STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #28846 |
THE FLOW II |
LOADING |
<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="13" COLOR="#FFCC00"><A HREF="http://www.eviludy.net" target = "_blank"><B>www.eviLudy.net</B></A></FONT></P> |
Play Game |
Highscores |
Instructions |
EviLudy.Net |
<P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFFFFF"><B>Welcome.</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFFFFF"><B>This game has been designed by </B><FONT COLOR="#00CCFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>www.eviludy.net</B></A></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFFFFF"><B>Please report any bugs to </B><FONT COLOR="#00CCFF"><A HREF="mailto:zero@eviludy.net"><B>zero@eviludy.net</B></A></FONT></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFCC00"><B>Zero of EviLudy: </B><FONT COLOR="#FFFFFF"><B>Graphics, Animation, Programming, High Score Server, Extra's, Founder.</B></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFCC00"><B>Yoow of EviLudy: </B><FONT COLOR="#FFFFFF"><B>Project Manager, Music Supervizor, Concept Author, Beta Testing.</B></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFCC00"><B>Selected Music: </B><FONT COLOR="#FFFFFF"><B>Initial D - Space Boy</B></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFCC00"><B>Special Thanks: </B><FONT COLOR="#FFFFFF"><B>Dustin Lupal / Mercurius for getting us involved in the song</B></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFFFFF"><B>Please visit </B><FONT COLOR="#00CCFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>www.eviludy.net</B></A></FONT><B>!</B></FONT></P> |
y |
d |
u |
l |
i |
v |
e |
Q |
H |
Lives: |
Score: |
Accuracy: |
Bombs: |
Repair Sets: |
Q for Quality, P for Pause |
/2000 |
45 |
0 |
45 |
0 |
How can you ever lose the EviLudy headquarters? |
Enter name: |
Final Score: |
EnterNameHere |
Submit Score! |
The hall of Fame to whoever has Ever Played The Flow II |
Back to Main |
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10. |
"The Flow" |
Instructions |
Use your mouse to navigate your Crosshair through the play field. Shoot the flying discs out of the air by clicking. If you let one fly, you get damage. The longer you survive, the more discs come and the faster they come. If you see a health package fly, shoot it, to increase your health. You can click the bombs in the bottom of the screen to Destroy all targets in sight. You can click the tools in the bottom of the screen to restore your health. Press "P" to pause the game and "Q" to toggle the quality. If you die, you can submit your high score. This is a mini-game, with the purpose to be addictive. |
ActionScript [AS1/AS2]
Instance of Symbol 6 MovieClip in Frame 1onClipEvent (enterFrame) { b_loaded = _root.getBytesLoaded(); b_total = _root.getBytesTotal(); percent = Math.round((b_loaded / b_total) * 100); this._width = percent * 5; if (percent >= 100) { _root.nextFrame(); } }Frame 2stop();Frame 3_root.playN = 0; stop(); _root.subtractx = 25; Mouse.hide(); var i = 0; _root.pause = 0; max = 20; pix = new Array(); while (i <= max) { if (i != 0) { pix[0].duplicateMovieClip("pix" add i, i); } pix[i] = eval ("pix" add i); pix[i]._x = random(550); pix[i]._y = random(400); pix[i].mass = 4 + (0.3 * i); pix[i]._alpha = 40 - (2 * i); i++; } _root.lives = 2000; _root.score = 0; _root.accuracy = 0; _root.rocketfinish = 0; _root.fixes = 3; _root.bombs = 3;Instance of Symbol 75 MovieClip "blade" in Frame 3onClipEvent (enterFrame) { if (_root.playN == 0) { this.stop(); } else { this.play(); } }Instance of Symbol 85 MovieClip in Frame 3onClipEvent (enterFrame) { this.onRelease = function () { if (_root.bombs > 0) { _root.boom.play(); _root.bombs = _root.bombs - 1; _root.hits = _root.hits + 1; this.nextFrame(); } }; }Instance of Symbol 87 MovieClip in Frame 3onClipEvent (enterFrame) { this.onRelease = function () { if (_root.fixes > 0) { _root.lives = 2000; _root.fixes = _root.fixes - 1; _root.hits = _root.hits + 1; this.nextFrame(); } }; }Instance of Symbol 94 MovieClip in Frame 3onClipEvent (enterFrame) { this._width = Math.round(_root.lives / 17); }Instance of Symbol 104 MovieClip "pix0" in Frame 3onClipEvent (mouseDown) { if (_root.playN == 1) { Sniper = new Sound(); Sniper.attachSound("Sniper"); Sniper.start(); _root.shots = _root.shots + 1; } } onClipEvent (enterFrame) { _root.accuracy = math.round((_root.hits / _root.shots) * 2100); if (_root.shots < 1) { _root.accuracy = 0; } if (_root.rocketfinish == 2) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = _root.rocketfinish + 1; } if (_root.rocketfinish == 4) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = _root.rocketfinish + 1; } if (_root.rocketfinish == 8) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = _root.rocketfinish + 1; } if ((_root.rocketfinish > 30) && (_root.rocketfinish < 55)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 55; } if ((_root.rocketfinish > 100) && (_root.rocketfinish < 125)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 125; } if ((_root.rocketfinish > 150) && (_root.rocketfinish < 165)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 165; } if ((_root.rocketfinish > 250) && (_root.rocketfinish < 275)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 275; } if ((_root.rocketfinish > 350) && (_root.rocketfinish < 375)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 375; } if ((_root.rocketfinish > 450) && (_root.rocketfinish < 475)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 475; } if ((_root.rocketfinish > 550) && (_root.rocketfinish < 575)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 575; } if ((_root.rocketfinish > 650) && (_root.rocketfinish < 675)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 675; } if ((_root.rocketfinish > 750) && (_root.rocketfinish < 775)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 775; } if ((_root.rocketfinish > 850) && (_root.rocketfinish < 875)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 875; } if ((_root.rocketfinish > 1000) && (_root.rocketfinish < 1025)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 1025; } if ((_root.rocketfinish > 2000) && (_root.rocketfinish < 2025)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 2025; } if ((_root.rocketfinish > 3000) && (_root.rocketfinish < 3025)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 3025; } if ((_root.rocketfinish > 4000) && (_root.rocketfinish < 4025)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 4025; } if ((_root.rocketfinish > 5000) && (_root.rocketfinish < 5025)) { _root.varia = -40; _root.duplications = _root.duplications + 1; _root.blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 300) + 50; _root.rocketfinish = 15025; } if (_root.lives < 1) { stopAllSounds(); _root.nextFrame(); } if (_root.countlol > 0) { _root.countlol = _root.countlol - 1; } } onClipEvent (load) { _root.countlol = 0; _root.duplications = 0; }Instance of Symbol 122 MovieClip "fpscounter" in Frame 3onClipEvent (load) { swapDepths(1000007); } onClipEvent (enterFrame) { with (this) { f = Math.round(1000 / (getTimer() - t)); fff = f; t = getTimer(); this.fps2 = f; } }Frame 4_root.score = _root.score * _root.accuracy;Symbol 21 Buttonon (release) { nextFrame(); }Symbol 22 Buttonon (release) { gotoAndStop (5); }Symbol 23 Buttonon (release) { gotoAndStop (6); }Symbol 24 Buttonon (release) { getURL ("http://www.eviludy.net", "_blank"); }Symbol 37 MovieClip Frame 110stop(); _root.playN = 1;Symbol 56 MovieClip Frame 1stop();Symbol 74 MovieClip Frame 12gotoAndPlay (1);Symbol 74 MovieClip Frame 13play();Symbol 74 MovieClip Frame 31stop();Instance of Symbol 74 MovieClip in Symbol 75 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.playN == 1) { if (this.hitTest(_root.hq) && (this._visible == true)) { this._visible = false; _root.lives = _root.lives - 2; _root.hq.play(); } this.onRelease = function () { this._visible = false; _root.hits = _root.hits + 1; _root.score = _root.score + 2; }; } if (this.hitTest(_root.boom.kablam)) { this._visible = false; _root.hits = _root.hits + 1; _root.score = _root.score + 2; } }Instance of Symbol 74 MovieClip in Symbol 75 MovieClip Frame 160onClipEvent (load) { this._visible = false; }Symbol 75 MovieClip Frame 161_root.rocketfinish = _root.rocketfinish + 1;Symbol 85 MovieClip Frame 1stop();Symbol 87 MovieClip Frame 1stop();Symbol 104 MovieClip Frame 1_x = (_x + (((_level0._xmouse - _x) / mass) * 6.5)); _y = (_y + (((_level0._ymouse - _y) / mass) * 6.5));Symbol 104 MovieClip Frame 2gotoAndPlay (1);Symbol 110 MovieClip Frame 1stop();Instance of Symbol 112 MovieClip "meter" in Symbol 119 MovieClip Frame 1onClipEvent (load) { highfps = 0; } onClipEvent (enterFrame) { nowfps = _parent._parent.f; this._yscale = (nowfps * 100) / 45; }Symbol 124 Buttonon (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } } on (keyPress "p") { if ((_root.playN == 0) && (_root.countlol < 1)) { _root.playN = 1; _root.countlol = 42; } if ((_root.playN == 1) && (_root.countlol < 1)) { _root.playN = 0; _root.countlol = 42; } }Symbol 131 Buttonon (release) { name = _root.inputname; score = _root.score; loadVariablesNum ("http://www.eviludy.net/highscores/submitflow2.php", 0, "POST"); nextFrame(); }Symbol 134 Buttonon (release) { name = _root.inputname; score = _root.score; loadVariablesNum ("http://www.eviludy.net/highscores/submitflow2.php", 0, "POST"); gotoAndStop (2); }Symbol 169 MovieClip Frame 1loadVariablesNum ("http://www.eviludy.net/highscores/getflow2.php", 0, "POST");Symbol 169 MovieClip Frame 50loadVariables ("http://www.eviludy.net/highscores/getflow2.php", "_root");Symbol 171 Buttonon (release) { stopAllSounds(); gotoAndStop (2); }
Library Items
Symbol 1 Sound [Sniper] | ||
Symbol 2 Bitmap | Used by:3 | |
Symbol 3 Graphic | Uses:2 | Used by:Timeline |
Symbol 4 Graphic | Used by:Timeline | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:Timeline |
Symbol 7 Font | Used by:8 9 40 41 42 43 44 45 46 47 48 126 127 128 129 130 132 133 135 170 | |
Symbol 8 Text | Uses:7 | Used by:Timeline |
Symbol 9 Text | Uses:7 | Used by:Timeline |
Symbol 10 Font | Used by:11 88 92 | |
Symbol 11 EditableText | Uses:10 82 | Used by:Timeline |
Symbol 12 Graphic | Used by:Timeline | |
Symbol 13 Graphic | Used by:21 22 23 24 131 134 171 | |
Symbol 14 Graphic | Used by:18 | |
Symbol 15 Graphic | Used by:18 | |
Symbol 16 Graphic | Used by:18 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:14 15 16 17 | Used by:21 22 23 24 131 134 171 |
Symbol 19 Graphic | Used by:21 22 23 24 131 134 171 | |
Symbol 20 Graphic | Used by:21 22 23 24 131 134 171 | |
Symbol 21 Button | Uses:13 18 19 20 | Used by:Timeline |
Symbol 22 Button | Uses:13 18 19 20 | Used by:Timeline |
Symbol 23 Button | Uses:13 18 19 20 | Used by:Timeline |
Symbol 24 Button | Uses:13 18 19 20 | Used by:Timeline |
Symbol 25 Font | Used by:26 27 28 29 | |
Symbol 26 Text | Uses:25 | Used by:Timeline |
Symbol 27 Text | Uses:25 | Used by:Timeline |
Symbol 28 Text | Uses:25 | Used by:Timeline |
Symbol 29 Text | Uses:25 | Used by:Timeline |
Symbol 30 Font | Used by:31 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 172 | |
Symbol 31 EditableText | Uses:30 | Used by:Timeline |
Symbol 32 Sound | Used by:Timeline | |
Symbol 33 Graphic | Used by:37 | |
Symbol 34 Graphic | Used by:37 | |
Symbol 35 Graphic | Used by:37 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:33 34 35 36 | Used by:Timeline |
Symbol 38 Graphic | Used by:Timeline | |
Symbol 39 Graphic | Used by:Timeline | |
Symbol 40 Text | Uses:7 | Used by:Timeline |
Symbol 41 Text | Uses:7 | Used by:Timeline |
Symbol 42 Text | Uses:7 | Used by:Timeline |
Symbol 43 Text | Uses:7 | Used by:Timeline |
Symbol 44 Text | Uses:7 | Used by:Timeline |
Symbol 45 Text | Uses:7 | Used by:Timeline |
Symbol 46 Text | Uses:7 | Used by:Timeline |
Symbol 47 Text | Uses:7 | Used by:Timeline |
Symbol 48 Text | Uses:7 | Used by:Timeline |
Symbol 49 ShapeTweening | Used by:56 | |
Symbol 50 ShapeTweening | Used by:56 | |
Symbol 51 Sound | Used by:56 | |
Symbol 52 ShapeTweening | Used by:56 | |
Symbol 53 Graphic | Used by:56 | |
Symbol 54 ShapeTweening | Used by:56 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:49 50 51 52 53 54 55 | Used by:Timeline |
Symbol 57 Graphic | Used by:74 | |
Symbol 58 Graphic | Used by:74 | |
Symbol 59 Graphic | Used by:74 | |
Symbol 60 Graphic | Used by:74 | |
Symbol 61 Graphic | Used by:74 | |
Symbol 62 Graphic | Used by:74 | |
Symbol 63 Graphic | Used by:74 | |
Symbol 64 Graphic | Used by:74 | |
Symbol 65 Graphic | Used by:74 | |
Symbol 66 Graphic | Used by:74 | |
Symbol 67 Graphic | Used by:74 | |
Symbol 68 Graphic | Used by:74 | |
Symbol 69 Graphic | Used by:74 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 ShapeTweening | Used by:74 | |
Symbol 72 ShapeTweening | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | Used by:75 |
Symbol 75 MovieClip | Uses:74 | Used by:Timeline |
Symbol 76 Font | Used by:77 78 79 80 81 89 90 | |
Symbol 77 Text | Uses:76 | Used by:Timeline |
Symbol 78 Text | Uses:76 | Used by:Timeline |
Symbol 79 Text | Uses:76 | Used by:Timeline |
Symbol 80 Text | Uses:76 | Used by:Timeline |
Symbol 81 Text | Uses:76 | Used by:Timeline |
Symbol 82 Font | Used by:11 83 | |
Symbol 83 Text | Uses:82 | Used by:Timeline |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:84 | Used by:Timeline |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:86 | Used by:Timeline |
Symbol 88 EditableText | Uses:10 | Used by:Timeline |
Symbol 89 EditableText | Uses:76 | Used by:Timeline |
Symbol 90 EditableText | Uses:76 | Used by:Timeline |
Symbol 91 Text | Used by:Timeline | |
Symbol 92 Text | Uses:10 | Used by:Timeline |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:Timeline |
Symbol 95 Graphic | Used by:103 | |
Symbol 96 Graphic | Used by:102 | |
Symbol 97 Graphic | Used by:102 | |
Symbol 98 Graphic | Used by:102 | |
Symbol 99 Graphic | Used by:102 | |
Symbol 100 Graphic | Used by:102 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:96 97 98 99 100 101 | Used by:103 |
Symbol 103 MovieClip | Uses:95 102 | Used by:104 |
Symbol 104 MovieClip | Uses:103 | Used by:Timeline |
Symbol 105 ShapeTweening | Used by:110 | |
Symbol 106 Graphic | Used by:107 110 | |
Symbol 107 MovieClip | Uses:106 | Used by:110 |
Symbol 108 ShapeTweening | Used by:110 | |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 MovieClip | Uses:105 106 107 108 109 | Used by:Timeline |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:111 | Used by:119 |
Symbol 113 Font | Used by:114 115 116 117 120 121 | |
Symbol 114 Text | Uses:113 | Used by:119 |
Symbol 115 Text | Uses:113 | Used by:119 |
Symbol 116 Text | Uses:113 | Used by:119 |
Symbol 117 Text | Uses:113 | Used by:119 |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:112 114 115 116 117 118 | Used by:122 |
Symbol 120 EditableText | Uses:113 | Used by:122 |
Symbol 121 EditableText | Uses:113 | Used by:122 |
Symbol 122 MovieClip | Uses:119 120 121 | Used by:Timeline |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 Button | Uses:123 | Used by:Timeline |
Symbol 125 Graphic | Used by:Timeline | |
Symbol 126 Text | Uses:7 | Used by:Timeline |
Symbol 127 Text | Uses:7 | Used by:Timeline |
Symbol 128 Text | Uses:7 | Used by:Timeline |
Symbol 129 EditableText | Uses:7 | Used by:Timeline |
Symbol 130 EditableText | Uses:7 | Used by:Timeline |
Symbol 131 Button | Uses:13 18 19 20 | Used by:Timeline |
Symbol 132 Text | Uses:7 | Used by:Timeline |
Symbol 133 Text | Uses:7 | Used by:Timeline |
Symbol 134 Button | Uses:13 18 19 20 | Used by:Timeline |
Symbol 135 Text | Uses:7 | Used by:Timeline |
Symbol 136 Graphic | Used by:Timeline | |
Symbol 137 Text | Uses:30 | Used by:Timeline |
Symbol 138 Text | Uses:30 | Used by:Timeline |
Symbol 139 Text | Uses:30 | Used by:Timeline |
Symbol 140 Text | Uses:30 | Used by:Timeline |
Symbol 141 Text | Uses:30 | Used by:Timeline |
Symbol 142 Text | Uses:30 | Used by:Timeline |
Symbol 143 Text | Uses:30 | Used by:Timeline |
Symbol 144 Text | Uses:30 | Used by:Timeline |
Symbol 145 Text | Uses:30 | Used by:Timeline |
Symbol 146 Text | Uses:30 | Used by:Timeline |
Symbol 147 EditableText | Uses:30 | Used by:Timeline |
Symbol 148 EditableText | Uses:30 | Used by:Timeline |
Symbol 149 EditableText | Uses:30 | Used by:Timeline |
Symbol 150 EditableText | Uses:30 | Used by:Timeline |
Symbol 151 EditableText | Uses:30 | Used by:Timeline |
Symbol 152 EditableText | Uses:30 | Used by:Timeline |
Symbol 153 EditableText | Uses:30 | Used by:Timeline |
Symbol 154 EditableText | Uses:30 | Used by:Timeline |
Symbol 155 EditableText | Uses:30 | Used by:Timeline |
Symbol 156 EditableText | Uses:30 | Used by:Timeline |
Symbol 157 EditableText | Uses:30 | Used by:Timeline |
Symbol 158 EditableText | Uses:30 | Used by:Timeline |
Symbol 159 EditableText | Uses:30 | Used by:Timeline |
Symbol 160 EditableText | Uses:30 | Used by:Timeline |
Symbol 161 EditableText | Uses:30 | Used by:Timeline |
Symbol 162 EditableText | Uses:30 | Used by:Timeline |
Symbol 163 EditableText | Uses:30 | Used by:Timeline |
Symbol 164 EditableText | Uses:30 | Used by:Timeline |
Symbol 165 EditableText | Uses:30 | Used by:Timeline |
Symbol 166 EditableText | Uses:30 | Used by:Timeline |
Symbol 167 Font | Used by:168 | |
Symbol 168 Text | Uses:167 | Used by:169 |
Symbol 169 MovieClip | Uses:168 | Used by:Timeline |
Symbol 170 Text | Uses:7 | Used by:Timeline |
Symbol 171 Button | Uses:13 18 19 20 | Used by:Timeline |
Symbol 172 Text | Uses:30 | Used by:Timeline |
Instance Names
"hq" | Frame 3 | Symbol 56 MovieClip |
"blade" | Frame 3 | Symbol 75 MovieClip |
"pix0" | Frame 3 | Symbol 104 MovieClip |
"boom" | Frame 3 | Symbol 110 MovieClip |
"fpscounter" | Frame 3 | Symbol 122 MovieClip |
"kablam" | Symbol 110 MovieClip Frame 6 | Symbol 107 MovieClip |
"meter" | Symbol 119 MovieClip Frame 1 | Symbol 112 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Sniper" |
Dynamic Text Variables
_root.lives | Symbol 88 EditableText | "" |
_root.score | Symbol 89 EditableText | "" |
_root.accuracy | Symbol 90 EditableText | "" |
fps2 | Symbol 120 EditableText | "" |
fps2 | Symbol 121 EditableText | "" |
_root.inputname | Symbol 129 EditableText | "EnterNameHere" |
_root.score | Symbol 130 EditableText | "" |
_root.name1 | Symbol 147 EditableText | "" |
_root.name2 | Symbol 148 EditableText | "" |
_root.name3 | Symbol 149 EditableText | "" |
_root.name4 | Symbol 150 EditableText | "" |
_root.name5 | Symbol 151 EditableText | "" |
_root.name6 | Symbol 152 EditableText | "" |
_root.name7 | Symbol 153 EditableText | "" |
_root.name8 | Symbol 154 EditableText | "" |
_root.name9 | Symbol 155 EditableText | "" |
_root.name10 | Symbol 156 EditableText | "" |
_root.score1 | Symbol 157 EditableText | "" |
_root.score1 | Symbol 158 EditableText | "" |
_root.score1 | Symbol 159 EditableText | "" |
_root.score1 | Symbol 160 EditableText | "" |
_root.score1 | Symbol 161 EditableText | "" |
_root.score1 | Symbol 162 EditableText | "" |
_root.score1 | Symbol 163 EditableText | "" |
_root.score1 | Symbol 164 EditableText | "" |
_root.score1 | Symbol 165 EditableText | "" |
_root.score1 | Symbol 166 EditableText | "" |
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