STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #28120 |
Free Games AND ShowS |
MINICLIP.COM INTRO COMPONENT v1.7 |
Place this component on the top layer of the first and second frame and other content on frame two onwards. The silhouette helps you position the preloader correctly on your page. |
The game is loading (0%) |
The game is loading (0%) |
ActionScript [AS1/AS2]
Frame 2trace("load!"); ldr.loadMovie("hamGame.swf"); stop();Frame 3stop();Symbol 4 Buttonon (release) { getURL ("http://www.miniclip.com/", "_blank"); }Symbol 5 MovieClip Frame 2_parent.mcAnimation.play(); stop();Symbol 5 MovieClip Frame 13_parent.gotoAndPlay("preload"); stop();Symbol 21 MovieClip Frame 1stop();Symbol 21 MovieClip Frame 60Symbol 21 MovieClip Frame 121_parent.mcBackground.play(); stop();Symbol 26 MovieClip Frame 1this._visible = false;Symbol 32 Buttonon (release) { getURL ("http://www.miniclip.com", "_blank"); }Symbol 37 MovieClip Frame 2if (_url.indexOf("http") > -1) { if (_parent._parent._parent.loadAdNow) { cacheBuster = getTimer() + random(999999); showAd = "http://www.miniclip.com/swfcontent/push/didyouknow.swf?cacheBuster" + cacheBuster; trace("Loading ad: " + showAd); mcAd.loadMovie(showAd); } else { gotoAndPlay(_currentframe - 1); } }Symbol 37 MovieClip Frame 4if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }Symbol 37 MovieClip Frame 12stop();Symbol 47 MovieClip Frame 1stop();Symbol 47 MovieClip Frame 100stop();Symbol 49 MovieClip Frame 1stop();Symbol 49 MovieClip Frame 12_root.play(); _root.isFinished = true; _parent.stop(); stop();Symbol 50 MovieClip Frame 1_root.stop();Instance of Symbol 26 MovieClip "mcIntro" in Symbol 50 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 50 MovieClip Frame 2xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();Instance of Symbol 49 MovieClip "mcLoadingAnimated" in Symbol 50 MovieClip Frame 2onClipEvent (load) { _visible = false; }Symbol 50 MovieClip Frame 3loadAdNow = true; mcLoadingAnimated._visible = true; _root.play();Symbol 50 MovieClip Frame 5var loadedPercent = int((_root.ldr.getBytesLoaded() / _root.ldr.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; this.gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); this._visible = false; }
Library Items
Symbol 1 Graphic | Used by:5 | |
Symbol 2 Graphic | Used by:5 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 Button | Uses:3 | Used by:5 |
Symbol 5 MovieClip | Uses:1 2 4 | Used by:50 |
Symbol 6 Graphic | Used by:21 | |
Symbol 7 ShapeTweening | Used by:21 | |
Symbol 8 Graphic | Used by:21 | |
Symbol 9 Sound | Used by:21 | |
Symbol 10 Graphic | Used by:21 | |
Symbol 11 Graphic | Used by:21 | |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:21 |
Symbol 14 Graphic | Used by:21 | |
Symbol 15 Graphic | Used by:21 | |
Symbol 16 Graphic | Used by:21 | |
Symbol 17 Sound | Used by:21 | |
Symbol 18 Font | Used by:19 | |
Symbol 19 Text | Uses:18 | Used by:21 |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:6 7 8 9 10 11 13 14 15 16 17 19 20 | Used by:50 |
Symbol 22 Graphic | Used by:26 | |
Symbol 23 Font | Used by:24 25 39 42 | |
Symbol 24 Text | Uses:23 | Used by:26 |
Symbol 25 Text | Uses:23 | Used by:26 |
Symbol 26 MovieClip | Uses:22 24 25 | Used by:50 |
Symbol 27 ShapeTweening | Used by:49 | |
Symbol 28 Graphic | Used by:47 | |
Symbol 29 Graphic | Used by:32 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 Button | Uses:29 30 31 | Used by:47 |
Symbol 33 Graphic | Used by:37 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:37 |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:33 35 36 | Used by:47 |
Symbol 38 Graphic | Used by:47 | |
Symbol 39 EditableText | Uses:23 | Used by:47 |
Symbol 40 ShapeTweening | Used by:47 | |
Symbol 41 Graphic | Used by:47 | |
Symbol 42 EditableText | Uses:23 | Used by:47 |
Symbol 43 Graphic | Used by:47 | |
Symbol 44 Graphic | Used by:47 | |
Symbol 45 Graphic | Used by:47 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:28 32 37 38 39 40 41 42 43 44 45 46 | Used by:49 |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:27 47 48 | Used by:50 |
Symbol 50 MovieClip | Uses:5 21 26 49 | Used by:Timeline |
Symbol 51 MovieClip | Used by:Timeline |
Instance Names
"ldr" | Frame 2 | Symbol 51 MovieClip |
"mcAd" | Symbol 37 MovieClip Frame 1 | Symbol 35 MovieClip |
"mcLoading" | Symbol 49 MovieClip Frame 1 | Symbol 47 MovieClip |
"mcLoading" | Symbol 49 MovieClip Frame 11 | Symbol 47 MovieClip |
"mcBackground" | Symbol 50 MovieClip Frame 1 | Symbol 5 MovieClip |
"mcAnimation" | Symbol 50 MovieClip Frame 1 | Symbol 21 MovieClip |
"mcIntro" | Symbol 50 MovieClip Frame 1 | Symbol 26 MovieClip |
"mcLoadingAnimated" | Symbol 50 MovieClip Frame 2 | Symbol 49 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"loadAd" | Symbol 37 MovieClip Frame 2 |
"showAd" | Symbol 37 MovieClip Frame 12 |
"preload" | Symbol 50 MovieClip Frame 3 |
Dynamic Text Variables
txtPercentLoaded2 | Symbol 39 EditableText | "The game is loading (0%)" |
txtPercentLoaded2 | Symbol 42 EditableText | "The game is loading (0%)" |
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