Frame 1
MochiAd.showPreGameAd({id:"d17cbe3c23d9032c", res:"768x512", background:16777215, color:1479165, outline:16777215, no_bg:false});
mochi.MochiServices.connect("d17cbe3c23d9032c");
Frame 16
stop();
Frame 17
numParticles = 5;
_root.telekSound = new Sound();
_root.telekSound.attachSound("smack");
_root.meltSound = new Sound();
_root.meltSound.attachSound("meltsd");
_root.revertSound = new Sound();
_root.revertSound.attachSound("revertsd");
_root.transSound = new Sound();
_root.transSound.attachSound("transsd");
_root.enemyhitSound = new Sound();
_root.enemyhitSound.attachSound("ehitsd");
_root.jumpSound = new Sound();
_root.jumpSound.attachSound("jumpsd");
_root.footSound = new Sound();
_root.footSound.attachSound("footsd");
_root.bgonemusic.stop("bgonesd");
_root.bgtwomusic.stop("bgtwosd");
_root.bgonemusic = new Sound();
_root.bgonemusic.attachSound("bgonesd");
_root.bgonemusic.start(0, 999);
_root.bgtwomusic = new Sound();
_root.bgtwomusic.attachSound("bgtwosd");
function buildMap(map) {
_root.attachMovie("empty", "ground", ++d);
game.clip = _root.ground;
_root.ground.swapDepths(1000);
_root.ground._x = 32;
_root.ground._y = 32;
var _local6 = map[0].length;
var _local7 = map.length;
var _local4 = 0;
while (_local4 < _local7) {
var _local3 = 0;
while (_local3 < _local6) {
var _local2 = (("t_" + _local4) + "_") + _local3;
game[_local2] = new game["Tile" + map[_local4][_local3]]();
game.clip.attachMovie("tile", _local2, (_local4 * 100) + (_local3 * 2));
game.clip[_local2]._x = _local3 * game.tileW;
game.clip[_local2]._y = _local4 * game.tileH;
game.clip[_local2].gotoAndStop(game[_local2].frame);
_local3++;
}
_local4++;
}
}
function cogalt() {
if ((k <= 900) && (jumping)) {
k++;
mc.duplicateMovieClip("mc" + k, k);
_root["mc" + k]._alpha = 1;
_root["mc" + k]._x = tiklax;
_root["mc" + k]._y = tiklay;
_root["mc" + k].deger = random(2);
_root["mc" + k].deger2 = random(2);
if (_root["mc" + k].deger == 0) {
_root["mc" + k].degerx = -(1 + random(10));
} else {
_root["mc" + k].degerx = 1 + random(10);
}
if (_root["mc" + k].deger2 == 0) {
_root["mc" + k].degery = -(1 + random(4));
} else {
_root["mc" + k].degery = 1 + random(4);
}
_root["mc" + k].onEnterFrame = function () {
this._x = this._x + this.degerx;
this._y = this._y + this.degery;
this._xscale = this._xscale - 5;
this._yscale = this._yscale - 5;
if (!this.alphamax) {
this._alpha = this._alpha + 20;
}
if (this._alpha > 98) {
this.alphamax = true;
}
if (this.alphamax) {
this._alpha = this._alpha - 10;
}
if (this._alpha < 0) {
delete this.onEnterFrame;
removeMovieClip(this);
}
};
}
}
k = 0;
_root.land = false;
_root.bgstart = _root.bg._x;
_root.damageready = true;
_root.gui_mc.control._alpha = 0;
_quality = "MEDUIM";
_root.damaged = false;
_root.dead = false;
_root.falling = true;
_root.enemyplay = false;
_root.enemyactive = false;
_root.dir = 2;
_root.bgonemusic.setVolume(20);
_root.gui_mc.swapDepths(3000);
_root.gui_mc.play();
_root.fade.swapDepths(45000);
_root.roomintro.swapDepths(9000);
_root.ground._alpha = 100;
ground.removeMovieClip();
_root.gui_mc.control._alpha = 0;
_root.reloadframe = _root.currentFrame;
_root.playerstart = _root.player._y;
_root.neededsquares = 16;
stop();
gravity = 2;
drag = 0.99;
bounce = 0.8;
_root.attackready = true;
running = false;
jumping = false;
g = 0.6;
a = 2;
f = 0.87;
vy = 0;
vx = 0;
dx = 0;
totalpower = 70;
remainingpower = 70;
roomchange.gotoAndStop(1);
myMap = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 0, 0, 0, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 2, 2]];
game = {tileW:64, tileH:64};
game.Tile0 = function () {
};
game.Tile0.prototype.frame = 1;
game.Tile1 = function () {
};
game.Tile1.prototype.frame = 2;
game.Tile2 = function () {
};
game.Tile2.prototype.frame = 3;
game.Tile3 = function () {
};
game.Tile3.prototype.frame = 4;
game.Tile4 = function () {
};
game.Tile4.prototype.frame = 5;
game.Tile5 = function () {
};
game.Tile5.prototype.frame = 6;
game.Tile6 = function () {
};
game.Tile6.prototype.frame = 7;
game.Tile7 = function () {
};
game.Tile7.prototype.frame = 8;
game.Tile8 = function () {
};
game.Tile8.prototype.frame = 9;
game.Tile9 = function () {
};
game.Tile9.prototype.frame = 10;
game.Tile10 = function () {
};
game.Tile10.prototype.frame = 11;
game.Tile11 = function () {
};
game.Tile11.prototype.frame = 12;
game.Tile12 = function () {
};
game.Tile12.prototype.frame = 13;
game.Tile13 = function () {
};
game.Tile13.prototype.frame = 14;
game.Tile14 = function () {
};
game.Tile14.prototype.frame = 15;
game.Tile15 = function () {
};
game.Tile15.prototype.frame = 16;
game.Tile16 = function () {
};
game.Tile16.prototype.frame = 17;
game.Tile17 = function () {
};
game.Tile17.prototype.frame = 18;
game.Tile18 = function () {
};
game.Tile18.prototype.frame = 19;
buildMap(myMap);
stop();
this.onEnterFrame = function () {
if (_root.enemyplay) {
_root.enemy.play();
_root.enemyplay = false;
}
if (_root.damageready && (_root.damaged)) {
_root.damagetimer.gotoAndPlay(2);
_root.damaged = false;
}
if ((!jumping) && (remainingpower <= 69)) {
}
if (remainingpower <= 1) {
telekready = false;
gui_mc.powerbar.gotoAndStop("recharge");
jumpready = false;
hudeyes.gotoAndStop(13);
} else if (remainingpower >= 69) {
telekready = true;
jumpready = true;
gui_mc.powerbar.gotoAndStop("full");
hudeyes.gotoAndStop(1);
}
if (_root.neededsquares == 0) {
_root.roomintro.play();
}
if (dead) {
gotoAndStop (47);
}
_root.gui_mc.powernumber = (remainingpower / totalpower) * 100;
_root.gui_mc.powerbar._xscale = (remainingpower / totalpower) * 300;
vy = vy + g;
if (_root.ground.changeroom.hitTest(player)) {
_root.roomintro.play();
}
if (Key.isDown(88)) {
_root.firing = true;
if (_root.attackready && (!_root.attacking)) {
_root.attacking = true;
_root.attackready = false;
}
}
if (Key.isDown(37)) {
_root.player.gotoAndStop("walking");
_root.player._xscale = -100;
_root.dir = 1;
walking = true;
if (attacking) {
attacking = false;
attackready = true;
}
vx = vx - a;
dx = dx - a;
}
if (Key.isDown(39)) {
player.gotoAndStop("walking");
_root.player._xscale = 100;
_root.dir = 2;
if (attacking) {
attackready = true;
attacking = false;
}
vx = vx + a;
dx = dx + a;
}
vx = vx * f;
dx = dx * f;
if (_root.attacking) {
_root.player.gotoAndStop("attack");
}
if ((Key.isDown(32) && (jumpready)) && (player._y >= 100)) {
cogalt();
mc._alpha = 0;
mc._y = player._y - 10;
mc._x = player._x;
chargeready = false;
jumping = true;
} else {
mc._y = -132.3;
mc._x = 45;
k = 0;
vy = vy + 1;
jumping = false;
}
if (falling) {
player.gotoAndStop("falling");
}
if (jumping && (player._y >= 100)) {
remainingpower = remainingpower - 1;
player.gotoAndStop("flying");
vy = vy - 1.2;
falling = true;
}
if ((remainingpower <= 69) && (chargeready)) {
remainingpower = remainingpower + 2;
}
if (ground.hitTest(player._x, (player._y + vy) - 5, true)) {
chargeready = true;
vy = 0;
jumping = false;
jumpamount = 2;
if (_root.falling) {
player.gotoAndStop("standing");
_root.falling = false;
}
}
if (_root.enemy.hitTest(_root.fire)) {
_root.enemy.enemyone.gotoAndPlay(23);
_root.enemy.stop();
_root.fire.gotoAndStop(1);
}
if (_root.death.hitTest(player)) {
_root.dead = true;
}
if (_root.enemy.hitTest(player)) {
if (!_root.enemydead) {
_root.damaged = true;
}
}
if (ground.hitTest((player._x + (player._width / 2)) + vx, player._y - 10, true)) {
vx = -1;
}
if (ground.hitTest((player._x - (player._width / 2)) + vx, player._y - 10, true)) {
vx = 1;
}
player._y = player._y + vy;
ground._x = ground._x - vx;
bg._x = bg._x - (vx / 6);
urship._x = urship._x - (vx / 48);
if (_root.enemyactive) {
enemy._x = enemy._x - vx;
} else {
enemy._y = -86.1;
enemy._x = 286.1;
}
};
t = 0;
_root.restart = _currentframe;
_root.gui_mc.health.gotoAndStop(1);
_root.bgstart = _root.bg._x;
_root.bg.gotoAndStop(1);
Instance of Symbol 171 MovieClip "player" in Frame 17
onClipEvent (keyUp) {
this.gotoAndPlay("standing");
}
Instance of Symbol 60 MovieClip [cursor] "cursor" in Frame 17
onClipEvent (load) {
_root.shifter = false;
i = 0;
}
onClipEvent (enterFrame) {
if (_root.shifter) {
this._y = random(400);
this._x = random(700);
if ((this._y < 500) && (i < 900)) {
h = 0;
while (h < _root.numParticles) {
_root.attachMovie("particle", "particle" + i, i, {_x:this._x, _y:this._y, _rotation:random(360)});
i++;
if (i > 1000) {
i = 0;
}
_root.shifter = false;
h++;
}
}
}
}
Instance of Symbol 183 MovieClip "fire" in Frame 17
onClipEvent (enterFrame) {
if (faceright && (!faceleft)) {
this._x = this._x + 3;
}
if ((!faceright) && (faceleft)) {
this._x = this._x + 3;
}
}
Instance of Symbol 345 MovieClip "sym" in Frame 17
onClipEvent (load) {
this.swapDepths(8000);
}
Frame 18
numParticles = 5;
function buildMap(map) {
_root.attachMovie("empty", "ground", ++d);
game.clip = _root.ground;
_root.ground.swapDepths(1000);
_root.ground._x = 32;
_root.ground._y = 32;
var _local6 = map[0].length;
var _local7 = map.length;
var _local4 = 0;
while (_local4 < _local7) {
var _local3 = 0;
while (_local3 < _local6) {
var _local2 = (("t_" + _local4) + "_") + _local3;
game[_local2] = new game["Tile" + map[_local4][_local3]]();
game.clip.attachMovie("tile", _local2, (_local4 * 100) + (_local3 * 2));
game.clip[_local2]._x = _local3 * game.tileW;
game.clip[_local2]._y = _local4 * game.tileH;
game.clip[_local2].gotoAndStop(game[_local2].frame);
_local3++;
}
_local4++;
}
}
function cogalt() {
if ((k <= 900) && (jumping)) {
k++;
mc.duplicateMovieClip("mc" + k, k);
_root["mc" + k]._alpha = 1;
_root["mc" + k]._x = tiklax;
_root["mc" + k]._y = tiklay;
_root["mc" + k].deger = random(2);
_root["mc" + k].deger2 = random(2);
if (_root["mc" + k].deger == 0) {
_root["mc" + k].degerx = -(1 + random(10));
} else {
_root["mc" + k].degerx = 1 + random(10);
}
if (_root["mc" + k].deger2 == 0) {
_root["mc" + k].degery = -(1 + random(4));
} else {
_root["mc" + k].degery = 1 + random(4);
}
_root["mc" + k].onEnterFrame = function () {
this._x = this._x + this.degerx;
this._y = this._y + this.degery;
this._xscale = this._xscale - 5;
this._yscale = this._yscale - 5;
if (!this.alphamax) {
this._alpha = this._alpha + 20;
}
if (this._alpha > 98) {
this.alphamax = true;
}
if (this.alphamax) {
this._alpha = this._alpha - 10;
}
if (this._alpha < 0) {
delete this.onEnterFrame;
removeMovieClip(this);
}
};
}
}
k = 0;
_root.land = false;
_root.bgstart = _root.bg._x;
_root.damageready = true;
_root.gui_mc.control._alpha = 0;
_quality = "MEDUIM";
_root.damaged = false;
_root.dead = false;
_root.falling = true;
_root.enemyplay = false;
_root.enemyactive = false;
_root.dir = 2;
_root.bgonemusic.setVolume(20);
_root.gui_mc.swapDepths(3000);
_root.gui_mc.play();
_root.fade.swapDepths(45000);
_root.roomintro.swapDepths(9000);
_root.ground._alpha = 100;
ground.removeMovieClip();
_root.gui_mc.control._alpha = 0;
_root.reloadframe = _root.currentFrame;
_root.playerstart = _root.player._y;
_root.neededsquares = 19;
stop();
gravity = 2;
drag = 0.99;
bounce = 0.8;
_root.attackready = true;
running = false;
jumping = false;
g = 0.6;
a = 2;
f = 0.87;
vy = 0;
vx = 0;
dx = 0;
totalpower = 70;
remainingpower = 70;
roomchange.gotoAndStop(1);
myMap = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2]];
game = {tileW:64, tileH:64};
game.Tile0 = function () {
};
game.Tile0.prototype.frame = 1;
game.Tile1 = function () {
};
game.Tile1.prototype.frame = 2;
game.Tile2 = function () {
};
game.Tile2.prototype.frame = 3;
game.Tile3 = function () {
};
game.Tile3.prototype.frame = 4;
game.Tile4 = function () {
};
game.Tile4.prototype.frame = 5;
game.Tile5 = function () {
};
game.Tile5.prototype.frame = 6;
game.Tile6 = function () {
};
game.Tile6.prototype.frame = 7;
game.Tile7 = function () {
};
game.Tile7.prototype.frame = 8;
game.Tile8 = function () {
};
game.Tile8.prototype.frame = 9;
game.Tile9 = function () {
};
game.Tile9.prototype.frame = 10;
game.Tile10 = function () {
};
game.Tile10.prototype.frame = 11;
game.Tile11 = function () {
};
game.Tile11.prototype.frame = 12;
game.Tile12 = function () {
};
game.Tile12.prototype.frame = 13;
game.Tile13 = function () {
};
game.Tile13.prototype.frame = 14;
game.Tile14 = function () {
};
game.Tile14.prototype.frame = 15;
game.Tile15 = function () {
};
game.Tile15.prototype.frame = 16;
game.Tile16 = function () {
};
game.Tile16.prototype.frame = 17;
game.Tile17 = function () {
};
game.Tile17.prototype.frame = 18;
game.Tile18 = function () {
};
game.Tile18.prototype.frame = 19;
buildMap(myMap);
stop();
this.onEnterFrame = function () {
if (_root.enemyplay) {
_root.enemy.play();
_root.enemyplay = false;
}
if (_root.damageready && (_root.damaged)) {
_root.damagetimer.gotoAndPlay(2);
_root.damaged = false;
}
if ((!jumping) && (remainingpower <= 69)) {
}
if (remainingpower <= 1) {
telekready = false;
gui_mc.powerbar.gotoAndStop("recharge");
jumpready = false;
hudeyes.gotoAndStop(13);
} else if (remainingpower >= 69) {
telekready = true;
jumpready = true;
gui_mc.powerbar.gotoAndStop("full");
hudeyes.gotoAndStop(1);
}
if (_root.neededsquares == 0) {
_root.roomintro.play();
}
if (dead) {
gotoAndStop (47);
}
_root.gui_mc.powernumber = (remainingpower / totalpower) * 100;
_root.gui_mc.powerbar._xscale = (remainingpower / totalpower) * 300;
vy = vy + g;
if (_root.ground.changeroom.hitTest(player)) {
_root.roomintro.play();
}
if (Key.isDown(88)) {
_root.firing = true;
if (_root.attackready && (!_root.attacking)) {
_root.attacking = true;
_root.attackready = false;
}
}
if (Key.isDown(37)) {
_root.player.gotoAndStop("walking");
_root.player._xscale = -100;
_root.dir = 1;
walking = true;
if (attacking) {
attacking = false;
attackready = true;
}
vx = vx - a;
dx = dx - a;
}
if (Key.isDown(39)) {
player.gotoAndStop("walking");
_root.player._xscale = 100;
_root.dir = 2;
if (attacking) {
attackready = true;
attacking = false;
}
vx = vx + a;
dx = dx + a;
}
vx = vx * f;
dx = dx * f;
if (_root.attacking) {
_root.player.gotoAndStop("attack");
}
if ((Key.isDown(32) && (jumpready)) && (player._y >= 100)) {
cogalt();
mc._alpha = 0;
mc._y = player._y - 10;
mc._x = player._x;
chargeready = false;
jumping = true;
} else {
mc._y = -132.3;
mc._x = 45;
k = 0;
vy = vy + 1;
jumping = false;
}
if (falling) {
player.gotoAndStop("falling");
}
if (jumping && (player._y >= 100)) {
remainingpower = remainingpower - 1;
player.gotoAndStop("flying");
vy = vy - 1.2;
falling = true;
}
if ((remainingpower <= 69) && (chargeready)) {
remainingpower = remainingpower + 2;
}
if (ground.hitTest(player._x, (player._y + vy) - 5, true)) {
chargeready = true;
vy = 0;
jumping = false;
jumpamount = 2;
if (_root.falling) {
player.gotoAndStop("standing");
_root.falling = false;
}
}
if (_root.enemy.hitTest(_root.fire)) {
_root.enemy.enemyone.gotoAndPlay(23);
_root.enemy.stop();
_root.fire.gotoAndStop(1);
}
if (_root.death.hitTest(player)) {
_root.dead = true;
}
if (_root.enemy.hitTest(player)) {
if (!_root.enemydead) {
_root.damaged = true;
}
}
if (ground.hitTest((player._x + (player._width / 2)) + vx, player._y - 10, true)) {
vx = -1;
}
if (ground.hitTest((player._x - (player._width / 2)) + vx, player._y - 10, true)) {
vx = 1;
}
player._y = player._y + vy;
ground._x = ground._x - vx;
bg._x = bg._x - (vx / 6);
urship._x = urship._x - (vx / 48);
if (_root.enemyactive) {
enemy._x = enemy._x - vx;
} else {
enemy._y = -86.1;
enemy._x = 286.1;
}
};
t = 0;
_root.restart = _currentframe;
_root.gui_mc.health.gotoAndStop(1);
_root.bgstart = _root.bg._x;
_root.bg.gotoAndStop(1);
Frame 19
numParticles = 5;
function buildMap(map) {
_root.attachMovie("empty", "ground", ++d);
game.clip = _root.ground;
_root.ground.swapDepths(1000);
_root.ground._x = 32;
_root.ground._y = 32;
var _local6 = map[0].length;
var _local7 = map.length;
var _local4 = 0;
while (_local4 < _local7) {
var _local3 = 0;
while (_local3 < _local6) {
var _local2 = (("t_" + _local4) + "_") + _local3;
game[_local2] = new game["Tile" + map[_local4][_local3]]();
game.clip.attachMovie("tile", _local2, (_local4 * 100) + (_local3 * 2));
game.clip[_local2]._x = _local3 * game.tileW;
game.clip[_local2]._y = _local4 * game.tileH;
game.clip[_local2].gotoAndStop(game[_local2].frame);
_local3++;
}
_local4++;
}
}
function cogalt() {
if ((k <= 900) && (jumping)) {
k++;
mc.duplicateMovieClip("mc" + k, k);
_root["mc" + k]._alpha = 1;
_root["mc" + k]._x = tiklax;
_root["mc" + k]._y = tiklay;
_root["mc" + k].deger = random(2);
_root["mc" + k].deger2 = random(2);
if (_root["mc" + k].deger == 0) {
_root["mc" + k].degerx = -(1 + random(10));
} else {
_root["mc" + k].degerx = 1 + random(10);
}
if (_root["mc" + k].deger2 == 0) {
_root["mc" + k].degery = -(1 + random(4));
} else {
_root["mc" + k].degery = 1 + random(4);
}
_root["mc" + k].onEnterFrame = function () {
this._x = this._x + this.degerx;
this._y = this._y + this.degery;
this._xscale = this._xscale - 5;
this._yscale = this._yscale - 5;
if (!this.alphamax) {
this._alpha = this._alpha + 20;
}
if (this._alpha > 98) {
this.alphamax = true;
}
if (this.alphamax) {
this._alpha = this._alpha - 10;
}
if (this._alpha < 0) {
delete this.onEnterFrame;
removeMovieClip(this);
}
};
}
}
k = 0;
_root.land = false;
_root.bgstart = _root.bg._x;
_root.damageready = true;
_root.gui_mc.control._alpha = 0;
_quality = "MEDUIM";
_root.damaged = false;
_root.dead = false;
_root.falling = true;
_root.enemyplay = false;
_root.enemyactive = false;
_root.dir = 2;
_root.bgonemusic.setVolume(20);
_root.gui_mc.swapDepths(3000);
_root.gui_mc.play();
_root.fade.swapDepths(45000);
_root.roomintro.swapDepths(9000);
_root.ground._alpha = 100;
ground.removeMovieClip();
_root.gui_mc.control._alpha = 0;
_root.reloadframe = _root.currentFrame;
_root.playerstart = _root.player._y;
_root.neededsquares = 18;
stop();
gravity = 2;
drag = 0.99;
bounce = 0.8;
_root.attackready = true;
running = false;
jumping = false;
g = 0.6;
a = 2;
f = 0.87;
vy = 0;
vx = 0;
dx = 0;
totalpower = 70;
remainingpower = 70;
roomchange.gotoAndStop(1);
myMap = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 3, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2]];
game = {tileW:64, tileH:64};
game.Tile0 = function () {
};
game.Tile0.prototype.frame = 1;
game.Tile1 = function () {
};
game.Tile1.prototype.frame = 2;
game.Tile2 = function () {
};
game.Tile2.prototype.frame = 3;
game.Tile3 = function () {
};
game.Tile3.prototype.frame = 4;
game.Tile4 = function () {
};
game.Tile4.prototype.frame = 5;
game.Tile5 = function () {
};
game.Tile5.prototype.frame = 6;
game.Tile6 = function () {
};
game.Tile6.prototype.frame = 7;
game.Tile7 = function () {
};
game.Tile7.prototype.frame = 8;
game.Tile8 = function () {
};
game.Tile8.prototype.frame = 9;
game.Tile9 = function () {
};
game.Tile9.prototype.frame = 10;
game.Tile10 = function () {
};
game.Tile10.prototype.frame = 11;
game.Tile11 = function () {
};
game.Tile11.prototype.frame = 12;
game.Tile12 = function () {
};
game.Tile12.prototype.frame = 13;
game.Tile13 = function () {
};
game.Tile13.prototype.frame = 14;
game.Tile14 = function () {
};
game.Tile14.prototype.frame = 15;
game.Tile15 = function () {
};
game.Tile15.prototype.frame = 16;
game.Tile16 = function () {
};
game.Tile16.prototype.frame = 17;
game.Tile17 = function () {
};
game.Tile17.prototype.frame = 18;
game.Tile18 = function () {
};
game.Tile18.prototype.frame = 19;
buildMap(myMap);
stop();
this.onEnterFrame = function () {
if (_root.enemyplay) {
_root.enemy.play();
_root.enemyplay = false;
}
if (_root.damageready && (_root.damaged)) {
_root.damagetimer.gotoAndPlay(2);
_root.damaged = false;
}
if ((!jumping) && (remainingpower <= 69)) {
}
if (remainingpower <= 1) {
telekready = false;
gui_mc.powerbar.gotoAndStop("recharge");
jumpready = false;
hudeyes.gotoAndStop(13);
} else if (remainingpower >= 69) {
telekready = true;
jumpready = true;
gui_mc.powerbar.gotoAndStop("full");
hudeyes.gotoAndStop(1);
}
if (_root.neededsquares == 0) {
_root.roomintro.play();
}
if (dead) {
gotoAndStop (47);
}
_root.gui_mc.powernumber = (remainingpower / totalpower) * 100;
_root.gui_mc.powerbar._xscale = (remainingpower / totalpower) * 300;
vy = vy + g;
if (_root.ground.changeroom.hitTest(player)) {
_root.roomintro.play();
}
if (Key.isDown(88)) {
_root.firing = true;
if (_root.attackready && (!_root.attacking)) {
_root.attacking = true;
_root.attackready = false;
}
}
if (Key.isDown(37)) {
_root.player.gotoAndStop("walking");
_root.player._xscale = -100;
_root.dir = 1;
walking = true;
if (attacking) {
attacking = false;
attackready = true;
}
vx = vx - a;
dx = dx - a;
}
if (Key.isDown(39)) {
player.gotoAndStop("walking");
_root.player._xscale = 100;
_root.dir = 2;
if (attacking) {
attackready = true;
attacking = false;
}
vx = vx + a;
dx = dx + a;
}
vx = vx * f;
dx = dx * f;
if (_root.attacking) {
_root.player.gotoAndStop("attack");
}
if ((Key.isDown(32) && (jumpready)) && (player._y >= 100)) {
cogalt();
mc._alpha = 0;
mc._y = player._y - 10;
mc._x = player._x;
chargeready = false;
jumping = true;
} else {
mc._y = -132.3;
mc._x = 45;
k = 0;
vy = vy + 1;
jumping = false;
}
if (falling) {
player.gotoAndStop("falling");
}
if (jumping && (player._y >= 100)) {
remainingpower = remainingpower - 1;
player.gotoAndStop("flying");
vy = vy - 1.2;
falling = true;
}
if ((remainingpower <= 69) && (chargeready)) {
remainingpower = remainingpower + 2;
}
if (ground.hitTest(player._x, (player._y + vy) - 5, true)) {
chargeready = true;
vy = 0;
jumping = false;
jumpamount = 2;
if (_root.falling) {
player.gotoAndStop("standing");
_root.falling = false;
}
}
if (_root.enemy.hitTest(_root.fire)) {
_root.enemy.enemyone.gotoAndPlay(23);
_root.enemy.stop();
_root.fire.gotoAndStop(1);
}
if (_root.death.hitTest(player)) {
_root.dead = true;
}
if (_root.enemy.hitTest(player)) {
if (!_root.enemydead) {
_root.damaged = true;
}
}
if (ground.hitTest((player._x + (player._width / 2)) + vx, player._y - 10, true)) {
vx = -1;
}
if (ground.hitTest((player._x - (player._width / 2)) + vx, player._y - 10, true)) {
vx = 1;
}
player._y = player._y + vy;
ground._x = ground._x - vx;
bg._x = bg._x - (vx / 6);
urship._x = urship._x - (vx / 48);
if (_root.enemyactive) {
enemy._x = enemy._x - vx;
} else {
enemy._y = -86.1;
enemy._x = 286.1;
}
};
t = 0;
_root.restart = _currentframe;
_root.gui_mc.health.gotoAndStop(1);
_root.bgstart = _root.bg._x;
_root.bg.gotoAndStop(1);
Frame 20
numParticles = 5;
function buildMap(map) {
_root.attachMovie("empty", "ground", ++d);
game.clip = _root.ground;
_root.ground.swapDepths(1000);
_root.ground._x = 32;
_root.ground._y = 32;
var _local6 = map[0].length;
var _local7 = map.length;
var _local4 = 0;
while (_local4 < _local7) {
var _local3 = 0;
while (_local3 < _local6) {
var _local2 = (("t_" + _local4) + "_") + _local3;
game[_local2] = new game["Tile" + map[_local4][_local3]]();
game.clip.attachMovie("tile", _local2, (_local4 * 100) + (_local3 * 2));
game.clip[_local2]._x = _local3 * game.tileW;
game.clip[_local2]._y = _local4 * game.tileH;
game.clip[_local2].gotoAndStop(game[_local2].frame);
_local3++;
}
_local4++;
}
}
function cogalt() {
if ((k <= 900) && (jumping)) {
k++;
mc.duplicateMovieClip("mc" + k, k);
_root["mc" + k]._alpha = 1;
_root["mc" + k]._x = tiklax;
_root["mc" + k]._y = tiklay;
_root["mc" + k].deger = random(2);
_root["mc" + k].deger2 = random(2);
if (_root["mc" + k].deger == 0) {
_root["mc" + k].degerx = -(1 + random(10));
} else {
_root["mc" + k].degerx = 1 + random(10);
}
if (_root["mc" + k].deger2 == 0) {
_root["mc" + k].degery = -(1 + random(4));
} else {
_root["mc" + k].degery = 1 + random(4);
}
_root["mc" + k].onEnterFrame = function () {
this._x = this._x + this.degerx;
this._y = this._y + this.degery;
this._xscale = this._xscale - 5;
this._yscale = this._yscale - 5;
if (!this.alphamax) {
this._alpha = this._alpha + 20;
}
if (this._alpha > 98) {
this.alphamax = true;
}
if (this.alphamax) {
this._alpha = this._alpha - 10;
}
if (this._alpha < 0) {
delete this.onEnterFrame;
removeMovieClip(this);
}
};
}
}
k = 0;
_root.land = false;
_root.bgstart = _root.bg._x;
_root.damageready = true;
_root.gui_mc.control._alpha = 0;
_quality = "MEDUIM";
_root.damaged = false;
_root.dead = false;
_root.falling = true;
_root.enemyplay = false;
_root.enemyactive = false;
_root.dir = 2;
_root.bgonemusic.setVolume(20);
_root.gui_mc.swapDepths(3000);
_root.gui_mc.play();
_root.fade.swapDepths(45000);
_root.roomintro.swapDepths(9000);
_root.ground._alpha = 100;
ground.removeMovieClip();
_root.gui_mc.control._alpha = 0;
_root.reloadframe = _root.currentFrame;
_root.playerstart = _root.player._y;
_root.neededsquares = 16;
stop();
gravity = 2;
drag = 0.99;
bounce = 0.8;
_root.attackready = true;
running = false;
jumping = false;
g = 0.6;
a = 2;
f = 0.87;
vy = 0;
vx = 0;
dx = 0;
totalpower = 70;
remainingpower = 70;
roomchange.gotoAndStop(1);
myMap = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 2, 4, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0], [0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 0, 2, 1, 2, 2, 2, 2, 1, 1, 1]];
game = {tileW:64, tileH:64};
game.Tile0 = function () {
};
game.Tile0.prototype.frame = 1;
game.Tile1 = function () {
};
game.Tile1.prototype.frame = 2;
game.Tile2 = function () {
};
game.Tile2.prototype.frame = 3;
game.Tile3 = function () {
};
game.Tile3.prototype.frame = 4;
game.Tile4 = function () {
};
game.Tile4.prototype.frame = 5;
game.Tile5 = function () {
};
game.Tile5.prototype.frame = 6;
game.Tile6 = function () {
};
game.Tile6.prototype.frame = 7;
game.Tile7 = function () {
};
game.Tile7.prototype.frame = 8;
game.Tile8 = function () {
};
game.Tile8.prototype.frame = 9;
game.Tile9 = function () {
};
game.Tile9.prototype.frame = 10;
game.Tile10 = function () {
};
game.Tile10.prototype.frame = 11;
game.Tile11 = function () {
};
game.Tile11.prototype.frame = 12;
game.Tile12 = function () {
};
game.Tile12.prototype.frame = 13;
game.Tile13 = function () {
};
game.Tile13.prototype.frame = 14;
game.Tile14 = function () {
};
game.Tile14.prototype.frame = 15;
game.Tile15 = function () {
};
game.Tile15.prototype.frame = 16;
game.Tile16 = function () {
};
game.Tile16.prototype.frame = 17;
game.Tile17 = function () {
};
game.Tile17.prototype.frame = 18;
game.Tile18 = function () {
};
game.Tile18.prototype.frame = 19;
buildMap(myMap);
stop();
this.onEnterFrame = function () {
if (_root.enemyplay) {
_root.enemy.play();
_root.enemyplay = false;
}
if (_root.damageready && (_root.damaged)) {
_root.damagetimer.gotoAndPlay(2);
_root.damaged = false;
}
if ((!jumping) && (remainingpower <= 69)) {
}
if (remainingpower <= 1) {
telekready = false;
gui_mc.powerbar.gotoAndStop("recharge");
jumpready = false;
hudeyes.gotoAndStop(13);
} else if (remainingpower >= 69) {
telekready = true;
jumpready = true;
gui_mc.powerbar.gotoAndStop("full");
hudeyes.gotoAndStop(1);
}
if (_root.neededsquares == 0) {
_root.roomintro.play();
}
if (dead) {
gotoAndStop (47);
}
_root.gui_mc.powernumber = (remainingpower / totalpower) * 100;
_root.gui_mc.powerbar._xscale = (remainingpower / totalpower) * 300;
vy = vy + g;
if (_root.ground.changeroom.hitTest(player)) {
_root.roomintro.play();
}
if (Key.isDown(88)) {
_root.firing = true;
if (_root.attackready && (!_root.attacking)) {
_root.attacking = true;
_root.attackready = false;
}
}
if (Key.isDown(37)) {
_root.player.gotoAndStop("walking");
_root.player._xscale = -100;
_root.dir = 1;
walking = true;
if (attacking) {
attacking = false;
attackready = true;
}
vx = vx - a;
dx = dx - a;
}
if (Key.isDown(39)) {
player.gotoAndStop("walking");
_root.player._xscale = 100;
_root.dir = 2;
if (attacking) {
attackready = true;
attacking = false;
}
vx = vx + a;
dx = dx + a;
}
vx = vx * f;
dx = dx * f;
if (_root.attacking) {
_root.player.gotoAndStop("attack");
}
if ((Key.isDown(32) && (jumpready)) && (player._y >= 100)) {
cogalt();
mc._alpha = 0;
mc._y = player._y - 10;
mc._x = player._x;
chargeready = false;
jumping = true;
} else {
mc._y = -132.3;
mc._x = 45;
k = 0;
vy = vy + 1;
jumping = false;
}
if (falling) {
player.gotoAndStop("falling");
}
if (jumping && (player._y >= 100)) {
remainingpower = remainingpower - 1;
player.gotoAndStop("flying");
vy = vy - 1.2;
falling = true;
}
if ((remainingpower <= 69) && (chargeready)) {
remainingpower = remainingpower + 2;
}
if (ground.hitTest(player._x, (player._y + vy) - 5, true)) {
chargeready = true;
vy = 0;
jumping = false;
jumpamount = 2;
if (_root.falling) {
player.gotoAndStop("standing");
_root.falling = false;
}
}
if (_root.enemy.hitTest(_root.fire)) {
_root.enemy.enemyone.gotoAndPlay(23);
_root.enemy.stop();
_root.fire.gotoAndStop(1);
}
if (_root.death.hitTest(player)) {
_root.dead = true;
}
if (_root.enemy.hitTest(player)) {
if (!_root.enemydead) {
_root.damaged = true;
}
}
if (ground.hitTest((player._x + (player._width / 2)) + vx, player._y - 10, true)) {
vx = -1;
}
if (ground.hitTest((player._x - (player._width / 2)) + vx, player._y - 10, true)) {
vx = 1;
}
player._y = player._y + vy;
ground._x = ground._x - vx;
bg._x = bg._x - (vx / 6);
urship._x = urship._x - (vx / 48);
if (_root.enemyactive) {
enemy._x = enemy._x - vx;
} else {
enemy._y = -86.1;
enemy._x = 286.1;
}
};
t = 0;
_root.restart = _currentframe;
_root.gui_mc.health.gotoAndStop(1);
_root.bgstart = _root.bg._x;
_root.bg.gotoAndStop(1);
Frame 21
numParticles = 5;
function buildMap(map) {
_root.attachMovie("empty", "ground", ++d);
game.clip = _root.ground;
_root.ground.swapDepths(1000);
_root.ground._x = 32;
_root.ground._y = 32;
var _local6 = map[0].length;
var _local7 = map.length;
var _local4 = 0;
while (_local4 < _local7) {
var _local3 = 0;
while (_local3 < _local6) {
var _local2 = (("t_" + _local4) + "_") + _local3;
game[_local2] = new game["Tile" + map[_local4][_local3]]();
game.clip.attachMovie("tile", _local2, (_local4 * 100) + (_local3 * 2));
game.clip[_local2]._x = _local3 * game.tileW;
game.clip[_local2]._y = _local4 * game.tileH;
game.clip[_local2].gotoAndStop(game[_local2].frame);
_local3++;
}
_local4++;
}
}
function cogalt() {
if ((k <= 900) && (jumping)) {
k++;
mc.duplicateMovieClip("mc" + k, k);
_root["mc" + k]._alpha = 1;
_root["mc" + k]._x = tiklax;
_root["mc" + k]._y = tiklay;
_root["mc" + k].deger = random(2);
_root["mc" + k].deger2 = random(2);
if (_root["mc" + k].deger == 0) {
_root["mc" + k].degerx = -(1 + random(10));
} else {
_root["mc" + k].degerx = 1 + random(10);
}
if (_root["mc" + k].deger2 == 0) {
_root["mc" + k].degery = -(1 + random(4));
} else {
_root["mc" + k].degery = 1 + random(4);
}
_root["mc" + k].onEnterFrame = function () {
this._x = this._x + this.degerx;
this._y = this._y + this.degery;
this._xscale = this._xscale - 5;
this._yscale = this._yscale - 5;
if (!this.alphamax) {
this._alpha = this._alpha + 20;
}
if (this._alpha > 98) {
this.alphamax = true;
}
if (this.alphamax) {
this._alpha = this._alpha - 10;
}
if (this._alpha < 0) {
delete this.onEnterFrame;
removeMovieClip(this);
}
};
}
}
k = 0;
_root.land = false;
_root.bgstart = _root.bg._x;
_root.damageready = true;
_root.gui_mc.control._alpha = 0;
_quality = "MEDUIM";
_root.damaged = false;
_root.dead = false;
_root.falling = true;
_root.enemyplay = false;
_root.enemyactive = false;
_root.dir = 2;
_root.bgonemusic.setVolume(20);
_root.gui_mc.swapDepths(3000);
_root.gui_mc.play();
_root.fade.swapDepths(45000);
_root.roomintro.swapDepths(9000);
_root.ground._alpha = 100;
ground.removeMovieClip();
_root.gui_mc.control._alpha = 0;
_root.reloadframe = _root.currentFrame;
_root.playerstart = _root.player._y;
_root.neededsquares = 23;
stop();
gravity = 2;
drag = 0.99;
bounce = 0.8;
_root.attackready = true;
running = false;
jumping = false;
g = 0.6;
a = 2;
f = 0.87;
vy = 0;
vx = 0;
dx = 0;
totalpower = 70;
remainingpower = 70;
roomchange.gotoAndStop(1);
myMap = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0], [1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 2, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 4, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 2, 0, 2, 0, 2, 0]];
game = {tileW:64, tileH:64};
game.Tile0 = function () {
};
game.Tile0.prototype.frame = 1;
game.Tile1 = function () {
};
game.Tile1.prototype.frame = 2;
game.Tile2 = function () {
};
game.Tile2.prototype.frame = 3;
game.Tile3 = function () {
};
game.Tile3.prototype.frame = 4;
game.Tile4 = function () {
};
game.Tile4.prototype.frame = 5;
game.Tile5 = function () {
};
game.Tile5.prototype.frame = 6;
game.Tile6 = function () {
};
game.Tile6.prototype.frame = 7;
game.Tile7 = function () {
};
game.Tile7.prototype.frame = 8;
game.Tile8 = function () {
};
game.Tile8.prototype.frame = 9;
game.Tile9 = function () {
};
game.Tile9.prototype.frame = 10;
game.Tile10 = function () {
};
game.Tile10.prototype.frame = 11;
game.Tile11 = function () {
};
game.Tile11.prototype.frame = 12;
game.Tile12 = function () {
};
game.Tile12.prototype.frame = 13;
game.Tile13 = function () {
};
game.Tile13.prototype.frame = 14;
game.Tile14 = function () {
};
game.Tile14.prototype.frame = 15;
game.Tile15 = function () {
};
game.Tile15.prototype.frame = 16;
game.Tile16 = function () {
};
game.Tile16.prototype.frame = 17;
game.Tile17 = function () {
};
game.Tile17.prototype.frame = 18;
game.Tile18 = function () {
};
game.Tile18.prototype.frame = 19;
buildMap(myMap);
stop();
this.onEnterFrame = function () {
if (_root.enemyplay) {
_root.enemy.play();
_root.enemyplay = false;
}
if (_root.damageready && (_root.damaged)) {
_root.damagetimer.gotoAndPlay(2);
_root.damaged = false;
}
if ((!jumping) && (remainingpower <= 69)) {
}
if (remainingpower <= 1) {
telekready = false;
gui_mc.powerbar.gotoAndStop("recharge");
jumpready = false;
hudeyes.gotoAndStop(13);
} else if (remainingpower >= 69) {
telekready = true;
jumpready = true;
gui_mc.powerbar.gotoAndStop("full");
hudeyes.gotoAndStop(1);
}
if (_root.neededsquares == 0) {
_root.roomintro.play();
}
if (dead) {
gotoAndStop (47);
}
_root.gui_mc.powernumber = (remainingpower / totalpower) * 100;
_root.gui_mc.powerbar._xscale = (remainingpower / totalpower) * 300;
vy = vy + g;
if (_root.ground.changeroom.hitTest(player)) {
_root.roomintro.play();
}
if (Key.isDown(88)) {
_root.firing = true;
if (_root.attackready && (!_root.attacking)) {
_root.attacking = true;
_root.attackready = false;
}
}
if (Key.isDown(37)) {
_root.player.gotoAndStop("walking");
_root.player._xscale = -100;
_root.dir = 1;
walking = true;
if (attacking) {
attacking = false;
attackready = true;
}
vx = vx - a;
dx = dx - a;
}
if (Key.isDown(39)) {
player.gotoAndStop("walking");
_root.player._xscale = 100;
_root.dir = 2;
if (attacking) {
attackready = true;
attacking = false;
}
vx = vx + a;
dx = dx + a;
}
vx = vx * f;
dx = dx * f;
if (_root.attacking) {
_root.player.gotoAndStop("attack");
}
if ((Key.isDown(32) && (jumpready)) && (player._y >= 100)) {
cogalt();
mc._alpha = 0;
mc._y = player._y - 10;
mc._x = player._x;
chargeready = false;
jumping = true;
} else {
mc._y = -132.3;
mc._x = 45;
k = 0;
vy = vy + 1;
jumping = false;
}
if (falling) {
player.gotoAndStop("falling");
}
if (jumping && (player._y >= 100)) {
remainingpower = remainingpower - 1;
player.gotoAndStop("flying");
vy = vy - 1.2;
falling = true;
}
if ((remainingpower <= 69) && (chargeready)) {
remainingpower = remainingpower + 2;
}
if (ground.hitTest(player._x, (player._y + vy) - 5, true)) {
chargeready = true;
vy = 0;
jumping = false;
jumpamount = 2;
if (_root.falling) {
player.gotoAndStop("standing");
_root.falling = false;
}
}
if (_root.enemy.hitTest(_root.fire)) {
_root.enemy.enemyone.gotoAndPlay(23);
_root.enemy.stop();
_root.fire.gotoAndStop(1);
}
if (_root.death.hitTest(player)) {
_root.dead = true;
}
if (_root.enemy.hitTest(player)) {
if (!_root.enemydead) {
_root.damaged = true;
}
}
if (ground.hitTest((player._x + (player._width / 2)) + vx, player._y - 10, true)) {
vx = -1;
}
if (ground.hitTest((player._x - (player._width / 2)) + vx, player._y - 10, true)) {
vx = 1;
}
player._y = player._y + vy;
ground._x = ground._x - vx;
bg._x = bg._x - (vx / 6);
urship._x = urship._x - (vx / 48);
if (_root.enemyactive) {
enemy._x = enemy._x - vx;
} else {
enemy._y = -86.1;
enemy._x = 286.1;
}
};
t = 0;
_root.restart = _currentframe;
_root.gui_mc.health.gotoAndStop(1);
_root.bgstart = _root.bg._x;
_root.bg.gotoAndStop(1);
Frame 22
numParticles = 5;
function buildMap(map) {
_root.attachMovie("empty", "ground", ++d);
game.clip = _root.ground;
_root.ground.swapDepths(1000);
_root.ground._x = 32;
_root.ground._y = 32;
var _local6 = map[0].length;
var _local7 = map.length;
var _local4 = 0;
while (_local4 < _local7) {
var _local3 = 0;
while (_local3 < _local6) {
var _local2 = (("t_" + _local4) + "_") + _local3;
game[_local2] = new game["Tile" + map[_local4][_local3]]();
game.clip.attachMovie("tile", _local2, (_local4 * 100) + (_local3 * 2));
game.clip[_local2]._x = _local3 * game.tileW;
game.clip[_local2]._y = _local4 * game.tileH;
game.clip[_local2].gotoAndStop(game[_local2].frame);
_local3++;
}
_local4++;
}
}
function cogalt() {
if ((k <= 900) && (jumping)) {
k++;
mc.duplicateMovieClip("mc" + k, k);
_root["mc" + k]._alpha = 1;
_root["mc" + k]._x = tiklax;
_root["mc" + k]._y = tiklay;
_root["mc" + k].deger = random(2);
_root["mc" + k].deger2 = random(2);
if (_root["mc" + k].deger == 0) {
_root["mc" + k].degerx = -(1 + random(10));
} else {
_root["mc" + k].degerx = 1 + random(10);
}
if (_root["mc" + k].deger2 == 0) {
_root["mc" + k].degery = -(1 + random(4));
} else {
_root["mc" + k].degery = 1 + random(4);
}
_root["mc" + k].onEnterFrame = function () {
this._x = this._x + this.degerx;
this._y = this._y + this.degery;
this._xscale = this._xscale - 5;
this._yscale = this._yscale - 5;
if (!this.alphamax) {
this._alpha = this._alpha + 20;
}
if (this._alpha > 98) {
this.alphamax = true;
}
if (this.alphamax) {
this._alpha = this._alpha - 10;
}
if (this._alpha < 0) {
delete this.onEnterFrame;
removeMovieClip(this);
}
};
}
}
k = 0;
_root.land = false;
_root.bgstart = _root.bg._x;
_root.damageready = true;
_root.gui_mc.control._alpha = 0;
_quality = "MEDUIM";
_root.damaged = false;
_root.dead = false;
_root.falling = true;
_root.enemyplay = false;
_root.enemyactive = false;
_root.dir = 2;
_root.bgonemusic.setVolume(20);
_root.gui_mc.swapDepths(3000);
_root.gui_mc.play();
_root.fade.swapDepths(45000);
_root.roomintro.swapDepths(9000);
_root.ground._alpha = 100;
ground.removeMovieClip();
_root.gui_mc.control._alpha = 0;
_root.reloadframe = _root.currentFrame;
_root.playerstart = _root.player._y;
_root.neededsquares = 23;
stop();
gravity = 2;
drag = 0.99;
bounce = 0.8;
_root.attackready = true;
running = false;
jumping = false;
g = 0.6;
a = 2;
f = 0.87;
vy = 0;
vx = 0;
dx = 0;
totalpower = 70;
remainingpower = 70;
roomchange.gotoAndStop(1);
myMap = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0], [1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1]];
game = {tileW:64, tileH:64};
game.Tile0 = function () {
};
game.Tile0.prototype.frame = 1;
game.Tile1 = function () {
};
game.Tile1.prototype.frame = 2;
game.Tile2 = function () {
};
game.Tile2.prototype.frame = 3;
game.Tile3 = function () {
};
game.Tile3.prototype.frame = 4;
game.Tile4 = function () {
};
game.Tile4.prototype.frame = 5;
game.Tile5 = function () {
};
game.Tile5.prototype.frame = 6;
game.Tile6 = function () {
};
game.Tile6.prototype.frame = 7;
game.Tile7 = function () {
};
game.Tile7.prototype.frame = 8;
game.Tile8 = function () {
};
game.Tile8.prototype.frame = 9;
game.Tile9 = function () {
};
game.Tile9.prototype.frame = 10;
game.Tile10 = function () {
};
game.Tile10.prototype.frame = 11;
game.Tile11 = function () {
};
game.Tile11.prototype.frame = 12;
game.Tile12 = function () {
};
game.Tile12.prototype.frame = 13;
game.Tile13 = function () {
};
game.Tile13.prototype.frame = 14;
game.Tile14 = function () {
};
game.Tile14.prototype.frame = 15;
game.Tile15 = function () {
};
game.Tile15.prototype.frame = 16;
game.Tile16 = function () {
};
game.Tile16.prototype.frame = 17;
game.Tile17 = function () {
};
game.Tile17.prototype.frame = 18;
game.Tile18 = function () {
};
game.Tile18.prototype.frame = 19;
buildMap(myMap);
stop();
this.onEnterFrame = function () {
if (_root.enemyplay) {
_root.enemy.play();
_root.enemyplay = false;
}
if (_root.damageready && (_root.damaged)) {
_root.damagetimer.gotoAndPlay(2);
_root.damaged = false;
}
if ((!jumping) && (remainingpower <= 69)) {
}
if (remainingpower <= 1) {
telekready = false;
gui_mc.powerbar.gotoAndStop("recharge");
jumpready = false;
hudeyes.gotoAndStop(13);
} else if (remainingpower >= 69) {
telekready = true;
jumpready = true;
gui_mc.powerbar.gotoAndStop("full");
hudeyes.gotoAndStop(1);
}
if (_root.neededsquares == 0) {
_root.roomintro.play();
}
if (dead) {
gotoAndStop (47);
}
_root.gui_mc.powernumber = (remainingpower / totalpower) * 100;
_root.gui_mc.powerbar._xscale = (remainingpower / totalpower) * 300;
vy = vy + g;
if (_root.ground.changeroom.hitTest(player)) {
_root.roomintro.play();
}
if (Key.isDown(88)) {
_root.firing = true;
if (_root.attackready && (!_root.attacking)) {
_root.attacking = true;
_root.attackready = false;
}
}
if (Key.isDown(37)) {
_root.player.gotoAndStop("walking");
_root.player._xscale = -100;
_root.dir = 1;
walking = true;
if (attacking) {
attacking = false;
attackready = true;
}
vx = vx - a;
dx = dx - a;
}
if (Key.isDown(39)) {
player.gotoAndStop("walking");
_root.player._xscale = 100;
_root.dir = 2;
if (attacking) {
attackready = true;
attacking = false;
}
vx = vx + a;
dx = dx + a;
}
vx = vx * f;
dx = dx * f;
if (_root.attacking) {
_root.player.gotoAndStop("attack");
}
if ((Key.isDown(32) && (jumpready)) && (player._y >= 100)) {
cogalt();
mc._alpha = 0;
mc._y = player._y - 10;
mc._x = player._x;
chargeready = false;
jumping = true;
} else {
mc._y = -132.3;
mc._x = 45;
k = 0;
vy = vy + 1;
jumping = false;
}
if (falling) {
player.gotoAndStop("falling");
}
if (jumping && (player._y >= 100)) {
remainingpower = remainingpower - 1;
player.gotoAndStop("flying");
vy = vy - 1.2;
falling = true;
}
if ((remainingpower <= 69) && (chargeready)) {
remainingpower = remainingpower + 2;
}
if (ground.hitTest(player._x, (player._y + vy) - 5, true)) {
chargeready = true;
vy = 0;
jumping = false;
jumpamount = 2;
if (_root.falling) {
player.gotoAndStop("standing");
_root.falling = false;
}
}
if (_root.enemy.hitTest(_root.fire)) {
_root.enemy.enemyone.gotoAndPlay(23);
_root.enemy.stop();
_root.fire.gotoAndStop(1);
}
if (_root.death.hitTest(player)) {
_root.dead = true;
}
if (_root.enemy.hitTest(player)) {
if (!_root.enemydead) {
_root.damaged = true;
}
}
if (ground.hitTest((player._x + (player._width / 2)) + vx, player._y - 10, true)) {
vx = -1;
}
if (ground.hitTest((player._x - (player._width / 2)) + vx, player._y - 10, true)) {
vx = 1;
}
player._y = player._y + vy;
ground._x = ground._x - vx;
bg._x = bg._x - (vx / 6);
urship._x = urship._x - (vx / 48);
if (_root.enemyactive) {
enemy._x = enemy._x - vx;
} else {
enemy._y = -86.1;
enemy._x = 286.1;
}
};
t = 0;
_root.restart = _currentframe;
_root.gui_mc.health.gotoAndStop(1);
_root.bgstart = _root.bg._x;
_root.bg.gotoAndStop(1);
Frame 23
numParticles = 5;
function buildMap(map) {
_root.attachMovie("empty", "ground", ++d);
game.clip = _root.ground;
_root.ground.swapDepths(1000);
_root.ground._x = 32;
_root.ground._y = 32;
var _local6 = map[0].length;
var _local7 = map.length;
var _local4 = 0;
while (_local4 < _local7) {
var _local3 = 0;
while (_local3 < _local6) {
var _local2 = (("t_" + _local4) + "_") + _local3;
game[_local2] = new game["Tile" + map[_local4][_local3]]();
game.clip.attachMovie("tile", _local2, (_local4 * 100) + (_local3 * 2));
game.clip[_local2]._x = _local3 * game.tileW;
game.clip[_local2]._y = _local4 * game.tileH;
game.clip[_local2].gotoAndStop(game[_local2].frame);
_local3++;
}
_local4++;
}
}
function cogalt() {
if ((k <= 900) && (jumping)) {
k++;
mc.duplicateMovieClip("mc" + k, k);
_root["mc" + k]._alpha = 1;
_root["mc" + k]._x = tiklax;
_root["mc" + k]._y = tiklay;
_root["mc" + k].deger = random(2);
_root["mc" + k].deger2 = random(2);
if (_root["mc" + k].deger == 0) {
_root["mc" + k].degerx = -(1 + random(10));
} else {
_root["mc" + k].degerx = 1 + random(10);
}
if (_root["mc" + k].deger2 == 0) {
_root["mc" + k].degery = -(1 + random(4));
} else {
_root["mc" + k].degery = 1 + random(4);
}
_root["mc" + k].onEnterFrame = function () {
this._x = this._x + this.degerx;
this._y = this._y + this.degery;
this._xscale = this._xscale - 5;
this._yscale = this._yscale - 5;
if (!this.alphamax) {
this._alpha = this._alpha + 20;
}
if (this._alpha > 98) {
this.alphamax = true;
}
if (this.alphamax) {
this._alpha = this._alpha - 10;
}
if (this._alpha < 0) {
delete this.onEnterFrame;
removeMovieClip(this);
}
};
}
}
k = 0;
_root.land = false;
_root.bgstart = _root.bg._x;
_root.damageready = true;
_root.gui_mc.control._alpha = 0;
_quality = "MEDUIM";
_root.damaged = false;
_root.dead = false;
_root.falling = true;
_root.enemyplay = false;
_root.enemyactive = false;
_root.dir = 2;
_root.bgonemusic.setVolume(20);
_root.gui_mc.swapDepths(3000);
_root.gui_mc.play();
_root.fade.swapDepths(45000);
_root.roomintro.swapDepths(9000);
_root.ground._alpha = 100;
ground.removeMovieClip();
_root.gui_mc.control._alpha = 0;
_root.reloadframe = _root.currentFrame;
_root.playerstart = _root.player._y;
_root.neededsquares = 14;
stop();
gravity = 2;
drag = 0.99;
bounce = 0.8;
_root.attackready = true;
running = false;
jumping = false;
g = 0.6;
a = 2;
f = 0.87;
vy = 0;
vx = 0;
dx = 0;
totalpower = 70;
remainingpower = 70;
roomchange.gotoAndStop(1);
myMap = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 2, 2, 2, 4, 4, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 2, 0, 0, 3, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2], [0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2], [2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 2, 0, 0, 0, 2, 2, 2, 2, 2]];
game = {tileW:64, tileH:64};
game.Tile0 = function () {
};
game.Tile0.prototype.frame = 1;
game.Tile1 = function () {
};
game.Tile1.prototype.frame = 2;
game.Tile2 = function () {
};
game.Tile2.prototype.frame = 3;
game.Tile3 = function () {
};
game.Tile3.prototype.frame = 4;
game.Tile4 = function () {
};
game.Tile4.prototype.frame = 5;
game.Tile5 = function () {
};
game.Tile5.prototype.frame = 6;
game.Tile6 = function () {
};
game.Tile6.prototype.frame = 7;
game.Tile7 = function () {
};
game.Tile7.prototype.frame = 8;
game.Tile8 = function () {
};
game.Tile8.prototype.frame = 9;
game.Tile9 = function () {
};
game.Tile9.prototype.frame = 10;
game.Tile10 = function () {
};
game.Tile10.prototype.frame = 11;
game.Tile11 = function () {
};
game.Tile11.prototype.frame = 12;
game.Tile12 = function () {
};
game.Tile12.prototype.frame = 13;
game.Tile13 = function () {
};
game.Tile13.prototype.frame = 14;
game.Tile14 = function () {
};
game.Tile14.prototype.frame = 15;
game.Tile15 = function () {
};
game.Tile15.prototype.frame = 16;
game.Tile16 = function () {
};
game.Tile16.prototype.frame = 17;
game.Tile17 = function () {
};
game.Tile17.prototype.frame = 18;
game.Tile18 = function () {
};
game.Tile18.prototype.frame = 19;
buildMap(myMap);
stop();
this.onEnterFrame = function () {
if (_root.enemyplay) {
_root.enemy.play();
_root.enemyplay = false;
}
if (_root.damageready && (_root.damaged)) {
_root.damagetimer.gotoAndPlay(2);
_root.damaged = false;
}
if ((!jumping) && (remainingpower <= 69)) {
}
if (remainingpower <= 1) {
telekready = false;
gui_mc.powerbar.gotoAndStop("recharge");
jumpready = false;
hudeyes.gotoAndStop(13);
} else if (remainingpower >= 69) {
telekready = true;
jumpready = true;
gui_mc.powerbar.gotoAndStop("full");
hudeyes.gotoAndStop(1);
}
if (_root.neededsquares == 0) {
_root.roomintro.play();
}
if (dead) {
gotoAndStop (47);
}
_root.gui_mc.powernumber = (remainingpower / totalpower) * 100;
_root.gui_mc.powerbar._xscale = (remainingpower / totalpower) * 300;
vy = vy + g;
if (_root.ground.changeroom.hitTest(player)) {
_root.roomintro.play();
}
if (Key.isDown(88)) {
_root.firing = true;
if (_root.attackready && (!_root.attacking)) {
_root.attacking = true;
_root.attackready = false;
}
}
if (Key.isDown(37)) {
_root.player.gotoAndStop("walking");
_root.player._xscale = -100;
_root.dir = 1;
walking = true;
if (attacking) {
attacking = false;
attackready = true;
}
vx = vx - a;
dx = dx - a;
}
if (Key.isDown(39)) {
player.gotoAndStop("walking");
_root.player._xscale = 100;
_root.dir = 2;
if (attacking) {
attackready = true;
attacking = false;
}
vx = vx + a;
dx = dx + a;
}
vx = vx * f;
dx = dx * f;
if (_root.attacking) {
_root.player.gotoAndStop("attack");
}
if ((Key.isDown(32) && (jumpready)) && (player._y >= 100)) {
cogalt();
mc._alpha = 0;
mc._y = player._y - 10;
mc._x = player._x;
chargeready = false;
jumping = true;
} else {
mc._y = -132.3;
mc._x = 45;
k = 0;
vy = vy + 1;
jumping = false;
}
if (falling) {
player.gotoAndStop("falling");
}
if (jumping && (player._y >= 100)) {
remainingpower = remainingpower - 1;
player.gotoAndStop("flying");
vy = vy - 1.2;
falling = true;
}
if ((remainingpower <= 69) && (chargeready)) {
remainingpower = remainingpower + 2;
}
if (ground.hitTest(player._x, (player._y + vy) - 5, true)) {
chargeready = true;
vy = 0;
jumping = false;
jumpamount = 2;
if (_root.falling) {
player.gotoAndStop("standing");
_root.falling = false;
}
}
if (_root.enemy.hitTest(_root.fire)) {
_root.enemy.enemyone.gotoAndPlay(23);
_root.enemy.stop();
_root.fire.gotoAndStop(1);
}
if (_root.death.hitTest(player)) {
_root.dead = true;
}
if (_root.enemy.hitTest(player)) {
if (!_root.enemydead) {
_root.damaged = true;
}
}
if (ground.hitTest((player._x + (player._width / 2)) + vx, player._y - 10, true)) {
vx = -1;
}
if (ground.hitTest((player._x - (player._width / 2)) + vx, player._y - 10, true)) {
vx = 1;
}
player._y = player._y + vy;
ground._x = ground._x - vx;
bg._x = bg._x - (vx / 6);
urship._x = urship._x - (vx / 48);
if (_root.enemyactive) {
enemy._x = enemy._x - vx;
} else {
enemy._y = -86.1;
enemy._x = 286.1;
}
};
t = 0;
_root.restart = _currentframe;
_root.gui_mc.health.gotoAndStop(1);
_root.bgstart = _root.bg._x;
_root.bg.gotoAndStop(1);
Frame 24
numParticles = 5;
function buildMap(map) {
_root.attachMovie("empty", "ground", ++d);
game.clip = _root.ground;
_root.ground.swapDepths(1000);
_root.ground._x = 32;
_root.ground._y = 32;
var _local6 = map[0].length;
var _local7 = map.length;
var _local4 = 0;
while (_local4 < _local7) {
var _local3 = 0;
while (_local3 < _local6) {
var _local2 = (("t_" + _local4) + "_") + _local3;
game[_local2] = new game["Tile" + map[_local4][_local3]]();
game.clip.attachMovie("tile", _local2, (_local4 * 100) + (_local3 * 2));
game.clip[_local2]._x = _local3 * game.tileW;
game.clip[_local2]._y = _local4 * game.tileH;
game.clip[_local2].gotoAndStop(game[_local2].frame);
_local3++;
}
_local4++;
}
}
function cogalt() {
if ((k <= 900) && (jumping)) {
k++;
mc.duplicateMovieClip("mc" + k, k);
_root["mc" + k]._alpha = 1;
_root["mc" + k]._x = tiklax;
_root["mc" + k]._y = tiklay;
_root["mc" + k].deger = random(2);
_root["mc" + k].deger2 = random(2);
if (_root["mc" + k].deger == 0) {
_root["mc" + k].degerx = -(1 + random(10));
} else {
_root["mc" + k].degerx = 1 + random(10);
}
if (_root["mc" + k].deger2 == 0) {
_root["mc" + k].degery = -(1 + random(4));
} else {
_root["mc" + k].degery = 1 + random(4);
}
_root["mc" + k].onEnterFrame = function () {
this._x = this._x + this.degerx;
this._y = this._y + this.degery;
this._xscale = this._xscale - 5;
this._yscale = this._yscale - 5;
if (!this.alphamax) {
this._alpha = this._alpha + 20;
}
if (this._alpha > 98) {
this.alphamax = true;
}
if (this.alphamax) {
this._alpha = this._alpha - 10;
}
if (this._alpha < 0) {
delete this.onEnterFrame;
removeMovieClip(this);
}
};
}
}
k = 0;
_root.land = false;
_root.bgstart = _root.bg._x;
_root.damageready = true;
_root.gui_mc.control._alpha = 0;
_quality = "MEDUIM";
_root.damaged = false;
_root.dead = false;
_root.falling = true;
_root.enemyplay = false;
_root.enemyactive = false;
_root.dir = 2;
_root.bgonemusic.setVolume(20);
_root.gui_mc.swapDepths(3000);
_root.gui_mc.play();
_root.fade.swapDepths(45000);
_root.roomintro.swapDepths(9000);
_root.ground._alpha = 100;
ground.removeMovieClip();
_root.gui_mc.control._alpha = 0;
_root.reloadframe = _root.currentFrame;
_root.playerstart = _root.player._y;
_root.neededsquares = 17;
stop();
gravity = 2;
drag = 0.99;
bounce = 0.8;
_root.attackready = true;
running = false;
jumping = false;
g = 0.6;
a = 2;
f = 0.87;
vy = 0;
vx = 0;
dx = 0;
totalpower = 70;
remainingpower = 70;
roomchange.gotoAndStop(1);
myMap = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3], [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 4, 4, 4, 2, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 2]];
game = {tileW:64, tileH:64};
game.Tile0 = function () {
};
game.Tile0.prototype.frame = 1;
game.Tile1 = function () {
};
game.Tile1.prototype.frame = 2;
game.Tile2 = function () {
};
game.Tile2.prototype.frame = 3;
game.Tile3 = function () {
};
game.Tile3.prototype.frame = 4;
game.Tile4 = function () {
};
game.Tile4.prototype.frame = 5;
game.Tile5 = function () {
};
game.Tile5.prototype.frame = 6;
game.Tile6 = function () {
};
game.Tile6.prototype.frame = 7;
game.Tile7 = function () {
};
game.Tile7.prototype.frame = 8;
game.Tile8 = function () {
};
game.Tile8.prototype.frame = 9;
game.Tile9 = function () {
};
game.Tile9.prototype.frame = 10;
game.Tile10 = function () {
};
game.Tile10.prototype.frame = 11;
game.Tile11 = function () {
};
game.Tile11.prototype.frame = 12;
game.Tile12 = function () {
};
game.Tile12.prototype.frame = 13;
game.Tile13 = function () {
};
game.Tile13.prototype.frame = 14;
game.Tile14 = function () {
};
game.Tile14.prototype.frame = 15;
game.Tile15 = function () {
};
game.Tile15.prototype.frame = 16;
game.Tile16 = function () {
};
game.Tile16.prototype.frame = 17;
game.Tile17 = function () {
};
game.Tile17.prototype.frame = 18;
game.Tile18 = function () {
};
game.Tile18.prototype.frame = 19;
buildMap(myMap);
stop();
this.onEnterFrame = function () {
if (_root.enemyplay) {
_root.enemy.play();
_root.enemyplay = false;
}
if (_root.damageready && (_root.damaged)) {
_root.damagetimer.gotoAndPlay(2);
_root.damaged = false;
}
if ((!jumping) && (remainingpower <= 69)) {
}
if (remainingpower <= 1) {
telekready = false;
gui_mc.powerbar.gotoAndStop("recharge");
jumpready = false;
hudeyes.gotoAndStop(13);
} else if (remainingpower >= 69) {
telekready = true;
jumpready = true;
gui_mc.powerbar.gotoAndStop("full");
hudeyes.gotoAndStop(1);
}
if (_root.neededsquares == 0) {
_root.roomintro.play();
}
if (dead) {
gotoAndStop (47);
}
_root.gui_mc.powernumber = (remainingpower / totalpower) * 100;
_root.gui_mc.powerbar._xscale = (remainingpower / totalpower) * 300;
vy = vy + g;
if (_root.ground.changeroom.hitTest(player)) {
_root.roomintro.play();
}
if (Key.isDown(88)) {
_root.firing = true;
if (_root.attackready && (!_root.attacking)) {
_root.attacking = true;
_root.attackready = false;
}
}
if (Key.isDown(37)) {
_root.player.gotoAndStop("walking");
_root.player._xscale = -100;
_root.dir = 1;
walking = true;
if (attacking) {
attacking = false;
attackready = true;
}
vx = vx - a;
dx = dx - a;
}
if (Key.isDown(39)) {
player.gotoAndStop("walking");
_root.player._xscale = 100;
_root.dir = 2;
if (attacking) {
attackready = true;
attacking = false;
}
vx = vx + a;
dx = dx + a;
}
vx = vx * f;
dx = dx * f;
if (_root.attacking) {
_root.player.gotoAndStop("attack");
}
if ((Key.isDown(32) && (jumpready)) && (player._y >= 100)) {
cogalt();
mc._alpha = 0;
mc._y = player._y - 10;
mc._x = player._x;
chargeready = false;
jumping = true;
} else {
mc._y = -132.3;
mc._x = 45;
k = 0;
vy = vy + 1;
jumping = false;
}
if (falling) {
player.gotoAndStop("falling");
}
if (jumping && (player._y >= 100)) {
remainingpower = remainingpower - 1;
player.gotoAndStop("flying");
vy = vy - 1.2;
falling = true;
}
if ((remainingpower <= 69) && (chargeready)) {
remainingpower = remainingpower + 2;
}
if (ground.hitTest(player._x, (player._y + vy) - 5, true)) {
chargeready = true;
vy = 0;
jumping = false;
jumpamount = 2;
if (_root.falling) {
player.gotoAndStop("standing");
_root.falling = false;
}
}
if (_root.enemy.hitTest(_root.fire)) {
_root.enemy.enemyone.gotoAndPlay(23);
_root.enemy.stop();
_root.fire.gotoAndStop(1);
}
if (_root.death.hitTest(player)) {
_root.dead = true;
}
if (_root.enemy.hitTest(player)) {
if (!_root.enemydead) {
_root.damaged = true;
}
}
if (ground.hitTest((player._x + (player._width / 2)) + vx, player._y - 10, true)) {
vx = -1;
}
if (ground.hitTest((player._x - (player._width / 2)) + vx, player._y - 10, true)) {
vx = 1;
}
player._y = player._y + vy;
ground._x = ground._x - vx;
bg._x = bg._x - (vx / 6);
urship._x = urship._x - (vx / 48);
if (_root.enemyactive) {
enemy._x = enemy._x - vx;
} else {
enemy._y = -86.1;
enemy._x = 286.1;
}
};
t = 0;
_root.restart = _currentframe;
_root.gui_mc.health.gotoAndStop(1);
_root.bgstart = _root.bg._x;
_root.bg.gotoAndStop(1);
Frame 25
numParticles = 5;
function buildMap(map) {
_root.attachMovie("empty", "ground", ++d);
game.clip = _root.ground;
_root.ground.swapDepths(1000);
_root.ground._x = 32;
_root.ground._y = 32;
var _local6 = map[0].length;
var _local7 = map.length;
var _local4 = 0;
while (_local4 < _local7) {
var _local3 = 0;
while (_local3 < _local6) {
var _local2 = (("t_" + _local4) + "_") + _local3;
game[_local2] = new game["Tile" + map[_local4][_local3]]();
game.clip.attachMovie("tile", _local2, (_local4 * 100) + (_local3 * 2));
game.clip[_local2]._x = _local3 * game.tileW;
game.clip[_local2]._y = _local4 * game.tileH;
game.clip[_local2].gotoAndStop(game[_local2].frame);
_local3++;
}
_local4++;
}
}
function cogalt() {
if ((k <= 900) && (jumping)) {
k++;
mc.duplicateMovieClip("mc" + k, k);
_root["mc" + k]._alpha = 1;
_root["mc" + k]._x = tiklax;
_root["mc" + k]._y = tiklay;
_root["mc" + k].deger = random(2);
_root["mc" + k].deger2 = random(2);
if (_root["mc" + k].deger == 0) {
_root["mc" + k].degerx = -(1 + random(10));
} else {
_root["mc" + k].degerx = 1 + random(10);
}
if (_root["mc" + k].deger2 == 0) {
_root["mc" + k].degery = -(1 + random(4));
} else {
_root["mc" + k].degery = 1 + random(4);
}
_root["mc" + k].onEnterFrame = function () {
this._x = this._x + this.degerx;
this._y = this._y + this.degery;
this._xscale = this._xscale - 5;
this._yscale = this._yscale - 5;
if (!this.alphamax) {
this._alpha = this._alpha + 20;
}
if (this._alpha > 98) {
this.alphamax = true;
}
if (this.alphamax) {
this._alpha = this._alpha - 10;
}
if (this._alpha < 0) {
delete this.onEnterFrame;
removeMovieClip(this);
}
};
}
}
k = 0;
_root.land = false;
_root.bgstart = _root.bg._x;
_root.damageready = true;
_root.gui_mc.control._alpha = 0;
_quality = "MEDUIM";
_root.damaged = false;
_root.dead = false;
_root.falling = true;
_root.enemyplay = false;
_root.enemyactive = false;
_root.dir = 2;
_root.bgonemusic.setVolume(20);
_root.gui_mc.swapDepths(3000);
_root.gui_mc.play();
_root.fade.swapDepths(45000);
_root.roomintro.swapDepths(9000);
_root.ground._alpha = 100;
ground.removeMovieClip();
_root.gui_mc.control._alpha = 0;
_root.reloadframe = _root.currentFrame;
_root.playerstart = _root.player._y;
_root.neededsquares = 15;
stop();
gravity = 2;
drag = 0.99;
bounce = 0.8;
_root.attackready = true;
running = false;
jumping = false;
g = 0.6;
a = 2;
f = 0.87;
vy = 0;
vx = 0;
dx = 0;
totalpower = 70;
remainingpower = 70;
roomchange.gotoAndStop(1);
myMap = [[0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 4, 0, 0, 2, 0, 0, 4, 0, 0, 3, 0, 0, 0, 0, 3, 3, 2], [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 4, 0, 2, 0, 4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 2], [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 2, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 4, 0, 0, 0, 1, 1, 1, 0, 0, 0, 3, 0, 0, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 2]];
game = {tileW:64, tileH:64};
game.Tile0 = function () {
};
game.Tile0.prototype.frame = 1;
game.Tile1 = function () {
};
game.Tile1.prototype.frame = 2;
game.Tile2 = function () {
};
game.Tile2.prototype.frame = 3;
game.Tile3 = function () {
};
game.Tile3.prototype.frame = 4;
game.Tile4 = function () {
};
game.Tile4.prototype.frame = 5;
game.Tile5 = function () {
};
game.Tile5.prototype.frame = 6;
game.Tile6 = function () {
};
game.Tile6.prototype.frame = 7;
game.Tile7 = function () {
};
game.Tile7.prototype.frame = 8;
game.Tile8 = function () {
};
game.Tile8.prototype.frame = 9;
game.Tile9 = function () {
};
game.Tile9.prototype.frame = 10;
game.Tile10 = function () {
};
game.Tile10.prototype.frame = 11;
game.Tile11 = function () {
};
game.Tile11.prototype.frame = 12;
game.Tile12 = function () {
};
game.Tile12.prototype.frame = 13;
game.Tile13 = function () {
};
game.Tile13.prototype.frame = 14;
game.Tile14 = function () {
};
game.Tile14.prototype.frame = 15;
game.Tile15 = function () {
};
game.Tile15.prototype.frame = 16;
game.Tile16 = function () {
};
game.Tile16.prototype.frame = 17;
game.Tile17 = function () {
};
game.Tile17.prototype.frame = 18;
game.Tile18 = function () {
};
game.Tile18.prototype.frame = 19;
buildMap(myMap);
stop();
this.onEnterFrame = function () {
if (_root.enemyplay) {
_root.enemy.play();
_root.enemyplay = false;
}
if (_root.damageready && (_root.damaged)) {
_root.damagetimer.gotoAndPlay(2);
_root.damaged = false;
}
if ((!jumping) && (remainingpower <= 69)) {
}
if (remainingpower <= 1) {
telekready = false;
gui_mc.powerbar.gotoAndStop("recharge");
jumpready = false;
hudeyes.gotoAndStop(13);
} else if (remainingpower >= 69) {
telekready = true;
jumpready = true;
gui_mc.powerbar.gotoAndStop("full");
hudeyes.gotoAndStop(1);
}
if (_root.neededsquares == 0) {
_root.roomintro.play();
}
if (dead) {
gotoAndStop (47);
}
_root.gui_mc.powernumber = (remainingpower / totalpower) * 100;
_root.gui_mc.powerbar._xscale = (remainingpower / totalpower) * 300;
vy = vy + g;
if (_root.ground.changeroom.hitTest(player)) {
_root.roomintro.play();
}
if (Key.isDown(88)) {
_root.firing = true;
if (_root.attackready && (!_root.attacking)) {
_root.attacking = true;
_root.attackready = false;
}
}
if (Key.isDown(37)) {
_root.player.gotoAndStop("walking");
_root.player._xscale = -100;
_root.dir = 1;
walking = true;
if (attacking) {
attacking = false;
attackready = true;
}
vx = vx - a;
dx = dx - a;
}
if (Key.isDown(39)) {
player.gotoAndStop("walking");
_root.player._xscale = 100;
_root.dir = 2;
if (attacking) {
attackready = true;
attacking = false;
}
vx = vx + a;
dx = dx + a;
}
vx = vx * f;
dx = dx * f;
if (_root.attacking) {
_root.player.gotoAndStop("attack");
}
if ((Key.isDown(32) && (jumpready)) && (player._y >= 100)) {
cogalt();
mc._alpha = 0;
mc._y = player._y - 10;
mc._x = player._x;
chargeready = false;
jumping = true;
} else {
mc._y = -132.3;
mc._x = 45;
k = 0;
vy = vy + 1;
jumping = false;
}
if (falling) {
player.gotoAndStop("falling");
}
if (jumping && (player._y >= 100)) {
remainingpower = remainingpower - 1;
player.gotoAndStop("flying");
vy = vy - 1.2;
falling = true;
}
if ((remainingpower <= 69) && (chargeready)) {
remainingpower = remainingpower + 2;
}
if (ground.hitTest(player._x, (player._y + vy) - 5, true)) {
chargeready = true;
vy = 0;
jumping = false;
jumpamount = 2;
if (_root.falling) {
player.gotoAndStop("standing");
_root.falling = false;
}
}
if (_root.enemy.hitTest(_root.fire)) {
_root.enemy.enemyone.gotoAndPlay(23);
_root.enemy.stop();
_root.fire.gotoAndStop(1);
}
if (_root.death.hitTest(player)) {
_root.dead = true;
}
if (_root.enemy.hitTest(player)) {
if (!_root.enemydead) {
_root.damaged = true;
}
}
if (ground.hitTest((player._x + (player._width / 2)) + vx, player._y - 10, true)) {
vx = -1;
}
if (ground.hitTest((player._x - (player._width / 2)) + vx, player._y - 10, true)) {
vx = 1;
}
player._y = player._y + vy;
ground._x = ground._x - vx;
bg._x = bg._x - (vx / 6);
urship._x = urship._x - (vx / 48);
if (_root.enemyactive) {
enemy._x = enemy._x - vx;
} else {
enemy._y = -86.1;
enemy._x = 286.1;
}
};
t = 0;
_root.restart = _currentframe;
_root.gui_mc.health.gotoAndStop(1);
_root.bgstart = _root.bg._x;
_root.bg.gotoAndStop(1);
Frame 26
numParticles = 5;
function buildMap(map) {
_root.attachMovie("empty", "ground", ++d);
game.clip = _root.ground;
_root.ground.swapDepths(1000);
_root.ground._x = 32;
_root.ground._y = 32;
var _local6 = map[0].length;
var _local7 = map.length;
var _local4 = 0;
while (_local4 < _local7) {
var _local3 = 0;
while (_local3 < _local6) {
var _local2 = (("t_" + _local4) + "_") + _local3;
game[_local2] = new game["Tile" + map[_local4][_local3]]();
game.clip.attachMovie("tile", _local2, (_local4 * 100) + (_local3 * 2));
game.clip[_local2]._x = _local3 * game.tileW;
game.clip[_local2]._y = _local4 * game.tileH;
game.clip[_local2].gotoAndStop(game[_local2].frame);
_local3++;
}
_local4++;
}
}
function cogalt() {
if ((k <= 900) && (jumping)) {
k++;
mc.duplicateMovieClip("mc" + k, k);
_root["mc" + k]._alpha = 1;
_root["mc" + k]._x = tiklax;
_root["mc" + k]._y = tiklay;
_root["mc" + k].deger = random(2);
_root["mc" + k].deger2 = random(2);
if (_root["mc" + k].deger == 0) {
_root["mc" + k].degerx = -(1 + random(10));
} else {
_root["mc" + k].degerx = 1 + random(10);
}
if (_root["mc" + k].deger2 == 0) {
_root["mc" + k].degery = -(1 + random(4));
} else {
_root["mc" + k].degery = 1 + random(4);
}
_root["mc" + k].onEnterFrame = function () {
this._x = this._x + this.degerx;
this._y = this._y + this.degery;
this._xscale = this._xscale - 5;
this._yscale = this._yscale - 5;
if (!this.alphamax) {
this._alpha = this._alpha + 20;
}
if (this._alpha > 98) {
this.alphamax = true;
}
if (this.alphamax) {
this._alpha = this._alpha - 10;
}
if (this._alpha < 0) {
delete this.onEnterFrame;
removeMovieClip(this);
}
};
}
}
k = 0;
_root.land = false;
_root.bgstart = _root.bg._x;
_root.damageready = true;
_root.gui_mc.control._alpha = 0;
_quality = "MEDUIM";
_root.damaged = false;
_root.dead = false;
_root.falling = true;
_root.enemyplay = false;
_root.enemyactive = false;
_root.dir = 2;
_root.bgonemusic.setVolume(20);
_root.gui_mc.swapDepths(3000);
_root.gui_mc.play();
_root.fade.swapDepths(45000);
_root.roomintro.swapDepths(9000);
_root.ground._alpha = 100;
ground.removeMovieClip();
_root.gui_mc.control._alpha = 0;
_root.reloadframe = _root.currentFrame;
_root.playerstart = _root.player._y;
_root.neededsquares = 21;
stop();
gravity = 2;
drag = 0.99;
bounce = 0.8;
_root.attackready = true;
running = false;
jumping = false;
g = 0.6;
a = 2;
f = 0.87;
vy = 0;
vx = 0;
dx = 0;
totalpower = 70;
remainingpower = 70;
roomchange.gotoAndStop(1);
myMap = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 4], [4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 2, 6], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0]];
game = {tileW:64, tileH:64};
game.Tile0 = function () {
};
game.Tile0.prototype.frame = 1;
game.Tile1 = function () {
};
game.Tile1.prototype.frame = 2;
game.Tile2 = function () {
};
game.Tile2.prototype.frame = 3;
game.Tile3 = function () {
};
game.Tile3.prototype.frame = 4;
game.Tile4 = function () {
};
game.Tile4.prototype.frame = 5;
game.Tile5 = function () {
};
game.Tile5.prototype.frame = 6;
game.Tile6 = function () {
};
game.Tile6.prototype.frame = 7;
game.Tile7 = function () {
};
game.Tile7.prototype.frame = 8;
game.Tile8 = function () {
};
game.Tile8.prototype.frame = 9;
game.Tile9 = function () {
};
game.Tile9.prototype.frame = 10;
game.Tile10 = function () {
};
game.Tile10.prototype.frame = 11;
game.Tile11 = function () {
};
game.Tile11.prototype.frame = 12;
game.Tile12 = function () {
};
game.Tile12.prototype.frame = 13;
game.Tile13 = function () {
};
game.Tile13.prototype.frame = 14;
game.Tile14 = function () {
};
game.Tile14.prototype.frame = 15;
game.Tile15 = function () {
};
game.Tile15.prototype.frame = 16;
game.Tile16 = function () {
};
game.Tile16.prototype.frame = 17;
game.Tile17 = function () {
};
game.Tile17.prototype.frame = 18;
game.Tile18 = function () {
};
game.Tile18.prototype.frame = 19;
buildMap(myMap);
stop();
this.onEnterFrame = function () {
if (_root.enemyplay) {
_root.enemy.play();
_root.enemyplay = false;
}
if (_root.damageready && (_root.damaged)) {
_root.damagetimer.gotoAndPlay(2);
_root.damaged = false;
}
if ((!jumping) && (remainingpower <= 69)) {
}
if (remainingpower <= 1) {
telekready = false;
gui_mc.powerbar.gotoAndStop("recharge");
jumpready = false;
hudeyes.gotoAndStop(13);
} else if (remainingpower >= 69) {
telekready = true;
jumpready = true;
gui_mc.powerbar.gotoAndStop("full");
hudeyes.gotoAndStop(1);
}
if (_root.neededsquares == 0) {
_root.roomintro.play();
}
if (dead) {
gotoAndStop (47);
}
_root.gui_mc.powernumber = (remainingpower / totalpower) * 100;
_root.gui_mc.powerbar._xscale = (remainingpower / totalpower) * 300;
vy = vy + g;
if (_root.ground.changeroom.hitTest(player)) {
_root.roomintro.play();
}
if (Key.isDown(88)) {
_root.firing = true;
if (_root.attackready && (!_root.attacking)) {
_root.attacking = true;
_root.attackready = false;
}
}
if (Key.isDown(37)) {
_root.player.gotoAndStop("walking");
_root.player._xscale = -100;
_root.dir = 1;
walking = true;
if (attacking) {
attacking = false;
attackready = true;
}
vx = vx - a;
dx = dx - a;
}
if (Key.isDown(39)) {
player.gotoAndStop("walking");
_root.player._xscale = 100;
_root.dir = 2;
if (attacking) {
attackready = true;
attacking = false;
}
vx = vx + a;
dx = dx + a;
}
vx = vx * f;
dx = dx * f;
if (_root.attacking) {
_root.player.gotoAndStop("attack");
}
if ((Key.isDown(32) && (jumpready)) && (player._y >= 100)) {
cogalt();
mc._alpha = 0;
mc._y = player._y - 10;
mc._x = player._x;
chargeready = false;
jumping = true;
} else {
mc._y = -132.3;
mc._x = 45;
k = 0;
vy = vy + 1;
jumping = false;
}
if (falling) {
player.gotoAndStop("falling");
}
if (jumping && (player._y >= 100)) {
remainingpower = remainingpower - 1;
player.gotoAndStop("flying");
vy = vy - 1.2;
falling = true;
}
if ((remainingpower <= 69) && (chargeready)) {
remainingpower = remainingpower + 2;
}
if (ground.hitTest(player._x, (player._y + vy) - 5, true)) {
chargeready = true;
vy = 0;
jumping = false;
jumpamount = 2;
if (_root.falling) {
player.gotoAndStop("standing");
_root.falling = false;
}
}
if (_root.enemy.hitTest(_root.fire)) {
_root.enemy.enemyone.gotoAndPlay(23);
_root.enemy.stop();
_root.fire.gotoAndStop(1);
}
if (_root.death.hitTest(player)) {
_root.dead = true;
}
if (_root.enemy.hitTest(player)) {
if (!_root.enemydead) {
_root.damaged = true;
}
}
if (ground.hitTest((player._x + (player._width / 2)) + vx, player._y - 10, true)) {
vx = -1;
}
if (ground.hitTest((player._x - (player._width / 2)) + vx, player._y - 10, true)) {
vx = 1;
}
player._y = player._y + vy;
ground._x = ground._x - vx;
bg._x = bg._x - (vx / 6);
urship._x = urship._x - (vx / 48);
if (_root.enemyactive) {
enemy._x = enemy._x - vx;
} else {
enemy._y = -86.1;
enemy._x = 286.1;
}
};
t = 0;
_root.restart = _currentframe;
_root.gui_mc.health.gotoAndStop(1);
_root.bgstart = _root.bg._x;
_root.bg.gotoAndStop(1);
Frame 44
stop();
finaltime = _root.countdown.myTime;
ground.removeMovieClip();
_root.gui_mc.removeMovieClip();
_root.sym.removeMovieClip();
Instance of Symbol 352 MovieClip in Frame 44
on (release) {
mochi.MochiScores.showLeaderboard({boardID:"89c702feefa24b16", score:_root.finaltime});
}
Frame 45
_root.gotoAndPlay(16);
Frame 46
stop();
finaltime = _root.countdown.myTime;
ground.removeMovieClip();
_root.gui_mc.removeMovieClip();
_root.sym.removeMovieClip();
Frame 47
this.onEnterFrame = function () {
_root.bg._x = _root.bgstart;
_root.control._alpha = 0;
_root.gui_mc.removeMovieClip();
_root.gotoAndStop(_root.restart);
};
Symbol 12 MovieClip [particle] Frame 1
temp = random(4) + 1;
if (temp == 1) {
gotoAndPlay ("1");
} else if (temp == 2) {
gotoAndPlay ("2");
} else if (temp == 3) {
gotoAndPlay ("3");
} else if (temp == 4) {
gotoAndPlay ("4");
}
Symbol 12 MovieClip [particle] Frame 36
gotoAndStop (112);
Symbol 12 MovieClip [particle] Frame 56
gotoAndStop (112);
Symbol 12 MovieClip [particle] Frame 76
gotoAndStop (112);
Symbol 12 MovieClip [particle] Frame 111
gotoAndStop (112);
Symbol 19 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 6
stop();
Symbol 19 MovieClip Frame 11
gotoAndStop (1);
Instance of Symbol 21 MovieClip "squarehit" in Symbol 22 MovieClip Frame 1
onClipEvent (load) {
red = true;
}
onClipEvent (enterFrame) {
if (_root.player.hitTest(this) && (red)) {
_parent.red_mc.play();
_root.gui_mc.uiback.flash.gotoAndPlay(2);
_root.shifter = true;
_root.neededsquares = _root.neededsquares - 1;
red = false;
_root.telekSound.start();
}
if ((_root.enemy.hitTest(this) && (!red)) && (!_root.enemydead)) {
_parent.red_mc.gotoAndPlay(7);
_root.neededsquares = _root.neededsquares + 1;
red = true;
}
}
Instance of Symbol 30 MovieClip "spike" in Symbol 32 MovieClip Frame 1
onClipEvent (enterFrame) {
if (_root.player.hitTest(this)) {
_root.damaged = true;
}
}
Instance of Symbol 21 MovieClip "squarehit" in Symbol 32 MovieClip Frame 1
onClipEvent (load) {
red = true;
}
onClipEvent (enterFrame) {
if (_root.player.hitTest(this) && (red)) {
_parent.red_mc.play();
_parent.spike.gotoAndStop(29);
_root.gui_mc.uiback.flash.gotoAndPlay(2);
_root.shifter = true;
_root.neededsquares = _root.neededsquares - 1;
red = false;
_root.telekSound.start();
}
}
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 2
stop();
Instance of Symbol 21 MovieClip "squarehit" in Symbol 40 MovieClip Frame 1
onClipEvent (load) {
red = true;
}
onClipEvent (enterFrame) {
if (_root.player.hitTest(this) && (red)) {
_parent.red_mc.play();
_root.gotoAndPlay(44);
_root.gui_mc.uiback.flash.gotoAndPlay(2);
_root.shifter = true;
_root.neededsquares = _root.neededsquares - 1;
red = false;
_root.telekSound.start();
}
}
Instance of Symbol 36 MovieClip in Symbol 41 MovieClip [tile] Frame 5
onClipEvent (enterFrame) {
if (_root.player.hitTest(this)) {
_root.damaged = true;
}
}
Instance of Symbol 38 MovieClip in Symbol 41 MovieClip [tile] Frame 6
onClipEvent (enterFrame) {
if (_root.player.hitTest(this)) {
_root.enemyplay = true;
this.gotoAndStop(2);
}
}
Symbol 47 MovieClip [fps] Frame 1
fps = 60;
var timeinit = new Date();
var lasttime = timeinit.getMilliseconds();
onEnterFrame = function () {
var _local1 = new Date();
timepassed = (((_local1.getMilliseconds() - lasttime) >= 0) ? (_local1.getMilliseconds() - lasttime) : (1000 + (_local1.getMilliseconds() - lasttime)));
fps = Math.round(10000 / timepassed) / 10;
lasttime = _local1.getMilliseconds();
};
Symbol 357 MovieClip [__Packages.mochi.MochiServices] Frame 0
class mochi.MochiServices
{
static var _id, _container, _clip, _sendChannelName, _rcvChannelName, __get__comChannelName, onError, _listenChannel, _rcvChannel, _loader, _loaderListener, _sendChannel;
function MochiServices () {
}
static function get id() {
return(_id);
}
static function get clip() {
return(_container);
}
static function get childClip() {
return(_clip);
}
static function getVersion() {
return("1.31");
}
static function allowDomains(server) {
var _local1 = server.split("/")[2].split(":")[0];
if (System.security) {
if (System.security.allowDomain) {
System.security.allowDomain("*");
System.security.allowDomain(_local1);
}
if (System.security.allowInsecureDomain) {
System.security.allowInsecureDomain("*");
System.security.allowInsecureDomain(_local1);
}
}
return(_local1);
}
static function get isNetworkAvailable() {
if (System.security) {
var _local1 = System.security;
if (_local1.sandboxType == "localWithFile") {
return(false);
}
}
return(true);
}
static function set comChannelName(val) {
if (val != undefined) {
if (val.length > 3) {
_sendChannelName = val + "_fromgame";
_rcvChannelName = val;
initComChannels();
}
}
//return(__get__comChannelName());
}
static function get connected() {
return(_connected);
}
static function connect(id, clip, onError) {
if ((!_connected) && (_clip == undefined)) {
trace("MochiServices Connecting...");
_connecting = true;
init(id, clip);
}
if (onError != undefined) {
mochi.MochiServices.onError = onError;
} else if (mochi.MochiServices.onError == undefined) {
mochi.MochiServices.onError = function (errorCode) {
trace(errorCode);
};
}
}
static function disconnect() {
if (_connected || (_connecting)) {
_connecting = (_connected = false);
flush(true);
if (_clip != undefined) {
_clip.removeMovieClip();
delete _clip;
}
_listenChannel.close();
_rcvChannel.close();
}
}
static function init(id, clip) {
_id = id;
if (clip != undefined) {
_container = clip;
} else {
_container = _root;
}
loadCommunicator(id, _container);
}
static function loadCommunicator(id, clip) {
var _local2 = "_mochiservices_com_" + id;
if (_clip != null) {
return(_clip);
}
if (!isNetworkAvailable) {
return(null);
}
allowDomains(_gatewayURL);
_clip = clip.createEmptyMovieClip(_local2, 10336, false);
_loader = new MovieClipLoader();
if (_loaderListener.waitInterval != null) {
clearInterval(_loaderListener.waitInterval);
}
_loaderListener = {};
_loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) {
trace("MochiServices could not load.");
mochi.MochiServices.disconnect();
mochi.MochiServices.onError.apply(null, [errorCode]);
};
_loaderListener.onLoadStart = function (target_mc) {
this.isLoading = true;
};
_loaderListener.startTime = getTimer();
_loaderListener.wait = function () {
if ((getTimer() - this.startTime) > 10000) {
if (!this.isLoading) {
mochi.MochiServices.disconnect();
mochi.MochiServices.onError.apply(null, ["IOError"]);
}
clearInterval(this.waitInterval);
}
};
_loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000);
_loader.addListener(_loaderListener);
_loader.loadClip(_gatewayURL, _clip);
_sendChannel = new LocalConnection();
_sendChannel._queue = [];
_rcvChannel = new LocalConnection();
_rcvChannel.allowDomain = function (d) {
return(true);
};
_rcvChannel.allowInsecureDomain = _rcvChannel.allowDomain;
_rcvChannel._nextcallbackID = 0;
_rcvChannel._callbacks = {};
listen();
return(_clip);
}
static function onStatus(infoObject) {
if (!(infoObject.level === "error")) {
} else {
_connected = false;
_listenChannel.connect(_listenChannelName);
}
}
static function listen() {
_listenChannel = new LocalConnection();
_listenChannel.handshake = function (args) {
mochi.MochiServices.__set__comChannelName(args.newChannel);
};
_listenChannel.allowDomain = function (d) {
return(true);
};
_listenChannel.allowInsecureDomain = _listenChannel.allowDomain;
_listenChannel.connect(_listenChannelName);
trace("Waiting for MochiAds services to connect...");
}
static function initComChannels() {
if (!_connected) {
_sendChannel.onStatus = function (infoObject) {
mochi.MochiServices.onStatus(infoObject);
};
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"});
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()});
_rcvChannel.onStatus = function (infoObject) {
mochi.MochiServices.onStatus(infoObject);
};
_rcvChannel.onReceive = function (pkg) {
var _local5 = pkg.callbackID;
var _local4 = this._callbacks[_local5];
if (!_local4) {
return(undefined);
}
var _local2 = _local4.callbackMethod;
var _local3 = _local4.callbackObject;
if (_local3 && (typeof(_local2) == "string")) {
_local2 = _local3[_local2];
}
if (_local2 != undefined) {
_local2.apply(_local3, pkg.args);
}
delete this._callbacks[_local5];
};
_rcvChannel.onError = function () {
mochi.MochiServices.onError.apply(null, ["IOError"]);
};
_rcvChannel.connect(_rcvChannelName);
trace("connected!");
_connecting = false;
_connected = true;
_listenChannel.close();
while (_sendChannel._queue.length > 0) {
_sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift());
}
}
}
static function flush(error) {
var _local1;
var _local2;
while (_sendChannel._queue.length > 0) {
_local1 = _sendChannel._queue.shift();
if (_local1.callbackID != null) {
_local2 = _rcvChannel._callbacks[_local1.callbackID];
}
delete _rcvChannel._callbacks[_local1.callbackID];
if (error) {
handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod);
}
}
}
static function handleError(args, callbackObject, callbackMethod) {
if (args != null) {
if (args.onError != null) {
args.onError.apply(null, ["NotConnected"]);
}
}
if (callbackMethod != null) {
args = {};
args.error = true;
args.errorCode = "NotConnected";
if ((callbackObject != null) && (typeof(callbackMethod) == "string")) {
callbackObject[callbackMethod](args);
} else if (callbackMethod != null) {
callbackMethod.apply(args);
}
}
}
static function send(methodName, args, callbackObject, callbackMethod) {
if (_connected) {
_sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID});
} else {
if ((_clip == undefined) || (!_connecting)) {
onError.apply(null, ["NotConnected"]);
handleError(args, callbackObject, callbackMethod);
flush(true);
return(undefined);
}
_sendChannel._queue.push({methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID});
}
_rcvChannel._callbacks[_rcvChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod};
_rcvChannel._nextcallbackID++;
}
static var _gatewayURL = "http://www.mochiads.com/static/lib/services/services.swf";
static var _listenChannelName = "__mochiservices";
static var _connecting = false;
static var _connected = false;
}
Symbol 358 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd
{
function MochiAd () {
}
static function getVersion() {
return("2.4");
}
static function showPreGameAd(options) {
var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () {
this.clip.stop();
}, ad_finished:function () {
this.clip.play();
}, ad_failed:function () {
trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_loaded:function (width, height) {
}, ad_skipped:function () {
}, ad_progress:function (percent) {
}};
options = _parseOptions(options, _local26);
if ("5cc6f7dfb67f2f08341c831480f7c2a7".length == 0) {
options.ad_started();
options.ad_finished();
return(undefined);
}
var clip = options.clip;
var _local22 = 11000;
var _local25 = options.ad_timeout;
delete options.ad_timeout;
var fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!load(options)) {
options.ad_failed();
options.ad_finished();
return(undefined);
}
options.ad_started();
var mc = clip._mochiad;
mc.onUnload = function () {
options.ad_finished();
};
var _local14 = _getRes(options);
var _local4 = _local14[0];
var _local13 = _local14[1];
mc._x = _local4 * 0.5;
mc._y = _local13 * 0.5;
var chk = mc.createEmptyMovieClip("_mochiad_wait", 3);
chk._x = _local4 * -0.5;
chk._y = _local13 * -0.5;
var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4);
if (options.no_progress_bar) {
_local6._visible = false;
delete options.no_progress_bar;
} else {
_local6._x = 10;
_local6._y = _local13 - 20;
}
var _local21 = options.color;
delete options.color;
var _local19 = options.background;
delete options.background;
var _local23 = options.outline;
delete options.outline;
var _local5 = _local6.createEmptyMovieClip("_outline", 1);
_local5.beginFill(_local19);
_local5.moveTo(0, 0);
_local5.lineTo(_local4 - 20, 0);
_local5.lineTo(_local4 - 20, 10);
_local5.lineTo(0, 10);
_local5.lineTo(0, 0);
_local5.endFill();
var _local3 = _local6.createEmptyMovieClip("_inside", 2);
_local3.beginFill(_local21);
_local3.moveTo(0, 0);
_local3.lineTo(_local4 - 20, 0);
_local3.lineTo(_local4 - 20, 10);
_local3.lineTo(0, 10);
_local3.lineTo(0, 0);
_local3.endFill();
_local3._xscale = 0;
var _local7 = _local6.createEmptyMovieClip("_outline", 3);
_local7.lineStyle(0, _local23, 100);
_local7.moveTo(0, 0);
_local7.lineTo(_local4 - 20, 0);
_local7.lineTo(_local4 - 20, 10);
_local7.lineTo(0, 10);
_local7.lineTo(0, 0);
chk.ad_msec = _local22;
chk.ad_timeout = _local25;
chk.started = getTimer();
chk.showing = false;
chk.last_pcnt = 0;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function () {
var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time));
if (_local2 > 0) {
this._parent._alpha = _local2;
} else {
var _local3 = this._parent._parent;
MochiAd.unload(_local3);
delete this.onEnterFrame;
}
};
mc.lc.regContLC = function (lc_name) {
mc._containerLCName = lc_name;
};
var sendHostProgress = false;
mc.lc.sendHostLoadProgress = function (lc_name) {
sendHostProgress = true;
};
mc.lc.adLoaded = options.ad_loaded;
mc.lc.adSkipped = options.ad_skipped;
mc.lc.adjustProgress = function (msec) {
var _local2 = this.mc._mochiad_wait;
_local2.server_control = true;
_local2.started = getTimer();
_local2.ad_msec = msec;
};
mc.lc.rpc = function (callbackID, arg) {
MochiAd.rpc(clip, callbackID, arg);
};
mc.rpcTestFn = function (s) {
trace("[MOCHIAD rpcTestFn] " + s);
return(s);
};
chk.onEnterFrame = function () {
var _local6 = this._parent._parent;
var _local11 = this._parent._mochiad_ctr;
var _local5 = getTimer() - this.started;
var _local3 = false;
var _local4 = _local6.getBytesTotal();
var _local8 = _local6.getBytesLoaded();
var _local2 = (100 * _local8) / _local4;
var _local10 = (100 * _local5) / chk.ad_msec;
var _local9 = this._mochiad_bar._inside;
var _local13 = Math.min(100, Math.min(_local2 || 0, _local10));
_local13 = Math.max(this.last_pcnt, _local13);
this.last_pcnt = _local13;
_local9._xscale = _local13;
options.ad_progress(_local13);
if (sendHostProgress) {
clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2});
if (_local2 == 100) {
sendHostProgress = false;
}
}
if (!chk.showing) {
var _local7 = _local11.getBytesTotal();
if ((_local7 > 0) || (typeof(_local7) == "undefined")) {
chk.showing = true;
chk.started = getTimer();
} else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) {
options.ad_failed();
_local3 = true;
}
}
if (_local5 > chk.ad_msec) {
_local3 = true;
}
if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) {
if (this.server_control) {
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = chk.fadeFunction;
}
}
};
}
static function showClickAwayAd(options) {
var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () {
_root.intro.stop();
}, ad_finished:function () {
_root.intro.play();
}, ad_loaded:function (width, height) {
}, ad_failed:function () {
trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_skipped:function () {
}};
options = _parseOptions(options, _local9);
var clip = options.clip;
var _local8 = options.ad_timeout;
delete options.ad_timeout;
if (!load(options)) {
options.ad_failed();
options.ad_finished();
return(undefined);
}
options.ad_started();
var mc = clip._mochiad;
mc.onUnload = function () {
options.ad_finished();
};
var _local4 = _getRes(options);
var _local10 = _local4[0];
var _local7 = _local4[1];
mc._x = _local10 * 0.5;
mc._y = _local7 * 0.5;
var chk = mc.createEmptyMovieClip("_mochiad_wait", 3);
chk.ad_timeout = _local8;
chk.started = getTimer();
chk.showing = false;
mc.lc.adLoaded = options.ad_loaded;
mc.lc.adSkipped = options.ad_skipped;
mc.lc.rpc = function (callbackID, arg) {
MochiAd.rpc(clip, callbackID, arg);
};
mc.rpcTestFn = function (s) {
trace("[MOCHIAD rpcTestFn] " + s);
return(s);
};
var _local20 = false;
mc.lc.regContLC = function (lc_name) {
mc._containerLCName = lc_name;
};
chk.onEnterFrame = function () {
var _local5 = this._parent._mochiad_ctr;
var _local4 = getTimer() - this.started;
var _local2 = false;
if (!chk.showing) {
var _local3 = _local5.getBytesTotal();
if ((_local3 > 0) || (typeof(_local3) == "undefined")) {
_local2 = true;
chk.showing = true;
chk.started = getTimer();
} else if (_local4 > chk.ad_timeout) {
options.ad_failed();
_local2 = true;
}
}
if (_local2) {
delete this.onEnterFrame;
}
};
}
static function showInterLevelAd(options) {
var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () {
_root.intro.stop();
}, ad_finished:function () {
trace(2);
_root.intro.play();
}, ad_failed:function () {
trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_loaded:function (width, height) {
}, ad_skipped:function () {
}};
options = _parseOptions(options, _local13);
var clip = options.clip;
var _local10 = 11000;
var _local12 = options.ad_timeout;
delete options.ad_timeout;
var fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!load(options)) {
options.ad_failed();
options.ad_finished();
return(undefined);
}
options.ad_started();
var mc = clip._mochiad;
mc.onUnload = function () {
options.ad_finished();
};
var _local5 = _getRes(options);
var _local14 = _local5[0];
var _local11 = _local5[1];
mc._x = _local14 * 0.5;
mc._y = _local11 * 0.5;
var chk = mc.createEmptyMovieClip("_mochiad_wait", 3);
chk.ad_msec = _local10;
chk.ad_timeout = _local12;
chk.started = getTimer();
chk.showing = false;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function () {
var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time));
if (_local2 > 0) {
this._parent._alpha = _local2;
} else {
var _local3 = this._parent._parent;
MochiAd.unload(_local3);
delete this.onEnterFrame;
}
};
mc.lc.adLoaded = options.ad_loaded;
mc.lc.adSkipped = options.ad_skipped;
mc.lc.adjustProgress = function (msec) {
var _local2 = this.mc._mochiad_wait;
_local2.server_control = true;
_local2.started = getTimer();
_local2.ad_msec = msec - 250;
};
mc.lc.rpc = function (callbackID, arg) {
MochiAd.rpc(clip, callbackID, arg);
};
mc.rpcTestFn = function (s) {
trace("[MOCHIAD rpcTestFn] " + s);
return(s);
};
chk.onEnterFrame = function () {
var _local5 = this._parent._mochiad_ctr;
var _local4 = getTimer() - this.started;
var _local2 = false;
if (!chk.showing) {
var _local3 = _local5.getBytesTotal();
if ((_local3 > 0) || (typeof(_local3) == "undefined")) {
chk.showing = true;
chk.started = getTimer();
} else if (_local4 > chk.ad_timeout) {
options.ad_failed();
_local2 = true;
}
}
if (_local4 > chk.ad_msec) {
_local2 = true;
}
if (_local2) {
if (this.server_control) {
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = this.fadeFunction;
}
}
};
}
static function showPreloaderAd(options) {
trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0");
showPreGameAd(options);
}
static function showTimedAd(options) {
trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0");
showInterLevelAd(options);
}
static function _allowDomains(server) {
var _local1 = server.split("/")[2].split(":")[0];
if (System.security) {
if (System.security.allowDomain) {
System.security.allowDomain("*");
System.security.allowDomain(_local1);
}
if (System.security.allowInsecureDomain) {
System.security.allowInsecureDomain("*");
System.security.allowInsecureDomain(_local1);
}
}
return(_local1);
}
static function load(options) {
var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"};
options = _parseOptions(options, _local13);
options.swfv = options.clip.getSWFVersion() || 6;
options.mav = getVersion();
var _local9 = options.clip;
if (!_isNetworkAvailable()) {
return(null);
}
if (_local9._mochiad_loaded) {
return(null);
}
var _local12 = options.depth;
delete options.depth;
var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12);
var _local11 = _getRes(options);
options.res = (_local11[0] + "x") + _local11[1];
options.server = options.server + options.id;
delete options.id;
_local9._mochiad_loaded = true;
var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1);
for (var _local7 in options) {
_local4[_local7] = options[_local7];
}
var _local10 = _local4.server;
delete _local4.server;
var _local14 = _allowDomains(_local10);
_local6.onEnterFrame = function () {
if (this._mochiad_ctr._url != this._url) {
this.onEnterFrame = function () {
if (!this._mochiad_ctr) {
delete this.onEnterFrame;
MochiAd.unload(this._parent);
}
};
}
};
var _local5 = new LocalConnection();
var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_");
_local5.mc = _local6;
_local5.name = _local8;
_local5.hostname = _local14;
_local5.allowDomain = function (d) {
return(true);
};
_local5.allowInsecureDomain = _local5.allowDomain;
_local5.connect(_local8);
_local6.lc = _local5;
_local4.lc = _local8;
_local4.st = getTimer();
_local4.loadMovie(_local10 + ".swf", "POST");
return(_local6);
}
static function unload(clip) {
if (typeof(clip) == "undefined") {
clip = _root;
}
if (clip.clip && (clip.clip._mochiad)) {
clip = clip.clip;
}
if (!clip._mochiad) {
return(false);
}
if (clip._mochiad._containerLCName != undefined) {
clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"});
}
clip._mochiad.removeMovieClip();
delete clip._mochiad_loaded;
delete clip._mochiad;
return(true);
}
static function _isNetworkAvailable() {
if (System.security) {
var _local1 = System.security;
if (_local1.sandboxType == "localWithFile") {
return(false);
}
}
return(true);
}
static function _getRes(options) {
var _local3 = options.clip.getBounds();
var _local2 = 0;
var _local1 = 0;
if (typeof(options.res) != "undefined") {
var _local4 = options.res.split("x");
_local2 = parseFloat(_local4[0]);
_local1 = parseFloat(_local4[1]);
} else {
_local2 = _local3.xMax - _local3.xMin;
_local1 = _local3.yMax - _local3.yMin;
}
if ((_local2 == 0) || (_local1 == 0)) {
_local2 = Stage.width;
_local1 = Stage.height;
}
return([_local2, _local1]);
}
static function _parseOptions(options, defaults) {
var _local4 = {};
for (var _local8 in defaults) {
_local4[_local8] = defaults[_local8];
}
if (options) {
for (var _local8 in options) {
_local4[_local8] = options[_local8];
}
}
if (_root.mochiad_options) {
var _local5 = _root.mochiad_options.split("&");
var _local2 = 0;
while (_local2 < _local5.length) {
var _local3 = _local5[_local2].split("=");
_local4[unescape(_local3[0])] = unescape(_local3[1]);
_local2++;
}
}
if (_local4.id == "test") {
trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!");
}
return(_local4);
}
static function rpc(clip, callbackID, arg) {
switch (arg.id) {
case "setValue" :
setValue(clip, arg.objectName, arg.value);
break;
case "getValue" :
var _local4 = getValue(clip, arg.objectName);
clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4);
break;
case "runMethod" :
var _local3 = runMethod(clip, arg.method, arg.args);
clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3);
break;
default :
trace("[mochiads rpc] unknown rpc id: " + arg.id);
}
}
static function setValue(base, objectName, value) {
var _local2 = objectName.split(".");
var _local1;
_local1 = 0;
while (_local1 < (_local2.length - 1)) {
if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) {
return(undefined);
}
base = base[_local2[_local1]];
_local1++;
}
base[_local2[_local1]] = value;
}
static function getValue(base, objectName) {
var _local2 = objectName.split(".");
var _local1;
_local1 = 0;
while (_local1 < (_local2.length - 1)) {
if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) {
return(undefined);
}
base = base[_local2[_local1]];
_local1++;
}
return(base[_local2[_local1]]);
}
static function runMethod(base, methodName, argsArray) {
var _local2 = methodName.split(".");
var _local1;
_local1 = 0;
while (_local1 < (_local2.length - 1)) {
if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) {
return(undefined);
}
base = base[_local2[_local1]];
_local1++;
}
if (typeof(base[_local2[_local1]]) == "function") {
return(base[_local2[_local1]].apply(base, argsArray));
}
return(undefined);
}
}
Symbol 359 MovieClip [__Packages.mochi.MochiScores] Frame 0
class mochi.MochiScores
{
static var boardID, onClose, onError;
function MochiScores () {
}
static function setBoardID(boardID) {
mochi.MochiScores.boardID = boardID;
mochi.MochiServices.send("scores_setBoardID", {boardID:boardID});
}
static function showLeaderboard(options) {
if (options.clip != null) {
if ((options.clip != mochi.MochiServices.__get__clip()) || (mochi.MochiServices.__get__childClip()._target == undefined)) {
mochi.MochiServices.disconnect();
mochi.MochiServices.connect(mochi.MochiServices.__get__id(), options.clip);
}
delete options.clip;
}
if (options.name != null) {
if (typeof(options.name) == "object") {
if (options.name.text != undefined) {
options.name = options.name.text;
}
}
}
if (options.score != null) {
if (typeof(options.score) == "object") {
if (options.score.text != undefined) {
options.score = options.score.text;
}
}
}
if (options.onDisplay != null) {
options.onDisplay();
} else {
mochi.MochiServices.__get__clip().stop();
}
if (options.onClose != null) {
onClose = options.onClose;
} else {
onClose = function () {
mochi.MochiServices.__get__clip().play();
};
}
if (options.onError != null) {
onError = options.onError;
} else {
onError = onClose;
}
if (options.boardID == null) {
if (boardID != null) {
options.boardID = boardID;
}
}
mochi.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose);
}
static function closeLeaderboard() {
mochi.MochiServices.send("scores_closeLeaderboard");
}
static function getPlayerInfo(callbackObj, callbackMethod) {
mochi.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod);
}
static function submit(score, name, callbackObj, callbackMethod) {
mochi.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod);
}
static function requestList(callbackObj, callbackMethod) {
mochi.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod);
}
static function scoresArrayToObjects(scores) {
var _local5 = {};
var _local1;
var _local4;
var _local2;
var _local6;
for (var _local8 in scores) {
if (typeof(scores[_local8]) == "object") {
if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) {
_local5[_local8] = [];
_local2 = scores[_local8];
_local4 = 0;
while (_local4 < _local2.rows.length) {
_local6 = {};
_local1 = 0;
while (_local1 < _local2.cols.length) {
_local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1];
_local1++;
}
_local5[_local8].push(_local6);
_local4++;
}
} else {
_local5[_local8] = {};
for (var _local7 in scores[_local8]) {
_local5[_local8][_local7] = scores[_local8][_local7];
}
}
} else {
_local5[_local8] = scores[_local8];
}
}
return(_local5);
}
static function doClose(args) {
if (args.error == true) {
if (args.errorCode == undefined) {
args.errorCode = "IOError";
}
onError.apply(null, [args.errorCode]);
} else {
onClose.apply();
}
}
}
Symbol 68 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 6
gotoAndStop (1);
Instance of Symbol 68 MovieClip in Symbol 100 MovieClip Frame 93
on (release) {
_root.gotoAndStop(17);
}
Symbol 100 MovieClip Frame 682
_root.gotoAndStop(17);
Symbol 134 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 9
_root.footSound.start();
Symbol 146 MovieClip Frame 18
_root.footSound.start();
Symbol 146 MovieClip Frame 21
_root.running = true;
Symbol 146 MovieClip Frame 22
gotoAndPlay (6);
Symbol 170 MovieClip Frame 10
if (_root.dir == 2) {
_root.fire.gotoAndPlay(1);
_root.fire._y = _root.player._y - 45;
}
if (_root.dir == 1) {
_root.fire.gotoAndPlay(17);
_root.fire._y = _root.player._y - 45;
}
Symbol 170 MovieClip Frame 19
_root.attackready = true;
_root.attacking = false;
Symbol 170 MovieClip Frame 20
_parent.gotoAndStop("standing");
Symbol 171 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 2
stop();
Symbol 171 MovieClip Frame 3
stop();
Symbol 171 MovieClip Frame 4
stop();
Symbol 171 MovieClip Frame 5
stop();
Symbol 177 MovieClip Frame 1
stop();
Symbol 177 MovieClip Frame 11
_root.player._y = _root.playerstart;
_root.nextFrame();
_root.bg._x = _root.bgstart;
Symbol 183 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 16
gotoAndStop (1);
Symbol 183 MovieClip Frame 33
gotoAndStop (1);
Symbol 200 MovieClip Frame 1
stop();
Symbol 200 MovieClip Frame 16
stop();
Symbol 223 MovieClip Frame 16
stop();
Symbol 223 MovieClip Frame 24
stop();
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 8
gotoAndStop (1);
Symbol 233 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 2
stop();
Symbol 240 MovieClip Frame 10
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 2
stop();
Symbol 242 MovieClip Frame 3
stop();
Instance of Symbol 240 MovieClip in Symbol 242 MovieClip Frame 3
onClipEvent (load) {
this.gotoAndPlay(2);
}
Symbol 242 MovieClip Frame 4
stop();
_root.dead = true;
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 6
stop();
Symbol 258 MovieClip Frame 1
stop();
Symbol 258 MovieClip Frame 6
stop();
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 6
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 6
stop();
Symbol 270 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 6
stop();
Symbol 274 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 6
stop();
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 6
stop();
Symbol 283 MovieClip Frame 1
stop();
_root.rwd = false;
_root.rewindready = false;
this.onEnterFrame = function () {
if (_root.rwd) {
prevFrame();
}
};
Symbol 283 MovieClip Frame 11
_root.rewindready = true;
stop();
Instance of Symbol 254 MovieClip in Symbol 283 MovieClip Frame 11
on (rollOver) {
this.gotoAndPlay(2);
}
on (rollOut) {
this.gotoAndPlay(7);
}
on (release) {
_quality = "HIGH";
}
Instance of Symbol 258 MovieClip in Symbol 283 MovieClip Frame 11
on (rollOver) {
this.gotoAndPlay(2);
}
on (rollOut) {
this.gotoAndPlay(7);
}
on (release) {
_quality = "MEDIUM";
}
Instance of Symbol 262 MovieClip in Symbol 283 MovieClip Frame 11
on (rollOver) {
this.gotoAndPlay(2);
}
on (rollOut) {
this.gotoAndPlay(7);
}
on (release) {
_quality = "LOW";
}
Instance of Symbol 266 MovieClip in Symbol 283 MovieClip Frame 11
on (rollOver) {
this.gotoAndPlay(2);
}
on (rollOut) {
this.gotoAndPlay(7);
}
on (release) {
_root.bgonemusic.setVolume(20);
}
Instance of Symbol 270 MovieClip in Symbol 283 MovieClip Frame 11
on (rollOver) {
this.gotoAndPlay(2);
}
on (rollOut) {
this.gotoAndPlay(7);
}
on (release) {
_root.bgonemusic.setVolume(0);
_root.bgtwomusic.setVolume(0);
}
Instance of Symbol 274 MovieClip in Symbol 283 MovieClip Frame 11
on (rollOver) {
this.gotoAndPlay(2);
}
on (rollOut) {
this.gotoAndPlay(7);
}
on (release, releaseOutside) {
if (_root.rewindready) {
_root.rwd = true;
}
}
Instance of Symbol 279 MovieClip in Symbol 283 MovieClip Frame 11
on (rollOver) {
this.gotoAndPlay(2);
}
on (rollOut) {
this.gotoAndPlay(7);
}
on (release, releaseOutside) {
_root.gui_mc.menuhud.nextFrame();
}
Symbol 288 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 2
stop();
Instance of Symbol 288 MovieClip "menubut" in Symbol 289 MovieClip Frame 1
on (release) {
if (_root.rewindready) {
_root.rwd = true;
} else {
_root.rwd = false;
_parent.menuhud.play();
}
}
on (rollOver) {
this.gotoAndStop(2);
}
on (rollOut) {
this.gotoAndStop(1);
}
Symbol 293 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 2
_root.damageready = false;
_root.player._alpha = 50;
_root.damaged = false;
_root.gui_mc.health.nextFrame();
Symbol 293 MovieClip Frame 42
_root.player._alpha = 100;
_root.damaged = false;
Symbol 293 MovieClip Frame 47
_root.player._alpha = 50;
_root.damaged = false;
Symbol 293 MovieClip Frame 51
_root.player._alpha = 100;
Symbol 293 MovieClip Frame 56
_root.player._alpha = 50;
Symbol 293 MovieClip Frame 60
_root.damageready = true;
_root.player._alpha = 100;
Symbol 331 MovieClip Frame 1
_root.enemydead = false;
Symbol 331 MovieClip Frame 22
gotoAndPlay (6);
Symbol 331 MovieClip Frame 23
_root.enemydead = true;
Symbol 331 MovieClip Frame 65
stop();
_parent.gotoAndStop(1);
Symbol 332 MovieClip Frame 1
stop();
_root.enemyactive = false;
Symbol 332 MovieClip Frame 2
_root.enemyactive = true;
Symbol 332 MovieClip Frame 136
gotoAndPlay (18);
Symbol 336 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 1
startTime = getTimer();
this.onEnterFrame = function () {
currentTime = getTimer() - startTime;
displayTime = currentTime;
minutes = int(displayTime / 60000);
seconds = int((displayTime / 1000) - (minutes * 60));
if (seconds < 10) {
seconds = "0" + seconds;
} else {
seconds = seconds;
}
if (minutes < 10) {
minutes = "0" + minutes;
} else {
minutes = minutes;
}
myTime = (minutes + ":") + seconds;
timer_txt = myTime;
if (minutes == 20) {
_root.gotoAndStop(46);
}
};
Instance of Symbol 336 MovieClip in Symbol 337 MovieClip Frame 1
on (release) {
_root.gotoAndStop(45);
}