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Tetris 3D.swf

This is the info page for
Flash #28986

(Click the ID number above for more basic data on this flash file.)


Text
Flash3DX is a 3D tetris game in flash. It's a falling-blocks puzzle game, released on a
vast spectrum of platforms. A pseudorandom sequence of tetrominoes (sometimes
called "tetrads" in older versions) - shapes composed of four square blocks each - fall
down the playing field. The object of the game is to manipulate these tetrominoes, by
moving each one sideways and rotating it by 90 degree units, with the aim of creating
a horizontal line of blocks without gaps. When such a line is created, it disappears, and
the blocks above (if any) fall. As the game progresses, the tetrominoes fall faster, and
the game ends when the player "tops out", that is, when the stack of tetrominoes
reaches the top of the playing field and no new tetrominoes are able to enter. The
exact definition of a top-out varies from version to version. Good luck !

HIGH-SCORES.EU

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Save your

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a new game

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START

ActionScript [AS1/AS2]

Frame 1
if (intro != 0) { go_url = 0; thesound = 1; debut = 0; musik = new Sound(); musik.attachSound("musik"); musik.start(0); error = new Sound(); error.attachSound("error"); soundsetcard = new Sound(); soundsetcard.attachSound("soundsetcard"); soundtimesup = new Sound(); soundtimesup.attachSound("soundtimesup"); selecte = new Sound(); selecte.attachSound("selecte"); } intro = 0; barre._width = barre._width + 1;
Instance of Symbol 26 MovieClip in Frame 1
/* no clip actions */
Frame 2
if (barre._width < 315) { gotoAndPlay (1); } else { gotoAndPlay (3); }
Frame 3
if (new_game != 1) { display.highscore = 0; } new_game = 1; godown = 0; cpt_space = 0; restart._y = 500; display.score = 0; display.level = 1; vitesse = 1000; range_x = 10; range_y = 20; ltotal = 0; blocks = [[[[0, 1, 0], [1, 1, 1], [0, 0, 0]], [[0, 1, 0], [0, 1, 1], [0, 1, 0]], [[0, 0, 0], [1, 1, 1], [0, 1, 0]], [[0, 1, 0], [1, 1, 0], [0, 1, 0]]], [[[0, 1, 0], [0, 1, 0], [1, 1, 0]], [[1, 0, 0], [1, 1, 1], [0, 0, 0]], [[0, 1, 1], [0, 1, 0], [0, 1, 0]], [[0, 0, 0], [1, 1, 1], [0, 0, 1]]], [[[0, 1, 0], [0, 1, 0], [0, 1, 1]], [[0, 0, 0], [1, 1, 1], [1, 0, 0]], [[1, 1, 0], [0, 1, 0], [0, 1, 0]], [[0, 0, 1], [1, 1, 1], [0, 0, 0]]], [[[0, 0, 0], [0, 1, 1], [1, 1, 0]], [[1, 0, 0], [1, 1, 0], [0, 1, 0]], [[0, 1, 1], [1, 1, 0], [0, 0, 0]], [[0, 1, 0], [0, 1, 1], [0, 0, 1]]], [[[0, 0, 0], [1, 1, 0], [0, 1, 1]], [[0, 1, 0], [1, 1, 0], [1, 0, 0]], [[1, 1, 0], [0, 1, 1], [0, 0, 0]], [[0, 0, 1], [0, 1, 1], [0, 1, 0]]], [[[1, 1], [1, 1]], [[1, 1], [1, 1]], [[1, 1], [1, 1]], [[1, 1], [1, 1]]], [[[0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0]], [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]], [[0, 0, 1, 0], [0, 0, 1, 0], [0, 0, 1, 0], [0, 0, 1, 0]], [[0, 0, 0, 0], [0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0]]]]; goMC = this.createEmptyMovieClip("goMC_", 100); goMC.s = new Sound(goMC); goMC.s.attachSound("soundsetcard"); rotateMC = this.createEmptyMovieClip("rotateMC_", 101); rotateMC.s = new Sound(rotateMC); rotateMC.s.attachSound("rotate"); fullMC = this.createEmptyMovieClip("fullMC_", 102); fullMC.s = new Sound(fullMC); fullMC.s.attachSound("full"); Screen = function (tetris) { this.tetris = tetris; this.colors = [{top:14124465, front:11024244, right:3281187, left:5840189}, {top:11634135, front:7616424, right:2298162, left:4005209}, {top:14440804, front:10691374, right:3148558, left:5640985}, {top:9207236, front:5259405, right:1577769, left:2761290}, {top:8771505, front:3647604, right:1126947, left:1923389}, {top:14274241, front:10651493, right:4403504, left:5654324}, {top:14135685, front:11039799, right:3285777, left:5848349}]; this.tetris.colors = this.colors; this.fieldsize = 20; this.gridcolor = 6776679 /* 0x676767 */; this.loc = _root.scene; this.init(); this.update(); }; Screen.prototype.to3d = function (field) { var eyeAngle = 250; var CamDist = 300; var i = 0; while (i < 8) { var pers = (eyeAngle / (field[i][2] + camDist)); field[i][0] = field[i][0] * pers; field[i][1] = field[i][1] * pers; i++; } return(field); }; Screen.prototype.init = function () { createEmptyMovieClip("gr", 1); var num = 0; var x; var y; this.grid = []; var k = 0; while (k < this.tetris.rows) { this.grid[k] = []; var i = (this.tetris.cols - 1); gr.lineStyle(1, 16777215, 50); while (i > -1) { var field = []; x = (50 + (i * this.fieldsize)) - (((this.tetris.cols - 1) / 2) * this.fieldsize); y = (k * this.fieldsize) - (((this.tetris.rows - 1) / 2) * this.fieldsize); field[0] = [x - (this.fieldsize / 2), 0, y - (this.fieldsize / 2)].rotate(); field[1] = [x + (this.fieldsize / 2), 0, y - (this.fieldsize / 2)].rotate(); field[2] = [x + (this.fieldsize / 2), 0, y + (this.fieldsize / 2)].rotate(); field[3] = [x - (this.fieldsize / 2), 0, y + (this.fieldsize / 2)].rotate(); field[4] = [x - (this.fieldsize / 2), -this.fieldsize, y - (this.fieldsize / 2)].rotate(); field[5] = [x + (this.fieldsize / 2), -this.fieldsize, y - (this.fieldsize / 2)].rotate(); field[6] = [x + (this.fieldsize / 2), -this.fieldsize, y + (this.fieldsize / 2)].rotate(); field[7] = [x - (this.fieldsize / 2), -this.fieldsize, y + (this.fieldsize / 2)].rotate(); field = this.to3d(field); gr.moveTo(140 + field[0][0], 100 + field[0][1]); gr.lineto(140 + field[1][0], 100 + field[1][1]); gr.lineto(140 + field[2][0], 100 + field[2][1]); gr.lineto(140 + field[3][0], 100 + field[3][1]); this.grid[k][i] = field; i--; } gr.lineto(140 + field[0][0], 100 + field[0][1]); k++; } }; Array.prototype.rotate = function () { var xa = -150; var ya = 0; var rad = 0.017; var cosYangle = Math.cos(ya * rad); var sinYangle = Math.sin(ya * rad); var cosXangle = Math.cos(xa * rad); var sinXangle = Math.sin(xa * rad); var tempz = ((this[2] * cosYangle) - (this[0] * sinYangle)); var tmpx = ((this[2] * sinYangle) + (this[0] * cosYangle)); var tmpz = (((-this[1]) * sinXangle) + (tempz * cosXangle)); var tmpy = (((-this[1]) * cosXangle) - (tempz * sinXangle)); this[0] = tmpx; this[1] = tmpy; this[2] = tmpz; return(this); }; Screen.prototype.update = function (occupied) { var loc = this.loc; loc.clear(); loc.swapDepths(100); var field; var p0x; var p0y; var p1x; var p1y; var p2x; var p2y; var p3x; var p3y; var p4x; var p4y; var p5x; var p5y; var p6x; var p6y; var p7x; var p7y; var tetris = this.tetris; var k = 0; while (k < tetris.currentBlock[tetris.currentRotate].length) { var i = 0; while (i < tetris.currentBlock[tetris.currentRotate][0].length) { if (tetris.currentBlock[tetris.currentRotate][k][i] == 1) { tetris.map[k + tetris.currentBlock.y][i + tetris.currentBlock.x] = this.colors[tetris.currentIndex]; } i++; } k++; } var k = 0; while (k < tetris.rows) { var i = 0; while (i < tetris.cols) { field = this.grid[k][i]; if (tetris.map[k][i] != null) { (p0x = field[0][0]); (p0y = field[0][1]); (p1x = field[1][0]); (p1y = field[1][1]); (p2x = field[2][0]); (p2y = field[2][1]); (p3x = field[3][0]); (p3y = field[3][1]); (p4x = field[4][0]); (p4y = field[4][1]); (p5x = field[5][0]); (p5y = field[5][1]); (p6x = field[6][0]); (p6y = field[6][1]); (p7x = field[7][0]); (p7y = field[7][1]); var z = (((p5x - p1x) * (p6y - p1y)) - ((p5y - p1y) * (p6x - p1x))); if ((z < 0) && (tetris.map[k][i + 1] == null)) { loc.beginFill(tetris.map[k][i].right, 100); loc.moveTo(p2x, p2y); loc.lineTo(p1x, p1y); loc.lineTo(p5x, p5y); loc.lineTo(p6x, p6y); loc.lineTo(p2x, p2y); loc.endFill(); } if ((z > 0) && (tetris.map[k][i - 1] == null)) { loc.beginFill(this.tetris.map[k][i].left); loc.moveTo(p0x, p0y); loc.lineTo(p3x, p3y); loc.lineTo(p7x, p7y); loc.lineTo(p4x, p4y); loc.lineTo(p0x, p0y); loc.endFill(); } if (tetris.map[k + 1][i] == null) { loc.beginFill(tetris.map[k][i].front, 100); loc.moveTo(p3x, p3y); loc.lineTo(p2x, p2y); loc.lineTo(p6x, p6y); loc.lineTo(p7x, p7y); loc.lineTo(p3x, p3y); loc.endFill(); } loc.lineStyle(); loc.beginFill(tetris.map[k][i].top); loc.moveTo(p4x, p4y); loc.lineTo(p5x, p5y); loc.lineTo(p6x, p6y); loc.lineTo(p7x, p7y); loc.lineTo(p4x, p4y); loc.endFill(); } i++; } k++; } updateAfterEvent(); if (occupied) { return(undefined); } var k = 0; while (k < tetris.currentBlock[tetris.currentRotate].length) { var i = 0; while (i < tetris.currentBlock[tetris.currentRotate][0].length) { if (tetris.currentBlock[tetris.currentRotate][k][i] == 1) { tetris.map[k + tetris.currentBlock.y][i + tetris.currentBlock.x] = null; } i++; } k++; } }; Tetris = function (rows, cols, blocks) { this.rows = rows; this.cols = cols; this.blocks = blocks; this.buildMap(); this.nextIndex = random(7); this.nextRotate = random(4); this.screen = new Screen(this); updateAfterEvent(); }; Tetris.prototype.buildMap = function () { this.map = []; var k = 0; while (k < this.rows) { this.map[k] = []; var i = 0; while (i < this.cols) { this.map[k][i] = null; i++; } k++; } }; Tetris.prototype.createBlock = function () { this.currentRotate = this.nextRotate; this.currentIndex = this.nextIndex; this.nextIndex = random(7); this.nextRotate = random(4); _root.display.stone._rotation = this.nextRotate * 90; _root.display.stone.gotoAndStop(this.nextIndex + 1); _root.display.shadow._rotation = this.nextRotate * 90; _root.display.shadow.gotoAndStop(this.nextIndex + 1); this.currentBlock = this.blocks[this.currentIndex]; Key.addListener(this.currentBlock); this.currentBlock.x = 4; this.currentBlock.y = 0; this.currentBlock.obj = this; this.currentBlock.onKeyDown = function () { if (Key.isDown(39)) { this.obj.checkMove({x:1, y:0}); } else if (Key.isDown(37)) { this.obj.checkMove({x:-1, y:0}); } if (Key.isDown(40)) { clearInterval(this.obj.whileBlock); this.obj.whileBlock = setInterval(this.obj, "checkMove", 10, {x:0, y:1}); } if (Key.isDown(38)) { this.obj.rotateBlock(); } if (Key.isDown(32)) { godown = 1; if (cpt_space < 5) { _root.display.score = _root.display.score + 1; } clearInterval(this.obj.whileBlock); this.obj.whileBlock = setInterval(this.obj, "checkMove", 0, {x:0, y:1}); } }; this.currentBlock.onKeyUp = function () { if (Key.getCode() == 40) { clearInterval(this.obj.whileBlock); this.obj.whileBlock = setInterval(this.obj, "checkMove", vitesse, {x:0, y:1}); } }; this.whileBlock = setInterval(this, "checkMove", vitesse, {x:0, y:1}); this.checkMove({x:0, y:0}); }; Tetris.prototype.checkMove = function (vec) { var k = 0; while (k < this.currentBlock[this.currentRotate].length) { var i = 0; while (i < this.currentBlock[this.currentRotate][0].length) { var solid = (this.currentBlock[this.currentRotate][k][i] != 0); var occupied = (this.map[(k + this.currentBlock.y) + vec.y][(i + this.currentBlock.x) + vec.x] != null); var bottom = (((k + this.currentBlock.y) + vec.y) == this.rows); var right = (((i + this.currentBlock.x) + vec.x) == this.cols); var left = (((i + this.currentBlock.x) + vec.x) == -1); if (((solid && (occupied)) && (vec.x == 0)) && (vec.y == 0)) { clearInterval(this.whileBlock); Key.removeListener(this.currentBlock); if (thesound == 1) { soundtimesup.start(0); } restart._y = 350; return(undefined); } if (solid && (right || (left))) { return(undefined); } if ((solid && (occupied)) && (vec.x != 0)) { return(undefined); } if (solid && (occupied || (bottom))) { if (thesound == 1) { _root.goMC.s.start(); } this.occupyMap(); return(undefined); } i++; } k++; } this.currentBlock.x = this.currentBlock.x + vec.x; this.currentBlock.y = this.currentBlock.y + vec.y; if (godown == 0) { this.screen.update(); cpt_space++; } }; Tetris.prototype.rotateBlock = function () { var copy = this.currentRotate; this.currentRotate = this.currentRotate + ((this.currentRotate < 3) ? 1 : -3); var k = 0; while (k < this.currentBlock[this.currentRotate].length) { var i = 0; while (i < this.currentBlock[this.currentRotate][0].length) { var solid = (this.currentBlock[this.currentRotate][k][i] != 0); var occupied = (this.map[k + this.currentBlock.y][i + this.currentBlock.x] != null); var bottom = ((k + this.currentBlock.y) == this.rows); var right = ((i + this.currentBlock.x) == this.cols); var left = ((i + this.currentBlock.x) == -1); if (solid && (((right || (left)) || (occupied)) || (bottom))) { this.currentRotate = copy; return(undefined); } i++; } k++; } if (thesound == 1) { rotateMC.s.start(); } this.screen.update(); }; Tetris.prototype.occupyMap = function () { godown = 0; cpt_space = 0; var k = 0; while (k < this.currentBlock[this.currentRotate].length) { var i = 0; while (i < this.currentBlock[this.currentRotate][0].length) { if (this.currentBlock[this.currentRotate][k][i] == 1) { this.map[k + this.currentBlock.y][i + this.currentBlock.x] = this.colors[this.currentIndex]; } i++; } k++; } clearInterval(this.whileBlock); Key.removeListener(this.currentBlock); this.screen.update(true); this.checkFullLines(); this.createBlock(); }; Tetris.prototype.checkFullLines = function () { var full; var k = 0; var l = 0; while (k < this.rows) { full = true; var i = 0; while (i < this.cols) { if (this.map[k][i] == null) { full = false; } i++; } if (full) { l++; if (thesound == 1) { fullMC.s.start(); } this.map.splice(k, 1); var emptyLine = []; i = 0; while (i < this.cols) { emptyLine[i] = null; i++; } this.map.unshift(emptyLine); } k++; } if (l == 1) { _root.display.score = _root.display.score + 5; } if (l == 2) { _root.display.score = _root.display.score + 15; } if (l == 3) { _root.display.score = _root.display.score + 30; } if (l == 4) { _root.display.score = _root.display.score + 50; } if (_root.display.score > _root.display.highscore) { _root.display.highscore = _root.display.score; } if (((_root.display.level == 1) and ((ltotal + l) > 9)) and ((ltotal + l) < 20)) { _root.display.level++; vitesse = vitesse - 100; } if (((_root.display.level == 2) and ((ltotal + l) > 19)) and ((ltotal + l) < 30)) { _root.display.level++; vitesse = vitesse - 100; } if (((_root.display.level == 3) and ((ltotal + l) > 29)) and ((ltotal + l) < 40)) { _root.display.level++; vitesse = vitesse - 100; } if (((_root.display.level == 4) and ((ltotal + l) > 39)) and ((ltotal + l) < 50)) { _root.display.level++; vitesse = vitesse - 100; } if (((_root.display.level == 5) and ((ltotal + l) > 49)) and ((ltotal + l) < 60)) { _root.display.level++; vitesse = vitesse - 100; } if (((_root.display.level == 6) and ((ltotal + l) > 59)) and ((ltotal + l) < 70)) { _root.display.level++; vitesse = vitesse - 100; } if (((_root.display.level == 7) and ((ltotal + l) > 69)) and ((ltotal + l) < 80)) { _root.display.level++; vitesse = vitesse - 100; } if (((_root.display.level == 8) and ((ltotal + l) > 79)) and ((ltotal + l) < 90)) { _root.display.level++; vitesse = vitesse - 100; } if (((_root.display.level == 9) and ((ltotal + l) > 89)) and ((ltotal + l) < 100)) { _root.display.level++; vitesse = vitesse - 100; } ltotal = ltotal + l; }; myTetris = new Tetris(range_y, range_x, blocks); stop();
Frame 9
myTetris.createBlock(); stop();
Symbol 8 MovieClip [field] Frame 1
stop();
Symbol 11 Button
on (press) { getURL ("http://www.flash-gamer.eu"); }
Symbol 12 Button
on (press) { getURL ("http://www.high-scores.eu"); }
Symbol 13 Button
on (press) { getURL ("http://www.iq-tests.eu"); }
Symbol 14 Button
on (press) { getURL ("http://www.zodiac-games.com"); }
Symbol 15 Button
on (press) { getURL ("http://www.intelligence-test.eu"); }
Symbol 16 Button
on (press) { getURL ("http://www.my-iq.net"); }
Symbol 17 Button
on (press) { getURL ("http://www.z-lyrics.eu"); }
Symbol 18 Button
on (press) { getURL ("http://www.inachisio.com"); }
Symbol 19 Button
on (press) { getURL ("http://www.clock4blog.eu"); }
Symbol 20 Button
on (press) { getURL ("http://www.photo-pixel.eu"); }
Symbol 21 Button
on (press) { getURL ("http://www.guitare-tabs.eu"); }
Symbol 22 Button
on (press) { getURL ("http://www.test-de-qi.eu"); }
Symbol 23 Button
on (press) { getURL ("http://www.agora-photo.com"); }
Symbol 26 MovieClip Frame 1
cpt_go_url = 0; _root.onEnterFrame = function () { if (_root.go_url == 1) { cpt_go_url++; } if (cpt_go_url == 5) { getURL (_root.go_url2, "_blank"); cpt_go_url = 0; _root.go_url = 0; } };
Symbol 42 Button
on (release) { getURL ("http://www.high-scores.eu"); _root.go_url = 1; _root.go_url2 = "http://www.high-scores.eu"; }
Symbol 57 MovieClip Frame 1
stop();
Symbol 62 Button
on (release) { code1 = ["2", "1", "D", "F", "4", "0", "A", "8", "3", "C"]; code2 = ["2", "0", "A", "E", "B", "D", "6", "9", "5", "7"]; equa1 = (_root.display.highscore + 10) * 11; equa2 = (_root.display.highscore + 11) * 11; score_string1 = equa1.toString(); score_string2 = equa2.toString(); while (score_string1.length < score_string2.length) { score_string1 = "0" + score_string1; } i = 0; codage = ""; while (i < score_string2.length) { pos_string1 = Number(score_string1.charAt(i)); pos_string2 = Number(score_string2.charAt(i)); codage = (codage + code1[pos_string1]) + code2[pos_string2]; i++; } getURL ("http://www.high-scores.eu/new/index.php?page=10&game=2&result=" + codage); _root.go_url = 1; _root.go_url2 = "http://www.high-scores.eu/new/index.php?page=10&game=2&result=" + codage; }
Symbol 65 Button
on (release) { k = 2; while (k < 21) { _root.myTetris.map.splice(k, 1); var emptyLine = []; i = 0; while (i < _root.range_x) { emptyLine[i] = null; i++; } _root.myTetris.map.unshift(emptyLine); k++; } _root.gotoAndStop(3); }
Symbol 68 Button
on (release, keyPress "<Enter>") { getURL ("http://www.intelligence-test.eu/index.php?ref=" + _root.fond._url); _root.go_url = 1; _root.go_url2 = "http://www.intelligence-test.eu/index.php?ref=" + _root.fond._url; }
Symbol 70 Button
on (press) { if (thesound == 1) { _root.selecte.start(0); } _root.play(); }
Symbol 72 Button
on (release) { if (_root.thesound == 0) { _root.snd_ok._alpha = 0; _root.thesound = 1; stopAllSounds(); _root.error.start(0, 1); } else { _root.snd_ok._alpha = 100; _root.thesound = 0; } }

Library Items

Symbol 1 Sound [soundtimesup]
Symbol 2 Sound [soundsetcard]
Symbol 3 Sound [selecte]
Symbol 4 Sound [musik]
Symbol 5 Sound [rotate]
Symbol 6 Sound [full]
Symbol 7 Sound [error]
Symbol 8 MovieClip [field]
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:11 12 13 14 15 16 17 18 19 20 21 22 23 26
Symbol 11 ButtonUses:10Used by:Timeline
Symbol 12 ButtonUses:10Used by:Timeline
Symbol 13 ButtonUses:10Used by:Timeline
Symbol 14 ButtonUses:10Used by:Timeline
Symbol 15 ButtonUses:10Used by:Timeline
Symbol 16 ButtonUses:10Used by:Timeline
Symbol 17 ButtonUses:10Used by:Timeline
Symbol 18 ButtonUses:10Used by:Timeline
Symbol 19 ButtonUses:10Used by:Timeline
Symbol 20 ButtonUses:10Used by:Timeline
Symbol 21 ButtonUses:10Used by:Timeline
Symbol 22 ButtonUses:10Used by:Timeline
Symbol 23 ButtonUses:10Used by:Timeline
Symbol 24 FontUsed by:25
Symbol 25 TextUses:24Used by:Timeline
Symbol 26 MovieClipUses:10Used by:Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 GraphicUsed by:37
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:37
Symbol 34 GraphicUsed by:37
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:31 33 34 36Used by:Timeline
Symbol 38 FontUsed by:39 44 45 46 47 48 49 58 60 61 63 64 66 67 69
Symbol 39 TextUses:38Used by:42
Symbol 40 GraphicUsed by:41 42 62 65 68 70
Symbol 41 MovieClipUses:40Used by:42 62 65 68 70
Symbol 42 ButtonUses:39 41 40Used by:Timeline
Symbol 43 MovieClipUsed by:Timeline
Symbol 44 EditableTextUses:38Used by:59
Symbol 45 EditableTextUses:38Used by:59
Symbol 46 EditableTextUses:38Used by:59
Symbol 47 TextUses:38Used by:59
Symbol 48 TextUses:38Used by:59
Symbol 49 TextUses:38Used by:59
Symbol 50 GraphicUsed by:57
Symbol 51 GraphicUsed by:57
Symbol 52 GraphicUsed by:57
Symbol 53 GraphicUsed by:57
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:50 51 52 53 54 55 56Used by:59
Symbol 58 TextUses:38Used by:59
Symbol 59 MovieClipUses:44 45 46 47 48 49 57 58Used by:Timeline
Symbol 60 TextUses:38Used by:62
Symbol 61 TextUses:38Used by:62
Symbol 62 ButtonUses:41 60 61 40Used by:Timeline
Symbol 63 TextUses:38Used by:65
Symbol 64 TextUses:38Used by:65
Symbol 65 ButtonUses:41 63 64 40Used by:Timeline
Symbol 66 TextUses:38Used by:68
Symbol 67 TextUses:38Used by:68
Symbol 68 ButtonUses:41 66 67 40Used by:Timeline
Symbol 69 TextUses:38Used by:70
Symbol 70 ButtonUses:69 41 40Used by:Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 ButtonUses:71Used by:Timeline
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:Timeline

Instance Names

"Flash Games"Frame 1Symbol 11 Button
"Flash Games with High Scores"Frame 1Symbol 12 Button
"IQ tests"Frame 1Symbol 13 Button
"Zodiac Games"Frame 1Symbol 14 Button
"Intelligence test"Frame 1Symbol 15 Button
"My IQ"Frame 1Symbol 16 Button
"Lyrics"Frame 1Symbol 17 Button
"Photo"Frame 1Symbol 18 Button
"Clock for blog"Frame 1Symbol 19 Button
"Photo Pixel"Frame 1Symbol 20 Button
"Tablature Guitare"Frame 1Symbol 21 Button
"Test de QI"Frame 1Symbol 22 Button
"Forum photo"Frame 1Symbol 23 Button
"fond"Frame 1Symbol 28 MovieClip
"barre"Frame 1Symbol 30 MovieClip
"scene"Frame 3Symbol 43 MovieClip
"display"Frame 3Symbol 59 MovieClip
"restart"Frame 3Symbol 65 Button
"snd"Frame 9Symbol 72 Button
"snd_ok"Frame 9Symbol 74 MovieClip
"shadow"Symbol 59 MovieClip Frame 1Symbol 57 MovieClip
"stone"Symbol 59 MovieClip Frame 1Symbol 57 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "soundtimesup"
ExportAssets (56)Timeline Frame 1Symbol 2 as "soundsetcard"
ExportAssets (56)Timeline Frame 1Symbol 3 as "selecte"
ExportAssets (56)Timeline Frame 1Symbol 4 as "musik"
ExportAssets (56)Timeline Frame 1Symbol 5 as "rotate"
ExportAssets (56)Timeline Frame 1Symbol 6 as "full"
ExportAssets (56)Timeline Frame 1Symbol 7 as "error"
ExportAssets (56)Timeline Frame 1Symbol 8 as "field"

Labels

"start"Frame 9

Dynamic Text Variables

scoreSymbol 44 EditableText"0 "
highscoreSymbol 45 EditableText"0 "
levelSymbol 46 EditableText"0 "




http://swfchan.com/6/28986/info.shtml
Created: 11/8 -2019 18:03:05 Last modified: 11/8 -2019 18:03:05 Server time: 22/12 -2024 09:00:08