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Caveman.swf

This is the info page for
Flash #28825

(Click the ID number above for more basic data on this flash file.)


Text
Free Games AND ShowS

MINICLIP.COM INTRO COMPONENT v1.7

Place this component on the top layer of
the first and second frame and other
content on frame two onwards.
The silhouette helps you position the
preloader correctly on your page.

The Game is loading (0%)

The Game is loading (0%)

过度动画

sound

ActionScript [AS1/AS2]

Frame 1
function initialization() { leven = 1; sect = 0; mam_ping = 1; life = 10; pause_all = false; pass_game = true; score = 0; game_sounds = true; } function create_stage() { this.createEmptyMovieClip("gameMC", 1); bg_mc = gameMC.createEmptyMovieClip("bgMC", gameMC.getNextHighestDepth()); map_mc = gameMC.createEmptyMovieClip("mapMC", gameMC.getNextHighestDepth()); object_mc = gameMC.createEmptyMovieClip("object_mc", gameMC.getNextHighestDepth()); enemy_mc = gameMC.createEmptyMovieClip("enemyMC", gameMC.getNextHighestDepth()); player_mc = gameMC.attachMovie("L_player", "M_player", gameMC.getNextHighestDepth()); boss_mc = gameMC.createEmptyMovieClip("bossMC", gameMC.getNextHighestDepth()); player_mc.body_type = "PLA"; create_sect_screen(); var _local3 = new Object(); _local3.s_body = player_mc; _local3.s_map = map_mc; _local3.s_aim = enemy_mc; _local3.s_speed = 4.5; _local3.s_screen_obj = gameMC; new as.PlayerObject(_local3); player_mc._x = start_placex[leven - 1]; player_mc._y = start_placey[leven - 1]; getUI(); gotoAndStop ("gaming"); if (mask2) { mask2.swapDepths(_root.getNextHighestDepth()); } if (this.mask_black_bj == undefined) { _root.attachMovie("black_bj", "mask_black_bj", _root.getNextHighestDepth()); mask_black_bj._x = 0; mask_black_bj._y = 0; mask_black_bj._width = 550; mask_black_bj._height = 400; } gameMC.setMask(mask_black_bj); } function start_game() { player_mc.Method.max_move = this["max_move" + leven][sect]; player_mc.Method.min_move = this["min_move" + leven][sect]; enemy_work = true; start_ctrl(); GetScore(0); GetLife(0); colour_egg = [1, 1, 1, 1, 1]; stopAllSounds(); now_music = undefined; play_music("sound" + leven, true); } function create_sect_screen() { if (leven <= 4) { var _local3 = Math.floor(this["min_move" + leven][sect] / 400); var _local4 = Math.ceil(this["max_move" + leven][sect] / 400); var _local2 = _local3; while (_local2 <= _local4) { if (!map_mc["L_map" + leven]) { var _local5 = map_mc.attachMovie("L_map" + leven, "M_map" + _local2, map_mc.getNextHighestDepth()); _local5._y = -400 * _local2; _local5.gotoAndStop(_local2 + 1); } _local2++; } _local2 = 0; while (_local2 < (_local3 - 1)) { map_mc["M_map" + _local2].removeMovieClip(); _local2++; } _local3 = Math.floor((this["min_move" + leven][sect] * (1 - fall_space)) / 400); _local4 = Math.ceil((this["max_move" + leven][sect] * (1 - fall_space)) / 400); _local2 = _local3; while (_local2 <= _local4) { if (!map_mc["L_bg" + leven]) { var _local5 = bg_mc.attachMovie("L_bg" + leven, "M_bg" + _local2, bg_mc.getNextHighestDepth()); _local5._y = -400 * _local2; _local5.gotoAndStop(_local2 + 1); } _local2++; } _local2 = 0; while (_local2 < _local3) { bg_mc["M_bg" + _local2].removeMovieClip(); _local2++; } } else { map_mc.attachMovie("L_map5", "M_map", map_mc.getNextHighestDepth()); var _local5 = bg_mc.attachMovie("L_bg" + (random(4) + 1), "M_bg", bg_mc.getNextHighestDepth()); _local5.gotoAndStop(random(5) + 1); } build_enmey(leven, sect); } function trumble_screen(Mox, Moy, MC) { if (trumbleMC == undefined) { this.createEmptyMovieClip("trumbleMC", this.getNextHighestDepth()); } if (trumbleMC.temp > 0) { return(undefined); } trumbleMC.Mox = Mox; if (Moy) { trumbleMC.Moy = Moy; } else { trumbleMC.Moy = 0; } if (MC) { trumbleMC.MC = MC; } else { trumbleMC.MC = gameMC; } trumbleMC.temp = 3; trumbleMC.onEnterFrame = function () { if (((this.temp % 3) == 2) or ((this.temp % 3) == 0)) { this.Mox = this.Mox * -1; this.Moy = this.Moy * -1; } this.MC._x = this.MC._x + this.Mox; this.MC._y = this.MC._y + this.Moy; if (this.temp == 0) { this.MC._x = 0; delete this.onEnterFrame; } this.temp--; }; } function check_addenemy() { if (pass_game) { if (player_mc.Method.screen_obj._y >= player_mc.Method.min_move) { enemy_work = true; hand.removeMovieClip(); pass_game = false; } var _local1 = player_mc.Method.GetGlobalPlace(); if (((player_mc.Method.sport_zt != "jump") and (_local1.y < min_screen_y)) and (gameMC._y < player_mc.Method.max_move)) { if ((min_screen_y - (gameMC._y % 400)) > 10) { gameMC._y = gameMC._y + 10; } else { gameMC._y = gameMC._y + (min_screen_y - (gameMC._y % 400)); } } gameMC.bgMC._y = gameMC._y * (-fall_space); } } function check_pass() { if (((!pass_game) and (enemy_amount == 0)) and (!boss_body)) { pass_game = true; _root.play_soundAction("passsect", false, 0); pass_sect(); } } function pass_sect() { if (sect < 10) { enemy_work = false; sect++; show_hand(); player_mc.Method.max_move = this["max_move" + leven][sect]; player_mc.Method.min_move = this["min_move" + leven][sect]; create_sect_screen(); } } function effect1(who) { var _local2 = 0; while (_local2 < 15) { var _local1 = who.attachMovie("mud_mass", "mud_mass" + who.getNextHighestDepth(), who.getNextHighestDepth()); _local1.gotoAndStop(random(10) + 1); drop_something(_local1, (random(160) / 10) - 8, -random(10)); _local2++; } } function drop_something(who, movex, movey) { who.movex = movex; who.movey = movey; who.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } this._x = this._x + this.movex; this._y = this._y + this.movey; var _local3 = GetGlobalPlace(this); if (((_local3.x < 0) or (_local3.x > 550)) or (_local3.y > 400)) { this.removeMovieClip(); } if ((this._y > 0) and map_mc.hitTest(_local3.x, _local3.y, true)) { this.gotoAndPlay("slack"); delete this.onEnterFrame; } this.movey = this.movey + 0.8; }; } function attach_bigark() { var _local4 = object_mc.attachMovie("bigark", "bigark" + object_mc.getNextHighestDepth(), object_mc.getNextHighestDepth()); _local4._x = 275; _local4._y = -(this["max_move" + leven][sect] + 60); _local4.stop(); _local4.movespeed = 15; _local4.movetotal = 0; _local4.timetotal = 150; _local4.onEnterFrame = function () { this._y = this._y + this.movespeed; this.movetotal = this.movetotal + this.movespeed; if ((this.movetotal >= 300) and (this.movespeed != 0)) { this.movetotal = 351; this.movespeed = 0; var _local3 = 0; while (_local3 < 15) { this.play(); _root.attach_giving(this); _local3++; } } if (this.movetotal == 351) { this.timetotal--; if (this.timetotal == 0) { _root.enemy_amount = 0; } } }; } function attach_giving(who, Type) { var _local4 = object_mc.attachMovie("giving", "giving" + object_mc.getNextHighestDepth(), object_mc.getNextHighestDepth()); _local4._x = who._x; _local4._y = who._y; if (who == boss_mc.BOSS4) { _local4._x = who._x - 200; } if (Type == undefined) { _local4.movex = (random(160) / 10) - 8; _local4.movey = -(random(18) + 6); if (leven > 4) { var _local10 = random(150 - Math.floor(score / 10000)); } else { var _local10 = random(100); } if (_local10 < 70) { var _local7 = (random(20) + 1) + random((leven - 1) * 2); if (_local7 > 21) { _local7 = random(10) + 11; } _local4.gotoAndStop(_local7); } else { _local4.gotoAndStop(random(8) + 21); } if ((_local4._currentframe == 22) and (random(3) != 1)) { _local4.gotoAndStop(21); } } else { _local4.gotoAndStop(Type); if (Type == 28) { _local4.movex = random(60) / 10; if (_local4._x > 225) { _local4.movex = _local4.movex * -1; } _local4.movey = -(random(10) + 12); } else if (Type > 29) { _local4.movex = 0; _local4.movey = 0; _local4._y = _local4._y - 60; } else { _local4.movex = (random(160) / 10) - 8; _local4.movey = -(random(18) + 6); } } _local4.moveable = true; _local4.showtime = 180; if (_local4._currentframe == 28) { _local4.showtime = 280; _local4.life = 5; } _local4.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this._currentframe == 28) and (!this.moveable)) { if (((Math.abs(_root.player_mc._y - this._y) < 20) and (Math.abs(_root.player_mc._x - this._x) < 60)) and (this._yscale == 100)) { this._yscale = 70; } if (this._yscale < 100) { this._yscale = this._yscale + 10; if (this._yscale >= 100) { this.movex = random(60) / 10; if (this._x > 225) { this.movex = this.movex * -1; } this.movey = -12; this.moveable = true; } } } var _local4 = GetGlobalPlace(this); if (((_local4.x < -20) or (_local4.x > 570)) or (_local4.y > 450)) { this.removeMovieClip(); } if (this.hit.hitTest(player_mc.hit)) { if (this.scorenum != undefined) { if ((this._currentframe > 15) and (this._currentframe < 21)) { _root.colour_egg[this._currentframe - 16] = 0; var _local5; var _local3 = 0; while (_local3 < _root.colour_egg.length) { if (_root.colour_egg[_local3] == 1) { _local5 = false; break; } _local5 = true; _local3++; } if (_local5) { _root.play_soundAction("prop_s2", false, 0); trace("\u52A0\u5206\u5F69\u86CB"); _root.colour_egg = [1, 1, 1, 1, 1]; _root.GetAwardScore(1000, this._x, this._y - 30); } else { _root.play_soundAction("prop_s1", false, 0); _root.GetAwardScore(this.scorenum, this._x, this._y - 30); } } else { _root.play_soundAction("prop_s1", false, 0); _root.GetAwardScore(this.scorenum, this._x, this._y - 30); } } else if (this.lifenum != undefined) { _root.play_soundAction("prop_s2", false, 0); if (_root.life >= 10) { _root.GetAwardScore(500, this._x, this._y - 30); } else { _root.GetLife(this.lifenum); _root.GetAwardAttribute(1, this._x, this._y - 30); } } else if (this.timenum != undefined) { _root.play_soundAction("prop_s2", false, 0); _root.GetAwardAttribute(2, this._x, this._y - 30); _root.UI.add_time(this.timenum); } else if (this.speednum != undefined) { _root.play_soundAction("prop_s2", false, 0); _root.player_mc.Method.speed = _root.player_mc.Method.speed + this.speednum; if (_root.player_mc.Method.speed > 6) { _root.player_mc.Method.speed = 6; } _root.GetAwardAttribute(3, this._x, this._y - 30); } else if (this.powernum != undefined) { _root.play_soundAction("prop_s2", false, 0); _root.player_mc.Method.shoot_might = _root.player_mc.Method.shoot_might + this.powernum; if (_root.player_mc.Method.shoot_might > 3) { _root.player_mc.Method.shoot_might = 3; } _root.GetAwardAttribute(4, this._x, this._y - 30); } this.removeMovieClip(); } if ((this.movey > 0) and this.moveable) { if (!map_mc.hitTest(_local4.x, _local4.y, true)) { var _local3 = 0; while (_local3 < this.movey) { if (map_mc.hitTest(_local4.x, _local4.y + _local3, true)) { this._y = this._y + _local3; this.moveable = false; return(undefined); } _local3 = _local3 + 0.8; } } } this.showtime--; if (this.showtime < 30) { this._alpha = ((this.showtime % 4) * 10) + 7; } if (this.showtime <= 0) { this.removeMovieClip(); } if (this.moveable) { this._x = this._x + this.movex; this._y = this._y + this.movey; this.movey = this.movey + 0.8; if (this.movey > 23) { this.movey = 23; } if ((GetGlobalPlace(this).x < 10) or (GetGlobalPlace(this).x > 540)) { this.movex = this.movex * -1; } if ((GetGlobalPlace(this).y < 0) and (this.movey < 0)) { this.movey = 1; } if (GetGlobalPlace(this).y < 400) { this.y = this.y + 400; } } }; } function GetGlobalPlace(who) { var _local1 = new Object(); _local1.x = who._x; _local1.y = who._y; who._parent.localToGlobal(_local1); return(_local1); } function show_hand() { if (hand == undefined) { this.attachMovie("hand", "hand", this.getNextHighestDepth()); hand._x = 450; hand._y = 20; } } function getUI() { var _local3 = this.attachMovie("UI", "UI", this.getNextHighestDepth()); _local3.t1.gotoAndStop(1); var gametime; gametime = 90; var _local5 = 1; var _local4 = 1; var timed = 0; _local3.t1.gotoAndStop(Math.floor(gametime / 10) + 1); _local3.t2.gotoAndStop((gametime % 10) + 1); _local3.red = false; _local3.redface = 0; _local3.redadd = 30; if (_root.leven > 4) { _local3.t1.swapDepths(_local3.getNextHighestDepth()); _local3.t1.removeMovieClip(); _local3.t2.swapDepths(_local3.getNextHighestDepth()); _local3.t2.removeMovieClip(); } else { _local3.infinite.swapDepths(_local3.getNextHighestDepth()); _local3.infinite.removeMovieClip(); } _local3.onEnterFrame = function () { if (_root.pause_all or (_root.leven > 4)) { return(undefined); } timed++; if (gametime <= 5) { this.redface = this.redface + this.redadd; if ((this.redface <= 0) or (this.redface >= 250)) { this.redadd = this.redadd * -1; } _root.body_suffer(this.t1, this.redface); _root.body_suffer(this.t2, this.redface); this.red = true; } if ((gametime > 5) and this.red) { _root.body_suffer(this.t1, 0); _root.body_suffer(this.t2, 0); this.red = false; } if (timed < 160) { return(undefined); } timed = 0; gametime--; if (gametime == 0) { _root.attachMovie("timeovermc", "timeovermc", _root.getNextHighestDepth()); _root.play_soundAction("lost"); _root.stop_soundAction("sound" + leven); mask_black_bj.removeMovieClip(); } this.displayresult(); }; _local3.displayresult = function () { if (gametime > 90) { gametime = 90; } this.t1.gotoAndStop(Math.floor(gametime / 10) + 1); this.t2.gotoAndStop((gametime % 10) + 1); }; _local3.add_time = function (time) { gametime = gametime + time; this.displayresult(); }; _local3.time_to_score = function () { _root.attachMovie("player_kiss", "player_kiss", _root.getNextHighestDepth()); _root.player_kiss._x = 275; _root.player_kiss._y = 200; delete this.onEnterFrame; var tei = 0; _root.stop_soundAction("sound5"); _root.play_soundAction("victory"); this.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } tei++; if (tei > 1) { tei = 0; } else { return(undefined); } gametime--; _root.GetScore(10); this.displayresult(); if (gametime <= 0) { dropMC = undefined; _root.stop_soundAction("prop_s1"); _root.play_prelude(1); delete this.onEnterFrame; } }; }; _local3.bu1.onRelease = function () { if (_root.pause_all) { _root.pause_all = false; this.gotoAndStop(1); _root.pausegeme(); } else { this.gotoAndStop(2); _root.pause_all = true; _root.pausegeme(); } }; if (_root.sound_all == false) { _local3.bu2.gotoAndStop(1); _root.bj.setVolume(100); } else { _local3.bu2.gotoAndStop(2); _root.bj.setVolume(0); } _local3.bu2.onRelease = function () { if (_root.sound_all) { _root.bj.setVolume(100); _root.sound_all = false; this.gotoAndStop(1); } else { _root.bj.setVolume(0); this.gotoAndStop(2); _root.sound_all = true; } }; } function GetScore(Num) { score = score + Num; var _local1 = 1; while (_local1 < 10) { if (_local1 > String(score).length) { UI["NO" + _local1].gotoAndStop(1); } else { UI["NO" + _local1].gotoAndStop(Number(String(score).charAt(String(score).length - _local1)) + 1); } _local1++; } } function GetLife(Num) { life = life + Num; if (life > 10) { life = 10; } UI.LifeDisplay.gotoAndStop(life); } function GetAwardScore(num, place_x, place_y) { num = num * (game_mode + 1); if (leven > 4) { num = num * 10; } var _local5 = _root.gameMC.createEmptyMovieClip("AwardScore" + _root.gameMC.getNextHighestDepth(), _root.gameMC.getNextHighestDepth()); _local5._x = place_x; _local5._y = place_y; var num_length = String(num).length; var display_time = 20; var num_box = new Array(); GetScore(num); _local5.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (((display_time % 3) == 0) and (num_length > num_box.length)) { var _local4 = this.attachMovie("NumberMC_S", "NumberMC_S" + this.getNextHighestDepth(), this.getNextHighestDepth()); if (num_box.length == 0) { var _local5 = _local4.attachMovie("NumberMC_S", "NumberMC_S" + this.getNextHighestDepth(), this.getNextHighestDepth(), {_x:-20}); _local5.gotoAndStop(11); } _local4._x = num_box.length * 15; _local4.gotoAndStop(Number(String(num).charAt(num_box.length)) + 1); num_box.push(_local4._name); } var _local3 = 0; while (_local3 < num_box.length) { if (this[num_box[_local3]]._y > -30) { this[num_box[_local3]]._y = this[num_box[_local3]]._y - 3; } _local3++; } display_time--; if (display_time == 0) { this.removeMovieClip(); } }; } function GetAwardAttribute(num, place_x, place_y) { var _local3 = _root.gameMC.createEmptyMovieClip("AwardAttribute" + _root.gameMC.getNextHighestDepth(), _root.gameMC.getNextHighestDepth()); _local3._x = place_x; _local3._y = place_y; var display_time = 20; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (display_time == 20) { var _local3 = this.attachMovie("attribute_t", "attribute_t" + this.getNextHighestDepth(), this.getNextHighestDepth(), {_x:-20}); _local3.gotoAndStop(num); } this._y = this._y - 3; display_time--; if (display_time == 0) { this.removeMovieClip(); } }; } function kill_all() { for (var _local1 in enemy_mc) { enemy_mc[_local1].Method.body_mud_hit(); } } function play_prelude(Type) { var _local2 = this.attachMovie("prelude", "prelude", this.getNextHighestDepth()); _local2.Type = Type; if (Type == 2) { _local2.gotoAndPlay("show"); } } function start_mask2() { _root.attachMovie("mask2", "mask2", _root.getNextHighestDepth()); } function gameover() { var _local3 = _root.attachMovie("black_bj", "black_bj", _root.getNextHighestDepth()); _local3._height = 400; _local3._width = 550; _local3._alpha = 0; _local3.timetotal = 0; boss_body = false; _local3.onEnterFrame = function () { this.timetotal++; player_mc._alpha = player_mc._alpha - 2; if (this.timetotal == 40) { player_mc.removeMovieClip(); } if ((this._alpha < 100) and (this.timetotal < 100)) { this._alpha = this._alpha + 1.5; } if (this.timetotal == 100) { _root.gameMC.removeMovieClip(); _root.mask_black_bj.removeMovieClip(); _root.UI.removeMovieClip(); _root.gotoAndStop("lose"); } if (this.timetotal > 100) { this._alpha = this._alpha - 10; } if (this.timetotal == 130) { this.removeMovieClip(); } }; } function passgame() { leven++; sect = 0; mam_ping = 1; boss_body = false; mask_black_bj.removeMovieClip(); if (leven > 4) { gotoAndStop ("passgame"); } else { gotoAndStop ("initial"); } } function dropleaves(who) { if (!dropMC) { dropMC = who.createEmptyMovieClip("drop_MC", who.getNextHighestDepth()); } dropMC.movex = 1.5; dropMC.onEnterFrame = function () { if (random(3) == 1) { _root.leavesMC(); } }; } function leavesMC() { var _local2 = dropMC.attachMovie("leaves", "leaves" + dropMC.getNextHighestDepth(), dropMC.getNextHighestDepth()); _local2._x = random(650) - 100; _local2.movey = (random(50) / 10) + 2; if (random(10) > 7) { _local2.gotoAndStop(1); } else { _local2.gotoAndStop(2); } _local2.daxia = 3; _local2.jiaodu = random(5) + 2; _local2.onEnterFrame = function () { this._y = this._y + this.movey; this._x = this._x + this._parent.movex; this._rotation = this._rotation + 5; if ((this._xscale > 100) or (this._xscale < 20)) { this.daxia = this.daxia * -1; } if (this._currentframe == 2) { this._xscale = this._xscale + this.daxia; } if (this._y > 430) { this.removeMovieClip(); } }; } function pausegeme() { pausewho(enemy_mc); pausewho(player_mc); pausewho(boss_mc); } function pausewho(who) { var _local3 = false; for (var _local4 in who) { if (typeof(who[_local4]) == "movieclip") { pausewho(who[_local4]); _local3 = true; } } if ((!_local3) and (!who.playrestrict)) { if (_root.pause_all) { who.stop(); } else { who.play(); } } } function body_suffer(MC, red) { var _local2 = new Color(MC); var _local1 = new Object(); _local1 = {ra:"100", rb:red}; _local2.setTransform(_local1); } function choose_mode() { var temp = _root.attachMovie("black_bj", "choose_modeBG", _root.getNextHighestDepth()); var temp2 = _root.attachMovie("mode_chooseMC", "mode_chooseMC", _root.getNextHighestDepth()); temp._width = 550; temp._height = 400; temp._alpha = 0; temp.display_zt = false; temp2._x = 250; temp2._y = 210; temp2._alpha = 30; temp2.mc_kuang._visible = false; temp2.bu1.onRelease = function () { _root.game_mode = 0; _root.miniclip_score = 0; play_soundAction("shoot"); temp.display_zt = true; _root.gotoAndStop("initial"); }; temp2.bu2.onRelease = function () { _root.game_mode = 1; _root.miniclip_score = 1; play_soundAction("shoot"); temp.display_zt = true; _root.gotoAndStop("initial"); }; temp2.bu3.onRelease = function () { play_soundAction("shoot"); _root.miniclip_score = 2; var _local2 = 5; while (_local2 <= 16) { temp2["lv" + _local2]._visible = true; _local2++; } temp2.mc_kuang._visible = true; }; var _local3 = 5; while (_local3 <= 16) { temp2["lv" + _local3]._alpha = 80; temp2["lv" + _local3].temp_type = _local3; temp2["lv" + _local3].gotoAndStop(_local3 - 4); temp2["lv" + _local3].onRollOver = function () { this._x = this._x - 1; this._y = this._y - 1; body_suffer(this, 100); this._alpha = 100; }; temp2["lv" + _local3].onRollOut = (temp2["lv" + _local3].dragOut = function () { this._x = this._x + 1; this._y = this._y + 1; body_suffer(this, 0); this._alpha = 80; }); temp2["lv" + _local3].onPress = function () { leven = this.temp_type; temp.display_zt = true; game_mode = Math.floor((this.temp_type - 5) / 6); attachMovie("mask3", "mask3", _root.getNextHighestDepth()); }; temp2["lv" + _local3]._visible = false; _local3++; } temp.onEnterFrame = function () { if (!this.display_zt) { if (this._alpha < 70) { this._alpha = this._alpha + 10; temp2._alpha = temp2._alpha + 10; } } else { this._alpha = this._alpha - 10; temp2._alpha = temp2._alpha - 10; if (this._alpha < 0) { this.removeMovieClip(); temp2.removeMovieClip(); } } }; } function start_ctrl() { if (gameMC.main_power == undefined) { gameMC.createEmptyMovieClip("main_power", gameMC.getNextHighestDepth()); } gameMC.main_power.onEnterFrame = function () { if (pause_all) { return(undefined); } check_pass(); check_addenemy(); player_ctrl(); }; } function player_ctrl() { if (play_act_on_time > 0) { play_act_on_time--; player_mc._alpha = ((play_act_on_time % 7) + 3) * 10; } if ((play_act_on_time == 0) and player_mc.Method.act_on) { player_mc._alpha = 100; player_mc.Method.act_on = false; play_act_on_time = -10; } if (Key.isDown(Ucode)) { if (!Ucode_press) { player_mc.land_grass.removeMovieClip(); player_mc.Method.JumpBody(-13); Ucode_press = true; } } else { Ucode_press = false; } if (Key.isDown(Dcode)) { if (!Dcode_press) { if (player_mc.Method.GetGlobalPlace().y < 350) { player_mc.Method.JumpBody(4); player_mc.land_grass.removeMovieClip(); } Dcode_press = true; } } else { Dcode_press = false; } if (Key.isDown(Scode)) { if (!Scode_press) { player_mc.Method.ShootMud(); Scode_press = true; } } else { Scode_press = false; } if (Key.isDown(Lcode)) { player_mc.Method.MoveBody("L"); } else if (Key.isDown(Rcode)) { player_mc.Method.MoveBody("R"); } else if ((player_mc.Method.sport_zt == "walk") or (player_mc.Method.sport_zt == "turn")) { player_mc.attachMovie("land_grass", "land_grass", player_mc.getNextHighestDepth()); player_mc.Method.StandBody(); } if (player_mc._currentframe == 1) { if (random(100) == 0) { player_mc.gotoAndStop("rest"); } } if (player_mc.Method.shoot_zt and (player_mc.mc._currentframe == player_mc.mc._totalframes)) { player_mc.Method.shoot_zt = false; player_mc.gotoAndStop(player_mc.Method.sport_zt); } } function player_death() { if (life > 1) { GetLife(-1); if (player_mc.Method.sport_zt != "jump") { player_mc.Method.sport_zt = "stand"; player_mc.gotoAndStop("stand"); } player_mc.Method.body_deadface = false; player_mc.Method.shoot_able = true; player_mc.Method.ctrl_able = true; player_mc.Method.shoot_might = 1; player_mc.Method.speed = 4.5; play_act_on_time = 150; } else { play_soundAction("lost"); stop_soundAction(now_music); gameover(); trace("game over"); } } function pass_leven() { delete gameMC.main_power.onEnterFrame; map_mc["M_map" + _root.sect].mc2._visible = false; map_mc["M_map" + _root.sect].mc3._visible = false; player_mc.gotoAndStop("end"); UI.time_to_score(); } function attach_enemy1(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy1", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "NPC"; if (random(2) == 1) { _local3.move_way = "L"; } else { _local3.move_way = "R"; } _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 1.5 + (game_mode * 1); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) and boss_body) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(3); if (!enemy_work) { _local3 = 10; } if (_local3 == 0) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } this.feedback_time = 150 + random(100); } else if (_local3 == 1) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } this.feedback_time = 150 + random(100); } else if (_local3 == 2) { this.Method.body_recovery(); this.feedback_time = random(50) + 20; } } this.Method.check_languishment(); this.Method.attack_aim(); if (((this.Method.sport_zt != "jump") and this.Method.move_able) and (this.Method.sport_zt != "recovery")) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.MoveBody(this.move_way); } }; } function attach_enemy2(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy2", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "NPC"; if (random(2) == 1) { _local3.move_way = "L"; } else { _local3.move_way = "R"; } _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 2 + (game_mode * 1); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.attack_time = 0; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) and boss_body) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(2); if (!_root.enemy_work) { _local3 = 10; } if (_local3 == 1) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } this.feedback_time = 100; } else if (_local3 == 2) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 15; this.feedback_time = 100; } } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 2; this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.check_playX(100 + (_root.game_mode * 50))) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 10; this.feedback_time = 100; } if ((this.Method.sport_zt != "jump") and this.Method.move_able) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.MoveBody(this.move_way); } }; } function attach_enemy3(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy3", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 15 + random(5); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "FLY"; _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 2 + (game_mode * 1.5); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.Method.fly_x = (random(40) / 10) - 2; _local3.Method.fly_x = _local3.Method.fly_x + (1.5 * (_local3.Method.fly_x / Math.abs(_local3.Method.fly_x))); _local3.Method.fly_y = 0; if (_local3.Method.fly_x > 0) { _local3.move_way = "R"; _local3._xscale = 100; } if (_local3.Method.fly_x < 0) { _local3.move_way = "L"; _local3._xscale = -100; } _local3.attack_time = 0; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (!this.Method.ctrl_able) { this.Method.check_languishment(); return(undefined); } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(3); if (!_root.enemy_work) { _local3 = 10; } if (_local3 == 1) { this.Method.fly_x = (random(40) / 10) - 2; this.Method.fly_x = this.Method.fly_x + (1.5 * (this.Method.fly_x / Math.abs(this.Method.fly_x))); this.Method.fly_y = -(random(20) / 10); if (this.Method.fly_x > 0) { this.move_way = "R"; this._xscale = 100; } if (this.Method.fly_x < 0) { this.move_way = "L"; this._xscale = -100; } } else if ((_local3 == 2) and (this.Method.GetGlobalPlace().y < 250)) { this.Method.attack_zt = true; this.gotoAndStop("stand"); this.attack_time = 40; this.Method.fly_y = 6; this.Method.fly_x = (this._xscale / 100) * ((random(30) / 10) + 2); this.feedback_time = 100; } this.feedback_time = 100; } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 2; this.Method.fly_y = -(random(20) / 10); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if ((this.Method.sport_zt != "jump") and this.Method.move_able) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.body_fly(); } }; } function attach_enemy4(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy4", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "NPC"; if (random(2) == 1) { _local3.move_way = "L"; } else { _local3.move_way = "R"; } _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 1.5 + (game_mode * 1); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.attack_time = 0; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) and boss_body) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(100); if (!_root.enemy_work) { _local3 = 1000; } if (_local3 < 90) { if (random(100) < 80) { if (this._y < _root.player_mc._y) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } } if (this._y > _root.player_mc._y) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } } this.feedback_time = (random(2) * random(100)) + 10; } else { var _local4 = random(2); if (this.Method.check_pate_land() and (_local4 == 1)) { this.Method.JumpBody(-12.3); } if ((this.Method.GetGlobalPlace().y < 350) and (_local4 == 2)) { this.Method.JumpBody(4); } this.feedback_time = 60; } } else if ((_local3 > 90) and (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 120; this.feedback_time = 120; } } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 1.5 + (_root.game_mode * 1); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.check_playX(100 + (_root.game_mode * 80)) and (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 10; this.feedback_time = 100; } if (this.Method.attack_zt) { this.mc.mc._rotation = this.mc.mc._rotation - 30; } if ((this.Method.sport_zt != "jump") and this.Method.move_able) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.MoveBody(this.move_way); } }; } function attach_enemy5(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy5", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "NPC"; if (random(2) == 1) { _local3.move_way = "L"; } else { _local3.move_way = "R"; } _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 1.5 + (_root.game_mode * 1); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.attack_time = 0; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) and boss_body) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(100); if (!_root.enemy_work) { _local3 = 1000; } if (_local3 < 60) { if (random(100) < 80) { if (this._y < _root.player_mc._y) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } } if (this._y > _root.player_mc._y) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } } this.feedback_time = (random(2) * random(100)) + 10; } else { var _local4 = random(2); if (this.Method.check_pate_land() and (_local4 == 1)) { this.Method.JumpBody(-12.3); } if ((this.Method.GetGlobalPlace().y < 350) and (_local4 == 2)) { this.Method.JumpBody(4); } this.feedback_time = 60; } } else if ((_local3 > 60) and (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 0; this.attack_time = 45; this.feedback_time = 45; } } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 1.8 + (_root.game_mode * 1); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.attack_zt) { if (this.mc._currentframe == 17) { this.shoot_bullet(this._x + ((this._xscale / 100) * 40), this._y - 60, this._xscale / 100); } else if (this.mc._currentframe == this.mc._totalframes) { } } if ((this.Method.sport_zt != "jump") and this.Method.move_able) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.MoveBody(this.move_way); } }; _local3.shoot_bullet = function (startx, starty, aspect) { var _local4 = enemy_mc.attachMovie("mouse_bullet", "mouse_bullet" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local4._x = startx; _local4._y = starty; _local4.movex = (8 * aspect) + (_root.game_mode * 1); _local4.movey = -3 - (_root.game_mode * 1); _local4.onEnterFrame = function () { this._x = this._x + this.movex; this._y = this._y + this.movey; this._rotation = this._rotation + 35; var _local3 = GetGlobalPlace(this); if (this.hit.hitTest(_root.player_mc.hit) and (!player_mc.Method.act_on)) { this.gotoAndPlay("boom"); _root.player_mc.Method.body_death(); delete this.onEnterFrame; } if (((_local3.x < 0) or (_local3.x > 550)) or (_local3.y > 400)) { this.removeMovieClip(); } if ((this.movey > 7) and map_mc.hitTest(_local3.x, _local3.y, true)) { this.gotoAndPlay("boom"); delete this.onEnterFrame; } this.movey = this.movey + 0.8; }; }; } function attach_enemy6(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy6", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 15 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "FLY"; _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 2 + (_root.game_mode * 1); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.Method.fly_x = (random(40) / 10) - 2; _local3.Method.fly_x = _local3.Method.fly_x + (1.5 * (_local3.Method.fly_x / Math.abs(_local3.Method.fly_x))); _local3.Method.fly_y = 0; if (_local3.Method.fly_x > 0) { _local3.move_way = "R"; _local3._xscale = 100; } if (_local3.Method.fly_x < 0) { _local3.move_way = "L"; _local3._xscale = -100; } _local3.attack_time = 0; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (!this.Method.ctrl_able) { this.Method.check_languishment(); return(undefined); } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(3); if (!_root.enemy_work) { _local3 = 10; } if (_local3 == 1) { this.Method.fly_x = (random(40) / 10) - 2; this.Method.fly_x = this.Method.fly_x + (1.5 * (this.Method.fly_x / Math.abs(this.Method.fly_x))); this.Method.fly_y = -(random(20) / 10); if (this.Method.fly_x > 0) { this.move_way = "R"; this._xscale = 100; } if (this.Method.fly_x < 0) { this.move_way = "L"; this._xscale = -100; } } else if ((_local3 == 2) and (this.Method.GetGlobalPlace().y < 250)) { this.Method.attack_zt = true; if (random(2) == 0) { this.gotoAndStop("stand"); this.attack_time = 40; this.Method.fly_y = 6; this.Method.fly_x = (this._xscale / 100) * ((random(30) / 10) + 2); this.feedback_time = 100; } else { this.gotoAndStop("attack"); this.feedback_time = (this.attack_time = this.mc._totalframes); } } this.feedback_time = 100; } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 2 + (_root.game_mode * 1); this.Method.fly_y = -(random(20) / 10); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } if (this.Method.attack_zt) { if (this.hit2.hitTest(_root.player_mc.hit) and (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } } this.Method.check_languishment(); this.Method.attack_aim(); if ((this.Method.sport_zt != "jump") and this.Method.move_able) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.body_fly(); } }; } function attach_enemy7(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy7", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "NPC"; if (random(2) == 1) { _local3.move_way = "L"; } else { _local3.move_way = "R"; } _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 2 + (_root.game_mode * 1); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.attack_time = 0; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) and boss_body) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(100); if (!_root.enemy_work) { _local3 = 1000; } if (_local3 < 90) { if (random(100) < 80) { if (this._y < _root.player_mc._y) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } } if (this._y > _root.player_mc._y) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } } this.feedback_time = (random(2) * random(100)) + 10; } else { var _local4 = random(2); if (this.Method.check_pate_land() and (_local4 == 1)) { this.Method.JumpBody(-12.3); } if ((this.Method.GetGlobalPlace().y < 350) and (_local4 == 2)) { this.Method.JumpBody(4); } this.feedback_time = 60; } } else if ((_local3 > 90) and (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 40; this.feedback_time = 120; } } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.Method.attack_zt) { if (this.hit2.hitTest(_root.player_mc.hit) and (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } } if (this.attack_time == 1) { this.Method.speed = 2 + (_root.game_mode * 1); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.check_playX(130 + (_root.game_mode * 30)) and (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 40; this.feedback_time = 100; } if ((this.Method.sport_zt != "jump") and this.Method.move_able) { if (!this.Method.act_on) { this.Method.act_on = true; } if (!this.Method.attack_zt) { this.Method.MoveBody(this.move_way); } } }; } function attach_enemy8(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy8", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "NPC"; if (random(2) == 1) { _local3.move_way = "L"; } else { _local3.move_way = "R"; } _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 2 + (_root.game_mode * 1.5); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.attack_time = 0; _local3.Method.landuishment_cast_time = 50; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) and boss_body) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(100); if (!_root.enemy_work) { _local3 = 1000; } if (_local3 < 90) { if (random(100) < 80) { if (this._y < _root.player_mc._y) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } } if (this._y > _root.player_mc._y) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } } this.feedback_time = (random(2) * random(100)) + 10; } else { var _local4 = random(2); if (this.Method.check_pate_land() and (_local4 == 1)) { this.Method.JumpBody(-12.3); } if ((this.Method.GetGlobalPlace().y < 350) and (_local4 == 2)) { this.Method.JumpBody(4); } this.feedback_time = 60; } } else if ((_local3 > 90) and (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 34; this.feedback_time = 120; } } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 2 + (_root.game_mode * 1.5); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.check_playX(90) and (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 34; this.feedback_time = 100; } if ((this.Method.sport_zt != "jump") and this.Method.move_able) { if (!this.Method.act_on) { this.Method.act_on = true; } if ((!this.Method.attack_zt) and (!this.mc.setout)) { this.Method.MoveBody(this.move_way); } } }; } function attach_enemy9(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy9", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "FLY"; _local3.feedback_time = 30; var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 2; new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.Method.fly_x = (random(40) / 10) - 2; _local3.Method.fly_x = _local3.Method.fly_x + (1.5 * (_local3.Method.fly_x / Math.abs(_local3.Method.fly_x))); _local3.Method.fly_y = 0; if (_local3.Method.fly_x > 0) { _local3.move_way = "R"; _local3._xscale = 100; } if (_local3.Method.fly_x < 0) { _local3.move_way = "L"; _local3._xscale = -100; } _local3.attack_time = 0; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (!this.Method.ctrl_able) { this.Method.check_languishment(); return(undefined); } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(3); if (!_root.enemy_work) { _local3 = 10; } if (_local3 == 0) { if (this.Method.sport_zt != "walk") { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } var _local5 = 5; var _local4 = Math.sqrt(((player_mc._x - this._x) * (player_mc._x - this._x)) + ((player_mc._y - this._y) * (player_mc._y - this._y))); this.Method.fly_x = ((player_mc._x - this._x) * _local5) / _local4; this.Method.fly_y = ((player_mc._y - this._y) * _local5) / _local4; this.feedback_time = 100; if (this.Method.fly_x > 0) { this.move_way = "R"; this._xscale = 100; } if (this.Method.fly_x < 0) { this.move_way = "L"; this._xscale = -100; } } else if (_local3 == 1) { this.Method.fly_x = (random(40) / 10) - 2; this.Method.fly_x = this.Method.fly_x + (1.5 * (this.Method.fly_x / Math.abs(this.Method.fly_x))); this.Method.fly_y = -(random(20) / 10); if (this.Method.fly_x > 0) { this.move_way = "R"; this._xscale = 100; } if (this.Method.fly_x < 0) { this.move_way = "L"; this._xscale = -100; } if (this.Method.sport_zt != "walk") { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } } else if ((_local3 == 2) and (this.Method.GetGlobalPlace().y < 250)) { if (random(10) > 10) { this.gotoAndStop("stand"); this.attack_time = 40; this.Method.fly_y = 6; this.Method.fly_x = (this._xscale / 100) * ((random(30) / 10) + 2); this.feedback_time = 100; } else { this.Method.body_recovery(); this.feedback_time = random(50) + 20; return(undefined); } } this.feedback_time = 100; } else if (this.feedback_time < 0) { if (this.Method.sport_zt != "walk") { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 2; this.Method.fly_y = -(random(20) / 10); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (((this.Method.sport_zt != "jump") and this.Method.move_able) and (this.Method.sport_zt != "recovery")) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.body_fly(); } }; } function attach_enemy10(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy10", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "NPC"; if (random(2) == 1) { _local3.move_way = "L"; } else { _local3.move_way = "R"; } _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 1.5 + (_root.game_mode * 1); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.attack_time = 0; _local3.Method.landuishment_cast_time = 50; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) and boss_body) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(100); if (!_root.enemy_work) { _local3 = 1000; } if (_local3 < 90) { if (random(100) < 60) { if (this._y < _root.player_mc._y) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } } if (this._y > _root.player_mc._y) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } } this.feedback_time = (random(2) * random(100)) + 10; } else { var _local4 = random(2); if (this.Method.check_pate_land() and (_local4 == 1)) { this.Method.JumpBody(-12.3); } if ((this.Method.GetGlobalPlace().y < 350) and (_local4 == 2)) { this.Method.JumpBody(4); } this.feedback_time = 60; } } else if ((_local3 > 90) and (this.Method.sport_zt != "turn")) { this.gotoAndStop("walk"); this.Method.speed = 4 + (_root.game_mode * 2); this.attack_time = 100 + random(50); this.feedback_time = 120; } } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.mc.gotoAndPlay(this.mc._currentframe + 1); this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 1.5 + (_root.game_mode * 1); this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.check_playX(150) and (this.Method.sport_zt != "turn")) { this.gotoAndStop("walk"); this.Method.speed = 4; this.attack_time = 50; this.feedback_time = 100; } if ((this.Method.sport_zt != "jump") and this.Method.move_able) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.MoveBody(this.move_way); } }; } function attach_enemy11(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy11", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "NPC"; _local3.attach_turn_able = true; if (random(2) == 1) { _local3.move_way = "L"; } else { _local3.move_way = "R"; } _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 2 + (_root.game_mode * 1); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.attack_time = 0; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) and boss_body) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(100); if (!_root.enemy_work) { _local3 = 1000; } if (_local3 < 90) { if (random(100) < 30) { if (this._y < _root.player_mc._y) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } } if (this._y > _root.player_mc._y) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } } this.feedback_time = (random(2) * random(100)) + 10; } else { var _local4 = random(2); if (this.Method.check_pate_land() and (_local4 == 1)) { this.Method.JumpBody(-12.3); } if ((this.Method.GetGlobalPlace().y < 350) and (_local4 == 2)) { this.Method.JumpBody(4); } this.feedback_time = 60; } } else if ((_local3 > 150) and (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 120; this.feedback_time = 120; } } else if (this.feedback_time < 0) { this.feedback_time = 50; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 14) { this.Method.speed = 2 + (_root.game_mode * 1); this.mc.play(); } if (this.attack_time == 1) { this.Method.speed = 2 + (_root.game_mode * 1); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 60; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.check_playX(100 + (_root.game_mode * 50)) and (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 8; this.attack_time = 40; this.feedback_time = 50; } if ((this.Method.sport_zt != "jump") and this.Method.move_able) { if (!this.Method.act_on) { this.Method.act_on = true; } if (!this.mc.setout) { this.Method.MoveBody(this.move_way); } } }; } function attach_enemy12(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy12", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "FLY"; _local3.feedback_time = 30; var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 2; new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.Method.fly_x = (random(40) / 10) - 2; _local3.Method.fly_x = _local3.Method.fly_x + (1.5 * (_local3.Method.fly_x / Math.abs(_local3.Method.fly_x))); _local3.Method.fly_y = 0; if (_local3.Method.fly_x > 0) { _local3.move_way = "R"; _local3._xscale = 100; } if (_local3.Method.fly_x < 0) { _local3.move_way = "L"; _local3._xscale = -100; } _local3.attack_time = 0; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (!this.Method.ctrl_able) { this.Method.check_languishment(); return(undefined); } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(5); if (!_root.enemy_work) { _local3 = 10; } if (_local3 == 0) { var _local4 = 5; var _local5 = Math.sqrt(((player_mc._x - this._x) * (player_mc._x - this._x)) + ((player_mc._y - this._y) * (player_mc._y - this._y))); this.Method.fly_x = ((player_mc._x - this._x) * _local4) / _local5; this.Method.fly_y = ((player_mc._y - this._y) * _local4) / _local5; this.feedback_time = 100; if (this.Method.fly_x > 0) { this.move_way = "R"; this._xscale = 100; } if (this.Method.fly_x < 0) { this.move_way = "L"; this._xscale = -100; } } else if (_local3 == 1) { this.Method.fly_x = (random(40) / 10) - 2; this.Method.fly_x = this.Method.fly_x + (1.5 * (this.Method.fly_x / Math.abs(this.Method.fly_x))); this.Method.fly_y = -(random(20) / 10); if (this.Method.fly_x > 0) { this.move_way = "R"; this._xscale = 100; } if (this.Method.fly_x < 0) { this.move_way = "L"; this._xscale = -100; } if (this.Method.sport_zt != "walk") { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } } else if (((_local3 >= 2) and (_local3 <= 5)) and (this.Method.GetGlobalPlace().y < 250)) { this.gotoAndStop("attack"); this.attack_time = 40; this.Method.fly_y = 6; this.Method.fly_x = (this._xscale / 100) * ((random(30) / 10) + 2); this.feedback_time = 100; } this.feedback_time = 100; } else if (this.feedback_time < 0) { var _local5 = Math.sqrt(((player_mc._x - this._x) * (player_mc._x - this._x)) + ((player_mc._y - this._y) * (player_mc._y - this._y))); this.Method.fly_x = ((player_mc._x - this._x) * _local4) / _local5; this.Method.fly_y = ((player_mc._y - this._y) * _local4) / _local5; if (this.Method.sport_zt != "walk") { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 2; this.Method.fly_y = -(random(20) / 10); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (((this.Method.sport_zt != "jump") and this.Method.move_able) and (this.Method.sport_zt != "recovery")) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.body_fly(); } }; } function build_enmey(s_leven, s_sect) { if (game_mode == 0) { if (s_leven == 1) { fall_space = 0.475; if (s_sect == 0) { attach_enemy1(475, 379); attach_enemy1(57, 215); attach_enemy1(480, 213); attach_enemy2(213, 53); enemy_amount = 4; } else if (s_sect == 1) { attach_enemy1(49, -100); attach_enemy2(398, -264); attach_enemy1(483, -103); attach_enemy3(51, -248); enemy_amount = 4; } else if (s_sect == 2) { attach_enemy3(285, -782); attach_enemy1(136, -745); attach_enemy1(418, -748); attach_enemy2(286, -504); enemy_amount = 4; } else if (s_sect == 3) { attach_enemy2(273, -907); attach_enemy1(500, -905); attach_enemy1(35, -905); attach_enemy2(315, -1148); attach_enemy3(62, -1139); enemy_amount = 5; } else if (s_sect == 4) { attach_enemy2(78, -1303); attach_enemy1(383, -1226); attach_enemy2(485, -1304); attach_enemy2(76, -1469); attach_enemy2(406, -1547); attach_enemy3(309, -1461); enemy_amount = 6; } else if (s_sect == 5) { attach_enemy1(292, -1781); attach_enemy2(47, -1869); attach_enemy3(289, -1870); attach_enemy2(508, -1869); attach_enemy2(286, -1628); attach_enemy3(438, -1789); enemy_amount = 6; } else if (s_sect == 6) { attach_enemy1(417, -2027); attach_enemy2(57, -2269); attach_enemy3(168, -2338); attach_enemy2(77, -2183); attach_enemy3(181, -2112); attach_enemy3(334, -2229); enemy_amount = 6; } else if (s_sect == 7) { attach_boss1(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 2) { fall_space = 0.5; if (s_sect == 0) { attach_enemy4(97, 294); attach_enemy4(266, 215); attach_enemy5(158, 60); attach_enemy4(446, 294); enemy_amount = 4; } else if (s_sect == 1) { attach_enemy4(40, -186); attach_enemy4(497, -185); attach_enemy5(130, -345); attach_enemy6(272, -277); enemy_amount = 4; } else if (s_sect == 2) { attach_enemy6(434, -757); attach_enemy6(97, -752); attach_enemy5(71, -584); attach_enemy5(439, -586); attach_enemy4(524, -506); enemy_amount = 5; } else if (s_sect == 3) { attach_enemy5(95, -903); attach_enemy5(429, -904); attach_enemy6(70, -1143); attach_enemy6(474, -1143); enemy_amount = 4; } else if (s_sect == 4) { attach_enemy6(215, -1524); attach_enemy5(280, -1381); attach_enemy4(142, -1303); attach_enemy6(348, -1524); enemy_amount = 4; } else if (s_sect == 5) { attach_enemy6(273, -1850); attach_enemy5(119, -1859); attach_enemy4(264, -1702); attach_enemy5(263, -1938); enemy_amount = 4; } else if (s_sect == 6) { attach_enemy5(172, -2029); attach_enemy5(366, -2029); attach_enemy5(158, -2187); attach_enemy5(404, -2187); attach_enemy5(273, -2255); enemy_amount = 5; } else if (s_sect == 7) { attach_enemy6(104, -2745); attach_enemy6(447, -2745); attach_enemy6(276, -2706); attach_enemy5(223, -2585); attach_enemy5(337, -2585); enemy_amount = 5; } else if (s_sect == 8) { attach_boss2(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 3) { fall_space = 0.56; if (s_sect == 0) { attach_enemy7(52, 136); attach_enemy8(474, 134); attach_enemy7(282, 217); attach_enemy8(435, 294); enemy_amount = 4; } else if (s_sect == 1) { attach_enemy8(65, -186); attach_enemy8(496, -186); attach_enemy7(373, -109); attach_enemy7(289, -265); enemy_amount = 4; } else if (s_sect == 2) { attach_enemy7(382, -586); attach_enemy7(179, -586); attach_enemy9(261, -672); attach_enemy8(112, -508); attach_enemy8(430, -508); enemy_amount = 5; } else if (s_sect == 3) { attach_enemy8(38, -1063); attach_enemy8(450, -1065); attach_enemy7(235, -1065); attach_enemy8(287, -980); attach_enemy9(163, -934); enemy_amount = 5; } else if (s_sect == 4) { attach_enemy8(274, -1389); attach_enemy7(70, -1308); attach_enemy7(500, -1308); attach_enemy9(75, -1438); attach_enemy9(477, -1453); enemy_amount = 5; } else if (s_sect == 5) { attach_enemy9(59, -1925); attach_enemy9(498, -1925); attach_enemy7(265, -1787); attach_enemy7(142, -1710); attach_enemy7(404, -1710); enemy_amount = 5; } else if (s_sect == 6) { attach_enemy8(130, -2101); attach_enemy7(432, -2101); attach_enemy7(284, -2263); attach_enemy7(278, -2030); attach_enemy9(280, -2162); enemy_amount = 5; } else if (s_sect == 7) { attach_enemy9(146, -2651); attach_enemy9(425, -2651); attach_enemy9(280, -2555); attach_enemy8(472, -2512); attach_enemy8(133, -2512); enemy_amount = 5; } else if (s_sect == 8) { attach_enemy9(157, -3065); attach_enemy9(370, -3065); attach_enemy7(253, -2989); attach_enemy7(122, -2989); attach_enemy7(380, -2989); enemy_amount = 5; } else if (s_sect == 9) { attach_boss3(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 4) { fall_space = 0.56; if (s_sect == 0) { attach_enemy10(532, 368); attach_enemy11(486, 208); attach_enemy10(67, 127); attach_enemy11(406, 288); enemy_amount = 4; } else if (s_sect == 1) { attach_enemy10(500, -269); attach_enemy11(354, -109); attach_enemy10(67, -273); attach_enemy11(207, -112); attach_enemy10(267, -273); enemy_amount = 5; } else if (s_sect == 2) { attach_enemy10(500, -669); attach_enemy10(67, -673); attach_enemy11(319, -512); attach_enemy10(304, -593); attach_enemy12(290, -679); enemy_amount = 5; } else if (s_sect == 3) { attach_enemy10(532, -985); attach_enemy10(27, -985); attach_enemy10(304, -993); attach_enemy12(521, -1072); attach_enemy12(145, -1079); enemy_amount = 5; } else if (s_sect == 4) { attach_enemy10(285, -1346); attach_enemy12(356, -1479); attach_enemy12(216, -1479); attach_enemy11(132, -1386); attach_enemy11(429, -1386); enemy_amount = 5; } else if (s_sect == 5) { attach_enemy10(285, -1712); attach_enemy12(356, -1879); attach_enemy12(216, -1879); attach_enemy11(486, -1863); attach_enemy11(279, -1787); enemy_amount = 5; } else if (s_sect == 6) { attach_enemy11(81, -2269); attach_enemy11(486, -2270); attach_enemy11(279, -2111); attach_enemy11(332, -2267); attach_enemy12(271, -2200); enemy_amount = 5; } else if (s_sect == 7) { attach_enemy12(77, -2691); attach_enemy12(447, -2679); attach_enemy12(93, -2583); attach_enemy12(281, -2640); attach_enemy4(336, -2509); attach_enemy2(101, -2503); enemy_amount = 6; } else if (s_sect == 8) { attach_enemy9(124, -3069); attach_enemy6(444, -3087); attach_enemy3(293, -3005); attach_enemy7(49, -2899); attach_enemy5(497, -2904); attach_enemy1(275, -2821); attach_enemy8(348, -2905); enemy_amount = 7; } else if (s_sect == 9) { attach_boss4(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 5) { enemy_amount = 0; attach_boss1(-50); attach_boss2(600); } else if (s_leven == 6) { enemy_amount = 0; attach_boss1(-50); attach_boss3(600); } else if (s_leven == 7) { enemy_amount = 0; attach_boss1(-50); attach_boss4(600); } else if (s_leven == 8) { enemy_amount = 0; attach_boss2(-50); attach_boss3(600); } else if (s_leven == 9) { enemy_amount = 0; attach_boss2(-50); attach_boss4(600); } else if (s_leven == 10) { enemy_amount = 0; attach_boss3(-50); attach_boss4(600); } } else if (s_leven == 1) { fall_space = 0.475; if (s_sect == 0) { attach_enemy1(349, 137); attach_enemy2(92, 217); attach_enemy2(485, 217); attach_enemy1(288, 217); attach_enemy1(274, 378); enemy_amount = 5; } else if (s_sect == 1) { attach_enemy1(263, -263); attach_enemy1(92, -183); attach_enemy1(485, -183); attach_enemy2(65, -343); attach_enemy2(491, -348); attach_enemy2(340, -105); enemy_amount = 6; } else if (s_sect == 2) { attach_enemy1(466, -504); attach_enemy1(73, -504); attach_enemy2(281, -743); attach_enemy2(369, -576); attach_enemy2(187, -576); attach_enemy3(278, -645); enemy_amount = 6; } else if (s_sect == 3) { attach_enemy1(472, -823); attach_enemy1(73, -901); attach_enemy2(167, -825); attach_enemy2(99, -985); attach_enemy3(351, -1054); attach_enemy3(89, -1117); enemy_amount = 6; } else if (s_sect == 4) { attach_enemy2(419, -1385); attach_enemy2(99, -1385); attach_enemy3(491, -1510); attach_enemy3(89, -1517); attach_enemy3(242, -1419); attach_enemy2(264, -1304); enemy_amount = 6; } else if (s_sect == 5) { attach_enemy1(293, -1945); attach_enemy2(419, -1624); attach_enemy2(118, -1622); attach_enemy3(370, -1864); attach_enemy3(174, -1869); attach_enemy3(273, -1789); attach_enemy2(243, -1706); enemy_amount = 7; } else if (s_sect == 6) { attach_enemy2(455, -2106); attach_enemy2(258, -2022); attach_enemy3(289, -2179); attach_enemy3(174, -2181); attach_enemy3(491, -2275); attach_enemy2(148, -2106); attach_enemy3(44, -2269); enemy_amount = 7; } else if (s_sect == 7) { attach_boss1(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 2) { fall_space = 0.5; if (s_sect == 0) { attach_enemy4(271, 210); attach_enemy5(466, 212); attach_enemy4(65, 210); attach_enemy4(142, 289); attach_enemy4(375, 290); enemy_amount = 5; } else if (s_sect == 1) { attach_enemy4(348, -269); attach_enemy4(219, -264); attach_enemy5(113, -111); attach_enemy5(425, -111); attach_enemy4(50, -343); enemy_amount = 5; } else if (s_sect == 2) { attach_enemy4(457, -585); attach_enemy4(260, -670); attach_enemy5(237, -581); attach_enemy5(240, -502); attach_enemy4(50, -743); attach_enemy6(407, -674); enemy_amount = 6; } else if (s_sect == 3) { attach_enemy4(457, -985); attach_enemy5(237, -981); attach_enemy5(122, -902); attach_enemy4(50, -1143); attach_enemy6(203, -1074); attach_enemy5(428, -908); enemy_amount = 6; } else if (s_sect == 4) { attach_enemy5(270, -1389); attach_enemy5(122, -1302); attach_enemy4(272, -1235); attach_enemy6(378, -1429); attach_enemy5(428, -1308); attach_enemy6(141, -1488); enemy_amount = 6; } else if (s_sect == 5) { attach_enemy5(270, -1822); attach_enemy5(122, -1702); attach_enemy6(134, -1786); attach_enemy5(428, -1708); attach_enemy6(392, -1816); attach_enemy6(278, -1713); attach_enemy5(270, -1941); enemy_amount = 7; } else if (s_sect == 6) { attach_enemy5(125, -2332); attach_enemy5(93, -2104); attach_enemy6(180, -2208); attach_enemy5(460, -2108); attach_enemy6(392, -2202); attach_enemy6(278, -2113); attach_enemy5(442, -2341); enemy_amount = 7; } else if (s_sect == 7) { attach_enemy5(125, -2732); attach_enemy5(285, -2431); attach_enemy6(180, -2608); attach_enemy6(392, -2602); attach_enemy6(278, -2679); attach_enemy5(442, -2741); attach_enemy6(276, -2513); enemy_amount = 7; } else if (s_sect == 8) { attach_boss2(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 3) { fall_space = 0.56; if (s_sect == 0) { attach_enemy8(433, 375); attach_enemy7(137, 293); attach_enemy9(269, 140); attach_enemy7(52, 131); attach_enemy7(477, 134); attach_enemy8(285, 216); enemy_amount = 6; } else if (s_sect == 1) { attach_enemy8(267, -25); attach_enemy7(137, -107); attach_enemy7(62, -189); attach_enemy7(510, -190); attach_enemy8(285, -184); attach_enemy8(274, -269); enemy_amount = 6; } else if (s_sect == 2) { attach_enemy8(267, -425); attach_enemy7(137, -507); attach_enemy7(200, -589); attach_enemy7(377, -590); attach_enemy8(272, -749); attach_enemy7(401, -507); enemy_amount = 6; } else if (s_sect == 3) { attach_enemy7(137, -907); attach_enemy7(467, -1068); attach_enemy8(29, -1060); attach_enemy7(401, -907); attach_enemy9(267, -1073); attach_enemy9(255, -940); enemy_amount = 6; } else if (s_sect == 4) { attach_enemy7(137, -1307); attach_enemy8(81, -1430); attach_enemy7(401, -1307); attach_enemy9(267, -1473); attach_enemy9(259, -1318); attach_enemy8(480, -1430); attach_enemy8(260, -1388); enemy_amount = 7; } else if (s_sect == 5) { attach_enemy7(137, -1707); attach_enemy7(401, -1707); attach_enemy9(267, -1873); attach_enemy9(259, -1718); attach_enemy8(260, -1786); attach_enemy7(43, -1784); attach_enemy7(522, -1795); enemy_amount = 7; } else if (s_sect == 6) { attach_enemy7(137, -2107); attach_enemy7(401, -2107); attach_enemy9(259, -2118); attach_enemy8(215, -2186); attach_enemy7(43, -2187); attach_enemy8(70, -2271); attach_enemy8(494, -2271); enemy_amount = 7; } else if (s_sect == 7) { attach_enemy7(277, -2429); attach_enemy9(256, -2688); attach_enemy8(70, -2671); attach_enemy8(494, -2671); attach_enemy9(124, -2592); attach_enemy9(393, -2606); attach_enemy9(255, -2518); enemy_amount = 7; } else if (s_sect == 8) { attach_enemy7(277, -2829); attach_enemy9(256, -3088); attach_enemy8(421, -3145); attach_enemy9(258, -3008); attach_enemy9(389, -3035); attach_enemy9(255, -2918); attach_enemy9(64, -2918); enemy_amount = 7; } else if (s_sect == 9) { attach_boss3(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 4) { fall_space = 0.56; if (s_sect == 0) { attach_enemy10(138, 374); attach_enemy11(279, 134); attach_enemy10(450, 374); attach_enemy10(118, 208); attach_enemy10(423, 208); attach_enemy11(279, 294); enemy_amount = 6; } else if (s_sect == 1) { attach_enemy10(138, -26); attach_enemy11(544, -261); attach_enemy10(450, -26); attach_enemy10(292, -266); attach_enemy11(25, -266); attach_enemy11(283, -187); enemy_amount = 6; } else if (s_sect == 2) { attach_enemy10(138, -591); attach_enemy11(544, -661); attach_enemy10(292, -666); attach_enemy11(25, -666); attach_enemy11(45, -510); attach_enemy12(389, -604); enemy_amount = 6; } else if (s_sect == 3) { attach_enemy11(507, -907); attach_enemy10(292, -1066); attach_enemy11(25, -1066); attach_enemy11(33, -909); attach_enemy12(277, -996); attach_enemy12(434, -1072); enemy_amount = 6; } else if (s_sect == 4) { attach_enemy11(507, -1307); attach_enemy10(200, -1466); attach_enemy11(113, -1386); attach_enemy12(277, -1396); attach_enemy12(434, -1472); attach_enemy10(94, -1307); enemy_amount = 6; } else if (s_sect == 5) { attach_enemy11(507, -1707); attach_enemy10(284, -1707); attach_enemy11(113, -1786); attach_enemy12(277, -1796); attach_enemy12(434, -1872); attach_enemy10(94, -1707); attach_enemy12(149, -1893); enemy_amount = 7; } else if (s_sect == 6) { attach_enemy11(507, -2107); attach_enemy11(153, -2186); attach_enemy12(277, -2196); attach_enemy12(434, -2272); attach_enemy10(94, -2107); attach_enemy12(149, -2293); attach_enemy12(277, -2113); enemy_amount = 7; } else if (s_sect == 7) { attach_enemy11(113, -2586); attach_enemy12(277, -2596); attach_enemy12(434, -2672); attach_enemy12(149, -2693); attach_enemy12(277, -2513); attach_enemy11(525, -2590); attach_enemy11(74, -2511); enemy_amount = 7; } else if (s_sect == 8) { attach_enemy11(263, -3148); attach_enemy12(277, -2996); attach_enemy12(434, -3072); attach_enemy12(149, -3093); attach_enemy12(277, -2913); attach_enemy12(500, -2981); attach_enemy11(124, -2900); attach_enemy11(453, -2911); enemy_amount = 8; } else if (s_sect == 9) { attach_boss4(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 11) { enemy_amount = 0; attach_boss1(-50); attach_boss2(600); } else if (s_leven == 12) { enemy_amount = 0; attach_boss1(-50); attach_boss3(600); } else if (s_leven == 13) { enemy_amount = 0; attach_boss1(-50); attach_boss4(600); } else if (s_leven == 14) { enemy_amount = 0; attach_boss2(-50); attach_boss3(600); } else if (s_leven == 15) { enemy_amount = 0; attach_boss2(-50); attach_boss4(600); } else if (s_leven == 16) { enemy_amount = 0; attach_boss3(-50); attach_boss4(600); } } function attach_boss1(startx) { var temp = boss_mc.attachMovie("BOSS1", "BOSS1", boss_mc.getNextHighestDepth()); boss_body = true; if (leven > 4) { temp._y = 380; temp._x = startx; } else { temp._y = -2420; temp._x = 600; } temp.gotoAndStop("walk"); temp.start_time = 90; temp.attack_time = 60; temp.excite_num = 1; if (temp._x > 200) { temp.speed_move = -1.6 - (_root.game_mode * 0.4); } else { temp.speed_move = 1.6 + (_root.game_mode * 0.4); temp._xscale = -100; } temp.sport_zt = "start"; temp.sport_now = "start"; temp.angry = false; temp.turn_body = false; temp.fist = false; temp.life = 6 + _root.game_mode; UI.BossLife.gotoAndStop(temp.life + 1); temp.gotoAndStop(temp.sport_zt); temp.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this.start_time > 0) { if (!_root.pass_game) { this.start_time--; this._x = this._x + this.speed_move; } if (this.start_time == 1) { this.start_time--; this.sport_zt = "stand"; this.gotoAndStop(this.sport_zt); _root.play_music("sound5", true); } return(undefined); } if (this.turn_body) { if (this.sport_now != "turn") { this.gotoAndStop("turn"); this.sport_now = "turn"; } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { this.turn_body = false; this._xscale = this._xscale * -1; this.speed_move = this.speed_move * -1; } return(undefined); } if (this.hit.hitTest(_root.player_mc.hit) and (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } this.attack_time--; if (this.attack_time <= 0) { this.attack_time = 200; if (leven > 4) { var _local3 = 2; } else { var _local3 = 0; } if (_root.enemy_amount <= _local3) { this.sport_zt = "attack3"; } else if (this.angry) { this.sport_zt = "attack2"; } else { this.sport_zt = "attack1"; } _root.play_soundAction("boss1_a"); if (((this._x < 150) and (this._xscale > 0)) or ((this._x > 300) and (this._xscale < 0))) { this.turn_body = true; return(undefined); } } if (this.sport_zt == "attack1") { if (this.sport_now != "attack1") { this.sport_now = "attack1"; this.gotoAndStop("attack1"); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { _root.shoot_bullet1(); this.sport_zt = "walk"; } } else if (this.sport_zt == "attack2") { if (this.sport_now != "attack2") { this.sport_now = "attack2"; this.gotoAndStop("attack2"); } if (this.fist) { this._x = this._x - ((10 * this._xscale) / 100); if (((this._xscale > 0) and (this._x < 150)) or ((this._xscale < 0) and (this._x > 400))) { this.mc.play(); if (this.mc._currentframe == this.mc._totalframes) { this.sport_zt = "walk"; this.angry = false; this.fist = false; } } else { this._x = this._x - ((10 * this._xscale) / 100); } } } else if (this.sport_zt == "attack3") { if (this.sport_now != "attack3") { this.sport_now = "attack3"; this.gotoAndStop("attack3"); _root.play_soundAction("callup"); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { _root.beckon_enemy1(); this.sport_zt = "walk"; } } else if (this.sport_zt == "death") { if (this.sport_now != "death") { this.sport_now = "death"; this.gotoAndStop("death"); } if (((random(6) == 1) and (this.mc._currentframe > 20)) and (this.mc._currentframe < 90)) { _root.attach_giving(this); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { _root.map_mc["M_map" + _root.sect].mc.play(); _root.map_mc["M_map" + _root.sect].mc2.gotoAndStop(2); this.removeMovieClip(); if (leven > 4) { attach_boss1(-50); } } } else if (this.sport_zt == "walk") { if (this.sport_now != "walk") { this.sport_now = "walk"; this.gotoAndStop("walk"); temp_time = 0; } temp_time++; if ((temp_time >= 40) and (!this.angry)) { temp_time = 0; if (random(3) == 0) { this.sport_zt = "wait"; } } this._x = this._x + this.speed_move; if ((this._x < 50) and (this.speed_move < 0)) { this.turn_body = true; } else if ((this._x > 500) and (this.speed_move > 0)) { this.turn_body = true; } } else if (this.sport_zt == "wait") { if (this.sport_now != "wait") { this.sport_now = "wait"; this.gotoAndStop("wait"); wait_time = random(40) + 50; } wait_time--; if (wait_time <= 0) { this.sport_zt = "walk"; } } else if (this.sport_zt == "suffer") { if (this.sport_now != "suffer") { this.sport_now = "suffer"; this.gotoAndStop("suffer"); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { this.sport_zt = "stand"; this.gotoAndStop("stand"); } } }; temp.suffer_attack = function () { if (this.life > 1) { this.life--; if (leven <= 4) { _root.UI.BossLife.gotoAndStop(temp.life + 1); } this.fist = false; this.sport_zt = "suffer"; this.angry = true; this.attack_time = 50; _root.play_soundAction("boss1_s"); } else { _root.play_soundAction("boss1_d"); this.sport_zt = "death"; _root.kill_all(); this.attack_time = 500; _root.UI.BossLife.gotoAndStop(temp.life + 1); } }; } function beckon_enemy1() { var _local5 = [59, 302, 510, 121, 296, 94, 195]; var _local4 = [218, 218, 218, 142, 142, 293, 59]; var _local3 = 0; while (_local3 < (4 + _root.game_mode)) { var _local2 = random(3) + 1; if (leven > 4) { _root["attach_enemy" + _local2](random(450) + 50, random(300) + 50); } else { _root["attach_enemy" + _local2](random(450) + 50, (random(300) + 50) - 2800); } _local3++; } _root.enemy_amount = _root.enemy_amount + (4 + _root.game_mode); } function shoot_bullet1() { var _local2 = 7 + (_root.game_mode * 2); if (_root.game_mode == 0) { var _local3 = _local2 * 0.707106773305449; _root.attach_bullet1(-_local3, -_local3); _root.attach_bullet1(_local3, -_local3); } else { var _local5 = _local2 * 0.866025400069253; var _local4 = _local2 * 0.50000000643489; _root.attach_bullet1(_local5, -_local4); _root.attach_bullet1(_local4, -_local5); _root.attach_bullet1(-_local5, -_local4); _root.attach_bullet1(-_local4, -_local5); } _root.attach_bullet1(0, -_local2); _root.attach_bullet1(_local2, 0); _root.attach_bullet1(-_local2, 0); } function attach_bullet1(speedx, speedy) { var _local3 = boss_mc.attachMovie("bullet_fire", "bullet_fire" + boss_mc.getNextHighestDepth(), boss_mc.getNextHighestDepth()); _local3._x = boss_mc.BOSS1._x - (104 * (boss_mc.BOSS1._xscale / 100)); _local3._y = boss_mc.BOSS1._y - 70; _local3.speedx = speedx; _local3.speedy = speedy; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } this._x = this._x + this.speedx; this._y = this._y + this.speedy; var _local3 = _root.GetGlobalPlace(this); if (this.hit.hitTest(player_mc.hit) and (!_root.player_mc.Method.act_on)) { this.gotoAndPlay("boom"); _root.player_mc.Method.body_death(); delete this.onEnterFrame; } if ((((_local3.x < 0) or (_local3.x > 550)) or (_local3.y > 400)) or (_local3.y < 0)) { this.removeMovieClip(); } }; } function attach_boss2(startx) { var temp = boss_mc.attachMovie("BOSS2", "BOSS2", boss_mc.getNextHighestDepth()); boss_body = true; if (leven > 4) { temp._y = 370; temp._x = startx; } else { temp._x = 730; temp._y = -2830; } temp.gotoAndStop("walk"); temp.start_time = 150; temp.attack_time = 60; temp.attack_ZT = false; temp.excite_num = 1; if (temp._x > 200) { temp.speed_move = -2.5 - (_root.game_mode * 0.5); } else { temp.speed_move = 2.5 + (_root.game_mode * 0.5); temp._xscale = -100; } temp.sport_zt = "start"; temp.sport_now = "start"; temp.angry = false; temp.turn_body = false; temp.fist = false; temp.life = 8 + (_root.game_mode * 2); UI.BossLife.gotoAndStop(temp.life + 1); temp.gotoAndStop(temp.sport_zt); temp.redface = 0; temp.redadd = 15; temp.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this.start_time > 0) { if (!_root.pass_game) { this.start_time--; this._x = this._x + this.speed_move; } if (this.start_time == 1) { this.start_time--; this.sport_zt = "stand"; _root.play_music("sound5", true); this.gotoAndStop(this.sport_zt); } return(undefined); } if (this.turn_body) { this.turn_body = false; this.attack_ZT = false; this._xscale = this._xscale * -1; this.speed_move = this.speed_move * -1; return(undefined); } if (this.hit.hitTest(_root.player_mc.hit) and (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } if ((!this.attack_ZT) and ((this._x > 50) and (this._x < 500))) { if (leven > 4) { var _local3 = 2; } else { var _local3 = 0; } if (_root.enemy_amount <= _local3) { this.sport_zt = "attack1"; } else { this.sport_zt = "attack2"; } _root.play_soundAction("boss2_a"); this.attack_ZT = true; } if (((this._x > 50) and (this._x < 500)) and this.angry) { this.sport_zt = "attack3"; this.angry = false; } if (this.sport_zt == "attack1") { if (this.sport_now != "attack1") { this.sport_now = "attack1"; this.gotoAndStop("attack1"); _root.play_soundAction("callup"); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { _root.beckon_enemy2(); this.sport_zt = "walk"; } } else if (this.sport_zt == "attack2") { if (this.sport_now != "attack2") { this.sport_now = "attack2"; this.gotoAndStop("attack2"); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { _root.shoot_bullet2(); if (_root.game_mode == 1) { _root.shoot_bullet2(); } this.sport_zt = "walk"; } } else if (this.sport_zt == "attack3") { if (this.sport_now != "attack3") { this.sport_now = "attack3"; this.gotoAndStop("attack3"); } if (this.mc._currentframe == 44) { _root.trumble_screen(0, -4); _root.Dorp_Rock(); this.sport_zt = "walk"; } } else if (this.sport_zt == "death") { if (this.sport_now != "death") { this.sport_now = "death"; this.gotoAndStop("death"); } if (((random(6) == 1) and (this.mc._currentframe > 20)) and (this.mc._currentframe < 90)) { _root.attach_giving(this); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { _root.map_mc["M_map" + _root.sect].mc.play(); _root.map_mc["M_map" + _root.sect].mc2.gotoAndStop(2); this.removeMovieClip(); if (leven > 4) { attach_boss2(-50); } } } else if (this.sport_zt == "walk") { if (this.sport_now != "walk") { this.sport_now = "walk"; this.gotoAndStop("walk"); temp_time = 0; } if (Math.abs(this.speed_move) > 4) { this.redface = this.redface + this.redadd; if ((this.redface <= 0) or (this.redface >= 150)) { this.redadd = this.redadd * -1; } _root.body_suffer(this, this.redface); this.mc.gotoAndPlay(this.mc._currentframe + 1); } temp_time++; if (((temp_time >= 100) and (!this.angry)) and (this.life > 3)) { temp_time = 0; if (random(5) == 0) { this.sport_zt = "wait"; } } this._x = this._x + this.speed_move; if ((this._x < -150) and (this.speed_move < 0)) { this.turn_body = true; } else if ((this._x > 700) and (this.speed_move > 0)) { this.turn_body = true; } } else if (this.sport_zt == "wait") { if (this.sport_now != "wait") { this.sport_now = "wait"; this.gotoAndStop("wait"); wait_time = random(40) + 50; } wait_time--; if (wait_time <= 0) { this.sport_zt = "walk"; } } else if (this.sport_zt == "suffer") { if (this.sport_now != "suffer") { this.sport_now = "suffer"; this.gotoAndStop("suffer"); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { this.sport_zt = "walk"; this.gotoAndStop("walk"); this.angry = true; } } }; temp.suffer_attack = function () { if (this.life > 1) { this.life--; if (leven <= 4) { UI.BossLife.gotoAndStop(temp.life + 1); } this.fist = false; this.sport_zt = "suffer"; this.attack_time = 50; if (this.life == 3) { this.speed_move = this.speed_move * 2; } _root.play_soundAction("boss2_s"); } else { _root.play_soundAction("boss2_d"); this.sport_zt = "death"; UI.BossLife.gotoAndStop(1); _root.kill_all(); this.attack_time = 500; } }; } function beckon_enemy2() { var _local5 = [66, 284, 500, 73, 197, 415, 110]; var _local4 = [216, 216, 216, 141, 68, 293, 293]; var _local3 = 0; while (_local3 < (4 + _root.game_mode)) { var _local2 = random(3) + 4; if (leven > 4) { _root["attach_enemy" + _local2](random(450) + 50, random(300) + 50); } else { _root["attach_enemy" + _local2](random(450) + 50, (random(300) + 50) - 3200); } _local3++; } _root.enemy_amount = _root.enemy_amount + (4 + _root.game_mode); } function shoot_bullet2() { var _local4 = boss_mc.attachMovie("bullet_fire2", "bullet_fire" + boss_mc.getNextHighestDepth(), boss_mc.getNextHighestDepth()); _local4._x = boss_mc.BOSS2._x - (224 * (boss_mc.BOSS2._xscale / 100)); _local4._y = boss_mc.BOSS2._y - 15; _local4.speedx = ((-((random(40) / 10) + 1)) * boss_mc.BOSS2._xscale) / 100; _local4.speedy = -19; _local4.landtotal = 0; _local4.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } this._x = this._x + this.speedx; this._y = this._y + this.speedy; this.speedy = this.speedy + 0.6; var _local3 = _root.GetGlobalPlace(this); if (this.hit.hitTest(player_mc.hit)) { _root.player_mc.Method.body_death(); } if (_local3.y > 350) { this.speedy = this.speedy * -0.95; this.landtotal++; } if (((_local3.x < 0) or (_local3.x > 550)) and (this.landtotal < 10)) { this.speedx = this.speedx * -1; } if (((((_local3.x < -50) or (_local3.x > 600)) or (_local3.y > 400)) or (_local3.y < 0)) or (boss_mc.BOSS2 == undefined)) { this.removeMovieClip(); } }; } function Dorp_Rock() { if (leven > 4) { Rock_move(random(500) + 25, 0); Rock_move(random(500) + 25, 0); Rock_move(random(500) + 25, 0); Rock_move(random(500) + 25, 0); } else { Rock_move(random(500) + 25, -3200); Rock_move(random(500) + 25, -3200); Rock_move(random(500) + 25, -3200); Rock_move(random(500) + 25, -3200); } } function Rock_move(placex, placey) { var _local3 = boss_mc.attachMovie("down_rock", "down_rock" + boss_mc.getNextHighestDepth(), boss_mc.getNextHighestDepth()); _local3._x = placex; _local3._y = placey; _local3.speedx = 0; _local3.speedy = 0; _local3._xscale = (_local3._yscale = random(60) + 40); _local3.strattime = 10; _local3.Mox = 2; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this.strattime > 0) { this.strattime--; if (((this.strattime % 3) == 2) or ((this.strattime % 3) == 0)) { this.Mox = this.Mox * -1; } this._x = this._x + this.Mox; return(undefined); } this._x = this._x + this.speedx; this._y = this._y + this.speedy; this.speedy = this.speedy + (0.2 + ((0.3 * this._xscale) / 100)); var _local3 = _root.GetGlobalPlace(this); if (this.hit.hitTest(player_mc.hit) and (!_root.player_mc.Method.act_on)) { this.play(); _root.player_mc.Method.body_death(); delete this.onEnterFrame; } if (((_local3.x < 0) or (_local3.x > 550)) or (_local3.y > 390)) { this.play(); delete this.onEnterFrame; } }; } function attach_boss3(startx) { var temp = boss_mc.attachMovie("BOSS3", "BOSS3", boss_mc.getNextHighestDepth()); boss_body = true; if (leven > 4) { temp._y = 375; temp._x = startx; } else { temp._x = 650; temp._y = -3225; } temp.gotoAndStop("walk"); temp.start_time = 90; temp.attack_time = 60; temp.excite_num = 1; if (temp._x > 200) { temp.speed_move = -1.6 - (_root.game_mode * 0.5); } else { temp.speed_move = 1.6 + (_root.game_mode * 0.5); temp._xscale = -100; } temp.sport_zt = "start"; temp.sport_now = "start"; temp.angry = false; temp.turn_body = false; temp.fist = false; temp.life = 10 + (_root.game_mode * 4); temp.gotoAndStop(temp.sport_zt); temp.redface = 0; temp.redadd = 15; UI.BossLife.gotoAndStop(temp.life + 1); temp.jumpx = 0; temp.jumpy = 0; temp.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this.start_time > 0) { if (!_root.pass_game) { this.start_time--; this._x = this._x + this.speed_move; } if (this.start_time == 1) { this.start_time--; this.sport_zt = "stand"; _root.play_music("sound5", true); this.gotoAndStop(this.sport_zt); } return(undefined); } if (this.turn_body) { if (this.sport_now != "turn") { this.gotoAndStop("turn"); this.sport_now = "turn"; } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { this.turn_body = false; this._xscale = this._xscale * -1; this.speed_move = this.speed_move * -1; } return(undefined); } if (this.hit.hitTest(_root.player_mc.hit) and (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } this.attack_time--; if (this.attack_time <= 0) { if (Math.abs(this.speed_move) > 2) { this.attack_time = 200; } else { this.attack_time = 300; } if (leven > 4) { var _local3 = 0; var _local4 = 2; } else { var _local3 = 3600; var _local4 = 0; } if ((_root.enemy_amount <= _local4) and (this._y == (375 - _local3))) { this.sport_zt = "attack1"; } else { this.sport_zt = "attack2"; } _root.play_soundAction("boss3_a"); if (((this._x < 70) and (this._xscale > 0)) or ((this._x > 380) and (this._xscale < 0))) { this.turn_body = true; return(undefined); } } if (_root.check_bossX(150 + (_root.game_mode * 50)) and (this.sport_zt == "walk")) { this.sport_zt = "attack3"; if (attack_time > 50) { attack_time = 50; } } if (this.sport_zt == "attack1") { if (this.sport_now != "attack1") { this.sport_now = "attack1"; this.gotoAndStop("attack1"); _root.play_soundAction("callup"); } if ((((this.mc._currentframe == 26) or (this.mc._currentframe == 30)) or (this.mc._currentframe == 32)) or (this.mc._currentframe == 34)) { _root.attach_NPC(this); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { this.sport_zt = "walk"; } } else if (this.sport_zt == "attack2") { if ((this.sport_now != "jump") and (this.sport_now != "attack2")) { if (this.jumpy == 0) { this.sport_now = "jump"; this.gotoAndStop("jump"); return(undefined); } this.sport_now = "attack2"; this.gotoAndStop("attack2"); this.jumpy = 0; } else if ((this.sport_now == "jump") and (this.mc._currentframe == this.mc._totalframes)) { this.sport_now = "attack2"; this.gotoAndStop("attack2"); this.jumpx = 0; this.jumpy = -21; } if (this.sport_now == "attack2") { this._x = this._x + this.jumpx; this._y = this._y + this.jumpy; this.jumpy = this.jumpy + 0.8; if (leven > 4) { var _local3 = 0; } else { var _local3 = 3600; } if (this._y > (375 - _local3)) { this._y = 375 - _local3; this.jumpx = 0; this.jumpy = 0; this.sport_zt = "walk"; return(undefined); } } } else if (this.sport_zt == "attack3") { if (this.sport_now != "attack3") { this.sport_now = "attack3"; this.gotoAndStop("stand"); } if (this._currentframe == 1) { if (this.mc._currentframe == 10) { this.gotoAndStop("attack2"); } } else if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { this.sport_zt = "walk"; } } else if (this.sport_zt == "death") { if (this.sport_now != "death") { this.sport_now = "death"; this.gotoAndStop("death"); } if (((random(6) == 1) and (this.mc._currentframe > 20)) and (this.mc._currentframe < 90)) { _root.attach_giving(this); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { _root.map_mc["M_map" + _root.sect].mc.play(); _root.map_mc["M_map" + _root.sect].mc2.gotoAndStop(2); this.removeMovieClip(); if (leven > 4) { attach_boss3(-50); } } } else if (this.sport_zt == "walk") { if (this.sport_now != "walk") { this.sport_now = "walk"; this.gotoAndStop("walk"); temp_time = 0; } if (Math.abs(this.speed_move) > 2) { this.redface = this.redface + this.redadd; if ((this.redface <= 0) or (this.redface >= 150)) { this.redadd = this.redadd * -1; } _root.body_suffer(this, this.redface); this.mc.gotoAndPlay(this.mc._currentframe + 1); } temp_time++; if (((temp_time >= 40) and (!this.angry)) and (Math.abs(this.speed_move) < 2)) { temp_time = 0; if (random(6) == 0) { this.sport_zt = "wait"; } } this._x = this._x + this.speed_move; if ((this._x < 50) and (this.speed_move < 0)) { this.turn_body = true; } else if ((this._x > 500) and (this.speed_move > 0)) { this.turn_body = true; } } else if (this.sport_zt == "wait") { if (this.sport_now != "wait") { this.sport_now = "wait"; this.gotoAndStop("wait"); wait_time = random(40) + 50; } wait_time--; if (wait_time <= 0) { this.sport_zt = "walk"; } } else if (this.sport_zt == "suffer") { if (this.sport_now != "suffer") { this.attack_time = 50; this.sport_now = "suffer"; this.gotoAndStop("suffer"); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { if (this.jumpy == 0) { this.sport_zt = "stand"; this.gotoAndStop("stand"); } else { this.sport_zt = "attack2"; this.attack_time = 100; } } } }; temp.suffer_attack = function () { if (this.life > 1) { this.life--; if (leven <= 4) { UI.BossLife.gotoAndStop(temp.life + 1); } this.fist = false; this.sport_zt = "suffer"; this.angry = true; if (this.life == 3) { this.speed_move = this.speed_move * 2; } _root.play_soundAction("boss3_s"); } else { _root.play_soundAction("boss3_d"); this.sport_zt = "death"; _root.kill_all(); this.attack_time = 500; } }; } function beckon_enemy3(placex, placey) { var _local2 = random(3) + 7; _root["attach_enemy" + _local2](placex, placey); _root.enemy_amount++; } function check_bossX(distance, faceto) { if (((boss_mc.BOSS3._y - player_mc._y) < 80) and (!player_mc.Method.act_on)) { var _local1 = ((-(boss_mc.BOSS3._x - player_mc._x)) * boss_mc.BOSS3._xscale) / 100; if (faceto) { if (Math.abs(_local1) < distance) { return(true); } return(false); } if ((_local1 < 0) and (_local1 > (-distance))) { return(true); } return(false); } return(false); } function attach_NPC(who) { var _local5 = enemy_mc.attachMovie("wrap", "wrap" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local5._x = who._x - ((who._xscale / 100) * 80); _local5._y = who._y - 35; _local5.moveable = true; _local5.movex = (random(120) / 10) + 6; _local5.movex = _local5.movex * ((-who._xscale) / 100); _local5.movey = -(random(15) + 12); _local5.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } var _local4 = _root.GetGlobalPlace(this); if ((_local4.x < -20) or (_local4.x > 570)) { this.movex = this.movex * -1; } if ((this.movey > 0) and this.moveable) { if (!map_mc.hitTest(_local4.x, _local4.y, true)) { var _local3 = 0; while (_local3 < this.movey) { if (map_mc.hitTest(_local4.x, _local4.y + _local3, true)) { this._y = this._y + _local3; this.moveable = false; _root.beckon_enemy3(this._x, this._y); this.removeMovieClip(); } _local3 = _local3 + 0.8; } } } if (this.moveable) { this._x = this._x + this.movex; this._y = this._y + this.movey; this.movey = this.movey + 0.8; } if (this.hit.hitTest(player_mc.hit) and (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } }; } function attach_boss4() { var temp = boss_mc.attachMovie("BOSS4", "BOSS4", boss_mc.getNextHighestDepth()); boss_body = true; if (leven > 4) { temp._y = 404; temp._x = 850; } else { temp._x = 550; temp._y = -3196; } temp.gotoAndStop("stand"); temp.start_time = 90; temp.attack_time = 60; temp.excite_num = 1; temp.speed_move = -1.6; temp.sport_zt = "start"; temp.sport_now = "start"; temp.angry = false; temp.turn_body = false; temp.fist = false; temp.life = 10 + (_root.game_mode * 4); temp.redface = 0; temp.redadd = 15; UI.BossLife.gotoAndStop(temp.life + 1); temp.attack_time2 = 0; temp.gotoAndStop(temp.sport_zt); temp.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this._x > 555) { this._x = this._x - 5; return(undefined); } if (this.start_time > 0) { if (!_root.pass_game) { this.start_time--; if ((this.start_time % 4) == 0) { _root.trumble_screen(1); } var _local3 = 0; while (_local3 < 100) { var _local4 = this.mc2["a" + random(50)]; _root.dropbody(_local4); if (!_local4.drop) { break; } _local3++; } } if (this.start_time == 1) { this.start_time--; this.sport_zt = "wait"; _root.play_music("sound5", true); _root.map_mc.M_map9.rock.gotoAndStop(2); this.gotoAndStop(this.sport_zt); } return(undefined); } if ((this.hit2.hitTest(_root.player_mc.hit) or this.hit.hitTest(_root.player_mc.hit2)) and (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } this.attack_time--; if (this.attack_time == 14) { this.mc.play(); } if (this.attack_time <= 0) { this.attack_time = 300; if (leven > 4) { var _local5 = 2; } else { var _local5 = 0; } if (_root.enemy_amount <= _local5) { trace((enemy_amount + ":") + _local5); this.sport_zt = "attack1"; } else { this.sport_zt = "attack2"; } _root.play_soundAction("boss2_a"); } if (this.life < 3) { this.redface = this.redface + this.redadd; if ((this.redface <= 0) or (this.redface >= 150)) { this.redadd = this.redadd * -1; } _root.body_suffer(this, this.redface); } if (this.sport_zt == "attack1") { if (this.sport_now != "attack1") { this.sport_now = "attack1"; this.gotoAndStop("attack1"); _root.play_soundAction("callup"); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { _root.beckon_enemy4(); this.sport_zt = "wait"; } } else if (this.sport_zt == "attack2") { if (this.sport_now != "attack2") { this.sport_now = "attack2"; this.gotoAndStop("attack2"); this.attack2_mode = random(4); this.terandom = random(2) + 1; if (this.attack2_mode == 0) { this.attack_time2 = 200; } else if (this.attack2_mode == 1) { this.attack_time2 = 150; } else if (this.attack2_mode == 2) { this.attack_time2 = 150; } else if (this.attack2_mode == 3) { this.attack_time2 = 150; } } this.attack_time2--; if (this.attack2_mode == 0) { if (this.attack_time2 == 150) { attach_bullet4(90, this.terandom); } else if (this.attack_time2 == 130) { attach_bullet4(180, this.terandom); } else if (this.attack_time2 == 110) { attach_bullet4(270, this.terandom); } else if (this.attack_time2 == 90) { attach_bullet4(360, this.terandom); } else if (this.attack_time2 == 70) { attach_bullet4(450, this.terandom); } } else if (this.attack2_mode == 1) { if (this.attack_time2 == 100) { if (player_mc._x < 250) { attach_bullet4(20, this.terandom); } else { attach_bullet4(380, this.terandom); } attach_bullet4(200, this.terandom); } else if (this.attack_time2 == 70) { if (player_mc._x < 250) { attach_bullet4(110, this.terandom); } else { attach_bullet4(470, this.terandom); } attach_bullet4(290, this.terandom); } } else if (this.attack2_mode == 2) { if (this.attack_time2 == 100) { if (player_mc._x < 250) { attach_bullet4(20, 1); } else { attach_bullet4(380, 1); } attach_bullet4(200, 1); } else if (this.attack_time2 == 70) { if (player_mc._x < 250) { attach_bullet4(110, 2); } else { attach_bullet4(470, 2); } attach_bullet4(290, 2); } } else if (this.attack2_mode == 3) { if (this.attack_time2 == 100) { var _local4 = boss_mc.attachMovie("big_ball", "big_ball" + boss_mc.getNextHighestDepth(), boss_mc.getNextHighestDepth()); _local4._x = 275; _local4._y = boss_mc.BOSS4._y - 200; } } if (this.attack_time2 <= 0) { this.mc.play(); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { this.sport_zt = "wait"; } } else if (this.sport_zt == "death") { if (this.sport_now != "death") { this.sport_now = "death"; this.gotoAndStop("death"); } if (((random(6) == 1) and (this.mc._currentframe > 20)) and (this.mc._currentframe < 90)) { _root.attach_giving(this); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { _root.map_mc["M_map" + _root.sect].mc.play(); _root.map_mc["M_map" + _root.sect].mc2.gotoAndStop(2); this.removeMovieClip(); if (leven > 4) { attach_boss4(-50); } } } else if (this.sport_zt == "walk") { if (this.sport_now != "walk") { this.sport_now = "walk"; this.gotoAndStop("walk"); } } else if (this.sport_zt == "wait") { if (this.sport_now != "wait") { this.sport_now = "wait"; this.gotoAndStop("wait"); wait_time = random(40) + 50; } wait_time--; if (wait_time <= 0) { this.sport_zt = "walk"; } } else if (this.sport_zt == "suffer") { if (this.sport_now != "suffer") { this.sport_now = "suffer"; this.gotoAndStop("suffer"); } if ((this.mc._currentframe == this.mc._totalframes) and (this.mc._currentframe > 1)) { this.sport_zt = "stand"; this.gotoAndStop("stand"); } } }; temp.suffer_attack = function () { this.attack_time2 = 0; if (this.life > 1) { this.life--; if (leven <= 4) { UI.BossLife.gotoAndStop(temp.life + 1); } this.fist = false; this.sport_zt = "suffer"; this.angry = true; this.attack_time = 50; _root.play_soundAction("boss4_s"); } else { _root.play_soundAction("boss2_d"); this.sport_zt = "death"; _root.kill_all(); this.attack_time = 500; } }; } function beckon_enemy4() { var _local5 = [49, 288, 81, 397, 182, 334, 68]; var _local4 = [137, 137, 222, 222, 297, 297, 54]; var _local3 = 0; while (_local3 < 4) { var _local2 = random(3) + 9; if (leven > 4) { _root["attach_enemy" + _local2](random(450) + 50, random(300) + 50); } else { _root["attach_enemy" + _local2](random(450) + 50, (random(300) + 50) - 3600); } _local3++; } _root.enemy_amount = _root.enemy_amount + 4; } function shoot_bullet4() { attach_bullet4(); attach_bullet4(); attach_bullet4(); } function attach_bullet4(placex, s_type) { var _local3 = boss_mc.attachMovie("waterpillar", "waterpillar" + boss_mc.getNextHighestDepth(), boss_mc.getNextHighestDepth()); _local3._x = placex; if (s_type == 2) { _local3._y = boss_mc.BOSS4._y - 800; _local3._yscale = -100; } else { _local3._y = boss_mc.BOSS4._y + 400; } _local3.aspect = "up"; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this.hitTest(_root.player_mc.hit) and (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } var _local3 = _root.GetGlobalPlace(this); if (s_type == 2) { if (this.aspect == "up") { if (_local3.y < -10) { this._y = this._y + 7; } else { this.aspect = "down"; } } else if (this.aspect == "down") { this._y = this._y - 10; } if (_root.boss_mc.BOSS4.attack_time2 <= 0) { this._y = this._y - 20; } if (_local3.y < -400) { this.removeMovieClip(); } } else { if (this.aspect == "up") { if (_local3.y > 410) { this._y = this._y - 7; } else { this.aspect = "down"; } } else if (this.aspect == "down") { this._y = this._y + 10; } if (_root.boss_mc.BOSS4.attack_time2 <= 0) { this._y = this._y + 20; } if (_local3.y > 810) { this.removeMovieClip(); } } }; } function dropbody(who) { who.drop = true; who.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } who._y = who._y + 8; }; } function shoot_bullet4_2() { var _local4 = 6; var _local3 = _local4 * 0.866025400069253; var _local2 = _local4 * 0.50000000643489; _root.attach_bullet4_2(_local3, -_local2); _root.attach_bullet4_2(_local2, -_local3); _root.attach_bullet4_2(-_local3, -_local2); _root.attach_bullet4_2(-_local2, -_local3); _root.attach_bullet4_2(_local3, _local2); _root.attach_bullet4_2(_local2, _local3); _root.attach_bullet4_2(-_local3, _local2); _root.attach_bullet4_2(-_local2, _local3); _root.attach_bullet4_2(0, -_local4); _root.attach_bullet4_2(0, _local4); _root.attach_bullet4_2(_local4, 0); _root.attach_bullet4_2(-_local4, 0); } function attach_bullet4_2(speedx, speedy) { var _local3 = boss_mc.attachMovie("small_ball", "small_ball" + boss_mc.getNextHighestDepth(), boss_mc.getNextHighestDepth()); _local3._x = 275; _local3._y = boss_mc.BOSS4._y - 200; _local3.speedx = speedx; _local3.speedy = speedy; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } this._x = this._x + this.speedx; this._y = this._y + this.speedy; var _local3 = _root.GetGlobalPlace(this); if (this.hit.hitTest(player_mc.hit) and (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } if ((((_local3.x < 0) or (_local3.x > 550)) or (_local3.y > 400)) or (_local3.y < 0)) { this.removeMovieClip(); } }; } function play_soundAction(what, cyc, time) { if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); } if (game_sounds) { if (!cyc) { this[what].stop(what); if (time != undefined) { this[what].start(time, 1); } else { this[what].start(); } } else { this[what].start(0, 999); } } } function stop_soundAction(what) { this[what].stop(what); } function play_music(what, cyc) { if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); } if (game_music) { if (now_music != what) { now_music = what; stopAllSounds(); if (!cyc) { this[what].start(); } else { this[what].start(0, 999); } } } } stop(); var bg_mc; var map_mc; var player_mc; var enemy_mc; var object_mc; var boss_mc; var boss_body = false; var life; var score; var leven; var sect; var mam_ping; var pause_all; var pass_game; var kill_boss; var enemy_amount; var enemy_work = false; var fall_space = 0; var game_music = true; var game_sounds = true; var sound_all = false; var now_music = new Sound(); var bj = new Sound(); _root.bj.setVolume(100); var game_mode = 1; var start_placex = [48, 48, 48, 48, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247]; var start_placey = [375, 375, 375, 375, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214]; var max_move1 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800]; var min_move1 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800]; var max_move2 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800, 3200]; var min_move2 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800, 3200]; var max_move3 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800, 3200, 3600]; var min_move3 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800, 3200, 3600]; var max_move4 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800, 3200, 3600]; var min_move4 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800, 3200, 3600]; max_move5 = (max_move6 = (max_move7 = (max_move8 = (max_move9 = (max_move10 = max_move1))))); min_move5 = (min_move6 = (min_move7 = (min_move8 = (min_move9 = (min_move10 = min_move1))))); var colour_egg = new Array(); var dropMC; var Lcode = 37; var Rcode = 39; var Ucode = 38; var Dcode = 40; var Scode = 32; var Scode_press = false; var Ucode_press = false; var Dcode_press = false; var min_screen_y = 300; var max_screen_y = 230; var screen_movespeed_y = 20; var play_act_on_time; var all_enemy_amount; _quality = "HIGH";
Frame 4
var score = 0; var max_score = 0; initialization(); this.gotoAndStop("startgame"); _quality = "HIGH";
Frame 15
bu1.onRelease = function () { play_soundAction("shoot"); choose_mode(); bu1.enabled = false; bu2.enabled = false; }; bu2.onRelease = function () { play_soundAction("shoot"); mc.play(); }; play_music("sound2", true); var temp_test;
Frame 26
Frame 34
start_game(); _quality = "LOW";
Frame 43
bu1.onRelease = function () { dropMC.removeMovieClip(); gotoAndStop ("loading"); }; bu2.onRelease = function () { dropMC.removeMovieClip(); trace(_root.miniclip_score); gotoAndStop("high_scores" + _root.miniclip_score); }; dropleaves(_root); var i = 1; while (i < 10) { if (i > String(score).length) { this["NO" + i].gotoAndStop(1); } else { this["NO" + i].gotoAndStop(Number(String(score).charAt(String(score).length - i)) + 1); } i++; }
Frame 54
bu1.onRelease = function () { dropMC.removeMovieClip(); gotoAndStop ("loading"); }; bu2.onRelease = function () { dropMC.removeMovieClip(); trace(_root.miniclip_score); gotoAndStop("high_scores" + _root.miniclip_score); }; var i = 1; while (i < 10) { if (i > String(score).length) { this["NO" + i].gotoAndStop(1); } else { this["NO" + i].gotoAndStop(Number(String(score).charAt(String(score).length - i)) + 1); } i++; }
Frame 63
bu1.onRelease = function () { dropMC.removeMovieClip(); gotoAndStop ("loading"); }; _quality = "HIGH";
Instance of Symbol 1851 MovieClip "comHighscores" in Frame 63
//component parameters onClipEvent (construct) { scoreLocation = "_root.score"; gamename = "caveman_easy"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Frame 76
bu1.onRelease = function () { dropMC.removeMovieClip(); gotoAndStop ("loading"); }; _quality = "HIGH";
Instance of Symbol 1851 MovieClip "comHighscores" in Frame 76
//component parameters onClipEvent (construct) { scoreLocation = "_root.score"; gamename = "caveman_hard"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Frame 89
bu1.onRelease = function () { dropMC.removeMovieClip(); gotoAndStop ("loading"); }; _quality = "HIGH";
Instance of Symbol 1851 MovieClip "comHighscores" in Frame 89
//component parameters onClipEvent (construct) { scoreLocation = "_root.score"; gamename = "caveman_survive"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Frame 102
bu1.onRelease = function () { dropMC.removeMovieClip(); gotoAndStop ("loading"); };
Instance of Symbol 1851 MovieClip "comHighscores" in Frame 102
//component parameters onClipEvent (construct) { scoreLocation = "_root.score"; gamename = "caveman"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Symbol 4 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 5 MovieClip Frame 2
_parent.mcAnimation.play(); stop();
Symbol 5 MovieClip Frame 13
_parent.gotoAndPlay("preload"); stop();
Symbol 21 MovieClip Frame 1
stop();
Symbol 21 MovieClip Frame 60
Symbol 21 MovieClip Frame 121
_parent.mcBackground.play(); stop();
Symbol 26 MovieClip Frame 1
this._visible = false;
Symbol 32 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 37 MovieClip Frame 2
if (_url.indexOf("http") > -1) { if (_parent._parent._parent.loadAdNow) { cacheBuster = getTimer() + random(999999); showAd = "http://www.miniclip.com/swfcontent/push/didyouknow.swf?cacheBuster" + cacheBuster; trace("Loading ad: " + showAd); mcAd.loadMovie(showAd); } else { gotoAndPlay(_currentframe - 1); } }
Symbol 37 MovieClip Frame 4
if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }
Symbol 37 MovieClip Frame 12
stop();
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 100
stop();
Symbol 49 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 12
_root.play(); _root.isFinished = true; _parent.stop(); stop();
Symbol 50 MovieClip Frame 1
loadAdNow = false; _root.stop(); play();
Instance of Symbol 26 MovieClip "mcIntro" in Symbol 50 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 50 MovieClip Frame 2
xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();
Instance of Symbol 49 MovieClip "mcLoadingAnimated" in Symbol 50 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 50 MovieClip Frame 3
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { loadAdNow = true; mcLoadingAnimated._visible = true; }
Symbol 50 MovieClip Frame 5
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; _root.gotoAndStop(2); gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }
Symbol 1853 MovieClip [__Packages.as.BasicMove] Frame 0
class as.BasicMove extends MovieClip { var this_body, hit_map, speed, act_on, jumpx, jumpy; function BasicMove (attribute) { super(); attribute.s_body.Method = this; this_body = attribute.s_body; hit_map = attribute.s_map; speed = attribute.s_speed; act_on = false; } function MoveBody(aspect) { if (!ctrl_able) { return(undefined); } if (sport_zt == "turn") { if (this_body.mc._currentframe != this_body.mc._totalframes) { return(undefined); } } if (((sport_zt != "walk") and (sport_zt != "jump")) and (sport_zt != "attack")) { sport_zt = "walk"; this_body.gotoAndStop("walk"); } var _local2 = false; if ((this_body.body_type == "PLA") and (sport_zt != "jump")) { _local2 = check_push_mud(); } if (aspect == "L") { if (sport_zt == "jump") { if (check_brink(jumpx)) { TurnBody(); jumpx = 0; return(undefined); } jumpx = -3; if (this_body._xscale == 100) { this_body._xscale = -100; } } else { if (check_brink(-speed)) { TurnBody(); return(undefined); } if (check_land(-speed)) { TurnBody(); return(undefined); } if (this_body._xscale == 100) { if (!this_body.Method.attack_zt) { sport_zt = "turn"; this_body.gotoAndStop("turn"); } this_body._xscale = -100; return(undefined); } if (!shoot_zt) { if (_local2) { } else { this_body._x = this_body._x - speed; } } } } else if (aspect == "R") { if (sport_zt == "jump") { if (check_brink(jumpx)) { TurnBody(); jumpx = 0; return(undefined); } jumpx = 3; if (this_body._xscale == -100) { this_body._xscale = 100; } } else { if (check_brink(speed)) { TurnBody(); return(undefined); } if (check_land(speed)) { TurnBody(); return(undefined); } if (this_body._xscale == -100) { if (!this_body.Method.attack_zt) { sport_zt = "turn"; this_body.gotoAndStop("turn"); } this_body._xscale = 100; return(undefined); } if (!shoot_zt) { if (_local2) { } else { this_body._x = this_body._x + speed; } } } } } function JumpBody(power) { if (!ctrl_able) { return(undefined); } if (!jump_able) { return(undefined); } sport_zt = "jump"; jumpy = power; jump_able = false; if (((!this_body.Method.mud_roll) and (!this_body.Method.attack_zt)) and ((!this_body.Method.languishment_distinction) > 0)) { this_body.gotoAndStop("jump"); } if (this_body.body_type == "PLA") { if (power < 0) { _root.play_soundAction("jump", false, 0); } else { _root.play_soundAction("down_s", false, 0); } } if (this_body.jump_mc == undefined) { this_body.createEmptyMovieClip("jump_mc", this_body.getNextHighestDepth()); } this_body.jump_mc.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this._parent.Method.body_deadface) { return(undefined); } var _local4 = new Object(); _local4.x = this._x; _local4.y = this._y; this._parent.localToGlobal(_local4); if (this._parent.Method.jumpy > 0) { if (!this._parent.Method.hit_map.hitTest(_local4.x, _local4.y, true)) { var _local5 = this._parent.Method.jumpy / 10; if (_local5 > 1) { _local5 = 1; } if ((this._parent.Method.GetGlobalPlace().y > 0) and (this._parent.Method.GetGlobalPlace().y < 400)) { if (this._parent.Method.mud_roll) { var _local6 = 20; } else { var _local6 = Math.ceil(this._parent.Method.jumpy + 2); } var _local3 = 0; while (_local3 < _local6) { if (this._parent.Method.hit_map.hitTest(_local4.x, _local4.y + _local3, true)) { this._parent.Method.jump_able = true; this._parent.Method.jumpy = 0; this._parent.Method.jumpx = 0; this._parent.Method.sport_zt = "walk"; if ((((!this._parent.Method.mud_roll) and this._parent.Method.ctrl_able) and (!this._parent.Method.attack_zt)) and ((!this._parent.Method.languishment_distinction) > 0)) { this._parent.gotoAndStop("walk"); } this._parent._y = this._parent._y + _local3; if (this._parent.Method.ctrl_screen_able) { this._parent.Method.ctrl_screen(); } if (this._parent.body_type == "PLA") { _root.play_soundAction("drop", false, 0.05); } delete this.onEnterFrame; return(undefined); } _local3 = _local3 + _local5; } } } } this._parent._y = this._parent._y + this._parent.Method.jumpy; if (((this._parent.body_type == "NPC") or (this._parent.body_type == "FLY")) and (this._parent.Method.GetGlobalPlace().y > 420)) { this._parent._y = -this._parent.Method.screen_obj._y; this._parent.Method.jumpy = -3; } if ((this._parent.body_type == "PLA") and (this._parent.Method.GetGlobalPlace().y > 420)) { this._parent._y = -this._parent.Method.screen_obj._y; } if (!(this._parent.Method.hit_map.hitTest(_local4.x + this._parent.Method.jumpx, _local4.y, true) and (!this._parent.Method.hit_map.hitTest(_local4.x, _local4.y + 2, true)))) { this._parent.Method.check_brink(this._parent.Method.jumpx); this._parent._x = this._parent._x + this._parent.Method.jumpx; this._parent.Method.jumpx = this._parent.Method.jumpx * 0.98; } else { this._parent.Method.TurnBody(); } if (this._parent._x > (this.brink_max - 5)) { this._parent._x = this.brink_max; } else if (this._parent._x < (this.brink_min + 5)) { this._parent._x = this.brink_min; } if (this._parent.Method.jumpy < 15) { this._parent.Method.jumpy = this._parent.Method.jumpy + this._parent.Method.acceleration; } if (this._parent.Method.ctrl_screen_able) { this._parent.Method.ctrl_screen(); } }; } function StandBody() { if (!ctrl_able) { return(undefined); } if (sport_zt != "stand") { sport_zt = "stand"; this_body.gotoAndStop("stand"); } } function RestBody() { if (!ctrl_able) { return(undefined); } } function check_land(addnum) { if (!ctrl_able) { return(undefined); } var _local4 = new Object(); _local4.x = this_body._x + addnum; _local4.y = this_body._y; this_body._parent.localToGlobal(_local4); if (hit_map.hitTest(_local4.x, _local4.y, true)) { var _local5 = true; var _local3 = 0; while (_local3 < 30) { if (!hit_map.hitTest(_local4.x, _local4.y - _local3, true)) { this_body._y = this_body._y - (_local3 - 1); _local5 = false; break; } _local3++; } return(_local5); } var _local5 = true; var _local3 = 0; while (_local3 < 15) { if (hit_map.hitTest(_local4.x, _local4.y + _local3, true)) { this_body._y = this_body._y + _local3; _local5 = false; break; } _local3++; } if (_local5) { if ((this_body.body_type == "NPC") and ((!_root.enemy_work) or (((!this_body.Method.mud_roll) and (random(10) > 3)) and (!this_body.attach_turn_able)))) { if (this_body.Method.mud_roll) { JumpBody(5); } else { TurnBody(); } } else if (this_body.Method.mud_roll) { jumpx = 0; JumpBody(5); } else { JumpBody(0); } } } function check_brink(addx) { if (((this_body._x + addx) > brink_max) and (addx > 0)) { this_body._x = brink_max; return(true); } if (((this_body._x + addx) < brink_min) and (addx < 0)) { this_body._x = brink_min; return(true); } return(false); } function TurnBody() { if (this_body.body_type == "NPC") { if (this_body.Method.mud_roll) { _root.play_soundAction("santa_kick"); _root.trumble_screen(3, 0); this_body.Method.roll_hit++; if (this_body.Method.roll_hit >= 5) { this_body.Method.mud_boom(); } } if (this_body.move_way == "L") { this_body.move_way = "R"; } else { this_body.move_way = "L"; } } else if (this_body.body_type == "FLY") { if (this_body.Method.mud_roll) { _root.trumble_screen(3, 0); _root.play_soundAction("santa_kick"); this_body.Method.roll_hit++; if (this_body.Method.roll_hit >= 5) { this_body.Method.mud_boom(); } } if (this_body.move_way == "L") { this_body.move_way = "R"; this_body.Method.fly_x = this_body.Method.fly_x * -1; } else { this_body.move_way = "L"; this_body.Method.fly_x = this_body.Method.fly_x * -1; } } else { return(undefined); } } function check_pate_land() { var _local3 = new Object(); _local3.x = this_body._x; _local3.y = this_body._y; this_body._parent.localToGlobal(_local3); var _local2 = 0; while (_local2 < 60) { if (hit_map.hitTest(_local3.x, (_local3.y - _local2) - 30, true)) { return(true); } _local2++; } return(false); } function check_push_mud() { if (!ctrl_able) { return(undefined); } for (var _local3 in this_body.Method.shoot_aim) { if (Math.abs(this_body._y - this_body.Method.shoot_aim[_local3]._y) < 40) { var _local2 = (this_body._xscale / 100) * (this_body.Method.shoot_aim[_local3]._x - this_body._x); if ((_local2 < 50) and (_local2 > 0)) { if (((this_body.Method.shoot_aim[_local3].Method.languishment_distinction == this_body.Method.shoot_aim[_local3].Method.languishment_max) and (!this_body.Method.shoot_aim[_local3].Method.mud_roll)) and this_body.Method.shoot_aim[_local3].Method.ctrl_able) { this_body.gotoAndStop("push2"); this_body.Method.shoot_aim[_local3].Method.move_mud2((1 * this_body._xscale) / 100); return(true); } if (this_body._currentframe == 67) { this_body.gotoAndStop("walk"); } } } } return(false); } var sport_zt = "stand"; var shoot_zt = false; var pause_body = false; var ctrl_able = true; var enter_frame = false; var jump_able = true; var acceleration = 0.9; var brink_min = 10; var brink_max = 540; var move_able = true; var add_speed = 0; }
Symbol 1854 MovieClip [__Packages.as.EnemyObject] Frame 0
class as.EnemyObject extends as.BasicMove { var shoot_aim, screen_obj, ctrl_able, sport_zt, this_body, check_brink, fly_x, TurnBody, fly_y, JumpBody, landuishment_time, move_able, jumpy, jumpx, speed, check_land; function EnemyObject (attribute) { super(attribute); attribute.s_body.Method = this; shoot_aim = attribute.s_shoot_aim; screen_obj = attribute.s_body._parent._parent; } function body_fly() { if (!ctrl_able) { return(undefined); } if (sport_zt == "turn") { if (this_body.mc._currentframe != this_body.mc._totalframes) { return(undefined); } } if ((sport_zt != "walk") and (sport_zt != "attack")) { sport_zt = "walk"; this_body.gotoAndStop("walk"); } if (check_brink(fly_x)) { TurnBody(); return(undefined); } if (((this_body._xscale == 100) and (this_body.move_way == "L")) or ((this_body._xscale == -100) and (this_body.move_way == "R"))) { if (!this_body.Method.attack_zt) { sport_zt = "turn"; this_body.gotoAndStop("turn"); } this_body._xscale = this_body._xscale * -1; return(undefined); } if (((GetGlobalPlace().y < 50) and (fly_y < 0)) or ((GetGlobalPlace().y > 350) and (fly_y > 0))) { fly_y = fly_y * -1; if (this_body.attack_time != 0) { this_body.attack_time = 0; fly_x = 3 * (fly_x / Math.abs(fly_x)); fly_y = (-(random(20) / 10)) - 1; if (fly_x > 0) { this_body.move_way = "R"; this_body._xscale = 100; } if (fly_x < 0) { this_body.move_way = "L"; this_body._xscale = -100; } } this_body.gotoAndStop("walk"); } this_body._x = this_body._x + fly_x; this_body._y = this_body._y + fly_y; } function body_recovery() { if (languishment_distinction > 0) { return(undefined); } sport_zt = "recovery"; act_on = false; this_body.gotoAndStop("recovery"); } function attack_aim() { if (languishment_distinction > 0) { return(undefined); } if (this_body.hit.hitTest(shoot_aim.hit) and (!shoot_aim.Method.act_on)) { shoot_aim.Method.body_death(); } } function body_languishment(power) { if (!act_on) { return(undefined); } if ((languishment_distinction == 0) and (this_body.body_type == "FLY")) { JumpBody(4); } landuishment_time = landuishment_cast_time; if (languishment_distinction < languishment_max) { languishment_distinction = languishment_distinction + power; if (languishment_distinction >= languishment_max) { languishment_distinction = languishment_max; this_body.body._visible = false; this_body.body.gotoAndStop(1); this_body.mud.gotoAndPlay("N" + languishment_distinction); } if (this_body.mud == undefined) { var _local2 = this_body.attachMovie("mudMC", "mud", this_body.getNextHighestDepth()); _local2._y = -33; } this_body.mud.gotoAndPlay("N" + languishment_distinction); } } function check_languishment() { if (languishment_distinction > 0) { move_able = false; this_body.gotoAndStop("death"); landuishment_time--; if (languishment_distinction == languishment_max) { this_body.body._visible = false; } if (landuishment_time == 0) { if (languishment_distinction == languishment_max) { this_body.body._visible = true; } landuishment_time = landuishment_cast_time; languishment_distinction--; this_body.mud.gotoAndPlay("e" + languishment_distinction); this_body.body.play(); if (this_body.mud._rotation != 0) { this_body.mud._rotation = 0; } } if (languishment_distinction == 0) { this_body.mud.removeMovieClip(); this_body.gotoAndStop("walk"); this_body.feedback_time = 5; move_able = true; } } } function move_mud(aspect) { if (!ctrl_able) { return(undefined); } if (stop_time > 0) { stop_time--; return(undefined); } if (!mud_roll) { trace(mud_roll); } for (var _local3 in this_body._parent) { if (this_body._parent[_local3] != this_body) { if (this_body.hit.hitTest(this_body._parent[_local3].hit)) { _root.play_soundAction("dead1", false, 0); this_body._parent[_local3].Method.body_mud_hit(); stop_time = 4; jumpy = 0; kill_body++; } } } if (_root.boss_body) { if (this_body.hit.hitTest(_root.boss_mc.BOSS1.hit)) { _root.boss_mc.BOSS1.suffer_attack(); mud_boom(); } else if (this_body.hit.hitTest(_root.boss_mc.BOSS2.hit)) { _root.boss_mc.BOSS2.suffer_attack(); mud_boom(); } else if (this_body.hit.hitTest(_root.boss_mc.BOSS3.hit)) { _root.boss_mc.BOSS3.suffer_attack(); mud_boom(); } else if (this_body.hit.hitTest(_root.boss_mc.BOSS4.hit)) { _root.boss_mc.BOSS4.suffer_attack(); mud_boom(); } } if (aspect == "L") { this_body.body._rotation = this_body.body._rotation - ((25 * this_body._xscale) / 100); this_body.mud._rotation = this_body.mud._rotation - ((25 * this_body._xscale) / 100); if (sport_zt == "jump") { if (check_brink(jumpx)) { TurnBody(); jumpx = 10; return(undefined); } jumpx = -10; } else { if (check_brink(-speed)) { if (GetGlobalPlace().y > 350) { roll_hit++; } TurnBody(); return(undefined); } if (check_land(-speed)) { TurnBody(); return(undefined); } this_body._x = this_body._x - speed; } } else if (aspect == "R") { this_body.body._rotation = this_body.body._rotation + ((25 * this_body._xscale) / 100); this_body.mud._rotation = this_body.mud._rotation + ((25 * this_body._xscale) / 100); if (sport_zt == "jump") { if (check_brink(jumpx)) { TurnBody(); jumpx = -10; return(undefined); } jumpx = 10; } else { if (check_brink(speed)) { if (GetGlobalPlace().y > 350) { roll_hit++; } TurnBody(); return(undefined); } if (check_land(speed)) { TurnBody(); return(undefined); } this_body._x = this_body._x + speed; } } } function mudball_roll(way) { mud_roll = true; ctrl_able = true; speed = 15; } function mud_boom() { ctrl_able = false; delete this_body.jump_mc.onEnterFrame; this_body._parent.attachMovie("boom", "boom", this_body._parent.getNextHighestDepth(), {_x:this_body._x, _y:this_body._y - 40}); _root.play_soundAction("mudboom", false, 0.3); _root.GetScore(100 * kill_body); if ((kill_body == (_root.all_enemy_amount - 1)) and (!_root.boss_body)) { _root.enemy_amount++; _root.attach_bigark(); } else { var _local3 = ((kill_body * 4) + random(21)) + 1; if (_local3 > 21) { _local3 = random(10) + 11; } _root.attach_giving(this_body, _local3); } this_body.removeMovieClip(); } function check_playX(distance, faceto) { if (((!shoot_aim.Method.act_on) and (Math.abs(this_body._y - shoot_aim._y) < 5)) and (languishment_distinction == 0)) { var _local2 = ((this_body._x - shoot_aim._x) * this_body._xscale) / 100; if (faceto) { if (Math(_local2) < distance) { return(true); } return(false); } if ((_local2 < 0) and (_local2 > (-distance))) { return(true); } return(false); } return(false); } function GetGlobalPlace() { var _local2 = new Object(); _local2.x = this_body._x; _local2.y = this_body._y; this_body._parent.localToGlobal(_local2); return(_local2); } function body_mud_hit() { ctrl_able = false; _root.enemy_amount--; this_body.mud.removeMovieClip(); delete this_body.onEnterFrame; this_body.sport_zt = "remove"; _root.attach_giving(this_body); _root.GetScore(100); this_body.gotoAndStop("remove"); } function move_mud2(Mspeed) { if (check_brink(Mspeed)) { if (GetGlobalPlace().y > 350) { roll_hit++; } TurnBody(); return(undefined); } if (check_land(-Mspeed)) { TurnBody(); return(undefined); } if (sport_zt != "jump") { if (Mspeed > 0) { this_body.mud._rotation = this_body.mud._rotation + ((3 * this_body._xscale) / 100); } else { this_body.mud._rotation = this_body.mud._rotation - ((3 * this_body._xscale) / 100); } } shoot_aim._x = shoot_aim._x + Mspeed; this_body._x = this_body._x + Mspeed; } var shoot_able = true; var act_on = true; var languishment_distinction = 0; var languishment_max = 6; var landuishment_cast_time = 100; var mud_roll = false; var roll_hit = 0; var attack_zt = false; var stop_time = 0; var kill_body = 0; }
Symbol 1855 MovieClip [__Packages.as.PlayerObject] Frame 0
class as.PlayerObject extends as.BasicMove { var shoot_aim, screen_obj, shoot_zt, this_body, ctrl_able, acceleration, hit_map, min_move, max_move, act_on, jumpy; function PlayerObject (attribute) { super(attribute); attribute.s_body.Method = this; shoot_aim = attribute.s_aim; screen_obj = attribute.s_screen_obj; } function ShootMud() { if (!shoot_able) { return(undefined); } if (check_push()) { return(undefined); } if (shoot_zt) { if (this_body.mc._currentframe >= 7) { this_body.mc.gotoAndPlay(1); } } else { this_body.gotoAndStop("shoot"); } shoot_zt = true; } function check_push() { for (var _local2 in shoot_aim) { if (((this_body.hit.hitTest(shoot_aim[_local2].hit) and (shoot_aim[_local2].Method.languishment_distinction == shoot_aim[_local2].Method.languishment_max)) and (!shoot_aim[_local2].Method.mud_roll)) and (!shoot_aim[_local2].body._visible)) { if (shoot_zt) { return(true); } shoot_able = false; ctrl_able = false; this_body.gotoAndStop("push"); if (this_body._xscale < 0) { shoot_aim[_local2].move_way = "L"; } else { shoot_aim[_local2].move_way = "R"; } shoot_aim[_local2].Method.mudball_roll(); return(true); } } return(false); } function AttathMud() { var _local3 = shoot_aim.attachMovie("mud" + shoot_might, "mud" + shoot_aim.getNextHighestDepth(), shoot_aim.getNextHighestDepth()); _root.play_soundAction("shoot", false, 0.1); _local3._x = this_body._x + ((this_body._xscale / 100) * 26); _local3._y = this_body._y - 40; _local3.move_x = ((6 + (shoot_might * 2.5)) * this_body._xscale) / 100; _local3.move_y = -3; _local3.acceleration = acceleration; _local3.start_y = _local3._y; _local3.might = shoot_might; _local3.hit_map = hit_map; _local3.mc.gotoAndStop(shoot_might); _local3.onEnterFrame = function () { this._x = this._x + this.move_x; this._y = this._y + this.move_y; if (this.move_y < 10) { this.move_y = this.move_y + this.acceleration; } if (_root.boss_body) { if (this.hit.hitTest(_root.boss_mc.BOSS.hit)) { this.gotoAndPlay("boom2"); _root.play_soundAction("disappear", false, 0.2); delete this.onEnterFrame; } } for (var _local4 in this._parent) { if (this._parent[_local4] != this) { if (this.hit.hitTest(this._parent[_local4].hit)) { this._parent[_local4].Method.body_languishment(this.might); this.gotoAndPlay("boom2"); _root.play_soundAction("disappear", false, 0.2); delete this.onEnterFrame; } } } for (var _local4 in _root.object_mc) { if ((_root.object_mc[_local4].life > 0) and this.hit.hitTest(_root.object_mc[_local4].hit)) { _root.object_mc[_local4].mc.play(); _root.attach_giving(_root.object_mc[_local4]); _root.object_mc[_local4].life--; this.gotoAndPlay("boom2"); _root.play_soundAction("disappear", false, 0.2); delete this.onEnterFrame; if (_root.object_mc[_local4].life == 0) { _root.object_mc[_local4].removeMovieClip(); } } } var _local3 = new Object(); _local3.x = this._x; _local3.y = this._y; this._parent.localToGlobal(_local3); if (((this._currentframe == 1) and this.hit_map.hitTest(_local3.x, _local3.y, true)) and (this.move_y > 6)) { delete this.onEnterFrame; this.gotoAndPlay("boom"); _root.play_soundAction("disappear", false, 0.2); } if (((_local3.x < 0) or (_local3.x > 550)) or (_local3.y > 400)) { this.removeMovieClip(); } }; } function GetGlobalPlace() { var _local2 = new Object(); _local2.x = this_body._x; _local2.y = this_body._y; this_body._parent.localToGlobal(_local2); return(_local2); } function ctrl_screen() { var _local3 = GetGlobalPlace(); if ((_local3.y > max_screen_y) and (screen_obj._y > min_move)) { if ((_local3.y - max_screen_y) > screen_movespeed_y) { screen_obj._y = screen_obj._y - screen_movespeed_y; } else { screen_obj._y = screen_obj._y - (_local3.y - max_screen_y); } } if ((_local3.y < min_screen_y) and (screen_obj._y < max_move)) { if ((min_screen_y - _local3.y) > screen_movespeed_y) { screen_obj._y = screen_obj._y + screen_movespeed_y; } else { screen_obj._y = screen_obj._y + (min_screen_y - _local3.y); } } if (((screen_obj._y < min_move) and ((min_move - screen_obj._y) < 30)) and (!_root.pass_game)) { screen_obj._y = min_move; } if (screen_obj._y > max_move) { screen_obj._y = max_move; } screen_obj.bgMC._y = screen_obj._y * (-_root.fall_space); } function body_death() { if (act_on) { return(undefined); } _root.play_soundAction("player_dead_s", false, 0.05); act_on = true; shoot_able = false; body_deadface = true; ctrl_able = false; shoot_zt = false; jumpy = 0; this_body.gotoAndStop("death"); } var shoot_able = true; var shoot_might = 1; var ctrl_screen_able = true; var min_screen_y = 300; var max_screen_y = 230; var screen_movespeed_y = 10; var body_deadface = false; }
Symbol 64 MovieClip [L_bg1] Frame 1
stop();
Symbol 83 MovieClip Frame 1
this.gotoAndStop(_root.leven);
Symbol 85 MovieClip Frame 1
this._visible = false;
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 33
stop(); this.onEnterFrame = function () { if (this.hit.hitTest(_root.player_mc.hit)) { _root.pass_leven(); delete this.onEnterFrame; play(); } };
Symbol 89 MovieClip Frame 34
stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 47
_parent.gotoAndStop(1);
Symbol 157 MovieClip Frame 4
_parent.Method.AttathMud();
Symbol 157 MovieClip Frame 7
Symbol 157 MovieClip Frame 10
stop();
Symbol 162 MovieClip Frame 17
_parent.Method.shoot_able = true; _parent.Method.ctrl_able = true; _parent.Method.sport_zt = "stand"; _parent.gotoAndStop(1);
Symbol 184 MovieClip Frame 16
_root.player_death(); stop();
Symbol 201 MovieClip [L_player] Frame 1
stop();
Symbol 224 MovieClip [mud1] Frame 1
stop();
Symbol 224 MovieClip [mud1] Frame 11
this.removeMovieClip();
Symbol 224 MovieClip [mud1] Frame 23
this.removeMovieClip();
Symbol 267 MovieClip Frame 28
gotoAndPlay ("tag");
Symbol 280 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 280 MovieClip Frame 40
stop();
Symbol 299 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 300 MovieClip [enemy1] Frame 1
stop();
Symbol 335 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 335 MovieClip Frame 42
stop();
Symbol 342 MovieClip Frame 7
stop();
Symbol 343 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 344 MovieClip [enemy2] Frame 1
stop();
Symbol 372 MovieClip Frame 37
stop();
Symbol 373 MovieClip Frame 26
_parent.removeMovieClip();
Symbol 374 MovieClip [enemy3] Frame 1
stop();
Symbol 383 MovieClip [boom] Frame 5
_root.effect1(this, this._x, this._y);
Symbol 383 MovieClip [boom] Frame 32
_root.enemy_amount--;
Symbol 383 MovieClip [boom] Frame 70
this.removeMovieClip();
Symbol 412 MovieClip [mud_mass] Frame 22
this.removeMovieClip();
Symbol 419 MovieClip [land_grass] Frame 10
this.removeMovieClip();
Symbol 449 MovieClip [mudMC] Frame 1
var playrestrict = true;
Symbol 449 MovieClip [mudMC] Frame 4
stop();
Symbol 449 MovieClip [mudMC] Frame 8
stop();
Symbol 449 MovieClip [mudMC] Frame 12
stop();
Symbol 449 MovieClip [mudMC] Frame 16
stop();
Symbol 449 MovieClip [mudMC] Frame 20
stop();
Symbol 449 MovieClip [mudMC] Frame 24
stop();
Symbol 510 MovieClip Frame 1
stop();
Symbol 519 MovieClip [giving] Frame 2
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 3
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 4
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 5
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 6
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 7
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 8
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 9
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 10
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 11
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 12
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 13
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 14
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 15
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 16
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 17
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 18
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 19
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 20
scorenum = 100 * (_currentframe - 1);
Symbol 519 MovieClip [giving] Frame 21
lifenum = 2;
Symbol 519 MovieClip [giving] Frame 22
lifenum = 10;
Symbol 519 MovieClip [giving] Frame 23
timenum = 10;
Symbol 519 MovieClip [giving] Frame 24
speednum = 1;
Symbol 519 MovieClip [giving] Frame 25
speednum = 0.5;
Symbol 519 MovieClip [giving] Frame 26
powernum = 10;
Symbol 519 MovieClip [giving] Frame 27
powernum = 1;
Symbol 519 MovieClip [giving] Frame 28
scorenum = 1000;
Symbol 519 MovieClip [giving] Frame 30
scorenum = 10000;
Symbol 519 MovieClip [giving] Frame 31
scorenum = 20000;
Symbol 519 MovieClip [giving] Frame 32
scorenum = 30000;
Symbol 519 MovieClip [giving] Frame 33
scorenum = 40000;
Symbol 551 MovieClip Frame 1
if (!_root.pass_game) { _root.trumble_screen(0, 2); }
Symbol 551 MovieClip Frame 19
if (!_root.pass_game) { _root.trumble_screen(0, 2); }
Symbol 583 MovieClip Frame 1
this._visible = false;
Symbol 595 MovieClip Frame 5
_parent.hit.gotoAndStop(2);
Symbol 595 MovieClip Frame 26
stop(); _parent.hit.gotoAndStop(3); _parent.fist = true;
Symbol 595 MovieClip Frame 35
stop();
Symbol 618 MovieClip Frame 93
_root.attach_giving(_parent, 30);
Symbol 618 MovieClip Frame 137
stop();
Symbol 654 MovieClip [bullet_fire] Frame 1
stop();
Symbol 654 MovieClip [bullet_fire] Frame 12
this.removeMovieClip();
Symbol 704 MovieClip Frame 1
stop();
Symbol 709 MovieClip Frame 1
stop();
Symbol 735 MovieClip Frame 1
stop();
Symbol 738 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 812 MovieClip [prelude] Frame 51
if (this.Type == 1) { _root.gameMC.removeMovieClip(); _root.UI.removeMovieClip(); _root.passgame(); } _root.player_kiss.removeMovieClip();
Symbol 812 MovieClip [prelude] Frame 100
this.removeMovieClip();
Symbol 831 MovieClip Frame 1
this.gotoAndStop(_root.leven);
Symbol 863 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 863 MovieClip Frame 42
stop();
Symbol 872 MovieClip Frame 5
stop();
Symbol 873 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 874 MovieClip [enemy4] Frame 1
stop();
Symbol 911 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 911 MovieClip Frame 42
stop();
Symbol 923 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 924 MovieClip [enemy5] Frame 1
stop();
Symbol 931 MovieClip [mouse_bullet] Frame 1
stop();
Symbol 931 MovieClip [mouse_bullet] Frame 16
this.removeMovieClip();
Symbol 959 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 959 MovieClip Frame 42
stop();
Symbol 960 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 961 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 962 MovieClip Frame 1
this._visible = false;
Symbol 962 MovieClip Frame 2
this._visible = false;
Symbol 975 MovieClip Frame 12
_parent.hit2.gotoAndStop(2);
Symbol 976 MovieClip [enemy6] Frame 1
stop();
Symbol 1000 MovieClip Frame 5
if (!_root.pass_game) { _root.trumble_screen(0, 1); }
Symbol 1000 MovieClip Frame 21
if (!_root.pass_game) { _root.trumble_screen(0, 1); }
Symbol 1045 MovieClip Frame 60
_root.attach_giving(_parent, 31);
Symbol 1062 MovieClip [down_rock] Frame 1
stop();
Symbol 1062 MovieClip [down_rock] Frame 7
this.removeMovieClip();
Symbol 1105 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1105 MovieClip Frame 42
stop();
Symbol 1106 MovieClip Frame 1
this._visible = false; stop();
Symbol 1106 MovieClip Frame 2
this._visible = false;
Symbol 1106 MovieClip Frame 3
this._visible = false;
Symbol 1106 MovieClip Frame 4
this._visible = false;
Symbol 1106 MovieClip Frame 5
this._visible = false;
Symbol 1122 MovieClip Frame 7
_parent.hit2.gotoAndStop(2);
Symbol 1122 MovieClip Frame 10
_parent.hit2.gotoAndStop(1);
Symbol 1122 MovieClip Frame 21
_parent.hit2.gotoAndStop(3);
Symbol 1122 MovieClip Frame 26
_parent.hit2.gotoAndStop(4);
Symbol 1122 MovieClip Frame 30
_parent.hit2.gotoAndStop(5);
Symbol 1122 MovieClip Frame 33
stop();
Symbol 1123 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1124 MovieClip [enemy7] Frame 1
stop();
Symbol 1138 MovieClip Frame 1
setout = true;
Symbol 1138 MovieClip Frame 9
setout = false;
Symbol 1152 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1152 MovieClip Frame 42
stop();
Symbol 1165 MovieClip Frame 18
_parent.hit.gotoAndStop(4);
Symbol 1165 MovieClip Frame 31
_parent.hit.gotoAndStop(1);
Symbol 1165 MovieClip Frame 34
stop();
Symbol 1166 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1167 MovieClip [enemy8] Frame 1
stop();
Symbol 1202 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1202 MovieClip Frame 42
stop();
Symbol 1203 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1204 MovieClip [enemy10] Frame 1
stop();
Symbol 1239 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1239 MovieClip Frame 42
stop();
Symbol 1253 MovieClip Frame 1
setout = true;
Symbol 1253 MovieClip Frame 16
stop(); setout = false; _parent.hitArea.gotoAndStop(3);
Symbol 1253 MovieClip Frame 17
Symbol 1253 MovieClip Frame 20
stop();
Symbol 1254 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1255 MovieClip [enemy11] Frame 1
stop();
Symbol 1270 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1270 MovieClip Frame 42
stop();
Symbol 1271 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1272 MovieClip Frame 1
this._visible = false; stop();
Symbol 1272 MovieClip Frame 2
this._visible = false;
Symbol 1278 MovieClip [enemy12] Frame 1
stop();
Symbol 1306 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1306 MovieClip Frame 42
stop();
Symbol 1307 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1316 MovieClip Frame 13
stop();
Symbol 1317 MovieClip [enemy9] Frame 1
stop();
Symbol 1378 MovieClip Frame 1
stop(); this._visible = false;
Symbol 1378 MovieClip Frame 2
stop(); this._visible = false;
Symbol 1399 MovieClip Frame 1
_parent.hit.gotoAndStop(1);
Symbol 1399 MovieClip Frame 5
_parent.hit.gotoAndStop(2);
Symbol 1399 MovieClip Frame 12
_parent.hit.gotoAndStop(1);
Symbol 1399 MovieClip Frame 19
_parent.hit.gotoAndStop(2);
Symbol 1399 MovieClip Frame 26
_parent.hit.gotoAndStop(1);
Symbol 1409 MovieClip Frame 61
_root.attach_giving(_parent, 32);
Symbol 1426 MovieClip Frame 1
stop();
Symbol 1429 MovieClip Frame 1
stop();
Symbol 1430 MovieClip Frame 1
stop();
Symbol 1474 MovieClip Frame 30
stop();
Symbol 1497 MovieClip Frame 52
_root.attach_giving(_parent, 33);
Symbol 1498 MovieClip [BOSS4] Frame 11
stop();
Symbol 1535 MovieClip [L_map4] Frame 10
rock._visible = false;
Symbol 1549 MovieClip [mud2] Frame 1
stop();
Symbol 1549 MovieClip [mud2] Frame 11
this.removeMovieClip();
Symbol 1549 MovieClip [mud2] Frame 23
this.removeMovieClip();
Symbol 1564 MovieClip [mud3] Frame 1
stop();
Symbol 1564 MovieClip [mud3] Frame 11
this.removeMovieClip();
Symbol 1564 MovieClip [mud3] Frame 23
this.removeMovieClip();
Symbol 1573 MovieClip [mask3] Frame 8
_root.create_stage();
Symbol 1573 MovieClip [mask3] Frame 96
this.removeMovieClip();
Symbol 1587 MovieClip Frame 1
gotoAndStop(_root.leven);
Symbol 1588 MovieClip [mask2] Frame 18
_root.create_stage();
Symbol 1588 MovieClip [mask2] Frame 70
this.removeMovieClip();
Symbol 1631 MovieClip Frame 1
stop();
Symbol 1635 MovieClip [timeovermc] Frame 40
_root.gameover(); this.removeMovieClip();
Symbol 1644 MovieClip [bigark] Frame 48
stop();
Symbol 1661 MovieClip [big_ball] Frame 55
_root.shoot_bullet4_2();
Symbol 1661 MovieClip [big_ball] Frame 77
this.removeMovieClip();
Symbol 1711 MovieClip [player_kiss] Frame 1
_root.dropleaves(bg);
Symbol 1711 MovieClip [player_kiss] Frame 62
gotoAndPlay (10);
Symbol 1712 MovieClip Frame 25
stop();
Symbol 1739 MovieClip Frame 1
stop();
Symbol 1739 MovieClip Frame 15
stop();
Symbol 1740 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 1743 MovieClip Frame 1
gotoAndStop(_root.leven);
Symbol 1765 MovieClip Frame 65
_root.start_mask2();
Symbol 1765 MovieClip Frame 86
stop();
Symbol 1767 MovieClip Frame 71
_root.start_mask2();
Symbol 1767 MovieClip Frame 84
stop();
Symbol 1776 MovieClip Frame 60
_root.start_mask2();
Symbol 1776 MovieClip Frame 88
stop();
Symbol 1790 MovieClip Frame 52
_root.start_mask2();
Symbol 1790 MovieClip Frame 62
stop();
Symbol 1791 MovieClip Frame 1
gotoAndStop(_root.leven); _root.play_music("sound5", true);
Symbol 1827 MovieClip Frame 56
stop();
Symbol 1840 MovieClip Frame 1
this._visible = false;
Symbol 1849 Button
on (release) { gameURL = ("http://www.miniclip.com/games/" + gamename) + "/en/"; trace("Going to game: " + gameURL); getURL ("http://www.miniclip.com", "_blank"); }
Symbol 1851 MovieClip Frame 1
System.security.allowDomain("www.miniclip.com");
Instance of Symbol 1840 MovieClip "mcHighscores" in Symbol 1851 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1851 MovieClip Frame 2
if (scoreLocation == undefined) { trace(("*** Miniclip Highscore Component: scoreLocation (" + scoreLocation) + ") is undefined."); } if ((((_url.indexOf("miniclip.com") == -1) && (_url.indexOf("miniclip.net") == -1)) && (_url.indexOf("miniclip.co.uk") == -1)) && (_url.indexOf("miniclips.com"))) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?noCache=" + noCache); stop(); }
Symbol 1851 MovieClip Frame 3
stop();

Library Items

Symbol 1 GraphicUsed by:5
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:4
Symbol 4 ButtonUses:3Used by:5
Symbol 5 MovieClipUses:1 2 4Used by:50
Symbol 6 GraphicUsed by:21
Symbol 7 ShapeTweeningUsed by:21
Symbol 8 GraphicUsed by:21
Symbol 9 SoundUsed by:21
Symbol 10 GraphicUsed by:21 1849
Symbol 11 GraphicUsed by:21
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:21
Symbol 14 GraphicUsed by:21
Symbol 15 GraphicUsed by:21
Symbol 16 GraphicUsed by:21
Symbol 17 SoundUsed by:21
Symbol 18 FontUsed by:19
Symbol 19 TextUses:18Used by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:6 7 8 9 10 11 13 14 15 16 17 19 20Used by:50
Symbol 22 GraphicUsed by:26
Symbol 23 FontUsed by:24 25 39 42
Symbol 24 TextUses:23Used by:26
Symbol 25 TextUses:23Used by:26
Symbol 26 MovieClipUses:22 24 25Used by:50
Symbol 27 ShapeTweeningUsed by:49
Symbol 28 GraphicUsed by:47
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32 85 89 583 962 1106 1272 1378
Symbol 32 ButtonUses:29 30 31Used by:47
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:33 35 36Used by:47
Symbol 38 GraphicUsed by:47
Symbol 39 EditableTextUses:23Used by:47
Symbol 40 ShapeTweeningUsed by:47
Symbol 41 GraphicUsed by:47
Symbol 42 EditableTextUses:23Used by:47
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:28 32 37 38 39 40 41 42 43 44 45 46Used by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:27 47 48Used by:50
Symbol 50 MovieClipUses:5 21 26 49Used by:Timeline
Symbol 1853 MovieClip [__Packages.as.BasicMove]
Symbol 1854 MovieClip [__Packages.as.EnemyObject]
Symbol 1855 MovieClip [__Packages.as.PlayerObject]
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:Timeline
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:64 1743
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:64
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:64
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:64
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClip [L_bg1]Uses:55 57 59 61 63Used by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:106
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:106
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:106
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:106
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:106
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:83
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:83
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:83
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClipUses:76 78 80 82Used by:89
Symbol 84 GraphicUsed by:89
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Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 MovieClipUses:87Used by:89
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Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:96
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:96
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:91 93 95Used by:106 832 1513 1535 1774
Symbol 97 BitmapUsed by:98 1752
Symbol 98 GraphicUses:97Used by:103
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:103
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClipUses:98 100 102Used by:104 105
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 MovieClipUses:103 104Used by:106 832 1513 1535
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Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:111
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:111
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Symbol 113 GraphicUses:112Used by:122
Symbol 114 BitmapUsed by:115
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Symbol 116 BitmapUsed by:117
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Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:122 143
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:122
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Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:139 1738
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:139 1738
Symbol 129 BitmapUsed by:130
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Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:139
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Symbol 136 GraphicUses:135Used by:139
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClipUses:124 126 128 130 132 134 136 138Used by:201 1738
Symbol 140 BitmapUsed by:141 142
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Symbol 142 GraphicUses:140Used by:143
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Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:146
Symbol 146 MovieClipUses:145Used by:201 1738
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:157 1738
Symbol 149 BitmapUsed by:150
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Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:157 1738
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:157 1738
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157 1738
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Symbol 158 BitmapUsed by:159 166
Symbol 159 GraphicUses:158Used by:162
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Symbol 164 BitmapUsed by:165
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Symbol 222 BitmapUsed by:223 283 408 927 1058 1486 1548 1560
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Symbol 1838 MovieClipUses:1837Used by:Timeline
Symbol 1839 GraphicUsed by:1840
Symbol 1840 MovieClipUses:1839Used by:1851
Symbol 1841 MovieClipUsed by:1851
Symbol 1842 GraphicUsed by:1851
Symbol 1843 GraphicUsed by:1851
Symbol 1844 GraphicUsed by:1851
Symbol 1845 GraphicUsed by:1849
Symbol 1846 GraphicUsed by:1847 1849
Symbol 1847 MovieClipUses:1846Used by:1849
Symbol 1848 GraphicUsed by:1849
Symbol 1849 ButtonUses:1845 1847 1848 10 1846Used by:1851
Symbol 1850 GraphicUsed by:1851
Symbol 1851 MovieClipUses:1840 1841 1842 1843 1844 1849 1850Used by:Timeline
Symbol 1852 GraphicUses:766 1567 1632 765 776 1689 773Used by:Timeline

Instance Names

"mud"Frame 8Symbol 449 MovieClip [mudMC]
"mc"Frame 8Symbol 874 MovieClip [enemy4]
"bu1"Frame 15Symbol 1730 Button
"bu2"Frame 15Symbol 1735 Button
"mc"Frame 15Symbol 1739 MovieClip
"bu1"Frame 43Symbol 1800 Button
"NO7"Frame 43Symbol 675 MovieClip
"NO6"Frame 43Symbol 675 MovieClip
"NO5"Frame 43Symbol 675 MovieClip
"NO4"Frame 43Symbol 675 MovieClip
"NO3"Frame 43Symbol 675 MovieClip
"NO2"Frame 43Symbol 675 MovieClip
"NO1"Frame 43Symbol 675 MovieClip
"NO8"Frame 43Symbol 675 MovieClip
"bu1"Frame 54Symbol 1800 Button
"NO7"Frame 54Symbol 675 MovieClip
"NO6"Frame 54Symbol 675 MovieClip
"NO5"Frame 54Symbol 675 MovieClip
"NO4"Frame 54Symbol 675 MovieClip
"NO3"Frame 54Symbol 675 MovieClip
"NO2"Frame 54Symbol 675 MovieClip
"NO1"Frame 54Symbol 675 MovieClip
"NO8"Frame 54Symbol 675 MovieClip
"bu2"Frame 54Symbol 1797 Button
"bu1"Frame 63Symbol 1800 Button
"comHighscores"Frame 63Symbol 1851 MovieClip
"bu1"Frame 76Symbol 1800 Button
"comHighscores"Frame 76Symbol 1851 MovieClip
"bu1"Frame 89Symbol 1800 Button
"comHighscores"Frame 89Symbol 1851 MovieClip
"comHighscores"Frame 102Symbol 1851 MovieClip
"mcAd"Symbol 37 MovieClip Frame 1Symbol 35 MovieClip
"mcLoading"Symbol 49 MovieClip Frame 1Symbol 47 MovieClip
"mcLoading"Symbol 49 MovieClip Frame 11Symbol 47 MovieClip
"mcBackground"Symbol 50 MovieClip Frame 1Symbol 5 MovieClip
"mcAnimation"Symbol 50 MovieClip Frame 1Symbol 21 MovieClip
"mcIntro"Symbol 50 MovieClip Frame 1Symbol 26 MovieClip
"mcLoadingAnimated"Symbol 50 MovieClip Frame 2Symbol 49 MovieClip
"hit"Symbol 89 MovieClip Frame 33Symbol 85 MovieClip
"mc"Symbol 106 MovieClip [L_map1] Frame 8Symbol 89 MovieClip
"mc3"Symbol 106 MovieClip [L_map1] Frame 8Symbol 96 MovieClip
"mc2"Symbol 106 MovieClip [L_map1] Frame 8Symbol 105 MovieClip
"hit"Symbol 201 MovieClip [L_player] Frame 1Symbol 85 MovieClip
"mc"Symbol 201 MovieClip [L_player] Frame 31Symbol 143 MovieClip
"mc"Symbol 201 MovieClip [L_player] Frame 51Symbol 157 MovieClip
"hit"Symbol 201 MovieClip [L_player] Frame 67Symbol 85 MovieClip
"hit"Symbol 224 MovieClip [mud1] Frame 1Symbol 85 MovieClip
"body"Symbol 299 MovieClip Frame 1Symbol 258 MovieClip
"hit"Symbol 300 MovieClip [enemy1] Frame 1Symbol 85 MovieClip
"mc"Symbol 300 MovieClip [enemy1] Frame 14Symbol 246 MovieClip
"hit"Symbol 300 MovieClip [enemy1] Frame 26Symbol 85 MovieClip
"body"Symbol 300 MovieClip [enemy1] Frame 26Symbol 258 MovieClip
"hit"Symbol 300 MovieClip [enemy1] Frame 33Symbol 85 MovieClip
"body"Symbol 343 MovieClip Frame 1Symbol 334 MovieClip
"hit"Symbol 344 MovieClip [enemy2] Frame 1Symbol 85 MovieClip
"mc"Symbol 344 MovieClip [enemy2] Frame 14Symbol 318 MovieClip
"hit"Symbol 344 MovieClip [enemy2] Frame 26Symbol 85 MovieClip
"body"Symbol 344 MovieClip [enemy2] Frame 26Symbol 334 MovieClip
"hit"Symbol 344 MovieClip [enemy2] Frame 40Symbol 85 MovieClip
"body"Symbol 373 MovieClip Frame 1Symbol 371 MovieClip
"hit"Symbol 374 MovieClip [enemy3] Frame 1Symbol 85 MovieClip
"mc"Symbol 374 MovieClip [enemy3] Frame 14Symbol 362 MovieClip
"body"Symbol 374 MovieClip [enemy3] Frame 20Symbol 371 MovieClip
"hit"Symbol 519 MovieClip [giving] Frame 1Symbol 85 MovieClip
"mc"Symbol 519 MovieClip [giving] Frame 28Symbol 510 MovieClip
"hit"Symbol 519 MovieClip [giving] Frame 30Symbol 85 MovieClip
"hit"Symbol 622 MovieClip [BOSS1] Frame 1Symbol 85 MovieClip
"hit"Symbol 622 MovieClip [BOSS1] Frame 11Symbol 85 MovieClip
"hit"Symbol 622 MovieClip [BOSS1] Frame 21Symbol 85 MovieClip
"hit"Symbol 622 MovieClip [BOSS1] Frame 31Symbol 85 MovieClip
"mc"Symbol 622 MovieClip [BOSS1] Frame 31Symbol 580 MovieClip
"hit"Symbol 622 MovieClip [BOSS1] Frame 41Symbol 583 MovieClip
"mc"Symbol 622 MovieClip [BOSS1] Frame 41Symbol 595 MovieClip
"hit"Symbol 622 MovieClip [BOSS1] Frame 51Symbol 85 MovieClip
"mc"Symbol 622 MovieClip [BOSS1] Frame 51Symbol 604 MovieClip
"hit"Symbol 622 MovieClip [BOSS1] Frame 61Symbol 85 MovieClip
"mc"Symbol 622 MovieClip [BOSS1] Frame 61Symbol 613 MovieClip
"mc"Symbol 622 MovieClip [BOSS1] Frame 71Symbol 618 MovieClip
"hit"Symbol 622 MovieClip [BOSS1] Frame 82Symbol 85 MovieClip
"mc"Symbol 622 MovieClip [BOSS1] Frame 82Symbol 621 MovieClip
"hit"Symbol 654 MovieClip [bullet_fire] Frame 1Symbol 85 MovieClip
"NO7"Symbol 739 MovieClip [UI] Frame 1Symbol 675 MovieClip
"NO6"Symbol 739 MovieClip [UI] Frame 1Symbol 675 MovieClip
"NO5"Symbol 739 MovieClip [UI] Frame 1Symbol 675 MovieClip
"NO4"Symbol 739 MovieClip [UI] Frame 1Symbol 675 MovieClip
"NO3"Symbol 739 MovieClip [UI] Frame 1Symbol 675 MovieClip
"NO2"Symbol 739 MovieClip [UI] Frame 1Symbol 675 MovieClip
"NO1"Symbol 739 MovieClip [UI] Frame 1Symbol 675 MovieClip
"NO8"Symbol 739 MovieClip [UI] Frame 1Symbol 675 MovieClip
"LifeDisplay"Symbol 739 MovieClip [UI] Frame 1Symbol 688 MovieClip
"BossLife"Symbol 739 MovieClip [UI] Frame 1Symbol 704 MovieClip
"bu1"Symbol 739 MovieClip [UI] Frame 1Symbol 709 MovieClip
"t1"Symbol 739 MovieClip [UI] Frame 1Symbol 730 MovieClip
"t2"Symbol 739 MovieClip [UI] Frame 1Symbol 730 MovieClip
"bu2"Symbol 739 MovieClip [UI] Frame 1Symbol 735 MovieClip
"mc"Symbol 832 MovieClip [L_map2] Frame 9Symbol 89 MovieClip
"mc3"Symbol 832 MovieClip [L_map2] Frame 9Symbol 96 MovieClip
"mc2"Symbol 832 MovieClip [L_map2] Frame 9Symbol 105 MovieClip
"mc"Symbol 872 MovieClip Frame 5Symbol 871 MovieClip
"hit"Symbol 874 MovieClip [enemy4] Frame 1Symbol 85 MovieClip
"mc"Symbol 874 MovieClip [enemy4] Frame 14Symbol 850 MovieClip
"hit"Symbol 874 MovieClip [enemy4] Frame 26Symbol 85 MovieClip
"body"Symbol 874 MovieClip [enemy4] Frame 26Symbol 862 MovieClip
"hit"Symbol 874 MovieClip [enemy4] Frame 33Symbol 85 MovieClip
"hit"Symbol 874 MovieClip [enemy4] Frame 40Symbol 85 MovieClip
"mc"Symbol 874 MovieClip [enemy4] Frame 40Symbol 872 MovieClip
"hit"Symbol 924 MovieClip [enemy5] Frame 1Symbol 85 MovieClip
"mc"Symbol 924 MovieClip [enemy5] Frame 14Symbol 877 MovieClip
"hit"Symbol 924 MovieClip [enemy5] Frame 26Symbol 85 MovieClip
"body"Symbol 924 MovieClip [enemy5] Frame 26Symbol 910 MovieClip
"hit"Symbol 924 MovieClip [enemy5] Frame 33Symbol 85 MovieClip
"hit"Symbol 924 MovieClip [enemy5] Frame 40Symbol 85 MovieClip
"mc"Symbol 924 MovieClip [enemy5] Frame 40Symbol 922 MovieClip
"hit"Symbol 931 MovieClip [mouse_bullet] Frame 1Symbol 85 MovieClip
"hit"Symbol 976 MovieClip [enemy6] Frame 1Symbol 85 MovieClip
"mc"Symbol 976 MovieClip [enemy6] Frame 14Symbol 949 MovieClip
"hit"Symbol 976 MovieClip [enemy6] Frame 20Symbol 85 MovieClip
"body"Symbol 976 MovieClip [enemy6] Frame 20Symbol 958 MovieClip
"hit2"Symbol 976 MovieClip [enemy6] Frame 41Symbol 962 MovieClip
"hit"Symbol 976 MovieClip [enemy6] Frame 41Symbol 85 MovieClip
"mc"Symbol 976 MovieClip [enemy6] Frame 41Symbol 975 MovieClip
"hit"Symbol 1046 MovieClip [BOSS2] Frame 1Symbol 85 MovieClip
"mc"Symbol 1046 MovieClip [BOSS2] Frame 11Symbol 1000 MovieClip
"mc"Symbol 1046 MovieClip [BOSS2] Frame 31Symbol 1011 MovieClip
"mc"Symbol 1046 MovieClip [BOSS2] Frame 41Symbol 1022 MovieClip
"mc"Symbol 1046 MovieClip [BOSS2] Frame 51Symbol 1031 MovieClip
"mc"Symbol 1046 MovieClip [BOSS2] Frame 61Symbol 1038 MovieClip
"mc"Symbol 1046 MovieClip [BOSS2] Frame 71Symbol 1045 MovieClip
"hit"Symbol 1053 MovieClip [bullet_fire2] Frame 1Symbol 85 MovieClip
"hit"Symbol 1062 MovieClip [down_rock] Frame 1Symbol 85 MovieClip
"hit"Symbol 1124 MovieClip [enemy7] Frame 1Symbol 85 MovieClip
"hit"Symbol 1124 MovieClip [enemy7] Frame 26Symbol 85 MovieClip
"body"Symbol 1124 MovieClip [enemy7] Frame 26Symbol 1104 MovieClip
"hit"Symbol 1124 MovieClip [enemy7] Frame 33Symbol 85 MovieClip
"hit2"Symbol 1124 MovieClip [enemy7] Frame 40Symbol 1106 MovieClip
"hit"Symbol 1124 MovieClip [enemy7] Frame 40Symbol 85 MovieClip
"mc"Symbol 1124 MovieClip [enemy7] Frame 40Symbol 1122 MovieClip
"hit"Symbol 1167 MovieClip [enemy8] Frame 1Symbol 85 MovieClip
"hit"Symbol 1167 MovieClip [enemy8] Frame 8Symbol 85 MovieClip
"mc"Symbol 1167 MovieClip [enemy8] Frame 8Symbol 1138 MovieClip
"hit"Symbol 1167 MovieClip [enemy8] Frame 14Symbol 85 MovieClip
"mc"Symbol 1167 MovieClip [enemy8] Frame 14Symbol 1140 MovieClip
"hit"Symbol 1167 MovieClip [enemy8] Frame 26Symbol 85 MovieClip
"body"Symbol 1167 MovieClip [enemy8] Frame 26Symbol 1151 MovieClip
"hit"Symbol 1167 MovieClip [enemy8] Frame 33Symbol 85 MovieClip
"hit"Symbol 1167 MovieClip [enemy8] Frame 40Symbol 1106 MovieClip
"hit"Symbol 1204 MovieClip [enemy10] Frame 1Symbol 85 MovieClip
"hit"Symbol 1204 MovieClip [enemy10] Frame 8Symbol 85 MovieClip
"mc"Symbol 1204 MovieClip [enemy10] Frame 8Symbol 1185 MovieClip
"hit"Symbol 1204 MovieClip [enemy10] Frame 14Symbol 85 MovieClip
"hit"Symbol 1204 MovieClip [enemy10] Frame 26Symbol 85 MovieClip
"body"Symbol 1204 MovieClip [enemy10] Frame 26Symbol 1201 MovieClip
"hit"Symbol 1204 MovieClip [enemy10] Frame 33Symbol 85 MovieClip
"hit"Symbol 1255 MovieClip [enemy11] Frame 1Symbol 85 MovieClip
"hit"Symbol 1255 MovieClip [enemy11] Frame 8Symbol 85 MovieClip
"mc"Symbol 1255 MovieClip [enemy11] Frame 8Symbol 1222 MovieClip
"hit"Symbol 1255 MovieClip [enemy11] Frame 14Symbol 85 MovieClip
"mc"Symbol 1255 MovieClip [enemy11] Frame 14Symbol 1226 MovieClip
"hit"Symbol 1255 MovieClip [enemy11] Frame 26Symbol 85 MovieClip
"body"Symbol 1255 MovieClip [enemy11] Frame 26Symbol 1238 MovieClip
"hit"Symbol 1255 MovieClip [enemy11] Frame 33Symbol 85 MovieClip
"hit"Symbol 1255 MovieClip [enemy11] Frame 40Symbol 1106 MovieClip
"mc"Symbol 1255 MovieClip [enemy11] Frame 40Symbol 1253 MovieClip
"hit"Symbol 1278 MovieClip [enemy12] Frame 1Symbol 85 MovieClip
"mc"Symbol 1278 MovieClip [enemy12] Frame 14Symbol 1264 MovieClip
"hit"Symbol 1278 MovieClip [enemy12] Frame 20Symbol 85 MovieClip
"body"Symbol 1278 MovieClip [enemy12] Frame 20Symbol 1269 MovieClip
"hit"Symbol 1278 MovieClip [enemy12] Frame 41Symbol 1272 MovieClip
"hit"Symbol 1317 MovieClip [enemy9] Frame 1Symbol 85 MovieClip
"hit"Symbol 1317 MovieClip [enemy9] Frame 8Symbol 85 MovieClip
"mc"Symbol 1317 MovieClip [enemy9] Frame 14Symbol 1296 MovieClip
"hit"Symbol 1317 MovieClip [enemy9] Frame 20Symbol 85 MovieClip
"body"Symbol 1317 MovieClip [enemy9] Frame 20Symbol 1305 MovieClip
"hit"Symbol 1317 MovieClip [enemy9] Frame 41Symbol 1272 MovieClip
"mc"Symbol 1317 MovieClip [enemy9] Frame 41Symbol 1281 MovieClip
"hit"Symbol 1317 MovieClip [enemy9] Frame 49Symbol 85 MovieClip
"hit"Symbol 1417 MovieClip [BOSS3] Frame 1Symbol 85 MovieClip
"mc"Symbol 1417 MovieClip [BOSS3] Frame 1Symbol 1344 MovieClip
"mc"Symbol 1417 MovieClip [BOSS3] Frame 11Symbol 1359 MovieClip
"mc"Symbol 1417 MovieClip [BOSS3] Frame 21Symbol 1366 MovieClip
"hit"Symbol 1417 MovieClip [BOSS3] Frame 31Symbol 85 MovieClip
"mc"Symbol 1417 MovieClip [BOSS3] Frame 31Symbol 1377 MovieClip
"hit"Symbol 1417 MovieClip [BOSS3] Frame 41Symbol 1378 MovieClip
"mc"Symbol 1417 MovieClip [BOSS3] Frame 41Symbol 1399 MovieClip
"hit"Symbol 1417 MovieClip [BOSS3] Frame 51Symbol 85 MovieClip
"mc"Symbol 1417 MovieClip [BOSS3] Frame 51Symbol 1403 MovieClip
"mc"Symbol 1417 MovieClip [BOSS3] Frame 61Symbol 1408 MovieClip
"mc"Symbol 1417 MovieClip [BOSS3] Frame 71Symbol 1409 MovieClip
"hit"Symbol 1417 MovieClip [BOSS3] Frame 82Symbol 85 MovieClip
"mc"Symbol 1417 MovieClip [BOSS3] Frame 82Symbol 1416 MovieClip
"a46"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a45"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a41"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a42"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a43"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a36"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a37"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a38"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a40"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a35"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a30"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a31"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a32"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a25"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a26"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a29"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a24"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a20"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a21"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a16"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a19"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a15"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a12"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a13"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a9"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a11"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a8"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a5"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a6"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a2"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a4"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"a1"Symbol 1430 MovieClip Frame 1Symbol 1429 MovieClip
"mc"Symbol 1498 MovieClip [BOSS4] Frame 1Symbol 1426 MovieClip
"mc2"Symbol 1498 MovieClip [BOSS4] Frame 1Symbol 1430 MovieClip
"hit"Symbol 1498 MovieClip [BOSS4] Frame 11Symbol 85 MovieClip
"hit2"Symbol 1498 MovieClip [BOSS4] Frame 11Symbol 85 MovieClip
"mc"Symbol 1498 MovieClip [BOSS4] Frame 21Symbol 1460 MovieClip
"hit"Symbol 1498 MovieClip [BOSS4] Frame 21Symbol 85 MovieClip
"hit2"Symbol 1498 MovieClip [BOSS4] Frame 21Symbol 85 MovieClip
"mc"Symbol 1498 MovieClip [BOSS4] Frame 31Symbol 1474 MovieClip
"hit"Symbol 1498 MovieClip [BOSS4] Frame 31Symbol 85 MovieClip
"hit2"Symbol 1498 MovieClip [BOSS4] Frame 31Symbol 85 MovieClip
"hit"Symbol 1498 MovieClip [BOSS4] Frame 41Symbol 85 MovieClip
"hit2"Symbol 1498 MovieClip [BOSS4] Frame 41Symbol 85 MovieClip
"mc"Symbol 1498 MovieClip [BOSS4] Frame 51Symbol 1497 MovieClip
"mc"Symbol 1513 MovieClip [L_map3] Frame 10Symbol 89 MovieClip
"mc3"Symbol 1513 MovieClip [L_map3] Frame 10Symbol 96 MovieClip
"mc2"Symbol 1513 MovieClip [L_map3] Frame 10Symbol 105 MovieClip
"mc"Symbol 1535 MovieClip [L_map4] Frame 10Symbol 89 MovieClip
"mc3"Symbol 1535 MovieClip [L_map4] Frame 10Symbol 96 MovieClip
"mc2"Symbol 1535 MovieClip [L_map4] Frame 10Symbol 105 MovieClip
"rock"Symbol 1535 MovieClip [L_map4] Frame 10Symbol 1430 MovieClip
"hit"Symbol 1537 MovieClip [wrap] Frame 1Symbol 85 MovieClip
"hit"Symbol 1549 MovieClip [mud2] Frame 1Symbol 85 MovieClip
"mc"Symbol 1564 MovieClip [mud3] Frame 1Symbol 1550 MovieClip
"hit"Symbol 1564 MovieClip [mud3] Frame 1Symbol 85 MovieClip
"hit"Symbol 1657 MovieClip [small_ball] Frame 1Symbol 85 MovieClip
"mc_kuang"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1664 MovieClip
"bu1"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1667 Button
"bu2"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1671 Button
"lv5"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1688 MovieClip
"lv6"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1688 MovieClip
"lv7"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1688 MovieClip
"lv8"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1688 MovieClip
"lv9"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1688 MovieClip
"lv10"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1688 MovieClip
"lv11"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1688 MovieClip
"lv12"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1688 MovieClip
"lv13"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1688 MovieClip
"lv14"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1688 MovieClip
"lv15"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1688 MovieClip
"lv16"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1688 MovieClip
"bu3"Symbol 1693 MovieClip [mode_chooseMC] Frame 1Symbol 1692 Button
"bg"Symbol 1711 MovieClip [player_kiss] Frame 1Symbol 1700 MovieClip
"bg"Symbol 1712 MovieClip Frame 1Symbol 1700 MovieClip
"body"Symbol 1776 MovieClip Frame 1Symbol 1104 MovieClip
"body"Symbol 1776 MovieClip Frame 1Symbol 1104 MovieClip
"mc"Symbol 1776 MovieClip Frame 1Symbol 1138 MovieClip
"mc"Symbol 1790 MovieClip Frame 1Symbol 1460 MovieClip
"mcHighscores"Symbol 1851 MovieClip Frame 1Symbol 1840 MovieClip
"mcTarget"Symbol 1851 MovieClip Frame 2Symbol 1841 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1853 as "__Packages.as.BasicMove"
ExportAssets (56)Timeline Frame 1Symbol 1854 as "__Packages.as.EnemyObject"
ExportAssets (56)Timeline Frame 1Symbol 1855 as "__Packages.as.PlayerObject"
ExportAssets (56)Timeline Frame 8Symbol 64 as "L_bg1"
ExportAssets (56)Timeline Frame 8Symbol 106 as "L_map1"
ExportAssets (56)Timeline Frame 8Symbol 201 as "L_player"
ExportAssets (56)Timeline Frame 8Symbol 224 as "mud1"
ExportAssets (56)Timeline Frame 8Symbol 300 as "enemy1"
ExportAssets (56)Timeline Frame 8Symbol 344 as "enemy2"
ExportAssets (56)Timeline Frame 8Symbol 374 as "enemy3"
ExportAssets (56)Timeline Frame 8Symbol 383 as "boom"
ExportAssets (56)Timeline Frame 8Symbol 384 as "smog2"
ExportAssets (56)Timeline Frame 8Symbol 385 as "smog"
ExportAssets (56)Timeline Frame 8Symbol 412 as "mud_mass"
ExportAssets (56)Timeline Frame 8Symbol 419 as "land_grass"
ExportAssets (56)Timeline Frame 8Symbol 426 as "hand"
ExportAssets (56)Timeline Frame 8Symbol 449 as "mudMC"
ExportAssets (56)Timeline Frame 8Symbol 519 as "giving"
ExportAssets (56)Timeline Frame 8Symbol 622 as "BOSS1"
ExportAssets (56)Timeline Frame 8Symbol 633 as "L_bg3"
ExportAssets (56)Timeline Frame 8Symbol 644 as "L_bg2"
ExportAssets (56)Timeline Frame 8Symbol 654 as "bullet_fire"
ExportAssets (56)Timeline Frame 8Symbol 739 as "UI"
ExportAssets (56)Timeline Frame 8Symbol 762 as "NumberMC_S"
ExportAssets (56)Timeline Frame 8Symbol 778 as "attribute_t"
ExportAssets (56)Timeline Frame 8Symbol 812 as "prelude"
ExportAssets (56)Timeline Frame 8Symbol 832 as "L_map2"
ExportAssets (56)Timeline Frame 8Symbol 874 as "enemy4"
ExportAssets (56)Timeline Frame 8Symbol 924 as "enemy5"
ExportAssets (56)Timeline Frame 8Symbol 931 as "mouse_bullet"
ExportAssets (56)Timeline Frame 8Symbol 976 as "enemy6"
ExportAssets (56)Timeline Frame 8Symbol 1046 as "BOSS2"
ExportAssets (56)Timeline Frame 8Symbol 1053 as "bullet_fire2"
ExportAssets (56)Timeline Frame 8Symbol 1062 as "down_rock"
ExportAssets (56)Timeline Frame 8Symbol 1124 as "enemy7"
ExportAssets (56)Timeline Frame 8Symbol 1167 as "enemy8"
ExportAssets (56)Timeline Frame 8Symbol 1204 as "enemy10"
ExportAssets (56)Timeline Frame 8Symbol 1255 as "enemy11"
ExportAssets (56)Timeline Frame 8Symbol 1278 as "enemy12"
ExportAssets (56)Timeline Frame 8Symbol 1317 as "enemy9"
ExportAssets (56)Timeline Frame 8Symbol 1417 as "BOSS3"
ExportAssets (56)Timeline Frame 8Symbol 1498 as "BOSS4"
ExportAssets (56)Timeline Frame 8Symbol 1503 as "waterpillar"
ExportAssets (56)Timeline Frame 8Symbol 1513 as "L_map3"
ExportAssets (56)Timeline Frame 8Symbol 1524 as "L_bg4"
ExportAssets (56)Timeline Frame 8Symbol 1535 as "L_map4"
ExportAssets (56)Timeline Frame 8Symbol 1537 as "wrap"
ExportAssets (56)Timeline Frame 8Symbol 1549 as "mud2"
ExportAssets (56)Timeline Frame 8Symbol 1564 as "mud3"
ExportAssets (56)Timeline Frame 8Symbol 1573 as "mask3"
ExportAssets (56)Timeline Frame 8Symbol 1588 as "mask2"
ExportAssets (56)Timeline Frame 8Symbol 1589 as "black_bj"
ExportAssets (56)Timeline Frame 8Symbol 1595 as "leaves"
ExportAssets (56)Timeline Frame 8Symbol 1598 as "shoot"
ExportAssets (56)Timeline Frame 8Symbol 1599 as "disappear"
ExportAssets (56)Timeline Frame 8Symbol 1600 as "mudboom"
ExportAssets (56)Timeline Frame 8Symbol 1601 as "santa_kick"
ExportAssets (56)Timeline Frame 8Symbol 1602 as "dead1"
ExportAssets (56)Timeline Frame 8Symbol 1603 as "prop_s1"
ExportAssets (56)Timeline Frame 8Symbol 1604 as "prop_s2"
ExportAssets (56)Timeline Frame 8Symbol 1605 as "player_dead_s"
ExportAssets (56)Timeline Frame 8Symbol 1606 as "passsect"
ExportAssets (56)Timeline Frame 8Symbol 1607 as "jump"
ExportAssets (56)Timeline Frame 8Symbol 1608 as "drop"
ExportAssets (56)Timeline Frame 8Symbol 1609 as "callup"
ExportAssets (56)Timeline Frame 8Symbol 1610 as "boss1_d"
ExportAssets (56)Timeline Frame 8Symbol 1611 as "boss1_a"
ExportAssets (56)Timeline Frame 8Symbol 1612 as "boss1_s_t"
ExportAssets (56)Timeline Frame 8Symbol 1613 as "boss1_s"
ExportAssets (56)Timeline Frame 8Symbol 1614 as "boss2_s"
ExportAssets (56)Timeline Frame 8Symbol 1615 as "boss2_a"
ExportAssets (56)Timeline Frame 8Symbol 1616 as "boss2_d"
ExportAssets (56)Timeline Frame 8Symbol 1617 as "boss3_s"
ExportAssets (56)Timeline Frame 8Symbol 1618 as "boss3_a"
ExportAssets (56)Timeline Frame 8Symbol 1619 as "boss3_d"
ExportAssets (56)Timeline Frame 8Symbol 1620 as "boss4_s"
ExportAssets (56)Timeline Frame 8Symbol 1621 as "victory"
ExportAssets (56)Timeline Frame 8Symbol 1622 as "lost"
ExportAssets (56)Timeline Frame 8Symbol 1623 as "passall_s"
ExportAssets (56)Timeline Frame 8Symbol 1624 as "time_s"
ExportAssets (56)Timeline Frame 8Symbol 1625 as "down_s"
ExportAssets (56)Timeline Frame 8Symbol 1626 as "sound4"
ExportAssets (56)Timeline Frame 8Symbol 1627 as "sound1"
ExportAssets (56)Timeline Frame 8Symbol 1628 as "sound3"
ExportAssets (56)Timeline Frame 8Symbol 1629 as "sound2"
ExportAssets (56)Timeline Frame 8Symbol 1630 as "sound5"
ExportAssets (56)Timeline Frame 8Symbol 1635 as "timeovermc"
ExportAssets (56)Timeline Frame 8Symbol 1644 as "bigark"
ExportAssets (56)Timeline Frame 8Symbol 1657 as "small_ball"
ExportAssets (56)Timeline Frame 8Symbol 1661 as "big_ball"
ExportAssets (56)Timeline Frame 8Symbol 1693 as "mode_chooseMC"
ExportAssets (56)Timeline Frame 8Symbol 1696 as "L_map5"
ExportAssets (56)Timeline Frame 8Symbol 1711 as "player_kiss"

Labels

"loading"Frame 4
"startgame"Frame 15
"initial"Frame 26
"gaming"Frame 34
"passgame"Frame 43
"lose"Frame 54
"high_scores0"Frame 63
"high_scores1"Frame 76
"high_scores2"Frame 89
"high_scores"Frame 102
"loadAd"Symbol 37 MovieClip Frame 2
"showAd"Symbol 37 MovieClip Frame 12
"preload"Symbol 50 MovieClip Frame 3
"stand"Symbol 201 MovieClip [L_player] Frame 1
"rest"Symbol 201 MovieClip [L_player] Frame 11
"walk"Symbol 201 MovieClip [L_player] Frame 21
"turn"Symbol 201 MovieClip [L_player] Frame 31
"jump"Symbol 201 MovieClip [L_player] Frame 41
"shoot"Symbol 201 MovieClip [L_player] Frame 51
"push"Symbol 201 MovieClip [L_player] Frame 58
"push2"Symbol 201 MovieClip [L_player] Frame 67
"death"Symbol 201 MovieClip [L_player] Frame 74
"end"Symbol 201 MovieClip [L_player] Frame 83
"boom"Symbol 224 MovieClip [mud1] Frame 2
"boom2"Symbol 224 MovieClip [mud1] Frame 13
"tag"Symbol 267 MovieClip Frame 11
"stand"Symbol 300 MovieClip [enemy1] Frame 1
"walk"Symbol 300 MovieClip [enemy1] Frame 8
"turn"Symbol 300 MovieClip [enemy1] Frame 14
"jump"Symbol 300 MovieClip [enemy1] Frame 20
"death"Symbol 300 MovieClip [enemy1] Frame 26
"recovery"Symbol 300 MovieClip [enemy1] Frame 33
"birth"Symbol 300 MovieClip [enemy1] Frame 42
"remove"Symbol 300 MovieClip [enemy1] Frame 49
"stand"Symbol 344 MovieClip [enemy2] Frame 1
"walk"Symbol 344 MovieClip [enemy2] Frame 8
"turn"Symbol 344 MovieClip [enemy2] Frame 14
"jump"Symbol 344 MovieClip [enemy2] Frame 20
"death"Symbol 344 MovieClip [enemy2] Frame 26
"birth"Symbol 344 MovieClip [enemy2] Frame 33
"attack"Symbol 344 MovieClip [enemy2] Frame 40
"remove"Symbol 344 MovieClip [enemy2] Frame 48
"stand"Symbol 374 MovieClip [enemy3] Frame 1
"walk"Symbol 374 MovieClip [enemy3] Frame 8
"turn"Symbol 374 MovieClip [enemy3] Frame 14
"death"Symbol 374 MovieClip [enemy3] Frame 20
"birth"Symbol 374 MovieClip [enemy3] Frame 27
"remove"Symbol 374 MovieClip [enemy3] Frame 34
"slack"Symbol 412 MovieClip [mud_mass] Frame 12
"n1"Symbol 449 MovieClip [mudMC] Frame 1
"e1"Symbol 449 MovieClip [mudMC] Frame 4
"n2"Symbol 449 MovieClip [mudMC] Frame 5
"e2"Symbol 449 MovieClip [mudMC] Frame 8
"n3"Symbol 449 MovieClip [mudMC] Frame 9
"e3"Symbol 449 MovieClip [mudMC] Frame 12
"n4"Symbol 449 MovieClip [mudMC] Frame 13
"e4"Symbol 449 MovieClip [mudMC] Frame 16
"n5"Symbol 449 MovieClip [mudMC] Frame 17
"e5"Symbol 449 MovieClip [mudMC] Frame 20
"n6"Symbol 449 MovieClip [mudMC] Frame 21
"e6"Symbol 449 MovieClip [mudMC] Frame 24
"stand"Symbol 622 MovieClip [BOSS1] Frame 1
"walk"Symbol 622 MovieClip [BOSS1] Frame 11
"wait"Symbol 622 MovieClip [BOSS1] Frame 21
"attack1"Symbol 622 MovieClip [BOSS1] Frame 31
"attack2"Symbol 622 MovieClip [BOSS1] Frame 41
"attack3"Symbol 622 MovieClip [BOSS1] Frame 51
"suffer"Symbol 622 MovieClip [BOSS1] Frame 61
"death"Symbol 622 MovieClip [BOSS1] Frame 71
"turn"Symbol 622 MovieClip [BOSS1] Frame 82
"boom"Symbol 654 MovieClip [bullet_fire] Frame 4
"show"Symbol 812 MovieClip [prelude] Frame 52
"stand"Symbol 874 MovieClip [enemy4] Frame 1
"walk"Symbol 874 MovieClip [enemy4] Frame 8
"turn"Symbol 874 MovieClip [enemy4] Frame 14
"jump"Symbol 874 MovieClip [enemy4] Frame 20
"death"Symbol 874 MovieClip [enemy4] Frame 26
"birth"Symbol 874 MovieClip [enemy4] Frame 33
"attack"Symbol 874 MovieClip [enemy4] Frame 40
"remove"Symbol 874 MovieClip [enemy4] Frame 48
"stand"Symbol 924 MovieClip [enemy5] Frame 1
"walk"Symbol 924 MovieClip [enemy5] Frame 8
"turn"Symbol 924 MovieClip [enemy5] Frame 14
"jump"Symbol 924 MovieClip [enemy5] Frame 20
"death"Symbol 924 MovieClip [enemy5] Frame 26
"birth"Symbol 924 MovieClip [enemy5] Frame 33
"attack"Symbol 924 MovieClip [enemy5] Frame 40
"remove"Symbol 924 MovieClip [enemy5] Frame 48
"boom"Symbol 931 MovieClip [mouse_bullet] Frame 7
"stand"Symbol 976 MovieClip [enemy6] Frame 1
"walk"Symbol 976 MovieClip [enemy6] Frame 8
"turn"Symbol 976 MovieClip [enemy6] Frame 14
"death"Symbol 976 MovieClip [enemy6] Frame 20
"birth"Symbol 976 MovieClip [enemy6] Frame 27
"remove"Symbol 976 MovieClip [enemy6] Frame 34
"attack"Symbol 976 MovieClip [enemy6] Frame 41
"stand"Symbol 1046 MovieClip [BOSS2] Frame 1
"walk"Symbol 1046 MovieClip [BOSS2] Frame 11
"wait"Symbol 1046 MovieClip [BOSS2] Frame 21
"attack1"Symbol 1046 MovieClip [BOSS2] Frame 31
"attack2"Symbol 1046 MovieClip [BOSS2] Frame 41
"attack3"Symbol 1046 MovieClip [BOSS2] Frame 51
"suffer"Symbol 1046 MovieClip [BOSS2] Frame 61
"death"Symbol 1046 MovieClip [BOSS2] Frame 71
"stand"Symbol 1124 MovieClip [enemy7] Frame 1
"walk"Symbol 1124 MovieClip [enemy7] Frame 8
"turn"Symbol 1124 MovieClip [enemy7] Frame 14
"jump"Symbol 1124 MovieClip [enemy7] Frame 20
"death"Symbol 1124 MovieClip [enemy7] Frame 26
"birth"Symbol 1124 MovieClip [enemy7] Frame 33
"attack"Symbol 1124 MovieClip [enemy7] Frame 40
"remove"Symbol 1124 MovieClip [enemy7] Frame 48
"stand"Symbol 1167 MovieClip [enemy8] Frame 1
"walk"Symbol 1167 MovieClip [enemy8] Frame 8
"turn"Symbol 1167 MovieClip [enemy8] Frame 14
"jump"Symbol 1167 MovieClip [enemy8] Frame 20
"death"Symbol 1167 MovieClip [enemy8] Frame 26
"birth"Symbol 1167 MovieClip [enemy8] Frame 33
"attack"Symbol 1167 MovieClip [enemy8] Frame 40
"remove"Symbol 1167 MovieClip [enemy8] Frame 48
"stand"Symbol 1204 MovieClip [enemy10] Frame 1
"walk"Symbol 1204 MovieClip [enemy10] Frame 8
"turn"Symbol 1204 MovieClip [enemy10] Frame 14
"jump"Symbol 1204 MovieClip [enemy10] Frame 20
"death"Symbol 1204 MovieClip [enemy10] Frame 26
"birth"Symbol 1204 MovieClip [enemy10] Frame 33
"attack"Symbol 1204 MovieClip [enemy10] Frame 40
"remove"Symbol 1204 MovieClip [enemy10] Frame 48
"stand"Symbol 1255 MovieClip [enemy11] Frame 1
"walk"Symbol 1255 MovieClip [enemy11] Frame 8
"turn"Symbol 1255 MovieClip [enemy11] Frame 14
"jump"Symbol 1255 MovieClip [enemy11] Frame 20
"death"Symbol 1255 MovieClip [enemy11] Frame 26
"birth"Symbol 1255 MovieClip [enemy11] Frame 33
"attack"Symbol 1255 MovieClip [enemy11] Frame 40
"remove"Symbol 1255 MovieClip [enemy11] Frame 48
"stand"Symbol 1278 MovieClip [enemy12] Frame 1
"walk"Symbol 1278 MovieClip [enemy12] Frame 8
"turn"Symbol 1278 MovieClip [enemy12] Frame 14
"death"Symbol 1278 MovieClip [enemy12] Frame 20
"birth"Symbol 1278 MovieClip [enemy12] Frame 27
"remove"Symbol 1278 MovieClip [enemy12] Frame 34
"attack"Symbol 1278 MovieClip [enemy12] Frame 41
"stand"Symbol 1317 MovieClip [enemy9] Frame 1
"walk"Symbol 1317 MovieClip [enemy9] Frame 8
"turn"Symbol 1317 MovieClip [enemy9] Frame 14
"death"Symbol 1317 MovieClip [enemy9] Frame 20
"birth"Symbol 1317 MovieClip [enemy9] Frame 27
"remove"Symbol 1317 MovieClip [enemy9] Frame 34
"attack"Symbol 1317 MovieClip [enemy9] Frame 41
"recovery"Symbol 1317 MovieClip [enemy9] Frame 49
"stand"Symbol 1417 MovieClip [BOSS3] Frame 1
"walk"Symbol 1417 MovieClip [BOSS3] Frame 11
"wait"Symbol 1417 MovieClip [BOSS3] Frame 21
"attack1"Symbol 1417 MovieClip [BOSS3] Frame 31
"attack2"Symbol 1417 MovieClip [BOSS3] Frame 41
"turn"Symbol 1417 MovieClip [BOSS3] Frame 51
"suffer"Symbol 1417 MovieClip [BOSS3] Frame 61
"death"Symbol 1417 MovieClip [BOSS3] Frame 71
"jump"Symbol 1417 MovieClip [BOSS3] Frame 82
"stand"Symbol 1498 MovieClip [BOSS4] Frame 1
"wait"Symbol 1498 MovieClip [BOSS4] Frame 11
"attack1"Symbol 1498 MovieClip [BOSS4] Frame 21
"attack2"Symbol 1498 MovieClip [BOSS4] Frame 31
"suffer"Symbol 1498 MovieClip [BOSS4] Frame 41
"death"Symbol 1498 MovieClip [BOSS4] Frame 51
"boom"Symbol 1549 MovieClip [mud2] Frame 2
"boom2"Symbol 1549 MovieClip [mud2] Frame 13
"boom"Symbol 1564 MovieClip [mud3] Frame 2
"boom2"Symbol 1564 MovieClip [mud3] Frame 13

Dynamic Text Variables

txtPercentLoaded2Symbol 39 EditableText"The Game is loading (0%)"
txtPercentLoaded2Symbol 42 EditableText"The Game is loading (0%)"




http://swfchan.com/6/28825/info.shtml
Created: 20/5 -2019 05:48:00 Last modified: 20/5 -2019 05:48:00 Server time: 22/12 -2024 12:46:21