STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #28103 |
_ |
LOA |
LOADING_ |
LOADING |
CHE_ |
CHECKING SAVED_ |
CHECKING SAVED GAME |
/ |
/L |
INITIATE |
ActionScript [AS1/AS2]
Frame 1playername = "enter player name here"; shoot = 88; grenade = 90; jump = 32; up = 38; down = 40; left = 37; right = 39; Level = 0; mySharedObject = SharedObject.getLocal("savedData"); level = mySharedObject.data.Level;Frame 42loadMovieNum ("trintiy_base.swf", 1); stage = 0;Frame 44if (stage == 2) { loadMovieNum ("stage2.swf", 1); stage = 0; } else if (stage == 3) { loadMovieNum ("stage3.swf", 1); stage = 0; } else if (stage == 4) { loadMovieNum ("stage4.swf", 1); stage = 0; } else if (stage == 5) { loadMovieNum ("end.swf", 1); stage = 0; } else if (stage == 6) { loadMovieNum ("stage6.swf", 1); stage = 0; } else if (stage == 7) { loadMovieNum ("stage7.swf", 1); stage = 0; } gravity = 2; jumpHeight = 22; timer = 3000;Frame 45mySharedObject.data.Level = level; gotoAndPlay(_currentframe - 1);
Library Items
Symbol 1 Sound [zap] | ||
Symbol 2 Sound [trinitygun] | ||
Symbol 3 Sound [subway] | ||
Symbol 4 Sound [smalljump] | ||
Symbol 5 Sound [clang] | ||
Symbol 6 Sound [longjump] | ||
Symbol 7 Sound [hurt] | ||
Symbol 8 Sound [hum] | ||
Symbol 9 Sound [hit] | ||
Symbol 10 Sound [helicopter] | ||
Symbol 11 Sound [guardgun] | ||
Symbol 12 Sound [gotit] | ||
Symbol 13 Sound [death] | ||
Symbol 14 Sound [death2] | ||
Symbol 15 Sound [grenadebounce] | ||
Symbol 16 Sound [bleep] | ||
Symbol 17 Font | Used by:18 19 20 21 22 23 24 25 26 27 28 | |
Symbol 18 Text | Uses:17 | Used by:Timeline |
Symbol 19 Text | Uses:17 | Used by:Timeline |
Symbol 20 Text | Uses:17 | Used by:Timeline |
Symbol 21 Text | Uses:17 | Used by:Timeline |
Symbol 22 Text | Uses:17 | Used by:Timeline |
Symbol 23 Text | Uses:17 | Used by:Timeline |
Symbol 24 Text | Uses:17 | Used by:Timeline |
Symbol 25 Text | Uses:17 | Used by:Timeline |
Symbol 26 Text | Uses:17 | Used by:Timeline |
Symbol 27 EditableText | Uses:17 | Used by:Timeline |
Symbol 28 Text | Uses:17 | Used by:Timeline |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "zap" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "trinitygun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "subway" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "smalljump" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "clang" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "longjump" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "hurt" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "hum" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "hit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "helicopter" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "guardgun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "gotit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "death" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "death2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "grenadebounce" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "bleep" |
Dynamic Text Variables
level | Symbol 27 EditableText | "" |
|