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Basic Interactive Flash Tutorial.swf

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Flash #28967

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Text
Basic Interactive
Flash Tutorial

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In this tutorial I will teach you:

1) How to make a Dress-Up Game

2) How to make a Soundboard

3) How to make a Magic 8 Ball

4) How to make a Steady Hand Game

NOTE: You will need to know some Flash basics to
complete this tutorial

How to Make a Dress-Up Game

How to Make a Dress-Up Game

1) How to Make a Dress-Up Game

How to Make a SoundBoard

How to Make a SoundBoard

2) How to Make a SoundBoard

How to Make a Magic 8 Ball

How to Make a Magic 8 Ball

How to Make a Steady Hand Game

How to Make a Steady Hand Game

Credits

Credits

Example

Example

Back to Main Menu

Back to Main Menu

How to Make a Dress-Up Game

First, you will need to know how to:
Make A Button
Make A Movie Clip
Get into the Actions Tab

Ok, start off by pressing ctrl+f8 and select button.

Name it whatever you want but at the end of the name
put _btn. This is here to avoid confusion for later on.

mouth_btn

Now draw the item you want to be dragged and go
back to scene 1.

Now press ctrl+f8 again and choose movie clip. This time
use the same name as before but with a _mc at the end

I drew this:

mouth_mc

Now drag the button you created, from the library onto
the stage in the movie clip and go back to scene 1.

Drag the movie clip from the library to the stage and
go into its actions and input this code:

on(press) {
startDrag(this,false);
}
on(release) {
stopDrag();
}

There you have it! You can create multiple items to
make a full game.

Ex:

First, you will need to know how to:
Make A Button
Import Items from Library

How to make a SoundBoard

First, you need to got to File-Import-Library and
choose the sound you want to use.

button

Now go to Insert-New Symbol and select button.

Now draw your button and press f6 two times.
Press ctrl+l and drag your sound
on to the stage.

Go back to Scene 1 and drag your
button to the stage.

Absolutely
Dreadful

Absolutely
Dreadful

Simon Cowell SoundBoard

Ghastly

Ghastly

Killed
Song

Killed
Song

Wedding
Singer

Wedding
Singer

Wrong

Wrong

You're
Terrible

You're
Terrible

There you have it! Below is an example
of a simple soundboard.

How to Make A Magic 8 Ball

First, you will need to know how to:
Make a Button
Get into Actions Tab

Now, draw your Magic 8 Ball and make it a button.

In its Actions input this code:

on (release) {
function ansGen() {
generate = random(5);
ans = ["Ask again later",
"Yes",
"No",
"Maybe",
"Who cares"];
_root.textbox = ans[generate];
}
ansGen();
}

You can change the number of answers
by typing in the answer with quotes
around it and a comma at the end.
Be sure to change the number at the top
of the code to the same number of
answers you have.

textbox

Then, make a Input Text Box where
they can input their question.

Now, create a Dynamic Text Box and make its
variable name "textbox" without the quotes.

Type your question and click on
the Magic 8 Ball

There you have it! My example is below.

How to Make a Steady Hand Game

First, you will need to know how to:
Make A Button
Get into the Actions Tab

First, you will need to go to Insert- New Symbol
and pick button.

Inside of your button, select the square tool and make a square. Now draw
your maze type thing.

Ex.

Now you need to delete the inside of the maze and
convert everything else into a button.

= Button

Go to Scene 1 and put this action into the button:

on (rollOver) {
gotoAndStop(4);
}

Make a new layer and put it below the maze. Select the box tool again and
create a box of a different color underneath the maze.

Ex:

Put a stop action into the first frame and
make a new keyframe and put another stop
action there. (f6=new keyframe)

Play

Do the same thing with the finish
button but put it in frame 2 and
where you want the maze to end.

Create a button and name it play. Now go to Scene 1
and put the button in frame 1 where you want the
mouse to start.

In the Play button
put this action:

on (release) {
gotoAndPlay (2);
}

In the Finish button
put this action:

on (release) {
gotoAndStop (3);
}

Make a 3rd keyframe and insert a You Win!
and a button that goes to frame 1.

Make a 4th keyframe and insert a You Suck! and a
button that goes back to frame 1.

Play

Finish

Finish

You
Suck!

Play Again?

Play Again?

You
Win!

There you go! My example is below.

Ex.

Credits

Created By: George Perry

(inversecoma)

E-Mail: inversecoma@gmail.com

Dress-Up Game Example

SoundBoard Example

Magic 8 Ball Example

Steady Hand Game Example

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = ((((((((((("http://" + mbc) + "/my/core.swf?mv=5&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("5312799d", this, 10301); stop();
Frame 131
stop();
Instance of Symbol 203 MovieClip in Frame 137
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 206 MovieClip in Frame 137
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 209 MovieClip in Frame 137
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 212 MovieClip in Frame 137
on (press) { startDrag (this); } on (release) { stopDrag(); }
Frame 141
stopAllSounds();
Instance of Symbol 203 MovieClip in Frame 154
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 206 MovieClip in Frame 154
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 209 MovieClip in Frame 154
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 212 MovieClip in Frame 154
on (press) { startDrag (this); } on (release) { stopDrag(); }
Frame 155
stopAllSounds();
Symbol 3 Button
on (release) { getURL ("http://www.albinoblacksheep.com"); }
Symbol 18 Button
on (release) { _root.play(); }
Symbol 19 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(loading_bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 19 MovieClip Frame 2
gotoAndPlay (1);
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on (release) { gotoAndStop (132); }
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on (release) { gotoAndStop (133); }
Symbol 139 Button
on (release) { gotoAndStop (138); }
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on (release) { gotoAndStop (142); }
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on (release) { gotoAndStop (146); }
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on (release) { gotoAndStop (153); }
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on (release) { gotoAndStop (154); }
Symbol 157 Button
on (release) { gotoAndStop (155); }
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on (release) { gotoAndStop (156); }
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on (release) { gotoAndStop (157); }
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on (release) { gotoAndStop (131); }
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on (release) { gotoAndStop (132); }
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on (release) { gotoAndStop (134); }
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on (release) { gotoAndStop (133); }
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on (release) { gotoAndStop (135); }
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on (release) { gotoAndStop (134); }
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on (release) { gotoAndStop (136); }
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on (release) { gotoAndStop (135); }
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on (release) { gotoAndStop (137); }
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on (release) { gotoAndStop (136); }
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on (release) { gotoAndStop (132); }
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on (release) { gotoAndStop (139); }
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on (release) { gotoAndStop (138); }
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on (release) { gotoAndStop (140); }
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on (release) { gotoAndStop (139); }
Symbol 229 Button
on (release) { gotoAndStop (141); }
Symbol 273 Button
on (release) { gotoAndStop (143); }
Symbol 277 Button
on (release) { gotoAndStop (142); }
Symbol 278 Button
on (release) { gotoAndStop (144); }
Symbol 287 Button
on (release) { gotoAndStop (143); }
Symbol 288 Button
on (release) { gotoAndStop (145); }
Symbol 296 Button
on (release) { function ansGen() { generate = random(5); ans = ["Ask again later", "Yes", "No", "Maybe", "Who cares"]; _root.textbox = ans[generate]; } ansGen(); }
Symbol 301 Button
on (release) { gotoAndStop (144); }
Symbol 303 Button
on (release) { gotoAndStop (147); }
Symbol 308 Button
on (release) { gotoAndStop (146); }
Symbol 309 Button
on (release) { gotoAndStop (148); }
Symbol 314 Button
on (release) { gotoAndStop (147); }
Symbol 315 Button
on (release) { gotoAndStop (149); }
Symbol 323 Button
on (release) { gotoAndStop (148); }
Symbol 324 Button
on (release) { gotoAndStop (150); }
Symbol 329 Button
on (release) { gotoAndStop (149); }
Symbol 330 Button
on (release) { gotoAndStop (151); }
Symbol 336 Button
on (release) { gotoAndStop (150); }
Symbol 337 Button
on (release) { gotoAndStop (152); }
Symbol 348 Button
on (release) { gotoAndStop (2); }
Symbol 349 Button
on (rollOver) { gotoAndStop (3); }
Symbol 352 Button
on (release) { gotoAndStop (4); }
Symbol 357 Button
on (release) { gotoAndStop (1); }
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 3
stop();
Symbol 360 Button
on (release) { gotoAndStop (151); }

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Symbol 350 TextUses:9Used by:352
Symbol 351 TextUses:9Used by:352
Symbol 352 ButtonUses:346 350 5 351Used by:359
Symbol 353 TextUses:9Used by:359
Symbol 354 TextUses:9Used by:357
Symbol 355 TextUses:9Used by:357
Symbol 356 GraphicUsed by:357
Symbol 357 ButtonUses:354 355 356Used by:359
Symbol 358 TextUses:9Used by:359
Symbol 359 MovieClipUses:340 345 348 349 352 353 357 358Used by:Timeline
Symbol 360 ButtonUses:164 165Used by:Timeline
Symbol 361 TextUses:9Used by:Timeline
Symbol 362 TextUses:9Used by:Timeline
Symbol 363 GraphicUsed by:Timeline
Symbol 364 TextUses:9Used by:365
Symbol 365 MovieClipUses:364Used by:Timeline
Symbol 366 TextUses:9Used by:Timeline
Symbol 367 TextUses:9Used by:Timeline
Symbol 368 TextUses:9Used by:Timeline
Symbol 369 GraphicUsed by:Timeline
Symbol 370 TextUses:9Used by:Timeline
Symbol 371 TextUses:9Used by:Timeline
Symbol 372 GraphicUsed by:Timeline
Symbol 373 TextUses:9Used by:Timeline
Symbol 374 EditableTextUses:9Used by:Timeline
Symbol 375 EditableTextUses:9Used by:Timeline
Symbol 376 TextUses:9Used by:Timeline

Instance Names

"loading_bar"Symbol 19 MovieClip Frame 1Symbol 6 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Dynamic Text Variables

textboxSymbol 297 EditableText""
textboxSymbol 374 EditableText""




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Created: 20/5 -2019 04:02:58 Last modified: 20/5 -2019 04:02:58 Server time: 14/11 -2024 18:38:24