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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27883617?noj=FRM27883617-22DC" width="1" height="1"></div>

DropbloX.swf

This is the info page for
Flash #28404

(Click the ID number above for more basic data on this flash file.)


Text
Game
Over

Game
Over

Winner !!!

Winner !!!

Loser

Loser

Highscore !

Enter your name :

Submit

Loaded :

0 %

.com

.com

CREATED BY

DropbloX

DropbloX

DropbloX

Concept, programming, graphics and music by Sven Magnus
GameSQUID logo designed by Sam Destrycker

Concept, programming, graphics and music by Sven Magnus
GameSQUID logo designed by Sam Destrycker

One player

One player

Two players

Two players

Highscores

Highscores

Play more games

Play more games

Free games for your site

Free games for your site

Download free games

Download free games

Please wait...

CLOSE

1

Sven

100000

#

name

score

Highscores

Highscores

Highscores

#

name

score

1

Lines to go:

0

Level:

Score:

0

Pause

Main menu

Play again

Resume game

Resume game

Return to main menu

Return to main menu

Visit ArmorGames.com

Visit ArmorGames.com

Visit GameSquid.com

Visit GameSquid.com

1

0

0

0

Wins:

ActionScript [AS1/AS2]

Frame 1
_root.server = "http://www.armorgames.com/highscores/highscores.php?game=1&"; System.security.loadPolicyFile("http://www.armorgames.com/highscores/crossdomain.xml"); stop(); squid._yscale = 0; squid._xscale = 0; onEnterFrame = function () { squid._yscale = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); squid._xscale = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); _root.loaded.text = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + " %"; if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.gotoAndPlay(19); delete _root.onEnterFrame; } };
Frame 20
stop(); var music = new Sound(); music.attachSound("soundTrack"); music.start(0, 100000); music.setVolume(80);
Frame 95
stop(); _root.highScore_mc._visible = false;
Frame 110
stop(); _root.resume._visible = false; _root.again._visible = false; _root.main._visible = false; _root.Game1.againButton = again; _root.Game1.menuButton = main; _root.Game1.pauseButton = pause; _root.Game1.resumeButton = resume; _root.Game1.levelDisplay = info.lvl; _root.Game1.linesDisplay = info.lines; _root.Game1.scoreDisplay = info.score;
Frame 120
myArray = function (v) { var _local1 = new Array(); _local1[0] = v; return(_local1); }; stop(); _root.resume._visible = false; _root.again._visible = false; _root.main._visible = false; _root.Game1.againButton = again; _root.Game1.menuButton = main; _root.Game1.pauseButton = pause; _root.Game1.resumeButton = resume; _root.Game1.levelDisplay = _root.info1.lvl; _root.Game1.linesDisplay = _root.info1.lines; _root.Game1.scoreDisplay = _root.info1.score; _root.Game1.winsDisplay = _root.info1.wins; _root.Game2.againButton = again; _root.Game2.menuButton = main; _root.Game2.pauseButton = pause; _root.Game2.resumeButton = resume; _root.Game2.levelDisplay = _root.info2.lvl; _root.Game2.linesDisplay = _root.info2.lines; _root.Game2.scoreDisplay = _root.info2.score; _root.Game2.winsDisplay = _root.info2.wins; Game1.leftKey = Array(81, 65); Game1.rightKey = myArray(68); Game1.downKey = Array(83, 32); Game1.otherGame = Game2; Game2.otherGame = Game1;
Symbol 25 MovieClip [Block] Frame 1
#initclip 5 Object.registerClass("Block", Block); #endinitclip
Symbol 45 Button
on (release) { var my_lv = new LoadVars(); my_lv.onLoad = function (success) { _root.highScore_mc.showScores(); }; my_lv.load((((_root.server + "mode=addscore&name=") + escape(this.name.text)) + "&score=") + escape(this._parent.score)); this._visible = false; }
Symbol 47 MovieClip [Game] Frame 1
#initclip 4 Object.registerClass("Game", Game); #endinitclip
Symbol 194 MovieClip [__Packages.Game] Frame 0
class Game extends MovieClip { var twok, zweep, addSwitch, numberOfDisappears, wins, loser_mc, winner_mc, gameOver_mc, enterHighScore_mc, score, running, gameOver, width, height, blockSize, leftKey, rightKey, downKey, events, createEmptyMovieClip, getNextHighestDepth, levels, winsDisplay, otherGame, againButton, menuButton, pauseButton, resumeButton, fallingBlocks, blocks, playField, comboCnt, disappearCount, currentLevel, levelDisplay, linesDisplay, checkDownward, downWardBlocks, addToOtherPlayer, addRows, speed, inputDelay, action, delTimer, linesToGo, scoreDisplay, nextCollapse, checkedBlocks, checkedBlocksList, checked; function Game () { super(); twok = new Sound(this); twok.attachSound("twok"); twok.onSoundComplete = function () { this.complete = true; }; twok.setVolume(100); zweep = new Sound(this); zweep.attachSound("zweep"); zweep.setVolume(100); addSwitch = false; numberOfDisappears = 0; wins = 0; loser_mc._visible = false; winner_mc._visible = false; gameOver_mc._visible = false; enterHighScore_mc._visible = false; score = 0; running = true; gameOver = false; width = 8; height = 20; blockSize = 20; leftKey = new Array(37, 100); rightKey = new Array(39, 102); downKey = new Array(40, 96, 101); events = createEmptyMovieClip("events_mc", getNextHighestDepth()); events.Game = this; events.onEnterFrame = function () { this.Game.frame(); }; levels = new Array(); levels[levels.length] = new Level(1, 1, 30, 0); levels[levels.length] = new Level(2, 1, 35, 0); levels[levels.length] = new Level(3, 2, 40, 5); levels[levels.length] = new Level(4, 2, 45, 4); levels[levels.length] = new Level(5, 3, 50, 3); levels[levels.length] = new Level(6, 3, 55, 2); levels[levels.length] = new Level(7, 4, 60, 5); levels[levels.length] = new Level(8, 5, 65, 4); levels[levels.length] = new Level(9, 6, 70, 3); levels[levels.length] = new Level(10, 7, 75, 2); levels[levels.length] = new Level(11, 8, 80, 5); levels[levels.length] = new Level(12, 9, 85, 4); levels[levels.length] = new Level(13, 10, 90, 3); levels[levels.length] = new Level(14, 10, 95, 2); levels[levels.length] = new Level(15, 10, 100, 3); levels[levels.length] = new Level(16, 10, 120, 1); initLevel(0); } function win() { wins++; winsDisplay.text = wins.toString(); running = false; winner_mc._visible = true; } function setGameOver() { if (otherGame) { if (running) { otherGame.win(); } loser_mc._visible = true; } else { gameOver_mc._visible = true; if (!gameOver) { _root.highScore_mc.game = this; _root.highScore_mc.getLowest(); } } gameOver = true; running = false; againButton._visible = true; menuButton._visible = true; pauseButton._visible = false; resumeButton._visible = false; } function pauseGame() { running = false; var _local3 = 0; while (_local3 < width) { fallingBlocks[_local3]._visible = false; _local3++; } _local3 = 0; while (_local3 < width) { var _local2 = 0; while (_local2 <= height) { blocks[_local3][_local2]._visible = false; _local2++; } _local3++; } } function resume() { running = true; var _local3 = 0; while (_local3 < width) { fallingBlocks[_local3]._visible = true; _local3++; } _local3 = 0; while (_local3 < width) { var _local2 = 0; while (_local2 <= height) { blocks[_local3][_local2]._visible = true; _local2++; } _local3++; } } function clearLevel() { var _local3 = 0; while (_local3 < width) { fallingBlocks[_local3].removeMovieClip(); _local3++; } _local3 = 0; while (_local3 < width) { var _local2 = 0; while (_local2 <= height) { if (blocks[_local3][_local2]) { blocks[_local3][_local2].removeMovieClip(); } _local2++; } _local3++; } for (var _local4 in playField) { if (_local4.substring(0, 5) == "block") { playField[_local4].removeMovieClip(); } } } function initLevel(n) { comboCnt = 0; disappearCount = 10; currentLevel = n; if (currentLevel >= levels.length) { if (otherGame != null) { levels[currentLevel] = new Level(currentLevel, 20, 150, 1); } else { _root.gotoAndStop("CLEAR"); } } if (levelDisplay) { levelDisplay.text = levels[currentLevel].number.toString(); } if (linesDisplay) { linesDisplay.text = (levels[currentLevel].lines + 1).toString(); } checkDownward = false; downWardBlocks = new Array(); addToOtherPlayer = true; addRows = 0; speed = 0; inputDelay = 0; action = "generate"; delTimer = 0; blocks = new Array(); fallingBlocks = new Array(width); var _local3 = 0; while (_local3 < width) { blocks[_local3] = new Array(height + 1); _local3++; } linesToGo = levels[currentLevel].lines + 1; } function playAgain() { addSwitch = false; numberOfDisappears = 0; loser_mc._visible = false; winner_mc._visible = false; gameOver_mc._visible = false; enterHighScore_mc._visible = false; clearLevel(); score = 0; if (scoreDisplay) { scoreDisplay.text = "0"; } running = true; gameOver = false; initLevel(0); } function myArray(v) { var _local1 = new Array(); _local1[0] = v; return(_local1); } function randRange(min, max) { var _local1 = Math.round(Math.random() * (max - min)) + min; return(_local1); } function generate() { if (linesToGo == 1) { action = "disappear"; return(undefined); } addR = addRows; if (addR > 0) { var _local6 = 0; while (_local6 < addR) { var _local5 = 0; while (_local5 < width) { var _local2 = 1; while (_local2 < (height + 1)) { blocks[_local5][_local2 - 1] = blocks[_local5][_local2]; if (blocks[_local5][_local2 - 1]) { blocks[_local5][_local2 - 1]._y = blocks[_local5][_local2 - 1]._y - blockSize; } _local2++; } var _local4 = playField.attachMovie("Block", "block" + playField.getNextHighestDepth(), playField.getNextHighestDepth()); _local4.size = blockSize; _local4._x = _local5 * blockSize; _local4._y = height * blockSize; _local4.x = _local5; var _local3; do { _local3 = levels[currentLevel].colors[random(levels[currentLevel].colors.length)]; } while (_local3 == "Empty"); _local4.setColor(_local3); blocks[_local5][height] = _local4; _local5++; } _local6++; } addRows = 0; addToOtherPlayer = false; checkDisappear(); genCnt = 0; return(undefined); } linesToGo--; linesDisplay.text = linesToGo.toString(); var _local5 = 0; while (_local5 < width) { var _local4 = playField.attachMovie("Block", "block" + playField.getNextHighestDepth(), playField.getNextHighestDepth()); _local4.size = blockSize; _local4._x = _local5 * blockSize; _local4._y = 0; _local4.x = _local5; if (random(100) < levels[currentLevel].numberChance) { _local4.setNumber(randRange(3, 6)); } else { _local4.setColor(levels[currentLevel].colors[random(levels[currentLevel].colors.length)]); } fallingBlocks[_local5] = _local4; _local5++; } allEmpty = true; _local5 = 0; while (_local5 < width) { if (fallingBlocks[_local5].color != "Empty") { allEmpty = false; } _local5++; } if (allEmpty) { do { var _local3 = levels[currentLevel].colors[random(levels[currentLevel].colors.length)]; } while (_local3 == "Empty"); fallingBlocks[0].setColor(_local3); } _local5 = 0; while (_local5 < width) { if (blocks[_local5][0] != null) { setGameOver(); } _local5++; } if (!otherGame) { if (addSwitch) { addRows = 1; } else { addRows = 0; } addSwitch = !addSwitch; } else if (otherGame.gameOver == true) { addRows = 1; } if ((otherGame != null) && (numberOfDisappears > 3)) { otherGame.addBlocks(Math.floor((numberOfDisappears - 3) / 2)); } numberOfDisappears = 0; action = "fall"; } function frame() { if (parseInt(scoreDisplay.text) < score) { var _local3 = Math.floor((score - parseInt(scoreDisplay.text)) / 5); if (_local3 <= 0) { _local3 = 1; } scoreDisplay.text = parseInt(scoreDisplay.text) + _local3; if (parseInt(scoreDisplay.text) > score) { scoreDisplay.text = score.toString(); } } if (!running) { return(undefined); } var _local2 = 0; while (_local2 < width) { if (blocks[_local2][0] != null) { setGameOver(); } _local2++; } if (action == "generate") { generate(0); } if (!running) { return(undefined); } if (action == "fall") { fall(); } if (action == "delete") { doDelete(); } if (action == "collapse") { collapse(); } if (action == "disappear") { disappearAll(); } if (action == "nextlevel") { clearLevel(); initLevel(currentLevel + 1); } } function disappearAll() { var _local3 = 0; while (_local3 < width) { fallingBlocks[_local3]._alpha = fallingBlocks[_local3]._alpha - 10; _local3++; } _local3 = 0; while (_local3 < width) { var _local2 = 0; while (_local2 <= height) { if (blocks[_local3][_local2]) { blocks[_local3][_local2]._alpha = blocks[_local3][_local2]._alpha - 10; } _local2++; } _local3++; } disappearCount--; if (disappearCount == 0) { action = "nextlevel"; } } function collapse() { nextCollapse = false; var _local4 = false; var _local3 = 0; while (_local3 < width) { var _local2 = height - 1; while (_local2 > 0) { if (blocks[_local3][_local2]) { if ((!blocks[_local3][_local2 + 1]) || (blocks[_local3][_local2 + 1] && (blocks[_local3][_local2 + 1]._y > ((_local2 + 1) * blockSize)))) { nextCollapse = true; blocks[_local3][_local2]._y = blocks[_local3][_local2]._y + 10; if (blocks[_local3][_local2]._y >= ((_local2 + 1) * blockSize)) { blocks[_local3][_local2 + 1] = blocks[_local3][_local2]; blocks[_local3][_local2] = null; _local4 = true; } } } _local2--; } _local3++; } if (_local4) { if ((twok.position == 0) || (twok.position == twok.duration)) { twok.start(); } } if (!nextCollapse) { comboCnt++; action = "generate"; checkDisappear(); } } function doDelete() { if ((delTimer == 10) && ((zweep.position == 0) || (zweep.position == zweep.duration))) { zweep.start(); } delTimer--; if (delTimer > 0) { var _local3 = 0; while (_local3 < width) { var _local2 = 1; while (_local2 < (height + 1)) { if (blocks[_local3][_local2].del) { blocks[_local3][_local2]._alpha = blocks[_local3][_local2]._alpha - 10; } _local2++; } _local3++; } } else { var _local3 = 0; while (_local3 < width) { var _local2 = 1; while (_local2 < (height + 1)) { if (blocks[_local3][_local2].del) { blocks[_local3][_local2].removeMovieClip(); blocks[_local3][_local2] = null; } _local2++; } _local3++; } action = "collapse"; } } function fall() { comboCnt = 0; if (inputDelay > 0) { inputDelay--; } if (myDown(leftKey) && (inputDelay == 0)) { var _local3 = new Array(); var _local4 = 0; while (_local4 < width) { if (fallingBlocks[_local4]) { _local3[_local3.length] = fallingBlocks[_local4]; } _local4++; } var _local10 = _local3[0]; var _local7 = _local3[_local3.length - 1]._x; inputDelay = 2; _local4 = _local3.length; while (_local4 > 0) { _local3[_local4]._x = _local3[_local4 - 1]._x; _local3[_local4].x = _local3[_local4]._x / blockSize; fallingBlocks[_local3[_local4]._x / blockSize] = _local3[_local4]; _local4--; } _local10._x = _local7; _local10.x = _local7 / blockSize; fallingBlocks[_local7 / blockSize] = _local10; } else if (myDown(rightKey) && (inputDelay == 0)) { var _local3 = new Array(); var _local4 = 0; while (_local4 < width) { if (fallingBlocks[_local4]) { _local3[_local3.length] = fallingBlocks[_local4]; } _local4++; } var _local9 = _local3[_local3.length - 1]; var _local8 = _local3[0]._x; inputDelay = 3; _local4 = 0; while (_local4 < (_local3.length - 1)) { _local3[_local4]._x = _local3[_local4 + 1]._x; _local3[_local4].x = _local3[_local4]._x / blockSize; fallingBlocks[_local3[_local4]._x / blockSize] = _local3[_local4]; _local4++; } _local9._x = _local8; _local9.x = _local8 / blockSize; fallingBlocks[_local8 / blockSize] = _local9; } if (myDown(downKey)) { if (speed != blockSize) { } speed = blockSize; } else { speed = levels[currentLevel].speed; } var _local6 = false; var _local5 = false; var _local4 = 0; while (_local4 < width) { if (fallingBlocks[_local4]) { var _local2 = fallingBlocks[_local4]; _local2._y = _local2._y + speed; if (blocks[_local2.x][Math.floor(_local2._y / blockSize) + 1] != null) { if (_local2.color != "Empty") { _local5 = true; } stopBlock(_local2); } else if (_local2._y >= (height * blockSize)) { if (_local2.color != "Empty") { _local5 = true; } stopBlock(_local2); } else { _local6 = true; } } _local4++; } if (!_local6) { action = "generate"; addToOtherPlayer = true; if (checkDownward) { checkDownwardBlocks(); } else { checkDisappear(); } } if (_local5) { if ((twok.position == 0) || (twok.position == twok.duration)) { twok.start(); } } } function checkDownwardBlocks() { checkDownward = false; action = "delete"; delTimer = 10; var _local2 = 0; while (_local2 < downWardBlocks.length) { numberOfDisappears++; downWardBlocks[_local2].del = true; max = downWardBlocks[_local2].num; if (max > (height - downWardBlocks[_local2].y)) { max = height - downWardBlocks[_local2].y; } score = score + Math.round(Math.pow(max, 2)); var _local3 = 0; while (_local3 < max) { ty = (downWardBlocks[_local2].y + _local3) + 1; if (ty < (height + 1)) { blocks[downWardBlocks[_local2].x][ty].del = true; numberOfDisappears++; } _local3++; } _local2++; } downWardBlocks = new Array(); } function stopBlock(block) { fallingBlocks[block.x] = null; if (block.color == "Empty") { block.removeMovieClip(); return(undefined); } if (block.num > 0) { downWardBlocks[downWardBlocks.length] = block; checkDownward = true; } block._y = block.y * blockSize; if (block.y == 0) { setGameOver(); } blocks[block.x][Math.floor(block._y / blockSize)] = block; } function addBlocks(n) { addRows = addRows + n; if (addRows > 6) { addRows = 6; } } function checkDisappear() { var _local4 = 0; var _local3 = 0; while (_local3 < width) { var _local2 = 1; while (_local2 < (height + 1)) { if (blocks[_local3][_local2]) { checkedBlocks = new Array(); checkedBlocksList = new Array(); i2 = 0; while (i2 < width) { checkedBlocks[i2] = new Array(); i2++; } checked = 0; checkSurrounding(_local3, _local2, blocks[_local3][_local2]); if (checked > 2) { score = score + Math.round(Math.pow(checked, 2)); action = "delete"; delTimer = 10; i3 = 0; while (i3 < checkedBlocksList.length) { if (!checkedBlocksList[i3].del) { if (addToOtherPlayer) { numberOfDisappears++; } _local4++; } checkedBlocksList[i3].del = true; i3++; } } } _local2++; } _local3++; } } function checkSurrounding(i, j, block) { checked++; if (blocks[i][j].del) { return(undefined); } checkedBlocksList[checkedBlocksList.length] = blocks[i][j]; checkedBlocks[i][j] = blocks[i][j]; if (i > 0) { if ((blocks[i - 1][j].color == block.color) && (!checkedBlocks[i - 1][j])) { checkSurrounding(i - 1, j, block); } } if (i < 9) { if ((blocks[i + 1][j].color == block.color) && (!checkedBlocks[i + 1][j])) { checkSurrounding(i + 1, j, block); } } if (j > 1) { if ((blocks[i][j - 1].color == block.color) && (!checkedBlocks[i][j - 1])) { checkSurrounding(i, j - 1, block); } } if (j < 21) { if ((blocks[i][j + 1].color == block.color) && (!checkedBlocks[i][j + 1])) { checkedBlocks[i][j + 1] = blocks[i][j + 1]; checkSurrounding(i, j + 1, block); } } } function myDown(a) { var _local1 = 0; while (_local1 < a.length) { if (Key.isDown(a[_local1])) { return(true); } _local1++; } return(false); } var colors = new Array("Empty", "Empty", "Empty", "Empty", "Blue", "Red", "Yellow", "Green", "Purple"); }
Symbol 195 MovieClip [__Packages.Level] Frame 0
class Level { var number, speed, colors, lines, numberChance; function Level (n, s, l, c) { number = n; speed = s; if (n < 3) { colors = new Array("Empty", "Empty", "Empty", "Empty", "Blue", "Red", "Yellow", "Green", "Empty", "Empty", "Empty", "Empty", "Blue", "Red", "Yellow", "Green", "Purple"); } else if (n < 5) { colors = new Array("Empty", "Blue", "Red", "Yellow", "Green", "Empty", "Empty", "Empty", "Empty", "Blue", "Red", "Yellow", "Green", "Purple"); } else { colors = new Array("Empty", "Blue", "Red", "Yellow", "Green", "Empty", "Empty", "Empty", "Empty", "Blue", "Red", "Yellow", "Green", "Purple", "Purple", "Orange", "Orange"); } lines = l; numberChance = c; } }
Symbol 196 MovieClip [__Packages.Block] Frame 0
class Block extends MovieClip { var size, _y, color, gotoAndStop, num; function Block () { super(); } function get y() { return(Math.floor(_y / size)); } function setColor(color) { this.color = color; gotoAndStop(color); } function setNumber(num) { this.num = num; gotoAndStop("num" + num); } var x = 0; }
Symbol 98 Button
on (release) { _root.play(); }
Symbol 99 MovieClip Frame 143
_root.play(); stop();
Symbol 102 Button
on (release) { getURL ("http://www.gamesquid.com", "_blank"); }
Symbol 116 Button
on (release) { _root.gotoAndStop("1UP"); }
Symbol 119 Button
on (release) { _root.gotoAndStop("2UP"); }
Symbol 122 Button
on (release) { highScore_mc.showScores(); }
Symbol 125 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 128 Button
on (release) { getURL ("http://www.armorgames.com/freecontent.html", "_blank"); }
Symbol 131 Button
on (release) { getURL ("http://www.armorgames.com/download.html", "_blank"); }
Symbol 137 Button
on (press) { this.gotoAndStop(1); _visible = false; }
Symbol 151 MovieClip Frame 1
function showScores() { this._visible = true; this.bg._alpha = 100; var _local3 = new LoadVars(); _local3.onLoad = function (success) { _root.highScore_mc.scores = this; _root.highScore_mc.gotoAndStop(2); }; _local3.load(_root.server + "mode=get"); } function getLowest() { this._visible = true; this.bg._alpha = 0; var _local3 = new LoadVars(); _local3.onLoad = function (success) { trace(this.score); if (_root.Game1.score > this.score) { _root.Game1.enterHighScore_mc._visible = true; } _root.highScore_mc._visible = false; }; _local3.load(_root.server + "mode=getlowest"); } var scores; stop();
Symbol 151 MovieClip Frame 2
onEnterFrame = function () { var _local2 = 1; while (_local2 <= 10) { this["line" + _local2].posD.autoSize = true; this["line" + _local2].nameD.autoSize = true; this["line" + _local2].scoreD.autoSize = true; this["line" + _local2].posD.text = _local2; if (this.scores["name_" + _local2]) { this["line" + _local2].nameD.text = this.scores["name_" + _local2]; this["line" + _local2].scoreD.text = this.scores["score_" + _local2]; } else { this["line" + _local2].nameD.text = "-"; this["line" + _local2].scoreD.text = "-"; } _local2++; } delete this.onEnterFrame; };
Symbol 164 Button
on (release) { _root.pause._visible = false; _root.resume._visible = true; _root.Game1.pauseGame(); }
Symbol 166 Button
on (release) { _root.gotoAndStop("MENU"); }
Symbol 168 Button
on (release) { _root.pause._visible = true; _root.resume._visible = false; _root.again._visible = false; _root.main._visible = false; _root.Game1.playAgain(); }
Symbol 172 Button
on (release) { _root.pause._visible = true; _root.resume._visible = false; _root.Game1.resume(); if (_root.Game2) { _root.Game2.resume(); } }
Symbol 175 Button
on (release) { _root.gotoAndStop("MENU"); }
Symbol 178 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 181 Button
on (release) { getURL ("http://www.gamesquid.com", "_blank"); }
Symbol 183 Button
on (release) { _root.pause._visible = false; _root.resume._visible = true; _root.Game1.pauseGame(); _root.Game2.pauseGame(); }
Symbol 184 Button
on (release) { _root.pause._visible = true; _root.resume._visible = false; _root.again._visible = false; _root.main._visible = false; _root.Game1.playAgain(); _root.Game2.playAgain(); }

Library Items

Symbol 1 Sound [zweep]
Symbol 2 Sound [twok]
Symbol 3 Sound [soundTrack]
Symbol 4 GraphicUsed by:25
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:25
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:25
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:25
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:25
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:25
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:25
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:25
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:25
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:25
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClip [Block]Uses:4 6 8 10 12 14 16 18 20 22 24
Symbol 26 MovieClip [Placeholder]Used by:47
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:47
Symbol 29 GraphicUsed by:33 36 39
Symbol 30 FontUsed by:31 32 34 35 37 38 40 41 42 44 103 114 115 117 118 120 121 123 124 126 127 129 130 133 136 138 139 140 142 143 144 148 149 150 170 171 173 174 176 177 179 180
Symbol 31 TextUses:30Used by:33
Symbol 32 TextUses:30Used by:33
Symbol 33 MovieClipUses:29 31 32Used by:47
Symbol 34 TextUses:30Used by:36
Symbol 35 TextUses:30Used by:36
Symbol 36 MovieClipUses:29 34 35Used by:47
Symbol 37 TextUses:30Used by:39
Symbol 38 TextUses:30Used by:39
Symbol 39 MovieClipUses:29 37 38Used by:47
Symbol 40 TextUses:30Used by:46
Symbol 41 TextUses:30Used by:46
Symbol 42 EditableTextUses:30Used by:46
Symbol 43 GraphicUsed by:45 137
Symbol 44 TextUses:30Used by:45
Symbol 45 ButtonUses:43 44Used by:46
Symbol 46 MovieClipUses:40 41 42 45Used by:47
Symbol 47 MovieClip [Game]Uses:28 26 33 36 39 46Used by:Timeline
Symbol 48 GraphicUsed by:116 119 122 125 128 131 172 175 178 181  Timeline
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClipUses:50Used by:Timeline
Symbol 52 FontUsed by:53 54
Symbol 53 TextUses:52Used by:Timeline
Symbol 54 EditableTextUses:52Used by:Timeline
Symbol 194 MovieClip [__Packages.Game]
Symbol 195 MovieClip [__Packages.Level]
Symbol 196 MovieClip [__Packages.Block]
Symbol 55 GraphicUsed by:99
Symbol 56 GraphicUsed by:99
Symbol 57 GraphicUsed by:99
Symbol 58 GraphicUsed by:99
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:99
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:99
Symbol 63 GraphicUsed by:99
Symbol 64 GraphicUsed by:99
Symbol 65 GraphicUsed by:99
Symbol 66 GraphicUsed by:99
Symbol 67 GraphicUsed by:99
Symbol 68 GraphicUsed by:99
Symbol 69 GraphicUsed by:99
Symbol 70 GraphicUsed by:99
Symbol 71 GraphicUsed by:99
Symbol 72 GraphicUsed by:99
Symbol 73 SoundUsed by:99
Symbol 74 GraphicUsed by:99
Symbol 75 GraphicUsed by:99
Symbol 76 GraphicUsed by:99
Symbol 77 GraphicUsed by:99
Symbol 78 ShapeTweeningUsed by:99
Symbol 79 GraphicUsed by:99
Symbol 80 GraphicUsed by:99
Symbol 81 GraphicUsed by:99
Symbol 82 GraphicUsed by:99
Symbol 83 GraphicUsed by:99
Symbol 84 GraphicUsed by:99
Symbol 85 GraphicUsed by:99
Symbol 86 GraphicUsed by:99
Symbol 87 ShapeTweeningUsed by:99
Symbol 88 ShapeTweeningUsed by:99
Symbol 89 GraphicUsed by:93
Symbol 90 FontUsed by:91 92
Symbol 91 TextUses:90Used by:93
Symbol 92 TextUses:90Used by:93
Symbol 93 MovieClipUses:89 91 92Used by:99
Symbol 94 ShapeTweeningUsed by:99
Symbol 95 GraphicUsed by:99
Symbol 96 GraphicUsed by:99
Symbol 97 GraphicUsed by:98
Symbol 98 ButtonUses:97Used by:99
Symbol 99 MovieClipUses:55 56 57 58 60 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 93 94 95 96 98Used by:Timeline
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 ButtonUses:101Used by:Timeline
Symbol 103 TextUses:30Used by:Timeline
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:132 134  Timeline
Symbol 106 FontUsed by:107 108 109 145 146 147
Symbol 107 TextUses:106Used by:Timeline
Symbol 108 TextUses:106Used by:Timeline
Symbol 109 TextUses:106Used by:Timeline
Symbol 110 FontUsed by:111 112
Symbol 111 TextUses:110Used by:Timeline
Symbol 112 TextUses:110Used by:Timeline
Symbol 113 GraphicUsed by:Timeline
Symbol 114 TextUses:30Used by:116
Symbol 115 TextUses:30Used by:116
Symbol 116 ButtonUses:48 114 115Used by:Timeline
Symbol 117 TextUses:30Used by:119
Symbol 118 TextUses:30Used by:119
Symbol 119 ButtonUses:48 117 118Used by:Timeline
Symbol 120 TextUses:30Used by:122
Symbol 121 TextUses:30Used by:122
Symbol 122 ButtonUses:48 120 121Used by:Timeline
Symbol 123 TextUses:30Used by:125
Symbol 124 TextUses:30Used by:125
Symbol 125 ButtonUses:48 123 124Used by:Timeline
Symbol 126 TextUses:30Used by:128
Symbol 127 TextUses:30Used by:128
Symbol 128 ButtonUses:48 126 127Used by:Timeline
Symbol 129 TextUses:30Used by:131
Symbol 130 TextUses:30Used by:131
Symbol 131 ButtonUses:48 129 130Used by:Timeline
Symbol 132 ButtonUses:105Used by:151
Symbol 133 TextUses:30Used by:151
Symbol 134 MovieClipUses:105Used by:151
Symbol 135 GraphicUsed by:151
Symbol 136 TextUses:30Used by:137
Symbol 137 ButtonUses:43 136Used by:151
Symbol 138 EditableTextUses:30Used by:141
Symbol 139 EditableTextUses:30Used by:141
Symbol 140 EditableTextUses:30Used by:141
Symbol 141 MovieClipUses:138 139 140Used by:151
Symbol 142 TextUses:30Used by:151
Symbol 143 TextUses:30Used by:151
Symbol 144 TextUses:30Used by:151
Symbol 145 TextUses:106Used by:151
Symbol 146 TextUses:106Used by:151
Symbol 147 TextUses:106Used by:151
Symbol 148 TextUses:30Used by:151
Symbol 149 TextUses:30Used by:151
Symbol 150 TextUses:30Used by:151
Symbol 151 MovieClipUses:132 133 134 135 137 141 142 143 144 145 146 147 148 149 150Used by:Timeline
Symbol 152 GraphicUsed by:160
Symbol 153 FontUsed by:154 155 156 157 158 159 186 187 188 189 190
Symbol 154 EditableTextUses:153Used by:160
Symbol 155 TextUses:153Used by:160 191
Symbol 156 EditableTextUses:153Used by:160
Symbol 157 TextUses:153Used by:160 191
Symbol 158 TextUses:153Used by:160 191
Symbol 159 EditableTextUses:153Used by:160
Symbol 160 MovieClipUses:152 154 155 156 157 158 159Used by:Timeline
Symbol 161 GraphicUsed by:164 166 168 183 184
Symbol 162 FontUsed by:163 165 167
Symbol 163 TextUses:162Used by:164 183
Symbol 164 ButtonUses:161 163Used by:Timeline
Symbol 165 TextUses:162Used by:166
Symbol 166 ButtonUses:161 165Used by:Timeline
Symbol 167 TextUses:162Used by:168 184
Symbol 168 ButtonUses:161 167Used by:Timeline
Symbol 169 GraphicUsed by:182
Symbol 170 TextUses:30Used by:172
Symbol 171 TextUses:30Used by:172
Symbol 172 ButtonUses:48 170 171Used by:182
Symbol 173 TextUses:30Used by:175
Symbol 174 TextUses:30Used by:175
Symbol 175 ButtonUses:48 173 174Used by:182
Symbol 176 TextUses:30Used by:178
Symbol 177 TextUses:30Used by:178
Symbol 178 ButtonUses:48 176 177Used by:182
Symbol 179 TextUses:30Used by:181
Symbol 180 TextUses:30Used by:181
Symbol 181 ButtonUses:48 179 180Used by:182
Symbol 182 MovieClipUses:169 172 175 178 181Used by:Timeline
Symbol 183 ButtonUses:161 163Used by:Timeline
Symbol 184 ButtonUses:161 167Used by:Timeline
Symbol 185 GraphicUsed by:191
Symbol 186 EditableTextUses:153Used by:191
Symbol 187 EditableTextUses:153Used by:191
Symbol 188 EditableTextUses:153Used by:191
Symbol 189 EditableTextUses:153Used by:191
Symbol 190 TextUses:153Used by:191
Symbol 191 MovieClipUses:185 186 155 187 157 158 188 189 190Used by:Timeline
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:Timeline

Instance Names

"squid"Frame 1Symbol 51 MovieClip
"loaded"Frame 1Symbol 54 EditableText
"highScore_mc"Frame 95Symbol 151 MovieClip
"info"Frame 110Symbol 160 MovieClip
"Game1"Frame 110Symbol 47 MovieClip [Game]
"pause"Frame 110Symbol 164 Button
"main"Frame 110Symbol 166 Button
"again"Frame 110Symbol 168 Button
"resume"Frame 110Symbol 182 MovieClip
"Game2"Frame 120Symbol 47 MovieClip [Game]
"pause"Frame 120Symbol 183 Button
"again"Frame 120Symbol 184 Button
"info1"Frame 120Symbol 191 MovieClip
"info2"Frame 120Symbol 191 MovieClip
"name"Symbol 46 MovieClip Frame 1Symbol 42 EditableText
"playField"Symbol 47 MovieClip [Game] Frame 1Symbol 26 MovieClip [Placeholder]
"gameOver_mc"Symbol 47 MovieClip [Game] Frame 1Symbol 33 MovieClip
"winner_mc"Symbol 47 MovieClip [Game] Frame 1Symbol 36 MovieClip
"loser_mc"Symbol 47 MovieClip [Game] Frame 1Symbol 39 MovieClip
"enterHighScore_mc"Symbol 47 MovieClip [Game] Frame 1Symbol 46 MovieClip
"posD"Symbol 141 MovieClip Frame 1Symbol 138 EditableText
"nameD"Symbol 141 MovieClip Frame 1Symbol 139 EditableText
"scoreD"Symbol 141 MovieClip Frame 1Symbol 140 EditableText
"bg"Symbol 151 MovieClip Frame 1Symbol 132 Button
"bg"Symbol 151 MovieClip Frame 2Symbol 134 MovieClip
"line1"Symbol 151 MovieClip Frame 2Symbol 141 MovieClip
"line2"Symbol 151 MovieClip Frame 2Symbol 141 MovieClip
"line3"Symbol 151 MovieClip Frame 2Symbol 141 MovieClip
"line4"Symbol 151 MovieClip Frame 2Symbol 141 MovieClip
"line5"Symbol 151 MovieClip Frame 2Symbol 141 MovieClip
"line6"Symbol 151 MovieClip Frame 2Symbol 141 MovieClip
"line7"Symbol 151 MovieClip Frame 2Symbol 141 MovieClip
"line8"Symbol 151 MovieClip Frame 2Symbol 141 MovieClip
"line9"Symbol 151 MovieClip Frame 2Symbol 141 MovieClip
"line10"Symbol 151 MovieClip Frame 2Symbol 141 MovieClip
"lvl"Symbol 160 MovieClip Frame 1Symbol 154 EditableText
"lines"Symbol 160 MovieClip Frame 1Symbol 156 EditableText
"score"Symbol 160 MovieClip Frame 1Symbol 159 EditableText
"lvl"Symbol 191 MovieClip Frame 1Symbol 186 EditableText
"lines"Symbol 191 MovieClip Frame 1Symbol 187 EditableText
"score"Symbol 191 MovieClip Frame 1Symbol 188 EditableText
"wins"Symbol 191 MovieClip Frame 1Symbol 189 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "zweep"
ExportAssets (56)Timeline Frame 1Symbol 2 as "twok"
ExportAssets (56)Timeline Frame 1Symbol 3 as "soundTrack"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Block"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Placeholder"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Placeholder"
ExportAssets (56)Timeline Frame 1Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 1Symbol 194 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 195 as "__Packages.Level"
ExportAssets (56)Timeline Frame 1Symbol 196 as "__Packages.Block"
ExportAssets (56)Timeline Frame 110Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 111Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 112Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 113Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 114Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 115Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 116Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 117Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 118Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 119Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 120Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 120Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 121Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 121Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 122Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 122Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 123Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 123Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 124Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 124Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 125Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 125Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 126Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 126Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 127Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 127Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 128Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 128Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 129Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 129Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 130Symbol 47 as "Game"
ExportAssets (56)Timeline Frame 130Symbol 47 as "Game"

Labels

"MENU"Frame 95
"1UP"Frame 110
"2UP"Frame 120
"CLEAR"Frame 131
"Empty"Symbol 25 MovieClip [Block] Frame 1
"Blue"Symbol 25 MovieClip [Block] Frame 5
"Green"Symbol 25 MovieClip [Block] Frame 10
"Orange"Symbol 25 MovieClip [Block] Frame 15
"Purple"Symbol 25 MovieClip [Block] Frame 20
"Red"Symbol 25 MovieClip [Block] Frame 25
"Yellow"Symbol 25 MovieClip [Block] Frame 30
"num3"Symbol 25 MovieClip [Block] Frame 35
"num4"Symbol 25 MovieClip [Block] Frame 40
"num5"Symbol 25 MovieClip [Block] Frame 45
"num6"Symbol 25 MovieClip [Block] Frame 50




http://swfchan.com/6/28404/info.shtml
Created: 20/5 -2019 10:36:34 Last modified: 20/5 -2019 10:36:34 Server time: 22/12 -2024 08:27:38