK_66 (ITankAE_fla.TANK_66) package ITankAE_fla { import flash.display.*; public dynamic class TANK_66 extends MovieClip { public var wheelFB:MovieClip; public var wheelB:MovieClip; public var wheelF:MovieClip; public var body:MovieClip; public var wheelBB:MovieClip; } }//package ITankAE_fla
Section 14
//xczcxzc_20 (ITankAE_fla.xczcxzc_20) package ITankAE_fla { import flash.display.*; import flash.events.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class xczcxzc_20 extends MovieClip { public function xczcxzc_20(){ addFrameScript(539, frame540); } function frame540(){ MovieClip(parent).gotoFrame("TITLE", false); } } }//package ITankAE_fla
Section 15
//Blood (Blood) package { import flash.display.*; public dynamic class Blood extends MovieClip { } }//package
Section 16
//BombScar (BombScar) package { import flash.display.*; public dynamic class BombScar extends MovieClip { } }//package
Section 17
//Cursor (Cursor) package { import flash.display.*; public dynamic class Cursor extends MovieClip { } }//package
Section 18
//Enemy (Enemy) package { import flash.display.*; public dynamic class Enemy extends MovieClip { public function Enemy(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package
Section 19
//Explosion (Explosion) package { import flash.display.*; public dynamic class Explosion extends MovieClip { public function Explosion(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package
Section 20
//Fragment (Fragment) package { import flash.display.*; public dynamic class Fragment extends MovieClip { } }//package
Section 21
//GAMEMC (GAMEMC) package { import flash.display.*; public dynamic class GAMEMC extends MovieClip { public var BG:MovieClip; public var BGItems:MovieClip; public var BG_BG:MovieClip; public var MG:MovieClip; public var BORDERS:MovieClip; public var FG:MovieClip; public var BG_FG:MovieClip; public var BG_MG:MovieClip; public var TANK:MovieClip; } }//package
Section 22
//HUDMC (HUDMC) package { import flash.display.*; import flash.text.*; public dynamic class HUDMC extends MovieClip { public var heightText:TextField; public var comboMaxText:TextField; public var boomSign:MovieClip; public var warnSign:MovieClip; public var boomBar:MovieClip; public var fuelBar:MovieClip; public var heightMaxText:TextField; public var covers:MovieClip; public var expBar:MovieClip; public var levelText:TextField; public var comboText:TextField; public var RADAR:MovieClip; public var expText:TextField; public function HUDMC(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 23
//ICopterMissile (ICopterMissile) package { import flash.display.*; public dynamic class ICopterMissile extends MovieClip { } }//package
Section 24
//IShot (IShot) package { import flash.display.*; public dynamic class IShot extends MovieClip { } }//package
Section 25
//Key (Key) package { import flash.display.*; import flash.events.*; public class Key { private static var initialized:Boolean = false; private static var keysDown:Object = new Object(); public static function initialize(_arg1:Stage){ if (!initialized){ _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyReleased); _arg1.addEventListener(Event.DEACTIVATE, clearKeysDeactive); initialized = true; }; } public static function clearKeys():void{ keysDown = new Object(); } public static function isDown(_arg1:uint):Boolean{ if (!initialized){ throw (new Error("Key class has yet been initialized.")); }; return (Boolean((_arg1 in keysDown))); } private static function keyPressed(_arg1:KeyboardEvent):void{ keysDown[_arg1.keyCode] = true; } private static function keyReleased(_arg1:KeyboardEvent):void{ if ((_arg1.keyCode in keysDown)){ delete keysDown[_arg1.keyCode]; }; } private static function clearKeysDeactive(_arg1:Event):void{ clearKeys(); } } }//package
Section 26
//Message (Message) package { import flash.display.*; import flash.text.*; public dynamic class Message extends MovieClip { public var textBox:TextField; } }//package
Section 27
//Missile (Missile) package { import flash.display.*; public dynamic class Missile extends MovieClip { public var sprite:MovieClip; } }//package
Section 28
//MOP (MOP) package { import flash.display.*; public dynamic class MOP extends MovieClip { } }//package
Section 29
//PAUSEMENU (PAUSEMENU) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class PAUSEMENU extends MovieClip { public var smoothText:TextField; public var buy_Bouncer:SimpleButton; public var buy_Quality:SimpleButton; public var info_Bouncer:SimpleButton; public var buy_Gunner:SimpleButton; public var info_Quality:SimpleButton; public var bloodText:TextField; public var buy_Homer:SimpleButton; public var button_done:SimpleButton; public var info_Homer:SimpleButton; public var buy_Shadows:SimpleButton; public var info_Shadows:SimpleButton; public var buy_Bomber:SimpleButton; public var soundText:TextField; public var buy_Blood:SimpleButton; public var quitGame:MovieClip; public var musicText:TextField; public var info_Blood:SimpleButton; public var infoText:TextField; public var shadowsText:TextField; public var info_Gunner:SimpleButton; public var smokeText:TextField; public var shakeText:TextField; public var buy_Miner:SimpleButton; public var info_Miner:SimpleButton; public var fragsText:TextField; public var info_Bomber:SimpleButton; public function PAUSEMENU(){ addFrameScript(0, frame1); } public function info_Bomber_func(_arg1){ stage.focus = parent; infoText.text = "ADJUST WHETHER YOU WANT BACKGROUND MUSIC TO PLAY DURING THE GAME."; } public function info_Quality_func(_arg1){ infoText.text = "ADJUST WHETHER THE IMAGE IS SMOOTHED OR NOT. TURNING SMOOTHING TO OFF WILL INCREASE SPEED GREATLY, BUT MAKE THE SCREEN APPEAR MORE JAGGED IN PLACES"; } public function buy_Bouncer_func(_arg1){ if (MovieClip(parent.parent).soundActive == false){ MovieClip(parent.parent).soundActive = true; } else { MovieClip(parent.parent).soundActive = false; }; updateStats(); } public function info_Blood_func(_arg1){ infoText.text = "CHOOSE WHETHER PILOTS WILL BLEED WHEN YOU HIT THEM. BLOOD DOESN'T REALLY AFFECT PERFORMANCE OF THE GAME BUT SOME PEOPLE MAY PREFER IT TURNED OFF."; } public function info_Shadows_func(_arg1){ infoText.text = "CHOOSE WHETHER YOU WOULD LIKE SHADOWS TO BE VISIBLE OR NOT. RENDERING SHADOWS REDUCES PERFORMANCE BUT HAVING SHADOWS ON INCREASES REALISM"; } public function info_Homer_func(_arg1){ infoText.text = "TOGGLE WHETHER YOU PREFER TO HAVE THE SCREEN SHAKE IN RESPONSE TO EXPLOSIONS OR NOT. THIS DOES NOT AFFECT PERFORMANCE BUT YOU MAY PREFER IT ONE WAY OR THE OTHER."; } function frame1(){ updateStats(); button_done.addEventListener(MouseEvent.MOUSE_UP, button_done_func); buy_Bomber.addEventListener(MouseEvent.MOUSE_UP, buy_Bomber_func); buy_Bouncer.addEventListener(MouseEvent.MOUSE_UP, buy_Bouncer_func); buy_Gunner.addEventListener(MouseEvent.MOUSE_UP, buy_Gunner_func); buy_Homer.addEventListener(MouseEvent.MOUSE_UP, buy_Homer_func); buy_Miner.addEventListener(MouseEvent.MOUSE_UP, buy_Miner_func); buy_Shadows.addEventListener(MouseEvent.MOUSE_UP, buy_Shadows_func); buy_Blood.addEventListener(MouseEvent.MOUSE_UP, buy_Blood_func); buy_Quality.addEventListener(MouseEvent.MOUSE_UP, buy_Quality_func); buy_Bomber.addEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); buy_Bouncer.addEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); buy_Gunner.addEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); buy_Homer.addEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); buy_Miner.addEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); buy_Shadows.addEventListener(MouseEvent.MOUSE_OVER, info_Shadows_func); buy_Blood.addEventListener(MouseEvent.MOUSE_OVER, info_Blood_func); buy_Quality.addEventListener(MouseEvent.MOUSE_OVER, info_Quality_func); info_Bomber.addEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); info_Bouncer.addEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); info_Gunner.addEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); info_Homer.addEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); info_Miner.addEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); info_Shadows.addEventListener(MouseEvent.MOUSE_OVER, info_Shadows_func); info_Blood.addEventListener(MouseEvent.MOUSE_OVER, info_Blood_func); info_Quality.addEventListener(MouseEvent.MOUSE_OVER, info_Quality_func); quitGame.quit_Yes.addEventListener(MouseEvent.MOUSE_UP, quit_Yes_func); quitGame.quit_No.addEventListener(MouseEvent.MOUSE_UP, button_done_func); stage.focus = parent; } public function button_done_func(_arg1){ if (quitGame.y != 309){ quitGame.y = 309; } else { quitGame.y = 800; }; } public function buyUpgrade(_arg1){ updateStats(); } public function info_Miner_func(_arg1){ infoText.text = "TOGGLE WHETHER YOU WOULD LIKE FRAGMENTS TO FLY FROM EXPLOSIONS. FRAGMENTS REDUCE PERFORMANCE BUT INCREASE GRAPHICAL INTENSITY TO THE MAX!"; } public function info_Bouncer_func(_arg1){ infoText.text = "ADJUST WHETHER YOU WANT SOUND EFFECTS TO PLAY DURING THE GAME."; } public function quit_Yes_func(_arg1){ purgeListeners(); MovieClip(parent).dead = true; } public function buy_Quality_func(_arg1){ if (MovieClip(parent.parent).smoothActive == false){ MovieClip(parent.parent).smoothActive = true; } else { MovieClip(parent.parent).smoothActive = false; }; updateStats(); } public function updateStats(){ musicText.text = ("" + MovieClip(parent.parent).musicActive); soundText.text = ("" + MovieClip(parent.parent).soundActive); smokeText.text = ("" + MovieClip(parent.parent).smokeActive); shakeText.text = ("" + MovieClip(parent.parent).shakeActive); fragsText.text = ("" + MovieClip(parent.parent).fragsActive); shadowsText.text = ("" + MovieClip(parent.parent).shadowsActive); bloodText.text = ("" + MovieClip(parent.parent).bloodActive); smoothText.text = ("" + MovieClip(parent.parent).smoothActive); MovieClip(parent.parent).saveData(); } public function buy_Blood_func(_arg1){ if (MovieClip(parent.parent).bloodActive == false){ MovieClip(parent.parent).bloodActive = true; } else { MovieClip(parent.parent).bloodActive = false; }; updateStats(); } public function buy_Shadows_func(_arg1){ if (MovieClip(parent.parent).shadowsActive == false){ MovieClip(parent.parent).shadowsActive = true; } else { MovieClip(parent.parent).shadowsActive = false; }; updateStats(); } public function exitPause(){ stage.focus = parent; MovieClip(parent).destroyEngineActive = true; MovieClip(parent).loadSettings(); MovieClip(parent).unPause(); } public function buy_Homer_func(_arg1){ if (MovieClip(parent.parent).shakeActive == false){ MovieClip(parent.parent).shakeActive = true; } else { MovieClip(parent.parent).shakeActive = false; }; updateStats(); } public function buy_Gunner_func(_arg1){ if (MovieClip(parent.parent).smokeActive == false){ MovieClip(parent.parent).smokeActive = true; } else { MovieClip(parent.parent).smokeActive = false; }; updateStats(); } public function purgeListeners(){ quitGame.quit_Yes.removeEventListener(MouseEvent.MOUSE_UP, quit_Yes_func); quitGame.quit_No.removeEventListener(MouseEvent.MOUSE_UP, button_done_func); button_done.removeEventListener(MouseEvent.MOUSE_UP, button_done_func); buy_Bomber.removeEventListener(MouseEvent.MOUSE_UP, buy_Bomber_func); buy_Bouncer.removeEventListener(MouseEvent.MOUSE_UP, buy_Bouncer_func); buy_Gunner.removeEventListener(MouseEvent.MOUSE_UP, buy_Gunner_func); buy_Homer.removeEventListener(MouseEvent.MOUSE_UP, buy_Homer_func); buy_Miner.removeEventListener(MouseEvent.MOUSE_UP, buy_Miner_func); buy_Shadows.removeEventListener(MouseEvent.MOUSE_UP, buy_Shadows_func); buy_Blood.removeEventListener(MouseEvent.MOUSE_UP, buy_Blood_func); buy_Quality.removeEventListener(MouseEvent.MOUSE_UP, buy_Quality_func); buy_Bomber.removeEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); buy_Bouncer.removeEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); buy_Gunner.removeEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); buy_Homer.removeEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); buy_Miner.removeEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); buy_Shadows.removeEventListener(MouseEvent.MOUSE_OVER, info_Shadows_func); buy_Blood.removeEventListener(MouseEvent.MOUSE_OVER, info_Blood_func); buy_Quality.removeEventListener(MouseEvent.MOUSE_OVER, info_Quality_func); info_Bomber.removeEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); info_Bouncer.removeEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); info_Gunner.removeEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); info_Homer.removeEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); info_Miner.removeEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); info_Shadows.removeEventListener(MouseEvent.MOUSE_OVER, info_Shadows_func); info_Blood.removeEventListener(MouseEvent.MOUSE_OVER, info_Blood_func); info_Quality.removeEventListener(MouseEvent.MOUSE_OVER, info_Quality_func); } public function buy_Bomber_func(_arg1){ if (MovieClip(parent.parent).musicActive == false){ MovieClip(parent.parent).musicActive = true; } else { MovieClip(parent.parent).musicActive = false; }; updateStats(); } public function info_Gunner_func(_arg1){ infoText.text = "TOGGLE WHETHER YOU WANT A SMOKE EFFECT IN THE GAME. SMOKE WILL REDUCE PERFORMANCE BUT LOOKS AWESOME."; } public function buy_Miner_func(_arg1){ if (MovieClip(parent.parent).fragsActive == false){ MovieClip(parent.parent).fragsActive = true; } else { MovieClip(parent.parent).fragsActive = false; }; updateStats(); } } }//package
Section 30
//Pilot (Pilot) package { import flash.display.*; public dynamic class Pilot extends MovieClip { public var sprite:MovieClip; public function Pilot(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 31
//RadarPoint (RadarPoint) package { import flash.display.*; public dynamic class RadarPoint extends MovieClip { } }//package
Section 32
//Shadow (Shadow) package { import flash.display.*; public dynamic class Shadow extends MovieClip { } }//package
Section 33
//Smoke (Smoke) package { import flash.display.*; public dynamic class Smoke extends MovieClip { public function Smoke(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package
Section 34
//TankI (TankI) package { import flash.display.*; public dynamic class TankI extends MovieClip { } }//package
Section 35
//UPGRADEMENU (UPGRADEMENU) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class UPGRADEMENU extends MovieClip { public var costText_Bouncer:TextField; public var buy_Bouncer:SimpleButton; public var info_Gunner:SimpleButton; public var freqText_Gunner:TextField; public var costText_Bomber:TextField; public var info_Bouncer:SimpleButton; public var freqText_Bouncer:TextField; public var buy_Gunner:SimpleButton; public var buy_Miner:SimpleButton; public var buy_Homer:SimpleButton; public var freqText_Homer:TextField; public var costText_Homer:TextField; public var button_done:SimpleButton; public var infoText:TextField; public var info_Homer:SimpleButton; public var info_Miner:SimpleButton; public var info_Bomber:SimpleButton; public var freqText_Bomber:TextField; public var pic_Enemy:MovieClip; public var costText_Miner:TextField; public var freqText_Miner:TextField; public var priceBase:Array; public var compScore:Number; public var buy_Bomber:SimpleButton; public var costText_Gunner:TextField; public var expText:TextField; public function UPGRADEMENU(){ addFrameScript(0, frame1, 1, frame2); } public function purgeListeners(){ button_done.removeEventListener(MouseEvent.MOUSE_UP, button_done_func); buy_Bomber.removeEventListener(MouseEvent.MOUSE_UP, buy_Bomber_func); buy_Bouncer.removeEventListener(MouseEvent.MOUSE_UP, buy_Bouncer_func); buy_Gunner.removeEventListener(MouseEvent.MOUSE_UP, buy_Gunner_func); buy_Homer.removeEventListener(MouseEvent.MOUSE_UP, buy_Homer_func); buy_Miner.removeEventListener(MouseEvent.MOUSE_UP, buy_Miner_func); buy_Bomber.removeEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); buy_Bouncer.removeEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); buy_Gunner.removeEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); buy_Homer.removeEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); buy_Miner.removeEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); info_Bomber.removeEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); info_Bouncer.removeEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); info_Gunner.removeEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); info_Homer.removeEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); info_Miner.removeEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); } public function info_Gunner_func(_arg1){ pic_Enemy.gotoAndStop(3); infoText.text = "THE GUNNER WILL AIM IT'S MISSILES AT YOU BEFORE FIRING. THEY WILL TRACK YOU FOR A SHORT TIME BEFORE HEADING IN A STRAIGHT LINE. EXCELLENT FOR GAINING HEIGHT."; } public function info_Bomber_func(_arg1){ pic_Enemy.gotoAndStop(1); infoText.text = "THE BOMBER IS THE STANDARD ENEMY. THE BOMBS IT DROPS WILL FALL AND EXPLODE ON IMPACT WITH THE GROUND OR THE INDESTRUCTOTANK AND PROVIDE A MEDIUM AMMOUNT OF LIFT. AN ALL ROUND ENEMY."; } public function button_done_func2(_arg1){ button_done.removeEventListener(MouseEvent.MOUSE_UP, button_done_func2); stage.focus = parent; MovieClip(parent).upgradeMenuPos = 400; } public function buy_Bouncer_func(_arg1){ buyUpgrade(2); } public function buy_Miner_func(_arg1){ buyUpgrade(5); } public function info_Bouncer_func(_arg1){ pic_Enemy.gotoAndStop(2); infoText.text = "THE BOUNCER DELIVERS A WEAPON WITH A DELAYED EXPLOSION. THE BOMB IT DROPS WILL BOUNCE ONCE BEFORE EXPLODING ON IMPACT WITH THE FLOOR, DELIVERING MEDIUM LIFT FOR THE INDESTRUCTOTANK."; } public function updateStats(){ var _local1:Number; compScore = 0; _local1 = 1; while (_local1 < 6) { this[("freqText_" + MovieClip(parent).enemyNameArray[_local1])].text = MovieClip(parent).enemyFreqArray[_local1]; if (this[("freqText_" + MovieClip(parent).enemyNameArray[_local1])].text != "100"){ this[("costText_" + MovieClip(parent).enemyNameArray[_local1])].text = (priceBase[_local1] + ((MovieClip(parent).enemyFreqArray[_local1] / 10) * priceBase[_local1])); } else { this[("costText_" + MovieClip(parent).enemyNameArray[_local1])].text = "FULL"; compScore++; }; _local1++; }; expText.text = MovieClip(parent).experienceTotal; if (compScore == 5){ purgeListeners(); gotoAndStop(2); }; } function frame1(){ priceBase = new Array(null, 10, 20, 30, 40, 50); compScore = 0; stop(); updateStats(); button_done.addEventListener(MouseEvent.MOUSE_UP, button_done_func); buy_Bomber.addEventListener(MouseEvent.MOUSE_UP, buy_Bomber_func); buy_Bouncer.addEventListener(MouseEvent.MOUSE_UP, buy_Bouncer_func); buy_Gunner.addEventListener(MouseEvent.MOUSE_UP, buy_Gunner_func); buy_Homer.addEventListener(MouseEvent.MOUSE_UP, buy_Homer_func); buy_Miner.addEventListener(MouseEvent.MOUSE_UP, buy_Miner_func); buy_Bomber.addEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); buy_Bouncer.addEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); buy_Gunner.addEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); buy_Homer.addEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); buy_Miner.addEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); info_Bomber.addEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); info_Bouncer.addEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); info_Gunner.addEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); info_Homer.addEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); info_Miner.addEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); } public function info_Homer_func(_arg1){ pic_Enemy.gotoAndStop(4); infoText.text = "THE HOMER'S MISSILES WILL ALWAYS HIT THEIR TARGET, EACH PROVIDES A SMALL AMMOUNT OF LIFT."; } public function buyUpgrade(_arg1){ if ((((MovieClip(parent).enemyFreqArray[_arg1] < 100)) && ((MovieClip(parent).experienceTotal >= Number(this[("costText_" + MovieClip(parent).enemyNameArray[_arg1])].text))))){ MovieClip(parent).enemyFreqArray[_arg1] = (MovieClip(parent).enemyFreqArray[_arg1] + 10); MovieClip(parent).experienceTotal = (MovieClip(parent).experienceTotal - Number(this[("costText_" + MovieClip(parent).enemyNameArray[_arg1])].text)); updateStats(); }; } public function buy_Homer_func(_arg1){ buyUpgrade(4); } public function button_done_func(_arg1){ purgeListeners(); stage.focus = parent; MovieClip(parent).upgradeMenuPos = 400; } public function info_Miner_func(_arg1){ pic_Enemy.gotoAndStop(5); infoText.text = "THE MINER WILL TRVEL ALONG THE FLOOR AND PROVIDE MAXIMUM LIFT WHEN HIT. GREAT FOR SAVING THOSE COMBOS AT THE LAST SECOND."; } public function buy_Gunner_func(_arg1){ buyUpgrade(3); } public function buy_Bomber_func(_arg1){ buyUpgrade(1); } function frame2(){ MovieClip(parent).gameComplete = true; if (MovieClip(parent.parent).gameType == 2){ MovieClip(parent.parent).newMedal(2); } else { if (MovieClip(parent.parent).gameType == 1){ MovieClip(parent.parent).newMedal(1); }; }; button_done.addEventListener(MouseEvent.MOUSE_UP, button_done_func2); } } }//package

Library Items

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Instance Names

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"wheelBB"Symbol 70 MovieClip {ITankAE_fla.TANK_66} Frame 1Symbol 66 MovieClip
"wheelFB"Symbol 70 MovieClip {ITankAE_fla.TANK_66} Frame 1Symbol 66 MovieClip
"body"Symbol 70 MovieClip {ITankAE_fla.TANK_66} Frame 1Symbol 69 MovieClip
"wheelB"Symbol 70 MovieClip {ITankAE_fla.TANK_66} Frame 1Symbol 66 MovieClip
"wheelF"Symbol 70 MovieClip {ITankAE_fla.TANK_66} Frame 1Symbol 66 MovieClip
"BG_BG"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 46 MovieClip
"BG_MG"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 49 MovieClip
"BG_FG"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 52 MovieClip
"BG"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 55 MovieClip
"MG"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 58 MovieClip
"FG"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 61 MovieClip
"BGItems"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 63 MovieClip
"TANK"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 70 MovieClip {ITankAE_fla.TANK_66}
"BORDERS"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 72 MovieClip
"textBox"Symbol 89 MovieClip {Message} Frame 1Symbol 88 EditableText
"sprite"Symbol 99 MovieClip {ITankAE_fla.Pilot_chute_52} Frame 1Symbol 92 MovieClip
"sprite"Symbol 102 MovieClip {ITankAE_fla.Pilot_floor_53} Frame 1Symbol 92 MovieClip
"sprite"Symbol 104 MovieClip {Pilot} Frame 1Symbol 92 MovieClip
"sprite"Symbol 104 MovieClip {Pilot} Frame 2Symbol 99 MovieClip {ITankAE_fla.Pilot_chute_52}
"sprite"Symbol 104 MovieClip {Pilot} Frame 3Symbol 102 MovieClip {ITankAE_fla.Pilot_floor_53}
"sprite"Symbol 104 MovieClip {Pilot} Frame 4Symbol 92 MovieClip
"RADAR"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 110 MovieClip
"expBar"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 112 MovieClip
"fuelBar"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 112 MovieClip
"comboText"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 114 EditableText
"comboMaxText"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 116 EditableText
"heightText"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 118 EditableText
"heightMaxText"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 119 EditableText
"levelText"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 120 EditableText
"warnSign"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 125 MovieClip
"boomBar"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 112 MovieClip
"boomSign"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 128 MovieClip {ITankAE_fla.HUDBoomSign_48}
"expText"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 129 EditableText
"covers"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 131 MovieClip
"quit_No"Symbol 189 MovieClip {ITankAE_fla.Pause_Quitgame_36} Frame 1Symbol 163 Button
"quit_Yes"Symbol 189 MovieClip {ITankAE_fla.Pause_Quitgame_36} Frame 1Symbol 163 Button
"info_Bomber"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Gunner"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Homer"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Miner"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Shadows"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Blood"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Quality"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"buy_Homer"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"buy_Blood"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"smoothText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 164 EditableText
"infoText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 165 EditableText
"buy_Bomber"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"musicText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 167 EditableText
"buy_Bouncer"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"soundText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 169 EditableText
"buy_Gunner"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"smokeText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 171 EditableText
"shakeText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 173 EditableText
"buy_Miner"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"fragsText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 175 EditableText
"buy_Shadows"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"buy_Quality"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"button_done"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 182 Button
"shadowsText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 184 EditableText
"bloodText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 185 EditableText
"quitGame"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 189 MovieClip {ITankAE_fla.Pause_Quitgame_36}
"info_Bouncer"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Bomber"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 155 Button
"infoText"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 194 EditableText
"freqText_Bomber"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 196 EditableText
"buy_Bomber"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 163 Button
"costText_Bomber"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 198 EditableText
"info_Bouncer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 155 Button
"freqText_Bouncer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 200 EditableText
"buy_Bouncer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 163 Button
"costText_Bouncer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 201 EditableText
"info_Gunner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 155 Button
"freqText_Gunner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 203 EditableText
"buy_Gunner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 163 Button
"costText_Gunner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 204 EditableText
"info_Homer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 155 Button
"freqText_Homer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 206 EditableText
"buy_Homer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 163 Button
"costText_Homer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 207 EditableText
"info_Miner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 155 Button
"freqText_Miner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 209 EditableText
"buy_Miner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 163 Button
"costText_Miner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 210 EditableText
"pic_Enemy"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 212 MovieClip {ITankAE_fla.Enemy_UPmenu_34}
"expText"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 213 EditableText
"button_done"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 182 Button
"playB"Symbol 246 MovieClip {ITankAE_fla.playB_7} Frame 1Symbol 245 Button
"sprite"Symbol 279 MovieClip {ITankAE_fla.MedalSign_18} Frame 1Symbol 277 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"AGINTRO"Frame 4
"TITLE"Frame 5
"CREDITS"Frame 6
"MEDALS"Frame 7
"INST1"Frame 8
"INST2"Frame 9
"INST3"Frame 10
"TITLEBLANK"Frame 13
"GAME"Frame 22




http://swfchan.com/6/28081/info.shtml
Created: 20/5 -2019 18:01:05 Last modified: 20/5 -2019 18:01:05 Server time: 14/11 -2024 06:35:22