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Pixelville Pensioners.swf

This is the info page for
Flash #28273

(Click the ID number above for more basic data on this flash file.)


Text
PIXELVILLE PENSIONERS (c)2004
ZX Spectrum sprite adventure
==================================

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="12" COLOR="#000000">gavD</FONT></P>

(c) 1982 Sinclair Research Ltd

LOAD

LOAD "

LOAD "8

LOAD "8B

LOAD "8BA"

LOADING    %

0

RUN

inv

INSTRUCTIONS
------------
The sprites of Pixelville are retired
videogame characters.
As Sabreman, you must build them a
retirement home where they can safely
chill out, free from the tyranny of 16/
32 bit characters!
To walk around, select "walk to" and
click where you want your feet to go!
You can interact with items on screen
- roll your mouse around to find out
what's there!
SHORTCUTS
---------
W - Walk To   G - Get         M - Menu
T - Talk To   U - Use         H - Help
L - Look at   S - Next song

close

about

ABOUT PIXELVILLE PENSIONERS
---------------------------
Since I played Monkey Island in the early
1990s, I've always wanted to write a true
point & click adventure.
I was born in 1980 and grew up with 8-bit
computers. I always loved the Speccy but I've
never had one (I had a BBC instead), so I
decided to base the game upon the classic
characters of that format.
I realise some will be put off by the clunky
visuals, but I hope that some will appreciate
the unique charm of ZX graphics.
I have been as faithful as I could to the
Speccy's colour pallete and resolution,
whilst using a more contemporary control
style. The engine for this game is available
to anyone who wants it (with one small yet
charitable catch!) - see "Engine"
from the menu!

engine

RAGE ENGINE
-----------
RAGE (RAGE Adventure Game Engine) is
infinitely extensible. I have a basic
game demo FLA I can mail to you if you
would like to base a game on this engine.
My email is in my profile on Newgrounds
and on my website:
It's easy to use and extend; you can
change the graphics/text/sound/objects/
screens/anything you like - create your
own world!
All I ask for in return is that you make
a donation to Christian Aid, I don't
care how much:
Thanks for your interest!

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">www.christian-aid.org.uk/give/</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">gavd.co.uk</FONT></P>

New game

>

Instructions/storyline

About this game

Want the engine?

Main menu
---------

Credits

Options

credits

PIXELVILLE PENSIONERS CREDITS (c) 2004
-----------------------------
CONCEPT/CODE/GRAPHICS/SFX/MUSIC:
MUSIC:
TESTING CREW:
I3UnGEE    Joe Howden  Mezz    Guesty
JayAyGay   Brassey     Statto  Dangerous
Graphics produced using TommyGun, the ZX
Spectrum graphics editor. Sound effects made
using Spectaculator, the Spectrum emulator.
End game music tracked on Sadotrack for C64.
Character sprites taken from ZX games:
JetPac, Transformers, Sabrewulf, SkoolDaze,
Chuckie Egg, Dizzy, New Zealand
Story

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">Samba Lucas</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>

options

OPTIONS
---------------------------
Quality settings
if you find the text hard
to read
default setting
if you want it to look more
like a ZX Spectrum game, or
if the game runs too slowly
Don't forget that you can cycle through the
game's 5 music tracks by pressing "s" or
clicking the button in the lower right!

High quality

Low quality

Med quality

ROOM0 - woods

ROOM1 - woods

ROOM2 - woods

ROOM3 - woods

ROOM4 - pixel

WELCOME TO
PIXELVILLE

ROOM5 - outth

TOWN HALL

ROOM6 - th

ROOM7 - st1

PERFECT PIXEL 2004

ROOM10- p1

ROOM8 - gents

TOWN LIBRARY

ROOM9 - strt2

ROOM12 -lib

B

ROOM13 - prof

ROOM14- wast

home

home

Use

Walk to

Talk to

Get

Look at

£

HELP

MENU

Script text

x

Bye!

Conversation option 2

Conversation option 1

woods

wasteland

street

park

library

town hall

toilets

?

X

Info text
Info text

NEXT

Location location location!

Welcome to Pixelvilla Pensioners!
Your task is to build a
retirement home for these 8-bit
sprites.

Press for more help

This bar tells you where you
are.

This area here is where the game
gives you messages and where
characters speak.
Look out for clues here - looking
at objects and talking to
characters will help you!

Click the buttons down here to
select an action. You can then
click on things on screen. Roll
your mouse around to see what
you can interact with.

This bar shows what your current
action is and what your mouse is
over.

Your inventory gets stored down
here as you collect stuff. You
can click "use", then an object
in your inventory, then something
else to use an object.
To give items to characters, click
"use", then the item, then the
character.

Press this button to cycle
through the music. Guitar songs
by           ! Spectrum music by
gavD!

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="10" COLOR="#000000">www.scrumbledeggs.co.uk</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="10" COLOR="#000000">Samba Lucas</FONT></P>

outro

CONGRATULATIONS! YOU WIN!|time    |
=========================|        |
=========================|--------|

Optimus Prime
Appeared in Transformers, the
game, published by Ocean in 1986.
A true 80's icon, I felt it
fitting that Optimus should be
included in this game, even
though the Transformers game was
perhaps little known.

JetMan
Appeared in the classic "JetPac".
He's a real stand-out character.
He just looks so cool, even in
ZX mono!

PREV

Chuckie Egg
Appeared in Chuckie Egg
A&F Software
I found Chuckie Egg infuriatingly
addictive, so here he is - I hope
you found my game less infuriating
but equally challenging and
enjoyable!

Dizzy
Appeared in many, many great
titles, a real ZX icon. He was
the first real "star", I reckon,
preceeding Sonic, Mario and the
like.
Created by the Oliver Twins.

Eric and the Professor
Appeared in Skool Daze. SD was a
highly innovative game, as it had
great freedom. Characters in the
game went about their business.
The game has a unique charm and
I recommend you experience it
The professor was coloured in by
gavD for the sake of the gag and
puzzle in the game.

Sabreman
The intrepid hero of Sabrewulf.
I reckoned he was the hardest
sprite, so I took his sword off
him (I didn't want any violence
in this game) and made him the
hero!

Miner Willy
Matthew Smith's creation made his
debut in the nigh-on-impossible
Manic Miner. I have played Manic
Miner many times in the last 20
years and never got past the
second screen. I suck. Willy,
however, is great, and also
starred in the Jet Set Will games

Twiki the Kiwi
The New Zealand Story is a great
platform game with cutesy music
and graphics. It had a whole host
of imitators but none were quite
so charming as the tale of the
avian hero.
I just love this little guy!

SAMBA LUCAS =============>
Game music
tracks 1-4

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">lscrumbledeggs.co.uk</FONT></P>

gavD ====================>
Code
Graphics
Sound effects
Storyline
Game music track 5 and
outro music

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">lhomepage.ntlworld.com/gavin.davies2</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">www.christian-aid.org.uk/give/</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">Thanks for playing, and</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">congratulations on beating the</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">game!</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">If you enjoyed this game, please</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">consider making a donation to</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">those less fortunate than you:</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">If you&apos;ve got any comments about</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">the game, or would like a copy of</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">the engine, feel free to contact me</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">on:</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000"> </FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">              Peace!</FONT></P>

<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">gavindavies@hotmail.com</FONT></P>

10:00

MENU

Continue game

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; _root.quality = "MEDIUM"; var loadedbytes; var totalbytes; var percentage; var webLink0 = "<a target=\"_NEW\" href=\"http://homepage.ntlworld.com/gavin.davies2/\"><u>http://homepage.ntlworld.com/gavin.davies2/</u></a>"; var webLink1 = "<a target=\"_NEW\" href=\"http://www.christian-aid.org.uk/give/\"><u>www.christian-aid.org.uk/give</u><\\>"; var mySite = "<a target=\"_NEW\" href=\"http://homepage.ntlworld.com/gavin.davies2/\"><u>homepage.ntlworld.com/gavin.davies2</u></a>"; var myName = "<a target=\"_NEW\" href=\"http://homepage.ntlworld.com/gavin.davies2/\"><u>gavD</u></a>"; var sambaLink = "<a target=\"_NEW\" href=\"http://www.scrumbledeggs.co.uk/\"><u>Samba Lucas</u></a>"; var scrumbledLink = "<a target=\"_NEW\" href=\"http://www.scrumbledeggs.co.uk/\"><u>scrumbledeggs.co.uk</u></a>";
Frame 50
loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); if (loadedbytes == totalbytes) { gotoAndPlay (52); } percentage = Math.ceil((loadedbytes / totalbytes) * 100);
Frame 51
gotoAndPlay (50);
Frame 61
stop();
Frame 62
function converse(options) { _root.controlPanel._visible = false; _root.conversationPanel._visible = true; conversationTree = options; updateConversation(); } function updateConversation() { _root.conversation1 = conversationTree[0][0]; _root.conversation2 = conversationTree[1][0]; } function continueConversation(c) { _root.tellUser(conversationTree[c][2]); converse(conversationTree[c][1]); } function refreshInventory() { if (gotSack) { controlPanel.invSack._visible = true; } else { controlPanel.invSack._visible = false; } if (gotForm) { controlPanel.invForm._visible = true; } else { controlPanel.invForm._visible = false; } if (gotStick) { controlPanel.invStick._visible = true; } else { controlPanel.invStick._visible = false; } if (gotKey) { controlPanel.invKey._visible = true; } else { controlPanel.invKey._visible = false; } if (gotTP) { controlPanel.invTP._visible = true; } else { controlPanel.invTP._visible = false; } if (gotDrill) { controlPanel.invDrill._visible = true; } else { controlPanel.invDrill._visible = false; } if (gotPrizeMoney) { controlPanel.prizeMoney._visible = true; } else { controlPanel.prizeMoney._visible = false; } if (gotJar) { controlPanel.jar._visible = true; } else { controlPanel.jar._visible = false; } if (gotOil) { controlPanel.jarOfOil._visible = true; } else { controlPanel.jarOfOil._visible = false; } } function setRoom(r) { trace("_root.targetX=" + _root.targetX); trace("_root.targetY=" + _root.targetY); _root.hero._x = heroStartX; _root.hero._y = heroStartY; if (targetX < 35) { _root.hero._x = 380; } else if (365 < targetX) { _root.hero._x = 20; } else { _root.hero._x = _root.targetX; } _root.room0._visible = false; _root.room1._visible = false; _root.room2._visible = false; _root.room3._visible = false; _root.room4._visible = false; _root.room5._visible = false; _root.room6._visible = false; _root.room7._visible = false; _root.room8._visible = false; _root.room9._visible = false; _root.room10._visible = false; _root.room11._visible = false; _root.room12._visible = false; _root.room13._visible = false; _root.room14._visible = false; if (r != -1) { eval ("_root.room" + r)._visible = true; } _root.locationText = _root.locationToDo; _root.infoText = ""; _root.currentRoom = r; } function setAction(a) { _root.action = a; _root.scriptText = _root.getCurrentActionText(); } function getCurrentActionText() { if (_root.action == _root.WALK_TO) { return("Walk to "); } if (_root.action == _root.TAKE) { return("Get "); } if (_root.action == _root.LOOK_AT) { return("Look at "); } if (_root.action == _root.TALK_TO) { return("Talk to "); } if (_root.action == _root.USE_WITH) { return(("Use " + _root.currentItem) + " with "); } return("Use "); } function setNoun(n) { _root.noun = n; _root.scriptText = getCurrentActionText() + n; } function tellUser(msg) { infoText = msg; setAction(action); if (msg != null) { if (msg.indexOf("Take the damn form!") != -1) { _root.playSound("success"); _root.gotForm = true; _root.refreshInventory(); } else if (msg.indexOf("Prepare to be transformed!") != -1) { _root.conversationPanel._x = 5000; _root.walkToPoint(250, 166); _root.room13.booth.gotoAndPlay(1); _root.playSound("success"); } else if (msg.indexOf("Yes! Let's go!") != -1) { _root.room2.chuckie.gotoAndPlay(2); _root.room14.chuckie2._visible = true; _root.recruitedChuckie = true; _root.playSound("success"); } else if (msg.indexOf("Yeah, let's get building!") != -1) { _root.outro.play(); _root.playSound("success"); } } tellUserHl.gotoAndPlay(2); } function tellUserMany(theMsgAr) { tellUserHl.gotoAndPlay(2); msgAr = theMsgAr; infoText = msgAr[0]; msgArI = 0; _root.btnNextMessage._visible = true; setAction(action); } function showNextMessage() { msgArI++; if (msgArI == (msgAr.length - 1)) { _root.btnNextMessage._visible = false; } infoText = msgAr[msgArI]; if (infoText.indexOf("I got the key!") != -1) { _root.gotKey = true; _root.refreshInventory(); _root.playSound("success"); } else if (infoText.indexOf("The prize money is yours!") != -1) { _root.gotPrizeMoney = true; _root.refreshInventory(); _root.playSound("success"); } } function walkToRoom(r) { trace("walkToRoom"); _root.targetRoom = r; _root.locationToDo = _root.noun; walk(); } function walkToPoint(theX, theY) { trace("walkToPoint"); _root.targetRoom = ""; _root.targetX = theX; _root.targetY = theY; faceToPoint(_root.targetX); startWalk(); } function faceToPoint(pt) { trace("faceToPoint"); if (pt < _root.hero._x) { _root.hero._xscale = 100; } else { _root.hero._xscale = -100; } } function walk() { if (!_root.responding) { return(undefined); } trace("walk"); _root.targetX = _xmouse; _root.targetY = _ymouse; faceHero(); startWalk(); } function startWalk() { trace("startWalk"); heroBody.gotoAndPlay(2); _root.walking = true; } function faceHero() { trace("faceHero"); if (_xmouse < _root.hero._x) { _root.hero._xscale = 100; } else { _root.hero._xscale = -100; } } function resetPanels() { trace("resetPanels"); _root.controlPanel._visible = true; _root.conversationPanel._x = startCP; _root.conversationPanel._visible = false; } function upgradeHero() { trace("upgradeHero"); heroBody = _root.hero.bodyUpgraded; _root.hero.bodyStandard._visible = false; _root.hero.bodyUpgraded._visible = true; } function nextTune() { if (tune == 2) { tune = 4; _root.tuneText = "2"; _root.tellUser("NOW PLAYING:\nSamba Lucas: Yer Blues Yer Own"); } else if (tune == 4) { tune = 6; _root.tuneText = "3"; _root.tellUser("NOW PLAYING:\nSamba Lucas: Medieval Blues"); } else if (tune == 6) { tune = 8; _root.tuneText = "4"; _root.tellUser("NOW PLAYING:\nSamba Lucas: Bleed on Me"); } else if (tune == 8) { tune = 10; _root.tuneText = "5"; _root.tellUser("NOW PLAYING:\ngavD: Equilibrium Shock ZX"); } else if (tune == 10) { tune = 12; _root.tuneText = "X"; _root.tellUser("Music stopped"); } else { tune = 2; _root.tuneText = "1"; _root.tellUser("NOW PLAYING:\nSamba Lucas: Half a Song"); } _root.soundControl.gotoAndPlay(tune); } function playSound(s) { if (s == "success") { _root.sfx.gotoAndPlay(2); } else if (s == "throw") { _root.sfx.gotoAndPlay(4); } } _root.clickStopper._visible = false; var tune = 2; var tuneText = 1; var timeTaken = 0; var startTime = getTimer(); var responding = true; var pixelsUpgraded = false; var startCP = _root.conversationPanel._x; var heroBody = _root.hero.bodyStandard; _root.hero.bodyUpgraded._visible = false; _root.hero.bodyStandard._visible = true; var scriptText = "Walk to"; var infoText = "Welcome to the game!"; var roomName; var noun = "Pixelville"; var WALK_TO = 0; var TAKE = 1; var LOOK_AT = 2; var TALK_TO = 3; var USE = 4; var USE_WITH = 5; var action = WALK_TO; var currentItem = "nowt"; var gotSack = false; var gotForm = false; var gotStick = false; var gotKey = false; var gotTP = false; var gotDrill = false; var gotPrizeMoney = false; var gotJar = false; var gotOil = false; var gotLand = false; var recuitedOptimus = false; var recruitedChuckie = false; var heroStartX = _root.hero._x; var heroStartY = _root.hero._y; var targetX = _root.hero._x; var targetY = _root.hero._y; var walking = false; var targetRoom = ""; var walkDistance = 4; var msgAr; var msgArI; var conversation1; var conversation2; _root.conversationPanel._visible = false; _root.btnNextMessage._visible = false; var conversationTree; _root.locationToDo = "Pixelville"; var currentRoom; setRoom(4); refreshInventory(); stop();
Instance of Symbol 404 MovieClip in Frame 62
onClipEvent (load) { _root.tellUser("Welcome to the game!\nClick 'HELP' at the bottom!"); } onClipEvent (enterFrame) { if (_root.walking) { var xRem = (_root.targetX - _root.hero._x); var yRem = (_root.targetY - _root.hero._Y); var xTravel; var yTravel; xTravel = _root.walkDistance * (Math.abs(xRem) / (Math.abs(xRem) + Math.abs(yRem))); yTravel = _root.walkDistance - xTravel; if (((_root.hero._y < 160) && (_root.targetRoom != "")) || ((Math.abs(xRem) < (_root.walkDistance + 2)) && (Math.abs(yRem) < (_root.walkDistance + 2)))) { _root.walking = false; _root.heroBody.gotoAndStop(1); if (_root.targetRoom != "") { _root.setRoom(_root.targetRoom); } } else { if (_root.walkDistance < Math.abs(xRem)) { if (_root.targetX < _root.hero._x) { _root.hero._x = _root.hero._x - xTravel; } else { _root.hero._x = _root.hero._x + xTravel; } } if (_root.walkDistance < Math.abs(yRem)) { if (_root.targetY < _root.hero._y) { if (160 < _root.hero._y) { _root.hero._y = _root.hero._y - yTravel; } } else { _root.hero._y = _root.hero._y + yTravel; } } } } }
Symbol 22 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 5
gotoAndPlay (2);
Symbol 25 Button
on (release) { this.gotoAndStop(1); _parent.menuMenu._visible = true; _parent._parent.extraBit._visible = true; }
Symbol 26 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 1
stop();
Symbol 38 Button
on (release) { _root.play(); }
Symbol 40 Button
on (release) { this._visible = false; _parent.instructions.gotoAndStop(2); _parent._parent.extraBit._visible = false; }
Symbol 42 Button
on (release) { this._visible = false; _parent.about.gotoAndStop(2); _parent._parent.extraBit._visible = false; }
Symbol 44 Button
on (release) { this._visible = false; _parent.engine.gotoAndStop(2); _parent._parent.extraBit._visible = false; }
Symbol 47 Button
on (release) { this._visible = false; _parent.credits.gotoAndStop(2); _parent._parent.extraBit._visible = false; }
Symbol 49 Button
on (release) { this._visible = false; _parent.options.gotoAndStop(2); _parent._parent.extraBit._visible = false; }
Symbol 56 MovieClip Frame 1
stop();
Symbol 61 Button
on (release) { _quality = "HIGH"; }
Symbol 63 Button
on (release) { _quality = "LOW"; }
Symbol 65 Button
on (release) { _quality = "MEDIUM"; }
Symbol 66 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stopAllSounds();
Symbol 75 MovieClip Frame 3
stop();
Symbol 75 MovieClip Frame 4
stopAllSounds();
Symbol 75 MovieClip Frame 5
stop();
Symbol 75 MovieClip Frame 6
stopAllSounds();
Symbol 75 MovieClip Frame 7
stop();
Symbol 75 MovieClip Frame 8
stopAllSounds();
Symbol 75 MovieClip Frame 9
stop();
Symbol 75 MovieClip Frame 10
stopAllSounds();
Symbol 75 MovieClip Frame 11
stop();
Symbol 75 MovieClip Frame 12
stopAllSounds(); stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 3
stop();
Symbol 79 MovieClip Frame 5
stop();
Symbol 80 Button
on (release) { _root.targetRoom = ""; _root.walk(); }
Symbol 84 Button
on (rollOver) { _root.setNoun("Northern woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading north,\ndeeper into the woods"); } else { _root.walkToRoom(1); } }
Symbol 85 Button
on (rollOver) { _root.setNoun("Eastern woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading east,\nthrough the woods"); } else { _root.walkToRoom(2); } }
Symbol 89 Button
on (rollOver) { _root.setNoun("Foliage"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello flowers!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's very dense..."); } else if (_root.action == _root.USE) { _root.tellUser("It's too dense.."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I'll never get through that foliage!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(50, 200); _root.tellUser("It's impassible"); } }
Symbol 92 Button
on (rollOver) { _root.setNoun("clouds"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Oi! Clouds!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Very pretty"); } else if (_root.action == _root.USE) { _root.tellUser("I'm not close enough"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I'm not close enough"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't take that!"); } else if (_root.action == _root.WALK_TO) { _root.tellUser("I can't fly!"); } }
Symbol 95 Button
on (rollOver) { _root.setNoun("sack of donkeys"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello...\nEeeh-orr! Eeh-oorrr!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's a sack of minature donkeys!"); } else if (_root.action == _root.USE) { _root.tellUser("I don't have it."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't reach it!"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "stick") { _root.clickStopper._visible = true; _root.controlPanel._visible = false; _root.walkToPoint(150, 167); this.play(); } else { _root.tellUser("That doesn't work"); } } else if (_root.action == _root.WALK_TO) { _root.tellUser("It's up that tree\nI can't get to it!"); } }
Symbol 99 Button
on (rollOver) { _root.setNoun("sack of donkeys"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello...\nEeeh-orr! Eeh-oorrr!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's a sack of minature donkeys!"); } else if (_root.action == _root.USE) { _root.tellUser("I don't have it."); } else if (_root.action == _root.TAKE) { this._visible = false; _root.tellUser("Got it!"); _root.sfx.gotoAndStop(2); this.taken = true; _root.gotSack = true; _root.refreshInventory(); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } }
Symbol 100 MovieClip Frame 1
var knocked = false; stop();
Symbol 100 MovieClip Frame 64
_root.gotStick = false; _root.faceToPoint(300); _root.refreshInventory();
Symbol 100 MovieClip Frame 65
_root.playSound("throw");
Symbol 100 MovieClip Frame 90
_root.controlPanel._visible = true; _root.clickStopper._visible = false; knocked = true; stop();
Symbol 102 Button
on (rollOver) { _root.setNoun("unique tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I don't think I've EVER seen\na tree like that before!"); } else if (_root.action == _root.USE) { _root.tellUser("I can't move it..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(250, 195); } }
Symbol 103 Button
on (rollOver) { _root.setNoun("tall tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That's a very tall tree!"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "stick") { if (!sack.knocked) { sack.gotoAndPlay(1); } else { _root.tellUser("That doesn't work"); } } else { _root.tellUser("That doesn't work"); } } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(210, 200); } }
Symbol 104 Button
on (rollOver) { _root.setNoun("smelly tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Looks OK, smells odd..."); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(280, 205); } }
Symbol 105 Button
on (rollOver) { _root.setNoun("scabby tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That tree looks ill"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(150, 205); } }
Symbol 106 Button
on (rollOver) { _root.setNoun("Wasteland"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading south"); } else { _root.walkToRoom(14); } }
Symbol 107 MovieClip Frame 1
stop();
Symbol 109 Button
on (rollOver) { _root.setNoun("Southern woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading south,\nthrough the woods"); } else { _root.walkToRoom(0); } }
Symbol 110 Button
on (rollOver) { _root.setNoun("Eastern woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading east"); } else { _root.walkToRoom(3); } }
Symbol 114 Button
on (rollOver) { _root.setNoun("Bird"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Tweet tweet!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Really pretty"); } else if (_root.action == _root.USE) { _root.tellUser("I can't reach it"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't reach it"); } }
Symbol 116 Button
on (rollOver) { _root.setNoun("familiar tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I've seen that tree somewhere before..."); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(100, 200); } }
Symbol 117 Button
on (rollOver) { _root.setNoun("dark tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A particularly dark tree"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(270, 200); } }
Symbol 118 Button
on (rollOver) { _root.setNoun("squat tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That's an especially small tree"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 120 Button
on (rollOver) { _root.setNoun("stick"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Stick!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A stout looking stick"); } else if (_root.action == _root.USE) { _root.tellUser("I don't have it!"); } else if (_root.action == _root.TAKE) { this._visible = false; _root.tellUser("I got the stick!"); _root.playSound("success"); _root.gotStick = true; _root.refreshInventory(); } }
Symbol 123 MovieClip Frame 1
stop();
Symbol 125 Button
on (rollOver) { _root.setNoun("Northern woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading north,\ndeeper into the woods"); } else { _root.walkToRoom(3); } }
Symbol 126 Button
on (rollOver) { _root.setNoun("Pixelville"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading east,\nout of the woods"); } else { _root.walkToRoom(4); } }
Symbol 127 Button
on (rollOver) { _root.setNoun("Western woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\ndeeper into the woods"); } else { _root.walkToRoom(0); } }
Symbol 129 Button
on (rollOver) { _root.setNoun("weird tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That tree is spooky..."); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(120, 200); } }
Symbol 130 Button
on (rollOver) { _root.setNoun("lovely tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("What a cheery tree!\nIt looks very healthy"); } else if (_root.action == _root.USE) { _root.tellUser("I can't move it..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 131 Button
on (rollOver) { _root.setNoun("wispy tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Like a sprout on a pencil"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(290, 180); } }
Symbol 132 Button
on (rollOver) { _root.setNoun("green tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("This tree is flourishing!"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(66, 200); } }
Symbol 134 Button
on (rollOver) { _root.setNoun("Chuckie Egg"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { if (_root.recuitedOptimus) { _root.converse(tree10); } else { _root.converse(tree0); } } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's Chuckie..."); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong"); } else if (_root.action == _root.TAKE) { _root.tellUser("Erm, this is a family game"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("He doesn't want that"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(110, 210); } }
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 55
stop();
Symbol 136 MovieClip Frame 1
stop();
Instance of Symbol 135 MovieClip "chuckie" in Symbol 136 MovieClip Frame 1
onClipEvent (load) { var tree0; var tree1; var tree2; var tree10; tree10 = new Array(new Array("Can you help Optimus and I?", null, "Yes! Let's go!"), new Array("", null, "")); tree3 = new Array(new Array("That's weak man", null, "I don't wanna wait around\nfor the others to turn up!"), new Array("OK then", null, "")); tree2 = new Array(new Array("Not yet", tree3, "Well, I don't wanna be first...\nRecruit someone else first!"), new Array("", null, "")); tree1 = new Array(new Array("Can you help build the new home?", tree2, "I don't know... Have you got\nany other help?"), new Array("", null, "")); tree0 = new Array(new Array("Hi Chuckie!", tree1, "Hi Sabreman!"), new Array("What are you doing?", tree1, "I'm just hangin around in the\nwoods, looking at the birds...")); }
Symbol 137 Button
on (rollOver) { _root.setNoun("Western woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\ndeeper into the woods"); } else { _root.walkToRoom(1); } }
Symbol 138 Button
on (rollOver) { _root.setNoun("Southern woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading south"); } else { _root.walkToRoom(2); } }
Symbol 141 Button
on (rollOver) { _root.setNoun("grand tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That tree looks very grand...\nQuite imposing!"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(110, 180); } }
Symbol 142 Button
on (rollOver) { _root.setNoun("young tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It looks very healthy"); } else if (_root.action == _root.USE) { _root.tellUser("I can't move it..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(240, 200); } }
Symbol 143 Button
on (rollOver) { _root.setNoun("old tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That tree looks ancient!"); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(300, 200); } }
Symbol 144 Button
on (rollOver) { _root.setNoun("rubbish tree"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Tree!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("That tree sucks."); } else if (_root.action == _root.USE) { _root.tellUser("I can't see any obvious\nusage for a tree..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(90, 200); } }
Symbol 145 MovieClip Frame 1
stop();
Symbol 146 Button
on (rollOver) { _root.setNoun("Woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\ninto the woods"); } else { _root.walkToRoom(2); } }
Symbol 147 Button
on (rollOver) { _root.setNoun("Town hall"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading east,\nto the town hall"); } else { _root.walkToRoom(5); } }
Symbol 151 Button
on (rollOver) { _root.setNoun("Floral border"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello flowers!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("They're really nice!"); } else if (_root.action == _root.USE) { _root.tellUser("What for?"); } else if (_root.action == _root.TAKE) { _root.tellUser("No, they look pretty as they are"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("What for?"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 200); } }
Symbol 154 Button
on (rollOver) { _root.setNoun("sign"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Sign!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("What a nice, warm welcome!"); } else if (_root.action == _root.USE) { if (this.hitTest(_root.hero)) { _root.tellUser("I can't see any obvious\nusage for that sign..."); } else { _root.tellUser("I'm not close enough"); } } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else { _root.walkToPoint(350, 180); } }
Symbol 157 Button
on (rollOver) { _root.setNoun("Miner Willy"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { if (_root.gotDrill) { _root.converse(this.tree6); } else { _root.converse(this.tree0); } } else if (_root.action == _root.LOOK_AT) { if (_root.gotDrill) { _root.tellUser("It's the mining legend himself!\nHis helmet lamp is lit"); } else { _root.tellUser("It's the mining legend himself!\nHis helmet lamp is filthy!"); } } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong..."); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "TP") { if (_root.gotDrill) { _root.tellUser("One sheet was enough!"); } else { this.light._visible = true; _root.tellUser("Thanks, Sabreman! Here, take\nthis drill"); _root.gotDrill = true; _root.gotTP = false; _root.refreshInventory(); } } else { _root.tellUser("I don't think he wants that..."); } } else if (_root.action == _root.TAKE) { _root.tellUser("No thanks"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(245, 200); } }
Symbol 161 MovieClip Frame 1
stop();
Instance of Symbol 155 MovieClip in Symbol 161 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 160 MovieClip in Symbol 161 MovieClip Frame 1
onClipEvent (load) { var tree8 = new Array(new Array("Can you give me any hints?", null, "You need a more learned sprite\nthan myself!"), new Array("", null, "")); var tree7 = new Array(new Array("Can you help build the home?", null, "Sorry, I'm not much of a builder"), new Array("This game is hard!", tree8, "It's not so hard! You're\ndoing very well.")); var tree6 = new Array(new Array("How's the lamp now?", tree7, "Bang on, cheers"), new Array("", null, "")); var tree5 = new Array(new Array("That's a shame!", null, "Well, it's not all bad.\nMining is more rewarding!"), new Array("Do you still have your mining gear?", null, "Of course! My lamp is dirty\nthough, needs a wipe")); var tree4 = new Array(new Array("Can you give me any stuff?", null, "Get me something to clean\nmy helmet lamp & I'll help"), new Array("Know any good builders?", null, "Well, Optimus is very strong")); var tree3 = new Array(new Array("Can you help build the home?", tree4, "I'm not much of a builder, but\nI'll help in any other way I can"), new Array("What are you doing these days?", tree5, "I lost all my money and now I'm\nback down the pit!")); var tree2 = new Array(new Array("Can you give me any hints?", tree3, "Talk to everyone, try to get\nsprites to help you out"), new Array("", null, "")); var tree1 = new Array(new Array("What am I doing here?", tree2, "Your task is to build a home for\nall us sprites!"), new Array("", null, "")); var tree0 = new Array(new Array("Hi!", tree1, "Hi! Welcome to Pixelville!"), new Array("", null, "")); this.light._visible = false; }
Symbol 162 Button
on (rollOver) { _root.setNoun("Town"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\nto the town entrance"); } else { _root.walkToRoom(4); } }
Symbol 163 Button
on (rollOver) { _root.setNoun("Town"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\nthrough town"); } else { _root.walkToRoom(7); } }
Symbol 165 Button
on (rollOver) { _root.setNoun("Floral border"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello flowers!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("They're really nice!"); } else if (_root.action == _root.USE) { _root.tellUser("What for?"); } else if (_root.action == _root.TAKE) { _root.tellUser("No, they look pretty as they are"); } }
Symbol 167 Button
on (rollOver) { _root.setNoun("Town Hall interior"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Mr Door!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's open..."); } else if (_root.action == _root.USE) { _root.tellUser("It's open.."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else { _root.walkToRoom(6); } }
Symbol 170 Button
on (rollOver) { _root.setNoun("Town Hall"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello Town Hall!\nHmmm, not terribly talkative..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I guess this is the town hall"); } else if (_root.action == _root.USE) { _root.tellUser("What use is politics?\n;-) kidding"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("What use is politics?\n;-) kidding"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else { _root.tellUser("I should really use the door..."); } }
Symbol 176 Button
on (rollOver) { _root.setNoun("Optimus"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.converse(tree0); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I thought he'd be taller..."); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong!"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "jar of oil") { _root.gotOil = false; _root.refreshInventory(); _root.tellUser("Thanks! That's sorted the problem!\nI'll go get started"); _root.room14.optimus2._visible = true; _root.recuitedOptimus = true; this.gotoAndPlay(1); } else { _root.tellUser("That doesn't work"); } } else if (_root.action == _root.TAKE) { _root.tellUser("He must weigh a ton!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(140, 200); } }
Symbol 177 Button
on (rollOver) { _root.setNoun("Optimus"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.converse(tree0); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I thought he'd be taller..."); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong!"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "jar of oil") { _root.gotOil = false; _root.refreshInventory(); _root.tellUser("Thanks! That's sorted the problem!"); this.gotoAndPlay(1); } else { _root.tellUser("That doesn't work"); } } else if (_root.action == _root.TAKE) { _root.tellUser("He must weigh a ton!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(140, 200); } }
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 55
stop();
Symbol 179 MovieClip Frame 1
stop();
Instance of Symbol 178 MovieClip in Symbol 179 MovieClip Frame 1
onClipEvent (load) { var tree0; var tree1; tree1 = new Array(new Array("Can you help me with the building?", tree2, "My elbow is rusted up. If you\ncan fix it, then sure I'll help"), new Array("", null, "")); tree0 = new Array(new Array("I'm building a home for you all", tree1, "Great! It's about time someone\ndid something for us."), new Array("How are you doing?", tree1, "I'm great! I'm a bit rusty in\nplaces though")); }
Symbol 180 Button
on (rollOver) { _root.setNoun("Town"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading south,\nback outside"); } else { _root.walkToRoom(5); } }
Symbol 182 Button
on (rollOver) { _root.setNoun("Wall"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Institutional green, they call it...\nIt's utterly horrible."); } else if (_root.action == _root.USE) { _root.tellUser("It's just for looking at"); } else if (_root.action == _root.TAKE) { _root.tellUser("I don't want it."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } }
Symbol 184 Button
on (rollOver) { _root.setNoun("Table"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Some lovely flowers on here,\n& some paper forms."); } else if (_root.action == _root.USE) { _root.tellUser("JETMAN: Oi! Get off!"); } else if (_root.action == _root.TAKE) { _root.tellUser("JETMAN: Oi! Get off!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(265, 190); } }
Symbol 187 Button
on (rollOver) { _root.setNoun("Noticeboard"); } on (rollOut) { _root.setNoun(""); } on (release) { _root.targetRoom = ""; if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUserMany(new Array("PERFECT PIXEL BEAUTY CONTEST\nToday in the park! Prize £1mil!", "Get an entry form from the desk\nin the Town Hall!")); } else if (_root.action == _root.USE) { _root.tellUser("It's just for looking at"); } else if (_root.action == _root.TAKE) { _root.tellUser("I don't want it."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(80, 190); } }
Symbol 190 Button
on (rollOver) { _root.setNoun("Jetman"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { if (_root.gotLand) { _root.converse(this.tree10); } else { _root.converse(this.tree0); } } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's Jetman... must be hot..."); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong"); } else if (_root.action == _root.TAKE) { _root.tellUser("I couldn't carry him!"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "prize money") { _root.gotPrizeMoney = false; _root.refreshInventory(); _root.tellUser("Congratulations!\nThe land is yours!"); _root.playSound("success"); _root.room14.objSign.gotoAndStop(2); _root.gotLand = true; } else { _root.tellUser("That doesn't work."); } } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(265, 190); } }
Symbol 193 Button
on (rollOver) { _root.setNoun("Painting"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("It ain't talking"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Some ancient hero... Signature\nreads 'hum hah Elvis'"); } else if (_root.action == _root.USE) { _root.tellUser("I can't use it"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't use it"); } else if (_root.action == _root.TAKE) { _root.tellUser("I don't want it...\nIt's creepy..."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(265, 190); } }
Symbol 195 MovieClip Frame 1
stop();
Instance of Symbol 191 MovieClip in Symbol 195 MovieClip Frame 1
onClipEvent (load) { var tree0; var tree1; var tree2; var tree3; var tree4; var tree5; var tree6; var tree10; var tree11; tree11 = new Array(new Array("Will you help?", null, "I'm far too busy!"), new Array("Who will help me?", null, "Ask around town. Some sprites have\nskills that can help you.")); tree10 = new Array(new Array("What do I do now?", tree11, "Well, you'll have to get building!"), new Array("Thanks for your help", null, "Don't mention it")); tree6 = new Array(new Array("Do you enjoy your job?", tree0, "Let's say I take a certain...\n'satisfaction' in my work..."), new Array("How long have you worked here?", tree0, "Since those damn extra 8 bits\nturned up around '89...")); tree5 = new Array(new Array("Ah, go on!", tree0, "AGH! Take the damn form!\nJust quit bothering me!"), new Array("Fine! Keep your form!", tree0, "Good.")); tree4 = new Array(new Array("Ah, go on!", tree5, "NO! NO!"), new Array("Fine!", tree0, "Good.")); tree3 = new Array(new Array("Ah, go on!", tree4, "No!"), new Array("Yeah, whatever.", tree0, "Good.")); tree2 = new Array(new Array("Ah, go on!", tree3, "No you can't."), new Array("OK, OK", tree0, "Good.")); tree1 = new Array(new Array("Sounds dull...", tree0, "It is. Very."), new Array("Can I have an entry form?", tree2, "No, they're for residents only.")); tree0 = new Array(new Array("What goes on here?", tree1, "This is the Town Hall.\nAll critical papers are here."), new Array("Who are you?", tree6, "I'm JetMan.\nI work here as secretary")); }
Symbol 196 Button
on (rollOver) { _root.setNoun("Town Hall"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\nto the Town Hall"); } else { _root.walkToRoom(5); } }
Symbol 197 Button
on (rollOver) { _root.setNoun("East street"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\nto another street"); } else { _root.walkToRoom(9); } }
Symbol 198 Button
on (rollOver) { _root.setNoun("Gents toilet"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello? Mr Michael?\nYou in there?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("The door to the bogs"); } else if (_root.action == _root.USE) { _root.tellUser("It's open.."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else { _root.walkToRoom(8); } }
Symbol 199 Button
on (rollOver) { _root.setNoun("Ladies toilet"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Yoo-hoo!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("The door to the ladies toilets.\nBizarrely, there is no queue..."); } else if (_root.action == _root.USE) { _root.tellUser("It's open.."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else { _root.tellUser("I ain't going in there.\nYou hear stories..."); } }
Symbol 200 Button
on (rollOver) { _root.setNoun("Lamp post"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Wicked - ah Wicked - ah\nJunglist massive!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's a lampost"); } else if (_root.action == _root.USE) { _root.tellUser("It's already switched on, despite\nit being broad daylight"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(250, 180); } }
Symbol 201 Button
on (rollOver) { _root.setNoun("Professor's house"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("HELLO? Professor? Are you in?\nNo answer..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("The Professor lives here..."); } else if (_root.action == _root.USE) { if (doorUnlocked) { _root.walkToRoom(13); } else { _root.tellUser("A voice from behind the door:\n'Only the learned may enter!'"); } } else if (_root.action == _root.USE_WITH) { trace("ci=" + _root.currentItem); if (_root.currentItem == "key") { _root.tellUser("It's unlocked!"); doorUnlocked = true; } else { _root.tellUser("That doesn't work"); } } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (doorUnlocked) { _root.walkToRoom(13); } else { _root.tellUser("A voice from behind the door:\n'Only the learned may enter!'"); } }
Symbol 202 Button
on (rollOver) { _root.setNoun("Well"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("ECHO! Echo e c h o oh oh"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's just decorative.\nSprites don't need water!"); } else if (_root.action == _root.USE) { _root.tellUser("It's just decorative.\nSprites don't need water!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(210, 180); } }
Symbol 205 MovieClip Frame 1
var doorUnlocked = false; stop();
Symbol 206 Button
on (rollOver) { _root.setNoun("Street"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading east,\ntowards the Town Hall"); } else { _root.walkToRoom(9); } }
Symbol 209 Button
on (rollOver) { _root.setNoun("Podium"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("It's not particularly talkative"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("The judge of the competition\nis stood on this platform"); } else if (_root.action == _root.USE) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(190, 180); } }
Symbol 211 Button
on (rollOver) { _root.setNoun("Twiki"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.converse(this.tree0); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Twiki the Kiwi\nHe's entering the contest"); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong"); } else if (_root.action == _root.TAKE) { _root.tellUser("I don't think he'd like that!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(190, 180); } }
Symbol 214 Button
on (rollOver) { _root.setNoun("Dizzy"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.converse(this.tree0); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's the legend himself!"); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong..."); } else if (_root.action == _root.TAKE) { _root.tellUser("You must be yolking!\nERROR: out of humour at line 402"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "form") { if (_root.pixelsUpgraded) { _root.tellUserMany(new array("OK, you're in!", "Well, here are the results", "Sabreman, I don't know how you\ndid it, but I've never seen a", "sprite like you in my life!", "It's incredible!", "The prize money is yours!")); } else { _root.tellUserMany(new array("OK, you're in!", "Well, here are the results", "I just can't decide!", "You're both looking so good...", "Twiki is a lovely shade...", "...but Sabreman has that rugged\nthing goin' on...", "...", "Agh, I can't decide.\nIt's a draw for now.", "You can both try again later.", "Maybe you can get nicely dressed\nup later to tip the scales")); } } else { _root.tellUser("He doesn't want that"); } } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(190, 180); } }
Symbol 217 MovieClip Frame 1
stop();
Instance of Symbol 212 MovieClip in Symbol 217 MovieClip Frame 1
onClipEvent (load) { var tree4 = new Array(new Array("So there's no cash in Pixelville?", null, "It's all stored as variables."), new Array("", null, "")); var tree3 = new Array(new Array("You know, cash?", tree4, "What's cash?"), new Array("You mean you do it for free?!", tree4, "One pixel looks much like another\nI store cash as a variable")); var tree2 = new Array(new Array("What's the money like?", tree3, "Money?"), new Array("", null, "After retiring from games, I make\na living doing appearances.")); var tree1 = new Array(new Array("Can you help with building?", null, "Sorry, I can't be arsed"), new Array("What's up?", tree2, "After retiring from games, I make\na living doing appearances.")); var tree0 = new Array(new Array("Hi Twiki!", tree1, "Hi Sabreman!\nI hope I win!"), new Array("How do I enter?", null, "Give your form to the judge.")); }
Instance of Symbol 215 MovieClip in Symbol 217 MovieClip Frame 1
onClipEvent (load) { var tree3 = new Array(new Array("Help with the retirement home?", null, "I can't. It's my back.\nI don't really have one. Sorry."), new Array("What's the deal with Pixelville?", null, "Well, we all moved here recently\nand we need our retirment home!")); var tree2 = new Array(new Array("Where do I get the form?", null, "Ask Jetman at the town hall.\nHe's cranky sometimes."), new Array("This is really, erm, gay", null, "Don't be daft!\nWe sprites don't have sexuality!")); var tree1 = new Array(new Array("Can I enter?", tree2, "Sure! Just give me an entry form"), new Array("Who is in the contest?", null, "Just Twiki the Kiwi so far.\nHe's a magnificent sprite...")); var tree0 = new Array(new Array("What's going on here?", tree1, "It's a beauty contest!\nCash prize!"), new Array("How are you?", tree3, "I'm great!")); }
Symbol 218 Button
on (rollOver) { _root.setNoun("Street"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading south,\nback outside"); } else { _root.walkToRoom(7); } }
Symbol 219 Button
on (rollOver) { _root.setNoun("Basin"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("It's a wash basin"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's a wash basin"); } else if (_root.action == _root.USE) { _root.tellUser("I don't need to"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(150, 180); } }
Symbol 220 Button
on (rollOver) { _root.setNoun("Bum wad"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("I'd rather not. Someone might\nhear me!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A roll of toilet paper."); } else if (_root.action == _root.USE) { _root.tellUser("I don't have it"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.playSound("success"); _root.tellUser("OK, I got a sheet of TP!"); _root.gotTP = true; _root.refreshInventory(); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(120, 180); } }
Symbol 222 Button
on (rollOver) { _root.setNoun("Chod Bin"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Talking to toilets?\nDo you need a clue?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUserMany(new array("It's a toilet. I think Willy had\nit installed out of sentiment", "Sprites don't need such, erm,\n'facilities'", "Hence it's pristince condition")); } else if (_root.action == _root.USE) { _root.tellUser("Sprites don't use toilets."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't lift that!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(100, 180); } }
Symbol 224 MovieClip Frame 1
stop();
Symbol 226 Button
on (rollOver) { _root.setNoun("Town hall"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("I don't think so"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("The Town's library"); } else { _root.tellUser("I should use the door"); _root.walkToPoint(170, 190); } }
Symbol 228 Button
on (rollOver) { _root.setNoun("Street"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading east,\ntowards the Town Hall"); } else { _root.walkToRoom(7); } }
Symbol 229 Button
on (rollOver) { _root.setNoun("Park gate"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading west,\ninto the park"); } else { _root.walkToRoom(10); } }
Symbol 230 Button
on (rollOver) { _root.setNoun("Library"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("Ah, the gateway to knowledge!"); } else { _root.walkToRoom(12); } }
Symbol 233 Button
on (rollOver) { _root.setNoun("Eric"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.converse(this.tree0); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's the legend himself!"); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong..."); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I don't think he wants that..."); } else if (_root.action == _root.TAKE) { _root.tellUser("That's not possible"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(250, 210); } }
Symbol 236 MovieClip Frame 1
stop();
Instance of Symbol 234 MovieClip in Symbol 236 MovieClip Frame 1
onClipEvent (load) { var tree1 = new Array(new Array("Can you help build?", null, "Naff off."), new Array("What are you doing?", null, "I've been thrown out of the\nlibrary for playing about")); var tree0 = new Array(new Array("Hi Eric!", tree1, "Hi Sabreman!"), new Array("", null, "")); }
Symbol 237 Button
on (rollOver) { _root.setNoun("Outside"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading south,\nback outside"); } else { _root.walkToRoom(9); } }
Symbol 241 Button
on (rollOver) { _root.setNoun("The Joy of slippers"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if ((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) { _root.tellUserMany(new array("A book about slippers...\nNo, really!", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 243 Button
on (rollOver) { _root.setNoun("The History of Pixelville"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about the town\nIt says Pixelville was founded", "in 1988 after the great Bit War\nThe 16-bit machines beat down", "the already beleagured ZX sprites,\nso they took refuge here.", "Pixelville's somewhere graphics\ndon't matter...", "if that's true, then what's up\nwith these beauty contests?!", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 244 Button
on (rollOver) { _root.setNoun("The Wumpus Diaries"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("Ah, the Wumpus.\nFeared and hated, he lurks", "in the shadow of the past.\nThe sprites ran him out of town", "long, long ago.\nHe still casts a shadow today.", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 246 Button
on (rollOver) { _root.setNoun("Twiki's Bio"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about Twiki's life", "Twiki is a Kiwi, a bird from\nNew Zealand.", "New Zealand story was published\nby Taito.", "Twiki rescused all his friends from\na Walrus in NZS", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 247 Button
on (rollOver) { _root.setNoun("Troll tales"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if ((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) { _root.tellUserMany(new array("The Lager Troll's Greatest\nBath Gurgles", "Considered a classic by many", "considered frankly terrifying\nby me", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 248 Button
on (rollOver) { _root.setNoun("Guide to Sleeping"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("This book teaches you to sleep", "It describes a world devoid\nof monkeys and kittens", "I don't like the sound of that!", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 250 Button
on (rollOver) { _root.setNoun("8 Bit Sprite Guide"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about sprites!", "Apparently, the ZX spectrum\nonly supports 2 colours per", "8x8 area. ZX artists have\nto be so careful...", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 251 Button
on (rollOver) { _root.setNoun("Dizzy's bio"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about Dizzy!", "Dizzy was created by the Oliver\ntwins. He's been in loads of", "games. He's an egg with\nboxing gloves", "He likes coins and dislikes\ndragons", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 252 Button
on (rollOver) { _root.setNoun("Eric's bio"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about Eric!", "Eric first appeared in Skool\nDaze, an innovative game.", "This game gave the player a non-\nlinear game", "Eric is mischievous.\nHe likes cakes and hates writing", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 253 Button
on (rollOver) { _root.setNoun("Samba Lucas bio"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about Samba Lucas", "Samba supplied tunes 1-4 for\nthis game. You can cycle through", "the tunes using the button in the\nbottom right.", "Samba is a musician based in\nCardiff. He has 2 albums out.", "You can find out more at:\n www.scrumbledeggs.co.uk")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 254 Button
on (rollOver) { _root.setNoun("Fun with Fireworks"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("KIDS! Fireworks are not toys", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 255 Button
on (rollOver) { _root.setNoun("The Joy of Decks"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book about turntablism- I'll\npeep some Ninja Tunes stuff!", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 256 Button
on (rollOver) { _root.setNoun("How to do science"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("It's by a resident of\nPixelville- the Professor", "Hey! There's something in here!\nLooks like a key...", "I got the key!")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 257 Button
on (rollOver) { _root.setNoun("Miner Willy's Memoirs"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book by Willy about his life", "He started mining in the early 80's\nat the urging of one M.Smith", "and went on to strike it rich and\njoin the jetset.", "His search for the 'mega tree'\ncame to nothing, though,", "and now he's here in Pixelville", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 258 Button
on (rollOver) { _root.setNoun("gavD bio"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("gavD is the author of this\ngame.", "Born in Manchester in 1980,\ngavD grew up in Stourbridge", "gavD has written video games all\nhis life. His best-known game", "is Inverse Shooter, a collab-\noration with Weebl", "gavD is a musician, beatboxer and\nkickboxer", "gavD is a Christian but not a\nvery good one!", "gavD did all the code and\ngraphics for this game.", "He also wrote music track 5. You\ncan cycle tracks using the button", "in the bottom right.\nEnjoy the game!")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 259 Button
on (rollOver) { _root.setNoun("Humorous Cat Stories"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("A book of kitty tales!", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 260 Button
on (rollOver) { _root.setNoun("Sprite Wars"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("The terrible history of the\nSprite Wars", "Basically, 16 bit characters\nsteamrollered over these guys", "Pixelville is a refuge.", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 261 Button
on (rollOver) { _root.setNoun("Guinness Book Of Records"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (((_root.action == _root.LOOK_AT) || (_root.action == _root.TAKE)) || (_root.action == _root.USE)) { _root.tellUserMany(new array("Apparently, the record holder\nfor 'stupidest bottom burp'", "Is Rick from London", "I'll leave the book here")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(200, 180); } }
Symbol 264 Button
on (rollOver) { _root.setNoun("Legendary artwork"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUserMany(new array("OMFGoodness! It's an original!", "This is the work of a master!", "w00t! lollz00rs5!\nbbbbbbbbbbbb!", "B B B B B B B B B B B")); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work."); } else if (_root.action == _root.USE) { _root.tellUser("It's useless."); } else if (_root.action == _root.TAKE) { _root.tellUser("I couldn't possibly deprive\nPixelville of such treasure!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(300, 180); } }
Symbol 267 MovieClip Frame 1
stop();
Symbol 268 Button
on (rollOver) { _root.setNoun("Town"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("Back to the street"); } else { _root.walkToRoom(7); } }
Symbol 270 Button
on (rollOver) { _root.setNoun("weird booth-like thing"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("I don't know what this is!"); } else if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't carry that!"); } else if (_root.action == _root.USE) { _root.tellUser("I'd better not...\nI don't know how it works"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I'd better not...\nI don't know how it works"); } }
Symbol 271 Button
on (rollOver) { _root.setNoun("shelf of tools"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("Strange looking tools and jars\nI haven't a clue what it's for"); } else if (_root.action == _root.TALK_TO) { _root.tellUser("Tools are not known for their\nchatty nature"); } else if (_root.action == _root.TAKE) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.USE) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(70, 170); } }
Symbol 272 Button
on (rollOver) { _root.setNoun("shelf of tools"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("Strange looking tools and jars\nI haven't a clue what it's for"); } else if (_root.action == _root.TALK_TO) { _root.tellUser("Tools are not known for their\nchatty nature"); } else if (_root.action == _root.TAKE) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.USE) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(170, 170); } }
Symbol 273 Button
on (rollOver) { _root.setNoun("shelf of tools"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("Strange looking tools and jars\nI haven't a clue what it's for"); } else if (_root.action == _root.TALK_TO) { _root.tellUser("Tools are not known for their\nchatty nature"); } else if (_root.action == _root.TAKE) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.USE) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I'd better not...\nThey look dangerous"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(340, 180); } }
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 2
_root.clickStopper._visible = true;
Symbol 279 MovieClip Frame 65
_root.tellUser("It's started!");
Symbol 279 MovieClip Frame 160
_root.tellUser("YES! IT'S WORKING!");
Symbol 279 MovieClip Frame 339
_root.clickStopper._visible = false; _root.tellUser("Welcome to the new you!"); _root.pixelsUpgraded = true; _root.resetPanels(); _root.upgradeHero(); stop();
Symbol 281 Button
on (rollOver) { _root.setNoun("jar"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("This jar looks pretty normal"); } else if (_root.action == _root.TALK_TO) { _root.tellUser("Jars are not known for their\nchatty nature"); } else if (_root.action == _root.TAKE) { _root.tellUser("Got it!"); _root.playSound("success"); _root.gotJar = true; _root.refreshInventory(); this._visible = false; } else if (_root.action == _root.USE) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(170, 200); } }
Symbol 285 Button
on (rollOver) { _root.setNoun("The Professor"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { if (givenSack) { if (_root.pixelsUpgraded) { _root.converse(this.treeN); } else { _root.converse(this.tree0); } } else { _root.tellUserMany(new Array("Ah, so you found my key!\nI am searching for a scientist", "to help me with my great\nexperiment...", "You don't look like a scientist,\nthough...")); _root.converse(this.tree20); } } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I.. can't believe it! He has\nmore than 2 colours per 8x8 grid!"); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I can't do that!"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "sack") { givenSack = true; _root.gotSack = false; _root.refreshInventory(); _root.tellUserMany(new Array("Ah, you are a true sprite of\nscience!", "These miniture donkeys are a true\nrarity, and I will study them", "In a humane manner, of course")); _root.converse(this.tree0); } else { _root.tellUser("He doesn't want that"); } } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(275, 180); } }
Symbol 287 MovieClip Frame 1
stop();
Instance of Symbol 286 MovieClip "prof" in Symbol 287 MovieClip Frame 1
onClipEvent (load) { var givenSack = false; var tree20 = new Array(new Array("I really am a scientist!", null, "Really? If you are a scientist,\nbring me a scientific curio!"), new Array("No, I suppose not...", null, "Aha! Good day!")); var treeN = new Array(new Array("Wow! Good job Prof!", null, "No problem. Good luck building\nthe home!"), new Array("That's incredible!", null, "Sure is!")); var tree9 = new Array(new Array("Yes, OK", tree10, "Prepare to be transformed!"), new Array("No.", null, "Suit yourself!")); var tree8 = new Array(new Array("Yes, OK", null, "Prepare to be transformed!"), new Array("What will it do to me?", tree9, "It will give you COLOUR!\nCOLOUR BEYOND YOUR DREAMS!")); var tree7 = new Array(new Array("Yes I am", tree8, "Would you like to use the machine?"), new Array("Just let me use the machine", null, "Badgering won't work with me!")); var tree6 = new Array(new Array("Ah, go on", null, "Badgering won't work with me!"), new Array("How does it work?", tree7, "Ah, I can see you are a scholar!")); var tree5 = new Array(new Array("How does it work?", tree7, "Ah, I can see you are a scholar!"), new Array("That sounds wrong", null, "You luddite! This machine can\nsolve our problems!")); var tree4 = new Array(new Array("What is this machine?", tree5, "It is my miracle! Behold -\nfreedom from 8bit stigma!"), new Array("Can I use it?", tree6, "No!")); var tree3 = new Array(new Array("How did you do it?", tree4, "With my machine!"), new Array("What?", tree4, "I used my machine to allow me to\nhave fuller colour!")); var tree2 = new Array(new Array("How did you do it?", tree4, "With my machine!"), new Array("What on earth do you mean?", tree3, "ZX sprites are limited to 2\ncolours per 8x8 grid.")); var tree1 = new Array(new Array("Why haven't you seen people?", tree2, "I found a way to manipulate\nour very PIXELS!"), new Array("How's it going?", tree2, "I have made a BREAKTHROUGH!")); var tree0 = new Array(new Array("Hello Professor!", tree1, "You are the first person I've\nseen in years!"), new Array("My gosh! You're... multicoloured!", tree2, "They said I was crazy! I did\nit! The 8x8 grid is no more!")); }
Symbol 289 Button
on (rollOver) { _root.setNoun("ground"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Lo soil"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("Hey! This would be perfect for\nthe new home!"); } else if (_root.action == _root.USE) { _root.tellUser("I'll need some help..."); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "prize money") { _root.tellUser("That's not how you buy land!\nI'll need the property deeds"); } else if (_root.currentItem == "drill") { if (_root.gotLand) { if (_root.gotOil || (_root.recruitedOptimus)) { _root.tellUser("That's enough drilling!"); } else { _root.walkToPoint(340, 200); geyser.gotoAndPlay(2); } } else { _root.tellUser("I can't drill in land I don't\nown!"); } } else { _root.tellUser("That doesn't work"); } } else if (_root.action == _root.TAKE) { _root.tellUser("I don't own this land."); } else { _root.targetRoom = ""; _root.walk(); } }
Symbol 290 Button
on (rollOver) { _root.setNoun("Woods"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.LOOK_AT) { _root.tellUser("A path leading north,\nback into the woods"); } else { _root.walkToRoom(0); } }
Symbol 293 Button
on (rollOver) { _root.setNoun("sign"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hi sign"); } else if (_root.action == _root.LOOK_AT) { if (_root.gotLand) { _root.tellUser("It reads 'HOME'. This is our land\nnow!"); } else { _root.tellUser("It reads 'council property by\norder' Its quite shoddy."); } } else if (_root.action == _root.USE) { _root.tellUser("I think its just for information"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("I don't want it"); } else { _root.walkToPoint(100, 200); } }
Symbol 296 MovieClip Frame 1
stop();
Symbol 298 Button
on (rollOver) { _root.setNoun("oil geyser"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello?"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A stream of oil is gushing from\nthe ground!"); } else if (_root.action == _root.USE) { _root.tellUser("I don't have it"); } else if (_root.action == _root.USE_WITH) { if (_root.currentItem == "jar") { _root.tellUserMany(new Array("My jar is now full of oil!\nThe geyser's dried up though.", "I guess we were lucky to get in\nthere while it was still pumping!")); this._visible = false; _root.gotOil = true; _root.gotJar = false; _root.refreshInventory(); } else { _root.tellUser("I can't collect oil using that"); } } else if (_root.action == _root.TAKE) { _root.tellUser("I need some sort of container..."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(350, 200); } }
Symbol 301 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 99
_root.playSound("success"); _root.tellUser("Blimey! Oil!");
Symbol 301 MovieClip Frame 109
gotoAndPlay (100);
Symbol 302 Button
on (rollOver) { _root.setNoun("Optimus"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { if (_root.recruitedChuckie) { _root.converse(tree10); } else { _root.converse(tree0); } } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I thought he'd be taller..."); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("He must weigh a ton!"); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(140, 200); } }
Symbol 304 MovieClip Frame 1
stop();
Symbol 304 MovieClip Frame 81
stop();
Symbol 305 Button
on (rollOver) { _root.setNoun("Chuckie"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.converse(tree0); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("I thought he'd be taller..."); } else if (_root.action == _root.USE) { _root.tellUser("Using people is wrong!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else if (_root.action == _root.TAKE) { _root.tellUser("Erm, no."); } else if (_root.action == _root.WALK_TO) { _root.walkToPoint(140, 200); } }
Symbol 307 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 76
stop();
Symbol 313 Button
on (release) { _root.outro.play(); }
Symbol 315 MovieClip Frame 1
var pauseFrames = 100; stop();
Symbol 315 MovieClip Frame 2
_root.clickStopper._visible = true; _root.soundControl.gotoAndPlay(10);
Symbol 315 MovieClip Frame 3
if (pauseFrames == 0) { gotoAndPlay (5); }
Symbol 315 MovieClip Frame 4
pauseFrames--; gotoAndPlay (3);
Symbol 315 MovieClip Frame 190
_root.tellUser("Hooray! We did it!\nClick on the door to enter!"); _root.clickStopper._visible = false; stop();
Symbol 316 MovieClip Frame 1
stop();
Instance of Symbol 304 MovieClip "optimus2" in Symbol 316 MovieClip Frame 1
onClipEvent (load) { this._visible = false; var tree0; var tree1; var tree10; tree10 = new Array(new Array("Ready now?", null, "Yeah, let's get building!"), new Array("", null, "")); tree1 = new Array(new Array("How many sprites do we need?", null, "I reckon 2 should do it"), new Array("Who else do you think will help?", null, "Ask around - I'm sure somebody else\nwill help out!")); tree0 = new Array(new Array("Are you ready to start?", tree1, "I think we need more labour.\nJust 2 of us isn't enough!"), new Array("Let's get going!", tree1, "I think we need more labour.\nJust 2 of us isn't enough!")); }
Instance of Symbol 307 MovieClip "chuckie2" in Symbol 316 MovieClip Frame 1
onClipEvent (load) { this._visible = false; var tree0; tree0 = new Array(new Array("Ready now?", null, "Yeah, let's get building!"), new Array("", null, "")); }
Symbol 318 MovieClip Frame 1
stop();
Symbol 320 Button
on (release) { _root.setAction(_root.USE); } on (keyPress "u") { _root.setAction(_root.USE); } on (keyPress "U") { _root.setAction(_root.USE); }
Symbol 322 Button
on (release) { _root.setAction(_root.WALK_TO); } on (keyPress "w") { _root.setAction(_root.WALK_TO); } on (keyPress "W") { _root.setAction(_root.WALK_TO); }
Symbol 324 Button
on (release) { _root.setAction(_root.TALK_TO); } on (keyPress "t") { _root.setAction(_root.TALK_TO); } on (keyPress "T") { _root.setAction(_root.TALK_TO); }
Symbol 326 Button
on (release) { _root.setAction(_root.TAKE); } on (keyPress "g") { _root.setAction(_root.TAKE); } on (keyPress "G") { _root.setAction(_root.TAKE); }
Symbol 328 Button
on (release) { _root.setAction(_root.LOOK_AT); } on (keyPress "l") { _root.setAction(_root.LOOK_AT); } on (keyPress "L") { _root.setAction(_root.LOOK_AT); }
Symbol 329 Button
on (rollOver) { _root.setNoun("sack of donkeys"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hello...\nEeeh-orr! Eeh-oorrr!"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("It's a sack of minature donkeys!"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "sack"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 332 Button
on (rollOver) { _root.setNoun("form"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hi"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("An entry form to the Perfect\nPixel event in the park"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "form"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 334 Button
on (rollOver) { _root.setNoun("stick"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("'sup stick"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A sturdy stick"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "stick"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 337 Button
on (rollOver) { _root.setNoun("key"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("'lo key"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A clean, shiny key with the\nwords 'learn for life'"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "key"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 340 Button
on (rollOver) { _root.setNoun("TP"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Er, hi"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A piece of toilet roll"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "TP"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 343 Button
on (rollOver) { _root.setNoun("drill"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Er, hi drill..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A large drill"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "drill"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 346 Button
on (rollOver) { _root.setNoun("prize money"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Money money money, it's a rich\nsprite's world..."); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A variable containing £1 million!"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "prize money"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 348 Button
on (rollOver) { _root.setNoun("jar"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("lo jar"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A glass jar"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "jar"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); } }
Symbol 351 Button
on (rollOver) { _root.setNoun("jar of oil"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("lo jar"); } else if (_root.action == _root.LOOK_AT) { _root.tellUser("A glass jar filled with oil"); } else if (_root.action == _root.USE) { _root.action == _root.USE_WITH; _root.currentItem = "jar of oil"; _root.setAction(_root.USE_WITH); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("I can't combine those objects."); trace("TODO!"); } }
Symbol 354 Button
on (release) { _root.helper.gotoAndPlay(2); } on (keyPress "h") { _root.helper.gotoAndPlay(2); } on (keyPress "H") { _root.helper.gotoAndPlay(2); }
Symbol 356 Button
on (release) { _root.menu.gotoAndStop(2); } on (keyPress "m") { _root.menu.gotoAndStop(2); } on (keyPress "M") { _root.menu.gotoAndStop(2); }
Symbol 358 Button
on (release) { _root.room14.chuckie2._visible = true; _root.room14.optimus2._visible = true; _root.outro.play(); }
Symbol 360 Button
on (rollOver) { _root.setNoun("town map"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Mappy mappy in my hand,\nTell me secrets of this land"); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have it!"); } else { _root.map.gotoAndStop(2); } }
Symbol 362 Button
on (release) { _root.nextTune(); } on (keyPress "s") { _root.nextTune(); } on (keyPress "S") { _root.nextTune(); }
Symbol 366 Button
on (release) { _root.continueConversation(0); }
Symbol 367 Button
on (release) { _root.continueConversation(1); }
Symbol 369 Button
on (release) { _root.conversationPanel._visible = false; _root.controlPanel._visible = true; }
Symbol 374 Button
on (rollOver) { _root.setNoun("Me"); } on (rollOut) { _root.setNoun(""); } on (release) { if (_root.action == _root.TALK_TO) { _root.tellUser("Hi, I'll be your hero for the\nduration of this game!"); } else if (_root.action == _root.LOOK_AT) { if (_root.pixelsUpgraded) { _root.tellUser("Blimey! Check me out!\nAll brightly coloured!"); } else { _root.tellUser("It's me, Sabreman!"); } } else if (_root.action == _root.USE) { _root.tellUser("Not now..."); } else if (_root.action == _root.TAKE) { _root.tellUser("I already have me!"); } else if (_root.action == _root.USE_WITH) { _root.tellUser("That doesn't work"); } else { _root.tellUser("I'm already here!"); } }
Symbol 379 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 5
gotoAndPlay (2);
Symbol 382 Button
on (release) { this.gotoAndStop(1); }
Symbol 394 Button
on (release) { this.gotoAndStop(1); }
Symbol 395 MovieClip Frame 1
stop();
Symbol 401 Button
on (release) { _root.showNextMessage(); }
Symbol 411 Button
on (release) { play(); }
Symbol 422 MovieClip Frame 1
stop();
Symbol 422 MovieClip Frame 2
stop();
Symbol 422 MovieClip Frame 3
stop();
Symbol 422 MovieClip Frame 4
stop();
Symbol 422 MovieClip Frame 5
stop();
Symbol 422 MovieClip Frame 6
stop();
Symbol 422 MovieClip Frame 7
stop();
Symbol 422 MovieClip Frame 8
stop();
Symbol 423 MovieClip Frame 65
stop();
Symbol 428 Button
on (release) { nextFrame(); }
Symbol 432 Button
on (release) { prevFrame(); }
Symbol 456 MovieClip Frame 1
stop();
Symbol 456 MovieClip Frame 4
stop();
Symbol 456 MovieClip Frame 5
stop();
Symbol 456 MovieClip Frame 6
stop();
Symbol 456 MovieClip Frame 7
stop();
Symbol 456 MovieClip Frame 8
stop();
Symbol 456 MovieClip Frame 9
stop(); stop();
Symbol 459 MovieClip Frame 1
stop();
Symbol 459 MovieClip Frame 2
stopAllSounds(); var secsTaken = ((getTimer() - _root.startTime) / 1000); trace(" Seconds = " + secsTaken); var minsTaken = int(secsTaken / 60); trace(" Minutes = " + minsTaken); trace((((" Result = " + minsTaken) + "m ") + int(secsTaken % 60)) + "s"); _root.timeTaken = ((minsTaken + "m ") + int(secsTaken % 60)) + "s"; _root.tellUser("Let's get cracking!"); _root.playSound("success"); _root.controlPanel._visible = false; _root.conversationPanel._visible = false; _root.room14.objSign._visible = false; _root.room14.chuckie2.gotoAndPlay(2); _root.room14.optimus2.play(); _root.room14.newHome.gotoAndPlay(2); _root.walkToPoint(200, 500); _root.responding = false; stop();
Symbol 459 MovieClip Frame 3
stopAllSounds(); _root.setRoom(-1);
Symbol 459 MovieClip Frame 4
stop();
Symbol 463 Button
on (release) { _parent.gotoAndStop(1); }
Symbol 465 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 2
stop();

Library Items

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Symbol 2 GraphicUsed by:Timeline
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Symbol 7 GraphicUsed by:Timeline
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Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
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Symbol 28 TextUses:3Used by:29
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Symbol 68 GraphicUsed by:Timeline
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Symbol 304 MovieClipUses:302 303Used by:316
Symbol 305 ButtonUses:133Used by:307
Symbol 306 ButtonUses:133Used by:307 456
Symbol 307 MovieClipUses:305 306Used by:316
Symbol 308 ButtonUses:150Used by:315
Symbol 309 GraphicUsed by:315
Symbol 310 GraphicUsed by:315
Symbol 311 GraphicUsed by:315
Symbol 312 GraphicUsed by:315
Symbol 313 ButtonUses:59Used by:315
Symbol 314 TextUses:3Used by:315
Symbol 315 MovieClipUses:86 308 175 309 310 311 18 312 313 314Used by:316
Symbol 316 MovieClipUses:124 93 289 290 291 115 296 301 304 307 315Used by:Timeline
Symbol 317 GraphicUsed by:Timeline
Symbol 318 MovieClipUses:238 158Used by:Timeline
Symbol 319 TextUses:3Used by:320
Symbol 320 ButtonUses:59 319Used by:365
Symbol 321 TextUses:3Used by:322
Symbol 322 ButtonUses:59 321Used by:365
Symbol 323 TextUses:3Used by:324
Symbol 324 ButtonUses:59 323Used by:365
Symbol 325 TextUses:3Used by:326
Symbol 326 ButtonUses:59 325Used by:365
Symbol 327 TextUses:3Used by:328
Symbol 328 ButtonUses:59 327Used by:365
Symbol 329 ButtonUses:94Used by:330
Symbol 330 MovieClipUses:329Used by:365
Symbol 331 GraphicUsed by:332
Symbol 332 ButtonUses:331Used by:333
Symbol 333 MovieClipUses:332Used by:365
Symbol 334 ButtonUses:119 97 96Used by:335
Symbol 335 MovieClipUses:334Used by:365
Symbol 336 GraphicUsed by:337
Symbol 337 ButtonUses:336Used by:338
Symbol 338 MovieClipUses:337Used by:365
Symbol 339 GraphicUsed by:340
Symbol 340 ButtonUses:339Used by:341
Symbol 341 MovieClipUses:340Used by:365
Symbol 342 GraphicUsed by:343 346
Symbol 343 ButtonUses:342 297Used by:344
Symbol 344 MovieClipUses:343Used by:365
Symbol 345 TextUses:3Used by:346
Symbol 346 ButtonUses:342 345Used by:347
Symbol 347 MovieClipUses:346Used by:365
Symbol 348 ButtonUses:280Used by:349
Symbol 349 MovieClipUses:348Used by:365
Symbol 350 GraphicUsed by:351
Symbol 351 ButtonUses:350Used by:352
Symbol 352 MovieClipUses:351Used by:365
Symbol 353 TextUses:3Used by:354
Symbol 354 ButtonUses:59 353Used by:365
Symbol 355 TextUses:3Used by:356
Symbol 356 ButtonUses:59 355Used by:365
Symbol 357 GraphicUsed by:358
Symbol 358 ButtonUses:357Used by:365
Symbol 359 GraphicUsed by:360
Symbol 360 ButtonUses:359Used by:365
Symbol 361 EditableTextUses:3Used by:365
Symbol 362 ButtonUses:59Used by:365
Symbol 363 GraphicUsed by:365
Symbol 364 EditableTextUses:3Used by:365
Symbol 365 MovieClipUses:23 320 322 324 326 328 330 333 335 338 341 344 347 349 352 354 356 358 360 361 362 363 364Used by:Timeline
Symbol 366 ButtonUses:59Used by:372
Symbol 367 ButtonUses:59Used by:372
Symbol 368 TextUses:3Used by:369
Symbol 369 ButtonUses:59 368Used by:372
Symbol 370 EditableTextUses:3Used by:372
Symbol 371 EditableTextUses:3Used by:372
Symbol 372 MovieClipUses:366 367 369 370 371Used by:Timeline
Symbol 373 GraphicUsed by:374
Symbol 374 ButtonUses:373Used by:380
Symbol 375 GraphicUsed by:379
Symbol 376 GraphicUsed by:379
Symbol 377 GraphicUsed by:379
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:375 376 377 378Used by:380
Symbol 380 MovieClipUses:374 22 379Used by:Timeline
Symbol 381 GraphicUsed by:395
Symbol 382 ButtonUses:238Used by:395
Symbol 383 GraphicUsed by:395
Symbol 384 TextUses:3Used by:395
Symbol 385 TextUses:3Used by:395
Symbol 386 TextUses:3Used by:395
Symbol 387 TextUses:3Used by:395
Symbol 388 TextUses:3Used by:395
Symbol 389 TextUses:3Used by:395
Symbol 390 TextUses:3Used by:395
Symbol 391 TextUses:3Used by:395
Symbol 392 GraphicUsed by:395
Symbol 393 TextUses:3Used by:394
Symbol 394 ButtonUses:59 393Used by:395 422
Symbol 395 MovieClipUses:381 382 383 384 385 386 387 388 389 390 391 392 394Used by:Timeline
Symbol 396 EditableTextUses:3Used by:Timeline
Symbol 397 GraphicUsed by:399
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:59 397 398Used by:401 411 428 432
Symbol 400 TextUses:3Used by:401 411 428
Symbol 401 ButtonUses:399 400 59Used by:402
Symbol 402 MovieClipUses:401Used by:Timeline
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClipUses:403Used by:Timeline
Symbol 405 EditableTextUses:3Used by:Timeline
Symbol 406 GraphicUsed by:422
Symbol 407 TextUses:3Used by:422
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClipUses:408Used by:422 423
Symbol 410 TextUses:3Used by:422
Symbol 411 ButtonUses:399 400 59Used by:422
Symbol 412 TextUses:3Used by:422
Symbol 413 TextUses:3Used by:422
Symbol 414 TextUses:3Used by:422
Symbol 415 TextUses:3Used by:422
Symbol 416 TextUses:3Used by:422
Symbol 417 TextUses:3Used by:422
Symbol 418 EditableTextUses:3Used by:422
Symbol 419 EditableTextUses:3Used by:422
Symbol 420 EditableTextUses:3Used by:422
Symbol 421 EditableTextUses:3Used by:422
Symbol 422 MovieClipUses:406 394 407 409 410 411 412 413 414 415 416 417 25 418 419 420 421Used by:Timeline
Symbol 423 MovieClipUses:409Used by:Timeline
Symbol 424 EditableTextUses:3Used by:459
Symbol 425 GraphicUsed by:459 463
Symbol 426 TextUses:3Used by:459
Symbol 427 TextUses:3Used by:456
Symbol 428 ButtonUses:399 400 59Used by:456
Symbol 429 ButtonUses:189Used by:456
Symbol 430 TextUses:3Used by:456
Symbol 431 TextUses:3Used by:432
Symbol 432 ButtonUses:399 431 59Used by:456
Symbol 433 TextUses:3Used by:456
Symbol 434 ButtonUses:213Used by:456
Symbol 435 TextUses:3Used by:456
Symbol 436 ButtonUses:232Used by:456
Symbol 437 ButtonUses:284Used by:456
Symbol 438 TextUses:3Used by:456
Symbol 439 TextUses:3Used by:456
Symbol 440 ButtonUses:156Used by:456
Symbol 441 TextUses:3Used by:456
Symbol 442 ButtonUses:210Used by:456
Symbol 443 TextUses:3Used by:456
Symbol 444 BitmapUsed by:445
Symbol 445 GraphicUses:444Used by:456
Symbol 446 TextUses:3Used by:456
Symbol 447 EditableTextUses:3Used by:456
Symbol 448 TextUses:3Used by:456
Symbol 449 EditableTextUses:3Used by:456
Symbol 450 BitmapUsed by:451
Symbol 451 GraphicUses:450Used by:456
Symbol 452 EditableTextUses:3Used by:456
Symbol 453 EditableTextUses:3Used by:456
Symbol 454 EditableTextUses:3Used by:456
Symbol 455 EditableTextUses:3Used by:456
Symbol 456 MovieClipUses:303 427 428 429 430 432 306 433 434 435 436 437 438 22 439 440 441 442 443 445 446 447 448 449 451 452 453 454 455Used by:459
Symbol 457 EditableTextUses:3Used by:459
Symbol 458 SoundUsed by:459
Symbol 459 MovieClipUses:424 425 426 456 457 458Used by:Timeline
Symbol 460 TextUses:3Used by:465
Symbol 461 GraphicUsed by:465
Symbol 462 TextUses:3Used by:463
Symbol 463 ButtonUses:425 462 37Used by:464
Symbol 464 MovieClipUses:463Used by:465
Symbol 465 MovieClipUses:460 461 67 464Used by:Timeline
Symbol 466 ButtonUses:35Used by:467
Symbol 467 MovieClipUses:466Used by:Timeline

Instance Names

"menu"Frame 61Symbol 67 MovieClip
"soundControl"Frame 62Symbol 75 MovieClip
"sfx"Frame 62Symbol 79 MovieClip
"room0"Frame 62Symbol 107 MovieClip
"room1"Frame 62Symbol 123 MovieClip
"room2"Frame 62Symbol 136 MovieClip
"room3"Frame 62Symbol 145 MovieClip
"room4"Frame 62Symbol 161 MovieClip
"room5"Frame 62Symbol 179 MovieClip
"room6"Frame 62Symbol 195 MovieClip
"room7"Frame 62Symbol 205 MovieClip
"room10"Frame 62Symbol 217 MovieClip
"room8"Frame 62Symbol 224 MovieClip
"room9"Frame 62Symbol 236 MovieClip
"room12"Frame 62Symbol 267 MovieClip
"room13"Frame 62Symbol 287 MovieClip
"room14"Frame 62Symbol 316 MovieClip
"tellUserHL"Frame 62Symbol 318 MovieClip
"controlPanel"Frame 62Symbol 365 MovieClip
"conversationPanel"Frame 62Symbol 372 MovieClip
"hero"Frame 62Symbol 380 MovieClip
"map"Frame 62Symbol 395 MovieClip
"btnNextMessage"Frame 62Symbol 402 MovieClip
"helper"Frame 62Symbol 422 MovieClip
"outro"Frame 62Symbol 459 MovieClip
"menu"Frame 62Symbol 465 MovieClip
"clickStopper"Frame 62Symbol 467 MovieClip
"instructions"Symbol 67 MovieClip Frame 1Symbol 26 MovieClip
"about"Symbol 67 MovieClip Frame 1Symbol 29 MovieClip
"engine"Symbol 67 MovieClip Frame 1Symbol 34 MovieClip
"menuMenu"Symbol 67 MovieClip Frame 1Symbol 50 MovieClip
"credits"Symbol 67 MovieClip Frame 1Symbol 56 MovieClip
"options"Symbol 67 MovieClip Frame 1Symbol 66 MovieClip
"sack"Symbol 107 MovieClip Frame 1Symbol 100 MovieClip
"chuckie"Symbol 136 MovieClip Frame 1Symbol 135 MovieClip
"light"Symbol 160 MovieClip Frame 1Symbol 159 MovieClip
"booth"Symbol 287 MovieClip Frame 1Symbol 279 MovieClip
"jar"Symbol 287 MovieClip Frame 1Symbol 282 MovieClip
"prof"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"objSign"Symbol 316 MovieClip Frame 1Symbol 296 MovieClip
"geyser"Symbol 316 MovieClip Frame 1Symbol 301 MovieClip
"optimus2"Symbol 316 MovieClip Frame 1Symbol 304 MovieClip
"chuckie2"Symbol 316 MovieClip Frame 1Symbol 307 MovieClip
"newHome"Symbol 316 MovieClip Frame 1Symbol 315 MovieClip
"invSack"Symbol 365 MovieClip Frame 1Symbol 330 MovieClip
"invForm"Symbol 365 MovieClip Frame 1Symbol 333 MovieClip
"invStick"Symbol 365 MovieClip Frame 1Symbol 335 MovieClip
"invKey"Symbol 365 MovieClip Frame 1Symbol 338 MovieClip
"invTP"Symbol 365 MovieClip Frame 1Symbol 341 MovieClip
"invDrill"Symbol 365 MovieClip Frame 1Symbol 344 MovieClip
"prizeMoney"Symbol 365 MovieClip Frame 1Symbol 347 MovieClip
"jar"Symbol 365 MovieClip Frame 1Symbol 349 MovieClip
"jarOfOil"Symbol 365 MovieClip Frame 1Symbol 352 MovieClip
"bodyStandard"Symbol 380 MovieClip Frame 1Symbol 22 MovieClip
"bodyUpgraded"Symbol 380 MovieClip Frame 1Symbol 379 MovieClip
"extraBit"Symbol 465 MovieClip Frame 2Symbol 464 MovieClip

Labels

"walk"Symbol 22 MovieClip Frame 1
"sl"Symbol 301 MovieClip Frame 100
"walk"Symbol 379 MovieClip Frame 1

Dynamic Text Variables

_root.myNameSymbol 5 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="12" COLOR="#000000">gavD</FONT></P>"
_root.percentageSymbol 14 EditableText"0"
_root.webLink1Symbol 32 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">www.christian-aid.org.uk/give/</FONT></P>"
_root.mySiteSymbol 33 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">gavd.co.uk</FONT></P>"
_root.myNameSymbol 53 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>"
_root.sambaLinkSymbol 54 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">Samba Lucas</FONT></P>"
_root.myNameSymbol 55 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>"
_root.scriptTextSymbol 361 EditableText"Script text"
_root.tuneTextSymbol 364 EditableText"x"
_root.conversation2Symbol 370 EditableText"Conversation option 2"
_root.conversation1Symbol 371 EditableText"Conversation option 1"
_root.infoTextSymbol 396 EditableText"Info text Info text"
_root.locationTextSymbol 405 EditableText"Location location location!"
_root.myNameSymbol 418 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>"
_root.myNameSymbol 419 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="9" COLOR="#000000">gavD</FONT></P>"
_root.scrumbledLinkSymbol 420 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="10" COLOR="#000000">www.scrumbledeggs.co.uk</FONT></P>"
_root.sambaLinkSymbol 421 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="10" COLOR="#000000">Samba Lucas</FONT></P>"
TextField11Symbol 424 EditableText"outro"
_root.scrumbledLinkSymbol 447 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">lscrumbledeggs.co.uk</FONT></P>"
_root.mySiteSymbol 449 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">lhomepage.ntlworld.com/gavin.davies2</FONT></P>"
_root.webLink1Symbol 452 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">www.christian-aid.org.uk/give/</FONT></P>"
TextField15Symbol 453 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">Thanks for playing, and</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">congratulations on beating the</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">game!</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">If you enjoyed this game, please</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">consider making a donation to</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">those less fortunate than you:</FONT></P>"
TextField16Symbol 454 EditableText"<P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">If you&apos;ve got any comments about</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">the game, or would like a copy of</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">the engine, feel free to contact me</FONT></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">on:</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000"> </FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="ZX-Spectrum" SIZE="11" COLOR="#000000">              Peace!</FONT></P>"
_root.timeTakenSymbol 457 EditableText"10:00"




http://swfchan.com/6/28273/info.shtml
Created: 20/5 -2019 12:10:08 Last modified: 20/5 -2019 12:10:08 Server time: 14/05 -2024 00:31:33