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Pentix.swf

This is the info page for
Flash #28086

(Click the ID number above for more basic data on this flash file.)


Text
Pause

Show next

press any key to continue....

Click End to continue...

Pause

Game Loading ...

More games

Click here
if keys don't work

Show Grids

Left,Right - move block
Up - rotate
Down - slow drop
Space  - fast drop
End  - pause on/off

0

0

Accelerate

Sound

©

Absolutist.com

Absolutist.com

Absolutist.com

Absolutist.com

Lines:

Points:

Restart

ActionScript [AS1/AS2]

Frame 1
tellTarget ("_level0") { lbLoadingGame = ""; };
Frame 2
if (_framesloaded >= _totalframes) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Frame 3
function ClearGlass() { TotalBlocks = 1; if (isGrid) { ShowGrid(); } var k = 0; while (k < NumCells) { Glass[k] = 0; eval (GlassNames[k]).gotoAndPlay(6); k++; } var k = 0; while (k < 5) { eval (FigureNames[k]).gotoAndPlay(6); eval (PrevNames[k]).gotoAndPlay(6); k++; } nLines = "0"; lbLevel = TotalLevel; GameOver = (Wait = (Drop = (Pause = false))); cbPause._visible = false; SoundMove.stop(); SoundClear.stop(); NextFigure = random(NumKind) + 1; } function NewFigure() { if (GameOver) { return(undefined); } CurrFigure = NextFigure; var color = Colors[CurrFigure - 1]; var CurFigX = eval (("Fig" + CurrFigure) + "X"); var CurFigY = eval (("Fig" + CurrFigure) + "Y"); X0 = int(GlassW / 2); Y0 = 0; if (CurrFigure < 8) { NumBlocks = 4; } else { NumBlocks = 5; } var i = 0; while (i < NumBlocks) { X[i] = CurFigX[i]; Y[i] = CurFigY[i]; var k = ((X0 + X[i]) + ((Y0 + Y[i]) * GlassW)); if (((k >= 0) and (k < NumCells)) and (0 < Glass[k])) { ShowGameOverWnd(); Wait = false; return(undefined); } i++; } var i = 0; while (i < NumBlocks) { TotalBlocks++; var NewBlockName = ((("Block" + color) + "_") + TotalBlocks); eval ("Block" + color).duplicateMovieClip(NewBlockName, TotalBlocks); NewBlock = eval (NewBlockName); if ((Y0 + Y[i]) < 0) { NewBlock._alpha = 0; } else { NewBlock._alpha = 100; } NewBlock._x = Left + ((X0 + X[i]) * CellWidth); NewBlock._y = Top + ((Y0 + Y[i]) * CellHeight); FigureNames[i] = NewBlockName; i++; } var i = 0; while (i < NumCells) { if (0 < Glass[i]) { var Block = eval (GlassNames[i]); if (Block) { var r = Math.floor(i / GlassW); var c = (i - (r * GlassW)); Block._x = Left + (c * CellWidth); Block._y = Top + (r * CellHeight); } } i++; } LastTime = getTimer(); WasNewFigure = true; LastTime = getTimer(); Drop = false; } function NextNewFigure() { if (GameOver) { return(undefined); } var Kind = (random(NumKind) + 1); if (Kind == NextFigure) { Kind = 3; } NextFigure = Kind; var color = Colors[Kind - 1]; var i = 0; while (i < 5) { var Block = eval (PrevNames[i]); Block.gotoAndPlay(6); if (isPreview) { TotalBlocks++; var NewBlockName = ((("Prev" + color) + "_") + TotalBlocks); eval ("Block" + color).duplicateMovieClip(NewBlockName, TotalBlocks); NewBlock = eval (NewBlockName); var CurFigX = eval (("Fig" + Kind) + "X"); var CurFigY = eval (("Fig" + Kind) + "Y"); NewBlock._x = Left + (((GlassW + 4) + CurFigX[i]) * CellWidth); NewBlock._y = (Top + ((2 + CurFigY[i]) * CellHeight)) - 15; PrevNames[i] = NewBlockName; } i++; } Drop = false; } function ShiftX(d) { if (Wait) { return(undefined); } Wait = true; var i = 0; while (i < NumBlocks) { var k = (((X0 + X[i]) + d) + ((Y0 + Y[i]) * GlassW)); if ((((((X0 + X[i]) + d) >= GlassW) or (((X0 + X[i]) + d) < 0)) or ((Y0 + Y[i]) >= GlassH)) or (0 < Glass[k])) { Wait = false; return(undefined); } i++; } X0 = X0 + d; Show(); Wait = false; } function ShiftY(d) { if (Wait) { return(undefined); } Wait = true; var i = 0; while (i < NumBlocks) { var k = ((X0 + X[i]) + (((Y0 + Y[i]) + d) * GlassW)); if ((((Y0 + Y[i]) + d) >= GlassH) or (0 < Glass[k])) { var j = 0; while (j < NumBlocks) { Glass[(X0 + X[j]) + ((Y0 + Y[j]) * GlassW)] = 1; GlassNames[(X0 + X[j]) + ((Y0 + Y[j]) * GlassW)] = FigureNames[j]; j++; } ClearLines(); return(0); } i++; } Y0 = Y0 + d; Show(); Wait = false; return(d); } function Rotate(d) { if (CurrFigure == 1) { return(undefined); } if (Wait) { return(undefined); } Wait = true; var NewX = new Array(NumBlocks); var NewY = new Array(NumBlocks); var xs = 0; var s = 0; while (s < 7) { xs = X0 + Shift[s]; var i = 0; i = 0; while (i < NumBlocks) { var xi = X[i]; var yi = Y[i]; var angle = 0; while (angle < d) { var Xtmp = yi; var Ytmp = (-xi); xi = Xtmp; yi = Ytmp; angle++; } if (((((xs + xi) >= GlassW) or ((xs + xi) < 0)) or ((Y0 + yi) >= GlassH)) or (0 < Glass[(xs + xi) + ((Y0 + yi) * GlassW)])) { if (s == 6) { Wait = false; return(undefined); } break; } NewX[i] = xi; NewY[i] = yi; i++; } if (i == NumBlocks) { break; } s++; } X0 = xs; var i = 0; while (i < NumBlocks) { X[i] = NewX[i]; Y[i] = NewY[i]; i++; } Show(); Wait = false; } function Show() { var i = 0; while (i < NumBlocks) { var Block = eval (FigureNames[i]); if ((Y0 + Y[i]) < 0) { Block._alpha = 0; } else { Block._alpha = 100; } Block._x = Left + ((X0 + X[i]) * CellWidth); Block._y = Top + ((Y0 + Y[i]) * CellHeight); i++; } } function ClearLines() { StartShift = -1; var i; var j; var nClear = 0; j = GlassH - 1; while (j >= 0) { i = 0; while (i < GlassW) { if (Glass[i + (j * GlassW)] == 0) { break; } i++; } if (i < GlassW) { } else { i = 0; while (i < GlassW) { Glass[i + (j * GlassW)] = 0; var Block = eval (GlassNames[i + (j * GlassW)]); GlassNames[i + (j * GlassW)] = ""; Block.gotoAndPlay(2); i++; } if (StartShift < 0) { StartShift = j; } nClear++; } j--; } if (0 < nClear) { Score = (Number(Score) + (2 * nClear)) - 1; nLines = Number(nLines) + nClear; StartClear = true; FinishClear = false; if (isSound) { SoundClear.start(); } TimeDelay = StartTimeDelay / (1 + (0.05 * Number(nLines))); if (TimeDelay < 75) { TimeDelay = 75; } } else { Wait = false; NewFigure(); NextNewFigure(); } } function Compress() { if (!isShift) { NewFigure(); NextNewFigure(); Wait = false; return(undefined); } Wait = true; var i; var j; var FinishShift = 0; j = 0; while (j < GlassH) { i = 0; while (i < GlassW) { if (0 < Glass[i + (j * GlassW)]) { break; } i++; } if (i < GlassW) { FinishShift = j; break; } j++; } j = StartShift; while (j >= FinishShift) { i = 0; while (i < GlassW) { if (0 < Glass[i + (j * GlassW)]) { break; } i++; } if (i < GlassW) { } else { var j1 = j; while (j1 >= FinishShift) { i = 0; while (i < GlassW) { if (0 < j1) { Glass[i + (j1 * GlassW)] = Glass[i + ((j1 - 1) * GlassW)]; GlassNames[i + (j1 * GlassW)] = GlassNames[i + ((j1 - 1) * GlassW)]; var Block = eval (GlassNames[i + (j1 * GlassW)]); if (Block) { Block._x = Left + (i * CellWidth); Block._y = Top + (j1 * CellHeight); } } else { Glass[i + (j1 * GlassW)] = 0; GlassNames[i + (j1 * GlassW)] = ""; } i++; } j1--; } FinishShift++; j++; } j--; } if (isLevels and (Number(nLines) >= ChangeLevel)) { Level++; TotalLevel++; if (MaxLevel < Level) { Level = 0; StartTimeDelay = StartTimeDelay * 0.7; if (StartTimeDelay < 75) { StartTimeDelay = 75; } } ClearGlass(); NewFigure(); ShowLevelWnd(); Wait = true; ShowLevel = true; return(undefined); } NewFigure(); NextNewFigure(); Wait = false; } function ShowGrid() { var i = 1; while (i < GlassW) { TotalBlocks++; LineVertical.duplicateMovieClip("LineVertical" + i, TotalBlocks); var Line = eval ("LineVertical" + i); Line._x = Left + ((i - 0.47) * CellWidth); Line._y = (Top + (Line._height / 2)) - 10; i++; } var j = 1; while (j < GlassH) { TotalBlocks++; LineHorisontal.duplicateMovieClip("LineHorisontal" + j, TotalBlocks); var Line = eval ("LineHorisontal" + j); Line._x = (Left + ((CellWidth * (GlassW - 0.5)) / 2)) - 5; Line._y = Top + ((j - 0.53) * CellHeight); j++; } } function HideGrid() { var i = 1; while (i < GlassW) { removeMovieClip("LineVertical" + i); i++; } var j = 1; while (j < GlassH) { removeMovieClip("LineHorisontal" + j); j++; } } function ShowPauseWnd() { attachMovie("WndMessage", "WndMessagePause", 1000000); WndMessagePause._x = Left; WndMessagePause._y = Top + (CellHeight * 6); WndMessagePause.lb1 = "Pause"; WndMessagePause.lb2 = "Click End to continue"; WndMessagePause.lb3 = ""; } function HidePauseWnd() { removeMovieClip("WndMessagePause"); } function ShowGameOverWnd() { attachMovie("WndMessage", "WndMessageGameOver", 1000000); WndMessageGameOver._x = Left; WndMessageGameOver._y = Top + (CellHeight * 6); WndMessageGameOver.lb1 = "Game over"; WndMessageGameOver.lb2 = "Click \"Restart\""; WndMessageGameOver.lb3 = ""; GameOver = true; } function HideGameOverWnd() { removeMovieClip("WndMessageGameOver"); } function ShowLevelWnd() { attachMovie("WndMessage", "WndMessageLevel", 1000000); WndMessageLevel._x = Left; WndMessageLevel._y = Top + (CellHeight * 1); WndMessageLevel.lb2 = eval ("Name" + Level); WndMessageLevel.lb1 = "Level " + TotalLevel; WndMessageLevel.lb3 = "press any key to continue"; } function HideLevelWnd() { removeMovieClip("WndMessageLevel"); } function ShowTraceGlass() { var j = 0; while (j < GlassH) { var st = ""; var i = 0; while (i < GlassW) { st = st + Glass[i + (j * GlassW)]; i++; } trace(st); j++; } trace("=============================="); } if (!initialized) { initialized = true; } else { return(undefined); } fscommand ("allowscale", true); fscommand ("showmenu", false); GlassW = 10; GlassH = 20; NumCells = GlassW * GlassH; NumBlocks = 5; X = new Array(NumBlocks); Y = new Array(NumBlocks); CellWidth = Block1._width + 2; CellHeight = Block1._height + 2; Left = ((GlassClip._x - (GlassClip._width / 2)) + CellWidth) + 6; Top = ((GlassClip._y - (GlassClip._height / 2)) + (4 * CellHeight)) - 4; NumKind = 25; Fig1X = [0, 1, 1, 0, 0]; Fig1Y = [0, 0, 1, 1, 1]; Fig2X = [0, -1, 1, 0, 0]; Fig2Y = [0, 0, 0, 1, 1]; Fig3X = [0, -1, 1, 2, 2]; Fig3Y = [0, 0, 0, 0, 0]; Fig4X = [0, -1, 1, 1, 1]; Fig4Y = [0, 0, 0, 1, 1]; Fig5X = [0, -1, 1, 1, 1]; Fig5Y = [0, 0, 0, -1, -1]; Fig6X = [0, 0, 1, 1, 1]; Fig6Y = [0, -1, 0, 1, 1]; Fig7X = [0, 0, 1, 1, 1]; Fig7Y = [0, 1, 0, -1, -1]; Fig8X = [0, 1, 0, -1, 0]; Fig8Y = [0, 0, 1, 0, -1]; Fig9X = [0, 1, 1, -1, -1]; Fig9Y = [0, 0, -1, -1, 0]; Fig10X = [0, 1, 1, -1, -1]; Fig10Y = [0, 0, 1, 0, -1]; Fig11X = [0, 1, 1, -1, -1]; Fig11Y = [0, 0, -1, 0, 1]; Fig12X = [0, 1, 0, -1, -2]; Fig12Y = [0, 0, -1, 0, 0]; Fig13X = [0, 1, 0, -1, -2]; Fig13Y = [0, 0, 1, 0, 0]; Fig14X = [0, 1, 1, 0, 1]; Fig14Y = [0, 0, 1, 1, -1]; Fig15X = [0, 0, -1, -1, -1]; Fig15Y = [0, 1, 1, 0, -1]; Fig16X = [0, 1, 2, -1, -2]; Fig16Y = [0, 0, 0, 0, 0]; Fig17X = [0, 1, 1, -1, -2]; Fig17Y = [0, 0, -1, 0, 0]; Fig18X = [0, 1, 1, -1, -2]; Fig18Y = [0, 0, 1, 0, 0]; Fig19X = [0, 1, 0, -1, -1]; Fig19Y = [0, 0, -1, 0, 1]; Fig20X = [0, 1, -1, -1, 0]; Fig20Y = [0, 0, -1, 0, 1]; Fig21X = [0, 1, 0, -1, -1]; Fig21Y = [0, 1, 1, 0, -1]; Fig22X = [0, 0, 0, 1, -1]; Fig22Y = [0, 1, -1, -1, -1]; Fig23X = [-1, 0, 1, 1, 1]; Fig23Y = [-1, -1, -1, 0, 1]; Fig24X = [0, 0, 1, -1, -2]; Fig24Y = [0, -1, -1, 0, 0]; Fig25X = [-2, -1, 0, 0, 1]; Fig25Y = [-1, -1, -1, 0, 0]; Shift = [0, 1, -1, 2, -2, 3, -3]; Colors = [1, 2, 3, 4, 5, 6, 7, 1, 2, 3, 4, 5, 6, 7, 1, 2, 3, 4, 5, 6, 7, 1, 2, 3, 4]; Glass = new Array(NumCells); X = new Array(NumBlocks); Y = new Array(NumBlocks); GlassNames = new Array(NumCells); FigureNames = new Array(NumBlocks); PrevNames = new Array(NumBlocks); LastTime = getTimer(); StartTime = int(getTimer() / 1000); GameOver = false; Drop = false; Pause = false; StartClear = false; FinishClear = false; Wait = false; TimeDelay = 1000; StartTimeDelay = 1000; TotalLevel = 0; ShowLevel = false; isPreview = true; isSound = true; isShift = true; isAccelerate = true; isLevels = false; isGrid = true; SoundMove = new Sound(); SoundMove.attachSound("WavMove"); SoundClear = new Sound(); SoundClear.attachSound("WavClear"); ClearGlass(); NewFigure(); NextNewFigure(); cbPause._visible = false;
Instance of Symbol 37 MovieClip in Frame 3
onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, false)) { _root.ShowTraceGlass(); } }
Instance of Symbol 89 MovieClip "GlassClip" in Frame 3
onClipEvent (keyDown) { if (_root.ShowLevel) { _root.Wait = (_root.ShowLevel = false); _root.HideLevelWnd(); return(undefined); } if (Key.isDown(Key.ENTER) and _root.HelpShow) { removeMovieClip("_root.WndList"); _root.HelpShow = (_root.Pause = false); _root.cbPause._visible = false; } if ((Key.isDown(Key.END) or Key.isDown(80)) and (!(_root.GameOver or _root.Wait))) { _root.Pause = !_root.Pause; if (_root.Pause) { _root.ShowPauseWnd(); _root.cbPause._visible = true; } else { _root.HidePauseWnd(); _root.cbPause._visible = false; } } if ((_root.Pause or _root.GameOver) or _root.Wait) { return(undefined); } if (Key.isDown(Key.LEFT)) { _root.ShiftX(-1); if (_root.isSound) { _root.SoundMove.start(); } } if (Key.isDown(Key.RIGHT)) { _root.ShiftX(1); if (_root.isSound) { _root.SoundMove.start(); } } if (Key.isDown(Key.DOWN)) { _root.ShiftY(1); } if (Key.isDown(Key.UP)) { _root.Rotate(1); if (_root.isSound) { _root.SoundMove.start(); } } if (Key.isDown(Key.SPACE) and (!_root.WasNewFigure)) { _root.Drop = true; } }
Frame 5
if (WasNewFigure and (300 < (getTimer() - LastTime))) { WasNewFigure = false; } if ((TimeDelay < (getTimer() - LastTime)) and (!(((GameOver or Pause) or Wait) or Drop))) { ShiftY(1); WasNewFigure = false; LastTime = getTimer(); } if (Drop and (!((Pause or Wait) or WasNewFigure))) { if (ShiftY(1) == 0) { Drop = false; } } if ((StartClear and FinishClear) and (!GameOver)) { Compress(); StartClear = false; } prevFrame(); play();
Symbol 21 Button [btPause]
on (release) { if (_root.ShowLevel) { return(undefined); } if (_root.HelpShow) { return(undefined); } if (_root.GameOver) { return(undefined); } _root.Pause = !_root.Pause; if (_root.Pause) { _root.ShowPauseWnd(); _root.cbPause._visible = true; } else { _root.HidePauseWnd(); _root.cbPause._visible = false; } }
Symbol 22 Button [btShowNext]
on (release) { _root.isPreview = !_root.isPreview; if (_root.isPreview) { _root.NextNewFigure(); _root.Checker1._visible = true; } else { var i = 0; while (i < _root.NumBlocks) { var Block = eval (_root.PrevNames[i]); Block.gotoAndPlay(6); i++; } _root.Checker1._visible = false; } }
Symbol 32 Button
on (release) { getURL ("http://absolutist.com/games.html", "_blank"); }
Symbol 40 Button
on (release) { _root.isGrid = !_root.isGrid; if (_root.isGrid) { ShowGrid(); _root.Checker7._visible = true; } else { HideGrid(); _root.Checker7._visible = false; } }
Symbol 51 Button
on (release) { _root.isAccelerate = !_root.isAccelerate; if (_root.isAccelerate) { _root.Checker4._visible = true; } else { _root.Checker4._visible = false; } }
Symbol 53 Button
on (release) { _root.isSound = !_root.isSound; if (_root.isSound) { _root.Checker2._visible = true; } else { _root.Checker2._visible = false; } }
Symbol 62 Button
on (release) { getURL ("http://absolutist.com", "_blank"); }
Symbol 66 Button
on (release) { Level = 0; ClearGlass(); NewFigure(); NextNewFigure(); Score = "0"; nLines = "0"; lbLevel = "0"; TimeDelay = 1000; StartTimeDelay = 1000; TotalLevel = 0; HideGameOverWnd(); ClickHere = "Click here if keys don't work"; GameOver = false; StartTime = int(getTimer() / 1000); HidePauseWnd(); HideGameOverWnd(); HideLevelWnd(); }
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");
Symbol 78 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");
Symbol 81 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 6
_root.FinishClear = true; removeMovieClip("");

Library Items

Symbol 1 Sound [WavMove]
Symbol 2 Sound [WavClear]
Symbol 3 FontUsed by:4 8 38 49 52 55 57 59 61
Symbol 4 TextUses:3Used by:7 21
Symbol 5 GraphicUsed by:7 9 21 22 40 51 53
Symbol 6 GraphicUsed by:7 9 21 22 53
Symbol 7 Button [btPause]Uses:4 5 6
Symbol 8 TextUses:3Used by:9 22
Symbol 9 Button [btShowNext]Uses:8 5 6
Symbol 10 GraphicUsed by:11 20
Symbol 11 MovieClip [LineVertical]Uses:10
Symbol 12 FontUsed by:13 23 44 45 48 54 63 64
Symbol 13 EditableTextUses:12Used by:19
Symbol 14 FontUsed by:15
Symbol 15 EditableTextUses:14Used by:19
Symbol 16 FontUsed by:17 28 44 65
Symbol 17 EditableTextUses:16Used by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [WndMessage]Uses:13 15 17 18
Symbol 20 MovieClip [LineVertical]Uses:10Used by:Timeline
Symbol 21 Button [btPause]Uses:4 5 6Used by:Timeline
Symbol 22 Button [btShowNext]Uses:8 5 6Used by:Timeline
Symbol 23 TextUses:12Used by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:23 24Used by:Timeline
Symbol 26 GraphicUsed by:32 66
Symbol 27 GraphicUsed by:32 66
Symbol 28 TextUses:16Used by:32
Symbol 29 GraphicUsed by:32 66
Symbol 30 GraphicUsed by:32 66
Symbol 31 GraphicUsed by:32 66
Symbol 32 ButtonUses:26 27 28 29 30 31Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 FontUsed by:36
Symbol 36 TextUses:35Used by:37
Symbol 37 MovieClipUses:36Used by:Timeline
Symbol 38 TextUses:3Used by:40
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:38 5 39Used by:Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:Timeline
Symbol 43 FontUsed by:44
Symbol 44 TextUses:16 12 43Used by:Timeline
Symbol 45 EditableTextUses:12Used by:Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 EditableTextUses:12Used by:Timeline
Symbol 49 TextUses:3Used by:51
Symbol 50 GraphicUsed by:51
Symbol 51 ButtonUses:49 5 50Used by:Timeline
Symbol 52 TextUses:3Used by:53
Symbol 53 ButtonUses:52 5 6Used by:Timeline
Symbol 54 EditableTextUses:12Used by:62
Symbol 55 EditableTextUses:3Used by:62
Symbol 56 GraphicUsed by:62
Symbol 57 EditableTextUses:3Used by:62
Symbol 58 GraphicUsed by:62
Symbol 59 EditableTextUses:3Used by:62
Symbol 60 GraphicUsed by:62
Symbol 61 EditableTextUses:3Used by:62
Symbol 62 ButtonUses:54 55 56 57 58 59 60 61Used by:Timeline
Symbol 63 TextUses:12Used by:Timeline
Symbol 64 TextUses:12Used by:Timeline
Symbol 65 TextUses:16Used by:66
Symbol 66 ButtonUses:26 27 65 29 30 31Used by:Timeline
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:67 68Used by:Timeline
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:70 71Used by:Timeline
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:73 74Used by:Timeline
Symbol 76 GraphicUsed by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:76 77Used by:Timeline
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:79 80Used by:Timeline
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:82 83Used by:Timeline
Symbol 85 GraphicUsed by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:85 86Used by:Timeline
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:Timeline
Symbol 90 GraphicUsed by:Timeline

Instance Names

"Checker7"Frame 3Symbol 34 MovieClip
"Checker4"Frame 3Symbol 34 MovieClip
"Checker2"Frame 3Symbol 34 MovieClip
"Checker1"Frame 3Symbol 34 MovieClip
"cbPause"Frame 3Symbol 34 MovieClip
"LineHorisontal"Frame 3Symbol 42 MovieClip
"LineVertical"Frame 3Symbol 20 MovieClip [LineVertical]
"Block7"Frame 3Symbol 69 MovieClip
"Block6"Frame 3Symbol 72 MovieClip
"Block5"Frame 3Symbol 75 MovieClip
"Block4"Frame 3Symbol 78 MovieClip
"Block3"Frame 3Symbol 81 MovieClip
"Block1"Frame 3Symbol 84 MovieClip
"Block2"Frame 3Symbol 87 MovieClip
"GlassClip"Frame 3Symbol 89 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "WavMove"
ExportAssets (56)Timeline Frame 1Symbol 2 as "WavClear"
ExportAssets (56)Timeline Frame 1Symbol 7 as "btPause"
ExportAssets (56)Timeline Frame 1Symbol 9 as "btShowNext"
ExportAssets (56)Timeline Frame 1Symbol 11 as "LineVertical"
ExportAssets (56)Timeline Frame 1Symbol 19 as "WndMessage"
ExportAssets (56)Timeline Frame 1Symbol 20 as "LineVertical"
ExportAssets (56)Timeline Frame 1Symbol 21 as "btPause"
ExportAssets (56)Timeline Frame 1Symbol 22 as "btShowNext"
ExportAssets (56)Timeline Frame 3Symbol 20 as "LineVertical"
ExportAssets (56)Timeline Frame 3Symbol 21 as "btPause"
ExportAssets (56)Timeline Frame 3Symbol 22 as "btShowNext"
ExportAssets (56)Timeline Frame 4Symbol 20 as "LineVertical"
ExportAssets (56)Timeline Frame 4Symbol 21 as "btPause"
ExportAssets (56)Timeline Frame 4Symbol 22 as "btShowNext"
ExportAssets (56)Timeline Frame 5Symbol 20 as "LineVertical"
ExportAssets (56)Timeline Frame 5Symbol 21 as "btPause"
ExportAssets (56)Timeline Frame 5Symbol 22 as "btShowNext"

Dynamic Text Variables

lb3Symbol 13 EditableText"press any key to continue...."
lb2Symbol 15 EditableText"Click End to continue..."
lb1Symbol 17 EditableText"Pause"
nLinesSymbol 45 EditableText"0"
ScoreSymbol 48 EditableText"0"
TextField13Symbol 54 EditableText"©"
TextField9Symbol 55 EditableText"Absolutist.com"
TextField9Symbol 57 EditableText"Absolutist.com"
TextField9Symbol 59 EditableText"Absolutist.com"
TextField9Symbol 61 EditableText"Absolutist.com"




http://swfchan.com/6/28086/info.shtml
Created: 20/5 -2019 17:56:15 Last modified: 20/5 -2019 17:56:15 Server time: 14/11 -2024 06:28:41